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Removes FPRINT and TABLEPASS flags
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@@ -126,7 +126,6 @@
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throw_speed = 1
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throw_range = 5
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w_class = 3 //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever)
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flags = FPRINT | TABLEPASS
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attack_verb = list("bashed", "whacked", "educated")
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var/dat // Actual page content
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var/due_date = 0 // Game time in 1/10th seconds
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@@ -254,7 +253,6 @@
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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flags = FPRINT | TABLEPASS
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var/obj/machinery/librarycomp/computer // Associated computer - Modes 1 to 3 use this
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var/obj/item/weapon/book/book // Currently scanned book
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var/mode = 0 // 0 - Scan only, 1 - Scan and Set Buffer, 2 - Scan and Attempt to Check In, 3 - Scan and Attempt to Add to Inventory
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