mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-30 07:28:53 +01:00
Polaris Sync
This commit is contained in:
@@ -107,6 +107,18 @@
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return 1
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/obj/effect/landmark/virtual_reality
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name = "virtual_reality"
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icon = 'icons/mob/screen1.dmi'
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icon_state = "x"
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||||
anchored = 1.0
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||||
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/obj/effect/landmark/virtual_reality/New()
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..()
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||||
tag = "virtual_reality*[name]"
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invisibility = 101
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return 1
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||||
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//Costume spawner landmarks
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/obj/effect/landmark/costume/New() //costume spawner, selects a random subclass and disappears
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||||
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@@ -80,6 +80,7 @@
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var/list/sprite_sheets_obj = list()
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var/toolspeed = 1.0 // This is a multipler on how 'fast' a tool works. e.g. setting this to 0.5 will make the tool work twice as fast.
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var/addblends // Icon overlay for ADD highlights when applicable.
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/obj/item/New()
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..()
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@@ -8,7 +8,7 @@
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var/spamcheck = 0
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var/emagged = 0
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var/insults = 0
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||||
var/list/insultmsg = list("FUCK EVERYONE!", "I'M A TATER!", "ALL SECURITY TO SHOOT ME ON SIGHT!", "I HAVE A BOMB!", "CAPTAIN IS A COMDOM!", "FOR THE SYNDICATE!")
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var/list/insultmsg = list("FUCK EVERYONE!", "I'M A TERRORIST!", "ALL SECURITY TO SHOOT ME ON SIGHT!", "I HAVE A BOMB!", "CAPTAIN IS A COMDOM!", "GLORY TO ALMACH!")
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/obj/item/device/megaphone/attack_self(mob/living/user as mob)
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if (user.client)
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@@ -699,54 +699,6 @@
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desc = "A \"Space Life\" brand Emergency Response Team Commander action figure."
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icon_state = "ert"
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/obj/item/toy/therapy_red
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name = "red therapy doll"
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desc = "A toy for therapeutic and recreational purposes. This one is red."
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icon = 'icons/obj/toy.dmi'
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icon_state = "therapyred"
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item_state = "egg4" // It's the red egg in items_left/righthand
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w_class = ITEMSIZE_TINY
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/obj/item/toy/therapy_purple
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name = "purple therapy doll"
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desc = "A toy for therapeutic and recreational purposes. This one is purple."
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icon = 'icons/obj/toy.dmi'
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icon_state = "therapypurple"
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item_state = "egg1" // It's the magenta egg in items_left/righthand
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w_class = ITEMSIZE_TINY
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/obj/item/toy/therapy_blue
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name = "blue therapy doll"
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desc = "A toy for therapeutic and recreational purposes. This one is blue."
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icon = 'icons/obj/toy.dmi'
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icon_state = "therapyblue"
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item_state = "egg2" // It's the blue egg in items_left/righthand
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w_class = ITEMSIZE_TINY
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/obj/item/toy/therapy_yellow
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name = "yellow therapy doll"
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desc = "A toy for therapeutic and recreational purposes. This one is yellow."
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icon = 'icons/obj/toy.dmi'
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icon_state = "therapyyellow"
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item_state = "egg5" // It's the yellow egg in items_left/righthand
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w_class = ITEMSIZE_TINY
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/obj/item/toy/therapy_orange
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name = "orange therapy doll"
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desc = "A toy for therapeutic and recreational purposes. This one is orange."
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icon = 'icons/obj/toy.dmi'
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icon_state = "therapyorange"
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item_state = "egg4" // It's the red one again, lacking an orange item_state and making a new one is pointless
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w_class = ITEMSIZE_TINY
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/obj/item/toy/therapy_green
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name = "green therapy doll"
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desc = "A toy for therapeutic and recreational purposes. This one is green."
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icon = 'icons/obj/toy.dmi'
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icon_state = "therapygreen"
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item_state = "egg3" // It's the green egg in items_left/righthand
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w_class = ITEMSIZE_TINY
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/*
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* Plushies
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*/
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@@ -800,9 +752,10 @@
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//Small plushies.
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/obj/item/toy/plushie
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name = "generic small plush"
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desc = "A very generic small plushie. It seems to not want to exist."
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desc = "A small toy plushie. It's very cute."
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icon = 'icons/obj/toy.dmi'
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icon_state = "nymphplushie"
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w_class = ITEMSIZE_TINY
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var/last_message = 0
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/obj/item/toy/plushie/attack_self(mob/user as mob)
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@@ -815,9 +768,24 @@
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else if (user.a_intent == I_GRAB)
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user.visible_message("<span class='warning'><b>\The [user]</b> attempts to strangle [src]!</span>","<span class='warning'>You attempt to strangle [src]!</span>")
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else
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user.visible_message("<span class='notice'><b>\The [user]</b> pokes the [src].</span>","<span class='notice'>You poke the [src].</span>")
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user.visible_message("<span class='notice'><b>\The [user]</b> pokes [src].</span>","<span class='notice'>You poke [src].</span>")
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last_message = world.time
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obj/item/toy/plushie/verb/rename_plushie()
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set name = "Name Plushie"
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set category = "Object"
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set desc = "Give your plushie a cute name!"
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w_class = ITEMSIZE_TINY
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var/mob/M = usr
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if(!M.mind) return 0
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var/input = sanitizeSafe(input("What do you want to name the plushie?", ,""), MAX_NAME_LEN)
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if(src && input && !M.stat && in_range(M,src))
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name = input
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to_chat(M, "You name the plushie [input], giving it a hug for good luck.")
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return 1
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/obj/item/toy/plushie/nymph
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name = "diona nymph plush"
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desc = "A plushie of an adorable diona nymph! While its level of self-awareness is still being debated, its level of cuteness is not."
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@@ -830,7 +798,7 @@
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/obj/item/toy/plushie/kitten
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name = "kitten plush"
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desc = "A plushie of a cute kitten! Watch as it purrs it's way right into your heart."
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desc = "A plushie of a cute kitten! Watch as it purrs its way right into your heart."
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icon_state = "kittenplushie"
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/obj/item/toy/plushie/lizard
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||||
@@ -848,6 +816,49 @@
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desc = "A farwa plush doll. It's soft and comforting!"
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icon_state = "farwaplushie"
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||||
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/obj/item/toy/plushie/therapy/red
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name = "red therapy doll"
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desc = "A toy for therapeutic and recreational purposes. This one is red."
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||||
icon = 'icons/obj/toy.dmi'
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||||
icon_state = "therapyred"
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||||
item_state = "egg4" // It's the red egg in items_left/righthand
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||||
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||||
/obj/item/toy/plushie/therapy/purple
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||||
name = "purple therapy doll"
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||||
desc = "A toy for therapeutic and recreational purposes. This one is purple."
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icon = 'icons/obj/toy.dmi'
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||||
icon_state = "therapypurple"
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||||
item_state = "egg1" // It's the magenta egg in items_left/righthand
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||||
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||||
/obj/item/toy/plushie/therapy/blue
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||||
name = "blue therapy doll"
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||||
desc = "A toy for therapeutic and recreational purposes. This one is blue."
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||||
icon = 'icons/obj/toy.dmi'
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||||
icon_state = "therapyblue"
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||||
item_state = "egg2" // It's the blue egg in items_left/righthand
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||||
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||||
/obj/item/toy/plushie/therapy/yellow
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||||
name = "yellow therapy doll"
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||||
desc = "A toy for therapeutic and recreational purposes. This one is yellow."
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||||
icon = 'icons/obj/toy.dmi'
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||||
icon_state = "therapyyellow"
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||||
item_state = "egg5" // It's the yellow egg in items_left/righthand
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||||
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||||
/obj/item/toy/plushie/therapy/orange
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||||
name = "orange therapy doll"
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||||
desc = "A toy for therapeutic and recreational purposes. This one is orange."
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||||
icon = 'icons/obj/toy.dmi'
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||||
icon_state = "therapyorange"
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||||
item_state = "egg4" // It's the red one again, lacking an orange item_state and making a new one is pointless
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||||
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||||
/obj/item/toy/plushie/therapy/green
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||||
name = "green therapy doll"
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||||
desc = "A toy for therapeutic and recreational purposes. This one is green."
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||||
icon = 'icons/obj/toy.dmi'
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||||
icon_state = "therapygreen"
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||||
item_state = "egg3" // It's the green egg in items_left/righthand
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||||
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||||
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||||
//Toy cult sword
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/obj/item/toy/cultsword
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name = "foam sword"
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||||
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||||
@@ -202,6 +202,15 @@
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/obj/item/weapon/reagent_containers/syringe = 3,
|
||||
/obj/item/stack/material/glass/reinforced = 2)
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||||
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||||
/obj/item/weapon/circuitboard/vr_sleeper
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||||
name = T_BOARD("VR sleeper")
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||||
build_path = /obj/machinery/vr_sleeper
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board_type = new /datum/frame/frame_types/medical_pod
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||||
origin_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
|
||||
req_components = list(
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/obj/item/weapon/stock_parts/scanning_module = 1,
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/obj/item/stack/material/glass/reinforced = 2)
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/obj/item/weapon/circuitboard/dna_analyzer
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name = T_BOARD("dna analyzer")
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build_path = /obj/machinery/dnaforensics
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||||
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||||
@@ -373,8 +373,8 @@
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job_access_type = /datum/job/bartender
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||||
/obj/item/weapon/card/id/civilian/botanist
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||||
assignment = "Gardener"
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||||
rank = "Gardener"
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||||
assignment = "Botanist"
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rank = "Botanist"
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job_access_type = /datum/job/hydro
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||||
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||||
/obj/item/weapon/card/id/civilian/chaplain
|
||||
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@@ -657,6 +657,61 @@
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||||
nextrefueltick = world.time + 10
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||||
reagents.add_reagent("fuel", 1)
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||||
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||||
/*
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||||
* Backpack Welder.
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*/
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||||
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/obj/item/weapon/weldingtool/tubefed
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name = "tube-fed welding tool"
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||||
desc = "A bulky, cooler-burning welding tool that draws from a worn welding tank."
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||||
icon_state = "tubewelder"
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||||
max_fuel = 10
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||||
w_class = ITEMSIZE_NO_CONTAINER
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||||
matter = null
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||||
toolspeed = 1.25
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||||
change_icons = 0
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||||
flame_intensity = 1
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||||
eye_safety_modifier = 1
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||||
always_process = TRUE
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||||
var/obj/item/weapon/weldpack/mounted_pack = null
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||||
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/obj/item/weapon/weldingtool/tubefed/New(location)
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||||
..()
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||||
if(istype(location, /obj/item/weapon/weldpack))
|
||||
var/obj/item/weapon/weldpack/holder = location
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mounted_pack = holder
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else
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qdel(src)
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||||
|
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/obj/item/weapon/weldingtool/tubefed/Destroy()
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||||
mounted_pack.nozzle = null
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||||
mounted_pack = null
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||||
return ..()
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||||
|
||||
/obj/item/weapon/weldingtool/tubefed/process()
|
||||
if(mounted_pack)
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if(!istype(mounted_pack.loc,/mob/living/carbon/human))
|
||||
mounted_pack.return_nozzle()
|
||||
else
|
||||
var/mob/living/carbon/human/H = mounted_pack.loc
|
||||
if(H.back != mounted_pack)
|
||||
mounted_pack.return_nozzle()
|
||||
|
||||
if(mounted_pack.loc != src.loc && src.loc != mounted_pack)
|
||||
mounted_pack.return_nozzle()
|
||||
visible_message("<span class='notice'>\The [src] retracts to its fueltank.</span>")
|
||||
|
||||
if(get_fuel() <= get_max_fuel())
|
||||
mounted_pack.reagents.trans_to_obj(src, 1)
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/weapon/weldingtool/tubefed/dropped(mob/user)
|
||||
..()
|
||||
if(src.loc != user)
|
||||
mounted_pack.return_nozzle()
|
||||
to_chat(user, "<span class='notice'>\The [src] retracts to its fueltank.</span>")
|
||||
|
||||
/*
|
||||
* Electric/Arc Welder
|
||||
*/
|
||||
|
||||
@@ -6,46 +6,140 @@
|
||||
icon_state = "welderpack"
|
||||
w_class = ITEMSIZE_LARGE
|
||||
var/max_fuel = 350
|
||||
var/obj/item/weapon/nozzle = null //Attached welder, or other spray device.
|
||||
var/nozzle_attached = 0
|
||||
|
||||
/obj/item/weapon/weldpack/New()
|
||||
var/datum/reagents/R = new/datum/reagents(max_fuel) //Lotsa refills
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
R.add_reagent("fuel", max_fuel)
|
||||
nozzle = new/obj/item/weapon/weldingtool/tubefed(src)
|
||||
nozzle_attached = 1
|
||||
|
||||
/obj/item/weapon/weldpack/Destroy()
|
||||
qdel(nozzle)
|
||||
nozzle = null
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/weldpack/dropped(mob/user)
|
||||
..()
|
||||
if(nozzle)
|
||||
user.remove_from_mob(nozzle)
|
||||
return_nozzle()
|
||||
to_chat(user, "<span class='notice'>\The [nozzle] retracts to its fueltank.</span>")
|
||||
|
||||
/obj/item/weapon/weldpack/proc/get_nozzle(var/mob/living/user)
|
||||
if(!ishuman(user))
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
if(H.hands_are_full()) //Make sure our hands aren't full.
|
||||
to_chat(H, "<span class='warning'>Your hands are full. Drop something first.</span>")
|
||||
return 0
|
||||
|
||||
var/obj/item/weapon/F = nozzle
|
||||
H.put_in_hands(F)
|
||||
nozzle_attached = 0
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/weldpack/proc/return_nozzle(var/mob/living/user)
|
||||
nozzle.forceMove(src)
|
||||
nozzle_attached = 1
|
||||
|
||||
/obj/item/weapon/weldpack/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
if(istype(W, /obj/item/weapon/weldingtool) && !(W == nozzle))
|
||||
var/obj/item/weapon/weldingtool/T = W
|
||||
if(T.welding & prob(50))
|
||||
message_admins("[key_name_admin(user)] triggered a fueltank explosion.")
|
||||
log_game("[key_name(user)] triggered a fueltank explosion.")
|
||||
user << "<span class='danger'>That was stupid of you.</span>"
|
||||
to_chat(user,"<span class='danger'>That was stupid of you.</span>")
|
||||
explosion(get_turf(src),-1,0,2)
|
||||
if(src)
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
else if(T.status)
|
||||
if(T.welding)
|
||||
user << "<span class='danger'>That was close!</span>"
|
||||
to_chat(user,"<span class='danger'>That was close!</span>")
|
||||
src.reagents.trans_to_obj(W, T.max_fuel)
|
||||
user << "<span class='notice'>Welder refilled!</span>"
|
||||
to_chat(user, "<span class='notice'>Welder refilled!</span>")
|
||||
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
return
|
||||
user << "<span class='warning'>The tank scoffs at your insolence. It only provides services to welders.</span>"
|
||||
else if(nozzle)
|
||||
if(nozzle == W)
|
||||
if(!user.unEquip(W))
|
||||
to_chat(user,"<span class='notice'>\The [W] seems to be stuck to your hand.</span>")
|
||||
return
|
||||
if(!nozzle_attached)
|
||||
return_nozzle()
|
||||
to_chat(user,"<span class='notice'>You attach \the [W] to the [src].</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user,"<span class='notice'>The [src] already has a nozzle!</span>")
|
||||
else
|
||||
to_chat(user,"<span class='warning'>The tank scoffs at your insolence. It only provides services to welders.</span>")
|
||||
return
|
||||
|
||||
/obj/item/weapon/weldpack/attack_hand(mob/user as mob)
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/wearer = user
|
||||
if(wearer.back == src)
|
||||
if(nozzle && nozzle_attached)
|
||||
if(!wearer.incapacitated())
|
||||
get_nozzle(user)
|
||||
else
|
||||
to_chat(user,"<span class='notice'>\The [src] does not have a nozzle attached!</span>")
|
||||
else
|
||||
..()
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/weldpack/afterattack(obj/O as obj, mob/user as mob, proximity)
|
||||
if(!proximity) // this replaces and improves the get_dist(src,O) <= 1 checks used previously
|
||||
return
|
||||
if (istype(O, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume < max_fuel)
|
||||
O.reagents.trans_to_obj(src, max_fuel)
|
||||
user << "<span class='notice'>You crack the cap off the top of the pack and fill it back up again from the tank.</span>"
|
||||
to_chat(user,"<span class='notice'>You crack the cap off the top of the pack and fill it back up again from the tank.</span>")
|
||||
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
return
|
||||
else if (istype(O, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume == max_fuel)
|
||||
user << "<span class='warning'>The pack is already full!</span>"
|
||||
to_chat(user,"<span class='warning'>The pack is already full!</span>")
|
||||
return
|
||||
|
||||
/obj/item/weapon/weldpack/MouseDrop(obj/over_object as obj) //This is terrifying.
|
||||
if(!canremove)
|
||||
return
|
||||
|
||||
if (ishuman(usr) || issmall(usr)) //so monkeys can take off their backpacks -- Urist
|
||||
|
||||
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech. why?
|
||||
return
|
||||
|
||||
if (!( istype(over_object, /obj/screen) ))
|
||||
return ..()
|
||||
|
||||
//makes sure that the thing is equipped, so that we can't drag it into our hand from miles away.
|
||||
//there's got to be a better way of doing this.
|
||||
if (!(src.loc == usr) || (src.loc && src.loc.loc == usr))
|
||||
return
|
||||
|
||||
if (( usr.restrained() ) || ( usr.stat ))
|
||||
return
|
||||
|
||||
if ((src.loc == usr) && !(istype(over_object, /obj/screen)) && !usr.unEquip(src))
|
||||
return
|
||||
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
usr.u_equip(src)
|
||||
usr.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
usr.u_equip(src)
|
||||
usr.put_in_l_hand(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
/obj/item/weapon/weldpack/examine(mob/user)
|
||||
..(user)
|
||||
user << text("\icon[] [] units of fuel left!", src, src.reagents.total_volume)
|
||||
|
||||
@@ -518,12 +518,12 @@
|
||||
|
||||
/obj/random/toy/item_to_spawn()
|
||||
return pick(/obj/item/toy/bosunwhistle,
|
||||
/obj/item/toy/therapy_red,
|
||||
/obj/item/toy/therapy_purple,
|
||||
/obj/item/toy/therapy_blue,
|
||||
/obj/item/toy/therapy_yellow,
|
||||
/obj/item/toy/therapy_orange,
|
||||
/obj/item/toy/therapy_green,
|
||||
/obj/item/toy/plushie/therapy/red,
|
||||
/obj/item/toy/plushie/therapy/purple,
|
||||
/obj/item/toy/plushie/therapy/blue,
|
||||
/obj/item/toy/plushie/therapy/yellow,
|
||||
/obj/item/toy/plushie/therapy/orange,
|
||||
/obj/item/toy/plushie/therapy/green,
|
||||
/obj/item/toy/cultsword,
|
||||
/obj/item/toy/katana,
|
||||
/obj/item/toy/snappop,
|
||||
|
||||
@@ -258,8 +258,8 @@
|
||||
new /obj/item/device/tape/random(src)
|
||||
new /obj/item/device/tape/random(src)
|
||||
new /obj/item/device/camera(src)
|
||||
new /obj/item/toy/therapy_blue(src)
|
||||
new /obj/item/weapon/storage/fancy/vials(src) //VOREStation Edit - adding vials for new hypo
|
||||
new /obj/item/toy/plushie/therapy/blue(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/psych
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
if(winner.len)
|
||||
var/mob/observer/dead/D = winner[1]
|
||||
create_occupant(D)
|
||||
new /obj/machinery/recharge_station/ghost_pod_recharger(src.loc)
|
||||
del(src)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
@@ -29,7 +31,6 @@
|
||||
// Override this to create whatever mob you need. Be sure to call ..() if you don't want it to make infinite mobs.
|
||||
/obj/structure/ghost_pod/proc/create_occupant(var/mob/M)
|
||||
used = TRUE
|
||||
icon_state = icon_state_opened
|
||||
return TRUE
|
||||
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
var/material/material
|
||||
var/material/padding_material
|
||||
var/base_icon = "bed"
|
||||
var/applies_material_colour = 1 //VOREStation Add - For special color beds/chairs
|
||||
var/applies_material_colour = 1
|
||||
|
||||
/obj/structure/bed/New(var/newloc, var/new_material, var/new_padding_material)
|
||||
..(newloc)
|
||||
@@ -47,6 +47,7 @@
|
||||
var/cache_key = "[base_icon]-[material.name]"
|
||||
if(isnull(stool_cache[cache_key]))
|
||||
var/image/I = image(icon, base_icon) //VOREStation Edit
|
||||
//var/image/I = image('icons/obj/furniture.dmi', base_icon) //From Polaris Sync. Not sure if this is a better way of doing it or not. Uncomment if so.
|
||||
if(applies_material_colour) //VOREStation Add - Goes with added var
|
||||
I.color = material.icon_colour
|
||||
stool_cache[cache_key] = I
|
||||
|
||||
@@ -83,7 +83,6 @@
|
||||
src.set_dir(turn(src.dir, 90))
|
||||
return
|
||||
|
||||
//VOREStation Add - Shuttle Chair
|
||||
/obj/structure/bed/chair/shuttle
|
||||
name = "chair"
|
||||
desc = "You sit in this. Either by will or force."
|
||||
@@ -91,7 +90,7 @@
|
||||
color = null
|
||||
base_icon = "shuttle_chair"
|
||||
applies_material_colour = 0
|
||||
//VOREStation Add End
|
||||
|
||||
// Leaving this in for the sake of compilation.
|
||||
/obj/structure/bed/chair/comfy
|
||||
desc = "It's a chair. It looks comfy."
|
||||
|
||||
@@ -91,16 +91,13 @@
|
||||
playsound(src, "shatter", 70, 1)
|
||||
if(display_message)
|
||||
visible_message("[src] shatters!")
|
||||
if(dir == SOUTHWEST)
|
||||
var/index = null
|
||||
index = 0
|
||||
while(index < 2)
|
||||
new shardtype(loc) //todo pooling?
|
||||
if(reinf) new /obj/item/stack/rods(loc)
|
||||
index++
|
||||
else
|
||||
new shardtype(loc)
|
||||
if(reinf)
|
||||
new /obj/item/stack/rods(loc)
|
||||
if(is_fulltile())
|
||||
new shardtype(loc) //todo pooling?
|
||||
if(reinf) new /obj/item/stack/rods(loc)
|
||||
if(reinf)
|
||||
new /obj/item/stack/rods(loc)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -290,11 +287,9 @@
|
||||
else
|
||||
playsound(src, W.usesound, 75, 1)
|
||||
visible_message("<span class='notice'>[user] dismantles \the [src].</span>")
|
||||
if(dir == SOUTHWEST)
|
||||
var/obj/item/stack/material/mats = new glasstype(loc)
|
||||
mats.amount = is_fulltile() ? 4 : 2
|
||||
else
|
||||
new glasstype(loc)
|
||||
var/obj/item/stack/material/mats = new glasstype(loc)
|
||||
if(is_fulltile())
|
||||
mats.amount = 4
|
||||
qdel(src)
|
||||
else if(istype(W,/obj/item/frame) && anchored)
|
||||
var/obj/item/frame/F = W
|
||||
@@ -329,6 +324,9 @@
|
||||
if(usr.incapacitated())
|
||||
return 0
|
||||
|
||||
if(is_fulltile())
|
||||
return 0
|
||||
|
||||
if(anchored)
|
||||
usr << "It is fastened to the floor therefore you can't rotate it!"
|
||||
return 0
|
||||
@@ -348,6 +346,9 @@
|
||||
if(usr.incapacitated())
|
||||
return 0
|
||||
|
||||
if(is_fulltile())
|
||||
return 0
|
||||
|
||||
if(anchored)
|
||||
usr << "It is fastened to the floor therefore you can't rotate it!"
|
||||
return 0
|
||||
@@ -361,13 +362,16 @@
|
||||
/obj/structure/window/New(Loc, start_dir=null, constructed=0)
|
||||
..()
|
||||
|
||||
if (start_dir)
|
||||
set_dir(start_dir)
|
||||
|
||||
//player-constructed windows
|
||||
if (constructed)
|
||||
anchored = 0
|
||||
state = 0
|
||||
update_verbs()
|
||||
|
||||
if (start_dir)
|
||||
set_dir(start_dir)
|
||||
if(is_fulltile())
|
||||
maxhealth *= 2
|
||||
|
||||
health = maxhealth
|
||||
|
||||
@@ -406,10 +410,10 @@
|
||||
|
||||
//Updates the availabiliy of the rotation verbs
|
||||
/obj/structure/window/proc/update_verbs()
|
||||
if(anchored)
|
||||
if(anchored || is_fulltile())
|
||||
verbs -= /obj/structure/window/proc/rotate
|
||||
verbs -= /obj/structure/window/proc/revrotate
|
||||
else
|
||||
else if(!is_fulltile())
|
||||
verbs += /obj/structure/window/proc/rotate
|
||||
verbs += /obj/structure/window/proc/revrotate
|
||||
|
||||
@@ -507,14 +511,6 @@
|
||||
glasstype = /obj/item/stack/material/glass/reinforced
|
||||
force_threshold = 6
|
||||
|
||||
|
||||
/obj/structure/window/New(Loc, constructed=0)
|
||||
..()
|
||||
|
||||
//player-constructed windows
|
||||
if (constructed)
|
||||
state = 0
|
||||
|
||||
/obj/structure/window/reinforced/full
|
||||
dir = SOUTHWEST
|
||||
icon_state = "fwindow"
|
||||
|
||||
Reference in New Issue
Block a user