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Refactors various item attack() implementations
Replaced some attack() overrides with apply_hit_effect() or other attack procs where appropriate. Removed the attack() override from reagent_containers. Conflicts: code/game/objects/items/weapons/clown_items.dm code/game/objects/items/weapons/material/kitchen.dm code/game/objects/items/weapons/stunbaton.dm code/modules/mob/living/carbon/human/human_defense.dm code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm code/modules/mob/living/simple_animal/friendly/spiderbot.dm code/modules/mob/living/simple_animal/simple_animal.dm
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@@ -263,9 +263,6 @@
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return 1
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return 0
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/obj/item/weapon/holo/esword/attack(target as mob, mob/user as mob)
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..()
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/obj/item/weapon/holo/esword/New()
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item_color = pick("red","blue","green","purple")
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