Removes FPRINT and TABLEPASS flags

This commit is contained in:
Kelenius
2015-01-23 22:27:32 +03:00
parent a32c4d02e8
commit 10de826ca3
199 changed files with 272 additions and 496 deletions
@@ -6,7 +6,7 @@
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
icon_state = "port2"
w_class = 4
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
/obj/item/rust_fuel_assembly_port_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
@@ -6,7 +6,7 @@
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
icon_state = "fuel_compressor0"
w_class = 4
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
/obj/item/rust_fuel_compressor_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
+1 -1
View File
@@ -317,7 +317,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
var/temp = null //Temporary storage area for a message offering the option to destroy the radio
var/selfdestruct = 0 //Set to 1 while the radio is self destructing itself.
var/obj/item/device/radio/origradio = null
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
w_class = 2.0
item_state = "radio"
-1
View File
@@ -3,7 +3,6 @@
name = "tape roll"
icon = 'icons/policetape.dmi'
icon_state = "rollstart"
flags = FPRINT
w_class = 2.0
var/turf/start
var/turf/end
@@ -5,7 +5,7 @@
item_state = "ba_suit"
color = "hosblueclothes"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/advisor
name = "correctional advisor's jumpsuit"
@@ -14,7 +14,7 @@
item_state = "ba_suit"
color = "wardenblueclothes"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
flags = ONESIZEFITSALL
/obj/item/clothing/under/rank/supervisor
name = "crew supervisor's jumpsuit"
@@ -23,7 +23,7 @@
item_state = "ba_suit"
color = "officerblueclothes"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
flags = ONESIZEFITSALL
/obj/item/clothing/shoes/boots
name = "boots"
@@ -5,13 +5,11 @@
name = "officers beret"
desc = "A black beret adorned with the shield—a silver kite shield with an engraved sword—of the NanoTrasen security forces, announcing to the world that the wearer is a defender of NanoTrasen."
icon_state = "centcomofficerberet"
flags = FPRINT | TABLEPASS
/obj/item/clothing/head/beret/centcom/captain
name = "captains beret"
desc = "A white beret adorned with the shield—a cobalt kite shield with an engraved sword—of the NanoTrasen security forces, worn only by those captaining a vessel of the NanoTrasen Navy."
icon_state = "centcomcaptain"
flags = FPRINT | TABLEPASS
/obj/item/clothing/shoes/centcom
name = "dress shoes"
@@ -3,7 +3,6 @@
/obj/item/weapon/stamperaser
name = "eraser"
desc = "It looks like some kind of eraser."
flags = FPRINT | TABLEPASS
icon = 'icons/obj/items.dmi'
icon_state = "zippo"
item_state = "zippo"
@@ -15,7 +14,6 @@
desc = "It blinks and has an antenna on it. Weird."
icon_state = "t-ray0"
var/on = 0
flags = FPRINT|TABLEPASS
w_class = 1
var/list/obj/item/device/radio/Old = list()
var/list/obj/item/device/radio/Curr = list()
@@ -252,7 +252,6 @@ Alien plants should do something if theres a lot of poison
item_state = "wardendnavyclothes"
item_color = "wardendnavyclothes"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags = FPRINT | TABLEPASS
/obj/item/clothing/under/rank/navysecurity
name = "security officer's jumpsuit"
@@ -261,7 +260,6 @@ Alien plants should do something if theres a lot of poison
item_state = "officerdnavyclothes"
item_color = "officerdnavyclothes"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags = FPRINT | TABLEPASS
/obj/item/clothing/under/rank/navyhead_of_security
desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
@@ -270,7 +268,6 @@ Alien plants should do something if theres a lot of poison
item_state = "hosdnavyclothes"
item_color = "hosdnavyclothes"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags = FPRINT | TABLEPASS
/obj/item/clothing/suit/armor/hosnavycoat
name = "armored coat"
@@ -283,26 +280,22 @@ Alien plants should do something if theres a lot of poison
name = "security beret"
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
icon_state = "officerberet"
flags = FPRINT | TABLEPASS
/obj/item/clothing/head/beret/navywarden
name = "warden's beret"
desc = "A beret with a two-colored security insignia emblazoned on it. For wardens that are more inclined towards style than safety."
icon_state = "wardenberet"
flags = FPRINT | TABLEPASS
/obj/item/clothing/head/beret/navyhos
name = "security head's beret"
desc = "A stylish beret bearing a golden insignia that proudly displays the security coat of arms. A commander's must-have."
icon_state = "hosberet"
flags = FPRINT | TABLEPASS
/obj/item/clothing/suit/armor/navysecvest
name = "armored coat"
desc = "An armored coat that protects against some damage."
icon_state = "officerdnavyjacket"
item_state = "armor"
flags = FPRINT | TABLEPASS
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
/obj/item/clothing/suit/armor/navywardenvest
@@ -310,7 +303,6 @@ Alien plants should do something if theres a lot of poison
desc = "An armoured jacket with silver rank pips and livery."
icon_state = "wardendnavyjacket"
item_state = "armor"
flags = FPRINT | TABLEPASS
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
//hostile entities or npcs
+1 -1
View File
@@ -7,7 +7,7 @@
desc = "Extracts information on wounds."
icon = 'icons/obj/autopsy_scanner.dmi'
icon_state = ""
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
w_class = 2.0
origin_tech = "materials=1;biotech=1"
var/list/datum/autopsy_data_scanner/wdata = list()