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Do not copy-paste code.
Do not copy-paste code.
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@@ -334,53 +334,13 @@
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path = list()
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/mob/living/bot/secbot/proc/check_threat(var/mob/living/M)
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if(M.stat == DEAD)
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if(!M || !istype(M) || M.stat)
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return 0
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if(emagged)
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return 10
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var/threatcount = 0
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.handcuffed)
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return 0
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var/obj/item/weapon/card/id/id = GetIdCard(H) //Agent cards lower threatlevel.
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if(id && istype(id, /obj/item/weapon/card/id/syndicate))
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threatcount -= 2
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if(idcheck && !access_scanner.allowed(H))
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if(istype(H.l_hand, /obj/item/weapon/gun) || istype(H.l_hand, /obj/item/weapon/melee))
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threatcount += 4
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if(istype(H.r_hand, /obj/item/weapon/gun) || istype(H.r_hand, /obj/item/weapon/melee))
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threatcount += 4
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if(istype(H.belt, /obj/item/weapon/gun) || istype(H.belt, /obj/item/weapon/melee))
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threatcount += 2
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if(H.species.name != "Human") //beepsky so racist.
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threatcount += 2
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if(check_records || check_arrest)
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var/perpname = H.name
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if(id)
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perpname = id.registered_name
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var/datum/data/record/R = find_security_record("name", perpname)
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if(check_records && !R)
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threatcount += 4
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if(check_arrest && R && (R.fields["criminal"] == "*Arrest*"))
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threatcount += 4
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else if(isanimal(M))
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if(istype(M, /mob/living/simple_animal/hostile) && !istype(M, /mob/living/simple_animal/hostile/retaliate/goat))
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threatcount += 4
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return threatcount
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return M.assess_perp(access_scanner, idcheck, check_records, check_arrest)
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/mob/living/bot/secbot/proc/patrol_step()
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if(loc == patrol_target)
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@@ -619,3 +619,61 @@ proc/is_blind(A)
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// Returns true if the mob has a client which has been active in the last given X minutes.
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/mob/proc/is_client_active(var/active = 1)
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return client && client.inactivity < active MINUTES
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#define SAFE_PERP -50
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/mob/living/proc/assess_perp(var/auth_weapons, var/check_records, var/check_arrest)
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if(stat == DEAD)
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return SAFE_PERP
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return 0
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/mob/living/carbon/human/assess_perp(var/obj/access_obj, var/auth_weapons, var/check_records, var/check_arrest)
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var/threatcount = ..()
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if(. == SAFE_PERP)
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return SAFE_PERP
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//Agent cards lower threatlevel.
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var/obj/item/weapon/card/id/id = GetIdCard(src)
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if(id && istype(id, /obj/item/weapon/card/id/syndicate))
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threatcount -= 2
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// A proper CentCom id is hard currency.
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else if(id && istype(id, /obj/item/weapon/card/id/centcom))
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return SAFE_PERP
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if(auth_weapons && !access_obj.allowed(src))
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if(istype(l_hand, /obj/item/weapon/gun) || istype(l_hand, /obj/item/weapon/melee))
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threatcount += 4
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if(istype(r_hand, /obj/item/weapon/gun) || istype(r_hand, /obj/item/weapon/melee))
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threatcount += 4
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if(istype(belt, /obj/item/weapon/gun) || istype(belt, /obj/item/weapon/melee))
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threatcount += 2
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if(species.name != "Human")
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threatcount += 2
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if(check_records || check_arrest)
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var/perpname = name
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if(id)
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perpname = id.registered_name
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var/datum/data/record/R = find_security_record("name", perpname)
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if(check_records && !R)
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threatcount += 4
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if(check_arrest && R && (R.fields["criminal"] == "*Arrest*"))
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threatcount += 4
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return threatcount
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/mob/living/simple_animal/hostile/assess_perp(var/obj/access_obj, var/auth_weapons, var/check_records, var/check_arrest)
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var/threatcount = ..()
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if(. == SAFE_PERP)
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return SAFE_PERP
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if(!istype(src, /mob/living/simple_animal/hostile/retaliate/goat))
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threatcount += 4
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return threatcount
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#undef SAFE_PERP
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