Cult visual network.

Implementation of a cult visual network, similar to the original camera network.
Includes the "eye" itself and the initial construction of a mob that can control one.
This commit is contained in:
PsiOmega
2015-03-27 14:16:48 +01:00
parent 9b7834ff7a
commit 1131c76d45
27 changed files with 343 additions and 51 deletions
@@ -2,8 +2,6 @@
//
// The datum containing all the chunks.
var/datum/visualnet/camera/cameranet = new()
/datum/visualnet/camera
// The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Del().
var/list/cameras = list()
+2 -2
View File
@@ -101,7 +101,7 @@
var/turf/t = turf
if(obscuredTurfs[t])
if(!t.obfuscations[obfuscation.type])
t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, 15)
t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
obscured += t.obfuscations[obfuscation.type]
for(var/eye in seenby)
@@ -140,7 +140,7 @@
for(var/turf in obscuredTurfs)
var/turf/t = turf
if(!t.obfuscations[obfuscation.type])
t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, 15)
t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
obscured += t.obfuscations[obfuscation.type]
#undef UPDATE_BUFFER
+29 -21
View File
@@ -12,6 +12,7 @@
var/sprint = 10
var/cooldown = 0
var/acceleration = 1
var/owner_follows_eye = 0
see_in_dark = 7
status_flags = GODMODE
@@ -40,7 +41,9 @@ mob/eye/Del()
..()
// Movement code. Returns 0 to stop air movement from moving it.
/mob/eye/Move()
/mob/eye/Move(n, direct)
if(owner == src)
EyeMove(n, direct)
return 0
/mob/eye/examinate()
@@ -60,15 +63,35 @@ mob/eye/Del()
/mob/eye/proc/setLoc(var/T)
if(owner)
T = get_turf(T)
loc = T
if(T != loc)
loc = T
if(owner.client)
owner.client.eye = src
if(owner.client)
owner.client.eye = src
visualnet.visibility(src)
return 1
if(owner_follows_eye)
visualnet.updateVisibility(owner, 0)
owner.loc = loc
visualnet.updateVisibility(owner, 0)
visualnet.visibility(src)
return 1
return 0
/mob/eye/proc/getLoc()
if(owner)
if(!isturf(owner.loc) || !owner.client)
return
return loc
/mob
var/mob/eye/eyeobj
/mob/proc/EyeMove(n, direct)
if(!eyeobj)
return
return eyeobj.EyeMove(n, direct)
/mob/eye/EyeMove(n, direct)
var/initial = initial(sprint)
var/max_sprint = 50
@@ -86,18 +109,3 @@ mob/eye/Del()
sprint = min(sprint + 0.5, max_sprint)
else
sprint = initial
/mob/eye/proc/getLoc()
if(owner)
if(!isturf(owner.loc) || !owner.client)
return
return loc
/mob
var/mob/eye/eyeobj
/mob/proc/EyeMove(n, direct)
if(!eyeobj)
return
return eyeobj.EyeMove(n, direct)
+7
View File
@@ -0,0 +1,7 @@
/mob/eye/Life()
..()
// If we lost our client, reset the list of visible chunks so they update properly on return
if(owner == src && !client)
visibleChunks.Cut()
/*else if(owner && !owner.client)
visibleChunks.Cut()*/
+39
View File
@@ -0,0 +1,39 @@
// CULT CHUNK
//
// A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed.
// Allows the Eye to stream these chunks and know what it can and cannot see.
/datum/obfuscation/cult
icon_state = "white"
/datum/chunk/cult
obfuscation = new /datum/obfuscation/cult()
/datum/chunk/cult/acquireVisibleTurfs(var/list/visible)
for(var/mob/living/L in living_mob_list)
for(var/turf/t in L.seen_turfs())
visible[t] = t
/mob/living/proc/seen_turfs()
return seen_turfs_in_range(src, 3)
/mob/living/carbon/human/seen_turfs()
/*if(src.isSynthetic())
return list()*/
if(mind in cult.current_antagonists)
return seen_turfs_in_range(src, client ? client.view : 7)
return ..()
/mob/living/silicon/seen_turfs()
return list()
/mob/living/simple_animal/seen_turfs()
return seen_turfs_in_range(src, 1)
/mob/living/simple_animal/shade/narsie/seen_turfs()
return view(2, src)
/proc/seen_turfs_in_range(var/source, var/range)
var/turf/pos = get_turf(source)
return hear(range, pos)
+15
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@@ -0,0 +1,15 @@
// CULT NET
//
// The datum containing all the chunks.
/datum/visualnet/cult
chunk_type = /datum/chunk/cult
/datum/visualnet/cult/proc/provides_vision(var/mob/living/L)
return L.provides_cult_vision()
/mob/living/proc/provides_cult_vision()
return 1
/mob/living/silicon/provides_cult_vision()
return 0
+36
View File
@@ -0,0 +1,36 @@
// MASK EYE
//
// A mob that a cultists controls to look around the station with.
// It streams chunks as it moves around, which will show it what the cultist can and cannot see.
/mob/eye/maskEye
name = "Eye of Nar-Sie"
acceleration = 0
owner_follows_eye = 1
/mob/eye/maskEye/New()
..()
visualnet = cultnet
/mob/living/simple_animal/shade/narsie/New()
..()
sanity_check_eye()
/mob/living/simple_animal/shade/narsie/Del()
del(eyeobj)
..()
/mob/living/simple_animal/shade/narsie/verb/center_on_self()
set category = "Mask of Nar-Sie"
set name = "Center on Self"
sanity_check_eye()
for(var/datum/chunk/c in eyeobj.visibleChunks)
c.remove(eyeobj)
eyeobj.setLoc(src)
/mob/living/simple_animal/shade/narsie/proc/sanity_check_eye()
if(!eyeobj)
eyeobj = new /mob/eye/maskEye()
eyeobj.owner = src
eyeobj.setLoc(src)
@@ -0,0 +1,50 @@
//UPDATE TRIGGERS, when the chunk (and the surrounding chunks) should update.
#define CULT_UPDATE_BUFFER 30
/mob/living/var/updating_cult_vision = 0
/mob/living/Move()
var/oldLoc = src.loc
. = ..()
if(.)
if(cultnet.provides_vision(src))
if(!updating_cult_vision)
updating_cult_vision = 1
spawn(CULT_UPDATE_BUFFER)
if(oldLoc != src.loc)
cultnet.updateVisibility(oldLoc, 0)
cultnet.updateVisibility(loc, 0)
updating_cult_vision = 0
#undef CULT_UPDATE_BUFFER
/mob/living/New()
..()
cultnet.updateVisibility(src, 0)
/mob/living/Del()
cultnet.updateVisibility(src, 0)
..()
/mob/living/rejuvenate()
var/was_dead = stat == DEAD
..()
if(was_dead && stat != DEAD)
// Arise!
cultnet.updateVisibility(src, 0)
/mob/living/death()
if(..())
// If true, the mob went from living to dead (assuming everyone has been overriding as they should...)
cultnet.updateVisibility(src)
/datum/antagonist/add_antagonist(var/datum/mind/player)
..()
if(src == cult)
cultnet.updateVisibility(player.current, 0)
/datum/antagonist/remove_antagonist(var/datum/mind/player, var/show_message, var/implanted)
..()
if(src == cult)
cultnet.updateVisibility(player.current, 0)
-2
View File
@@ -2,8 +2,6 @@
//
// The datum containing all the chunks.
var/global/list/visual_nets = new()
/datum/visualnet
// The chunks of the map, mapping the areas that an object can see.
var/list/chunks = list()
@@ -46,4 +46,4 @@
if(istype(L))
if(prob(12))
L.Weaken(3)
L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>")
L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>")
@@ -0,0 +1,3 @@
/mob/living/simple_animal/shade/narsie/Login()
..()
src.center_on_self()
@@ -0,0 +1,3 @@
/mob/living/simple_animal/shade/narsie/Logout()
..()
src.center_on_self()
@@ -0,0 +1,108 @@
/mob/living/simple_animal/shade/narsie
maxHealth = 9001
health = 9001
status_flags = GODMODE
layer = OBFUSCATION_LAYER + 0.1
invisibility = INVISIBILITY_OBSERVER
see_invisible = SEE_INVISIBLE_CULT
var/influence_max = 0
var/influence_target = 0
var/influence_current = 0
var/last_influence_change = 0
/mob/living/simple_animal/shade/narsie/New()
..()
src.sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
last_influence_change = world.time
make_floating(1)
/mob/living/simple_animal/shade/narsie/stop_floating()
/mob/living/simple_animal/shade/narsie/say(var/message)
if(HasSufficientInfluenceFeedback())
..()
/mob/living/simple_animal/shade/narsie/emote(var/act, var/type, var/desc)
if(HasSufficientInfluenceFeedback())
..()
/mob/living/simple_animal/shade/narsie/visible_emote(var/act_desc)
if(HasSufficientInfluenceFeedback())
..()
/mob/living/simple_animal/shade/narsie/audible_emote(var/act_desc)
if(HasSufficientInfluenceFeedback())
..()
/mob/living/simple_animal/shade/narsie/attack_hand()
if(HasSufficientInfluenceFeedback())
..()
/mob/living/simple_animal/shade/narsie/UnarmedAttack()
if(HasSufficientInfluenceFeedback())
..()
/mob/living/simple_animal/shade/narsie/hear_say()
if(HasSufficientInfluence())
..()
/mob/living/simple_animal/shade/narsie/hear_radio()
if(HasSufficientInfluence())
..()
/mob/living/simple_animal/shade/narsie/proc/HasSufficientInfluenceFeedback()
. = HasSufficientInfluence()
if(!.)
src << "You do not yet have the influence to interact directly with the mortal realm."
/mob/living/simple_animal/shade/narsie/proc/HasSufficientInfluence()
return invisibility <= SEE_INVISIBLE_LIVING
/mob/living/simple_animal/shade/narsie/verb/TargetInfluence()
set category = "Mask of Nar-Sie"
set name = "Set Target Influence"
var/influence = input("Set the target influence level", "Set influence", influence_target) as num|null
if(isnum(influence))
influence_target = influence
/mob/living/simple_animal/shade/narsie/verb/MaxInfluence()
set category = "Mask of Nar-Sie"
set name = "Set Max Influence"
var/influence = input("Set the max influence level", "Set influence", influence_max) as num|null
if(isnum(influence))
influence_max = influence
/mob/living/simple_animal/shade/narsie/Life()
..()
ProcessHUD()
ProcessInfluence()
/mob/living/simple_animal/shade/narsie/OnDeathInLife()
/mob/living/simple_animal/shade/narsie/proc/ProcessHUD()
if(client)
client.screen.Remove(global_hud.blurry, global_hud.druggy, global_hud.vimpaired, global_hud.darkMask, global_hud.nvg, global_hud.thermal, global_hud.meson, global_hud.science)
client.screen |= global_hud.science
/mob/living/simple_animal/shade/narsie/proc/ProcessInfluence()
var/ticks_since_last = world.time - last_influence_change
last_influence_change = world.time
if(influence_target > influence_max)
influence_target = influence_max
if(influence_current < influence_target)
influence_current += round(ticks_since_last/10,1)
if(influence_current > influence_target)
influence_current = influence_target
/mob/living/simple_animal/shade/narsie/Stat()
if(statpanel("Mask of Nar-Sie"))
stat(null, "Influence: [influence_current]/[influence_max]")
..()
+11 -9
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@@ -31,15 +31,7 @@
Life()
..()
if(stat == 2)
new /obj/item/weapon/ectoplasm (src.loc)
for(var/mob/M in viewers(src, null))
if((M.client && !( M.blinded )))
M.show_message("\red [src] lets out a contented sigh as their form unwinds. ")
ghostize()
del src
return
OnDeathInLife()
attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
if(istype(O, /obj/item/device/soulstone))
@@ -59,3 +51,13 @@
if ((M.client && !( M.blinded )))
M.show_message("\red [user] gently taps [src] with the [O]. ")
return
/mob/living/simple_animal/shade/proc/OnDeathInLife()
if(stat == 2)
new /obj/item/weapon/ectoplasm (src.loc)
for(var/mob/M in viewers(src, null))
if((M.client && !( M.blinded )))
M.show_message("\red [src] lets out a contented sigh as their form unwinds. ")
ghostize()
del src
return
@@ -343,7 +343,7 @@
var/obj/machinery/bot/B = target_mob
if(B.health > 0)
return (0)
return (1)
return 1
//Call when target overlay should be added/removed
/mob/living/simple_animal/update_targeted()