[N.name], "
var/atom/disk_loc = N.loc
while(!istype(disk_loc, /turf))
diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm
index ba929f61ee0..02c1ef391f3 100644
--- a/code/game/area/areas.dm
+++ b/code/game/area/areas.dm
@@ -385,7 +385,7 @@ var/list/mob/living/forced_ambiance_list = new
var/list/teleportlocs = list()
/hook/startup/proc/setupTeleportLocs()
- for(var/area/AR in world)
+ for(var/area/AR in all_areas)
if(istype(AR, /area/shuttle) || istype(AR, /area/syndicate_station) || istype(AR, /area/wizard_station)) continue
if(teleportlocs.Find(AR.name)) continue
var/turf/picked = pick(get_area_turfs(AR.type))
@@ -400,7 +400,7 @@ var/list/teleportlocs = list()
var/list/ghostteleportlocs = list()
/hook/startup/proc/setupGhostTeleportLocs()
- for(var/area/AR in world)
+ for(var/area/AR in all_areas)
if(ghostteleportlocs.Find(AR.name)) continue
if(istype(AR, /area/aisat) || istype(AR, /area/derelict) || istype(AR, /area/tdome) || istype(AR, /area/shuttle/specops/centcom))
ghostteleportlocs += AR.name
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index 983c92cdf53..9e7443ac30b 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -1,3 +1,5 @@
+GLOBAL_LIST_BOILERPLATE(all_atoms, /atom) // Use with care, its likely barely better than using world.
+
/atom
layer = TURF_LAYER //This was here when I got here. Why though?
var/level = 2
diff --git a/code/game/gamemodes/cult/ritual.dm b/code/game/gamemodes/cult/ritual.dm
index d91e2e1f47f..0bc165adfff 100644
--- a/code/game/gamemodes/cult/ritual.dm
+++ b/code/game/gamemodes/cult/ritual.dm
@@ -319,7 +319,7 @@ var/global/list/rnwords = list("ire","ego","nahlizet","certum","veri","jatkaa","
runerandom()
if(iscultist(user))
var/C = 0
- for(var/obj/effect/rune/N in world)
+ for(var/obj/effect/rune/N in rune_list)
C++
if (!istype(user.loc,/turf))
user << "You do not have enough space to write a proper rune."
diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm
index d7579698d1d..40008c5ecc8 100644
--- a/code/game/gamemodes/cult/runes.dm
+++ b/code/game/gamemodes/cult/runes.dm
@@ -21,7 +21,7 @@ var/list/sacrificed = list()
allrunesloc = new/list()
var/index = 0
// var/tempnum = 0
- for(var/obj/effect/rune/R in world)
+ for(var/obj/effect/rune/R in rune_list)
if(R == src)
continue
if(R.word1 == cultwords["travel"] && R.word2 == cultwords["self"] && R.word3 == key && isPlayerLevel(R.z))
@@ -59,7 +59,7 @@ var/list/sacrificed = list()
var/runecount = 0
var/obj/effect/rune/IP = null
var/mob/living/user = usr
- for(var/obj/effect/rune/R in world)
+ for(var/obj/effect/rune/R in rune_list)
if(R == src)
continue
if(R.word1 == cultwords["travel"] && R.word2 == cultwords["other"] && R.word3 == key)
@@ -243,7 +243,7 @@ var/list/sacrificed = list()
drain()
var/drain = 0
- for(var/obj/effect/rune/R in world)
+ for(var/obj/effect/rune/R in rune_list)
if(R.word1==cultwords["travel"] && R.word2==cultwords["blood"] && R.word3==cultwords["self"])
for(var/mob/living/carbon/D in R.loc)
if(D.stat!=2)
@@ -343,7 +343,7 @@ var/list/sacrificed = list()
is_sacrifice_target = 0
find_sacrifice:
- for(var/obj/effect/rune/R in world)
+ for(var/obj/effect/rune/R in rune_list)
if(R.word1==cultwords["blood"] && R.word2==cultwords["join"] && R.word3==cultwords["hell"])
for(var/mob/living/carbon/human/N in R.loc)
if(cult && N.mind && N.mind == cult.sacrifice_target)
@@ -374,7 +374,7 @@ var/list/sacrificed = list()
sleep(10 SECONDS)
if(corpse_to_raise.client)
-
+
var/datum/gender/TU = gender_datums[corpse_to_raise.get_visible_gender()]
var/datum/gender/TT = gender_datums[body_to_sacrifice.get_visible_gender()]
@@ -1049,7 +1049,7 @@ var/list/sacrificed = list()
if(iscultist(C) && !C.stat)
culcount++
if(culcount >= 5)
- for(var/obj/effect/rune/R in world)
+ for(var/obj/effect/rune/R in rune_list)
if(R.blood_DNA == src.blood_DNA)
for(var/mob/living/M in orange(2,R))
M.take_overall_damage(0,15)
diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm
index bb9a12e60ba..4b2ab0cd7d9 100644
--- a/code/game/gamemodes/events.dm
+++ b/code/game/gamemodes/events.dm
@@ -54,11 +54,7 @@
if(3) //Leaving the code in so someone can try and delag it, but this event can no longer occur randomly, per SoS's request. --NEO
command_alert("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert")
world << sound('sound/AI/spanomalies.ogg')
- var/list/turfs = new
var/turf/picked
- for(var/turf/simulated/floor/T in world)
- if(T.z in station_levels)
- turfs += T
for(var/turf/simulated/floor/T in turfs)
if(prob(20))
spawn(50+rand(0,3000))
@@ -135,12 +131,12 @@ var/hadevent = 0
spawncount--
spawn(rand(5000, 6000)) //Delayed announcements to keep the crew on their toes.
- command_announcement.Announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", new_sound = 'sound/AI/aliens.ogg')
+ command_announcement.Announce("Unidentified lifesigns detected coming aboard \the [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", new_sound = 'sound/AI/aliens.ogg')
/proc/high_radiation_event()
/* // Haha, this is way too laggy. I'll keep the prison break though.
- for(var/obj/machinery/light/L in world)
+ for(var/obj/machinery/light/L in machines)
if(isNotStationLevel(L.z)) continue
L.flicker(50)
@@ -164,7 +160,7 @@ var/hadevent = 0
randmutg(H)
domutcheck(H,null,MUTCHK_FORCED)
sleep(100)
- command_announcement.Announce("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert", new_sound = 'sound/AI/radiation.ogg')
+ command_announcement.Announce("High levels of radiation detected near \the [station_name()]. Please report to the Med-bay if you feel strange.", "Anomaly Alert", new_sound = 'sound/AI/radiation.ogg')
@@ -173,7 +169,7 @@ var/hadevent = 0
var/list/area/areas = list()
- for(var/area/A in world)
+ for(var/area/A in all_areas)
if(istype(A, /area/security/prison) || istype(A, /area/security/brig))
areas += A
@@ -213,7 +209,7 @@ var/hadevent = 0
new /mob/living/simple_animal/hostile/carp(C.loc)
//sleep(100)
spawn(rand(300, 600)) //Delayed announcements to keep the crew on their toes.
- command_announcement.Announce("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert", new_sound = 'sound/AI/commandreport.ogg')
+ command_announcement.Announce("Unknown biological entities have been detected near \the [station_name()], please stand-by.", "Lifesign Alert", new_sound = 'sound/AI/commandreport.ogg')
/proc/lightsout(isEvent = 0, lightsoutAmount = 1,lightsoutRange = 25) //leave lightsoutAmount as 0 to break ALL lights
if(isEvent)
@@ -366,21 +362,21 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
spawn(0)
world << "Started processing APCs"
- for (var/obj/machinery/power/apc/APC in world)
+ for (var/obj/machinery/power/apc/APC in machines)
if(APC.z in station_levels)
APC.ion_act()
apcnum++
world << "Finished processing APCs. Processed: [apcnum]"
spawn(0)
world << "Started processing SMES"
- for (var/obj/machinery/power/smes/SMES in world)
+ for (var/obj/machinery/power/smes/SMES in machines)
if(SMES.z in station_levels)
SMES.ion_act()
smesnum++
world << "Finished processing SMES. Processed: [smesnum]"
spawn(0)
world << "Started processing AIRLOCKS"
- for (var/obj/machinery/door/airlock/D in world)
+ for (var/obj/machinery/door/airlock/D in machines)
if(D.z in station_levels)
//if(length(D.req_access) > 0 && !(12 in D.req_access)) //not counting general access and maintenance airlocks
airlocknum++
@@ -389,7 +385,7 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
world << "Finished processing AIRLOCKS. Processed: [airlocknum]"
spawn(0)
world << "Started processing FIREDOORS"
- for (var/obj/machinery/door/firedoor/D in world)
+ for (var/obj/machinery/door/firedoor/D in machines)
if(D.z in station_levels)
firedoornum++;
spawn(0)
diff --git a/code/game/gamemodes/events/power_failure.dm b/code/game/gamemodes/events/power_failure.dm
index baba0ea4bb9..2cd257e0bbc 100644
--- a/code/game/gamemodes/events/power_failure.dm
+++ b/code/game/gamemodes/events/power_failure.dm
@@ -5,7 +5,7 @@
var/list/skipped_areas = list(/area/ai)
- for(var/obj/machinery/power/smes/S in world)
+ for(var/obj/machinery/power/smes/S in machines)
var/area/current_area = get_area(S)
if(current_area.type in skipped_areas || !(S.z in using_map.station_levels))
continue
@@ -19,7 +19,7 @@
S.power_change()
- for(var/obj/machinery/power/apc/C in world)
+ for(var/obj/machinery/power/apc/C in machines)
if(!C.is_critical && C.cell && (C.z in using_map.station_levels))
C.cell.charge = 0
@@ -28,10 +28,10 @@
if(announce)
command_announcement.Announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", new_sound = 'sound/AI/poweron.ogg')
- for(var/obj/machinery/power/apc/C in world)
+ for(var/obj/machinery/power/apc/C in machines)
if(C.cell && (C.z in using_map.station_levels))
C.cell.charge = C.cell.maxcharge
- for(var/obj/machinery/power/smes/S in world)
+ for(var/obj/machinery/power/smes/S in machines)
var/area/current_area = get_area(S)
if(current_area.type in skipped_areas || isNotStationLevel(S.z))
continue
@@ -45,7 +45,7 @@
if(announce)
command_announcement.Announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", new_sound = 'sound/AI/poweron.ogg')
- for(var/obj/machinery/power/smes/S in world)
+ for(var/obj/machinery/power/smes/S in machines)
if(isNotStationLevel(S.z))
continue
S.charge = S.capacity
diff --git a/code/game/gamemodes/events/wormholes.dm b/code/game/gamemodes/events/wormholes.dm
index dd9e72ce088..cece3f67f9e 100644
--- a/code/game/gamemodes/events/wormholes.dm
+++ b/code/game/gamemodes/events/wormholes.dm
@@ -1,7 +1,7 @@
/proc/wormhole_event()
spawn()
var/list/pick_turfs = list()
- for(var/turf/simulated/floor/T in world)
+ for(var/turf/simulated/floor/T in turfs)
if(T.z in using_map.station_levels)
pick_turfs += T
diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_interdiction.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_interdiction.dm
index dd809002e88..b8b15974dbc 100644
--- a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_interdiction.dm
+++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_interdiction.dm
@@ -82,7 +82,7 @@
if(!target)
var/list/robots = list()
var/list/robot_names = list()
- for(var/mob/living/silicon/robot/R in world)
+ for(var/mob/living/silicon/robot/R in silicon_mob_list)
if(istype(R, /mob/living/silicon/robot/drone)) // No drones.
continue
if(R.connected_ai != user) // No robots linked to other AIs
diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm
index f7233c1266a..fd9653a3234 100644
--- a/code/game/gamemodes/nuclear/nuclear.dm
+++ b/code/game/gamemodes/nuclear/nuclear.dm
@@ -37,7 +37,7 @@ var/list/nuke_disks = list()
..()
return
var/disk_rescued = 1
- for(var/obj/item/weapon/disk/nuclear/D in world)
+ for(var/obj/item/weapon/disk/nuclear/D in nuke_disks)
var/disk_area = get_area(D)
if(!is_type_in_list(disk_area, centcom_areas))
disk_rescued = 0
diff --git a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm
index bd140c30613..f6e113c5b28 100644
--- a/code/game/gamemodes/nuclear/pinpointer.dm
+++ b/code/game/gamemodes/nuclear/pinpointer.dm
@@ -45,7 +45,7 @@
examine(mob/user)
..(user)
- for(var/obj/machinery/nuclearbomb/bomb in world)
+ for(var/obj/machinery/nuclearbomb/bomb in machines)
if(bomb.timing)
user << "Extreme danger. Arming signal detected. Time remaining: [bomb.timeleft]"
diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm
index c4494a9ee8c..ac9a16e8b61 100644
--- a/code/game/gamemodes/objective.dm
+++ b/code/game/gamemodes/objective.dm
@@ -524,7 +524,7 @@ datum/objective/steal
if(istype(M, /mob/living/silicon/ai) && M.stat != 2) //See if any AI's are alive inside that card.
return 1
- for(var/mob/living/silicon/ai/ai in world)
+ for(var/mob/living/silicon/ai/ai in mob_list)
var/turf/T = get_turf(ai)
if(istype(T))
var/area/check_area = get_area(ai)
diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm
index f6f7fd0c92e..002999d6234 100644
--- a/code/game/machinery/Sleeper.dm
+++ b/code/game/machinery/Sleeper.dm
@@ -345,3 +345,9 @@
to_chat(user, "The subject has too many chemicals in their bloodstream.")
else
to_chat(user, "There's no suitable occupant in \the [src].")
+
+//Survival/Stasis sleepers
+/obj/machinery/sleeper/survival_pod
+ desc = "A limited functionality sleeper, all it can do is put patients into stasis. It lacks the medication and configuration of the larger units."
+ icon_state = "sleeper"
+ stasis_level = 100 //Just one setting
diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm
index 6a435ef3889..ee0bdc05a7c 100644
--- a/code/game/machinery/alarm.dm
+++ b/code/game/machinery/alarm.dm
@@ -36,6 +36,8 @@
name = "alarm"
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm0"
+ plane = TURF_PLANE
+ layer = ABOVE_TURF_LAYER
anchored = 1
use_power = 1
idle_power_usage = 80
@@ -804,6 +806,8 @@ FIRE ALARM
desc = "\"Pull this in case of emergency\". Thus, keep pulling it forever."
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
+ plane = TURF_PLANE
+ layer = ABOVE_TURF_LAYER
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm
index de0d7975c32..a070ae91612 100644
--- a/code/game/machinery/atmoalter/canister.dm
+++ b/code/game/machinery/atmoalter/canister.dm
@@ -7,6 +7,8 @@
flags = CONDUCT
w_class = ITEMSIZE_HUGE
+ layer = TABLE_LAYER // Above catwalks, hopefully below other things
+
var/valve_open = 0
var/release_pressure = ONE_ATMOSPHERE
var/release_flow_rate = ATMOS_DEFAULT_VOLUME_PUMP //in L/s
diff --git a/code/game/machinery/buttons.dm b/code/game/machinery/buttons.dm
index d51b79ae48f..cec980c54e8 100644
--- a/code/game/machinery/buttons.dm
+++ b/code/game/machinery/buttons.dm
@@ -2,6 +2,8 @@
name = "button"
icon = 'icons/obj/objects.dmi'
icon_state = "launcherbtt"
+// plane = TURF_PLANE //Can't have them under tables, oh well.
+// layer = ABOVE_TURF_LAYER
desc = "A remote control switch for something."
var/id = null
var/active = 0
diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm
index 1496ca1a1f8..ad898fff629 100644
--- a/code/game/machinery/camera/camera.dm
+++ b/code/game/machinery/camera/camera.dm
@@ -88,9 +88,8 @@
/obj/machinery/camera/emp_act(severity)
if(!isEmpProof() && prob(100/severity))
- if(!affected_by_emp_until || (world.time < affected_by_emp_until))
+ if(!affected_by_emp_until || (world.time > affected_by_emp_until))
affected_by_emp_until = max(affected_by_emp_until, world.time + (90 SECONDS / severity))
- else
stat |= EMPED
set_light(0)
triggerCameraAlarm()
diff --git a/code/game/machinery/camera/presets.dm b/code/game/machinery/camera/presets.dm
index e210119445f..d4b29b217e6 100644
--- a/code/game/machinery/camera/presets.dm
+++ b/code/game/machinery/camera/presets.dm
@@ -162,7 +162,7 @@ var/global/list/engineering_networks = list(
number = 1
var/area/A = get_area(src)
if(A)
- for(var/obj/machinery/camera/autoname/C in world)
+ for(var/obj/machinery/camera/autoname/C in machines)
if(C == src) continue
var/area/CA = get_area(C)
if(CA.type == A.type)
diff --git a/code/game/machinery/computer/ai_core.dm b/code/game/machinery/computer/ai_core.dm
index 5c7ece8d05e..fa491c20e75 100644
--- a/code/game/machinery/computer/ai_core.dm
+++ b/code/game/machinery/computer/ai_core.dm
@@ -181,6 +181,8 @@
feedback_inc("cyborg_ais_created",1)
qdel(src)
+GLOBAL_LIST_BOILERPLATE(all_deactivated_AI_cores, /obj/structure/AIcore/deactivated)
+
/obj/structure/AIcore/deactivated
name = "inactive AI"
icon = 'icons/mob/AI.dmi'
@@ -255,7 +257,7 @@
set category = "Admin"
var/list/cores = list()
- for(var/obj/structure/AIcore/deactivated/D in world)
+ for(var/obj/structure/AIcore/deactivated/D in all_deactivated_AI_cores)
cores["[D] ([D.loc.loc])"] = D
var/id = input("Which core?", "Toggle AI Core Latejoin", null) as null|anything in cores
diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm
index 785abecbec5..7c16309ec0c 100644
--- a/code/game/machinery/computer/camera.dm
+++ b/code/game/machinery/computer/camera.dm
@@ -205,6 +205,8 @@
name = "Telescreen"
desc = "Used for watching an empty arena."
icon_state = "wallframe"
+ plane = TURF_PLANE
+ layer = ABOVE_TURF_LAYER
icon_keyboard = null
icon_screen = null
light_range_on = 0
diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm
index 5f1fe0e532d..f08662a5eca 100644
--- a/code/game/machinery/computer/communications.dm
+++ b/code/game/machinery/computer/communications.dm
@@ -420,7 +420,7 @@
return dat
/proc/enable_prison_shuttle(var/mob/user)
- for(var/obj/machinery/computer/prison_shuttle/PS in world)
+ for(var/obj/machinery/computer/prison_shuttle/PS in machines)
PS.allowedtocall = !(PS.allowedtocall)
/proc/call_shuttle_proc(var/mob/user)
diff --git a/code/game/machinery/computer/guestpass.dm b/code/game/machinery/computer/guestpass.dm
index 3a70d57173b..3345e30ab7d 100644
--- a/code/game/machinery/computer/guestpass.dm
+++ b/code/game/machinery/computer/guestpass.dm
@@ -78,6 +78,8 @@
/obj/machinery/computer/guestpass
name = "guest pass terminal"
icon_state = "guest"
+ plane = TURF_PLANE
+ layer = ABOVE_TURF_LAYER
icon_keyboard = null
icon_screen = "pass"
density = 0
diff --git a/code/game/machinery/computer/law.dm b/code/game/machinery/computer/law.dm
index 5703c90c8a3..7a241cdd7fc 100644
--- a/code/game/machinery/computer/law.dm
+++ b/code/game/machinery/computer/law.dm
@@ -10,50 +10,50 @@
var/opened = 0
- verb/AccessInternals()
- set category = "Object"
- set name = "Access Computer's Internals"
- set src in oview(1)
- if(get_dist(src, usr) > 1 || usr.restrained() || usr.lying || usr.stat || istype(usr, /mob/living/silicon))
- return
-
- opened = !opened
- if(opened)
- usr << "The access panel is now open."
- else
- usr << "The access panel is now closed."
+/obj/machinery/computer/aiupload/verb/AccessInternals()
+ set category = "Object"
+ set name = "Access Computer's Internals"
+ set src in oview(1)
+ if(get_dist(src, usr) > 1 || usr.restrained() || usr.lying || usr.stat || istype(usr, /mob/living/silicon))
return
-
- attackby(obj/item/weapon/O as obj, mob/user as mob)
- if (using_map && !(user.z in using_map.contact_levels))
- user << "Unable to establish a connection: You're too far away from the station!"
- return
- if(istype(O, /obj/item/weapon/aiModule))
- var/obj/item/weapon/aiModule/M = O
- M.install(src, user)
- else
- ..()
+ opened = !opened
+ if(opened)
+ to_chat(usr, "The access panel is now open.")
+ else
+ to_chat(usr, "The access panel is now closed.")
+ return
- attack_hand(var/mob/user as mob)
- if(src.stat & NOPOWER)
- usr << "The upload computer has no power!"
- return
- if(src.stat & BROKEN)
- usr << "The upload computer is broken!"
- return
+/obj/machinery/computer/aiupload/attackby(obj/item/weapon/O as obj, mob/user as mob)
+ if (using_map && !(user.z in using_map.contact_levels))
+ to_chat(user, "Unable to establish a connection: You're too far away from the station!")
+ return
+ if(istype(O, /obj/item/weapon/aiModule))
+ var/obj/item/weapon/aiModule/M = O
+ M.install(src, user)
+ else
+ ..()
- src.current = select_active_ai(user)
- if (!src.current)
- usr << "No active AIs detected."
- else
- usr << "[src.current.name] selected for law changes."
+/obj/machinery/computer/aiupload/attack_hand(var/mob/user as mob)
+ if(src.stat & NOPOWER)
+ to_chat(user, "The upload computer has no power!")
+ return
+ if(src.stat & BROKEN)
+ to_chat(user, "The upload computer is broken!")
return
- attack_ghost(user as mob)
- return 1
+ src.current = select_active_ai(user)
+
+ if (!src.current)
+ to_chat(user, "No active AIs detected.")
+ else
+ to_chat(user, "[src.current.name] selected for law changes.")
+ return
+
+/obj/machinery/computer/aiupload/attack_ghost(user as mob)
+ return 1
/obj/machinery/computer/borgupload
@@ -65,28 +65,28 @@
var/mob/living/silicon/robot/current = null
- attackby(obj/item/weapon/aiModule/module as obj, mob/user as mob)
- if(istype(module, /obj/item/weapon/aiModule))
- module.install(src)
- else
- return ..()
+/obj/machinery/computer/borgupload/attackby(obj/item/weapon/aiModule/module as obj, mob/user as mob)
+ if(istype(module, /obj/item/weapon/aiModule))
+ module.install(src, user)
+ else
+ return ..()
- attack_hand(var/mob/user as mob)
- if(src.stat & NOPOWER)
- usr << "The upload computer has no power!"
- return
- if(src.stat & BROKEN)
- usr << "The upload computer is broken!"
- return
-
- src.current = freeborg()
-
- if (!src.current)
- usr << "No free cyborgs detected."
- else
- usr << "[src.current.name] selected for law changes."
+/obj/machinery/computer/borgupload/attack_hand(var/mob/user as mob)
+ if(src.stat & NOPOWER)
+ to_chat(user, "The upload computer has no power!")
+ return
+ if(src.stat & BROKEN)
+ to_chat(user, "The upload computer is broken!")
return
- attack_ghost(user as mob)
- return 1
+ src.current = freeborg()
+
+ if (!src.current)
+ to_chat(user, "No free cyborgs detected.")
+ else
+ to_chat(user, "[src.current.name] selected for law changes.")
+ return
+
+/obj/machinery/computer/borgupload/attack_ghost(user as mob)
+ return 1
diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm
index f0c671ed2fc..31e68c1b501 100644
--- a/code/game/machinery/computer/medical.dm
+++ b/code/game/machinery/computer/medical.dm
@@ -122,7 +122,7 @@
dat += "Back"
dat += " Medical Robots:"
var/bdat = null
- for(var/mob/living/bot/medbot/M in world)
+ for(var/mob/living/bot/medbot/M in mob_list)
if(M.z != src.z) continue //only find medibots on the same z-level as the computer
var/turf/bl = get_turf(M)
diff --git a/code/game/machinery/computer/pod.dm b/code/game/machinery/computer/pod.dm
index 7b34c026d43..ee42ed18bd1 100644
--- a/code/game/machinery/computer/pod.dm
+++ b/code/game/machinery/computer/pod.dm
@@ -16,7 +16,7 @@
/obj/machinery/computer/pod/New()
..()
spawn( 5 )
- for(var/obj/machinery/mass_driver/M in world)
+ for(var/obj/machinery/mass_driver/M in machines)
if(M.id == id)
connected = M
else
@@ -32,19 +32,19 @@
viewers(null, null) << "Cannot locate mass driver connector. Cancelling firing sequence!"
return
- for(var/obj/machinery/door/blast/M in world)
+ for(var/obj/machinery/door/blast/M in machines)
if(M.id == id)
M.open()
sleep(20)
- for(var/obj/machinery/mass_driver/M in world)
+ for(var/obj/machinery/mass_driver/M in machines)
if(M.id == id)
M.power = connected.power
M.drive()
sleep(50)
- for(var/obj/machinery/door/blast/M in world)
+ for(var/obj/machinery/door/blast/M in machines)
if(M.id == id)
M.close()
return
@@ -182,7 +182,7 @@
time += tp
time = min(max(round(time), 0), 120)
if(href_list["door"])
- for(var/obj/machinery/door/blast/M in world)
+ for(var/obj/machinery/door/blast/M in machines)
if(M.id == id)
if(M.density)
M.open()
diff --git a/code/game/machinery/computer/prisoner.dm b/code/game/machinery/computer/prisoner.dm
index 1b34283d14e..cc1d5d0482b 100644
--- a/code/game/machinery/computer/prisoner.dm
+++ b/code/game/machinery/computer/prisoner.dm
@@ -29,7 +29,7 @@
else if(screen == 1)
dat += " Chemical Implants "
var/turf/Tr = null
- for(var/obj/item/weapon/implant/chem/C in world)
+ for(var/obj/item/weapon/implant/chem/C in all_chem_implants)
Tr = get_turf(C)
if(!Tr) continue//Out of range
if(!C.implanted) continue
@@ -39,7 +39,7 @@
dat += "((10)) "
dat += "******************************** "
dat += " Tracking Implants "
- for(var/obj/item/weapon/implant/tracking/T in world)
+ for(var/obj/item/weapon/implant/tracking/T in all_tracking_implants)
Tr = get_turf(T)
if(!Tr) continue//Out of range
if(!T.implanted) continue
diff --git a/code/game/machinery/computer/specops_shuttle.dm b/code/game/machinery/computer/specops_shuttle.dm
index 0a337f4df8f..1f7c959db5d 100644
--- a/code/game/machinery/computer/specops_shuttle.dm
+++ b/code/game/machinery/computer/specops_shuttle.dm
@@ -92,7 +92,7 @@ var/specops_shuttle_timeleft = 0
specops_shuttle_at_station = 0
- for(var/obj/machinery/computer/specops_shuttle/S in world)
+ for(var/obj/machinery/computer/specops_shuttle/S in machines)
S.specops_shuttle_timereset = world.time + SPECOPS_RETURN_DELAY
qdel(announcer)
@@ -159,10 +159,10 @@ var/specops_shuttle_timeleft = 0
sleep(10)
var/spawn_marauder[] = new()
- for(var/obj/effect/landmark/L in world)
+ for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "Marauder Entry")
spawn_marauder.Add(L)
- for(var/obj/effect/landmark/L in world)
+ for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "Marauder Exit")
var/obj/effect/portal/P = new(L.loc)
P.invisibility = 101//So it is not seen by anyone.
@@ -233,7 +233,7 @@ var/specops_shuttle_timeleft = 0
var/mob/M = locate(/mob) in T
M << "You have arrived to [station_name()]. Commence operation!"
- for(var/obj/machinery/computer/specops_shuttle/S in world)
+ for(var/obj/machinery/computer/specops_shuttle/S in machines)
S.specops_shuttle_timereset = world.time + SPECOPS_RETURN_DELAY
qdel(announcer)
@@ -241,7 +241,7 @@ var/specops_shuttle_timeleft = 0
/proc/specops_can_move()
if(specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom)
return 0
- for(var/obj/machinery/computer/specops_shuttle/S in world)
+ for(var/obj/machinery/computer/specops_shuttle/S in machines)
if(world.timeofday <= S.specops_shuttle_timereset)
return 0
return 1
diff --git a/code/game/machinery/computer3/NTOS.dm b/code/game/machinery/computer3/NTOS.dm
index 8b37c237322..a9068a634f8 100644
--- a/code/game/machinery/computer3/NTOS.dm
+++ b/code/game/machinery/computer3/NTOS.dm
@@ -209,8 +209,8 @@
return
if("viewperipheral" in href_list) // open drive, show status of peripheral
- var/obj/item/part/computer/C = locate(href_list["viewperipheral"])
- if(!istype(C) || (C.loc != src.computer))
+ var/obj/item/part/computer/C = locate(href_list["viewperipheral"]) in src.computer
+ if(!istype(C))
return
if(istype(C,/obj/item/part/computer/storage))
@@ -219,13 +219,7 @@
return
// else ???
if(istype(C,/obj/item/part/computer/cardslot))
- if(computer.cardslot.reader != null)
- computer.cardslot.remove()
- if(istype(C,/obj/item/part/computer/cardslot/dual))
- if(computer.cardslot.writer != null)
- computer.cardslot.remove(computer.cardslot.writer)
- if(computer.cardslot.reader != null)
- computer.cardslot.remove(computer.cardslot.reader)
+ computer.cardslot.remove(usr)
interact()
return
diff --git a/code/game/machinery/computer3/bios.dm b/code/game/machinery/computer3/bios.dm
index ebcacdce763..c5b69e755b4 100644
--- a/code/game/machinery/computer3/bios.dm
+++ b/code/game/machinery/computer3/bios.dm
@@ -13,147 +13,137 @@
interactable(user): performs all standard sanity checks
Call in topic() and interact().
*/
- proc/interactable(var/mob/user)
- if( !src || !user || stat || user.stat || user.lying || user.blinded )
- return 0
- if(!program)
- return 0
+/obj/machinery/computer3/proc/interactable(var/mob/user)
+ if( !src || !user || stat || user.stat || user.lying || user.blinded )
+ return 0
+ if(!program)
+ return 0
+ if(!isturf(loc) || !isturf(user.loc)) // todo handheld maybe
+ return 0
+ if(user.restrained())
+ to_chat(user, "You need a free hand!")
+ return 0
- if(!istype(loc,/turf) || !istype(user.loc,/turf)) // todo handheld maybe
- return 0
+ if(issilicon(user) &&!program.ai_allowed )
+ to_chat(user, "You are forbidden from accessing this program.")
+ return 0
+ if(!ishuman(user) && program.human_controls)
+ to_chat(user, "Your body can't work the controls!")
+ return 0
- if(istype(user,/mob/living/silicon))
- if(!program.ai_allowed)
- user << "You are forbidden from accessing this program."
- return 0
- else
- if(program.human_controls)
- if(!ishuman(user))
- user << "Your body can't work the controls!"
- return 0
- if(user.restrained())
- user << "You need a free hand!"
- return 0
- if(!in_range(src,user))
- // telekinesis check
- if(ishuman(user) && istype(user.get_active_hand(),/obj/item/tk_grab))
- if(program.human_controls)
- user << "It's too complicated to work at a distance!"
- return 0
- add_fingerprint(user)
- user.set_machine(src)
- return 1
- return 0
+ if(!in_range(src,user) && (!program.human_controls || !istype(user.get_active_hand(),/obj/item/tk_grab)))
+ // telekinesis check
+ to_chat(user, "It's too complicated to work at a distance!")
+ return 0
- add_fingerprint(user)
- user.set_machine(src)
- return 1
+ add_fingerprint(user)
+ user.set_machine(src)
+ return 1
/*
Deduplicates an item list and gives you range and direction.
This is used for networking so you can determine which of several
identically named objects you're referring to.
*/
- proc/format_atomlist(var/list/atoms)
- var/list/output = list()
- for(var/atom/A in atoms)
- var/title = "[A] (Range [get_dist(A,src)] meters, [dir2text(get_dir(src,A))])"
- output[title] = A
- return output
+/obj/machinery/computer3/proc/format_atomlist(var/list/atoms)
+ var/list/output = list()
+ for(var/atom/A in atoms)
+ var/title = "[A] (Range [get_dist(A,src)] meters, [dir2text(get_dir(src,A))])"
+ output[title] = A
+ return output
/*
This is used by the camera monitoring program to see if you're still in range
*/
- check_eye(var/mob/user as mob)
- if(!interactable(user) || user.machine != src)
- if(user.machine == src)
- user.unset_machine()
- return -1
+/obj/machinery/computer3/check_eye(var/mob/user as mob)
+ if(!interactable(user) || user.machine != src)
+ if(user.machine == src)
+ user.unset_machine()
+ return -1
- var/datum/file/program/security/S = program
- if( !istype(S) || !S.current || !S.current.status || !camnet )
- if( user.machine == src )
- user.unset_machine()
- return -1
+ var/datum/file/program/security/S = program
+ if( !istype(S) || !S.current || !S.current.status || !camnet )
+ if( user.machine == src )
+ user.unset_machine()
+ return -1
- user.reset_view(S.current, 0)
- return 0
+ user.reset_view(S.current, 0)
+ return 0
/*
List all files, including removable disks and data cards
(I don't know why but I don't want to rip data cards out.
It just seems... interesting?)
*/
- proc/list_files(var/typekey = null)
- var/list/files = list()
- if(hdd)
- files += hdd.files
- if(floppy && floppy.inserted)
- files += floppy.inserted.files
- if(cardslot && istype(cardslot.reader,/obj/item/weapon/card/data))
- files += cardslot.reader:files
- if(!ispath(typekey))
- return files
-
- var/i = 1
- while(i<=files.len)
- if(istype(files[i],typekey))
- i++
- continue
- files.Cut(i,i+1)
+/obj/machinery/computer3/proc/list_files(var/typekey = null)
+ var/list/files = list()
+ if(hdd)
+ files += hdd.files
+ if(floppy && floppy.inserted)
+ files += floppy.inserted.files
+ if(cardslot && istype(cardslot.reader,/obj/item/weapon/card/data))
+ files += cardslot.reader:files
+ if(!ispath(typekey))
return files
+ var/i = 1
+ while(i<=files.len)
+ if(istype(files[i],typekey))
+ i++
+ continue
+ files.Cut(i,i+1)
+ return files
+
/*
Crash the computer with an error.
Todo: redo
*/
- proc/Crash(var/errorcode = PROG_CRASH)
- if(!src)
- return null
-
- switch(errorcode)
- if(PROG_CRASH)
- if(usr)
- usr << "The program crashed!"
- usr << browse(null,"\ref[src]")
- Reset()
-
- if(MISSING_PERIPHERAL)
- Reset()
- if(usr)
- usr << browse("ERROR: Missing or disabled componentA hardware failure has occured. Please insert or replace the missing or damaged component and restart the computer.","window=\ref[src]")
-
- if(BUSTED_ASS_COMPUTER)
- Reset()
- os.error = BUSTED_ASS_COMPUTER
- if(usr)
- usr << browse("ERROR: Missing or disabled componentA hardware failure has occured. Please insert or replace the missing or damaged component and restart the computer.","window=\ref[src]")
-
- if(MISSING_PROGRAM)
- Reset()
- if(usr)
- usr << browse("ERROR: No associated programThis file requires a specific program to open, which cannot be located. Please install the related program and try again.","window=\ref[src]")
-
- if(FILE_DRM)
- Reset()
- if(usr)
- usr << browse("ERROR: File operation prohibitedCopy protection exception: missing authorization token.","window=\ref[src]")
-
- if(NETWORK_FAILURE)
- Reset()
- if(usr)
- usr << browse("ERROR: Networking exception: Unable to connect to remote host.","window=\ref[src]")
-
-
- else
- if(usr)
- usr << "The program crashed!"
- usr << browse(null,"\ref[src]")
- testing("computer/Crash() - unknown error code [errorcode]")
- Reset()
+/obj/machinery/computer3/proc/Crash(var/errorcode = PROG_CRASH)
+ if(!src)
return null
+ switch(errorcode)
+ if(PROG_CRASH)
+ if(usr)
+ usr << "The program crashed!"
+ usr << browse(null,"\ref[src]")
+ Reset()
+
+ if(MISSING_PERIPHERAL)
+ Reset()
+ if(usr)
+ usr << browse("ERROR: Missing or disabled componentA hardware failure has occured. Please insert or replace the missing or damaged component and restart the computer.","window=\ref[src]")
+
+ if(BUSTED_ASS_COMPUTER)
+ Reset()
+ os.error = BUSTED_ASS_COMPUTER
+ if(usr)
+ usr << browse("ERROR: Missing or disabled componentA hardware failure has occured. Please insert or replace the missing or damaged component and restart the computer.","window=\ref[src]")
+
+ if(MISSING_PROGRAM)
+ Reset()
+ if(usr)
+ usr << browse("ERROR: No associated programThis file requires a specific program to open, which cannot be located. Please install the related program and try again.","window=\ref[src]")
+
+ if(FILE_DRM)
+ Reset()
+ if(usr)
+ usr << browse("ERROR: File operation prohibitedCopy protection exception: missing authorization token.","window=\ref[src]")
+
+ if(NETWORK_FAILURE)
+ Reset()
+ if(usr)
+ usr << browse("ERROR: Networking exception: Unable to connect to remote host.","window=\ref[src]")
+
+ else
+ if(usr)
+ usr << "The program crashed!"
+ usr << browse(null,"\ref[src]")
+ testing("computer/Crash() - unknown error code [errorcode]")
+ Reset()
+ return null
+
#define ANY_DRIVE 0
#define PREFER_FLOPPY 1
#define PREFER_CARD 2
@@ -161,22 +151,26 @@
// required_location: only put on preferred devices
- proc/writefile(var/datum/file/F, var/where = ANY_DRIVE, var/required_location = 0)
- if(where != ANY_DRIVE)
- if((where&PREFER_FLOPPY) && floppy && floppy.addfile(F))
- return 1
- if((where&PREFER_CARD) && cardslot && cardslot.addfile(F))
- return 1
- if((where&PREFER_HDD) && hdd && hdd.addfile(F))
+/obj/machinery/computer3/proc/writefile(var/datum/file/F, var/where = ANY_DRIVE, var/required_location = 0)
+ if(where != ANY_DRIVE)
+ if((where&PREFER_FLOPPY) && floppy && floppy.addfile(F))
+ return 1
+ if((where&PREFER_CARD) && istype(cardslot, /obj/item/part/computer/cardslot/dual))
+ var/obj/item/part/computer/cardslot/dual/D = cardslot
+ if(D.addfile(F))
return 1
+ if((where&PREFER_HDD) && hdd && hdd.addfile(F))
+ return 1
- if(required_location)
- return 0
+ if(required_location)
+ return 0
- if(floppy && floppy.addfile(F))
+ if(floppy && floppy.addfile(F))
+ return 1
+ if(istype(cardslot, /obj/item/part/computer/cardslot/dual))
+ var/obj/item/part/computer/cardslot/dual/D = cardslot
+ if(D.addfile(F))
return 1
- if(cardslot && cardslot.addfile(F))
- return 1
- if(hdd && hdd.addfile(F))
- return 1
- return 0
+ if(hdd && hdd.addfile(F))
+ return 1
+ return 0
diff --git a/code/game/machinery/computer3/buildandrepair.dm b/code/game/machinery/computer3/buildandrepair.dm
index f780e42b27c..14270bf144f 100644
--- a/code/game/machinery/computer3/buildandrepair.dm
+++ b/code/game/machinery/computer3/buildandrepair.dm
@@ -81,46 +81,46 @@
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, P.usesound, 50, 1)
if(do_after(user, 20 * P.toolspeed))
- user << "You wrench the frame into place."
+ to_chat(user, "You wrench the frame into place.")
src.anchored = 1
src.state = 1
if(istype(P, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = P
if(!WT.remove_fuel(0, user))
- user << "The welding tool must be on to complete this task."
+ to_chat(user, "The welding tool must be on to complete this task.")
return
playsound(src.loc, WT.usesound, 50, 1)
if(do_after(user, 20 * WT.toolspeed))
if(!src || !WT.isOn()) return
- user << "You deconstruct the frame."
+ to_chat(user, "You deconstruct the frame.")
new /obj/item/stack/material/steel( src.loc, 5 )
qdel(src)
if(1)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, P.usesound, 50, 1)
if(do_after(user, 20 * P.toolspeed))
- user << "You unfasten the frame."
+ to_chat(user, "You unfasten the frame.")
src.anchored = 0
src.state = 0
if(istype(P, /obj/item/weapon/circuitboard) && !circuit)
var/obj/item/weapon/circuitboard/B = P
if(B.board_type == "computer")
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
- user << "You place the circuit board inside the frame."
+ to_chat(user, "You place the circuit board inside the frame.")
src.icon_state = "1"
src.circuit = P
user.drop_item()
P.loc = src
else
- user << "This frame does not accept circuit boards of this type!"
+ to_chat(user, "This frame does not accept circuit boards of this type!")
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
playsound(src.loc, P.usesound, 50, 1)
- user << "You screw the circuit board into place."
+ to_chat(user, "You screw the circuit board into place.")
src.state = 2
src.icon_state = "2"
if(istype(P, /obj/item/weapon/crowbar) && circuit)
playsound(src.loc, P.usesound, 50, 1)
- user << "You remove the circuit board."
+ to_chat(user, "You remove the circuit board.")
src.state = 1
src.icon_state = "0"
circuit.loc = src.loc
@@ -128,7 +128,7 @@
if(2)
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
playsound(src.loc, P.usesound, 50, 1)
- user << "You unfasten the circuit board."
+ to_chat(user, "You unfasten the circuit board.")
src.state = 1
src.icon_state = "1"
@@ -137,10 +137,10 @@
playsound(src.loc, P.usesound, 50, 1)
if(do_after(10 * P.toolspeed))
battery.loc = loc
- user << "You remove [battery]."
+ to_chat(user, "You remove [battery].")
battery = null
else
- user << "There's no battery to remove!"
+ to_chat(user, "There's no battery to remove!")
if(istype(P, /obj/item/weapon/cell))
if(!battery)
@@ -148,9 +148,9 @@
if(do_after(5))
battery = P
P.loc = src
- user << "You insert [battery]."
+ to_chat(user, "You insert [battery].")
else
- user << "There's already \an [battery] in [src]!"
+ to_chat(user, "There's already \an [battery] in [src]!")
if(istype(P, /obj/item/stack/cable_coil))
@@ -160,16 +160,16 @@
if(P)
P:amount -= 5
if(!P:amount) qdel(P)
- user << "You add cables to the frame."
+ to_chat(user, "You add cables to the frame.")
src.state = 3
src.icon_state = "3"
if(3)
if(istype(P, /obj/item/weapon/wirecutters))
if(components.len)
- user << "There are parts in the way!"
+ to_chat(user, "There are parts in the way!")
return
playsound(src.loc, P.usesound, 50, 1)
- user << "You remove the cables."
+ to_chat(user, "You remove the cables.")
src.state = 2
src.icon_state = "2"
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
@@ -185,19 +185,19 @@
if(do_after(user, 20))
if(S)
S.use(2)
- user << "You put in the glass panel."
+ to_chat(user, "You put in the glass panel.")
src.state = 4
src.icon_state = "4"
if(4)
if(istype(P, /obj/item/weapon/crowbar))
playsound(src.loc, P.usesound, 50, 1)
- user << "You remove the glass panel."
+ to_chat(user, "You remove the glass panel.")
src.state = 3
src.icon_state = "3"
new /obj/item/stack/material/glass( src.loc, 2 )
if(istype(P, /obj/item/weapon/screwdriver))
playsound(src.loc, P.usesound, 50, 1)
- user << "You connect the monitor."
+ to_chat(user, "You connect the monitor.")
var/obj/machinery/computer3/B = new src.circuit.build_path ( src.loc, built=1 )
/*if(circuit.powernet) B:powernet = circuit.powernet
if(circuit.id) B:id = circuit.id
@@ -220,7 +220,7 @@
*/
/obj/structure/computer3frame/proc/remove_peripheral(var/obj/item/I = null)
if(!components || !components.len)
- usr << "There are no components in [src] to take out!"
+ to_chat(usr, "There are no components in [src] to take out!")
return 0
if(!I)
I = input(usr, "Remove which component?","Remove component", null) as null|obj in components
@@ -259,44 +259,45 @@
else
warning("Erronous component in computerframe/remove_peripheral: [I]")
I.loc = loc
- usr << "You remove [I]"
+ to_chat(usr, "You remove [I]")
return 1
return 0
+
/obj/structure/computer3frame/proc/insert_peripheral(var/obj/item/I)
if(components.len >= max_components)
- usr << "There isn't room in [src] for another component!"
+ to_chat(usr, "There isn't room in [src] for another component!")
return 0
switch(I.type)
if(/obj/item/part/computer/storage/hdd)
if(hdd)
- usr << "There is already \an [hdd] in [src]!"
+ to_chat(usr, "There is already \an [hdd] in [src]!")
return 0
hdd = I
components += hdd
hdd.loc = src
if(/obj/item/part/computer/storage/removable)
if(floppy)
- usr << "There is already \an [floppy] in [src]!"
+ to_chat(usr, "There is already \an [floppy] in [src]!")
return 0
floppy = I
components += floppy
floppy.loc = src
if(/obj/item/part/computer/networking/radio)
if(radio)
- usr << "There is already \an [radio] in [src]!"
+ to_chat(usr, "There is already \an [radio] in [src]!")
return 0
radio = I
components += radio
radio.loc = src
if(/obj/item/part/computer/networking/cameras)
if(camnet)
- usr << "There is already \an [camnet] in [src]!"
+ to_chat(usr, "There is already \an [camnet] in [src]!")
return 0
camnet = I
components += camnet
camnet.loc = src
if(/obj/item/part/computer/networking)
if(net)
- usr << "There is already \an [net] in [src]!"
+ to_chat(usr, "There is already \an [net] in [src]!")
diff --git a/code/game/machinery/computer3/component.dm b/code/game/machinery/computer3/component.dm
index 44540a92997..4f798dfbc53 100644
--- a/code/game/machinery/computer3/component.dm
+++ b/code/game/machinery/computer3/component.dm
@@ -23,14 +23,14 @@
// If the computer is attacked by an item it will reference this to decide which peripheral(s) are affected.
var/list/attackby_types = list()
- proc/allow_attackby(var/obj/item/I as obj,var/mob/user as mob)
- for(var/typekey in attackby_types)
- if(istype(I,typekey))
- return 1
- return 0
+/obj/item/part/computer/proc/allow_attackby(var/obj/item/I, var/mob/user)
+ for(var/typepath in attackby_types)
+ if(istype(I, typepath))
+ return 1
+ return 0
- proc/init(var/obj/machinery/computer/target)
+/obj/item/part/computer/proc/init(var/obj/machinery/computer/target)
computer = target
// continue to handle all other type-specific procedures
@@ -49,40 +49,39 @@
var/mob/living/silicon/ai/occupant = null
var/busy = 0
- attackby(obj/I as obj,mob/user as mob)
- if(computer && !computer.stat)
+/obj/item/part/computer/ai_holder/attackby(obj/I as obj,mob/user as mob)
+ if(computer && !computer.stat)
+ if(istype(I, /obj/item/device/aicard))
+ var/obj/item/device/aicard/card = I
+ var/mob/living/silicon/ai/comp_ai = locate() in src
+ var/mob/living/silicon/ai/card_ai = locate() in card
- if(istype(I, /obj/item/device/aicard))
+ if(istype(comp_ai))
+ if(busy)
+ to_chat(user, "ERROR: Reconstruction in progress.")
+ return
- var/obj/item/device/aicard/card = I
- var/mob/living/silicon/ai/comp_ai = locate() in src
- var/mob/living/silicon/ai/card_ai = locate() in card
+ if(card.grab_ai(comp_ai, user))
+ occupant = null
- if(istype(comp_ai))
- if(busy)
- user << "ERROR: Reconstruction in progress."
- return
- card.grab_ai(comp_ai, user)
- if(!(locate(/mob/living/silicon/ai) in src)) occupant = null
- else if(istype(card_ai))
- load_ai(card_ai,card,user)
- occupant = locate(/mob/living/silicon/ai) in src
+ else if(istype(card_ai))
+ load_ai(card_ai,card,user)
- if(computer.program)
- computer.program.update_icon()
- computer.update_icon()
- computer.occupant = occupant
- ..()
- return
+ if(computer.program)
+ computer.program.update_icon()
+
+ computer.update_icon()
+ ..()
+ return
/obj/item/part/computer/ai_holder/proc/load_ai(var/mob/living/silicon/ai/transfer, var/obj/item/device/aicard/card, var/mob/user)
- if(!transfer)
+ if(!istype(transfer))
return
// Transfer over the AI.
- transfer << "You have been transferred into a mobile terminal. Sadly, there is no remote access from here."
- user << "Transfer successful: [transfer.name] placed within mobile terminal."
+ to_chat(transfer, "You have been transferred into a mobile terminal. Sadly, there is no remote access from here.")
+ to_chat(user, "Transfer successful: [transfer.name] placed within mobile terminal.")
transfer.loc = src
transfer.cancel_camera()
@@ -102,228 +101,131 @@
desc = "Contains a slot for reading magnetic swipe cards."
var/obj/item/weapon/card/reader = null
- var/obj/item/weapon/card/writer = null // so that you don't need to typecast dual cardslots, but pretend it's not here
- // alternately pretend they did it to save money on manufacturing somehow
- var/dualslot = 0 // faster than typechecking
+
attackby_types = list(/obj/item/weapon/card)
- attackby(var/obj/item/I as obj, var/mob/user as mob)
- if(istype(I,/obj/item/weapon/card))
- insert(I)
+/obj/item/part/computer/cardslot/attackby(var/obj/item/I as obj, var/mob/user)
+ if(istype(I,/obj/item/weapon/card) && computer)
+ if(istype(I,/obj/item/weapon/card/emag) && !reader) // emag reader slot
+ user.visible_message("[computer]'s screen flickers for a moment.","You insert \the [I]. After a moment, the card ejects itself, and [computer] beeps.","[computer] beeps.")
+ computer.emagged = 1
return
- ..(I,user)
+
+ insert(I, user)
+ return
+ ..(I,user)
// cardslot.insert(card, slot)
// card: The card obj you want to insert (usually your ID)
- // slot: Which slot to insert into (1: reader, 2: writer, 3: auto), 3 default
- proc/insert(var/obj/item/weapon/card/card, var/slot = 3)
- if(!computer)
- return 0
- // This shouldn't happen, just in case..
- if(slot == 2 && !dualslot)
- usr << "This device has only one card slot"
- return 0
-
- if(istype(card,/obj/item/weapon/card/emag)) // emag reader slot
- if(!writer)
- usr << "You insert \the [card], and the computer grinds, sparks, and beeps. After a moment, the card ejects itself."
- computer.emagged = 1
- return 1
- else
- usr << "You are unable to insert \the [card], as the reader slot is occupied"
-
- var/mob/living/L = usr
- switch(slot)
- if(1)
- if(equip_to_reader(card, L))
- usr << "You insert the card into reader slot"
- else
- usr << "There is already something in the reader slot."
- if(2)
- if(equip_to_writer(card, L))
- usr << "You insert the card into writer slot"
- else
- usr << "There is already something in the reader slot."
- if(3)
- if(equip_to_reader(card, L))
- usr << "You insert the card into reader slot"
- else if (equip_to_writer(card, L) && dualslot)
- usr << "You insert the card into writer slot"
- else if (dualslot)
- usr << "There is already something in both slots."
- else
- usr << "There is already something in the reader slot."
+ // user: The mob inserting the card
+/obj/item/part/computer/cardslot/proc/insert(var/obj/item/weapon/card/card, var/mob/user)
+ if(equip_to_reader(card, user))
+ to_chat(user, "You insert the card into reader slot")
+ return 1
+ to_chat(user, "There is already something in the reader slot.")
+ return 0
// Usage of insert() preferred, as it also tells result to the user.
- proc/equip_to_reader(var/obj/item/weapon/card/card, var/mob/living/L)
- if(!reader)
- L.drop_item()
- card.loc = src
- reader = card
- return 1
- return 0
-
- proc/equip_to_writer(var/obj/item/weapon/card/card, var/mob/living/L)
- if(!writer && dualslot)
- L.drop_item()
- card.loc = src
- writer = card
- return 1
- return 0
+/obj/item/part/computer/cardslot/proc/equip_to_reader(var/obj/item/weapon/card/card, var/mob/living/L)
+ if(!reader)
+ L.drop_item()
+ card.loc = src
+ reader = card
+ return 1
+ return 0
// cardslot.remove(slot)
- // slot: Which slot to remove card(s) from (1: reader only, 2: writer only, 3: both [works even with one card], 4: reader and if empty then writer ), 3 default
- proc/remove(var/slot = 3)
- var/mob/living/L = usr
- switch(slot)
- if(1)
- if (remove_reader(L))
- L << "You remove the card from reader slot"
- else
- L << "There is no card in the reader slot"
- if(2)
- if (remove_writer(L))
- L << "You remove the card from writer slot"
- else
- L << "There is no card in the writer slot"
- if(3)
- if (remove_reader(L))
- if (remove_writer(L))
- L << "You remove cards from both slots"
- else
- L << "You remove the card from reader slot"
- else
- if(remove_writer(L))
- L << "You remove the card from writer slot"
- else
- L << "There are no cards in both slots"
- if(4)
- if (!remove_reader(L))
- if (remove_writer(L))
- L << "You remove the card from writer slot"
- else if (!dualslot)
- L << "There is no card in the reader slot"
- else
- L << "There are no cards in both slots"
- else
- L << "You remove the card from reader slot"
+ // user: The mob removing the card
+/obj/item/part/computer/cardslot/proc/remove(var/mob/user)
+ if(remove_reader(user))
+ to_chat(user, "You remove the card from reader slot")
+ return 1
+ to_chat(user, "There is nothing in the reader slot")
+ return 0
-
- proc/remove_reader(var/mob/living/L)
- if(reader)
- reader.loc = loc
- if(istype(L) && !L.get_active_hand())
- if(istype(L,/mob/living/carbon/human))
- L.put_in_hands(reader)
- else
- reader.loc = get_turf(computer)
- else
- reader.loc = get_turf(computer)
- reader = null
- return 1
- return 0
-
- proc/remove_writer(var/mob/living/L)
- if(writer && dualslot)
- writer.loc = loc
- if(istype(L) && !L.get_active_hand())
- if(istype(L,/mob/living/carbon/human))
- L.put_in_hands(writer)
- else
- writer.loc = get_turf(computer)
- else
- writer.loc = get_turf(computer)
- writer = null
- return 1
- return 0
+/obj/item/part/computer/cardslot/proc/remove_reader(var/mob/living/L)
+ if(reader)
+ if(ishuman(L) && !L.get_active_hand())
+ L.put_in_hands(reader)
+ else
+ reader.loc = get_turf(computer)
+ reader = null
+ return 1
+ return 0
// Authorizes the user based on the computer's requirements
- proc/authenticate()
+/obj/item/part/computer/cardslot/proc/authenticate()
return computer.check_access(reader)
- proc/addfile(var/datum/file/F)
- if(!dualslot || !istype(writer,/obj/item/weapon/card/data))
- return 0
- var/obj/item/weapon/card/data/D = writer
- if(D.files.len > 3)
- return 0
- D.files += F
- return 1
/obj/item/part/computer/cardslot/dual
name = "magnetic card reader"
desc = "Contains slots for inserting magnetic swipe cards for reading and writing."
- dualslot = 1
+
+ var/obj/item/weapon/card/writer = null
- /*
- // Atlantis: Reworked card manipulation a bit.
- // No need for separated code for dual and single readers.
- // Both is handled in single-slot reader code now, thanks to the "dualslot" var.
- // Leaving this code here if someone wants to somehow use it, just uncomment.
+ // Ater: Single- and dual-slot card readers have separate functions.
+ // According to OOP principles, they should be separate classes and use inheritance, polymorphism.
- insert(var/obj/item/weapon/card/card,var/slot = 0)
- if(!computer)
- return 0
- if(istype(card,/obj/item/weapon/card/emag) && !reader) // emag reader slot
- usr.visible_message("[computer]'s screen flickers for a moment.","You insert \the [card]. After a moment, the card ejects itself, and [computer] beeps.","[computer] beeps.")
- computer.emagged = 1
- return 1
+/obj/item/part/computer/cardslot/dual/proc/equip_to_writer(var/obj/item/weapon/card/card, var/mob/living/L)
+ if(!writer)
+ L.drop_item()
+ card.loc = src
+ writer = card
+ return 1
+ return 0
- if(slot == 1) // 1: writer
- if(writer != null)
- usr << "There's already a card in that slot!"
- return 0
- var/mob/living/L = usr
- L.drop_item()
- card.loc = src
- writer = card
- return 1
- else if(slot == 2) // 2: reader
- if(reader != null)
- usr << "There's already a card in that slot!"
- return 0
- var/mob/living/L = usr
- L.drop_item()
- card.loc = src
- reader = card
- return 1
- else // 0: auto
- if(reader && writer)
- usr << "Both slots are full!"
- return 0
- var/mob/living/L = usr
- L.drop_item()
- card.loc = src
- if(reader)
- writer = card
- computer.updateUsrDialog()
- return 1
- if(istype(card,/obj/item/weapon/card/id) && !(access_change_ids in card:access) && !writer) // not authorized
- writer = card
- computer.updateUsrDialog()
- return 1
- if(!reader)
- reader = card
- computer.updateUsrDialog()
- return 1
- return 0
-
- remove(var/obj/item/weapon/card/card)
- if(card != reader && card != writer)
- return
-
- if(card == reader) reader = null
- if(card == writer) writer = null
- card.loc = loc
-
- var/mob/living/carbon/human/user = usr
- if(ishuman(user) && !user.get_active_hand())
- user.put_in_hands(card)
+/obj/item/part/computer/cardslot/dual/proc/remove_from_writer(var/mob/living/L)
+ if(writer)
+ if(ishuman(L) && !L.get_active_hand())
+ L.put_in_hands(writer)
else
- card.loc = computer.loc
-*/
+ writer.loc = get_turf(computer)
+ writer = null
+ return 1
+ return 0
+ // cardslot.insert(card, slot)
+ // card: The card obj you want to insert (usually your ID)
+ // user: The mob inserting the card
+ // slot: Which slot to insert into (1->Reader, 2->Writer, 3->Auto) Default 3
+/obj/item/part/computer/cardslot/dual/insert(var/obj/item/weapon/card/card, var/mob/user, var/slot = 3)
+ world << "User is [user]"
+ if(slot != 2)
+ if(..(card, user))
+ return 1
+ if(slot != 1)
+ if(equip_to_writer(card, user))
+ to_chat(user, "You insert the card into writer slot")
+ return 1
+ else
+ to_chat(user, "There is already something in the writer slot.")
+ return 0
+
+ // cardslot/dual.insert(card, slot)
+ // user: The mob removing the card
+ // slot: Which slot to remove from (1->Reader, 2->Writer, 3->Both, 4->Reader and if empty, Writer) Default 3
+/obj/item/part/computer/cardslot/dual/remove(var/mob/user, var/slot = 3)
+ if(slot != 2)
+ if(..(user) && slot != 3) // ..() probes reader
+ return 1 // slot is either 1 or 4, where we only probe reader if there's anything in it
+
+ if(slot != 1) // If slot is 1, then we only probe reader
+ if(remove_from_writer(user)) // Probe writer
+ to_chat(user, "You remove the card from the writer slot")
+ return 1
+ to_chat(user, "There is nothing in the writer slot.")
+ return 0
+
+/obj/item/part/computer/cardslot/dual/proc/addfile(var/datum/file/F)
+ if(!istype(writer,/obj/item/weapon/card/data))
+ return 0
+ var/obj/item/weapon/card/data/D = writer
+ if(D.files.len > 3)
+ return 0
+ D.files += F
+ return 1
\ No newline at end of file
diff --git a/code/game/machinery/computer3/computer.dm b/code/game/machinery/computer3/computer.dm
index e0040a6d838..930ee6adcdf 100644
--- a/code/game/machinery/computer3/computer.dm
+++ b/code/game/machinery/computer3/computer.dm
@@ -45,7 +45,6 @@
// Misc & special purpose
var/obj/item/part/computer/ai_holder/cradle = null
var/obj/item/part/computer/toybox/toybox = null
- var/mob/living/silicon/ai/occupant = null
// Legacy variables
@@ -70,160 +69,171 @@
var/obj/item/weapon/cell/battery = null // uninterruptible power supply aka battery
+/obj/machinery/computer3/New(var/L, var/built = 0)
+ ..()
+ spawn(2)
+ power_change()
- verb/ResetComputer()
- set name = "Reset Computer"
- set category = "Object"
- set src in view(1)
+ if(show_keyboard)
+ var/kb_state = "kb[rand(1,15)]"
+ kb = image('icons/obj/computer3.dmi',icon_state=kb_state)
+ overlays += kb
- if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living))
- usr << "You can't do that."
- return
+ if(!built)
+ if(!circuitb || !istype(circuitb))
+ circuitb = new(src)
+ if(circuitb.OS)
+ os = circuitb.OS
+ circuitb.OS.computer = src
+ else
+ os = null
- if(!Adjacent(usr))
- usr << "You can't reach it."
- return
+ // separated into its own function because blech
+ spawn_parts()
- Reset()
-
- New(var/L, var/built = 0)
- ..()
- spawn(2)
- power_change()
-
- if(show_keyboard)
- var/kb_state = "kb[rand(1,15)]"
- kb = image('icons/obj/computer3.dmi',icon_state=kb_state)
- overlays += kb
-
- if(!built)
- if(!circuitb || !istype(circuitb))
- circuitb = new(src)
- if(circuitb.OS)
- os = circuitb.OS
- circuitb.OS.computer = src
+ if(default_prog) // Add the default software if applicable
+ var/datum/file/program/P = new default_prog
+ if(hdd)
+ hdd.addfile(P,1)
+ program = P
+ if(!os)
+ os = P
+ else if(floppy)
+ floppy.inserted = new(floppy)
+ floppy.files = floppy.inserted.files
+ floppy.addfile(P)
+ program = P
else
- os = null
+ circuitb.OS = P
+ circuitb.OS.computer = src
+ os = circuitb.OS
+ circuitb.name = "Circuitboard ([P])"
- // separated into its own function because blech
- spawn_parts()
+ if(hdd) // Spawn files
+ for(var/typekey in spawn_files)
+ hdd.addfile(new typekey,1)
- if(default_prog) // Add the default software if applicable
- var/datum/file/program/P = new default_prog
- if(hdd)
- hdd.addfile(P,1)
- program = P
- if(!os)
- os = P
- else if(floppy)
- floppy.inserted = new(floppy)
- floppy.files = floppy.inserted.files
- floppy.addfile(P)
- program = P
- else
- circuitb.OS = P
- circuitb.OS.computer = src
- os = circuitb.OS
- circuitb.name = "Circuitboard ([P])"
+ update_icon()
+/obj/machinery/computer3/verb/ResetComputer()
+ set name = "Reset Computer"
+ set category = "Object"
+ set src in view(1)
- if(hdd) // Spawn files
- for(var/typekey in spawn_files)
- hdd.addfile(new typekey,1)
+ if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living))
+ to_chat(usr, "You can't do that.")
+ return
- update_icon()
+ if(!Adjacent(usr))
+ to_chat(usr, "You can't reach it.")
+ return
+ Reset()
- proc/update_spawn_files()
- for(var/typekey in spawn_files)
- hdd.addfile(new typekey,1)
+/obj/machinery/computer3/proc/update_spawn_files()
+ for(var/typekey in spawn_files)
+ hdd.addfile(new typekey,1)
- proc/spawn_parts()
- for(var/typekey in spawn_parts)
-
- if(ispath(typekey,/obj/item/part/computer/storage/removable))
- if(floppy) continue
- floppy = new typekey(src)
- floppy.init(src)
+/obj/machinery/computer3/proc/spawn_parts()
+ for(var/typekey in spawn_parts)
+ if(ispath(typekey,/obj/item/part/computer/storage/removable))
+ if(floppy)
continue
- if(ispath(typekey,/obj/item/part/computer/storage/hdd))
- if(hdd) continue
- hdd = new typekey(src)
- hdd.init(src)
+ floppy = new typekey(src)
+ floppy.init(src)
+ continue
+
+ if(ispath(typekey,/obj/item/part/computer/storage/hdd))
+ if(hdd)
continue
+ hdd = new typekey(src)
+ hdd.init(src)
+ continue
- if(ispath(typekey,/obj/item/part/computer/networking/cameras))
- if(camnet) continue
- camnet = new typekey(src)
- camnet.init(src)
+ if(ispath(typekey,/obj/item/part/computer/networking/cameras))
+ if(camnet)
continue
- if(ispath(typekey,/obj/item/part/computer/networking/radio))
- if(radio) continue
- radio = new typekey(src)
- radio.init(src)
+ camnet = new typekey(src)
+ camnet.init(src)
+ continue
+
+ if(ispath(typekey,/obj/item/part/computer/networking/radio))
+ if(radio)
continue
- if(ispath(typekey,/obj/item/part/computer/networking))
- if(net) continue
- net = new typekey(src)
- net.init(src)
+ radio = new typekey(src)
+ radio.init(src)
+ continue
+
+ if(ispath(typekey,/obj/item/part/computer/networking))
+ if(net)
continue
+ net = new typekey(src)
+ net.init(src)
+ continue
- if(ispath(typekey,/obj/item/part/computer/cardslot))
- if(cardslot) continue
- cardslot = new typekey(src)
- cardslot.init(src)
+ if(ispath(typekey,/obj/item/part/computer/cardslot))
+ if(cardslot)
continue
- if(ispath(typekey,/obj/item/part/computer/ai_holder))
- if(cradle) continue
- cradle = new typekey(src)
- cradle.init(src)
- if(ispath(typekey,/obj/item/part/computer/toybox))
- if(toybox) continue
- toybox = new typekey(src)
- toybox.init(src)
+ cardslot = new typekey(src)
+ cardslot.init(src)
+ continue
+
+ if(ispath(typekey,/obj/item/part/computer/ai_holder))
+ if(cradle)
continue
+ cradle = new typekey(src)
+ cradle.init(src)
+ continue
- if(ispath(typekey,/obj/item/weapon/cell))
- if(battery) continue
- battery = new typekey(src)
+ if(ispath(typekey,/obj/item/part/computer/toybox))
+ if(toybox)
continue
+ toybox = new typekey(src)
+ toybox.init(src)
+ continue
- proc/Reset(var/error = 0)
- for(var/mob/living/M in range(1))
- M << browse(null,"window=\ref[src]")
- if(program)
- program.Reset()
- program = null
- req_access = os.req_access
- update_icon()
+ if(ispath(typekey,/obj/item/weapon/cell))
+ if(battery)
+ continue
+ battery = new typekey(src)
+ continue
- // todo does this do enough
+/obj/machinery/computer3/proc/Reset(var/error = 0)
+ for(var/mob/living/M in range(1))
+ M << browse(null,"window=\ref[src]")
+ if(program)
+ program.Reset()
+ program = null
+ req_access = os.req_access
+ update_icon()
- emp_act(severity)
- if(prob(20/severity)) set_broken()
- ..()
+ // todo does this do enough
+
+/obj/machinery/computer3/emp_act(severity)
+ if(prob(20/severity)) set_broken()
+ ..()
- ex_act(severity)
- switch(severity)
- if(1.0)
+/obj/machinery/computer3/ex_act(severity)
+ switch(severity)
+ if(1.0)
+ qdel(src)
+ return
+ if(2.0)
+ if (prob(25))
qdel(src)
return
- if(2.0)
- if (prob(25))
- qdel(src)
- return
- if (prob(50))
- for(var/x in verbs)
- verbs -= x
- set_broken()
- if(3.0)
- if (prob(25))
- for(var/x in verbs)
- verbs -= x
- set_broken()
- else
- return
+ if (prob(50))
+ for(var/x in verbs)
+ verbs -= x
+ set_broken()
+ if(3.0)
+ if (prob(25))
+ for(var/x in verbs)
+ verbs -= x
+ set_broken()
+ else
+ return
/*
Computers have the capability to use a battery backup.
@@ -244,201 +254,199 @@
Make sure to use use_power() a bunch in peripherals code
*/
- auto_use_power()
- if(!powered(power_channel))
- if(battery && battery.charge > 0)
- if(use_power == 1)
- battery.use(idle_power_usage)
- else
- battery.use(active_power_usage)
- return 1
- return 0
- if(src.use_power == 1)
- use_power(idle_power_usage,power_channel)
- else if(src.use_power >= 2)
- use_power(active_power_usage,power_channel)
- return 1
-
- use_power(var/amount, var/chan = -1)
- if(chan == -1)
- chan = power_channel
-
- var/area/A = get_area(loc)
- if(istype(A) && A.powered(chan))
- A.use_power(amount, chan)
- else if(battery && battery.charge > 0)
- battery.use(amount)
-
- power_change()
- if( !powered(power_channel) && (!battery || battery.charge <= 0) )
- stat |= NOPOWER
- else
- stat &= ~NOPOWER
-
- process()
- auto_use_power()
- power_change()
- update_icon()
- if(stat & (NOPOWER|BROKEN))
- return
-
- if(program)
- program.process()
- return
-
- if(os)
- program = os
- os.process()
- return
-
-
- proc/set_broken()
- icon_state = "computer_b"
- stat |= BROKEN
- if(program)
- program.error = BUSTED_ASS_COMPUTER
- if(os)
- os.error = BUSTED_ASS_COMPUTER
-
- attackby(I as obj, mob/user as mob)
- if(istype(I, /obj/item/weapon/screwdriver) && allow_disassemble)
- disassemble(user)
- return
-
- /*
- +++++++++++
- |IMPORTANT| If you add a peripheral, put it in this list
- +++++++++++ --------------------------------------------
- */
- var/list/peripherals = list(hdd,floppy,radio,net,cardslot,cradle) //camnet, toybox removed
-
- var/list/p_list = list()
- for(var/obj/item/part/computer/C in peripherals)
- if(!isnull(C) && C.allow_attackby(I,user))
- p_list += C
- if(p_list.len)
- var/obj/item/part/computer/P = null
- if(p_list.len == 1)
- P = p_list[1]
+/obj/machinery/computer3/auto_use_power()
+ if(!powered(power_channel))
+ if(battery && battery.charge > 0)
+ if(use_power == 1)
+ battery.use(idle_power_usage)
else
- P = input(user,"Which component?") as null|anything in p_list
+ battery.use(active_power_usage)
+ return 1
+ return 0
+ if(src.use_power == 1)
+ use_power(idle_power_usage,power_channel)
+ else if(src.use_power >= 2)
+ use_power(active_power_usage,power_channel)
+ return 1
- if(P)
- P.attackby(I,user)
- return
- ..()
+/obj/machinery/computer3/use_power(var/amount, var/chan = -1)
+ if(chan == -1)
+ chan = power_channel
- attack_hand(var/mob/user as mob)
- if(stat)
- Reset()
- return
+ var/area/A = get_area(loc)
+ if(istype(A) && A.powered(chan))
+ A.use_power(amount, chan)
+ else if(battery && battery.charge > 0)
+ battery.use(amount)
- // I don't want to deal with computers that you can't walk up to and use
- // there is still cardauth anyway
- //if(!allowed(user))
- // return
-
- if(program)
- if(program.computer != src) // floppy disk may have been removed, etc
- Reset()
- attack_hand(user)
- return
- if(program.error)
- Crash(program.error)
- return
- user.set_machine(src)
- program.attack_hand(user) // will normally translate to program/interact()
- return
-
- if(os)
- program = os
- user.set_machine(src)
- os.attack_hand(user)
- return
-
- user << "\The [src] won't boot!"
-
- attack_ai(var/mob/user as mob) // copypasta because server racks lose attack_hand()
- if(stat)
- Reset()
- return
-
- if(program)
- if(program.computer != src) // floppy disk may have been removed, etc
- Reset()
- attack_ai(user)
- return
- if(program.error)
- Crash(program.error)
- return
- user.set_machine(src)
- program.attack_hand(user) // will normally translate to program/interact()
- return
-
- if(os)
- program = os
- user.set_machine(src)
- os.attack_hand(user)
- return
-
- user << "\The [src] won't boot!"
-
- interact()
- if(stat)
- Reset()
- return
- if(!allowed(usr) || !usr in view(1))
- usr.unset_machine()
- return
-
- if(program)
- program.interact()
- return
-
- if(os)
- program = os
- os.interact()
- return
+/obj/machinery/computer3/power_change()
+ if( !powered(power_channel) && (!battery || battery.charge <= 0) )
+ stat |= NOPOWER
+ else
+ stat &= ~NOPOWER
+/obj/machinery/computer3/process()
+ auto_use_power()
+ power_change()
update_icon()
- if(legacy_icon)
+ if(stat & (NOPOWER|BROKEN))
+ return
+
+ if(program)
+ program.process()
+ return
+
+ if(os)
+ program = os
+ os.process()
+ return
+
+/obj/machinery/computer3/proc/set_broken()
+ icon_state = "computer_b"
+ stat |= BROKEN
+ if(program)
+ program.error = BUSTED_ASS_COMPUTER
+ if(os)
+ os.error = BUSTED_ASS_COMPUTER
+
+/obj/machinery/computer3/attackby(I as obj, mob/user as mob)
+ if(istype(I, /obj/item/weapon/screwdriver) && allow_disassemble)
+ disassemble(user)
+ return
+
+ /*
+ +++++++++++
+ |IMPORTANT| If you add a peripheral, put it in this list
+ +++++++++++ --------------------------------------------
+ */
+
+ var/list/p_list = list()
+ for(var/obj/item/part/computer/C in src)
+ if(!isnull(C) && C.allow_attackby(I,user))
+ p_list += C
+ if(p_list.len)
+ var/obj/item/part/computer/P = null
+ if(p_list.len == 1)
+ P = p_list[1]
+ else
+ P = input(user,"Which component?") as null|anything in p_list
+
+ if(P)
+ P.attackby(I,user)
+ return
+ ..()
+
+/obj/machinery/computer3/attack_hand(var/mob/user as mob)
+ if(stat)
+ Reset()
+ return
+
+ // I don't want to deal with computers that you can't walk up to and use
+ // there is still cardauth anyway
+ //if(!allowed(user))
+ // return
+
+ if(program)
+ if(program.computer != src) // floppy disk may have been removed, etc
+ Reset()
+ attack_hand(user)
+ return
+ if(program.error)
+ Crash(program.error)
+ return
+ user.set_machine(src)
+ program.attack_hand(user) // will normally translate to program/interact()
+ return
+
+ if(os)
+ program = os
+ user.set_machine(src)
+ os.attack_hand(user)
+ return
+
+ to_chat(user, "\The [src] won't boot!")
+
+/obj/machinery/computer3/attack_ai(var/mob/user as mob) // copypasta because server racks lose attack_hand()
+ if(stat)
+ Reset()
+ return
+
+ if(program)
+ if(program.computer != src) // floppy disk may have been removed, etc
+ Reset()
+ attack_ai(user)
+ return
+ if(program.error)
+ Crash(program.error)
+ return
+ user.set_machine(src)
+ program.attack_hand(user) // will normally translate to program/interact()
+ return
+
+ if(os)
+ program = os
+ user.set_machine(src)
+ os.attack_hand(user)
+ return
+
+ to_chat(user, "\The [src] won't boot!")
+
+/obj/machinery/computer3/interact()
+ if(stat)
+ Reset()
+ return
+ if(!allowed(usr) || !usr in view(1))
+ usr.unset_machine()
+ return
+
+ if(program)
+ program.interact()
+ return
+
+ if(os)
+ program = os
+ os.interact()
+ return
+
+/obj/machinery/computer3/update_icon()
+ if(legacy_icon)
+ icon_state = initial(icon_state)
+ // Broken
+ if(stat & BROKEN)
+ icon_state += "b"
+
+ // Powered
+ else if(stat & NOPOWER)
icon_state = initial(icon_state)
- // Broken
- if(stat & BROKEN)
- icon_state += "b"
+ icon_state += "0"
+ return
+ if(stat)
+ overlays.Cut()
+ return
+ if(program)
+ overlays = list(program.overlay)
+ if(show_keyboard)
+ overlays += kb
+ name = "[program.name] [initial(name)]"
+ else if(os)
+ overlays = list(os.overlay)
+ if(show_keyboard)
+ overlays += kb
+ name = initial(name)
+ else
+ var/global/image/generic = image('icons/obj/computer3.dmi',icon_state="osod") // orange screen of death
+ overlays = list(generic)
+ if(show_keyboard)
+ overlays += kb
+ name = initial(name) + " (orange screen of death)"
- // Powered
- else if(stat & NOPOWER)
- icon_state = initial(icon_state)
- icon_state += "0"
- return
- if(stat)
- overlays.Cut()
- return
- if(program)
- overlays = list(program.overlay)
- if(show_keyboard)
- overlays += kb
- name = "[program.name] [initial(name)]"
- else if(os)
- overlays = list(os.overlay)
- if(show_keyboard)
- overlays += kb
- name = initial(name)
- else
- var/global/image/generic = image('icons/obj/computer3.dmi',icon_state="osod") // orange screen of death
- overlays = list(generic)
- if(show_keyboard)
- overlays += kb
- name = initial(name) + " (orange screen of death)"
-
- //Returns percentage of battery charge remaining. Returns -1 if no battery is installed.
- proc/check_battery_status()
- if (battery)
- var/obj/item/weapon/cell/B = battery
- return round(B.charge / (B.maxcharge / 100))
- else
- return -1
+//Returns percentage of battery charge remaining. Returns -1 if no battery is installed.
+/obj/machinery/computer3/proc/check_battery_status()
+ if (battery)
+ var/obj/item/weapon/cell/B = battery
+ return round(B.charge / (B.maxcharge / 100))
+ else
+ return -1
diff --git a/code/game/machinery/computer3/computers/HolodeckControl.dm b/code/game/machinery/computer3/computers/HolodeckControl.dm
index a629354d7be..fcff13c9688 100644
--- a/code/game/machinery/computer3/computers/HolodeckControl.dm
+++ b/code/game/machinery/computer3/computers/HolodeckControl.dm
@@ -22,206 +22,153 @@
var/emagged = 0
- interact()
- if(!interactable())
- return
- var/dat = "Current Loaded Programs"
- dat += "((Empty Court)) "
- dat += "((Boxing Court)) "
- dat += "((Basketball Court)) "
- dat += "((Thunderdome Court)) "
- dat += "((Beach)) "
-// dat += "((Shutdown System)) "
+/datum/file/program/holodeck/interact()
+ if(!interactable())
+ return
+ var/dat = "Current Loaded Programs"
+ dat += "((Empty Court)) "
+ dat += "((Boxing Court)) "
+ dat += "((Basketball Court)) "
+ dat += "((Thunderdome Court)) "
+ dat += "((Beach)) "
+// dat += "((Shutdown System)) "
- dat += "Please ensure that only holographic weapons are used in the holodeck if a combat simulation has been loaded. "
+ dat += "Please ensure that only holographic weapons are used in the holodeck if a combat simulation has been loaded. "
- if(emagged)
- dat += "(Begin Atmospheric Burn Simulation) "
- dat += "Ensure the holodeck is empty before testing. "
- dat += " "
- dat += "(Begin Wildlife Simulation) "
- dat += "Ensure the holodeck is empty before testing. "
- dat += " "
- if(issilicon(usr))
- dat += "(Re-Enable Safety Protocols?) "
- dat += "Safety Protocols are DISABLED "
- else
- if(issilicon(usr))
- dat += "(Override Safety Protocols?) "
- dat += " "
- dat += "Safety Protocols are ENABLED "
+ if(emagged)
+ dat += "(Begin Atmospheric Burn Simulation) "
+ dat += "Ensure the holodeck is empty before testing. "
+ dat += " "
+ dat += "(Begin Wildlife Simulation) "
+ dat += "Ensure the holodeck is empty before testing. "
+ dat += " "
+ if(issilicon(usr))
+ dat += "(Re-Enable Safety Protocols?) "
+ dat += "Safety Protocols are DISABLED "
+ else
+ if(issilicon(usr))
+ dat += "(Override Safety Protocols?) "
+ dat += " "
+ dat += "Safety Protocols are ENABLED "
- popup.set_content(dat)
- popup.open()
+ popup.set_content(dat)
+ popup.open()
+ return
+
+/datum/file/program/holodeck/Topic(var/href, var/list/href_list)
+ if(!interactable() || ..(href,href_list))
return
+ if("emptycourt" in href_list)
+ target = locate(/area/holodeck/source_emptycourt)
+ if(target)
+ loadProgram(target)
- Topic(var/href, var/list/href_list)
- if(!interactable() || ..(href,href_list))
+ else if("boxingcourt" in href_list)
+ target = locate(/area/holodeck/source_boxingcourt)
+ if(target)
+ loadProgram(target)
+
+ else if("basketball" in href_list)
+ target = locate(/area/holodeck/source_basketball)
+ if(target)
+ loadProgram(target)
+
+ else if("thunderdomecourt" in href_list)
+ target = locate(/area/holodeck/source_thunderdomecourt)
+ if(target)
+ loadProgram(target)
+
+ else if("beach" in href_list)
+ target = locate(/area/holodeck/source_beach)
+ if(target)
+ loadProgram(target)
+
+ else if("turnoff" in href_list)
+ target = locate(/area/holodeck/source_plating)
+ if(target)
+ loadProgram(target)
+
+ else if("burntest" in href_list)
+ if(!emagged)
return
+ target = locate(/area/holodeck/source_burntest)
+ if(target)
+ loadProgram(target)
- if("emptycourt" in href_list)
- target = locate(/area/holodeck/source_emptycourt)
- if(target)
- loadProgram(target)
+ else if("wildlifecarp" in href_list)
+ if(!emagged)
+ return
+ target = locate(/area/holodeck/source_wildlife)
+ if(target)
+ loadProgram(target)
- else if("boxingcourt" in href_list)
- target = locate(/area/holodeck/source_boxingcourt)
- if(target)
- loadProgram(target)
+ else if("AIoverride" in href_list)
+ if(!issilicon(usr))
+ return
+ emagged = !emagged
+ if(emagged)
+ message_admins("[key_name_admin(usr)] overrode the holodeck's safeties")
+ log_game("[key_name(usr)] overrided the holodeck's safeties")
+ else
+ message_admins("[key_name_admin(usr)] restored the holodeck's safeties")
+ log_game("[key_name(usr)] restored the holodeck's safeties")
- else if("basketball" in href_list)
- target = locate(/area/holodeck/source_basketball)
- if(target)
- loadProgram(target)
+ interact()
+ return
- else if("thunderdomecourt" in href_list)
- target = locate(/area/holodeck/source_thunderdomecourt)
- if(target)
- loadProgram(target)
+/datum/file/program/holodeck/Reset()
+ emergencyShutdown()
- else if("beach" in href_list)
- target = locate(/area/holodeck/source_beach)
- if(target)
- loadProgram(target)
-
- else if("turnoff" in href_list)
+/datum/file/program/holodeck/process()
+ if(active)
+ if(!checkInteg(linkedholodeck))
+ damaged = 1
target = locate(/area/holodeck/source_plating)
if(target)
loadProgram(target)
-
- else if("burntest" in href_list)
- if(!emagged) return
- target = locate(/area/holodeck/source_burntest)
- if(target)
- loadProgram(target)
-
- else if("wildlifecarp" in href_list)
- if(!emagged) return
- target = locate(/area/holodeck/source_wildlife)
- if(target)
- loadProgram(target)
-
- else if("AIoverride" in href_list)
- if(!issilicon(usr)) return
- emagged = !emagged
- if(emagged)
- message_admins("[key_name_admin(usr)] overrode the holodeck's safeties")
- log_game("[key_name(usr)] overrided the holodeck's safeties")
- else
- message_admins("[key_name_admin(usr)] restored the holodeck's safeties")
- log_game("[key_name(usr)] restored the holodeck's safeties")
-
- interact()
- return
-
- Reset()
- emergencyShutdown()
-
- process()
- if(active)
- if(!checkInteg(linkedholodeck))
- damaged = 1
- target = locate(/area/holodeck/source_plating)
- if(target)
- loadProgram(target)
- active = 0
- for(var/mob/M in range(10,src))
- M.show_message("The holodeck overloads!")
-
-
- for(var/turf/T in linkedholodeck)
- if(prob(30))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(2, 1, T)
- s.start()
- T.ex_act(3)
- T.hotspot_expose(1000,500,1)
-
-
- for(var/item in holographic_items)
- if(!(get_turf(item) in linkedholodeck))
- derez(item, 0)
-
-
-
- proc/derez(var/obj/obj , var/silent = 1)
- holographic_items.Remove(obj)
-
- if(obj == null)
- return
-
- if(isobj(obj))
- var/mob/M = obj.loc
- if(ismob(M))
- M.remove_from_mob(obj)
-
- if(!silent)
- var/obj/oldobj = obj
- obj.visible_message("The [oldobj.name] fades away!")
- qdel(obj)
-
- proc/checkInteg(var/area/A)
- for(var/turf/T in A)
- if(istype(T, /turf/space))
- return 0
-
- return 1
-
- proc/togglePower(var/toggleOn = 0)
-
- if(toggleOn)
- var/area/targetsource = locate(/area/holodeck/source_emptycourt)
- holographic_items = targetsource.copy_contents_to(linkedholodeck)
-
- spawn(30)
- for(var/obj/effect/landmark/L in linkedholodeck)
- if(L.name=="Atmospheric Test Start")
- spawn(20)
- var/turf/T = get_turf(L)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(2, 1, T)
- s.start()
- if(T)
- T.temperature = 5000
- T.hotspot_expose(50000,50000,1)
-
- active = 1
- else
- for(var/item in holographic_items)
- derez(item)
- var/area/targetsource = locate(/area/holodeck/source_plating)
- targetsource.copy_contents_to(linkedholodeck , 1)
active = 0
+ for(var/mob/M in range(10,src))
+ M.show_message("The holodeck overloads!")
-
- proc/loadProgram(var/area/A)
-
- if(world.time < (last_change + 25))
- if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve
- return
- for(var/mob/M in range(3,src))
- M.show_message("ERROR. Recalibrating projetion apparatus.")
- last_change = world.time
- return
-
- last_change = world.time
- active = 1
+ for(var/turf/T in linkedholodeck)
+ if(prob(30))
+ var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
+ s.set_up(2, 1, T)
+ s.start()
+ T.ex_act(3)
+ T.hotspot_expose(1000,500,1)
for(var/item in holographic_items)
- derez(item)
+ if(!(get_turf(item) in linkedholodeck))
+ derez(item, 0)
- for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck)
- qdel(B)
+/datum/file/program/holodeck/proc/derez(var/obj/obj , var/silent = 1)
+ holographic_items.Remove(obj)
- for(var/mob/living/simple_animal/hostile/carp/C in linkedholodeck)
- qdel(C)
+ if(obj == null)
+ return
- holographic_items = A.copy_contents_to(linkedholodeck , 1)
+ if(isobj(obj))
+ var/mob/M = obj.loc
+ if(ismob(M))
+ M.remove_from_mob(obj)
- if(emagged)
- for(var/obj/item/weapon/holo/esword/H in linkedholodeck)
- H.damtype = BRUTE
+ if(!silent)
+ var/obj/oldobj = obj
+ obj.visible_message("The [oldobj.name] fades away!")
+ qdel(obj)
+
+/datum/file/program/holodeck/proc/checkInteg(var/area/A)
+ for(var/turf/T in A)
+ if(istype(T, /turf/space))
+ return 0
+ return 1
+
+/datum/file/program/holodeck/proc/togglePower(var/toggleOn = 0)
+ if(toggleOn)
+ var/area/targetsource = locate(/area/holodeck/source_emptycourt)
+ holographic_items = targetsource.copy_contents_to(linkedholodeck)
spawn(30)
for(var/obj/effect/landmark/L in linkedholodeck)
@@ -234,20 +181,65 @@
if(T)
T.temperature = 5000
T.hotspot_expose(50000,50000,1)
- if(L.name=="Holocarp Spawn")
- new /mob/living/simple_animal/hostile/carp(L.loc)
-
-
- proc/emergencyShutdown()
- //Get rid of any items
+ active = 1
+ else
for(var/item in holographic_items)
derez(item)
- //Turn it back to the regular non-holographic room
- target = locate(/area/holodeck/source_plating)
- if(target)
- loadProgram(target)
-
var/area/targetsource = locate(/area/holodeck/source_plating)
targetsource.copy_contents_to(linkedholodeck , 1)
active = 0
+/datum/file/program/holodeck/proc/loadProgram(var/area/A)
+ if(world.time < (last_change + 25))
+ if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve
+ return
+ for(var/mob/M in range(3,src))
+ M.show_message("ERROR. Recalibrating projetion apparatus.")
+ last_change = world.time
+ return
+
+ last_change = world.time
+ active = 1
+
+ for(var/item in holographic_items)
+ derez(item)
+
+ for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck)
+ qdel(B)
+
+ for(var/mob/living/simple_animal/hostile/carp/C in linkedholodeck)
+ qdel(C)
+
+ holographic_items = A.copy_contents_to(linkedholodeck , 1)
+
+ if(emagged)
+ for(var/obj/item/weapon/holo/esword/H in linkedholodeck)
+ H.damtype = BRUTE
+
+ spawn(30)
+ for(var/obj/effect/landmark/L in linkedholodeck)
+ if(L.name=="Atmospheric Test Start")
+ spawn(20)
+ var/turf/T = get_turf(L)
+ var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
+ s.set_up(2, 1, T)
+ s.start()
+ if(T)
+ T.temperature = 5000
+ T.hotspot_expose(50000,50000,1)
+ if(L.name=="Holocarp Spawn")
+ new /mob/living/simple_animal/hostile/carp(L.loc)
+
+
+/datum/file/program/holodeck/proc/emergencyShutdown()
+ //Get rid of any items
+ for(var/item in holographic_items)
+ derez(item)
+ //Turn it back to the regular non-holographic room
+ target = locate(/area/holodeck/source_plating)
+ if(target)
+ loadProgram(target)
+
+ var/area/targetsource = locate(/area/holodeck/source_plating)
+ targetsource.copy_contents_to(linkedholodeck , 1)
+ active = 0
diff --git a/code/game/machinery/computer3/computers/arcade.dm b/code/game/machinery/computer3/computers/arcade.dm
index 3e778cf132f..6b235659cf2 100644
--- a/code/game/machinery/computer3/computers/arcade.dm
+++ b/code/game/machinery/computer3/computers/arcade.dm
@@ -24,17 +24,20 @@
/obj/item/toy/prize/odysseus = 1,
/obj/item/toy/prize/phazon = 1
)
- proc/dispense()
- if(computer && !computer.stat)
- var/prizeselect = pickweight(prizes)
- new prizeselect(computer.loc)
- if(istype(prizeselect, /obj/item/weapon/gun/projectile/revolver/capgun)) //Ammo comes with the gun
- new /obj/item/projectile/bullet/pistol/cap(src.loc)
- else if(istype(prizeselect, /obj/item/clothing/suit/syndicatefake)) //Helmet is part of the suit
- new /obj/item/clothing/head/syndicatefake(computer.loc)
- feedback_inc("arcade_win_normal")
- computer.use_power(500)
+/obj/item/part/computer/toybox/allow_attackby(var/obj/item/I, var/mob/user)
+ return 0
+
+/obj/item/part/computer/toybox/proc/dispense()
+ if(computer && !computer.stat)
+ var/prizeselect = pickweight(prizes)
+ new prizeselect(computer.loc)
+ if(istype(prizeselect, /obj/item/weapon/gun/projectile/revolver/capgun)) //Ammo comes with the gun
+ new /obj/item/projectile/bullet/pistol/cap(src.loc)
+ else if(istype(prizeselect, /obj/item/clothing/suit/syndicatefake)) //Helmet is part of the suit
+ new /obj/item/clothing/head/syndicatefake(computer.loc)
+ feedback_inc("arcade_win_normal")
+ computer.use_power(500)
/datum/file/program/arcade
desc = "The best arcade game ever produced by the Company's short-lived entertainment divison."
@@ -66,7 +69,6 @@
enemy_name = replacetext(name_part1, "the ", "") + name_part2
name = (name_action + name_part1 + name_part2)
-
/datum/file/program/arcade/interact()
if(!interactable())
return
diff --git a/code/game/machinery/computer3/computers/atmos_alert.dm b/code/game/machinery/computer3/computers/atmos_alert.dm
index f3f17f892da..aaa677974c5 100644
--- a/code/game/machinery/computer3/computers/atmos_alert.dm
+++ b/code/game/machinery/computer3/computers/atmos_alert.dm
@@ -9,91 +9,92 @@
active_state = "alert:2"
refresh = 1
- execute(var/datum/file/program/source)
- ..(source)
+/datum/file/program/atmos_alert/execute(var/datum/file/program/source)
+ ..(source)
- if(!computer.radio)
- computer.Crash(MISSING_PERIPHERAL)
+ if(!computer.radio)
+ computer.Crash(MISSING_PERIPHERAL)
- computer.radio.set_frequency(1437,RADIO_ATMOSIA)
+ computer.radio.set_frequency(1437,RADIO_ATMOSIA)
- // This will be called as long as the program is running on the parent computer
- // and the computer has the radio peripheral
- receive_signal(datum/signal/signal)
- if(!signal || signal.encryption) return
-
- var/zone = signal.data["zone"]
- var/severity = signal.data["alert"]
- if(!zone || !severity) return
-
- minor_air_alarms -= zone
- priority_air_alarms -= zone
- if(severity=="severe")
- priority_air_alarms += zone
- else if (severity=="minor")
- minor_air_alarms += zone
- update_icon()
+// This will be called as long as the program is running on the parent computer
+// and the computer has the radio peripheral
+/datum/file/program/atmos_alert/receive_signal(datum/signal/signal)
+ if(!signal || signal.encryption)
return
+ var/zone = signal.data["zone"]
+ var/severity = signal.data["alert"]
+ if(!zone || !severity)
+ return
- interact()
- if(!interactable())
- return
- if(!computer.radio)
- computer.Crash(MISSING_PERIPHERAL)
-
- popup.set_content(return_text())
- popup.open()
-
-
+ minor_air_alarms -= zone
+ priority_air_alarms -= zone
+ if(severity=="severe")
+ priority_air_alarms += zone
+ else if (severity=="minor")
+ minor_air_alarms += zone
update_icon()
- ..()
- if(priority_air_alarms.len > 0)
- overlay.icon_state = "alert:2"
- else if(minor_air_alarms.len > 0)
- overlay.icon_state = "alert:1"
- else
- overlay.icon_state = "alert:0"
-
- if(computer)
- computer.update_icon()
+ return
- proc/return_text()
- var/priority_text = "Priority Alerts:"
- var/minor_text = "Minor Alerts:"
+/datum/file/program/atmos_alert/interact()
+ if(!interactable())
+ return
+ if(!computer.radio)
+ computer.Crash(MISSING_PERIPHERAL)
- if(priority_air_alarms.len)
- for(var/zone in priority_air_alarms)
- priority_text += "[format_text(zone)] [topic_link(src,"priority_clear=[ckey(zone)]","X")] "
- else
- priority_text += "No priority alerts detected. "
+ popup.set_content(return_text())
+ popup.open()
- if(minor_air_alarms.len)
- for(var/zone in minor_air_alarms)
- minor_text += "[format_text(zone)] [topic_link(src,"minor_clear=[ckey(zone)]","X")] "
- else
- minor_text += "No minor alerts detected. "
+/datum/file/program/atmos_alert/update_icon()
+ ..()
+ if(priority_air_alarms.len > 0)
+ overlay.icon_state = "alert:2"
+ else if(minor_air_alarms.len > 0)
+ overlay.icon_state = "alert:1"
+ else
+ overlay.icon_state = "alert:0"
- return "[priority_text]
[minor_text] [topic_link(src,"close","Close")]"
+ if(computer)
+ computer.update_icon()
- Topic(var/href, var/list/href_list)
- if(!interactable() || ..(href,href_list))
- return
+/datum/file/program/atmos_alert/proc/return_text()
+ var/priority_text = "Priority Alerts:"
+ var/minor_text = "Minor Alerts:"
- if("priority_clear" in href_list)
- var/removing_zone = href_list["priority_clear"]
- for(var/zone in priority_air_alarms)
- if(ckey(zone) == removing_zone)
- usr << "Priority Alert for area [zone] cleared."
- priority_air_alarms -= zone
+ if(priority_air_alarms.len)
+ for(var/zone in priority_air_alarms)
+ priority_text += "[format_text(zone)] [topic_link(src,"priority_clear=[ckey(zone)]","X")] "
+ else
+ priority_text += "No priority alerts detected. "
- if("minor_clear" in href_list)
- var/removing_zone = href_list["minor_clear"]
- for(var/zone in minor_air_alarms)
- if(ckey(zone) == removing_zone)
- usr << "Minor Alert for area [zone] cleared."
- minor_air_alarms -= zone
+ if(minor_air_alarms.len)
+ for(var/zone in minor_air_alarms)
+ minor_text += "[format_text(zone)] [topic_link(src,"minor_clear=[ckey(zone)]","X")] "
+ else
+ minor_text += "No minor alerts detected. "
- computer.updateUsrDialog()
+ return "[priority_text]
[minor_text] [topic_link(src,"close","Close")]"
+
+
+/datum/file/program/atmos_alert/Topic(var/href, var/list/href_list)
+ if(!interactable() || ..(href,href_list))
+ return
+
+ if("priority_clear" in href_list)
+ var/removing_zone = href_list["priority_clear"]
+ for(var/zone in priority_air_alarms)
+ if(ckey(zone) == removing_zone)
+ to_chat(usr, "Priority Alert for area [zone] cleared.")
+ priority_air_alarms -= zone
+
+ if("minor_clear" in href_list)
+ var/removing_zone = href_list["minor_clear"]
+ for(var/zone in minor_air_alarms)
+ if(ckey(zone) == removing_zone)
+ to_chat(usr, "Minor Alert for area [zone] cleared.")
+ minor_air_alarms -= zone
+
+ computer.updateUsrDialog()
diff --git a/code/game/machinery/computer3/computers/camera.dm b/code/game/machinery/computer3/computers/camera.dm
index abe96d57c0e..0017a835312 100644
--- a/code/game/machinery/computer3/computers/camera.dm
+++ b/code/game/machinery/computer3/computers/camera.dm
@@ -23,10 +23,10 @@
allow_disassemble = 0
// No operating system
- New()
- ..(built=0)
- os = program
- circuitb.OS = os
+/obj/machinery/computer3/security/wooden_tv/New()
+ ..(built=0)
+ os = program
+ circuitb.OS = os
/obj/machinery/computer3/security/mining
@@ -59,22 +59,22 @@
var/networks = list("ALL") // A little workaround as it is not possible to place station_networks here
var/screen = "cameras"
- execute(var/datum/file/source)
- if(istype(source,/datum/file/program/security))
- var/datum/file/program/security/prog = source
- prog.key = src
- prog.camera_list = null
- return
- if(istype(source,/datum/file/program/ntos))
- for(var/obj/item/part/computer/storage/S in list(computer.hdd,computer.floppy))
- for(var/datum/file/F in S.files)
- if(istype(F,/datum/file/program/security))
- var/datum/file/program/security/Sec = F
- Sec.key = src
- Sec.camera_list = null
- Sec.execute(source)
- return
- computer.Crash(MISSING_PROGRAM)
+/datum/file/camnet_key/execute(var/datum/file/source)
+ if(istype(source,/datum/file/program/security))
+ var/datum/file/program/security/prog = source
+ prog.key = src
+ prog.camera_list = null
+ return
+ if(istype(source,/datum/file/program/ntos))
+ for(var/obj/item/part/computer/storage/S in list(computer.hdd,computer.floppy))
+ for(var/datum/file/F in S.files)
+ if(istype(F,/datum/file/program/security))
+ var/datum/file/program/security/Sec = F
+ Sec.key = src
+ Sec.camera_list = null
+ Sec.execute(source)
+ return
+ computer.Crash(MISSING_PROGRAM)
/datum/file/camnet_key/New()
for(var/N in networks)
@@ -150,28 +150,29 @@
var/mapping = 0//For the overview file, interesting bit of code.
//proc/camera_list(var/datum/file/camnet_key/key)
- get_machines(var/datum/file/camnet_key/key)
- if (!computer || computer.z > 6)
- return null
+/obj/item/part/computer/networking/cameras/get_machines(var/datum/file/camnet_key/key)
+ if (!computer || computer.z > 6)
+ return null
- cameranet.process_sort()
+ cameranet.process_sort()
- var/list/L = list()
- for(var/obj/machinery/camera/C in cameranet.cameras)
- var/list/temp = C.network & key.networks
- if(temp.len)
- L.Add(C)
+ var/list/L = list()
+ for(var/obj/machinery/camera/C in cameranet.cameras)
+ var/list/temp = C.network & key.networks
+ if(temp.len)
+ L.Add(C)
- return L
- verify_machine(var/obj/machinery/camera/C,var/datum/file/camnet_key/key = null)
- if(!istype(C) || !C.can_use())
+ return L
+
+/obj/item/part/computer/networking/cameras/verify_machine(var/obj/machinery/camera/C,var/datum/file/camnet_key/key = null)
+ if(!istype(C) || !C.can_use())
+ return 0
+
+ if(key)
+ var/list/temp = C.network & key.networks
+ if(!temp.len)
return 0
-
- if(key)
- var/list/temp = C.network & key.networks
- if(!temp.len)
- return 0
- return 1
+ return 1
/*
Camera monitoring program
@@ -198,96 +199,96 @@
var/obj/machinery/camera/current = null
- execute(var/datum/file/program/caller)
- ..(caller)
- if(computer && !key)
- var/list/fkeys = computer.list_files(/datum/file/camnet_key)
- if(fkeys && fkeys.len)
- key = fkeys[1]
- update_icon()
- computer.update_icon()
- for(var/mob/living/L in viewers(1))
- if(!istype(L,/mob/living/silicon/ai) && L.machine == src)
- L.reset_view(null)
-
-
- Reset()
- ..()
- reset_current()
+/datum/file/program/security/execute(var/datum/file/program/caller)
+ ..(caller)
+ if(computer && !key)
+ var/list/fkeys = computer.list_files(/datum/file/camnet_key)
+ if(fkeys && fkeys.len)
+ key = fkeys[1]
+ update_icon()
+ computer.update_icon()
for(var/mob/living/L in viewers(1))
if(!istype(L,/mob/living/silicon/ai) && L.machine == src)
L.reset_view(null)
- interact()
- if(!interactable())
- return
- if(!computer.camnet)
- computer.Crash(MISSING_PERIPHERAL)
- return
+/datum/file/program/security/Reset()
+ ..()
+ reset_current()
+ for(var/mob/living/L in viewers(1))
+ if(!istype(L,/mob/living/silicon/ai) && L.machine == src)
+ L.reset_view(null)
+/datum/file/program/security/interact()
+ if(!interactable())
+ return
+
+ if(!computer.camnet)
+ computer.Crash(MISSING_PERIPHERAL)
+ return
+
+ if(!key)
+ var/list/fkeys = computer.list_files(/datum/file/camnet_key)
+ if(fkeys && fkeys.len)
+ key = fkeys[1]
+ update_icon()
+ computer.update_icon()
if(!key)
- var/list/fkeys = computer.list_files(/datum/file/camnet_key)
- if(fkeys && fkeys.len)
- key = fkeys[1]
- update_icon()
- computer.update_icon()
- if(!key)
- return
-
- if(computer.camnet.verify_machine(current))
- usr.reset_view(current)
-
- if(world.time - last_camera_refresh > 50 || !camera_list)
- last_camera_refresh = world.time
-
- var/list/temp_list = computer.camnet.get_machines(key)
-
- camera_list = "Network Key: [key.title] [topic_link(src,"keyselect","\[ Select key \]")] "
- for(var/obj/machinery/camera/C in temp_list)
- if(C.can_use())
- camera_list += "[C.c_tag] - [topic_link(src,"show=\ref[C]","Show")] "
- else
- camera_list += "[C.c_tag] - DEACTIVATED "
- //camera_list += " " + topic_link(src,"close","Close")
-
- popup.set_content(camera_list)
- popup.open()
-
-
- update_icon()
- if(key)
- overlay.icon_state = key.screen
- name = key.title + " Camera Monitor"
- else
- overlay.icon_state = "camera-static"
- name = initial(name)
-
-
-
- Topic(var/href,var/list/href_list)
- if(!interactable() || !computer.camnet || ..(href,href_list))
return
- if("show" in href_list)
- var/obj/machinery/camera/C = locate(href_list["show"])
- if(istype(C) && C.can_use())
- set_current(C)
- usr.reset_view(C)
- interact()
- return
+ if(computer.camnet.verify_machine(current))
+ usr.reset_view(current)
- if("keyselect" in href_list)
- reset_current()
- usr.reset_view(null)
- key = input(usr,"Select a camera network key:", "Key Select", null) as null|anything in computer.list_files(/datum/file/camnet_key)
- select_key(key)
- if(key)
- interact()
+ if(world.time - last_camera_refresh > 50 || !camera_list)
+ last_camera_refresh = world.time
+
+ var/list/temp_list = computer.camnet.get_machines(key)
+
+ camera_list = "Network Key: [key.title] [topic_link(src,"keyselect","\[ Select key \]")] "
+ for(var/obj/machinery/camera/C in temp_list)
+ if(C.can_use())
+ camera_list += "[C.c_tag] - [topic_link(src,"show=\ref[C]","Show")] "
else
- usr << "The screen turns to static."
+ camera_list += "[C.c_tag] - DEACTIVATED "
+ //camera_list += " " + topic_link(src,"close","Close")
+
+ popup.set_content(camera_list)
+ popup.open()
+
+
+/datum/file/program/security/update_icon()
+ if(key)
+ overlay.icon_state = key.screen
+ name = key.title + " Camera Monitor"
+ else
+ overlay.icon_state = "camera-static"
+ name = initial(name)
+
+
+
+/datum/file/program/security/Topic(var/href,var/list/href_list)
+ if(!interactable() || !computer.camnet || ..(href,href_list))
+ return
+
+ if("show" in href_list)
+ var/obj/machinery/camera/C = locate(href_list["show"])
+ if(istype(C) && C.can_use())
+ set_current(C)
+ usr.reset_view(C)
+ interact()
return
+ if("keyselect" in href_list)
+ reset_current()
+ usr.reset_view(null)
+ key = input(usr,"Select a camera network key:", "Key Select", null) as null|anything in computer.list_files(/datum/file/camnet_key)
+ select_key(key)
+ if(key)
+ interact()
+ else
+ to_chat(usr, "The screen turns to static.")
+ return
+
/datum/file/program/security/proc/select_key(var/selected_key)
key = selected_key
camera_list = null
@@ -332,20 +333,20 @@
var/special_key = new/datum/file/camnet_key/syndicate
var/camera_conn = null
- interact()
- if(!interactable())
- return
+/datum/file/program/security/syndicate/interact()
+ if(!interactable())
+ return
- if(!computer.net)
- computer.Crash(MISSING_PERIPHERAL)
- return
+ if(!computer.net)
+ computer.Crash(MISSING_PERIPHERAL)
+ return
- camera_conn = computer.net.connect_to(/obj/machinery/camera,camera_conn)
+ camera_conn = computer.net.connect_to(/obj/machinery/camera,camera_conn)
- if(!camera_conn)
- computer.Crash(NETWORK_FAILURE)
- return
+ if(!camera_conn)
+ computer.Crash(NETWORK_FAILURE)
+ return
- // On interact, override camera key selection
- select_key(special_key)
- ..()
+ // On interact, override camera key selection
+ select_key(special_key)
+ ..()
diff --git a/code/game/machinery/computer3/computers/card.dm b/code/game/machinery/computer3/computers/card.dm
index 10378ca1752..5647ff0cebd 100644
--- a/code/game/machinery/computer3/computers/card.dm
+++ b/code/game/machinery/computer3/computers/card.dm
@@ -23,329 +23,325 @@
var/auth = 0
var/printing = 0
- proc/list_jobs()
- return get_all_jobs() + "Custom"
+/datum/file/program/card_comp/proc/list_jobs()
+ return get_all_jobs() + "Custom"
- // creates the block with the script in it
- // cache the result since it's almost constant but not quite
- // the list of jobs won't change after all...
- proc/scriptblock()
- var/global/dat = null
- var/counter = 0
- var jobs_all = ""
- jobs_all += " | Command | "
+// creates the block with the script in it
+// cache the result since it's almost constant but not quite
+// the list of jobs won't change after all...
+/datum/file/program/card_comp/proc/scriptblock()
+ var/global/dat = null
+ var/counter = 0
+ var jobs_all = ""
+ jobs_all += " | Command | "
- jobs_all += " | Special | "//Colony Director in special because he is head of heads ~Intercross21
- jobs_all += "Colony Director | "
- jobs_all += "Custom | "
+ jobs_all += " | Special | "//Colony Director in special because he is head of heads ~Intercross21
+ jobs_all += "Colony Director | "
+ jobs_all += "Custom | "
- counter = 0
- jobs_all += " | Security | "//Red
- for(var/job in security_positions)
- counter++
- if(counter >= 6)
- jobs_all += " | | "
- counter = 0
- jobs_all += "[replacetext(job, " ", " ")] | "
+ counter = 0
+ jobs_all += " | Security | "//Red
+ for(var/job in security_positions)
+ counter++
+ if(counter >= 6)
+ jobs_all += " | | "
+ counter = 0
+ jobs_all += "[replacetext(job, " ", " ")] | "
- counter = 0
- jobs_all += " | Engineering | "//Orange
- for(var/job in engineering_positions)
- counter++
- if(counter >= 6)
- jobs_all += " | | "
- counter = 0
- jobs_all += "[replacetext(job, " ", " ")] | "
+ counter = 0
+ jobs_all += " | Engineering | "//Orange
+ for(var/job in engineering_positions)
+ counter++
+ if(counter >= 6)
+ jobs_all += " | | "
+ counter = 0
+ jobs_all += "[replacetext(job, " ", " ")] | "
- counter = 0
- jobs_all += " | Medical | "//Green
- for(var/job in medical_positions)
- counter++
- if(counter >= 6)
- jobs_all += " | | "
- counter = 0
- jobs_all += "[replacetext(job, " ", " ")] | "
+ counter = 0
+ jobs_all += " | Medical | "//Green
+ for(var/job in medical_positions)
+ counter++
+ if(counter >= 6)
+ jobs_all += " | | "
+ counter = 0
+ jobs_all += "[replacetext(job, " ", " ")] | "
- counter = 0
- jobs_all += " | Science | "//Purple
- for(var/job in science_positions)
- counter++
- if(counter >= 6)
- jobs_all += " | | "
- counter = 0
- jobs_all += "[replacetext(job, " ", " ")] | "
+ counter = 0
+ jobs_all += " | Science | "//Purple
+ for(var/job in science_positions)
+ counter++
+ if(counter >= 6)
+ jobs_all += " | | "
+ counter = 0
+ jobs_all += "[replacetext(job, " ", " ")] | "
- counter = 0
- jobs_all += " | Civilian | "//Grey
- for(var/job in civilian_positions)
- counter++
- if(counter >= 6)
- jobs_all += " | | "
- counter = 0
- jobs_all += "[replacetext(job, " ", " ")] | "
+ counter = 0
+ jobs_all += " | Civilian | "//Grey
+ for(var/job in civilian_positions)
+ counter++
+ if(counter >= 6)
+ jobs_all += " | | "
+ counter = 0
+ jobs_all += "[replacetext(job, " ", " ")] | "
- dat = {""}
- return dat
+ dat = {""}
+ return dat
- // creates the list of access rights on the card
- proc/accessblock()
- var/accesses = "Access "
- accesses += ""
- accesses += ""
- for(var/i = 1; i <= 7; i++)
- accesses += "| [get_region_accesses_name(i)]: | "
- accesses += " "
- for(var/i = 1; i <= 7; i++)
- accesses += ""
- for(var/A in get_region_accesses(i))
- if(A in writer.access)
- accesses += topic_link(src,"access=[A]","[replacetext(get_access_desc(A), " ", " ")]") + " "
- else
- accesses += topic_link(src,"access=[A]",replacetext(get_access_desc(A), " ", " ")) + " "
- accesses += " "
- accesses += " | "
- accesses += " "
- return accesses
+// creates the list of access rights on the card
+/datum/file/program/card_comp/proc/accessblock()
+ var/accesses = "Access "
+ accesses += ""
+ accesses += ""
+ for(var/i = 1; i <= 7; i++)
+ accesses += "| [get_region_accesses_name(i)]: | "
+ accesses += " "
+ for(var/i = 1; i <= 7; i++)
+ accesses += ""
+ for(var/A in get_region_accesses(i))
+ if(A in writer.access)
+ accesses += topic_link(src,"access=[A]","[replacetext(get_access_desc(A), " ", " ")]") + " "
+ else
+ accesses += topic_link(src,"access=[A]",replacetext(get_access_desc(A), " ", " ")) + " "
+ accesses += " "
+ accesses += " | "
+ accesses += " "
+ return accesses
- proc/card_modify_menu()
- //assume peripherals and cards, do checks for them in interact
+/datum/file/program/card_comp/proc/card_modify_menu()
+ //assume peripherals and cards, do checks for them in interact
- // Header
- var/dat = " "
- dat += topic_link(src,"remove=writer","Remove [writer.name]") + " || "
- dat += topic_link(src,"remove=reader","Remove [reader.name]") + " "
- dat += topic_link(src,"mode=1","Access Crew Manifest") + " || "
- dat += topic_link(src,"logout","Log Out") + " "
- dat += " " + scriptblock()
+ // Header
+ var/dat = " "
+ dat += topic_link(src,"remove=writer","Remove [writer.name]") + " || "
+ dat += topic_link(src,"remove=reader","Remove [reader.name]") + " "
+ dat += topic_link(src,"mode=1","Access Crew Manifest") + " || "
+ dat += topic_link(src,"logout","Log Out") + " "
+ dat += " " + scriptblock()
- // form for renaming the ID
- dat += ""
+ // form for renaming the ID
+ dat += ""
- // form for changing assignment, taken care of by scriptblock() mostly
- var/assign_temp = writer.assignment
- if(!assign_temp || assign_temp == "") assign_temp = "Unassigned"
- dat += "Assignment: [assign_temp] change"
+ // form for changing assignment, taken care of by scriptblock() mostly
+ var/assign_temp = writer.assignment
+ if(!assign_temp || assign_temp == "") assign_temp = "Unassigned"
+ dat += "Assignment: [assign_temp] change"
- // list of access rights
- dat += accessblock()
+ // list of access rights
+ dat += accessblock()
+ return dat
- return dat
+/datum/file/program/card_comp/proc/login_menu()
+ //assume peripherals and cards, do checks for them in interact
+ var/dat = " Please insert the cards into the slots "
- proc/login_menu()
- //assume peripherals and cards, do checks for them in interact
- var/dat = " Please insert the cards into the slots "
+ if(istype(writer))
+ dat += "Target: [topic_link(src,"remove=writer",writer.name)] "
+ else
+ dat += "Target: [topic_link(src,"insert=writer","--------")] "
- if(istype(writer))
- dat += "Target: [topic_link(src,"remove=writer",writer.name)] "
+ if(istype(reader))
+ dat += "Confirm Identity: [topic_link(src,"remove=reader",reader.name)] "
+ else
+ dat += "Confirm Identity: [topic_link(src,"insert=reader","--------")] "
+ dat += "[topic_link(src,"auth","{Log in}")]
"
+ dat += topic_link(src,"mode=1","Access Crew Manifest")
+ return dat
+
+/datum/file/program/card_comp/proc/show_manifest()
+ // assume linked_db since called by interact()
+ var/crew = ""
+ var/list/L = list()
+ for (var/datum/data/record/t in data_core.general)
+ var/R = t.fields["name"] + " - " + t.fields["rank"]
+ L += R
+ for(var/R in sortList(L))
+ crew += "[R] "
+ return "Crew Manifest: Please use security record computer to modify entries.
[crew][topic_link(src,"print","Print")]
[topic_link(src,"mode=0","Access ID modification console.")] "
+
+// These are here partly in order to be overwritten by the centcom card computer code
+/datum/file/program/card_comp/proc/authenticate()
+ if(access_change_ids in reader.access)
+ return 1
+ if(istype(usr,/mob/living/silicon/ai))
+ return 1
+ return 0
+
+/datum/file/program/card_comp/proc/set_default_access(var/jobname)
+ var/datum/job/jobdatum
+ for(var/jobtype in typesof(/datum/job))
+ var/datum/job/J = new jobtype
+ if(ckey(J.title) == ckey(jobname))
+ jobdatum = J
+ break
+ if(jobdatum)
+ writer.access = jobdatum.get_access() // ( istype(src,/obj/machinery/computer/card/centcom) ? get_centcom_access(t1)
+
+
+/datum/file/program/card_comp/interact()
+ if(!interactable())
+ return
+
+ if(!istype(computer.cardslot, /obj/item/part/computer/cardslot/dual))
+ computer.Crash(MISSING_PERIPHERAL)
+ return
+
+ var/obj/item/part/computer/cardslot/dual/D = computer.cardslot
+ reader = D.reader
+ writer = D.writer
+
+ var/dat
+
+ switch(mode)
+ if(0)
+ if( !istype(writer) || !istype(reader) )
+ auth = 0
+ if( !auth )
+ dat = login_menu()
+ else
+ dat = card_modify_menu()
+ if(1)
+ dat = show_manifest()
+
+
+ popup.width = 940
+ popup.height = 520
+ popup.set_content(dat)
+ popup.open()
+ return
+
+
+/datum/file/program/card_comp/Topic(href, list/href_list)
+ if(!interactable() || !computer.cardslot || ..(href,href_list))
+ return
+ // todo distance/disability checks
+
+ if("mode" in href_list)
+ mode = text2num(href_list["mode"])
+ if(mode != 0 && mode != 1)
+ mode = 0
+
+ auth = 0 // always log out if switching modes just in case
+
+ if("remove" in href_list)
+ var/which = href_list["remove"]
+ if(which == "writer")
+ computer.cardslot.remove(usr, 2)
else
- dat += "Target: [topic_link(src,"insert=writer","--------")] "
+ computer.cardslot.remove(usr, 1)
+ auth = 0
- if(istype(reader))
- dat += "Confirm Identity: [topic_link(src,"remove=reader",reader.name)] "
+ if("insert" in href_list)
+ var/obj/item/weapon/card/card = usr.get_active_hand()
+ if(!istype(card)) return
+
+ var/which = href_list["insert"]
+ if(which == "writer")
+ computer.cardslot.insert(card, usr, 2)
else
- dat += "Confirm Identity: [topic_link(src,"insert=reader","--------")] "
- dat += "[topic_link(src,"auth","{Log in}")]
"
- dat += topic_link(src,"mode=1","Access Crew Manifest")
- return dat
+ computer.cardslot.insert(card,usr)
- proc/show_manifest()
- // assume linked_db since called by interact()
- var/crew = ""
+ if("print" in href_list)
+ if (printing)
+ return
+
+ printing = 1
+ sleep(50)
+ var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( computer.loc )
+ P.info = "Crew Manifest: "
var/list/L = list()
for (var/datum/data/record/t in data_core.general)
var/R = t.fields["name"] + " - " + t.fields["rank"]
L += R
for(var/R in sortList(L))
- crew += "[R] "
- return "Crew Manifest: Please use security record computer to modify entries.
[crew][topic_link(src,"print","Print")]
[topic_link(src,"mode=0","Access ID modification console.")] "
+ P.info += "[R] "
+ P.name = "paper- 'Crew Manifest'"
+ printing = 0
- // These are here partly in order to be overwritten by the centcom card computer code
- proc/authenticate()
- if(access_change_ids in reader.access)
- return 1
- if(istype(usr,/mob/living/silicon/ai))
- return 1
- return 0
+ if("auth" in href_list)
+ auth = 0
+ if(istype(reader) && istype(writer) && authenticate())
+ auth = 1
- proc/set_default_access(var/jobname)
- var/datum/job/jobdatum
- for(var/jobtype in typesof(/datum/job))
- var/datum/job/J = new jobtype
- if(ckey(J.title) == ckey(jobname))
- jobdatum = J
- break
- if(jobdatum)
- writer.access = jobdatum.get_access() // ( istype(src,/obj/machinery/computer/card/centcom) ? get_centcom_access(t1)
+ if("logout" in href_list)
+ auth = 0
+ // Actual ID changing
- interact()
- if(!interactable()) return
-
- if(!computer.cardslot || !computer.cardslot.dualslot)
- computer.Crash(MISSING_PERIPHERAL)
- return
-
- reader = computer.cardslot.reader
- writer = computer.cardslot.writer
-
- var/dat
-
- switch(mode)
- if(0)
- if( !istype(writer) || !istype(reader) )
- auth = 0
- if( !auth )
- dat = login_menu()
- else
- dat = card_modify_menu()
- if(1)
- dat = show_manifest()
-
-
- popup.width = 940
- popup.height = 520
- popup.set_content(dat)
- popup.open()
- return
-
-
- Topic(href, list/href_list)
- if(!interactable() || !computer.cardslot || ..(href,href_list))
- return
- // todo distance/disability checks
-
- if("mode" in href_list)
- mode = text2num(href_list["mode"])
- if(mode != 0 && mode != 1)
- mode = 0
-
- auth = 0 // always log out if switching modes just in case
-
- if("remove" in href_list)
- var/which = href_list["remove"]
- if(which == "writer")
- computer.cardslot.remove(2)
- else
- computer.cardslot.remove(1)
- auth = 0
-
- if("insert" in href_list)
- var/obj/item/weapon/card/card = usr.get_active_hand()
- if(!istype(card)) return
-
- var/which = href_list["insert"]
- if(which == "writer")
- computer.cardslot.insert(card,2)
- else
- computer.cardslot.insert(card,1)
-
- if("print" in href_list)
- if (printing)
- return
-
- printing = 1
- sleep(50)
- var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( computer.loc )
- P.info = "Crew Manifest: "
- var/list/L = list()
- for (var/datum/data/record/t in data_core.general)
- var/R = t.fields["name"] + " - " + t.fields["rank"]
- L += R
- for(var/R in sortList(L))
- P.info += "[R] "
- P.name = "paper- 'Crew Manifest'"
- printing = 0
-
- if("auth" in href_list)
- auth = 0
- if(istype(reader) && istype(writer) && authenticate())
- auth = 1
-
- if("logout" in href_list)
- auth = 0
-
- // Actual ID changing
-
- if("access" in href_list)
- if(auth)
- var/access_type = text2num(href_list["access"])
- writer.access ^= list(access_type) //logical xor: remove if present, add if not
-
- if("assign" in href_list)
- if(auth)
- var/t1 = href_list["assign"]
- if(t1 == "Custom")
- var/temp_t = sanitize(input("Enter a custom job assignment.","Assignment"))
- if(temp_t)
- t1 = temp_t
- set_default_access(t1)
-
- writer.assignment = t1
- writer.name = text("[writer.registered_name]'s ID Card ([writer.assignment])")
- data_core.manifest_modify(writer.registered_name, writer.assignment)
- callHook("reassign_employee", list(writer))
-
- if("reg" in href_list)
- if(auth)
- writer.registered_name = href_list["reg"]
- writer.name = text("[writer.registered_name]'s ID Card ([writer.assignment])")
- data_core.manifest_modify(writer.registered_name, writer.assignment)
- callHook("reassign_employee", list(writer))
-
- computer.updateUsrDialog()
- return
-
+ if("access" in href_list)
+ if(auth)
+ var/access_type = text2num(href_list["access"])
+ writer.access ^= list(access_type) //logical xor: remove if present, add if not
+ if("assign" in href_list)
+ if(auth)
+ var/t1 = href_list["assign"]
+ if(t1 == "Custom")
+ var/temp_t = sanitize(input("Enter a custom job assignment.","Assignment"))
+ if(temp_t)
+ t1 = temp_t
+ set_default_access(t1)
+ writer.assignment = t1
+ writer.name = text("[writer.registered_name]'s ID Card ([writer.assignment])")
+ data_core.manifest_modify(writer.registered_name, writer.assignment)
+ callHook("reassign_employee", list(writer))
+ if("reg" in href_list)
+ if(auth)
+ writer.registered_name = href_list["reg"]
+ writer.name = text("[writer.registered_name]'s ID Card ([writer.assignment])")
+ data_core.manifest_modify(writer.registered_name, writer.assignment)
+ callHook("reassign_employee", list(writer))
+ computer.updateUsrDialog()
+ return
/datum/file/program/card_comp/centcom
name = "CentCom identification console"
drm = 1
- list_jobs()
- return get_all_centcom_jobs() + "Custom"
+/datum/file/program/card_comp/centcom/list_jobs()
+ return get_all_centcom_jobs() + "Custom"
- accessblock()
- var/accesses = "[using_map.boss_name]:"
- for(var/A in get_all_centcom_access())
- if(A in writer.access)
- accesses += topic_link(src,"access=[A]","[replacetext(get_centcom_access_desc(A), " ", " ")]") + " "
- else
- accesses += topic_link(src,"access=[A]",replacetext(get_centcom_access_desc(A), " ", " ")) + " "
- return accesses
+/datum/file/program/card_comp/centcom/accessblock()
+ var/accesses = "[using_map.boss_name]:"
+ for(var/A in get_all_centcom_access())
+ if(A in writer.access)
+ accesses += topic_link(src,"access=[A]","[replacetext(get_centcom_access_desc(A), " ", " ")]") + " "
+ else
+ accesses += topic_link(src,"access=[A]",replacetext(get_centcom_access_desc(A), " ", " ")) + " "
+ return accesses
- authenticate()
- if(access_cent_captain in reader.access)
- return 1
- return 0
+/datum/file/program/card_comp/centcom/authenticate()
+ if(access_cent_captain in reader.access)
+ return 1
+ return 0
diff --git a/code/game/machinery/computer3/computers/communications.dm b/code/game/machinery/computer3/computers/communications.dm
index acd66ebde19..94e5fee647a 100644
--- a/code/game/machinery/computer3/computers/communications.dm
+++ b/code/game/machinery/computer3/computers/communications.dm
@@ -45,349 +45,369 @@
var/datum/announcement/priority/crew_announcement = new
- New()
- ..()
- crew_announcement.newscast = 1
+/datum/file/program/communications/New()
+ ..()
+ crew_announcement.newscast = 1
- Reset()
- ..()
- authenticated = 0
+/datum/file/program/communications/Reset()
+ ..()
+ authenticated = 0
+ state = STATE_DEFAULT
+ aistate = STATE_DEFAULT
+
+
+/datum/file/program/communications/Topic(var/href, var/list/href_list)
+ if(!interactable() || !computer.radio || ..(href,href_list) )
+ return
+ if (computer.z > 1)
+ to_chat(usr, "Unable to establish a connection: You're too far away from the station!")
+ return
+
+ if("main" in href_list)
state = STATE_DEFAULT
- aistate = STATE_DEFAULT
-
- Topic(var/href, var/list/href_list)
- if(!interactable() || !computer.radio || ..(href,href_list) )
- return
- if (computer.z > 1)
- usr << "Unable to establish a connection: You're too far away from the station!"
- return
-
- if("main" in href_list)
- state = STATE_DEFAULT
- if("login" in href_list)
- var/mob/M = usr
- var/obj/item/I = M.get_active_hand()
- if(I)
- I = I.GetID()
- if(istype(I,/obj/item/weapon/card/id) && check_access(I))
- authenticated = 1
- if(access_captain in I.GetAccess())
- authenticated = 2
- crew_announcement.announcer = GetNameAndAssignmentFromId(I)
- if(istype(I,/obj/item/weapon/card/emag))
- authenticated = 2
- computer.emagged = 1
- if("logout" in href_list)
- authenticated = 0
- crew_announcement.announcer = ""
-
- if("swipeidseclevel" in href_list)
- var/mob/M = usr
- var/obj/item/I = M.get_active_hand()
+ if("login" in href_list)
+ var/mob/M = usr
+ var/obj/item/I = M.get_active_hand()
+ if(I)
I = I.GetID()
+ if(istype(I,/obj/item/weapon/card/id) && check_access(I))
+ authenticated = 1
+ if(access_captain in I.GetAccess())
+ authenticated = 2
+ crew_announcement.announcer = GetNameAndAssignmentFromId(I)
+ if(istype(I,/obj/item/weapon/card/emag))
+ authenticated = 2
+ computer.emagged = 1
- if (istype(I,/obj/item/weapon/card/id))
- if(access_captain in I.GetAccess())
- var/old_level = security_level
- if(!tmp_alertlevel) tmp_alertlevel = SEC_LEVEL_GREEN
- if(tmp_alertlevel < SEC_LEVEL_GREEN) tmp_alertlevel = SEC_LEVEL_GREEN
- if(tmp_alertlevel > SEC_LEVEL_BLUE) tmp_alertlevel = SEC_LEVEL_BLUE //Cannot engage delta with this
- set_security_level(tmp_alertlevel)
- if(security_level != old_level)
- //Only notify the admins if an actual change happened
- log_game("[key_name(usr)] has changed the security level to [get_security_level()].")
- message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].")
- switch(security_level)
- if(SEC_LEVEL_GREEN)
- feedback_inc("alert_comms_green",1)
- if(SEC_LEVEL_BLUE)
- feedback_inc("alert_comms_blue",1)
- tmp_alertlevel = 0
- else:
- usr << "You are not authorized to do this."
- tmp_alertlevel = 0
- state = STATE_DEFAULT
+ if("logout" in href_list)
+ authenticated = 0
+ crew_announcement.announcer = ""
+
+ if("swipeidseclevel" in href_list)
+ var/mob/M = usr
+ var/obj/item/I = M.get_active_hand()
+ I = I.GetID()
+
+ if (istype(I,/obj/item/weapon/card/id))
+ if(access_captain in I.GetAccess())
+ var/old_level = security_level
+ if(!tmp_alertlevel)
+ tmp_alertlevel = SEC_LEVEL_GREEN
+ if(tmp_alertlevel < SEC_LEVEL_GREEN)
+ tmp_alertlevel = SEC_LEVEL_GREEN
+ if(tmp_alertlevel > SEC_LEVEL_BLUE)
+ tmp_alertlevel = SEC_LEVEL_BLUE //Cannot engage delta with this
+ set_security_level(tmp_alertlevel)
+ if(security_level != old_level)
+ //Only notify the admins if an actual change happened
+ log_game("[key_name(usr)] has changed the security level to [get_security_level()].")
+ message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].")
+ switch(security_level)
+ if(SEC_LEVEL_GREEN)
+ feedback_inc("alert_comms_green",1)
+ if(SEC_LEVEL_BLUE)
+ feedback_inc("alert_comms_blue",1)
+ tmp_alertlevel = 0
else
- usr << "You need to swipe your ID."
- if("announce" in href_list)
- if(authenticated==2)
- if(message_cooldown)
- usr << "Please allow at least one minute to pass between announcements"
- return
- var/input = input(usr, "Please write a message to announce to the station crew.", "Priority Announcement")
- if(!input || !interactable())
- return
- crew_announcement.Announce(input)
- message_cooldown = 1
- spawn(600)//One minute cooldown
- message_cooldown = 0
-
- if("callshuttle" in href_list)
+ to_chat(usr, "You are not authorized to do this.")
+ tmp_alertlevel = 0
state = STATE_DEFAULT
- if(authenticated)
- state = STATE_CALLSHUTTLE
- if("callshuttle2" in href_list)
- if(!computer.radio.subspace)
+ else
+ to_chat(usr, "You need to swipe your ID.")
+
+ if("announce" in href_list)
+ if(authenticated==2)
+ if(message_cooldown)
+ usr << "Please allow at least one minute to pass between announcements"
return
- if(authenticated)
- call_shuttle_proc(usr)
- if(emergency_shuttle.online())
- post_status("shuttle")
- state = STATE_DEFAULT
- if("cancelshuttle" in href_list)
- state = STATE_DEFAULT
- if(authenticated)
- state = STATE_CANCELSHUTTLE
- if("messagelist" in href_list)
- currmsg = 0
- state = STATE_MESSAGELIST
- if("viewmessage" in href_list)
- state = STATE_VIEWMESSAGE
- if (!currmsg)
- if(href_list["message-num"])
- currmsg = text2num(href_list["message-num"])
- else
- state = STATE_MESSAGELIST
- if("delmessage" in href_list)
- state = (currmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
- if("delmessage2" in href_list)
- if(authenticated)
- if(currmsg)
- var/title = messagetitle[currmsg]
- var/text = messagetext[currmsg]
- messagetitle.Remove(title)
- messagetext.Remove(text)
- if(currmsg == aicurrmsg)
- aicurrmsg = 0
- currmsg = 0
- state = STATE_MESSAGELIST
- else
- state = STATE_VIEWMESSAGE
- if("status" in href_list)
- state = STATE_STATUSDISPLAY
-
- // Status display stuff
- if("setstat" in href_list)
- switch(href_list["statdisp"])
- if("message")
- post_status("message", stat_msg1, stat_msg2)
- if("alert")
- post_status("alert", href_list["alert"])
- else
- post_status(href_list["statdisp"])
-
- if("setmsg1" in href_list)
- stat_msg1 = reject_bad_text(sanitize(input("Line 1", "Enter Message Text", stat_msg1) as text|null, 40), 40)
- computer.updateDialog()
- if("setmsg2" in href_list)
- stat_msg2 = reject_bad_text(sanitize(input("Line 2", "Enter Message Text", stat_msg2) as text|null, 40), 40)
- computer.updateDialog()
-
- // OMG CENTCOM LETTERHEAD
- if("MessageCentCom" in href_list)
- if(!computer.radio.subspace)
+ var/input = input(usr, "Please write a message to announce to the station crew.", "Priority Announcement")
+ if(!input || !interactable())
return
- if(authenticated==2)
- if(centcomm_message_cooldown)
- usr << "Arrays recycling. Please stand by."
- return
- var/input = sanitize(input("Please choose a message to transmit to [using_map.boss_short] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", ""))
- if(!input || !interactable())
- return
- CentCom_announce(input, usr)
- usr << "Message transmitted."
- log_game("[key_name(usr)] has made a [using_map.boss_short] announcement: [input]")
- centcomm_message_cooldown = 1
- spawn(600)//10 minute cooldown
- centcomm_message_cooldown = 0
+ crew_announcement.Announce(input)
+ message_cooldown = 1
+ spawn(600)//One minute cooldown
+ message_cooldown = 0
+ if("callshuttle" in href_list)
+ state = STATE_DEFAULT
+ if(authenticated)
+ state = STATE_CALLSHUTTLE
- // OMG SYNDICATE ...LETTERHEAD
- if("MessageSyndicate" in href_list)
- if((authenticated==2) && (computer.emagged))
- if(centcomm_message_cooldown)
- usr << "Arrays recycling. Please stand by."
- return
- var/input = sanitize(input(usr, "Please choose a message to transmit to \[ABNORMAL ROUTING CORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", ""))
- if(!input || !interactable())
- return
- Syndicate_announce(input, usr)
- usr << "Message transmitted."
- log_game("[key_name(usr)] has made an illegal announcement: [input]")
- centcomm_message_cooldown = 1
- spawn(600)//10 minute cooldown
- centcomm_message_cooldown = 0
-
- if("RestoreBackup" in href_list)
- usr << "Backup routing data restored!"
- computer.emagged = 0
- computer.updateDialog()
-
-
-
- // AI interface
- if("ai-main" in href_list)
- aicurrmsg = 0
- aistate = STATE_DEFAULT
- if("ai-callshuttle" in href_list)
- aistate = STATE_CALLSHUTTLE
- if("ai-callshuttle2" in href_list)
- if(!computer.radio.subspace)
- return
+ if("callshuttle2" in href_list)
+ if(!computer.radio.subspace)
+ return
+ if(authenticated)
call_shuttle_proc(usr)
- aistate = STATE_DEFAULT
- if("ai-messagelist" in href_list)
- aicurrmsg = 0
- aistate = STATE_MESSAGELIST
- if("ai-viewmessage" in href_list)
- aistate = STATE_VIEWMESSAGE
- if (!aicurrmsg)
- if(href_list["message-num"])
- aicurrmsg = text2num(href_list["message-num"])
- else
- aistate = STATE_MESSAGELIST
- if("ai-delmessage" in href_list)
- aistate = (aicurrmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
- if("ai-delmessage2" in href_list)
- if(aicurrmsg)
- var/title = messagetitle[aicurrmsg]
- var/text = messagetext[aicurrmsg]
+ if(emergency_shuttle.online())
+ post_status("shuttle")
+ state = STATE_DEFAULT
+
+ if("cancelshuttle" in href_list)
+ state = STATE_DEFAULT
+ if(authenticated)
+ state = STATE_CANCELSHUTTLE
+
+ if("messagelist" in href_list)
+ currmsg = 0
+ state = STATE_MESSAGELIST
+
+ if("viewmessage" in href_list)
+ state = STATE_VIEWMESSAGE
+ if (!currmsg)
+ if(href_list["message-num"])
+ currmsg = text2num(href_list["message-num"])
+ else
+ state = STATE_MESSAGELIST
+
+ if("delmessage" in href_list)
+ state = (currmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
+
+ if("delmessage2" in href_list)
+ if(authenticated)
+ if(currmsg)
+ var/title = messagetitle[currmsg]
+ var/text = messagetext[currmsg]
messagetitle.Remove(title)
messagetext.Remove(text)
if(currmsg == aicurrmsg)
- currmsg = 0
- aicurrmsg = 0
- aistate = STATE_MESSAGELIST
- if("ai-status" in href_list)
- aistate = STATE_STATUSDISPLAY
-
- if("securitylevel" in href_list)
- tmp_alertlevel = text2num( href_list["newalertlevel"] )
- if(!tmp_alertlevel) tmp_alertlevel = 0
- state = STATE_CONFIRM_LEVEL
-
- if("changeseclevel" in href_list)
- state = STATE_ALERT_LEVEL
-
- computer.updateUsrDialog()
-
-
-
- proc/main_menu()
- var/dat = ""
- if (computer.radio.subspace)
- if(emergency_shuttle.online() && emergency_shuttle.location())
- var/timeleft = emergency_shuttle.estimate_arrival_time()
- dat += "Emergency shuttle\n \nETA: [timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)] "
- refresh = 1
- else
- refresh = 0
- if (authenticated)
- dat += " \[ Log Out \]"
- if (authenticated==2)
- dat += " \[ Make An Announcement \]"
- if(computer.emagged == 0)
- dat += " \[ Send an emergency message to [using_map.boss_short] \]"
- else
- dat += " \[ Send an emergency message to \[UNKNOWN\] \]"
- dat += " \[ Restore Backup Routing Data \]"
-
- dat += " \[ Change alert level \]"
- if(emergency_shuttle.location())
- if (emergency_shuttle.online())
- dat += " \[ Cancel Shuttle Call \]"
- else
- dat += " \[ Call Emergency Shuttle \]"
-
- dat += " \[ Set Status Display \]"
+ aicurrmsg = 0
+ currmsg = 0
+ state = STATE_MESSAGELIST
else
- dat += " \[ Log In \]"
- dat += " \[ Message List \]"
- return dat
+ state = STATE_VIEWMESSAGE
- proc/confirm_menu(var/prompt,var/yes_option)
- return "Are you sure you want to [prompt]? \[ [topic_link(src,yes_option,"OK")] | [topic_link(src,"main","Cancel")] \]"
+ if("status" in href_list)
+ state = STATE_STATUSDISPLAY
- interact()
- if(!interactable())
- return
- if(!computer.radio)
- computer.Crash(MISSING_PERIPHERAL)
- return
-
- var/dat = ""
- switch(state)
- if(STATE_DEFAULT)
- dat = main_menu()
- if(STATE_CALLSHUTTLE)
- dat = confirm_menu("call the shuttle","callshuttle2")
- if(STATE_CANCELSHUTTLE)
- dat = confirm_menu("cancel the shuttle","cancelshuttle2")
- if(STATE_MESSAGELIST)
- dat += "Messages:"
- for(var/i = 1; i<=messagetitle.len; i++)
- dat += " [messagetitle[i]]"
- if(STATE_VIEWMESSAGE)
- if (currmsg)
- dat += "[messagetitle[currmsg]]
[messagetext[currmsg]]"
- if (authenticated)
- dat += "
\[ Delete \]"
- else
- state = STATE_MESSAGELIST
- interact()
- return
- if(STATE_DELMESSAGE)
- if (currmsg)
- dat += "Are you sure you want to delete this message? \[ OK | Cancel \]"
- else
- state = STATE_MESSAGELIST
- interact()
- return
- if(STATE_STATUSDISPLAY)
- dat += "\[ Back \] "
- dat += "Set Status Displays "
- dat += "\[ Clear \] "
- dat += "\[ Station Time \]"
- dat += "\[ Shuttle ETA \] "
- dat += "\[ Message \]"
- dat += " "
- dat += "\[ Alert: None |"
- dat += " Red Alert |"
- dat += " Lockdown |"
- dat += " Biohazard \]
"
- if(STATE_ALERT_LEVEL)
- dat += "Current alert level: [get_security_level()] "
- if(security_level == SEC_LEVEL_DELTA)
- dat += "The self-destruct mechanism is active. Find a way to deactivate the mechanism to lower the alert level or evacuate."
- else
- dat += "Blue "
- dat += "Green"
- if(STATE_CONFIRM_LEVEL)
- dat += "Current alert level: [get_security_level()] "
- dat += "Confirm the change to: [num2seclevel(tmp_alertlevel)] "
- dat += "Swipe ID to confirm change. "
-
- popup.set_content(dat)
- popup.open()
-
-
- proc/post_status(var/command, var/data1, var/data2)
- var/datum/radio_frequency/frequency = radio_controller.return_frequency(1435)
-
- if(!frequency) return
-
- var/datum/signal/status_signal = new
- status_signal.source = src
- status_signal.transmission_method = 1
- status_signal.data["command"] = command
-
- switch(command)
+ // Status display stuff
+ if("setstat" in href_list)
+ switch(href_list["statdisp"])
if("message")
- status_signal.data["msg1"] = data1
- status_signal.data["msg2"] = data2
+ post_status("message", stat_msg1, stat_msg2)
if("alert")
- status_signal.data["picture_state"] = data1
+ post_status("alert", href_list["alert"])
+ else
+ post_status(href_list["statdisp"])
- frequency.post_signal(src, status_signal)
+ if("setmsg1" in href_list)
+ stat_msg1 = reject_bad_text(sanitize(input("Line 1", "Enter Message Text", stat_msg1) as text|null, 40), 40)
+ computer.updateDialog()
+
+ if("setmsg2" in href_list)
+ stat_msg2 = reject_bad_text(sanitize(input("Line 2", "Enter Message Text", stat_msg2) as text|null, 40), 40)
+ computer.updateDialog()
+
+ // OMG CENTCOM LETTERHEAD
+ if("MessageCentCom" in href_list)
+ if(!computer.radio.subspace)
+ return
+ if(authenticated==2)
+ if(centcomm_message_cooldown)
+ to_chat(usr, "Arrays recycling. Please stand by.")
+ return
+ var/input = sanitize(input("Please choose a message to transmit to [using_map.boss_short] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", ""))
+ if(!input || !interactable())
+ return
+ CentCom_announce(input, usr)
+ to_chat(usr, "Message transmitted.")
+ log_game("[key_name(usr)] has made a [using_map.boss_short] announcement: [input]")
+ centcomm_message_cooldown = 1
+ spawn(600)//10 minute cooldown
+ centcomm_message_cooldown = 0
+
+ // OMG SYNDICATE ...LETTERHEAD
+ if("MessageSyndicate" in href_list)
+ if((authenticated==2) && (computer.emagged))
+ if(centcomm_message_cooldown)
+ to_chat(usr, "Arrays recycling. Please stand by.")
+ return
+ var/input = sanitize(input(usr, "Please choose a message to transmit to \[ABNORMAL ROUTING CORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", ""))
+ if(!input || !interactable())
+ return
+ Syndicate_announce(input, usr)
+ to_chat(usr, "Message transmitted.")
+ log_game("[key_name(usr)] has made an illegal announcement: [input]")
+ centcomm_message_cooldown = 1
+ spawn(600)//10 minute cooldown
+ centcomm_message_cooldown = 0
+
+ if("RestoreBackup" in href_list)
+ to_chat(usr, "Backup routing data restored!")
+ computer.emagged = 0
+ computer.updateDialog()
+
+
+ // AI interface
+ if("ai-main" in href_list)
+ aicurrmsg = 0
+ aistate = STATE_DEFAULT
+
+ if("ai-callshuttle" in href_list)
+ aistate = STATE_CALLSHUTTLE
+
+ if("ai-callshuttle2" in href_list)
+ if(!computer.radio.subspace)
+ return
+ call_shuttle_proc(usr)
+ aistate = STATE_DEFAULT
+
+ if("ai-messagelist" in href_list)
+ aicurrmsg = 0
+ aistate = STATE_MESSAGELIST
+
+ if("ai-viewmessage" in href_list)
+ aistate = STATE_VIEWMESSAGE
+ if (!aicurrmsg)
+ if(href_list["message-num"])
+ aicurrmsg = text2num(href_list["message-num"])
+ else
+ aistate = STATE_MESSAGELIST
+
+ if("ai-delmessage" in href_list)
+ aistate = (aicurrmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
+
+ if("ai-delmessage2" in href_list)
+ if(aicurrmsg)
+ var/title = messagetitle[aicurrmsg]
+ var/text = messagetext[aicurrmsg]
+ messagetitle.Remove(title)
+ messagetext.Remove(text)
+ if(currmsg == aicurrmsg)
+ currmsg = 0
+ aicurrmsg = 0
+ aistate = STATE_MESSAGELIST
+
+ if("ai-status" in href_list)
+ aistate = STATE_STATUSDISPLAY
+
+ if("securitylevel" in href_list)
+ tmp_alertlevel = text2num( href_list["newalertlevel"] )
+ if(!tmp_alertlevel) tmp_alertlevel = 0
+ state = STATE_CONFIRM_LEVEL
+
+ if("changeseclevel" in href_list)
+ state = STATE_ALERT_LEVEL
+
+ computer.updateUsrDialog()
+
+
+
+/datum/file/program/communications/proc/main_menu()
+ var/dat = ""
+ if (computer.radio.subspace)
+ if(emergency_shuttle.online() && emergency_shuttle.location())
+ var/timeleft = emergency_shuttle.estimate_arrival_time()
+ dat += "Emergency shuttle\n \nETA: [timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)] "
+ refresh = 1
+ else
+ refresh = 0
+ if (authenticated)
+ dat += " \[ Log Out \]"
+ if (authenticated==2)
+ dat += " \[ Make An Announcement \]"
+ if(computer.emagged == 0)
+ dat += " \[ Send an emergency message to [using_map.boss_short] \]"
+ else
+ dat += " \[ Send an emergency message to \[UNKNOWN\] \]"
+ dat += " \[ Restore Backup Routing Data \]"
+
+ dat += " \[ Change alert level \]"
+ if(emergency_shuttle.location())
+ if (emergency_shuttle.online())
+ dat += " \[ Cancel Shuttle Call \]"
+ else
+ dat += " \[ Call Emergency Shuttle \]"
+
+ dat += " \[ Set Status Display \]"
+ else
+ dat += " \[ Log In \]"
+ dat += " \[ Message List \]"
+ return dat
+
+/datum/file/program/communications/proc/confirm_menu(var/prompt,var/yes_option)
+ return "Are you sure you want to [prompt]? \[ [topic_link(src,yes_option,"OK")] | [topic_link(src,"main","Cancel")] \]"
+
+/datum/file/program/communications/interact()
+ if(!interactable())
+ return
+ if(!computer.radio)
+ computer.Crash(MISSING_PERIPHERAL)
+ return
+
+ var/dat = ""
+ switch(state)
+ if(STATE_DEFAULT)
+ dat = main_menu()
+ if(STATE_CALLSHUTTLE)
+ dat = confirm_menu("call the shuttle","callshuttle2")
+ if(STATE_CANCELSHUTTLE)
+ dat = confirm_menu("cancel the shuttle","cancelshuttle2")
+ if(STATE_MESSAGELIST)
+ dat += "Messages:"
+ for(var/i = 1; i<=messagetitle.len; i++)
+ dat += " [messagetitle[i]]"
+ if(STATE_VIEWMESSAGE)
+ if (currmsg)
+ dat += "[messagetitle[currmsg]]
[messagetext[currmsg]]"
+ if (authenticated)
+ dat += "
\[ Delete \]"
+ else
+ state = STATE_MESSAGELIST
+ interact()
+ return
+ if(STATE_DELMESSAGE)
+ if (currmsg)
+ dat += "Are you sure you want to delete this message? \[ OK | Cancel \]"
+ else
+ state = STATE_MESSAGELIST
+ interact()
+ return
+ if(STATE_STATUSDISPLAY)
+ dat += "\[ Back \] "
+ dat += "Set Status Displays "
+ dat += "\[ Clear \] "
+ dat += "\[ Station Time \]"
+ dat += "\[ Shuttle ETA \] "
+ dat += "\[ Message \]"
+ dat += " "
+ dat += "\[ Alert: None |"
+ dat += " Red Alert |"
+ dat += " Lockdown |"
+ dat += " Biohazard \]
"
+ if(STATE_ALERT_LEVEL)
+ dat += "Current alert level: [get_security_level()] "
+ if(security_level == SEC_LEVEL_DELTA)
+ dat += "The self-destruct mechanism is active. Find a way to deactivate the mechanism to lower the alert level or evacuate."
+ else
+ dat += "Blue "
+ dat += "Green"
+ if(STATE_CONFIRM_LEVEL)
+ dat += "Current alert level: [get_security_level()] "
+ dat += "Confirm the change to: [num2seclevel(tmp_alertlevel)] "
+ dat += "Swipe ID to confirm change. "
+
+ popup.set_content(dat)
+ popup.open()
+
+
+/datum/file/program/communications/proc/post_status(var/command, var/data1, var/data2)
+ var/datum/radio_frequency/frequency = radio_controller.return_frequency(1435)
+
+ if(!frequency)
+ return
+
+ var/datum/signal/status_signal = new
+ status_signal.source = src
+ status_signal.transmission_method = 1
+ status_signal.data["command"] = command
+
+ switch(command)
+ if("message")
+ status_signal.data["msg1"] = data1
+ status_signal.data["msg2"] = data2
+ if("alert")
+ status_signal.data["picture_state"] = data1
+
+ frequency.post_signal(src, status_signal)
diff --git a/code/game/machinery/computer3/computers/crew.dm b/code/game/machinery/computer3/computers/crew.dm
index 2098d79f02a..085c8e39631 100644
--- a/code/game/machinery/computer3/computers/crew.dm
+++ b/code/game/machinery/computer3/computers/crew.dm
@@ -9,67 +9,68 @@
active_state = "crew"
var/list/tracked = list( )
- interact(mob/user)
- if(!interactable())
- return
+/datum/file/program/crew/interact(mob/user)
+ if(!interactable())
+ return
- scan()
- var/t = "Crew Monitoring "
- t += " Refresh "
- t += "Close "
- t += "| Name | Vitals | Position | "
- var/list/logs = list()
- for(var/obj/item/clothing/under/C in src.tracked)
- var/log = ""
- var/turf/pos = get_turf(C)
- if((C) && (C.has_sensor) && (pos) && (pos.z == computer.z) && C.sensor_mode)
- if(istype(C.loc, /mob/living/carbon/human))
+ scan()
+ var/t = "Crew Monitoring "
+ t += " Refresh "
+ t += "Close "
+ t += "| Name | Vitals | Position | "
+ var/list/logs = list()
+ for(var/obj/item/clothing/under/C in src.tracked)
+ var/log = ""
+ var/turf/pos = get_turf(C)
+ if((C) && (C.has_sensor) && (pos) && (pos.z == computer.z) && C.sensor_mode)
+ if(istype(C.loc, /mob/living/carbon/human))
+ var/mob/living/carbon/human/H = C.loc
- var/mob/living/carbon/human/H = C.loc
+ var/dam1 = round(H.getOxyLoss(),1)
+ var/dam2 = round(H.getToxLoss(),1)
+ var/dam3 = round(H.getFireLoss(),1)
+ var/dam4 = round(H.getBruteLoss(),1)
- var/dam1 = round(H.getOxyLoss(),1)
- var/dam2 = round(H.getToxLoss(),1)
- var/dam3 = round(H.getFireLoss(),1)
- var/dam4 = round(H.getBruteLoss(),1)
+ var/life_status = "[H.stat > 1 ? "Deceased" : "Living"]"
+ var/damage_report = "([dam1]/[dam2]/[dam3]/[dam4])"
- var/life_status = "[H.stat > 1 ? "Deceased" : "Living"]"
- var/damage_report = "([dam1]/[dam2]/[dam3]/[dam4])"
+ log += "| [H.get_authentification_name()] ([H.get_assignment()]) | "
- log += " | [H.get_authentification_name()] ([H.get_assignment()]) | "
+ switch(C.sensor_mode)
+ if(1)
+ log += "[life_status] | Not Available | "
+ if(2)
+ log += "[life_status] [damage_report] | Not Available | "
+ if(3)
+ var/area/player_area = get_area(H)
+ log += "[life_status] [damage_report] | [sanitize(player_area.name)] ([pos.x], [pos.y]) | "
+ logs += log
+ logs = sortList(logs)
+ for(var/log in logs)
+ t += log
+ t += " "
+ t += ""
- switch(C.sensor_mode)
- if(1)
- log += "[life_status] | Not Available | "
- if(2)
- log += "[life_status] [damage_report] | Not Available | "
- if(3)
- var/area/player_area = get_area(H)
- log += "[life_status] [damage_report] | [sanitize(player_area.name)] ([pos.x], [pos.y]) | "
- logs += log
- logs = sortList(logs)
- for(var/log in logs)
- t += log
- t += " "
- t += ""
-
- popup.set_content(t)
- popup.open()
+ popup.set_content(t)
+ popup.open()
- proc/scan()
- for(var/obj/item/clothing/under/C in world)
- if((C.has_sensor) && (istype(C.loc, /mob/living/carbon/human)))
- tracked |= C
- return 1
+/datum/file/program/crew/proc/scan()
+ for(var/obj/item/clothing/under/C in all_clothing)
+ if((C.has_sensor) && (istype(C.loc, /mob/living/carbon/human)))
+ tracked |= C
+ return 1
- Topic(href, list/href_list)
- if(!interactable() || !computer.cardslot || ..(href,href_list))
- return
- if( href_list["close"] )
- usr << browse(null, "window=crewcomp")
- usr.unset_machine()
- return
- if(href_list["update"])
- interact()
- //src.updateUsrDialog()
- return
+/datum/file/program/crew/Topic(href, list/href_list)
+ if(!interactable() || !computer.cardslot || ..(href,href_list))
+ return
+
+ if( href_list["close"] )
+ usr << browse(null, "window=crewcomp")
+ usr.unset_machine()
+ return
+
+ if(href_list["update"])
+ interact()
+ //src.updateUsrDialog()
+ return
diff --git a/code/game/machinery/computer3/computers/law.dm b/code/game/machinery/computer3/computers/law.dm
index 7d9b47ff0b0..e79b09c9e94 100644
--- a/code/game/machinery/computer3/computers/law.dm
+++ b/code/game/machinery/computer3/computers/law.dm
@@ -9,46 +9,46 @@
var/opened = 0
- verb/AccessInternals()
- set category = "Object"
- set name = "Access Computer's Internals"
- set src in oview(1)
- if(!Adjacent(usr) || usr.restrained() || usr.lying || usr.stat || istype(usr, /mob/living/silicon) || !istype(usr, /mob/living))
- return
-
- opened = !opened
- if(opened)
- usr << "The access panel is now open."
- else
- usr << "The access panel is now closed."
+/obj/machinery/computer3/aiupload/verb/AccessInternals()
+ set category = "Object"
+ set name = "Access Computer's Internals"
+ set src in oview(1)
+ if(!Adjacent(usr) || usr.restrained() || usr.lying || usr.stat || istype(usr, /mob/living/silicon) || !istype(usr, /mob/living))
return
-
- attackby(obj/item/weapon/aiModule/module as obj, mob/user as mob)
- if (user.z > 6)
- user << "Unable to establish a connection: You're too far away from the station!"
- return
- if(istype(module, /obj/item/weapon/aiModule))
- module.install(src)
- else
- return ..()
+ opened = !opened
+ if(opened)
+ to_chat(usr, "The access panel is now open.")
+ else
+ to_chat(usr, "The access panel is now closed.")
+ return
- attack_hand(var/mob/user as mob)
- if(src.stat & NOPOWER)
- usr << "The upload computer has no power!"
- return
- if(src.stat & BROKEN)
- usr << "The upload computer is broken!"
- return
-
- src.current = select_active_ai(user)
-
- if (!src.current)
- usr << "No active AIs detected."
- else
- usr << "[src.current.name] selected for law changes."
+/obj/machinery/computer3/aiupload/attackby(obj/item/weapon/aiModule/module as obj, mob/user as mob)
+ if (user.z > 6)
+ to_chat(user, "Unable to establish a connection: You're too far away from the station!")
return
+ if(istype(module, /obj/item/weapon/aiModule))
+ module.install(src, user)
+ else
+ return ..()
+
+
+/obj/machinery/computer3/aiupload/attack_hand(var/mob/user as mob)
+ if(src.stat & NOPOWER)
+ to_chat(user, "The upload computer has no power!")
+ return
+ if(src.stat & BROKEN)
+ to_chat(user, "The upload computer is broken!")
+ return
+
+ src.current = select_active_ai(user)
+
+ if (!src.current)
+ to_chat(user, "No active AIs detected.")
+ else
+ to_chat(user, "[src.current.name] selected for law changes.")
+ return
@@ -60,25 +60,25 @@
var/mob/living/silicon/robot/current = null
- attackby(obj/item/weapon/aiModule/module as obj, mob/user as mob)
- if(istype(module, /obj/item/weapon/aiModule))
- module.install(src)
- else
- return ..()
+/obj/machinery/computer3/borgupload/attackby(obj/item/weapon/aiModule/module as obj, mob/user as mob)
+ if(istype(module, /obj/item/weapon/aiModule))
+ module.install(src, user)
+ else
+ return ..()
- attack_hand(var/mob/user as mob)
- if(src.stat & NOPOWER)
- usr << "The upload computer has no power!"
- return
- if(src.stat & BROKEN)
- usr << "The upload computer is broken!"
- return
-
- src.current = freeborg()
-
- if (!src.current)
- usr << "No free cyborgs detected."
- else
- usr << "[src.current.name] selected for law changes."
+/obj/machinery/computer3/borgupload/attack_hand(var/mob/user as mob)
+ if(src.stat & NOPOWER)
+ to_chat(user, "The upload computer has no power!")
return
+ if(src.stat & BROKEN)
+ to_chat(user, "The upload computer is broken!")
+ return
+
+ src.current = freeborg()
+
+ if (!src.current)
+ to_chat(user, "No free cyborgs detected.")
+ else
+ to_chat(user, "[src.current.name] selected for law changes.")
+ return
diff --git a/code/game/machinery/computer3/computers/medical.dm b/code/game/machinery/computer3/computers/medical.dm
index bb4228397dd..d1f20c73637 100644
--- a/code/game/machinery/computer3/computers/medical.dm
+++ b/code/game/machinery/computer3/computers/medical.dm
@@ -34,490 +34,479 @@
var/printing = null
- proc/authenticate()
- if(access_medical in scan.access)
- return 1
- if(istype(usr,/mob/living/silicon/ai))
- return 1
- return 0
+/datum/file/program/med_data/proc/authenticate()
+ if(isAI(usr) || access_medical in scan.access)
+ return 1
+ return 0
- interact()
- if(!computer.cardslot)
- computer.Crash(MISSING_PERIPHERAL)
- return
- usr.set_machine(src)
- scan = computer.cardslot.reader
- if(!interactable())
- return
- if (computer.z > 6)
- usr << "Unable to establish a connection: You're too far away from the station!"
- return
- var/dat
-
- if (temp)
- dat = text("[src.temp]
Clear Screen")
- else
- dat = text("Confirm Identity (R): [] ", src, (scan ? text("[]", scan.name) : "----------"))
- if (computer.cardslot.dualslot)
- dat += text("Check Identity (W): [] ", src, (scan2 ? text("[]", scan2.name) : "----------"))
- if(scan2 && !scan)
- dat += text("Insert card into reader slot to log in. ")
-
- if (src.authenticated)
- switch(src.screen)
- if(1.0)
- dat += {"
-Search Records
- List Records
-
- Virus Database
- Medbot Tracking
-
- Record Maintenance
- {Log Out}
-"}
- if(2.0)
- dat += "Record List: "
- if(!isnull(data_core.general))
- for(var/datum/data/record/R in sortRecord(data_core.general))
- dat += text("[]: [] ", src, R, R.fields["id"], R.fields["name"])
- //Foreach goto(132)
- dat += text(" Back", src)
- if(3.0)
- dat += text("Records Maintenance \nBackup To Disk \nUpload From disk \nDelete All Records \n \nBack", src, src, src, src)
- if(4.0)
- dat += "Medical Record "
- if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1)))
- var/icon/front = active1.fields["photo_front"]
- var/icon/side = active1.fields["photo_side"]
- usr << browse_rsc(front, "front.png")
- usr << browse_rsc(side, "side.png")
-
- dat += ""
- else
- dat += "General Record Lost! "
- if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)))
- dat += text(" \nMedical Data \nBlood Type: [] \nDNA: [] \n \nMinor Disabilities: [] \nDetails: [] \n \nMajor Disabilities: [] \nDetails: [] \n \nAllergies: [] \nDetails: [] \n \nCurrent Diseases: [] (per disease info placed in log/comment section) \nDetails: [] \n \nImportant Notes: \n\t[] \n \nComments/Log ", src, src.active2.fields["b_type"], src, src.active2.fields["b_dna"], src, src.active2.fields["mi_dis"], src, src.active2.fields["mi_dis_d"], src, src.active2.fields["ma_dis"], src, src.active2.fields["ma_dis_d"], src, src.active2.fields["alg"], src, src.active2.fields["alg_d"], src, src.active2.fields["cdi"], src, src.active2.fields["cdi_d"], src, decode(src.active2.fields["notes"]))
- var/counter = 1
- while(src.active2.fields[text("com_[]", counter)])
- dat += text("[] Delete Entry
", src.active2.fields[text("com_[]", counter)], src, counter)
- counter++
- dat += text("Add Entry
", src)
- dat += text("Delete Record (Medical Only)
", src)
- else
- dat += "Medical Record Lost! "
- dat += text("New Record
")
- dat += text("\nPrint Record \nBack ", src, src)
- if(5.0)
- dat += "Virus Database"
- for (var/ID in virusDB)
- var/datum/data/record/v = virusDB[ID]
- dat += " [v.fields["name"]]"
-
- dat += " Back"
- if(6.0)
- dat += "Medical Robot Monitor"
- dat += "Back"
- dat += " Medical Robots:"
- var/bdat = null
- for(var/mob/living/bot/medbot/M in world)
-
- if(M.z != computer.z) continue //only find medibots on the same z-level as the computer
- var/turf/bl = get_turf(M)
- if(bl) //if it can't find a turf for the medibot, then it probably shouldn't be showing up
- bdat += "[M.name] - \[[bl.x],[bl.y]\] - [M.on ? "Online" : "Offline"] "
- if((!isnull(M.reagent_glass)) && M.use_beaker)
- bdat += "Reservoir: \[[M.reagent_glass.reagents.total_volume]/[M.reagent_glass.reagents.maximum_volume]\] "
- else
- bdat += "Using Internal Synthesizer. "
- if(!bdat)
- dat += " None detected"
- else
- dat += " [bdat]"
-
- else
- else
- dat += text("{Log In}", src)
- popup.width = 600
- popup.height = 400
- popup.set_content(dat)
- popup.set_title_image(usr.browse_rsc_icon(computer.icon, computer.icon_state))
- popup.open()
+/datum/file/program/med_data/interact()
+ if(!computer.cardslot)
+ computer.Crash(MISSING_PERIPHERAL)
return
+ usr.set_machine(src)
+ scan = computer.cardslot.reader
+ if(!interactable())
+ return
+ if(computer.z > 6)
+ to_chat(usr, "Unable to establish a connection: You're too far away from the station!")
+ return
+ var/dat
- Topic(href, href_list)
- if(!interactable() || !computer.cardslot || ..(href,href_list))
- return
- if (!( data_core.general.Find(src.active1) ))
- src.active1 = null
- if (!( data_core.medical.Find(src.active2) ))
- src.active2 = null
-
- if (href_list["temp"])
- src.temp = null
-
- if (href_list["cardr"])
- if (scan)
- if(istype(usr,/mob/living/carbon/human) && !usr.get_active_hand())
- computer.cardslot.remove(1)
- else
- scan.loc = get_turf(src)
- scan = null
- else
- var/obj/item/I = usr.get_active_hand()
- if (istype(I, /obj/item/weapon/card/id) && usr.drop_item(I))
- computer.cardslot.insert(I, 1)
- scan = I
-
- if (href_list["cardw"])
- if (scan2)
- if(istype(usr,/mob/living/carbon/human) && !usr.get_active_hand())
- computer.cardslot.remove(2)
- else
- scan2.loc = get_turf(src)
- scan2 = null
- else
- var/obj/item/I = usr.get_active_hand()
- if (istype(I, /obj/item/weapon/card/id) && usr.drop_item(I))
- computer.cardslot.insert(I, 2)
- scan2 = I
-
- else if (href_list["logout"])
- src.authenticated = null
- src.screen = null
- src.active1 = null
- src.active2 = null
-
- else if (href_list["login"])
-
- if (istype(usr, /mob/living/silicon/ai))
- src.active1 = null
- src.active2 = null
- src.authenticated = usr.name
- src.rank = "AI"
- src.screen = 1
-
- else if (istype(usr, /mob/living/silicon/robot))
- src.active1 = null
- src.active2 = null
- src.authenticated = usr.name
- var/mob/living/silicon/robot/R = usr
- src.rank = "[R.modtype] [R.braintype]"
- src.screen = 1
-
- else if (istype(src.scan, /obj/item/weapon/card/id))
- src.active1 = null
- src.active2 = null
-
- if (src.check_access(src.scan))
- src.authenticated = src.scan.registered_name
- src.rank = src.scan.assignment
- src.screen = 1
+ if (temp)
+ dat = text("[src.temp]
Clear Screen")
+ else
+ dat = text("Confirm Identity (R): [] ", src, (scan ? text("[]", scan.name) : "----------"))
+ if (istype(computer.cardslot, /obj/item/part/computer/cardslot/dual))
+ dat += text("Check Identity (W): [] ", src, (scan2 ? text("[]", scan2.name) : "----------"))
+ if(scan2 && !scan)
+ dat += text("Insert card into reader slot to log in. ")
if (src.authenticated)
+ switch(src.screen)
+ if(1.0)
+ dat += {"
+ Search Records
+ List Records
+
+ Virus Database
+ Medbot Tracking
+
+ Record Maintenance
+ {Log Out}
+ "}
+ if(2.0)
+ dat += "Record List: "
+ if(!isnull(data_core.general))
+ for(var/datum/data/record/R in sortRecord(data_core.general))
+ dat += text("[]: [] ", src, R, R.fields["id"], R.fields["name"])
+ //Foreach goto(132)
+ dat += text(" Back", src)
+ if(3.0)
+ dat += text("Records Maintenance \nBackup To Disk \nUpload From disk \nDelete All Records \n \nBack", src, src, src, src)
+ if(4.0)
+ dat += "Medical Record "
+ if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1)))
+ var/icon/front = active1.fields["photo_front"]
+ var/icon/side = active1.fields["photo_side"]
+ usr << browse_rsc(front, "front.png")
+ usr << browse_rsc(side, "side.png")
- if(href_list["screen"])
- src.screen = text2num(href_list["screen"])
- if(src.screen < 1)
- src.screen = 1
+ dat += ""
+ else
+ dat += "General Record Lost! "
+ if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)))
+ dat += text(" \nMedical Data \nBlood Type: [] \nDNA: [] \n \nMinor Disabilities: [] \nDetails: [] \n \nMajor Disabilities: [] \nDetails: [] \n \nAllergies: [] \nDetails: [] \n \nCurrent Diseases: [] (per disease info placed in log/comment section) \nDetails: [] \n \nImportant Notes: \n\t[] \n \nComments/Log ", src, src.active2.fields["b_type"], src, src.active2.fields["b_dna"], src, src.active2.fields["mi_dis"], src, src.active2.fields["mi_dis_d"], src, src.active2.fields["ma_dis"], src, src.active2.fields["ma_dis_d"], src, src.active2.fields["alg"], src, src.active2.fields["alg_d"], src, src.active2.fields["cdi"], src, src.active2.fields["cdi_d"], src, decode(src.active2.fields["notes"]))
+ var/counter = 1
+ while(src.active2.fields[text("com_[]", counter)])
+ dat += text("[] Delete Entry
", src.active2.fields[text("com_[]", counter)], src, counter)
+ counter++
+ dat += text("Add Entry
", src)
+ dat += text("Delete Record (Medical Only)
", src)
+ else
+ dat += "Medical Record Lost! "
+ dat += text("New Record
")
+ dat += text("\nPrint Record \nBack ", src, src)
+ if(5.0)
+ dat += "Virus Database"
+ for (var/ID in virusDB)
+ var/datum/data/record/v = virusDB[ID]
+ dat += " [v.fields["name"]]"
- src.active1 = null
- src.active2 = null
+ dat += " Back"
+ if(6.0)
+ dat += "Medical Robot Monitor"
+ dat += "Back"
+ dat += " Medical Robots:"
+ var/bdat = null
+ for(var/mob/living/bot/medbot/M in mob_list)
- if(href_list["vir"])
- var/datum/data/record/v = locate(href_list["vir"])
- src.temp = "GNAv2 based virus lifeform V-[v.fields["id"]]"
- src.temp += " Name: [v.fields["name"]]"
- src.temp += " Antigen: [v.fields["antigen"]]"
- src.temp += " Spread: [v.fields["spread type"]] "
- src.temp += " Details: [v.fields["description"]]"
-
- if (href_list["del_all"])
- src.temp = text("Are you sure you wish to delete all records? \n\tYes \n\tNo ", src, src)
-
- if (href_list["del_all2"])
- for(var/datum/data/record/R in data_core.medical)
- //R = null
- qdel(R)
- //Foreach goto(494)
- src.temp = "All records deleted."
-
- if (href_list["field"])
- var/a1 = src.active1
- var/a2 = src.active2
- switch(href_list["field"])
- if("fingerprint")
- if (istype(src.active1, /datum/data/record))
- var/t1 = sanitize(input("Please input fingerprint hash:", "Med. records", src.active1.fields["fingerprint"], null) as text)
- if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
- return
- src.active1.fields["fingerprint"] = t1
- if("sex")
- if (istype(src.active1, /datum/data/record))
- if (src.active1.fields["sex"] == "Male")
- src.active1.fields["sex"] = "Female"
+ if(M.z != computer.z) continue //only find medibots on the same z-level as the computer
+ var/turf/bl = get_turf(M)
+ if(bl) //if it can't find a turf for the medibot, then it probably shouldn't be showing up
+ bdat += "[M.name] - \[[bl.x],[bl.y]\] - [M.on ? "Online" : "Offline"] "
+ if((!isnull(M.reagent_glass)) && M.use_beaker)
+ bdat += "Reservoir: \[[M.reagent_glass.reagents.total_volume]/[M.reagent_glass.reagents.maximum_volume]\] "
else
- src.active1.fields["sex"] = "Male"
- if("age")
- if (istype(src.active1, /datum/data/record))
- var/t1 = input("Please input age:", "Med. records", src.active1.fields["age"], null) as num
- if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
- return
- src.active1.fields["age"] = t1
- if("mi_dis")
- if (istype(src.active2, /datum/data/record))
- var/t1 = sanitize(input("Please input minor disabilities list:", "Med. records", src.active2.fields["mi_dis"], null) as text)
- if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["mi_dis"] = t1
- if("mi_dis_d")
- if (istype(src.active2, /datum/data/record))
- var/t1 = sanitize(input("Please summarize minor dis.:", "Med. records", src.active2.fields["mi_dis_d"], null) as message)
- if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["mi_dis_d"] = t1
- if("ma_dis")
- if (istype(src.active2, /datum/data/record))
- var/t1 = sanitize(input("Please input major diabilities list:", "Med. records", src.active2.fields["ma_dis"], null) as text)
- if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["ma_dis"] = t1
- if("ma_dis_d")
- if (istype(src.active2, /datum/data/record))
- var/t1 = sanitize(input("Please summarize major dis.:", "Med. records", src.active2.fields["ma_dis_d"], null) as message)
- if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["ma_dis_d"] = t1
- if("alg")
- if (istype(src.active2, /datum/data/record))
- var/t1 = sanitize(input("Please state allergies:", "Med. records", src.active2.fields["alg"], null) as text)
- if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["alg"] = t1
- if("alg_d")
- if (istype(src.active2, /datum/data/record))
- var/t1 = sanitize(input("Please summarize allergies:", "Med. records", src.active2.fields["alg_d"], null) as message)
- if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["alg_d"] = t1
- if("cdi")
- if (istype(src.active2, /datum/data/record))
- var/t1 = sanitize(input("Please state diseases:", "Med. records", src.active2.fields["cdi"], null) as text)
- if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["cdi"] = t1
- if("cdi_d")
- if (istype(src.active2, /datum/data/record))
- var/t1 = sanitize(input("Please summarize diseases:", "Med. records", src.active2.fields["cdi_d"], null) as message)
- if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["cdi_d"] = t1
- if("notes")
- if (istype(src.active2, /datum/data/record))
- var/t1 = sanitize(input("Please summarize notes:", "Med. records", html_decode(src.active2.fields["notes"]), null) as message, extra = 0)
- if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["notes"] = t1
- if("p_stat")
- if (istype(src.active1, /datum/data/record))
- src.temp = text("Physical Condition: \n\t*Deceased* \n\t*SSD* \n\tActive \n\tPhysically Unfit \n\tDisabled ", src, src, src, src, src)
- if("m_stat")
- if (istype(src.active1, /datum/data/record))
- src.temp = text("Mental Condition: \n\t*Insane* \n\t*Unstable* \n\t*Watch* \n\tStable ", src, src, src, src)
- if("b_type")
- if (istype(src.active2, /datum/data/record))
- src.temp = text("Blood Type: \n\tA- A+ \n\tB- B+ \n\tAB- AB+ \n\tO- O+ ", src, src, src, src, src, src, src, src)
- if("b_dna")
- if (istype(src.active2, /datum/data/record))
- var/t1 = sanitize(input("Please input DNA hash:", "Med. records", src.active2.fields["b_dna"], null) as text)
- if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- src.active2.fields["b_dna"] = t1
- if("vir_name")
- var/datum/data/record/v = locate(href_list["edit_vir"])
- if (v)
- var/t1 = sanitize(input("Please input pathogen name:", "VirusDB", v.fields["name"], null) as text)
- if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
- return
- v.fields["name"] = t1
- if("vir_desc")
- var/datum/data/record/v = locate(href_list["edit_vir"])
- if (v)
- var/t1 = sanitize(input("Please input information about pathogen:", "VirusDB", v.fields["description"], null) as message)
- if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
- return
- v.fields["description"] = t1
+ bdat += "Using Internal Synthesizer. "
+ if(!bdat)
+ dat += " None detected"
else
+ dat += " [bdat]"
- if (href_list["p_stat"])
- if (src.active1)
- switch(href_list["p_stat"])
- if("deceased")
- src.active1.fields["p_stat"] = "*Deceased*"
- if("ssd")
- src.active1.fields["p_stat"] = "*SSD*"
- if("active")
- src.active1.fields["p_stat"] = "Active"
- if("unfit")
- src.active1.fields["p_stat"] = "Physically Unfit"
- if("disabled")
- src.active1.fields["p_stat"] = "Disabled"
- if(PDA_Manifest.len)
- PDA_Manifest.Cut()
+ else
+ dat += text("{Log In}", src)
+ popup.width = 600
+ popup.height = 400
+ popup.set_content(dat)
+ popup.set_title_image(usr.browse_rsc_icon(computer.icon, computer.icon_state))
+ popup.open()
+ return
- if (href_list["m_stat"])
- if (src.active1)
- switch(href_list["m_stat"])
- if("insane")
- src.active1.fields["m_stat"] = "*Insane*"
- if("unstable")
- src.active1.fields["m_stat"] = "*Unstable*"
- if("watch")
- src.active1.fields["m_stat"] = "*Watch*"
- if("stable")
- src.active1.fields["m_stat"] = "Stable"
+/datum/file/program/med_data/Topic(href, href_list)
+ if(!interactable() || !computer.cardslot || ..(href,href_list))
+ return
+ if(!data_core.general.Find(src.active1))
+ src.active1 = null
+ if(!data_core.medical.Find(src.active2))
+ src.active2 = null
+ if(href_list["temp"])
+ src.temp = null
- if (href_list["b_type"])
- if (src.active2)
- switch(href_list["b_type"])
- if("an")
- src.active2.fields["b_type"] = "A-"
- if("bn")
- src.active2.fields["b_type"] = "B-"
- if("abn")
- src.active2.fields["b_type"] = "AB-"
- if("on")
- src.active2.fields["b_type"] = "O-"
- if("ap")
- src.active2.fields["b_type"] = "A+"
- if("bp")
- src.active2.fields["b_type"] = "B+"
- if("abp")
- src.active2.fields["b_type"] = "AB+"
- if("op")
- src.active2.fields["b_type"] = "O+"
+ if(href_list["cardr"])
+ if(scan)
+ if(istype(usr,/mob/living/carbon/human) && !usr.get_active_hand())
+ computer.cardslot.remove(usr, 1)
+ else
+ scan.loc = get_turf(src)
+ scan = null
+ else
+ var/obj/item/I = usr.get_active_hand()
+ if(istype(I, /obj/item/weapon/card/id))
+ computer.cardslot.insert(I, usr)
+ scan = I
+ if(href_list["cardw"])
+ if(scan2)
+ if(istype(usr,/mob/living/carbon/human) && !usr.get_active_hand())
+ computer.cardslot.remove(usr, 2)
+ else
+ scan2.loc = get_turf(src)
+ scan2 = null
+ else
+ var/obj/item/I = usr.get_active_hand()
+ if(istype(I, /obj/item/weapon/card/id))
+ computer.cardslot.insert(I, usr, 2)
+ scan2 = I
- if (href_list["del_r"])
- if (src.active2)
- src.temp = text("Are you sure you wish to delete the record (Medical Portion Only)? \n\tYes \n\tNo ", src, src)
+ else if(href_list["logout"])
+ src.authenticated = null
+ src.screen = null
+ src.active1 = null
+ src.active2 = null
- if (href_list["del_r2"])
- if (src.active2)
- //src.active2 = null
- qdel(src.active2)
+ else if(href_list["login"])
- if (href_list["d_rec"])
- var/datum/data/record/R = locate(href_list["d_rec"])
- var/datum/data/record/M = locate(href_list["d_rec"])
- if (!( data_core.general.Find(R) ))
- src.temp = "Record Not Found!"
- return
- for(var/datum/data/record/E in data_core.medical)
- if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
- M = E
- else
- //Foreach continue //goto(2540)
- src.active1 = R
- src.active2 = M
+ if(isAI(usr))
+ src.active1 = null
+ src.active2 = null
+ src.authenticated = usr.name
+ src.rank = "AI"
+ src.screen = 1
+
+ else if(isrobot(usr))
+ src.active1 = null
+ src.active2 = null
+ src.authenticated = usr.name
+ var/mob/living/silicon/robot/R = usr
+ src.rank = "[R.modtype] [R.braintype]"
+ src.screen = 1
+
+ else if(istype(src.scan, /obj/item/weapon/card/id))
+ src.active1 = null
+ src.active2 = null
+
+ if(src.check_access(src.scan))
+ src.authenticated = src.scan.registered_name
+ src.rank = src.scan.assignment
+ src.screen = 1
+
+ if(src.authenticated)
+
+ if(href_list["screen"])
+ src.screen = text2num(href_list["screen"])
+ if(src.screen < 1)
+ src.screen = 1
+
+ src.active1 = null
+ src.active2 = null
+
+ if(href_list["vir"])
+ var/datum/data/record/v = locate(href_list["vir"])
+ src.temp = "GNAv2 based virus lifeform V-[v.fields["id"]]"
+ src.temp += " Name: [v.fields["name"]]"
+ src.temp += " Antigen: [v.fields["antigen"]]"
+ src.temp += " Spread: [v.fields["spread type"]] "
+ src.temp += " Details: [v.fields["description"]]"
+
+ if(href_list["del_all"])
+ src.temp = text("Are you sure you wish to delete all records? \n\tYes \n\tNo ", src, src)
+
+ if(href_list["del_all2"])
+ for(var/datum/data/record/R in data_core.medical)
+ //R = null
+ qdel(R)
+ //Foreach goto(494)
+ src.temp = "All records deleted."
+
+ if(href_list["field"])
+ var/a1 = src.active1
+ var/a2 = src.active2
+ switch(href_list["field"])
+ if("fingerprint")
+ if(istype(src.active1, /datum/data/record))
+ var/t1 = sanitize(input("Please input fingerprint hash:", "Med. records", src.active1.fields["fingerprint"], null) as text)
+ if(!t1 || !src.authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || src.active1 != a1)
+ return
+ src.active1.fields["fingerprint"] = t1
+ if("sex")
+ if(istype(src.active1, /datum/data/record))
+ if (src.active1.fields["sex"] == "Male")
+ src.active1.fields["sex"] = "Female"
+ else
+ src.active1.fields["sex"] = "Male"
+ if("age")
+ if(istype(src.active1, /datum/data/record))
+ var/t1 = input("Please input age:", "Med. records", src.active1.fields["age"], null) as num
+ if(!t1 || !src.authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || src.active1 != a1)
+ return
+ src.active1.fields["age"] = t1
+ if("mi_dis")
+ if(istype(src.active2, /datum/data/record))
+ var/t1 = sanitize(input("Please input minor disabilities list:", "Med. records", src.active2.fields["mi_dis"], null) as text)
+ if(!t1 || !src.authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || src.active2 != a2)
+ return
+ src.active2.fields["mi_dis"] = t1
+ if("mi_dis_d")
+ if(istype(src.active2, /datum/data/record))
+ var/t1 = sanitize(input("Please summarize minor dis.:", "Med. records", src.active2.fields["mi_dis_d"], null) as message)
+ if(!t1 || !src.authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || src.active2 != a2)
+ return
+ src.active2.fields["mi_dis_d"] = t1
+ if("ma_dis")
+ if(istype(src.active2, /datum/data/record))
+ var/t1 = sanitize(input("Please input major diabilities list:", "Med. records", src.active2.fields["ma_dis"], null) as text)
+ if(!t1 || !src.authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || src.active2 != a2)
+ return
+ src.active2.fields["ma_dis"] = t1
+ if("ma_dis_d")
+ if(istype(src.active2, /datum/data/record))
+ var/t1 = sanitize(input("Please summarize major dis.:", "Med. records", src.active2.fields["ma_dis_d"], null) as message)
+ if(!t1 || !src.authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || src.active2 != a2)
+ return
+ src.active2.fields["ma_dis_d"] = t1
+ if("alg")
+ if(istype(src.active2, /datum/data/record))
+ var/t1 = sanitize(input("Please state allergies:", "Med. records", src.active2.fields["alg"], null) as text)
+ if(!t1 || !src.authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || src.active2 != a2)
+ return
+ src.active2.fields["alg"] = t1
+ if("alg_d")
+ if(istype(src.active2, /datum/data/record))
+ var/t1 = sanitize(input("Please summarize allergies:", "Med. records", src.active2.fields["alg_d"], null) as message)
+ if(!t1 || !src.authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || src.active2 != a2)
+ return
+ src.active2.fields["alg_d"] = t1
+ if("cdi")
+ if(istype(src.active2, /datum/data/record))
+ var/t1 = sanitize(input("Please state diseases:", "Med. records", src.active2.fields["cdi"], null) as text)
+ if(!t1 || !src.authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || src.active2 != a2)
+ return
+ src.active2.fields["cdi"] = t1
+ if("cdi_d")
+ if(istype(src.active2, /datum/data/record))
+ var/t1 = sanitize(input("Please summarize diseases:", "Med. records", src.active2.fields["cdi_d"], null) as message)
+ if(!t1 || !src.authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || src.active2 != a2)
+ return
+ src.active2.fields["cdi_d"] = t1
+ if("notes")
+ if(istype(src.active2, /datum/data/record))
+ var/t1 = sanitize(input("Please summarize notes:", "Med. records", html_decode(src.active2.fields["notes"]), null) as message, extra = 0)
+ if(!t1 || !src.authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || src.active2 != a2)
+ return
+ src.active2.fields["notes"] = t1
+ if("p_stat")
+ if (istype(src.active1, /datum/data/record))
+ src.temp = text("Physical Condition: \n\t*Deceased* \n\t*SSD* \n\tActive \n\tPhysically Unfit \n\tDisabled ", src, src, src, src, src)
+ if("m_stat")
+ if (istype(src.active1, /datum/data/record))
+ src.temp = text("Mental Condition: \n\t*Insane* \n\t*Unstable* \n\t*Watch* \n\tStable ", src, src, src, src)
+ if("b_type")
+ if (istype(src.active2, /datum/data/record))
+ src.temp = text("Blood Type: \n\tA- A+ \n\tB- B+ \n\tAB- AB+ \n\tO- O+ ", src, src, src, src, src, src, src, src)
+ if("b_dna")
+ if(istype(src.active2, /datum/data/record))
+ var/t1 = sanitize(input("Please input DNA hash:", "Med. records", src.active2.fields["b_dna"], null) as text)
+ if(!t1 || !src.authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || src.active2 != a2)
+ return
+ src.active2.fields["b_dna"] = t1
+ if("vir_name")
+ var/datum/data/record/v = locate(href_list["edit_vir"])
+ if(v)
+ var/t1 = sanitize(input("Please input pathogen name:", "VirusDB", v.fields["name"], null) as text)
+ if (!t1 || !src.authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || src.active1 != a1)
+ return
+ v.fields["name"] = t1
+ if("vir_desc")
+ var/datum/data/record/v = locate(href_list["edit_vir"])
+ if(v)
+ var/t1 = sanitize(input("Please input information about pathogen:", "VirusDB", v.fields["description"], null) as message)
+ if(!t1 || !src.authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || src.active1 != a1)
+ return
+ v.fields["description"] = t1
+
+ if(href_list["p_stat"])
+ if(src.active1)
+ switch(href_list["p_stat"])
+ if("deceased")
+ src.active1.fields["p_stat"] = "*Deceased*"
+ if("ssd")
+ src.active1.fields["p_stat"] = "*SSD*"
+ if("active")
+ src.active1.fields["p_stat"] = "Active"
+ if("unfit")
+ src.active1.fields["p_stat"] = "Physically Unfit"
+ if("disabled")
+ src.active1.fields["p_stat"] = "Disabled"
+ if(PDA_Manifest.len)
+ PDA_Manifest.Cut()
+
+ if(href_list["m_stat"])
+ if(src.active1)
+ switch(href_list["m_stat"])
+ if("insane")
+ src.active1.fields["m_stat"] = "*Insane*"
+ if("unstable")
+ src.active1.fields["m_stat"] = "*Unstable*"
+ if("watch")
+ src.active1.fields["m_stat"] = "*Watch*"
+ if("stable")
+ src.active1.fields["m_stat"] = "Stable"
+
+ if(href_list["b_type"])
+ if(src.active2)
+ switch(href_list["b_type"])
+ if("an")
+ src.active2.fields["b_type"] = "A-"
+ if("bn")
+ src.active2.fields["b_type"] = "B-"
+ if("abn")
+ src.active2.fields["b_type"] = "AB-"
+ if("on")
+ src.active2.fields["b_type"] = "O-"
+ if("ap")
+ src.active2.fields["b_type"] = "A+"
+ if("bp")
+ src.active2.fields["b_type"] = "B+"
+ if("abp")
+ src.active2.fields["b_type"] = "AB+"
+ if("op")
+ src.active2.fields["b_type"] = "O+"
+
+ if(href_list["del_r"])
+ if(src.active2)
+ src.temp = text("Are you sure you wish to delete the record (Medical Portion Only)? \n\tYes \n\tNo ", src, src)
+
+ if(href_list["del_r2"])
+ if(src.active2)
+ //src.active2 = null
+ qdel(src.active2)
+
+ if(href_list["d_rec"])
+ var/datum/data/record/R = locate(href_list["d_rec"])
+ var/datum/data/record/M = locate(href_list["d_rec"])
+ if(!data_core.general.Find(R))
+ src.temp = "Record Not Found!"
+ return
+ for(var/datum/data/record/E in data_core.medical)
+ if(E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"])
+ M = E
+ else
+ //Foreach continue //goto(2540)
+ src.active1 = R
+ src.active2 = M
+ src.screen = 4
+
+ if(href_list["new"])
+ if(istype(src.active1, /datum/data/record) && !istype(src.active2, /datum/data/record))
+ var/datum/data/record/R = new /datum/data/record( )
+ R.fields["name"] = src.active1.fields["name"]
+ R.fields["id"] = src.active1.fields["id"]
+ R.name = text("Medical Record #[]", R.fields["id"])
+ R.fields["b_type"] = "Unknown"
+ R.fields["b_dna"] = "Unknown"
+ R.fields["mi_dis"] = "None"
+ R.fields["mi_dis_d"] = "No minor disabilities have been declared."
+ R.fields["ma_dis"] = "None"
+ R.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
+ R.fields["alg"] = "None"
+ R.fields["alg_d"] = "No allergies have been detected in this patient."
+ R.fields["cdi"] = "None"
+ R.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
+ R.fields["notes"] = "No notes."
+ data_core.medical += R
+ src.active2 = R
src.screen = 4
- if (href_list["new"])
- if ((istype(src.active1, /datum/data/record) && !( istype(src.active2, /datum/data/record) )))
- var/datum/data/record/R = new /datum/data/record( )
- R.fields["name"] = src.active1.fields["name"]
- R.fields["id"] = src.active1.fields["id"]
- R.name = text("Medical Record #[]", R.fields["id"])
- R.fields["b_type"] = "Unknown"
- R.fields["b_dna"] = "Unknown"
- R.fields["mi_dis"] = "None"
- R.fields["mi_dis_d"] = "No minor disabilities have been declared."
- R.fields["ma_dis"] = "None"
- R.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
- R.fields["alg"] = "None"
- R.fields["alg_d"] = "No allergies have been detected in this patient."
- R.fields["cdi"] = "None"
- R.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
- R.fields["notes"] = "No notes."
- data_core.medical += R
+ if(href_list["add_c"])
+ if(!istype(src.active2, /datum/data/record))
+ return
+ var/a2 = src.active2
+ var/t1 = sanitize(input("Add Comment:", "Med. records", null, null) as message)
+ if(!t1 || !src.authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || src.active2 != a2)
+ return
+ var/counter = 1
+ while(src.active2.fields[text("com_[]", counter)])
+ counter++
+ src.active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD")] [stationtime2text()], [game_year] [t1]")
+
+ if(href_list["del_c"])
+ if(istype(src.active2, /datum/data/record) && src.active2.fields[text("com_[]", href_list["del_c"])])
+ src.active2.fields[text("com_[]", href_list["del_c"])] = "Deleted"
+
+ if(href_list["search"])
+ var/t1 = input("Search String: (Name, DNA, or ID)", "Med. records", null, null) as text
+ if(!t1 || usr.stat || !src.authenticated || usr.restrained() || (!interactable() && !issilicon(usr)))
+ return
+ src.active1 = null
+ src.active2 = null
+ t1 = lowertext(t1)
+ for(var/datum/data/record/R in data_core.medical)
+ if(lowertext(R.fields["name"]) == t1 || t1 == lowertext(R.fields["id"]) || t1 == lowertext(R.fields["b_dna"]))
src.active2 = R
- src.screen = 4
+ if (!src.active2)
+ src.temp = text("Could not locate record [].", t1)
+ else
+ for(var/datum/data/record/E in data_core.general)
+ if(E.fields["name"] == src.active2.fields["name"] || E.fields["id"] == src.active2.fields["id"])
+ src.active1 = E
+ src.screen = 4
- if (href_list["add_c"])
- if (!( istype(src.active2, /datum/data/record) ))
- return
- var/a2 = src.active2
- var/t1 = sanitize(input("Add Comment:", "Med. records", null, null) as message)
- if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
- return
- var/counter = 1
- while(src.active2.fields[text("com_[]", counter)])
- counter++
- src.active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD")] [stationtime2text()], [game_year] [t1]")
-
- if (href_list["del_c"])
- if ((istype(src.active2, /datum/data/record) && src.active2.fields[text("com_[]", href_list["del_c"])]))
- src.active2.fields[text("com_[]", href_list["del_c"])] = "Deleted"
-
- if (href_list["search"])
- var/t1 = input("Search String: (Name, DNA, or ID)", "Med. records", null, null) as text
- if ((!( t1 ) || usr.stat || !( src.authenticated ) || usr.restrained() || ((!interactable()) && (!istype(usr, /mob/living/silicon)))))
- return
- src.active1 = null
- src.active2 = null
- t1 = lowertext(t1)
- for(var/datum/data/record/R in data_core.medical)
- if ((lowertext(R.fields["name"]) == t1 || t1 == lowertext(R.fields["id"]) || t1 == lowertext(R.fields["b_dna"])))
- src.active2 = R
- else
- //Foreach continue //goto(3229)
- if (!( src.active2 ))
- src.temp = text("Could not locate record [].", t1)
+ if(href_list["print_p"])
+ if(!src.printing)
+ src.printing = 1
+ var/datum/data/record/record1 = null
+ var/datum/data/record/record2 = null
+ if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1)))
+ record1 = active1
+ if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)))
+ record2 = active2
+ sleep(50)
+ var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( computer.loc )
+ P.info = "Medical Record "
+ if(record1)
+ P.info += text("Name: [] ID: [] \nSex: [] \nAge: [] \nFingerprint: [] \nPhysical Status: [] \nMental Status: [] ", record1.fields["name"], record1.fields["id"], record1.fields["sex"], record1.fields["age"], record1.fields["fingerprint"], record1.fields["p_stat"], record1.fields["m_stat"])
+ P.name = text("Medical Record ([])", record1.fields["name"])
else
- for(var/datum/data/record/E in data_core.general)
- if ((E.fields["name"] == src.active2.fields["name"] || E.fields["id"] == src.active2.fields["id"]))
- src.active1 = E
- else
- //Foreach continue //goto(3334)
- src.screen = 4
-
- if (href_list["print_p"])
- if (!( src.printing ))
- src.printing = 1
- var/datum/data/record/record1 = null
- var/datum/data/record/record2 = null
- if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1)))
- record1 = active1
- if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)))
- record2 = active2
- sleep(50)
- var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( computer.loc )
- P.info = "Medical Record "
- if (record1)
- P.info += text("Name: [] ID: [] \nSex: [] \nAge: [] \nFingerprint: [] \nPhysical Status: [] \nMental Status: [] ", record1.fields["name"], record1.fields["id"], record1.fields["sex"], record1.fields["age"], record1.fields["fingerprint"], record1.fields["p_stat"], record1.fields["m_stat"])
- P.name = text("Medical Record ([])", record1.fields["name"])
- else
- P.info += "General Record Lost! "
- P.name = "Medical Record"
- if (record2)
- P.info += text(" \nMedical Data \nBlood Type: [] \nDNA: [] \n \nMinor Disabilities: [] \nDetails: [] \n \nMajor Disabilities: [] \nDetails: [] \n \nAllergies: [] \nDetails: [] \n \nCurrent Diseases: [] (per disease info placed in log/comment section) \nDetails: [] \n \nImportant Notes: \n\t[] \n \nComments/Log ", record2.fields["b_type"], record2.fields["b_dna"], record2.fields["mi_dis"], record2.fields["mi_dis_d"], record2.fields["ma_dis"], record2.fields["ma_dis_d"], record2.fields["alg"], record2.fields["alg_d"], record2.fields["cdi"], record2.fields["cdi_d"], decode(record2.fields["notes"]))
- var/counter = 1
- while(record2.fields[text("com_[]", counter)])
- P.info += text("[] ", record2.fields[text("com_[]", counter)])
- counter++
- else
- P.info += "Medical Record Lost! "
- P.info += ""
- src.printing = null
-
- interact()
- return
+ P.info += "General Record Lost! "
+ P.name = "Medical Record"
+ if(record2)
+ P.info += text(" \nMedical Data \nBlood Type: [] \nDNA: [] \n \nMinor Disabilities: [] \nDetails: [] \n \nMajor Disabilities: [] \nDetails: [] \n \nAllergies: [] \nDetails: [] \n \nCurrent Diseases: [] (per disease info placed in log/comment section) \nDetails: [] \n \nImportant Notes: \n\t[] \n \nComments/Log ", record2.fields["b_type"], record2.fields["b_dna"], record2.fields["mi_dis"], record2.fields["mi_dis_d"], record2.fields["ma_dis"], record2.fields["ma_dis_d"], record2.fields["alg"], record2.fields["alg_d"], record2.fields["cdi"], record2.fields["cdi_d"], decode(record2.fields["notes"]))
+ var/counter = 1
+ while(record2.fields[text("com_[]", counter)])
+ P.info += text("[] ", record2.fields[text("com_[]", counter)])
+ counter++
+ else
+ P.info += "Medical Record Lost! "
+ P.info += ""
+ src.printing = null
+ interact()
+ return
diff --git a/code/game/machinery/computer3/computers/power.dm b/code/game/machinery/computer3/computers/power.dm
index 6e27da05688..b6830a4cd3e 100644
--- a/code/game/machinery/computer3/computers/power.dm
+++ b/code/game/machinery/computer3/computers/power.dm
@@ -8,41 +8,41 @@
desc = "It monitors APC status."
active_state = "power"
- proc/format(var/obj/machinery/power/apc/A)
- var/static/list/S = list(" Off","AOff"," On", " AOn")
- var/static/list/chg = list("N","C","F")
- return "[copytext(add_tspace("\The [A.area]", 30), 1, 30)] [S[A.equipment+1]] [S[A.lighting+1]] [S[A.environ+1]] \
- [add_lspace(A.lastused_total, 6)] [A.cell ? "[add_lspace(round(A.cell.percent()), 3)]% [chg[A.charging+1]]" : " N/C"] "
+/datum/file/program/powermon/proc/format(var/obj/machinery/power/apc/A)
+ var/static/list/S = list(" Off","AOff"," On", " AOn")
+ var/static/list/chg = list("N","C","F")
+ return "[copytext(add_tspace("\The [A.area]", 30), 1, 30)] [S[A.equipment+1]] [S[A.lighting+1]] [S[A.environ+1]] \
+ [add_lspace(A.lastused_total, 6)] [A.cell ? "[add_lspace(round(A.cell.percent()), 3)]% [chg[A.charging+1]]" : " N/C"] "
- interact()
- if(!interactable())
- return
- if(!computer.net)
- computer.Crash(MISSING_PERIPHERAL)
- return
- var/list/L = computer.net.get_machines(/obj/machinery/power/apc)
- var/t = ""
- t += "Refresh
"
- if(!L || !L.len)
- t += "No connection"
+/datum/file/program/powermon/interact()
+ if(!interactable())
+ return
+ if(!computer.net)
+ computer.Crash(MISSING_PERIPHERAL)
+ return
+ var/list/L = computer.net.get_machines(/obj/machinery/power/apc)
+ var/t = ""
+ t += "Refresh
"
+ if(!L || !L.len)
+ t += "No connection"
+ else
+ var/datum/powernet/powernet = computer.net.connect_to(/datum/powernet,null)
+ if(powernet)
+ t += "Total power: [powernet.avail] W Total load: [num2text(powernet.viewload,10)] W "
else
- var/datum/powernet/powernet = computer.net.connect_to(/datum/powernet,null)
- if(powernet)
- t += "Total power: [powernet.avail] W Total load: [num2text(powernet.viewload,10)] W "
- else
- t += "Power statistics unavailable "
- t += ""
+ t += "Power statistics unavailable "
+ t += ""
- if(L.len > 0)
- t += "Area Eqp./Lgt./Env. Load Cell "
- for(var/obj/machinery/power/apc/A in L)
- t += src.format(A)
- t += " "
+ if(L.len > 0)
+ t += "Area Eqp./Lgt./Env. Load Cell "
+ for(var/obj/machinery/power/apc/A in L)
+ t += src.format(A)
+ t += " "
- popup.set_content(t)
- popup.open()
+ popup.set_content(t)
+ popup.open()
- Topic(var/href, var/list/href_list)
- if(!interactable() || ..(href,href_list))
- return
- interact()
+/datum/file/program/powermon/Topic(var/href, var/list/href_list)
+ if(!interactable() || ..(href,href_list))
+ return
+ interact()
diff --git a/code/game/machinery/computer3/computers/prisoner.dm b/code/game/machinery/computer3/computers/prisoner.dm
index 27943bb353e..b702c25ba28 100644
--- a/code/game/machinery/computer3/computers/prisoner.dm
+++ b/code/game/machinery/computer3/computers/prisoner.dm
@@ -17,88 +17,90 @@
var/screen = 0 // 0 - No Access Denied, 1 - Access allowed
- interact()
- if(!interactable())
- return
- var/dat
- dat += "Prisoner Implant Manager System "
- if(screen == 0)
- dat += " Unlock Console"
- else if(screen == 1)
- dat += " Chemical Implants "
- var/turf/Tr = null
- for(var/obj/item/weapon/implant/chem/C in world)
- Tr = get_turf(C)
- if((Tr) && (Tr.z != computer.z)) continue//Out of range
- if(!C.implanted) continue
- dat += "[C.imp_in.name] | Remaining Units: [C.reagents.total_volume] | Inject: "
- dat += "((1))"
- dat += "((5))"
- dat += "((10)) "
- dat += "******************************** "
- dat += " Tracking Implants "
- for(var/obj/item/weapon/implant/tracking/T in world)
- Tr = get_turf(T)
- if((Tr) && (Tr.z != computer.z)) continue//Out of range
- if(!T.implanted) continue
- var/loc_display = "Unknown"
- var/mob/living/carbon/M = T.imp_in
- if(M.z in using_map.station_levels && !istype(M.loc, /turf/space))
- var/turf/mob_loc = get_turf(M)
- loc_display = mob_loc.loc
- if(T.malfunction)
- loc_display = pick(teleportlocs)
- dat += "ID: [T.id] | Location: [loc_display] "
- dat += "(Send Message) | "
- dat += "******************************** "
- dat += " Lock Console"
-
- popup.width = 400
- popup.height = 500
- popup.set_content(dat)
- popup.set_title_image(usr.browse_rsc_icon(computer.icon, computer.icon_state))
- popup.open()
+/datum/file/program/prisoner/interact()
+ if(!interactable())
return
+ var/dat
+ dat += "Prisoner Implant Manager System "
+ if(screen == 0)
+ dat += " Unlock Console"
+ else if(screen == 1)
+ dat += " Chemical Implants "
+ var/turf/Tr = null
+ for(var/obj/item/weapon/implant/chem/C in all_chem_implants)
+ Tr = get_turf(C)
+ if((Tr) && (Tr.z != computer.z))
+ continue //Out of range
+ if(!C.implanted)
+ continue
+ dat += "[C.imp_in.name] | Remaining Units: [C.reagents.total_volume] | Inject: "
+ dat += "((1))"
+ dat += "((5))"
+ dat += "((10)) "
+ dat += "******************************** "
+ dat += " Tracking Implants "
+ for(var/obj/item/weapon/implant/tracking/T in all_tracking_implants)
+ Tr = get_turf(T)
+ if((Tr) && (Tr.z != computer.z))
+ continue //Out of range
+ if(!T.implanted)
+ continue
+ var/loc_display = "Unknown"
+ var/mob/living/carbon/M = T.imp_in
+ if(M.z in using_map.station_levels && !istype(M.loc, /turf/space))
+ var/turf/mob_loc = get_turf(M)
+ loc_display = mob_loc.loc
+ if(T.malfunction)
+ loc_display = pick(teleportlocs)
+ dat += "ID: [T.id] | Location: [loc_display] "
+ dat += "(Send Message) | "
+ dat += "******************************** "
+ dat += " Lock Console"
+ popup.width = 400
+ popup.height = 500
+ popup.set_content(dat)
+ popup.set_title_image(usr.browse_rsc_icon(computer.icon, computer.icon_state))
+ popup.open()
+ return
- process()
- if(!..())
- interact()
- return
-
-
- Topic(href, href_list)
- if(!interactable() || ..(href,href_list))
- return
-
- if(href_list["inject1"])
- var/obj/item/weapon/implant/I = locate(href_list["inject1"])
- if(istype(I))
- I.activate(1)
-
- else if(href_list["inject5"])
- var/obj/item/weapon/implant/I = locate(href_list["inject5"])
- if(istype(I))
- I.activate(5)
-
- else if(href_list["inject10"])
- var/obj/item/weapon/implant/I = locate(href_list["inject10"])
- if(istype(I))
- I.activate(10)
-
- else if(href_list["lock"])
- screen = !screen
-
- else if(href_list["warn"])
- var/warning = sanitize(input(usr,"Message:","Enter your message here!",""))
- if(!warning) return
- var/obj/item/weapon/implant/I = locate(href_list["warn"])
- if( istype(I) && I.imp_in)
- var/mob/living/carbon/R = I.imp_in
- log_game("PrisonComputer3 message: [key_name(usr)]->[key_name(R)] : [warning]")
- R << "You hear a voice in your head saying: '[warning]'"
-
+/datum/file/program/prisoner/process()
+ if(!..())
interact()
+ return
+
+/datum/file/program/prisoner/Topic(href, href_list)
+ if(!interactable() || ..(href,href_list))
return
+ if(href_list["inject1"])
+ var/obj/item/weapon/implant/I = locate(href_list["inject1"])
+ if(istype(I))
+ I.activate(1)
+
+ else if(href_list["inject5"])
+ var/obj/item/weapon/implant/I = locate(href_list["inject5"])
+ if(istype(I))
+ I.activate(5)
+
+ else if(href_list["inject10"])
+ var/obj/item/weapon/implant/I = locate(href_list["inject10"])
+ if(istype(I))
+ I.activate(10)
+
+ else if(href_list["lock"])
+ screen = !screen
+
+ else if(href_list["warn"])
+ var/warning = sanitize(input(usr,"Message:","Enter your message here!",""))
+ if(!warning) return
+ var/obj/item/weapon/implant/I = locate(href_list["warn"])
+ if(istype(I) && I.imp_in)
+ var/mob/living/carbon/R = I.imp_in
+ log_game("PrisonComputer3 message: [key_name(usr)]->[key_name(R)] : [warning]")
+ to_chat(R, "You hear a voice in your head saying: '[warning]'")
+
+ interact()
+ return
+
diff --git a/code/game/machinery/computer3/computers/robot.dm b/code/game/machinery/computer3/computers/robot.dm
index 0cf9c7ac5aa..35c1090f673 100644
--- a/code/game/machinery/computer3/computers/robot.dm
+++ b/code/game/machinery/computer3/computers/robot.dm
@@ -15,197 +15,196 @@
var/screen = 0 // 0 - Main Menu, 1 - Cyborg Status, 2 - Kill 'em All! -- In text
req_access = list(access_robotics)
- proc/start_sequence()
- do
- if(src.stop)
- src.stop = 0
- return
- src.timeleft--
- sleep(10)
- while(src.timeleft)
+/datum/file/program/borg_control/proc/start_sequence()
+ do
+ if(src.stop)
+ src.stop = 0
+ return
+ src.timeleft--
+ sleep(10)
+ while(src.timeleft)
- for(var/mob/living/silicon/robot/R in mob_list)
- if(!R.scrambledcodes)
- R.self_destruct()
+ for(var/mob/living/silicon/robot/R in mob_list)
+ if(!R.scrambledcodes)
+ R.self_destruct()
+ return
+
+
+/datum/file/program/borg_control/interact()
+ if(!interactable() || computer.z > 6)
+ return
+ var/dat
+ if (src.temp)
+ dat = "[src.temp]
Clear Screen"
+ else
+ if(screen == 0)
+ //dat += "Cyborg Control Console "
+ dat += "1. Cyborg Status "
+ dat += "2. Emergency Full Destruct "
+ if(screen == 1)
+ for(var/mob/living/silicon/robot/R in mob_list)
+ if(istype(usr, /mob/living/silicon/ai))
+ if (R.connected_ai != usr)
+ continue
+ if(istype(usr, /mob/living/silicon/robot))
+ if (R != usr)
+ continue
+ if(R.scrambledcodes)
+ continue
+
+ dat += "[R.name] |"
+ if(R.stat)
+ dat += " Not Responding |"
+ else if (!R.canmove)
+ dat += " Locked Down |"
+ else
+ dat += " Operating Normally |"
+ if (!R.canmove)
+ else if(R.cell)
+ dat += " Battery Installed ([R.cell.charge]/[R.cell.maxcharge]) |"
+ else
+ dat += " No Cell Installed |"
+ if(R.module)
+ dat += " Module Installed ([R.module.name]) |"
+ else
+ dat += " No Module Installed |"
+ if(R.connected_ai)
+ dat += " Slaved to [R.connected_ai.name] |"
+ else
+ dat += " Independent from AI |"
+ if (istype(usr, /mob/living/silicon))
+ if(issilicon(usr) && is_special_character(usr) && !R.emagged)
+ dat += "(Hack) "
+ dat += "([R.canmove ? "Lockdown" : "Release"]) "
+ dat += "(Destroy)"
+ dat += " "
+ dat += "(Return to Main Menu) "
+ if(screen == 2)
+ if(!src.status)
+ dat += {" Emergency Robot Self-Destruct \nStatus: Off
+ \n
+ \nCountdown: [src.timeleft]/60 \[Reset\]
+ \n
+ \nStart Sequence
+ \n
+ \nClose"}
+ else
+ dat = {"Emergency Robot Self-Destruct \nStatus: Activated
+ \n
+ \nCountdown: [src.timeleft]/60 \[Reset\]
+ \n \nStop Sequence
+ \n
+ \nClose"}
+ dat += "(Return to Main Menu) "
+ popup.set_content(dat)
+ popup.open()
+ return
+
+/datum/file/program/borg_control/Topic(var/href, var/list/href_list)
+ if(!interactable() || ..(href,href_list))
return
+ if("killall" in href_list)
+ src.temp = {"Destroy Robots?
+ \[Swipe ID to initiate destruction sequence\]
+ Cancel"}
+
+ if("do_killall" in href_list)
+ var/obj/item/weapon/card/id/I = usr.get_active_hand()
+ if(istype(I, /obj/item/device/pda))
+ var/obj/item/device/pda/pda = I
+ I = pda.id
+ if(istype(I))
+ if(src.check_access(I))
+ if(!status)
+ message_admins("[key_name_admin(usr)] has initiated the global cyborg killswitch!")
+ log_game("[key_name(usr)] has initiated the global cyborg killswitch!")
+ src.status = 1
+ src.start_sequence()
+ src.temp = null
+
+ else
+ to_chat(usr, "Access Denied.")
+
+ if("stop" in href_list)
+ src.temp = {"
+ Stop Robot Destruction Sequence?
+ Yes
+ No"}
+
+ if("stop2" in href_list)
+ src.stop = 1
+ src.temp = null
+ src.status = 0
+
+ if("reset" in href_list)
+ src.timeleft = 60
+
+ if("temp" in href_list)
+ src.temp = null
+ if("screen" in href_list)
+ switch(href_list["screen"])
+ if("0")
+ screen = 0
+ if("1")
+ screen = 1
+ if("2")
+ screen = 2
+ if("killbot" in href_list)
+ if(computer.allowed(usr))
+ var/mob/living/silicon/robot/R = locate(href_list["killbot"])
+ if(R)
+ var/choice = input("Are you certain you wish to detonate [R.name]?") in list("Confirm", "Abort")
+ if(choice == "Confirm")
+ if(R && istype(R))
+ if(R.mind && R.mind.special_role && R.emagged)
+ to_chat(R, "Extreme danger. Termination codes detected. Scrambling security codes and automatic AI unlink triggered.")
+ R.ResetSecurityCodes()
+
+ else
+ message_admins("[key_name_admin(usr)] detonated [key_name(R.name)]!")
+ log_game("[key_name_admin(usr)] detonated [key_name(R.name)]!")
+ if(R.connected_ai)
+ to_chat(R.connected_ai, "
ALERT - Cyborg kill-switch activated: [R.name] ")
+ R.self_destruct()
+ else
+ to_chat(usr, "Access Denied.")
+
+ if("stopbot" in href_list)
+ if(computer.allowed(usr))
+ var/mob/living/silicon/robot/R = locate(href_list["stopbot"])
+ if(R && istype(R)) // Extra sancheck because of input var references
+ var/choice = input("Are you certain you wish to [R.canmove ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort")
+ if(choice == "Confirm")
+ if(R && istype(R))
+ message_admins("[key_name_admin(usr)] [R.canmove ? "locked down" : "released"] [R.name]!")
+ log_game("[key_name(usr)] [R.canmove ? "locked down" : "released"] [key_name(R.name)]!")
+ R.canmove = !R.canmove
+ if(R.lockcharge)
+ R.lockcharge = !R.lockcharge
+ to_chat(R, "Your lockdown has been lifted!")
+ else
+ R.lockcharge = !R.lockcharge
+ to_chat(R, "You have been locked down!")
+
+ else
+ to_chat(usr, "Access Denied.")
+
+ if ("magbot" in href_list)
+ if(computer.allowed(usr))
+ var/mob/living/silicon/robot/R = locate(href_list["magbot"])
+ if(R)
+ var/choice = input("Are you certain you wish to hack [R.name]?") in list("Confirm", "Abort")
+ if(choice == "Confirm")
+ if(R && istype(R))
+// message_admins("[key_name_admin(usr)] emagged [R.name] using robotic console!") // why is this commented out?
+ log_game("[key_name(usr)] emagged [R.name] using robotic console!")
+ R.emagged = 1
+ if(R.mind.special_role)
+ R.verbs += /mob/living/silicon/robot/proc/ResetSecurityCodes
interact()
- if(!interactable() || computer.z > 6)
- return
- var/dat
- if (src.temp)
- dat = "[src.temp]
Clear Screen"
- else
- if(screen == 0)
- //dat += "Cyborg Control Console "
- dat += "1. Cyborg Status "
- dat += "2. Emergency Full Destruct "
- if(screen == 1)
- for(var/mob/living/silicon/robot/R in mob_list)
- if(istype(usr, /mob/living/silicon/ai))
- if (R.connected_ai != usr)
- continue
- if(istype(usr, /mob/living/silicon/robot))
- if (R != usr)
- continue
- if(R.scrambledcodes)
- continue
-
- dat += "[R.name] |"
- if(R.stat)
- dat += " Not Responding |"
- else if (!R.canmove)
- dat += " Locked Down |"
- else
- dat += " Operating Normally |"
- if (!R.canmove)
- else if(R.cell)
- dat += " Battery Installed ([R.cell.charge]/[R.cell.maxcharge]) |"
- else
- dat += " No Cell Installed |"
- if(R.module)
- dat += " Module Installed ([R.module.name]) |"
- else
- dat += " No Module Installed |"
- if(R.connected_ai)
- dat += " Slaved to [R.connected_ai.name] |"
- else
- dat += " Independent from AI |"
- if (istype(usr, /mob/living/silicon))
- if(issilicon(usr) && is_special_character(usr) && !R.emagged)
- dat += "(Hack) "
- dat += "([R.canmove ? "Lockdown" : "Release"]) "
- dat += "(Destroy)"
- dat += " "
- dat += "(Return to Main Menu) "
- if(screen == 2)
- if(!src.status)
- dat += {" Emergency Robot Self-Destruct \nStatus: Off
- \n
- \nCountdown: [src.timeleft]/60 \[Reset\]
- \n
- \nStart Sequence
- \n
- \nClose"}
- else
- dat = {"Emergency Robot Self-Destruct \nStatus: Activated
- \n
- \nCountdown: [src.timeleft]/60 \[Reset\]
- \n \nStop Sequence
- \n
- \nClose"}
- dat += "(Return to Main Menu) "
-
- popup.set_content(dat)
- popup.open()
- return
-
- Topic(var/href, var/list/href_list)
- if(!interactable() || ..(href,href_list))
- return
-
- if ("killall" in href_list)
- src.temp = {"Destroy Robots?
- \[Swipe ID to initiate destruction sequence\]
- Cancel"}
-
- if ("do_killall" in href_list)
- var/obj/item/weapon/card/id/I = usr.get_active_hand()
- if (istype(I, /obj/item/device/pda))
- var/obj/item/device/pda/pda = I
- I = pda.id
- if (istype(I))
- if(src.check_access(I))
- if (!status)
- message_admins("[key_name_admin(usr)] has initiated the global cyborg killswitch!")
- log_game("[key_name(usr)] has initiated the global cyborg killswitch!")
- src.status = 1
- src.start_sequence()
- src.temp = null
-
- else
- usr << "Access Denied."
-
- if ("stop" in href_list)
- src.temp = {"
- Stop Robot Destruction Sequence?
- Yes
- No"}
-
- if ("stop2" in href_list)
- src.stop = 1
- src.temp = null
- src.status = 0
-
- if ("reset" in href_list)
- src.timeleft = 60
-
- if ("temp" in href_list)
- src.temp = null
- if ("screen" in href_list)
- switch(href_list["screen"])
- if("0")
- screen = 0
- if("1")
- screen = 1
- if("2")
- screen = 2
- if ("killbot" in href_list)
- if(computer.allowed(usr))
- var/mob/living/silicon/robot/R = locate(href_list["killbot"])
- if(R)
- var/choice = input("Are you certain you wish to detonate [R.name]?") in list("Confirm", "Abort")
- if(choice == "Confirm")
- if(R && istype(R))
- if(R.mind && R.mind.special_role && R.emagged)
- R << "Extreme danger. Termination codes detected. Scrambling security codes and automatic AI unlink triggered."
- R.ResetSecurityCodes()
-
- else
- message_admins("[key_name_admin(usr)] detonated [key_name(R.name)]!")
- log_game("[key_name_admin(usr)] detonated [key_name(R.name)]!")
- if(R.connected_ai)
- R.connected_ai << "
ALERT - Cyborg kill-switch activated: [R.name] "
- R.self_destruct()
- else
- usr << "Access Denied."
-
- if ("stopbot" in href_list)
- if(computer.allowed(usr))
- var/mob/living/silicon/robot/R = locate(href_list["stopbot"])
- if(R && istype(R)) // Extra sancheck because of input var references
- var/choice = input("Are you certain you wish to [R.canmove ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort")
- if(choice == "Confirm")
- if(R && istype(R))
- message_admins("[key_name_admin(usr)] [R.canmove ? "locked down" : "released"] [R.name]!")
- log_game("[key_name(usr)] [R.canmove ? "locked down" : "released"] [key_name(R.name)]!")
- R.canmove = !R.canmove
- if (R.lockcharge)
- R.lockcharge = !R.lockcharge
- R << "Your lockdown has been lifted!"
- else
- R.lockcharge = !R.lockcharge
- R << "You have been locked down!"
-
- else
- usr << "Access Denied."
-
- if ("magbot" in href_list)
- if(computer.allowed(usr))
- var/mob/living/silicon/robot/R = locate(href_list["magbot"])
- if(R)
- var/choice = input("Are you certain you wish to hack [R.name]?") in list("Confirm", "Abort")
- if(choice == "Confirm")
- if(R && istype(R))
-// message_admins("[key_name_admin(usr)] emagged [R.name] using robotic console!") // why is this commented out?
- log_game("[key_name(usr)] emagged [R.name] using robotic console!")
- R.emagged = 1
- if(R.mind.special_role)
- R.verbs += /mob/living/silicon/robot/proc/ResetSecurityCodes
-
- interact()
- return
+ return
diff --git a/code/game/machinery/computer3/computers/security.dm b/code/game/machinery/computer3/computers/security.dm
index 6b77a274bf5..92b1469eddf 100644
--- a/code/game/machinery/computer3/computers/security.dm
+++ b/code/game/machinery/computer3/computers/security.dm
@@ -1,20 +1,20 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer3/secure_data
- default_prog = /datum/file/program/secure_data
- spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/cardslot,/obj/item/part/computer/networking/radio)
- icon_state = "frame-sec"
+ default_prog = /datum/file/program/secure_data
+ spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/cardslot,/obj/item/part/computer/networking/radio)
+ icon_state = "frame-sec"
/obj/machinery/computer3/laptop/secure_data
- default_prog = /datum/file/program/secure_data
- spawn_parts = list(/obj/item/part/computer/storage/hdd/big,/obj/item/part/computer/cardslot,/obj/item/part/computer/networking/radio)
- icon_state = "laptop"
+ default_prog = /datum/file/program/secure_data
+ spawn_parts = list(/obj/item/part/computer/storage/hdd/big,/obj/item/part/computer/cardslot,/obj/item/part/computer/networking/radio)
+ icon_state = "laptop"
/datum/file/program/secure_data
- name = "Security Records"
- desc = "Used to view and edit personnel's security records"
+ name = "Security Records"
+ desc = "Used to view and edit personnel's security records"
active_state = "security"
- image = 'icons/ntos/records.png'
+ image = 'icons/ntos/records.png'
req_one_access = list(access_security, access_forensics_lockers)
@@ -33,105 +33,105 @@
var/tempname = null
//Sorting Variables
var/sortBy = "name"
- var/order = 1 // -1 = Descending - 1 = Ascending
+ var/order = 1 // -1 = Descending // 1 = Ascending
- proc/authenticate()
- if(access_security in scan.access || access_forensics_lockers in scan.access )
- return 1
- if(istype(usr,/mob/living/silicon/ai))
- return 1
- return 0
+/datum/file/program/secure_data/proc/authenticate()
+ if(access_security in scan.access || access_forensics_lockers in scan.access )
+ return 1
+ if(isAI(usr))
+ return 1
+ return 0
- interact()
- if(!computer.cardslot)
- computer.Crash(MISSING_PERIPHERAL)
- return
- usr.set_machine(src)
- scan = computer.cardslot.reader
+/datum/file/program/secure_data/interact()
+ if(!computer.cardslot)
+ computer.Crash(MISSING_PERIPHERAL)
+ return
+ usr.set_machine(src)
+ scan = computer.cardslot.reader
- if (computer.cardslot.dualslot)
- scan2 = computer.cardslot.writer
+ if(istype(computer.cardslot, /obj/item/part/computer/cardslot/dual))
+ var/obj/item/part/computer/cardslot/dual/D = computer.cardslot
+ scan2 = D.writer
- if(!interactable())
- return
+ if(!interactable())
+ return
- if (computer.z > 6)
- usr << "Unable to establish a connection: You're too far away from the station!"
- return
- var/dat
+ if(computer.z > 6)
+ to_chat(usr, "Unable to establish a connection: You're too far away from the station!")
+ return
+ var/dat
- if (temp)
- dat = text("[]
Clear Screen", temp, src)
- else
- dat = text("Confirm Identity (R): [] ", src, (scan ? text("[]", scan.name) : "----------"))
- if (computer.cardslot.dualslot)
- dat += text("Check Identity (W): [] ", src, (scan2 ? text("[]", scan2.name) : "----------"))
- if(scan2 && !scan)
- dat += text("Insert card into reader slot to log in. ")
- if (authenticated)
- switch(screen)
- if(1.0)
- dat += {"
- "}
- dat += text("Search Records ", src)
- dat += text("New Record ", src)
- dat += {"
-
-
-
-
- | Name |
- ID |
- Rank |
- Fingerprints |
- Criminal Status |
- "}
- if(!isnull(data_core.general))
- for(var/datum/data/record/R in sortRecord(data_core.general, sortBy, order))
- var/crimstat = ""
- for(var/datum/data/record/E in data_core.security)
- if ((E.fields["name"] == R.fields["name"] && E.fields["id"] == R.fields["id"]))
- crimstat = E.fields["criminal"]
- var/background
- switch(crimstat)
- if("*Arrest*")
- background = "'background-color:#DC143C;'"
- if("Incarcerated")
- background = "'background-color:#CD853F;'"
- if("Parolled")
- background = "'background-color:#CD853F;'"
- if("Released")
- background = "'background-color:#3BB9FF;'"
- if("None")
- background = "'background-color:#00FF00;'"
- if("")
- background = "'background-color:#00FF7F;'"
- crimstat = "No Record."
- dat += text("| [] | ", background, src, R, R.fields["name"])
- dat += text("[] | ", R.fields["id"])
- dat += text("[] | ", R.fields["rank"])
- dat += text("[] | ", R.fields["fingerprint"])
- dat += text("[] | ", crimstat)
- dat += " "
- dat += text("Record Maintenance
", src)
- dat += text("{Log Out}",src)
- if(2.0)
- dat += "Records Maintenance "
- dat += " Delete All Records
Back"
- if(3.0)
- dat += "Security Record "
- if ((istype(active1, /datum/data/record) && data_core.general.Find(active1)))
- var/icon/front = active1.fields["photo_front"]
- var/icon/side = active1.fields["photo_side"]
- usr << browse_rsc(front, "front.png")
- usr << browse_rsc(side, "side.png")
- dat += text(" \
+ if(temp)
+ dat = text("[]
Clear Screen", temp, src)
+ else
+ dat = text("Confirm Identity (R): [] ", src, (scan ? text("[]", scan.name) : "----------"))
+ if(istype(computer.cardslot, /obj/item/part/computer/cardslot/dual))
+ dat += text("Confirm Identity (W): [] ", src, (scan2 ? text("[]", scan2.name) : "----------"))
+ if(scan2 && !scan)
+ dat += text("Insert card into reader slot to log in. ")
+ if(authenticated)
+ switch(screen)
+ if(1.0)
+ dat += ""
+ dat += text("Search Records ", src)
+ dat += text("New Record ", src)
+ dat += {"
+
+
+
+
+ | Name |
+ ID |
+ Rank |
+ Fingerprints |
+ Criminal Status |
+ "}
+ if(!isnull(data_core.general))
+ for(var/datum/data/record/R in sortRecord(data_core.general, sortBy, order))
+ var/crimstat = ""
+ for(var/datum/data/record/E in data_core.security)
+ if(E.fields["name"] == R.fields["name"] && E.fields["id"] == R.fields["id"])
+ crimstat = E.fields["criminal"]
+ var/background
+ switch(crimstat)
+ if("*Arrest*")
+ background = "'background-color:#DC143C;'"
+ if("Incarcerated")
+ background = "'background-color:#CD853F;'"
+ if("Parolled")
+ background = "'background-color:#CD853F;'"
+ if("Released")
+ background = "'background-color:#3BB9FF;'"
+ if("None")
+ background = "'background-color:#00FF00;'"
+ if("")
+ background = "'background-color:#00FF7F;'"
+ crimstat = "No Record."
+ dat += text("| [] | ", background, src, R, R.fields["name"])
+ dat += text("[] | ", R.fields["id"])
+ dat += text("[] | ", R.fields["rank"])
+ dat += text("[] | ", R.fields["fingerprint"])
+ dat += text("[] | ", crimstat)
+ dat += " "
+ dat += text("Record Maintenance
", src)
+ dat += text("{Log Out}",src)
+ if(2.0)
+ dat += "Records Maintenance "
+ dat += " Delete All Records
Back"
+ if(3.0)
+ dat += "Security Record "
+ if(istype(active1, /datum/data/record) && data_core.general.Find(active1))
+ var/icon/front = active1.fields["photo_front"]
+ var/icon/side = active1.fields["photo_side"]
+ usr << browse_rsc(front, "front.png")
+ usr << browse_rsc(side, "side.png")
+ dat += text("")
- else
- dat += "General Record Lost! "
- if ((istype(active2, /datum/data/record) && data_core.security.Find(active2)))
- dat += text(" \nSecurity Data \nCriminal Status: [] \n \nMinor Crimes: [] \nDetails: [] \n \nMajor Crimes: [] \nDetails: [] \n \nImportant Notes: \n\t[] \n \nComments/Log ", src, active2.fields["criminal"], src, active2.fields["mi_crim"], src, active2.fields["mi_crim_d"], src, active2.fields["ma_crim"], src, active2.fields["ma_crim_d"], src, decode(active2.fields["notes"]))
- var/counter = 1
- while(active2.fields[text("com_[]", counter)])
- dat += text("[] Delete Entry
", active2.fields[text("com_[]", counter)], src, counter)
- counter++
- dat += text("Add Entry
", src)
- dat += text("Delete Record (Security Only)
", src)
- else
- dat += "Security Record Lost! "
- dat += text("New Security Record
", src)
- dat += text("\nDelete Record (ALL)
\nPrint Record \nBack ", src, src, src)
- if(4.0)
- if(!Perp.len)
- dat += text("ERROR. String could not be located.
Back", src)
- else
- dat += {"
-
- "}
- dat += text("| Search Results for '[]': | ", tempname)
- dat += {"
-
-
-
-
- | Name |
- ID |
- Rank |
- Fingerprints |
- Criminal Status |
- "}
- for(var/i=1, i<=Perp.len, i += 2)
- var/crimstat = ""
- var/datum/data/record/R = Perp[i]
- if(istype(Perp[i+1],/datum/data/record/))
- var/datum/data/record/E = Perp[i+1]
- crimstat = E.fields["criminal"]
- var/background
- switch(crimstat)
- if("*Arrest*")
- background = "'background-color:#DC143C;'"
- if("Incarcerated")
- background = "'background-color:#CD853F;'"
- if("Parolled")
- background = "'background-color:#CD853F;'"
- if("Released")
- background = "'background-color:#3BB9FF;'"
- if("None")
- background = "'background-color:#00FF7F;'"
- if("")
- background = "'background-color:#FFFFFF;'"
- crimstat = "No Record."
- dat += text("| [] | ", background, src, R, R.fields["name"])
- dat += text("[] | ", R.fields["id"])
- dat += text("[] | ", R.fields["rank"])
- dat += text("[] | ", R.fields["fingerprint"])
- dat += text("[] | ", crimstat)
- dat += " "
- dat += text(" Return to index.", src)
else
- else
- dat += text("{Log In}", src)
- popup.width = 600
- popup.height = 400
- popup.set_content(dat)
- popup.set_title_image(usr.browse_rsc_icon(computer.icon, computer.icon_state))
- popup.open()
- return
+ dat += "General Record Lost! "
+ if(istype(active2, /datum/data/record) && data_core.security.Find(active2))
+ dat += text(" \nSecurity Data \nCriminal Status: [] \n \nMinor Crimes: [] \nDetails: [] \n \nMajor Crimes: [] \nDetails: [] \n \nImportant Notes: \n\t[] \n \nComments/Log ", src, active2.fields["criminal"], src, active2.fields["mi_crim"], src, active2.fields["mi_crim_d"], src, active2.fields["ma_crim"], src, active2.fields["ma_crim_d"], src, decode(active2.fields["notes"]))
+ var/counter = 1
+ while(active2.fields[text("com_[]", counter)])
+ dat += text("[] Delete Entry
", active2.fields[text("com_[]", counter)], src, counter)
+ counter++
+ dat += text("Add Entry
", src)
+ dat += text("Delete Record (Security Only)
", src)
+ else
+ dat += "Security Record Lost! "
+ dat += text("New Security Record
", src)
+ dat += text("\nDelete Record (ALL)
\nPrint Record \nBack ", src, src, src)
+ if(4.0)
+ if(!Perp.len)
+ dat += text("ERROR. String could not be located.
Back", src)
+ else
+ dat += {"
+
+ "}
+ dat += text("| Search Results for '[]': | ", tempname)
+ dat += {"
+
+
+
+
+ | Name |
+ ID |
+ Rank |
+ Fingerprints |
+ Criminal Status |
+ "}
+ for(var/i=1, i<=Perp.len, i += 2)
+ var/crimstat = ""
+ var/datum/data/record/R = Perp[i]
+ if(istype(Perp[i+1],/datum/data/record/))
+ var/datum/data/record/E = Perp[i+1]
+ crimstat = E.fields["criminal"]
+ var/background
+ switch(crimstat)
+ if("*Arrest*")
+ background = "'background-color:#DC143C;'"
+ if("Incarcerated")
+ background = "'background-color:#CD853F;'"
+ if("Parolled")
+ background = "'background-color:#CD853F;'"
+ if("Released")
+ background = "'background-color:#3BB9FF;'"
+ if("None")
+ background = "'background-color:#00FF7F;'"
+ if("")
+ background = "'background-color:#FFFFFF;'"
+ crimstat = "No Record."
+ dat += text("| [] | ", background, src, R, R.fields["name"])
+ dat += text("[] | ", R.fields["id"])
+ dat += text("[] | ", R.fields["rank"])
+ dat += text("[] | ", R.fields["fingerprint"])
+ dat += text("[] | ", crimstat)
+ dat += " "
+ dat += text(" Return to index.", src)
+ else
+ else
+ dat += text("{Log In}", src)
+ popup.width = 600
+ popup.height = 400
+ popup.set_content(dat)
+ popup.set_title_image(usr.browse_rsc_icon(computer.icon, computer.icon_state))
+ popup.open()
+ return
/*Revised /N
I can't be bothered to look more of the actual code outside of switch but that probably needs revising too.
What a mess.*/
- Topic(href, href_list)
- if(!interactable() || !computer.cardslot || ..(href,href_list))
- return
- if (!( data_core.general.Find(active1) ))
+/datum/file/program/secure_data/Topic(href, href_list)
+ if(!interactable() || !computer.cardslot || ..(href,href_list))
+ return
+ if (!data_core.general.Find(active1))
+ active1 = null
+ if(!data_core.security.Find(active2))
+ active2 = null
+ switch(href_list["choice"])
+ // SORTING!
+ if("Sorting")
+ // Reverse the order if clicked twice
+ if(sortBy == href_list["sort"])
+ if(order == 1)
+ order = -1
+ else
+ order = 1
+ else
+ // New sorting order!
+ sortBy = href_list["sort"]
+ order = initial(order)
+ //BASIC FUNCTIONS
+ if("Clear Screen")
+ temp = null
+
+ if("Return")
+ screen = 1
active1 = null
- if (!( data_core.security.Find(active2) ))
active2 = null
- switch(href_list["choice"])
-// SORTING!
- if("Sorting")
- // Reverse the order if clicked twice
- if(sortBy == href_list["sort"])
- if(order == 1)
- order = -1
- else
- order = 1
- else
- // New sorting order!
- sortBy = href_list["sort"]
- order = initial(order)
-//BASIC FUNCTIONS
- if("Clear Screen")
- temp = null
- if ("Return")
- screen = 1
+ if("Confirm Identity R")
+ if(scan)
+ if(ishuman(usr) && !usr.get_active_hand())
+ computer.cardslot.remove(usr, 1)
+ else
+ scan.loc = get_turf(src)
+ scan = null
+ else
+ var/obj/item/I = usr.get_active_hand()
+ if(istype(I, /obj/item/weapon/card/id))
+ usr << "Attempting to insert"
+ computer.cardslot.insert(I, usr) // No slot, will autofill
+ scan = I
+
+ if("Confirm Identity W")
+ if(scan2)
+ if(ishuman(usr) && !usr.get_active_hand())
+ computer.cardslot.remove(usr, 2)
+ else
+ scan2.loc = get_turf(src)
+ scan2 = null
+ else
+ var/obj/item/I = usr.get_active_hand()
+ if(istype(I, /obj/item/weapon/card/id))
+ computer.cardslot.insert(I, usr, 2) // Specifically writer slot
+ scan2 = I
+
+ if("Log Out")
+ authenticated = null
+ screen = null
+ active1 = null
+ active2 = null
+
+ if("Log In")
+ if(isAI(usr))
+ src.active1 = null
+ src.active2 = null
+ src.authenticated = usr.name
+ src.rank = "AI"
+ src.screen = 1
+ else if(isrobot(usr))
+ src.active1 = null
+ src.active2 = null
+ src.authenticated = usr.name
+ var/mob/living/silicon/robot/R = usr
+ src.rank = "[R.modtype] [R.braintype]"
+ src.screen = 1
+ else if(istype(scan, /obj/item/weapon/card/id))
active1 = null
active2 = null
+ if(authenticate())
+ authenticated = scan.registered_name
+ rank = scan.assignment
+ screen = 1
+ //RECORD FUNCTIONS
+ if("Search Records")
+ var/t1 = input("Search String: (Partial Name or ID or Fingerprints or Rank)", "Secure. records", null, null) as text
+ if(!t1 || usr.stat || !authenticated || usr.restrained() || !interactable())
+ return
+ Perp = new/list()
+ t1 = lowertext(t1)
+ var/list/components = splittext(t1, " ")
+ if(components.len > 5)
+ return //Lets not let them search too greedily.
+ for(var/datum/data/record/R in data_core.general)
+ var/temptext = R.fields["name"] + " " + R.fields["id"] + " " + R.fields["fingerprint"] + " " + R.fields["rank"]
+ for(var/i = 1, i<=components.len, i++)
+ if(findtext(temptext,components[i]))
+ var/prelist = new/list(2)
+ prelist[1] = R
+ Perp += prelist
+ for(var/i = 1, i<=Perp.len, i+=2)
+ for(var/datum/data/record/E in data_core.security)
+ var/datum/data/record/R = Perp[i]
+ if(E.fields["name"] == R.fields["name"] && E.fields["id"] == R.fields["id"])
+ Perp[i+1] = E
+ tempname = t1
+ screen = 4
- if("Confirm Identity R")
- if (scan)
- if(istype(usr,/mob/living/carbon/human) && !usr.get_active_hand())
- computer.cardslot.remove(1)
- else
- scan.loc = get_turf(src)
- scan = null
- else
- var/obj/item/I = usr.get_active_hand()
- if (istype(I, /obj/item/weapon/card/id) && usr.drop_item(I))
- computer.cardslot.insert(I, 1)
- scan = I
+ if("Record Maintenance")
+ screen = 2
+ active1 = null
+ active2 = null
- if("Confirm Identity W")
- if (scan2)
- if(istype(usr,/mob/living/carbon/human) && !usr.get_active_hand())
- computer.cardslot.remove(2)
- else
- scan2.loc = get_turf(src)
- scan2 = null
- else
- var/obj/item/I = usr.get_active_hand()
- if (istype(I, /obj/item/weapon/card/id) && usr.drop_item(I))
- computer.cardslot.insert(I, 2)
- scan2 = I
+ if("Browse Record")
+ var/datum/data/record/R = locate(href_list["d_rec"])
+ var/S = locate(href_list["d_rec"])
+ if(!data_core.general.Find(R))
+ temp = "Record Not Found!"
+ else
+ for(var/datum/data/record/E in data_core.security)
+ if(E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"])
+ S = E
+ active1 = R
+ active2 = S
+ screen = 3
- if("Log Out")
- authenticated = null
- screen = null
- active1 = null
- active2 = null
-
- if("Log In")
- if (istype(usr, /mob/living/silicon/ai))
- src.active1 = null
- src.active2 = null
- src.authenticated = usr.name
- src.rank = "AI"
- src.screen = 1
- else if (istype(usr, /mob/living/silicon/robot))
- src.active1 = null
- src.active2 = null
- src.authenticated = usr.name
- var/mob/living/silicon/robot/R = usr
- src.rank = "[R.modtype] [R.braintype]"
- src.screen = 1
- else if (istype(scan, /obj/item/weapon/card/id))
- active1 = null
- active2 = null
- if(authenticate())
- authenticated = scan.registered_name
- rank = scan.assignment
- screen = 1
-//RECORD FUNCTIONS
- if("Search Records")
- var/t1 = input("Search String: (Partial Name or ID or Fingerprints or Rank)", "Secure. records", null, null) as text
- if ((!( t1 ) || usr.stat || !( authenticated ) || usr.restrained() || !interactable()))
- return
- Perp = new/list()
- t1 = lowertext(t1)
- var/list/components = splittext(t1, " ")
- if(components.len > 5)
- return //Lets not let them search too greedily.
- for(var/datum/data/record/R in data_core.general)
- var/temptext = R.fields["name"] + " " + R.fields["id"] + " " + R.fields["fingerprint"] + " " + R.fields["rank"]
- for(var/i = 1, i<=components.len, i++)
- if(findtext(temptext,components[i]))
- var/prelist = new/list(2)
- prelist[1] = R
- Perp += prelist
- for(var/i = 1, i<=Perp.len, i+=2)
- for(var/datum/data/record/E in data_core.security)
- var/datum/data/record/R = Perp[i]
- if ((E.fields["name"] == R.fields["name"] && E.fields["id"] == R.fields["id"]))
- Perp[i+1] = E
- tempname = t1
- screen = 4
-
- if("Record Maintenance")
- screen = 2
- active1 = null
- active2 = null
-
- if ("Browse Record")
- var/datum/data/record/R = locate(href_list["d_rec"])
- var/S = locate(href_list["d_rec"])
- if (!( data_core.general.Find(R) ))
- temp = "Record Not Found!"
- else
- for(var/datum/data/record/E in data_core.security)
- if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
- S = E
+/* if ("Search Fingerprints")
+ var/t1 = input("Search String: (Fingerprint)", "Secure. records", null, null) as text
+ if ((!( t1 ) || usr.stat || !( authenticated ) || usr.restrained() || (!interactable()) && (!istype(usr, /mob/living/silicon))))
+ return
+ active1 = null
+ active2 = null
+ t1 = lowertext(t1)
+ for(var/datum/data/record/R in data_core.general)
+ if (lowertext(R.fields["fingerprint"]) == t1)
active1 = R
- active2 = S
- screen = 3
+ if (!( active1 ))
+ temp = text("Could not locate record [].", t1)
+ else
+ for(var/datum/data/record/E in data_core.security)
+ if ((E.fields["name"] == active1.fields["name"] || E.fields["id"] == active1.fields["id"]))
+ active2 = E
+ screen = 3 */
-/* if ("Search Fingerprints")
- var/t1 = input("Search String: (Fingerprint)", "Secure. records", null, null) as text
- if ((!( t1 ) || usr.stat || !( authenticated ) || usr.restrained() || (!interactable()) && (!istype(usr, /mob/living/silicon))))
- return
- active1 = null
- active2 = null
- t1 = lowertext(t1)
- for(var/datum/data/record/R in data_core.general)
- if (lowertext(R.fields["fingerprint"]) == t1)
- active1 = R
- if (!( active1 ))
- temp = text("Could not locate record [].", t1)
+ if("Print Record")
+ if(!printing)
+ printing = 1
+ var/datum/data/record/record1 = null
+ var/datum/data/record/record2 = null
+ if(istype(active1, /datum/data/record) && data_core.general.Find(active1))
+ record1 = active1
+ if(istype(active2, /datum/data/record) && data_core.security.Find(active2))
+ record2 = active2
+ sleep(50)
+ var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( computer.loc )
+ P.info = "Security Record "
+ if(record1)
+ P.info += text("Name: [] ID: [] \nSex: [] \nAge: [] \nFingerprint: [] \nPhysical Status: [] \nMental Status: [] ", record1.fields["name"], record1.fields["id"], record1.fields["sex"], record1.fields["age"], record1.fields["fingerprint"], record1.fields["p_stat"], record1.fields["m_stat"])
+ P.name = text("Security Record ([])", record1.fields["name"])
else
- for(var/datum/data/record/E in data_core.security)
- if ((E.fields["name"] == active1.fields["name"] || E.fields["id"] == active1.fields["id"]))
- active2 = E
- screen = 3 */
+ P.info += "General Record Lost! "
+ P.name = "Security Record"
+ if(record2)
+ P.info += text(" \nSecurity Data \nCriminal Status: [] \n \nMinor Crimes: [] \nDetails: [] \n \nMajor Crimes: [] \nDetails: [] \n \nImportant Notes: \n\t[] \n \nComments/Log ", record2.fields["criminal"], record2.fields["mi_crim"], record2.fields["mi_crim_d"], record2.fields["ma_crim"], record2.fields["ma_crim_d"], decode(record2.fields["notes"]))
+ var/counter = 1
+ while(record2.fields[text("com_[]", counter)])
+ P.info += text("[] ", record2.fields[text("com_[]", counter)])
+ counter++
+ else
+ P.info += "Security Record Lost! "
+ P.info += ""
+ printing = null
+ computer.updateUsrDialog()
+ //RECORD DELETE
+ if("Delete All Records")
+ temp = ""
+ temp += "Are you sure you wish to delete all Security records? "
+ temp += "Yes "
+ temp += "No"
- if ("Print Record")
- if (!( printing ))
- printing = 1
- var/datum/data/record/record1 = null
- var/datum/data/record/record2 = null
- if ((istype(active1, /datum/data/record) && data_core.general.Find(active1)))
- record1 = active1
- if ((istype(active2, /datum/data/record) && data_core.security.Find(active2)))
- record2 = active2
- sleep(50)
- var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( computer.loc )
- P.info = "Security Record "
- if (record1)
- P.info += text("Name: [] ID: [] \nSex: [] \nAge: [] \nFingerprint: [] \nPhysical Status: [] \nMental Status: [] ", record1.fields["name"], record1.fields["id"], record1.fields["sex"], record1.fields["age"], record1.fields["fingerprint"], record1.fields["p_stat"], record1.fields["m_stat"])
- P.name = text("Security Record ([])", record1.fields["name"])
- else
- P.info += "General Record Lost! "
- P.name = "Security Record"
- if (record2)
- P.info += text(" \nSecurity Data \nCriminal Status: [] \n \nMinor Crimes: [] \nDetails: [] \n \nMajor Crimes: [] \nDetails: [] \n \nImportant Notes: \n\t[] \n \nComments/Log ", record2.fields["criminal"], record2.fields["mi_crim"], record2.fields["mi_crim_d"], record2.fields["ma_crim"], record2.fields["ma_crim_d"], decode(record2.fields["notes"]))
- var/counter = 1
- while(record2.fields[text("com_[]", counter)])
- P.info += text("[] ", record2.fields[text("com_[]", counter)])
- counter++
- else
- P.info += "Security Record Lost! "
- P.info += ""
- printing = null
- computer.updateUsrDialog()
-//RECORD DELETE
- if ("Delete All Records")
- temp = ""
- temp += "Are you sure you wish to delete all Security records? "
- temp += "Yes "
+ if("Purge All Records")
+ for(var/datum/data/record/R in data_core.security)
+ qdel(R)
+ temp = "All Security records deleted."
+
+ if("Add Entry")
+ if(!istype(active2, /datum/data/record))
+ return
+ var/a2 = active2
+ var/t1 = sanitize(input("Add Comment:", "Secure. records", null, null) as message)
+ if(!t1 || !authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || active2 != a2)
+ return
+ var/counter = 1
+ while(active2.fields[text("com_[]", counter)])
+ counter++
+ active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD")] [stationtime2text()], [game_year] [t1]")
+
+ if("Delete Record (ALL)")
+ if(active1)
+ temp = "Are you sure you wish to delete the record (ALL)?"
+ temp += "Yes "
temp += "No"
- if ("Purge All Records")
- for(var/datum/data/record/R in data_core.security)
- qdel(R)
- temp = "All Security records deleted."
+ if("Delete Record (Security)")
+ if(active2)
+ temp = "Are you sure you wish to delete the record (Security Portion Only)?"
+ temp += "Yes "
+ temp += "No"
- if ("Add Entry")
- if (!( istype(active2, /datum/data/record) ))
- return
- var/a2 = active2
- var/t1 = sanitize(input("Add Comment:", "Secure. records", null, null) as message)
- if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active2 != a2))
- return
- var/counter = 1
- while(active2.fields[text("com_[]", counter)])
- counter++
- active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD")] [stationtime2text()], [game_year] [t1]")
+ if("Delete Entry")
+ if(istype(active2, /datum/data/record) && active2.fields[text("com_[]", href_list["del_c"])])
+ active2.fields[text("com_[]", href_list["del_c"])] = "Deleted"
+ //RECORD CREATE
+ if("New Record (Security)")
+ if(istype(active1, /datum/data/record) && !istype(active2, /datum/data/record))
+ active2 = data_core.CreateSecurityRecord(active1.fields["name"], active1.fields["id"])
+ screen = 3
- if ("Delete Record (ALL)")
- if (active1)
- temp = "Are you sure you wish to delete the record (ALL)?"
- temp += "Yes "
- temp += "No"
+ if("New Record (General)")
+ active1 = data_core.CreateGeneralRecord()
+ active2 = null
- if ("Delete Record (Security)")
- if (active2)
- temp = "Are you sure you wish to delete the record (Security Portion Only)?"
- temp += "Yes "
- temp += "No"
-
- if ("Delete Entry")
- if ((istype(active2, /datum/data/record) && active2.fields[text("com_[]", href_list["del_c"])]))
- active2.fields[text("com_[]", href_list["del_c"])] = "Deleted"
-//RECORD CREATE
- if ("New Record (Security)")
- if ((istype(active1, /datum/data/record) && !( istype(active2, /datum/data/record) )))
- active2 = data_core.CreateSecurityRecord(active1.fields["name"], active1.fields["id"])
- screen = 3
-
- if ("New Record (General)")
- active1 = data_core.CreateGeneralRecord()
- active2 = null
-
-//FIELD FUNCTIONS
- if ("Edit Field")
- var/a1 = active1
- var/a2 = active2
- switch(href_list["field"])
- if("name")
- if (istype(active1, /datum/data/record))
- var/t1 = sanitizeName(input("Please input name:", "Secure. records", active1.fields["name"], null) as text)
- if ((!( t1 ) || !length(trim(t1)) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon)))) || active1 != a1)
- return
- active1.fields["name"] = t1
- if("id")
- if (istype(active2, /datum/data/record))
- var/t1 = sanitize(input("Please input id:", "Secure. records", active1.fields["id"], null) as text)
- if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active1 != a1))
- return
- active1.fields["id"] = t1
- if("fingerprint")
- if (istype(active1, /datum/data/record))
- var/t1 = sanitize(input("Please input fingerprint hash:", "Secure. records", active1.fields["fingerprint"], null) as text)
- if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active1 != a1))
- return
- active1.fields["fingerprint"] = t1
- if("sex")
- if (istype(active1, /datum/data/record))
- if (active1.fields["sex"] == "Male")
- active1.fields["sex"] = "Female"
- else
- active1.fields["sex"] = "Male"
- if("age")
- if (istype(active1, /datum/data/record))
- var/t1 = input("Please input age:", "Secure. records", active1.fields["age"], null) as num
- if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active1 != a1))
- return
- active1.fields["age"] = t1
- if("mi_crim")
- if (istype(active2, /datum/data/record))
- var/t1 = sanitize(input("Please input minor disabilities list:", "Secure. records", active2.fields["mi_crim"], null) as text)
- if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active2 != a2))
- return
- active2.fields["mi_crim"] = t1
- if("mi_crim_d")
- if (istype(active2, /datum/data/record))
- var/t1 = sanitize(input("Please summarize minor dis.:", "Secure. records", active2.fields["mi_crim_d"], null) as message)
- if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active2 != a2))
- return
- active2.fields["mi_crim_d"] = t1
- if("ma_crim")
- if (istype(active2, /datum/data/record))
- var/t1 = sanitize(input("Please input major diabilities list:", "Secure. records", active2.fields["ma_crim"], null) as text)
- if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active2 != a2))
- return
- active2.fields["ma_crim"] = t1
- if("ma_crim_d")
- if (istype(active2, /datum/data/record))
- var/t1 = sanitize(input("Please summarize major dis.:", "Secure. records", active2.fields["ma_crim_d"], null) as message)
- if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active2 != a2))
- return
- active2.fields["ma_crim_d"] = t1
- if("notes")
- if (istype(active2, /datum/data/record))
- var/t1 = sanitize(input("Please summarize notes:", "Secure. records", html_decode(active2.fields["notes"]), null) as message, extra = 0)
- if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active2 != a2))
- return
- active2.fields["notes"] = t1
- if("criminal")
- if (istype(active2, /datum/data/record))
- temp = "Criminal Status:"
- temp += ""
- if("rank")
- var/list/L = list( "Head of Personnel", "Colony Director", "AI" )
- //This was so silly before the change. Now it actually works without beating your head against the keyboard. /N
- if ((istype(active1, /datum/data/record) && L.Find(rank)))
- temp = "Rank:"
- temp += ""
- for(var/rank in joblist)
- temp += "- [rank]
"
- temp += " "
+ //FIELD FUNCTIONS
+ if("Edit Field")
+ var/a1 = active1
+ var/a2 = active2
+ switch(href_list["field"])
+ if("name")
+ if(istype(active1, /datum/data/record))
+ var/t1 = sanitizeName(input("Please input name:", "Secure. records", active1.fields["name"], null) as text)
+ if(!t1 || !length(trim(t1)) || !authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || active1 != a1)
+ return
+ active1.fields["name"] = t1
+ if("id")
+ if(istype(active2, /datum/data/record))
+ var/t1 = sanitize(input("Please input id:", "Secure. records", active1.fields["id"], null) as text)
+ if(!t1 || !authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || active1 != a1)
+ return
+ active1.fields["id"] = t1
+ if("fingerprint")
+ if(istype(active1, /datum/data/record))
+ var/t1 = sanitize(input("Please input fingerprint hash:", "Secure. records", active1.fields["fingerprint"], null) as text)
+ if(!t1 || !authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || active1 != a1)
+ return
+ active1.fields["fingerprint"] = t1
+ if("sex")
+ if(istype(active1, /datum/data/record))
+ if(active1.fields["sex"] == "Male")
+ active1.fields["sex"] = "Female"
else
- alert(usr, "You do not have the required rank to do this!")
- if("species")
- if (istype(active1, /datum/data/record))
- var/t1 = sanitize(input("Please enter race:", "General records", active1.fields["species"], null) as message)
- if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active1 != a1))
- return
- active1.fields["species"] = t1
-
-//TEMPORARY MENU FUNCTIONS
- else//To properly clear as per clear screen.
- temp=null
- switch(href_list["choice"])
- if ("Change Rank")
- if (active1)
- active1.fields["rank"] = href_list["rank"]
- if(href_list["rank"] in joblist)
- active1.fields["real_rank"] = href_list["real_rank"]
-
- if ("Change Criminal Status")
- if (active2)
- for(var/mob/living/carbon/human/H in player_list)
- BITSET(H.hud_updateflag, WANTED_HUD)
- switch(href_list["criminal2"])
- if("none")
- active2.fields["criminal"] = "None"
- if("arrest")
- active2.fields["criminal"] = "*Arrest*"
- if("incarcerated")
- active2.fields["criminal"] = "Incarcerated"
- if("parolled")
- active2.fields["criminal"] = "Parolled"
- if("released")
- active2.fields["criminal"] = "Released"
-
- if ("Delete Record (Security) Execute")
- if (active2)
- qdel(active2)
-
- if ("Delete Record (ALL) Execute")
- if (active1)
- for(var/datum/data/record/R in data_core.medical)
- if ((R.fields["name"] == active1.fields["name"] || R.fields["id"] == active1.fields["id"]))
- qdel(R)
- else
- qdel(active1)
- if (active2)
- qdel(active2)
+ active1.fields["sex"] = "Male"
+ if("age")
+ if(istype(active1, /datum/data/record))
+ var/t1 = input("Please input age:", "Secure. records", active1.fields["age"], null) as num
+ if(!t1 || !authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || active1 != a1)
+ return
+ active1.fields["age"] = t1
+ if("mi_crim")
+ if(istype(active2, /datum/data/record))
+ var/t1 = sanitize(input("Please input minor disabilities list:", "Secure. records", active2.fields["mi_crim"], null) as text)
+ if(!t1 || !authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || active2 != a2)
+ return
+ active2.fields["mi_crim"] = t1
+ if("mi_crim_d")
+ if(istype(active2, /datum/data/record))
+ var/t1 = sanitize(input("Please summarize minor dis.:", "Secure. records", active2.fields["mi_crim_d"], null) as message)
+ if (!t1 || !authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || active2 != a2)
+ return
+ active2.fields["mi_crim_d"] = t1
+ if("ma_crim")
+ if(istype(active2, /datum/data/record))
+ var/t1 = sanitize(input("Please input major diabilities list:", "Secure. records", active2.fields["ma_crim"], null) as text)
+ if(!t1 || !authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || active2 != a2)
+ return
+ active2.fields["ma_crim"] = t1
+ if("ma_crim_d")
+ if(istype(active2, /datum/data/record))
+ var/t1 = sanitize(input("Please summarize major dis.:", "Secure. records", active2.fields["ma_crim_d"], null) as message)
+ if(!t1 || !authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || active2 != a2)
+ return
+ active2.fields["ma_crim_d"] = t1
+ if("notes")
+ if(istype(active2, /datum/data/record))
+ var/t1 = sanitize(input("Please summarize notes:", "Secure. records", html_decode(active2.fields["notes"]), null) as message, extra = 0)
+ if(!t1 || !authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || active2 != a2)
+ return
+ active2.fields["notes"] = t1
+ if("criminal")
+ if (istype(active2, /datum/data/record))
+ temp = "Criminal Status:"
+ temp += ""
+ if("rank")
+ var/list/L = list( "Head of Personnel", "Colony Director", "AI" )
+ //This was so silly before the change. Now it actually works without beating your head against the keyboard. /N
+ if ((istype(active1, /datum/data/record) && L.Find(rank)))
+ temp = "Rank:"
+ temp += ""
+ for(var/rank in joblist)
+ temp += "- [rank]
"
+ temp += " "
else
- temp = "This function does not appear to be working at the moment. Our apologies."
+ alert(usr, "You do not have the required rank to do this!")
+ if("species")
+ if (istype(active1, /datum/data/record))
+ var/t1 = sanitize(input("Please enter race:", "General records", active1.fields["species"], null) as message)
+ if(!t1 || !authenticated || usr.stat || usr.restrained() || (!interactable() && !issilicon(usr)) || active1 != a1)
+ return
+ active1.fields["species"] = t1
- //computer.updateUsrDialog()
- interact()
- return
+ //TEMPORARY MENU FUNCTIONS
+ else//To properly clear as per clear screen.
+ temp=null
+ switch(href_list["choice"])
+ if("Change Rank")
+ if(active1)
+ active1.fields["rank"] = href_list["rank"]
+ if(href_list["rank"] in joblist)
+ active1.fields["real_rank"] = href_list["real_rank"]
+
+ if("Change Criminal Status")
+ if(active2)
+ for(var/mob/living/carbon/human/H in player_list)
+ BITSET(H.hud_updateflag, WANTED_HUD)
+ switch(href_list["criminal2"])
+ if("none")
+ active2.fields["criminal"] = "None"
+ if("arrest")
+ active2.fields["criminal"] = "*Arrest*"
+ if("incarcerated")
+ active2.fields["criminal"] = "Incarcerated"
+ if("parolled")
+ active2.fields["criminal"] = "Parolled"
+ if("released")
+ active2.fields["criminal"] = "Released"
+
+ if("Delete Record (Security) Execute")
+ if(active2)
+ qdel(active2)
+
+ if("Delete Record (ALL) Execute")
+ if(active1)
+ for(var/datum/data/record/R in data_core.medical)
+ if(R.fields["name"] == active1.fields["name"] || R.fields["id"] == active1.fields["id"])
+ qdel(R)
+ else
+ qdel(active1)
+ if(active2)
+ qdel(active2)
+ else
+ temp = "This function does not appear to be working at the moment. Our apologies."
+
+ //computer.updateUsrDialog()
+ interact()
+ return
/obj/machinery/computer3/secure_data/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
diff --git a/code/game/machinery/computer3/computers/welcome.dm b/code/game/machinery/computer3/computers/welcome.dm
index 062fc7b59b8..801a6cd93c2 100644
--- a/code/game/machinery/computer3/computers/welcome.dm
+++ b/code/game/machinery/computer3/computers/welcome.dm
@@ -9,26 +9,26 @@
image = 'icons/ntos/program.png'
- interact()
- usr.set_machine(src)
- if(!interactable())
- return
- var/dat = ""
- dat += "Welcome to NTOS"
- dat += "Thank you for choosing NTOS, your gateway to the future of mobile computing technology, sponsored by [using_map.company_name] (R) "
- dat += "Getting started with NTOS: "
- dat += "To leave a current program, click the X button in the top right corner of the window. This will return you to the NTOS desktop. \
- From the desktop, you can open the hard drive, usually located in the top left corner to access all the programs installed on your computer. \
- When you rented your laptop, you were supplied with programs that your [using_map.company_name] Issued ID has given you access to use. \
- In the event of a serious error, the right click menu will give you the ability to reset your computer. To open and close your laptop, alt-click your device.\
- If you have any questions or technical issues, please contact your local computer technical experts at your local [using_map.boss_name]."
- popup.set_content(dat)
- popup.set_title_image(usr.browse_rsc_icon(computer.icon, computer.icon_state))
- popup.open()
+/datum/file/program/welcome/interact()
+ usr.set_machine(src)
+ if(!interactable())
return
+ var/dat = ""
+ dat += "Welcome to NTOS"
+ dat += "Thank you for choosing NTOS, your gateway to the future of mobile computing technology, sponsored by [using_map.company_name] (R) "
+ dat += "Getting started with NTOS: "
+ dat += "To leave a current program, click the X button in the top right corner of the window. This will return you to the NTOS desktop. \
+ From the desktop, you can open the hard drive, usually located in the top left corner to access all the programs installed on your computer. \
+ When you rented your laptop, you were supplied with programs that your [using_map.company_name] Issued ID has given you access to use. \
+ In the event of a serious error, the right click menu will give you the ability to reset your computer. To open and close your laptop, alt-click your device.\
+ If you have any questions or technical issues, please contact your local computer technical experts at your local [using_map.boss_name]."
+ popup.set_content(dat)
+ popup.set_title_image(usr.browse_rsc_icon(computer.icon, computer.icon_state))
+ popup.open()
+ return
- Topic(href, href_list)
- if(!interactable() || ..(href,href_list))
- return
- interact()
- return
\ No newline at end of file
+/datum/file/program/welcome/Topic(href, href_list)
+ if(!interactable() || ..(href,href_list))
+ return
+ interact()
+ return
\ No newline at end of file
diff --git a/code/game/machinery/computer3/file.dm b/code/game/machinery/computer3/file.dm
index c425bcc0aaa..528aff8c872 100644
--- a/code/game/machinery/computer3/file.dm
+++ b/code/game/machinery/computer3/file.dm
@@ -17,49 +17,49 @@
var/drm = 0 // Copy protection, called by copy() and move()
var/readonly = 0 // Edit protection, called by edit(), which is just a failcheck proc
- proc/execute(var/datum/file/source)
- return
+/datum/file/proc/execute(var/datum/file/source)
+ return
- //
- // Copy file to device.
- // If you overwrite this function, use the return value to make sure it succeeded
- //
- proc/copy(var/obj/item/part/computer/storage/dest)
- if(!computer) return null
- if(drm)
- if(!computer.emagged)
- return null
- var/datum/file/F = new type()
- if(!dest.addfile(F))
- return null // todo: arf here even though the player can't do a damn thing due to concurrency
- return F
-
- //
- // Move file to device
- // Returns null on failure even though the existing file doesn't go away
- //
- proc/move(var/obj/item/part/computer/storage/dest)
- if(!computer) return null
- if(drm)
- if(!computer.emagged)
- return null
- var/obj/item/part/computer/storage/current = device
- if(!dest.addfile(src))
+//
+// Copy file to device.
+// If you overwrite this function, use the return value to make sure it succeeded
+//
+/datum/file/proc/copy(var/obj/item/part/computer/storage/dest)
+ if(!computer) return null
+ if(drm)
+ if(!computer.emagged)
return null
- current.removefile(src)
- return src
+ var/datum/file/F = new type()
+ if(!dest.addfile(F))
+ return null // todo: arf here even though the player can't do a damn thing due to concurrency
+ return F
- //
- // Determines if the file is editable. This does not use the DRM flag,
- // but instead the readonly flag.
- //
+//
+// Move file to device
+// Returns null on failure even though the existing file doesn't go away
+//
+/datum/file/proc/move(var/obj/item/part/computer/storage/dest)
+ if(!computer) return null
+ if(drm)
+ if(!computer.emagged)
+ return null
+ var/obj/item/part/computer/storage/current = device
+ if(!dest.addfile(src))
+ return null
+ current.removefile(src)
+ return src
- proc/edit()
- if(!computer)
- return 0
- if(readonly && !computer.emagged)
- return 0 //
- return 1
+//
+// Determines if the file is editable. This does not use the DRM flag,
+// but instead the readonly flag.
+//
+
+/datum/file/proc/edit()
+ if(!computer)
+ return 0
+ if(readonly && !computer.emagged)
+ return 0
+ return 1
/*
CentCom root authorization certificate
@@ -84,23 +84,23 @@
var/file_increment = 1
var/binary = 0 // determines if the file can't be opened by editor
- // Set the content to a specific amount, increase filesize appropriately.
- proc/set_content(var/text)
- content = text
+/datum/file/data/New()
+ if(content)
if(file_increment > 1)
- volume = round(file_increment * length(text))
+ volume = round(file_increment * length(content))
+ ..()
- copy(var/obj/O)
- var/datum/file/data/D = ..(O)
- if(D)
- D.content = content
- D.readonly = readonly
+// Set the content to a specific amount, increase filesize appropriately.
+/datum/file/data/proc/set_content(var/text)
+ content = text
+ if(file_increment > 1)
+ volume = round(file_increment * length(text))
- New()
- if(content)
- if(file_increment > 1)
- volume = round(file_increment * length(content))
- ..()
+/datum/file/data/copy(var/obj/O)
+ var/datum/file/data/D = ..(O)
+ if(D)
+ D.content = content
+ D.readonly = readonly
/*
A generic file that contains text
diff --git a/code/game/machinery/computer3/laptop.dm b/code/game/machinery/computer3/laptop.dm
index 1b0e4131650..38db5742006 100644
--- a/code/game/machinery/computer3/laptop.dm
+++ b/code/game/machinery/computer3/laptop.dm
@@ -28,42 +28,41 @@
var/obj/machinery/computer3/laptop/stored_computer = null
- verb/open_computer()
- set name = "Open Laptop"
- set category = "Object"
- set src in view(1)
+/obj/item/device/laptop/verb/open_computer()
+ set name = "Open Laptop"
+ set category = "Object"
+ set src in view(1)
- if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living))
- usr << "You can't do that."
- return
+ if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living))
+ to_chat(usr, "You can't do that.")
+ return
- if(!Adjacent(usr))
- usr << "You can't reach it."
- return
+ if(!Adjacent(usr))
+ to_chat(usr, "You can't reach it.")
+ return
- if(!istype(loc,/turf))
- usr << "[src] is too bulky! You'll have to set it down."
- return
+ if(!istype(loc,/turf))
+ to_chat(usr, "[src] is too bulky! You'll have to set it down.")
+ return
- if(!stored_computer)
- if(contents.len)
- for(var/obj/O in contents)
- O.loc = loc
- usr << "\The [src] crumbles to pieces."
- spawn(5)
- qdel(src)
- return
+ if(!stored_computer)
+ if(contents.len)
+ for(var/obj/O in contents)
+ O.loc = loc
+ to_chat(usr, "\The [src] crumbles to pieces.")
+ spawn(5)
+ qdel(src)
+ return
- stored_computer.loc = loc
- stored_computer.stat &= ~MAINT
- stored_computer.update_icon()
- loc = stored_computer
- usr << "You open \the [src]."
+ stored_computer.loc = loc
+ stored_computer.stat &= ~MAINT
+ stored_computer.update_icon()
+ loc = stored_computer
+ to_chat(usr, "You open \the [src].")
-
- AltClick()
- if(Adjacent(usr))
- open_computer()
+/obj/item/device/laptop/AltClick()
+ if(Adjacent(usr))
+ open_computer()
//Quickfix until Snapshot works out how he wants to redo power. ~Z
/obj/item/device/laptop/verb/eject_id()
@@ -73,6 +72,7 @@
if(stored_computer)
stored_computer.eject_id()
+
/obj/machinery/computer3/laptop/verb/eject_id()
set category = "Object"
set name = "Eject ID Card"
@@ -80,21 +80,11 @@
var/obj/item/part/computer/cardslot/C = locate() in src.contents
if(!C)
- usr << "There is no card port on the laptop."
+ to_chat(usr, "There is no card port on the laptop.")
return
- var/obj/item/weapon/card/id/card
- if(C.reader)
- card = C.reader
- else if(C.writer)
- card = C.writer
- else
- usr << "There is nothing to remove from the laptop card port."
- return
-
- usr << "You remove [card] from the laptop."
- C.remove(4)
-
+ C.remove(usr)
+ return
/obj/machinery/computer3/laptop
name = "Laptop Computer"
@@ -110,81 +100,81 @@
var/obj/item/device/laptop/portable = null
- New(var/L, var/built = 0)
- if(!built && !battery)
- battery = new /obj/item/weapon/cell(src)
- battery.maxcharge = 500
- battery.charge = 500
- ..(L,built)
+/obj/machinery/computer3/laptop/New(var/L, var/built = 0)
+ if(!built && !battery)
+ battery = new /obj/item/weapon/cell(src)
+ battery.maxcharge = 500
+ battery.charge = 500
+ ..(L,built)
- verb/close_computer()
- set name = "Close Laptop"
- set category = "Object"
- set src in view(1)
+/obj/machinery/computer3/laptop/verb/close_computer()
+ set name = "Close Laptop"
+ set category = "Object"
+ set src in view(1)
- if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living))
- usr << "You can't do that."
- return
+ if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living))
+ to_chat(usr, "You can't do that.")
+ return
- if(!Adjacent(usr))
- usr << "You can't reach it."
- return
+ if(!Adjacent(usr))
+ to_chat(usr, "You can't reach it.")
+ return
- close_laptop(usr)
+ close_laptop(usr)
- proc/close_laptop(mob/user = null)
- if(istype(loc,/obj/item/device/laptop))
- testing("Close closed computer")
- return
- if(!istype(loc,/turf))
- testing("Odd computer location: [loc] - close laptop")
- return
+/obj/machinery/computer3/laptop/proc/close_laptop(mob/user = null)
+ if(istype(loc,/obj/item/device/laptop))
+ testing("Close closed computer")
+ return
+ if(!istype(loc,/turf))
+ testing("Odd computer location: [loc] - close laptop")
+ return
- if(stat&BROKEN)
- if(user)
- user << "\The [src] is broken! You can't quite get it closed."
- return
-
- if(!portable)
- portable=new
- portable.stored_computer = src
-
- portable.loc = loc
- loc = portable
- stat |= MAINT
+ if(stat&BROKEN)
if(user)
- user << "You close \the [src]."
+ to_chat(user, "\The [src] is broken! You can't quite get it closed.")
+ return
- auto_use_power()
- if(stat&MAINT)
- return
- if(use_power && istype(battery) && battery.charge > 0)
- if(use_power == 1)
- battery.use(idle_power_usage*CELLRATE) //idle and active_power_usage are in WATTS. battery.use() expects CHARGE.
- else
- battery.use(active_power_usage*CELLRATE)
- return 1
- return 0
+ if(!portable)
+ portable=new
+ portable.stored_computer = src
- use_power(var/amount, var/chan = -1)
- if(battery && battery.charge > 0)
- battery.use(amount*CELLRATE)
+ portable.loc = loc
+ loc = portable
+ stat |= MAINT
+ if(user)
+ to_chat(user, "You close \the [src].")
- power_change()
- if( !battery || battery.charge <= 0 )
- stat |= NOPOWER
+/obj/machinery/computer3/laptop/auto_use_power()
+ if(stat&MAINT)
+ return
+ if(use_power && istype(battery) && battery.charge > 0)
+ if(use_power == 1)
+ battery.use(idle_power_usage*CELLRATE) //idle and active_power_usage are in WATTS. battery.use() expects CHARGE.
else
- stat &= ~NOPOWER
+ battery.use(active_power_usage*CELLRATE)
+ return 1
+ return 0
- Destroy()
- if(istype(loc,/obj/item/device/laptop))
- var/obj/O = loc
- spawn(5)
- if(O)
- qdel(O)
- ..()
+/obj/machinery/computer3/laptop/use_power(var/amount, var/chan = -1)
+ if(battery && battery.charge > 0)
+ battery.use(amount*CELLRATE)
+
+/obj/machinery/computer3/laptop/power_change()
+ if( !battery || battery.charge <= 0 )
+ stat |= NOPOWER
+ else
+ stat &= ~NOPOWER
+
+/obj/machinery/computer3/laptop/Destroy()
+ if(istype(loc,/obj/item/device/laptop))
+ var/obj/O = loc
+ spawn(5)
+ if(O)
+ qdel(O)
+ ..()
- AltClick()
- if(Adjacent(usr))
- close_computer()
+/obj/machinery/computer3/laptop/AltClick()
+ if(Adjacent(usr))
+ close_computer()
diff --git a/code/game/machinery/computer3/lapvend.dm b/code/game/machinery/computer3/lapvend.dm
index cbfa8686bce..147dbdaa443 100644
--- a/code/game/machinery/computer3/lapvend.dm
+++ b/code/game/machinery/computer3/lapvend.dm
@@ -47,7 +47,7 @@
usr.drop_item()
L.loc = src
vendmode = 2
- usr << "You slot your [L.name] into \The [src.name]"
+ to_chat(user, "You slot your [L.name] into \The [src.name]")
nanomanager.update_uis(src)
else
..()
@@ -169,7 +169,7 @@
visible_message("\The [usr] swipes \the [I] through \the [src].")
var/datum/money_account/CH = get_account(C.associated_account_number)
if(!CH)
- usr << "\icon[src]No valid account number is associated with this card."
+ to_chat(usr, "\icon[src]No valid account number is associated with this card.")
return
if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
if(vendor_account)
@@ -178,9 +178,9 @@
if(D)
transfer_and_vend(D, C)
else
- usr << "\icon[src]Unable to access vendor account. Please record the machine ID and call [using_map.boss_short] Support."
+ to_chat(usr, "\icon[src]Unable to access vendor account. Please record the machine ID and call [using_map.boss_short] Support.")
else
- usr << "\icon[src]Unable to access vendor account. Please record the machine ID and call [using_map.boss_short] Support."
+ to_chat(usr, "\icon[src]Unable to access vendor account. Please record the machine ID and call [using_map.boss_short] Support.")
else
transfer_and_vend(CH, C)
@@ -228,7 +228,7 @@
network = 0
power = 0
else
- usr << "\icon[src]You don't have that much money!"
+ to_chat(usr, "\icon[src]You don't have that much money!")
/obj/machinery/lapvend/proc/total()
var/total = 0
@@ -317,7 +317,7 @@
visible_message("\The [usr] swipes \the [I] through \the [src].")
var/datum/money_account/CH = get_account(C.associated_account_number)
if(!CH)
- usr << "\icon[src]No valid account number is associated with this card."
+ to_chat(usr, "\icon[src]No valid account number is associated with this card.")
return 0
if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
if(vendor_account)
@@ -327,10 +327,10 @@
transfer_and_reimburse(D)
return 1
else
- usr << "\icon[src]Unable to access vendor account. Please record the machine ID and call [using_map.boss_short] Support."
+ to_chat(usr, "\icon[src]Unable to access vendor account. Please record the machine ID and call [using_map.boss_short] Support.")
return 0
else
- usr << "\icon[src]Unable to access vendor account. Please record the machine ID and call [using_map.boss_short] Support."
+ to_chat(usr, "\icon[src]Unable to access vendor account. Please record the machine ID and call [using_map.boss_short] Support.")
return 0
else
transfer_and_reimburse(CH)
diff --git a/code/game/machinery/computer3/networking.dm b/code/game/machinery/computer3/networking.dm
index f88d8a4837d..b4892493d58 100644
--- a/code/game/machinery/computer3/networking.dm
+++ b/code/game/machinery/computer3/networking.dm
@@ -1,58 +1,60 @@
/obj/item/part/computer/networking
name = "Computer networking component"
- /*
- This is the public-facing proc used by NETUP.
- It does additional checking before and after calling get_machines()
+/obj/item/part/computer/networking/allow_attackby(var/obj/item/I, var/mob/user)
+ return 0
- */
- proc/connect_to(var/typekey,var/atom/previous)
- if(!computer || computer.stat)
+/*
+ This is the public-facing proc used by NETUP.
+ It does additional checking before and after calling get_machines()
+*/
+/obj/item/part/computer/networking/proc/connect_to(var/typekey,var/atom/previous)
+ if(!computer || computer.stat)
+ return null
+
+ if(istype(previous,typekey) && verify_machine(previous))
+ return previous
+
+ var/result = get_machines(typekey)
+
+ if(!result)
+ return null
+
+ if(islist(result))
+ var/list/R = result
+ if(R.len == 0)
return null
+ else if(R.len == 1)
+ return R[1]
+ else
+ var/list/atomlist = computer.format_atomlist(R)
+ result = input("Select:","Multiple destination machines located",atomlist[1]) as null|anything in atomlist
+ return atomlist[result]
- if(istype(previous,typekey) && verify_machine(previous))
- return previous
+ if(isobj(result))
+ return result
- var/result = get_machines(typekey)
+ return null // ?
- if(!result)
- return null
+/*
+ This one is used to determine the candidate machines.
+ It may return an object, a list of objects, or null.
- if(islist(result))
- var/list/R = result
- if(R.len == 0)
- return null
- else if(R.len == 1)
- return R[1]
- else
- var/list/atomlist = computer.format_atomlist(R)
- result = input("Select:","Multiple destination machines located",atomlist[1]) as null|anything in atomlist
- return atomlist[result]
+ Overwite this on any networking component.
+*/
+/obj/item/part/computer/networking/proc/get_machines(var/typekey)
+ return list()
- if(isobj(result))
- return result
+/*
+ This is used to verify that an existing machine is within the network.
+ Calling NETUP() with an object argument will run this check, and if
+ the object is still accessible, it will be used. Otherwise, another
+ search will be run.
- return null // ?
-
- /*
- This one is used to determine the candidate machines.
- It may return an object, a list of objects, or null.
-
- Overwite this on any networking component.
- */
- proc/get_machines(var/typekey)
- return list()
-
- /*
- This is used to verify that an existing machine is within the network.
- Calling NETUP() with an object argument will run this check, and if
- the object is still accessible, it will be used. Otherwise, another
- search will be run.
-
- Overwrite this on any networking component.
- */
- proc/verify_machine(var/obj/previous)
- return 0
+ Overwrite this on any networking component.
+*/
+/obj/item/part/computer/networking/proc/verify_machine(var/obj/previous)
+ return 0
/*
Provides radio/signaler functionality, and also
@@ -69,56 +71,58 @@
var/range = null
var/subspace = 0
- init()
- ..()
- spawn(5)
- radio_connection = radio_controller.add_object(src, src.frequency, src.rad_filter)
+/obj/item/part/computer/networking/radio/init()
+ ..()
+ spawn(5)
+ radio_connection = radio_controller.add_object(src, src.frequency, src.rad_filter)
- proc/set_frequency(new_frequency)
- if(radio_controller)
- radio_controller.remove_object(src, frequency)
- frequency = new_frequency
- radio_connection = radio_controller.add_object(src, frequency, rad_filter)
- else
- frequency = new_frequency
- spawn(rand(5,10))
- set_frequency(new_frequency)
+/obj/item/part/computer/networking/radio/proc/set_frequency(new_frequency)
+ if(radio_controller)
+ radio_controller.remove_object(src, frequency)
+ frequency = new_frequency
+ radio_connection = radio_controller.add_object(src, frequency, rad_filter)
+ else
+ frequency = new_frequency
+ spawn(rand(5,10))
+ set_frequency(new_frequency)
- receive_signal(var/datum/signal/signal)
- if(!signal || !computer || (computer.stat&~MAINT)) // closed laptops use maint, allow it
- return
- if(computer.program)
- computer.program.receive_signal(signal)
+/obj/item/part/computer/networking/radio/receive_signal(var/datum/signal/signal)
+ if(!signal || !computer || (computer.stat&~MAINT)) // closed laptops use maint, allow it
+ return
+ if(computer.program)
+ computer.program.receive_signal(signal)
- proc/post_signal(var/datum/signal/signal)
- if(!computer || (computer.stat&~MAINT) || !computer.program) return
- if(!radio_connection) return
+/obj/item/part/computer/networking/radio/proc/post_signal(var/datum/signal/signal)
+ if(!computer || (computer.stat&~MAINT) || !computer.program)
+ return
+ if(!radio_connection)
+ return
+ radio_connection.post_signal(src,signal,rad_filter,range)
- radio_connection.post_signal(src,signal,rad_filter,range)
+/obj/item/part/computer/networking/radio/get_machines(var/typekey)
+ if(!radio_connection || !radio_connection.frequency)
+ return list()
+ var/list/result = list()
+ var/turf/T = get_turf(loc)
+ var/z_level = T.z
+ for(var/obj/O in radio_connection.devices)
+ if(istype(O,typekey))
+ T = get_turf(O)
+ if(istype(O) && (subspace || (O.z == z_level))) // radio does not work across z-levels
+ result |= O
+ return result
- get_machines(var/typekey)
- if(!radio_connection || !radio_connection.frequency)
- return list()
- var/list/result = list()
+/obj/item/part/computer/networking/radio/verify_machine(var/obj/previous)
+ if(!previous)
+ return 0
+ if(subspace)
+ return ( radio_connection && (previous in radio_connection.devices) )
+ else
var/turf/T = get_turf(loc)
- var/z_level = T.z
- for(var/obj/O in radio_connection.devices)
- if(istype(O,typekey))
- T = get_turf(O)
- if(istype(O) && (subspace || (O.z == z_level))) // radio does not work across z-levels
- result |= O
- return result
-
- verify_machine(var/obj/previous)
- if(!previous) return 0
- if(subspace)
- return ( radio_connection && (previous in radio_connection.devices) )
- else
- var/turf/T = get_turf(loc)
- var/turf/O = get_turf(previous)
- if(!T || !O)
- return 0
- return ( radio_connection && (previous in radio_connection.devices) && (T.z == O.z))
+ var/turf/O = get_turf(previous)
+ if(!T || !O)
+ return 0
+ return ( radio_connection && (previous in radio_connection.devices) && (T.z == O.z))
/*
Subspace networking: Communicates off-station. Allows centcom communications.
@@ -136,23 +140,24 @@
name = "short-wave networking terminal"
desc = "Connects to nearby computers through the area power network"
- get_machines(var/typekey)
- var/area/A = get_area(loc)
- if(!istype(A) || A == /area)
- return list()
- if(typekey == null)
- typekey = /obj/machinery
- var/list/machines = list()
- for(var/obj/O in A.contents)
- if(istype(O,typekey))
- machines |= O
- return machines
- verify_machine(var/obj/previous)
- if(!previous) return 0
- var/area/A = get_area(src)
- if( A && A == get_area(previous) )
- return 1
- return 0
+/obj/item/part/computer/networking/area/get_machines(var/typekey)
+ var/area/A = get_area(loc)
+ if(!istype(A) || A == /area)
+ return list()
+ if(typekey == null)
+ typekey = /obj/machinery
+ var/list/machines = list()
+ for(var/obj/O in A.contents)
+ if(istype(O,typekey))
+ machines |= O
+ return machines
+
+/obj/item/part/computer/networking/area/verify_machine(var/obj/previous)
+ if(!previous) return 0
+ var/area/A = get_area(src)
+ if( A && A == get_area(previous) )
+ return 1
+ return 0
/*
Proximity networking: Connects to machines or computers adjacent to this device
@@ -161,78 +166,78 @@
name = "proximity networking terminal"
desc = "Connects a computer to adjacent machines"
- get_machines(var/typekey)
- var/turf/T = get_turf(loc)
- if(!istype(T))
- return list()
- if(typekey == null)
- typekey = /obj/machinery
- var/list/machines = list()
- for(var/obj/O in T)
+/obj/item/part/computer/networking/prox/get_machines(var/typekey)
+ var/turf/T = get_turf(loc)
+ if(!istype(T))
+ return list()
+ if(typekey == null)
+ typekey = /obj/machinery
+ var/list/machines = list()
+ for(var/obj/O in T)
+ if(istype(O,typekey))
+ machines += O
+ for(var/d in cardinal)
+ var/turf/T2 = get_step(T,d)
+ for(var/obj/O in T2)
if(istype(O,typekey))
machines += O
- for(var/d in cardinal)
- var/turf/T2 = get_step(T,d)
- for(var/obj/O in T2)
- if(istype(O,typekey))
- machines += O
- return machines
+ return machines
- verify_machine(var/obj/previous)
- if(!previous)
- return 0
- if(get_dist(get_turf(previous),get_turf(loc)) == 1)
- return 1
+/obj/item/part/computer/networking/prox/verify_machine(var/obj/previous)
+ if(!previous)
return 0
+ if(get_dist(get_turf(previous),get_turf(loc)) == 1)
+ return 1
+ return 0
+
/*
Cable networking: Not currently used
*/
-
/obj/item/part/computer/networking/cable
name = "cable networking terminal"
desc = "Connects to other machines on the same cable network."
- get_machines(var/typekey)
-// if(istype(computer,/obj/machinery/computer/laptop)) // laptops move, this could get breaky
-// return list()
- var/turf/T = get_turf(loc)
- var/datum/powernet/P = null
- for(var/obj/structure/cable/C in T)
- if(C.d1 == 0)
- P = C.powernet
- break
- if(!P)
- return list()
- if(!typekey)
- typekey = /obj/machinery
- else if(typekey == /datum/powernet)
- return list(P)
- var/list/candidates = list()
- for(var/atom/A in P.nodes)
- if(istype(A,typekey))
- candidates += A
- else if(istype(A,/obj/machinery/power/terminal))
- var/obj/machinery/power/terminal/PT = A
- if(istype(PT.master,typekey))
- candidates += PT.master
- return candidates
+/obj/item/part/computer/networking/cable/get_machines(var/typekey)
+// if(istype(computer,/obj/machinery/computer/laptop)) // laptops move, this could get breaky
+// return list()
+ var/turf/T = get_turf(loc)
+ var/datum/powernet/P = null
+ for(var/obj/structure/cable/C in T)
+ if(C.d1 == 0)
+ P = C.powernet
+ break
+ if(!P)
+ return list()
+ if(!typekey)
+ typekey = /obj/machinery
+ else if(typekey == /datum/powernet)
+ return list(P)
+ var/list/candidates = list()
+ for(var/atom/A in P.nodes)
+ if(istype(A,typekey))
+ candidates += A
+ else if(istype(A,/obj/machinery/power/terminal))
+ var/obj/machinery/power/terminal/PT = A
+ if(istype(PT.master,typekey))
+ candidates += PT.master
+ return candidates
- verify_machine(var/obj/previous)
- if(!previous)
- return 0
- var/turf/T = get_turf(loc)
- var/datum/powernet/P = null
- for(var/obj/structure/cable/C in T)
- if(C.d1 == 0)
- P = C.powernet
- break
- if(istype(previous,/datum/powernet))
- if(previous == P)
- return 1
- return 0
- T = get_turf(previous.loc)
- for(var/obj/structure/cable/C in T)
- if(C.d1 == 0 && (C.powernet == P))
- return 1
+/obj/item/part/computer/networking/cable/verify_machine(var/obj/previous)
+ if(!previous)
return 0
+ var/turf/T = get_turf(loc)
+ var/datum/powernet/P = null
+ for(var/obj/structure/cable/C in T)
+ if(C.d1 == 0)
+ P = C.powernet
+ break
+ if(istype(previous,/datum/powernet))
+ if(previous == P)
+ return 1
+ return 0
+ T = get_turf(previous.loc)
+ for(var/obj/structure/cable/C in T)
+ if(C.d1 == 0 && (C.powernet == P))
+ return 1
+ return 0
diff --git a/code/game/machinery/computer3/program.dm b/code/game/machinery/computer3/program.dm
index 0667fe2f730..b39998bdfd0 100644
--- a/code/game/machinery/computer3/program.dm
+++ b/code/game/machinery/computer3/program.dm
@@ -228,10 +228,10 @@ Programs are a file that can be executed
//
if("eject_card" in href_list)
if(computer.cardslot)
- if(computer.cardslot.dualslot && href_list["eject_card"] == "writer")
- computer.cardslot.remove(computer.cardslot.writer)
+ if(istype(computer.cardslot, /obj/item/part/computer/cardslot/dual) && href_list["eject_card"] == "writer")
+ computer.cardslot.remove(usr)
else
- computer.cardslot.remove(computer.cardslot.reader)
+ computer.cardslot.remove(usr)
return 1
//
// usage: runfile=\ref[file]
diff --git a/code/game/machinery/computer3/server.dm b/code/game/machinery/computer3/server.dm
index 9e32918feae..5c820ce0ca7 100644
--- a/code/game/machinery/computer3/server.dm
+++ b/code/game/machinery/computer3/server.dm
@@ -24,9 +24,9 @@
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/radio/subspace)
- update_icon()
+/obj/machinery/computer3/server/rack/update_icon()
//overlays.Cut()
return
- attack_hand() // Racks have no screen, only AI can use them
+/obj/machinery/computer3/server/rack/attack_hand() // Racks have no screen, only AI can use them
return
diff --git a/code/game/machinery/computer3/storage.dm b/code/game/machinery/computer3/storage.dm
index cbef3434ba4..671d28c3a65 100644
--- a/code/game/machinery/computer3/storage.dm
+++ b/code/game/machinery/computer3/storage.dm
@@ -21,56 +21,55 @@
var/list/spawnfiles = list()// For mappers, special drives, and data disks
- New()
- ..()
- if(islist(spawnfiles))
- if(removeable && spawnfiles.len)
- var/obj/item/part/computer/storage/removable/R = src
- R.inserted = new(src)
- if(writeprotect)
- R.inserted.writeprotect = 1
- for(var/typekey in spawnfiles)
- addfile(new typekey(),1)
+/obj/item/part/computer/storage/New()
+ ..()
+ if(islist(spawnfiles))
+ if(removeable && spawnfiles.len)
+ var/obj/item/part/computer/storage/removable/R = src
+ R.inserted = new(src)
+ if(writeprotect)
+ R.inserted.writeprotect = 1
+ for(var/typekey in spawnfiles)
+ addfile(new typekey(),1)
- // Add a file to the hard drive, returns 0 if failed
- // forced is used when spawning files on a write-protect drive
- proc/addfile(var/datum/file/F,var/forced = 0)
- if(!F || (F in files))
- return 1
- if(writeprotect && !forced)
+// Add a file to the hard drive, returns 0 if failed
+// forced is used when spawning files on a write-protect drive
+/obj/item/part/computer/storage/proc/addfile(var/datum/file/F,var/forced = 0)
+ if(!F || (F in files))
+ return 1
+ if(writeprotect && !forced)
+ return 0
+ if(volume + F.volume > max_volume)
+ if(!forced)
return 0
- if(volume + F.volume > max_volume)
- if(!forced)
- return 0
- max_volume = volume + F.volume
+ max_volume = volume + F.volume
- files.Add(F)
- volume += F.volume
+ files.Add(F)
+ volume += F.volume
+ F.computer = computer
+ F.device = src
+ return 1
+/obj/item/part/computer/storage/proc/removefile(var/datum/file/F,var/forced = 0)
+ if(!F || !(F in files))
+ return 1
+ if(writeprotect && !forced)
+ return 0
+
+ files -= F
+ volume -= F.volume
+ if(F.device == src)
+ F.device = null
+ F.computer = null
+ return 1
+
+/obj/item/part/computer/storage/init(var/obj/machinery/computer/target)
+ computer = target
+ for(var/datum/file/F in files)
F.computer = computer
- F.device = src
- return 1
- proc/removefile(var/datum/file/F,var/forced = 0)
- if(!F || !(F in files))
- return 1
- if(writeprotect && !forced)
- return 0
-
- files -= F
- volume -= F.volume
- if(F.device == src)
- F.device = null
- F.computer = null
- return 1
-
- init(var/obj/machinery/computer/target)
- computer = target
- for(var/datum/file/F in files)
- F.computer = computer
/*
Standard hard drives for computers. Used in computer construction
*/
-
/obj/item/part/computer/storage/hdd
name = "Hard Drive"
max_volume = 25000
@@ -99,66 +98,64 @@
attackby_types = list(/obj/item/weapon/disk/file, /obj/item/weapon/pen)
var/obj/item/weapon/disk/file/inserted = null
- proc/eject_disk(var/forced = 0)
- if(!forced)
+/obj/item/part/computer/storage/removable/proc/eject_disk(var/forced = 0)
+ if(!forced)
+ return
+ files = list()
+ inserted.loc = computer.loc
+ if(usr)
+ if(!usr.get_active_hand())
+ usr.put_in_active_hand(inserted)
+ else if(forced && !usr.get_inactive_hand())
+ usr.put_in_inactive_hand(inserted)
+ for(var/datum/file/F in inserted.files)
+ F.computer = null
+ inserted = null
+
+
+/obj/item/part/computer/storage/removable/attackby(obj/O as obj, mob/user as mob)
+ if(inserted && istype(O,/obj/item/weapon/pen))
+ to_chat(usr, "You use [O] to carefully pry [inserted] out of [src].")
+ eject_disk(forced = 1)
+ return
+
+ if(istype(O,/obj/item/weapon/disk/file))
+ if(inserted)
+ to_chat(usr, "There's already a disk in [src]!")
return
- files = list()
- inserted.loc = computer.loc
- if(usr)
- if(!usr.get_active_hand())
- usr.put_in_active_hand(inserted)
- else if(forced && !usr.get_inactive_hand())
- usr.put_in_inactive_hand(inserted)
+
+ to_chat(usr, "You insert [O] into [src].")
+ usr.drop_item()
+ O.loc = src
+ inserted = O
+ writeprotect = inserted.writeprotect
+
+ files = inserted.files
for(var/datum/file/F in inserted.files)
- F.computer = null
- inserted = null
+ F.computer = computer
+ return
+ ..()
- attackby(obj/O as obj, mob/user as mob)
- if(inserted && istype(O,/obj/item/weapon/pen))
- usr << "You use [O] to carefully pry [inserted] out of [src]."
- eject_disk(forced = 1)
- return
+/obj/item/part/computer/storage/removable/addfile(var/datum/file/F)
+ if(!F || !inserted)
+ return 0
- if(istype(O,/obj/item/weapon/disk/file))
- if(inserted)
- usr << "There's already a disk in [src]!"
- return
-
- usr << "You insert [O] into [src]."
- usr.drop_item()
- O.loc = src
- inserted = O
- writeprotect = inserted.writeprotect
-
- files = inserted.files
- for(var/datum/file/F in inserted.files)
- F.computer = computer
-
- return
-
- ..()
-
- addfile(var/datum/file/F)
- if(!F || !inserted)
- return 0
-
- if(F in inserted.files)
- return 1
-
- if(inserted.volume + F.volume > inserted.max_volume)
- return 0
-
- inserted.files.Add(F)
- F.computer = computer
- F.device = inserted
+ if(F in inserted.files)
return 1
+ if(inserted.volume + F.volume > inserted.max_volume)
+ return 0
+
+ inserted.files.Add(F)
+ F.computer = computer
+ F.device = inserted
+ return 1
+
/*
Removable hard drive presents...
removeable disk!
*/
-
/obj/item/weapon/disk/file
//parent_type = /obj/item/part/computer/storage // todon't: do this
name = "Data Disk"
@@ -170,15 +167,15 @@
var/max_volume = 1028
- New()
- ..()
- icon_state = "datadisk[rand(0,6)]"
- src.pixel_x = rand(-5, 5)
- src.pixel_y = rand(-5, 5)
- files = list()
- if(istype(spawn_files))
- for(var/typekey in spawn_files)
- var/datum/file/F = new typekey()
- F.device = src
- files += F
- volume += F.volume
+/obj/item/weapon/disk/file/New()
+ ..()
+ icon_state = "datadisk[rand(0,6)]"
+ src.pixel_x = rand(-5, 5)
+ src.pixel_y = rand(-5, 5)
+ files = list()
+ if(istype(spawn_files))
+ for(var/typekey in spawn_files)
+ var/datum/file/F = new typekey()
+ F.device = src
+ files += F
+ volume += F.volume
diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm
index f7ab7e7a7ec..6c686206443 100644
--- a/code/game/machinery/cryo.dm
+++ b/code/game/machinery/cryo.dm
@@ -197,13 +197,16 @@
var/obj/item/weapon/grab/grab = G
if(!ismob(grab.affecting))
return
+ if(occupant)
+ to_chat(user,"\The [src] is already occupied by [occupant].")
for(var/mob/living/simple_animal/slime/M in range(1,grab.affecting))
if(M.victim == grab.affecting)
usr << "[grab.affecting.name] will not fit into the cryo because they have a slime latched onto their head."
return
var/mob/M = grab.affecting
- if(put_mob(M))
- qdel(grab)
+ qdel(grab)
+ put_mob(M)
+
return
/obj/machinery/atmospherics/unary/cryo_cell/MouseDrop_T(var/mob/target, var/mob/user) //Allows borgs to put people into cryo without external assistance
diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm
index ea4f8c1e69e..d13dcf3e80b 100644
--- a/code/game/machinery/cryopod.dm
+++ b/code/game/machinery/cryopod.dm
@@ -94,8 +94,8 @@
dat += "View storage log. "
if(allow_items)
dat += "View objects. "
- dat += "Recover object. "
- dat += "Recover all objects. "
+ //dat += "Recover object. " //VOREStation Removal - Just log them.
+ //dat += "Recover all objects. " //VOREStation Removal
user << browse(dat, "window=cryopod_console")
onclose(user, "cryopod_console")
@@ -122,8 +122,10 @@
if(!allow_items) return
var/dat = "Recently stored objects
"
- for(var/obj/item/I in frozen_items)
- dat += "[I.name] "
+ //VOREStation Edit Start
+ for(var/I in frozen_items)
+ dat += "[I] "
+ //VOREStation Edit End
dat += " "
user << browse(dat, "window=cryoitems")
@@ -240,7 +242,7 @@
on_store_name = "Robotic Storage Oversight"
on_enter_occupant_message = "The storage unit broadcasts a sleep signal to you. Your systems start to shut down, and you enter low-power mode."
allow_occupant_types = list(/mob/living/silicon/robot)
- disallow_occupant_types = list(/mob/living/silicon/robot/drone)
+ //disallow_occupant_types = list(/mob/living/silicon/robot/drone) //VOREStation Removal - Why? How else do they leave?
applies_stasis = 0
/obj/machinery/cryopod/robot/door
@@ -420,7 +422,7 @@
preserve = 1
if(istype(W,/obj/item/weapon/implant/health))
- for(var/obj/machinery/computer/cloning/com in world)
+ for(var/obj/machinery/computer/cloning/com in machines)
for(var/datum/dna2/record/R in com.records)
if(locate(R.implant) == W)
qdel(R)
@@ -429,12 +431,14 @@
if(!preserve)
qdel(W)
else
+ log_special_item(W,to_despawn) //VOREStation Add
+ /* VOREStation Removal - We do our own thing.
if(control_computer && control_computer.allow_items)
control_computer.frozen_items += W
W.loc = control_computer //VOREStation Edit
else
W.forceMove(src.loc)
-
+ VOREStation Removal End */
for(var/obj/structure/B in items)
if(istype(B,/obj/structure/bed))
qdel(B)
diff --git a/code/game/machinery/cryopod_vr.dm b/code/game/machinery/cryopod_vr.dm
index 51fa134ac19..b6aa3e227f0 100644
--- a/code/game/machinery/cryopod_vr.dm
+++ b/code/game/machinery/cryopod_vr.dm
@@ -31,4 +31,30 @@
/obj/machinery/computer/cryopod/dorms
name = "residential oversight console"
desc = "An interface between visitors and the residential oversight systems tasked with keeping track of all visitors in the residential district."
-*/
\ No newline at end of file
+*/
+
+/obj/machinery/cryopod/proc/log_special_item(var/atom/movable/item,var/mob/to_despawn)
+ ASSERT(item && to_despawn)
+
+ var/loaded_from_key
+ var/char_name = to_despawn.name
+ var/item_name = item.name
+
+ // Best effort key aquisition
+ if(ishuman(to_despawn))
+ var/mob/living/carbon/human/H = to_despawn
+ if(H.original_player)
+ loaded_from_key = H.original_player
+
+ if(!loaded_from_key && to_despawn.mind && to_despawn.mind.loaded_from_ckey)
+ loaded_from_key = to_despawn.mind.loaded_from_ckey
+
+ else
+ loaded_from_key = "INVALID"
+
+ // Log to harrass them later
+ log_game("CRYO [loaded_from_key]/([to_despawn.name]) cryo'd with [item_name] ([item.type])")
+ qdel(item)
+
+ if(control_computer && control_computer.allow_items)
+ control_computer.frozen_items += "[item_name] ([char_name])"
diff --git a/code/game/machinery/door_control.dm b/code/game/machinery/door_control.dm
index e9ba92663da..bc3a27fed74 100644
--- a/code/game/machinery/door_control.dm
+++ b/code/game/machinery/door_control.dm
@@ -92,7 +92,7 @@
*/
/obj/machinery/button/remote/airlock/trigger()
- for(var/obj/machinery/door/airlock/D in world)
+ for(var/obj/machinery/door/airlock/D in machines)
if(D.id_tag == id)
if(specialfunctions & OPEN)
if(D.density)
@@ -137,7 +137,7 @@
desc = "It controls blast doors, remotely."
/obj/machinery/button/remote/blast_door/trigger()
- for(var/obj/machinery/door/blast/M in world)
+ for(var/obj/machinery/door/blast/M in machines)
if(M.id == id)
if(M.density)
spawn(0)
@@ -156,7 +156,7 @@
desc = "It controls emitters, remotely."
/obj/machinery/button/remote/emitter/trigger(mob/user as mob)
- for(var/obj/machinery/power/emitter/E in world)
+ for(var/obj/machinery/power/emitter/E in machines)
if(E.id == id)
spawn(0)
E.activate(user)
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index 23191b6beb9..ed685288610 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -1208,7 +1208,7 @@ About the new airlock wires panel:
/obj/machinery/door/airlock/initialize()
if(src.closeOtherId != null)
- for (var/obj/machinery/door/airlock/A in world)
+ for (var/obj/machinery/door/airlock/A in machines)
if(A.closeOtherId == src.closeOtherId && A != src)
src.closeOther = A
break
diff --git a/code/game/machinery/doors/brigdoors.dm b/code/game/machinery/doors/brigdoors.dm
index e639571cb49..fe1d726d50f 100644
--- a/code/game/machinery/doors/brigdoors.dm
+++ b/code/game/machinery/doors/brigdoors.dm
@@ -47,7 +47,7 @@
if(F.id == src.id)
LAZYADD(targets,F)
- for(var/obj/structure/closet/secure_closet/brig/C in world)
+ for(var/obj/structure/closet/secure_closet/brig/C in all_brig_closets)
if(C.id == src.id)
LAZYADD(targets,C)
diff --git a/code/game/machinery/doors/firedoor_vr.dm b/code/game/machinery/doors/firedoor_vr.dm
index d15e435e694..2bc297a041f 100644
--- a/code/game/machinery/doors/firedoor_vr.dm
+++ b/code/game/machinery/doors/firedoor_vr.dm
@@ -2,6 +2,15 @@
name = "\improper Emergency Shutter System"
desc = "Emergency air-tight shutter, capable of sealing off breached areas. This model fits flush with the walls, and has a panel in the floor for maintenance."
icon = 'icons/obj/doors/DoorHazardHidden.dmi'
+ plane = TURF_PLANE
+
+/obj/machinery/door/firedoor/glass/hidden/open()
+ . = ..()
+ plane = TURF_PLANE
+
+/obj/machinery/door/firedoor/glass/hidden/close()
+ . = ..()
+ plane = OBJ_PLANE
/obj/machinery/door/firedoor/glass/hidden/steel
name = "\improper Emergency Shutter System"
diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm
index 8c2c97f5a83..623cac6ef0f 100644
--- a/code/game/machinery/hologram.dm
+++ b/code/game/machinery/hologram.dm
@@ -35,7 +35,8 @@ var/const/HOLOPAD_MODE = RANGE_BASED
icon_state = "holopad0"
show_messages = 1
circuit = /obj/item/weapon/circuitboard/holopad
- layer = TURF_LAYER+0.1 //Preventing mice and drones from sneaking under them.
+ plane = TURF_PLANE
+ layer = ABOVE_TURF_LAYER
var/power_per_hologram = 500 //per usage per hologram
idle_power_usage = 5
use_power = 1
diff --git a/code/game/machinery/kitchen/smartfridge_vr.dm b/code/game/machinery/kitchen/smartfridge_vr.dm
new file mode 100644
index 00000000000..8b77e2f81d8
--- /dev/null
+++ b/code/game/machinery/kitchen/smartfridge_vr.dm
@@ -0,0 +1,32 @@
+/obj/machinery/smartfridge
+ var/expert_job = "Chef"
+/obj/machinery/smartfridge/seeds
+ expert_job = "Botanist"
+/obj/machinery/smartfridge/secure/extract
+ expert_job = "Xenobiologist"
+/obj/machinery/smartfridge/secure/medbay
+ expert_job = "Chemist"
+/obj/machinery/smartfridge/secure/virology
+ expert_job = "Medical Doctor" //Virologist is an alt-title unfortunately
+/obj/machinery/smartfridge/chemistry
+ expert_job = "Chemist" //Unsure what this one is used for, actually
+/obj/machinery/smartfridge/drinks
+ expert_job = "Bartender"
+
+// Allow thrown items into smartfridges
+/obj/machinery/smartfridge/throw_impact(var/atom/movable/A)
+ . = ..()
+ if(accept_check(A) && A.thrower)
+ //Try to find what job they are via ID
+ var/obj/item/weapon/card/id/thrower_id
+ if(ismob(A.thrower))
+ var/mob/T = A.thrower
+ thrower_id = T.GetIdCard()
+
+ //98% chance the expert makes it
+ if(expert_job && thrower_id && thrower_id.rank == expert_job && prob(98))
+ stock(A)
+
+ //20% chance a non-expert makes it
+ else if(prob(20))
+ stock(A)
diff --git a/code/game/machinery/magnet.dm b/code/game/machinery/magnet.dm
index 8022235736a..d21d751e7e5 100644
--- a/code/game/machinery/magnet.dm
+++ b/code/game/machinery/magnet.dm
@@ -213,7 +213,7 @@
..()
if(autolink)
- for(var/obj/machinery/magnetic_module/M in world)
+ for(var/obj/machinery/magnetic_module/M in machines)
if(M.freq == frequency && M.code == code)
magnets.Add(M)
@@ -229,7 +229,7 @@
/obj/machinery/magnetic_controller/process()
if(magnets.len == 0 && autolink)
- for(var/obj/machinery/magnetic_module/M in world)
+ for(var/obj/machinery/magnetic_module/M in machines)
if(M.freq == frequency && M.code == code)
magnets.Add(M)
diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm
index b9bd4a68559..048c1563b95 100644
--- a/code/game/machinery/newscaster.dm
+++ b/code/game/machinery/newscaster.dm
@@ -125,6 +125,8 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
desc = "A standard newsfeed handler for use on commercial space stations. All the news you absolutely have no use for, in one place!"
icon = 'icons/obj/terminals.dmi'
icon_state = "newscaster_normal"
+ plane = TURF_PLANE
+ layer = ABOVE_TURF_LAYER
var/isbroken = 0 //1 if someone banged it with something heavy
var/ispowered = 1 //starts powered, changes with power_change()
//var/list/datum/feed_channel/channel_list = list() //This list will contain the names of the feed channels. Each name will refer to a data region where the messages of the feed channels are stored.
diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm
index de1d8fcb548..ccb17a1297f 100644
--- a/code/game/machinery/portable_turret.dm
+++ b/code/game/machinery/portable_turret.dm
@@ -105,6 +105,13 @@
stat = BROKEN
can_salvage = FALSE // So you need to actually kill a turret to get the alien gun.
+/obj/machinery/porta_turret/poi //These are always angry
+ enabled = TRUE
+ lethal = TRUE
+ ailock = TRUE
+ check_all = TRUE
+ can_salvage = FALSE // So you can't just twoshot a turret and get a fancy gun
+
/obj/machinery/porta_turret/New()
..()
req_access.Cut()
diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm
index c47d3738a0c..3d2601b59d7 100644
--- a/code/game/machinery/recharger.dm
+++ b/code/game/machinery/recharger.dm
@@ -249,6 +249,8 @@ obj/machinery/recharger
name = "wall recharger"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "wrecharger0"
+ plane = TURF_PLANE
+ layer = ABOVE_TURF_LAYER
active_power_usage = 25000 //25 kW , It's more specialized than the standalone recharger (guns, batons, and flashlights only) so make it more powerful
allowed_devices = list(/obj/item/weapon/gun/energy, /obj/item/weapon/gun/magnetic, /obj/item/weapon/melee/baton, /obj/item/device/flashlight, /obj/item/weapon/cell/device)
icon_state_charged = "wrecharger2"
diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm
index 45e1a7315dc..2ad81624a3d 100644
--- a/code/game/machinery/requests_console.dm
+++ b/code/game/machinery/requests_console.dm
@@ -28,6 +28,8 @@ var/list/obj/machinery/requests_console/allConsoles = list()
anchored = 1
icon = 'icons/obj/terminals.dmi'
icon_state = "req_comp0"
+ plane = TURF_PLANE
+ layer = ABOVE_TURF_LAYER
circuit = /obj/item/weapon/circuitboard/request
var/department = "Unknown" //The list of all departments on the station (Determined from this variable on each unit) Set this to the same thing if you want several consoles in one department
var/list/message_log = list() //List of all messages
@@ -166,7 +168,7 @@ var/list/obj/machinery/requests_console/allConsoles = list()
var/log_msg = message
var/pass = 0
screen = RCS_SENTFAIL
- for (var/obj/machinery/message_server/MS in world)
+ for (var/obj/machinery/message_server/MS in machines)
if(!MS.active) continue
MS.send_rc_message(ckey(href_list["department"]),department,log_msg,msgStamped,msgVerified,priority)
pass = 1
diff --git a/code/game/machinery/status_display.dm b/code/game/machinery/status_display.dm
index 9a02fddfd21..e3a00abb4d2 100644
--- a/code/game/machinery/status_display.dm
+++ b/code/game/machinery/status_display.dm
@@ -12,6 +12,8 @@
/obj/machinery/status_display
icon = 'icons/obj/status_display.dmi'
icon_state = "frame"
+ plane = TURF_PLANE
+ layer = ABOVE_TURF_LAYER
name = "status display"
anchored = 1
density = 0
diff --git a/code/game/machinery/syndicatebeacon.dm b/code/game/machinery/syndicatebeacon.dm
index cf2449f1d35..5befc59495d 100644
--- a/code/game/machinery/syndicatebeacon.dm
+++ b/code/game/machinery/syndicatebeacon.dm
@@ -89,7 +89,7 @@
if(surplus() < 1500)
if(user) user << "The connected wire doesn't have enough current."
return
- for(var/obj/singularity/singulo in world)
+ for(var/obj/singularity/singulo in all_singularities)
if(singulo.z == z)
singulo.target = src
icon_state = "[icontype]1"
@@ -99,7 +99,7 @@
user << "You activate the beacon."
/obj/machinery/power/singularity_beacon/proc/Deactivate(mob/user = null)
- for(var/obj/singularity/singulo in world)
+ for(var/obj/singularity/singulo in all_singularities)
if(singulo.target == src)
singulo.target = null
icon_state = "[icontype]0"
diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm
index 7544c91bfe5..be31a5aa569 100644
--- a/code/game/machinery/teleporter.dm
+++ b/code/game/machinery/teleporter.dm
@@ -95,7 +95,7 @@
var/list/L = list()
var/list/areaindex = list()
- for(var/obj/item/device/radio/beacon/R in world)
+ for(var/obj/item/device/radio/beacon/R in all_beacons)
var/turf/T = get_turf(R)
if(!T)
continue
@@ -108,7 +108,7 @@
areaindex[tmpname] = 1
L[tmpname] = R
- for (var/obj/item/weapon/implant/tracking/I in world)
+ for (var/obj/item/weapon/implant/tracking/I in all_tracking_implants)
if(!I.implanted || !ismob(I.loc))
continue
else
diff --git a/code/game/machinery/turret_control.dm b/code/game/machinery/turret_control.dm
index 8f903432849..fa75864b015 100644
--- a/code/game/machinery/turret_control.dm
+++ b/code/game/machinery/turret_control.dm
@@ -51,7 +51,7 @@
else if(ispath(control_area))
control_area = locate(control_area)
else if(istext(control_area))
- for(var/area/A in world)
+ for(var/area/A in all_areas)
if(A.name && A.name==control_area)
control_area = A
break
diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm
index 503a289e501..87fbc4dcfd1 100644
--- a/code/game/machinery/vending.dm
+++ b/code/game/machinery/vending.dm
@@ -510,6 +510,8 @@
if(R.get_product(get_turf(src)))
visible_message("\The [src] clunks as it vends an additional item.")
+ playsound(src, 'sound/items/vending.ogg', 50, 1, 1)
+
status_message = ""
status_error = 0
vend_ready = 1
diff --git a/code/game/mecha/micro/mecha_construction_paths_vr.dm b/code/game/mecha/micro/mecha_construction_paths_vr.dm
new file mode 100644
index 00000000000..305cdfcf92c
--- /dev/null
+++ b/code/game/mecha/micro/mecha_construction_paths_vr.dm
@@ -0,0 +1,768 @@
+
+/datum/construction/mecha/polecat_chassis
+ steps = list(list("key"=/obj/item/mecha_parts/micro/part/polecat_torso),//1
+ list("key"=/obj/item/mecha_parts/micro/part/polecat_left_arm),//2
+ list("key"=/obj/item/mecha_parts/micro/part/polecat_right_arm),//3
+ list("key"=/obj/item/mecha_parts/micro/part/polecat_left_leg),//4
+ list("key"=/obj/item/mecha_parts/micro/part/polecat_right_leg)//5
+ )
+
+ custom_action(step, atom/used_atom, mob/user)
+ user.visible_message("[user] has connected [used_atom] to [holder].", "You connect [used_atom] to [holder]")
+ holder.overlays += used_atom.icon_state+"+o"
+ qdel(used_atom)
+ return 1
+
+ action(atom/used_atom,mob/user as mob)
+ return check_all_steps(used_atom,user)
+
+ spawn_result()
+ var/obj/item/mecha_parts/chassis/const_holder = holder
+ const_holder.construct = new /datum/construction/reversible/mecha/polecat(const_holder)
+ const_holder.icon = 'icons/mecha/mech_construction_vr.dmi'
+ const_holder.icon_state = "polecat0"
+ const_holder.density = 1
+ const_holder.overlays.len = 0
+ spawn()
+ qdel(src)
+ return
+
+
+/datum/construction/reversible/mecha/polecat
+ result = "/obj/mecha/micro/sec/polecat"
+ steps = list(
+ //1
+ list("key"=/obj/item/weapon/weldingtool,
+ "backkey"=/obj/item/weapon/wrench,
+ "desc"="External armor is wrenched."),
+ //2
+ list("key"=/obj/item/weapon/wrench,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="External armor is installed."),
+ //3
+ list("key"=/obj/item/mecha_parts/micro/part/polecat_armour,
+ "backkey"=/obj/item/weapon/weldingtool,
+ "desc"="Internal armor is welded."),
+ //4
+ list("key"=/obj/item/weapon/weldingtool,
+ "backkey"=/obj/item/weapon/wrench,
+ "desc"="Internal armor is wrenched"),
+ //5
+ list("key"=/obj/item/weapon/wrench,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="Internal armor is installed"),
+ //6
+ list("key"=/obj/item/stack/material/steel,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="Advanced capacitor is secured"),
+ //7
+ list("key"=/obj/item/weapon/screwdriver,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="Advanced capacitor is installed"),
+ //8
+ list("key"=/obj/item/weapon/stock_parts/capacitor/adv,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="Advanced scanner module is secured"),
+ //9
+ list("key"=/obj/item/weapon/screwdriver,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="Advanced scanner module is installed"),
+ //10
+ list("key"=/obj/item/weapon/stock_parts/scanning_module/adv,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="Targeting module is secured"),
+ //11
+ list("key"=/obj/item/weapon/screwdriver,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="Targeting module is installed"),
+ //12
+ list("key"=/obj/item/weapon/circuitboard/mecha/polecat/targeting,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="Peripherals control module is secured"),
+ //13
+ list("key"=/obj/item/weapon/screwdriver,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="Peripherals control module is installed"),
+ //14
+ list("key"=/obj/item/weapon/circuitboard/mecha/polecat/peripherals,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="Central control module is secured"),
+ //15
+ list("key"=/obj/item/weapon/screwdriver,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="Central control module is installed"),
+ //16
+ list("key"=/obj/item/weapon/circuitboard/mecha/polecat/main,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="The wiring is adjusted"),
+ //17
+ list("key"=/obj/item/weapon/wirecutters,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="The wiring is added"),
+ //18
+ list("key"=/obj/item/stack/cable_coil,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="The hydraulic systems are active."),
+ //19
+ list("key"=/obj/item/weapon/screwdriver,
+ "backkey"=/obj/item/weapon/wrench,
+ "desc"="The hydraulic systems are connected."),
+ //20
+ list("key"=/obj/item/weapon/wrench,
+ "desc"="The hydraulic systems are disconnected.")
+ )
+
+
+ action(atom/used_atom,mob/user as mob)
+ return check_step(used_atom,user)
+
+ custom_action(index, diff, atom/used_atom, mob/user)
+ if(!..())
+ return 0
+ //TODO: better messages.
+ switch(index)
+ if(20)
+ user.visible_message("[user] connects [holder] hydraulic systems", "You connect [holder] hydraulic systems.")
+ holder.icon_state = "polecat1"
+ if(19)
+ if(diff==FORWARD)
+ user.visible_message("[user] activates [holder] hydraulic systems.", "You activate [holder] hydraulic systems.")
+ holder.icon_state = "polecat2"
+ else
+ user.visible_message("[user] disconnects [holder] hydraulic systems", "You disconnect [holder] hydraulic systems.")
+ holder.icon_state = "polecat0"
+ if(18)
+ if(diff==FORWARD)
+ user.visible_message("[user] adds the wiring to [holder].", "You add the wiring to [holder].")
+ holder.icon_state = "polecat3"
+ else
+ user.visible_message("[user] deactivates [holder] hydraulic systems.", "You deactivate [holder] hydraulic systems.")
+ holder.icon_state = "polecat1"
+ if(17)
+ if(diff==FORWARD)
+ user.visible_message("[user] adjusts the wiring of [holder].", "You adjust the wiring of [holder].")
+ holder.icon_state = "polecat4"
+ else
+ user.visible_message("[user] removes the wiring from [holder].", "You remove the wiring from [holder].")
+ var/obj/item/stack/cable_coil/coil = new /obj/item/stack/cable_coil(get_turf(holder))
+ coil.amount = 4
+ holder.icon_state = "polecat2"
+ if(16)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs the central control module into [holder].", "You install the central computer mainboard into [holder].")
+ qdel(used_atom)
+ holder.icon_state = "polecat5"
+ else
+ user.visible_message("[user] disconnects the wiring of [holder].", "You disconnect the wiring of [holder].")
+ holder.icon_state = "polecat3"
+ if(15)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures the mainboard.", "You secure the mainboard.")
+ holder.icon_state = "polecat6"
+ else
+ user.visible_message("[user] removes the central control module from [holder].", "You remove the central computer mainboard from [holder].")
+ new /obj/item/weapon/circuitboard/mecha/polecat/main(get_turf(holder))
+ holder.icon_state = "polecat4"
+ if(14)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs the peripherals control module into [holder].", "You install the peripherals control module into [holder].")
+ qdel(used_atom)
+ holder.icon_state = "polecat7"
+ else
+ user.visible_message("[user] unfastens the mainboard.", "You unfasten the mainboard.")
+ holder.icon_state = "polecat5"
+ if(13)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures the peripherals control module.", "You secure the peripherals control module.")
+ holder.icon_state = "polecat8"
+ else
+ user.visible_message("[user] removes the peripherals control module from [holder].", "You remove the peripherals control module from [holder].")
+ new /obj/item/weapon/circuitboard/mecha/polecat/peripherals(get_turf(holder))
+ holder.icon_state = "polecat6"
+ if(12)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs the weapon control module into [holder].", "You install the weapon control module into [holder].")
+ qdel(used_atom)
+ holder.icon_state = "polecat9"
+ else
+ user.visible_message("[user] unfastens the peripherals control module.", "You unfasten the peripherals control module.")
+ holder.icon_state = "polecat7"
+ if(11)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures the weapon control module.", "You secure the weapon control module.")
+ holder.icon_state = "polecat10"
+ else
+ user.visible_message("[user] removes the weapon control module from [holder].", "You remove the weapon control module from [holder].")
+ new /obj/item/weapon/circuitboard/mecha/polecat/targeting(get_turf(holder))
+ holder.icon_state = "polecat8"
+ if(10)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs advanced scanner module to [holder].", "You install advanced scanner module to [holder].")
+ qdel(used_atom)
+ holder.icon_state = "polecat11"
+ else
+ user.visible_message("[user] unfastens the weapon control module.", "You unfasten the weapon control module.")
+ holder.icon_state = "polecat9"
+ if(9)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures the advanced scanner module.", "You secure the advanced scanner module.")
+ holder.icon_state = "polecat12"
+ else
+ user.visible_message("[user] removes the advanced scanner module from [holder].", "You remove the advanced scanner module from [holder].")
+ new /obj/item/weapon/stock_parts/scanning_module/adv(get_turf(holder))
+ holder.icon_state = "polecat10"
+ if(8)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs advanced capacitor to [holder].", "You install advanced capacitor to [holder].")
+ qdel(used_atom)
+ holder.icon_state = "polecat13"
+ else
+ user.visible_message("[user] unfastens the advanced scanner module.", "You unfasten the advanced scanner module.")
+ holder.icon_state = "polecat11"
+ if(7)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures the advanced capacitor.", "You secure the advanced capacitor.")
+ holder.icon_state = "polecat14"
+ else
+ user.visible_message("[user] removes the advanced capacitor from [holder].", "You remove the advanced capacitor from [holder].")
+ new /obj/item/weapon/stock_parts/capacitor/adv(get_turf(holder))
+ holder.icon_state = "polecat12"
+ if(6)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs internal armor layer to [holder].", "You install internal armor layer to [holder].")
+ holder.icon_state = "polecat15"
+ else
+ user.visible_message("[user] unfastens the advanced capacitor.", "You unfasten the advanced capacitor.")
+ holder.icon_state = "polecat13"
+ if(5)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures internal armor layer.", "You secure internal armor layer.")
+ holder.icon_state = "polecat16"
+ else
+ user.visible_message("[user] pries internal armor layer from [holder].", "You prie internal armor layer from [holder].")
+ var/obj/item/stack/material/steel/MS = new /obj/item/stack/material/steel(get_turf(holder))
+ MS.amount = 3
+ holder.icon_state = "polecat14"
+ if(4)
+ if(diff==FORWARD)
+ user.visible_message("[user] welds internal armor layer to [holder].", "You weld the internal armor layer to [holder].")
+ holder.icon_state = "polecat17"
+ else
+ user.visible_message("[user] unfastens the internal armor layer.", "You unfasten the internal armor layer.")
+ holder.icon_state = "polecat15"
+ if(3)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs external reinforced armor layer to [holder].", "You install external reinforced armor layer to [holder].")
+ holder.icon_state = "polecat18"
+ else
+ user.visible_message("[user] cuts internal armor layer from [holder].", "You cut the internal armor layer from [holder].")
+ holder.icon_state = "polecat16"
+ if(2)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures external armor layer.", "You secure external reinforced armor layer.")
+ holder.icon_state = "polecat19"
+ else
+ user.visible_message("[user] pries external armor layer from [holder].", "You prie external armor layer from [holder].")
+ var/obj/item/stack/material/plasteel/MS = new /obj/item/stack/material/plasteel(get_turf(holder))
+ MS.amount = 5
+ holder.icon_state = "polecat17"
+ if(1)
+ if(diff==FORWARD)
+ user.visible_message("[user] welds external armor layer to [holder].", "You weld external armor layer to [holder].")
+ else
+ user.visible_message("[user] unfastens the external armor layer.", "You unfasten the external armor layer.")
+ holder.icon_state = "polecat18"
+ return 1
+
+ spawn_result()
+ ..()
+ feedback_inc("mecha_polecat_created",1)
+ return
+
+/datum/construction/mecha/gopher_chassis
+ steps = list(list("key"=/obj/item/mecha_parts/micro/part/gopher_torso),//1
+ list("key"=/obj/item/mecha_parts/micro/part/gopher_left_arm),//2
+ list("key"=/obj/item/mecha_parts/micro/part/gopher_right_arm),//3
+ list("key"=/obj/item/mecha_parts/micro/part/gopher_left_leg),//4
+ list("key"=/obj/item/mecha_parts/micro/part/gopher_right_leg)//5
+ )
+
+ custom_action(step, atom/used_atom, mob/user)
+ user.visible_message("[user] has connected [used_atom] to [holder].", "You connect [used_atom] to [holder]")
+ holder.overlays += used_atom.icon_state+"+o"
+ qdel(used_atom)
+ return 1
+
+ action(atom/used_atom,mob/user as mob)
+ return check_all_steps(used_atom,user)
+
+ spawn_result()
+ var/obj/item/mecha_parts/chassis/const_holder = holder
+ const_holder.construct = new /datum/construction/reversible/mecha/gopher(const_holder)
+ const_holder.icon = 'icons/mecha/mech_construction_vr.dmi'
+ const_holder.icon_state = "gopher0"
+ const_holder.density = 1
+ const_holder.overlays.len = 0
+ spawn()
+ qdel(src)
+ return
+
+
+/datum/construction/reversible/mecha/gopher
+ result = "/obj/mecha/micro/utility/gopher"
+ steps = list(
+ //1
+ list("key"=/obj/item/weapon/weldingtool,
+ "backkey"=/obj/item/weapon/wrench,
+ "desc"="External armor is wrenched."),
+ //2
+ list("key"=/obj/item/weapon/wrench,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="External armor is installed."),
+ //3
+ list("key"=/obj/item/stack/material/plasteel,
+ "backkey"=/obj/item/weapon/weldingtool,
+ "desc"="Internal armor is welded."),
+ //4
+ list("key"=/obj/item/weapon/weldingtool,
+ "backkey"=/obj/item/weapon/wrench,
+ "desc"="Internal armor is wrenched"),
+ //5
+ list("key"=/obj/item/weapon/wrench,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="Internal armor is installed"),
+ //6
+ list("key"=/obj/item/stack/material/steel,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="Peripherals control module is secured"),
+ //7
+ list("key"=/obj/item/weapon/screwdriver,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="Peripherals control module is installed"),
+ //8
+ list("key"=/obj/item/weapon/circuitboard/mecha/gopher/peripherals,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="Central control module is secured"),
+ //9
+ list("key"=/obj/item/weapon/screwdriver,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="Central control module is installed"),
+ //10
+ list("key"=/obj/item/weapon/circuitboard/mecha/gopher/main,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="The wiring is adjusted"),
+ //11
+ list("key"=/obj/item/weapon/wirecutters,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="The wiring is added"),
+ //12
+ list("key"=/obj/item/stack/cable_coil,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="The hydraulic systems are active."),
+ //13
+ list("key"=/obj/item/weapon/screwdriver,
+ "backkey"=/obj/item/weapon/wrench,
+ "desc"="The hydraulic systems are connected."),
+ //14
+ list("key"=/obj/item/weapon/wrench,
+ "desc"="The hydraulic systems are disconnected.")
+ )
+
+ action(atom/used_atom,mob/user as mob)
+ return check_step(used_atom,user)
+
+ custom_action(index, diff, atom/used_atom, mob/user)
+ if(!..())
+ return 0
+
+ //TODO: better messages.
+ switch(index)
+ if(14)
+ user.visible_message("[user] connects [holder] hydraulic systems", "You connect [holder] hydraulic systems.")
+ holder.icon_state = "gopher1"
+ if(13)
+ if(diff==FORWARD)
+ user.visible_message("[user] activates [holder] hydraulic systems.", "You activate [holder] hydraulic systems.")
+ holder.icon_state = "gopher2"
+ else
+ user.visible_message("[user] disconnects [holder] hydraulic systems", "You disconnect [holder] hydraulic systems.")
+ holder.icon_state = "gopher0"
+ if(12)
+ if(diff==FORWARD)
+ user.visible_message("[user] adds the wiring to [holder].", "You add the wiring to [holder].")
+ holder.icon_state = "gopher3"
+ else
+ user.visible_message("[user] deactivates [holder] hydraulic systems.", "You deactivate [holder] hydraulic systems.")
+ holder.icon_state = "gopher1"
+ if(11)
+ if(diff==FORWARD)
+ user.visible_message("[user] adjusts the wiring of [holder].", "You adjust the wiring of [holder].")
+ holder.icon_state = "gopher4"
+ else
+ user.visible_message("[user] removes the wiring from [holder].", "You remove the wiring from [holder].")
+ var/obj/item/stack/cable_coil/coil = new /obj/item/stack/cable_coil(get_turf(holder))
+ coil.amount = 4
+ holder.icon_state = "gopher2"
+ if(10)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs the central control module into [holder].", "You install the central computer mainboard into [holder].")
+ qdel(used_atom)
+ holder.icon_state = "gopher5"
+ else
+ user.visible_message("[user] disconnects the wiring of [holder].", "You disconnect the wiring of [holder].")
+ holder.icon_state = "gopher3"
+ if(9)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures the mainboard.", "You secure the mainboard.")
+ holder.icon_state = "gopher6"
+ else
+ user.visible_message("[user] removes the central control module from [holder].", "You remove the central computer mainboard from [holder].")
+ new /obj/item/weapon/circuitboard/mecha/gopher/main(get_turf(holder))
+ holder.icon_state = "gopher4"
+ if(8)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs the peripherals control module into [holder].", "You install the peripherals control module into [holder].")
+ qdel(used_atom)
+ holder.icon_state = "gopher7"
+ else
+ user.visible_message("[user] unfastens the mainboard.", "You unfasten the mainboard.")
+ holder.icon_state = "gopher5"
+ if(7)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures the peripherals control module.", "You secure the peripherals control module.")
+ holder.icon_state = "gopher8"
+ else
+ user.visible_message("[user] removes the peripherals control module from [holder].", "You remove the peripherals control module from [holder].")
+ new /obj/item/weapon/circuitboard/mecha/gopher/peripherals(get_turf(holder))
+ holder.icon_state = "gopher6"
+ if(6)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs internal armor layer to [holder].", "You install internal armor layer to [holder].")
+ holder.icon_state = "gopher9"
+ else
+ user.visible_message("[user] unfastens the peripherals control module.", "You unfasten the peripherals control module.")
+ holder.icon_state = "gopher7"
+ if(5)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures internal armor layer.", "You secure internal armor layer.")
+ holder.icon_state = "gopher10"
+ else
+ user.visible_message("[user] pries internal armor layer from [holder].", "You prie internal armor layer from [holder].")
+ var/obj/item/stack/material/steel/MS = new /obj/item/stack/material/steel(get_turf(holder))
+ MS.amount = 3
+ holder.icon_state = "gopher8"
+ if(4)
+ if(diff==FORWARD)
+ user.visible_message("[user] welds internal armor layer to [holder].", "You weld the internal armor layer to [holder].")
+ holder.icon_state = "gopher11"
+ else
+ user.visible_message("[user] unfastens the internal armor layer.", "You unfasten the internal armor layer.")
+ holder.icon_state = "gopher9"
+ if(3)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs external reinforced armor layer to [holder].", "You install external reinforced armor layer to [holder].")
+ holder.icon_state = "gopher12"
+ else
+ user.visible_message("[user] cuts internal armor layer from [holder].", "You cut the internal armor layer from [holder].")
+ holder.icon_state = "gopher10"
+ if(2)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures external armor layer.", "You secure external reinforced armor layer.")
+ holder.icon_state = "gopher13"
+ else
+ user.visible_message("[user] pries external armor layer from [holder].", "You prie external armor layer from [holder].")
+ var/obj/item/stack/material/plasteel/MS = new /obj/item/stack/material/plasteel(get_turf(holder))
+ MS.amount = 2
+ holder.icon_state = "gopher11"
+ if(1)
+ if(diff==FORWARD)
+ user.visible_message("[user] welds external armor layer to [holder].", "You weld external armor layer to [holder].")
+ else
+ user.visible_message("[user] unfastens the external armor layer.", "You unfasten the external armor layer.")
+ holder.icon_state = "gopher12"
+ return 1
+
+ spawn_result()
+ ..()
+ feedback_inc("mecha_gopher_created",1)
+ return
+
+/datum/construction/mecha/weasel_chassis
+ steps = list(list("key"=/obj/item/mecha_parts/micro/part/weasel_torso),//1
+ list("key"=/obj/item/mecha_parts/micro/part/weasel_head),//2
+ list("key"=/obj/item/mecha_parts/micro/part/weasel_left_arm),//3
+ list("key"=/obj/item/mecha_parts/micro/part/weasel_right_arm),//4
+ list("key"=/obj/item/mecha_parts/micro/part/weasel_tri_leg),//5
+ )
+
+ custom_action(step, atom/used_atom, mob/user)
+ user.visible_message("[user] has connected [used_atom] to [holder].", "You connect [used_atom] to [holder]")
+ holder.overlays += used_atom.icon_state+"+o"
+ qdel(used_atom)
+ return 1
+
+ action(atom/used_atom,mob/user as mob)
+ return check_all_steps(used_atom,user)
+
+ spawn_result()
+ var/obj/item/mecha_parts/chassis/const_holder = holder
+ const_holder.construct = new /datum/construction/reversible/mecha/weasel(const_holder)
+ const_holder.icon = 'icons/mecha/mech_construction_vr.dmi'
+ const_holder.icon_state = "weasel0"
+ const_holder.density = 1
+ const_holder.overlays.len = 0
+ spawn()
+ qdel(src)
+ return
+
+
+/datum/construction/reversible/mecha/weasel
+ result = "/obj/mecha/micro/sec/weasel"
+ steps = list(
+ //1
+ list("key"=/obj/item/weapon/weldingtool,
+ "backkey"=/obj/item/weapon/wrench,
+ "desc"="External armor is wrenched."),
+ //2
+ list("key"=/obj/item/weapon/wrench,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="External armor is installed."),
+ //3
+ list("key"=/obj/item/stack/material/plasteel,
+ "backkey"=/obj/item/weapon/weldingtool,
+ "desc"="Internal armor is welded."),
+ //4
+ list("key"=/obj/item/weapon/weldingtool,
+ "backkey"=/obj/item/weapon/wrench,
+ "desc"="Internal armor is wrenched"),
+ //5
+ list("key"=/obj/item/weapon/wrench,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="Internal armor is installed"),
+ //6
+ list("key"=/obj/item/stack/material/steel,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="Advanced capacitor is secured"),
+ //7
+ list("key"=/obj/item/weapon/screwdriver,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="Advanced capacitor is installed"),
+ //8
+ list("key"=/obj/item/weapon/stock_parts/capacitor/adv,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="Advanced scanner module is secured"),
+ //9
+ list("key"=/obj/item/weapon/screwdriver,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="Advanced scanner module is installed"),
+ //10
+ list("key"=/obj/item/weapon/stock_parts/scanning_module/adv,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="Targeting module is secured"),
+ //11
+ list("key"=/obj/item/weapon/screwdriver,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="Targeting module is installed"),
+ //12
+ list("key"=/obj/item/weapon/circuitboard/mecha/weasel/targeting,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="Peripherals control module is secured"),
+ //13
+ list("key"=/obj/item/weapon/screwdriver,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="Peripherals control module is installed"),
+ //14
+ list("key"=/obj/item/weapon/circuitboard/mecha/weasel/peripherals,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="Central control module is secured"),
+ //15
+ list("key"=/obj/item/weapon/screwdriver,
+ "backkey"=/obj/item/weapon/crowbar,
+ "desc"="Central control module is installed"),
+ //16
+ list("key"=/obj/item/weapon/circuitboard/mecha/weasel/main,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="The wiring is adjusted"),
+ //17
+ list("key"=/obj/item/weapon/wirecutters,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="The wiring is added"),
+ //18
+ list("key"=/obj/item/stack/cable_coil,
+ "backkey"=/obj/item/weapon/screwdriver,
+ "desc"="The hydraulic systems are active."),
+ //19
+ list("key"=/obj/item/weapon/screwdriver,
+ "backkey"=/obj/item/weapon/wrench,
+ "desc"="The hydraulic systems are connected."),
+ //20
+ list("key"=/obj/item/weapon/wrench,
+ "desc"="The hydraulic systems are disconnected.")
+ )
+
+
+ action(atom/used_atom,mob/user as mob)
+ return check_step(used_atom,user)
+
+ custom_action(index, diff, atom/used_atom, mob/user)
+ if(!..())
+ return 0
+ //TODO: better messages.
+ switch(index)
+ if(20)
+ user.visible_message("[user] connects [holder] hydraulic systems", "You connect [holder] hydraulic systems.")
+ holder.icon_state = "weasel1"
+ if(19)
+ if(diff==FORWARD)
+ user.visible_message("[user] activates [holder] hydraulic systems.", "You activate [holder] hydraulic systems.")
+ holder.icon_state = "weasel2"
+ else
+ user.visible_message("[user] disconnects [holder] hydraulic systems", "You disconnect [holder] hydraulic systems.")
+ holder.icon_state = "weasel0"
+ if(18)
+ if(diff==FORWARD)
+ user.visible_message("[user] adds the wiring to [holder].", "You add the wiring to [holder].")
+ holder.icon_state = "weasel3"
+ else
+ user.visible_message("[user] deactivates [holder] hydraulic systems.", "You deactivate [holder] hydraulic systems.")
+ holder.icon_state = "weasel1"
+ if(17)
+ if(diff==FORWARD)
+ user.visible_message("[user] adjusts the wiring of [holder].", "You adjust the wiring of [holder].")
+ holder.icon_state = "weasel4"
+ else
+ user.visible_message("[user] removes the wiring from [holder].", "You remove the wiring from [holder].")
+ var/obj/item/stack/cable_coil/coil = new /obj/item/stack/cable_coil(get_turf(holder))
+ coil.amount = 4
+ holder.icon_state = "weasel2"
+ if(16)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs the central control module into [holder].", "You install the central computer mainboard into [holder].")
+ qdel(used_atom)
+ holder.icon_state = "weasel5"
+ else
+ user.visible_message("[user] disconnects the wiring of [holder].", "You disconnect the wiring of [holder].")
+ holder.icon_state = "weasel3"
+ if(15)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures the mainboard.", "You secure the mainboard.")
+ holder.icon_state = "weasel6"
+ else
+ user.visible_message("[user] removes the central control module from [holder].", "You remove the central computer mainboard from [holder].")
+ new /obj/item/weapon/circuitboard/mecha/weasel/main(get_turf(holder))
+ holder.icon_state = "weasel4"
+ if(14)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs the peripherals control module into [holder].", "You install the peripherals control module into [holder].")
+ qdel(used_atom)
+ holder.icon_state = "weasel7"
+ else
+ user.visible_message("[user] unfastens the mainboard.", "You unfasten the mainboard.")
+ holder.icon_state = "weasel5"
+ if(13)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures the peripherals control module.", "You secure the peripherals control module.")
+ holder.icon_state = "weasel8"
+ else
+ user.visible_message("[user] removes the peripherals control module from [holder].", "You remove the peripherals control module from [holder].")
+ new /obj/item/weapon/circuitboard/mecha/weasel/peripherals(get_turf(holder))
+ holder.icon_state = "weasel6"
+ if(12)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs the weapon control module into [holder].", "You install the weapon control module into [holder].")
+ qdel(used_atom)
+ holder.icon_state = "weasel9"
+ else
+ user.visible_message("[user] unfastens the peripherals control module.", "You unfasten the peripherals control module.")
+ holder.icon_state = "weasel7"
+ if(11)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures the weapon control module.", "You secure the weapon control module.")
+ holder.icon_state = "weasel10"
+ else
+ user.visible_message("[user] removes the weapon control module from [holder].", "You remove the weapon control module from [holder].")
+ new /obj/item/weapon/circuitboard/mecha/weasel/targeting(get_turf(holder))
+ holder.icon_state = "weasel8"
+ if(10)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs advanced scanner module to [holder].", "You install advanced scanner module to [holder].")
+ qdel(used_atom)
+ holder.icon_state = "weasel11"
+ else
+ user.visible_message("[user] unfastens the weapon control module.", "You unfasten the weapon control module.")
+ holder.icon_state = "weasel9"
+ if(9)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures the advanced scanner module.", "You secure the advanced scanner module.")
+ holder.icon_state = "weasel12"
+ else
+ user.visible_message("[user] removes the advanced scanner module from [holder].", "You remove the advanced scanner module from [holder].")
+ new /obj/item/weapon/stock_parts/scanning_module/adv(get_turf(holder))
+ holder.icon_state = "weasel10"
+ if(8)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs advanced capacitor to [holder].", "You install advanced capacitor to [holder].")
+ qdel(used_atom)
+ holder.icon_state = "weasel13"
+ else
+ user.visible_message("[user] unfastens the advanced scanner module.", "You unfasten the advanced scanner module.")
+ holder.icon_state = "weasel11"
+ if(7)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures the advanced capacitor.", "You secure the advanced capacitor.")
+ holder.icon_state = "weasel14"
+ else
+ user.visible_message("[user] removes the advanced capacitor from [holder].", "You remove the advanced capacitor from [holder].")
+ new /obj/item/weapon/stock_parts/capacitor/adv(get_turf(holder))
+ holder.icon_state = "weasel12"
+ if(6)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs internal armor layer to [holder].", "You install internal armor layer to [holder].")
+ holder.icon_state = "weasel15"
+ else
+ user.visible_message("[user] unfastens the advanced capacitor.", "You unfasten the advanced capacitor.")
+ holder.icon_state = "weasel13"
+ if(5)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures internal armor layer.", "You secure internal armor layer.")
+ holder.icon_state = "weasel16"
+ else
+ user.visible_message("[user] pries internal armor layer from [holder].", "You prie internal armor layer from [holder].")
+ var/obj/item/stack/material/steel/MS = new /obj/item/stack/material/steel(get_turf(holder))
+ MS.amount = 3
+ holder.icon_state = "weasel14"
+ if(4)
+ if(diff==FORWARD)
+ user.visible_message("[user] welds internal armor layer to [holder].", "You weld the internal armor layer to [holder].")
+ holder.icon_state = "weasel17"
+ else
+ user.visible_message("[user] unfastens the internal armor layer.", "You unfasten the internal armor layer.")
+ holder.icon_state = "weasel15"
+ if(3)
+ if(diff==FORWARD)
+ user.visible_message("[user] installs external reinforced armor layer to [holder].", "You install external reinforced armor layer to [holder].")
+ holder.icon_state = "weasel18"
+ else
+ user.visible_message("[user] cuts internal armor layer from [holder].", "You cut the internal armor layer from [holder].")
+ holder.icon_state = "weasel16"
+ if(2)
+ if(diff==FORWARD)
+ user.visible_message("[user] secures external armor layer.", "You secure external reinforced armor layer.")
+ holder.icon_state = "weasel19"
+ else
+ user.visible_message("[user] pries external armor layer from [holder].", "You prie external armor layer from [holder].")
+ var/obj/item/stack/material/plasteel/MS = new /obj/item/stack/material/plasteel(get_turf(holder))
+ MS.amount = 3
+ holder.icon_state = "weasel17"
+ if(1)
+ if(diff==FORWARD)
+ user.visible_message("[user] welds external armor layer to [holder].", "You weld external armor layer to [holder].")
+ else
+ user.visible_message("[user] unfastens the external armor layer.", "You unfasten the external armor layer.")
+ holder.icon_state = "weasel18"
+ return 1
+
+ spawn_result()
+ ..()
+ feedback_inc("mecha_weasel_created",1)
+ return
diff --git a/code/game/mecha/micro/mecha_parts_vr.dm b/code/game/mecha/micro/mecha_parts_vr.dm
new file mode 100644
index 00000000000..f16442abf7e
--- /dev/null
+++ b/code/game/mecha/micro/mecha_parts_vr.dm
@@ -0,0 +1,141 @@
+//new micro parts define
+
+/obj/item/mecha_parts/micro
+ name = "mecha part"
+ icon = 'icons/mecha/mech_construct_vr.dmi'
+ icon_state = "blank"
+ w_class = ITEMSIZE_NORMAL
+
+
+/obj/item/mecha_parts/micro/chassis/
+ name="Mecha Chassis"
+ icon_state = "backbone"
+ var/datum/construction/construct
+ flags = CONDUCT
+
+ attackby(obj/item/W as obj, mob/user as mob)
+ if(!construct || !construct.action(W, user))
+ ..()
+ return
+
+ attack_hand()
+ return
+//Gopher
+/obj/item/mecha_parts/micro/chassis/gopher
+ name = "Gopher Chassis"
+ icon_state = "gopher-chassis"
+
+ New()
+ ..()
+ construct = new /datum/construction/mecha/gopher_chassis(src)
+
+/obj/item/mecha_parts/micro/part/gopher_torso
+ name="Gopher Torso"
+ desc="A torso part of Gopher. Contains power unit, processing core and life support systems."
+ icon_state = "gopher-torso"
+ origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_ENGINEERING = 2)
+
+/obj/item/mecha_parts/micro/part/gopher_left_arm
+ name="Gopher Left Arm"
+ desc="A Gopher left arm. Data and power sockets are compatible with most exosuit tools."
+ icon_state = "gopher-arm-left"
+ origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
+
+/obj/item/mecha_parts/micro/part/gopher_right_arm
+ name="Gopher Right Arm"
+ desc="A Gopher right arm. Data and power sockets are compatible with most exosuit tools."
+ icon_state = "gopher-arm-right"
+ origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
+
+/obj/item/mecha_parts/micro/part/gopher_left_leg
+ name="Gopher Left Leg"
+ desc="A Gopher left leg. Contains somewhat complex servodrives and balance maintaining systems."
+ icon_state = "gopher-leg-left"
+ origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
+
+/obj/item/mecha_parts/micro/part/gopher_right_leg
+ name="Gopher Right Leg"
+ desc="A Gopher right leg. Contains somewhat complex servodrives and balance maintaining systems."
+ icon_state = "gopher-leg-right"
+ origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
+
+//polecat
+/obj/item/mecha_parts/micro/chassis/polecat
+ name = "Polecat Chassis"
+ icon_state = "polecat-chassis"
+ New()
+ ..()
+ construct = new /datum/construction/mecha/polecat_chassis(src)
+
+/obj/item/mecha_parts/micro/part/polecat_torso
+ name="Polecat Torso"
+ icon_state = "polecat-torso"
+ origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_BIO = 3, TECH_ENGINEERING = 3)
+
+/obj/item/mecha_parts/micro/part/polecat_left_arm
+ name="Polecat Left Arm"
+ icon_state = "polecat-arm-left"
+ origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
+
+/obj/item/mecha_parts/micro/part/polecat_right_arm
+ name="Polecat Right Arm"
+ icon_state = "polecat-arm-right"
+ origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
+
+/obj/item/mecha_parts/micro/part/polecat_left_leg
+ name="Polecat Left Leg"
+ icon_state = "polecat-leg-left"
+ origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
+
+/obj/item/mecha_parts/micro/part/polecat_right_leg
+ name="Polecat Right Leg"
+ icon_state = "polecat-leg-right"
+ origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
+
+/obj/item/mecha_parts/micro/part/polecat_armour
+ name="Polecat Armour Plates"
+ icon_state = "polecat-armor"
+ origin_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4, TECH_ENGINEERING = 5)
+
+//weasel
+/obj/item/mecha_parts/micro/chassis/weasel
+ name = "Weasel Chassis"
+ icon_state = "weasel-chassis"
+ New()
+ ..()
+ construct = new /datum/construction/mecha/weasel_chassis(src)
+
+/obj/item/mecha_parts/micro/part/weasel_torso
+ name="Weasel Torso"
+ icon_state = "weasel-torso"
+ origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_BIO = 3, TECH_ENGINEERING = 3)
+
+/obj/item/mecha_parts/micro/part/weasel_head
+ name="Weasel Head"
+ icon_state = "weasel-head"
+ origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_MAGNET = 3, TECH_ENGINEERING = 3)
+
+/obj/item/mecha_parts/micro/part/weasel_left_arm
+ name="Weasel Left Arm"
+ icon_state = "weasel-arm-left"
+ origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
+
+/obj/item/mecha_parts/micro/part/weasel_right_arm
+ name="Weasel Right Arm"
+ icon_state = "weasel-arm-right"
+ origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
+
+/*/obj/item/mecha_parts/micro/part/weasel_left_leg
+ name="Weasel Left Leg"
+ icon_state = "weasel-leg-left"
+ origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
+
+/obj/item/mecha_parts/micro/part/weasel_right_leg
+ name="Weasel Right Leg"
+ icon_state = "weasel-leg-right"
+ origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)*/
+
+/obj/item/mecha_parts/micro/part/weasel_tri_leg
+ name="Weasel Legs"
+ icon_state = "weasel-leg-all"
+ origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
\ No newline at end of file
diff --git a/code/game/mecha/micro/mecha_vr.dm b/code/game/mecha/micro/mecha_vr.dm
new file mode 100644
index 00000000000..a0dd1b43e91
--- /dev/null
+++ b/code/game/mecha/micro/mecha_vr.dm
@@ -0,0 +1,47 @@
+#ifdef T_BOARD_MICRO_MECHA
+#error T_BOARD_MICRO_MECHA already defined elsewhere, we can't use it.
+#endif
+#define T_BOARD_MICRO_MECHA(name) "exosuit module circuit board (" + (name) + ")"
+
+/obj/item/weapon/circuitboard/mecha/gopher
+ origin_tech = list(TECH_DATA = 3)
+
+/obj/item/weapon/circuitboard/mecha/gopher/peripherals
+ name = T_BOARD_MICRO_MECHA("Gopher peripherals control")
+ icon_state = "mcontroller"
+
+/obj/item/weapon/circuitboard/mecha/gopher/main
+ name = T_BOARD_MICRO_MECHA("Gopher central control")
+ icon_state = "mainboard"
+
+/obj/item/weapon/circuitboard/mecha/polecat
+ origin_tech = list(TECH_DATA = 4)
+
+/obj/item/weapon/circuitboard/mecha/polecat/peripherals
+ name = T_BOARD_MICRO_MECHA("Polecat peripherals control")
+ icon_state = "mcontroller"
+
+/obj/item/weapon/circuitboard/mecha/polecat/targeting
+ name = T_BOARD_MICRO_MECHA("Polecat weapon control and targeting")
+ icon_state = "mcontroller"
+ origin_tech = list(TECH_DATA = 4, TECH_COMBAT = 4)
+
+/obj/item/weapon/circuitboard/mecha/polecat/main
+ name = T_BOARD_MICRO_MECHA("Polecat central control")
+ icon_state = "mainboard"
+
+/obj/item/weapon/circuitboard/mecha/weasel
+ origin_tech = list(TECH_DATA = 4)
+
+/obj/item/weapon/circuitboard/mecha/weasel/peripherals
+ name = T_BOARD_MICRO_MECHA("Weasel peripherals control")
+ icon_state = "mcontroller"
+
+/obj/item/weapon/circuitboard/mecha/weasel/targeting
+ name = T_BOARD_MICRO_MECHA("Weasel weapon control and targeting")
+ icon_state = "mcontroller"
+ origin_tech = list(TECH_DATA = 4, TECH_COMBAT = 4)
+
+/obj/item/weapon/circuitboard/mecha/weasel/main
+ name = T_BOARD_MICRO_MECHA("Weasel central control")
+ icon_state = "mainboard"
diff --git a/code/game/mecha/micro/mechfab_designs_vr.dm b/code/game/mecha/micro/mechfab_designs_vr.dm
new file mode 100644
index 00000000000..940d7607e31
--- /dev/null
+++ b/code/game/mecha/micro/mechfab_designs_vr.dm
@@ -0,0 +1,187 @@
+/datum/design/item/mechfab/gopher
+ category = "Gopher"
+ time = 5
+
+/datum/design/item/mechfab/gopher/chassis
+ name = "Gopher Chassis"
+ id = "gopher_chassis"
+ build_path = /obj/item/mecha_parts/micro/chassis/gopher
+ time = 3
+ materials = list(DEFAULT_WALL_MATERIAL = 7000)
+
+/datum/design/item/mechfab/gopher/torso
+ name = "Gopher Torso"
+ id = "gopher_torso"
+ build_path = /obj/item/mecha_parts/micro/part/gopher_torso
+ materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5250)
+
+/datum/design/item/mechfab/gopher/left_arm
+ name = "Gopher Left Arm"
+ id = "gopher_left_arm"
+ build_path = /obj/item/mecha_parts/micro/part/gopher_left_arm
+ materials = list(DEFAULT_WALL_MATERIAL = 8750)
+
+/datum/design/item/mechfab/gopher/right_arm
+ name = "Gopher Right Arm"
+ id = "gopher_right_arm"
+ build_path = /obj/item/mecha_parts/micro/part/gopher_right_arm
+
+ materials = list(DEFAULT_WALL_MATERIAL = 8750)
+
+/datum/design/item/mechfab/gopher/left_leg
+ name = "Gopher Left Leg"
+ id = "gopher_left_leg"
+ build_path = /obj/item/mecha_parts/micro/part/gopher_left_leg
+ materials = list(DEFAULT_WALL_MATERIAL = 12500)
+
+/datum/design/item/mechfab/gopher/right_leg
+ name = "Gopher Right Leg"
+ id = "gopher_right_leg"
+ build_path = /obj/item/mecha_parts/micro/part/gopher_right_leg
+ materials = list(DEFAULT_WALL_MATERIAL = 12500)
+
+/datum/design/item/mecha/drill/micro
+ name = "Miniature Drill"
+ id = "micro_drill"
+ build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/micro
+ time = 5
+ materials = list(DEFAULT_WALL_MATERIAL = 2500)
+
+/datum/design/item/mecha/hydraulic_clamp/micro
+ name = "Mounted ore box"
+ id = "ore_scoop"
+ build_path = /obj/item/mecha_parts/mecha_equipment/tool/micro/orescoop
+ time = 5
+ materials = list(DEFAULT_WALL_MATERIAL = 2500)
+
+/datum/design/item/mechfab/polecat
+ category = "Polecat"
+ time = 10
+
+/datum/design/item/mechfab/polecat/chassis
+ name = "Polecat Chassis"
+ id = "polecat_chassis"
+ build_path = /obj/item/mecha_parts/micro/chassis/polecat
+ time = 3
+ materials = list(DEFAULT_WALL_MATERIAL = 7000)
+
+/datum/design/item/mechfab/polecat/torso
+ name = "Polecat Torso"
+ id = "polecat_torso"
+ build_path = /obj/item/mecha_parts/micro/part/polecat_torso
+ materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5250)
+
+/datum/design/item/mechfab/polecat/left_arm
+ name = "Polecat Left Arm"
+ id = "polecat_left_arm"
+ build_path = /obj/item/mecha_parts/micro/part/polecat_left_arm
+ materials = list(DEFAULT_WALL_MATERIAL = 8750)
+
+/datum/design/item/mechfab/polecat/right_arm
+ name = "Polecat Right Arm"
+ id = "polecat_right_arm"
+ build_path = /obj/item/mecha_parts/micro/part/polecat_right_arm
+ materials = list(DEFAULT_WALL_MATERIAL = 8750)
+
+/datum/design/item/mechfab/polecat/left_leg
+ name = "Polecat Left Leg"
+ id = "polecat_left_leg"
+ build_path = /obj/item/mecha_parts/micro/part/polecat_left_leg
+ materials = list(DEFAULT_WALL_MATERIAL = 12500)
+
+/datum/design/item/mechfab/polecat/right_leg
+ name = "Polecat Right Leg"
+ id = "polecat_right_leg"
+ build_path = /obj/item/mecha_parts/micro/part/polecat_right_leg
+ materials = list(DEFAULT_WALL_MATERIAL = 12500)
+
+/datum/design/item/mechfab/polecat/armour
+ name = "Polecat Armour Plates"
+ id = "polecat_armour"
+ build_path = /obj/item/mecha_parts/micro/part/polecat_armour
+ time = 25
+ materials = list(DEFAULT_WALL_MATERIAL = 12500, "plastic" = 7500)
+
+/datum/design/item/mecha/taser/micro
+ name = "\improper TS-12 \"Suppressor\" integrated taser"
+ id = "micro_taser"
+ build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/microtaser
+
+/datum/design/item/mecha/weapon/laser/micro
+ name = "\improper WS-19 \"Torch\" laser carbine"
+ id = "micro_laser"
+// req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
+ build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/microlaser
+
+/datum/design/item/mecha/weapon/laser_heavy/micro
+ name = "\improper PC-20 \"Lance\" light laser cannon"
+ id = "micro_laser_heavy"
+ req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
+ materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000)
+ build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/microheavy
+
+/datum/design/item/mecha/weapon/grenade_launcher/micro
+ name = "\improper FP-20 mounted grenade launcher"
+ id = "micro_flashbang_launcher"
+// req_tech = list(TECH_COMBAT = 3)
+ build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/microflashbang
+
+/datum/design/item/mecha/weapon/scattershot/micro
+ name = "\improper Remington C-12 \"Boomstick\""
+ desc = "A mounted combat shotgun with integrated ammo-lathe."
+ id = "micro_scattershot"
+// req_tech = list(TECH_COMBAT = 4)
+ build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/microshotgun
+
+/datum/design/item/mechfab/weasel
+ category = "Weasel"
+ time = 5
+
+/datum/design/item/mechfab/weasel/chassis
+ name = "Weasel Chassis"
+ id = "weasel_chassis"
+ build_path = /obj/item/mecha_parts/micro/chassis/weasel
+ time = 3
+ materials = list(DEFAULT_WALL_MATERIAL = 7000)
+
+/datum/design/item/mechfab/weasel/torso
+ name = "Weasel Torso"
+ id = "weasel_torso"
+ build_path = /obj/item/mecha_parts/micro/part/weasel_torso
+ materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5250)
+
+/datum/design/item/mechfab/weasel/left_arm
+ name = "Weasel Left Arm"
+ id = "weasel_left_arm"
+ build_path = /obj/item/mecha_parts/micro/part/weasel_left_arm
+ materials = list(DEFAULT_WALL_MATERIAL = 8750)
+
+/datum/design/item/mechfab/weasel/right_arm
+ name = "Weasel Right Arm"
+ id = "weasel_right_arm"
+ build_path = /obj/item/mecha_parts/micro/part/weasel_right_arm
+ materials = list(DEFAULT_WALL_MATERIAL = 8750)
+
+/*/datum/design/item/mechfab/weasel/left_leg
+ name = "Weasel Left Leg"
+ id = "weasel_left_leg"
+ build_path = /obj/item/mecha_parts/micro/part/weasel_left_leg
+ materials = list(DEFAULT_WALL_MATERIAL = 12500)
+
+/datum/design/item/mechfab/weasel/right_leg
+ name = "Weasel Right Leg"
+ id = "weasel_right_leg"
+ build_path = /obj/item/mecha_parts/micro/part/weasel_right_leg
+ materials = list(DEFAULT_WALL_MATERIAL = 12500)*/
+
+/datum/design/item/mechfab/weasel/tri_leg
+ name = "Weasel Tri Leg"
+ id = "weasel_right_leg"
+ build_path = /obj/item/mecha_parts/micro/part/weasel_tri_leg
+ materials = list(DEFAULT_WALL_MATERIAL = 27500)
+
+/datum/design/item/mechfab/weasel/head
+ name = "Weasel Head"
+ id = "weasel_head"
+ build_path = /obj/item/mecha_parts/micro/part/weasel_head
+ materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2500)
diff --git a/code/game/objects/effects/item_pickup_ghost.dm b/code/game/objects/effects/item_pickup_ghost.dm
new file mode 100644
index 00000000000..0944e2753ee
--- /dev/null
+++ b/code/game/objects/effects/item_pickup_ghost.dm
@@ -0,0 +1,19 @@
+/obj/effect/temporary_effect/item_pickup_ghost
+ anchored = 1
+ plane = MOB_PLANE
+ layer = ABOVE_MOB_LAYER
+ mouse_opacity = 0//just in case something dumb happens
+ time_to_die = 0.5 SECONDS
+ var/lifetime = 0.25 SECONDS //so it doesn't die before animation ends
+
+/obj/effect/temporary_effect/item_pickup_ghost/proc/assumeform(var/obj/item/picked_up)
+ icon = picked_up.icon
+ icon_state = picked_up.icon_state
+ pixel_x = picked_up.pixel_x
+ pixel_y = picked_up.pixel_y
+ color = picked_up.color
+
+/obj/effect/temporary_effect/item_pickup_ghost/proc/animate_towards(var/atom/target)
+ var/new_pixel_x = pixel_x + (target.x - src.x) * 32
+ var/new_pixel_y = pixel_y + (target.y - src.y) * 32
+ animate(src, pixel_x = new_pixel_x, pixel_y = new_pixel_y, transform = matrix()*0, time = lifetime)
diff --git a/code/game/objects/effects/portals.dm b/code/game/objects/effects/portals.dm
index 702926d6ffb..08f369d735e 100644
--- a/code/game/objects/effects/portals.dm
+++ b/code/game/objects/effects/portals.dm
@@ -1,3 +1,5 @@
+GLOBAL_LIST_BOILERPLATE(all_portals, /obj/effect/portal)
+
/obj/effect/portal
name = "portal"
desc = "Looks unstable. Best to test it with the clown."
diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm
index f6eec0de719..9132cf4b121 100644
--- a/code/game/objects/explosion.dm
+++ b/code/game/objects/explosion.dm
@@ -46,7 +46,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
var/close = range(world.view+round(devastation_range,1), epicenter)
// to all distanced mobs play a different sound
- for(var/mob/M in world)
+ for(var/mob/M in player_list)
if(M.z == epicenter.z)
if(!(M in close))
// check if the mob can hear
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index ad16bb0416c..70ebbb3d147 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -1,3 +1,5 @@
+GLOBAL_LIST_BOILERPLATE(all_items, /obj/item)
+
/obj/item
name = "item"
icon = 'icons/obj/items.dmi'
@@ -218,6 +220,8 @@
if(!temp)
user << "You try to use your hand, but realize it is no longer attached!"
return
+
+ var/old_loc = src.loc
src.pickup(user)
if (istype(src.loc, /obj/item/weapon/storage))
var/obj/item/weapon/storage/S = src.loc
@@ -230,7 +234,11 @@
else
if(isliving(src.loc))
return
- user.put_in_active_hand(src)
+ if(user.put_in_active_hand(src))
+ if(isturf(old_loc))
+ var/obj/effect/temporary_effect/item_pickup_ghost/ghost = new(old_loc)
+ ghost.assumeform(src)
+ ghost.animate_towards(user)
return
/obj/item/attack_ai(mob/user as mob)
@@ -587,7 +595,7 @@ var/list/global/slot_flags_enumeration = list(
I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
//not sure if this is worth it. It attaches the blood_overlay to every item of the same type if they don't have one already made.
- for(var/obj/item/A in world)
+ for(var/obj/item/A in all_items)
if(A.type == type && !A.blood_overlay)
A.blood_overlay = image(I)
@@ -685,6 +693,10 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
/obj/item/proc/is_hot()
return FALSE
+// Called when you swap hands away from the item
+/obj/item/proc/in_inactive_hand(mob/user)
+ return
+
// My best guess as to why this is here would be that it does so little. Still, keep it under all the procs, for sanity's sake.
/obj/item/device
icon = 'icons/obj/device.dmi'
diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm
index 7003f2a58e1..5d6c14abb9b 100644
--- a/code/game/objects/items/devices/PDA/PDA.dm
+++ b/code/game/objects/items/devices/PDA/PDA.dm
@@ -653,8 +653,9 @@ var/global/list/obj/item/device/pda/PDAs = list()
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "pda.tmpl", title, 520, 400, state = inventory_state)
+ // add templates for screens in common with communicator.
+ ui.add_template("atmosphericScan", "atmospheric_scan.tmpl")
// when the ui is first opened this is the data it will use
-
ui.set_initial_data(data)
// open the new ui window
ui.open()
@@ -893,7 +894,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if("Toggle Door")
if(cartridge && cartridge.access_remote_door)
- for(var/obj/machinery/door/blast/M in world)
+ for(var/obj/machinery/door/blast/M in machines)
if(M.id == cartridge.remote_door_id)
if(M.density)
M.open()
@@ -1247,19 +1248,24 @@ var/global/list/obj/item/device/pda/PDAs = list()
if(issilicon(usr))
return
- if(can_use(usr) && !isnull(cartridge))
- cartridge.forceMove(get_turf(src))
- if(ismob(loc))
- var/mob/M = loc
- M.put_in_hands(cartridge)
- mode = 0
- scanmode = 0
- if (cartridge.radio)
- cartridge.radio.hostpda = null
- to_chat(usr, "You remove \the [cartridge] from the [name].")
- cartridge = null
- else
+ if(!can_use(usr))
to_chat(usr, "You cannot do this while restrained.")
+ return
+
+ if(isnull(cartridge))
+ to_chat(usr, "There's no cartridge to eject.")
+ return
+
+ cartridge.forceMove(get_turf(src))
+ if(ismob(loc))
+ var/mob/M = loc
+ M.put_in_hands(cartridge)
+ mode = 0
+ scanmode = 0
+ if (cartridge.radio)
+ cartridge.radio.hostpda = null
+ to_chat(usr, "You remove \the [cartridge] from the [name].")
+ cartridge = null
/obj/item/device/pda/proc/id_check(mob/user as mob, choice as num)//To check for IDs; 1 for in-pda use, 2 for out of pda use.
if(choice == 1)
diff --git a/code/game/objects/items/devices/PDA/cart.dm b/code/game/objects/items/devices/PDA/cart.dm
index 4b088f51b87..e13324a5f0c 100644
--- a/code/game/objects/items/devices/PDA/cart.dm
+++ b/code/game/objects/items/devices/PDA/cart.dm
@@ -468,7 +468,7 @@ var/list/civilian_cartridges = list(
else
JaniData["user_loc"] = list("x" = 0, "y" = 0)
var/MopData[0]
- for(var/obj/item/weapon/mop/M in world)
+ for(var/obj/item/weapon/mop/M in all_mops)
var/turf/ml = get_turf(M)
if(ml)
if(ml.z != cl.z)
@@ -481,7 +481,7 @@ var/list/civilian_cartridges = list(
var/BucketData[0]
- for(var/obj/structure/mopbucket/B in world)
+ for(var/obj/structure/mopbucket/B in all_mopbuckets)
var/turf/bl = get_turf(B)
if(bl)
if(bl.z != cl.z)
@@ -493,7 +493,7 @@ var/list/civilian_cartridges = list(
BucketData[++BucketData.len] = list("x" = 0, "y" = 0, dir=null, status = null)
var/CbotData[0]
- for(var/mob/living/bot/cleanbot/B in world)
+ for(var/mob/living/bot/cleanbot/B in mob_list)
var/turf/bl = get_turf(B)
if(bl)
if(bl.z != cl.z)
@@ -505,7 +505,7 @@ var/list/civilian_cartridges = list(
if(!CbotData.len)
CbotData[++CbotData.len] = list("x" = 0, "y" = 0, dir=null, status = null)
var/CartData[0]
- for(var/obj/structure/janitorialcart/B in world)
+ for(var/obj/structure/janitorialcart/B in all_janitorial_carts)
var/turf/bl = get_turf(B)
if(bl)
if(bl.z != cl.z)
diff --git a/code/game/objects/items/devices/communicator/UI.dm b/code/game/objects/items/devices/communicator/UI.dm
index 3333dfb14e7..9d43da5c9aa 100644
--- a/code/game/objects/items/devices/communicator/UI.dm
+++ b/code/game/objects/items/devices/communicator/UI.dm
@@ -118,6 +118,8 @@
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "communicator.tmpl", "Communicator", 475, 700, state = key_state)
+ // add templates for screens in common with communicator.
+ ui.add_template("atmosphericScan", "atmospheric_scan.tmpl")
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
diff --git a/code/game/objects/items/devices/laserpointer.dm b/code/game/objects/items/devices/laserpointer.dm
new file mode 100644
index 00000000000..69905f0cb8a
--- /dev/null
+++ b/code/game/objects/items/devices/laserpointer.dm
@@ -0,0 +1,219 @@
+/obj/item/device/laser_pointer
+ name = "laser pointer"
+ desc = "Don't shine it in your eyes!"
+ icon = 'icons/obj/device.dmi'
+ icon_state = "pointer"
+ item_state = "pen"
+ var/pointer_icon_state
+ slot_flags = SLOT_BELT
+ matter = list("glass" = 500,"metal" = 500)
+ w_class = 2 //Increased to 2, because diodes are w_class 2. Conservation of matter.
+ origin_tech = list(TECH_MAGNET = 2, TECH_COMBAT = 1)
+ var/turf/pointer_loc
+ var/energy = 8
+ var/max_energy = 8
+ var/effectchance = 20
+ var/cooldown = 10
+ var/last_used_time = 0
+ var/recharging = 0
+ var/recharge_locked = 0
+ var/obj/item/weapon/stock_parts/micro_laser/diode //used for upgrading!
+
+
+/obj/item/device/laser_pointer/red
+ pointer_icon_state = "red_laser"
+/obj/item/device/laser_pointer/green
+ pointer_icon_state = "green_laser"
+/obj/item/device/laser_pointer/blue
+ pointer_icon_state = "blue_laser"
+/obj/item/device/laser_pointer/purple
+ pointer_icon_state = "purple_laser"
+
+/obj/item/device/laser_pointer/New()
+ ..()
+ diode = new(src)
+ if(!pointer_icon_state)
+ pointer_icon_state = pick("red_laser","green_laser","blue_laser","purple_laser")
+
+/obj/item/device/laser_pointer/upgraded/New()
+ ..()
+ diode = new /obj/item/weapon/stock_parts/micro_laser/ultra
+
+
+
+/obj/item/device/laser_pointer/attack(mob/living/M, mob/user)
+ laser_act(M, user)
+
+/obj/item/device/laser_pointer/attackby(obj/item/W, mob/user)
+ if(istype(W, /obj/item/weapon/stock_parts/micro_laser))
+ if(!diode)
+ user.drop_item()
+ W.loc = src
+ diode = W
+ to_chat(user, "You install a [diode.name] in [src].")
+ else
+ to_chat(user, "[src] already has a diode.")
+
+ else if(istype(W, /obj/item/weapon/screwdriver))
+ if(diode)
+ to_chat(user, "You remove the [diode.name] from the [src].")
+ diode.loc = get_turf(src.loc)
+ diode = null
+ return
+ ..()
+ return
+
+/obj/item/device/laser_pointer/afterattack(var/atom/target, var/mob/living/user, flag, params)
+ if(flag) //we're placing the object on a table or in backpack
+ return
+ laser_act(target, user)
+
+/obj/item/device/laser_pointer/proc/laser_act(var/atom/target, var/mob/living/user)
+ if(!(user in (viewers(world.view,target))))
+ return
+ if(!(world.time - last_used_time >= cooldown))
+ return
+ if (!diode)
+ to_chat(user, "You point [src] at [target], but nothing happens!")
+ return
+ if (!user.IsAdvancedToolUser())
+ to_chat(user, "You don't have the dexterity to do this!")
+ return
+
+ add_fingerprint(user)
+
+ //nothing happens if the battery is drained
+ if(recharge_locked)
+ to_chat(user, "You point [src] at [target], but it's still charging.")
+ return
+
+ var/outmsg
+ var/turf/targloc = get_turf(target)
+
+ //human/alien mobs
+ if(iscarbon(target))
+ if(user.zone_sel.selecting == "eyes")
+ var/mob/living/carbon/C = target
+
+ //20% chance to actually hit the eyes
+
+ if(prob(effectchance * diode.rating))
+ add_attack_logs(user,C,"Tried blinding using [src]")
+
+ //eye target check, will return -1 to 2
+ var/eye_prot = C.eyecheck()
+ if(C.blinded)
+ eye_prot = 4
+ var/severity = (rand(0, 1) + diode.rating - eye_prot)
+ var/mob/living/carbon/human/H = C
+ var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES]
+ if(!E)
+ outmsg = "You shine [src] at [C], but they don't seem to have eyes."
+ return
+
+ outmsg = "You shine [src] into [C]'s eyes."
+ switch(severity)
+ if(0)
+ //rank 1 diode with basic eye protection (like sunglasses), or rank 2 with industrial protection (like welding goggles)
+ to_chat(C, "A small, bright dot appears in your vision.")
+ if(1)
+ //rank 1 with no protection, rank 2 with basic protection, or rank 3 with industrial protection
+ to_chat(C, "Something bright flashes in the corner of your vision.")
+ if(2)
+ //rank 1 or 2 with no protection, rank 2 or 3 with basic protection, or rank 3 with industrial protection
+ //alternatively, rank 1 with minor vulnerability (like night vision goggles)
+ flick("flash", C.flash_eyes())
+ to_chat(C, "A bright light shines across your eyes!")
+ if(3)
+ //rank 1 with minor vulnerability, rank 2 or 3 with no protection, or rank 3 with basic protection
+ if(prob(3 * diode.rating))
+ C.Weaken(1)
+ flick("flash", C.flash_eyes())
+ E.damage += 1
+ to_chat(C, "A bright light briefly blinds you!")
+ if(4)
+ //rank 3 with no protection, or rank 2 with minor vulnerability
+ if(prob(5 * diode.rating))
+ C.Weaken(1)
+ flick("e_flash", C.flash_eyes())
+ E.damage += 2
+ to_chat(C, "A blinding light burns your eyes!")
+ else
+ outmsg = "You shine the [src] at [C], but miss their eyes."
+
+ //robots and AI
+ else if(issilicon(target))
+ var/mob/living/silicon/S = target
+ //20% chance to actually hit the sensors
+ if(prob(effectchance * diode.rating))
+ flick("flash", S.flash_eyes(affect_silicon = TRUE))
+ if (prob(3 * diode.rating))
+ S.Weaken(1)
+ to_chat(S, "Your sensors were blinded by a laser!")
+ outmsg = "You blind [S] by shining [src] at their sensors."
+ add_attack_logs(user,S,"Tried disabling using [src]")
+ else
+ outmsg = "You shine the [src] at [S], but miss their sensors."
+
+ //cameras
+ else if(istype(target, /obj/machinery/camera))
+ var/obj/machinery/camera/C = target
+ if(prob(effectchance * diode.rating))
+ C.emp_act(4 - diode.rating)
+ outmsg = "You shine the [src] into the lens of [C]."
+ add_attack_logs(user,C.name,"Tried disabling using [src]")
+ else
+ outmsg = "You missed the lens of [C] with [src]."
+
+ //cats!
+ for(var/mob/living/simple_animal/cat/C in viewers(1,targloc))
+ if (!(C.stat || C.buckled))
+ if(prob(50) && !(C.client))
+ C.visible_message("[C] pounces on the light!", "You pounce on the light!")
+ step_towards(C, targloc)
+ C.lay_down()
+ spawn(10)
+ C.lay_down()
+ else
+ C.set_dir(get_dir(C,targloc))
+ C.visible_message("[C] watches the light.", "Your attention is drawn to the mysterious glowing dot.")
+
+
+ //laser pointer image
+ icon_state = "pointer_[pointer_icon_state]"
+ var/list/showto = list()
+ for(var/mob/M in viewers(world.view,targloc))
+ if(M.client)
+ showto.Add(M.client)
+ var/image/I = image('icons/obj/projectiles.dmi',targloc,pointer_icon_state,cooldown)
+ I.plane = PLANE_LIGHTING_ABOVE
+ I.pixel_x = target.pixel_x + rand(-5,5)
+ I.pixel_y = target.pixel_y + rand(-5,5)
+
+ if(outmsg)
+ user.visible_message("[user] points [src] at [target].", outmsg)
+ else
+ user.visible_message("[user] points [src] at [target].", "You point [src] at [target].")
+
+ last_used_time = world.time
+ energy -= 1
+ if(energy <= max_energy)
+ if(!recharging)
+ recharging = 1
+ processing_objects.Add(src)
+ if(energy <= 0)
+ to_chat(user, "You've overused the battery of [src], now it needs time to recharge!")
+ recharge_locked = 1
+
+ flick_overlay(I, showto, cooldown)
+ spawn(cooldown)
+ icon_state = "pointer"
+
+/obj/item/device/laser_pointer/process()
+ if(prob(20 - recharge_locked*5))
+ energy += 1
+ if(energy >= max_energy)
+ energy = max_energy
+ recharging = 0
+ recharge_locked = 0
+ ..()
\ No newline at end of file
diff --git a/code/game/objects/items/devices/laserpointer_vr.dm b/code/game/objects/items/devices/laserpointer_vr.dm
deleted file mode 100644
index 0535169bb21..00000000000
--- a/code/game/objects/items/devices/laserpointer_vr.dm
+++ /dev/null
@@ -1,167 +0,0 @@
-/obj/item/device/laser_pointer
- name = "laser pointer"
- desc = "Don't shine it in your eyes!"
- icon = 'icons/obj/device_alt.dmi'
- icon_state = "pointer"
- item_state = "pen"
- var/pointer_icon_state
- flags = CONDUCT
- slot_flags = SLOT_BELT
- matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500)
- w_class = ITEMSIZE_SMALL
- origin_tech = list(TECH_COMBAT = 1, TECH_MAGNET = 2)
- var/energy = 5
- var/max_energy = 5
- var/effectchance = 33
- var/recharging = 0
- var/recharge_locked = 0
- var/obj/item/weapon/stock_parts/micro_laser/diode //used for upgrading!
-
-/obj/item/device/laser_pointer/red
- pointer_icon_state = "red_laser"
-/obj/item/device/laser_pointer/green
- pointer_icon_state = "green_laser"
-/obj/item/device/laser_pointer/blue
- pointer_icon_state = "blue_laser"
-/obj/item/device/laser_pointer/purple
- pointer_icon_state = "purple_laser"
-
-/obj/item/device/laser_pointer/New()
- ..()
- diode = new(src)
- if(!pointer_icon_state)
- pointer_icon_state = pick("red_laser","green_laser","blue_laser","purple_laser")
-
-/obj/item/device/laser_pointer/upgraded/New()
- ..()
- diode = new /obj/item/weapon/stock_parts/micro_laser/ultra
-
-/obj/item/device/laser_pointer/Destroy()
- qdel_null(diode)
- processing_objects -= src
- . = ..()
-
-/obj/item/device/laser_pointer/attackby(obj/item/W, mob/user)
- if(istype(W, /obj/item/weapon/stock_parts/micro_laser))
- if(!diode)
- user.drop_item()
- W.forceMove(src)
- diode = W
- to_chat(user, "You install \a [diode] in [src].")
- else
- to_chat(user, "\The [src] already has a diode installed.")
-
- else if(isscrewdriver(W))
- if(diode)
- to_chat(user, "You remove \the [diode] from \the [src].")
- diode.forceMove(drop_location())
- diode = null
- else
- return ..()
-
-/obj/item/device/laser_pointer/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
- laser_act(target, user, click_parameters)
-
-/obj/item/device/laser_pointer/proc/laser_act(atom/target, mob/living/user, click_parameters)
- if( !(user in (viewers(world.view, target))) )
- return
- if (!diode)
- to_chat(user, "You point \the [src] at \the [target], but nothing happens!")
- return
- if (!user.IsAdvancedToolUser())
- to_chat(user, "You don't have the dexterity to do this!")
- return
- if(ishuman(user))
- var/mob/living/carbon/human/H = user
- if(HULK in H.mutations)
- to_chat(user, "Your fingers can't press the button!")
- return
-
- add_fingerprint(user)
-
- //nothing happens if the battery is drained
- if(recharge_locked)
- to_chat(user, "You point \the [src] at \the [target], but it's still charging.")
- return
-
- var/outmsg
- var/turf/targloc = get_turf(target)
-
- //human/alien mobs
- if(iscarbon(target))
- var/mob/living/carbon/C = target
- if(user.zone_sel.selecting == O_EYES)
- add_attack_logs(user, C, "shone [src] in the eyes")
-
- var/severity = 1
- if(prob(33))
- severity = 2
- else if(prob(50))
- severity = 0
-
- //20% chance to actually hit the eyes
- if(prob(effectchance * diode.rating) && C.flash_eyes(severity))
- outmsg = "You blind [C] by shining [src] in their eyes."
- else
- outmsg = "You fail to blind [C] by shining [src] at their eyes!"
-
- //cameras
- else if(istype(target, /obj/machinery/camera))
- var/obj/machinery/camera/C = target
- if(prob(effectchance * diode.rating))
- C.emp_act(1)
- outmsg = "You hit the lens of [C] with [src], temporarily disabling the camera!"
- add_attack_logs(user, C, "EMPed with [src]")
- else
- outmsg = "You miss the lens of [C] with [src]!"
-
- //cats!
- for(var/mob/living/simple_animal/cat/C in view(1, targloc))
- if(prob(50))
- C.visible_message("[C] pounces on the light!", "LIGHT!")
- C.Move(targloc)
- C.resting = TRUE
- C.update_canmove()
- else
- C.visible_message("[C] looks uninterested in your games.", "You spot [user] shining [src] at you. How insulting!")
-
- //laser pointer image
- icon_state = "pointer_[pointer_icon_state]"
- var/image/I = image('icons/obj/projectiles_vr.dmi', targloc, pointer_icon_state)
- I.plane = ABOVE_PLANE
- var/list/click_params = params2list(click_parameters)
- if(click_params)
- if(click_params["icon-x"])
- I.pixel_x = (text2num(click_params["icon-x"]) - 16)
- if(click_params["icon-y"])
- I.pixel_y = (text2num(click_params["icon-y"]) - 16)
- else
- I.pixel_x = target.pixel_x + rand(-5,5)
- I.pixel_y = target.pixel_y + rand(-5,5)
-
- if(outmsg)
- to_chat(user, outmsg)
- else
- to_chat(user, "You point [src] at [target].")
-
- energy -= 1
- if(energy <= max_energy)
- if(!recharging)
- recharging = 1
- processing_objects.Add(src)
- if(energy <= 0)
- to_chat(user, "[src]'s battery is overused, it needs time to recharge!")
- recharge_locked = TRUE
-
- flick_overlay_view(I, targloc, 1 SECOND)
- sleep(1 SECOND)
- icon_state = "pointer"
-
-/obj/item/device/laser_pointer/process()
- if(prob(20 - recharge_locked*5))
- energy += 1
- if(energy >= max_energy)
- energy = max_energy
- recharging = 0
- recharge_locked = FALSE
- ..()
diff --git a/code/game/objects/items/devices/paicard.dm b/code/game/objects/items/devices/paicard.dm
index 2cf67da30cf..8f2827c7ab4 100644
--- a/code/game/objects/items/devices/paicard.dm
+++ b/code/game/objects/items/devices/paicard.dm
@@ -1,3 +1,5 @@
+GLOBAL_LIST_BOILERPLATE(all_pai_cards, /obj/item/device/paicard)
+
/obj/item/device/paicard
name = "personal AI device"
icon = 'icons/obj/pda.dmi'
diff --git a/code/game/objects/items/devices/radio/beacon.dm b/code/game/objects/items/devices/radio/beacon.dm
index 7d41e25bc47..5bd91e81b60 100644
--- a/code/game/objects/items/devices/radio/beacon.dm
+++ b/code/game/objects/items/devices/radio/beacon.dm
@@ -6,6 +6,8 @@
var/code = "electronic"
origin_tech = list(TECH_BLUESPACE = 1)
+GLOBAL_LIST_BOILERPLATE(all_beacons, /obj/item/device/radio/beacon)
+
/obj/item/device/radio/beacon/hear_talk()
return
diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm
index eb3ac7cb129..5bc75ca2a03 100644
--- a/code/game/objects/items/devices/radio/intercom.dm
+++ b/code/game/objects/items/devices/radio/intercom.dm
@@ -3,6 +3,8 @@
desc = "Talk through this."
icon = 'icons/obj/radio_vr.dmi' //VOREStation Edit - New Icon
icon_state = "intercom"
+ plane = TURF_PLANE
+ layer = ABOVE_TURF_LAYER
anchored = 1
w_class = ITEMSIZE_LARGE
canhear_range = 2
diff --git a/code/game/objects/items/devices/whistle.dm b/code/game/objects/items/devices/whistle.dm
index 4a67bffe56d..7a7828ef950 100644
--- a/code/game/objects/items/devices/whistle.dm
+++ b/code/game/objects/items/devices/whistle.dm
@@ -27,8 +27,8 @@
use_message = capitalize(copytext(sanitize(new_message), 1, MAX_MESSAGE_LEN))
usr << "You configure the hailer to shout \"[use_message]\"."
-/
-obj/item/device/hailer/attack_self(mob/living/carbon/user as mob)
+
+/obj/item/device/hailer/attack_self(mob/living/carbon/user as mob)
if (spamcheck)
return
diff --git a/code/game/objects/items/poi_items.dm b/code/game/objects/items/poi_items.dm
index 8d11e747f67..85a8b27854e 100644
--- a/code/game/objects/items/poi_items.dm
+++ b/code/game/objects/items/poi_items.dm
@@ -28,14 +28,8 @@
icon_closed = "poireactor"
climbable = 0
-/obj/structure/closet/crate/oldreactor/New()
- ..()
- new /obj/item/weapon/fuel_assembly/deuterium(src)
- new /obj/item/weapon/fuel_assembly/deuterium(src)
- new /obj/item/weapon/fuel_assembly/deuterium(src)
- new /obj/item/weapon/fuel_assembly/deuterium(src)
- new /obj/item/weapon/fuel_assembly/deuterium(src)
- new /obj/item/weapon/fuel_assembly/deuterium(src)
+ starts_with = list(
+ /obj/item/weapon/fuel_assembly/deuterium = 6)
/obj/item/poi/brokenoldreactor
icon_state = "poireactor_broken"
@@ -51,4 +45,15 @@
/obj/item/poi/brokenoldreactor/Destroy()
processing_objects -= src
- return ..()
\ No newline at end of file
+ return ..()
+
+
+//Crashed Cargo Shuttle PoI
+
+/obj/structure/largecrate/animal/crashedshuttle
+ name = "SCP"
+/obj/structure/largecrate/animal/crashedshuttle/initialize()
+ starts_with = pick(/mob/living/simple_animal/hostile/statue, /obj/item/cursed_marble)
+ name = pick("Spicy Crust Pizzeria", "Soap and Care Products", "Sally's Computer Parts", "Steve's Chocolate Pastries", "Smith & Christian's Plastics","Standard Containers & Packaging Co.", "Sanitary Chemical Purgation (LTD)")
+ name += " delivery crate"
+ return ..()
diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm
index 7a665c00384..391405714c5 100644
--- a/code/game/objects/items/stacks/medical.dm
+++ b/code/game/objects/items/stacks/medical.dm
@@ -9,6 +9,7 @@
throw_range = 20
var/heal_brute = 0
var/heal_burn = 0
+ var/apply_sounds
/obj/item/stack/medical/attack(mob/living/carbon/M as mob, mob/user as mob)
if (!istype(M))
@@ -65,6 +66,7 @@
icon_state = "brutepack"
origin_tech = list(TECH_BIO = 1)
no_variants = FALSE
+ apply_sounds = list('sound/effects/rip1.ogg','sound/effects/rip2.ogg')
/obj/item/stack/medical/bruise_pack/attack(mob/living/carbon/M as mob, mob/user as mob)
if(..())
@@ -112,6 +114,7 @@
"You place a bandaid over \a [W.desc] on [M]'s [affecting.name]." )
W.bandage()
// W.disinfect() // VOREStation - Tech1 should not disinfect
+ playsound(src, pick(apply_sounds), 25)
used++
affecting.update_damages()
if(used == amount)
@@ -130,6 +133,7 @@
heal_burn = 1
origin_tech = list(TECH_BIO = 1)
no_variants = FALSE
+ apply_sounds = list('sound/effects/ointment.ogg')
/obj/item/stack/medical/ointment/attack(mob/living/carbon/M as mob, mob/user as mob)
if(..())
@@ -159,6 +163,7 @@
"You salved wounds on [M]'s [affecting.name]." )
use(1)
affecting.salve()
+ playsound(src, pick(apply_sounds), 25)
/obj/item/stack/medical/advanced/bruise_pack
name = "advanced trauma kit"
@@ -167,6 +172,7 @@
icon_state = "traumakit"
heal_brute = 3
origin_tech = list(TECH_BIO = 1)
+ apply_sounds = list('sound/effects/rip1.ogg','sound/effects/rip2.ogg','sound/effects/tape.ogg')
/obj/item/stack/medical/advanced/bruise_pack/attack(mob/living/carbon/M as mob, mob/user as mob)
if(..())
@@ -212,6 +218,7 @@
W.bandage()
W.disinfect()
W.heal_damage(heal_brute)
+ playsound(src, pick(apply_sounds), 25)
used++
affecting.update_damages()
if(used == amount)
@@ -228,7 +235,7 @@
icon_state = "burnkit"
heal_burn = 3
origin_tech = list(TECH_BIO = 1)
-
+ apply_sounds = list('sound/effects/ointment.ogg')
/obj/item/stack/medical/advanced/ointment/attack(mob/living/carbon/M as mob, mob/user as mob)
if(..())
@@ -258,6 +265,7 @@
affecting.heal_damage(0,heal_burn)
use(1)
affecting.salve()
+ playsound(src, pick(apply_sounds), 25)
/obj/item/stack/medical/splint
name = "medical splints"
diff --git a/code/game/objects/items/weapons/grenades/flashbang.dm b/code/game/objects/items/weapons/grenades/flashbang.dm
index e917745e0ef..188262e0856 100644
--- a/code/game/objects/items/weapons/grenades/flashbang.dm
+++ b/code/game/objects/items/weapons/grenades/flashbang.dm
@@ -3,19 +3,20 @@
icon_state = "flashbang"
item_state = "flashbang"
origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 1)
+ var/max_range = 10 //The maximum range possible, including species effect mods. Cuts off at 7 for normal humans. Should be 3 higher than your intended target range for affecting normal humans.
var/banglet = 0
/obj/item/weapon/grenade/flashbang/prime()
..()
- for(var/obj/structure/closet/L in hear(7, get_turf(src)))
+ for(var/obj/structure/closet/L in hear(max_range, get_turf(src)))
if(locate(/mob/living/carbon/, L))
for(var/mob/living/carbon/M in L)
bang(get_turf(src), M)
- for(var/mob/living/carbon/M in hear(7, get_turf(src)))
+ for(var/mob/living/carbon/M in hear(max_range, get_turf(src)))
bang(get_turf(src), M)
- for(var/obj/structure/blob/B in hear(8,get_turf(src))) //Blob damage here
+ for(var/obj/structure/blob/B in hear(max_range - 2,get_turf(src))) //Blob damage here
var/damage = round(30/(get_dist(B,get_turf(src))+1))
if(B.overmind)
damage *= B.overmind.blob_type.burn_multiplier
@@ -39,13 +40,19 @@
ear_safety = M.get_ear_protection()
//Flashing everyone
- if(eye_safety < 1)
+ var/mob/living/carbon/human/H = M
+ var/flash_effectiveness = 1
+ var/bang_effectiveness = 1
+ if(ishuman(M))
+ flash_effectiveness = H.species.flash_mod
+ bang_effectiveness = H.species.sound_mod
+ if(eye_safety < 1 && get_dist(M, T) <= round(max_range * 0.7 * flash_effectiveness))
M.flash_eyes()
- M.Confuse(2)
- M.Weaken(5)
+ M.Confuse(2 * flash_effectiveness)
+ M.Weaken(5 * flash_effectiveness)
//Now applying sound
- if((get_dist(M, T) <= 2 || src.loc == M.loc || src.loc == M))
+ if((get_dist(M, T) <= round(max_range * 0.3 * bang_effectiveness) || src.loc == M.loc || src.loc == M))
if(ear_safety > 0)
M.Confuse(2)
M.Weaken(1)
@@ -58,20 +65,19 @@
M.ear_damage += rand(0, 5)
M.ear_deaf = max(M.ear_deaf,15)
- else if(get_dist(M, T) <= 5)
+ else if(get_dist(M, T) <= round(max_range * 0.5 * bang_effectiveness))
if(!ear_safety)
M.Confuse(8)
M.ear_damage += rand(0, 3)
M.ear_deaf = max(M.ear_deaf,10)
- else if(!ear_safety)
+ else if(!ear_safety && get_dist(M, T) <= (max_range * 0.7 * bang_effectiveness))
M.Confuse(4)
M.ear_damage += rand(0, 1)
M.ear_deaf = max(M.ear_deaf,5)
//This really should be in mob not every check
if(ishuman(M))
- var/mob/living/carbon/human/H = M
var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES]
if (E && E.damage >= E.min_bruised_damage)
M << "Your eyes start to burn badly!"
diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm
index 3e656b844b5..02e4cd48c44 100644
--- a/code/game/objects/items/weapons/implants/implant.dm
+++ b/code/game/objects/items/weapons/implants/implant.dm
@@ -69,6 +69,8 @@
else
..()
+GLOBAL_LIST_BOILERPLATE(all_tracking_implants, /obj/item/weapon/implant/tracking)
+
/obj/item/weapon/implant/tracking
name = "tracking implant"
desc = "An implant normally given to dangerous criminals. Allows security to track your location."
@@ -309,6 +311,8 @@ Implant Specifics: "}
explosion(get_turf(imp_in), -1, -1, 1, 3)
qdel(src)
+GLOBAL_LIST_BOILERPLATE(all_chem_implants, /obj/item/weapon/implant/chem)
+
/obj/item/weapon/implant/chem
name = "chemical implant"
desc = "Injects things."
diff --git a/code/game/objects/items/weapons/material/knives.dm b/code/game/objects/items/weapons/material/knives.dm
index 94bc9e8f692..c5fd513dcd3 100644
--- a/code/game/objects/items/weapons/material/knives.dm
+++ b/code/game/objects/items/weapons/material/knives.dm
@@ -101,6 +101,7 @@
attack_verb = list("slashed", "chopped", "gouged", "ripped", "cut")
can_cleave = TRUE //Now hatchets inherit from the machete, and thus knives. Tables turned.
slot_flags = SLOT_BELT
+ default_material = "plasteel"
/obj/item/weapon/material/knife/tacknife/survival
name = "survival knife"
@@ -109,4 +110,5 @@
icon_state = "survivalknife"
item_state = "knife"
applies_material_colour = FALSE
+ default_material = "plasteel"
toolspeed = 2 // Use a real axe if you want to chop logs.
diff --git a/code/game/objects/items/weapons/material/misc.dm b/code/game/objects/items/weapons/material/misc.dm
index bbb8171b10b..7248950a0f3 100644
--- a/code/game/objects/items/weapons/material/misc.dm
+++ b/code/game/objects/items/weapons/material/misc.dm
@@ -29,7 +29,7 @@
icon_state = "unathiknife"
attack_verb = list("ripped", "torn", "cut")
can_cleave = FALSE
- var hits = 0
+ var/hits = 0
/obj/item/weapon/material/knife/machete/hatchet/unathiknife/attack(mob/M as mob, mob/user as mob)
if(hits > 0)
diff --git a/code/game/objects/items/weapons/material/twohanded.dm b/code/game/objects/items/weapons/material/twohanded.dm
index acc3132712b..dbc573cf26e 100644
--- a/code/game/objects/items/weapons/material/twohanded.dm
+++ b/code/game/objects/items/weapons/material/twohanded.dm
@@ -144,9 +144,9 @@
force = 10
w_class = ITEMSIZE_LARGE
slot_flags = SLOT_BACK
- force_divisor = 0.5 // 15 when wielded with hardness 15 (glass)
+ force_divisor = 0.5 // 15 when wielded with hardness 30 (glass)
unwielded_force_divisor = 0.375
- thrown_force_divisor = 1.5 // 20 when thrown with weight 15 (glass)
+ thrown_force_divisor = 1.5 // 22.5 when thrown with weight 15 (glass)
throw_speed = 3
edge = 0
sharp = 1
@@ -156,4 +156,4 @@
applies_material_colour = 0
fragile = 1 //It's a haphazard thing of glass, wire, and steel
reach = 2 // Spears are long.
- attackspeed = 14
\ No newline at end of file
+ attackspeed = 14
diff --git a/code/game/objects/items/weapons/mop.dm b/code/game/objects/items/weapons/mop.dm
index 3e46128d719..54f344eae10 100644
--- a/code/game/objects/items/weapons/mop.dm
+++ b/code/game/objects/items/weapons/mop.dm
@@ -1,3 +1,5 @@
+GLOBAL_LIST_BOILERPLATE(all_mops, /obj/item/weapon/mop)
+
/obj/item/weapon/mop
desc = "The world of janitalia wouldn't be complete without a mop."
name = "mop"
@@ -12,7 +14,6 @@
var/mopping = 0
var/mopcount = 0
-
/obj/item/weapon/mop/New()
create_reagents(30)
diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm
index cee423a627b..18c60af4497 100644
--- a/code/game/objects/items/weapons/storage/backpack.dm
+++ b/code/game/objects/items/weapons/storage/backpack.dm
@@ -47,6 +47,10 @@
max_storage_space = ITEMSIZE_COST_NORMAL * 14 // 56
storage_cost = INVENTORY_STANDARD_SPACE + 1
+/obj/item/weapon/storage/backpack/holding/duffle
+ name = "dufflebag of holding"
+ icon_state = "holdingduffle"
+
/obj/item/weapon/storage/backpack/holding/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/storage/backpack/holding))
user << "The Bluespace interfaces of the two devices conflict and malfunction."
diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm
index 1bc9fa761d9..0a1f358eb4c 100644
--- a/code/game/objects/items/weapons/storage/boxes.dm
+++ b/code/game/objects/items/weapons/storage/boxes.dm
@@ -450,7 +450,7 @@
item_state_slots = list(slot_r_hand_str = "medicalpack", slot_l_hand_str = "medicalpack")
foldable = null
max_w_class = ITEMSIZE_NORMAL
- can_hold = list(/obj/item/organ, /obj/item/weapon/reagent_containers/food, /obj/item/weapon/reagent_containers/glass)
+ can_hold = list(/obj/item/organ)
max_storage_space = ITEMSIZE_COST_NORMAL * 5 // Formally 21. Odd numbers are bad.
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm
index 5c0f8373400..937663c65c8 100644
--- a/code/game/objects/items/weapons/storage/uplink_kits.dm
+++ b/code/game/objects/items/weapons/storage/uplink_kits.dm
@@ -254,6 +254,7 @@
description_antag = "This case will likely contain a charged fuel rod gun, and a few fuel rods to go with it. It can only hold the fuel rod gun, fuel rods, batteries, a screwdriver, and stock machine parts."
force = 12 //Anti-rad lined i.e. Lead, probably gonna hurt a bit if you get bashed with it.
can_hold = list(/obj/item/weapon/gun/magnetic/fuelrod, /obj/item/weapon/fuel_assembly, /obj/item/weapon/cell, /obj/item/weapon/stock_parts, /obj/item/weapon/screwdriver)
+ cant_hold = list(/obj/item/weapon/screwdriver/power)
starts_with = list(
/obj/item/weapon/gun/magnetic/fuelrod,
/obj/item/weapon/fuel_assembly/deuterium,
diff --git a/code/game/objects/items/weapons/storage/wallets.dm b/code/game/objects/items/weapons/storage/wallets.dm
index cb376787abd..cd3a4506319 100644
--- a/code/game/objects/items/weapons/storage/wallets.dm
+++ b/code/game/objects/items/weapons/storage/wallets.dm
@@ -37,6 +37,7 @@
/obj/item/clothing/accessory/permit,
/obj/item/clothing/accessory/badge
)
+ cant_hold = list(/obj/item/weapon/screwdriver/power)
slot_flags = SLOT_ID
var/obj/item/weapon/card/id/front_id = null
diff --git a/code/game/objects/items/weapons/tape.dm b/code/game/objects/items/weapons/tape.dm
index 83e944f5934..5a575155888 100644
--- a/code/game/objects/items/weapons/tape.dm
+++ b/code/game/objects/items/weapons/tape.dm
@@ -56,6 +56,7 @@
user.visible_message("\The [user] has taped up \the [H]'s eyes!")
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/blindfold/tape(H), slot_glasses)
H.update_inv_glasses()
+ playsound(src, 'sound/effects/tape.ogg',25)
else if(user.zone_sel.selecting == O_MOUTH || user.zone_sel.selecting == BP_HEAD)
if(!H.organs_by_name[BP_HEAD])
@@ -94,6 +95,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/mask/muzzle/tape(H), slot_wear_mask)
H.update_inv_wear_mask()
+ playsound(src, 'sound/effects/tape.ogg',25)
else if(user.zone_sel.selecting == "r_hand" || user.zone_sel.selecting == "l_hand")
can_place = 0
@@ -109,6 +111,7 @@
return
var/obj/item/weapon/handcuffs/cable/tape/T = new(user)
+ playsound(src, 'sound/effects/tape.ogg',25)
if(!T.place_handcuffs(H, user))
user.unEquip(T)
@@ -124,6 +127,7 @@
var/obj/item/weapon/ducttape/tape = new(get_turf(src))
tape.attach(W)
user.put_in_hands(tape)
+ playsound(src, 'sound/effects/tape.ogg',25)
/obj/item/weapon/ducttape
name = "tape"
@@ -188,6 +192,7 @@
return // reduce papers around corners issue.
user.drop_from_inventory(src)
+ playsound(src, 'sound/effects/tape.ogg',25)
forceMove(source_turf)
if(params)
diff --git a/code/game/objects/items/weapons/teleportation.dm b/code/game/objects/items/weapons/teleportation.dm
index c8af607576d..3818ddac81e 100644
--- a/code/game/objects/items/weapons/teleportation.dm
+++ b/code/game/objects/items/weapons/teleportation.dm
@@ -60,7 +60,7 @@ Frequency:
if (sr)
src.temp += "Located Beacons: "
- for(var/obj/item/device/radio/beacon/W in world)
+ for(var/obj/item/device/radio/beacon/W in all_beacons)
if (W.frequency == src.frequency)
var/turf/tr = get_turf(W)
if (tr.z == sr.z && tr)
@@ -78,7 +78,7 @@ Frequency:
src.temp += "[W.code]-[dir2text(get_dir(sr, tr))]-[direct] "
src.temp += "Extranneous Signals: "
- for (var/obj/item/weapon/implant/tracking/W in world)
+ for (var/obj/item/weapon/implant/tracking/W in all_tracking_implants)
if (!W.implanted || !(istype(W.loc,/obj/item/organ/external) || ismob(W.loc) || W.malfunction))
continue
@@ -137,7 +137,7 @@ Frequency:
user << "\The [src] is malfunctioning."
return
var/list/L = list( )
- for(var/obj/machinery/teleport/hub/R in world)
+ for(var/obj/machinery/teleport/hub/R in machines)
var/obj/machinery/computer/teleporter/com = locate(/obj/machinery/computer/teleporter, locate(R.x - 2, R.y, R.z))
if (istype(com, /obj/machinery/computer/teleporter) && com.locked && !com.one_time_use)
if(R.icon_state == "tele1")
@@ -156,7 +156,7 @@ Frequency:
if ((user.get_active_hand() != src || user.stat || user.restrained()))
return
var/count = 0 //num of portals from this teleport in world
- for(var/obj/effect/portal/PO in world)
+ for(var/obj/effect/portal/PO in all_portals)
if(PO.creator == src) count++
if(count >= 3)
user.show_message("\The [src] is recharging!")
diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm
index ed5756eaded..e89ce667740 100644
--- a/code/game/objects/items/weapons/tools.dm
+++ b/code/game/objects/items/weapons/tools.dm
@@ -172,7 +172,7 @@
item_state = "drill"
matter = list(DEFAULT_WALL_MATERIAL = 150, MAT_SILVER = 50)
origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
-
+ slot_flags = SLOT_BELT
force = 8
w_class = ITEMSIZE_SMALL
throwforce = 8
diff --git a/code/game/objects/items/weapons/traps_vr.dm b/code/game/objects/items/weapons/traps_vr.dm
new file mode 100644
index 00000000000..f1338f691d5
--- /dev/null
+++ b/code/game/objects/items/weapons/traps_vr.dm
@@ -0,0 +1,18 @@
+/obj/item/weapon/beartrap
+ slot_flags = SLOT_MASK
+ item_icons = list(
+ slot_wear_mask_str = 'icons/mob/mask_vr.dmi'
+ )
+
+/obj/item/weapon/beartrap/equipped()
+ if(ishuman(src.loc))
+ var/mob/living/carbon/human/H = src.loc
+ if(H.wear_mask == src)
+ H.verbs |= /mob/living/proc/shred_limb_temp
+ else
+ H.verbs -= /mob/living/proc/shred_limb_temp
+ ..()
+
+/obj/item/weapon/beartrap/dropped(var/mob/user)
+ user.verbs -= /mob/living/proc/shred_limb_temp
+ ..()
\ No newline at end of file
diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm
index 3835b2a24bb..be067b620e4 100644
--- a/code/game/objects/objs.dm
+++ b/code/game/objects/objs.dm
@@ -1,3 +1,5 @@
+GLOBAL_LIST_BOILERPLATE(all_objs, /obj)
+
/obj
layer = OBJ_LAYER
plane = OBJ_PLANE
diff --git a/code/game/objects/random/guns_and_ammo.dm b/code/game/objects/random/guns_and_ammo.dm
index a910881a769..62dde5a3df0 100644
--- a/code/game/objects/random/guns_and_ammo.dm
+++ b/code/game/objects/random/guns_and_ammo.dm
@@ -1,6 +1,16 @@
+/obj/random/gun/random
+ name = "Random Weapon"
+ desc = "This is a random energy or ballistic weapon."
+ icon = 'icons/obj/gun.dmi'
+ icon_state = "energystun100"
+
+/obj/random/gun/random/item_to_spawn()
+ return pick(prob(5);/obj/random/energy,
+ prob(5);/obj/random/projectile/random)
+
/obj/random/energy
name = "Random Energy Weapon"
- desc = "This is a random security weapon."
+ desc = "This is a random weapon."
icon = 'icons/obj/gun.dmi'
icon_state = "energykill100"
@@ -83,6 +93,18 @@
prob(2);/obj/item/weapon/gun/projectile/automatic/wt550,
prob(1);/obj/item/weapon/gun/projectile/shotgun/pump/combat)
+/obj/random/projectile/shotgun
+ name = "Random Projectile Weapon"
+ desc = "This is a random projectile weapon."
+ icon = 'icons/obj/gun.dmi'
+ icon_state = "shotgun"
+
+/obj/random/projectile/item_to_spawn()
+ return pick(prob(4);/obj/item/weapon/gun/projectile/shotgun/doublebarrel,
+ prob(3);/obj/item/weapon/gun/projectile/shotgun/doublebarrel/sawn,
+ prob(3);/obj/item/weapon/gun/projectile/shotgun/pump,
+ prob(1);/obj/item/weapon/gun/projectile/shotgun/pump/combat)
+
/obj/random/handgun
name = "Random Handgun"
desc = "This is a random sidearm."
@@ -126,4 +148,256 @@
prob(4);/obj/item/ammo_magazine/m45/rubber,
prob(4);/obj/item/ammo_magazine/m45/flash,
prob(2);/obj/item/ammo_magazine/m9mmt,
- prob(6);/obj/item/ammo_magazine/m9mmt/rubber)
\ No newline at end of file
+ prob(6);/obj/item/ammo_magazine/m9mmt/rubber)
+
+/obj/random/projectile/random
+ name = "Random Projectile Weapon"
+ desc = "This is a random weapon."
+ icon = 'icons/obj/gun.dmi'
+ icon_state = "revolver"
+
+/obj/random/projectile/random/item_to_spawn()
+ return pick(prob(3);/obj/random/multiple/gun/projectile/handgun,
+ prob(2);/obj/random/multiple/gun/projectile/smg,
+ prob(2);/obj/random/multiple/gun/projectile/shotgun,
+ prob(1);/obj/random/multiple/gun/projectile/rifle)
+
+/obj/random/multiple/gun/projectile/smg
+ name = "random smg projectile gun"
+ desc = "Loot for PoIs."
+ icon = 'icons/obj/gun.dmi'
+ icon_state = "saber"
+
+/obj/random/multiple/gun/projectile/smg/item_to_spawn()
+ return pick(
+ prob(3);list(
+ /obj/item/weapon/gun/projectile/automatic/wt550,
+ /obj/item/ammo_magazine/m9mmt,
+ /obj/item/ammo_magazine/m9mmt
+ ),
+ prob(3);list(
+ /obj/item/weapon/gun/projectile/automatic/mini_uzi,
+ /obj/item/ammo_magazine/m45uzi,
+ /obj/item/ammo_magazine/m45uzi
+ ),
+ prob(3);list(
+ /obj/item/weapon/gun/projectile/automatic/tommygun,
+ /obj/item/ammo_magazine/m45tommy,
+ /obj/item/ammo_magazine/m45tommy
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/automatic/c20r,
+ /obj/item/ammo_magazine/m10mm,
+ /obj/item/ammo_magazine/m10mm
+ ),
+ prob(1);list(
+ /obj/item/weapon/gun/projectile/automatic/p90,
+ /obj/item/ammo_magazine/m9mmp90
+ )
+ )
+
+/obj/random/multiple/gun/projectile/rifle
+ name = "random rifle projectile gun"
+ desc = "Loot for PoIs."
+ icon = 'icons/obj/gun.dmi'
+ icon_state = "carbine"
+
+//Concerns about the bullpup, but currently seems to be only a slightly stronger z8. But we shall see.
+
+/obj/random/multiple/gun/projectile/rifle/item_to_spawn()
+ return pick(
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/automatic/sts35,
+ /obj/item/ammo_magazine/m545,
+ /obj/item/ammo_magazine/m545
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/automatic/z8,
+ /obj/item/ammo_magazine/m762,
+ /obj/item/ammo_magazine/m762
+ ),
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/shotgun/pump/rifle,
+ /obj/item/ammo_magazine/clip/c762,
+ /obj/item/ammo_magazine/clip/c762
+ ),
+ prob(3);list(
+ /obj/item/weapon/gun/projectile/shotgun/pump/rifle/lever,
+ /obj/item/ammo_magazine/clip/c762,
+ /obj/item/ammo_magazine/clip/c762
+ ),
+ prob(1);list(
+ /obj/item/weapon/gun/projectile/garand,
+ /obj/item/ammo_magazine/m762garand,
+ /obj/item/ammo_magazine/m762garand
+ ),
+ prob(1);list(
+ /obj/item/weapon/gun/projectile/automatic/bullpup,
+ /obj/item/ammo_magazine/m762,
+ /obj/item/ammo_magazine/m762
+ )
+ )
+
+/obj/random/multiple/gun/projectile/handgun
+ name = "random handgun projectile gun"
+ desc = "Loot for PoIs."
+ icon = 'icons/obj/gun.dmi'
+ icon_state = "revolver"
+
+/obj/random/multiple/gun/projectile/handgun/item_to_spawn()
+ return pick(
+ prob(5);list(
+ /obj/item/weapon/gun/projectile/colt,
+ /obj/item/ammo_magazine/m45,
+ /obj/item/ammo_magazine/m45
+ ),
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/contender,
+ /obj/item/ammo_magazine/s357,
+ /obj/item/ammo_magazine/s357
+ ),
+ prob(3);list(
+ /obj/item/weapon/gun/projectile/contender/tacticool,
+ /obj/item/ammo_magazine/s357,
+ /obj/item/ammo_magazine/s357
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/deagle,
+ /obj/item/ammo_magazine/m44,
+ /obj/item/ammo_magazine/m44
+ ),
+ prob(1);list(
+ /obj/item/weapon/gun/projectile/deagle/camo,
+ /obj/item/ammo_magazine/m44,
+ /obj/item/ammo_magazine/m44
+ ),
+ prob(1);list(
+ /obj/item/weapon/gun/projectile/deagle/gold,
+ /obj/item/ammo_magazine/m44,
+ /obj/item/ammo_magazine/m44
+ ),
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/derringer,
+ /obj/item/ammo_magazine/s357,
+ /obj/item/ammo_magazine/s357
+ ),
+ prob(5);list(
+ /obj/item/weapon/gun/projectile/luger,
+ /obj/item/ammo_magazine/m9mm/compact,
+ /obj/item/ammo_magazine/m9mm/compact
+ ),
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/luger/brown,
+ /obj/item/ammo_magazine/m9mm/compact,
+ /obj/item/ammo_magazine/m9mm/compact
+ ),
+ prob(5);list(
+ /obj/item/weapon/gun/projectile/sec,
+ /obj/item/ammo_magazine/m45,
+ /obj/item/ammo_magazine/m45
+ ),
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/sec/wood,
+ /obj/item/ammo_magazine/m45,
+ /obj/item/ammo_magazine/m45
+ ),
+ prob(5);list(
+ /obj/item/weapon/gun/projectile/p92x,
+ /obj/item/ammo_magazine/m9mm,
+ /obj/item/ammo_magazine/m9mm
+ ),
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/p92x/brown,
+ /obj/item/ammo_magazine/m9mm,
+ /obj/item/ammo_magazine/m9mm
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/p92x/large,
+ /obj/item/ammo_magazine/m9mm/large,
+ /obj/item/ammo_magazine/m9mm/large
+ ),
+ prob(5);list(
+ /obj/item/weapon/gun/projectile/pistol,
+ /obj/item/ammo_magazine/m9mm/compact,
+ /obj/item/ammo_magazine/m9mm/compact
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/silenced,
+ /obj/item/ammo_magazine/m45,
+ /obj/item/ammo_magazine/m45
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/revolver,
+ /obj/item/ammo_magazine/s357,
+ /obj/item/ammo_magazine/s357
+ ),
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/revolver/deckard,
+ /obj/item/ammo_magazine/s38,
+ /obj/item/ammo_magazine/s38
+ ),
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/revolver/detective,
+ /obj/item/ammo_magazine/s38,
+ /obj/item/ammo_magazine/s38
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/revolver/judge,
+ /obj/item/ammo_magazine/clip/c12g,
+ /obj/item/ammo_magazine/clip/c12g,
+ /obj/item/ammo_magazine/clip/c12g
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/revolver/lemat,
+ /obj/item/ammo_magazine/s38,
+ /obj/item/ammo_magazine/s38,
+ /obj/item/ammo_magazine/clip/c12g
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/revolver/mateba,
+ /obj/item/ammo_magazine/s357,
+ /obj/item/ammo_magazine/s357
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/revolver/webley,
+ /obj/item/ammo_magazine/s44,
+ /obj/item/ammo_magazine/s44
+ ),
+ prob(1);list(
+ /obj/item/weapon/gun/projectile/revolver/webley/auto,
+ /obj/item/ammo_magazine/s44,
+ /obj/item/ammo_magazine/s44
+ )
+ )
+
+/obj/random/multiple/gun/projectile/shotgun
+ name = "random shotgun projectile gun"
+ desc = "Loot for PoIs."
+ icon = 'icons/obj/gun.dmi'
+ icon_state = "shotgun"
+
+/obj/random/multiple/gun/projectile/shotgun/item_to_spawn()
+ return pick(
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/shotgun/doublebarrel/pellet,
+ /obj/item/ammo_magazine/clip/c12g/pellet,
+ /obj/item/ammo_magazine/clip/c12g/pellet,
+ /obj/item/ammo_magazine/clip/c12g/pellet,
+ /obj/item/ammo_magazine/clip/c12g/pellet
+ ),
+ prob(3);list(
+ /obj/item/weapon/gun/projectile/shotgun/doublebarrel/sawn,
+ /obj/item/ammo_magazine/clip/c12g/pellet,
+ /obj/item/ammo_magazine/clip/c12g/pellet,
+ /obj/item/ammo_magazine/clip/c12g/pellet,
+ /obj/item/ammo_magazine/clip/c12g/pellet
+ ),
+ prob(3);list(
+ /obj/item/weapon/gun/projectile/shotgun/pump/slug,
+ /obj/item/weapon/storage/box/shotgunammo
+ ),
+ prob(1);list(
+ /obj/item/weapon/gun/projectile/shotgun/pump/combat,
+ /obj/item/weapon/storage/box/shotgunammo
+ )
+ )
\ No newline at end of file
diff --git a/code/game/objects/random/mapping.dm b/code/game/objects/random/mapping.dm
index 57ff7acdcdd..aba62d08069 100644
--- a/code/game/objects/random/mapping.dm
+++ b/code/game/objects/random/mapping.dm
@@ -92,8 +92,8 @@
/obj/random/multiple/minevault
name = "random vault loot"
desc = "Loot for mine vaults."
- icon = 'icons/misc/mark.dmi'
- icon_state = "rup"
+ icon = 'icons/obj/storage.dmi'
+ icon_state = "crate"
/obj/random/multiple/minevault/item_to_spawn()
return pick(
diff --git a/code/game/objects/random/misc.dm b/code/game/objects/random/misc.dm
index 29b597d460b..c918425221f 100644
--- a/code/game/objects/random/misc.dm
+++ b/code/game/objects/random/misc.dm
@@ -159,8 +159,8 @@
/obj/random/medical
name = "Random Medicine"
desc = "This is a random medical item."
- icon = 'icons/obj/items.dmi'
- icon_state = "advfirstaid"
+ icon = 'icons/obj/stacks.dmi'
+ icon_state = "traumakit"
/obj/random/medical/item_to_spawn()
return pick(prob(21);/obj/random/medical/lite,
diff --git a/code/game/objects/random/mob.dm b/code/game/objects/random/mob.dm
index 2043ef02400..3aefa9a84c5 100644
--- a/code/game/objects/random/mob.dm
+++ b/code/game/objects/random/mob.dm
@@ -74,6 +74,23 @@
prob(1);/mob/living/simple_animal/hostile/goose,
prob(20);/mob/living/simple_animal/giant_crab)
+
+/obj/random/mob/sif/peaceful
+ name = "Random Peaceful Sif Animal"
+ desc = "This is a random peaceful cold weather animal."
+ icon_state = "penguin"
+
+ mob_returns_home = 1
+ mob_wander_distance = 12
+
+/obj/random/mob/sif/peaceful/item_to_spawn()
+ return pick(prob(30);/mob/living/simple_animal/retaliate/diyaab,
+ prob(15);/mob/living/simple_animal/crab,
+ prob(15);/mob/living/simple_animal/penguin,
+ prob(15);/mob/living/simple_animal/mouse,
+ prob(15);/mob/living/simple_animal/corgi/tamaskan,
+ prob(20);/mob/living/simple_animal/giant_crab)
+
/obj/random/mob/sif/hostile
name = "Random Hostile Sif Animal"
desc = "This is a random hostile cold weather animal."
@@ -97,6 +114,18 @@
prob(33);/mob/living/simple_animal/hostile/giant_spider/hunter,
prob(45);/mob/living/simple_animal/hostile/giant_spider)
+/obj/random/mob/spider/nurse
+ name = "Random Nurse Spider"
+ desc = "This is a random nurse spider."
+ icon_state = "nurse"
+
+ mob_returns_home = 1
+ mob_wander_distance = 4
+
+/obj/random/mob/spider/nurse/item_to_spawn()
+ return pick(prob(22);/mob/living/simple_animal/hostile/giant_spider/nurse/hat,
+ prob(45);/mob/living/simple_animal/hostile/giant_spider/nurse)
+
/obj/random/mob/spider/mutant
name = "Random Mutant Spider"
desc = "This is a random mutated spider."
diff --git a/code/game/objects/random/spacesuits.dm b/code/game/objects/random/spacesuits.dm
index cb4ec6d4e9c..29bd799c5ca 100644
--- a/code/game/objects/random/spacesuits.dm
+++ b/code/game/objects/random/spacesuits.dm
@@ -97,6 +97,31 @@
)
)
+/obj/random/multiple/voidsuit/medical
+ name = "Random Mining Voidsuit"
+ desc = "This is a random mining voidsuit."
+ icon = 'icons/obj/clothing/suits.dmi'
+ icon_state = "rig-mining"
+
+/obj/random/multiple/voidsuit/medical/item_to_spawn()
+ return pick(
+ prob(5);list(
+ /obj/item/clothing/suit/space/void/medical,
+ /obj/item/clothing/head/helmet/space/void/medical
+ ),
+ prob(1);list(
+ /obj/item/clothing/suit/space/void/medical/alt,
+ /obj/item/clothing/head/helmet/space/void/medical/alt
+ ),
+ prob(3);list(
+ /obj/item/clothing/suit/space/void/medical/bio,
+ /obj/item/clothing/head/helmet/space/void/medical/bio
+ ),
+ prob(4);list(
+ /obj/item/clothing/suit/space/void/medical/emt,
+ /obj/item/clothing/head/helmet/space/void/medical/emt
+ )
+ )
/obj/random/rigsuit
name = "Random rigsuit"
diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm
index b41743799bf..faa9f024f07 100644
--- a/code/game/objects/structures.dm
+++ b/code/game/objects/structures.dm
@@ -10,7 +10,7 @@
/obj/structure/Destroy()
if(parts)
new parts(loc)
- . = ..()
+ . = ..()
/obj/structure/attack_hand(mob/user)
if(breakable)
@@ -177,7 +177,7 @@
return 1
/obj/structure/attack_generic(var/mob/user, var/damage, var/attack_verb, var/wallbreaker)
- if(!breakable || !damage || !wallbreaker)
+ if(!breakable || damage < 10 || !wallbreaker)
return 0
visible_message("[user] [attack_verb] the [src] apart!")
user.do_attack_animation(src)
diff --git a/code/game/objects/structures/catwalk.dm b/code/game/objects/structures/catwalk.dm
index d9f3340bdd9..6d5a1cbe323 100644
--- a/code/game/objects/structures/catwalk.dm
+++ b/code/game/objects/structures/catwalk.dm
@@ -1,10 +1,11 @@
// Based on catwalk.dm from https://github.com/Endless-Horizon/CEV-Eris
/obj/structure/catwalk
- layer = TURF_LAYER + 0.5
- icon = 'icons/turf/catwalks.dmi'
- icon_state = "catwalk"
name = "catwalk"
desc = "Cats really don't like these things."
+ plane = TURF_PLANE
+ layer = ABOVE_UTILITY
+ icon = 'icons/turf/catwalks.dmi'
+ icon_state = "catwalk"
density = 0
var/health = 100
var/maxhealth = 100
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index c0303d8753c..a6ea5804f6c 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -5,6 +5,7 @@
icon_state = "closed"
density = 1
w_class = ITEMSIZE_HUGE
+ layer = UNDER_JUNK_LAYER
var/icon_closed = "closed"
var/icon_opened = "open"
var/opened = 0
@@ -21,12 +22,13 @@
var/store_items = 1
var/store_mobs = 1
- var/list/will_contain
+ var/list/starts_with
/obj/structure/closet/initialize()
. = ..()
- if(will_contain)
- create_objects_in_loc(src, will_contain)
+ if(starts_with)
+ create_objects_in_loc(src, starts_with)
+ starts_with = null
if(!opened) // if closed, any item at the crate's loc is put in the contents
if(istype(loc, /mob/living)) return //VOREStation Edit - No collecting mob organs if spawned inside mob
@@ -346,7 +348,7 @@
icon_state = icon_opened
/obj/structure/closet/attack_generic(var/mob/user, var/damage, var/attack_message = "destroys", var/wallbreaker)
- if(!damage || !wallbreaker)
+ if(damage < 10 || !wallbreaker)
return
user.do_attack_animation(src)
visible_message("[user] [attack_message] the [src]!")
diff --git a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
index 0af7913df8f..96b0030d21e 100644
--- a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
+++ b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
@@ -14,91 +14,65 @@
var/locked = 1
var/smashed = 0
- New()
- ..()
- fireaxe = new /obj/item/weapon/material/twohanded/fireaxe(src)
+ starts_with = list(/obj/item/weapon/material/twohanded/fireaxe)
- attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
- //..() //That's very useful, Erro
+/obj/structure/closet/fireaxecabinet/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
+ //..() //That's very useful, Erro
- // This could stand to be put further in, made better, etc. but fuck you. Fuck whoever
- // wrote this code. Fuck everything about this object. I hope you step on a Lego.
- user.setClickCooldown(10)
- // Seriously why the fuck is this even a closet aghasjdhasd I hate you
+ // This could stand to be put further in, made better, etc. but fuck you. Fuck whoever
+ // wrote this code. Fuck everything about this object. I hope you step on a Lego.
+ user.setClickCooldown(10)
+ // Seriously why the fuck is this even a closet aghasjdhasd I hate you
- var/hasaxe = 0 //gonna come in handy later~ // FUCK YOUR TILDES.
- if(fireaxe)
- hasaxe = 1
+ var/hasaxe = 0 //gonna come in handy later~ // FUCK YOUR TILDES.
+ if(fireaxe)
+ hasaxe = 1
- if (isrobot(usr) || src.locked)
- if(istype(O, /obj/item/device/multitool))
- user << "Resetting circuitry..."
- playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
- if(do_after(user, 20 * O.toolspeed))
- src.locked = 0
- to_chat(user, " You disable the locking modules.")
- update_icon()
- return
- else if(istype(O, /obj/item/weapon))
- var/obj/item/weapon/W = O
- if(src.smashed || src.localopened)
- if(localopened)
- localopened = 0
- icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
- spawn(10) update_icon()
- return
- else
- playsound(user, 'sound/effects/Glasshit.ogg', 100, 1) //We don't want this playing every time
- if(W.force < 15)
- to_chat(user, "The cabinet's protective glass glances off the hit.")
- else
- src.hitstaken++
- if(src.hitstaken == 4)
- playsound(user, 'sound/effects/Glassbr3.ogg', 100, 1) //Break cabinet, receive goodies. Cabinet's fucked for life after that.
- src.smashed = 1
- src.locked = 0
- src.localopened = 1
+ if (isrobot(usr) || src.locked)
+ if(istype(O, /obj/item/device/multitool))
+ user << "Resetting circuitry..."
+ playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
+ if(do_after(user, 20 * O.toolspeed))
+ src.locked = 0
+ to_chat(user, " You disable the locking modules.")
update_icon()
return
- if (istype(O, /obj/item/weapon/material/twohanded/fireaxe) && src.localopened)
- if(!fireaxe)
- if(O:wielded)
- O:wielded = 0
- O.update_icon()
- //to_chat(user, "Unwield the axe first.")
- //return
- fireaxe = O
- user.remove_from_mob(O)
- src.contents += O
- to_chat(user, "You place the fire axe back in the [src.name].")
- update_icon()
- else
- if(src.smashed)
- return
- else
- localopened = !localopened
- if(localopened)
- icon_state = text("fireaxe[][][][]opening",hasaxe,src.localopened,src.hitstaken,src.smashed)
- spawn(10) update_icon()
- else
- icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
- spawn(10) update_icon()
- else
- if(src.smashed)
- return
- if(istype(O, /obj/item/device/multitool))
+ else if(istype(O, /obj/item/weapon))
+ var/obj/item/weapon/W = O
+ if(src.smashed || src.localopened)
if(localopened)
localopened = 0
icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
spawn(10) update_icon()
- return
- else
- to_chat(user, "Resetting circuitry...")
- playsound(user, 'sound/machines/lockenable.ogg', 50, 1)
- if(do_after(user,20 * O.toolspeed))
- src.locked = 1
- to_chat(user, " You re-enable the locking modules.")
- return
+ return
+ else
+ playsound(user, 'sound/effects/Glasshit.ogg', 100, 1) //We don't want this playing every time
+ if(W.force < 15)
+ to_chat(user, "The cabinet's protective glass glances off the hit.")
+ else
+ src.hitstaken++
+ if(src.hitstaken == 4)
+ playsound(user, 'sound/effects/Glassbr3.ogg', 100, 1) //Break cabinet, receive goodies. Cabinet's fucked for life after that.
+ src.smashed = 1
+ src.locked = 0
+ src.localopened = 1
+ update_icon()
+ return
+ if (istype(O, /obj/item/weapon/material/twohanded/fireaxe) && src.localopened)
+ if(!fireaxe)
+ if(O:wielded)
+ O:wielded = 0
+ O.update_icon()
+ //to_chat(user, "Unwield the axe first.")
+ //return
+ fireaxe = O
+ user.remove_from_mob(O)
+ src.contents += O
+ to_chat(user, "You place the fire axe back in the [src.name].")
+ update_icon()
+ else
+ if(src.smashed)
+ return
else
localopened = !localopened
if(localopened)
@@ -107,108 +81,129 @@
else
icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
spawn(10) update_icon()
-
-
-
-
- attack_hand(mob/user as mob)
-
- var/hasaxe = 0
- if(fireaxe)
- hasaxe = 1
-
- if(src.locked)
- to_chat(user, "The cabinet won't budge!")
- return
- if(localopened)
- if(fireaxe)
- user.put_in_hands(fireaxe)
- fireaxe = null
- to_chat (user, "You take the fire axe from the [name].")
- src.add_fingerprint(user)
- update_icon()
- else
- if(src.smashed)
- return
- else
- localopened = !localopened
- if(localopened)
- src.icon_state = text("fireaxe[][][][]opening",hasaxe,src.localopened,src.hitstaken,src.smashed)
- spawn(10) update_icon()
- else
- src.icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
- spawn(10) update_icon()
-
- else
- localopened = !localopened //I'm pretty sure we don't need an if(src.smashed) in here. In case I'm wrong and it fucks up teh cabinet, **MARKER**. -Agouri
- if(localopened)
- src.icon_state = text("fireaxe[][][][]opening",hasaxe,src.localopened,src.hitstaken,src.smashed)
- spawn(10) update_icon()
- else
- src.icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
- spawn(10) update_icon()
-
- attack_tk(mob/user as mob)
- if(localopened && fireaxe)
- fireaxe.forceMove(loc)
- to_chat(user, "You telekinetically remove the fire axe.")
- fireaxe = null
- update_icon()
- return
- attack_hand(user)
-
- verb/toggle_openness() //nice name, huh? HUH?! -Erro //YEAH -Agouri
- set name = "Open/Close"
- set category = "Object"
-
- if (isrobot(usr) || src.locked || src.smashed)
- if(src.locked)
- to_chat(usr, "The cabinet won't budge!")
- else if(src.smashed)
- to_chat(usr, "The protective glass is broken!")
- return
-
- localopened = !localopened
- update_icon()
-
- verb/remove_fire_axe()
- set name = "Remove Fire Axe"
- set category = "Object"
-
- if (isrobot(usr))
- return
-
- if (localopened)
- if(fireaxe)
- usr.put_in_hands(fireaxe)
- fireaxe = null
- to_chat(usr, "You take the Fire axe from the [name].")
- else
- to_chat(usr, "The [src.name] is empty.")
- else
- to_chat(usr, "The [src.name] is closed.")
- update_icon()
-
- attack_ai(mob/user as mob)
+ else
if(src.smashed)
- to_chat(user, "The security of the cabinet is compromised.")
return
- else
- locked = !locked
- if(locked)
- to_chat(user, "Cabinet locked.")
+ if(istype(O, /obj/item/device/multitool))
+ if(localopened)
+ localopened = 0
+ icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
+ spawn(10) update_icon()
+ return
else
- to_chat(user, "Cabinet unlocked.")
- return
+ to_chat(user, "Resetting circuitry...")
+ playsound(user, 'sound/machines/lockenable.ogg', 50, 1)
+ if(do_after(user,20 * O.toolspeed))
+ src.locked = 1
+ to_chat(user, " You re-enable the locking modules.")
+ return
+ else
+ localopened = !localopened
+ if(localopened)
+ icon_state = text("fireaxe[][][][]opening",hasaxe,src.localopened,src.hitstaken,src.smashed)
+ spawn(10) update_icon()
+ else
+ icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
+ spawn(10) update_icon()
- update_icon() //Template: fireaxe[has fireaxe][is opened][hits taken][is smashed]. If you want the opening or closing animations, add "opening" or "closing" right after the numbers
- var/hasaxe = 0
+
+/obj/structure/closet/fireaxecabinet/attack_hand(mob/user as mob)
+ var/hasaxe = 0
+ if(fireaxe)
+ hasaxe = 1
+
+ if(src.locked)
+ to_chat(user, "The cabinet won't budge!")
+ return
+ if(localopened)
if(fireaxe)
- hasaxe = 1
- icon_state = text("fireaxe[][][][]",hasaxe,src.localopened,src.hitstaken,src.smashed)
+ user.put_in_hands(fireaxe)
+ fireaxe = null
+ to_chat (user, "You take the fire axe from the [name].")
+ src.add_fingerprint(user)
+ update_icon()
+ else
+ if(src.smashed)
+ return
+ else
+ localopened = !localopened
+ if(localopened)
+ src.icon_state = text("fireaxe[][][][]opening",hasaxe,src.localopened,src.hitstaken,src.smashed)
+ spawn(10) update_icon()
+ else
+ src.icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
+ spawn(10) update_icon()
- open()
+ else
+ localopened = !localopened //I'm pretty sure we don't need an if(src.smashed) in here. In case I'm wrong and it fucks up teh cabinet, **MARKER**. -Agouri
+ if(localopened)
+ src.icon_state = text("fireaxe[][][][]opening",hasaxe,src.localopened,src.hitstaken,src.smashed)
+ spawn(10) update_icon()
+ else
+ src.icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
+ spawn(10) update_icon()
+
+/obj/structure/closet/fireaxecabinet/attack_tk(mob/user as mob)
+ if(localopened && fireaxe)
+ fireaxe.forceMove(loc)
+ to_chat(user, "You telekinetically remove the fire axe.")
+ fireaxe = null
+ update_icon()
+ return
+ attack_hand(user)
+
+/obj/structure/closet/fireaxecabinet/verb/toggle_openness() //nice name, huh? HUH?! -Erro //YEAH -Agouri
+ set name = "Open/Close"
+ set category = "Object"
+
+ if (isrobot(usr) || src.locked || src.smashed)
+ if(src.locked)
+ to_chat(usr, "The cabinet won't budge!")
+ else if(src.smashed)
+ to_chat(usr, "The protective glass is broken!")
return
- close()
+ localopened = !localopened
+ update_icon()
+
+/obj/structure/closet/fireaxecabinet/verb/remove_fire_axe()
+ set name = "Remove Fire Axe"
+ set category = "Object"
+
+ if (isrobot(usr))
return
+
+ if (localopened)
+ if(fireaxe)
+ usr.put_in_hands(fireaxe)
+ fireaxe = null
+ to_chat(usr, "You take the Fire axe from the [name].")
+ else
+ to_chat(usr, "The [src.name] is empty.")
+ else
+ to_chat(usr, "The [src.name] is closed.")
+ update_icon()
+
+/obj/structure/closet/fireaxecabinet/attack_ai(mob/user as mob)
+ if(src.smashed)
+ to_chat(user, "The security of the cabinet is compromised.")
+ return
+ else
+ locked = !locked
+ if(locked)
+ to_chat(user, "Cabinet locked.")
+ else
+ to_chat(user, "Cabinet unlocked.")
+ return
+
+/obj/structure/closet/fireaxecabinet/update_icon() //Template: fireaxe[has fireaxe][is opened][hits taken][is smashed]. If you want the opening or closing animations, add "opening" or "closing" right after the numbers
+ var/hasaxe = 0
+ if(fireaxe)
+ hasaxe = 1
+ icon_state = text("fireaxe[][][][]",hasaxe,src.localopened,src.hitstaken,src.smashed)
+
+/obj/structure/closet/fireaxecabinet/open()
+ return
+
+/obj/structure/closet/fireaxecabinet/close()
+ return
diff --git a/code/game/objects/structures/crates_lockers/closets/fitness.dm b/code/game/objects/structures/crates_lockers/closets/fitness.dm
index 4e31b9e05c7..c261d8d2f63 100644
--- a/code/game/objects/structures/crates_lockers/closets/fitness.dm
+++ b/code/game/objects/structures/crates_lockers/closets/fitness.dm
@@ -4,49 +4,41 @@
icon_state = "mixed"
icon_closed = "mixed"
-/obj/structure/closet/athletic_mixed/New()
- ..()
- new /obj/item/clothing/under/shorts/grey(src)
- new /obj/item/clothing/under/shorts/black(src)
- new /obj/item/clothing/under/shorts/red(src)
- new /obj/item/clothing/under/shorts/blue(src)
- new /obj/item/clothing/under/shorts/green(src)
- new /obj/item/clothing/under/swimsuit/red(src)
- new /obj/item/clothing/under/swimsuit/black(src)
- new /obj/item/clothing/under/swimsuit/blue(src)
- new /obj/item/clothing/under/swimsuit/green(src)
- new /obj/item/clothing/under/swimsuit/purple(src)
- new /obj/item/clothing/under/swimsuit/striped(src)
- new /obj/item/clothing/under/swimsuit/white(src)
- new /obj/item/clothing/under/swimsuit/earth(src) //Maybe at some point make it randomly choose swimsuits, so that it doesn't overflow as we add more.
- new /obj/item/clothing/mask/snorkel(src)
- new /obj/item/clothing/mask/snorkel(src)
- new /obj/item/clothing/shoes/swimmingfins(src)
- new /obj/item/clothing/shoes/swimmingfins(src)
-
-
+ starts_with = list(
+ /obj/item/clothing/under/shorts/grey,
+ /obj/item/clothing/under/shorts/black,
+ /obj/item/clothing/under/shorts/red,
+ /obj/item/clothing/under/shorts/blue,
+ /obj/item/clothing/under/shorts/green,
+ /obj/item/clothing/under/swimsuit/red,
+ /obj/item/clothing/under/swimsuit/black,
+ /obj/item/clothing/under/swimsuit/blue,
+ /obj/item/clothing/under/swimsuit/green,
+ /obj/item/clothing/under/swimsuit/purple,
+ /obj/item/clothing/under/swimsuit/striped,
+ /obj/item/clothing/under/swimsuit/white,
+ /obj/item/clothing/under/swimsuit/earth,
+ /obj/item/clothing/mask/snorkel = 2,
+ /obj/item/clothing/shoes/swimmingfins = 2)
/obj/structure/closet/boxinggloves
name = "boxing gloves"
desc = "It's a storage unit for gloves for use in the boxing ring."
-/obj/structure/closet/boxinggloves/New()
- ..()
- new /obj/item/clothing/gloves/boxing/blue(src)
- new /obj/item/clothing/gloves/boxing/green(src)
- new /obj/item/clothing/gloves/boxing/yellow(src)
- new /obj/item/clothing/gloves/boxing(src)
-
+ starts_with = list(
+ /obj/item/clothing/gloves/boxing/blue,
+ /obj/item/clothing/gloves/boxing/green,
+ /obj/item/clothing/gloves/boxing/yellow,
+ /obj/item/clothing/gloves/boxing)
/obj/structure/closet/masks
name = "mask closet"
desc = "IT'S A STORAGE UNIT FOR FIGHTER MASKS OLE!"
-/obj/structure/closet/masks/New()
- ..()
- new /obj/item/clothing/mask/luchador(src)
- new /obj/item/clothing/mask/luchador/rudos(src)
- new /obj/item/clothing/mask/luchador/tecnicos(src)
+ starts_with = list(
+ /obj/item/clothing/mask/luchador,
+ /obj/item/clothing/mask/luchador/rudos,
+ /obj/item/clothing/mask/luchador/tecnicos)
/obj/structure/closet/lasertag/red
@@ -55,18 +47,9 @@
icon_state = "red"
icon_closed = "red"
-/obj/structure/closet/lasertag/red/New()
- ..()
- new /obj/item/weapon/gun/energy/lasertag/red(src)
- new /obj/item/weapon/gun/energy/lasertag/red(src)
- new /obj/item/weapon/gun/energy/lasertag/red(src)
- new /obj/item/weapon/gun/energy/lasertag/red(src)
- new /obj/item/weapon/gun/energy/lasertag/red(src)
- new /obj/item/clothing/suit/redtag(src)
- new /obj/item/clothing/suit/redtag(src)
- new /obj/item/clothing/suit/redtag(src)
- new /obj/item/clothing/suit/redtag(src)
- new /obj/item/clothing/suit/redtag(src)
+ starts_with = list(
+ /obj/item/weapon/gun/energy/lasertag/red = 5,
+ /obj/item/clothing/suit/redtag = 5)
/obj/structure/closet/lasertag/blue
@@ -75,15 +58,6 @@
icon_state = "blue"
icon_closed = "blue"
-/obj/structure/closet/lasertag/blue/New()
- ..()
- new /obj/item/weapon/gun/energy/lasertag/blue(src)
- new /obj/item/weapon/gun/energy/lasertag/blue(src)
- new /obj/item/weapon/gun/energy/lasertag/blue(src)
- new /obj/item/weapon/gun/energy/lasertag/blue(src)
- new /obj/item/weapon/gun/energy/lasertag/blue(src)
- new /obj/item/clothing/suit/bluetag(src)
- new /obj/item/clothing/suit/bluetag(src)
- new /obj/item/clothing/suit/bluetag(src)
- new /obj/item/clothing/suit/bluetag(src)
- new /obj/item/clothing/suit/bluetag(src)
\ No newline at end of file
+ starts_with = list(
+ /obj/item/weapon/gun/energy/lasertag/blue = 5,
+ /obj/item/clothing/suit/bluetag = 5)
diff --git a/code/game/objects/structures/crates_lockers/closets/gimmick.dm b/code/game/objects/structures/crates_lockers/closets/gimmick.dm
index 8ebd9358b5d..f567cdbd3a1 100644
--- a/code/game/objects/structures/crates_lockers/closets/gimmick.dm
+++ b/code/game/objects/structures/crates_lockers/closets/gimmick.dm
@@ -34,18 +34,9 @@
icon_closed = "syndicate1"
icon_opened = "syndicate1open"
-/obj/structure/closet/gimmick/russian/New()
- ..()
- new /obj/item/clothing/head/ushanka(src)
- new /obj/item/clothing/head/ushanka(src)
- new /obj/item/clothing/head/ushanka(src)
- new /obj/item/clothing/head/ushanka(src)
- new /obj/item/clothing/head/ushanka(src)
- new /obj/item/clothing/under/soviet(src)
- new /obj/item/clothing/under/soviet(src)
- new /obj/item/clothing/under/soviet(src)
- new /obj/item/clothing/under/soviet(src)
- new /obj/item/clothing/under/soviet(src)
+ starts_with = list(
+ /obj/item/clothing/head/ushanka = 5,
+ /obj/item/clothing/under/soviet = 5)
/obj/structure/closet/gimmick/tacticool
@@ -55,22 +46,15 @@
icon_closed = "syndicate1"
icon_opened = "syndicate1open"
-/obj/structure/closet/gimmick/tacticool/New()
- ..()
- new /obj/item/clothing/glasses/eyepatch(src)
- new /obj/item/clothing/glasses/sunglasses(src)
- new /obj/item/clothing/gloves/swat(src)
- new /obj/item/clothing/gloves/swat(src)
- new /obj/item/clothing/head/helmet/swat(src)
- new /obj/item/clothing/head/helmet/swat(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/clothing/shoes/boots/swat(src)
- new /obj/item/clothing/shoes/boots/swat(src)
- new /obj/item/clothing/suit/armor/swat(src)
- new /obj/item/clothing/suit/armor/swat(src)
- new /obj/item/clothing/under/syndicate/tacticool(src)
- new /obj/item/clothing/under/syndicate/tacticool(src)
+ starts_with = list(
+ /obj/item/clothing/glasses/eyepatch,
+ /obj/item/clothing/glasses/sunglasses,
+ /obj/item/clothing/gloves/swat = 2,
+ /obj/item/clothing/head/helmet/swat = 2,
+ /obj/item/clothing/mask/gas = 2,
+ /obj/item/clothing/shoes/boots/swat = 2,
+ /obj/item/clothing/suit/armor/swat = 2,
+ /obj/item/clothing/under/syndicate/tacticool = 2)
/obj/structure/closet/thunderdome
@@ -81,32 +65,16 @@
icon_opened = "syndicateopen"
anchored = 1
-/obj/structure/closet/thunderdome/New()
- ..()
-
/obj/structure/closet/thunderdome/tdred
name = "red-team Thunderdome closet"
-/obj/structure/closet/thunderdome/tdred/New()
- ..()
- new /obj/item/clothing/suit/armor/tdome/red(src)
- new /obj/item/clothing/suit/armor/tdome/red(src)
- new /obj/item/clothing/suit/armor/tdome/red(src)
- new /obj/item/weapon/melee/energy/sword(src)
- new /obj/item/weapon/melee/energy/sword(src)
- new /obj/item/weapon/melee/energy/sword(src)
- new /obj/item/weapon/gun/energy/laser(src)
- new /obj/item/weapon/gun/energy/laser(src)
- new /obj/item/weapon/gun/energy/laser(src)
- new /obj/item/weapon/melee/baton(src)
- new /obj/item/weapon/melee/baton(src)
- new /obj/item/weapon/melee/baton(src)
- new /obj/item/weapon/storage/box/flashbangs(src)
- new /obj/item/weapon/storage/box/flashbangs(src)
- new /obj/item/weapon/storage/box/flashbangs(src)
- new /obj/item/clothing/head/helmet/thunderdome(src)
- new /obj/item/clothing/head/helmet/thunderdome(src)
- new /obj/item/clothing/head/helmet/thunderdome(src)
+ starts_with = list(
+ /obj/item/clothing/suit/armor/tdome/red = 3,
+ /obj/item/weapon/melee/energy/sword = 3,
+ /obj/item/weapon/gun/energy/laser = 3,
+ /obj/item/weapon/melee/baton = 3,
+ /obj/item/weapon/storage/box/flashbangs = 3,
+ /obj/item/clothing/head/helmet/thunderdome = 3)
/obj/structure/closet/thunderdome/tdgreen
name = "green-team Thunderdome closet"
@@ -114,26 +82,13 @@
icon_closed = "syndicate1"
icon_opened = "syndicate1open"
-/obj/structure/closet/thunderdome/tdgreen/New()
- ..()
- new /obj/item/clothing/suit/armor/tdome/green(src)
- new /obj/item/clothing/suit/armor/tdome/green(src)
- new /obj/item/clothing/suit/armor/tdome/green(src)
- new /obj/item/weapon/melee/energy/sword(src)
- new /obj/item/weapon/melee/energy/sword(src)
- new /obj/item/weapon/melee/energy/sword(src)
- new /obj/item/weapon/gun/energy/laser(src)
- new /obj/item/weapon/gun/energy/laser(src)
- new /obj/item/weapon/gun/energy/laser(src)
- new /obj/item/weapon/melee/baton(src)
- new /obj/item/weapon/melee/baton(src)
- new /obj/item/weapon/melee/baton(src)
- new /obj/item/weapon/storage/box/flashbangs(src)
- new /obj/item/weapon/storage/box/flashbangs(src)
- new /obj/item/weapon/storage/box/flashbangs(src)
- new /obj/item/clothing/head/helmet/thunderdome(src)
- new /obj/item/clothing/head/helmet/thunderdome(src)
- new /obj/item/clothing/head/helmet/thunderdome(src)
+ starts_with = list(
+ /obj/item/clothing/suit/armor/tdome/green = 3,
+ /obj/item/weapon/melee/energy/sword = 3,
+ /obj/item/weapon/gun/energy/laser = 3,
+ /obj/item/weapon/melee/baton = 3,
+ /obj/item/weapon/storage/box/flashbangs = 3,
+ /obj/item/clothing/head/helmet/thunderdome = 3)
/obj/structure/closet/alien
name = "alien container"
@@ -142,4 +97,4 @@
icon_state = "alien_locker"
icon_closed = "alien_locker"
icon_opened = "alien_locker_open"
- anchored = TRUE
\ No newline at end of file
+ anchored = TRUE
diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm
index 48f979daa1e..cfed9c545f5 100644
--- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm
@@ -14,29 +14,22 @@
icon_state = "black"
icon_closed = "black"
-/obj/structure/closet/gmcloset/New()
- ..()
- new /obj/item/clothing/head/that(src)
- new /obj/item/clothing/head/that(src)
- new /obj/item/device/radio/headset/headset_service(src)
- new /obj/item/device/radio/headset/headset_service(src)
- new /obj/item/clothing/head/pin/flower(src)
- new /obj/item/clothing/head/pin/flower/pink(src)
- new /obj/item/clothing/head/pin/flower/yellow(src)
- new /obj/item/clothing/head/pin/flower/blue(src)
- new /obj/item/clothing/head/pin/pink(src)
- new /obj/item/clothing/head/pin/magnetic(src)
- new /obj/item/clothing/under/sl_suit(src)
- new /obj/item/clothing/under/sl_suit(src)
- new /obj/item/clothing/under/rank/bartender(src)
- new /obj/item/clothing/under/rank/bartender(src)
- new /obj/item/clothing/under/rank/bartender/skirt(src)
- new /obj/item/clothing/under/dress/dress_saloon(src)
- new /obj/item/clothing/accessory/wcoat(src)
- new /obj/item/clothing/accessory/wcoat(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/laceup(src)
+ starts_with = list(
+ /obj/item/clothing/head/that = 2,
+ /obj/item/device/radio/headset/headset_service = 2,
+ /obj/item/clothing/head/pin/flower,
+ /obj/item/clothing/head/pin/flower/pink,
+ /obj/item/clothing/head/pin/flower/yellow,
+ /obj/item/clothing/head/pin/flower/blue,
+ /obj/item/clothing/head/pin/pink,
+ /obj/item/clothing/head/pin/magnetic,
+ /obj/item/clothing/under/sl_suit = 2,
+ /obj/item/clothing/under/rank/bartender = 2,
+ /obj/item/clothing/under/rank/bartender/skirt,
+ /obj/item/clothing/under/dress/dress_saloon,
+ /obj/item/clothing/accessory/wcoat = 2,
+ /obj/item/clothing/shoes/black = 2,
+ /obj/item/clothing/shoes/laceup)
/*
* Chef
@@ -47,19 +40,14 @@
icon_state = "black"
icon_closed = "black"
-/obj/structure/closet/chefcloset/New()
- ..()
- new /obj/item/clothing/under/sundress(src)
- new /obj/item/clothing/under/waiter(src)
- new /obj/item/clothing/under/waiter(src)
- new /obj/item/device/radio/headset/headset_service(src)
- new /obj/item/device/radio/headset/headset_service(src)
- new /obj/item/weapon/storage/box/mousetraps(src)
- new /obj/item/weapon/storage/box/mousetraps(src)
- new /obj/item/clothing/under/rank/chef(src)
- new /obj/item/clothing/head/chefhat(src)
- new /obj/item/weapon/storage/bag/food(src)
- new /obj/item/weapon/storage/bag/food(src)
+ starts_with = list(
+ /obj/item/clothing/under/sundress,
+ /obj/item/clothing/under/waiter = 2,
+ /obj/item/device/radio/headset/headset_service = 2,
+ /obj/item/weapon/storage/box/mousetraps = 2,
+ /obj/item/clothing/under/rank/chef,
+ /obj/item/clothing/head/chefhat,
+ /obj/item/weapon/storage/bag/food = 2)
/*
* Janitor
@@ -70,24 +58,20 @@
icon_state = "mixed"
icon_closed = "mixed"
-/obj/structure/closet/jcloset/New()
- ..()
- new /obj/item/clothing/under/rank/janitor(src)
- new /obj/item/clothing/under/dress/maid/janitor(src)
- new /obj/item/device/radio/headset/headset_service(src)
- new /obj/item/weapon/cartridge/janitor(src)
- new /obj/item/clothing/gloves/black(src)
- new /obj/item/clothing/head/soft/purple(src)
- new /obj/item/clothing/head/beret/purple(src)
- new /obj/item/device/flashlight(src)
- new /obj/item/weapon/caution(src)
- new /obj/item/weapon/caution(src)
- new /obj/item/weapon/caution(src)
- new /obj/item/weapon/caution(src)
- new /obj/item/device/lightreplacer(src)
- new /obj/item/weapon/storage/bag/trash(src)
- new /obj/item/weapon/storage/belt/janitor(src)
- new /obj/item/clothing/shoes/galoshes(src)
+ starts_with = list(
+ /obj/item/clothing/under/rank/janitor,
+ /obj/item/clothing/under/dress/maid/janitor,
+ /obj/item/device/radio/headset/headset_service,
+ /obj/item/weapon/cartridge/janitor,
+ /obj/item/clothing/gloves/black,
+ /obj/item/clothing/head/soft/purple,
+ /obj/item/clothing/head/beret/purple,
+ /obj/item/device/flashlight,
+ /obj/item/weapon/caution = 4,
+ /obj/item/device/lightreplacer,
+ /obj/item/weapon/storage/bag/trash,
+ /obj/item/weapon/storage/belt/janitor,
+ /obj/item/clothing/shoes/galoshes)
/*
* Lawyer
@@ -98,43 +82,23 @@
icon_state = "blue"
icon_closed = "blue"
-/obj/structure/closet/lawcloset/New()
- ..()
- new /obj/item/clothing/under/lawyer/female(src)
- new /obj/item/clothing/under/lawyer/female(src)
- new /obj/item/clothing/under/lawyer/black(src)
- new /obj/item/clothing/under/lawyer/black(src)
- new /obj/item/clothing/under/lawyer/black/skirt(src)
- new /obj/item/clothing/under/lawyer/black/skirt(src)
- new /obj/item/clothing/under/lawyer/red(src)
- new /obj/item/clothing/under/lawyer/red(src)
- new /obj/item/clothing/under/lawyer/red/skirt(src)
- new /obj/item/clothing/under/lawyer/red/skirt(src)
- new /obj/item/clothing/suit/storage/toggle/internalaffairs(src)
- new /obj/item/clothing/suit/storage/toggle/internalaffairs(src)
- new /obj/item/clothing/under/lawyer/bluesuit(src)
- new /obj/item/clothing/under/lawyer/bluesuit(src)
- new /obj/item/clothing/under/lawyer/bluesuit/skirt(src)
- new /obj/item/clothing/under/lawyer/bluesuit/skirt(src)
- new /obj/item/clothing/suit/storage/toggle/lawyer/bluejacket(src)
- new /obj/item/clothing/suit/storage/toggle/lawyer/bluejacket(src)
- new /obj/item/clothing/under/lawyer/purpsuit(src)
- new /obj/item/clothing/under/lawyer/purpsuit(src)
- new /obj/item/clothing/under/lawyer/purpsuit/skirt(src)
- new /obj/item/clothing/under/lawyer/purpsuit/skirt(src)
- new /obj/item/clothing/suit/storage/toggle/lawyer/purpjacket(src)
- new /obj/item/clothing/suit/storage/toggle/lawyer/purpjacket(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/laceup(src)
- new /obj/item/clothing/shoes/laceup(src)
- new /obj/item/clothing/glasses/sunglasses/big(src)
- new /obj/item/clothing/glasses/sunglasses/big(src)
- new /obj/item/clothing/under/lawyer/blue(src)
- new /obj/item/clothing/under/lawyer/blue(src)
- new /obj/item/clothing/under/lawyer/blue/skirt(src)
- new /obj/item/clothing/under/lawyer/blue/skirt(src)
- new /obj/item/device/tape/random(src)
- new /obj/item/device/tape/random(src)
\ No newline at end of file
+ starts_with = list(
+ /obj/item/clothing/under/lawyer/female = 2,
+ /obj/item/clothing/under/lawyer/black = 2,
+ /obj/item/clothing/under/lawyer/black/skirt = 2,
+ /obj/item/clothing/under/lawyer/red = 2,
+ /obj/item/clothing/under/lawyer/red/skirt = 2,
+ /obj/item/clothing/suit/storage/toggle/internalaffairs = 2,
+ /obj/item/clothing/under/lawyer/bluesuit = 2,
+ /obj/item/clothing/under/lawyer/bluesuit/skirt = 2,
+ /obj/item/clothing/suit/storage/toggle/lawyer/bluejacket = 2,
+ /obj/item/clothing/under/lawyer/purpsuit = 2,
+ /obj/item/clothing/under/lawyer/purpsuit/skirt = 2,
+ /obj/item/clothing/suit/storage/toggle/lawyer/purpjacket = 2,
+ /obj/item/clothing/shoes/brown = 2,
+ /obj/item/clothing/shoes/black = 2,
+ /obj/item/clothing/shoes/laceup = 2,
+ /obj/item/clothing/glasses/sunglasses/big = 2,
+ /obj/item/clothing/under/lawyer/blue = 2,
+ /obj/item/clothing/under/lawyer/blue/skirt = 2,
+ /obj/item/device/tape/random = 2)
\ No newline at end of file
diff --git a/code/game/objects/structures/crates_lockers/closets/l3closet.dm b/code/game/objects/structures/crates_lockers/closets/l3closet.dm
index c648a7c4827..695b5575d2b 100644
--- a/code/game/objects/structures/crates_lockers/closets/l3closet.dm
+++ b/code/game/objects/structures/crates_lockers/closets/l3closet.dm
@@ -10,10 +10,9 @@
icon_closed = "bio_general"
icon_opened = "bio_generalopen"
-/obj/structure/closet/l3closet/general/New()
- ..()
- new /obj/item/clothing/suit/bio_suit/general(src)
- new /obj/item/clothing/head/bio_hood/general(src)
+ starts_with = list(
+ /obj/item/clothing/suit/bio_suit/general,
+ /obj/item/clothing/head/bio_hood/general)
/obj/structure/closet/l3closet/virology
@@ -21,12 +20,11 @@
icon_closed = "bio_virology"
icon_opened = "bio_virologyopen"
-/obj/structure/closet/l3closet/virology/New()
- ..()
- new /obj/item/clothing/suit/bio_suit/virology(src)
- new /obj/item/clothing/head/bio_hood/virology(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/weapon/tank/oxygen(src)
+ starts_with = list(
+ /obj/item/clothing/suit/bio_suit/virology,
+ /obj/item/clothing/head/bio_hood/virology,
+ /obj/item/clothing/mask/gas,
+ /obj/item/weapon/tank/oxygen)
/obj/structure/closet/l3closet/security
@@ -34,27 +32,21 @@
icon_closed = "bio_security"
icon_opened = "bio_securityopen"
-/obj/structure/closet/l3closet/security/New()
- ..()
- new /obj/item/clothing/suit/bio_suit/security(src)
- new /obj/item/clothing/head/bio_hood/security(src)
- // new /obj/item/weapon/gun/energy/taser/xeno/sec(src) // VOREStation Edit - We don't need these
+ starts_with = list(
+ /obj/item/clothing/suit/bio_suit/security,
+ /obj/item/clothing/head/bio_hood/security)
+ ///obj/item/weapon/gun/energy/taser/xeno/sec) //VOREStation Removal
/obj/structure/closet/l3closet/janitor
icon_state = "bio_janitor"
icon_closed = "bio_janitor"
icon_opened = "bio_janitoropen"
-/obj/structure/closet/l3closet/janitor/New()
- ..()
- new /obj/item/clothing/suit/bio_suit/janitor(src)
- new /obj/item/clothing/suit/bio_suit/janitor(src)
- new /obj/item/clothing/head/bio_hood/janitor(src)
- new /obj/item/clothing/head/bio_hood/janitor(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/weapon/tank/emergency/oxygen/engi(src)
- new /obj/item/weapon/tank/emergency/oxygen/engi(src)
+ starts_with = list(
+ /obj/item/clothing/suit/bio_suit/janitor = 2,
+ /obj/item/clothing/head/bio_hood/janitor = 2,
+ /obj/item/clothing/mask/gas = 2,
+ /obj/item/weapon/tank/emergency/oxygen/engi = 2)
/obj/structure/closet/l3closet/scientist
@@ -62,15 +54,14 @@
icon_closed = "bio_scientist"
icon_opened = "bio_scientistopen"
-/obj/structure/closet/l3closet/scientist/New()
- ..()
- new /obj/item/clothing/suit/bio_suit/scientist(src)
- new /obj/item/clothing/head/bio_hood/scientist(src)
+ starts_with = list(
+ /obj/item/clothing/suit/bio_suit/scientist,
+ /obj/item/clothing/head/bio_hood/scientist)
-/obj/structure/closet/l3closet/scientist/double/New()
- ..()
- new /obj/item/clothing/suit/bio_suit/scientist(src)
- new /obj/item/clothing/head/bio_hood/scientist(src)
+/obj/structure/closet/l3closet/scientist/double
+ starts_with = list(
+ /obj/item/clothing/suit/bio_suit/scientist = 2,
+ /obj/item/clothing/head/bio_hood/scientist = 2)
/obj/structure/closet/l3closet/medical
@@ -78,14 +69,7 @@
icon_closed = "bio_scientist"
icon_opened = "bio_scientistopen"
-/obj/structure/closet/l3closet/medical/New()
- ..()
- new /obj/item/clothing/suit/bio_suit/general(src)
- new /obj/item/clothing/suit/bio_suit/general(src)
- new /obj/item/clothing/suit/bio_suit/general(src)
- new /obj/item/clothing/head/bio_hood/general(src)
- new /obj/item/clothing/head/bio_hood/general(src)
- new /obj/item/clothing/head/bio_hood/general(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/clothing/mask/gas(src)
\ No newline at end of file
+ starts_with = list(
+ /obj/item/clothing/suit/bio_suit/general = 3,
+ /obj/item/clothing/head/bio_hood/general = 3,
+ /obj/item/clothing/mask/gas = 3)
diff --git a/code/game/objects/structures/crates_lockers/closets/l3closet_vr.dm b/code/game/objects/structures/crates_lockers/closets/l3closet_vr.dm
index fdc61634594..e69de29bb2d 100644
--- a/code/game/objects/structures/crates_lockers/closets/l3closet_vr.dm
+++ b/code/game/objects/structures/crates_lockers/closets/l3closet_vr.dm
@@ -1,27 +0,0 @@
-/obj/structure/closet/l3closet/virology/New()
- ..()
- new /obj/item/clothing/suit/bio_suit/virology/taur(src)
- new /obj/item/clothing/head/bio_hood/virology(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/weapon/tank/oxygen(src)
-
-
-/obj/structure/closet/l3closet/security/New()
- ..()
- new /obj/item/clothing/suit/bio_suit/security/taur(src)
- new /obj/item/clothing/head/bio_hood/security(src)
-
-
-/obj/structure/closet/l3closet/janitor/New()
- ..()
- new /obj/item/clothing/suit/bio_suit/janitor/taur(src)
- new /obj/item/clothing/head/bio_hood/janitor(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/weapon/tank/emergency/oxygen/engi(src)
-
-
-/obj/structure/closet/l3closet/scientist/New()
- ..()
- new /obj/item/clothing/suit/bio_suit/scientist/taur(src)
- new /obj/item/clothing/head/bio_hood/scientist(src)
-
diff --git a/code/game/objects/structures/crates_lockers/closets/malfunction.dm b/code/game/objects/structures/crates_lockers/closets/malfunction.dm
index bd17ba98411..90f91d1d8f3 100644
--- a/code/game/objects/structures/crates_lockers/closets/malfunction.dm
+++ b/code/game/objects/structures/crates_lockers/closets/malfunction.dm
@@ -4,12 +4,11 @@
icon_closed = "syndicate"
icon_opened = "syndicateopen"
-/obj/structure/closet/malf/suits/New()
- ..()
- new /obj/item/weapon/tank/jetpack/void(src)
- new /obj/item/clothing/mask/breath(src)
- new /obj/item/clothing/head/helmet/space/void(src)
- new /obj/item/clothing/suit/space/void(src)
- new /obj/item/weapon/crowbar(src)
- new /obj/item/weapon/cell(src)
- new /obj/item/device/multitool(src)
+ starts_with = list(
+ /obj/item/weapon/tank/jetpack/void,
+ /obj/item/clothing/mask/breath,
+ /obj/item/clothing/head/helmet/space/void,
+ /obj/item/clothing/suit/space/void,
+ /obj/item/weapon/crowbar,
+ /obj/item/weapon/cell,
+ /obj/item/device/multitool)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/bar.dm b/code/game/objects/structures/crates_lockers/closets/secure/bar.dm
index 53606b3463b..516d2a645e6 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/bar.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/bar.dm
@@ -8,7 +8,8 @@
icon_broken = "cabinetdetective_broken"
icon_off = "cabinetdetective_broken"
- will_contain = list(/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer = 10)
+ starts_with = list(
+ /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer = 10)
/obj/structure/closet/secure_closet/bar/update_icon()
if(broken)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
index 103867ef88a..ef68d7ca608 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
@@ -8,28 +8,28 @@
icon_broken = "securecargobroken"
icon_off = "securecargooff"
- New()
- ..()
- if(prob(75))
- new /obj/item/weapon/storage/backpack(src)
- else
- new /obj/item/weapon/storage/backpack/satchel/norm(src)
- if(prob(25))
- new /obj/item/weapon/storage/backpack/dufflebag(src)
- new /obj/item/clothing/under/rank/cargotech(src)
- new /obj/item/clothing/under/rank/cargotech/skirt(src)
- new /obj/item/clothing/under/rank/cargotech/jeans(src)
- new /obj/item/clothing/under/rank/cargotech/jeans/female(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/cargo(src)
- new /obj/item/clothing/shoes/boots/winter/supply(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/device/radio/headset/headset_cargo(src)
- new /obj/item/device/radio/headset/headset_cargo/alt(src)
- new /obj/item/clothing/gloves/black(src)
- new /obj/item/clothing/gloves/fingerless(src)
- new /obj/item/clothing/head/soft(src)
-// new /obj/item/weapon/cartridge/quartermaster(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/rank/cargotech,
+ /obj/item/clothing/under/rank/cargotech/skirt,
+ /obj/item/clothing/under/rank/cargotech/jeans,
+ /obj/item/clothing/under/rank/cargotech/jeans/female,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/cargo,
+ /obj/item/clothing/shoes/boots/winter/supply,
+ /obj/item/clothing/shoes/black,
+ /obj/item/device/radio/headset/headset_cargo,
+ /obj/item/device/radio/headset/headset_cargo/alt,
+ /obj/item/clothing/gloves/black,
+ /obj/item/clothing/gloves/fingerless,
+ /obj/item/clothing/head/soft)
+
+/obj/structure/closet/secure_closet/cargotech/initialize()
+ if(prob(75))
+ starts_with += /obj/item/weapon/storage/backpack
+ else
+ starts_with += /obj/item/weapon/storage/backpack/satchel/norm
+ if(prob(25))
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag
+ return ..()
/obj/structure/closet/secure_closet/quartermaster
name = "quartermaster's locker"
@@ -41,32 +41,32 @@
icon_broken = "secureqmbroken"
icon_off = "secureqmoff"
- New()
- ..()
- if(prob(75))
- new /obj/item/weapon/storage/backpack(src)
- else
- new /obj/item/weapon/storage/backpack/satchel/norm(src)
- if(prob(25))
- new /obj/item/weapon/storage/backpack/dufflebag(src)
- new /obj/item/clothing/under/rank/cargo(src)
- new /obj/item/clothing/under/rank/cargo/skirt(src)
- new /obj/item/clothing/under/rank/cargo/jeans(src)
- new /obj/item/clothing/under/rank/cargo/jeans/female(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/device/radio/headset/headset_cargo(src)
- new /obj/item/device/radio/headset/headset_cargo/alt(src)
- new /obj/item/clothing/gloves/black(src)
- new /obj/item/clothing/gloves/fingerless(src)
-// new /obj/item/weapon/cartridge/quartermaster(src)
- new /obj/item/clothing/suit/fire/firefighter(src)
- new /obj/item/weapon/tank/emergency/oxygen(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/clothing/glasses/meson(src)
- new /obj/item/clothing/head/soft(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/cargo(src)
- new /obj/item/clothing/shoes/boots/winter/supply(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/rank/cargo,
+ /obj/item/clothing/under/rank/cargo/skirt,
+ /obj/item/clothing/under/rank/cargo/jeans,
+ /obj/item/clothing/under/rank/cargo/jeans/female,
+ /obj/item/clothing/shoes/brown,
+ /obj/item/device/radio/headset/headset_cargo,
+ /obj/item/device/radio/headset/headset_cargo/alt,
+ /obj/item/clothing/gloves/black,
+ /obj/item/clothing/gloves/fingerless,
+ /obj/item/clothing/suit/fire/firefighter,
+ /obj/item/weapon/tank/emergency/oxygen,
+ /obj/item/clothing/mask/gas,
+ /obj/item/clothing/glasses/meson,
+ /obj/item/clothing/head/soft,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/cargo,
+ /obj/item/clothing/shoes/boots/winter/supply)
+
+/obj/structure/closet/secure_closet/quartermaster/initialize()
+ if(prob(75))
+ starts_with += /obj/item/weapon/storage/backpack
+ else
+ starts_with += /obj/item/weapon/storage/backpack/satchel/norm
+ if(prob(25))
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag
+ return ..()
/obj/structure/closet/secure_closet/miner
name = "miner's equipment"
@@ -78,23 +78,24 @@
icon_off = "miningsecoff"
req_access = list(access_mining)
-/obj/structure/closet/secure_closet/miner/New()
- ..()
- sleep(2)
+ starts_with = list(
+ /obj/item/device/radio/headset/headset_mine,
+ /obj/item/clothing/under/rank/miner,
+ /obj/item/clothing/gloves/black,
+ /obj/item/clothing/shoes/black,
+ /obj/item/device/analyzer,
+ /obj/item/weapon/storage/bag/ore,
+ /obj/item/device/flashlight/lantern,
+ /obj/item/weapon/shovel,
+ /obj/item/weapon/pickaxe,
+ /obj/item/clothing/glasses/material,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/miner,
+ /obj/item/clothing/shoes/boots/winter/mining,
+ /obj/item/stack/marker_beacon/thirty)
+
+/obj/structure/closet/secure_closet/miner/initialize()
if(prob(50))
- new /obj/item/weapon/storage/backpack/industrial(src)
+ starts_with += /obj/item/weapon/storage/backpack/industrial
else
- new /obj/item/weapon/storage/backpack/satchel/eng(src)
- new /obj/item/device/radio/headset/headset_mine(src)
- new /obj/item/clothing/under/rank/miner(src)
- new /obj/item/clothing/gloves/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/device/analyzer(src)
- new /obj/item/weapon/storage/bag/ore(src)
- new /obj/item/device/flashlight/lantern(src)
- new /obj/item/weapon/shovel(src)
- new /obj/item/weapon/pickaxe(src)
- new /obj/item/clothing/glasses/material(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/miner(src)
- new /obj/item/clothing/shoes/boots/winter/mining(src)
- new /obj/item/stack/marker_beacon/thirty(src)
\ No newline at end of file
+ starts_with += /obj/item/weapon/storage/backpack/satchel/eng
+ return ..()
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
index 951add8424f..3ed58061430 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
@@ -1,172 +1,145 @@
/obj/structure/closet/secure_closet/engineering_chief
name = "chief engineer's locker"
- req_access = list(access_ce)
icon_state = "securece1"
icon_closed = "securece"
icon_locked = "securece1"
icon_opened = "secureceopen"
icon_broken = "securecebroken"
icon_off = "secureceoff"
+ req_access = list(access_ce)
+ starts_with = list(
+ /obj/item/clothing/accessory/storage/brown_vest,
+ /obj/item/blueprints,
+ /obj/item/clothing/under/rank/chief_engineer,
+ /obj/item/clothing/under/rank/chief_engineer/skirt,
+ /obj/item/clothing/head/hardhat/white,
+ /obj/item/clothing/head/welding,
+ /obj/item/clothing/gloves/yellow,
+ /obj/item/clothing/shoes/brown,
+ /obj/item/weapon/cartridge/ce,
+ /obj/item/device/radio/headset/heads/ce,
+ /obj/item/device/radio/headset/heads/ce/alt,
+ /obj/item/weapon/storage/toolbox/mechanical,
+ /obj/item/clothing/suit/storage/hazardvest,
+ /obj/item/clothing/mask/gas,
+ /obj/item/device/multitool,
+ /obj/item/weapon/storage/belt/utility/chief/full,
+ /obj/item/device/flash,
+ /obj/item/device/t_scanner/upgraded,
+ /obj/item/taperoll/engineering,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/engineering,
+ /obj/item/clothing/shoes/boots/winter/engineering,
+ /obj/item/weapon/tank/emergency/oxygen/engi,
+ /obj/item/weapon/reagent_containers/spray/windowsealant) //VOREStation Add
- New()
- ..()
- if(prob(50))
- new /obj/item/weapon/storage/backpack/industrial(src)
- else
- new /obj/item/weapon/storage/backpack/satchel/eng(src)
- if(prob(50))
- new /obj/item/weapon/storage/backpack/dufflebag/eng(src)
- new /obj/item/clothing/accessory/storage/brown_vest(src)
- new /obj/item/blueprints(src)
- new /obj/item/clothing/under/rank/chief_engineer(src)
- new /obj/item/clothing/under/rank/chief_engineer/skirt(src)
- new /obj/item/clothing/head/hardhat/white(src)
- new /obj/item/clothing/head/welding(src)
- new /obj/item/clothing/gloves/yellow(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/weapon/cartridge/ce(src)
- new /obj/item/device/radio/headset/heads/ce(src)
- new /obj/item/device/radio/headset/heads/ce/alt(src)
- new /obj/item/weapon/storage/toolbox/mechanical(src)
- new /obj/item/clothing/suit/storage/hazardvest(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/device/multitool(src)
- new /obj/item/weapon/storage/belt/utility/chief/full(src)
- new /obj/item/device/flash(src)
- new /obj/item/device/t_scanner/upgraded
- new /obj/item/taperoll/engineering(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering(src)
- new /obj/item/clothing/shoes/boots/winter/engineering(src)
- new /obj/item/weapon/tank/emergency/oxygen/engi(src)
- new /obj/item/weapon/reagent_containers/spray/windowsealant(src) //vorestation addition
- return
-
-
+/obj/structure/closet/secure_closet/engineering_chief/initialize()
+ if(prob(50))
+ starts_with += /obj/item/weapon/storage/backpack/industrial
+ else
+ starts_with += /obj/item/weapon/storage/backpack/satchel/eng
+ if(prob(50))
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag/eng
+ return ..()
/obj/structure/closet/secure_closet/engineering_electrical
name = "electrical supplies"
- req_access = list(access_engine_equip)
icon_state = "secureengelec1"
icon_closed = "secureengelec"
icon_locked = "secureengelec1"
icon_opened = "toolclosetopen"
icon_broken = "secureengelecbroken"
icon_off = "secureengelecoff"
+ req_access = list(access_engine_equip)
-
- New()
- ..()
- new /obj/item/clothing/gloves/yellow(src)
- new /obj/item/clothing/gloves/yellow(src)
- new /obj/item/weapon/storage/toolbox/electrical(src)
- new /obj/item/weapon/storage/toolbox/electrical(src)
- new /obj/item/weapon/storage/toolbox/electrical(src)
- new /obj/item/weapon/module/power_control(src)
- new /obj/item/weapon/module/power_control(src)
- new /obj/item/weapon/module/power_control(src)
- new /obj/item/device/multitool(src)
- new /obj/item/device/multitool(src)
- new /obj/item/device/multitool(src)
- return
-
+ starts_with = list(
+ /obj/item/clothing/gloves/yellow = 2,
+ /obj/item/weapon/storage/toolbox/electrical = 3,
+ /obj/item/weapon/module/power_control = 3,
+ /obj/item/device/multitool = 3)
/obj/structure/closet/secure_closet/engineering_welding
name = "welding supplies"
- req_access = list(access_construction)
icon_state = "secureengweld1"
icon_closed = "secureengweld"
icon_locked = "secureengweld1"
icon_opened = "toolclosetopen"
icon_broken = "secureengweldbroken"
icon_off = "secureengweldoff"
+ req_access = list(access_construction)
-
- New()
- ..()
- new /obj/item/clothing/head/welding(src)
- new /obj/item/clothing/head/welding(src)
- new /obj/item/clothing/head/welding(src)
- new /obj/item/weapon/weldingtool/largetank(src)
- new /obj/item/weapon/weldingtool/largetank(src)
- new /obj/item/weapon/weldingtool/largetank(src)
- new /obj/item/weapon/weldpack(src)
- new /obj/item/weapon/weldpack(src)
- new /obj/item/weapon/weldpack(src)
- new /obj/item/clothing/glasses/welding(src)
- new /obj/item/clothing/glasses/welding(src)
- new /obj/item/clothing/glasses/welding(src)
- return
-
-
+ starts_with = list(
+ /obj/item/clothing/head/welding = 3,
+ /obj/item/weapon/weldingtool/largetank = 3,
+ /obj/item/weapon/weldpack = 3,
+ /obj/item/clothing/glasses/welding = 3)
/obj/structure/closet/secure_closet/engineering_personal
name = "engineer's locker"
- req_access = list(access_engine_equip)
icon_state = "secureeng1"
icon_closed = "secureeng"
icon_locked = "secureeng1"
icon_opened = "secureengopen"
icon_broken = "secureengbroken"
icon_off = "secureengoff"
+ req_access = list(access_engine_equip)
+ starts_with = list(
+ /obj/item/clothing/accessory/storage/brown_vest,
+ /obj/item/weapon/storage/toolbox/mechanical,
+ /obj/item/device/radio/headset/headset_eng,
+ /obj/item/device/radio/headset/headset_eng/alt,
+ /obj/item/clothing/suit/storage/hazardvest,
+ /obj/item/clothing/mask/gas,
+ /obj/item/clothing/glasses/meson,
+ /obj/item/weapon/cartridge/engineering,
+ /obj/item/taperoll/engineering,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/engineering,
+ /obj/item/clothing/shoes/boots/winter/engineering,
+ /obj/item/weapon/tank/emergency/oxygen/engi,
+ /obj/item/weapon/reagent_containers/spray/windowsealant) //VOREStation Add
- New()
- ..()
- if(prob(50))
- new /obj/item/weapon/storage/backpack/industrial(src)
- else
- new /obj/item/weapon/storage/backpack/satchel/eng(src)
- if(prob(50))
- new /obj/item/weapon/storage/backpack/dufflebag/eng(src)
- new /obj/item/clothing/accessory/storage/brown_vest(src)
- new /obj/item/weapon/storage/toolbox/mechanical(src)
- new /obj/item/device/radio/headset/headset_eng(src)
- new /obj/item/device/radio/headset/headset_eng/alt(src)
- new /obj/item/clothing/suit/storage/hazardvest(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/clothing/glasses/meson(src)
- new /obj/item/weapon/cartridge/engineering(src)
- new /obj/item/taperoll/engineering(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering(src)
- new /obj/item/clothing/shoes/boots/winter/engineering(src)
- new /obj/item/weapon/tank/emergency/oxygen/engi(src)
- new /obj/item/weapon/reagent_containers/spray/windowsealant(src) //vorestation addition
- return
-
+/obj/structure/closet/secure_closet/engineering_personal/initialize()
+ if(prob(50))
+ starts_with += /obj/item/weapon/storage/backpack/industrial
+ else
+ starts_with += /obj/item/weapon/storage/backpack/satchel/eng
+ if(prob(50))
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag/eng
+ return ..()
/obj/structure/closet/secure_closet/atmos_personal
name = "technician's locker"
- req_access = list(access_atmospherics)
icon_state = "secureatm1"
icon_closed = "secureatm"
icon_locked = "secureatm1"
icon_opened = "secureatmopen"
icon_broken = "secureatmbroken"
icon_off = "secureatmoff"
+ req_access = list(access_atmospherics)
+ starts_with = list(
+ /obj/item/clothing/accessory/storage/brown_vest,
+ /obj/item/clothing/suit/fire/firefighter,
+ /obj/item/device/flashlight,
+ /obj/item/weapon/extinguisher,
+ /obj/item/device/radio/headset/headset_eng,
+ /obj/item/device/radio/headset/headset_eng/alt,
+ /obj/item/clothing/suit/storage/hazardvest,
+ /obj/item/clothing/mask/gas,
+ /obj/item/weapon/cartridge/atmos,
+ /obj/item/taperoll/atmos,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos,
+ /obj/item/clothing/shoes/boots/winter/atmos,
+ /obj/item/weapon/tank/emergency/oxygen/engi)
- New()
- ..()
- if(prob(50))
- new /obj/item/weapon/storage/backpack/industrial(src)
- else
- new /obj/item/weapon/storage/backpack/satchel/eng(src)
- if(prob(50))
- new /obj/item/weapon/storage/backpack/dufflebag/eng(src)
- new /obj/item/clothing/accessory/storage/brown_vest(src)
- new /obj/item/clothing/suit/fire/firefighter(src)
- new /obj/item/device/flashlight(src)
- new /obj/item/weapon/extinguisher(src)
- new /obj/item/device/radio/headset/headset_eng(src)
- new /obj/item/device/radio/headset/headset_eng/alt(src)
- new /obj/item/clothing/suit/storage/hazardvest(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/weapon/cartridge/atmos(src)
- new /obj/item/taperoll/atmos(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos(src)
- new /obj/item/clothing/shoes/boots/winter/atmos(src)
- new /obj/item/weapon/tank/emergency/oxygen/engi(src)
- return
+/obj/structure/closet/secure_closet/atmos_personal/initialize()
+ if(prob(50))
+ starts_with += /obj/item/weapon/storage/backpack/industrial
+ else
+ starts_with += /obj/item/weapon/storage/backpack/satchel/eng
+ if(prob(50))
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag/eng
+ return ..()
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm
index 62401902b64..c6eddffe83a 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm
@@ -16,20 +16,14 @@
name = "kitchen cabinet"
req_access = list(access_kitchen)
- New()
- ..()
- for(var/i = 1 to 7)
- new /obj/item/weapon/reagent_containers/food/condiment/flour(src)
- for(var/i = 1 to 2)
- new /obj/item/weapon/reagent_containers/food/condiment/sugar(src)
- return
-
+ starts_with = list(
+ /obj/item/weapon/reagent_containers/food/condiment/flour = 7,
+ /obj/item/weapon/reagent_containers/food/condiment/sugar = 2)
/obj/structure/closet/secure_closet/freezer/kitchen/mining
req_access = list()
-
/obj/structure/closet/secure_closet/freezer/meat
name = "meat fridge"
icon_state = "fridge1"
@@ -39,13 +33,8 @@
icon_broken = "fridgebroken"
icon_off = "fridge1"
-
- New()
- ..()
- for(var/i = 1 to 10)
- new /obj/item/weapon/reagent_containers/food/snacks/meat/monkey(src)
- return
-
+ starts_with = list(
+ /obj/item/weapon/reagent_containers/food/snacks/meat/monkey = 10)
/obj/structure/closet/secure_closet/freezer/fridge
@@ -57,17 +46,10 @@
icon_broken = "fridgebroken"
icon_off = "fridge1"
-
- New()
- ..()
- for(var/i = 1 to 6)
- new /obj/item/weapon/reagent_containers/food/drinks/milk(src)
- for(var/i = 1 to 4)
- new /obj/item/weapon/reagent_containers/food/drinks/soymilk(src)
- for(var/i = 1 to 4)
- new /obj/item/weapon/storage/fancy/egg_box(src)
- return
-
+ starts_with = list(
+ /obj/item/weapon/reagent_containers/food/drinks/milk = 6,
+ /obj/item/weapon/reagent_containers/food/drinks/soymilk = 4,
+ /obj/item/weapon/storage/fancy/egg_box = 4)
/obj/structure/closet/secure_closet/freezer/money
@@ -81,12 +63,7 @@
req_access = list(access_heads_vault)
- New()
- ..()
- for(var/i = 1 to 3)
- new /obj/item/weapon/spacecash/c1000(src)
- for(var/i = 1 to 4)
- new /obj/item/weapon/spacecash/c500(src)
- for(var/i = 1 to 5)
- new /obj/item/weapon/spacecash/c200(src)
- return
+ starts_with = list(
+ /obj/item/weapon/spacecash/c1000 = 3,
+ /obj/item/weapon/spacecash/c500 = 4,
+ /obj/item/weapon/spacecash/c200 = 5)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm b/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm
index f4f24e8d50d..c6061515503 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm
@@ -1,6 +1,5 @@
/obj/structure/closet/secure_closet/guncabinet
name = "gun cabinet"
- req_one_access = list(access_armory)
icon = 'icons/obj/guncabinet.dmi'
icon_state = "base"
icon_off ="base"
@@ -8,9 +7,10 @@
icon_locked ="base"
icon_closed ="base"
icon_opened = "base"
+ req_one_access = list(access_armory)
-/obj/structure/closet/secure_closet/guncabinet/New()
- ..()
+/obj/structure/closet/secure_closet/guncabinet/initialize()
+ . = ..()
update_icon()
/obj/structure/closet/secure_closet/guncabinet/toggle()
@@ -27,7 +27,7 @@
for (var/obj/item/weapon/gun/G in contents)
if (istype(G, /obj/item/weapon/gun/energy))
lazors++
- if (istype(G, /obj/item/weapon/gun/projectile/))
+ if (istype(G, /obj/item/weapon/gun/projectile))
shottas++
for (var/i = 0 to 2)
if(lazors || shottas) // only make icons if we have one of the two types.
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
index fc5a5367302..d378c74537b 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
@@ -8,24 +8,22 @@
icon_broken = "hydrosecurebroken"
icon_off = "hydrosecureoff"
+ starts_with = list(
+ /obj/item/weapon/storage/bag/plants,
+ /obj/item/clothing/under/rank/hydroponics,
+ /obj/item/device/analyzer/plant_analyzer,
+ /obj/item/device/radio/headset/headset_service,
+ /obj/item/clothing/head/greenbandana,
+ /obj/item/weapon/material/minihoe,
+ /obj/item/weapon/material/knife/machete/hatchet,
+ /obj/item/weapon/wirecutters/clippers,
+ /obj/item/weapon/reagent_containers/spray/plantbgone,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/hydro,
+ /obj/item/clothing/shoes/boots/winter/hydro)
- New()
- ..()
- switch(rand(1,2))
- if(1)
- new /obj/item/clothing/suit/storage/apron(src)
- if(2)
- new /obj/item/clothing/suit/storage/apron/overalls(src)
- new /obj/item/weapon/storage/bag/plants(src)
- new /obj/item/clothing/under/rank/hydroponics(src)
- new /obj/item/device/analyzer/plant_analyzer(src)
- new /obj/item/device/radio/headset/headset_service(src)
- new /obj/item/clothing/head/greenbandana(src)
- new /obj/item/weapon/material/minihoe(src)
- new /obj/item/weapon/material/knife/machete/hatchet(src)
- new /obj/item/weapon/wirecutters/clippers(src)
- new /obj/item/weapon/reagent_containers/spray/plantbgone(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/hydro(src)
- new /obj/item/clothing/shoes/boots/winter/hydro(src)
-// new /obj/item/weapon/bee_net(src) //No more bees, March 2014
- return
+/obj/structure/closet/secure_closet/hydroponics/initialize()
+ if(prob(50))
+ starts_with += /obj/item/clothing/suit/storage/apron
+ else
+ starts_with += /obj/item/clothing/suit/storage/apron/overalls
+ return ..()
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
index 96a1b394779..7b1d7e47d9a 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
@@ -9,21 +9,13 @@
icon_off = "medicaloff"
req_access = list(access_medical)
-
-/obj/structure/closet/secure_closet/medical1/New()
- ..()
- new /obj/item/weapon/storage/box/autoinjectors(src)
- new /obj/item/weapon/storage/box/syringes(src)
- new /obj/item/weapon/reagent_containers/dropper(src)
- new /obj/item/weapon/reagent_containers/dropper(src)
- new /obj/item/weapon/reagent_containers/glass/beaker(src)
- new /obj/item/weapon/reagent_containers/glass/beaker(src)
- new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src)
- new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src)
- new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src)
- new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src)
- return
-
+ starts_with = list(
+ /obj/item/weapon/storage/box/autoinjectors,
+ /obj/item/weapon/storage/box/syringes,
+ /obj/item/weapon/reagent_containers/dropper = 2,
+ /obj/item/weapon/reagent_containers/glass/beaker = 2,
+ /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline = 2,
+ /obj/item/weapon/reagent_containers/glass/bottle/antitoxin = 2)
/obj/structure/closet/secure_closet/medical2
@@ -37,17 +29,9 @@
icon_off = "medicaloff"
req_access = list(access_surgery)
-
-/obj/structure/closet/secure_closet/medical2/New()
- ..()
- new /obj/item/weapon/tank/anesthetic(src)
- new /obj/item/weapon/tank/anesthetic(src)
- new /obj/item/weapon/tank/anesthetic(src)
- new /obj/item/clothing/mask/breath/medical(src)
- new /obj/item/clothing/mask/breath/medical(src)
- new /obj/item/clothing/mask/breath/medical(src)
- return
-
+ starts_with = list(
+ /obj/item/weapon/tank/anesthetic = 3,
+ /obj/item/clothing/mask/breath/medical = 3)
/obj/structure/closet/secure_closet/medical3
@@ -60,63 +44,63 @@
icon_broken = "securemedbroken"
icon_off = "securemedoff"
-/obj/structure/closet/secure_closet/medical3/New()
- ..()
+ starts_with = list(
+ /obj/item/clothing/under/rank/medical,
+ /obj/item/clothing/under/rank/nurse,
+ /obj/item/clothing/under/rank/orderly,
+ /obj/item/clothing/suit/storage/toggle/labcoat,
+ /obj/item/clothing/suit/storage/toggle/fr_jacket,
+ /obj/item/clothing/shoes/white,
+ /obj/item/weapon/cartridge/medical,
+ /obj/item/device/radio/headset/headset_med,
+ /obj/item/device/radio/headset/headset_med/alt,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/medical,
+ /obj/item/clothing/shoes/boots/winter/medical,
+ /obj/item/clothing/under/rank/nursesuit,
+ /obj/item/clothing/head/nursehat,
+ /obj/item/weapon/storage/box/freezer = 3)
+
+/obj/structure/closet/secure_closet/medical3/initialize()
if(prob(50))
- new /obj/item/weapon/storage/backpack/medic(src)
+ starts_with += /obj/item/weapon/storage/backpack/medic
else
- new /obj/item/weapon/storage/backpack/satchel/med(src)
+ starts_with += /obj/item/weapon/storage/backpack/satchel/med
if(prob(50))
- new /obj/item/weapon/storage/backpack/dufflebag/med(src)
- new /obj/item/clothing/under/rank/nursesuit (src)
- new /obj/item/clothing/head/nursehat (src)
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag/med
switch(pick("blue", "green", "purple", "black", "navyblue"))
if ("blue")
- new /obj/item/clothing/under/rank/medical/scrubs(src)
- new /obj/item/clothing/head/surgery/blue(src)
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs
+ starts_with += /obj/item/clothing/head/surgery/blue
if ("green")
- new /obj/item/clothing/under/rank/medical/scrubs/green(src)
- new /obj/item/clothing/head/surgery/green(src)
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs/green
+ starts_with += /obj/item/clothing/head/surgery/green
if ("purple")
- new /obj/item/clothing/under/rank/medical/scrubs/purple(src)
- new /obj/item/clothing/head/surgery/purple(src)
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs/purple
+ starts_with += /obj/item/clothing/head/surgery/purple
if ("black")
- new /obj/item/clothing/under/rank/medical/scrubs/black(src)
- new /obj/item/clothing/head/surgery/black(src)
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs/black
+ starts_with += /obj/item/clothing/head/surgery/black
if ("navyblue")
- new /obj/item/clothing/under/rank/medical/scrubs/navyblue(src)
- new /obj/item/clothing/head/surgery/navyblue(src)
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs/navyblue
+ starts_with += /obj/item/clothing/head/surgery/navyblue
switch(pick("blue", "green", "purple", "black", "navyblue"))
if ("blue")
- new /obj/item/clothing/under/rank/medical/scrubs(src)
- new /obj/item/clothing/head/surgery/blue(src)
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs
+ starts_with += /obj/item/clothing/head/surgery/blue
if ("green")
- new /obj/item/clothing/under/rank/medical/scrubs/green(src)
- new /obj/item/clothing/head/surgery/green(src)
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs/green
+ starts_with += /obj/item/clothing/head/surgery/green
if ("purple")
- new /obj/item/clothing/under/rank/medical/scrubs/purple(src)
- new /obj/item/clothing/head/surgery/purple(src)
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs/purple
+ starts_with += /obj/item/clothing/head/surgery/purple
if ("black")
- new /obj/item/clothing/under/rank/medical/scrubs/black(src)
- new /obj/item/clothing/head/surgery/black(src)
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs/black
+ starts_with += /obj/item/clothing/head/surgery/black
if ("navyblue")
- new /obj/item/clothing/under/rank/medical/scrubs/navyblue(src)
- new /obj/item/clothing/head/surgery/navyblue(src)
- new /obj/item/clothing/under/rank/medical(src)
- new /obj/item/clothing/under/rank/nurse(src)
- new /obj/item/clothing/under/rank/orderly(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat(src)
- new /obj/item/clothing/suit/storage/toggle/fr_jacket(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/weapon/cartridge/medical(src)
- new /obj/item/device/radio/headset/headset_med(src)
- new /obj/item/device/radio/headset/headset_med/alt(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/medical(src)
- new /obj/item/clothing/shoes/boots/winter/medical(src)
- new /obj/item/weapon/storage/box/freezer(src)
- new /obj/item/weapon/storage/box/freezer(src)
- new /obj/item/weapon/storage/box/freezer(src)
- return
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs/navyblue
+ starts_with += /obj/item/clothing/head/surgery/navyblue
+ return ..()
+
/obj/structure/closet/secure_closet/paramedic
name = "paramedic locker"
@@ -129,33 +113,30 @@
icon_off = "medicaloff"
req_access = list(access_medical_equip)
-
-/obj/structure/closet/secure_closet/paramedic/New()
- ..()
- new /obj/item/weapon/storage/backpack/dufflebag/emt(src)
- new /obj/item/weapon/storage/box/autoinjectors(src)
- new /obj/item/weapon/storage/box/syringes(src)
- new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src)
- new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src)
- new /obj/item/weapon/storage/belt/medical/emt(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/clothing/suit/storage/toggle/fr_jacket(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat/emt(src)
- new /obj/item/device/radio/headset/headset_med/alt(src)
- new /obj/item/weapon/cartridge/medical(src)
- new /obj/item/weapon/storage/briefcase/inflatable(src)
- new /obj/item/device/flashlight(src)
- new /obj/item/weapon/tank/emergency/oxygen/engi(src)
- new /obj/item/clothing/glasses/hud/health(src)
- new /obj/item/device/healthanalyzer(src)
- new /obj/item/device/radio/off(src)
- new /obj/random/medical(src)
- new /obj/item/weapon/crowbar(src)
- new /obj/item/weapon/extinguisher/mini(src)
- new /obj/item/weapon/storage/box/freezer(src)
- new /obj/item/clothing/accessory/storage/white_vest(src)
- new /obj/item/taperoll/medical(src)
- return
+ starts_with = list(
+ /obj/item/weapon/storage/backpack/dufflebag/emt,
+ /obj/item/weapon/storage/box/autoinjectors,
+ /obj/item/weapon/storage/box/syringes,
+ /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,
+ /obj/item/weapon/reagent_containers/glass/bottle/antitoxin,
+ /obj/item/weapon/storage/belt/medical/emt,
+ /obj/item/clothing/mask/gas,
+ /obj/item/clothing/suit/storage/toggle/fr_jacket,
+ /obj/item/clothing/suit/storage/toggle/labcoat/emt,
+ /obj/item/device/radio/headset/headset_med/alt,
+ /obj/item/weapon/cartridge/medical,
+ /obj/item/weapon/storage/briefcase/inflatable,
+ /obj/item/device/flashlight,
+ /obj/item/weapon/tank/emergency/oxygen/engi,
+ /obj/item/clothing/glasses/hud/health,
+ /obj/item/device/healthanalyzer,
+ /obj/item/device/radio/off,
+ /obj/random/medical,
+ /obj/item/weapon/crowbar,
+ /obj/item/weapon/extinguisher/mini,
+ /obj/item/weapon/storage/box/freezer,
+ /obj/item/clothing/accessory/storage/white_vest,
+ /obj/item/taperoll/medical)
/obj/structure/closet/secure_closet/CMO
name = "chief medical officer's locker"
@@ -167,67 +148,61 @@
icon_broken = "cmosecurebroken"
icon_off = "cmosecureoff"
-/obj/structure/closet/secure_closet/CMO/New()
- ..()
+ starts_with = list(
+ /obj/item/clothing/under/rank/chief_medical_officer,
+ /obj/item/clothing/under/rank/chief_medical_officer/skirt,
+ /obj/item/clothing/suit/storage/toggle/labcoat/cmo,
+ /obj/item/clothing/suit/storage/toggle/labcoat/cmoalt,
+ /obj/item/weapon/cartridge/cmo,
+ /obj/item/clothing/gloves/sterile/latex,
+ /obj/item/clothing/shoes/brown ,
+ /obj/item/device/radio/headset/heads/cmo,
+ /obj/item/device/radio/headset/heads/cmo/alt,
+ /obj/item/device/flash,
+ /obj/item/weapon/reagent_containers/hypospray/vial,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/medical,
+ /obj/item/clothing/shoes/boots/winter/medical,
+ /obj/item/weapon/storage/box/freezer,
+ /obj/item/clothing/mask/gas,
+ /obj/item/taperoll/medical,
+ /obj/item/clothing/suit/bio_suit/cmo,
+ /obj/item/clothing/head/bio_hood/cmo,
+ /obj/item/clothing/shoes/white,
+ /obj/item/weapon/reagent_containers/glass/beaker/vial) //VOREStation Add
+
+/obj/structure/closet/secure_closet/CMO/initialize()
if(prob(50))
- new /obj/item/weapon/storage/backpack/medic(src)
+ starts_with += /obj/item/weapon/storage/backpack/medic
else
- new /obj/item/weapon/storage/backpack/satchel/med(src)
+ starts_with += /obj/item/weapon/storage/backpack/satchel/med
if(prob(50))
- new /obj/item/weapon/storage/backpack/dufflebag/med(src)
- new /obj/item/clothing/suit/bio_suit/cmo(src)
- new /obj/item/clothing/head/bio_hood/cmo(src)
- new /obj/item/clothing/shoes/white(src)
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag/med
switch(pick("blue", "green", "purple", "black", "navyblue"))
if ("blue")
- new /obj/item/clothing/under/rank/medical/scrubs(src)
- new /obj/item/clothing/head/surgery/blue(src)
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs
+ starts_with += /obj/item/clothing/head/surgery/blue
if ("green")
- new /obj/item/clothing/under/rank/medical/scrubs/green(src)
- new /obj/item/clothing/head/surgery/green(src)
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs/green
+ starts_with += /obj/item/clothing/head/surgery/green
if ("purple")
- new /obj/item/clothing/under/rank/medical/scrubs/purple(src)
- new /obj/item/clothing/head/surgery/purple(src)
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs/purple
+ starts_with += /obj/item/clothing/head/surgery/purple
if ("black")
- new /obj/item/clothing/under/rank/medical/scrubs/black(src)
- new /obj/item/clothing/head/surgery/black(src)
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs/black
+ starts_with += /obj/item/clothing/head/surgery/black
if ("navyblue")
- new /obj/item/clothing/under/rank/medical/scrubs/navyblue(src)
- new /obj/item/clothing/head/surgery/navyblue(src)
- new /obj/item/clothing/under/rank/chief_medical_officer(src)
- new /obj/item/clothing/under/rank/chief_medical_officer/skirt(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat/cmo(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat/cmoalt(src)
- new /obj/item/weapon/cartridge/cmo(src)
- new /obj/item/clothing/gloves/sterile/latex(src)
- new /obj/item/clothing/shoes/brown (src)
- new /obj/item/device/radio/headset/heads/cmo(src)
- new /obj/item/device/radio/headset/heads/cmo/alt(src)
- new /obj/item/device/flash(src)
- new /obj/item/weapon/reagent_containers/hypospray/vial(src)
- new /obj/item/weapon/reagent_containers/glass/beaker/vial(src) //VOREStation Edit - An extra vial for the hypo
- new /obj/item/clothing/suit/storage/hooded/wintercoat/medical(src)
- new /obj/item/clothing/shoes/boots/winter/medical(src)
- new /obj/item/weapon/storage/box/freezer(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/taperoll/medical(src)
- return
-
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs/navyblue
+ starts_with += /obj/item/clothing/head/surgery/navyblue
+ return ..()
/obj/structure/closet/secure_closet/animal
name = "animal control closet"
req_access = list(access_surgery)
-
-/obj/structure/closet/secure_closet/animal/New()
- ..()
- new /obj/item/device/assembly/signaler(src)
- new /obj/item/device/radio/electropack(src)
- new /obj/item/device/radio/electropack(src)
- new /obj/item/device/radio/electropack(src)
- return
-
+ starts_with = list(
+ /obj/item/device/assembly/signaler,
+ /obj/item/device/radio/electropack = 3)
/obj/structure/closet/secure_closet/chemical
@@ -241,37 +216,16 @@
icon_off = "medicaloff"
req_access = list(access_chemistry)
+ starts_with = list(
+ /obj/item/weapon/storage/box/pillbottles = 2,
+ /obj/item/weapon/storage/box/beakers,
+ /obj/item/weapon/storage/box/autoinjectors,
+ /obj/item/weapon/storage/box/syringes,
+ /obj/item/weapon/reagent_containers/dropper = 2,
+ /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline = 2,
+ /obj/item/weapon/reagent_containers/glass/bottle/antitoxin = 2,
+ /obj/item/weapon/storage/fancy/vials) //VOREStation Add
-/obj/structure/closet/secure_closet/chemical/New()
- ..()
- new /obj/item/clothing/under/rank/psych(src)
- new /obj/item/clothing/under/rank/psych/turtleneck(src)
- new /obj/item/clothing/suit/straight_jacket(src)
- new /obj/item/weapon/reagent_containers/glass/bottle/stoxin(src)
- new /obj/item/weapon/reagent_containers/syringe(src)
- new /obj/item/weapon/storage/pill_bottle/citalopram(src)
- new /obj/item/weapon/reagent_containers/pill/methylphenidate(src)
- new /obj/item/weapon/clipboard(src)
- new /obj/item/weapon/folder/white(src)
- new /obj/item/device/taperecorder(src)
- new /obj/item/device/tape/random(src)
- new /obj/item/device/tape/random(src)
- new /obj/item/device/tape/random(src)
- new /obj/item/device/camera(src)
- new /obj/item/weapon/storage/fancy/vials(src) //VOREStation Edit - adding vials for new hypo
- new /obj/item/toy/plushie/therapy/blue(src)
- new /obj/item/weapon/storage/box/pillbottles(src)
- new /obj/item/weapon/storage/box/pillbottles(src)
- new /obj/item/weapon/storage/box/beakers(src)
- new /obj/item/weapon/storage/box/autoinjectors(src)
- new /obj/item/weapon/storage/box/syringes(src)
- new /obj/item/weapon/reagent_containers/dropper(src)
- new /obj/item/weapon/reagent_containers/dropper(src)
- new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src)
- new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src)
- new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src)
- new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src)
- return
/obj/structure/closet/secure_closet/psych
name = "psychiatric closet"
@@ -284,25 +238,21 @@
icon_off = "medicaloff"
req_access = list(access_psychiatrist)
+ starts_with = list(
+ /obj/item/clothing/under/rank/psych,
+ /obj/item/clothing/under/rank/psych/turtleneck,
+ /obj/item/clothing/suit/straight_jacket,
+ /obj/item/weapon/reagent_containers/glass/bottle/stoxin,
+ /obj/item/weapon/reagent_containers/syringe,
+ /obj/item/weapon/storage/pill_bottle/citalopram,
+ /obj/item/weapon/reagent_containers/pill/methylphenidate,
+ /obj/item/weapon/clipboard,
+ /obj/item/weapon/folder/white,
+ /obj/item/device/taperecorder,
+ /obj/item/device/tape/random = 3,
+ /obj/item/device/camera,
+ /obj/item/toy/plushie/therapy/blue)
-/obj/structure/closet/secure_closet/psych/New()
- ..()
- new /obj/item/clothing/under/rank/psych(src)
- new /obj/item/clothing/under/rank/psych/turtleneck(src)
- new /obj/item/clothing/suit/straight_jacket(src)
- new /obj/item/weapon/reagent_containers/glass/bottle/stoxin(src)
- new /obj/item/weapon/reagent_containers/syringe(src)
- new /obj/item/weapon/storage/pill_bottle/citalopram(src)
- new /obj/item/weapon/reagent_containers/pill/methylphenidate(src)
- new /obj/item/weapon/clipboard(src)
- new /obj/item/weapon/folder/white(src)
- new /obj/item/device/taperecorder(src)
- new /obj/item/device/tape/random(src)
- new /obj/item/device/tape/random(src)
- new /obj/item/device/tape/random(src)
- new /obj/item/device/camera(src)
- new /obj/item/toy/plushie/therapy/blue(src)
- return
/obj/structure/closet/secure_closet/medical_wall
name = "first aid closet"
@@ -313,6 +263,8 @@
icon_opened = "medical_wall_open"
icon_broken = "medical_wall_spark"
icon_off = "medical_wall_off"
+ plane = TURF_PLANE
+ layer = ABOVE_TURF_LAYER
anchored = 1
density = 0
wall_mounted = 1
@@ -333,25 +285,18 @@
/obj/structure/closet/secure_closet/medical_wall/pills
name = "pill cabinet"
-/obj/structure/closet/secure_closet/medical_wall/pills/New()
- ..()
- new /obj/item/weapon/storage/pill_bottle/tramadol(src)
- new /obj/item/weapon/storage/pill_bottle/antitox(src)
- new /obj/item/weapon/storage/pill_bottle/carbon(src)
- new /obj/random/medical/pillbottle(src)
- return
+ starts_with = list(
+ /obj/item/weapon/storage/pill_bottle/tramadol,
+ /obj/item/weapon/storage/pill_bottle/antitox,
+ /obj/item/weapon/storage/pill_bottle/carbon,
+ /obj/random/medical/pillbottle)
+
/obj/structure/closet/secure_closet/medical_wall/anesthetics
name = "anesthetics wall closet"
desc = "Used to knock people out."
req_access = list(access_surgery)
-/obj/structure/closet/secure_closet/medical_wall/anesthetics/New()
- ..()
- new /obj/item/weapon/tank/anesthetic(src)
- new /obj/item/weapon/tank/anesthetic(src)
- new /obj/item/weapon/tank/anesthetic(src)
- new /obj/item/clothing/mask/breath/medical(src)
- new /obj/item/clothing/mask/breath/medical(src)
- new /obj/item/clothing/mask/breath/medical(src)
- return
\ No newline at end of file
+ starts_with = list(
+ /obj/item/weapon/tank/anesthetic = 3,
+ /obj/item/clothing/mask/breath/medical = 3)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
index 8665e985f72..b7a09db3c43 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
@@ -4,31 +4,23 @@
req_access = list(access_all_personal_lockers)
var/registered_name = null
-/obj/structure/closet/secure_closet/personal/New()
- ..()
- spawn(2)
- if(prob(50))
- new /obj/item/weapon/storage/backpack(src)
- else
- new /obj/item/weapon/storage/backpack/satchel/norm(src)
- new /obj/item/device/radio/headset( src )
- return
+ starts_with = list(
+ /obj/item/device/radio/headset)
+/obj/structure/closet/secure_closet/personal/initialize()
+ if(prob(50))
+ starts_with += /obj/item/weapon/storage/backpack
+ else
+ starts_with += /obj/item/weapon/storage/backpack/satchel/norm
+ return ..()
/obj/structure/closet/secure_closet/personal/patient
name = "patient's closet"
-/obj/structure/closet/secure_closet/personal/patient/New()
- ..()
- spawn(4)
- // Not really the best way to do this, but it's better than "contents = list()"!
- for(var/atom/movable/AM in contents)
- qdel(AM)
- new /obj/item/clothing/under/medigown(src)
- new /obj/item/clothing/under/color/white( src )
- new /obj/item/clothing/shoes/white( src )
- return
-
+ starts_with = list(
+ /obj/item/clothing/under/medigown,
+ /obj/item/clothing/under/color/white,
+ /obj/item/clothing/shoes/white)
/obj/structure/closet/secure_closet/personal/cabinet
@@ -39,6 +31,11 @@
icon_broken = "cabinetdetective_broken"
icon_off = "cabinetdetective_broken"
+ starts_with = list(
+ /obj/item/weapon/storage/backpack/satchel/withwallet,
+ /obj/item/device/radio/headset
+ )
+
/obj/structure/closet/secure_closet/personal/cabinet/update_icon()
if(broken)
icon_state = icon_broken
@@ -51,20 +48,11 @@
else
icon_state = icon_opened
-/obj/structure/closet/secure_closet/personal/cabinet/New()
- ..()
- spawn(4)
- // Not really the best way to do this, but it's better than "contents = list()"!
- for(var/atom/movable/AM in contents)
- qdel(AM)
- new /obj/item/weapon/storage/backpack/satchel/withwallet( src )
- new /obj/item/device/radio/headset( src )
- return
-
/obj/structure/closet/secure_closet/personal/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (src.opened)
if (istype(W, /obj/item/weapon/grab))
- src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
+ var/obj/item/weapon/grab/G = W
+ src.MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
user.drop_item()
if (W) W.forceMove(src.loc)
else if(W.GetID())
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
index ac58f643a2d..64cb0920f39 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
@@ -1,61 +1,57 @@
/obj/structure/closet/secure_closet/scientist
name = "scientist's locker"
- req_access = list(access_tox_storage)
icon_state = "secureres1"
icon_closed = "secureres"
icon_locked = "secureres1"
icon_opened = "secureresopen"
icon_broken = "secureresbroken"
icon_off = "secureresoff"
+ req_access = list(access_tox_storage)
- New()
- ..()
- new /obj/item/clothing/under/rank/scientist(src)
- //new /obj/item/clothing/suit/labcoat/science(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat(src)
- new /obj/item/clothing/shoes/white(src)
-// new /obj/item/weapon/cartridge/signal/science(src)
- new /obj/item/device/radio/headset/headset_sci(src)
- new /obj/item/weapon/tank/air(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/science(src)
- new /obj/item/clothing/shoes/boots/winter/science(src)
- if(prob(50))
- new /obj/item/weapon/storage/backpack/dufflebag/sci(src)
- else
- new /obj/item/weapon/storage/backpack/toxins(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/rank/scientist,
+ /obj/item/clothing/suit/storage/toggle/labcoat,
+ /obj/item/clothing/shoes/white,
+ /obj/item/device/radio/headset/headset_sci,
+ /obj/item/weapon/tank/air,
+ /obj/item/clothing/mask/gas,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/science,
+ /obj/item/clothing/shoes/boots/winter/science)
+/obj/structure/closet/secure_closet/scientist/initialize()
+ if(prob(50))
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag/sci
+ else
+ starts_with += /obj/item/weapon/storage/backpack/toxins
+ return ..()
/obj/structure/closet/secure_closet/RD
name = "research director's locker"
- req_access = list(access_rd)
icon_state = "rdsecure1"
icon_closed = "rdsecure"
icon_locked = "rdsecure1"
icon_opened = "rdsecureopen"
icon_broken = "rdsecurebroken"
icon_off = "rdsecureoff"
+ req_access = list(access_rd)
- New()
- ..()
- new /obj/item/clothing/suit/bio_suit/scientist(src)
- new /obj/item/clothing/head/bio_hood/scientist(src)
- new /obj/item/clothing/under/rank/research_director(src)
- new /obj/item/clothing/under/rank/research_director/rdalt(src)
- new /obj/item/clothing/under/rank/research_director/dress_rd(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat(src)
- new /obj/item/weapon/cartridge/rd(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/leather(src)
- new /obj/item/clothing/gloves/sterile/latex(src)
- new /obj/item/device/radio/headset/heads/rd(src)
- new /obj/item/device/radio/headset/heads/rd/alt(src)
- new /obj/item/weapon/bluespace_harpoon(src) //VOREStation Edit
- new /obj/item/weapon/tank/air(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/device/flash(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/science(src)
- new /obj/item/clothing/shoes/boots/winter/science(src)
- return
+ starts_with = list(
+ /obj/item/clothing/suit/bio_suit/scientist,
+ /obj/item/clothing/head/bio_hood/scientist,
+ /obj/item/clothing/under/rank/research_director,
+ /obj/item/clothing/under/rank/research_director/rdalt,
+ /obj/item/clothing/under/rank/research_director/dress_rd,
+ /obj/item/clothing/suit/storage/toggle/labcoat,
+ /obj/item/weapon/cartridge/rd,
+ /obj/item/clothing/shoes/white,
+ /obj/item/clothing/shoes/leather,
+ /obj/item/clothing/gloves/sterile/latex,
+ /obj/item/device/radio/headset/heads/rd,
+ /obj/item/device/radio/headset/heads/rd/alt,
+ /obj/item/weapon/tank/air,
+ /obj/item/clothing/mask/gas,
+ /obj/item/device/flash,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/science,
+ /obj/item/clothing/shoes/boots/winter/science,
+ /obj/item/weapon/bluespace_harpoon) //VOREStation Add
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm
index 564b12d22fc..0534418e66b 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm
@@ -1,90 +1,82 @@
/obj/structure/closet/secure_closet/captains
name = "colony director's locker"
- req_access = list(access_captain)
icon_state = "capsecure1"
icon_closed = "capsecure"
icon_locked = "capsecure1"
icon_opened = "capsecureopen"
icon_broken = "capsecurebroken"
icon_off = "capsecureoff"
+ req_access = list(access_captain)
- New()
- ..()
- new /obj/item/weapon/storage/backpack/dufflebag/captain(src)
- new /obj/item/clothing/head/helmet(src)
- new /obj/item/clothing/suit/storage/vest(src)
- new /obj/item/weapon/cartridge/captain(src)
- new /obj/item/weapon/storage/lockbox/medal(src)
- new /obj/item/device/radio/headset/heads/captain(src)
- new /obj/item/device/radio/headset/heads/captain/alt(src)
- new /obj/item/weapon/gun/energy/gun(src)
- new /obj/item/weapon/melee/telebaton(src)
- new /obj/item/device/flash(src)
- new /obj/item/weapon/storage/box/ids(src)
- return
-
+ starts_with = list(
+ /obj/item/weapon/storage/backpack/dufflebag/captain,
+ /obj/item/clothing/head/helmet,
+ /obj/item/clothing/suit/storage/vest,
+ /obj/item/weapon/cartridge/captain,
+ /obj/item/weapon/storage/lockbox/medal,
+ /obj/item/device/radio/headset/heads/captain,
+ /obj/item/device/radio/headset/heads/captain/alt,
+ /obj/item/weapon/gun/energy/gun,
+ /obj/item/weapon/melee/telebaton,
+ /obj/item/device/flash,
+ /obj/item/weapon/storage/box/ids)
/obj/structure/closet/secure_closet/hop
name = "head of personnel's locker"
- req_access = list(access_hop)
icon_state = "hopsecure1"
icon_closed = "hopsecure"
icon_locked = "hopsecure1"
icon_opened = "hopsecureopen"
icon_broken = "hopsecurebroken"
icon_off = "hopsecureoff"
+ req_access = list(access_hop)
- New()
- ..()
- new /obj/item/clothing/suit/storage/vest(src)
- new /obj/item/clothing/head/helmet(src)
- new /obj/item/weapon/cartridge/hop(src)
- new /obj/item/device/radio/headset/heads/hop(src)
- new /obj/item/device/radio/headset/heads/hop/alt(src)
- new /obj/item/weapon/storage/box/ids(src)
- new /obj/item/weapon/storage/box/ids( src )
- new /obj/item/weapon/gun/energy/gun/martin(src) //VOREStation Edit
- //new /obj/item/weapon/gun/projectile/sec/flash(src) //VOREStation Edit
- new /obj/item/device/flash(src)
- return
+ starts_with = list(
+ /obj/item/clothing/suit/storage/vest,
+ /obj/item/clothing/head/helmet,
+ /obj/item/weapon/cartridge/hop,
+ /obj/item/device/radio/headset/heads/hop,
+ /obj/item/device/radio/headset/heads/hop/alt,
+ /obj/item/weapon/storage/box/ids = 2,
+ /obj/item/weapon/gun/energy/gun,
+ /obj/item/weapon/gun/energy/gun/martin, //VOREStation Add,
+ ///obj/item/weapon/gun/projectile/sec/flash, //VOREStation Removal,
+ /obj/item/device/flash)
/obj/structure/closet/secure_closet/hop2
name = "head of personnel's attire"
- req_access = list(access_hop)
icon_state = "hopsecure1"
icon_closed = "hopsecure"
icon_locked = "hopsecure1"
icon_opened = "hopsecureopen"
icon_broken = "hopsecurebroken"
icon_off = "hopsecureoff"
+ req_access = list(access_hop)
- New()
- ..()
- new /obj/item/clothing/under/rank/head_of_personnel(src)
- new /obj/item/clothing/under/dress/dress_hop(src)
- new /obj/item/clothing/under/dress/dress_hr(src)
- new /obj/item/clothing/under/lawyer/female(src)
- new /obj/item/clothing/under/lawyer/black(src)
- new /obj/item/clothing/under/lawyer/black/skirt(src)
- new /obj/item/clothing/under/lawyer/red(src)
- new /obj/item/clothing/under/lawyer/red/skirt(src)
- new /obj/item/clothing/under/lawyer/oldman(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/leather(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/under/rank/head_of_personnel_whimsy(src)
- new /obj/item/clothing/head/caphat/hop(src)
- new /obj/item/clothing/under/gimmick/rank/head_of_personnel/suit(src)
- new /obj/item/clothing/under/gimmick/rank/head_of_personnel/suit/skirt(src)
- new /obj/item/clothing/glasses/sunglasses(src)
- return
-
+ starts_with = list(
+ /obj/item/clothing/under/rank/head_of_personnel,
+ /obj/item/clothing/under/dress/dress_hop,
+ /obj/item/clothing/under/dress/dress_hr,
+ /obj/item/clothing/under/lawyer/female,
+ /obj/item/clothing/under/lawyer/black,
+ /obj/item/clothing/under/lawyer/black/skirt,
+ /obj/item/clothing/under/lawyer/red,
+ /obj/item/clothing/under/lawyer/red/skirt,
+ /obj/item/clothing/under/lawyer/oldman,
+ /obj/item/clothing/shoes/brown,
+ /obj/item/clothing/shoes/black,
+ /obj/item/clothing/shoes/leather,
+ /obj/item/clothing/shoes/white,
+ /obj/item/clothing/under/rank/head_of_personnel_whimsy,
+ /obj/item/clothing/head/caphat/hop,
+ /obj/item/clothing/under/gimmick/rank/head_of_personnel/suit,
+ /obj/item/clothing/under/gimmick/rank/head_of_personnel/suit/skirt,
+ /obj/item/clothing/glasses/sunglasses)
/obj/structure/closet/secure_closet/hos
- name = "head of security's attire" //VOREStation Edit
+ name = "head of security's locker"
req_access = list(access_hos)
icon_state = "hossecure1"
icon_closed = "hossecure"
@@ -92,230 +84,192 @@
icon_opened = "hossecureopen"
icon_broken = "hossecurebroken"
icon_off = "hossecureoff"
- storage_capacity = 2.5 * MOB_MEDIUM
- //VOREStation Edit - This list split into two lockers
- New()
- ..()
- if(prob(50))
- new /obj/item/weapon/storage/backpack/security(src)
- else
- new /obj/item/weapon/storage/backpack/satchel/sec(src)
- if(prob(50))
- new /obj/item/weapon/storage/backpack/dufflebag/sec(src)
- new /obj/item/clothing/head/helmet/HoS(src)
- new /obj/item/clothing/head/helmet/HoS/hat(src)
- new /obj/item/clothing/suit/storage/vest/hos(src)
- new /obj/item/clothing/under/rank/head_of_security/jensen(src)
- new /obj/item/clothing/under/rank/head_of_security/corp(src)
- new /obj/item/clothing/suit/storage/vest/hoscoat/jensen(src)
- new /obj/item/clothing/suit/storage/vest/hoscoat(src)
- new /obj/item/clothing/head/helmet/dermal(src)
- new /obj/item/device/radio/headset/heads/hos(src)
- new /obj/item/device/radio/headset/heads/hos/alt(src)
- new /obj/item/clothing/glasses/sunglasses/sechud(src)
- new /obj/item/weapon/storage/belt/security(src)
- new /obj/item/clothing/accessory/holster/waist(src)
- new /obj/item/clothing/head/beret/sec/corporate/hos(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src)
- new /obj/item/clothing/mask/gas/half(src)
- return
-
-//VOREStation Edit - Locker has too much junk in it, splitting it up
-/obj/structure/closet/secure_closet/hos2
- name = "head of security's gear"
req_access = list(access_hos)
- icon_state = "hossecure1"
- icon_closed = "hossecure"
- icon_locked = "hossecure1"
- icon_opened = "hossecureopen"
- icon_broken = "hossecurebroken"
- icon_off = "hossecureoff"
storage_capacity = 2.5 * MOB_MEDIUM
- New()
- ..()
- new /obj/item/weapon/cartridge/hos(src)
- new /obj/item/taperoll/police(src)
- new /obj/item/weapon/shield/riot/tele(src)
- new /obj/item/weapon/storage/box/holobadge/hos(src)
- new /obj/item/clothing/accessory/badge/holo/hos(src)
- new /obj/item/weapon/reagent_containers/spray/pepper(src)
- new /obj/item/weapon/crowbar/red(src)
- new /obj/item/weapon/storage/box/flashbangs(src)
- new /obj/item/device/flash(src)
- new /obj/item/weapon/melee/baton/loaded(src)
- /*new /obj/item/weapon/gun/projectile/lamia(src)
- new /obj/item/ammo_magazine/m44/rubber(src)
- new /obj/item/ammo_magazine/m44(src)
- new /obj/item/ammo_magazine/m44(src)*/ // NO YOU DO NOT GET A .44 MAGNUM! -Ace
- //new /obj/item/weapon/gun/energy/gun(src) //VOREStation Edit
- new /obj/item/weapon/storage/secure/briefcase/nsfw_pack_hos(src) //VOREStation Edit - No need with NSFW
- //new /obj/item/weapon/cell/device/weapon(src) //VOREStation Edit - No need with NSFW
- new /obj/item/weapon/melee/telebaton(src)
- new /obj/item/clothing/head/beret/sec/corporate/hos(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src)
- new /obj/item/clothing/shoes/boots/winter/security(src)
- new /obj/item/device/flashlight/maglight(src)
- return
-//VOREStation Edit End
+ starts_with = list(
+ /obj/item/clothing/head/helmet/HoS,
+ /obj/item/clothing/head/helmet/HoS/hat,
+ /obj/item/clothing/suit/storage/vest/hos,
+ /obj/item/clothing/under/rank/head_of_security/jensen,
+ /obj/item/clothing/under/rank/head_of_security/corp,
+ /obj/item/clothing/suit/storage/vest/hoscoat/jensen,
+ /obj/item/clothing/suit/storage/vest/hoscoat,
+ /obj/item/clothing/head/helmet/dermal,
+ /obj/item/weapon/cartridge/hos,
+ /obj/item/device/radio/headset/heads/hos,
+ /obj/item/device/radio/headset/heads/hos/alt,
+ /obj/item/clothing/glasses/sunglasses/sechud,
+ /obj/item/taperoll/police,
+ /obj/item/weapon/shield/riot,
+ /obj/item/weapon/shield/riot/tele,
+ /obj/item/weapon/storage/box/holobadge/hos,
+ /obj/item/clothing/accessory/badge/holo/hos,
+ /obj/item/weapon/reagent_containers/spray/pepper,
+ /obj/item/weapon/crowbar/red,
+ /obj/item/weapon/storage/box/flashbangs,
+ /obj/item/weapon/storage/belt/security,
+ /obj/item/device/flash,
+ /obj/item/weapon/melee/baton/loaded,
+ /obj/item/weapon/gun/energy/gun,
+ /obj/item/weapon/cell/device/weapon,
+ /obj/item/clothing/accessory/holster/waist,
+ /obj/item/weapon/melee/telebaton,
+ /obj/item/clothing/head/beret/sec/corporate/hos,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/security,
+ /obj/item/clothing/shoes/boots/winter/security,
+ /obj/item/device/flashlight/maglight,
+ /obj/item/clothing/mask/gas/half)
+
+/obj/structure/closet/secure_closet/hos/initialize()
+ if(prob(50))
+ starts_with += /obj/item/weapon/storage/backpack/security
+ else
+ starts_with += /obj/item/weapon/storage/backpack/satchel/sec
+ if(prob(50))
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
+ return ..()
+
/obj/structure/closet/secure_closet/warden
name = "warden's locker"
- req_access = list(access_armory)
icon_state = "wardensecure1"
icon_closed = "wardensecure"
icon_locked = "wardensecure1"
icon_opened = "wardensecureopen"
icon_broken = "wardensecurebroken"
icon_off = "wardensecureoff"
+ req_access = list(access_armory)
+ starts_with = list(
+ /obj/item/clothing/suit/storage/vest/warden,
+ /obj/item/clothing/under/rank/warden,
+ /obj/item/clothing/under/rank/warden/corp,
+ /obj/item/clothing/suit/storage/vest/wardencoat,
+ /obj/item/clothing/suit/storage/vest/wardencoat/alt,
+ /obj/item/clothing/head/helmet/dermal,
+ /obj/item/clothing/head/helmet/warden,
+ /obj/item/clothing/head/helmet/warden/hat,
+ /obj/item/weapon/cartridge/security,
+ /obj/item/device/radio/headset/headset_sec,
+ /obj/item/device/radio/headset/headset_sec/alt,
+ /obj/item/clothing/glasses/sunglasses/sechud,
+ /obj/item/taperoll/police,
+ /obj/item/clothing/accessory/badge/holo/warden,
+ /obj/item/weapon/storage/box/flashbangs,
+ /obj/item/weapon/storage/belt/security,
+ /obj/item/weapon/reagent_containers/spray/pepper,
+ /obj/item/weapon/melee/baton/loaded,
+ /obj/item/weapon/gun/energy/gun,
+ /obj/item/weapon/cell/device/weapon,
+ /obj/item/weapon/storage/box/holobadge,
+ /obj/item/clothing/head/beret/sec/corporate/warden,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/security,
+ /obj/item/clothing/shoes/boots/winter/security,
+ /obj/item/device/flashlight/maglight,
+ /obj/item/device/megaphone,
+ /obj/item/clothing/mask/gas/half)
- New()
- ..()
- if(prob(50))
- new /obj/item/weapon/storage/backpack/security(src)
- else
- new /obj/item/weapon/storage/backpack/satchel/sec(src)
- if(prob(50))
- new /obj/item/weapon/storage/backpack/dufflebag/sec(src)
- new /obj/item/clothing/suit/storage/vest/warden(src)
- new /obj/item/clothing/under/rank/warden(src)
- new /obj/item/clothing/under/rank/warden/corp(src)
- new /obj/item/clothing/suit/storage/vest/wardencoat(src)
- new /obj/item/clothing/suit/storage/vest/wardencoat/alt(src)
- new /obj/item/clothing/head/helmet/dermal(src)
- new /obj/item/clothing/head/helmet/warden(src)
- new /obj/item/clothing/head/helmet/warden/hat(src)
- new /obj/item/weapon/cartridge/security(src)
- new /obj/item/device/radio/headset/headset_sec(src)
- new /obj/item/device/radio/headset/headset_sec/alt(src)
- new /obj/item/clothing/glasses/sunglasses/sechud(src)
- new /obj/item/taperoll/police(src)
- new /obj/item/clothing/accessory/badge/holo/warden(src)
- new /obj/item/weapon/storage/box/flashbangs(src)
- new /obj/item/weapon/storage/belt/security(src)
- new /obj/item/weapon/reagent_containers/spray/pepper(src)
- new /obj/item/weapon/melee/baton/loaded(src)
- new /obj/item/weapon/gun/energy/gun(src)
- new /obj/item/weapon/cell/device/weapon(src)
- new /obj/item/weapon/storage/box/holobadge(src)
- new /obj/item/clothing/head/beret/sec/corporate/warden(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src)
- new /obj/item/clothing/shoes/boots/winter/security(src)
- new /obj/item/device/flashlight/maglight(src)
- new /obj/item/device/megaphone(src)
- new /obj/item/clothing/mask/gas/half(src)
- return
-
-
+/obj/structure/closet/secure_closet/warden/initialize()
+ if(prob(50))
+ starts_with += /obj/item/weapon/storage/backpack/security
+ else
+ starts_with += /obj/item/weapon/storage/backpack/satchel/sec
+ if(prob(50))
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
+ return ..()
/obj/structure/closet/secure_closet/security
name = "security officer's locker"
- req_access = list(access_brig)
icon_state = "sec1"
icon_closed = "sec"
icon_locked = "sec1"
icon_opened = "secopen"
icon_broken = "secbroken"
icon_off = "secoff"
+ req_access = list(access_brig)
- New()
- ..()
- if(prob(50))
- new /obj/item/weapon/storage/backpack/security(src)
- else
- new /obj/item/weapon/storage/backpack/satchel/sec(src)
- if(prob(50))
- new /obj/item/weapon/storage/backpack/dufflebag/sec(src)
- new /obj/item/clothing/suit/storage/vest/officer(src)
- new /obj/item/clothing/head/helmet(src)
- new /obj/item/weapon/cartridge/security(src)
- new /obj/item/device/radio/headset/headset_sec(src)
- new /obj/item/device/radio/headset/headset_sec/alt(src)
- new /obj/item/weapon/storage/belt/security(src)
- new /obj/item/device/flash(src)
- new /obj/item/weapon/reagent_containers/spray/pepper(src)
- new /obj/item/weapon/grenade/flashbang(src)
- new /obj/item/weapon/melee/baton/loaded(src)
- new /obj/item/clothing/glasses/sunglasses/sechud(src)
- new /obj/item/taperoll/police(src)
- new /obj/item/device/hailer(src)
- new /obj/item/device/flashlight/flare(src)
- new /obj/item/clothing/accessory/storage/black_vest(src)
- new /obj/item/clothing/head/soft/sec/corp(src)
- new /obj/item/clothing/under/rank/security/corp(src)
- //new /obj/item/ammo_magazine/m45/rubber(src) //VOREStation Edit
- new /obj/item/weapon/gun/energy/taser(src)
- new /obj/item/weapon/cell/device/weapon(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src)
- new /obj/item/clothing/shoes/boots/winter/security(src)
- new /obj/item/device/flashlight/maglight(src)
- return
+ starts_with = list(
+ /obj/item/clothing/suit/storage/vest/officer,
+ /obj/item/clothing/head/helmet,
+ /obj/item/weapon/cartridge/security,
+ /obj/item/device/radio/headset/headset_sec,
+ /obj/item/device/radio/headset/headset_sec/alt,
+ /obj/item/weapon/storage/belt/security,
+ /obj/item/device/flash,
+ /obj/item/weapon/reagent_containers/spray/pepper,
+ /obj/item/weapon/grenade/flashbang,
+ /obj/item/weapon/melee/baton/loaded,
+ /obj/item/clothing/glasses/sunglasses/sechud,
+ /obj/item/taperoll/police,
+ /obj/item/device/hailer,
+ /obj/item/device/flashlight/flare,
+ /obj/item/clothing/accessory/storage/black_vest,
+ /obj/item/clothing/head/soft/sec/corp,
+ /obj/item/clothing/under/rank/security/corp,
+ ///obj/item/ammo_magazine/m45/rubber, //VOREStation Removal,
+ /obj/item/weapon/gun/energy/taser,
+ /obj/item/weapon/cell/device/weapon,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/security,
+ /obj/item/clothing/shoes/boots/winter/security,
+ /obj/item/device/flashlight/maglight)
+/obj/structure/closet/secure_closet/security/initialize()
+ if(prob(50))
+ starts_with += /obj/item/weapon/storage/backpack/security
+ else
+ starts_with += /obj/item/weapon/storage/backpack/satchel/sec
+ if(prob(50))
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
+ return ..()
-/obj/structure/closet/secure_closet/security/cargo
+/obj/structure/closet/secure_closet/security/cargo/initialize()
+ starts_with += /obj/item/clothing/accessory/armband/cargo
+ starts_with += /obj/item/device/encryptionkey/headset_cargo
+ return ..()
- New()
- ..()
- new /obj/item/clothing/accessory/armband/cargo(src)
- new /obj/item/device/encryptionkey/headset_cargo(src)
- return
+/obj/structure/closet/secure_closet/security/engine/initialize()
+ starts_with += /obj/item/clothing/accessory/armband/engine
+ starts_with += /obj/item/device/encryptionkey/headset_eng
+ return ..()
-/obj/structure/closet/secure_closet/security/engine
+/obj/structure/closet/secure_closet/security/science/initialize()
+ starts_with += /obj/item/clothing/accessory/armband/science
+ starts_with += /obj/item/device/encryptionkey/headset_sci
+ return ..()
- New()
- ..()
- new /obj/item/clothing/accessory/armband/engine(src)
- new /obj/item/device/encryptionkey/headset_eng(src)
- return
-
-/obj/structure/closet/secure_closet/security/science
-
- New()
- ..()
- new /obj/item/clothing/accessory/armband/science(src)
- new /obj/item/device/encryptionkey/headset_sci(src)
- return
-
-/obj/structure/closet/secure_closet/security/med
-
- New()
- ..()
- new /obj/item/clothing/accessory/armband/medblue(src)
- new /obj/item/device/encryptionkey/headset_med(src)
- return
+/obj/structure/closet/secure_closet/security/med/initialize()
+ starts_with += /obj/item/clothing/accessory/armband/medblue
+ starts_with += /obj/item/device/encryptionkey/headset_med
+ return ..()
/obj/structure/closet/secure_closet/detective
name = "detective's cabinet"
- req_access = list(access_forensics_lockers)
icon_state = "cabinetdetective_locked"
icon_closed = "cabinetdetective"
icon_locked = "cabinetdetective_locked"
icon_opened = "cabinetdetective_open"
icon_broken = "cabinetdetective_broken"
icon_off = "cabinetdetective_broken"
+ req_access = list(access_forensics_lockers)
- New()
- ..()
- new /obj/item/clothing/accessory/badge/holo/detective(src)
- new /obj/item/clothing/gloves/black(src)
- //new /obj/item/gunbox(src) // Vorestation edit. If you can't be trusted to not be stupid with lethals, you can't be trusted with less-than-lethals either.
- new /obj/item/weapon/storage/belt/detective(src)
- new /obj/item/weapon/storage/box/evidence(src)
- new /obj/item/device/radio/headset/headset_sec(src)
- new /obj/item/device/radio/headset/headset_sec/alt(src)
- new /obj/item/clothing/suit/storage/vest/detective(src)
- new /obj/item/taperoll/police(src)
- new /obj/item/clothing/accessory/holster/armpit(src)
- new /obj/item/device/flashlight/maglight(src)
- new /obj/item/weapon/reagent_containers/food/drinks/flask/detflask(src)
- new /obj/item/weapon/storage/briefcase/crimekit(src)
- new /obj/item/device/taperecorder(src)
- new /obj/item/device/tape/random(src)
- new /obj/item/device/tape/random(src)
- new /obj/item/device/tape/random(src)
- return
+ starts_with = list(
+ /obj/item/clothing/accessory/badge/holo/detective,
+ /obj/item/clothing/gloves/black,
+ ///obj/item/gunbox, //VOREStation Removal,
+ /obj/item/weapon/storage/belt/detective,
+ /obj/item/weapon/storage/box/evidence,
+ /obj/item/device/radio/headset/headset_sec,
+ /obj/item/device/radio/headset/headset_sec/alt,
+ /obj/item/clothing/suit/storage/vest/detective,
+ /obj/item/taperoll/police,
+ /obj/item/clothing/accessory/holster/armpit,
+ /obj/item/device/flashlight/maglight,
+ /obj/item/weapon/reagent_containers/food/drinks/flask/detflask,
+ /obj/item/weapon/storage/briefcase/crimekit,
+ /obj/item/device/taperecorder,
+ /obj/item/device/tape/random = 3)
/obj/structure/closet/secure_closet/detective/update_icon()
if(broken)
@@ -329,18 +283,15 @@
else
icon_state = icon_opened
+
/obj/structure/closet/secure_closet/injection
name = "lethal injections locker"
req_access = list(access_captain)
+ starts_with = list(
+ /obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral = 2)
- New()
- ..()
- new /obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral(src)
- new /obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral(src)
- return
-
-
+GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/brig)
/obj/structure/closet/secure_closet/brig
name = "brig locker"
@@ -348,40 +299,34 @@
anchored = 1
var/id = null
- New()
- ..()
- new /obj/item/clothing/under/color/orange( src )
- new /obj/item/clothing/shoes/orange( src )
- return
-
+ starts_with = list(
+ /obj/item/clothing/under/color/orange,
+ /obj/item/clothing/shoes/orange)
/obj/structure/closet/secure_closet/courtroom
name = "courtroom locker"
req_access = list(access_lawyer)
- New()
- ..()
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/weapon/paper/Court (src)
- new /obj/item/weapon/paper/Court (src)
- new /obj/item/weapon/paper/Court (src)
- new /obj/item/weapon/pen (src)
- new /obj/item/clothing/suit/judgerobe (src)
- new /obj/item/clothing/head/powdered_wig (src)
- new /obj/item/weapon/storage/briefcase(src)
- return
+ starts_with = list(
+ /obj/item/clothing/shoes/brown,
+ /obj/item/weapon/paper/Court = 3,
+ /obj/item/weapon/pen,
+ /obj/item/clothing/suit/judgerobe,
+ /obj/item/clothing/head/powdered_wig,
+ /obj/item/weapon/storage/briefcase)
+
/obj/structure/closet/secure_closet/wall
name = "wall locker"
- req_access = list(access_security)
icon_state = "wall-locker1"
- density = 1
icon_closed = "wall-locker"
icon_locked = "wall-locker1"
icon_opened = "wall-lockeropen"
icon_broken = "wall-lockerbroken"
icon_off = "wall-lockeroff"
+ req_access = list(access_security)
+ density = 1
//too small to put a man in
large = 0
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security_vr.dm b/code/game/objects/structures/crates_lockers/closets/secure/security_vr.dm
index 3c79685f10b..8a066cc754c 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/security_vr.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/security_vr.dm
@@ -1,19 +1,64 @@
/obj/structure/closet/secure_closet/hos
- name = "head of security's locker"
- req_access = list(access_hos)
+ name = "head of security's attire"
icon_state = "hossecure1"
icon_closed = "hossecure"
icon_locked = "hossecure1"
icon_opened = "hossecureopen"
icon_broken = "hossecurebroken"
icon_off = "hossecureoff"
- storage_capacity = 3 * MOB_MEDIUM
+ req_access = list(access_hos)
+ storage_capacity = 2.5 * MOB_MEDIUM
+
+ starts_with = list(
+ /obj/item/clothing/head/helmet/HoS,
+ /obj/item/clothing/head/helmet/HoS/hat,
+ /obj/item/clothing/suit/storage/vest/hos,
+ /obj/item/clothing/under/rank/head_of_security/jensen,
+ /obj/item/clothing/under/rank/head_of_security/corp,
+ /obj/item/clothing/suit/storage/vest/hoscoat/jensen,
+ /obj/item/clothing/suit/storage/vest/hoscoat,
+ /obj/item/clothing/head/helmet/dermal,
+ /obj/item/device/radio/headset/heads/hos,
+ /obj/item/device/radio/headset/heads/hos/alt,
+ /obj/item/clothing/glasses/sunglasses/sechud,
+ /obj/item/weapon/storage/belt/security,
+ /obj/item/clothing/accessory/holster/waist,
+ /obj/item/clothing/head/beret/sec/corporate/hos,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/security,
+ /obj/item/clothing/mask/gas/half)
+
+/obj/structure/closet/secure_closet/hos2
+ name = "head of security's gear"
+ icon_state = "hossecure1"
+ icon_closed = "hossecure"
+ icon_locked = "hossecure1"
+ icon_opened = "hossecureopen"
+ icon_broken = "hossecurebroken"
+ icon_off = "hossecureoff"
+ req_access = list(access_hos)
+ storage_capacity = 2.5 * MOB_MEDIUM
+
+ starts_with = list(
+ /obj/item/weapon/cartridge/hos,
+ /obj/item/taperoll/police,
+ /obj/item/weapon/shield/riot/tele,
+ /obj/item/weapon/storage/box/holobadge/hos,
+ /obj/item/clothing/accessory/badge/holo/hos,
+ /obj/item/weapon/reagent_containers/spray/pepper,
+ /obj/item/weapon/crowbar/red,
+ /obj/item/weapon/storage/box/flashbangs,
+ /obj/item/device/flash,
+ /obj/item/weapon/melee/baton/loaded,
+ /obj/item/weapon/storage/secure/briefcase/nsfw_pack_hos,
+ /obj/item/weapon/melee/telebaton,
+ /obj/item/clothing/head/beret/sec/corporate/hos,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/security,
+ /obj/item/clothing/shoes/boots/winter/security,
+ /obj/item/device/flashlight/maglight)
//Custom NT Security Lockers, Only found at central command
-
/obj/structure/closet/secure_closet/nanotrasen_security
name = "NanoTrasen security officer's locker"
- req_access = list(access_brig)
icon = 'icons/obj/closet_vr.dmi'
icon_state = "secC1"
icon_closed = "secC"
@@ -21,45 +66,46 @@
icon_opened = "secCopen"
icon_broken = "secCbroken"
icon_off = "seCcoff"
+ req_access = list(access_brig)
storage_capacity = 3.5 * MOB_MEDIUM
- New()
- ..()
- if(prob(25))
- new /obj/item/weapon/storage/backpack/security(src)
- else
- new /obj/item/weapon/storage/backpack/satchel/sec(src)
- if(prob(75))
- new /obj/item/weapon/storage/backpack/dufflebag/sec(src)
- new /obj/item/clothing/suit/storage/vest/nanotrasen(src)
- new /obj/item/clothing/head/helmet(src)
- new /obj/item/weapon/cartridge/security(src)
- new /obj/item/device/radio/headset/headset_sec(src)
- new /obj/item/device/radio/headset/headset_sec/alt(src)
- new /obj/item/weapon/storage/belt/security(src)
- new /obj/item/device/flash(src)
- new /obj/item/weapon/reagent_containers/spray/pepper(src)
- new /obj/item/weapon/grenade/flashbang(src)
- new /obj/item/weapon/melee/baton/loaded(src)
- new /obj/item/clothing/glasses/sunglasses/sechud(src)
- new /obj/item/taperoll/police(src)
- new /obj/item/device/hailer(src)
- new /obj/item/device/flashlight/flare(src)
- new /obj/item/clothing/accessory/storage/black_vest(src)
- new /obj/item/weapon/gun/energy/taser(src)
- new /obj/item/weapon/cell/device/weapon(src)
- new /obj/item/device/flashlight/maglight(src)
- new /obj/item/clothing/head/soft/nanotrasen(src)
- new /obj/item/clothing/head/beret/nanotrasen(src)
- new /obj/item/clothing/under/nanotrasen/security(src)
- new /obj/item/clothing/gloves/black(src)
- new /obj/item/clothing/shoes/boots/jackboots(src)
- new /obj/item/clothing/shoes/boots/jackboots/toeless(src)
- return
+ starts_with = list(
+ /obj/item/clothing/suit/storage/vest/nanotrasen,
+ /obj/item/clothing/head/helmet,
+ /obj/item/weapon/cartridge/security,
+ /obj/item/device/radio/headset/headset_sec,
+ /obj/item/device/radio/headset/headset_sec/alt,
+ /obj/item/weapon/storage/belt/security,
+ /obj/item/device/flash,
+ /obj/item/weapon/reagent_containers/spray/pepper,
+ /obj/item/weapon/grenade/flashbang,
+ /obj/item/weapon/melee/baton/loaded,
+ /obj/item/clothing/glasses/sunglasses/sechud,
+ /obj/item/taperoll/police,
+ /obj/item/device/hailer,
+ /obj/item/device/flashlight/flare,
+ /obj/item/clothing/accessory/storage/black_vest,
+ /obj/item/weapon/gun/energy/taser,
+ /obj/item/weapon/cell/device/weapon,
+ /obj/item/device/flashlight/maglight,
+ /obj/item/clothing/head/soft/nanotrasen,
+ /obj/item/clothing/head/beret/nanotrasen,
+ /obj/item/clothing/under/nanotrasen/security,
+ /obj/item/clothing/gloves/black,
+ /obj/item/clothing/shoes/boots/jackboots,
+ /obj/item/clothing/shoes/boots/jackboots/toeless)
+
+/obj/structure/closet/secure_closet/nanotrasen_security/initialize()
+ if(prob(25))
+ starts_with += /obj/item/weapon/storage/backpack/security
+ else
+ starts_with += /obj/item/weapon/storage/backpack/satchel/sec
+ if(prob(75))
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
+ return ..()
/obj/structure/closet/secure_closet/nanotrasen_commander
name = "NanoTrasen commander's locker"
- req_access = list(access_brig)
icon = 'icons/obj/closet_vr.dmi'
icon_state = "secC1"
icon_closed = "secC"
@@ -67,52 +113,53 @@
icon_opened = "secCopen"
icon_broken = "secCbroken"
icon_off = "seCcoff"
+ req_access = list(access_brig)
storage_capacity = 3.5 * MOB_MEDIUM
- New()
- ..()
- if(prob(25))
- new /obj/item/weapon/storage/backpack/security(src)
- else
- new /obj/item/weapon/storage/backpack/satchel/sec(src)
- if(prob(75))
- new /obj/item/weapon/storage/backpack/dufflebag/sec(src)
- new /obj/item/clothing/head/helmet/HoS(src)
- new /obj/item/clothing/suit/storage/vest/hos(src)
- new /obj/item/clothing/under/rank/head_of_security/jensen(src)
- new /obj/item/clothing/suit/storage/vest/hoscoat/jensen(src)
- new /obj/item/clothing/suit/storage/vest/hoscoat(src)
- new /obj/item/clothing/head/helmet/dermal(src)
- new /obj/item/weapon/cartridge/hos(src)
- new /obj/item/device/radio/headset/heads/hos(src)
- new /obj/item/device/radio/headset/heads/hos/alt(src)
- new /obj/item/clothing/glasses/sunglasses/sechud(src)
- new /obj/item/taperoll/police(src)
- new /obj/item/weapon/shield/riot(src)
- new /obj/item/weapon/shield/riot/tele(src)
- new /obj/item/weapon/storage/box/holobadge/hos(src)
- new /obj/item/clothing/accessory/badge/holo/hos(src)
- new /obj/item/weapon/reagent_containers/spray/pepper(src)
- new /obj/item/weapon/crowbar/red(src)
- new /obj/item/weapon/storage/box/flashbangs(src)
- new /obj/item/weapon/storage/belt/security(src)
- new /obj/item/device/flash(src)
- new /obj/item/weapon/melee/baton/loaded(src)
- new /obj/item/weapon/gun/energy/gun(src)
- new /obj/item/weapon/cell/device/weapon(src)
- new /obj/item/clothing/accessory/holster/waist(src)
- new /obj/item/weapon/melee/telebaton(src)
- new /obj/item/clothing/head/beret/sec/corporate/hos(src)
- new /obj/item/device/flashlight/maglight(src)
- new /obj/item/clothing/gloves/black(src)
- new /obj/item/clothing/shoes/boots/jackboots(src)
- new /obj/item/clothing/shoes/boots/jackboots/toeless(src)
- new /obj/item/clothing/under/nanotrasen/security/commander(src)
- return
+ starts_with = list(
+ /obj/item/clothing/head/helmet/HoS,
+ /obj/item/clothing/suit/storage/vest/hos,
+ /obj/item/clothing/under/rank/head_of_security/jensen,
+ /obj/item/clothing/suit/storage/vest/hoscoat/jensen,
+ /obj/item/clothing/suit/storage/vest/hoscoat,
+ /obj/item/clothing/head/helmet/dermal,
+ /obj/item/weapon/cartridge/hos,
+ /obj/item/device/radio/headset/heads/hos,
+ /obj/item/device/radio/headset/heads/hos/alt,
+ /obj/item/clothing/glasses/sunglasses/sechud,
+ /obj/item/taperoll/police,
+ /obj/item/weapon/shield/riot,
+ /obj/item/weapon/shield/riot/tele,
+ /obj/item/weapon/storage/box/holobadge/hos,
+ /obj/item/clothing/accessory/badge/holo/hos,
+ /obj/item/weapon/reagent_containers/spray/pepper,
+ /obj/item/weapon/crowbar/red,
+ /obj/item/weapon/storage/box/flashbangs,
+ /obj/item/weapon/storage/belt/security,
+ /obj/item/device/flash,
+ /obj/item/weapon/melee/baton/loaded,
+ /obj/item/weapon/gun/energy/gun,
+ /obj/item/weapon/cell/device/weapon,
+ /obj/item/clothing/accessory/holster/waist,
+ /obj/item/weapon/melee/telebaton,
+ /obj/item/clothing/head/beret/sec/corporate/hos,
+ /obj/item/device/flashlight/maglight,
+ /obj/item/clothing/gloves/black,
+ /obj/item/clothing/shoes/boots/jackboots,
+ /obj/item/clothing/shoes/boots/jackboots/toeless,
+ /obj/item/clothing/under/nanotrasen/security/commander)
+
+/obj/structure/closet/secure_closet/nanotrasen_commander/initialize()
+ if(prob(25))
+ starts_with += /obj/item/weapon/storage/backpack/security
+ else
+ starts_with += /obj/item/weapon/storage/backpack/satchel/sec
+ if(prob(75))
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
+ return ..()
/obj/structure/closet/secure_closet/nanotrasen_warden
name = "NanoTrasen warden's locker"
- req_access = list(access_brig)
icon = 'icons/obj/closet_vr.dmi'
icon_state = "secC1"
icon_closed = "secC"
@@ -120,38 +167,39 @@
icon_opened = "secCopen"
icon_broken = "secCbroken"
icon_off = "seCcoff"
+ req_access = list(access_brig)
storage_capacity = 3.5 * MOB_MEDIUM
+ starts_with = list(
+ /obj/item/clothing/suit/storage/vest/warden,
+ /obj/item/clothing/under/nanotrasen/security/warden,
+ /obj/item/clothing/suit/storage/vest/wardencoat/alt,
+ /obj/item/clothing/head/helmet/warden,
+ /obj/item/weapon/cartridge/security,
+ /obj/item/device/radio/headset/headset_sec,
+ /obj/item/device/radio/headset/headset_sec/alt,
+ /obj/item/clothing/glasses/sunglasses/sechud,
+ /obj/item/taperoll/police,
+ /obj/item/clothing/accessory/badge/holo/warden,
+ /obj/item/weapon/storage/box/flashbangs,
+ /obj/item/weapon/storage/belt/security,
+ /obj/item/weapon/reagent_containers/spray/pepper,
+ /obj/item/weapon/melee/baton/loaded,
+ /obj/item/weapon/gun/energy/gun,
+ /obj/item/weapon/cell/device/weapon,
+ /obj/item/weapon/storage/box/holobadge,
+ /obj/item/clothing/head/beret/sec/corporate/warden,
+ /obj/item/device/flashlight/maglight,
+ /obj/item/device/megaphone,
+ /obj/item/clothing/gloves/black,
+ /obj/item/clothing/shoes/boots/jackboots,
+ /obj/item/clothing/shoes/boots/jackboots/toeless)
- New()
- ..()
- if(prob(25))
- new /obj/item/weapon/storage/backpack/security(src)
- else
- new /obj/item/weapon/storage/backpack/satchel/sec(src)
- if(prob(75))
- new /obj/item/weapon/storage/backpack/dufflebag/sec(src)
- new /obj/item/clothing/suit/storage/vest/warden(src)
- new /obj/item/clothing/under/nanotrasen/security/warden(src)
- new /obj/item/clothing/suit/storage/vest/wardencoat/alt(src)
- new /obj/item/clothing/head/helmet/warden(src)
- new /obj/item/weapon/cartridge/security(src)
- new /obj/item/device/radio/headset/headset_sec(src)
- new /obj/item/device/radio/headset/headset_sec/alt(src)
- new /obj/item/clothing/glasses/sunglasses/sechud(src)
- new /obj/item/taperoll/police(src)
- new /obj/item/clothing/accessory/badge/holo/warden(src)
- new /obj/item/weapon/storage/box/flashbangs(src)
- new /obj/item/weapon/storage/belt/security(src)
- new /obj/item/weapon/reagent_containers/spray/pepper(src)
- new /obj/item/weapon/melee/baton/loaded(src)
- new /obj/item/weapon/gun/energy/gun(src)
- new /obj/item/weapon/cell/device/weapon(src)
- new /obj/item/weapon/storage/box/holobadge(src)
- new /obj/item/clothing/head/beret/sec/corporate/warden(src)
- new /obj/item/device/flashlight/maglight(src)
- new /obj/item/device/megaphone(src)
- new /obj/item/clothing/gloves/black(src)
- new /obj/item/clothing/shoes/boots/jackboots(src)
- new /obj/item/clothing/shoes/boots/jackboots/toeless(src)
- return
+/obj/structure/closet/secure_closet/nanotrasen_warden/initialize()
+ if(prob(25))
+ new /obj/item/weapon/storage/backpack/security(src)
+ else
+ new /obj/item/weapon/storage/backpack/satchel/sec(src)
+ if(prob(75))
+ new /obj/item/weapon/storage/backpack/dufflebag/sec(src)
+ return ..()
diff --git a/code/game/objects/structures/crates_lockers/closets/syndicate.dm b/code/game/objects/structures/crates_lockers/closets/syndicate.dm
index 906e46dbe1e..c2476442461 100644
--- a/code/game/objects/structures/crates_lockers/closets/syndicate.dm
+++ b/code/game/objects/structures/crates_lockers/closets/syndicate.dm
@@ -5,77 +5,57 @@
icon_closed = "syndicate"
icon_opened = "syndicateopen"
-
/obj/structure/closet/syndicate/personal
desc = "It's a storage unit for operative gear."
-/obj/structure/closet/syndicate/personal/New()
- ..()
- new /obj/item/weapon/tank/jetpack/oxygen(src)
- new /obj/item/clothing/mask/gas/syndicate(src)
- new /obj/item/clothing/under/syndicate(src)
- new /obj/item/clothing/head/helmet/space/void/merc(src)
- new /obj/item/clothing/suit/space/void/merc(src)
- new /obj/item/weapon/crowbar/red(src)
- new /obj/item/weapon/cell/high(src)
- new /obj/item/weapon/card/id/syndicate(src)
- new /obj/item/device/multitool(src)
- new /obj/item/weapon/shield/energy(src)
- new /obj/item/clothing/shoes/magboots(src)
+ starts_with = list(
+ /obj/item/weapon/tank/jetpack/oxygen,
+ /obj/item/clothing/mask/gas/syndicate,
+ /obj/item/clothing/under/syndicate,
+ /obj/item/clothing/head/helmet/space/void/merc,
+ /obj/item/clothing/suit/space/void/merc,
+ /obj/item/weapon/crowbar/red,
+ /obj/item/weapon/cell/high,
+ /obj/item/weapon/card/id/syndicate,
+ /obj/item/device/multitool,
+ /obj/item/weapon/shield/energy,
+ /obj/item/clothing/shoes/magboots)
/obj/structure/closet/syndicate/suit
desc = "It's a storage unit for voidsuits."
-
-/obj/structure/closet/syndicate/suit/New()
- ..()
- new /obj/item/weapon/tank/jetpack/oxygen(src)
- new /obj/item/clothing/shoes/magboots(src)
- new /obj/item/clothing/suit/space/void/merc(src)
- new /obj/item/clothing/mask/gas/syndicate(src)
- new /obj/item/clothing/head/helmet/space/void/merc(src)
+
+ starts_with = list(
+ /obj/item/weapon/tank/jetpack/oxygen,
+ /obj/item/clothing/shoes/magboots,
+ /obj/item/clothing/suit/space/void/merc,
+ /obj/item/clothing/mask/gas/syndicate,
+ /obj/item/clothing/head/helmet/space/void/merc)
/obj/structure/closet/syndicate/nuclear
desc = "It's a storage unit for nuclear-operative gear."
-/obj/structure/closet/syndicate/nuclear/New()
- ..()
+ starts_with = list(
+ /obj/item/ammo_magazine/m10mm = 5,
+ /obj/item/weapon/storage/box/handcuffs,
+ /obj/item/weapon/storage/box/flashbangs,
+ /obj/item/weapon/gun/energy/gun = 5,
+ /obj/item/weapon/pinpointer/nukeop = 5,
+ /obj/item/device/pda/syndicate,
+ /obj/item/device/radio/uplink)
- new /obj/item/ammo_magazine/m10mm(src)
- new /obj/item/ammo_magazine/m10mm(src)
- new /obj/item/ammo_magazine/m10mm(src)
- new /obj/item/ammo_magazine/m10mm(src)
- new /obj/item/ammo_magazine/m10mm(src)
- new /obj/item/weapon/storage/box/handcuffs(src)
- new /obj/item/weapon/storage/box/flashbangs(src)
- new /obj/item/weapon/gun/energy/gun(src)
- new /obj/item/weapon/gun/energy/gun(src)
- new /obj/item/weapon/gun/energy/gun(src)
- new /obj/item/weapon/gun/energy/gun(src)
- new /obj/item/weapon/gun/energy/gun(src)
- new /obj/item/weapon/pinpointer/nukeop(src)
- new /obj/item/weapon/pinpointer/nukeop(src)
- new /obj/item/weapon/pinpointer/nukeop(src)
- new /obj/item/weapon/pinpointer/nukeop(src)
- new /obj/item/weapon/pinpointer/nukeop(src)
- new /obj/item/device/pda/syndicate(src)
- new /obj/item/device/radio/uplink(src)
- //U.hidden_uplink.uses = 40
- return
-
-/obj/structure/closet/syndicate/resources/
+/obj/structure/closet/syndicate/resources
desc = "An old, dusty locker."
- New()
- ..()
+/obj/structure/closet/syndicate/resources/initialize()
+ . = ..()
+ if(!contents.len)
var/common_min = 30 //Minimum amount of minerals in the stack for common minerals
var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals
var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals
var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK
-
-
var/pickednum = rand(1, 50)
//Sad trombone
@@ -120,13 +100,11 @@
if(pickednum == 50)
new /obj/item/weapon/tank/jetpack/carbondioxide(src)
- return
-
/obj/structure/closet/syndicate/resources/everything
desc = "It's an emergency storage closet for repairs."
- New()
- var/list/resources = list(
+/obj/structure/closet/syndicate/resources/everything/initialize()
+ var/list/resources = list(
/obj/item/stack/material/steel,
/obj/item/stack/material/glass,
/obj/item/stack/material/gold,
@@ -136,12 +114,11 @@
/obj/item/stack/material/diamond,
/obj/item/stack/material/plasteel,
/obj/item/stack/rods
- )
+ )
+ for(var/i = 0, i<2, i++)
+ for(var/res in resources)
+ var/obj/item/stack/R = new res(src)
+ R.amount = R.max_amount
- for(var/i = 0, i<2, i++)
- for(var/res in resources)
- var/obj/item/stack/R = new res(src)
- R.amount = R.max_amount
-
- return
+ return ..()
diff --git a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm
index 62db60456e3..56f8d6790d3 100644
--- a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm
@@ -14,48 +14,46 @@
*/
/obj/structure/closet/emcloset
name = "emergency closet"
- desc = "It's a storage unit for emergency breathmasks and o2 tanks."
+ desc = "It's a storage unit for emergency breathmasks and O2 tanks."
icon_state = "emergency"
icon_closed = "emergency"
icon_opened = "emergencyopen"
-/obj/structure/closet/emcloset/New()
- ..()
-
+/obj/structure/closet/emcloset/initialize()
switch (pickweight(list("small" = 55, "aid" = 25, "tank" = 10, "both" = 10)))
if ("small")
- new /obj/item/weapon/tank/emergency/oxygen(src)
- new /obj/item/weapon/tank/emergency/oxygen(src)
- new /obj/item/clothing/mask/breath(src)
- new /obj/item/clothing/mask/breath(src)
- new /obj/item/clothing/suit/space/emergency(src)
- new /obj/item/clothing/head/helmet/space/emergency(src)
+ starts_with = list(
+ /obj/item/weapon/tank/emergency/oxygen = 2,
+ /obj/item/clothing/mask/breath = 2,
+ /obj/item/clothing/suit/space/emergency,
+ /obj/item/clothing/head/helmet/space/emergency)
if ("aid")
- new /obj/item/weapon/tank/emergency/oxygen(src)
- new /obj/item/weapon/storage/toolbox/emergency(src)
- new /obj/item/clothing/mask/breath(src)
- new /obj/item/weapon/storage/firstaid/o2(src)
- new /obj/item/clothing/suit/space/emergency(src)
- new /obj/item/clothing/head/helmet/space/emergency(src)
+ starts_with = list(
+ /obj/item/weapon/tank/emergency/oxygen,
+ /obj/item/weapon/storage/toolbox/emergency,
+ /obj/item/clothing/mask/breath,
+ /obj/item/weapon/storage/firstaid/o2,
+ /obj/item/clothing/suit/space/emergency,
+ /obj/item/clothing/head/helmet/space/emergency)
if ("tank")
- new /obj/item/weapon/tank/emergency/oxygen/engi(src)
- new /obj/item/clothing/mask/breath(src)
- new /obj/item/weapon/tank/emergency/oxygen/engi(src)
- new /obj/item/clothing/mask/breath(src)
+ starts_with = list(
+ /obj/item/weapon/tank/emergency/oxygen/engi = 2,
+ /obj/item/clothing/mask/breath = 2)
if ("both")
- new /obj/item/weapon/storage/toolbox/emergency(src)
- new /obj/item/weapon/tank/emergency/oxygen/engi(src)
- new /obj/item/clothing/mask/breath(src)
- new /obj/item/weapon/storage/firstaid/o2(src)
- new /obj/item/clothing/suit/space/emergency(src)
- new /obj/item/clothing/suit/space/emergency(src)
- new /obj/item/clothing/head/helmet/space/emergency(src)
- new /obj/item/clothing/head/helmet/space/emergency(src)
+ starts_with = list(
+ /obj/item/weapon/storage/toolbox/emergency,
+ /obj/item/weapon/tank/emergency/oxygen/engi,
+ /obj/item/clothing/mask/breath,
+ /obj/item/weapon/storage/firstaid/o2,
+ /obj/item/clothing/suit/space/emergency = 2,
+ /obj/item/clothing/head/helmet/space/emergency = 2)
-/obj/structure/closet/emcloset/legacy/New()
- ..()
- new /obj/item/weapon/tank/oxygen(src)
- new /obj/item/clothing/mask/gas(src)
+ return ..()
+
+/obj/structure/closet/emcloset/legacy
+ starts_with = list(
+ /obj/item/weapon/tank/oxygen,
+ /obj/item/clothing/mask/gas)
/*
* Fire Closet
@@ -67,35 +65,30 @@
icon_closed = "firecloset"
icon_opened = "fireclosetopen"
-/obj/structure/closet/firecloset/New()
- ..()
+ starts_with = list(
+ /obj/item/clothing/suit/fire/firefighter,
+ /obj/item/clothing/mask/gas,
+ /obj/item/weapon/tank/oxygen/red,
+ /obj/item/weapon/extinguisher,
+ /obj/item/clothing/head/hardhat/red)
- new /obj/item/clothing/suit/fire/firefighter(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/weapon/tank/oxygen/red(src)
- new /obj/item/weapon/extinguisher(src)
- new /obj/item/clothing/head/hardhat/red(src)
+/obj/structure/closet/firecloset/full
+ starts_with = list(
+ /obj/item/clothing/suit/fire/firefighter,
+ /obj/item/clothing/mask/gas,
+ /obj/item/device/flashlight,
+ /obj/item/weapon/tank/oxygen/red,
+ /obj/item/weapon/extinguisher,
+ /obj/item/clothing/head/hardhat/red)
-/obj/structure/closet/firecloset/full/New()
- ..()
- sleep(4)
- contents = list()
-
- new /obj/item/clothing/suit/fire/firefighter(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/device/flashlight(src)
- new /obj/item/weapon/tank/oxygen/red(src)
- new /obj/item/weapon/extinguisher(src)
- new /obj/item/clothing/head/hardhat/red(src)
-
-/obj/structure/closet/firecloset/full/double/New()
- ..()
- new /obj/item/clothing/suit/fire/firefighter(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/device/flashlight(src)
- new /obj/item/weapon/tank/oxygen/red(src)
- new /obj/item/weapon/extinguisher(src)
- new /obj/item/clothing/head/hardhat/red(src)
+/obj/structure/closet/firecloset/full/double
+ starts_with = list(
+ /obj/item/clothing/suit/fire/firefighter = 2,
+ /obj/item/clothing/mask/gas = 2,
+ /obj/item/device/flashlight = 2,
+ /obj/item/weapon/tank/oxygen/red = 2,
+ /obj/item/weapon/extinguisher = 2,
+ /obj/item/clothing/head/hardhat/red = 2)
/obj/structure/closet/firecloset/update_icon()
if(!opened)
@@ -103,7 +96,6 @@
else
icon_state = icon_opened
-
/*
* Tool Closet
*/
@@ -114,40 +106,41 @@
icon_closed = "toolcloset"
icon_opened = "toolclosetopen"
-/obj/structure/closet/toolcloset/New()
- ..()
+/obj/structure/closet/toolcloset/initialize()
+ starts_with = list()
if(prob(40))
- new /obj/item/clothing/suit/storage/hazardvest(src)
+ starts_with += /obj/item/clothing/suit/storage/hazardvest
if(prob(70))
- new /obj/item/device/flashlight(src)
+ starts_with += /obj/item/device/flashlight
if(prob(70))
- new /obj/item/weapon/screwdriver(src)
+ starts_with += /obj/item/weapon/screwdriver
if(prob(70))
- new /obj/item/weapon/wrench(src)
+ starts_with += /obj/item/weapon/wrench
if(prob(70))
- new /obj/item/weapon/weldingtool(src)
+ starts_with += /obj/item/weapon/weldingtool
if(prob(70))
- new /obj/item/weapon/crowbar(src)
+ starts_with += /obj/item/weapon/crowbar
if(prob(70))
- new /obj/item/weapon/wirecutters(src)
+ starts_with += /obj/item/weapon/wirecutters
if(prob(70))
- new /obj/item/device/t_scanner(src)
+ starts_with += /obj/item/device/t_scanner
if(prob(20))
- new /obj/item/weapon/storage/belt/utility(src)
+ starts_with += /obj/item/weapon/storage/belt/utility
if(prob(30))
- new /obj/item/stack/cable_coil/random(src)
+ starts_with += /obj/item/stack/cable_coil/random
if(prob(30))
- new /obj/item/stack/cable_coil/random(src)
+ starts_with += /obj/item/stack/cable_coil/random
if(prob(30))
- new /obj/item/stack/cable_coil/random(src)
+ starts_with += /obj/item/stack/cable_coil/random
if(prob(20))
- new /obj/item/device/multitool(src)
+ starts_with += /obj/item/device/multitool
if(prob(5))
- new /obj/item/clothing/gloves/yellow(src)
+ starts_with += /obj/item/clothing/gloves/yellow
if(prob(40))
- new /obj/item/clothing/head/hardhat(src)
+ starts_with += /obj/item/clothing/head/hardhat
if(prob(30))
- new /obj/item/weapon/reagent_containers/spray/windowsealant(src) //vorestation addition
+ starts_with += /obj/item/weapon/reagent_containers/spray/windowsealant //VOREStation Add
+ return ..()
/*
* Radiation Closet
@@ -159,14 +152,9 @@
icon_opened = "toolclosetopen"
icon_closed = "radsuitcloset"
-/obj/structure/closet/radiation/New()
- ..()
- new /obj/item/clothing/suit/radiation(src)
- new /obj/item/clothing/head/radiation(src)
- new /obj/item/clothing/suit/radiation(src)
- new /obj/item/clothing/head/radiation(src)
- new /obj/item/device/geiger(src)
- new /obj/item/device/geiger(src)
+ starts_with = list(
+ /obj/item/clothing/suit/radiation = 4,
+ /obj/item/device/geiger = 2)
/*
* Bombsuit closet
@@ -178,19 +166,18 @@
icon_closed = "bombsuit"
icon_opened = "bombsuitopen"
-/obj/structure/closet/bombcloset/New()
- ..()
- new /obj/item/clothing/suit/bomb_suit( src )
- new /obj/item/clothing/under/color/black( src )
- new /obj/item/clothing/shoes/black( src )
- new /obj/item/clothing/head/bomb_hood( src )
+ starts_with = list(
+ /obj/item/clothing/suit/bomb_suit,
+ /obj/item/clothing/under/color/black,
+ /obj/item/clothing/shoes/black,
+ /obj/item/clothing/head/bomb_hood)
-/obj/structure/closet/bombcloset/double/New() // Makes two suits.
- ..()
- new /obj/item/clothing/suit/bomb_suit( src )
- new /obj/item/clothing/under/color/black( src )
- new /obj/item/clothing/shoes/black( src )
- new /obj/item/clothing/head/bomb_hood( src )
+/obj/structure/closet/bombcloset/double
+ starts_with = list(
+ /obj/item/clothing/suit/bomb_suit = 2,
+ /obj/item/clothing/under/color/black = 2,
+ /obj/item/clothing/shoes/black = 2,
+ /obj/item/clothing/head/bomb_hood = 2)
/obj/structure/closet/bombclosetsecurity
name = "\improper EOD closet"
@@ -199,12 +186,11 @@
icon_closed = "bombsuitsec"
icon_opened = "bombsuitsecopen"
-/obj/structure/closet/bombclosetsecurity/New()
- ..()
- new /obj/item/clothing/suit/bomb_suit/security( src )
- new /obj/item/clothing/under/rank/security( src )
- new /obj/item/clothing/shoes/brown( src )
- new /obj/item/clothing/head/bomb_hood/security( src )
+ starts_with = list(
+ /obj/item/clothing/suit/bomb_suit/security,
+ /obj/item/clothing/under/rank/security,
+ /obj/item/clothing/shoes/brown,
+ /obj/item/clothing/head/bomb_hood/security)
/*
* Hydrant
@@ -215,18 +201,19 @@
icon_state = "hydrant"
icon_closed = "hydrant"
icon_opened = "hydrant_open"
+ plane = TURF_PLANE
+ layer = ABOVE_TURF_LAYER
anchored = 1
density = 0
wall_mounted = 1
-/obj/structure/closet/hydrant/New()
- ..()
- new /obj/item/clothing/suit/fire/firefighter(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/device/flashlight(src)
- new /obj/item/weapon/tank/oxygen/red(src)
- new /obj/item/weapon/extinguisher(src)
- new /obj/item/clothing/head/hardhat/red(src)
+ starts_with = list(
+ /obj/item/clothing/suit/fire/firefighter,
+ /obj/item/clothing/mask/gas,
+ /obj/item/device/flashlight,
+ /obj/item/weapon/tank/oxygen/red,
+ /obj/item/weapon/extinguisher,
+ /obj/item/clothing/head/hardhat/red)
/*
* First Aid
diff --git a/code/game/objects/structures/crates_lockers/closets/utility_closets_vr.dm b/code/game/objects/structures/crates_lockers/closets/utility_closets_vr.dm
index d9f0dcc0924..54abff6eb32 100644
--- a/code/game/objects/structures/crates_lockers/closets/utility_closets_vr.dm
+++ b/code/game/objects/structures/crates_lockers/closets/utility_closets_vr.dm
@@ -1,29 +1,7 @@
-/obj/structure/closet/radiation/New()
- ..()
- new /obj/item/clothing/suit/radiation/taur(src)
- new /obj/item/clothing/head/radiation(src)
- new /obj/item/device/geiger(src)
-
-
-/obj/structure/closet/bombcloset/New()
- ..()
- new /obj/item/clothing/suit/bomb_suit/taur(src)
- new /obj/item/clothing/under/color/black(src)
- new /obj/item/clothing/shoes/black(src )
- new /obj/item/clothing/head/bomb_hood(src)
-
-
-/obj/structure/closet/bombclosetsecurity/New()
- ..()
- new /obj/item/clothing/suit/bomb_suit/taur/security(src)
- new /obj/item/clothing/under/rank/security(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/head/bomb_hood/security(src)
-
-/obj/structure/closet/firecloset/New()
- ..()
- new /obj/item/weapon/storage/toolbox/emergency(src)
+/obj/structure/closet/firecloset/initialize()
+ starts_with += /obj/item/weapon/storage/toolbox/emergency
+ return ..()
/obj/structure/closet/hydrant/New()
- ..()
- new /obj/item/weapon/storage/toolbox/emergency(src)
\ No newline at end of file
+ starts_with += /obj/item/weapon/storage/toolbox/emergency
+ return ..()
diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm
index 3bb6f6c87ef..2a7d883d95e 100644
--- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm
+++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm
@@ -9,54 +9,34 @@
icon_state = "red"
icon_closed = "red"
-/obj/structure/closet/wardrobe/red/New()
- ..()
- if(prob(50))
- new /obj/item/weapon/storage/backpack/security(src)
- else
- new /obj/item/weapon/storage/backpack/satchel/sec(src)
- if(prob(50))
- new /obj/item/weapon/storage/backpack/security(src)
- else
- new /obj/item/weapon/storage/backpack/satchel/sec(src)
- if(prob(50))
- new /obj/item/weapon/storage/backpack/security(src)
- else
- new /obj/item/weapon/storage/backpack/satchel/sec(src)
- new /obj/item/clothing/under/rank/security(src)
- new /obj/item/clothing/under/rank/security(src)
- new /obj/item/clothing/under/rank/security(src)
- new /obj/item/clothing/under/rank/security2(src)
- new /obj/item/clothing/under/rank/security2(src)
- new /obj/item/clothing/under/rank/security2(src)
- new /obj/item/clothing/under/rank/security/skirt(src)
- new /obj/item/clothing/under/rank/security/skirt(src)
- new /obj/item/clothing/shoes/boots/jackboots(src)
- new /obj/item/clothing/shoes/boots/jackboots(src)
- new /obj/item/clothing/shoes/boots/jackboots(src)
- new /obj/item/clothing/head/soft/sec(src)
- new /obj/item/clothing/head/soft/sec(src)
- new /obj/item/clothing/head/soft/sec(src)
- new /obj/item/clothing/head/beret/sec(src)
- new /obj/item/clothing/head/beret/sec(src)
- new /obj/item/clothing/head/beret/sec(src)
- new /obj/item/clothing/head/beret/sec/corporate/officer(src)
- new /obj/item/clothing/head/beret/sec/corporate/officer(src)
- new /obj/item/clothing/head/beret/sec/corporate/officer(src)
- new /obj/item/clothing/mask/bandana/red(src)
- new /obj/item/clothing/mask/bandana/red(src)
- new /obj/item/clothing/mask/bandana/red(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src)
- new /obj/item/clothing/accessory/armband(src)
- new /obj/item/clothing/accessory/armband(src)
- new /obj/item/clothing/accessory/armband(src)
- new /obj/item/clothing/accessory/holster/waist(src)
- new /obj/item/clothing/accessory/holster/waist(src)
- new /obj/item/clothing/accessory/holster/waist(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/rank/security = 3,
+ /obj/item/clothing/under/rank/security2 = 3,
+ /obj/item/clothing/under/rank/security/skirt = 2,
+ /obj/item/clothing/shoes/boots/jackboots = 3,
+ /obj/item/clothing/head/soft/sec = 3,
+ /obj/item/clothing/head/beret/sec = 3,
+ /obj/item/clothing/head/beret/sec/corporate/officer = 3,
+ /obj/item/clothing/mask/bandana/red = 3,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/security = 3,
+ /obj/item/clothing/accessory/armband = 3,
+ /obj/item/clothing/accessory/holster/waist = 3)
+/obj/structure/closet/wardrobe/red/initialize()
+ if(prob(50))
+ starts_with += /obj/item/weapon/storage/backpack/security
+ else
+ starts_with += /obj/item/weapon/storage/backpack/satchel/sec
+ if(prob(50))
+ starts_with += /obj/item/weapon/storage/backpack/security
+ else
+ starts_with += /obj/item/weapon/storage/backpack/satchel/sec
+ if(prob(50))
+ starts_with += /obj/item/weapon/storage/backpack/security
+ else
+ starts_with += /obj/item/weapon/storage/backpack/satchel/sec
+
+ return ..()
/obj/structure/closet/wardrobe/detective
name = "detective wardrobe"
@@ -64,78 +44,44 @@
icon_closed = "cabinet_closed"
icon_opened = "cabinet_open"
-/obj/structure/closet/wardrobe/detective/New()
- ..()
- new /obj/item/clothing/head/det(src)
- new /obj/item/clothing/head/det(src)
- new /obj/item/clothing/head/det/grey(src)
- new /obj/item/clothing/head/det/grey(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/shoes/laceup(src)
- new /obj/item/clothing/shoes/laceup(src)
- new /obj/item/clothing/under/det(src)
- new /obj/item/clothing/under/det(src)
- new /obj/item/clothing/under/det/waistcoat(src)
- new /obj/item/clothing/under/det/waistcoat(src)
- new /obj/item/clothing/under/det/grey(src)
- new /obj/item/clothing/under/det/grey(src)
- new /obj/item/clothing/under/det/grey/waistcoat(src)
- new /obj/item/clothing/under/det/grey/waistcoat(src)
- new /obj/item/clothing/under/det/black(src)
- new /obj/item/clothing/under/det/black(src)
- new /obj/item/clothing/under/det/skirt(src)
- new /obj/item/clothing/under/det/corporate(src)
- new /obj/item/clothing/under/det/corporate(src)
- new /obj/item/clothing/suit/storage/det_trench(src)
- new /obj/item/clothing/suit/storage/det_trench(src)
- new /obj/item/clothing/suit/storage/det_trench/grey(src)
- new /obj/item/clothing/suit/storage/det_trench/grey(src)
- new /obj/item/clothing/suit/storage/forensics/blue(src)
- new /obj/item/clothing/suit/storage/forensics/blue(src)
- new /obj/item/clothing/suit/storage/forensics/red(src)
- new /obj/item/clothing/suit/storage/forensics/red(src)
- return
+ starts_with = list(
+ /obj/item/clothing/head/det = 2,
+ /obj/item/clothing/head/det/grey = 2,
+ /obj/item/clothing/shoes/brown = 2,
+ /obj/item/clothing/shoes/laceup = 2,
+ /obj/item/clothing/under/det = 2,
+ /obj/item/clothing/under/det/waistcoat = 2,
+ /obj/item/clothing/under/det/grey = 2,
+ /obj/item/clothing/under/det/grey/waistcoat = 2,
+ /obj/item/clothing/under/det/black = 2,
+ /obj/item/clothing/under/det/skirt,
+ /obj/item/clothing/under/det/corporate = 2,
+ /obj/item/clothing/suit/storage/det_trench = 2,
+ /obj/item/clothing/suit/storage/det_trench/grey = 2,
+ /obj/item/clothing/suit/storage/forensics/blue = 2,
+ /obj/item/clothing/suit/storage/forensics/red = 2)
/obj/structure/closet/wardrobe/pink
name = "pink wardrobe"
icon_state = "pink"
icon_closed = "pink"
-/obj/structure/closet/wardrobe/pink/New()
- ..()
- new /obj/item/clothing/under/color/pink(src)
- new /obj/item/clothing/under/color/pink(src)
- new /obj/item/clothing/under/color/pink(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/shoes/brown(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/color/pink = 3,
+ /obj/item/clothing/shoes/brown = 3)
/obj/structure/closet/wardrobe/black
name = "black wardrobe"
icon_state = "black"
icon_closed = "black"
-/obj/structure/closet/wardrobe/black/New()
- ..()
- new /obj/item/clothing/under/color/black(src)
- new /obj/item/clothing/under/color/black(src)
- new /obj/item/clothing/under/color/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/head/that(src)
- new /obj/item/clothing/head/that(src)
- new /obj/item/clothing/head/that(src)
- new /obj/item/clothing/head/soft/black(src)
- new /obj/item/clothing/head/soft/black(src)
- new /obj/item/clothing/head/soft/black(src)
- new /obj/item/clothing/mask/bandana(src)
- new /obj/item/clothing/mask/bandana(src)
- new /obj/item/clothing/mask/bandana(src)
- new /obj/item/weapon/storage/backpack/messenger/black(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/color/black = 3,
+ /obj/item/clothing/shoes/black = 3,
+ /obj/item/clothing/head/that = 3,
+ /obj/item/clothing/head/soft/black = 3,
+ /obj/item/clothing/mask/bandana = 3,
+ /obj/item/weapon/storage/backpack/messenger/black)
/obj/structure/closet/wardrobe/chaplain_black
@@ -144,21 +90,18 @@
icon_state = "black"
icon_closed = "black"
-/obj/structure/closet/wardrobe/chaplain_black/New()
- ..()
- new /obj/item/clothing/under/rank/chaplain(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/suit/nun(src)
- new /obj/item/clothing/head/nun_hood(src)
- new /obj/item/clothing/suit/storage/hooded/chaplain_hoodie(src)
- new /obj/item/clothing/suit/storage/hooded/chaplain_hoodie/whiteout(src)
- new /obj/item/clothing/suit/holidaypriest(src)
- new /obj/item/clothing/under/wedding/bride_white(src)
- new /obj/item/weapon/storage/backpack/cultpack (src)
- new /obj/item/weapon/storage/fancy/candle_box(src)
- new /obj/item/weapon/storage/fancy/candle_box(src)
- new /obj/item/weapon/deck/tarot(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/rank/chaplain,
+ /obj/item/clothing/shoes/black,
+ /obj/item/clothing/suit/nun,
+ /obj/item/clothing/head/nun_hood,
+ /obj/item/clothing/suit/storage/hooded/chaplain_hoodie,
+ /obj/item/clothing/suit/storage/hooded/chaplain_hoodie/whiteout,
+ /obj/item/clothing/suit/holidaypriest,
+ /obj/item/clothing/under/wedding/bride_white,
+ /obj/item/weapon/storage/backpack/cultpack,
+ /obj/item/weapon/storage/fancy/candle_box = 2,
+ /obj/item/weapon/deck/tarot)
/obj/structure/closet/wardrobe/green
@@ -166,40 +109,24 @@
icon_state = "green"
icon_closed = "green"
-/obj/structure/closet/wardrobe/green/New()
- ..()
- new /obj/item/clothing/under/color/green(src)
- new /obj/item/clothing/under/color/green(src)
- new /obj/item/clothing/under/color/green(src)
- new /obj/item/clothing/shoes/green(src)
- new /obj/item/clothing/shoes/green(src)
- new /obj/item/clothing/shoes/green(src)
- new /obj/item/clothing/head/soft/green(src)
- new /obj/item/clothing/head/soft/green(src)
- new /obj/item/clothing/head/soft/green(src)
- new /obj/item/clothing/mask/bandana/green(src)
- new /obj/item/clothing/mask/bandana/green(src)
- new /obj/item/clothing/mask/bandana/green(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/color/green = 3,
+ /obj/item/clothing/shoes/green = 3,
+ /obj/item/clothing/head/soft/green = 3,
+ /obj/item/clothing/mask/bandana/green = 3)
/obj/structure/closet/wardrobe/xenos
name = "xenos wardrobe"
icon_state = "green"
icon_closed = "green"
-/obj/structure/closet/wardrobe/xenos/New()
- ..()
- new /obj/item/clothing/suit/unathi/mantle(src)
- new /obj/item/clothing/suit/unathi/robe(src)
- new /obj/item/clothing/shoes/sandal(src)
- new /obj/item/clothing/shoes/sandal(src)
- new /obj/item/clothing/shoes/footwraps(src)
- new /obj/item/clothing/shoes/footwraps(src)
- new /obj/item/clothing/shoes/boots/winter(src)
- new /obj/item/clothing/shoes/boots/winter(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat(src)
- return
+ starts_with = list(
+ /obj/item/clothing/suit/unathi/mantle,
+ /obj/item/clothing/suit/unathi/robe,
+ /obj/item/clothing/shoes/sandal = 2,
+ /obj/item/clothing/shoes/footwraps = 2,
+ /obj/item/clothing/shoes/boots/winter = 2,
+ /obj/item/clothing/suit/storage/hooded/wintercoat = 2)
/obj/structure/closet/wardrobe/orange
@@ -208,15 +135,9 @@
icon_state = "orange"
icon_closed = "orange"
-/obj/structure/closet/wardrobe/orange/New()
- ..()
- new /obj/item/clothing/under/color/orange(src)
- new /obj/item/clothing/under/color/orange(src)
- new /obj/item/clothing/under/color/orange(src)
- new /obj/item/clothing/shoes/orange(src)
- new /obj/item/clothing/shoes/orange(src)
- new /obj/item/clothing/shoes/orange(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/color/orange = 3,
+ /obj/item/clothing/shoes/orange = 3)
/obj/structure/closet/wardrobe/yellow
@@ -224,21 +145,11 @@
icon_state = "yellow"
icon_closed = "yellow"
-/obj/structure/closet/wardrobe/yellow/New()
- ..()
- new /obj/item/clothing/under/color/yellow(src)
- new /obj/item/clothing/under/color/yellow(src)
- new /obj/item/clothing/under/color/yellow(src)
- new /obj/item/clothing/shoes/yellow(src)
- new /obj/item/clothing/shoes/yellow(src)
- new /obj/item/clothing/shoes/yellow(src)
- new /obj/item/clothing/head/soft/yellow(src)
- new /obj/item/clothing/head/soft/yellow(src)
- new /obj/item/clothing/head/soft/yellow(src)
- new /obj/item/clothing/mask/bandana/gold(src)
- new /obj/item/clothing/mask/bandana/gold(src)
- new /obj/item/clothing/mask/bandana/gold(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/color/yellow = 3,
+ /obj/item/clothing/shoes/yellow = 3,
+ /obj/item/clothing/head/soft/yellow = 3,
+ /obj/item/clothing/mask/bandana/gold = 3)
/obj/structure/closet/wardrobe/atmospherics_yellow
@@ -246,88 +157,42 @@
icon_state = "yellow"
icon_closed = "yellow"
-/obj/structure/closet/wardrobe/atmospherics_yellow/New()
- ..()
- new /obj/item/clothing/under/rank/atmospheric_technician(src)
- new /obj/item/clothing/under/rank/atmospheric_technician(src)
- new /obj/item/clothing/under/rank/atmospheric_technician(src)
- new /obj/item/clothing/under/rank/atmospheric_technician/skirt(src)
- new /obj/item/clothing/under/rank/atmospheric_technician/skirt(src)
- new /obj/item/clothing/under/rank/atmospheric_technician/skirt(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/head/hardhat/red(src)
- new /obj/item/clothing/head/hardhat/red(src)
- new /obj/item/clothing/head/hardhat/red(src)
- new /obj/item/clothing/head/beret/engineering(src)
- new /obj/item/clothing/head/beret/engineering(src)
- new /obj/item/clothing/head/beret/engineering(src)
- new /obj/item/clothing/mask/bandana/gold(src)
- new /obj/item/clothing/mask/bandana/gold(src)
- new /obj/item/clothing/mask/bandana/gold(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos(src)
- new /obj/item/clothing/shoes/boots/winter/atmos(src)
- new /obj/item/clothing/shoes/boots/winter/atmos(src)
- new /obj/item/clothing/shoes/boots/winter/atmos(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/rank/atmospheric_technician = 3,
+ /obj/item/clothing/under/rank/atmospheric_technician/skirt = 3,
+ /obj/item/clothing/shoes/black = 3,
+ /obj/item/clothing/head/hardhat/red = 3,
+ /obj/item/clothing/head/beret/engineering = 3,
+ /obj/item/clothing/mask/bandana/gold = 3,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos = 3,
+ /obj/item/clothing/shoes/boots/winter/atmos = 3)
/obj/structure/closet/wardrobe/engineering_yellow
name = "engineering wardrobe"
icon_state = "yellow"
icon_closed = "yellow"
-/obj/structure/closet/wardrobe/engineering_yellow/New()
- ..()
- new /obj/item/clothing/under/rank/engineer(src)
- new /obj/item/clothing/under/rank/engineer(src)
- new /obj/item/clothing/under/rank/engineer(src)
- new /obj/item/clothing/under/rank/engineer/skirt(src)
- new /obj/item/clothing/under/rank/engineer/skirt(src)
- new /obj/item/clothing/under/rank/engineer/skirt(src)
- new /obj/item/clothing/shoes/orange(src)
- new /obj/item/clothing/shoes/orange(src)
- new /obj/item/clothing/shoes/orange(src)
- new /obj/item/clothing/head/hardhat(src)
- new /obj/item/clothing/head/hardhat(src)
- new /obj/item/clothing/head/hardhat(src)
- new /obj/item/clothing/head/beret/engineering(src)
- new /obj/item/clothing/head/beret/engineering(src)
- new /obj/item/clothing/head/beret/engineering(src)
- new /obj/item/clothing/mask/bandana/gold(src)
- new /obj/item/clothing/mask/bandana/gold(src)
- new /obj/item/clothing/mask/bandana/gold(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering(src)
- new /obj/item/clothing/shoes/boots/winter/engineering(src)
- new /obj/item/clothing/shoes/boots/winter/engineering(src)
- new /obj/item/clothing/shoes/boots/winter/engineering(src)
- new /obj/item/clothing/shoes/boots/workboots(src)
- new /obj/item/clothing/shoes/boots/workboots(src)
- new /obj/item/clothing/shoes/boots/workboots(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/rank/engineer = 3,
+ /obj/item/clothing/under/rank/engineer/skirt = 3,
+ /obj/item/clothing/shoes/orange = 3,
+ /obj/item/clothing/head/hardhat = 3,
+ /obj/item/clothing/head/beret/engineering = 3,
+ /obj/item/clothing/mask/bandana/gold = 3,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/engineering = 3,
+ /obj/item/clothing/shoes/boots/winter/engineering = 3,
+ /obj/item/clothing/shoes/boots/workboots = 3)
/obj/structure/closet/wardrobe/white
name = "white wardrobe"
icon_state = "white"
icon_closed = "white"
-
-/obj/structure/closet/wardrobe/white/New()
- ..()
- new /obj/item/clothing/under/color/white(src)
- new /obj/item/clothing/under/color/white(src)
- new /obj/item/clothing/under/color/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/head/soft/mime(src)
- new /obj/item/clothing/head/soft/mime(src)
- new /obj/item/clothing/head/soft/mime(src)
- return
+
+ starts_with = list(
+ /obj/item/clothing/under/color/white = 3,
+ /obj/item/clothing/shoes/white = 3,
+ /obj/item/clothing/head/soft/mime = 3)
/obj/structure/closet/wardrobe/pjs
@@ -335,17 +200,11 @@
icon_state = "white"
icon_closed = "white"
-/obj/structure/closet/wardrobe/pjs/New()
- ..()
- new /obj/item/clothing/under/pj/red(src)
- new /obj/item/clothing/under/pj/red(src)
- new /obj/item/clothing/under/pj/blue(src)
- new /obj/item/clothing/under/pj/blue(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/slippers(src)
- new /obj/item/clothing/shoes/slippers(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/pj/red = 2,
+ /obj/item/clothing/under/pj/blue = 2,
+ /obj/item/clothing/shoes/white = 2,
+ /obj/item/clothing/shoes/slippers = 2)
/obj/structure/closet/wardrobe/science_white
@@ -353,60 +212,50 @@
icon_state = "white"
icon_closed = "white"
-/obj/structure/closet/wardrobe/science_white/New()
- ..()
- new /obj/item/clothing/under/rank/scientist(src)
- new /obj/item/clothing/under/rank/scientist(src)
- new /obj/item/clothing/under/rank/scientist(src)
- new /obj/item/clothing/under/rank/scientist/skirt(src)
- new /obj/item/clothing/under/rank/scientist/skirt(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/slippers(src)
- new /obj/item/clothing/shoes/slippers(src)
- new /obj/item/clothing/shoes/slippers(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/science(src)
- new /obj/item/clothing/shoes/boots/winter/science(src)
- new /obj/item/weapon/storage/backpack/toxins(src)
- new /obj/item/weapon/storage/backpack/satchel/tox(src)
+ starts_with = list(
+ /obj/item/clothing/under/rank/scientist = 3,
+ /obj/item/clothing/under/rank/scientist/skirt = 2,
+ /obj/item/clothing/suit/storage/toggle/labcoat = 3,
+ /obj/item/clothing/shoes/white = 3,
+ /obj/item/clothing/shoes/slippers = 3,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/science,
+ /obj/item/clothing/shoes/boots/winter/science,
+ /obj/item/weapon/storage/backpack/toxins,
+ /obj/item/weapon/storage/backpack/satchel/tox)
+
+/obj/structure/closet/wardrobe/science_white/initialize()
if(prob(50))
- new /obj/item/weapon/storage/backpack/dufflebag/sci(src)
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag/sci
else
- new /obj/item/weapon/storage/backpack/satchel/tox(src)
+ starts_with += /obj/item/weapon/storage/backpack/satchel/tox
if(prob(50))
- new /obj/item/weapon/storage/backpack/dufflebag/sci(src)
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag/sci
else
- new /obj/item/weapon/storage/backpack/satchel/tox(src)
+ starts_with += /obj/item/weapon/storage/backpack/satchel/tox
+
+ return ..()
+
+
/obj/structure/closet/wardrobe/robotics_black
name = "robotics wardrobe"
icon_state = "black"
icon_closed = "black"
-/obj/structure/closet/wardrobe/robotics_black/New()
- ..()
- new /obj/item/clothing/under/rank/roboticist(src)
- new /obj/item/clothing/under/rank/roboticist(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/gloves/black(src)
- new /obj/item/clothing/gloves/black(src)
- new /obj/item/weapon/storage/backpack/toxins(src)
+ starts_with = list(
+ /obj/item/clothing/under/rank/roboticist = 2,
+ /obj/item/clothing/suit/storage/toggle/labcoat = 2,
+ /obj/item/clothing/shoes/black = 2,
+ /obj/item/clothing/gloves/black = 2,
+ /obj/item/weapon/storage/backpack/toxins,
+ /obj/item/weapon/storage/backpack/satchel/tox)
+
+/obj/structure/closet/wardrobe/robotics_black/initialize()
if(prob(50))
- new /obj/item/weapon/storage/backpack/dufflebag/sci(src)
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag/sci
else
- new /obj/item/weapon/storage/backpack/satchel/tox(src)
- new /obj/item/weapon/storage/backpack/satchel/tox(src)
- if(prob(50))
- new /obj/item/weapon/storage/backpack/dufflebag/sci(src)
- else
- new /obj/item/weapon/storage/backpack/satchel/tox(src)
- return
+ starts_with += /obj/item/weapon/storage/backpack/satchel/tox
+
+ return ..()
/obj/structure/closet/wardrobe/chemistry_white
@@ -414,23 +263,14 @@
icon_state = "white"
icon_closed = "white"
-/obj/structure/closet/wardrobe/chemistry_white/New()
- ..()
- new /obj/item/clothing/under/rank/chemist(src)
- new /obj/item/clothing/under/rank/chemist(src)
- new /obj/item/clothing/under/rank/chemist/skirt(src)
- new /obj/item/clothing/under/rank/chemist/skirt(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat/chemist(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat/chemist(src)
- new /obj/item/weapon/storage/backpack/chemistry(src)
- new /obj/item/weapon/storage/backpack/chemistry(src)
- new /obj/item/weapon/storage/backpack/satchel/chem(src)
- new /obj/item/weapon/storage/backpack/satchel/chem(src)
- new /obj/item/weapon/storage/bag/chemistry(src)
- new /obj/item/weapon/storage/bag/chemistry(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/rank/chemist = 2,
+ /obj/item/clothing/under/rank/chemist/skirt = 2,
+ /obj/item/clothing/shoes/white = 2,
+ /obj/item/clothing/suit/storage/toggle/labcoat/chemist = 2,
+ /obj/item/weapon/storage/backpack/chemistry = 2,
+ /obj/item/weapon/storage/backpack/satchel/chem = 2,
+ /obj/item/weapon/storage/bag/chemistry = 2,)
/obj/structure/closet/wardrobe/genetics_white
@@ -438,21 +278,13 @@
icon_state = "white"
icon_closed = "white"
-/obj/structure/closet/wardrobe/genetics_white/New()
- ..()
- new /obj/item/clothing/under/rank/geneticist(src)
- new /obj/item/clothing/under/rank/geneticist(src)
- new /obj/item/clothing/under/rank/geneticist/skirt(src)
- new /obj/item/clothing/under/rank/geneticist/skirt(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat/genetics(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat/genetics(src)
- new /obj/item/weapon/storage/backpack/genetics(src)
- new /obj/item/weapon/storage/backpack/genetics(src)
- new /obj/item/weapon/storage/backpack/satchel/gen(src)
- new /obj/item/weapon/storage/backpack/satchel/gen(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/rank/geneticist = 2,
+ /obj/item/clothing/under/rank/geneticist/skirt = 2,
+ /obj/item/clothing/shoes/white = 2,
+ /obj/item/clothing/suit/storage/toggle/labcoat/genetics = 2,
+ /obj/item/weapon/storage/backpack/genetics = 2,
+ /obj/item/weapon/storage/backpack/satchel/gen = 2)
/obj/structure/closet/wardrobe/virology_white
@@ -460,23 +292,14 @@
icon_state = "white"
icon_closed = "white"
-/obj/structure/closet/wardrobe/virology_white/New()
- ..()
- new /obj/item/clothing/under/rank/virologist(src)
- new /obj/item/clothing/under/rank/virologist(src)
- new /obj/item/clothing/under/rank/virologist/skirt(src)
- new /obj/item/clothing/under/rank/virologist/skirt(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat/virologist(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat/virologist(src)
- new /obj/item/clothing/mask/surgical(src)
- new /obj/item/clothing/mask/surgical(src)
- new /obj/item/weapon/storage/backpack/virology(src)
- new /obj/item/weapon/storage/backpack/virology(src)
- new /obj/item/weapon/storage/backpack/satchel/vir(src)
- new /obj/item/weapon/storage/backpack/satchel/vir(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/rank/virologist = 2,
+ /obj/item/clothing/under/rank/virologist/skirt = 2,
+ /obj/item/clothing/shoes/white = 2,
+ /obj/item/clothing/suit/storage/toggle/labcoat/virologist = 2,
+ /obj/item/clothing/mask/surgical = 2,
+ /obj/item/weapon/storage/backpack/virology = 2,
+ /obj/item/weapon/storage/backpack/satchel/vir = 2)
/obj/structure/closet/wardrobe/medic_white
@@ -484,33 +307,24 @@
icon_state = "white"
icon_closed = "white"
-/obj/structure/closet/wardrobe/medic_white/New()
- ..()
- new /obj/item/clothing/under/rank/medical(src)
- new /obj/item/clothing/under/rank/medical(src)
- new /obj/item/clothing/under/rank/medical/skirt(src)
- new /obj/item/clothing/under/rank/medical/skirt(src)
- new /obj/item/clothing/under/rank/medical/scrubs(src)
- new /obj/item/clothing/under/rank/medical/scrubs/green(src)
- new /obj/item/clothing/under/rank/medical/scrubs/purple(src)
- new /obj/item/clothing/under/rank/medical/scrubs/black(src)
- new /obj/item/clothing/under/rank/medical/scrubs/navyblue(src)
- new /obj/item/clothing/head/surgery/navyblue(src)
- new /obj/item/clothing/head/surgery/purple(src)
- new /obj/item/clothing/head/surgery/blue(src)
- new /obj/item/clothing/head/surgery/green(src)
- new /obj/item/clothing/head/surgery/black(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat(src)
- new /obj/item/clothing/mask/surgical(src)
- new /obj/item/clothing/mask/surgical(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/medical(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/medical(src)
- new /obj/item/clothing/shoes/boots/winter/medical(src)
- new /obj/item/clothing/shoes/boots/winter/medical(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/rank/medical = 2,
+ /obj/item/clothing/under/rank/medical/skirt = 2,
+ /obj/item/clothing/under/rank/medical/scrubs,
+ /obj/item/clothing/under/rank/medical/scrubs/green,
+ /obj/item/clothing/under/rank/medical/scrubs/purple,
+ /obj/item/clothing/under/rank/medical/scrubs/black,
+ /obj/item/clothing/under/rank/medical/scrubs/navyblue,
+ /obj/item/clothing/head/surgery/navyblue,
+ /obj/item/clothing/head/surgery/purple,
+ /obj/item/clothing/head/surgery/blue,
+ /obj/item/clothing/head/surgery/green,
+ /obj/item/clothing/head/surgery/black,
+ /obj/item/clothing/shoes/white = 2,
+ /obj/item/clothing/suit/storage/toggle/labcoat = 2,
+ /obj/item/clothing/mask/surgical = 2,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/medical = 2,
+ /obj/item/clothing/shoes/boots/winter/medical = 2)
/obj/structure/closet/wardrobe/medic_gown
@@ -518,71 +332,57 @@
icon_state = "white"
icon_closed = "white"
-/obj/structure/closet/wardrobe/medic_gown/New()
- ..()
- new /obj/item/clothing/under/medigown(src)
- new /obj/item/clothing/under/medigown(src)
- new /obj/item/clothing/under/medigown(src)
- new /obj/item/clothing/under/medigown(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/medigown = 4)
/obj/structure/closet/wardrobe/grey
name = "grey wardrobe"
icon_state = "grey"
icon_closed = "grey"
-
-/obj/structure/closet/wardrobe/grey/New()
- ..()
- new /obj/item/clothing/under/color/grey(src)
- new /obj/item/clothing/under/color/grey(src)
- new /obj/item/clothing/under/color/grey(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/head/soft/grey(src)
- new /obj/item/clothing/head/soft/grey(src)
- new /obj/item/clothing/head/soft/grey(src)
- return
-
+
+ starts_with = list(
+ /obj/item/clothing/under/color/grey = 3,
+ /obj/item/clothing/shoes/black = 3,
+ /obj/item/clothing/head/soft/grey = 3)
+
/obj/structure/closet/wardrobe/mixed
name = "mixed wardrobe"
icon_state = "mixed"
icon_closed = "mixed"
-/obj/structure/closet/wardrobe/mixed/New()
- ..()
- new /obj/item/clothing/under/color/blue(src)
- new /obj/item/clothing/under/color/yellow(src)
- new /obj/item/clothing/under/color/green(src)
- new /obj/item/clothing/under/color/pink(src)
- new /obj/item/clothing/under/skirt/outfit/plaid_blue(src)
- new /obj/item/clothing/under/skirt/outfit/plaid_red(src)
- new /obj/item/clothing/under/skirt/outfit/plaid_purple(src)
- new /obj/item/clothing/shoes/blue(src)
- new /obj/item/clothing/shoes/yellow(src)
- new /obj/item/clothing/shoes/green(src)
- new /obj/item/clothing/shoes/purple(src)
- new /obj/item/clothing/shoes/red(src)
- new /obj/item/clothing/shoes/leather(src)
- new /obj/item/clothing/under/pants/classicjeans(src)
- new /obj/item/clothing/under/pants/mustangjeans(src)
- new /obj/item/clothing/under/pants/blackjeans(src)
- new /obj/item/clothing/under/pants/youngfolksjeans(src)
- new /obj/item/clothing/under/pants/white(src)
- new /obj/item/clothing/under/pants/red(src)
- new /obj/item/clothing/under/pants/black(src)
- new /obj/item/clothing/under/pants/tan(src)
- new /obj/item/clothing/under/pants/track(src)
- new /obj/item/clothing/suit/storage/toggle/track(src)
- new /obj/item/clothing/under/pants(src)
- new /obj/item/clothing/under/pants/khaki(src)
- new /obj/item/clothing/mask/bandana/blue(src)
- new /obj/item/clothing/mask/bandana/blue(src)
- new /obj/item/clothing/accessory/hawaii(src)
- new /obj/item/clothing/accessory/hawaii/random(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/color/blue,
+ /obj/item/clothing/under/color/yellow,
+ /obj/item/clothing/under/color/green,
+ /obj/item/clothing/under/color/pink,
+ /obj/item/clothing/under/skirt/outfit/plaid_blue,
+ /obj/item/clothing/under/skirt/outfit/plaid_red,
+ /obj/item/clothing/under/skirt/outfit/plaid_purple,
+ /obj/item/clothing/shoes/blue,
+ /obj/item/clothing/shoes/yellow,
+ /obj/item/clothing/shoes/green,
+ /obj/item/clothing/shoes/purple,
+ /obj/item/clothing/shoes/red,
+ /obj/item/clothing/shoes/leather,
+ /obj/item/clothing/under/pants/classicjeans,
+ /obj/item/clothing/under/pants/mustangjeans,
+ /obj/item/clothing/under/pants/blackjeans,
+ /obj/item/clothing/under/pants/youngfolksjeans,
+ /obj/item/clothing/under/pants/white,
+ /obj/item/clothing/under/pants/red,
+ /obj/item/clothing/under/pants/black,
+ /obj/item/clothing/under/pants/tan,
+ /obj/item/clothing/under/pants/track,
+ /obj/item/clothing/suit/storage/toggle/track,
+ /obj/item/clothing/under/pants,
+ /obj/item/clothing/under/pants/khaki,
+ /obj/item/clothing/mask/bandana/blue,
+ /obj/item/clothing/mask/bandana/blue,
+ /obj/item/clothing/accessory/hawaii,
+ /obj/item/clothing/accessory/hawaii/random)
+
/obj/structure/closet/wardrobe/tactical
name = "tactical equipment"
@@ -590,24 +390,26 @@
icon_closed = "syndicate1"
icon_opened = "syndicate1open"
-/obj/structure/closet/wardrobe/tactical/New()
- ..()
- new /obj/item/clothing/under/tactical(src)
- new /obj/item/clothing/suit/armor/tactical(src)
- new /obj/item/clothing/head/helmet/tactical(src)
- new /obj/item/clothing/mask/balaclava/tactical(src)
- new /obj/item/clothing/mask/balaclava(src)
- new /obj/item/clothing/glasses/sunglasses/sechud/tactical(src)
+ starts_with = list(
+ /obj/item/clothing/under/tactical,
+ /obj/item/clothing/suit/armor/tactical,
+ /obj/item/clothing/head/helmet/tactical,
+ /obj/item/clothing/mask/balaclava/tactical,
+ /obj/item/clothing/mask/balaclava,
+ /obj/item/clothing/glasses/sunglasses/sechud/tactical,
+ /obj/item/clothing/shoes/boots/jackboots,
+ /obj/item/clothing/gloves/black,
+ /obj/item/clothing/under/pants/camo)
+
+/obj/structure/closet/wardrobe/tactical/initialize()
if(prob(25))
- new /obj/item/weapon/storage/belt/security/tactical/bandolier(src)
+ starts_with += /obj/item/weapon/storage/belt/security/tactical/bandolier
else
- new /obj/item/weapon/storage/belt/security/tactical(src)
+ starts_with += /obj/item/weapon/storage/belt/security/tactical
if(prob(10))
- new /obj/item/clothing/mask/bandana/skull(src)
- new /obj/item/clothing/shoes/boots/jackboots(src)
- new /obj/item/clothing/gloves/black(src)
- new /obj/item/clothing/under/pants/camo(src)
- return
+ starts_with += /obj/item/clothing/mask/bandana/skull
+
+ return ..()
/obj/structure/closet/wardrobe/ert
name = "emergency response team equipment"
@@ -615,52 +417,47 @@
icon_closed = "syndicate1"
icon_opened = "syndicate1open"
-/obj/structure/closet/wardrobe/ert/New()
- ..()
- new /obj/item/clothing/under/rank/centcom(src)
- new /obj/item/clothing/under/ert(src)
- new /obj/item/clothing/under/syndicate/combat(src)
- new /obj/item/device/radio/headset/ert/alt(src)
- new /obj/item/clothing/glasses/sunglasses(src)
- new /obj/item/clothing/shoes/boots/swat(src)
- new /obj/item/clothing/gloves/swat(src)
- new /obj/item/clothing/mask/balaclava/tactical(src)
- new /obj/item/clothing/mask/balaclava(src)
- new /obj/item/clothing/mask/bandana/skull(src)
- new /obj/item/clothing/mask/bandana/skull(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/rank/centcom,
+ /obj/item/clothing/under/ert,
+ /obj/item/clothing/under/syndicate/combat,
+ /obj/item/device/radio/headset/ert/alt,
+ /obj/item/clothing/glasses/sunglasses,
+ /obj/item/clothing/shoes/boots/swat,
+ /obj/item/clothing/gloves/swat,
+ /obj/item/clothing/mask/balaclava/tactical,
+ /obj/item/clothing/mask/balaclava,
+ /obj/item/clothing/mask/bandana/skull = 2)
+
/obj/structure/closet/wardrobe/suit
name = "suit locker"
icon_state = "mixed"
icon_closed = "mixed"
-/obj/structure/closet/wardrobe/suit/New()
- ..()
- new /obj/item/clothing/under/assistantformal(src)
- new /obj/item/clothing/under/suit_jacket/charcoal(src)
- new /obj/item/clothing/under/suit_jacket/charcoal/skirt(src)
- new /obj/item/clothing/under/suit_jacket/navy(src)
- new /obj/item/clothing/under/suit_jacket/navy/skirt(src)
- new /obj/item/clothing/under/suit_jacket/burgundy(src)
- new /obj/item/clothing/under/suit_jacket/burgundy/skirt(src)
- new /obj/item/clothing/under/suit_jacket/checkered(src)
- new /obj/item/clothing/under/suit_jacket/checkered/skirt(src)
- new /obj/item/clothing/under/suit_jacket/tan(src)
- new /obj/item/clothing/under/suit_jacket/tan/skirt(src)
- new /obj/item/clothing/under/sl_suit(src)
- new /obj/item/clothing/under/suit_jacket(src)
- new /obj/item/clothing/under/suit_jacket/female(src)
- new /obj/item/clothing/under/suit_jacket/female/skirt(src)
- new /obj/item/clothing/under/suit_jacket/really_black(src)
- new /obj/item/clothing/under/suit_jacket/really_black/skirt(src)
- new /obj/item/clothing/under/suit_jacket/red(src)
- new /obj/item/clothing/under/suit_jacket/red/skirt(src)
- new /obj/item/clothing/under/scratch(src)
- new /obj/item/clothing/under/scratch/skirt(src)
- new /obj/item/weapon/storage/backpack/satchel(src)
- new /obj/item/weapon/storage/backpack/satchel(src)
- return
+ starts_with = list(
+ /obj/item/clothing/under/assistantformal,
+ /obj/item/clothing/under/suit_jacket/charcoal,
+ /obj/item/clothing/under/suit_jacket/charcoal/skirt,
+ /obj/item/clothing/under/suit_jacket/navy,
+ /obj/item/clothing/under/suit_jacket/navy/skirt,
+ /obj/item/clothing/under/suit_jacket/burgundy,
+ /obj/item/clothing/under/suit_jacket/burgundy/skirt,
+ /obj/item/clothing/under/suit_jacket/checkered,
+ /obj/item/clothing/under/suit_jacket/checkered/skirt,
+ /obj/item/clothing/under/suit_jacket/tan,
+ /obj/item/clothing/under/suit_jacket/tan/skirt,
+ /obj/item/clothing/under/sl_suit,
+ /obj/item/clothing/under/suit_jacket,
+ /obj/item/clothing/under/suit_jacket/female,
+ /obj/item/clothing/under/suit_jacket/female/skirt,
+ /obj/item/clothing/under/suit_jacket/really_black,
+ /obj/item/clothing/under/suit_jacket/really_black/skirt,
+ /obj/item/clothing/under/suit_jacket/red,
+ /obj/item/clothing/under/suit_jacket/red/skirt,
+ /obj/item/clothing/under/scratch,
+ /obj/item/clothing/under/scratch/skirt,
+ /obj/item/weapon/storage/backpack/satchel = 2)
/obj/structure/closet/wardrobe/captain
name = "colony director's wardrobe"
@@ -668,24 +465,22 @@
icon_closed = "cabinet_closed"
icon_opened = "cabinet_open"
-/obj/structure/closet/wardrobe/captain/New()
- ..()
- new /obj/item/weapon/storage/backpack/captain(src)
- new /obj/item/clothing/suit/captunic(src)
- new /obj/item/clothing/suit/captunic/capjacket(src)
- new /obj/item/clothing/head/caphat/cap(src)
- new /obj/item/clothing/under/rank/captain(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/clothing/gloves/captain(src)
- new /obj/item/clothing/under/dress/dress_cap(src)
- new /obj/item/weapon/storage/backpack/satchel/cap(src)
- new /obj/item/clothing/head/caphat/formal(src)
- new /obj/item/clothing/under/captainformal(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/captain(src)
- new /obj/item/clothing/shoes/boots/winter/command(src)
- new /obj/item/clothing/head/beret/centcom/captain(src)
- new /obj/item/clothing/under/gimmick/rank/captain/suit(src)
- new /obj/item/clothing/under/gimmick/rank/captain/suit/skirt(src)
- new /obj/item/clothing/glasses/sunglasses(src)
- new /obj/item/clothing/head/caphat(src)
- return
+ starts_with = list(
+ /obj/item/weapon/storage/backpack/captain,
+ /obj/item/clothing/suit/captunic,
+ /obj/item/clothing/suit/captunic/capjacket,
+ /obj/item/clothing/head/caphat/cap,
+ /obj/item/clothing/under/rank/captain,
+ /obj/item/clothing/shoes/brown,
+ /obj/item/clothing/gloves/captain,
+ /obj/item/clothing/under/dress/dress_cap,
+ /obj/item/weapon/storage/backpack/satchel/cap,
+ /obj/item/clothing/head/caphat/formal,
+ /obj/item/clothing/under/captainformal,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/captain,
+ /obj/item/clothing/shoes/boots/winter/command,
+ /obj/item/clothing/head/beret/centcom/captain,
+ /obj/item/clothing/under/gimmick/rank/captain/suit,
+ /obj/item/clothing/under/gimmick/rank/captain/suit/skirt,
+ /obj/item/clothing/glasses/sunglasses,
+ /obj/item/clothing/head/caphat)
diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm
index 97dd747845f..e108626206b 100644
--- a/code/game/objects/structures/crates_lockers/crates.dm
+++ b/code/game/objects/structures/crates_lockers/crates.dm
@@ -287,42 +287,18 @@
icon_opened = "engi_crateopen"
icon_closed = "engi_crate"
-/obj/structure/closet/crate/rcd/New()
- ..()
- new /obj/item/weapon/rcd_ammo(src)
- new /obj/item/weapon/rcd_ammo(src)
- new /obj/item/weapon/rcd_ammo(src)
- new /obj/item/weapon/rcd(src)
+ starts_with = list(
+ /obj/item/weapon/rcd_ammo = 3,
+ /obj/item/weapon/rcd)
/obj/structure/closet/crate/solar
name = "solar pack crate"
-/obj/structure/closet/crate/solar/New()
- ..()
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/solar_assembly(src)
- new /obj/item/weapon/circuitboard/solar_control(src)
- new /obj/item/weapon/tracker_electronics(src)
- new /obj/item/weapon/paper/solar(src)
+ starts_with = list(
+ /obj/item/solar_assembly = 21,
+ /obj/item/weapon/circuitboard/solar_control,
+ /obj/item/weapon/tracker_electronics,
+ /obj/item/weapon/paper/solar)
/obj/structure/closet/crate/freezer
name = "freezer"
@@ -366,13 +342,9 @@
name = "emergency rations"
desc = "A crate of emergency rations."
+ starts_with = list(
+ /obj/item/weapon/reagent_containers/food/snacks/liquidfood = 4)
-/obj/structure/closet/crate/freezer/rations/New()
- ..()
- new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src)
- new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src)
- new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src)
- new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src)
/obj/structure/closet/crate/bin
name = "large bin"
@@ -381,6 +353,7 @@
icon_opened = "largebinopen"
icon_closed = "largebin"
+
/obj/structure/closet/crate/radiation
name = "radioactive gear crate"
desc = "A crate with a radiation sign on it."
@@ -388,16 +361,10 @@
icon_opened = "radiationopen"
icon_closed = "radiation"
-/obj/structure/closet/crate/radiation/New()
- ..()
- new /obj/item/clothing/suit/radiation(src)
- new /obj/item/clothing/head/radiation(src)
- new /obj/item/clothing/suit/radiation(src)
- new /obj/item/clothing/head/radiation(src)
- new /obj/item/clothing/suit/radiation(src)
- new /obj/item/clothing/head/radiation(src)
- new /obj/item/clothing/suit/radiation(src)
- new /obj/item/clothing/head/radiation(src)
+ starts_with = list(
+ /obj/item/clothing/suit/radiation = 4,
+ /obj/item/clothing/head/radiation = 4)
+
/obj/structure/closet/crate/secure/weapon
name = "weapons crate"
@@ -406,6 +373,7 @@
icon_opened = "weaponcrateopen"
icon_closed = "weaponcrate"
+
/obj/structure/closet/crate/secure/phoron
name = "phoron crate"
desc = "A secure phoron crate."
@@ -413,6 +381,7 @@
icon_opened = "phoroncrateopen"
icon_closed = "phoroncrate"
+
/obj/structure/closet/crate/secure/gear
name = "gear crate"
desc = "A secure gear crate."
@@ -420,6 +389,7 @@
icon_opened = "secgearcrateopen"
icon_closed = "secgearcrate"
+
/obj/structure/closet/crate/secure/hydrosec
name = "secure hydroponics crate"
desc = "A crate with a lock on it, painted in the scheme of the station's botanists."
@@ -427,6 +397,7 @@
icon_opened = "hydrosecurecrateopen"
icon_closed = "hydrosecurecrate"
+
/obj/structure/closet/crate/secure/engineering
desc = "A crate with a lock on it, painted in the scheme of the station's engineers."
name = "secure engineering crate"
@@ -434,6 +405,7 @@
icon_opened = "engi_secure_crateopen"
icon_closed = "engi_secure_crate"
+
/obj/structure/closet/crate/secure/science
name = "secure science crate"
desc = "A crate with a lock on it, painted in the scheme of the station's scientists."
@@ -441,6 +413,7 @@
icon_opened = "scisecurecrateopen"
icon_closed = "scisecurecrate"
+
/obj/structure/closet/crate/secure/bin
name = "secure bin"
desc = "A secure bin."
@@ -452,6 +425,7 @@
sparks = "largebinsparks"
emag = "largebinemag"
+
/obj/structure/closet/crate/large
name = "large crate"
desc = "A hefty metal crate."
@@ -460,6 +434,7 @@
icon_opened = "largemetalopen"
icon_closed = "largemetal"
+
/obj/structure/closet/crate/large/close()
. = ..()
if (.)//we can hold up to one large item
@@ -478,6 +453,7 @@
break
return
+
/obj/structure/closet/crate/secure/large
name = "large crate"
desc = "A hefty metal crate with an electronic locking system."
@@ -488,6 +464,7 @@
redlight = "largemetalr"
greenlight = "largemetalg"
+
/obj/structure/closet/crate/secure/large/close()
. = ..()
if (.)//we can hold up to one large item
@@ -506,6 +483,7 @@
break
return
+
//fluff variant
/obj/structure/closet/crate/secure/large/reinforced
desc = "A hefty, reinforced metal crate with an electronic locking system."
@@ -537,16 +515,8 @@
icon_opened = "hydrocrateopen"
icon_closed = "hydrocrate"
-/obj/structure/closet/crate/hydroponics/prespawned
- //This exists so the prespawned hydro crates spawn with their contents.
- New()
- ..()
- new /obj/item/weapon/reagent_containers/spray/plantbgone(src)
- new /obj/item/weapon/reagent_containers/spray/plantbgone(src)
- new /obj/item/weapon/material/minihoe(src)
-// new /obj/item/weapon/weedspray(src)
-// new /obj/item/weapon/weedspray(src)
-// new /obj/item/weapon/pestspray(src)
-// new /obj/item/weapon/pestspray(src)
-// new /obj/item/weapon/pestspray(src)
+/obj/structure/closet/crate/hydroponics/prespawned
+ starts_with = list(
+ /obj/item/weapon/reagent_containers/spray/plantbgone = 2,
+ /obj/item/weapon/material/minihoe)
diff --git a/code/game/objects/structures/crates_lockers/largecrate.dm b/code/game/objects/structures/crates_lockers/largecrate.dm
index c4e9ece866d..b4a0d60dcbe 100644
--- a/code/game/objects/structures/crates_lockers/largecrate.dm
+++ b/code/game/objects/structures/crates_lockers/largecrate.dm
@@ -4,9 +4,13 @@
icon = 'icons/obj/storage.dmi'
icon_state = "densecrate"
density = 1
+ var/list/starts_with
/obj/structure/largecrate/initialize()
. = ..()
+ if(starts_with)
+ create_objects_in_loc(src, starts_with)
+ starts_with = null
for(var/obj/I in src.loc)
if(I.density || I.anchored || I == src || !I.simulated)
continue
@@ -50,38 +54,30 @@
/obj/structure/largecrate/animal
icon_state = "mulecrate"
- var/held_count = 1
- var/held_type
-
-/obj/structure/largecrate/animal/New()
- ..()
- for(var/i = 1;i<=held_count;i++)
- new held_type(src)
/obj/structure/largecrate/animal/mulebot
name = "Mulebot crate"
- held_type = /mob/living/bot/mulebot
+ starts_with = list(/mob/living/bot/mulebot)
/obj/structure/largecrate/animal/corgi
name = "corgi carrier"
- held_type = /mob/living/simple_animal/corgi
+ starts_with = list(/mob/living/simple_animal/corgi)
/obj/structure/largecrate/animal/cow
name = "cow crate"
- held_type = /mob/living/simple_animal/cow
+ starts_with = list(/mob/living/simple_animal/cow)
/obj/structure/largecrate/animal/goat
name = "goat crate"
- held_type = /mob/living/simple_animal/retaliate/goat
+ starts_with = list(/mob/living/simple_animal/retaliate/goat)
/obj/structure/largecrate/animal/cat
name = "cat carrier"
- held_type = /mob/living/simple_animal/cat
+ starts_with = list(/mob/living/simple_animal/cat)
/obj/structure/largecrate/animal/cat/bones
- held_type = /mob/living/simple_animal/cat/fluff/bones
+ starts_with = list(/mob/living/simple_animal/cat/fluff/bones)
/obj/structure/largecrate/animal/chick
name = "chicken crate"
- held_count = 5
- held_type = /mob/living/simple_animal/chick
+ starts_with = list(/mob/living/simple_animal/chick = 5)
diff --git a/code/game/objects/structures/crates_lockers/largecrate_vr.dm b/code/game/objects/structures/crates_lockers/largecrate_vr.dm
index a37fbe4f96f..6a1ff173aaf 100644
--- a/code/game/objects/structures/crates_lockers/largecrate_vr.dm
+++ b/code/game/objects/structures/crates_lockers/largecrate_vr.dm
@@ -39,16 +39,15 @@
/obj/structure/largecrate/animal/pred
name = "Predator carrier"
- held_type = /mob/living/simple_animal/catgirl
+ starts_with = list(/mob/living/simple_animal/catgirl)
-/obj/structure/largecrate/animal/pred/New() //This is nessesary to get a random one each time.
-
- held_type = pick(/mob/living/simple_animal/retaliate/bee,
+/obj/structure/largecrate/animal/pred/initialize() //This is nessesary to get a random one each time.
+ starts_with = list(pick(/mob/living/simple_animal/retaliate/bee,
/mob/living/simple_animal/catgirl;3,
/mob/living/simple_animal/hostile/frog,
/mob/living/simple_animal/horse,
/mob/living/simple_animal/hostile/panther,
- /mob/living/simple_animal/hostile/snake,
+ /mob/living/simple_animal/hostile/giant_snake,
/mob/living/simple_animal/hostile/wolf,
/mob/living/simple_animal/hostile/bear;0.5,
/mob/living/simple_animal/hostile/bear/brown;0.5,
@@ -56,17 +55,15 @@
/mob/living/simple_animal/hostile/mimic,
/mob/living/simple_animal/hostile/rat,
/mob/living/simple_animal/hostile/rat/passive,
- /mob/living/simple_animal/otie;0.5)
- ..()
-
+ /mob/living/simple_animal/otie;0.5))
+ return ..()
/obj/structure/largecrate/animal/dangerous
name = "Dangerous Predator carrier"
- held_type = /mob/living/simple_animal/hostile/alien
+ starts_with = list(/mob/living/simple_animal/hostile/alien)
-/obj/structure/largecrate/animal/dangerous/New() //This is nessesary to get a random one each time.
-
- held_type = pick(/mob/living/simple_animal/hostile/carp/pike,
+/obj/structure/largecrate/animal/dangerous/initialize()
+ starts_with = list(pick(/mob/living/simple_animal/hostile/carp/pike,
/mob/living/simple_animal/hostile/deathclaw,
/mob/living/simple_animal/hostile/dino,
/mob/living/simple_animal/hostile/alien,
@@ -74,35 +71,35 @@
/mob/living/simple_animal/hostile/alien/sentinel,
/mob/living/simple_animal/hostile/alien/queen,
/mob/living/simple_animal/otie/feral,
- /mob/living/simple_animal/hostile/corrupthound)
- ..()
+ /mob/living/simple_animal/hostile/corrupthound))
+ return ..()
/obj/structure/largecrate/animal/guardbeast
name = "VARMAcorp autoNOMous security solution"
desc = "The VARMAcorp bioengineering division flagship product on trained optimal snowflake guard dogs."
icon = 'icons/obj/storage_vr.dmi'
icon_state = "sotiecrate"
- held_type = /mob/living/simple_animal/otie/security
+ starts_with = list(/mob/living/simple_animal/otie/security)
/obj/structure/largecrate/animal/guardmutant
name = "VARMAcorp autoNOMous security solution for hostile environments."
desc = "The VARMAcorp bioengineering division flagship product on trained optimal snowflake guard dogs. This one can survive hostile atmosphere."
icon = 'icons/obj/storage_vr.dmi'
icon_state = "sotiecrate"
- held_type = /mob/living/simple_animal/otie/security/phoron
+ starts_with = list(/mob/living/simple_animal/otie/security/phoron)
/obj/structure/largecrate/animal/otie
name = "VARMAcorp adoptable reject (Dangerous!)"
desc = "A warning on the side says the creature inside was returned to the supplier after injuring or devouring several unlucky members of the previous adoption family. It was given a second chance with the next customer. Godspeed and good luck with your new pet!"
icon = 'icons/obj/storage_vr.dmi'
icon_state = "otiecrate2"
- held_type = /mob/living/simple_animal/otie/cotie
+ starts_with = list(/mob/living/simple_animal/otie/cotie)
var/taped = 1
/obj/structure/largecrate/animal/otie/phoron
name = "VARMAcorp adaptive beta subject (Experimental)"
desc = "VARMAcorp experimental hostile environment adaptive breeding development kit. WARNING, DO NOT RELEASE IN WILD!"
- held_type = /mob/living/simple_animal/otie/cotie/phoron
+ starts_with = list(/mob/living/simple_animal/otie/cotie/phoron)
/obj/structure/largecrate/animal/otie/attack_hand(mob/living/carbon/human/M as mob)//I just couldn't decide between the icons lmao
if(taped == 1)
@@ -114,9 +111,9 @@
/obj/structure/largecrate/animal/catgirl
name = "Catgirl Crate"
desc = "A sketchy looking crate with airholes that seems to have had most marks and stickers removed. You can almost make out 'genetically-engineered subject' written on it."
- held_type = /mob/living/simple_animal/catgirl
+ starts_with = list(/mob/living/simple_animal/catgirl)
/obj/structure/largecrate/animal/wolfgirl
name = "Wolfgirl Crate"
desc = "A sketchy looking crate with airholes that shakes and thuds every now and then. Someone seems to be demanding they be let out."
- held_type = /mob/living/simple_animal/retaliate/awoo
+ starts_with = list(/mob/living/simple_animal/retaliate/awoo)
diff --git a/code/game/objects/structures/curtains.dm b/code/game/objects/structures/curtains.dm
index af129800b7e..39c2dc43fd9 100644
--- a/code/game/objects/structures/curtains.dm
+++ b/code/game/objects/structures/curtains.dm
@@ -2,13 +2,15 @@
name = "curtain"
icon = 'icons/obj/curtain.dmi'
icon_state = "closed"
- layer = SHOWER_OPEN_LAYER
+ plane = MOB_PLANE
+ layer = ABOVE_MOB_LAYER
opacity = 1
density = 0
/obj/structure/curtain/open
icon_state = "open"
- layer = SHOWER_CLOSED_LAYER
+ plane = OBJ_PLANE
+ layer = OBJ_LAYER
opacity = 0
/obj/structure/curtain/bullet_act(obj/item/projectile/P, def_zone)
@@ -27,10 +29,12 @@
set_opacity(!opacity)
if(opacity)
icon_state = "closed"
- layer = SHOWER_CLOSED_LAYER
+ plane = MOB_PLANE
+ layer = ABOVE_MOB_LAYER
else
icon_state = "open"
- layer = SHOWER_OPEN_LAYER
+ plane = OBJ_PLANE
+ layer = OBJ_LAYER
/obj/structure/curtain/attackby(obj/item/P, mob/user)
if(istype(P, /obj/item/weapon/wirecutters))
@@ -76,6 +80,3 @@
/obj/structure/curtain/open/shower/security
color = "#AA0000"
-
-#undef SHOWER_OPEN_LAYER
-#undef SHOWER_CLOSED_LAYER
diff --git a/code/game/objects/structures/extinguisher.dm b/code/game/objects/structures/extinguisher.dm
index bfbc34dcee7..e93afd18f34 100644
--- a/code/game/objects/structures/extinguisher.dm
+++ b/code/game/objects/structures/extinguisher.dm
@@ -3,6 +3,8 @@
desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
icon = 'icons/obj/closet.dmi'
icon_state = "extinguisher_closed"
+ plane = TURF_PLANE
+ layer = ABOVE_TURF_LAYER
anchored = 1
density = 0
var/obj/item/weapon/extinguisher/has_extinguisher
diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm
index 71eccd6ceb5..dcf283446f7 100644
--- a/code/game/objects/structures/grille.dm
+++ b/code/game/objects/structures/grille.dm
@@ -7,7 +7,7 @@
anchored = 1
flags = CONDUCT
pressure_resistance = 5*ONE_ATMOSPHERE
- layer = UNDER_JUNK_LAYER
+ layer = TABLE_LAYER
explosion_resistance = 1
var/health = 10
var/destroyed = 0
diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm
index b037ecf4e7a..69237285647 100644
--- a/code/game/objects/structures/janicart.dm
+++ b/code/game/objects/structures/janicart.dm
@@ -1,3 +1,5 @@
+GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
+
/obj/structure/janitorialcart
name = "janitorial cart"
desc = "The ultimate in janitorial carts! Has space for water, mops, signs, trash bags, and more!"
diff --git a/code/game/objects/structures/loot_piles.dm b/code/game/objects/structures/loot_piles.dm
index 353dbe31a72..96416e02291 100644
--- a/code/game/objects/structures/loot_piles.dm
+++ b/code/game/objects/structures/loot_piles.dm
@@ -830,3 +830,42 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
/obj/item/mecha_parts/mecha_equipment/repair_droid,
/obj/item/mecha_parts/mecha_equipment/teleporter
)
+
+/obj/structure/loot_pile/surface/drone
+ name = "drone wreckage"
+ desc = "The ruins of some unfortunate drone. Perhaps something is salvageable."
+ icon = 'icons/mob/animal.dmi'
+ icon_state = "drone_dead"
+
+// Since the actual drone loot is a bit stupid in how it is handled, this is a sparse and empty list with items I don't exactly want in it. But until we can get the proper items in . . .
+
+ common_loot = list(
+ /obj/random/tool,
+ /obj/item/stack/cable_coil/random,
+ /obj/random/tank,
+ /obj/random/tech_supply/component,
+ /obj/item/stack/material/steel{amount = 25},
+ /obj/item/stack/material/glass{amount = 10},
+ /obj/item/stack/material/plasteel{amount = 5},
+ /obj/item/weapon/cell,
+ /obj/item/weapon/material/shard
+ )
+
+ uncommon_loot = list(
+ /obj/item/weapon/cell/high,
+ /obj/item/robot_parts/robot_component/actuator,
+ /obj/item/robot_parts/robot_component/armour,
+ /obj/item/robot_parts/robot_component/binary_communication_device,
+ /obj/item/robot_parts/robot_component/camera,
+ /obj/item/robot_parts/robot_component/diagnosis_unit,
+ /obj/item/robot_parts/robot_component/radio
+ )
+
+ rare_loot = list(
+ /obj/item/weapon/cell/super,
+ /obj/item/borg/upgrade/restart,
+ /obj/item/borg/upgrade/jetpack,
+ /obj/item/borg/upgrade/tasercooler,
+ /obj/item/borg/upgrade/syndicate,
+ /obj/item/borg/upgrade/vtec
+ )
\ No newline at end of file
diff --git a/code/game/objects/structures/mop_bucket.dm b/code/game/objects/structures/mop_bucket.dm
index 1e35b97e119..c1180aa6dbb 100644
--- a/code/game/objects/structures/mop_bucket.dm
+++ b/code/game/objects/structures/mop_bucket.dm
@@ -10,6 +10,7 @@
flags = OPENCONTAINER
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
+GLOBAL_LIST_BOILERPLATE(all_mopbuckets, /obj/structure/mopbucket)
/obj/structure/mopbucket/New()
create_reagents(300)
diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm
index cbdacacb699..a74f789d378 100644
--- a/code/game/objects/structures/morgue.dm
+++ b/code/game/objects/structures/morgue.dm
@@ -196,6 +196,8 @@
* Crematorium
*/
+GLOBAL_LIST_BOILERPLATE(all_crematoriums, /obj/structure/morgue/crematorium)
+
/obj/structure/morgue/crematorium
name = "crematorium"
desc = "A human incinerator. Works well on barbeque nights."
@@ -342,7 +344,7 @@
if(..())
return
if(src.allowed(user))
- for (var/obj/structure/morgue/crematorium/C in world)
+ for (var/obj/structure/morgue/crematorium/C in all_crematoriums)
if (C.id == id)
if (!C.cremating)
C.cremate(user)
diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm
index d94da028138..195ab0ce916 100644
--- a/code/game/objects/structures/signs.dm
+++ b/code/game/objects/structures/signs.dm
@@ -3,7 +3,8 @@
anchored = 1
opacity = 0
density = 0
- layer = ABOVE_JUNK_LAYER
+ plane = OBJ_PLANE //VOREStation Edit
+ layer = ABOVE_JUNK_LAYER //VOREStation Edit
w_class = ITEMSIZE_NORMAL
/obj/structure/sign/ex_act(severity)
diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm
index 9882ca45070..98e0f1a41e4 100644
--- a/code/game/objects/structures/watercloset.dm
+++ b/code/game/objects/structures/watercloset.dm
@@ -142,7 +142,8 @@
name = "mist"
icon = 'icons/obj/watercloset.dmi'
icon_state = "mist"
- layer = MOB_LAYER + 1
+ plane = MOB_PLANE
+ layer = ABOVE_MOB_LAYER
anchored = 1
mouse_opacity = 0
diff --git a/code/game/turfs/simulated/dungeon/wall.dm b/code/game/turfs/simulated/dungeon/wall.dm
index 156fddac6a6..176c10142c4 100644
--- a/code/game/turfs/simulated/dungeon/wall.dm
+++ b/code/game/turfs/simulated/dungeon/wall.dm
@@ -13,6 +13,9 @@
return
/turf/simulated/wall/solidrock //for more stylish anti-cheese.
+ name = "solid rock"
+ desc = "This rock seems dense, impossible to drill."
+ description_info = "Probably not going to be able to drill or bomb your way through this, best to try and find a way around."
icon_state = "bedrock"
var/base_state = "bedrock"
block_tele = TRUE
diff --git a/code/game/turfs/simulated/wall_types.dm b/code/game/turfs/simulated/wall_types.dm
index eae30c6cb43..294765e5963 100644
--- a/code/game/turfs/simulated/wall_types.dm
+++ b/code/game/turfs/simulated/wall_types.dm
@@ -3,6 +3,23 @@
/turf/simulated/wall/r_wall/New(var/newloc)
..(newloc, "plasteel","plasteel") //3strong
+/turf/simulated/wall/shull/New(var/newloc) //Spaaaace ship.
+ ..(newloc, MAT_STEELHULL, null, MAT_STEELHULL)
+/turf/simulated/wall/rshull/New(var/newloc)
+ ..(newloc, MAT_STEELHULL, MAT_STEELHULL, MAT_STEELHULL)
+/turf/simulated/wall/pshull/New(var/newloc) //Spaaaace-er ship.
+ ..(newloc, MAT_PLASTEELHULL, null, MAT_PLASTEELHULL)
+/turf/simulated/wall/rpshull/New(var/newloc)
+ ..(newloc, MAT_PLASTEELHULL, MAT_PLASTEELHULL, MAT_PLASTEELHULL)
+/turf/simulated/wall/dshull/New(var/newloc) //Spaaaace-est ship.
+ ..(newloc, MAT_DURASTEELHULL, null, MAT_DURASTEELHULL)
+/turf/simulated/wall/rdshull/New(var/newloc)
+ ..(newloc, MAT_DURASTEELHULL, MAT_DURASTEELHULL, MAT_DURASTEELHULL)
+/turf/simulated/wall/thull/New(var/newloc)
+ ..(newloc, MAT_TITANIUMHULL, null, MAT_TITANIUMHULL)
+/turf/simulated/wall/rthull/New(var/newloc)
+ ..(newloc, MAT_TITANIUMHULL, MAT_TITANIUMHULL, MAT_TITANIUMHULL)
+
/turf/simulated/wall/cult
icon_state = "cult"
/turf/simulated/wall/cult/New(var/newloc)
diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm
index 2b0158b5fce..8d26d115439 100644
--- a/code/game/turfs/turf.dm
+++ b/code/game/turfs/turf.dm
@@ -137,6 +137,8 @@ turf/attackby(obj/item/weapon/W as obj, mob/user as mob)
animate(O, transform = turn(O.transform, -40), time = 4)
sleep(4)
animate(O, transform = turn(O.transform, 20), time = 2)
+ sleep(2)
+ O.update_transform()
/turf/Enter(atom/movable/mover as mob|obj, atom/forget as mob|obj|turf|area)
if(movement_disabled && usr.ckey != movement_disabled_exception)
diff --git a/code/game/turfs/unsimulated.dm b/code/game/turfs/unsimulated.dm
index cbf492b0814..b4c1999b486 100644
--- a/code/game/turfs/unsimulated.dm
+++ b/code/game/turfs/unsimulated.dm
@@ -3,3 +3,15 @@
oxygen = MOLES_O2STANDARD
nitrogen = MOLES_N2STANDARD
initialized = TRUE // Don't call init on unsimulated turfs (at least not yet)
+
+//VOREStation Add
+/turf/unsimulated/fake_space
+ name = "\proper space"
+ icon = 'icons/turf/space.dmi'
+ icon_state = "0"
+ dynamic_lighting = FALSE
+
+/turf/unsimulated/fake_space/New()
+ ..()
+ icon_state = "[((x + y) ^ ~(x * y) + z) % 25]"
+//VOREStation Add End
\ No newline at end of file
diff --git a/code/global_vr.dm b/code/global_vr.dm
index a96af13dd60..8b4ab024fc7 100644
--- a/code/global_vr.dm
+++ b/code/global_vr.dm
@@ -3,4 +3,5 @@
robot_module_types += "K9"
robot_module_types += "Janihound"
robot_module_types += "Sci-borg"
+ robot_module_types += "Pupdozer"
return 1
diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index 118b8731740..b20ea437e76 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -52,6 +52,11 @@ proc/admin_notice(var/message, var/rights)
else
body += " \[Heal\] "
+ if(M.client)
+ body += " First connection: [M.client.player_age] days ago"
+ body += " BYOND account created: [M.client.account_join_date]"
+ body += " BYOND account age (days): [M.client.account_age]"
+
body += {"
\[
VV -
diff --git a/code/modules/admin/admin_secrets.dm b/code/modules/admin/admin_secrets.dm
index 473770ac2b5..5f04582acea 100644
--- a/code/modules/admin/admin_secrets.dm
+++ b/code/modules/admin/admin_secrets.dm
@@ -31,7 +31,6 @@ var/datum/admin_secrets/admin_secrets = new()
var/list/datum/admin_secret_item/items
/datum/admin_secret_category
- ..()
items = list()
/datum/admin_secret_category/proc/can_view(var/mob/user)
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index 59a787a2ae0..81d936dce93 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -134,7 +134,9 @@ var/list/admin_verbs_fun = list(
/client/proc/editappear,
/client/proc/roll_dices,
/datum/admins/proc/call_supply_drop,
- /datum/admins/proc/call_drop_pod
+ /datum/admins/proc/call_drop_pod,
+ /client/proc/smite_vr, //VOREStation Add,
+ /client/proc/smite
)
var/list/admin_verbs_spawn = list(
@@ -176,7 +178,8 @@ var/list/admin_verbs_server = list(
/client/proc/nanomapgen_DumpImage,
/client/proc/modify_server_news,
/client/proc/recipe_dump,
- /client/proc/panicbunker
+ /client/proc/panicbunker,
+ /client/proc/paranoia_logging
)
var/list/admin_verbs_debug = list(
diff --git a/code/modules/admin/secrets/fun_secrets/fix_all_lights.dm b/code/modules/admin/secrets/fun_secrets/fix_all_lights.dm
index 387f6d3ce72..622c68d2ea9 100644
--- a/code/modules/admin/secrets/fun_secrets/fix_all_lights.dm
+++ b/code/modules/admin/secrets/fun_secrets/fix_all_lights.dm
@@ -6,5 +6,5 @@
if(!.)
return
- for(var/obj/machinery/light/L in world)
+ for(var/obj/machinery/light/L in machines)
L.fix()
diff --git a/code/modules/admin/secrets/fun_secrets/remove_all_clothing.dm b/code/modules/admin/secrets/fun_secrets/remove_all_clothing.dm
index 28e9497f53f..45d6e646c4b 100644
--- a/code/modules/admin/secrets/fun_secrets/remove_all_clothing.dm
+++ b/code/modules/admin/secrets/fun_secrets/remove_all_clothing.dm
@@ -6,5 +6,5 @@
if(!.)
return
- for(var/obj/item/clothing/O in world)
+ for(var/obj/item/clothing/O in all_clothing)
qdel(O)
diff --git a/code/modules/admin/secrets/fun_secrets/remove_internal_clothing.dm b/code/modules/admin/secrets/fun_secrets/remove_internal_clothing.dm
index 73dba4ce4f9..9509588c13d 100644
--- a/code/modules/admin/secrets/fun_secrets/remove_internal_clothing.dm
+++ b/code/modules/admin/secrets/fun_secrets/remove_internal_clothing.dm
@@ -6,5 +6,5 @@
if(!.)
return
- for(var/obj/item/clothing/under/O in world)
+ for(var/obj/item/clothing/under/O in all_clothing)
qdel(O)
diff --git a/code/modules/admin/secrets/random_events/gravity.dm b/code/modules/admin/secrets/random_events/gravity.dm
index 9ada046a365..2b1dc572e1c 100644
--- a/code/modules/admin/secrets/random_events/gravity.dm
+++ b/code/modules/admin/secrets/random_events/gravity.dm
@@ -16,7 +16,7 @@
return
gravity_is_on = !gravity_is_on
- for(var/area/A in world)
+ for(var/area/A in all_areas)
A.gravitychange(gravity_is_on,A)
feedback_inc("admin_secrets_fun_used",1)
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index 704be1e1170..f92bae98fb1 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -1325,6 +1325,16 @@
feedback_inc("admin_cookies_spawned",1)
H << "Your prayers have been answered!! You received the best cookie!"
+ else if(href_list["adminsmite"])
+ if(!check_rights(R_ADMIN|R_FUN)) return
+
+ var/mob/living/carbon/human/H = locate(href_list["adminsmite"])
+ if(!ishuman(H))
+ usr << "This can only be used on instances of type /mob/living/carbon/human"
+ return
+
+ owner.smite(H)
+
else if(href_list["BlueSpaceArtillery"])
if(!check_rights(R_ADMIN|R_FUN)) return
@@ -1336,37 +1346,7 @@
if(alert(src.owner, "Are you sure you wish to hit [key_name(M)] with Blue Space Artillery?", "Confirm Firing?" , "Yes" , "No") != "Yes")
return
- if(BSACooldown)
- src.owner << "Standby! Reload cycle in progress! Gunnary crews ready in five seconds!"
- return
-
- BSACooldown = 1
- spawn(50)
- BSACooldown = 0
-
- M << "You've been hit by bluespace artillery!"
- log_admin("[key_name(M)] has been hit by Bluespace Artillery fired by [src.owner]")
- message_admins("[key_name(M)] has been hit by Bluespace Artillery fired by [src.owner]")
-
- var/obj/effect/stop/S
- S = new /obj/effect/stop
- S.victim = M
- S.loc = M.loc
- spawn(20)
- qdel(S)
-
- var/turf/simulated/floor/T = get_turf(M)
- if(istype(T))
- if(prob(80)) T.break_tile_to_plating()
- else T.break_tile()
-
- if(M.health == 1)
- M.gib()
- else
- M.adjustBruteLoss( min( 99 , (M.health - 1) ) )
- M.Stun(20)
- M.Weaken(20)
- M.stuttering = 20
+ bluespace_artillery(M,src)
else if(href_list["CentComReply"])
var/mob/living/L = locate(href_list["CentComReply"])
diff --git a/code/modules/admin/verbs/SDQL.dm b/code/modules/admin/verbs/SDQL.dm
index 7c8ae523120..da3e9a6bd51 100644
--- a/code/modules/admin/verbs/SDQL.dm
+++ b/code/modules/admin/verbs/SDQL.dm
@@ -85,57 +85,57 @@
else
var/f2 = text2path(f)
if(text_starts_with(f, "/mob"))
- for(var/mob/m in world)
+ for(var/mob/m in mob_list)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/turf/space"))
- for(var/turf/space/m in world)
+ for(var/turf/space/m in turfs)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/turf/simulated"))
- for(var/turf/simulated/m in world)
+ for(var/turf/simulated/m in turfs)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/turf/unsimulated"))
- for(var/turf/unsimulated/m in world)
+ for(var/turf/unsimulated/m in turfs)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/turf"))
- for(var/turf/m in world)
+ for(var/turf/m in turfs)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/area"))
- for(var/area/m in world)
+ for(var/area/m in all_areas)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/obj/item"))
- for(var/obj/item/m in world)
+ for(var/obj/item/m in all_items)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/obj/machinery"))
- for(var/obj/machinery/m in world)
+ for(var/obj/machinery/m in machines)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/obj"))
- for(var/obj/m in world)
+ for(var/obj/m in all_objs)
if(istype(m, f2))
from_objs += m
else if(text_starts_with(f, "/atom"))
- for(var/atom/m in world)
+ for(var/atom/m in all_atoms)
if(istype(m, f2))
from_objs += m
/*
else
- for(var/datum/m in world)
+ for(var/datum/m in nope)
if(istype(m, f2))
from_objs += m
*/
diff --git a/code/modules/admin/verbs/adminjump.dm b/code/modules/admin/verbs/adminjump.dm
index bccc0b0aeb0..7485aa25319 100644
--- a/code/modules/admin/verbs/adminjump.dm
+++ b/code/modules/admin/verbs/adminjump.dm
@@ -21,7 +21,7 @@
else
alert("Admin jumping disabled")
-/client/proc/jumptoturf(var/turf/T in world)
+/client/proc/jumptoturf(var/turf/T in turfs)
set name = "Jump to Turf"
set category = "Admin"
if(!check_rights(R_ADMIN|R_MOD|R_DEBUG))
diff --git a/code/modules/admin/verbs/atmosdebug.dm b/code/modules/admin/verbs/atmosdebug.dm
index 169d82dba3d..083789e550f 100644
--- a/code/modules/admin/verbs/atmosdebug.dm
+++ b/code/modules/admin/verbs/atmosdebug.dm
@@ -12,23 +12,23 @@
usr << "Checking for disconnected pipes..."
//all plumbing - yes, some things might get stated twice, doesn't matter.
- for (var/obj/machinery/atmospherics/plumbing in world)
+ for (var/obj/machinery/atmospherics/plumbing in machines)
if (plumbing.nodealert)
usr << "Unconnected [plumbing.name] located at [plumbing.x],[plumbing.y],[plumbing.z] ([get_area(plumbing.loc)])"
//Manifolds
- for (var/obj/machinery/atmospherics/pipe/manifold/pipe in world)
+ for (var/obj/machinery/atmospherics/pipe/manifold/pipe in machines)
if (!pipe.node1 || !pipe.node2 || !pipe.node3)
usr << "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])"
//Pipes
- for (var/obj/machinery/atmospherics/pipe/simple/pipe in world)
+ for (var/obj/machinery/atmospherics/pipe/simple/pipe in machines)
if (!pipe.node1 || !pipe.node2)
usr << "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])"
usr << "Checking for overlapping pipes..."
next_turf:
- for(var/turf/T in world)
+ for(var/turf/T in turfs)
for(var/dir in cardinal)
var/list/connect_types = list(1 = 0, 2 = 0, 3 = 0)
for(var/obj/machinery/atmospherics/pipe in T)
diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm
index a7b966447d1..1af6d6582a4 100644
--- a/code/modules/admin/verbs/debug.dm
+++ b/code/modules/admin/verbs/debug.dm
@@ -173,96 +173,6 @@
else
alert("Invalid mob")
-/*
-/client/proc/cmd_admin_monkeyize(var/mob/M in world)
- set category = "Fun"
- set name = "Make Monkey"
-
- if(!ticker)
- alert("Wait until the game starts")
- return
- if(istype(M, /mob/living/carbon/human))
- var/mob/living/carbon/human/target = M
- log_admin("[key_name(src)] is attempting to monkeyize [M.key].")
- spawn(10)
- target.monkeyize()
- else
- alert("Invalid mob")
-
-/client/proc/cmd_admin_changelinginize(var/mob/M in world)
- set category = "Fun"
- set name = "Make Changeling"
-
- if(!ticker)
- alert("Wait until the game starts")
- return
- if(istype(M, /mob/living/carbon/human))
- log_admin("[key_name(src)] has made [M.key] a changeling.")
- spawn(10)
- M.absorbed_dna[M.real_name] = M.dna.Clone()
- M.make_changeling()
- if(M.mind)
- M.mind.special_role = "Changeling"
- else
- alert("Invalid mob")
-*/
-/*
-/client/proc/cmd_admin_abominize(var/mob/M in world)
- set category = null
- set name = "Make Abomination"
-
- usr << "Ruby Mode disabled. Command aborted."
- return
- if(!ticker)
- alert("Wait until the game starts.")
- return
- if(istype(M, /mob/living/carbon/human))
- log_admin("[key_name(src)] has made [M.key] an abomination.")
-
- // spawn(10)
- // M.make_abomination()
-
-*/
-/*
-/client/proc/make_cultist(var/mob/M in world) // -- TLE, modified by Urist
- set category = "Fun"
- set name = "Make Cultist"
- set desc = "Makes target a cultist"
- if(!cultwords["travel"])
- runerandom()
- if(M)
- if(M.mind in ticker.mode.cult)
- return
- else
- if(alert("Spawn that person a tome?",,"Yes","No")=="Yes")
- M << "You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie. A tome, a message from your new master, appears on the ground."
- new /obj/item/weapon/book/tome(M.loc)
- else
- M << "You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie."
- var/glimpse=pick("1","2","3","4","5","6","7","8")
- switch(glimpse)
- if("1")
- M << "You remembered one thing from the glimpse... [cultwords["travel"]] is travel..."
- if("2")
- M << "You remembered one thing from the glimpse... [cultwords["blood"]] is blood..."
- if("3")
- M << "You remembered one thing from the glimpse... [cultwords["join"]] is join..."
- if("4")
- M << "You remembered one thing from the glimpse... [cultwords["hell"]] is Hell..."
- if("5")
- M << "You remembered one thing from the glimpse... [cultwords["destroy"]] is destroy..."
- if("6")
- M << "You remembered one thing from the glimpse... [cultwords["technology"]] is technology..."
- if("7")
- M << "You remembered one thing from the glimpse... [cultwords["self"]] is self..."
- if("8")
- M << "You remembered one thing from the glimpse... [cultwords["see"]] is see..."
-
- if(M.mind)
- M.mind.special_role = "Cultist"
- ticker.mode.cult += M.mind
- src << "Made [M] a cultist."
-*/
//TODO: merge the vievars version into this or something maybe mayhaps
/client/proc/cmd_debug_del_all()
@@ -273,7 +183,7 @@
var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/observer/dead, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in typesof(/obj) + typesof(/mob) - blocked
if(hsbitem)
- for(var/atom/O in world)
+ for(var/atom/O in all_atoms)
if(istype(O, hsbitem))
qdel(O)
log_admin("[key_name(src)] has deleted all instances of [hsbitem].")
@@ -431,41 +341,41 @@
var/list/areas_with_intercom = list()
var/list/areas_with_camera = list()
- for(var/area/A in world)
+ for(var/area/A in all_areas)
if(!(A.type in areas_all))
areas_all.Add(A.type)
- for(var/obj/machinery/power/apc/APC in world)
+ for(var/obj/machinery/power/apc/APC in machines)
var/area/A = get_area(APC)
if(A && !(A.type in areas_with_APC))
areas_with_APC.Add(A.type)
- for(var/obj/machinery/alarm/alarm in world)
+ for(var/obj/machinery/alarm/alarm in machines)
var/area/A = get_area(alarm)
if(A && !(A.type in areas_with_air_alarm))
areas_with_air_alarm.Add(A.type)
- for(var/obj/machinery/requests_console/RC in world)
+ for(var/obj/machinery/requests_console/RC in machines)
var/area/A = get_area(RC)
if(A && !(A.type in areas_with_RC))
areas_with_RC.Add(A.type)
- for(var/obj/machinery/light/L in world)
+ for(var/obj/machinery/light/L in machines)
var/area/A = get_area(L)
if(A && !(A.type in areas_with_light))
areas_with_light.Add(A.type)
- for(var/obj/machinery/light_switch/LS in world)
+ for(var/obj/machinery/light_switch/LS in machines)
var/area/A = get_area(LS)
if(A && !(A.type in areas_with_LS))
areas_with_LS.Add(A.type)
- for(var/obj/item/device/radio/intercom/I in world)
+ for(var/obj/item/device/radio/intercom/I in machines)
var/area/A = get_area(I)
if(A && !(A.type in areas_with_intercom))
areas_with_intercom.Add(A.type)
- for(var/obj/machinery/camera/C in world)
+ for(var/obj/machinery/camera/C in machines)
var/area/A = get_area(C)
if(A && !(A.type in areas_with_camera))
areas_with_camera.Add(A.type)
@@ -546,31 +456,31 @@
if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
return
- for(var/obj/machinery/power/emitter/E in world)
+ for(var/obj/machinery/power/emitter/E in machines)
if(istype(get_area(E), /area/space))
E.anchored = TRUE
E.state = 2
E.connect_to_network()
E.active = TRUE
- for(var/obj/machinery/field_generator/F in world)
+ for(var/obj/machinery/field_generator/F in machines)
if(istype(get_area(F), /area/space))
F.Varedit_start = 1
- for(var/obj/machinery/power/grounding_rod/GR in world)
+ for(var/obj/machinery/power/grounding_rod/GR in machines)
GR.anchored = TRUE
GR.update_icon()
- for(var/obj/machinery/power/tesla_coil/TC in world)
+ for(var/obj/machinery/power/tesla_coil/TC in machines)
TC.anchored = TRUE
TC.update_icon()
- for(var/obj/structure/particle_accelerator/PA in world)
+ for(var/obj/structure/particle_accelerator/PA in machines)
PA.anchored = TRUE
PA.construction_state = 3
PA.update_icon()
- for(var/obj/machinery/particle_accelerator/PA in world)
+ for(var/obj/machinery/particle_accelerator/PA in machines)
PA.anchored = TRUE
PA.construction_state = 3
PA.update_icon()
- for(var/obj/machinery/power/rad_collector/Rad in world)
+ for(var/obj/machinery/power/rad_collector/Rad in machines)
if(Rad.anchored)
if(!Rad.P)
var/obj/item/weapon/tank/phoron/Phoron = new/obj/item/weapon/tank/phoron(Rad)
@@ -597,7 +507,7 @@
var/found_the_pump = 0
var/obj/machinery/power/supermatter/SM
- for(var/obj/machinery/M in world)
+ for(var/obj/machinery/M in machines)
if(!M)
continue
if(!M.loc)
diff --git a/code/modules/admin/verbs/diagnostics.dm b/code/modules/admin/verbs/diagnostics.dm
index 595675ea809..9fdf39c0d1d 100644
--- a/code/modules/admin/verbs/diagnostics.dm
+++ b/code/modules/admin/verbs/diagnostics.dm
@@ -48,7 +48,7 @@
var/largest_click_time = 0
var/mob/largest_move_mob = null
var/mob/largest_click_mob = null
- for(var/mob/M in world)
+ for(var/mob/M in mob_list)
if(!M.client)
continue
if(M.next_move >= largest_move_time)
diff --git a/code/modules/admin/verbs/grief_fixers.dm b/code/modules/admin/verbs/grief_fixers.dm
index 7059fef907f..2d524b4c23a 100644
--- a/code/modules/admin/verbs/grief_fixers.dm
+++ b/code/modules/admin/verbs/grief_fixers.dm
@@ -38,7 +38,7 @@
unsorted_overlays |= gas_data.tile_overlay[id]
- for(var/turf/simulated/T in world)
+ for(var/turf/simulated/T in turfs)
T.air = null
T.overlays.Remove(unsorted_overlays)
T.zone = null
diff --git a/code/modules/admin/verbs/mapping.dm b/code/modules/admin/verbs/mapping.dm
index 132f89b52a1..eb63ff4e2e5 100644
--- a/code/modules/admin/verbs/mapping.dm
+++ b/code/modules/admin/verbs/mapping.dm
@@ -22,6 +22,8 @@
var/camera_range_display_status = 0
var/intercom_range_display_status = 0
+GLOBAL_LIST_BOILERPLATE(all_debugging_effects, /obj/effect/debugging)
+
/obj/effect/debugging/camera_range
icon = 'icons/480x480.dmi'
icon_state = "25percent"
@@ -54,7 +56,7 @@ var/intercom_range_display_status = 0
- for(var/obj/effect/debugging/camera_range/C in world)
+ for(var/obj/effect/debugging/camera_range/C in all_debugging_effects)
qdel(C)
if(camera_range_display_status)
@@ -113,11 +115,11 @@ var/intercom_range_display_status = 0
else
intercom_range_display_status = 1
- for(var/obj/effect/debugging/marker/M in world)
+ for(var/obj/effect/debugging/marker/M in all_debugging_effects)
qdel(M)
if(intercom_range_display_status)
- for(var/obj/item/device/radio/intercom/I in world)
+ for(var/obj/item/device/radio/intercom/I in machines)
for(var/turf/T in orange(7,I))
var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T)
if (!(F in view(7,I.loc)))
@@ -295,7 +297,7 @@ var/list/debug_verbs = list (
var/list/atom/atom_list = list()
- for(var/atom/A in world)
+ for(var/atom/A in all_atoms)
if(istype(A,type_path))
var/atom/B = A
while(!(isturf(B.loc)))
@@ -331,7 +333,7 @@ var/list/debug_verbs = list (
var/count = 0
- for(var/atom/A in world)
+ for(var/atom/A in all_atoms)
if(istype(A,type_path))
count++
/*
diff --git a/code/modules/admin/verbs/massmodvar.dm b/code/modules/admin/verbs/massmodvar.dm
index ef770dbc604..7dd21ec1900 100644
--- a/code/modules/admin/verbs/massmodvar.dm
+++ b/code/modules/admin/verbs/massmodvar.dm
@@ -139,12 +139,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
- for(var/obj/A in world)
+ for(var/obj/A in all_objs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
- for(var/turf/A in world)
+ for(var/turf/A in turfs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
@@ -155,12 +155,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
- for(var/obj/A in world)
+ for(var/obj/A in all_objs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
- for(var/turf/A in world)
+ for(var/turf/A in turfs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
@@ -179,12 +179,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
- for(var/obj/A in world)
+ for(var/obj/A in all_objs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
- for(var/turf/A in world)
+ for(var/turf/A in turfs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else
@@ -194,12 +194,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
- for(var/obj/A in world)
+ for(var/obj/A in all_objs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
- for(var/turf/A in world)
+ for(var/turf/A in turfs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
@@ -223,7 +223,7 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
- for(var/obj/A in world)
+ for(var/obj/A in all_objs)
if ( istype(A , O.type) )
if(variable=="light_range")
A.set_light(new_value)
@@ -231,7 +231,7 @@
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
- for(var/turf/A in world)
+ for(var/turf/A in turfs)
if ( istype(A , O.type) )
if(variable=="light_range")
A.set_light(new_value)
@@ -248,7 +248,7 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
- for(var/obj/A in world)
+ for(var/obj/A in all_objs)
if (A.type == O.type)
if(variable=="light_range")
A.set_light(new_value)
@@ -256,7 +256,7 @@
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
- for(var/turf/A in world)
+ for(var/turf/A in turfs)
if (A.type == O.type)
if(variable=="light_range")
A.set_light(new_value)
@@ -275,12 +275,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
- for(var/obj/A in world)
+ for(var/obj/A in all_objs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
- for(var/turf/A in world)
+ for(var/turf/A in turfs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else
@@ -290,12 +290,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
- for(var/obj/A in world)
+ for(var/obj/A in all_objs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
- for(var/turf/A in world)
+ for(var/turf/A in turfs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
@@ -311,12 +311,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O.type, /obj))
- for(var/obj/A in world)
+ for(var/obj/A in all_objs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O.type, /turf))
- for(var/turf/A in world)
+ for(var/turf/A in turfs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else
@@ -326,12 +326,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O.type, /obj))
- for(var/obj/A in world)
+ for(var/obj/A in all_objs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O.type, /turf))
- for(var/turf/A in world)
+ for(var/turf/A in turfs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
@@ -346,12 +346,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
- for(var/obj/A in world)
+ for(var/obj/A in all_objs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
- for(var/turf/A in world)
+ for(var/turf/A in turfs)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
@@ -362,12 +362,12 @@
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
- for(var/obj/A in world)
+ for(var/obj/A in all_objs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
- for(var/turf/A in world)
+ for(var/turf/A in turfs)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
diff --git a/code/modules/admin/verbs/panicbunker.dm b/code/modules/admin/verbs/panicbunker.dm
index ac31c26071a..a997fdcb114 100644
--- a/code/modules/admin/verbs/panicbunker.dm
+++ b/code/modules/admin/verbs/panicbunker.dm
@@ -1,15 +1,31 @@
/client/proc/panicbunker()
set category = "Server"
set name = "Toggle Panic Bunker"
+
+ if(!check_rights(R_ADMIN))
+ return
+
if (!config.sql_enabled)
to_chat(usr, "The Database is not enabled!")
return
config.panic_bunker = (!config.panic_bunker)
- log_admin("[key_name(usr)] has toggled the Panic Bunker, it is now [(config.panic_bunker?"on":"off")]")
- message_admins("[key_name_admin(usr)] has toggled the Panic Bunker, it is now [(config.panic_bunker?"enabled":"disabled")].")
+ log_and_message_admins("[key_name(usr)] has toggled the Panic Bunker, it is now [(config.panic_bunker?"on":"off")]")
if (config.panic_bunker && (!dbcon || !dbcon.IsConnected()))
message_admins("The Database is not connected! Panic bunker will not work until the connection is reestablished.")
feedback_add_details("admin_verb","PANIC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+/client/proc/paranoia_logging()
+ set category = "Server"
+ set name = "New Player Warnings"
+
+ if(!check_rights(R_ADMIN))
+ return
+
+ config.paranoia_logging = (!config.paranoia_logging)
+
+ log_and_message_admins("[key_name(usr)] has toggled Paranoia Logging, it is now [(config.paranoia_logging?"on":"off")]")
+ if (config.paranoia_logging && (!dbcon || !dbcon.IsConnected()))
+ message_admins("The Database is not connected! Paranoia logging will not be able to give 'player age' (time since first connection) warnings, only Byond account warnings.")
+ feedback_add_details("admin_verb","PARLOG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
diff --git a/code/modules/admin/verbs/playsound.dm b/code/modules/admin/verbs/playsound.dm
index eb7451c61ce..c622f085164 100644
--- a/code/modules/admin/verbs/playsound.dm
+++ b/code/modules/admin/verbs/playsound.dm
@@ -54,12 +54,12 @@ var/list/sounds_cache = list()
set name = "Cuban Pete Time"
message_admins("[key_name_admin(usr)] has declared Cuban Pete Time!", 1)
- for(var/mob/M in world)
+ for(var/mob/M in player_list)
if(M.client)
if(M.client.midis)
M << 'cubanpetetime.ogg'
- for(var/mob/living/carbon/human/CP in world)
+ for(var/mob/living/carbon/human/CP in human_mob_list)
if(CP.real_name=="Cuban Pete" && CP.key!="Rosham")
CP << "Your body can't contain the rhumba beat"
CP.gib()
@@ -70,7 +70,7 @@ var/list/sounds_cache = list()
set name = "Banana Phone"
message_admins("[key_name_admin(usr)] has activated Banana Phone!", 1)
- for(var/mob/M in world)
+ for(var/mob/M in player_list)
if(M.client)
if(M.client.midis)
M << 'bananaphone.ogg'
@@ -81,7 +81,7 @@ client/proc/space_asshole()
set name = "Space Asshole"
message_admins("[key_name_admin(usr)] has played the Space Asshole Hymn.", 1)
- for(var/mob/M in world)
+ for(var/mob/M in player_list)
if(M.client)
if(M.client.midis)
M << 'sound/music/space_asshole.ogg'
@@ -92,7 +92,7 @@ client/proc/honk_theme()
set name = "Honk"
message_admins("[key_name_admin(usr)] has creeped everyone out with Blackest Honks.", 1)
- for(var/mob/M in world)
+ for(var/mob/M in player_list)
if(M.client)
if(M.client.midis)
M << 'honk_theme.ogg'*/
diff --git a/code/modules/admin/verbs/pray.dm b/code/modules/admin/verbs/pray.dm
index b8fbf77ed3a..5469367bebe 100644
--- a/code/modules/admin/verbs/pray.dm
+++ b/code/modules/admin/verbs/pray.dm
@@ -17,7 +17,7 @@
return
var/image/cross = image('icons/obj/storage.dmi',"bible")
- msg = "\icon[cross] PRAY: [key_name(src, 1)] (?) (PP) (VV) (SM) ([admin_jump_link(src, src)]) (CA) (SC): [msg]"
+ msg = "\icon[cross] PRAY: [key_name(src, 1)] (?) (PP) (VV) (SM) ([admin_jump_link(src, src)]) (CA) (SC) (SMITE): [msg]"
for(var/client/C in admins)
if(R_ADMIN & C.holder.rights)
diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm
index bf7952ea617..e3f2c3db566 100644
--- a/code/modules/admin/verbs/randomverbs.dm
+++ b/code/modules/admin/verbs/randomverbs.dm
@@ -219,7 +219,7 @@ proc/cmd_admin_mute(mob/M as mob, mute_type, automute = 0)
var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
if(show_log == "Yes")
- command_announcement.Announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", new_sound = 'sound/AI/ionstorm.ogg')
+ command_announcement.Announce("Ion storm detected near \the [station_name()]. Please check all AI-controlled equipment for errors.", "Anomaly Alert", new_sound = 'sound/AI/ionstorm.ogg')
IonStorm(0)
feedback_add_details("admin_verb","ION") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -532,7 +532,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
if(show_log == "Yes")
- command_announcement.Announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", new_sound = 'sound/AI/ionstorm.ogg')
+ command_announcement.Announce("Ion storm detected near the [station_name()]. Please check all AI-controlled equipment for errors.", "Anomaly Alert", new_sound = 'sound/AI/ionstorm.ogg')
feedback_add_details("admin_verb","IONC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_rejuvenate(mob/living/M as mob in mob_list)
@@ -714,7 +714,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
switch(alert("How would you like to ban someone today?", "Manual Ban", "Key List", "Enter Manually", "Cancel"))
if("Key List")
var/list/keys = list()
- for(var/mob/M in world)
+ for(var/mob/M in player_list)
keys += M.client
var/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in keys
if(!selection)
diff --git a/code/modules/admin/verbs/smite.dm b/code/modules/admin/verbs/smite.dm
new file mode 100644
index 00000000000..e8183e36654
--- /dev/null
+++ b/code/modules/admin/verbs/smite.dm
@@ -0,0 +1,83 @@
+/client/proc/smite(var/mob/living/carbon/human/target in player_list)
+ set name = "Smite"
+ set desc = "Abuse a player with various 'special treatments' from a list."
+ set category = "Fun"
+ if(!check_rights(R_FUN))
+ return
+
+ if(!istype(target))
+ return
+
+ var/list/smite_types = list(SMITE_BREAKLEGS,SMITE_BLUESPACEARTILLERY,SMITE_SPONTANEOUSCOMBUSTION,SMITE_LIGHTNINGBOLT)
+
+ var/smite_choice = input("Select the type of SMITE for [target]","SMITE Type Choice") as null|anything in smite_types
+ if(!smite_choice)
+ return
+
+ switch(smite_choice)
+ if(SMITE_BREAKLEGS)
+ var/broken_legs = 0
+ var/obj/item/organ/external/left_leg = target.get_organ(BP_L_LEG)
+ if(left_leg && left_leg.fracture())
+ broken_legs++
+ var/obj/item/organ/external/right_leg = target.get_organ(BP_R_LEG)
+ if(right_leg && right_leg.fracture())
+ broken_legs++
+ if(!broken_legs)
+ to_chat(src,"[target] didn't have any breakable legs, sorry.")
+
+ if(SMITE_BLUESPACEARTILLERY)
+ bluespace_artillery(target,src)
+
+ if(SMITE_SPONTANEOUSCOMBUSTION)
+ target.adjust_fire_stacks(10)
+ target.IgniteMob()
+ target.visible_message("[target] bursts into flames!")
+
+ if(SMITE_LIGHTNINGBOLT)
+ var/turf/T = get_step(get_step(target, NORTH), NORTH)
+ T.Beam(target, icon_state="lightning[rand(1,12)]", time = 5)
+ target.electrocute_act(75,def_zone = BP_HEAD)
+ target.visible_message("[target] is struck by lightning!")
+
+ else
+ return //Injection? Don't print any messages.
+
+ log_and_message_admins("[key_name(src)] has used SMITE ([smite_choice]) on [key_name(target)].")
+ feedback_add_details("admin_verb","SMITE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+
+/proc/bluespace_artillery(mob/living/target, user)
+ if(!istype(target))
+ return
+
+ if(BSACooldown)
+ if(user)
+ to_chat(user,"BSA is still cooling down, please wait!")
+ return
+
+ BSACooldown = 1
+ spawn(50)
+ BSACooldown = 0
+
+ to_chat(target,"You've been hit by bluespace artillery!")
+ log_and_message_admins("[key_name(target)] has been hit by Bluespace Artillery fired by [key_name(user ? user : usr)]")
+
+ var/obj/effect/stop/S
+ S = new /obj/effect/stop
+ S.victim = target
+ S.loc = target.loc
+ spawn(20)
+ qdel(S)
+
+ var/turf/simulated/floor/T = get_turf(target)
+ if(istype(T))
+ if(prob(80)) T.break_tile_to_plating()
+ else T.break_tile()
+
+ if(target.health == 1)
+ target.gib()
+ else
+ target.adjustBruteLoss( min( 99 , (target.health - 1) ) )
+ target.Stun(20)
+ target.Weaken(20)
+ target.stuttering = 20
diff --git a/code/modules/admin/verbs/smite_vr.dm b/code/modules/admin/verbs/smite_vr.dm
new file mode 100644
index 00000000000..c04dd008473
--- /dev/null
+++ b/code/modules/admin/verbs/smite_vr.dm
@@ -0,0 +1,212 @@
+/client/proc/smite_vr(var/mob/living/carbon/human/target in player_list)
+ set name = "Smite (Vore)"
+ set desc = "Abuse a player with various 'special Vore-brand treatments' from a list."
+ set category = "Fun"
+ if(!check_rights(R_ADMIN|R_FUN))
+ return
+
+ if(!istype(target))
+ return
+
+ var/list/smite_types = list(SMITE_SHADEKIN_ATTACK,SMITE_SHADEKIN_NOMF,SMITE_REDSPACE_ABDUCT)
+
+ var/smite_choice = input("Select the type of SMITE for [target]","SMITE Type Choice") as null|anything in smite_types
+ if(!smite_choice)
+ return
+
+ log_and_message_admins("[key_name(src)] has used SMITE (Vore) ([smite_choice]) on [key_name(target)].")
+ feedback_add_details("admin_verb","SMITEV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+
+ switch(smite_choice)
+ if(SMITE_SHADEKIN_ATTACK)
+ var/turf/Tt = get_turf(target) //Turf for target
+
+ if(target.loc != Tt)
+ return //Too hard to attack someone in something
+
+ var/turf/Ts //Turf for shadekin
+
+ //Try to find nondense turf
+ for(var/direction in cardinal)
+ var/turf/T = get_step(target,direction)
+ if(T && !T.density)
+ Ts = T //Found shadekin spawn turf
+ if(!Ts)
+ return //Didn't find shadekin spawn turf
+
+ var/mob/living/simple_animal/shadekin/red/shadekin = new(Ts)
+ //Abuse of shadekin
+ shadekin.real_name = shadekin.name
+ shadekin.init_vore()
+ shadekin.ability_flags |= 0x1
+ shadekin.specific_targets = TRUE //Don't attack others
+ shadekin.phase_shift()
+ shadekin.target_mob = target
+ shadekin.stance = STANCE_ATTACK
+ shadekin.Life()
+ //Remove when done
+ spawn(10 SECONDS)
+ if(shadekin)
+ shadekin.death()
+
+ if(SMITE_SHADEKIN_NOMF)
+ var/list/kin_types = list(
+ "Red Eyes (Dark)" = /mob/living/simple_animal/shadekin/red/dark,
+ "Red Eyes (Light)" = /mob/living/simple_animal/shadekin/red/white,
+ "Red Eyes (Brown)" = /mob/living/simple_animal/shadekin/red/brown,
+ "Blue Eyes (Dark)" = /mob/living/simple_animal/shadekin/blue/dark,
+ "Blue Eyes (Light)" = /mob/living/simple_animal/shadekin/blue/white,
+ "Blue Eyes (Brown)" = /mob/living/simple_animal/shadekin/blue/brown,
+ "Purple Eyes (Dark)" = /mob/living/simple_animal/shadekin/purple/dark,
+ "Purple Eyes (Light)" = /mob/living/simple_animal/shadekin/purple/white,
+ "Purple Eyes (Brown)" = /mob/living/simple_animal/shadekin/purple/brown,
+ "Yellow Eyes (Dark)" = /mob/living/simple_animal/shadekin/yellow/dark,
+ "Yellow Eyes (Light)" = /mob/living/simple_animal/shadekin/yellow/white,
+ "Yellow Eyes (Brown)" = /mob/living/simple_animal/shadekin/yellow/brown,
+ "Green Eyes (Dark)" = /mob/living/simple_animal/shadekin/green/dark,
+ "Green Eyes (Light)" = /mob/living/simple_animal/shadekin/green/white,
+ "Green Eyes (Brown)" = /mob/living/simple_animal/shadekin/green/brown,
+ "Orange Eyes (Dark)" = /mob/living/simple_animal/shadekin/orange/dark,
+ "Orange Eyes (Light)" = /mob/living/simple_animal/shadekin/orange/white,
+ "Orange Eyes (Brown)" = /mob/living/simple_animal/shadekin/orange/brown,
+ "Rivyr (Unique)" = /mob/living/simple_animal/shadekin/blue/rivyr)
+ var/kin_type = input("Select the type of shadekin for [target] nomf","Shadekin Type Choice") as null|anything in kin_types
+ if(!kin_type || !target)
+ return
+
+ kin_type = kin_types[kin_type]
+
+ var/myself = alert("Control the shadekin yourself or delete pred and prey after?","Control Shadekin?","Control","Cancel","Delete")
+ if(myself == "Cancel" || !target)
+ return
+
+ var/turf/Tt = get_turf(target)
+
+ if(target.loc != Tt)
+ return //Can't nom when not exposed
+
+ //Begin abuse
+ target.transforming = TRUE //Cheap hack to stop them from moving
+ var/mob/living/simple_animal/shadekin/shadekin = new kin_type(Tt)
+ shadekin.real_name = shadekin.name
+ shadekin.init_vore()
+ shadekin.can_be_drop_pred = TRUE
+ shadekin.ai_inactive = TRUE
+ shadekin.dir = SOUTH
+ shadekin.ability_flags |= 0x1
+ shadekin.phase_shift() //Homf
+ shadekin.energy = initial(shadekin.energy)
+ //For fun
+ sleep(1 SECOND)
+ shadekin.dir = WEST
+ sleep(1 SECOND)
+ shadekin.dir = EAST
+ sleep(1 SECOND)
+ shadekin.dir = SOUTH
+ sleep(1 SECOND)
+ shadekin.audible_message("[shadekin] belches loudly!")
+ sleep(2 SECONDS)
+ shadekin.phase_shift()
+ target.transforming = FALSE //Undo cheap hack
+
+ if(myself == "Control") //Put admin in mob
+ shadekin.ckey = ckey
+
+ else //Permakin'd
+ to_chat(target,"You're carried off into The Dark by the [shadekin]. Who knows if you'll find your way back?")
+ target.ghostize()
+ qdel(target)
+ qdel(shadekin)
+
+ if(SMITE_REDSPACE_ABDUCT)
+ redspace_abduction(target, src)
+
+ else
+ return //Injection? Don't print any messages.
+
+var/redspace_abduction_z
+
+/area/redspace_abduction
+ name = "Another Time And Place"
+ requires_power = FALSE
+ dynamic_lighting = FALSE
+
+/proc/redspace_abduction(mob/living/target, user)
+ if(redspace_abduction_z < 0)
+ to_chat(user,"The abduction z-level is already being created. Please wait.")
+ return
+ if(!redspace_abduction_z)
+ redspace_abduction_z = -1
+ to_chat(user,"This is the first use of the verb this shift, it will take a minute to configure the abduction z-level. It will be z[world.maxz+1].")
+ var/z = ++world.maxz
+ for(var/x = 1 to world.maxx)
+ for(var/y = 1 to world.maxy)
+ var/turf/T = locate(x,y,z)
+ new /area/redspace_abduction(T)
+ T.ChangeTurf(/turf/unsimulated/fake_space)
+ T.plane = -100
+ CHECK_TICK
+ redspace_abduction_z = z
+
+ if(!target || !user)
+ return
+
+ var/size_of_square = 26
+ var/halfbox = round(size_of_square*0.5)
+ target.transforming = TRUE
+ to_chat(target,"You feel a strange tug, deep inside. You're frozen in momentarily...")
+ to_chat(user,"Beginning vis_contents copy to abduction site, player mob is frozen.")
+ sleep(1 SECOND)
+ //Lower left corner of a working box
+ var/llc_x = max(0,halfbox-target.x) + min(target.x+halfbox, world.maxx) - size_of_square
+ var/llc_y = max(0,halfbox-target.y) + min(target.y+halfbox, world.maxy) - size_of_square
+
+ //Copy them all
+ for(var/x = llc_x to llc_x+size_of_square)
+ for(var/y = llc_y to llc_y+size_of_square)
+ var/turf/T_src = locate(x,y,target.z)
+ var/turf/T_dest = locate(x,y,redspace_abduction_z)
+ T_dest.vis_contents.Cut()
+ T_dest.vis_contents += T_src
+ T_dest.density = T_src.density
+ T_dest.opacity = T_src.opacity
+ CHECK_TICK
+
+ //Feather the edges
+ for(var/x = llc_x to llc_x+1) //Left
+ for(var/y = llc_y to llc_y+size_of_square)
+ if(prob(50))
+ var/turf/T = locate(x,y,redspace_abduction_z)
+ T.density = FALSE
+ T.opacity = FALSE
+ T.vis_contents.Cut()
+
+ for(var/x = llc_x+size_of_square-1 to llc_x+size_of_square) //Right
+ for(var/y = llc_y to llc_y+size_of_square)
+ if(prob(50))
+ var/turf/T = locate(x,y,redspace_abduction_z)
+ T.density = FALSE
+ T.opacity = FALSE
+ T.vis_contents.Cut()
+
+ for(var/x = llc_x to llc_x+size_of_square) //Top
+ for(var/y = llc_y+size_of_square-1 to llc_y+size_of_square)
+ if(prob(50))
+ var/turf/T = locate(x,y,redspace_abduction_z)
+ T.density = FALSE
+ T.opacity = FALSE
+ T.vis_contents.Cut()
+
+ for(var/x = llc_x to llc_x+size_of_square) //Bottom
+ for(var/y = llc_y to llc_y+1)
+ if(prob(50))
+ var/turf/T = locate(x,y,redspace_abduction_z)
+ T.density = FALSE
+ T.opacity = FALSE
+ T.vis_contents.Cut()
+
+ target.forceMove(locate(target.x,target.y,redspace_abduction_z))
+ to_chat(target,"The tug relaxes, but everything around you looks... slightly off.")
+ to_chat(user,"The mob has been moved. ([admin_jump_link(target,usr.client.holder)])")
+
+ target.transforming = FALSE
diff --git a/code/modules/admin/view_variables/topic.dm b/code/modules/admin/view_variables/topic.dm
index 7c687374904..ec7bbe34a3e 100644
--- a/code/modules/admin/view_variables/topic.dm
+++ b/code/modules/admin/view_variables/topic.dm
@@ -184,7 +184,7 @@
switch(action_type)
if("Strict type")
var/i = 0
- for(var/obj/Obj in world)
+ for(var/obj/Obj in all_objs)
if(Obj.type == O_type)
i++
qdel(Obj)
@@ -195,7 +195,7 @@
message_admins("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted)")
if("Type and subtypes")
var/i = 0
- for(var/obj/Obj in world)
+ for(var/obj/Obj in all_objs)
if(istype(Obj,O_type))
i++
qdel(Obj)
diff --git a/code/modules/assembly/signaler.dm b/code/modules/assembly/signaler.dm
index 57bb0b541df..cd4c253f664 100644
--- a/code/modules/assembly/signaler.dm
+++ b/code/modules/assembly/signaler.dm
@@ -117,14 +117,6 @@ Code:
signal.data["message"] = "ACTIVATE"
radio_connection.post_signal(src, signal)
return
-/*
- for(var/obj/item/device/assembly/signaler/S in world)
- if(!S) continue
- if(S == src) continue
- if((S.frequency == src.frequency) && (S.code == src.code))
- spawn(0)
- if(S) S.pulse(0)
- return 0*/
/obj/item/device/assembly/signaler/pulse(var/radio = 0)
diff --git a/code/modules/awaymissions/loot_vr.dm b/code/modules/awaymissions/loot_vr.dm
index 0506d647be3..9c88e740a72 100644
--- a/code/modules/awaymissions/loot_vr.dm
+++ b/code/modules/awaymissions/loot_vr.dm
@@ -365,7 +365,7 @@
icon_state = "da"
/obj/structure/symbol/em
- desc = "It looks like the letter 'Y' with an underline."
+ desc = "It looks kind of like a cup. Specifically, a martini glass."
icon_state = "em"
/obj/structure/symbol/es
@@ -381,7 +381,7 @@
icon_state = "gu"
/obj/structure/symbol/lo
- desc = "It looks kind of like a cup. Specifically, a martini glass."
+ desc = "It looks like the letter 'Y' with an underline."
icon_state = "lo"
/obj/structure/symbol/pr
diff --git a/code/modules/busy_space/air_traffic.dm b/code/modules/busy_space/air_traffic.dm
index 6d5a9114aa5..e90392d9d07 100644
--- a/code/modules/busy_space/air_traffic.dm
+++ b/code/modules/busy_space/air_traffic.dm
@@ -63,7 +63,7 @@ var/datum/lore/atc_controller/atc = new/datum/lore/atc_controller
var/combined_name = "[owner] [prefix] [shipname]"
var/alt_atc_names = list("[using_map.station_short] TraCon","[using_map.station_short] Control","[using_map.station_short] STC","[using_map.station_short] Airspace")
- var/wrong_atc_names = list("Sol Command","Orion Control", "[using_map.dock_name]")
+ var/wrong_atc_names = list("Sol Command","New Reykjavik StarCon", "[using_map.dock_name]")
var/mission_noun = list("flight","mission","route")
var/request_verb = list("requesting","calling for","asking for")
diff --git a/code/modules/busy_space/organizations.dm b/code/modules/busy_space/organizations.dm
index cf364aa3e93..94f2872711f 100644
--- a/code/modules/busy_space/organizations.dm
+++ b/code/modules/busy_space/organizations.dm
@@ -31,7 +31,15 @@
"Hawk",
"Haste",
"Radiant",
- "Luminous"
+ "Luminous",
+ "Princess of Sol",
+ "King of the Mountain",
+ "Words and Changes",
+ "Katerina's Silhouette",
+ "Castle of Water",
+ "Jade Leviathan",
+ "Sword of Destiny",
+ "Ishtar's Grace"
)
var/list/destination_names = list() //Names of static holdings that the organization's ships visit regularly.
var/autogenerate_destination_names = TRUE
@@ -44,7 +52,7 @@
"Sol", "Alpha Centauri", "Tau Ceti", "Zhu Que", "Oasis", "Vir", "Gavel", "Ganesha",
"Saint Columbia", "Altair", "Sidhe", "New Ohio", "Parvati", "Mahi-Mahi", "Nyx", "New Seoul",
"Kess-Gendar", "Raphael", "Phact", "Altair", "El", "Eutopia", "Qerr'valis", "Qerrna-Lakirr", "Rarkajar", "Thoth", "Jahan's Post", "Kauq'xum", "Silk", "New Singapore", "Stove", "Viola", "Love", "Isavau's Gamble" )
- var/list/destination_types = list("dockyard", "station", "vessel", "waystation", "telecommunications satellite", "spaceport", "distress beacon", "anomaly", "colony", "outpost")
+ var/list/destination_types = list("dockyard", "station", "vessel", "waystation", "telecommunications satellite", "spaceport", "anomaly", "colony", "outpost")
while(i)
destination_names.Add("a [pick(destination_types)] in [pick(star_names)]")
i--
@@ -69,10 +77,10 @@
for newly tested posibrains to remain with the company."
history = "" // To be written someday.
work = "research giant"
- headquarters = "Luna"
+ headquarters = "Luna, Sol"
motto = ""
- ship_prefixes = list("NSV" = "exploration", "NTV" = "hauling", "NDV" = "patrol", "NRV" = "emergency response")
+ ship_prefixes = list("NSV" = "exploration", "NTV" = "hauling", "NDV" = "patrol", "NRV" = "emergency response", "NDV" = "asset protection")
//Scientist naming scheme
ship_names = list(
"Bardeen",
@@ -99,7 +107,12 @@
"Aristotle",
"Von Braun",
"Kaku",
- "Oppenheimer"
+ "Oppenheimer",
+ "Renwick",
+ "Hubble",
+ "Alcubierre",
+ "Robineau",
+ "Glass"
)
// Note that the current station being used will be pruned from this list upon being instantiated
destination_names = list(
@@ -130,14 +143,14 @@
desc = "Hephaestus Industries is the largest supplier of arms, ammunition, and small millitary vehicles in Sol space. \
Hephaestus products have a reputation for reliability, and the corporation itself has a noted tendency to stay removed \
from corporate politics. They enforce their neutrality with the help of a fairly large asset-protection contingent which \
- prevents any contracting polities from using their own materiel against them. SolGov itself is one of Hephastus’ largest \
+ prevents any contracting polities from using their own materiel against them. SolGov itself is one of Hephaestus' largest \
bulk contractors owing to the above factors."
history = ""
work = "arms manufacturer"
- headquarters = ""
+ headquarters = "Luna, Sol"
motto = ""
- ship_prefixes = list("HTV" = "freight", "HTV" = "munitions resupply")
+ ship_prefixes = list("HTV" = "freight", "HLV" = "munitions resupply", "HDV" = "asset protection", "HDV" = "preemptive deployment")
//War God/Soldier Theme
ship_names = list(
"Ares",
@@ -154,7 +167,23 @@
"Annan",
"Chi Yu",
"Shiva",
- "Tyr"
+ "Tyr",
+ "Nobunaga",
+ "Xerxes",
+ "Alexander",
+ "McArthur",
+ "Samson",
+ "Oya",
+ "Nemain",
+ "Caesar",
+ "Augustus",
+ "Sekhmet",
+ "Ku",
+ "Indra",
+ "Innana",
+ "Ishtar",
+ "Qamaits",
+ "'Oro",
)
destination_names = list(
"a SolGov dockyard on Luna",
@@ -170,15 +199,15 @@
Despite the suspicion and prejudice leveled at them for their alien origin, Vey-Med has obtained market dominance in \
the sale of medical equipment-- from surgical tools to large medical devices to the Oddyseus trauma response mecha \
and everything in between. Their equipment tends to be top-of-the-line, most obviously shown by their incredibly \
- human-like FBP designs. Vey’s rise to stardom came from their introduction of ressurective cloning, although in \
- recent years they’ve been forced to diversify as their patents expired and NanoTrasen-made medications became \
+ human-like FBP designs. Vey's rise to stardom came from their introduction of ressurective cloning, although in \
+ recent years they've been forced to diversify as their patents expired and NanoTrasen-made medications became \
essential to modern cloning."
history = ""
work = "medical equipment supplier"
- headquarters = ""
+ headquarters = "Toledo, New Ohio"
motto = ""
- ship_prefixes = list("VTV" = "transportation", "VMV" = "medical resupply")
+ ship_prefixes = list("VTV" = "transportation", "VMV" = "medical resupply", "VSV" = "research mission", "VRV" = "emergency medical support")
// Diona names
ship_names = list(
"Wind That Stirs The Waves",
@@ -193,7 +222,13 @@
"Star That Fades From View",
"Eyes Which Turn Inwards",
"Joy Without Which The World Would Come Undone",
- "A Thousand Thousand Planets Dangling From Branches"
+ "A Thousand Thousand Planets Dangling From Branches",
+ "Light Streaming Through Interminable Branches",
+ "Smoke Brought Up From A Terrible Fire",
+ "Light of Qerr'Valis",
+ "King Xae'uoque",
+ "Memory of Kel'xi",
+ "Xi'Kroo's Herald"
)
destination_names = list(
"a research facility in Samsara",
@@ -207,13 +242,13 @@
acronym = "ZH"
desc = "Zeng-Hu is an old TSC, based in the Sol system. Until the discovery of Phoron, Zeng-Hu maintained a stranglehold \
on the market for medications, and many household names are patentted by Zeng-Hu-- Bicaridyne, Dylovene, Tricordrizine, \
- and Dexalin all came from a Zeng-Hu medical laboratory. Zeng-Hu’s fortunes have been in decline as Nanotrasen’s near monopoly \
- on phoron research cuts into their R&D and Vey-Med’s superior medical equipment effectively decimated their own equipment \
+ and Dexalin all came from a Zeng-Hu medical laboratory. Zeng-Hu's fortunes have been in decline as Nanotrasen's near monopoly \
+ on phoron research cuts into their R&D and Vey-Med's superior medical equipment effectively decimated their own equipment \
interests. The three-way rivalry between these companies for dominance in the medical field is well-known and a matter of \
constant economic speculation."
history = ""
work = "pharmaceuticals company"
- headquarters = ""
+ headquarters = "Earth, Sol"
motto = ""
ship_prefixes = list("ZTV" = "transportation", "ZMV" = "medical resupply")
@@ -226,15 +261,15 @@
desc = "Ward-Takahashi focuses on the sale of small consumer electronics, with its computers, communicators, \
and even mid-class automobiles a fixture of many households. Less famously, Ward-Takahashi also supplies most \
of the AI cores on which vital control systems are mounted, and it is this branch of their industry that has \
- led to their tertiary interest in the development and sale of high-grade AI systems. Ward-Takahashi’s economies \
- of scale frequently steal market share from Nanotrasen’s high-price products, leading to a bitter rivalry in the \
+ led to their tertiary interest in the development and sale of high-grade AI systems. Ward-Takahashi's economies \
+ of scale frequently steal market share from Nanotrasen's high-price products, leading to a bitter rivalry in the \
consumer electronics market."
history = ""
work = "electronics manufacturer"
headquarters = ""
motto = ""
- ship_prefixes = list("WTV" = "freight")
+ ship_prefixes = list("WFV" = "freight", "WTV" = "transport", "WDV" = "asset protection")
ship_names = list(
"Comet",
"Aurora",
@@ -246,7 +281,16 @@
"Pulsar",
"Quark",
"Void",
- "Asteroid"
+ "Asteroid",
+ "Wormhole",
+ "Sunspots",
+ "Supercluster",
+ "Moon",
+ "Anomaly",
+ "Drift",
+ "Stream",
+ "Rift",
+ "Curtain"
)
destination_names = list()
@@ -254,10 +298,10 @@
name = "Bishop Cybernetics"
short_name = "Bishop"
acronym = "BC"
- desc = "Bishop’s focus is on high-class, stylish cybernetics. A favorite among transhumanists (and a bête noire for \
+ desc = "Bishop's focus is on high-class, stylish cybernetics. A favorite among transhumanists (and a bête noire for \
bioconservatives), Bishop manufactures not only prostheses but also brain augmentation, synthetic organ replacements, \
and odds and ends like implanted wrist-watches. Their business model tends towards smaller, boutique operations, giving \
- it a reputation for high price and luxury, with Bishop cyberware often rivalling Vey-Med’s for cost. Bishop’s reputation \
+ it a reputation for high price and luxury, with Bishop cyberware often rivalling Vey-Med's for cost. Bishop's reputation \
for catering towards the interests of human augmentation enthusiasts instead of positronics have earned it ire from the \
Positronic Rights Group and puts it in ideological (but not economic) comptetition with Morpheus Cyberkinetics."
history = ""
@@ -265,8 +309,10 @@
headquarters = ""
motto = ""
- ship_prefixes = list("BTV" = "transportation")
- destination_names = list()
+ ship_prefixes = list("ITV" = "transportation", "ISV" = "research exchange") //Bishop can't afford / doesn't care enough to afford its own prefixes
+ destination_names = list(
+ "A medical facility in Angessa's Pearl"
+ )
/datum/lore/organization/tsc/morpheus
name = "Morpheus Cyberkinetics"
@@ -279,7 +325,7 @@
the good-will of the positronics, and the ire of those who wish to exploit them."
history = ""
work = "cybernetics manufacturer"
- headquarters = ""
+ headquarters = "Shelf"
motto = ""
ship_prefixes = list("MTV" = "freight")
@@ -374,7 +420,16 @@
"This Ship Is Spiders",
"Legitimate Trade Vessel",
"Please Don't Explode II",
- "Get Off the Air"
+ "Get Off the Air",
+ "Definitely Unsinkable",
+ "We Didn't Do It!",
+ "Unrelated To That Other Ship",
+ "Not Reflecting The Opinons Of The Shareholders",
+ "Normal Ship Name",
+ "Define Offensive",
+ "Tiffany",
+ "My Other Ship is A Gestalt",
+ "NTV HTV WTV ITV ZTV"
)
destination_names = list(
"a trade outpost in Shelf"
@@ -392,7 +447,31 @@
headquarters = ""
motto = ""
- ship_prefixes = list("XTV" = "hauling")
+ ship_prefixes = list("XTV" = "hauling", "XFV" = "bulk transport", "XIV" = "resupply")
+ destination_names = list()
+
+/datum/lore/organization/tsc/mbt
+ name = "Major Bill's Transportation"
+ short_name = "Major Bill's"
+ desc = "The most popular courier service and starliner, Major Bill's is an unassuming corporation whose greatest asset is their low cost and brand recognition. Major Bill’s is known, perhaps unfavorably, for its mascot, Major Bill, a cartoonish military figure that spouts quotable slogans. Their motto is \"With Major Bill's, you won't pay major bills!\", an earworm much of the galaxy longs to forget."
+ history = ""
+ work = "courier and passenger transit"
+ headquarters = "Mars, Sol"
+ motto = ""
+
+ ship_prefixes = list("TTV" = "transport", "TTV" = "luxury transit")
+ destination_names = list()
+
+/datum/lore/organization/tsc/independent
+ name = "Free Traders"
+ short_name = "Free Trader"
+ desc = "Though less common now than they were in the decades before the Sol Economic Organization took power, independent traders remain an important part of the galactic economy, owing in no small part to protective tarrifs established by the Free Trade Union in the late twenty-forth century."
+ history = ""
+ work = "trade and transit"
+ headquarters = "N/A"
+ motto = "N/A"
+
+ ship_prefixes = list("IEV" = "prospecting", "IEC" = "prospecting", "IFV" = "bulk freight", "ITV" = "passenger transport", "ITC" = "just-in-time delivery")
destination_names = list()
// Governments
@@ -405,7 +484,7 @@
comply with SifGov's legislation and regulations." // Vorestation Edit. Confederate -> Central
history = "" // Todo like the rest of them
work = "governing body of Sif"
- headquarters = "New Reykjavik, Sif"
+ headquarters = "New Reykjavik, Sif, Vir"
motto = ""
autogenerate_destination_names = FALSE
@@ -428,7 +507,7 @@
defacto represents humanity on the galactic stage."
history = "" // Todo
work = "governing polity of humanity's Confederation"
- headquarters = "Luna"
+ headquarters = "Luna, Sol"
motto = "Nil Mortalibus Ardui Est" // Latin, because latin. Says 'Nothing is too steep for mortals'.
autogenerate_destination_names = TRUE
diff --git a/code/modules/client/client defines.dm b/code/modules/client/client defines.dm
index 06235042037..68568096042 100644
--- a/code/modules/client/client defines.dm
+++ b/code/modules/client/client defines.dm
@@ -46,9 +46,11 @@
////////////////////////////////////
//things that require the database//
////////////////////////////////////
- var/player_age = "Requires database" //So admins know why it isn't working - Used to determine how old the account is - in days.
- var/related_accounts_ip = "Requires database" //So admins know why it isn't working - Used to determine what other accounts previously logged in from this ip
- var/related_accounts_cid = "Requires database" //So admins know why it isn't working - Used to determine what other accounts previously logged in from this computer id
+ var/player_age = "(Requires database)" //So admins know why it isn't working - Used to determine how old the account is - in days.
+ var/related_accounts_ip = "(Requires database)" //So admins know why it isn't working - Used to determine what other accounts previously logged in from this ip
+ var/related_accounts_cid = "(Requires database)" //So admins know why it isn't working - Used to determine what other accounts previously logged in from this computer id
+ var/account_join_date = "(Requires database)"
+ var/account_age = "(Requires database)"
var/list/department_hours // VOREStation Edit - Track hours of leave accured for each department.
preload_rsc = PRELOAD_RSC
diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm
index fe37d19f4b0..daa8ce52814 100644
--- a/code/modules/client/client procs.dm
+++ b/code/modules/client/client procs.dm
@@ -64,7 +64,7 @@
//Logs all hrefs
if(config && config.log_hrefs && href_logfile)
- href_logfile << "[time2text(world.timeofday,"hh:mm")] [src] (usr:[usr]) || [hsrc ? "[hsrc] " : ""][href] "
+ href_logfile << "[src] (usr:[usr]) || [hsrc ? "[hsrc] " : ""][href]"
switch(href_list["_src_"])
if("holder") hsrc = holder
@@ -164,6 +164,12 @@
src.changes()
hook_vr("client_new",list(src)) //VOREStation Code
+
+ if(config.paranoia_logging)
+ if(isnum(player_age) && player_age == 0)
+ log_and_message_admins("PARANOIA: [key_name(src)] has connected here for the first time.")
+ if(isnum(account_age) && account_age <= 2)
+ log_and_message_admins("PARANOIA: [key_name(src)] has a very new BYOND account ([account_age] days).")
//////////////
//DISCONNECT//
@@ -220,6 +226,12 @@
player_age = text2num(query.item[2])
break
+ account_join_date = sanitizeSQL(findJoinDate())
+ if(account_join_date && dbcon.IsConnected())
+ var/DBQuery/query_datediff = dbcon.NewQuery("SELECT DATEDIFF(Now(),'[account_join_date]')")
+ if(query_datediff.Execute() && query_datediff.NextRow())
+ account_age = text2num(query_datediff.item[1])
+
var/DBQuery/query_ip = dbcon.NewQuery("SELECT ckey FROM erro_player WHERE ip = '[address]'")
query_ip.Execute()
related_accounts_ip = ""
@@ -372,3 +384,16 @@ client/verb/character_setup()
set category = "Preferences"
if(prefs)
prefs.ShowChoices(usr)
+
+/client/proc/findJoinDate()
+ var/list/http = world.Export("http://byond.com/members/[ckey]?format=text")
+ if(!http)
+ log_world("Failed to connect to byond age check for [ckey]")
+ return
+ var/F = file2text(http["CONTENT"])
+ if(F)
+ var/regex/R = regex("joined = \"(\\d{4}-\\d{2}-\\d{2})\"")
+ if(R.Find(F))
+ . = R.group[1]
+ else
+ CRASH("Age check regex failed for [src.ckey]")
diff --git a/code/modules/client/preference_setup/global/01_ui.dm b/code/modules/client/preference_setup/global/01_ui.dm
index 29502ec9850..5b1314d05f6 100644
--- a/code/modules/client/preference_setup/global/01_ui.dm
+++ b/code/modules/client/preference_setup/global/01_ui.dm
@@ -8,6 +8,7 @@
S["UI_style_alpha"] >> pref.UI_style_alpha
S["ooccolor"] >> pref.ooccolor
S["tooltipstyle"] >> pref.tooltipstyle
+ S["client_fps"] >> pref.client_fps
/datum/category_item/player_setup_item/player_global/ui/save_preferences(var/savefile/S)
S["UI_style"] << pref.UI_style
@@ -15,6 +16,7 @@
S["UI_style_alpha"] << pref.UI_style_alpha
S["ooccolor"] << pref.ooccolor
S["tooltipstyle"] << pref.tooltipstyle
+ S["client_fps"] << pref.client_fps
/datum/category_item/player_setup_item/player_global/ui/sanitize_preferences()
pref.UI_style = sanitize_inlist(pref.UI_style, all_ui_styles, initial(pref.UI_style))
@@ -22,6 +24,7 @@
pref.UI_style_alpha = sanitize_integer(pref.UI_style_alpha, 0, 255, initial(pref.UI_style_alpha))
pref.ooccolor = sanitize_hexcolor(pref.ooccolor, initial(pref.ooccolor))
pref.tooltipstyle = sanitize_inlist(pref.tooltipstyle, all_tooltip_styles, initial(pref.tooltipstyle))
+ pref.client_fps = sanitize_integer(pref.client_fps, 0, MAX_CLIENT_FPS, initial(pref.client_fps))
/datum/category_item/player_setup_item/player_global/ui/content(var/mob/user)
. = "UI Style: [pref.UI_style] "
@@ -29,6 +32,7 @@
. += "-Color: [pref.UI_style_color] reset "
. += "-Alpha(transparency): [pref.UI_style_alpha] reset "
. += "Tooltip Style: [pref.tooltipstyle] "
+ . += "Client FPS: [pref.client_fps] "
if(can_select_ooc_color(user))
. += "OOC Color: "
if(pref.ooccolor == initial(pref.ooccolor))
@@ -62,11 +66,20 @@
return TOPIC_REFRESH
else if(href_list["select_tooltip_style"])
- var/tooltip_style_new = input(user, "Choose tooltip style.", "Character Preference", pref.tooltipstyle) as null|anything in all_tooltip_styles
+ var/tooltip_style_new = input(user, "Choose tooltip style.", "Global Preference", pref.tooltipstyle) as null|anything in all_tooltip_styles
if(!tooltip_style_new || !CanUseTopic(user)) return TOPIC_NOACTION
pref.tooltipstyle = tooltip_style_new
return TOPIC_REFRESH
+ else if(href_list["select_client_fps"])
+ var/fps_new = input(user, "Input Client FPS (1-200, 0 uses server FPS)", "Global Preference", pref.client_fps) as null|num
+ if(isnull(fps_new) || !CanUseTopic(user)) return TOPIC_NOACTION
+ if(fps_new < 0 || fps_new > MAX_CLIENT_FPS) return TOPIC_NOACTION
+ pref.client_fps = fps_new
+ if(pref.client)
+ pref.client.fps = fps_new
+ return TOPIC_REFRESH
+
else if(href_list["reset"])
switch(href_list["reset"])
if("ui")
diff --git a/code/modules/client/preference_setup/global/setting_datums.dm b/code/modules/client/preference_setup/global/setting_datums.dm
index 52601938488..393ac5841c5 100644
--- a/code/modules/client/preference_setup/global/setting_datums.dm
+++ b/code/modules/client/preference_setup/global/setting_datums.dm
@@ -193,6 +193,20 @@ var/list/_client_preferences_by_type
enabled_description = "Fancy"
disabled_description = "Plain"
+/datum/client_preference/ambient_occlusion
+ description = "Fake Ambient Occlusion"
+ key = "AMBIENT_OCCLUSION_PREF"
+ enabled_by_default = FALSE
+ enabled_description = "On"
+ disabled_description = "Off"
+
+/datum/client_preference/ambient_occlusion/toggled(var/mob/preference_mob, var/enabled)
+ . = ..()
+ if(preference_mob && preference_mob.plane_holder)
+ var/datum/plane_holder/PH = preference_mob.plane_holder
+ PH.set_ao(VIS_OBJS, enabled)
+ PH.set_ao(VIS_MOBS, enabled)
+
/********************
* Staff Preferences *
********************/
diff --git a/code/modules/client/preference_setup/loadout/loadout_accessories.dm b/code/modules/client/preference_setup/loadout/loadout_accessories.dm
index c753e6d9dea..5e6dfae1459 100644
--- a/code/modules/client/preference_setup/loadout/loadout_accessories.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_accessories.dm
@@ -150,17 +150,17 @@
/datum/gear/accessory/brown_drop_pouches
display_name = "drop pouches, brown"
path = /obj/item/clothing/accessory/storage/brown_drop_pouches
- allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
+ allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor", "Search and Rescue")
/datum/gear/accessory/black_drop_pouches
display_name = "drop pouches, black"
path = /obj/item/clothing/accessory/storage/black_drop_pouches
- allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
+ allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor", "Search and Rescue")
/datum/gear/accessory/white_drop_pouches
display_name = "drop pouches, white"
path = /obj/item/clothing/accessory/storage/white_drop_pouches
- allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
+ allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor", "Search and Rescue")
/datum/gear/accessory/fannypack
display_name = "fannypack selection"
@@ -239,7 +239,7 @@
/datum/gear/accessory/stethoscope
display_name = "stethoscope"
path = /obj/item/clothing/accessory/stethoscope
- allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Psychiatrist","Paramedic")
+ allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Psychiatrist","Paramedic", "Search and Rescue")
/datum/gear/accessory/locket
display_name = "locket"
diff --git a/code/modules/client/preference_setup/loadout/loadout_eyes.dm b/code/modules/client/preference_setup/loadout/loadout_eyes.dm
index b9f914ff388..7a17b782ef1 100644
--- a/code/modules/client/preference_setup/loadout/loadout_eyes.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_eyes.dm
@@ -57,7 +57,7 @@
/datum/gear/eyes/medical
display_name = "Medical HUD (Medical)"
path = /obj/item/clothing/glasses/hud/health
- allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist")
+ allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist", "Search and Rescue")
/datum/gear/eyes/medical/prescriptionmed
display_name = "Medical HUD, prescription (Medical)"
diff --git a/code/modules/client/preference_setup/loadout/loadout_suit.dm b/code/modules/client/preference_setup/loadout/loadout_suit.dm
index 6b32034b31c..9161f655175 100644
--- a/code/modules/client/preference_setup/loadout/loadout_suit.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_suit.dm
@@ -440,7 +440,7 @@ datum/gear/suit/duster
/datum/gear/suit/snowsuit/medical
display_name = "snowsuit, medical"
path = /obj/item/clothing/suit/storage/snowsuit/medical
- allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist")
+ allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist", "Search and Rescue")
/datum/gear/suit/snowsuit/science
display_name = "snowsuit, science"
@@ -455,4 +455,4 @@ datum/gear/suit/duster
/datum/gear/suit/snowsuit/cargo
display_name = "snowsuit, supply"
path = /obj/item/clothing/suit/storage/snowsuit/cargo
- allowed_roles = list("Quartermaster","shaft Miner","Cargo Technician","Head of Personnel")
\ No newline at end of file
+ allowed_roles = list("Quartermaster","Shaft Miner","Cargo Technician","Head of Personnel")
\ No newline at end of file
diff --git a/code/modules/client/preference_setup/loadout/loadout_uniform_vr.dm b/code/modules/client/preference_setup/loadout/loadout_uniform_vr.dm
index 4edbea1a239..58201bb73b4 100644
--- a/code/modules/client/preference_setup/loadout/loadout_uniform_vr.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_uniform_vr.dm
@@ -11,7 +11,7 @@
/datum/gear/uniform/job_khi/cmd
display_name = "khi uniform, cmd"
path = /obj/item/clothing/under/rank/khi/cmd
- allowed_roles = list("Colony Director","Head of Personnel")
+ allowed_roles = list("Head of Security","Colony Director","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer")
/datum/gear/uniform/job_khi/sec
display_name = "khi uniform, sec"
diff --git a/code/modules/client/preference_setup/loadout/loadout_utility.dm b/code/modules/client/preference_setup/loadout/loadout_utility.dm
index 6aac017f446..76178dada21 100644
--- a/code/modules/client/preference_setup/loadout/loadout_utility.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_utility.dm
@@ -81,6 +81,11 @@
path =/obj/item/weapon/storage/secure/briefcase
cost = 2
+/datum/gear/utility/laserpointer
+ display_name = "laser pointer"
+ path =/obj/item/device/laser_pointer
+ cost = 2
+
/datum/gear/utility/flashlight
display_name = "flashlight"
path = /obj/item/device/flashlight
@@ -147,4 +152,4 @@
/datum/gear/utility/umbrella/New()
..()
- gear_tweaks = list(gear_tweak_free_color_choice)
\ No newline at end of file
+ gear_tweaks = list(gear_tweak_free_color_choice)
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index 22d04295adf..d0aefa286f4 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -22,6 +22,7 @@ datum/preferences
var/UI_style_color = "#ffffff"
var/UI_style_alpha = 255
var/tooltipstyle = "Midnight" //Style for popup tooltips
+ var/client_fps = 0
//character preferences
var/real_name //our character's name
diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm
index dd5528be077..543ce9dcf20 100644
--- a/code/modules/clothing/clothing.dm
+++ b/code/modules/clothing/clothing.dm
@@ -1,10 +1,12 @@
+GLOBAL_LIST_BOILERPLATE(all_clothing, /obj/item/clothing)
+
/obj/item/clothing
name = "clothing"
siemens_coefficient = 0.9
var/list/species_restricted = null //Only these species can wear this kit.
var/gunshot_residue //Used by forensics.
- var/list/accessories = list()
+ var/list/accessories
var/list/valid_accessory_slots
var/list/restricted_accessory_slots
var/list/starting_accessories
@@ -24,6 +26,8 @@
var/ear_protection = 0
var/blood_sprite_state
+ var/update_icon_define = null // Only needed if you've got multiple files for the same type of clothing
+
//Updates the icons of the mob wearing the clothing item, if any.
/obj/item/clothing/proc/update_clothing_icon()
return
@@ -589,8 +593,8 @@
SPECIES_VOX = 'icons/mob/species/vox/suit.dmi'
)
- valid_accessory_slots = list("over", "armband")
- restricted_accessory_slots = list("armband")
+ valid_accessory_slots = (ACCESSORY_SLOT_OVER | ACCESSORY_SLOT_ARMBAND)
+ restricted_accessory_slots = (ACCESSORY_SLOT_ARMBAND)
/obj/item/clothing/suit/update_clothing_icon()
if (ismob(src.loc))
@@ -632,15 +636,26 @@
//convenience var for defining the icon state for the overlay used when the clothing is worn.
//Also used by rolling/unrolling.
var/worn_state = null
- valid_accessory_slots = list("utility","armband","decor","over")
- restricted_accessory_slots = list("utility", "armband")
+ valid_accessory_slots = (\
+ ACCESSORY_SLOT_UTILITY\
+ |ACCESSORY_SLOT_WEAPON\
+ |ACCESSORY_SLOT_ARMBAND\
+ |ACCESSORY_SLOT_DECOR\
+ |ACCESSORY_SLOT_MEDAL\
+ |ACCESSORY_SLOT_TIE\
+ |ACCESSORY_SLOT_OVER)
+ restricted_accessory_slots = (\
+ ACCESSORY_SLOT_UTILITY\
+ |ACCESSORY_SLOT_WEAPON\
+ |ACCESSORY_SLOT_ARMBAND\
+ |ACCESSORY_SLOT_TIE\
+ |ACCESSORY_SLOT_OVER)
var/icon/rolled_down_icon = 'icons/mob/uniform_rolled_down.dmi'
var/icon/rolled_down_sleeves_icon = 'icons/mob/uniform_sleeves_rolled.dmi'
-
/obj/item/clothing/under/attack_hand(var/mob/user)
- if(accessories && accessories.len)
+ if(LAZYLEN(accessories))
..()
if ((ishuman(usr) || issmall(usr)) && src.loc == user)
return
diff --git a/code/modules/clothing/clothing_accessories.dm b/code/modules/clothing/clothing_accessories.dm
index 4759f03658b..6517b0ab97f 100644
--- a/code/modules/clothing/clothing_accessories.dm
+++ b/code/modules/clothing/clothing_accessories.dm
@@ -1,20 +1,34 @@
/obj/item/clothing/proc/can_attach_accessory(obj/item/clothing/accessory/A)
- if(src.valid_accessory_slots && (A.slot in src.valid_accessory_slots))
- if(accessories.len && restricted_accessory_slots && (A.slot in restricted_accessory_slots))
- for(var/obj/item/clothing/accessory/AC in accessories)
- if (AC.slot == A.slot)
- return FALSE
- return TRUE
- else
+ //Just no, okay
+ if(!A.slot)
return FALSE
+ //Not valid at all, not in the valid list period.
+ if((valid_accessory_slots & A.slot) != A.slot)
+ return FALSE
+
+ //Find all consumed slots
+ var/consumed_slots = 0
+ for(var/thing in accessories)
+ var/obj/item/clothing/accessory/AC = thing
+ consumed_slots |= AC.slot
+
+ //Mask to just consumed restricted
+ var/consumed_restricted = restricted_accessory_slots & consumed_slots
+
+ //They share at least one bit with the restricted slots
+ if(consumed_restricted & A.slot)
+ return FALSE
+
+ return TRUE
+
/obj/item/clothing/attackby(var/obj/item/I, var/mob/user)
if(istype(I, /obj/item/clothing/accessory))
var/obj/item/clothing/accessory/A = I
if(attempt_attach_accessory(A, user))
return
- if(accessories.len)
+ if(LAZYLEN(accessories))
for(var/obj/item/clothing/accessory/A in accessories)
A.attackby(I, user)
return
@@ -23,7 +37,7 @@
/obj/item/clothing/attack_hand(var/mob/user)
//only forward to the attached accessory if the clothing is equipped (not in a storage)
- if(accessories.len && src.loc == user)
+ if(LAZYLEN(accessories) && src.loc == user)
for(var/obj/item/clothing/accessory/A in accessories)
A.attack_hand(user)
return
@@ -54,7 +68,7 @@
/obj/item/clothing/examine(var/mob/user)
..(user)
- if(accessories.len)
+ if(LAZYLEN(accessories))
for(var/obj/item/clothing/accessory/A in accessories)
user << "\A [A] is attached to it."
@@ -65,7 +79,7 @@
* items on spawn
*/
/obj/item/clothing/proc/attempt_attach_accessory(obj/item/clothing/accessory/A, mob/user)
- if(!valid_accessory_slots || !valid_accessory_slots.len)
+ if(!valid_accessory_slots)
if(user)
to_chat(user, "You cannot attach accessories of any kind to \the [src].")
return FALSE
@@ -83,14 +97,14 @@
/obj/item/clothing/proc/attach_accessory(mob/user, obj/item/clothing/accessory/A)
- accessories += A
+ LAZYADD(accessories,A)
A.on_attached(src, user)
src.verbs |= /obj/item/clothing/proc/removetie_verb
update_accessory_slowdown()
update_clothing_icon()
/obj/item/clothing/proc/remove_accessory(mob/user, obj/item/clothing/accessory/A)
- if(!(A in accessories))
+ if(!LAZYLEN(accessories) || !(A in accessories))
return
A.on_removed(user)
@@ -109,18 +123,17 @@
set src in usr
if(!istype(usr, /mob/living)) return
if(usr.stat) return
- if(!accessories.len) return
var/obj/item/clothing/accessory/A
- if(accessories.len > 1)
+ if(LAZYLEN(accessories))
A = input("Select an accessory to remove from [src]") as null|anything in accessories
- else
- A = accessories[1]
- src.remove_accessory(usr,A)
- if(!accessories.len)
+ if(A)
+ remove_accessory(usr,A)
+ if(!LAZYLEN(accessories))
src.verbs -= /obj/item/clothing/proc/removetie_verb
+ accessories = null
/obj/item/clothing/emp_act(severity)
- if(accessories.len)
+ if(LAZYLEN(accessories))
for(var/obj/item/clothing/accessory/A in accessories)
A.emp_act(severity)
..()
\ No newline at end of file
diff --git a/code/modules/clothing/clothing_vr.dm b/code/modules/clothing/clothing_vr.dm
index fd0beeddf31..e0472d23b91 100644
--- a/code/modules/clothing/clothing_vr.dm
+++ b/code/modules/clothing/clothing_vr.dm
@@ -99,11 +99,33 @@
)
//"Spider" = 'icons/mob/species/spider/mask_vr.dmi' Add this later when they have custom mask sprites and everything.
+//Switch to taur sprites if a taur equips
+/obj/item/clothing/suit
+ var/taurized = FALSE //Easier than trying to 'compare icons' to see if it's a taur suit
+
+/obj/item/clothing/suit/equipped(var/mob/user, var/slot)
+ var/normalize = TRUE
+
+ //Pyramid of doom-y. Improve somehow?
+ if(!taurized && slot == slot_wear_suit && ishuman(user))
+ var/mob/living/carbon/human/H = user
+ if(isTaurTail(H.tail_style))
+ var/datum/sprite_accessory/tail/taur/taurtail = H.tail_style
+ if(taurtail.suit_sprites && (get_worn_icon_state(slot_wear_suit_str) in icon_states(taurtail.suit_sprites)))
+ icon_override = taurtail.suit_sprites
+ normalize = FALSE
+ taurized = TRUE
+
+ if(normalize && taurized)
+ icon_override = initial(icon_override)
+ taurized = FALSE
+
+ return ..()
+
// Taur suits need to be shifted so its centered on their taur half.
-// TODO - Instead of just assuming this junk, shift some of the data onto the taur tail datum.
/obj/item/clothing/suit/make_worn_icon(var/body_type,var/slot_name,var/inhands,var/default_icon,var/default_layer = 0)
var/image/standing = ..()
- if(icon_override && icon_override == 'icons/mob/taursuits_vr.dmi')
+ if(taurized) //Special snowflake var on suits
standing.pixel_x = -16
standing.layer = BODY_LAYER + 15 // 15 is above tail layer, so will not be covered by taurbody.
return standing
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index b0462338492..8e7b10052db 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -2,8 +2,8 @@
name = "helmet"
desc = "Standard Security gear. Protects the head from impacts."
icon_state = "helmet"
- valid_accessory_slots = list(ACCESSORY_SLOT_HELM_C)
- restricted_accessory_slots = list(ACCESSORY_SLOT_HELM_C)
+ valid_accessory_slots = (ACCESSORY_SLOT_HELM_C)
+ restricted_accessory_slots = (ACCESSORY_SLOT_HELM_C)
flags = THICKMATERIAL
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
flags_inv = HIDEEARS|HIDEEYES
diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm
index ac82df4ddc9..9a2d3868ddd 100644
--- a/code/modules/clothing/head/misc_special.dm
+++ b/code/modules/clothing/head/misc_special.dm
@@ -99,7 +99,7 @@
slot_l_hand_str = "engiewelding",
slot_r_hand_str = "engiewelding",
)
-.
+
/*
* Cakehat
@@ -272,4 +272,4 @@
/obj/item/clothing/head/psy_crown/wrath/activate_ability(var/mob/living/wearer)
..()
- wearer.add_modifier(/datum/modifier/berserk, 30 SECONDS)
\ No newline at end of file
+ wearer.add_modifier(/datum/modifier/berserk, 30 SECONDS)
diff --git a/code/modules/clothing/spacesuits/rig/rig_pieces_vr.dm b/code/modules/clothing/spacesuits/rig/rig_pieces_vr.dm
index 494c54d05a3..d71d7cd6fae 100644
--- a/code/modules/clothing/spacesuits/rig/rig_pieces_vr.dm
+++ b/code/modules/clothing/spacesuits/rig/rig_pieces_vr.dm
@@ -32,300 +32,6 @@
SPECIES_VOX = 'icons/mob/species/vox/suit.dmi'
)
-/obj/item/clothing/suit/space/rig
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(icon_state == "security_rig_sealed")
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "breacher_rig_cheap-horse_sealed" //They have to toggle the chest piece off then on again for this to show up.
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "breacher_rig_cheap-wolf_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "breacher_rig_cheap-naga_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else
- icon = 'icons/obj/clothing/suits.dmi'
- icon_override = null
- icon_state = "security_rig_sealed"
- pixel_x = 0
- update_icon()
- return 1
- else if(icon_state == "engineering_rig_sealed")
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "industrial_rig-horse_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "industrial_rig-wolf_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "industrial_rig-naga_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else
- icon = 'icons/obj/clothing/suits.dmi'
- icon_override = null
- icon_state = "engineering_rig_sealed"
- pixel_x = 0
- update_icon()
- return 1
- else if(icon_state == "science_rig_sealed")
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "science_rig-horse_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "science_rig-wolf_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "science_rig-naga_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else
- icon = 'icons/obj/clothing/suits.dmi'
- icon_override = null
- icon_state = "science_rig_sealed"
- pixel_x = 0
- update_icon()
- return 1
- else if(icon_state == "medical_rig_sealed")
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "medical_rig-horse_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "medical_rig-wolf_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "medical_rig-naga_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else
- icon = 'icons/obj/clothing/suits.dmi'
- icon_override = null
- icon_state = "medical_rig_sealed"
- pixel_x = 0
- update_icon()
- return 1
- else if(icon_state == "security_rig")
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "breacher_rig_cheap-horse_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "breacher_rig_cheap-wolf_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "breacher_rig_cheap-naga_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else
- icon = 'icons/obj/clothing/suits.dmi'
- icon_override = null
- icon_state = "security_rig"
- pixel_x = 0
- update_icon()
- return 1
- else if(icon_state == "engineering_rig")
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "industrial_rig-horse_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "industrial_rig-wolf_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "industrial_rig-naga_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else
- icon = 'icons/obj/clothing/suits.dmi'
- icon_override = null
- icon_state = "engineering_rig"
- pixel_x = 0
- update_icon()
- return 1
- else if(icon_state == "science_rig")
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "science_rig-horse_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "science_rig-wolf_sealed"
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "science_rig-naga_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else
- icon = 'icons/obj/clothing/suits.dmi'
- icon_override = null
- icon_state = "science_rig"
- pixel_x = 0
- update_icon()
- return 1
- else if(icon_state == "medical_rig")
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "medical_rig-horse_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "medical_rig-wolf_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "medical_rig-naga_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else
- icon = 'icons/obj/clothing/suits.dmi'
- icon_override = null
- icon_state = "medical_rig"
- pixel_x = 0
- update_icon()
- return 1
- else
- return 1
-
-
-
-/obj/item/clothing/suit/space/rig/ce
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(icon_state == "ce_rig")
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "ce_rig-horse"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "ce_rig-wolf"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "ce_rig-naga"
- pixel_x = -16
- update_icon()
- return 1
- else
- icon = 'icons/obj/clothing/suits.dmi'
- icon_override = null
- icon_state = "ce_rig"
- pixel_x = 0
- update_icon()
- return 1
- else if(icon_state == "ce_rig_sealed")
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "ce_rig-horse_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "ce_rig-wolf_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "ce_rig-naga_sealed"
- pixel_x = -16
- update_icon()
- return 1
- else
- icon = 'icons/obj/clothing/suits.dmi'
- icon_override = null
- icon_state = "ce_rig_sealed"
- pixel_x = 0
- update_icon()
- return 1
- else
- return 1
-
/obj/item/clothing/head/helmet/space/rig
phoronproof = 1
/obj/item/clothing/gloves/gauntlets/rig
diff --git a/code/modules/clothing/spacesuits/rig/suits/light.dm b/code/modules/clothing/spacesuits/rig/suits/light.dm
index 0dd98de9666..85c2004058d 100644
--- a/code/modules/clothing/spacesuits/rig/suits/light.dm
+++ b/code/modules/clothing/spacesuits/rig/suits/light.dm
@@ -103,7 +103,6 @@
/obj/item/rig_module/self_destruct
)
- ..()
/obj/item/clothing/gloves/gauntlets/rig/light/ninja
name = "insulated gloves"
diff --git a/code/modules/clothing/spacesuits/rig/suits/station_vr.dm b/code/modules/clothing/spacesuits/rig/suits/station_vr.dm
index f8ef7976d71..58376d36a6d 100644
--- a/code/modules/clothing/spacesuits/rig/suits/station_vr.dm
+++ b/code/modules/clothing/spacesuits/rig/suits/station_vr.dm
@@ -1,3 +1,4 @@
+//Drill added for hazmat suit
/obj/item/weapon/rig/hazmat/equipped
req_access = list(access_xenoarch)
initial_modules = list(
@@ -7,8 +8,8 @@
/obj/item/rig_module/device/drill //The suit has nothing to mine with otherwise.
)
+//Access restriction and seal delay, plus pat_module and rescue_pharm for medical suit
/obj/item/weapon/rig/medical/equipped
-
req_access = list(access_medical)
seal_delay = 5
@@ -19,6 +20,10 @@
/obj/item/rig_module/rescue_pharm
)
+//Armor reduction for industrial suit
+/obj/item/weapon/rig/industrial
+ armor = list(melee = 50, bullet = 10, laser = 20, energy = 15, bomb = 30, bio = 100, rad = 50)
+
//Area allowing backpacks to be placed on rigsuits.
/obj/item/weapon/rig/vox
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/backpack)
diff --git a/code/modules/clothing/spacesuits/spacesuits.dm b/code/modules/clothing/spacesuits/spacesuits.dm
index 6aed7eaf5df..b5a9900081e 100644
--- a/code/modules/clothing/spacesuits/spacesuits.dm
+++ b/code/modules/clothing/spacesuits/spacesuits.dm
@@ -49,6 +49,8 @@
/obj/item/clothing/suit/space
name = "Space suit"
desc = "A suit that protects against low pressure environments."
+ icon = 'icons/obj/clothing/spacesuits.dmi'
+ update_icon_define = INV_SPACESUIT_DEF_ICON
icon_state = "space"
w_class = ITEMSIZE_HUGE // So you can't fit this in your bag and be prepared at all times.
gas_transfer_coefficient = 0.01
diff --git a/code/modules/clothing/spacesuits/void/void_vr.dm b/code/modules/clothing/spacesuits/void/void_vr.dm
index 51f29be19a1..b0842df24f5 100644
--- a/code/modules/clothing/spacesuits/void/void_vr.dm
+++ b/code/modules/clothing/spacesuits/void/void_vr.dm
@@ -74,297 +74,50 @@
// however the species spritesheet now means we no longer need that anyway!
sprite_sheets_refit = list()
+/obj/item/clothing/suit/space/void/explorer
+ desc = "A classy red voidsuit for the needs of any semi-retro-futuristic spaceperson! This one is rather loose fitting."
+ species_restricted = list(
+ SPECIES_HUMAN,
+ SPECIES_SKRELL,
+ SPECIES_UNATHI,
+ SPECIES_TAJ,
+ SPECIES_TESHARI,
+ SPECIES_AKULA,
+ SPECIES_ALRAUNE,
+ SPECIES_NEVREAN,
+ SPECIES_RAPALA,
+ SPECIES_SERGAL,
+ SPECIES_VASILISSAN,
+ SPECIES_VULPKANIN,
+ SPECIES_XENOCHIMERA,
+ SPECIES_XENOHYBRID,
+ SPECIES_ZORREN_FLAT,
+ SPECIES_ZORREN_HIGH
+ )
+/obj/item/clothing/suit/space/void/explorer/initialize()
+ . = ..()
+ sprite_sheets += sprite_sheets_refit
-
-/obj/item/clothing/suit/space/void/merc/taur
- name = "taur specific blood-red voidsuit"
- desc = "A high-tech space suit. It says has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
- species_restricted = null //Species restricted since all it cares about is a taur half
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "syndie-horse"
- item_state = "syndie-horse"
- pixel_x = -16
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "syndie-wolf"
- item_state = "syndie-wolf"
- pixel_x = -16
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "syndie-naga"
- item_state = "syndie-naga"
- pixel_x = -16
- return 1
- else
- H << "You need to have a horse, wolf, or naga half to wear this."
- return 0
-
-/obj/item/clothing/suit/space/void/medical/taur
- name = "taur specific medical voidsuit"
- desc = "A high-tech space suit. It says has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
- species_restricted = null
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "medical-horse"
- item_state = "medical-horse"
- pixel_x = -16
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "medical-wolf"
- item_state = "medical-wolf"
- pixel_x = -16
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "medical-naga"
- item_state = "medical-naga"
- pixel_x = -16
- return 1
- else
- H << "You need to have a horse, wolf, or naga half to wear this."
- return 0
-
-/obj/item/clothing/suit/space/void/medical/alt/taur
- name = "taur specific streamlined medical voidsuit"
- desc = "A more recent model of Vey-Med voidsuit, featuring the latest in radiation shielding technology. It has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
- species_restricted = null
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "medicalalt-horse"
- item_state = "medicalalt-horse"
- pixel_x = -16
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "medicalalt-wolf"
- item_state = "medicalalt-wolf"
- pixel_x = -16
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "medicalalt-naga"
- item_state = "medicalalt-naga"
- pixel_x = -16
- return 1
- else
- H << "You need to have a horse, wolf, or naga half to wear this."
- return 0
-
-/obj/item/clothing/suit/space/void/engineering/taur
- name = "taur specific engineering voidsuit"
- desc = "A high-tech space suit. It says has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
- species_restricted = null
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "engineering-horse"
- item_state = "engineering-horse"
- pixel_x = -16
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "engineering-wolf"
- item_state = "engineering-wolf"
- pixel_x = -16
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "engineering-naga"
- item_state = "engineering-naga"
- pixel_x = -16
- return 1
- else
- H << "You need to have a horse, wolf, or naga half to wear this."
- return 0
-
-
-/obj/item/clothing/suit/space/void/security/taur
- name = "taur specific security voidsuit"
- desc = "A high-tech space suit. It says has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
- species_restricted = null
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "security-horse"
- item_state = "security-horse"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "security-wolf"
- item_state = "security-wolf"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "security-naga"
- item_state = "security-naga"
- pixel_x = -16
- update_icon()
- return 1
- else
- H << "You need to have a horse, wolf, or naga half to wear this."
- return 0
-
-/obj/item/clothing/suit/space/void/security/alt/taur
- name = "taur specific riot security voidsuit"
- desc = "A heavily armored voidsuit. It has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
- armor = list(melee = 70, bullet = 20, laser = 30, energy = 5, bomb = 35, bio = 100, rad = 10)
- species_restricted = null
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "securityalt-horse"
- item_state = "securityalt-horse"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "securityalt-wolf"
- item_state = "securityalt-wolf"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "securityalt-naga"
- item_state = "securityalt-naga"
- pixel_x = -16
- update_icon()
- return 1
- else
- H << "You need to have a horse, wolf, or naga half to wear this."
- return 0
-
-/obj/item/clothing/suit/space/void/security/riot/taur
- name = "taur specific crowd control voidsuit"
- desc = "A high-tech space suit. It has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
- species_restricted = null
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "securityriot-horse"
- item_state = "securityriot-horse"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "securityriot-wolf"
- item_state = "securityriot-wolf"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "securityriot-naga"
- item_state = "securityriot-naga"
- pixel_x = -16
- update_icon()
- return 1
- else
- H << "You need to have a horse, wolf, or naga half to wear this."
- return 0
-
-/obj/item/clothing/suit/space/void/atmos/taur
- name = "taur specific atmospherics voidsuit"
- desc = "A high-tech space suit. It says has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
- species_restricted = null
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "atmos-horse"
- item_state = "atmos-horse"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "atmos-wolf"
- item_state = "atmos-wolf"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "atmos-naga"
- item_state = "atmos-naga"
- pixel_x = -16
- update_icon()
- return 1
- else
- H << "You need to have a horse, wolf, or naga half to wear this."
- return 0
-
-/obj/item/clothing/suit/space/void/mining/taur
- name = "taur specific mining voidsuit"
- desc = "A high-tech space suit. It says has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
- species_restricted = null
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "mining-horse"
- item_state = "mining-horse"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "mining-wolf"
- item_state = "mining-wolf"
- pixel_x = -16
- update_icon()
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "mining-naga"
- item_state = "mining-naga"
- pixel_x = -16
- update_icon()
- return 1
- else
- H << "You need to have a horse, wolf, or naga half to wear this."
- return 0
+/obj/item/clothing/head/helmet/space/void/explorer
+ desc = "A helmet that matches a red voidsuit! So classy."
+ species_restricted = list(
+ SPECIES_HUMAN,
+ SPECIES_SKRELL,
+ SPECIES_UNATHI,
+ SPECIES_TAJ,
+ SPECIES_TESHARI,
+ SPECIES_AKULA,
+ SPECIES_ALRAUNE,
+ SPECIES_NEVREAN,
+ SPECIES_RAPALA,
+ SPECIES_SERGAL,
+ SPECIES_VASILISSAN,
+ SPECIES_VULPKANIN,
+ SPECIES_XENOCHIMERA,
+ SPECIES_XENOHYBRID,
+ SPECIES_ZORREN_FLAT,
+ SPECIES_ZORREN_HIGH
+ )
+/obj/item/clothing/head/helmet/space/void/explorer/initialize()
+ . = ..()
+ sprite_sheets += sprite_sheets_refit
diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm
index 40ce8258afb..eb1a04a2e07 100644
--- a/code/modules/clothing/suits/armor.dm
+++ b/code/modules/clothing/suits/armor.dm
@@ -492,8 +492,20 @@
icon = 'icons/obj/clothing/modular_armor.dmi'
item_icons = list(slot_wear_suit_str = 'icons/mob/modular_armor.dmi')
icon_state = "pcarrier"
- valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA, ACCESSORY_SLOT_ARMOR_C, ACCESSORY_SLOT_ARMOR_A, ACCESSORY_SLOT_ARMOR_L, ACCESSORY_SLOT_ARMOR_S, ACCESSORY_SLOT_ARMOR_M)
- restricted_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA, ACCESSORY_SLOT_ARMOR_C, ACCESSORY_SLOT_ARMOR_A, ACCESSORY_SLOT_ARMOR_L, ACCESSORY_SLOT_ARMOR_S)
+ valid_accessory_slots = (\
+ ACCESSORY_SLOT_INSIGNIA\
+ |ACCESSORY_SLOT_ARMOR_C\
+ |ACCESSORY_SLOT_ARMOR_A\
+ |ACCESSORY_SLOT_ARMOR_L\
+ |ACCESSORY_SLOT_ARMOR_S\
+ |ACCESSORY_SLOT_ARMOR_M)
+ restricted_accessory_slots = (\
+ ACCESSORY_SLOT_INSIGNIA\
+ |ACCESSORY_SLOT_ARMOR_C\
+ |ACCESSORY_SLOT_ARMOR_A\
+ |ACCESSORY_SLOT_ARMOR_L\
+ |ACCESSORY_SLOT_ARMOR_S\
+ |ACCESSORY_SLOT_ARMOR_M)
blood_overlay_type = "armor"
/obj/item/clothing/suit/armor/pcarrier/light
diff --git a/code/modules/clothing/suits/armor_vr.dm b/code/modules/clothing/suits/armor_vr.dm
index a70a33f872f..349b0e01e7a 100644
--- a/code/modules/clothing/suits/armor_vr.dm
+++ b/code/modules/clothing/suits/armor_vr.dm
@@ -16,20 +16,15 @@
name = "wolf-taur armor vest"
desc = "An armored vest that protects against some damage. It appears to be created for a wolf-taur."
species_restricted = null //Species restricted since all it cares about is a taur half
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
+ icon = 'icons/mob/taursuits_wolf_vr.dmi'
icon_state = "heavy_wolf_armor"
+ item_state = "heavy_wolf_armor"
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- if(icon_state == "serdy_armor") //This is to prevent Serdy's custom armor from turning into heavy_wolf_armor
- return ..()
- icon_override = 'icons/mob/taursuits_vr.dmi' //Just in case
- icon_state = "heavy_wolf_armor" //Just in case
- pixel_x = -16
return ..()
else
- H << "You need to have a wolf-taur half to wear this."
+ to_chat(H,"You need to have a wolf-taur half to wear this.")
return 0
// HoS armor improved by Vorestation to be slightly better than normal security stuff.
diff --git a/code/modules/clothing/suits/bio_vr.dm b/code/modules/clothing/suits/bio_vr.dm
index 799ea429dab..e69de29bb2d 100644
--- a/code/modules/clothing/suits/bio_vr.dm
+++ b/code/modules/clothing/suits/bio_vr.dm
@@ -1,101 +0,0 @@
-//Biosuits for use with taurs (Currently only nagas)
-
-//Virology biosuit, green stripe
-/obj/item/clothing/suit/bio_suit/virology/taur
- name = "taur specific bio suit"
- desc = "A suit that protects against biological contamination. It has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
- body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
- flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
- species_restricted = null //Species restricted since all it cares about is a taur half
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "bioviro-naga"
- item_state = "bioviro-naga"
- pixel_x = -16
- return 1
- else
- H << "You need to have a horse, wolf, or naga half to wear this."
- return 0
-
-//Security biosuit, grey with red stripe across the chest
-/obj/item/clothing/suit/bio_suit/security/taur
- name = "taur specific bio suit"
- desc = "A suit that protects against biological contamination. It has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
- body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
- flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
- species_restricted = null //Species restricted since all it cares about is a taur half
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "biosec-naga"
- item_state = "biosec-naga"
- pixel_x = -16
- return 1
- else
- H << "You need to have a horse, wolf, or naga half to wear this."
- return 0
-
-//Janitor's biosuit, grey with purple arms
-/obj/item/clothing/suit/bio_suit/janitor/taur
- name = "taur specific bio suit"
- desc = "A suit that protects against biological contamination. It has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
- body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
- flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
- species_restricted = null //Species restricted since all it cares about is a taur half
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "biojan-naga"
- item_state = "biojan-naga"
- pixel_x = -16
- return 1
- else
- H << "You need to have a horse, wolf, or naga half to wear this."
- return 0
-
-//Scientist's biosuit, white with a pink-ish hue
-/obj/item/clothing/suit/bio_suit/scientist/taur
- name = "taur specific bio suit"
- desc = "A suit that protects against biological contamination. It has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
- body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
- flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
- species_restricted = null //Species restricted since all it cares about is a taur half
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "biosci-naga"
- item_state = "biosci-naga"
- pixel_x = -16
- return 1
- else
- H << "You need to have a horse, wolf, or naga half to wear this."
- return 0
-
-//CMO's biosuit, blue stripe
-/obj/item/clothing/suit/bio_suit/cmo/taur
- name = "taur specific bio suit"
- desc = "A suit that protects against biological contamination. It has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
- body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
- flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
- species_restricted = null //Species restricted since all it cares about is a taur half
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "biocmo-naga"
- item_state = "biocmo-naga"
- pixel_x = -16
- return 1
- else
- H << "You need to have a horse, wolf, or naga half to wear this."
- return 0
\ No newline at end of file
diff --git a/code/modules/clothing/suits/utility_vr.dm b/code/modules/clothing/suits/utility_vr.dm
index be67b06bf2d..c1982a58ce5 100644
--- a/code/modules/clothing/suits/utility_vr.dm
+++ b/code/modules/clothing/suits/utility_vr.dm
@@ -1,130 +1,3 @@
-/*
- * Contains:
- * Bomb protection
- * Radiation protection
- */
-
-/*
- * Bomb protection
- */
-
-/obj/item/clothing/suit/bomb_suit/taur
- name = "taur specific bomb suit"
- desc = "A suit designed for safety when handling explosives. It has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
- w_class = ITEMSIZE_LARGE//bulky item
- gas_transfer_coefficient = 0.01
- permeability_coefficient = 0.01
- slowdown = 2
- armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
- flags_inv = HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
- heat_protection = UPPER_TORSO|LOWER_TORSO
- max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
- siemens_coefficient = 0
-
- species_restricted = null
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "bombsuit-horse"
- item_state = "bombsuit-horse"
- pixel_x = -16
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "bombsuit-wolf"
- item_state = "bombsuit-wolf"
- pixel_x = -16
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "bombsuit-naga"
- item_state = "bombsuit-naga"
- pixel_x = -16
- return 1
- else
- H << "You need to have a horse, wolf, or naga half to wear this."
- return 0
-
-
/obj/item/clothing/head/bomb_hood/security
icon_state = "bombsuitsec"
body_parts_covered = HEAD
-
-/obj/item/clothing/suit/bomb_suit/taur/security
- allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
- body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
- species_restricted = null
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "bombsuit-horse"
- item_state = "bombsuit-horse"
- pixel_x = -16
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "bombsuit-wolf"
- item_state = "bombsuit-wolf"
- pixel_x = -16
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "bombsuit-naga"
- item_state = "bombsuit-naga"
- pixel_x = -16
- return 1
- else
- H << "You need to have a horse, wolf, or naga half to wear this."
- return 0
-
-/*
- * Radiation protection
- */
-
-/obj/item/clothing/suit/radiation/taur
- name = "taur specific radiation suit"
- desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation. It has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
- w_class = ITEMSIZE_LARGE//bulky item
- gas_transfer_coefficient = 0.90
- permeability_coefficient = 0.50
- body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET
- allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen,/obj/item/clothing/head/radiation,/obj/item/clothing/mask/gas)
- slowdown = 1.5
- armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
- flags_inv = HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
-
- species_restricted = null
- mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "radsuit-horse"
- item_state = "radsuit-horse"
- pixel_x = -16
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "radsuit-wolf"
- item_state = "radsuit-wolf"
- pixel_x = -16
- return 1
- else if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga))
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "radsuit-naga"
- item_state = "radsuit-naga"
- pixel_x = -16
- return 1
- else
- H << "You need to have a horse, wolf, or naga half to wear this."
- return 0
\ No newline at end of file
diff --git a/code/modules/clothing/under/accessories/accessory.dm b/code/modules/clothing/under/accessories/accessory.dm
index 67c82dcf796..97c2d3aa90c 100644
--- a/code/modules/clothing/under/accessories/accessory.dm
+++ b/code/modules/clothing/under/accessories/accessory.dm
@@ -6,7 +6,7 @@
item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "")
slot_flags = SLOT_TIE
w_class = ITEMSIZE_SMALL
- var/slot = "decor"
+ var/slot = ACCESSORY_SLOT_DECOR
var/obj/item/clothing/has_suit = null //the suit the tie may be attached to
var/image/inv_overlay = null //overlay used when attached to clothing.
var/image/mob_overlay = null
@@ -95,6 +95,7 @@
/obj/item/clothing/accessory/tie
name = "blue tie"
icon_state = "bluetie"
+ slot = ACCESSORY_SLOT_TIE
/obj/item/clothing/accessory/tie/red
name = "red tie"
@@ -145,6 +146,7 @@
name = "stethoscope"
desc = "An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing."
icon_state = "stethoscope"
+ slot = ACCESSORY_SLOT_TIE
/obj/item/clothing/accessory/stethoscope/do_surgery(mob/living/carbon/human/M, mob/living/user)
if(user.a_intent != I_HELP) //in case it is ever used as a surgery tool
@@ -206,6 +208,7 @@
name = "bronze medal"
desc = "A bronze medal."
icon_state = "bronze"
+ slot = ACCESSORY_SLOT_MEDAL
/obj/item/clothing/accessory/medal/conduct
name = "distinguished conduct medal"
@@ -260,6 +263,7 @@
name = "green scarf"
desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
icon_state = "greenscarf"
+ slot = ACCESSORY_SLOT_DECOR
/obj/item/clothing/accessory/scarf/red
name = "red scarf"
@@ -322,6 +326,7 @@
icon_state = "bracelet"
w_class = ITEMSIZE_TINY
slot_flags = SLOT_TIE
+ slot = ACCESSORY_SLOT_DECOR
/obj/item/clothing/accessory/bracelet/friendship
name = "friendship bracelet"
diff --git a/code/modules/clothing/under/accessories/accessory_vr.dm b/code/modules/clothing/under/accessories/accessory_vr.dm
index ba1a4f3b177..fe4e3e49b30 100644
--- a/code/modules/clothing/under/accessories/accessory_vr.dm
+++ b/code/modules/clothing/under/accessories/accessory_vr.dm
@@ -177,3 +177,16 @@
to_chat(user,"You set the [name]'s tag to '[str]'.")
name = initial(name) + " ([str])"
desc = initial(desc) + " The tag says \"[str]\"."
+
+//Machete Holsters
+/obj/item/clothing/accessory/holster/machete
+ name = "machete sheath"
+ desc = "A handsome synthetic leather sheath with matching belt."
+ icon = 'icons/obj/clothing/ties_vr.dmi'
+ icon_override = 'icons/mob/ties_vr.dmi'
+ icon_state = "holster_machete"
+ slot = "sheath"
+ concealed_holster = 0
+ can_hold = list(/obj/item/weapon/material/knife/machete)
+ //sound_in = 'sound/effects/holster/sheathin.ogg'
+ //sound_out = 'sound/effects/holster/sheathout.ogg'
diff --git a/code/modules/clothing/under/accessories/armband.dm b/code/modules/clothing/under/accessories/armband.dm
index bf40074a2a2..93f4790492c 100644
--- a/code/modules/clothing/under/accessories/armband.dm
+++ b/code/modules/clothing/under/accessories/armband.dm
@@ -2,7 +2,7 @@
name = "red armband"
desc = "A fancy red armband!"
icon_state = "red"
- slot = "armband"
+ slot = ACCESSORY_SLOT_ARMBAND
/obj/item/clothing/accessory/armband/cargo
name = "cargo armband"
diff --git a/code/modules/clothing/under/accessories/armor.dm b/code/modules/clothing/under/accessories/armor.dm
index df9e3b7c173..c6abaa60158 100644
--- a/code/modules/clothing/under/accessories/armor.dm
+++ b/code/modules/clothing/under/accessories/armor.dm
@@ -89,7 +89,7 @@
/obj/item/clothing/accessory/armor/armorplate/merc
name = "heavy armor plate"
desc = "A ceramics-reinforced synthetic armor plate, providing state of of the art protection. Attaches to a plate carrier."
- icon_state = "armor_heavy"
+ icon_state = "armor_merc"
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
//////////////
diff --git a/code/modules/clothing/under/accessories/badges.dm b/code/modules/clothing/under/accessories/badges.dm
index e96ea4ce4ea..ded92c2b3a9 100644
--- a/code/modules/clothing/under/accessories/badges.dm
+++ b/code/modules/clothing/under/accessories/badges.dm
@@ -9,6 +9,7 @@
desc = "Security Department detective's badge, made from gold."
icon_state = "badge"
slot_flags = SLOT_BELT | SLOT_TIE
+ slot = ACCESSORY_SLOT_MEDAL
var/stored_name
var/badge_string = "Corporate Security"
diff --git a/code/modules/clothing/under/accessories/clothing.dm b/code/modules/clothing/under/accessories/clothing.dm
index 3f117d6adec..eaab8b290a4 100644
--- a/code/modules/clothing/under/accessories/clothing.dm
+++ b/code/modules/clothing/under/accessories/clothing.dm
@@ -2,11 +2,13 @@
name = "black vest"
desc = "Slick black suit vest."
icon_state = "det_vest"
+ slot = ACCESSORY_SLOT_OVER
-/obj/item/clothing/accessory/jacket/
+/obj/item/clothing/accessory/jacket
name = "tan suit jacket"
desc = "Cozy suit jacket."
icon_state = "tan_jacket"
+ slot = ACCESSORY_SLOT_OVER
/obj/item/clothing/accessory/jacket/charcoal
name = "charcoal suit jacket"
@@ -55,7 +57,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
siemens_coefficient = 0.9
w_class = ITEMSIZE_NORMAL
- slot = "over"
+ slot = ACCESSORY_SLOT_OVER
sprite_sheets = list(
"Teshari" = 'icons/mob/species/seromi/suit.dmi'
@@ -176,6 +178,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO
siemens_coefficient = 0.9
w_class = ITEMSIZE_NORMAL
+ slot = ACCESSORY_SLOT_OVER
/obj/item/clothing/accessory/hawaii/red
icon_state = "hawaii2"
@@ -201,6 +204,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO
siemens_coefficient = 0.9
w_class = ITEMSIZE_NORMAL
+ slot = ACCESSORY_SLOT_OVER
/obj/item/clothing/accessory/wcoat/red
name = "red waistcoat"
@@ -242,6 +246,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
siemens_coefficient = 0.9
w_class = ITEMSIZE_NORMAL
+ slot = ACCESSORY_SLOT_OVER
/obj/item/clothing/accessory/sweater/pink
name = "pink sweater"
diff --git a/code/modules/clothing/under/accessories/holster.dm b/code/modules/clothing/under/accessories/holster.dm
index b97ae6fc3f1..af666b478d8 100644
--- a/code/modules/clothing/under/accessories/holster.dm
+++ b/code/modules/clothing/under/accessories/holster.dm
@@ -2,16 +2,23 @@
name = "shoulder holster"
desc = "A handgun holster."
icon_state = "holster"
- slot = "utility"
+ slot = ACCESSORY_SLOT_TORSO //Legacy/balance purposes
concealed_holster = 1
var/obj/item/holstered = null
+ var/list/can_hold //VOREStation Add
/obj/item/clothing/accessory/holster/proc/holster(var/obj/item/I, var/mob/living/user)
if(holstered && istype(user))
user << "There is already \a [holstered] holstered here!"
return
+ //VOREStation Edit - Machete sheath support
+ if (LAZYLEN(can_hold))
+ if(!is_type_in_list(I,can_hold))
+ to_chat(user, "[I] won't fit in [src]!")
+ return
- if (!(I.slot_flags & SLOT_HOLSTER))
+ else if (!(I.slot_flags & SLOT_HOLSTER))
+ //VOREStation Edit End
user << "[I] won't fit in [src]!"
return
@@ -38,8 +45,8 @@
else
if(user.a_intent == I_HURT)
usr.visible_message(
- "[user] draws \the [holstered], ready to shoot!",
- "You draw \the [holstered], ready to shoot!"
+ "[user] draws \the [holstered], ready to go!", //VOREStation Edit
+ "You draw \the [holstered], ready to go!" //VOREStation Edit
)
else
user.visible_message(
@@ -52,7 +59,7 @@
clear_holster()
/obj/item/clothing/accessory/holster/attack_hand(mob/user as mob)
- if (has_suit) //if we are part of a suit
+ if (has_suit && (slot & ACCESSORY_SLOT_UTILITY)) //if we are part of a suit
if (holstered)
unholster(user)
return
@@ -98,7 +105,7 @@
H = src
else if (istype(src, /obj/item/clothing/under))
var/obj/item/clothing/under/S = src
- if (S.accessories.len)
+ if (LAZYLEN(S.accessories))
H = locate() in S.accessories
if (!H)
diff --git a/code/modules/clothing/under/accessories/lockets.dm b/code/modules/clothing/under/accessories/lockets.dm
index 4d5ca9fd384..f8a2eaf1c72 100644
--- a/code/modules/clothing/under/accessories/lockets.dm
+++ b/code/modules/clothing/under/accessories/lockets.dm
@@ -2,9 +2,9 @@
name = "silver locket"
desc = "A small locket of high-quality metal."
icon_state = "locket"
- slot_flags = 0
w_class = ITEMSIZE_SMALL
slot_flags = SLOT_MASK | SLOT_TIE
+ slot = ACCESSORY_SLOT_DECOR
var/base_icon
var/open
var/obj/item/held //Item inside locket.
diff --git a/code/modules/clothing/under/accessories/permits.dm b/code/modules/clothing/under/accessories/permits.dm
index c6170bfd619..d7a5c3f396a 100644
--- a/code/modules/clothing/under/accessories/permits.dm
+++ b/code/modules/clothing/under/accessories/permits.dm
@@ -6,6 +6,7 @@
icon = 'icons/obj/card.dmi'
icon_state = "permit"
w_class = ITEMSIZE_TINY
+ slot = ACCESSORY_SLOT_MEDAL
var/owner = 0 //To prevent people from just renaming the thing if they steal it
/obj/item/clothing/accessory/permit/attack_self(mob/user as mob)
diff --git a/code/modules/clothing/under/accessories/storage.dm b/code/modules/clothing/under/accessories/storage.dm
index 150c84abcf4..bdd97a1148d 100644
--- a/code/modules/clothing/under/accessories/storage.dm
+++ b/code/modules/clothing/under/accessories/storage.dm
@@ -2,10 +2,10 @@
name = "load bearing equipment"
desc = "Used to hold things when you don't have enough hands."
icon_state = "webbing"
- slot = "utility"
+ slot = ACCESSORY_SLOT_UTILITY
show_messages = 1
- var/slots = 3
+ var/slots = 5
var/obj/item/weapon/storage/internal/hold
w_class = ITEMSIZE_NORMAL
@@ -49,45 +49,40 @@
name = "webbing"
desc = "Sturdy mess of synthcotton belts and buckles, ready to share your burden."
icon_state = "webbing"
+ slots = 3
/obj/item/clothing/accessory/storage/black_vest
name = "black webbing vest"
desc = "Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands."
icon_state = "vest_black"
- slots = 5
/obj/item/clothing/accessory/storage/brown_vest
name = "brown webbing vest"
desc = "Worn brownish synthcotton vest with lots of pockets to unload your hands."
icon_state = "vest_brown"
- slots = 5
/obj/item/clothing/accessory/storage/white_vest
name = "white webbing vest"
desc = "Durable white synthcotton vest with lots of pockets to carry essentials."
icon_state = "vest_white"
- slots = 5
/obj/item/clothing/accessory/storage/black_drop_pouches
name = "black drop pouches"
gender = PLURAL
desc = "Robust black synthcotton bags to hold whatever you need, but cannot hold in hands."
icon_state = "thigh_black"
- slots = 5
/obj/item/clothing/accessory/storage/brown_drop_pouches
name = "brown drop pouches"
gender = PLURAL
desc = "Worn brownish synthcotton bags to hold whatever you need, but cannot hold in hands."
icon_state = "thigh_brown"
- slots = 5
/obj/item/clothing/accessory/storage/white_drop_pouches
name = "white drop pouches"
gender = PLURAL
desc = "Durable white synthcotton bags to hold whatever you need, but cannot hold in hands."
icon_state = "thigh_white"
- slots = 5
/obj/item/clothing/accessory/storage/knifeharness
name = "decorated harness"
diff --git a/code/modules/clothing/under/xenos/vox.dm b/code/modules/clothing/under/xenos/vox.dm
index e6f63abbcbe..0997c5fa937 100644
--- a/code/modules/clothing/under/xenos/vox.dm
+++ b/code/modules/clothing/under/xenos/vox.dm
@@ -1,8 +1,8 @@
/obj/item/clothing/under/vox
has_sensor = 0
species_restricted = list(SPECIES_VOX)
- valid_accessory_slots = list("vox")
- restricted_accessory_slots = list("vox")
+ valid_accessory_slots = "vox"
+ restricted_accessory_slots = "vox"
phoronproof = 1
/obj/item/clothing/under/vox/vox_casual
diff --git a/code/modules/economy/cash_register.dm b/code/modules/economy/cash_register.dm
index c9332fb72ff..febb412879e 100644
--- a/code/modules/economy/cash_register.dm
+++ b/code/modules/economy/cash_register.dm
@@ -519,28 +519,21 @@
/obj/machinery/cash_register/command
account_to_connect = "Command"
- ..()
/obj/machinery/cash_register/medical
account_to_connect = "Medical"
- ..()
/obj/machinery/cash_register/engineering
account_to_connect = "Engineering"
- ..()
/obj/machinery/cash_register/science
account_to_connect = "Science"
- ..()
/obj/machinery/cash_register/security
account_to_connect = "Security"
- ..()
/obj/machinery/cash_register/cargo
account_to_connect = "Cargo"
- ..()
/obj/machinery/cash_register/civilian
account_to_connect = "Civilian"
- ..()
\ No newline at end of file
diff --git a/code/modules/economy/retail_scanner.dm b/code/modules/economy/retail_scanner.dm
index 7117172af87..af1d87177a3 100644
--- a/code/modules/economy/retail_scanner.dm
+++ b/code/modules/economy/retail_scanner.dm
@@ -401,28 +401,21 @@
/obj/item/device/retail_scanner/command
account_to_connect = "Command"
- ..()
/obj/item/device/retail_scanner/medical
account_to_connect = "Medical"
- ..()
/obj/item/device/retail_scanner/engineering
account_to_connect = "Engineering"
- ..()
/obj/item/device/retail_scanner/science
account_to_connect = "Science"
- ..()
/obj/item/device/retail_scanner/security
account_to_connect = "Security"
- ..()
/obj/item/device/retail_scanner/cargo
account_to_connect = "Cargo"
- ..()
/obj/item/device/retail_scanner/civilian
account_to_connect = "Civilian"
- ..()
\ No newline at end of file
diff --git a/code/modules/events/dust.dm b/code/modules/events/dust.dm
index e70a18ae21b..3c7a1168274 100644
--- a/code/modules/events/dust.dm
+++ b/code/modules/events/dust.dm
@@ -3,13 +3,13 @@
endWhen = 30
/datum/event/dust/announce()
- command_announcement.Announce("Debris resulting from activity on another nearby asteroid is approaching your colony.", "Dust Alert")
+ command_announcement.Announce("Debris resulting from activity on another nearby asteroid is approaching \the [station_name()]", "Dust Alert")
/datum/event/dust/start()
dust_swarm(get_severity())
/datum/event/dust/end()
- command_announcement.Announce("The colony is no longer in danger of impact from space debris.", "Dust Notice")
+ command_announcement.Announce("\The [station_name()] is no longer in danger of impact from space debris.", "Dust Notice")
/datum/event/dust/proc/get_severity()
switch(severity)
diff --git a/code/modules/events/escaped_slimes.dm b/code/modules/events/escaped_slimes.dm
index 9cc2f5a7fcc..b36a0d15bff 100644
--- a/code/modules/events/escaped_slimes.dm
+++ b/code/modules/events/escaped_slimes.dm
@@ -32,7 +32,7 @@
/datum/event/escaped_slimes/start()
var/list/vents = list()
- for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world)
+ for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines)
if(temp_vent.network && temp_vent.loc.z in using_map.station_levels) //borrowed from spiders event, but it works. Distribute the slimes only in rooms with vents
vents += temp_vent
diff --git a/code/modules/events/event_container.dm b/code/modules/events/event_container.dm
index d48cda9dcab..5768ed6fe67 100644
--- a/code/modules/events/event_container.dm
+++ b/code/modules/events/event_container.dm
@@ -60,7 +60,7 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
var/list/possible_events = list()
for(var/datum/event_meta/EM in available_events)
var/event_weight = get_weight(EM, active_with_role)
- if(event_weight)
+ if(event_weight > 0)
possible_events[EM] = event_weight
if(possible_events.len == 0)
diff --git a/code/modules/events/gravity.dm b/code/modules/events/gravity.dm
index f5fc8f0b5a5..e0cd38dcfbd 100644
--- a/code/modules/events/gravity.dm
+++ b/code/modules/events/gravity.dm
@@ -16,7 +16,7 @@
/datum/event/gravity/start()
gravity_is_on = 0
- for(var/area/A in world)
+ for(var/area/A in all_areas)
if(A.z in zLevels)
A.gravitychange(gravity_is_on, A)
@@ -24,7 +24,7 @@
if(!gravity_is_on)
gravity_is_on = 1
- for(var/area/A in world)
+ for(var/area/A in all_areas)
if(A.z in zLevels)
A.gravitychange(gravity_is_on, A)
diff --git a/code/modules/events/ion_storm.dm b/code/modules/events/ion_storm.dm
index 804a146f7e0..0bf0f82aa64 100644
--- a/code/modules/events/ion_storm.dm
+++ b/code/modules/events/ion_storm.dm
@@ -12,7 +12,7 @@
continue
players += player.real_name
- for (var/mob/living/silicon/ai/target in world)
+ for (var/mob/living/silicon/ai/target in silicon_mob_list)
var/law = target.generate_ion_law()
target << "You have detected a change in your laws information:"
target << law
@@ -30,7 +30,7 @@
*/
/datum/event/ionstorm/tick()
if(botEmagChance)
- for(var/mob/living/bot/bot in world)
+ for(var/mob/living/bot/bot in mob_list)
if(prob(botEmagChance))
bot.emag_act(1)
@@ -146,7 +146,7 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
M.add_ion_law("THE STATION IS [who2pref] [who2]")
if(botEmagChance)
- for(var/obj/machinery/bot/bot in world)
+ for(var/obj/machinery/bot/bot in mob_list)
if(prob(botEmagChance))
bot.Emag()
*/
@@ -162,21 +162,21 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
spawn(0)
world << "Started processing APCs"
- for (var/obj/machinery/power/apc/APC in world)
+ for (var/obj/machinery/power/apc/APC in machines)
if(APC.z in station_levels)
APC.ion_act()
apcnum++
world << "Finished processing APCs. Processed: [apcnum]"
spawn(0)
world << "Started processing SMES"
- for (var/obj/machinery/power/smes/SMES in world)
+ for (var/obj/machinery/power/smes/SMES in machines)
if(SMES.z in station_levels)
SMES.ion_act()
smesnum++
world << "Finished processing SMES. Processed: [smesnum]"
spawn(0)
world << "Started processing AIRLOCKS"
- for (var/obj/machinery/door/airlock/D in world)
+ for (var/obj/machinery/door/airlock/D in machines)
if(D.z in station_levels)
//if(length(D.req_access) > 0 && !(12 in D.req_access)) //not counting general access and maintenance airlocks
airlocknum++
@@ -185,7 +185,7 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
world << "Finished processing AIRLOCKS. Processed: [airlocknum]"
spawn(0)
world << "Started processing FIREDOORS"
- for (var/obj/machinery/door/firedoor/D in world)
+ for (var/obj/machinery/door/firedoor/D in machines)
if(D.z in station_levels)
firedoornum++;
spawn(0)
diff --git a/code/modules/events/meteors.dm b/code/modules/events/meteors.dm
index 6ffb6011ef0..b4f202722c3 100644
--- a/code/modules/events/meteors.dm
+++ b/code/modules/events/meteors.dm
@@ -6,16 +6,16 @@
var/start_side
/datum/event/meteor_wave/setup()
- waves = severity * rand(1,3)
+ waves = 2 + rand(1, severity) //EVENT_LEVEL_MAJOR is 3-5 waves
start_side = pick(cardinal)
endWhen = worst_case_end()
/datum/event/meteor_wave/announce()
switch(severity)
if(EVENT_LEVEL_MAJOR)
- command_announcement.Announce("Meteors have been detected on collision course with the colony.", "Meteor Alert", new_sound = 'sound/AI/meteors.ogg')
+ command_announcement.Announce("Meteors have been detected on collision course with \the [station_name()].", "Meteor Alert", new_sound = 'sound/AI/meteors.ogg')
else
- command_announcement.Announce("The colony is now in a meteor shower.", "Meteor Alert")
+ command_announcement.Announce("\The [station_name()] is now in a meteor shower.", "Meteor Alert")
/datum/event/meteor_wave/tick()
if(waves && activeFor >= next_meteor)
@@ -32,15 +32,15 @@
/datum/event/meteor_wave/end()
switch(severity)
if(EVENT_LEVEL_MAJOR)
- command_announcement.Announce("The colony has cleared the meteor storm.", "Meteor Alert")
+ command_announcement.Announce("\The [station_name()] has cleared the meteor storm.", "Meteor Alert")
else
- command_announcement.Announce("The colony has cleared the meteor shower", "Meteor Alert")
+ command_announcement.Announce("\The [station_name()] has cleared the meteor shower", "Meteor Alert")
/datum/event/meteor_wave/proc/get_meteors()
- switch(severity)
- if(EVENT_LEVEL_MAJOR)
+ if(EVENT_LEVEL_MAJOR)
+ if(prob(10))
return meteors_catastrophic
- if(EVENT_LEVEL_MODERATE)
- return meteors_threatening
else
- return meteors_normal
+ return meteors_threatening
+ else
+ return meteors_normal
diff --git a/code/modules/events/money_hacker.dm b/code/modules/events/money_hacker.dm
index b0304d4f882..47734f412d8 100644
--- a/code/modules/events/money_hacker.dm
+++ b/code/modules/events/money_hacker.dm
@@ -20,7 +20,7 @@
Notifications will be sent as updates occur. "
var/my_department = "[station_name()] firewall subroutines"
- for(var/obj/machinery/message_server/MS in world)
+ for(var/obj/machinery/message_server/MS in machines)
if(!MS.active) continue
MS.send_rc_message("Head of Personnel's Desk", my_department, message, "", "", 2)
@@ -62,6 +62,6 @@
var/my_department = "[station_name()] firewall subroutines"
- for(var/obj/machinery/message_server/MS in world)
+ for(var/obj/machinery/message_server/MS in machines)
if(!MS.active) continue
MS.send_rc_message("Head of Personnel's Desk", my_department, message, "", "", 2)
diff --git a/code/modules/events/prison_break.dm b/code/modules/events/prison_break.dm
index 2f5d099e8d0..57a80c8d324 100644
--- a/code/modules/events/prison_break.dm
+++ b/code/modules/events/prison_break.dm
@@ -41,14 +41,14 @@
/datum/event/prison_break/start()
- for(var/area/A in world)
+ for(var/area/A in all_areas)
if(is_type_in_list(A,areaType) && !is_type_in_list(A,areaNotType))
areas += A
if(areas && areas.len > 0)
var/my_department = "[station_name()] firewall subroutines"
var/rc_message = "An unknown malicious program has been detected in the [english_list(areaName)] lighting and airlock control systems at [stationtime2text()]. Systems will be fully compromised within approximately three minutes. Direct intervention is required immediately. "
- for(var/obj/machinery/message_server/MS in world)
+ for(var/obj/machinery/message_server/MS in machines)
MS.send_rc_message("Engineering", my_department, rc_message, "", "", 2)
for(var/mob/living/silicon/ai/A in player_list)
A << "Malicious program detected in the [english_list(areaName)] lighting and airlock control systems by [my_department]."
diff --git a/code/modules/events/radiation_storm.dm b/code/modules/events/radiation_storm.dm
index cad80ffb834..6140ae2de0c 100644
--- a/code/modules/events/radiation_storm.dm
+++ b/code/modules/events/radiation_storm.dm
@@ -9,7 +9,7 @@
var/postStartTicks = 0
/datum/event/radiation_storm/announce()
- command_announcement.Announce("High levels of radiation detected near the station. Please evacuate into one of the shielded maintenance tunnels or dorms.", "Anomaly Alert", new_sound = 'sound/AI/radiation.ogg')
+ command_announcement.Announce("High levels of radiation detected near \the [station_name()]. Please evacuate into one of the shielded maintenance tunnels or dorms.", "Anomaly Alert", new_sound = 'sound/AI/radiation.ogg') //VOREStation Edit - Dorms ref
/datum/event/radiation_storm/start()
make_maint_all_access()
diff --git a/code/modules/events/solar_storm.dm b/code/modules/events/solar_storm.dm
index afaa01ed95a..1f6f820b140 100644
--- a/code/modules/events/solar_storm.dm
+++ b/code/modules/events/solar_storm.dm
@@ -9,7 +9,7 @@
endWhen = startWhen + rand(30,90) + rand(30,90) //2-6 minute duration
/datum/event/solar_storm/announce()
- command_announcement.Announce("A solar storm has been detected approaching the station. Please halt all EVA activites immediately and return to the interior of the station.", "Anomaly Alert", new_sound = 'sound/AI/radiation.ogg')
+ command_announcement.Announce("A solar storm has been detected approaching \the [station_name()]. Please halt all EVA activites immediately and return to the interior of the station.", "Anomaly Alert", new_sound = 'sound/AI/radiation.ogg')
adjust_solar_output(1.5)
/datum/event/solar_storm/proc/adjust_solar_output(var/mult = 1)
diff --git a/code/modules/events/spider_infestation.dm b/code/modules/events/spider_infestation.dm
index b425ea99767..7eb0be92cc7 100644
--- a/code/modules/events/spider_infestation.dm
+++ b/code/modules/events/spider_infestation.dm
@@ -16,7 +16,7 @@
/datum/event/spider_infestation/start()
var/list/vents = list()
- for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world)
+ for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines)
if(!temp_vent.welded && temp_vent.network && temp_vent.loc.z in using_map.station_levels)
if(temp_vent.network.normal_members.len > 50)
vents += temp_vent
diff --git a/code/modules/events/viral_infection.dm b/code/modules/events/viral_infection.dm
index 828233ea5fc..8d0ea8b7ee8 100644
--- a/code/modules/events/viral_infection.dm
+++ b/code/modules/events/viral_infection.dm
@@ -28,7 +28,7 @@ datum/event/viral_infection/announce()
level = "five"
if (severity == EVENT_LEVEL_MAJOR || prob(60))
- command_announcement.Announce("Confirmed outbreak of level [level] biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak5.ogg')
+ command_announcement.Announce("Confirmed outbreak of level [level] biohazard aboard \the [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak5.ogg')
datum/event/viral_infection/start()
if(!viruses.len) return
diff --git a/code/modules/events/wallrot.dm b/code/modules/events/wallrot.dm
index 5aede8a894f..e09cc50d2f5 100644
--- a/code/modules/events/wallrot.dm
+++ b/code/modules/events/wallrot.dm
@@ -15,7 +15,7 @@
/datum/event/wallrot/announce()
if(center)
- command_announcement.Announce("Harmful fungi detected on the colony nearby [center.loc.name]. Station structures may be contaminated.", "Biohazard Alert")
+ command_announcement.Announce("Harmful fungi detected on \the [station_name()] nearby [center.loc.name]. Station structures may be contaminated.", "Biohazard Alert")
/datum/event/wallrot/start()
spawn()
diff --git a/code/modules/holomap/station_holomap.dm b/code/modules/holomap/station_holomap.dm
index eb2ea9d53ff..b704872abbc 100644
--- a/code/modules/holomap/station_holomap.dm
+++ b/code/modules/holomap/station_holomap.dm
@@ -19,7 +19,8 @@
var/light_range_on = 2
light_color = "#64C864"
- layer = ABOVE_WINDOW_LAYER
+ plane = TURF_PLANE
+ layer = ABOVE_TURF_LAYER
var/mob/watching_mob = null
var/image/small_station_map = null
diff --git a/code/modules/hydroponics/seed_controller.dm b/code/modules/hydroponics/seed_controller.dm
index 6a743d4a1c1..b0aaab0a7c0 100644
--- a/code/modules/hydroponics/seed_controller.dm
+++ b/code/modules/hydroponics/seed_controller.dm
@@ -81,7 +81,7 @@ var/global/datum/controller/plants/plant_controller // Set in New().
// Make sure any seed packets that were mapped in are updated
// correctly (since the seed datums did not exist a tick ago).
- for(var/obj/item/seeds/S in world)
+ for(var/obj/item/seeds/S in all_seed_packs)
S.update_seed()
//Might as well mask the gene types while we're at it.
diff --git a/code/modules/hydroponics/seed_packets.dm b/code/modules/hydroponics/seed_packets.dm
index 1b5318868ba..0689f428b65 100644
--- a/code/modules/hydroponics/seed_packets.dm
+++ b/code/modules/hydroponics/seed_packets.dm
@@ -1,5 +1,7 @@
var/global/list/plant_seed_sprites = list()
+GLOBAL_LIST_BOILERPLATE(all_seed_packs, /obj/item/seeds)
+
//Seed packet object/procs.
/obj/item/seeds
name = "packet of seeds"
diff --git a/code/modules/hydroponics/seed_storage.dm b/code/modules/hydroponics/seed_storage.dm
index 3d9e5b05a93..4c6d8b2798e 100644
--- a/code/modules/hydroponics/seed_storage.dm
+++ b/code/modules/hydroponics/seed_storage.dm
@@ -29,12 +29,65 @@
var/seeds_initialized = 0 // Map-placed ones break if seeds are loaded right at the start of the round, so we do it on the first interaction
var/list/datum/seed_pile/piles = list()
+ var/list/datum/seed_pile/piles_contra = list() //Hacked.
var/list/starting_seeds = list()
+ var/list/contraband_seeds = list() //Seeds we only show if we've been hacked.
var/list/scanner = list() // What properties we can view
+ var/seconds_electrified = 0 //Shock users like an airlock.
+ var/smart = 0 //Used for hacking. Overrides the scanner.
+ var/hacked = 0
+ var/lockdown = 0
+ var/datum/wires/seedstorage/wires = null
+
+/obj/machinery/seed_storage/New()
+ ..()
+ wires = new(src)
+ if(!contraband_seeds.len)
+ contraband_seeds = pick(list(
+ list(
+ /obj/item/seeds/ambrosiavulgarisseed = 3,
+ /obj/item/seeds/greengrapeseed = 3,
+ /obj/item/seeds/reishimycelium = 2,
+ /obj/item/seeds/bloodtomatoseed = 1
+ ),
+ list(
+ /obj/item/seeds/ambrosiavulgarisseed = 3,
+ /obj/item/seeds/plastiseed = 3,
+ /obj/item/seeds/kudzuseed = 2,
+ /obj/item/seeds/nettleseed = 1
+ ),
+ list(
+ /obj/item/seeds/ambrosiavulgarisseed = 3,
+ /obj/item/seeds/amanitamycelium = 3,
+ /obj/item/seeds/libertymycelium = 2,
+ /obj/item/seeds/glowshroom = 1
+ ),
+ list(
+ /obj/item/seeds/ambrosiavulgarisseed = 3,
+ /obj/item/seeds/glowberryseed = 3,
+ /obj/item/seeds/icepepperseed = 2,
+ /obj/item/seeds/bluetomatoseed = 1
+ ),
+ list(
+ /obj/item/seeds/ambrosiadeusseed = 1,
+ /obj/item/seeds/killertomatoseed = 1
+ ),
+ list(
+ /obj/item/seeds/ambrosiavulgarisseed = 3,
+ /obj/item/seeds/random = 6
+ )
+ ))
+ return
+
+/obj/machinery/seed_storage/process()
+ ..()
+ if(seconds_electrified > 0)
+ seconds_electrified--
+ return
/obj/machinery/seed_storage/random // This is mostly for testing, but I guess admins could spawn it
name = "Random seed storage"
- scanner = list("stats", "produce", "soil", "temperature", "light")
+ scanner = list("stats", "produce", "soil", "temperature", "light", "pressure")
starting_seeds = list(/obj/item/seeds/random = 50)
/obj/machinery/seed_storage/garden
@@ -81,7 +134,8 @@
/obj/machinery/seed_storage/xenobotany
name = "Xenobotany seed storage"
- scanner = list("stats", "produce", "soil", "temperature", "light")
+ scanner = list("stats", "produce", "soil", "temperature", "light", "pressure")
+ smart = 1
starting_seeds = list(
/obj/item/seeds/ambrosiavulgarisseed = 3,
/obj/item/seeds/appleseed = 3,
@@ -128,6 +182,17 @@
)
/obj/machinery/seed_storage/attack_hand(mob/user as mob)
+ if(stat & (BROKEN|NOPOWER))
+ return
+
+ if(seconds_electrified != 0)
+ if(shock(user, 100))
+ return
+
+ if(panel_open)
+ wires.Interact(user)
+ if(lockdown)
+ return
user.set_machine(src)
interact(user)
@@ -135,6 +200,11 @@
if (..())
return
+ if(smart)
+ scanner = list("stats", "produce", "soil", "temperature", "light", "pressure")
+ else
+ scanner = initial(scanner)
+
if (!seeds_initialized)
for(var/typepath in starting_seeds)
var/amount = starting_seeds[typepath]
@@ -143,6 +213,13 @@
for (var/i = 1 to amount)
var/O = new typepath
add(O)
+ for(var/typepath in contraband_seeds)
+ var/amount = contraband_seeds[typepath]
+ if(isnull(amount)) amount = 1
+
+ for (var/i = 1 to amount)
+ var/O = new typepath
+ add(O, 1)
seeds_initialized = 1
var/dat = "Seed storage contents"
@@ -248,6 +325,95 @@
dat += " | [S.amount] | "
dat += "Vend Purge | "
dat += " "
+ if(hacked || emagged)
+ for (var/datum/seed_pile/S in piles_contra)
+ var/datum/seed/seed = S.seed_type
+ if(!seed)
+ continue
+ dat += ""
+ dat += "| [seed.seed_name] | "
+ dat += "#[seed.uid] | "
+ if ("stats" in scanner)
+ dat += "[seed.get_trait(TRAIT_ENDURANCE)] | [seed.get_trait(TRAIT_YIELD)] | [seed.get_trait(TRAIT_MATURATION)] | [seed.get_trait(TRAIT_PRODUCTION)] | [seed.get_trait(TRAIT_POTENCY)] | "
+ if(seed.get_trait(TRAIT_HARVEST_REPEAT))
+ dat += "Multiple | "
+ else
+ dat += "Single | "
+ if ("temperature" in scanner)
+ dat += "[seed.get_trait(TRAIT_IDEAL_HEAT)] K | "
+ if ("light" in scanner)
+ dat += "[seed.get_trait(TRAIT_IDEAL_LIGHT)] L | "
+ if ("soil" in scanner)
+ if(seed.get_trait(TRAIT_REQUIRES_NUTRIENTS))
+ if(seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) < 0.05)
+ dat += "Low | "
+ else if(seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) > 0.2)
+ dat += "High | "
+ else
+ dat += "Norm | "
+ else
+ dat += "No | "
+ if(seed.get_trait(TRAIT_REQUIRES_WATER))
+ if(seed.get_trait(TRAIT_WATER_CONSUMPTION) < 1)
+ dat += "Low | "
+ else if(seed.get_trait(TRAIT_WATER_CONSUMPTION) > 5)
+ dat += "High | "
+ else
+ dat += "Norm | "
+ else
+ dat += "No | "
+
+ dat += ""
+ switch(seed.get_trait(TRAIT_CARNIVOROUS))
+ if(1)
+ dat += "CARN "
+ if(2)
+ dat += "CARN "
+ switch(seed.get_trait(TRAIT_SPREAD))
+ if(1)
+ dat += "VINE "
+ if(2)
+ dat += "VINE "
+ if ("pressure" in scanner)
+ if(seed.get_trait(TRAIT_LOWKPA_TOLERANCE) < 20)
+ dat += "LP "
+ if(seed.get_trait(TRAIT_HIGHKPA_TOLERANCE) > 220)
+ dat += "HP "
+ if ("temperature" in scanner)
+ if(seed.get_trait(TRAIT_HEAT_TOLERANCE) > 30)
+ dat += "TEMRES "
+ else if(seed.get_trait(TRAIT_HEAT_TOLERANCE) < 10)
+ dat += "TEMSEN "
+ if ("light" in scanner)
+ if(seed.get_trait(TRAIT_LIGHT_TOLERANCE) > 10)
+ dat += "LIGRES "
+ else if(seed.get_trait(TRAIT_LIGHT_TOLERANCE) < 3)
+ dat += "LIGSEN "
+ if(seed.get_trait(TRAIT_TOXINS_TOLERANCE) < 3)
+ dat += "TOXSEN "
+ else if(seed.get_trait(TRAIT_TOXINS_TOLERANCE) > 6)
+ dat += "TOXRES "
+ if(seed.get_trait(TRAIT_PEST_TOLERANCE) < 3)
+ dat += "PESTSEN "
+ else if(seed.get_trait(TRAIT_PEST_TOLERANCE) > 6)
+ dat += "PESTRES "
+ if(seed.get_trait(TRAIT_WEED_TOLERANCE) < 3)
+ dat += "WEEDSEN "
+ else if(seed.get_trait(TRAIT_WEED_TOLERANCE) > 6)
+ dat += "WEEDRES "
+ if(seed.get_trait(TRAIT_PARASITE))
+ dat += "PAR "
+ if ("temperature" in scanner)
+ if(seed.get_trait(TRAIT_ALTER_TEMP) > 0)
+ dat += "TEMP+ "
+ if(seed.get_trait(TRAIT_ALTER_TEMP) < 0)
+ dat += "TEMP- "
+ if(seed.get_trait(TRAIT_BIOLUM))
+ dat += "LUM "
+ dat += " | "
+ dat += "[S.amount] | "
+ dat += "Vend Purge | "
+ dat += " "
dat += " "
user << browse(dat, "window=seedstorage")
@@ -282,11 +448,11 @@
updateUsrDialog()
/obj/machinery/seed_storage/attackby(var/obj/item/O as obj, var/mob/user as mob)
- if (istype(O, /obj/item/seeds))
+ if (istype(O, /obj/item/seeds) && !lockdown)
add(O)
user.visible_message("[user] puts \the [O.name] into \the [src].", "You put \the [O] into \the [src].")
return
- else if (istype(O, /obj/item/weapon/storage/bag/plants))
+ else if (istype(O, /obj/item/weapon/storage/bag/plants) && !lockdown)
var/obj/item/weapon/storage/P = O
var/loaded = 0
for(var/obj/item/seeds/G in P.contents)
@@ -301,8 +467,17 @@
playsound(loc, O.usesound, 50, 1)
anchored = !anchored
user << "You [anchored ? "wrench" : "unwrench"] \the [src]."
+ else if(istype(O, /obj/item/weapon/screwdriver))
+ panel_open = !panel_open
+ to_chat(user, "You [panel_open ? "open" : "close"] the maintenance panel.")
+ playsound(src, O.usesound, 50, 1)
+ overlays.Cut()
+ if(panel_open)
+ overlays += image(icon, "[initial(icon_state)]-panel")
+ else if((istype(O, /obj/item/weapon/wirecutters) || istype(O, /obj/item/device/multitool)) && panel_open)
+ wires.Interact(user)
-/obj/machinery/seed_storage/proc/add(var/obj/item/seeds/O as obj)
+/obj/machinery/seed_storage/proc/add(var/obj/item/seeds/O as obj, var/contraband = 0)
if (istype(O.loc, /mob))
var/mob/user = O.loc
user.remove_from_mob(O)
@@ -313,6 +488,17 @@
O.loc = src
var/newID = 0
+ if(contraband)
+ for (var/datum/seed_pile/N in piles_contra)
+ if (N.matches(O))
+ ++N.amount
+ N.seeds += (O)
+ return
+ else if(N.ID >= newID)
+ newID = N.ID + 1
+ piles_contra += new /datum/seed_pile(O, newID)
+ return
+
for (var/datum/seed_pile/N in piles)
if (N.matches(O))
++N.amount
@@ -322,4 +508,5 @@
newID = N.ID + 1
piles += new /datum/seed_pile(O, newID)
+
return
diff --git a/code/modules/integrated_electronics/core/tools.dm b/code/modules/integrated_electronics/core/tools.dm
index 0f702be3de0..5d4133e3d3d 100644
--- a/code/modules/integrated_electronics/core/tools.dm
+++ b/code/modules/integrated_electronics/core/tools.dm
@@ -265,6 +265,7 @@
/obj/item/weapon/screwdriver,
/obj/item/device/multitool
)
+ cant_hold = list(/obj/item/weapon/screwdriver/power)
/obj/item/weapon/storage/bag/circuits/basic/New()
..()
diff --git a/code/modules/integrated_electronics/subtypes/input.dm b/code/modules/integrated_electronics/subtypes/input.dm
index 3ef22e0a5c3..ac9a0e13f9d 100644
--- a/code/modules/integrated_electronics/subtypes/input.dm
+++ b/code/modules/integrated_electronics/subtypes/input.dm
@@ -20,7 +20,7 @@
/obj/item/integrated_circuit/input/button/ask_for_input(mob/user) //Bit misleading name for this specific use.
- to_chat(user, "You press the button labeled '[src.name]'.")
+ to_chat(user, "You press the button labeled '[src.displayed_name]'.")
activate_pin(1)
/obj/item/integrated_circuit/input/toggle_button
@@ -38,7 +38,7 @@
set_pin_data(IC_OUTPUT, 1, !get_pin_data(IC_OUTPUT, 1))
push_data()
activate_pin(1)
- to_chat(user, "You toggle the button labeled '[src.name]' [get_pin_data(IC_OUTPUT, 1) ? "on" : "off"].")
+ to_chat(user, "You toggle the button labeled '[src.displayed_name]' [get_pin_data(IC_OUTPUT, 1) ? "on" : "off"].")
/obj/item/integrated_circuit/input/numberpad
name = "number pad"
diff --git a/code/modules/lighting/lighting_setup.dm b/code/modules/lighting/lighting_setup.dm
index ad014b013d3..6db6f807b55 100644
--- a/code/modules/lighting/lighting_setup.dm
+++ b/code/modules/lighting/lighting_setup.dm
@@ -1,6 +1,6 @@
// Create lighting overlays on all turfs with dynamic lighting in areas with dynamic lighting.
/proc/create_all_lighting_overlays()
- for(var/area/A in world)
+ for(var/area/A in all_areas)
if(!A.dynamic_lighting)
continue
for(var/turf/T in A)
diff --git a/code/modules/lore_codex/news_data/main.dm b/code/modules/lore_codex/news_data/main.dm
index cf3660a6206..34fdea4afce 100644
--- a/code/modules/lore_codex/news_data/main.dm
+++ b/code/modules/lore_codex/news_data/main.dm
@@ -4,6 +4,10 @@
region. Each is labled by date of publication and title. This list is self-updating, and from time to time the publisher will push new \
articles. You are encouraged to check back frequently."
children = list(
+ /datum/lore/codex/page/article13,
+ /datum/lore/codex/page/article12,
+ /datum/lore/codex/page/article11,
+ /datum/lore/codex/page/article10,
/datum/lore/codex/page/article9,
/datum/lore/codex/page/article8,
/datum/lore/codex/page/article7,
@@ -99,7 +103,7 @@
/datum/lore/codex/page/article8
name = "4/1/62 - Almach Cordon Breached by Unknown Organization"
- data = "Early this morning, SolGov ships assigned to the Almach Cordon around the Rim territories reported that a number of bulk freighters had eluded apprehension and are now at large within the Golden Crescent. Lieutenant-Major Volkov of the SCG-D Henri Capet reports that the blockade-runners were highly organized and determined, citing several lightly-manned ships left behind to tie up the SolGov forces long enough for the freighters to escape, detonating their reactors when they lost the ability to continue fighting. This resulted in three Fleet casualties and a significant degree of damage to the Henri Capet. The contents and location of the freighters are unknown at this time. In response, eight light-response vessels are being assigned to the Saint Columbia Fleet Base from Jahan's Post and Zhu Que. Residents and traffic officials in Vir, Oasis, and Gavel are to remain alert and notify police if any suspicious or unregistered craft enter their space.\
+ data = "Early this morning, SolGov ships assigned to the Almach Cordon around the Rim territories reported that a number of bulk freighters had eluded apprehension and are now at large within the Golden Crescent. Centurio Volkov of the SCG-D Henri Capet reports that the blockade-runners were highly organized and determined, citing several lightly-manned ships left behind to tie up the SolGov forces long enough for the freighters to escape, detonating their reactors when they lost the ability to continue fighting. This resulted in three Fleet casualties and a significant degree of damage to the Henri Capet. The contents and location of the freighters are unknown at this time. In response, eight light-response vessels are being assigned to the Saint Columbia Fleet Base from Jahan's Post and Zhu Que. Residents and traffic officials in Vir, Oasis, and Gavel are to remain alert and notify police if any suspicious or unregistered craft enter their space.\
\
A spokesperson for the Association claims that, while they make no attempts to stop aspiring blockade runners, the organization responsible for this most recent attack is unaffiliated with the Association as a whole and deny any knowledge of their identity or motives."
@@ -109,3 +113,24 @@
\
The intervention of a local Defense Force drone wing on behalf of the terrorists leads many in the intelligence community to assume that more Boiling Point operatives remain active within Gavel, and possibly nearby systems such as Vir and Oasis. Some have also noted that elements of the terrorists' tactics and augmentations suggest Association training, though the specifics remain classified. More information as the story breaks."
+/datum/lore/codex/page/article10
+ name = "4/13/62 - Association Proposes Joint Operation"
+ data = "Condemning the actions of Boiling Point on Gavel this week, representatives from the Almach Association and SolGov met to discuss joint fleet action. At the end of nearly a week of closed-doors negotiations, the Association has agreed to send in a significant contingent of Association Militia vessels as a show of good-will. These vessels will be active in the Golden Crescent, searching for Boiling Point facilities believed to be located in the outskirts of major systems. The influx of manpower allows the Fleet to continue patrolling the Heights and the Bowl, in hopes of containing the spread of the organization. This operation also marks the opening of the Almach Cordon, although travelers are advised that migration between the regions will remain extremely limited.\
+
\
+ While undoubtedly a sign of increased trust between the Confederacy and the Rim, some have voiced concerns with the action's adding legitimacy to the Association government. Quote Rewi Kerahoma, SEO Chairperson of the Board: \"The meeting with the Association regime was inappropriate, but actively allying with them is something else entirely. If the generals think we don't have the fleet to hunt down a bunch of rabble-rousers without weakening ourselves to piracy and foreign invasion, then it is a sign that we need to grow our shipyards in the Bowl, and give jobs to the hardworking Solars that live there-- not that we need to collaborate with terrorists.\"\
+
\
+ Transgressive Technologies and Interior Police Executive Sifat Unar issued a memo indicating that, while the assistance of the Association's more conservative elements in this matter is appreciated, the Five Points of Human Sanctity remain intact and SolGov categorically refuses aid from \"transhumans, posthumans, uplifts, and Fortunates.\""
+
+/datum/lore/codex/page/article11
+ name = "4/29/62 - New Data from Shelf Suggests Continued Migration"
+ data = "Despite their recent inclusion in the Almach Association, astronomers have confirmed that Shelf is continuing to migrate along the Almach Stream to a new star. Sources within the Association claim that Shelf's participation in the organization has been \"lukewarm at best\", and that their continued migration is to be expected. Morpheus executives have refrained from issuing a statement on the matter, but given their statements upon entering the Association are believed to view themselves as personally culpable for the Gray Hour. Analysts suggest that Shelf may be unwilling to enter a shooting war with SolGov if the situation in the Rim destabilizes."
+
+/datum/lore/codex/page/article12
+ name = "5/07/62 - Allen Family Matriarch Expelled from Neon Light"
+ data = "The Allen family of the Neon Light, the largest single habitat-ship in Solar space, has been ousted in a nearly bloodless coup today. The Allens, staunch supporters of the Association and advocates for the criminal ark's inclusion in the organization, had attempted to seize control of the ship's agricultural region during the Almach Cordon. They effectively held the ship for a matter of weeks, but were defeated by loyalists to the reigning Crow family. Stripped of their position as rulers of the Third Stacks, their matriarch was summarily executed by spacing in what the current regime is referring to as an \"expedited exile\". This is believed to mark the end of the question of Neon Light's membership in the Association, and the nominal SolGov protectorate is expected to remain neutral for the foreseeable future."
+
+/datum/lore/codex/page/article13
+ name = "5/15/62 - Anti-Fleet Riots on Saint Columbia"
+ data = "As military vessels from the Almach Association continue to enter the Golden Crescent as part of a SolGov initiative to combat the Boiling Point terrorists believed to be hiding in the region, political unrest in the upstream portions of the region continue to grow. Many in the Republic of Saint Columbia, a small upstream nation, have responded to increasing militarization of their local Fleet base by taking to the streets, blocking pedestrian traffic in the capital of Barrueco and shutting down entire industries by destroying or disabling infrastructure. Quote rioter Luisa Tassis, \"we've been sick of the Fleeties squatting in our system and breathing down our neck, and now there's going to be even more of them? No, screw that. If there's going to be a war between the Rim and the Core, I know what side I'd rather be on.\"\
+
\
+ Association leaders have refrained from officially supporting the rioters, though many suspect that Association propagandists have sparked the unrest. Solar officials, on the other hand, were quick to offer assurances that the unrest will be calmed long before it begins to affect the Fleet base in system."
diff --git a/code/modules/maps/tg/reader.dm b/code/modules/maps/tg/reader.dm
index 1ba29fa183d..027d1c4cae1 100644
--- a/code/modules/maps/tg/reader.dm
+++ b/code/modules/maps/tg/reader.dm
@@ -285,7 +285,7 @@ var/global/use_preloader = FALSE
var/atom/instance
_preloader.setup(members_attributes[index])//preloader for assigning set variables on atom creation
var/atype = members[index]
- for(var/area/A in world)
+ for(var/area/A in all_areas)
if(A.type == atype)
instance = A
break
diff --git a/code/modules/materials/fifty_spawner_mats.dm b/code/modules/materials/fifty_spawner_mats.dm
index ffd5e59f401..1b39b38d931 100644
--- a/code/modules/materials/fifty_spawner_mats.dm
+++ b/code/modules/materials/fifty_spawner_mats.dm
@@ -56,14 +56,26 @@
name = "stack of steel"
type_to_spawn = /obj/item/stack/material/steel
+/obj/fiftyspawner/steel/hull
+ name = "stack of steel hull"
+ type_to_spawn = /obj/item/stack/material/steel/hull
+
/obj/fiftyspawner/plasteel
name = "stack of plasteel"
type_to_spawn = /obj/item/stack/material/plasteel
+/obj/fiftyspawner/plasteel/hull
+ name = "stack of plasteel hull"
+ type_to_spawn = /obj/item/stack/material/plasteel/hull
+
/obj/fiftyspawner/durasteel
name = "stack of durasteel"
type_to_spawn = /obj/item/stack/material/durasteel
+/obj/fiftyspawner/durasteel/hull
+ name = "stack of durasteel hull"
+ type_to_spawn = /obj/item/stack/material/durasteel/hull
+
/obj/fiftyspawner/wood
name = "stack of wood"
type_to_spawn = /obj/item/stack/material/wood
diff --git a/code/modules/materials/material_sheets.dm b/code/modules/materials/material_sheets.dm
index 54d56fd7731..3caf8df28b3 100644
--- a/code/modules/materials/material_sheets.dm
+++ b/code/modules/materials/material_sheets.dm
@@ -192,12 +192,20 @@
default_type = DEFAULT_WALL_MATERIAL
no_variants = FALSE
+/obj/item/stack/material/steel/hull
+ name = MAT_STEELHULL
+ default_type = MAT_STEELHULL
+
/obj/item/stack/material/plasteel
name = "plasteel"
icon_state = "sheet-plasteel"
default_type = "plasteel"
no_variants = FALSE
+/obj/item/stack/material/plasteel/hull
+ name = MAT_PLASTEELHULL
+ default_type = MAT_PLASTEELHULL
+
/obj/item/stack/material/durasteel
name = "durasteel"
icon_state = "sheet-durasteel"
@@ -205,6 +213,9 @@
default_type = "durasteel"
no_variants = FALSE
+/obj/item/stack/material/durasteel/hull
+ name = "MAT_DURASTEELHULL"
+
/obj/item/stack/material/wood
name = "wooden plank"
icon_state = "sheet-wood"
diff --git a/code/modules/materials/materials.dm b/code/modules/materials/materials.dm
index ca65a1a814b..66586535d37 100644
--- a/code/modules/materials/materials.dm
+++ b/code/modules/materials/materials.dm
@@ -16,7 +16,17 @@
stone
metal
solid
- cult
+ ONLY WALLS
+ cult
+ hull
+ curvy
+ jaggy
+ brick
+ REINFORCEMENT
+ reinf_over
+ reinf_mesh
+ reinf_cult
+ reinf_metal
DOORS
stone
metal
@@ -358,6 +368,18 @@ var/list/name_to_material
icon_reinf = "reinf_over"
icon_colour = "#666666"
+/material/steel/hull
+ name = MAT_STEELHULL
+ stack_type = /obj/item/stack/material/steel/hull
+ integrity = 250
+ explosion_resistance = 10
+ icon_base = "hull"
+ icon_reinf = "reinf_mesh"
+ icon_colour = "#666677"
+
+/material/steel/hull/place_sheet(var/turf/target) //Deconstructed into normal steel sheets.
+ new /obj/item/stack/material/steel(target)
+
/material/diona
name = "biomass"
icon_colour = null
@@ -394,6 +416,17 @@ var/list/name_to_material
stack_origin_tech = list(TECH_MATERIAL = 2)
composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT, "platinum" = SHEET_MATERIAL_AMOUNT) //todo
+/material/plasteel/hull
+ name = MAT_PLASTEELHULL
+ stack_type = /obj/item/stack/material/plasteel/hull
+ integrity = 600
+ icon_base = "hull"
+ icon_reinf = "reinf_mesh"
+ icon_colour = "#777788"
+ explosion_resistance = 40
+
+/material/plasteel/hull/place_sheet(var/turf/target) //Deconstructed into normal plasteel sheets.
+ new /obj/item/stack/material/plasteel(target)
// Very rare alloy that is reflective, should be used sparingly.
/material/durasteel
@@ -412,6 +445,14 @@ var/list/name_to_material
stack_origin_tech = list(TECH_MATERIAL = 8)
composite_material = list("plasteel" = SHEET_MATERIAL_AMOUNT, "diamond" = SHEET_MATERIAL_AMOUNT) //shrug
+/material/durasteel/hull //The 'Hardball' of starship hulls.
+ name = MAT_DURASTEELHULL
+ icon_base = "hull"
+ icon_reinf = "reinf_mesh"
+ icon_colour = "#45829a"
+ explosion_resistance = 90
+ reflectivity = 0.9
+
/material/plasteel/titanium
name = "titanium"
stack_type = null
@@ -421,6 +462,12 @@ var/list/name_to_material
icon_colour = "#D1E6E3"
icon_reinf = "reinf_metal"
+/material/plasteel/titanium/hull
+ name = MAT_TITANIUMHULL
+ stack_type = null
+ icon_base = "hull"
+ icon_reinf = "reinf_mesh"
+
/material/glass
name = "glass"
stack_type = /obj/item/stack/material/glass
diff --git a/code/modules/mining/mine_turfs.dm b/code/modules/mining/mine_turfs.dm
index b59909376f7..ef068381c89 100644
--- a/code/modules/mining/mine_turfs.dm
+++ b/code/modules/mining/mine_turfs.dm
@@ -563,7 +563,7 @@ var/list/mining_overlay_cache = list()
new /obj/item/stack/material/uranium(src, rand(5,25))
/turf/simulated/mineral/proc/make_ore(var/rare_ore)
- if(mineral)
+ if(mineral || ignore_mapgen) //VOREStation Edit - Makes sense, doesn't it?
return
var/mineral_name
diff --git a/code/modules/mining/shelter_atoms.dm b/code/modules/mining/shelter_atoms.dm
index 3fefac54ab4..8f6f43319ff 100644
--- a/code/modules/mining/shelter_atoms.dm
+++ b/code/modules/mining/shelter_atoms.dm
@@ -15,12 +15,14 @@
w_class = ITEMSIZE_TINY
var/template_id = "shelter_alpha"
var/datum/map_template/shelter/template
+ var/datum/map_template/shelter/template_roof
var/used = FALSE
/obj/item/device/survivalcapsule/proc/get_template()
if(template)
return
template = SSmapping.shelter_templates[template_id]
+ template_roof = SSmapping.shelter_templates[template.roof]
if(!template)
throw EXCEPTION("Shelter template ([template_id]) not found!")
qdel(src)
@@ -41,19 +43,26 @@
if(!used)
loc.visible_message("\The [src] begins to shake. Stand back!")
used = TRUE
-
+
sleep(5 SECONDS)
-
+
var/turf/deploy_location = get_turf(src)
var/status = template.check_deploy(deploy_location)
+ var/turf/above_location = GetAbove(deploy_location)
+ if(above_location && status == SHELTER_DEPLOY_ALLOWED)
+ status = template.check_deploy(above_location)
+
switch(status)
+ //Not allowed due to /area technical reasons
if(SHELTER_DEPLOY_BAD_AREA)
src.loc.visible_message("\The [src] will not function in this area.")
+
+ //Anchored objects or no space
if(SHELTER_DEPLOY_BAD_TURFS, SHELTER_DEPLOY_ANCHORED_OBJECTS)
var/width = template.width
var/height = template.height
src.loc.visible_message("\The [src] doesn't have room to deploy! You need to clear a [width]x[height] area!")
-
+
if(status != SHELTER_DEPLOY_ALLOWED)
used = FALSE
return
@@ -68,6 +77,8 @@
playsound(get_turf(src), 'sound/effects/phasein.ogg', 100, 1)
log_and_message_admins("[key_name_admin(usr)] activated a bluespace capsule at [get_area(T)]!")
+ if(above_location && template_roof)
+ template_roof.load(above_location, centered = TRUE)
template.load(deploy_location, centered = TRUE)
qdel(src)
@@ -87,6 +98,23 @@
name = "survival airlock"
block_air_zones = 1
+//Door access setter button
+/obj/machinery/button/remote/airlock/survival_pod
+ name = "shelter privacy control"
+ desc = "You can secure yourself inside the shelter here."
+ specialfunctions = 4 // 4 is bolts
+ id = "placeholder_id_do_not_use" //This has to be this way, otherwise it will control ALL doors if left blank.
+ var/obj/machinery/door/airlock/voidcraft/survival_pod/door
+
+/obj/machinery/button/remote/airlock/survival_pod/attack_hand(obj/item/weapon/W, mob/user as mob)
+ if(..()) return 1 //1 is failure on machines (for whatever reason)
+ if(!door)
+ var/turf/dT = get_step(src,dir)
+ door = locate() in dT
+ if(door)
+ door.glass = !door.glass
+ door.opacity = !door.opacity
+
//Windows
/obj/structure/window/reinforced/survival_pod
name = "pod window"
@@ -112,10 +140,22 @@
name = "table"
icon = 'icons/obj/survival_pod.dmi'
icon_state = "table"
+ can_reinforce = FALSE
+ can_plate = FALSE
/obj/structure/table/survival_pod/update_icon()
icon_state = "table"
+/obj/structure/table/survival_pod/New()
+ material = get_material_by_name(DEFAULT_WALL_MATERIAL)
+ verbs -= /obj/structure/table/verb/do_flip
+ verbs -= /obj/structure/table/proc/do_put
+ ..()
+
+/obj/structure/table/survival_pod/dismantle(obj/item/weapon/wrench/W, mob/user)
+ to_chat(user, "You cannot dismantle \the [src].")
+ return
+
//Sleeper
/obj/machinery/sleeper/survival_pod
desc = "A limited functionality sleeper, all it can do is put patients into stasis. It lacks the medication and configuration of the larger units."
@@ -179,6 +219,9 @@
for(var/i in 1 to 5)
var/obj/item/weapon/reagent_containers/food/snacks/liquidfood/W = new(src)
stock(W)
+ for(var/i in 1 to 2)
+ var/obj/item/device/fbp_backup_cell/W = new(src)
+ stock(W)
if(prob(50))
var/obj/item/weapon/storage/pill_bottle/dice/D = new(src)
stock(D)
diff --git a/code/modules/mining/shelters.dm b/code/modules/mining/shelters.dm
index 19ad55f9664..5ac1a7f6cd8 100644
--- a/code/modules/mining/shelters.dm
+++ b/code/modules/mining/shelters.dm
@@ -5,6 +5,7 @@
var/whitelisted_turfs
var/banned_areas
var/banned_objects
+ var/roof
/datum/map_template/shelter/New()
. = ..()
@@ -38,6 +39,11 @@
sleeping area! Order now, and we'll throw in a TINY FAN, \
absolutely free!"
mappath = "maps/submaps/shelters/shelter_1.dmm"
+ roof = "roof_alpha"
+
+/datum/map_template/shelter/alpha_roof
+ shelter_id = "roof_alpha"
+ mappath = "maps/submaps/shelters/shelter_1_roof.dmm"
/datum/map_template/shelter/alpha/New()
. = ..()
@@ -53,8 +59,14 @@
and a deluxe companion to keep you from getting lonely during \
an ash storm."
mappath = "maps/submaps/shelters/shelter_2.dmm"
+ roof = "roof_beta"
+
+/datum/map_template/shelter/beta_roof
+ shelter_id = "roof_beta"
+ mappath = "maps/submaps/shelters/shelter_2_roof.dmm"
/datum/map_template/shelter/beta/New()
. = ..()
whitelisted_turfs = typecacheof(/turf/simulated/mineral)
banned_objects = list()
+
diff --git a/code/modules/mob/_modifiers/traits.dm b/code/modules/mob/_modifiers/traits.dm
index 453c17f321b..e510798001b 100644
--- a/code/modules/mob/_modifiers/traits.dm
+++ b/code/modules/mob/_modifiers/traits.dm
@@ -82,4 +82,22 @@
name = "Smaller"
desc = "Your body is smaller than average."
- icon_scale_percent = 0.9
\ No newline at end of file
+ icon_scale_percent = 0.9
+
+/datum/modifier/trait/colorblind_taj
+ name = "Colorblind - B+R"
+ desc = "You are colorblind. You have a minor issue with blue colors and have difficulty recognizing them from red colors."
+
+ client_color = MATRIX_Taj_Colorblind
+
+/datum/modifier/trait/colorblind_vulp
+ name = "Colorblind - G+R"
+ desc = "You are colorblind. You have a severe issue with green colors and have difficulty recognizing them from red colors."
+
+ client_color = MATRIX_Vulp_Colorblind
+
+/datum/modifier/trait/colorblind_mono
+ name = "Colorblind - Mono"
+ desc = "You are colorblind. Your condition is rare, but you can see no colors at all."
+
+ client_color = MATRIX_Monochromia
diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index 1656786afd9..721c99cc3a4 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -800,7 +800,7 @@ mob/observer/dead/MayRespawn(var/feedback = 0)
set name = "Blank pAI alert"
set desc = "Flash an indicator light on available blank pAI devices for a smidgen of hope."
if(usr.client.prefs.be_special & BE_PAI)
- for(var/obj/item/device/paicard/p in world)
+ for(var/obj/item/device/paicard/p in all_pai_cards)
var/obj/item/device/paicard/PP = p
if(PP.pai == null)
PP.icon = 'icons/obj/pda_vr.dmi' // VOREStation Edit
diff --git a/code/modules/mob/emote.dm b/code/modules/mob/emote.dm
index f1ccde0a175..0ecdb2fc20e 100644
--- a/code/modules/mob/emote.dm
+++ b/code/modules/mob/emote.dm
@@ -11,7 +11,7 @@
var/input
if(!message)
- input = sanitize(input(src,"Choose an emote to display.") as text|null)
+ input = sanitize_or_reflect(input(src,"Choose an emote to display.") as text|null, src) //VOREStation Edit - Reflect too long messages, within reason
else
input = message
if(input)
@@ -70,7 +70,7 @@
var/input
if(!message)
- input = sanitize(input(src, "Choose an emote to display.") as text|null)
+ input = sanitize_or_reflect(input(src, "Choose an emote to display.") as text|null, src) //VOREStation Edit - Reflect too long messages, within reason
else
input = message
diff --git a/code/modules/mob/hear_say.dm b/code/modules/mob/hear_say.dm
index 7153c0fe261..1e862472a2f 100644
--- a/code/modules/mob/hear_say.dm
+++ b/code/modules/mob/hear_say.dm
@@ -302,7 +302,7 @@
else adverb = " a very lengthy message"
message = "[speaker] [verb][adverb]."
- src.show_message(message)
+ show_message(message, type = 1) // Type 1 is visual message
/mob/proc/hear_sleep(var/message)
var/heard = ""
diff --git a/code/modules/mob/language/outsider.dm b/code/modules/mob/language/outsider.dm
index b1932bb3ba1..fdd719df897 100644
--- a/code/modules/mob/language/outsider.dm
+++ b/code/modules/mob/language/outsider.dm
@@ -129,4 +129,16 @@
flags = RESTRICTED
syllables = list("rus","zem","ave","groz","ski","ska","ven","konst","pol","lin","svy",
"danya","da","mied","zan","das","krem","myka","cyka","blyat","to","st","no","na","ni",
- "ko","ne","en","po","ra","li","on","byl","cto","eni","ost","ol","ego","ver","stv","pro")
\ No newline at end of file
+ "ko","ne","en","po","ra","li","on","byl","cto","eni","ost","ol","ego","ver","stv","pro")
+
+//For your event purposes.
+/datum/language/occursus
+ name = LANGUAGE_EVENT1
+ desc = "The Powers That Be have seen it fit to grace you with a special language that sounds like... something. This description should be overridden by the time you see this."
+ speech_verb = "says"
+ ask_verb = "asks"
+ exclaim_verb = "shouts"
+ colour = "warning"
+ key = "]"
+ flags = RESTRICTED
+ syllables = list("chan","ange","thi","se")
diff --git a/code/modules/mob/living/bot/bot.dm b/code/modules/mob/living/bot/bot.dm
index 6e8805d17a0..bf52dbcfec3 100644
--- a/code/modules/mob/living/bot/bot.dm
+++ b/code/modules/mob/living/bot/bot.dm
@@ -383,3 +383,6 @@
else return !D.check_access(ID) // it's a real, air blocking door
return 0
+
+/mob/living/bot/isSynthetic() //Robots are synthetic, no?
+ return 1
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index 40261088f7b..01f74ac3b5d 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -267,6 +267,10 @@
/mob/living/carbon/proc/eyecheck()
return 0
+/mob/living/carbon/flash_eyes(intensity = FLASH_PROTECTION_MODERATE, override_blindness_check = FALSE, affect_silicon = FALSE, visual = FALSE, type = /obj/screen/fullscreen/flash)
+ if(eyecheck() < intensity || override_blindness_check)
+ return ..()
+
// ++++ROCKDTBEN++++ MOB PROCS -- Ask me before touching.
// Stop! ... Hammertime! ~Carn
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index 2941ca7b4b8..49b415e2e64 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -128,7 +128,7 @@
var/tie_msg
if(istype(w_uniform,/obj/item/clothing/under) && !(skip_gear & EXAMINE_SKIPTIE))
var/obj/item/clothing/under/U = w_uniform
- if(U.accessories.len)
+ if(LAZYLEN(U.accessories))
var/list/accessories_visible = list() //please let this fix the stupid fucking runtimes
if(skip_gear & EXAMINE_SKIPHOLSTER)
for(var/obj/item/clothing/accessory/A in U.accessories)
@@ -145,7 +145,7 @@
if(w_uniform.blood_DNA)
msg += "[T.He] [T.is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] [(w_uniform.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [w_uniform.name]![tie_msg] "
else
- msg += "[T.He] [T.is] wearing \icon[w_uniform] \a [w_uniform][tie_msg]. "
+ msg += "[T.He] [T.is] wearing \icon[w_uniform] \a [w_uniform].[tie_msg] "
//head
if(head && !(skip_gear & EXAMINE_SKIPHELMET) && head.show_examine)
@@ -159,7 +159,7 @@
var/tie_msg
if(istype(wear_suit,/obj/item/clothing/suit))
var/obj/item/clothing/suit/U = wear_suit
- if(U.accessories.len)
+ if(LAZYLEN(U.accessories))
tie_msg += " Attached to it is [english_list(U.accessories)]."
if(wear_suit.blood_DNA)
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index b7af06c595d..792011043a3 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -242,7 +242,7 @@
if(legcuffed)
dat += " Legcuffed"
- if(suit && suit.accessories.len)
+ if(suit && LAZYLEN(suit.accessories))
dat += " Remove accessory"
dat += " Remove splints"
dat += " Empty pockets"
@@ -667,14 +667,21 @@
I = internal_organs_by_name[O_EYES]
if(I.is_broken())
return FLASH_PROTECTION_MAJOR
- else // They can't be flashed if they don't have eyes.
+ else if(!species.dispersed_eyes) // They can't be flashed if they don't have eyes, or widespread sensing surfaces.
return FLASH_PROTECTION_MAJOR
var/number = get_equipment_flash_protection()
- number = I.get_total_protection(number)
- I.additional_flash_effects(number)
+ if(I)
+ number = I.get_total_protection(number)
+ I.additional_flash_effects(number)
return number
+/mob/living/carbon/human/flash_eyes(var/intensity = FLASH_PROTECTION_MODERATE, override_blindness_check = FALSE, affect_silicon = FALSE, visual = FALSE, type = /obj/screen/fullscreen/flash)
+ if(internal_organs_by_name[O_EYES]) // Eyes are fucked, not a 'weak point'.
+ var/obj/item/organ/internal/eyes/I = internal_organs_by_name[O_EYES]
+ I.additional_flash_effects(intensity)
+ return ..()
+
#define add_clothing_protection(A) \
var/obj/item/clothing/C = A; \
flash_protection += C.flash_protection; \
@@ -853,7 +860,7 @@
src.verbs -= /mob/living/carbon/human/proc/remotesay
return
var/list/creatures = list()
- for(var/mob/living/carbon/h in world)
+ for(var/mob/living/carbon/h in mob_list)
creatures += h
var/mob/target = input("Who do you want to project your mind to ?") as null|anything in creatures
if (isnull(target))
@@ -866,7 +873,7 @@
target.show_message(" You hear a voice that seems to echo around the room: [say]")
usr.show_message(" You project your mind into [target.real_name]: [say]")
log_say("(TPATH to [key_name(target)]) [say]",src)
- for(var/mob/observer/dead/G in world)
+ for(var/mob/observer/dead/G in mob_list)
G.show_message("Telepathic message from [src] to [target]: [say]")
/mob/living/carbon/human/proc/remoteobserve()
@@ -891,7 +898,7 @@
var/list/mob/creatures = list()
- for(var/mob/living/carbon/h in world)
+ for(var/mob/living/carbon/h in mob_list)
var/turf/temp_turf = get_turf(h)
if((temp_turf.z != 1 && temp_turf.z != 5) || h.stat!=CONSCIOUS) //Not on mining or the station. Or dead
continue
@@ -930,7 +937,7 @@
restore_all_organs() // Reapply robotics/amputated status from preferences.
if(!client || !key) //Don't boot out anyone already in the mob.
- for (var/obj/item/organ/internal/brain/H in world)
+ for (var/obj/item/organ/internal/brain/H in all_brain_organs)
if(H.brainmob)
if(H.brainmob.real_name == src.real_name)
if(H.brainmob.mind)
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index db20f7f7440..0b40e088f32 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -152,7 +152,7 @@ emp_act
for(var/obj/item/clothing/gear in protective_gear)
if(gear.body_parts_covered & def_zone.body_part)
protection += gear.armor[type]
- if(gear.accessories.len)
+ if(LAZYLEN(gear.accessories))
for(var/obj/item/clothing/accessory/bling in gear.accessories)
if(bling.body_parts_covered & def_zone.body_part)
protection += bling.armor[type]
@@ -165,7 +165,7 @@ emp_act
for(var/obj/item/clothing/gear in protective_gear)
if(gear.body_parts_covered & def_zone.body_part)
soaked += gear.armorsoak[type]
- if(gear.accessories.len)
+ if(LAZYLEN(gear.accessories))
for(var/obj/item/clothing/accessory/bling in gear.accessories)
if(bling.body_parts_covered & def_zone.body_part)
soaked += bling.armorsoak[type]
diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm
index ec4f50e1206..ebf6facf682 100644
--- a/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/code/modules/mob/living/carbon/human/human_movement.dm
@@ -115,6 +115,11 @@
tally += item_tally
+ if(CE_SLOWDOWN in chem_effects)
+ if (tally >= 0 )
+ tally = (tally + tally/4) //Add a quarter of penalties on top.
+ tally += 1
+
if(CE_SPEEDBOOST in chem_effects)
if (tally >= 0) // cut any penalties in half
tally = tally/2
diff --git a/code/modules/mob/living/carbon/human/human_species.dm b/code/modules/mob/living/carbon/human/human_species.dm
index e791d697497..367a00b5d57 100644
--- a/code/modules/mob/living/carbon/human/human_species.dm
+++ b/code/modules/mob/living/carbon/human/human_species.dm
@@ -51,3 +51,6 @@
/mob/living/carbon/human/stok/New(var/new_loc)
..(new_loc, SPECIES_MONKEY_UNATHI)
+
+/mob/living/carbon/human/event1/New(var/new_loc)
+ ..(new_loc, SPECIES_EVENT1)
diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm
index 9319893175e..559649e90f0 100644
--- a/code/modules/mob/living/carbon/human/inventory.dm
+++ b/code/modules/mob/living/carbon/human/inventory.dm
@@ -340,6 +340,11 @@ This saves us from having to call add_fingerprint() any time something is put in
if(W.action_button_name)
update_action_buttons()
+ if(W.zoom)
+ W.zoom()
+
+ W.in_inactive_hand(src)
+
return 1
//Checks if a given slot can be accessed at this time, either to equip or unequip I
diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm
index a0276a15acc..d42c26880bc 100644
--- a/code/modules/mob/living/carbon/human/say.dm
+++ b/code/modules/mob/living/carbon/human/say.dm
@@ -3,7 +3,7 @@
if(name != GetVoice())
alt_name = "(as [get_id_name("Unknown")])"
- message = sanitize(message)
+ message = sanitize_or_reflect(message,src) //VOREStation Edit - Reflect too-long messages, within reason
..(message, alt_name = alt_name, whispering = whispering)
/mob/living/carbon/human/proc/forcesay(list/append)
diff --git a/code/modules/mob/living/carbon/human/species/outsider/event.dm b/code/modules/mob/living/carbon/human/species/outsider/event.dm
new file mode 100644
index 00000000000..3e75acae9c0
--- /dev/null
+++ b/code/modules/mob/living/carbon/human/species/outsider/event.dm
@@ -0,0 +1,221 @@
+/*
+This species is meant to be used both as a base for Event species and possible future per-round RNG'd species, hence the proc var-ization in some places.
+
+IF YOU ARE USING THIS SPECIES:
+
+Variables you may want to make use of are:
+
+ icobase and deform Set both to the same thing, unless you have special deformed sprites.
+ mobtemplate The blank bounding box used by your species.
+ mob_size The size class of the species. 20 is human.
+ show_ssd What is shown when they're SSD?
+ virus_immune Immune to viruses? 1/0
+ short_sighted Permanent weldervision. 1/0
+ blood_volume Initial blood volume.
+ bloodloss_rate Multiplier for how fast a species bleeds out. Higher = Faster
+ hunger_factor Multiplier for hunger.
+ active_regen_mult Multiplier for 'Regenerate' power speed, in human_powers.dm
+
+ scream_verb The text descriptor of the scream. Default screams.
+ male_scream_sound Sound played when a male *scream s.
+ female_scream_sound Sound played when a female *scream s.
+ male_cough_sounds List of cough sounds for males.
+ female_cough_sounds List of cough sounds for females.
+ male_sneeze_sound Sound played when a male *sneeze s..
+ female_sneeze_sound Sound played when a female *sneeze s.
+
+ speech_sounds A list of sounds used randomly when the species talks.
+ speech_chance Percentile chance to do the above.
+
+ total_health How much damage can they take before entering crit? Default 100.
+
+ brute_mod Physical damage multiplier.
+ burn_mod Burn damage multiplier.
+ oxy_mod Oxyloss modifier
+ toxins_mod Toxloss modifier
+ radiation_mod Radiation modifier
+ flash_mod Stun from blindness modifier.
+ sound_mod Stun from sounds, I.E. flashbangs.
+ chemOD_mod Damage modifier for overdose
+ siemens_coefficient The lower, the thicker the skin and better the insulation.
+ darksight Native darksight distance.
+
+ meat_type The food given when they are turned into meat.
+ remains_type The effect left behind when they are ashed.
+ death_sound The sound played when they die.
+ death_message The deathgasp.
+ knockout_message The message when someone gets a lucky shot on the head.
+ cloning_modifier The modifier given when they are by chance cloned.
+
+ Any 'heat' or 'pressure' vars. Environmental survivability.
+
+ speech_bubble_appearance Part of icon_state to use for speech bubbles when talking. See talk.dmi for available icons.
+
+ slowdown Passive movement speed malus (or boost, if negative)
+ move_trail What effect marks are left when walking
+ has_floating_eyes Whether the eyes can be shown above other icons
+ has_glowing_eyes Whether the eyes are shown above all lighting
+ water_movement How much faster or slower the species is in water
+ snow_movement How much faster or slower the species is on snow
+ item_slowdown_mod How affected by item slowdown the species is. Multiplier.
+
+ */
+
+/datum/species/event1 //Essentially, by default a 'better' human.
+ name = SPECIES_EVENT1
+ name_plural = SPECIES_EVENT1
+ primitive_form = SPECIES_MONKEY
+ unarmed_types = list(/datum/unarmed_attack/stomp/event1, /datum/unarmed_attack/kick/event1, /datum/unarmed_attack/punch/event1, /datum/unarmed_attack/bite/event1)
+ blurb = "We're not quite sure where these things came from. Are you?"
+ num_alternate_languages = 3
+ species_language = LANGUAGE_GALCOM
+ secondary_langs = list()
+ name_language = null // Use the first-name last-name generator rather than a language scrambler
+
+ min_age = 0
+ max_age = 999
+
+ health_hud_intensity = 1.5
+
+ flags = NO_MINOR_CUT | NO_HALLUCINATION | NO_INFECT
+
+ vision_flags = SEE_SELF
+ darksight = 7
+
+ brute_mod = 0.9
+ burn_mod = 0.9
+ oxy_mod = 0.9
+ toxins_mod = 0.9
+ radiation_mod = 0.9
+ flash_mod = 0.9
+ sound_mod = 0.9
+ chemOD_mod = 0.9
+ siemens_coefficient = 0.9
+
+ spawn_flags = SPECIES_IS_RESTRICTED
+ appearance_flags = HAS_SKIN_TONE | HAS_EYE_COLOR
+
+ //Far more organs, due to the issues with adding them and their respective verbs mid round, I'll include them here.
+ //Colormatch organs will change to match the blood color of the species.
+ has_organ = list(
+ O_HEART = /obj/item/organ/internal/heart/grey/colormatch,
+ O_LUNGS = /obj/item/organ/internal/lungs/grey/colormatch,
+ O_LIVER = /obj/item/organ/internal/liver/grey/colormatch,
+ O_KIDNEYS = /obj/item/organ/internal/kidneys/grey/colormatch,
+ O_BRAIN = /obj/item/organ/internal/brain/grey/colormatch,
+ O_EYES = /obj/item/organ/internal/eyes/grey/colormatch,
+ O_PLASMA = /obj/item/organ/internal/xenos/plasmavessel/grey/colormatch,
+ O_ACID = /obj/item/organ/internal/xenos/acidgland/grey/colormatch,
+ O_HIVE = /obj/item/organ/internal/xenos/hivenode/grey/colormatch,
+ O_RESIN = /obj/item/organ/internal/xenos/resinspinner/grey/colormatch
+ )
+
+ var/use_bodyshape = SPECIES_HUMAN
+ var/waterbreathing = 0
+ var/overcome_gravity = 0
+ var/hover = 0
+
+/datum/species/event1/proc/set_limbset(var/setnum = 1) //Will require existing ones to be respawned for changes to take effect.
+ switch(setnum)
+ if(1) //Normal.
+ has_limbs = list(
+ BP_TORSO = list("path" = /obj/item/organ/external/chest),
+ BP_GROIN = list("path" = /obj/item/organ/external/groin),
+ BP_HEAD = list("path" = /obj/item/organ/external/head),
+ BP_L_ARM = list("path" = /obj/item/organ/external/arm),
+ BP_R_ARM = list("path" = /obj/item/organ/external/arm/right),
+ BP_L_LEG = list("path" = /obj/item/organ/external/leg),
+ BP_R_LEG = list("path" = /obj/item/organ/external/leg/right),
+ BP_L_HAND = list("path" = /obj/item/organ/external/hand),
+ BP_R_HAND = list("path" = /obj/item/organ/external/hand/right),
+ BP_L_FOOT = list("path" = /obj/item/organ/external/foot),
+ BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right)
+ )
+ if(2) //No broken bones.
+ has_limbs = list(
+ BP_TORSO = list("path" = /obj/item/organ/external/chest/unbreakable),
+ BP_GROIN = list("path" = /obj/item/organ/external/groin/unbreakable),
+ BP_HEAD = list("path" = /obj/item/organ/external/head/unbreakable),
+ BP_L_ARM = list("path" = /obj/item/organ/external/arm/unbreakable),
+ BP_R_ARM = list("path" = /obj/item/organ/external/arm/right/unbreakable),
+ BP_L_LEG = list("path" = /obj/item/organ/external/leg/unbreakable),
+ BP_R_LEG = list("path" = /obj/item/organ/external/leg/right/unbreakable),
+ BP_L_HAND = list("path" = /obj/item/organ/external/hand/unbreakable),
+ BP_R_HAND = list("path" = /obj/item/organ/external/hand/right/unbreakable),
+ BP_L_FOOT = list("path" = /obj/item/organ/external/foot/unbreakable),
+ BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/unbreakable)
+ )
+ if(3) //No removing from the body.
+ has_limbs = list(
+ BP_TORSO = list("path" = /obj/item/organ/external/chest/unseverable),
+ BP_GROIN = list("path" = /obj/item/organ/external/groin/unseverable),
+ BP_HEAD = list("path" = /obj/item/organ/external/head/unseverable),
+ BP_L_ARM = list("path" = /obj/item/organ/external/arm/unseverable),
+ BP_R_ARM = list("path" = /obj/item/organ/external/arm/right/unseverable),
+ BP_L_LEG = list("path" = /obj/item/organ/external/leg/unseverable),
+ BP_R_LEG = list("path" = /obj/item/organ/external/leg/right/unseverable),
+ BP_L_HAND = list("path" = /obj/item/organ/external/hand/unseverable),
+ BP_R_HAND = list("path" = /obj/item/organ/external/hand/right/unseverable),
+ BP_L_FOOT = list("path" = /obj/item/organ/external/foot/unseverable),
+ BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/unseverable)
+ )
+ if(4) //No breaking, OR removing from the body. For things that are more monsterous.
+ has_limbs = list(
+ BP_TORSO = list("path" = /obj/item/organ/external/chest/indestructible),
+ BP_GROIN = list("path" = /obj/item/organ/external/groin/indestructible),
+ BP_HEAD = list("path" = /obj/item/organ/external/head/indestructible),
+ BP_L_ARM = list("path" = /obj/item/organ/external/arm/indestructible),
+ BP_R_ARM = list("path" = /obj/item/organ/external/arm/right/indestructible),
+ BP_L_LEG = list("path" = /obj/item/organ/external/leg/indestructible),
+ BP_R_LEG = list("path" = /obj/item/organ/external/leg/right/indestructible),
+ BP_L_HAND = list("path" = /obj/item/organ/external/hand/indestructible),
+ BP_R_HAND = list("path" = /obj/item/organ/external/hand/right/indestructible),
+ BP_L_FOOT = list("path" = /obj/item/organ/external/foot/indestructible),
+ BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/indestructible)
+ )
+ return
+
+/datum/species/event1/proc/choose_limbset()
+ var/list/limb_sets = list("Normal" = 1, "Unbreakable" = 2, "Unseverable" = 3, "Indestructible" = 4)
+ var/choice = input("Choose limb set to use for future spawns.", "Limb types.") as null|anything in limb_sets
+ set_limbset(limb_sets[choice])
+ return limb_sets[choice]
+
+/datum/species/event1/proc/toggle_thermal()
+ vision_flags ^= SEE_MOBS
+
+/datum/species/event1/proc/toggle_meson()
+ vision_flags ^= SEE_TURFS
+
+/datum/species/event1/proc/toggle_material()
+ vision_flags ^= SEE_OBJS
+
+/datum/species/event1/proc/toggle_infection()
+ flags ^= NO_INFECT
+
+/datum/species/event1/proc/toggle_noslip()
+ flags ^= NO_SLIP
+
+/datum/species/event1/proc/toggle_cloning()
+ flags ^= NO_SCAN
+
+/datum/species/event1/proc/toggle_pain()
+ flags ^= NO_PAIN
+
+/datum/species/event1/proc/toggle_embedding()
+ flags ^= NO_EMBED
+
+/datum/species/event1/proc/toggle_plant() //Maybe it's a distant cousin of the Venus Fly Trap.
+ flags ^= IS_PLANT
+
+/datum/species/event1/get_bodytype(var/mob/living/carbon/human/H) //Default to human sprites, if they're based on another species, var edit use_bodyshape to the correct thing in _defines/mobs.dm of the species you want to use.
+ return use_bodyshape
+
+/datum/species/event1/can_breathe_water()
+ return waterbreathing
+
+/datum/species/event1/can_overcome_gravity(var/mob/living/carbon/human/H)
+ return overcome_gravity
+
+/datum/species/event1/can_fall(var/mob/living/carbon/human/H)
+ return hover
diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm
index 6ba8f5fc9f9..b1557f3a28d 100644
--- a/code/modules/mob/living/carbon/human/species/species.dm
+++ b/code/modules/mob/living/carbon/human/species/species.dm
@@ -54,8 +54,8 @@
var/language = LANGUAGE_GALCOM // Default racial language, if any.
var/species_language = LANGUAGE_GALCOM // Used on the Character Setup screen
var/list/secondary_langs = list() // The names of secondary languages that are available to this species.
- var/list/speech_sounds // A list of sounds to potentially play when speaking.
- var/list/speech_chance // The likelihood of a speech sound playing.
+ var/list/speech_sounds = list() // A list of sounds to potentially play when speaking.
+ var/list/speech_chance = list() // The likelihood of a speech sound playing.
var/num_alternate_languages = 0 // How many secondary languages are available to select at character creation
var/name_language = LANGUAGE_GALCOM // The language to use when determining names for this species, or null to use the first name/last name generator
@@ -75,13 +75,14 @@
/datum/unarmed_attack/bite
)
var/list/unarmed_attacks = null // For empty hand harm-intent attack
- var/brute_mod = 1 // Physical damage multiplier.
- var/burn_mod = 1 // Burn damage multiplier.
- var/oxy_mod = 1 // Oxyloss modifier
- var/toxins_mod = 1 // Toxloss modifier
- var/radiation_mod = 1 // Radiation modifier
- var/flash_mod = 1 // Stun from blindness modifier.
- var/chemOD_mod = 1 // Damage modifier for overdose
+ var/brute_mod = 1 // Physical damage multiplier.
+ var/burn_mod = 1 // Burn damage multiplier.
+ var/oxy_mod = 1 // Oxyloss modifier
+ var/toxins_mod = 1 // Toxloss modifier
+ var/radiation_mod = 1 // Radiation modifier
+ var/flash_mod = 1 // Stun from blindness modifier.
+ var/sound_mod = 1 // Stun from sounds, I.E. flashbangs.
+ var/chemOD_mod = 1 // Damage modifier for overdose
var/vision_flags = SEE_SELF // Same flags as glasses.
// Death vars.
@@ -152,7 +153,7 @@
var/health_hud_intensity = 1 // This modifies how intensely the health hud is colored.
// Body/form vars.
- var/list/inherent_verbs // Species-specific verbs.
+ var/list/inherent_verbs = list() // Species-specific verbs.
var/has_fine_manipulation = 1 // Can use small items.
var/siemens_coefficient = 1 // The lower, the thicker the skin and better the insulation.
var/darksight = 2 // Native darksight distance.
@@ -189,6 +190,7 @@
O_EYES = /obj/item/organ/internal/eyes
)
var/vision_organ // If set, this organ is required for vision. Defaults to "eyes" if the species has them.
+ var/dispersed_eyes // If set, the species will be affected by flashbangs regardless if they have eyes or not, as they see in large areas.
var/list/has_limbs = list(
BP_TORSO = list("path" = /obj/item/organ/external/chest),
diff --git a/code/modules/mob/living/carbon/human/species/species_vr.dm b/code/modules/mob/living/carbon/human/species/species_vr.dm
index c6a69369fa4..fa3bb9762d7 100644
--- a/code/modules/mob/living/carbon/human/species/species_vr.dm
+++ b/code/modules/mob/living/carbon/human/species/species_vr.dm
@@ -33,9 +33,10 @@
var/type = H.nif.type
var/durability = H.nif.durability
var/list/nifsofts = H.nif.nifsofts
+ var/list/nif_savedata = H.nif.save_data.Copy()
..()
- var/obj/item/device/nif/nif = new type(H,durability)
+ var/obj/item/device/nif/nif = new type(H,durability,nif_savedata)
nif.nifsofts = nifsofts
else
..()
diff --git a/code/modules/mob/living/carbon/human/species/station/prometheans.dm b/code/modules/mob/living/carbon/human/species/station/prometheans.dm
index a6047c94c84..01af604992e 100644
--- a/code/modules/mob/living/carbon/human/species/station/prometheans.dm
+++ b/code/modules/mob/living/carbon/human/species/station/prometheans.dm
@@ -5,7 +5,11 @@ var/datum/species/shapeshifter/promethean/prometheans
name = SPECIES_PROMETHEAN
name_plural = "Prometheans"
- blurb = "What has Science done?"
+ blurb = "Prometheans (Macrolimus artificialis) are a species of artificially-created gelatinous humanoids, \
+ chiefly characterized by their primarily liquid bodies and ability to change their bodily shape and color in order to \
+ mimic many forms of life. Derived from the Aetolian giant slime (Macrolimus vulgaris) inhabiting the warm, tropical planet \
+ of Aetolus, they are a relatively new lab-created sapient species, and as such many things about them have yet to be comprehensively studied. \
+ What has Science done?"
show_ssd = "totally quiescent"
death_message = "rapidly loses cohesion, splattering across the ground..."
knockout_message = "collapses inwards, forming a disordered puddle of goo."
@@ -46,6 +50,8 @@ var/datum/species/shapeshifter/promethean/prometheans
brute_mod = 0.75
burn_mod = 2
oxy_mod = 0
+ flash_mod = 0.5 //No centralized, lensed eyes.
+ item_slowdown_mod = 1.33
cloning_modifier = /datum/modifier/cloning_sickness/promethean
@@ -66,6 +72,9 @@ var/datum/species/shapeshifter/promethean/prometheans
unarmed_types = list(/datum/unarmed_attack/slime_glomp)
has_organ = list(O_BRAIN = /obj/item/organ/internal/brain/slime) // Slime core.
+
+ dispersed_eyes = TRUE
+
has_limbs = list(
BP_TORSO = list("path" = /obj/item/organ/external/chest/unbreakable/slime),
BP_GROIN = list("path" = /obj/item/organ/external/groin/unbreakable/slime),
@@ -147,25 +156,41 @@ var/datum/species/shapeshifter/promethean/prometheans
var/turf/T = H.loc
if(istype(T))
var/obj/effect/decal/cleanable/C = locate() in T
- if(C)
- if(H.shoes || (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)))
- return
+ if(C && !(H.shoes || (H.wear_suit && (H.wear_suit.body_parts_covered & FEET))))
qdel(C)
if (istype(T, /turf/simulated))
var/turf/simulated/S = T
S.dirt = 0
- H.nutrition += rand(15, 45)
+
+ H.nutrition = min(500, max(0, H.nutrition + rand(15, 30)))
VOREStation Removal End */
// Heal remaining damage.
if(H.fire_stacks >= 0)
if(H.getBruteLoss() || H.getFireLoss() || H.getOxyLoss() || H.getToxLoss())
- H.adjustBruteLoss(-heal_rate)
- H.adjustFireLoss(-heal_rate)
- H.adjustOxyLoss(-heal_rate)
- H.adjustToxLoss(-heal_rate)
-/* else //VOREStation Edit Start.
- H.adjustToxLoss(2*heal_rate) // Doubled because 0.5 is miniscule, and fire_stacks are capped in both directions
-*/ //VOREStation Edit End
+ var/nutrition_cost = 0
+ var/nutrition_debt = H.getBruteLoss()
+ var/starve_mod = 1
+ if(H.nutrition <= 25)
+ starve_mod = 0.75
+ H.adjustBruteLoss(-heal_rate * starve_mod)
+ nutrition_cost += nutrition_debt - H.getBruteLoss()
+
+ nutrition_debt = H.getFireLoss()
+ H.adjustFireLoss(-heal_rate * starve_mod)
+ nutrition_cost += nutrition_debt - H.getFireLoss()
+
+ nutrition_debt = H.getOxyLoss()
+ H.adjustOxyLoss(-heal_rate * starve_mod)
+ nutrition_cost += nutrition_debt - H.getOxyLoss()
+
+ nutrition_debt = H.getToxLoss()
+ H.adjustToxLoss(-heal_rate * starve_mod)
+ nutrition_cost += nutrition_debt - H.getToxLoss()
+ H.nutrition -= (2 * nutrition_cost) //Costs Nutrition when damage is being repaired, corresponding to the amount of damage being repaired.
+ H.nutrition = max(0, H.nutrition) //Ensure it's not below 0.
+ //else//VOREStation Removal
+ //H.adjustToxLoss(2*heal_rate) // Doubled because 0.5 is miniscule, and fire_stacks are capped in both directions
+
/datum/species/shapeshifter/promethean/get_blood_colour(var/mob/living/carbon/human/H)
return (H ? rgb(H.r_skin, H.g_skin, H.b_skin) : ..())
diff --git a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm
index 493823422c9..4419f887c9c 100644
--- a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm
+++ b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm
@@ -664,7 +664,7 @@
var/list/choices = list()
for(var/mob/living/carbon/human/M in oviewers(1))
choices += M
-
+
if(!choices.len)
to_chat(src,"There's nobody nearby to use this on.")
@@ -712,7 +712,7 @@
if(can_shred(T) != T)
to_chat(src,"Looks like you lost your chance...")
return
-
+
//Removing an internal organ
if(T_int && T_int.damage >= 25) //Internal organ and it's been severely damaged
T.apply_damage(15, BRUTE, T_ext) //Damage the external organ they're going through.
@@ -727,7 +727,7 @@
//Removing an external organ
else if(!T_int && (T_ext.damage >= 25 || T_ext.brute_dam >= 25))
T_ext.droplimb(1,DROPLIMB_EDGE) //Clean cut so it doesn't kill the prey completely.
-
+
//Is it groin/chest? You can't remove those.
if(T_ext.cannot_amputate)
T.apply_damage(25, BRUTE, T_ext)
@@ -740,14 +740,20 @@
visible_message("[src] tears off [T]'s [T_ext.name]!","You tear off [T]'s [T_ext.name]!")
//Not targeting an internal organ w/ > 25 damage , and the limb doesn't have < 25 damage.
- else
+ else
if(T_int)
T_int.damage = 25 //Internal organs can only take damage, not brute damage.
T.apply_damage(25, BRUTE, T_ext)
visible_message("[src] severely damages [T]'s [T_ext.name]!")
-
+
add_attack_logs(src,T,"Shredded (hardvore)")
+/mob/living/proc/shred_limb_temp()
+ set name = "Damage/Remove Prey's Organ (beartrap)"
+ set desc = "Severely damages prey's organ. If the limb is already severely damaged, it will be torn off."
+ set category = "Abilities"
+ shred_limb()
+
/mob/living/proc/flying_toggle()
set name = "Toggle Flight"
set desc = "While flying over open spaces, you will use up some nutrition. If you run out nutrition, you will fall. Additionally, you can't fly if you are too heavy."
diff --git a/code/modules/mob/living/carbon/human/species/station/traits_vr/negative.dm b/code/modules/mob/living/carbon/human/species/station/traits_vr/negative.dm
index 4f5b839f5d4..e2e87e8f993 100644
--- a/code/modules/mob/living/carbon/human/species/station/traits_vr/negative.dm
+++ b/code/modules/mob/living/carbon/human/species/station/traits_vr/negative.dm
@@ -113,16 +113,14 @@
cost = -2
var_changes = list("lightweight" = 1)
-/datum/trait/colorblind
+/datum/trait/colorblind/mono
name = "Colorblindness (Monochromancy)"
desc = "You simply can't see colors at all, period. You are 100% colorblind."
cost = -1
-/datum/trait/colorblind/apply(var/datum/species/S,var/mob/living/carbon/human/H)
+/datum/trait/colorblind/mono/apply(var/datum/species/S,var/mob/living/carbon/human/H)
..(S,H)
- if(!H.plane_holder)
- H.plane_holder = new(H)
- H.plane_holder.set_vis(VIS_D_COLORBLIND,TRUE) //The default is monocrhomia, no need to set values
+ H.add_modifier(/datum/modifier/trait/colorblind_mono)
/datum/trait/colorblind/para_vulp
name = "Colorblindness (Para Vulp)"
@@ -131,7 +129,7 @@
/datum/trait/colorblind/para_vulp/apply(var/datum/species/S,var/mob/living/carbon/human/H)
..(S,H)
- H.plane_holder.alter_values(VIS_D_COLORBLIND,list("variety" = "Paradise Vulp"))
+ H.add_modifier(/datum/modifier/trait/colorblind_vulp)
/datum/trait/colorblind/para_taj
name = "Colorblindness (Para Taj)"
@@ -140,4 +138,4 @@
/datum/trait/colorblind/para_taj/apply(var/datum/species/S,var/mob/living/carbon/human/H)
..(S,H)
- H.plane_holder.alter_values(VIS_D_COLORBLIND,list("variety" = "Paradise Taj"))
+ H.add_modifier(/datum/modifier/trait/colorblind_taj)
diff --git a/code/modules/mob/living/carbon/human/stripping.dm b/code/modules/mob/living/carbon/human/stripping.dm
index 82ca1921816..3029cdbf8ff 100644
--- a/code/modules/mob/living/carbon/human/stripping.dm
+++ b/code/modules/mob/living/carbon/human/stripping.dm
@@ -33,7 +33,7 @@
return
if("tie")
var/obj/item/clothing/under/suit = w_uniform
- if(!istype(suit) || !suit.accessories.len)
+ if(!istype(suit) || !LAZYLEN(suit.accessories))
return
var/obj/item/clothing/accessory/A = suit.accessories[1]
if(!istype(A))
diff --git a/code/modules/mob/living/carbon/human/unarmed_attack.dm b/code/modules/mob/living/carbon/human/unarmed_attack.dm
index a7f80fb8f1d..6ec4ce29545 100644
--- a/code/modules/mob/living/carbon/human/unarmed_attack.dm
+++ b/code/modules/mob/living/carbon/human/unarmed_attack.dm
@@ -113,6 +113,8 @@ var/global/list/sparring_attack_cache = list()
sharp = 0
edge = 0
+/datum/unarmed_attack/bite/event1
+
/datum/unarmed_attack/bite/is_usable(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone)
if (user.is_muzzled())
@@ -128,6 +130,8 @@ var/global/list/sparring_attack_cache = list()
eye_attack_text_victim = "digits"
damage = 0
+/datum/unarmed_attack/punch/event1
+
/datum/unarmed_attack/punch/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
var/obj/item/organ/external/affecting = target.get_organ(zone)
var/organ = affecting.name
@@ -179,6 +183,8 @@ var/global/list/sparring_attack_cache = list()
attack_sound = "swing_hit"
damage = 0
+/datum/unarmed_attack/kick/event1
+
/datum/unarmed_attack/kick/is_usable(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone)
if (user.legcuffed)
return 0
@@ -220,6 +226,8 @@ var/global/list/sparring_attack_cache = list()
attack_sound = "swing_hit"
damage = 0
+/datum/unarmed_attack/stomp/event1
+
/datum/unarmed_attack/stomp/is_usable(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone)
if (user.legcuffed)
diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm
index 8c0bb87d61d..b36db9bfa58 100644
--- a/code/modules/mob/living/carbon/human/update_icons.dm
+++ b/code/modules/mob/living/carbon/human/update_icons.dm
@@ -730,7 +730,14 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
if(!wear_suit)
return //No point, no suit.
- overlays_standing[SUIT_LAYER] = wear_suit.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_wear_suit_str, default_icon = INV_SUIT_DEF_ICON, default_layer = SUIT_LAYER)
+ // Part of splitting the suit sprites up
+ var/iconFile = INV_SUIT_DEF_ICON
+ if(istype(wear_suit, /obj/item/clothing/suit))
+ var/obj/item/clothing/suit/S = wear_suit
+ if(S.update_icon_define)
+ iconFile = S.update_icon_define
+
+ overlays_standing[SUIT_LAYER] = wear_suit.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_wear_suit_str, default_icon = iconFile, default_layer = SUIT_LAYER)
apply_layer(SUIT_LAYER)
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index e18a498246b..7d2d86ab767 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -911,6 +911,15 @@ default behaviour is:
to_chat(src, "You are now [resting ? "resting" : "getting up"]")
update_canmove()
+//called when the mob receives a bright flash
+/mob/living/flash_eyes(intensity = FLASH_PROTECTION_MODERATE, override_blindness_check = FALSE, affect_silicon = FALSE, visual = FALSE, type = /obj/screen/fullscreen/flash)
+ if(override_blindness_check || !(disabilities & BLIND))
+ overlay_fullscreen("flash", type)
+ spawn(25)
+ if(src)
+ clear_fullscreen("flash", 25)
+ return 1
+
/mob/living/proc/cannot_use_vents()
if(mob_size > MOB_SMALL)
return "You can't fit into that vent."
@@ -1072,6 +1081,7 @@ default behaviour is:
unbuckle_mob(L)
L.Stun(5)
//VOREStation Add End
+
return canmove
// Adds overlays for specific modifiers.
@@ -1124,6 +1134,9 @@ default behaviour is:
var/list/colors_to_blend = list()
for(var/datum/modifier/M in modifiers)
if(!isnull(M.client_color))
+ if(islist(M.client_color)) //It's a color matrix! Forget it. Just use that one.
+ animate(client, color = M.client_color, time = 10)
+ return
colors_to_blend += M.client_color
if(colors_to_blend.len)
@@ -1160,6 +1173,13 @@ default behaviour is:
else
hud_used.l_hand_hud_object.icon_state = "l_hand_inactive"
hud_used.r_hand_hud_object.icon_state = "r_hand_active"
+
+ // We just swapped hands, so the thing in our inactive hand will notice it's not the focus
+ var/obj/item/I = get_inactive_hand()
+ if(I)
+ if(I.zoom)
+ I.zoom()
+ I.in_inactive_hand(src) //This'll do specific things, determined by the item
return
/mob/living/proc/activate_hand(var/selhand) //0 or "r" or "right" for right hand; 1 or "l" or "left" for left hand.
@@ -1254,3 +1274,7 @@ default behaviour is:
/mob/living/proc/make_hud_overlays()
return
+
+
+/mob/living/proc/has_vision()
+ return !(eye_blind || (disabilities & BLIND) || stat || blinded)
\ No newline at end of file
diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm
index 88072dc2cf3..49b5be1d19a 100644
--- a/code/modules/mob/living/say.dm
+++ b/code/modules/mob/living/say.dm
@@ -265,14 +265,14 @@ proc/get_radio_key_from_channel(var/channel)
//Handle nonverbal and sign languages here
if (speaking)
- if (speaking.flags & NONVERBAL)
- if (prob(30))
- src.custom_emote(1, "[pick(speaking.signlang_verb)].")
-
if (speaking.flags & SIGNLANG)
log_say("(SIGN) [message]", src)
return say_signlang(message, pick(speaking.signlang_verb), speaking)
+ if (speaking.flags & NONVERBAL)
+ if (prob(30))
+ src.custom_emote(1, "[pick(speaking.signlang_verb)].")
+
//These will contain the main receivers of the message
var/list/listening = list()
var/list/listening_obj = list()
@@ -374,11 +374,19 @@ proc/get_radio_key_from_channel(var/channel)
return 1
/mob/living/proc/say_signlang(var/message, var/verb="gestures", var/datum/language/language)
- var/list/potentials = get_mobs_and_objs_in_view_fast(src, world.view)
- var/list/mobs = potentials["mobs"]
- for(var/hearer in mobs)
- var/mob/M = hearer
- M.hear_signlang(message, verb, language, src)
+ var/turf/T = get_turf(src)
+ //We're in something, gesture to people inside the same thing
+ if(loc != T)
+ for(var/mob/M in loc)
+ M.hear_signlang(message, verb, language, src)
+
+ //We're on a turf, gesture to visible as if we were a normal language
+ else
+ var/list/potentials = get_mobs_and_objs_in_view_fast(T, world.view)
+ var/list/mobs = potentials["mobs"]
+ for(var/hearer in mobs)
+ var/mob/M = hearer
+ M.hear_signlang(message, verb, language, src)
return 1
/obj/effect/speech_bubble
diff --git a/code/modules/mob/living/silicon/ai/death.dm b/code/modules/mob/living/silicon/ai/death.dm
index 0c33834db74..534117cee07 100644
--- a/code/modules/mob/living/silicon/ai/death.dm
+++ b/code/modules/mob/living/silicon/ai/death.dm
@@ -8,7 +8,7 @@
remove_ai_verbs(src)
- for(var/obj/machinery/ai_status_display/O in world)
+ for(var/obj/machinery/ai_status_display/O in machines)
spawn( 0 )
O.mode = 2
if (istype(loc, /obj/item/device/aicard))
diff --git a/code/modules/mob/living/silicon/ai/logout.dm b/code/modules/mob/living/silicon/ai/logout.dm
index 09bc93bf349..25921ef9600 100644
--- a/code/modules/mob/living/silicon/ai/logout.dm
+++ b/code/modules/mob/living/silicon/ai/logout.dm
@@ -1,6 +1,6 @@
/mob/living/silicon/ai/Logout()
..()
- for(var/obj/machinery/ai_status_display/O in world) //change status
+ for(var/obj/machinery/ai_status_display/O in machines) //change status
O.mode = 0
if(!isturf(loc))
if (client)
diff --git a/code/modules/mob/living/silicon/decoy/death.dm b/code/modules/mob/living/silicon/decoy/death.dm
index b94a311ef7a..759b958bc2c 100644
--- a/code/modules/mob/living/silicon/decoy/death.dm
+++ b/code/modules/mob/living/silicon/decoy/death.dm
@@ -3,6 +3,6 @@
icon_state = "ai-crash"
spawn(10)
explosion(loc, 3, 6, 12, 15)
- for(var/obj/machinery/ai_status_display/O in world) //change status
+ for(var/obj/machinery/ai_status_display/O in machines) //change status
O.mode = 2
return ..(gibbed)
\ No newline at end of file
diff --git a/code/modules/mob/living/silicon/pai/recruit.dm b/code/modules/mob/living/silicon/pai/recruit.dm
index ba6a4353bcf..ac9d5b4f27b 100644
--- a/code/modules/mob/living/silicon/pai/recruit.dm
+++ b/code/modules/mob/living/silicon/pai/recruit.dm
@@ -87,7 +87,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates
if("submit")
if(candidate)
candidate.ready = 1
- for(var/obj/item/device/paicard/p in world)
+ for(var/obj/item/device/paicard/p in all_pai_cards)
if(p.looking_for_personality == 1)
p.alertUpdate()
usr << browse(null, "window=paiRecruit")
diff --git a/code/modules/mob/living/silicon/robot/dogborg/dog_modules_vr.dm b/code/modules/mob/living/silicon/robot/dogborg/dog_modules_vr.dm
index 603cdb98d50..7d24676e0b9 100644
--- a/code/modules/mob/living/silicon/robot/dogborg/dog_modules_vr.dm
+++ b/code/modules/mob/living/silicon/robot/dogborg/dog_modules_vr.dm
@@ -25,7 +25,7 @@
/obj/item/weapon/dogborg/jaws/small/attack_self(mob/user)
var/mob/living/silicon/robot.R = user
- if(R.emagged)
+ if(R.emagged || R.emag_items)
emagged = !emagged
if(emagged)
name = "combat jaws"
@@ -140,7 +140,7 @@
combat = 1
attack_verb = list("batted", "pawed", "bopped", "whapped")
chargecost = 500
-
+
/obj/item/weapon/shockpaddles/robot/hound/jumper
name = "paws of life"
icon = 'icons/mob/dogborg_vr.dmi'
@@ -159,6 +159,7 @@
icon_state = "synthtongue"
hitsound = 'sound/effects/attackblob.ogg'
var/emagged = 0
+ var/datum/matter_synth/water = null
/obj/item/device/dogborg/tongue/New()
..()
@@ -166,7 +167,7 @@
/obj/item/device/dogborg/tongue/attack_self(mob/user)
var/mob/living/silicon/robot.R = user
- if(R.emagged)
+ if(R.emagged || R.emag_items)
emagged = !emagged
if(emagged)
name = "hacked tongue of doom"
@@ -187,14 +188,15 @@
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(user.client && (target in user.client.screen))
to_chat(user, "You need to take \the [target.name] off before cleaning it!")
- else if(istype(target,/obj/effect/decal/cleanable))
+ else if(istype(target,/obj/effect/decal/cleanable) && water.energy >= 5)
user.visible_message("[user] begins to lick off \the [target.name].", "You begin to lick off \the [target.name]...")
if(do_after (user, 50))
to_chat(user, "You finish licking off \the [target.name].")
+ water.use_charge(5)
qdel(target)
var/mob/living/silicon/robot.R = user
R.cell.charge += 50
- else if(istype(target,/obj/item))
+ else if(istype(target,/obj/item) && water.energy >= 5)
if(istype(target,/obj/item/trash))
user.visible_message("[user] nibbles away at \the [target.name].", "You begin to nibble away at \the [target.name]...")
if(do_after (user, 50))
@@ -203,6 +205,7 @@
qdel(target)
var/mob/living/silicon/robot.R = user
R.cell.charge += 250
+ water.use_charge(5)
return
if(istype(target,/obj/item/weapon/cell))
user.visible_message("[user] begins cramming \the [target.name] down its throat.", "You begin cramming \the [target.name] down your throat...")
@@ -212,11 +215,13 @@
var/mob/living/silicon/robot.R = user
var/obj/item/weapon/cell.C = target
R.cell.charge += C.maxcharge / 3
+ water.use_charge(5)
qdel(target)
return
user.visible_message("[user] begins to lick \the [target.name] clean...", "You begin to lick \the [target.name] clean...")
if(do_after (user, 50))
to_chat(user, "You clean \the [target.name].")
+ water.use_charge(5)
var/obj/effect/decal/cleanable/C = locate() in target
qdel(C)
target.clean_blood()
@@ -226,35 +231,66 @@
var/mob/living/L = target
if(R.cell.charge <= 666)
return
- L.Stun(4) // normal stunbaton is force 7 gimme a break good sir!
- L.Weaken(4)
- L.apply_effect(STUTTER, 4)
+ L.Stun(1)
+ L.Weaken(1)
+ L.apply_effect(STUTTER, 1)
L.visible_message("[user] has shocked [L] with its tongue!", \
"[user] has shocked you with its tongue! You can feel the betrayal.")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
R.cell.charge -= 666
- else
+ else if(water.energy >= 5)
user.visible_message("\the [user] affectionally licks all over \the [target]'s face!", "You affectionally lick all over \the [target]'s face!")
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
+ water.use_charge(5)
+ var/mob/living/carbon/human/H = target
+ if(H.species.lightweight == 1)
+ H.Weaken(3)
return
- else if(istype(target, /obj/structure/window))
+ else if(istype(target, /obj/structure/window) && water.energy >= 1)
user.visible_message("[user] begins to lick \the [target.name] clean...", "You begin to lick \the [target.name] clean...")
if(do_after (user, 50))
to_chat(user, "You clean \the [target.name].")
+ water.use_charge(5)
target.color = initial(target.color)
- //target.SetOpacity(initial(target.opacity)) //Apparantly this doesn't work?
- else
+ else if(istype(target, /obj/structure/sink) || istype(target, /obj/structure/toilet)) //Dog vibes.
+ user.visible_message("[user] begins to lap up water from [target.name].", "You begin to lap up water from [target.name].")
+ if(do_after (user, 50))
+ water.add_charge(100)
+ else if(water.energy >= 5)
user.visible_message("[user] begins to lick \the [target.name] clean...", "You begin to lick \the [target.name] clean...")
if(do_after (user, 50))
to_chat(user, "You clean \the [target.name].")
var/obj/effect/decal/cleanable/C = locate() in target
qdel(C)
target.clean_blood()
+ water.use_charge(5)
if(istype(target, /turf/simulated))
var/turf/simulated/T = target
T.dirt = 0
return
+/obj/item/pupscrubber
+ name = "floor scrubber"
+ desc = "Toggles floor scrubbing."
+ icon = 'icons/mob/dogborg_vr.dmi'
+ icon_state = "scrub0"
+ var/enabled = FALSE
+
+/obj/item/pupscrubber/New()
+ ..()
+ flags |= NOBLUDGEON
+
+/obj/item/pupscrubber/attack_self(mob/user)
+ var/mob/living/silicon/robot.R = user
+ if(!enabled)
+ R.scrubbing = TRUE
+ enabled = TRUE
+ icon_state = "scrub1"
+ else
+ R.scrubbing = FALSE
+ enabled = FALSE
+ icon_state = "scrub0"
+
/obj/item/weapon/gun/energy/taser/mounted/cyborg/ertgun //Not a taser, but it's being used as a base so it takes energy and actually works.
name = "disabler"
desc = "A small and nonlethal gun produced by NT.."
@@ -284,25 +320,23 @@
name = "light replacer"
desc = "A device to automatically replace lights. This version is capable to produce a few replacements using your internal matter reserves."
max_uses = 16
+ uses = 10
var/cooldown = 0
+ var/datum/matter_synth/glass = null
-/obj/item/device/lightreplacer/dogborg/proc/AddUses(var/amount = 1)
- uses = min(max(uses + amount, 0), max_uses)
-
-/obj/item/device/lightreplacer/dogborg/attack_self(mob/user)//Boo recharger fill is slow as shit and removes all the extra cyberfat gains you worked so hard for!
+/obj/item/device/lightreplacer/dogborg/attack_self(mob/user)//Recharger refill is so last season. Now we recycle without magic!
if(uses >= max_uses)
to_chat(user, "[src.name] is full.")
return
if(uses < max_uses && cooldown == 0)
- var/mob/living/silicon/robot.R = user
- if(R.cell.charge <= 1000)
- to_chat(user, "Insufficient power reserves. Please recharge.")
+ if(glass.energy < 125)
+ to_chat(user, "Insufficient material reserves.")
return
to_chat(user, "It has [uses] lights remaining. Attempting to fabricate a replacement. Please stand still.")
cooldown = 1
if(do_after(user, 50))
- R.cell.charge -= 800
- AddUses(1)
+ glass.use_charge(125)
+ add_uses(1)
cooldown = 0
else
cooldown = 0
@@ -324,7 +358,7 @@
flags |= NOBLUDGEON
/obj/item/weapon/dogborg/pounce/attack_self(mob/user)
- var/mob/living/silicon/robot.R = user
+ var/mob/living/silicon/robot/R = user
R.leap()
/mob/living/silicon/robot/proc/leap()
@@ -385,5 +419,5 @@
var/armor_block = run_armor_check(T, "melee")
var/armor_soak = get_armor_soak(T, "melee")
T.apply_damage(20, HALLOSS,, armor_block, armor_soak)
- if(prob(25))
+ if(prob(33))
T.apply_effect(3, WEAKEN, armor_block)
diff --git a/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm b/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm
index c18041e1a62..39236a824fb 100644
--- a/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm
+++ b/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm
@@ -18,11 +18,19 @@
var/UI_open = FALSE
var/compactor = FALSE
var/analyzer = FALSE
+ var/decompiler = FALSE
var/datum/research/techonly/files //Analyzerbelly var.
var/synced = FALSE
var/startdrain = 500
var/max_item_count = 1
var/gulpsound = 'sound/vore/gulp.ogg'
+ var/datum/matter_synth/metal = null
+ var/datum/matter_synth/glass = null
+ var/datum/matter_synth/wood = null
+ var/datum/matter_synth/plastic = null
+ var/datum/matter_synth/water = null
+ var/digest_brute = 2
+ var/digest_burn = 3
/obj/item/device/dogborg/sleeper/New()
..()
@@ -504,13 +512,19 @@
if((T.status_flags & GODMODE) || !T.digestable)
items_preserved += T
else
- T.adjustBruteLoss(2)
- T.adjustFireLoss(3)
- drain(-100) //20*total loss as with voreorgan stats.
+ var/old_brute = T.getBruteLoss()
+ var/old_burn = T.getFireLoss()
+ T.adjustBruteLoss(digest_brute)
+ T.adjustFireLoss(digest_burn)
+ var/actual_brute = T.getBruteLoss() - old_brute
+ var/actual_burn = T.getFireLoss() - old_burn
+ var/damage_gain = actual_brute + actual_burn
+ drain(-25 * damage_gain) //25*total loss as with voreorgan stats.
update_patient()
//Pick a random item to deal with (if there are any)
var/atom/target = pick(touchable_items)
+ var/volume = 0
//Handle the target being a mob
if(isliving(target))
@@ -552,6 +566,13 @@
items_preserved += brain
else
T.drop_from_inventory(I, src)
+ if(ishuman(T))
+ var/mob/living/carbon/human/Prey = T
+ volume = (Prey.bloodstr.total_volume + Prey.ingested.total_volume + Prey.touching.total_volume + Prey.weight) * Prey.size_multiplier
+ water.add_charge(volume)
+ if(T.reagents)
+ volume = T.reagents.total_volume
+ water.add_charge(volume)
qdel(T)
update_patient()
if(UI_open == TRUE)
@@ -561,26 +582,45 @@
else
var/obj/item/T = target
if(istype(T))
- if(analyzer == TRUE)
- var/obj/item/tech_item = T
- for(var/tech in tech_item.origin_tech)
- files.UpdateTech(tech, tech_item.origin_tech[tech])
- synced = FALSE
+ if(T.reagents)
+ volume = T.reagents.total_volume
var/digested = T.digest_act(item_storage = src)
if(!digested)
items_preserved |= T
else
- drain(-50 * digested)
+ if(analyzer && digested)
+ var/obj/item/tech_item = T
+ for(var/tech in tech_item.origin_tech)
+ files.UpdateTech(tech, tech_item.origin_tech[tech])
+ synced = FALSE
+ drain(-50 * digested)
+ if(volume)
+ water.add_charge(volume)
+ if(!analyzer && compactor && T.matter)
+ for(var/material in T.matter)
+ var/total_material = T.matter[material]
+ if(istype(T,/obj/item/stack))
+ var/obj/item/stack/stack = T
+ total_material *= stack.get_amount()
+ if(material == DEFAULT_WALL_MATERIAL)
+ metal.add_charge(total_material)
+ if(material == "glass")
+ glass.add_charge(total_material)
+ if(decompiler)
+ if(material == "plastic")
+ plastic.add_charge(total_material)
+ if(material == "wood")
+ wood.add_charge(total_material)
+ else
+ drain(-50 * digested)
else if(istype(target,/obj/effect/decal/remains))
qdel(target)
drain(-100)
else
items_preserved |= target
-
if(UI_open == TRUE)
update_patient()
sleeperUI(hound)
-
return
/obj/item/device/dogborg/sleeper/process()
@@ -625,3 +665,10 @@
max_item_count = 1
startdrain = 100
analyzer = TRUE
+
+/obj/item/device/dogborg/sleeper/compactor/decompiler
+ name = "Matter Decompiler"
+ desc = "A mounted matter decompiling unit with fuel processor."
+ icon_state = "decompiler"
+ max_item_count = 10
+ decompiler = TRUE
\ No newline at end of file
diff --git a/code/modules/mob/living/silicon/robot/drone/drone.dm b/code/modules/mob/living/silicon/robot/drone/drone.dm
index b2246e14e96..02108eb6bca 100644
--- a/code/modules/mob/living/silicon/robot/drone/drone.dm
+++ b/code/modules/mob/living/silicon/robot/drone/drone.dm
@@ -186,9 +186,8 @@ var/list/mob_hat_cache = list()
user.visible_message("\The [user] swipes [TU.his] ID card through \the [src], attempting to reboot it.", ">You swipe your ID card through \the [src], attempting to reboot it.")
var/drones = 0
- for(var/mob/living/silicon/robot/drone/D in world)
- if(D.key && D.client)
- drones++
+ for(var/mob/living/silicon/robot/drone/D in player_list)
+ drones++
if(drones < config.max_maint_drones)
request_player()
return
diff --git a/code/modules/mob/living/silicon/robot/drone/drone_console.dm b/code/modules/mob/living/silicon/robot/drone/drone_console.dm
index 74188a38eee..e75aeead652 100644
--- a/code/modules/mob/living/silicon/robot/drone/drone_console.dm
+++ b/code/modules/mob/living/silicon/robot/drone/drone_console.dm
@@ -26,7 +26,7 @@
var/dat
dat += "Maintenance Units "
- for(var/mob/living/silicon/robot/drone/D in world)
+ for(var/mob/living/silicon/robot/drone/D in mob_list)
if(D.z != src.z)
continue
dat += " [D.real_name] ([D.stat == 2 ? "INACTIVE" : "ACTIVE"])"
@@ -68,8 +68,8 @@
else if (href_list["ping"])
usr << "You issue a maintenance request for all active drones, highlighting [drone_call_area]."
- for(var/mob/living/silicon/robot/drone/D in world)
- if(D.client && D.stat == 0)
+ for(var/mob/living/silicon/robot/drone/D in player_list)
+ if(D.stat == 0)
D << "-- Maintenance drone presence requested in: [drone_call_area]."
else if (href_list["resync"])
diff --git a/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm b/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
index b0a7543e119..e9589622a53 100644
--- a/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
+++ b/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
@@ -1,8 +1,7 @@
/proc/count_drones()
var/drones = 0
- for(var/mob/living/silicon/robot/drone/D in world)
- if(D.key && D.client)
- drones++
+ for(var/mob/living/silicon/robot/drone/D in player_list)
+ drones++
return drones
/obj/machinery/drone_fabricator
@@ -135,7 +134,7 @@
return
var/list/all_fabricators = list()
- for(var/obj/machinery/drone_fabricator/DF in world)
+ for(var/obj/machinery/drone_fabricator/DF in machines)
if(DF.stat & NOPOWER || !DF.produce_drones)
continue
if(DF.drone_progress >= 100)
diff --git a/code/modules/mob/living/silicon/robot/robot_modules/station.dm b/code/modules/mob/living/silicon/robot/robot_modules/station.dm
index f0abf911b24..12b44099804 100644
--- a/code/modules/mob/living/silicon/robot/robot_modules/station.dm
+++ b/code/modules/mob/living/silicon/robot/robot_modules/station.dm
@@ -436,6 +436,8 @@ var/global/list/robot_modules = list(
synths += metal
synths += glass
synths += plasteel
+ synths += wood
+ synths += plastic
synths += wire
var/obj/item/weapon/matter_decompiler/MD = new /obj/item/weapon/matter_decompiler(src)
diff --git a/code/modules/mob/living/silicon/robot/robot_modules/station_vr.dm b/code/modules/mob/living/silicon/robot/robot_modules/station_vr.dm
index ce7e41b1313..2adb7f063b7 100644
--- a/code/modules/mob/living/silicon/robot/robot_modules/station_vr.dm
+++ b/code/modules/mob/living/silicon/robot/robot_modules/station_vr.dm
@@ -42,6 +42,7 @@
robot_modules["ERT"] = /obj/item/weapon/robot_module/robot/ert
robot_modules["Janihound"] = /obj/item/weapon/robot_module/robot/scrubpup
robot_modules["Sci-borg"] = /obj/item/weapon/robot_module/robot/science
+ robot_modules["Pupdozer"] = /obj/item/weapon/robot_module/robot/engiedog
return 1
//Just add a new proc with the robot_module type if you wish to run some other vore code
@@ -139,21 +140,35 @@
src.modules += new /obj/item/weapon/dogborg/jaws/big(src) //In case there's some kind of hostile mob.
src.modules += new /obj/item/weapon/melee/baton/robot(src) //Since the pounce module refused to work, they get a stunbaton instead.
src.modules += new /obj/item/device/dogborg/boop_module(src) //Boop people on the nose.
- src.modules += new /obj/item/device/dogborg/tongue(src) //This is so they can clean up bloody evidence after it's examined, and so they can lick crew.
src.modules += new /obj/item/taperoll/police(src) //Block out crime scenes.
- src.modules += new /obj/item/device/dogborg/sleeper/K9(src) //Eat criminals. Bring them to the brig.
src.modules += new /obj/item/weapon/gun/energy/taser/mounted/cyborg(src) //They /are/ a security borg, after all.
src.modules += new /obj/item/weapon/dogborg/pounce(src) //Pounce
src.emag = new /obj/item/weapon/gun/energy/laser/mounted(src) //Emag. Not a big problem.
+
+ var/datum/matter_synth/water = new /datum/matter_synth()
+ water.name = "Water reserves"
+ water.recharge_rate = 0
+ water.max_energy = 1000
+ water.energy = 0
+ R.water_res = water
+ synths += water
+
+ var/obj/item/device/dogborg/tongue/T = new /obj/item/device/dogborg/tongue(src)
+ T.water = water
+ src.modules += T
+
+ var/obj/item/device/dogborg/sleeper/K9/B = new /obj/item/device/dogborg/sleeper/K9(src) //Eat criminals. Bring them to the brig.
+ B.water = water
+
R.icon = 'icons/mob/widerobot_vr.dmi'
R.hands.icon = 'icons/mob/screen1_robot_vr.dmi'
R.ui_style_vr = TRUE
- //R.icon_state = "k9"
R.pixel_x = -16
R.old_x = -16
R.default_pixel_x = -16
R.dogborg = TRUE
R.wideborg = TRUE
+ R.verbs |= /mob/living/silicon/robot/proc/ex_reserve_refill
..()
/obj/item/weapon/robot_module/robot/knine/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
@@ -190,24 +205,38 @@
/obj/item/weapon/robot_module/robot/medihound/New(var/mob/living/silicon/robot/R)
src.modules += new /obj/item/weapon/dogborg/jaws/small(src) //In case a patient is being attacked by carp.
src.modules += new /obj/item/device/dogborg/boop_module(src) //Boop the crew.
- src.modules += new /obj/item/device/dogborg/tongue(src) //Clean up bloody items by licking them, and eat rubbish for minor energy.
src.modules += new /obj/item/device/healthanalyzer(src) // See who's hurt specificially.
- src.modules += new /obj/item/device/dogborg/sleeper(src) //So they can nom people and heal them
src.modules += new /obj/item/weapon/reagent_containers/borghypo(src)//So medi-hounds aren't nearly useless
src.modules += new /obj/item/weapon/reagent_containers/syringe(src) //In case the chemist is nice!
src.modules += new /obj/item/weapon/reagent_containers/glass/beaker(src)//For holding the chemicals when the chemist is nice
src.modules += new /obj/item/device/sleevemate(src) //Lets them scan people.
src.modules += new /obj/item/weapon/shockpaddles/robot/hound(src) //Paws of life
src.emag = new /obj/item/weapon/dogborg/pounce(src) //Pounce
+
+ var/datum/matter_synth/water = new /datum/matter_synth()
+ water.name = "Water reserves"
+ water.recharge_rate = 0
+ water.max_energy = 1000
+ water.energy = 0
+ R.water_res = water
+ synths += water
+
+ var/obj/item/device/dogborg/tongue/T = new /obj/item/device/dogborg/tongue(src)
+ T.water = water
+ src.modules += T
+
+ var/obj/item/device/dogborg/sleeper/B = new /obj/item/device/dogborg/sleeper(src) //So they can nom people and heal them
+ B.water = water
+
R.icon = 'icons/mob/widerobot_vr.dmi'
R.hands.icon = 'icons/mob/screen1_robot_vr.dmi'
R.ui_style_vr = TRUE
- //R.icon_state = "medihound"
R.pixel_x = -16
R.old_x = -16
R.default_pixel_x = -16
R.dogborg = TRUE
R.wideborg = TRUE
+ R.verbs |= /mob/living/silicon/robot/proc/ex_reserve_refill
..()
/obj/item/weapon/robot_module/robot/ert
@@ -223,12 +252,26 @@
src.modules += new /obj/item/weapon/handcuffs/cyborg(src)
src.modules += new /obj/item/weapon/dogborg/jaws/big(src)
src.modules += new /obj/item/weapon/melee/baton/robot(src)
- src.modules += new /obj/item/device/dogborg/tongue(src)
src.modules += new /obj/item/taperoll/police(src)
- src.modules += new /obj/item/device/dogborg/sleeper/K9(src)
src.modules += new /obj/item/weapon/gun/energy/taser/mounted/cyborg/ertgun(src)
src.modules += new /obj/item/weapon/dogborg/swordtail(src)
src.emag = new /obj/item/weapon/gun/energy/laser/mounted(src)
+
+ var/datum/matter_synth/water = new /datum/matter_synth()
+ water.name = "Water reserves"
+ water.recharge_rate = 0
+ water.max_energy = 1000
+ water.energy = 0
+ R.water_res = water
+ synths += water
+
+ var/obj/item/device/dogborg/tongue/T = new /obj/item/device/dogborg/tongue(src)
+ T.water = water
+ src.modules += T
+
+ var/obj/item/device/dogborg/sleeper/K9/B = new /obj/item/device/dogborg/sleeper/K9(src)
+ B.water = water
+
R.icon = 'icons/mob/64x64robot_vr.dmi'
R.hands.icon = 'icons/mob/screen1_robot_vr.dmi'
R.ui_style_vr = TRUE
@@ -237,6 +280,7 @@
R.default_pixel_x = -16
R.dogborg = TRUE
R.wideborg = TRUE
+ R.verbs |= /mob/living/silicon/robot/proc/ex_reserve_refill
..()
/obj/item/weapon/robot_module/robot/scrubpup
@@ -248,27 +292,76 @@
can_be_pushed = 0
/obj/item/weapon/robot_module/robot/scrubpup/New(var/mob/living/silicon/robot/R)
- src.modules += new /obj/item/device/lightreplacer/dogborg(src)
src.modules += new /obj/item/weapon/dogborg/jaws/small(src)
src.modules += new /obj/item/device/dogborg/boop_module(src)
- src.modules += new /obj/item/device/dogborg/tongue(src)
- src.modules += new /obj/item/device/dogborg/sleeper/compactor(src)
+ src.modules += new /obj/item/pupscrubber(src)
src.emag = new /obj/item/weapon/dogborg/pounce(src) //Pounce
+
+ //Starts empty. Can only recharge with recycled material.
+ var/datum/matter_synth/metal = new /datum/matter_synth/metal()
+ metal.name = "Steel reserves"
+ metal.recharge_rate = 0
+ metal.max_energy = 100000
+ metal.energy = 0
+ var/datum/matter_synth/glass = new /datum/matter_synth/glass()
+ glass.name = "Glass reserves"
+ glass.recharge_rate = 0
+ glass.max_energy = 100000
+ glass.energy = 0
+ var/datum/matter_synth/water = new /datum/matter_synth()
+ water.name = "Water reserves"
+ water.recharge_rate = 0
+ water.max_energy = 1000
+ water.energy = 0
+ R.water_res = water
+
+ synths += metal
+ synths += glass
+ synths += water
+
+ var/obj/item/device/dogborg/tongue/T = new /obj/item/device/dogborg/tongue(src)
+ T.water = water
+ src.modules += T
+
+ var/obj/item/device/lightreplacer/dogborg/LR = new /obj/item/device/lightreplacer/dogborg(src)
+ LR.glass = glass
+ src.modules += LR
+
+ var/obj/item/device/dogborg/sleeper/compactor/C = new /obj/item/device/dogborg/sleeper/compactor(src)
+ C.metal = metal
+ C.glass = glass
+ C.water = water
+ src.modules += C
+
+ //Sheet refiners can only produce raw sheets.
+ var/obj/item/stack/material/cyborg/steel/M = new (src)
+ M.name = "steel recycler"
+ M.desc = "A device that refines recycled steel into sheets."
+ M.synths = list(metal)
+ M.recipes = list()
+ M.recipes += new/datum/stack_recipe("steel sheet", /obj/item/stack/material/steel, 1, 1, 20)
+ src.modules += M
+
+ var/obj/item/stack/material/cyborg/glass/G = new (src)
+ G.name = "glass recycler"
+ G.desc = "A device that refines recycled glass into sheets."
+ G.material = get_material_by_name("placeholder") //Hacky shit but we want sheets, not windows.
+ G.synths = list(glass)
+ G.recipes = list()
+ G.recipes += new/datum/stack_recipe("glass sheet", /obj/item/stack/material/glass, 1, 1, 20)
+ src.modules += G
+
R.icon = 'icons/mob/widerobot_vr.dmi'
R.hands.icon = 'icons/mob/screen1_robot_vr.dmi'
R.ui_style_vr = TRUE
- //R.icon_state = "scrubpup"
R.pixel_x = -16
R.old_x = -16
R.default_pixel_x = -16
R.dogborg = TRUE
R.wideborg = TRUE
+ R.verbs |= /mob/living/silicon/robot/proc/ex_reserve_refill
..()
-/obj/item/weapon/robot_module/robot/scrubpup/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
- var/obj/item/device/lightreplacer/LR = locate() in src.modules
- LR.Charge(R, amount)
-
/obj/item/weapon/robot_module/robot/science
name = "Research Hound Module"
sprites = list(
@@ -280,24 +373,160 @@
/obj/item/weapon/robot_module/robot/science/New(var/mob/living/silicon/robot/R)
src.modules += new /obj/item/weapon/dogborg/jaws/small(src)
src.modules += new /obj/item/device/dogborg/boop_module(src)
- src.modules += new /obj/item/device/dogborg/tongue(src)
- src.modules += new /obj/item/device/dogborg/sleeper/compactor/analyzer(src)
- //src.modules += new /obj/item/weapon/portable_destructive_analyzer(src) //Belly works now.
src.modules += new /obj/item/weapon/gripper/research(src)
src.modules += new /obj/item/weapon/gripper/no_use/loader(src)
src.modules += new /obj/item/weapon/screwdriver/cyborg(src)
src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
src.modules += new /obj/item/weapon/storage/part_replacer(src)
src.emag = new /obj/item/weapon/hand_tele(src)
+
+ var/datum/matter_synth/water = new /datum/matter_synth()
+ water.name = "Water reserves"
+ water.recharge_rate = 0
+ water.max_energy = 1000
+ water.energy = 0
+ R.water_res = water
+ synths += water
+
+ var/obj/item/device/dogborg/tongue/T = new /obj/item/device/dogborg/tongue(src)
+ T.water = water
+ src.modules += T
+
+ var/obj/item/device/dogborg/sleeper/compactor/analyzer/B = new /obj/item/device/dogborg/sleeper/compactor/analyzer(src)
+ B.water = water
+
R.icon = 'icons/mob/widerobot_vr.dmi'
R.hands.icon = 'icons/mob/screen1_robot_vr.dmi'
R.ui_style_vr = TRUE
- //R.icon_state = "science"
R.pixel_x = -16
R.old_x = -16
R.default_pixel_x = -16
R.dogborg = TRUE
R.wideborg = TRUE
+ R.verbs |= /mob/living/silicon/robot/proc/ex_reserve_refill
+ ..()
+
+/obj/item/weapon/robot_module/robot/engiedog
+ name = "Construction Hound module"
+ sprites = list(
+ "Pupdozer" = "pupdozer",
+ )
+ channels = list("Engineering" = 1)
+ networks = list(NETWORK_ENGINEERING)
+ subsystems = list(/mob/living/silicon/proc/subsystem_power_monitor)
+ can_be_pushed = 0
+
+/obj/item/weapon/robot_module/robot/engiedog/New(var/mob/living/silicon/robot/R)
+ src.modules += new /obj/item/borg/sight/meson(src)
+ src.modules += new /obj/item/weapon/weldingtool/electric/mounted/cyborg(src)
+ src.modules += new /obj/item/weapon/screwdriver/cyborg(src)
+ src.modules += new /obj/item/weapon/wrench/cyborg(src)
+ src.modules += new /obj/item/weapon/wirecutters/cyborg(src)
+ src.modules += new /obj/item/device/multitool(src)
+ src.modules += new /obj/item/device/t_scanner(src)
+ src.modules += new /obj/item/taperoll/engineering(src)
+ src.modules += new /obj/item/weapon/inflatable_dispenser/robot(src)
+ src.modules += new /obj/item/device/geiger(src)
+ src.modules += new /obj/item/weapon/dogborg/jaws/small(src)
+ src.modules += new /obj/item/device/dogborg/boop_module(src)
+ src.emag = new /obj/item/weapon/dogborg/pounce(src)
+
+ //Painfully slow charger regen but high capacity. Also starts with low amount.
+ var/datum/matter_synth/metal = new /datum/matter_synth/metal()
+ metal.name = "Steel reserves"
+ metal.recharge_rate = 50
+ metal.max_energy = 100000
+ metal.energy = 5000
+ var/datum/matter_synth/glass = new /datum/matter_synth/glass()
+ glass.name = "Glass reserves"
+ glass.recharge_rate = 50
+ glass.max_energy = 100000
+ glass.energy = 5000
+ var/datum/matter_synth/wood = new /datum/matter_synth/wood()
+ wood.name = "Wood reserves"
+ wood.recharge_rate = 50
+ wood.max_energy = 100000
+ wood.energy = 5000
+ var/datum/matter_synth/plastic = new /datum/matter_synth/plastic()
+ plastic.name = "Plastic reserves"
+ plastic.recharge_rate = 50
+ plastic.max_energy = 100000
+ plastic.energy = 5000
+ var/datum/matter_synth/water = new /datum/matter_synth()
+ water.name = "Water reserves"
+ water.recharge_rate = 0
+ water.max_energy = 1000
+ water.energy = 0
+ R.water_res = water
+
+ var/datum/matter_synth/wire = new /datum/matter_synth/wire()
+ synths += metal
+ synths += glass
+ synths += wood
+ synths += plastic
+ synths += wire
+ synths += water
+
+ var/obj/item/device/dogborg/tongue/T = new /obj/item/device/dogborg/tongue(src)
+ T.water = water
+ src.modules += T
+
+ var/obj/item/device/lightreplacer/dogborg/LR = new /obj/item/device/lightreplacer/dogborg(src)
+ LR.glass = glass
+ src.modules += LR
+
+ var/obj/item/device/dogborg/sleeper/compactor/decompiler/MD = new /obj/item/device/dogborg/sleeper/compactor/decompiler(src)
+ MD.metal = metal
+ MD.glass = glass
+ MD.wood = wood
+ MD.plastic = plastic
+ src.modules += MD
+
+ var/obj/item/stack/material/cyborg/steel/M = new (src)
+ M.synths = list(metal)
+ src.modules += M
+
+ var/obj/item/stack/material/cyborg/glass/G = new (src)
+ G.synths = list(glass)
+ src.modules += G
+
+ var/obj/item/stack/rods/cyborg/RD = new /obj/item/stack/rods/cyborg(src)
+ RD.synths = list(metal)
+ src.modules += RD
+
+ var/obj/item/stack/cable_coil/cyborg/C = new /obj/item/stack/cable_coil/cyborg(src)
+ C.synths = list(wire)
+ src.modules += C
+
+ var/obj/item/stack/tile/floor/cyborg/S = new /obj/item/stack/tile/floor/cyborg(src)
+ S.synths = list(metal)
+ src.modules += S
+
+ var/obj/item/stack/material/cyborg/glass/reinforced/RG = new (src)
+ RG.synths = list(metal, glass)
+ src.modules += RG
+
+ var/obj/item/stack/tile/wood/cyborg/WT = new /obj/item/stack/tile/wood/cyborg(src)
+ WT.synths = list(wood)
+ src.modules += WT
+
+ var/obj/item/stack/material/cyborg/wood/W = new (src)
+ W.synths = list(wood)
+ src.modules += W
+
+ var/obj/item/stack/material/cyborg/plastic/PL = new (src)
+ PL.synths = list(plastic)
+ src.modules += PL
+
+ R.icon = 'icons/mob/widerobot_vr.dmi'
+ R.hands.icon = 'icons/mob/screen1_robot_vr.dmi'
+ R.ui_style_vr = TRUE
+ R.pixel_x = -16
+ R.old_x = -16
+ R.default_pixel_x = -16
+ R.dogborg = TRUE
+ R.wideborg = TRUE
+ R.verbs |= /mob/living/silicon/robot/proc/ex_reserve_refill
..()
/obj/item/weapon/robot_module/Reset(var/mob/living/silicon/robot/R)
@@ -308,4 +537,6 @@
R.wideborg = FALSE
R.ui_style_vr = FALSE
R.default_pixel_x = initial(pixel_x)
+ R.scrubbing = FALSE
+ R.verbs -= /mob/living/silicon/robot/proc/ex_reserve_refill
..()
\ No newline at end of file
diff --git a/code/modules/mob/living/silicon/robot/robot_vr.dm b/code/modules/mob/living/silicon/robot/robot_vr.dm
index f57f7dca64a..14b58b726a9 100644
--- a/code/modules/mob/living/silicon/robot/robot_vr.dm
+++ b/code/modules/mob/living/silicon/robot/robot_vr.dm
@@ -7,6 +7,8 @@
var/leap_at
var/dogborg = FALSE //Dogborg special features (overlays etc.)
var/wideborg = FALSE //When the borg simply doesn't use standard 32p size.
+ var/scrubbing = FALSE //Floor cleaning enabled
+ var/datum/matter_synth/water_res = null
var/notransform
var/original_icon = 'icons/mob/robots.dmi'
var/ui_style_vr = FALSE //Do we use our hud icons?
@@ -64,13 +66,13 @@
add_overlay("wreck-overlay")
/mob/living/silicon/robot/Move(a, b, flag)
-
. = ..()
-
- if(module)
- if(module.type == /obj/item/weapon/robot_module/robot/scrubpup)//no water reserve mechanics yet.
+ if(scrubbing)
+ var/datum/matter_synth/water = water_res
+ if(water && water.energy >= 1)
var/turf/tile = loc
if(isturf(tile))
+ water.use_charge(1)
tile.clean_blood()
if(istype(tile, /turf/simulated))
var/turf/simulated/T = tile
@@ -95,7 +97,6 @@
cleaned_human.update_inv_shoes(0)
cleaned_human.clean_blood(1)
cleaned_human << "[src] cleans your face!"
- return
return
/mob/living/silicon/robot/proc/vr_sprite_check()
@@ -107,3 +108,19 @@
icon = 'icons/mob/robots_vr.dmi'
else if(!(icon_state in vr_icons))
icon = original_icon
+
+/mob/living/silicon/robot/proc/ex_reserve_refill()
+ set name = "Refill Extinguisher"
+ set category = "Object"
+ var/datum/matter_synth/water = water_res
+ for(var/obj/item/weapon/extinguisher/E in module.modules)
+ if(E.reagents.total_volume < E.max_water)
+ if(water && water.energy > 0)
+ var/amount = E.max_water - E.reagents.total_volume
+ if(water.energy < amount)
+ amount = water.energy
+ water.use_charge(amount)
+ E.reagents.add_reagent("water", amount)
+ to_chat(src, "You refill the extinguisher using your water reserves.")
+ else
+ to_chat(src, "Insufficient water reserves.")
\ No newline at end of file
diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm
index 602be39e879..62400289d72 100644
--- a/code/modules/mob/living/silicon/silicon.dm
+++ b/code/modules/mob/living/silicon/silicon.dm
@@ -419,3 +419,6 @@
ghostize(0)
qdel(src)
+
+/mob/living/silicon/has_vision()
+ return 0 //NOT REAL EYES
diff --git a/code/modules/mob/living/simple_animal/aliens/mimic.dm b/code/modules/mob/living/simple_animal/aliens/mimic.dm
index c13e1721cea..fff75ecbe7e 100644
--- a/code/modules/mob/living/simple_animal/aliens/mimic.dm
+++ b/code/modules/mob/living/simple_animal/aliens/mimic.dm
@@ -49,10 +49,7 @@
qdel(src)
/mob/living/simple_animal/hostile/mimic/MouseEntered(location, control, params)
- ..()
- closeToolTip(usr)
- // ideally, we'd remove the code in ..() that opens the tooltip,
- // but then we'd need to duplicate all the other code in ..()
+ return // Do not call parent: Mimics shouldn't have tooltips!
//
// Crate Mimic
diff --git a/code/modules/mob/living/simple_animal/aliens/statue.dm b/code/modules/mob/living/simple_animal/aliens/statue.dm
new file mode 100644
index 00000000000..f468403a303
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/aliens/statue.dm
@@ -0,0 +1,431 @@
+// A mob which only moves when it isn't being watched by living beings.
+//Weeping angels/SCP-173 hype
+//Horrible shitcoding and stolen code adaptations below. You have been warned.
+
+/mob/living/simple_animal/hostile/statue
+ name = "statue" // matches the name of the statue with the flesh-to-stone spell
+ desc = "An incredibly lifelike marble carving. Its eyes seems to follow you..." // same as an ordinary statue with the added "eye following you" description
+ icon = 'icons/obj/statue.dmi'
+ tt_desc = "angelum weepicus"
+ icon_state = "human_male"
+ icon_living = "human_male"
+ icon_dead = "human_male"
+ intelligence_level = SA_HUMANOID
+ stop_automated_movement = 1
+ var/annoyance = 30 //stop staring you creep
+ var/respond = 1
+ var/banishable = 0
+ faction = "statue"
+ mob_size = MOB_HUGE
+ response_help = "touches"
+ response_disarm = "pushes"
+ environment_smash = 2
+ can_be_antagged = 1
+ speed = -1
+ maxHealth = 50000
+ health = 50000
+ status_flags = CANPUSH
+// investigates = 1
+ a_intent = I_HURT
+ density = 1
+ mob_bump_flag = HEAVY
+ mob_push_flags = ~HEAVY
+ mob_swap_flags = ~HEAVY
+ harm_intent_damage = 60
+ melee_damage_lower = 50
+ melee_damage_upper = 70
+ attacktext = "clawed"
+ attack_sound = 'sound/hallucinations/growl1.ogg'
+
+ min_oxy = 0
+ max_oxy = 0
+ min_tox = 0
+ max_tox = 0
+ min_co2 = 0
+ max_co2 = 0
+ min_n2 = 0
+ max_n2 = 0
+ minbodytemp = 0
+ maxbodytemp = 9000
+ run_at_them = 0
+
+ move_to_delay = 0 // Very fast
+
+ animate_movement = NO_STEPS // Do not animate movement, you jump around as you're a scary statue.
+
+ see_in_dark = 13
+ view_range = 35 //So it can run at the victim when out of the view
+
+ melee_miss_chance = 0
+
+
+ see_invisible = SEE_INVISIBLE_NOLIGHTING
+ sight = SEE_SELF|SEE_MOBS|SEE_OBJS|SEE_TURFS
+ var/last_hit = 0
+ var/cannot_be_seen = 1
+ var/mob/living/creator = null
+
+
+// No movement while seen code.
+
+/mob/living/simple_animal/hostile/statue/New(loc)
+ ..()
+ // Give spells
+ add_spell(new/spell/aoe_turf/flicker_lights)
+ add_spell(new/spell/aoe_turf/blindness)
+ add_spell(new/spell/aoe_turf/shatter)
+
+/mob/living/simple_animal/hostile/statue/DestroySurroundings()
+ if(can_be_seen(get_turf(loc)))
+ if(client)
+ to_chat(src, "You cannot move, there are eyes on you!")
+ return 0
+ return ..()
+
+/mob/living/simple_animal/hostile/statue/attackby(var/obj/item/O as obj, var/mob/user as mob) //banishing the statue is a risky job
+ if(istype(O, /obj/item/weapon/nullrod))
+ visible_message("[user] tries to banish [src] with [O]!")
+ if(do_after(user, 15, src))
+ if(banishable)
+ visible_message("[src] crumbles into dust!")
+ gib()
+ else
+ visible_message("[src] is too strong to be banished!")
+ Paralyse(rand(8,15))
+
+/mob/living/simple_animal/hostile/statue/death()
+ new /obj/item/stack/material/marble(loc)
+
+/mob/living/simple_animal/hostile/statue/Move(turf/NewLoc)
+ if(can_be_seen(NewLoc))
+ if(client)
+ to_chat(src, "You cannot move, there are eyes on you!")
+ return 0
+ return ..()
+
+/mob/living/simple_animal/hostile/statue/Life()
+ ..()
+ handle_target()
+ handleAnnoyance()
+ if(target_mob) //if there's a victim, statue will use its powers
+ if((annoyance + 4) < 800)
+ annoyance += 4
+ else if ((annoyance - 2) > 0)
+ annoyance -= 2
+
+/mob/living/simple_animal/hostile/statue/proc/handle_target()
+ if(target_mob) // If we have a target and we're AI controlled
+ var/mob/watching = can_be_seen()
+ // If they're not our target
+ if(watching && (watching != target_mob))
+ // This one is closer.
+ if(get_dist(watching, src) > get_dist(target_mob, src))
+ LoseTarget()
+ target_mob = watching
+
+
+/mob/living/simple_animal/hostile/statue/proc/handleAnnoyance()
+ if(respond) //so it won't blind people 24/7
+ respond = 0
+ if (annoyance > 30)
+ AI_blind()
+ annoyance -= 30
+ if (prob(30) && annoyance > 30)
+ var/turf/T = get_turf(loc)
+ if(T.get_lumcount() * 10 > 1.5)
+ AI_flash()
+ annoyance -= 30
+ spawn(20)
+ respond = 1
+
+
+/mob/living/simple_animal/hostile/statue/proc/AI_blind()
+ for(var/mob/living/L in oviewers(12, src)) //the range is so big, because it tries to keep out of sight and can't reengage if you get too far
+ if (prob(70))
+ if(ishuman(L))
+ var/mob/living/carbon/human/H = L
+ if (H.species == "Diona" || H.species == "Promethean" || H == creator)// can't blink and organic
+ return
+ to_chat(L, pick("Your eyes feel very heavy.", "You blink suddenly!", "Your eyes close involuntarily!"))
+ L.Blind(2)
+ return
+
+/mob/living/simple_animal/hostile/statue/proc/AI_flash()
+ if (prob(60))
+ visible_message("The statue slowly points at the light.")
+ for(var/obj/machinery/light/L in oview(12, src))
+ L.flicker()
+ return
+
+
+/mob/living/simple_animal/hostile/statue/proc/AI_mirrorshmash()
+ for(var/obj/structure/mirror/M in oview(4, src))
+ if ((!M.shattered )||(!M.glass))
+ visible_message("The statue slowly points at the mirror!")
+ sleep(5)
+ M.shatter()
+ return
+
+
+
+/mob/living/simple_animal/hostile/statue/AttackTarget()
+ if(can_be_seen(get_turf(loc)))
+ if(client)
+ to_chat(src, "You cannot attack, there are eyes on you!")
+ return
+ else
+ spawn(3) //a small delay
+ ..()
+
+
+
+/mob/living/simple_animal/hostile/statue/DoPunch(var/atom/A) //had to redo that, since it's supposed to target only head and upper body
+ if(!Adjacent(A)) // They could've moved in the meantime.
+ return FALSE
+
+ var/damage_to_do = rand(melee_damage_lower, melee_damage_upper)
+
+ for(var/datum/modifier/M in modifiers)
+ if(!isnull(M.outgoing_melee_damage_percent))
+ damage_to_do *= M.outgoing_melee_damage_percent
+
+ // SA attacks can be blocked with shields.
+ if(ishuman(A))
+ var/mob/living/carbon/human/H = A
+ H.adjustBruteLossByPart(damage_to_do*0.9, pick(BP_HEAD, BP_TORSO))
+ playsound(src, attack_sound, 75, 1)
+
+ else if(A.attack_generic(src, damage_to_do, pick(attacktext), attack_armor_type, attack_armor_pen, attack_sharp, attack_edge) && attack_sound)
+ playsound(src, attack_sound, 75, 1)
+
+ return TRUE
+
+
+
+
+
+/mob/living/simple_animal/hostile/statue/face_atom()
+ if(!can_be_seen(get_turf(loc)))
+ ..()
+
+/mob/living/simple_animal/hostile/statue/proc/can_be_seen(turf/destination)
+ if(!cannot_be_seen)
+ return null
+
+ var/turf/T = get_turf(loc)
+/* if(T && destination && T.lighting_overlay)
+ if(T.get_lumcount() * 10 < 0.9 && destination.get_lumcount() * 10 < 0.9) // No one can see us in the darkness, right?
+ return null
+ if(T == destination)
+ destination = null*/
+
+ // loop for viewers.
+ var/list/check_list = list(src)
+ if(destination)
+ check_list += destination
+//&& (M.see_in_dark > 5)
+ // This loop will, at most, loop twice.
+ for(var/atom/check in check_list)
+ for(var/mob/living/M in viewers(world.view + 1, check) - src)
+ if(M != creator)
+ if(!(M.sdisabilities & BLIND) || !(M.blinded)) //if not blinded
+ if(M.has_vision() && !M.isSynthetic()) //is able to see the statue
+ if(T && destination && T.lighting_overlay) // Check for darkness
+ if(T.get_lumcount() * 10 < 0.9 && destination.get_lumcount() * 10 < 0.9) // No one can see us in the darkness, right? WRONG! Damn cats.
+ if(M.see_in_dark > 5)
+ return M
+ return null
+ return M
+ for(var/obj/mecha/M in view(world.view + 1, check)) //assuming if you can see them they can see you
+ if(M.occupant && M.occupant.client && M.occupant != creator)
+ if(M.occupant.has_vision() && !M.occupant.isSynthetic())
+ return M.occupant
+ for(var/obj/structure/mirror/M in view(3, check)) //Weeping angels hate mirrors. Probably because they're ugly af
+ if ((!M.shattered )||(!M.glass))
+ annoyance += 3
+ if (prob(5) && (ai_inactive == 0))
+ AI_mirrorshmash()
+ annoyance -= 50
+ return src //if it sees the mirror, it sees itself, right?
+ return null
+
+// Cannot talk
+
+/mob/living/simple_animal/hostile/statue/say()
+ return 0
+
+// Turn to dust when gibbed
+
+/mob/living/simple_animal/hostile/statue/gib()
+ dust()
+
+
+// Stop attacking clientless mobs
+
+/mob/living/simple_animal/hostile/statue/proc/CanAttack(atom/the_target) //ignore clientless mobs
+ if(isliving(the_target))
+ var/mob/living/L = the_target
+ if(!L.client && !L.ckey)
+ return 0
+ return ..()
+
+// Statue powers
+
+// Flicker lights
+/spell/aoe_turf/flicker_lights
+ name = "Flicker Lights"
+ desc = "You will trigger a large amount of lights around you to flicker."
+ spell_flags = 0
+ charge_max = 400
+ range = 10
+
+/spell/aoe_turf/flicker_lights/cast(list/targets, mob/user = usr)
+ for(var/turf/T in targets)
+ for(var/obj/machinery/light/L in T)
+ L.flicker()
+ return
+
+//Blind AOE
+/spell/aoe_turf/blindness
+ name = "Blindness"
+ desc = "Your prey will be momentarily blind for you to advance on them."
+
+ message = "You glare your eyes."
+ charge_max = 250
+ spell_flags = 0
+ range = 10
+
+/spell/aoe_turf/blindness/cast(list/targets, mob/living/simple_animal/hostile/statue/user = usr)
+ for(var/mob/living/L in targets)
+ if(L == user || L == user.creator)
+ continue
+ var/turf/T = get_turf(L.loc)
+ if(T && T in targets)
+ L.Blind(4)
+ return
+
+
+/spell/aoe_turf/shatter
+ name = "Shatter mirrors!"
+ desc = "That handsome devil has to wait. You have people to make into corpses."
+
+ message = "You glare your eyes."
+ charge_max = 300
+ spell_flags = 0
+ range = 8
+
+
+
+
+/spell/aoe_turf/shatter/cast(list/targets, mob/user = usr)
+ spawn(50)
+ for(var/obj/structure/mirror/M in view(5, src))
+ if ((!M.shattered )||(!M.glass))
+ M.shatter()
+ return
+
+
+
+/mob/living/simple_animal/hostile/statue/verb/toggle_darkness()
+ set name = "Toggle Darkness"
+ set desc = "You ARE the darkness."
+ set category = "Abilities"
+ seedarkness = !seedarkness
+ plane_holder.set_vis(VIS_FULLBRIGHT, !seedarkness)
+ to_chat(src,"You [seedarkness ? "now" : "no longer"] see darkness.")
+
+
+
+/mob/living/simple_animal/hostile/statue/restrained()
+ . = ..()
+ if(can_be_seen(loc))
+ return 1
+
+
+/mob/living/simple_animal/hostile/statue/ListTargets(dist = view_range)
+ var/list/L = mobs_in_xray_view(dist, src)
+
+ for(var/obj/mecha/M in mechas_list)
+ if ((M.z == src.z) && (get_dist(src, M) <= dist) && (isInSight(src,M)))
+ L += M
+ if(creator)
+ L -= creator
+
+ return L
+
+
+
+/obj/item/cursed_marble //slime cube copypaste
+ name = "marble slab"
+ desc = "A peculiar slab of marble, radiating with dark energy."
+ icon = 'icons/obj/stacks.dmi'
+ icon_state = "sheet-marble"
+ description_info = "Summons the Statue - a mysterious powerful creature, that can move only when unsurveyed by living eyes."
+ var/searching = 0
+
+/obj/item/cursed_marble/attack_self(mob/user as mob)
+ if(!searching)
+ to_chat(user, "You rub the slab in hopes a wandering spirit wishes to inhabit it. [src] starts to sparkle!")
+ icon_state = "sheet-snowbrick"
+ searching = 1
+ request_player()
+ spawn(60 SECONDS)
+ reset_search()
+
+
+/obj/item/cursed_marble/proc/request_player()
+ for(var/mob/observer/dead/O in player_list)
+ if(!O.MayRespawn())
+ continue
+ if(O.client)
+ if(O.client.prefs.be_special & BE_ALIEN)
+ question(O.client)
+
+/obj/item/cursed_marble/proc/question(var/client/C)
+ spawn(0)
+ if(!C)
+ return
+ var/response = alert(C, "Someone is requesting a soul for the statue. Would you like to play as one?", "Statue request", "Yes", "No", "Never for this round")
+ if(response == "Yes")
+ response = alert(C, "Are you sure you want to play as the statue?", "Statue request", "Yes", "No")
+ if(!C || 2 == searching)
+ return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located.
+ if(response == "Yes")
+ transfer_personality(C.mob)
+ else if(response == "Never for this round")
+ C.prefs.be_special ^= BE_ALIEN
+
+/obj/item/cursed_marble/proc/reset_search() //We give the players sixty seconds to decide, then reset the timer.
+ icon_state = "sheet-marble"
+ if(searching == 1)
+ searching = 0
+ var/turf/T = get_turf_or_move(src.loc)
+ for (var/mob/M in viewers(T))
+ M.show_message("[src] fades. Maybe it will spark another time.")
+
+/obj/item/cursed_marble/proc/transfer_personality(var/mob/candidate)
+ announce_ghost_joinleave(candidate, 0, "They are a statue now.")
+ src.searching = 2
+ var/mob/living/simple_animal/hostile/statue/S = new(get_turf(src))
+ S.client = candidate.client
+ to_chat(S, "You are \a [S], brought into existence on [station_name()] by [usr]! Obey all their orders.")
+ S.mind.assigned_role = "The Statue"
+ visible_message("The slab suddenly takes the shape of a humanoid!")
+ qdel(src)
+
+
+/obj/item/cursed_marble/verb/crush() //if there's no ghosts to respond to your request/you want to use the statue for malicious stuff
+ set name = "Crush the marble slab"
+ set category = "Object"
+ set src in usr
+ summonmob(usr)
+
+/obj/item/cursed_marble/proc/summonmob(mob/user as mob)
+ if(searching == 0)
+ var/choice = alert(user, "Are you sure you want to crush the marble? (this will spawn a clientless version of the statue, hostile to everyone, but you)", "Crush it?", "Yes", "No")
+ if(choice)
+ if(choice == "Yes")
+ var/mob/living/simple_animal/hostile/statue/S = new /mob/living/simple_animal/hostile/statue(get_turf(user))
+ visible_message("The slab suddenly takes the shape of a humanoid!")
+ S.creator = user
+ qdel(src)
\ No newline at end of file
diff --git a/code/modules/mob/living/simple_animal/animals/bat.dm b/code/modules/mob/living/simple_animal/animals/bat.dm
index 1be28a078f6..680091010e5 100644
--- a/code/modules/mob/living/simple_animal/animals/bat.dm
+++ b/code/modules/mob/living/simple_animal/animals/bat.dm
@@ -1,7 +1,7 @@
/mob/living/simple_animal/hostile/scarybat
name = "space bats"
desc = "A swarm of cute little blood sucking bats that looks pretty upset."
- tt_desc = "Desmodus rotundus" //Common vampire bat
+ tt_desc = "N Bestia gregaria" //Nispean swarm bats, because of course Nisp has swarm bats
icon = 'icons/mob/bats.dmi'
icon_state = "bat"
icon_living = "bat"
diff --git a/code/modules/mob/living/simple_animal/animals/bear.dm b/code/modules/mob/living/simple_animal/animals/bear.dm
index 4f627a76f05..cc154533da6 100644
--- a/code/modules/mob/living/simple_animal/animals/bear.dm
+++ b/code/modules/mob/living/simple_animal/animals/bear.dm
@@ -1,8 +1,8 @@
//Space bears!
/mob/living/simple_animal/hostile/bear
name = "space bear"
- desc = "RawrRawr!!"
- tt_desc = "Ursinae aetherius" //...bearspace? Maybe.
+ desc = "A product of Space Russia?"
+ tt_desc = "U Ursinae aetherius" //...bearspace? Maybe.
icon_state = "bear"
icon_living = "bear"
icon_dead = "bear_dead"
diff --git a/code/modules/mob/living/simple_animal/animals/carp.dm b/code/modules/mob/living/simple_animal/animals/carp.dm
index 8b6e01c4528..7e7ae92876c 100644
--- a/code/modules/mob/living/simple_animal/animals/carp.dm
+++ b/code/modules/mob/living/simple_animal/animals/carp.dm
@@ -1,7 +1,7 @@
/mob/living/simple_animal/hostile/carp
name = "space carp"
desc = "A ferocious, fang-bearing creature that resembles a fish."
- tt_desc = "Cyprinus aetherius" //carpspace? maybe
+ tt_desc = "U Cyprinus aetherius" //carpspace? maybe
icon_state = "carp"
icon_living = "carp"
icon_dead = "carp_dead"
diff --git a/code/modules/mob/living/simple_animal/animals/cat.dm b/code/modules/mob/living/simple_animal/animals/cat.dm
index 0eb3516d675..ff3c9826383 100644
--- a/code/modules/mob/living/simple_animal/animals/cat.dm
+++ b/code/modules/mob/living/simple_animal/animals/cat.dm
@@ -2,7 +2,7 @@
/mob/living/simple_animal/cat
name = "cat"
desc = "A domesticated, feline pet. Has a tendency to adopt crewmembers."
- tt_desc = "Felis catus"
+ tt_desc = "E Felis silvestris catus"
intelligence_level = SA_ANIMAL
icon_state = "cat2"
item_state = "cat2"
@@ -156,7 +156,7 @@
/mob/living/simple_animal/cat/fluff/Runtime
name = "Runtime"
desc = "Her fur has the look and feel of velvet, and her tail quivers occasionally."
- tt_desc = "Felis medicalis"
+ tt_desc = "E Felis silvestris medicalis" //a hypoallergenic breed produced by NT for... medical purposes? Sure.
gender = FEMALE
icon_state = "cat"
item_state = "cat"
diff --git a/code/modules/mob/living/simple_animal/animals/corgi.dm b/code/modules/mob/living/simple_animal/animals/corgi.dm
index d5c198ad781..33bda8b2e0a 100644
--- a/code/modules/mob/living/simple_animal/animals/corgi.dm
+++ b/code/modules/mob/living/simple_animal/animals/corgi.dm
@@ -3,7 +3,7 @@
name = "corgi"
real_name = "corgi"
desc = "It's a corgi."
- tt_desc = "Canis familiaris"
+ tt_desc = "E Canis lupus familiaris"
intelligence_level = SA_ANIMAL
icon_state = "corgi"
icon_living = "corgi"
@@ -38,7 +38,6 @@
real_name = "Ian" //Intended to hold the name without altering it.
gender = MALE
desc = "It's a corgi."
- tt_desc = "Canis commandus"
var/turns_since_scan = 0
var/obj/movement_target
response_help = "pets"
diff --git a/code/modules/mob/living/simple_animal/animals/crab.dm b/code/modules/mob/living/simple_animal/animals/crab.dm
index 68aa2afd148..c369aa375ad 100644
--- a/code/modules/mob/living/simple_animal/animals/crab.dm
+++ b/code/modules/mob/living/simple_animal/animals/crab.dm
@@ -2,7 +2,7 @@
/mob/living/simple_animal/crab
name = "crab"
desc = "A hard-shelled crustacean. Seems quite content to lounge around all the time."
- tt_desc = "Ranina ranina"
+ tt_desc = "E Cancer bellianus"
icon_state = "crab"
icon_living = "crab"
icon_dead = "crab_dead"
@@ -52,6 +52,7 @@
/mob/living/simple_animal/giant_crab
name = "giant crab"
desc = "A large, hard-shelled crustacean. This one is mostly grey."
+ tt_desc = "S Cancer holligus"
icon_state = "sif_crab"
icon_living = "sif_crab"
icon_dead = "sif_crab_dead"
diff --git a/code/modules/mob/living/simple_animal/animals/farm_animals.dm b/code/modules/mob/living/simple_animal/animals/farm_animals.dm
index 52904786a4a..5f631285966 100644
--- a/code/modules/mob/living/simple_animal/animals/farm_animals.dm
+++ b/code/modules/mob/living/simple_animal/animals/farm_animals.dm
@@ -2,7 +2,7 @@
/mob/living/simple_animal/retaliate/goat
name = "goat"
desc = "Not known for their pleasant disposition."
- tt_desc = "Oreamnos americanus"
+ tt_desc = "E Oreamnos americanus"
icon_state = "goat"
icon_living = "goat"
icon_dead = "goat_dead"
@@ -86,7 +86,7 @@
/mob/living/simple_animal/cow
name = "cow"
desc = "Known for their milk, just don't tip them over."
- tt_desc = "Bos taurus"
+ tt_desc = "E Bos taurus"
icon_state = "cow"
icon_living = "cow"
icon_dead = "cow_dead"
@@ -155,7 +155,7 @@
/mob/living/simple_animal/chick
name = "\improper chick"
desc = "Adorable! They make such a racket though."
- tt_desc = "Gallus domesticus"
+ tt_desc = "E Gallus gallus"
icon_state = "chick"
icon_living = "chick"
icon_dead = "chick_dead"
@@ -206,7 +206,7 @@ var/global/chicken_count = 0
/mob/living/simple_animal/chicken
name = "\improper chicken"
desc = "Hopefully the eggs are good this season."
- tt_desc = "Gallus domesticus"
+ tt_desc = "E Gallus gallus"
icon_state = "chicken"
icon_living = "chicken"
icon_dead = "chicken_dead"
diff --git a/code/modules/mob/living/simple_animal/animals/fish.dm b/code/modules/mob/living/simple_animal/animals/fish.dm
index dbbd12a9a36..547b095bfd6 100644
--- a/code/modules/mob/living/simple_animal/animals/fish.dm
+++ b/code/modules/mob/living/simple_animal/animals/fish.dm
@@ -39,36 +39,42 @@
/mob/living/simple_animal/fish/bass
name = "bass"
+ tt_desc = "E Micropterus notius"
icon_state = "bass-swim"
icon_living = "bass-swim"
icon_dead = "bass-dead"
/mob/living/simple_animal/fish/trout
name = "trout"
+ tt_desc = "E Salmo trutta"
icon_state = "trout-swim"
icon_living = "trout-swim"
icon_dead = "trout-dead"
/mob/living/simple_animal/fish/salmon
name = "salmon"
+ tt_desc = "E Oncorhynchus nerka"
icon_state = "salmon-swim"
icon_living = "salmon-swim"
icon_dead = "salmon-dead"
/mob/living/simple_animal/fish/perch
name = "perch"
+ tt_desc = "E Perca flavescens"
icon_state = "perch-swim"
icon_living = "perch-swim"
icon_dead = "perch-dead"
/mob/living/simple_animal/fish/pike
name = "pike"
+ tt_desc = "E Esox aquitanicus"
icon_state = "pike-swim"
icon_living = "pike-swim"
icon_dead = "pike-dead"
/mob/living/simple_animal/fish/koi
name = "koi"
+ tt_desc = "E Cyprinus rubrofuscus"
icon_state = "koi-swim"
icon_living = "koi-swim"
icon_dead = "koi-dead"
diff --git a/code/modules/mob/living/simple_animal/animals/giant_spider.dm b/code/modules/mob/living/simple_animal/animals/giant_spider.dm
index defdfb9644e..7fe6744c647 100644
--- a/code/modules/mob/living/simple_animal/animals/giant_spider.dm
+++ b/code/modules/mob/living/simple_animal/animals/giant_spider.dm
@@ -8,7 +8,7 @@
/mob/living/simple_animal/hostile/giant_spider
name = "giant spider"
desc = "Furry and brown, it makes you shudder to look at it. This one has deep red eyes."
- tt_desc = "Atrax robustus gigantus"
+ tt_desc = "X Brachypelma phorus"
icon_state = "guard"
icon_living = "guard"
icon_dead = "guard_dead"
@@ -68,6 +68,7 @@ Nurse Family
//nursemaids - these create webs and eggs
/mob/living/simple_animal/hostile/giant_spider/nurse
desc = "Furry and beige, it makes you shudder to look at it. This one has brilliant green eyes."
+ tt_desc = "X Brachypelma phorus laetus"
icon_state = "nurse"
icon_living = "nurse"
icon_dead = "nurse_dead"
@@ -84,13 +85,16 @@ Nurse Family
var/atom/cocoon_target
var/egg_inject_chance = 5
-// VOREStation Edit - Keep Nurse Hat Spiders
-/mob/living/simple_animal/hostile/giant_spider/nurse/medical
+/mob/living/simple_animal/hostile/giant_spider/nurse/hat
desc = "Furry and beige, it makes you shudder to look at it. This one has brilliant green eyes and a tiny nurse hat."
icon_state = "nursemed"
icon_living = "nursemed"
icon_dead = "nursemed_dead"
+ maxHealth = 50
+ health = 50
+
+// VOREStation Edit
melee_damage_lower = 8
melee_damage_upper = 16
poison_type = "tramadol"
@@ -99,6 +103,7 @@ Nurse Family
/mob/living/simple_animal/hostile/giant_spider/nurse/queen
desc = "Absolutely gigantic, this creature is horror itself."
+ tt_desc = "X Brachypelma phorus tyrannus"
icon = 'icons/mob/64x64.dmi'
icon_state = "spider_queen"
icon_living = "spider_queen"
@@ -121,6 +126,7 @@ Nurse Family
/mob/living/simple_animal/hostile/giant_spider/webslinger
desc = "Furry and green, it makes you shudder to look at it. This one has brilliant green eyes, and a cloak of web."
+ tt_desc = "X Brachypelma phorus balisticus"
icon_state = "webslinger"
icon_living = "webslinger"
icon_dead = "webslinger_dead"
@@ -161,6 +167,7 @@ Nurse Family
/mob/living/simple_animal/hostile/giant_spider/carrier
desc = "Furry, beige, and red, it makes you shudder to look at it. This one has luminous green eyes."
+ tt_desc = "X Brachypelma phorus gerulus"
icon_state = "carrier"
icon_living = "carrier"
icon_dead = "carrier_dead"
@@ -220,6 +227,7 @@ Hunter Family
/mob/living/simple_animal/hostile/giant_spider/hunter
desc = "Furry and black, it makes you shudder to look at it. This one has sparkling purple eyes."
+ tt_desc = "X Brachypelma phorus venandi"
icon_state = "hunter"
icon_living = "hunter"
icon_dead = "hunter_dead"
@@ -232,6 +240,7 @@ Hunter Family
/mob/living/simple_animal/hostile/giant_spider/lurker
desc = "Translucent and white, it makes you shudder to look at it. This one has incandescent red eyes."
+ tt_desc = "X Brachypelma phorus insidator"
icon_state = "lurker"
icon_living = "lurker"
icon_dead = "lurker_dead"
@@ -255,6 +264,7 @@ Hunter Family
/mob/living/simple_animal/hostile/giant_spider/tunneler
desc = "Sandy and brown, it makes you shudder to look at it. This one has glittering yellow eyes."
+ tt_desc = "X Brachypelma phorus cannalis"
icon_state = "tunneler"
icon_living = "tunneler"
icon_dead = "tunneler_dead"
@@ -285,6 +295,7 @@ Guard Family
/mob/living/simple_animal/hostile/giant_spider/pepper
desc = "Red and brown, it makes you shudder to look at it. This one has glinting red eyes."
+ tt_desc = "X Brachypelma phorus ignis"
icon_state = "pepper"
icon_living = "pepper"
icon_dead = "pepper_dead"
@@ -305,6 +316,7 @@ Guard Family
/mob/living/simple_animal/hostile/giant_spider/thermic
desc = "Mirage-cloaked and orange, it makes you shudder to look at it. This one has simmering orange eyes."
+ tt_desc = "X Brachypelma phorus incaendium"
icon_state = "pit"
icon_living = "pit"
icon_dead = "pit_dead"
@@ -321,6 +333,7 @@ Guard Family
/mob/living/simple_animal/hostile/giant_spider/electric
desc = "Spined and yellow, it makes you shudder to look at it. This one has flickering gold eyes."
+ tt_desc = "X Brachypelma phorus aromatitis"
icon_state = "spark"
icon_living = "spark"
icon_dead = "spark_dead"
@@ -344,6 +357,7 @@ Guard Family
/mob/living/simple_animal/hostile/giant_spider/phorogenic
desc = "Crystalline and purple, it makes you shudder to look at it. This one has haunting purple eyes."
+ tt_desc = "X Brachypelma phorus phorus"
icon_state = "phoron"
icon_living = "phoron"
icon_dead = "phoron_dead"
@@ -377,6 +391,7 @@ Guard Family
/mob/living/simple_animal/hostile/giant_spider/frost
desc = "Icy and blue, it makes you shudder to look at it. This one has brilliant blue eyes."
+ tt_desc = "X Brachypelma phorus pruinae"
icon_state = "frost"
icon_living = "frost"
icon_dead = "frost_dead"
diff --git a/code/modules/mob/living/simple_animal/animals/goose.dm b/code/modules/mob/living/simple_animal/animals/goose.dm
index 67e0bdad81a..f05baf7acfd 100644
--- a/code/modules/mob/living/simple_animal/animals/goose.dm
+++ b/code/modules/mob/living/simple_animal/animals/goose.dm
@@ -1,7 +1,7 @@
-/mob/living/simple_animal/hostile/goose
- name = "space goose"
- desc = "That's no duck. That's a space goose. You have a bad feeling about this."
- tt_desc = "Anser aetherius" //Goose space?!
+/mob/living/simple_animal/hostile/goose //hey are these even in the game
+ name = "goose"
+ desc = "It looks pretty angry!"
+ tt_desc = "E Branta canadensis" //that iconstate is just a regular goose
icon_state = "goose"
icon_living = "goose"
icon_dead = "goose_dead"
diff --git a/code/modules/mob/living/simple_animal/animals/lizard.dm b/code/modules/mob/living/simple_animal/animals/lizard.dm
index c4c1487315d..3cceeb4da40 100644
--- a/code/modules/mob/living/simple_animal/animals/lizard.dm
+++ b/code/modules/mob/living/simple_animal/animals/lizard.dm
@@ -1,7 +1,7 @@
/mob/living/simple_animal/lizard
name = "Lizard"
desc = "A cute tiny lizard."
- tt_desc = "Gekko gecko"
+ tt_desc = "E Anolis cuvieri"
icon = 'icons/mob/critter.dmi'
icon_state = "lizard"
icon_living = "lizard"
diff --git a/code/modules/mob/living/simple_animal/animals/miscellaneous.dm b/code/modules/mob/living/simple_animal/animals/miscellaneous.dm
index 57fe09727b3..29bb7a3da34 100644
--- a/code/modules/mob/living/simple_animal/animals/miscellaneous.dm
+++ b/code/modules/mob/living/simple_animal/animals/miscellaneous.dm
@@ -1,6 +1,7 @@
/mob/living/simple_animal/yithian
name = "yithian"
desc = "A friendly creature vaguely resembling an oversized snail without a shell."
+ tt_desc = "J Escargot escargot" // a product of Jade, which is a planet that totally exists
icon_state = "yithian"
icon_living = "yithian"
icon_dead = "yithian_dead"
@@ -11,6 +12,7 @@
/mob/living/simple_animal/tindalos
name = "tindalos"
desc = "It looks like a large, flightless grasshopper."
+ tt_desc = "J Locusta bruchus"
icon_state = "tindalos"
icon_living = "tindalos"
icon_dead = "tindalos_dead"
diff --git a/code/modules/mob/living/simple_animal/animals/mouse.dm b/code/modules/mob/living/simple_animal/animals/mouse.dm
index 123e82a6110..bf5d03c52c3 100644
--- a/code/modules/mob/living/simple_animal/animals/mouse.dm
+++ b/code/modules/mob/living/simple_animal/animals/mouse.dm
@@ -2,7 +2,7 @@
name = "mouse"
real_name = "mouse"
desc = "It's a small rodent."
- tt_desc = "Mus musculus"
+ tt_desc = "E Mus musculus"
icon_state = "mouse_gray"
item_state = "mouse_gray"
icon_living = "mouse_gray"
diff --git a/code/modules/mob/living/simple_animal/animals/parrot.dm b/code/modules/mob/living/simple_animal/animals/parrot.dm
index f48dace302f..63c129dda1c 100644
--- a/code/modules/mob/living/simple_animal/animals/parrot.dm
+++ b/code/modules/mob/living/simple_animal/animals/parrot.dm
@@ -31,7 +31,7 @@
/mob/living/simple_animal/parrot
name = "parrot"
desc = "The parrot squawks, \"It's a parrot! BAWWK!\""
- tt_desc = "Poicephalus robustus"
+ tt_desc = "E Ara macao"
icon = 'icons/mob/animal.dmi'
icon_state = "parrot_fly"
icon_living = "parrot_fly"
diff --git a/code/modules/mob/living/simple_animal/animals/sif_wildlife/diyaab.dm b/code/modules/mob/living/simple_animal/animals/sif_wildlife/diyaab.dm
index 515591855e5..86b2a261e78 100644
--- a/code/modules/mob/living/simple_animal/animals/sif_wildlife/diyaab.dm
+++ b/code/modules/mob/living/simple_animal/animals/sif_wildlife/diyaab.dm
@@ -1,6 +1,7 @@
/mob/living/simple_animal/retaliate/diyaab
name = "diyaab"
desc = "A small pack animal. Although omnivorous, it will hunt meat on occasion."
+ tt_desc = "S Choeros hirtus" //diyaab and shantak are technically reletives!
faction = "diyaab"
icon_state = "diyaab"
icon_living = "diyaab"
diff --git a/code/modules/mob/living/simple_animal/animals/sif_wildlife/savik.dm b/code/modules/mob/living/simple_animal/animals/sif_wildlife/savik.dm
index 9289bf1d751..b451901b600 100644
--- a/code/modules/mob/living/simple_animal/animals/sif_wildlife/savik.dm
+++ b/code/modules/mob/living/simple_animal/animals/sif_wildlife/savik.dm
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile/savik
name = "savik"
desc = "A fast, armoured predator accustomed to hiding and ambushing in cold terrain."
+ tt_desc = "S Pistris tellus" //landshark
faction = "savik"
icon_state = "savik"
icon_living = "savik"
diff --git a/code/modules/mob/living/simple_animal/animals/sif_wildlife/shantak.dm b/code/modules/mob/living/simple_animal/animals/sif_wildlife/shantak.dm
index 652a4939fcc..999916bbe6e 100644
--- a/code/modules/mob/living/simple_animal/animals/sif_wildlife/shantak.dm
+++ b/code/modules/mob/living/simple_animal/animals/sif_wildlife/shantak.dm
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile/shantak
name = "shantak"
desc = "A piglike creature with a bright iridiscent mane that sparkles as though lit by an inner light. Don't be fooled by its beauty though."
+ tt_desc = "S Choeros shantak"
faction = "shantak"
icon_state = "shantak"
icon_living = "shantak"
diff --git a/code/modules/mob/living/simple_animal/animals/tomato.dm b/code/modules/mob/living/simple_animal/animals/tomato.dm
index 48882fea57c..711922eeb0f 100644
--- a/code/modules/mob/living/simple_animal/animals/tomato.dm
+++ b/code/modules/mob/living/simple_animal/animals/tomato.dm
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile/tomato
name = "tomato"
desc = "It's a horrifyingly enormous beef tomato, and it's packing extra beef!"
+ tt_desc = "X Solanum abominable"
icon_state = "tomato"
icon_living = "tomato"
icon_dead = "tomato_dead"
diff --git a/code/modules/mob/living/simple_animal/animals/tree.dm b/code/modules/mob/living/simple_animal/animals/tree.dm
index 37169d42a18..09c84518111 100644
--- a/code/modules/mob/living/simple_animal/animals/tree.dm
+++ b/code/modules/mob/living/simple_animal/animals/tree.dm
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile/tree
name = "pine tree"
desc = "A pissed off tree-like alien. It seems annoyed with the festivities..."
+ tt_desc = "X Festivus tyrannus"
icon = 'icons/obj/flora/pinetrees.dmi'
icon_state = "pine_1"
icon_living = "pine_1"
diff --git a/code/modules/mob/living/simple_animal/humanoids/clown.dm b/code/modules/mob/living/simple_animal/humanoids/clown.dm
index 5751a058c48..d94fa47c771 100644
--- a/code/modules/mob/living/simple_animal/humanoids/clown.dm
+++ b/code/modules/mob/living/simple_animal/humanoids/clown.dm
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile/clown
name = "clown"
desc = "A denizen of clown planet"
+ tt_desc = "E Homo sapiens corydon" //this is an actual clown, as opposed to someone dressed up as one
icon_state = "clown"
icon_living = "clown"
icon_dead = "clown_dead"
diff --git a/code/modules/mob/living/simple_animal/humanoids/pirate.dm b/code/modules/mob/living/simple_animal/humanoids/pirate.dm
index 59a907e846a..a02e4382bb5 100644
--- a/code/modules/mob/living/simple_animal/humanoids/pirate.dm
+++ b/code/modules/mob/living/simple_animal/humanoids/pirate.dm
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile/pirate
name = "Pirate"
desc = "Does what he wants cause a pirate is free."
+ tt_desc = "E Homo sapiens"
icon_state = "piratemelee"
icon_living = "piratemelee"
icon_dead = "piratemelee_dead"
diff --git a/code/modules/mob/living/simple_animal/humanoids/russian.dm b/code/modules/mob/living/simple_animal/humanoids/russian.dm
index 2c3fc68c713..d02c36de5a8 100644
--- a/code/modules/mob/living/simple_animal/humanoids/russian.dm
+++ b/code/modules/mob/living/simple_animal/humanoids/russian.dm
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile/russian
name = "russian"
desc = "For the Motherland!"
+ tt_desc = "E Homo sapiens"
icon_state = "russianmelee"
icon_living = "russianmelee"
icon_dead = "russianmelee_dead"
diff --git a/code/modules/mob/living/simple_animal/humanoids/syndicate.dm b/code/modules/mob/living/simple_animal/humanoids/syndicate.dm
index 28139eaa48a..6a7a2608026 100644
--- a/code/modules/mob/living/simple_animal/humanoids/syndicate.dm
+++ b/code/modules/mob/living/simple_animal/humanoids/syndicate.dm
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile/syndicate
name = "mercenary"
desc = "Death to the Company."
+ tt_desc = "E Homo sapiens"
icon_state = "syndicate"
icon_living = "syndicate"
icon_dead = "syndicate_dead"
@@ -61,9 +62,13 @@
var/corpse = /obj/effect/landmark/mobcorpse/syndicatesoldier
/mob/living/simple_animal/hostile/syndicate/death()
- ..()
if(corpse)
+ ..()
new corpse (src.loc)
+ else
+ ..(0,"explodes!")
+ new /obj/effect/gibspawner/human(src.loc)
+ explosion(get_turf(src), -1, 0, 1, 3)
qdel(src)
return
@@ -141,6 +146,24 @@
loot_list = list(/obj/item/weapon/gun/projectile/automatic/c20r = 100)
+/mob/living/simple_animal/hostile/syndicate/ranged/laser
+ icon_state = "syndicateranged_laser"
+ icon_living = "syndicateranged_laser"
+ rapid = 0
+ projectiletype = /obj/item/projectile/beam/midlaser
+ projectilesound = 'sound/weapons/Laser.ogg'
+
+ loot_list = list(/obj/item/weapon/gun/energy/laser = 100)
+
+/mob/living/simple_animal/hostile/syndicate/ranged/ionrifle
+ icon_state = "syndicateranged_ionrifle"
+ icon_living = "syndicateranged_ionrifle"
+ rapid = 0
+ projectiletype = /obj/item/projectile/ion
+ projectilesound = 'sound/weapons/Laser.ogg'
+
+ loot_list = list(/obj/item/weapon/gun/energy/ionrifle = 100)
+
/mob/living/simple_animal/hostile/syndicate/ranged/space
name = "space mercenary" //VOREStation Edit
icon_state = "syndicaterangedpsace"
@@ -164,6 +187,42 @@
/mob/living/simple_animal/hostile/syndicate/ranged/space/Process_Spacemove(var/check_drift = 0)
return
+///////////////////////////////////////////////
+// POI Mobs
+// Don't leave corpses, to help balance loot.
+///////////////////////////////////////////////
+
+/mob/living/simple_animal/hostile/syndicate/poi
+ loot_list = list()
+ corpse = null
+
+/mob/living/simple_animal/hostile/syndicate/melee/poi
+ loot_list = list()
+ corpse = null
+
+/mob/living/simple_animal/hostile/syndicate/melee/space/poi
+ loot_list = list()
+ corpse = null
+
+/mob/living/simple_animal/hostile/syndicate/ranged/poi
+ loot_list = list()
+ corpse = null
+
+/mob/living/simple_animal/hostile/syndicate/ranged/laser/poi
+ loot_list = list()
+ corpse = null
+
+/mob/living/simple_animal/hostile/syndicate/ranged/ionrifle/poi
+ loot_list = list()
+ corpse = null
+
+/mob/living/simple_animal/hostile/syndicate/ranged/space/poi
+ loot_list = list()
+ corpse = null
+
+
+//Viscerators
+
/mob/living/simple_animal/hostile/viscerator
name = "viscerator"
desc = "A small, twin-bladed machine capable of inflicting very deadly lacerations."
diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm
index 74cb11b9701..566af1d8056 100644
--- a/code/modules/mob/living/simple_animal/simple_animal.dm
+++ b/code/modules/mob/living/simple_animal/simple_animal.dm
@@ -1227,7 +1227,7 @@
if(astarpathing) ForgetPath()
ai_log("GoHome()",1)
var/close_enough = 2
- var/look_in = 250
+ var/look_in = 50
if(GetPath(home_turf,close_enough,look_in))
stop_automated_movement = 1
spawn(1)
diff --git a/code/modules/mob/living/simple_animal/slime/slime.dm b/code/modules/mob/living/simple_animal/slime/slime.dm
index 219074dc6c7..e69d547a93a 100644
--- a/code/modules/mob/living/simple_animal/slime/slime.dm
+++ b/code/modules/mob/living/simple_animal/slime/slime.dm
@@ -1,6 +1,7 @@
/mob/living/simple_animal/slime
name = "slime"
desc = "The most basic of slimes. The grey slime has no remarkable qualities, however it remains one of the most useful colors for scientists."
+ tt_desc = "A Macrolimbus vulgaris"
icon = 'icons/mob/slime2.dmi'
icon_state = "grey baby slime"
intelligence_level = SA_ANIMAL
diff --git a/code/modules/mob/living/simple_animal/vore/snake.dm b/code/modules/mob/living/simple_animal/vore/snake.dm
index 7f753bc92f6..8d60989478a 100644
--- a/code/modules/mob/living/simple_animal/vore/snake.dm
+++ b/code/modules/mob/living/simple_animal/vore/snake.dm
@@ -1,4 +1,4 @@
-/mob/living/simple_animal/hostile/snake
+/mob/living/simple_animal/hostile/giant_snake
name = "giant snake"
desc = "Snakes. Why did it have to be snakes?"
icon = 'icons/mob/vore64x64.dmi'
@@ -21,7 +21,7 @@
pixel_y = -16
// Activate Noms!
-/mob/living/simple_animal/hostile/snake
+/mob/living/simple_animal/hostile/giant_snake
vore_active = 1
vore_pounce_chance = 25
vore_icons = SA_ICON_LIVING
diff --git a/code/modules/mob/login.dm b/code/modules/mob/login.dm
index 9f316ba1847..8471dd83074 100644
--- a/code/modules/mob/login.dm
+++ b/code/modules/mob/login.dm
@@ -34,6 +34,11 @@
if(hud_used) qdel(hud_used) //remove the hud objects
hud_used = new /datum/hud(src)
+ if(client.prefs && client.prefs.client_fps)
+ client.fps = client.prefs.client_fps
+ else
+ client.fps = 0 // Results in using the server FPS
+
next_move = 1
disconnect_time = null //clear the disconnect time
sight |= SEE_SELF
@@ -56,6 +61,11 @@
client.screen += plane_holder.plane_masters
recalculate_vis()
+ // AO support
+ var/ao_enabled = client.is_preference_enabled(/datum/client_preference/ambient_occlusion)
+ plane_holder.set_ao(VIS_OBJS, ao_enabled)
+ plane_holder.set_ao(VIS_MOBS, ao_enabled)
+
//set macro to normal incase it was overriden (like cyborg currently does)
client.set_hotkeys_macro("macro", "hotkeymode")
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index d2d95e9588a..9744ed4c492 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -347,20 +347,20 @@
set category = "OOC"
if (!( config.abandon_allowed ))
- usr << "Respawn is disabled."
+ to_chat(usr, "Respawn is disabled.")
return
if ((stat != 2 || !( ticker )))
- usr << "You must be dead to use this!"
+ to_chat(usr, "You must be dead to use this!")
return
if (ticker.mode && ticker.mode.deny_respawn) //BS12 EDIT
- usr << "Respawn is disabled for this roundtype."
+ to_chat(usr, "Respawn is disabled for this roundtype.")
return
else
var/deathtime = world.time - src.timeofdeath
if(istype(src,/mob/observer/dead))
var/mob/observer/dead/G = src
if(G.has_enabled_antagHUD == 1 && config.antag_hud_restricted)
- usr << "Upon using the antagHUD you forfeighted the ability to join the round."
+ to_chat(usr, "By using the antagHUD you forfeit the ability to join the round.")
return
var/deathtimeminutes = round(deathtime / 600)
var/pluralcheck = "minute"
@@ -371,17 +371,17 @@
else if(deathtimeminutes > 1)
pluralcheck = " [deathtimeminutes] minutes and"
var/deathtimeseconds = round((deathtime - deathtimeminutes * 600) / 10,1)
- usr << "You have been dead for[pluralcheck] [deathtimeseconds] seconds."
+ to_chat(usr, "You have been dead for[pluralcheck] [deathtimeseconds] seconds.")
- if (deathtime < (600)) //VOREStation Edit
- usr << "You must wait 60 seconds to respawn!" //VOREStation Edit
+ if ((deathtime < (5 * 600)) && (ticker && ticker.current_state > GAME_STATE_PREGAME))
+ to_chat(usr, "You must wait 5 minutes to respawn!")
return
else
- usr << "You can respawn now, enjoy your new life!"
+ to_chat(usr, "You can respawn now, enjoy your new life!")
log_game("[usr.name]/[usr.key] used abandon mob.")
- usr << "Make sure to play a different character, and please roleplay correctly!"
+ to_chat(usr, "Make sure to play a different character, and please roleplay correctly!")
if(!client)
log_game("[usr.key] AM failed due to disconnect.")
diff --git a/code/modules/mob/mob_planes.dm b/code/modules/mob/mob_planes.dm
index 8ffc15bc9f0..7534ca176c6 100644
--- a/code/modules/mob/mob_planes.dm
+++ b/code/modules/mob/mob_planes.dm
@@ -11,6 +11,8 @@
my_mob = this_guy
//It'd be nice to lazy init these but some of them are important to just EXIST. Like without ghost planemaster, you can see ghosts. Go figure.
+
+ // 'Utility' planes
plane_masters[VIS_FULLBRIGHT] = new /obj/screen/plane_master/fullbright //Lighting system (lighting_overlay objects)
plane_masters[VIS_LIGHTING] = new /obj/screen/plane_master/lighting //Lighting system (but different!)
plane_masters[VIS_GHOSTS] = new /obj/screen/plane_master/ghosts //Ghosts!
@@ -31,11 +33,13 @@
plane_masters[VIS_ADMIN2] = new /obj/screen/plane_master{plane = PLANE_ADMIN2} //For admin use
plane_masters[VIS_ADMIN3] = new /obj/screen/plane_master{plane = PLANE_ADMIN3} //For admin use
- plane_masters[VIS_D_COLORBLIND] = new /obj/screen/plane_master/colorblindness //Colorblindness (affects world)
- plane_masters[VIS_D_COLORBLINDI]= new /obj/screen/plane_master/colorblindness/items //Colorblindness (items in HUD, subplane of above, don't toggle)
-
plane_masters[VIS_MESONS] = new /obj/screen/plane_master{plane = PLANE_MESONS} //Meson-specific things like open ceilings.
+ // Real tangible stuff planes
+ plane_masters[VIS_TURFS] = new /obj/screen/plane_master/main{plane = TURF_PLANE}
+ plane_masters[VIS_OBJS] = new /obj/screen/plane_master/main{plane = OBJ_PLANE}
+ plane_masters[VIS_MOBS] = new /obj/screen/plane_master/main{plane = MOB_PLANE}
+
..()
/datum/plane_holder/Destroy()
@@ -70,6 +74,17 @@
for(var/SP in subplanes)
set_vis(which = SP, new_alpha = new_alpha)
+/datum/plane_holder/proc/set_ao(var/which = null, var/enabled = FALSE)
+ ASSERT(which)
+ var/obj/screen/plane_master/PM = plane_masters[which]
+ if(!PM)
+ crash_with("Tried to set_ao [which] in plane_holder on [my_mob]!")
+ PM.set_ambient_occlusion(enabled)
+ if(PM.sub_planes)
+ var/list/subplanes = PM.sub_planes
+ for(var/SP in subplanes)
+ set_ao(SP, enabled)
+
/datum/plane_holder/proc/alter_values(var/which = null, var/list/values = null)
ASSERT(which)
var/obj/screen/plane_master/PM = plane_masters[which]
@@ -124,6 +139,11 @@
new_alpha = sanitize_integer(new_alpha, 0, 255, 255)
alpha = new_alpha
+/obj/screen/plane_master/proc/set_ambient_occlusion(var/enabled = FALSE)
+ filters -= AMBIENT_OCCLUSION
+ if(enabled)
+ filters += AMBIENT_OCCLUSION
+
/obj/screen/plane_master/proc/alter_plane_values()
return //Stub
@@ -152,55 +172,8 @@
plane = PLANE_GHOSTS
desired_alpha = 127 //When enabled, they're like half-transparent
-//'Normal'ness v v v
-//Various types of colorblindness R2R R2G R2B G2R G2G G2B B2R B2G B2B
-#define MATRIX_Monochromia list(0.33, 0.33, 0.33, 0.59, 0.59, 0.59, 0.11, 0.11, 0.11)
-#define MATRIX_Protanopia list(0.57, 0.43, 0, 0.56, 0.44, 0, 0, 0.24, 0.76)
-#define MATRIX_Protanomaly list(0.82, 0.18, 0, 0.33, 0.67, 0, 0, 0.13, 0.88)
-#define MATRIX_Deuteranopia list(0.63, 0.38, 0, 0.70, 0.30, 0, 0, 0.30, 0.70)
-#define MATRIX_Deuteranomaly list(0.80, 0.20, 0, 0.26, 0.74, 0, 0, 0.14, 0.86)
-#define MATRIX_Tritanopia list(0.95, 0.05, 0, 0, 0.43, 0.57, 0, 0.48, 0.53)
-#define MATRIX_Tritanomaly list(0.97, 0.03, 0, 0, 0.73, 0.27, 0, 0.18, 0.82)
-#define MATRIX_Achromatopsia list(0.30, 0.59, 0.11, 0.30, 0.59, 0.11, 0.30, 0.59, 0.11)
-#define MATRIX_Achromatomaly list(0.62, 0.32, 0.06, 0.16, 0.78, 0.06, 0.16, 0.32, 0.52)
-#define MATRIX_Vulp_Colorblind list(0.50, 0.40, 0.10, 0.50, 0.40, 0.10, 0, 0.20, 0.80)
-#define MATRIX_Taj_Colorblind list(0.40, 0.20, 0.40, 0.40, 0.60, 0, 0.20, 0.20, 0.60)
-
/////////////////
-//Colorblindness uses special color shenanigans
-/obj/screen/plane_master/colorblindness
- plane = PLANE_WORLD //Affects the main game world
- color = MATRIX_Monochromia
- alpha = 255 //Starts out nice and opaque
- invisibility = 101 //Can't see it usually
- mouse_opacity = 1 //Don't make entire world not visible pls
- invis_toggle = TRUE
- sub_planes = list(VIS_D_COLORBLINDI)
- var/list/varieties = list(
- "Monochromia" = MATRIX_Monochromia,
- "Protanopia" = MATRIX_Protanopia,
- "Protanomaly" = MATRIX_Protanomaly,
- "Deuteranopia" = MATRIX_Deuteranopia,
- "Deuteranomaly" = MATRIX_Deuteranomaly,
- "Tritanopia" = MATRIX_Tritanopia,
- "Tritanomaly" = MATRIX_Tritanomaly,
- "Achromatopsia" = MATRIX_Achromatopsia,
- "Achromatomaly" = MATRIX_Achromatomaly,
- "Paradise Vulp" = MATRIX_Vulp_Colorblind,
- "Paradise Taj" = MATRIX_Taj_Colorblind
- )
-
-/obj/screen/plane_master/colorblindness/alter_plane_values(var/variety = null)
- var/new_matrix = varieties[variety]
- if(!new_matrix) return
-
- color = new_matrix
-
-/obj/screen/plane_master/colorblindness/proc/debug_variety()
- var/choice = input(usr,"Pick a type of colorblindness","Which?") as null|anything in varieties
- if(choice)
- color = varieties[choice]
-
-/obj/screen/plane_master/colorblindness/items
- plane = PLANE_PLAYER_HUD_ITEMS
- sub_planes = null
+//The main game planes start normal and visible
+/obj/screen/plane_master/main
+ alpha = 255
+ mouse_opacity = 1
diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm
index 665f95f6943..5691cf3ebcc 100644
--- a/code/modules/mob/new_player/new_player.dm
+++ b/code/modules/mob/new_player/new_player.dm
@@ -2,9 +2,10 @@
/mob/new_player
var/ready = 0
- var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
- var/totalPlayers = 0 //Player counts for the Lobby tab
+ var/spawning = 0 //Referenced when you want to delete the new_player later on in the code.
+ var/totalPlayers = 0 //Player counts for the Lobby tab
var/totalPlayersReady = 0
+ var/show_hidden_jobs = 0 //Show jobs that are set to "Never" in preferences
var/datum/browser/panel
universal_speak = 1
@@ -115,7 +116,7 @@
if(alert(src,"Are you sure you wish to observe? You will have to wait 1 minute before being able to respawn!","Player Setup","Yes","No") == "Yes")
if(!client) return 1
-
+
//Make a new mannequin quickly, and allow the observer to take the appearance
var/mob/living/carbon/human/dummy/mannequin = new()
client.prefs.dress_preview_mob(mannequin)
@@ -291,6 +292,10 @@
handle_server_news()
return
+ if(href_list["hidden_jobs"])
+ show_hidden_jobs = !show_hidden_jobs
+ LateChoices()
+
/mob/new_player/proc/handle_server_news()
if(!client)
return
@@ -421,10 +426,18 @@
dat += "The station is currently undergoing crew transfer procedures. "
dat += "Choose from the following open/valid positions: "
+ dat += "[show_hidden_jobs ? "Hide":"Show"] Hidden Jobs. "
for(var/datum/job/job in job_master.occupations)
if(job && IsJobAvailable(job.title))
+ // Checks for jobs with minimum age requirements
if(job.minimum_character_age && (client.prefs.age < job.minimum_character_age))
continue
+ // Checks for jobs set to "Never" in preferences //TODO: Figure out a better way to check for this
+ if(!(client.prefs.GetJobDepartment(job, 1) & job.flag))
+ if(!(client.prefs.GetJobDepartment(job, 2) & job.flag))
+ if(!(client.prefs.GetJobDepartment(job, 3) & job.flag))
+ if(!show_hidden_jobs && job.title != "Assistant") // Assistant is always an option
+ continue
var/active = 0
// Only players with the job assigned and AFK for less than 10 minutes count as active
for(var/mob/M in player_list) if(M.mind && M.client && M.mind.assigned_role == job.title && M.client.inactivity <= 10 * 60 * 10)
diff --git a/code/modules/mob/say.dm b/code/modules/mob/say.dm
index 206450c9098..0b20c6cb7f2 100644
--- a/code/modules/mob/say.dm
+++ b/code/modules/mob/say.dm
@@ -21,8 +21,8 @@
if(say_disabled) //This is here to try to identify lag problems
usr << "Speech is currently admin-disabled."
return
-
- message = sanitize(message)
+
+ message = sanitize_or_reflect(message,src) //VOREStation Edit - Reflect too-long messages (within reason)
set_typing_indicator(FALSE)
if(use_me)
diff --git a/code/modules/mob/say_vr.dm b/code/modules/mob/say_vr.dm
index f38c20bb825..fbf9a9febba 100644
--- a/code/modules/mob/say_vr.dm
+++ b/code/modules/mob/say_vr.dm
@@ -11,7 +11,7 @@
usr << "Speech is currently admin-disabled."
return
- message = sanitize(message)
+ message = sanitize_or_reflect(message,src) //VOREStation Edit - Reflect too-long messages (within reason)
if(!message)
return
@@ -31,7 +31,7 @@
var/input
if(!message)
- input = sanitize(input(src,"Choose an emote to display.") as text|null)
+ input = sanitize_or_reflect(input(src,"Choose an emote to display.") as text|null, src)
else
input = message
@@ -42,6 +42,8 @@
return
if (message)
+ message = say_emphasis(message)
+
var/list/vis = get_mobs_and_objs_in_view_fast(get_turf(src),1,2) //Turf, Range, and type 2 is emote
var/list/vis_mobs = vis["mobs"]
var/list/vis_objs = vis["objs"]
@@ -59,3 +61,31 @@
/mob/proc/emote_vr(var/act, var/type, var/message) //This would normally go in say.dm
if(act == "me")
return custom_emote_vr(type, message)
+
+#define MAX_HUGE_MESSAGE_LEN 8192
+#define POST_DELIMITER_STR "\<\>"
+/proc/sanitize_or_reflect(message,user)
+ //Way too long to send
+ if(length(message) > MAX_HUGE_MESSAGE_LEN)
+ fail_to_chat(user)
+ return
+
+ message = sanitize(message, max_length = MAX_HUGE_MESSAGE_LEN)
+
+ //Came back still too long to send
+ if(length(message) > MAX_MESSAGE_LEN)
+ fail_to_chat(user,message)
+ return null
+ else
+ return message
+
+/proc/fail_to_chat(user,message)
+ if(!message)
+ to_chat(user,"Your message was NOT SENT, either because it was FAR too long, or sanitized to nothing at all.")
+ return
+
+ var/length = length(message)
+ var/posts = Ceiling(length/MAX_MESSAGE_LEN)
+ to_chat(user,message)
+ to_chat(user,"^ This message was NOT SENT ^ -- It was [length] characters, and the limit is [MAX_MESSAGE_LEN]. It would fit in [posts] separate messages.")
+#undef MAX_HUGE_MESSAGE_LEN
diff --git a/code/modules/nano/nanoui.dm b/code/modules/nano/nanoui.dm
index 310bbfa9c52..ec003a813e5 100644
--- a/code/modules/nano/nanoui.dm
+++ b/code/modules/nano/nanoui.dm
@@ -519,8 +519,3 @@ nanoui is used to open and update nano browser uis
*/
/datum/nanoui/proc/update(var/force_open = 0)
src_object.ui_interact(user, ui_key, src, force_open, master_ui, state)
-
-/datum/nanoui/proc/append_template(var/key, var/filename)
- add_template(key, filename)
- open()
- update(1)
diff --git a/code/modules/nifsoft/nif.dm b/code/modules/nifsoft/nif.dm
index db6d66e7fd6..81d9228bcae 100644
--- a/code/modules/nifsoft/nif.dm
+++ b/code/modules/nifsoft/nif.dm
@@ -580,21 +580,21 @@ You can also set the stat of a NIF to NIF_TEMPFAIL without any issues to disable
var/mob/living/carbon/human/U = user
var/mob/living/carbon/human/T = M
- if(istype(T.species,/datum/species/shapeshifter/promethean) && target_zone == should_be_in) //Are prommy, aimed at head.
- if(T.head || T.glasses)
- to_chat(user,"Remove any headgear they have on first, as it might interfere.")
+ if(istype(T.species,/datum/species/shapeshifter/promethean) && target_zone == BP_TORSO)
+ if(T.w_uniform || T.wear_suit)
+ to_chat(user,"Remove any clothing they have on, as it might interfere!")
return
- var/obj/item/organ/external/head = T.get_organ(should_be_in)
+ var/obj/item/organ/external/eo = T.get_organ(BP_TORSO)
if(!T)
- to_chat(user,"They should probably regrow their head first.")
+ to_chat(user,"They should probably regrow their torso first.")
return
- U.visible_message("[U] begins installing [src] into [T]'s head by just stuffing it in.",
- "You begin installing [src] into [T]'s head by just stuffing it in.",
+ U.visible_message("[U] begins installing [src] into [T]'s chest by just stuffing it in.",
+ "You begin installing [src] into [T]'s chest by just stuffing it in.",
"There's a wet SQUISH noise.")
- if(do_mob(user = user, target = T, time = 200, target_zone = should_be_in))
+ if(do_mob(user = user, target = T, time = 200, target_zone = BP_TORSO))
user.unEquip(src)
- forceMove(head)
- head.implants |= src
+ forceMove(eo)
+ eo.implants |= src
implant(T)
playsound(T,'sound/effects/slime_squish.ogg',50,1)
else
diff --git a/code/modules/nifsoft/software/13_soulcatcher.dm b/code/modules/nifsoft/software/13_soulcatcher.dm
index 672710a07c7..4399a31f3ae 100644
--- a/code/modules/nifsoft/software/13_soulcatcher.dm
+++ b/code/modules/nifsoft/software/13_soulcatcher.dm
@@ -230,6 +230,7 @@
if(ishuman(M))
var/mob/living/carbon/human/H = M
brainmob.dna = H.dna
+ brainmob.ooc_notes = H.ooc_notes
brainmob.timeofhostdeath = H.timeofdeath
SStranscore.m_backup(brainmob.mind,0) //It does ONE, so medical will hear about it.
@@ -356,12 +357,10 @@
return ..(direction)
/mob/living/carbon/brain/caught_soul/say(var/message)
- if(parent_mob) return ..()
if(silent) return FALSE
soulcatcher.say_into(message,src,eyeobj)
/mob/living/carbon/brain/caught_soul/emote(var/act,var/m_type=1,var/message = null)
- if(parent_mob) return ..()
if(silent) return FALSE
if (act == "me")
if(silent)
diff --git a/code/modules/organs/internal/brain.dm b/code/modules/organs/internal/brain.dm
index ec0b9d80341..21807e2c22a 100644
--- a/code/modules/organs/internal/brain.dm
+++ b/code/modules/organs/internal/brain.dm
@@ -1,3 +1,5 @@
+GLOBAL_LIST_BOILERPLATE(all_brain_organs, /obj/item/organ/internal/brain)
+
/obj/item/organ/internal/brain
name = "brain"
health = 400 //They need to live awhile longer than other organs. Is this even used by organ code anymore?
@@ -144,3 +146,15 @@
desc = "A tightly furled roll of paper, covered with indecipherable runes."
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll"
+
+/obj/item/organ/internal/brain/grey
+ desc = "A piece of juicy meat found in a person's head. This one is strange."
+ icon_state = "brain_grey"
+
+/obj/item/organ/internal/brain/grey/colormatch/New()
+ ..()
+ var/mob/living/carbon/human/H = null
+ spawn(15)
+ if(ishuman(owner))
+ H = owner
+ color = H.species.blood_color
diff --git a/code/modules/organs/internal/eyes.dm b/code/modules/organs/internal/eyes.dm
index be93a3fb7bc..3b44682095b 100644
--- a/code/modules/organs/internal/eyes.dm
+++ b/code/modules/organs/internal/eyes.dm
@@ -21,6 +21,17 @@
..()
robotize()
+/obj/item/organ/internal/eyes/grey
+ icon_state = "eyes_grey"
+
+/obj/item/organ/internal/eyes/grey/colormatch/New()
+ ..()
+ var/mob/living/carbon/human/H = null
+ spawn(15)
+ if(ishuman(owner))
+ H = owner
+ color = H.species.blood_color
+
/obj/item/organ/internal/eyes/proc/change_eye_color()
set name = "Change Eye Color"
set desc = "Changes your robotic eye color instantly."
diff --git a/code/modules/organs/internal/heart.dm b/code/modules/organs/internal/heart.dm
index 8ca68878e38..10fdcada69c 100644
--- a/code/modules/organs/internal/heart.dm
+++ b/code/modules/organs/internal/heart.dm
@@ -20,3 +20,15 @@
if(prob(1))
owner.custom_pain("A stabbing pain rolls through your chest!",1)
owner.apply_damage(damage = 25, damagetype = HALLOSS, def_zone = parent_organ)
+
+/obj/item/organ/internal/heart/grey
+ icon_state = "heart_grey-on"
+ dead_icon = "heart_grey-off"
+
+/obj/item/organ/internal/heart/grey/colormatch/New()
+ ..()
+ var/mob/living/carbon/human/H = null
+ spawn(15)
+ if(ishuman(owner))
+ H = owner
+ color = H.species.blood_color
diff --git a/code/modules/organs/internal/kidneys.dm b/code/modules/organs/internal/kidneys.dm
index 19652a6376d..571fe4f9e9d 100644
--- a/code/modules/organs/internal/kidneys.dm
+++ b/code/modules/organs/internal/kidneys.dm
@@ -35,3 +35,14 @@
owner.custom_pain("You feel extremely tired, like you can't move!",1)
owner.m_intent = "walk"
owner.hud_used.move_intent.icon_state = "walking"
+
+/obj/item/organ/internal/kidneys/grey
+ icon_state = "kidneys_grey"
+
+/obj/item/organ/internal/kidneys/grey/colormatch/New()
+ ..()
+ var/mob/living/carbon/human/H = null
+ spawn(15)
+ if(ishuman(owner))
+ H = owner
+ color = H.species.blood_color
diff --git a/code/modules/organs/internal/liver.dm b/code/modules/organs/internal/liver.dm
index 3b20f30214d..a81c71895fb 100644
--- a/code/modules/organs/internal/liver.dm
+++ b/code/modules/organs/internal/liver.dm
@@ -57,3 +57,14 @@
if(prob(1) && owner.getToxLoss() < owner.getMaxHealth()*0.3)
//owner << "" //Toxins provide their own messages for pain
owner.adjustToxLoss(5) //Not realistic to PA but there are basically no 'real' liver infections
+
+/obj/item/organ/internal/liver/grey
+ icon_state = "liver_grey"
+
+/obj/item/organ/internal/liver/grey/colormatch/New()
+ ..()
+ var/mob/living/carbon/human/H = null
+ spawn(15)
+ if(ishuman(owner))
+ H = owner
+ color = H.species.blood_color
diff --git a/code/modules/organs/internal/lungs.dm b/code/modules/organs/internal/lungs.dm
index c42167f1311..9966e93aa7e 100644
--- a/code/modules/organs/internal/lungs.dm
+++ b/code/modules/organs/internal/lungs.dm
@@ -39,3 +39,14 @@
if(prob(1))
owner.custom_pain("You suddenly feel short of breath and take a sharp, painful breath!",1)
owner.adjustOxyLoss(30) //Look it's hard to simulate low O2 perfusion okay
+
+/obj/item/organ/internal/lungs/grey
+ icon_state = "lungs_grey"
+
+/obj/item/organ/internal/lungs/grey/colormatch/New()
+ ..()
+ var/mob/living/carbon/human/H = null
+ spawn(15)
+ if(ishuman(owner))
+ H = owner
+ color = H.species.blood_color
diff --git a/code/modules/organs/organ.dm b/code/modules/organs/organ.dm
index cd4abb9900d..d649b951b06 100644
--- a/code/modules/organs/organ.dm
+++ b/code/modules/organs/organ.dm
@@ -27,6 +27,7 @@ var/list/organ_cache = list()
var/min_bruised_damage = 10 // Damage before considered bruised
var/min_broken_damage = 30 // Damage before becoming broken
var/max_damage // Damage cap
+ var/can_reject = 1 // Can this organ reject?
var/rejecting // Is this organ already being rejected?
var/preserved = 0 // If this is 1, prevents organ decay.
@@ -200,7 +201,7 @@ var/list/organ_cache = list()
/obj/item/organ/proc/handle_rejection()
// Process unsuitable transplants. TODO: consider some kind of
// immunosuppressant that changes transplant data to make it match.
- if(dna)
+ if(dna && can_reject)
if(!rejecting)
if(blood_incompatible(dna.b_type, owner.dna.b_type, species.name, owner.species.name)) //VOREStation Edit - Process species by name.
rejecting = 1
diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm
index 9d16617a67c..789dce7dfbc 100644
--- a/code/modules/organs/organ_external.dm
+++ b/code/modules/organs/organ_external.dm
@@ -24,6 +24,7 @@
var/brute_dam = 0 // Actual current brute damage.
var/burn_dam = 0 // Actual current burn damage.
var/last_dam = -1 // used in healing/processing calculations.
+ var/spread_dam = 0
// Appearance vars.
var/nonsolid // Snowflake warning, reee. Used for slime limbs.
@@ -253,7 +254,7 @@
//Continued damage to vital organs can kill you, and robot organs don't count towards total damage so no need to cap them.
return (vital || (robotic >= ORGAN_ROBOT) || brute_dam + burn_dam + additional_damage < max_damage)
-/obj/item/organ/external/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list())
+/obj/item/organ/external/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list(), permutation = 0)
brute = round(brute * brute_mod, 0.1)
burn = round(burn * burn_mod, 0.1)
@@ -280,6 +281,8 @@
// If the limbs can break, make sure we don't exceed the maximum damage a limb can take before breaking
// Non-vital organs are limited to max_damage. You can't kill someone by bludeonging their arm all the way to 200 -- you can
// push them faster into paincrit though, as the additional damage is converted into shock.
+ var/brute_overflow = 0
+ var/burn_overflow = 0
if(is_damageable(brute + burn) || !config.limbs_can_break)
if(brute)
if(can_cut)
@@ -306,20 +309,22 @@
createwound( CUT, min(brute,can_inflict) )
else
createwound( BRUISE, min(brute,can_inflict) )
- var/temp = can_inflict
- //How much mroe damage can we inflict
- can_inflict = max(0, can_inflict - brute)
+ //How much more damage can we inflict
+ brute_overflow = max(0, brute - can_inflict)
//How much brute damage is left to inflict
- spillover += max(0, brute - temp)
+ spillover += max(0, brute - can_inflict)
+
+ can_inflict = max_damage * config.organ_health_multiplier - (brute_dam + burn_dam) //Refresh the can_inflict var, so burn doesn't overload the limb if it is set to take both.
if (burn > 0 && can_inflict)
//Inflict all burn damage we can
createwound(BURN, min(burn,can_inflict))
//How much burn damage is left to inflict
- spillover += max(0, burn - can_inflict)
+ burn_overflow = max(0, burn - can_inflict)
+ spillover += burn_overflow
- //If there are still hurties to dispense
- if (spillover)
+ //If there is pain to dispense.
+ if(spillover)
owner.shock_stage += spillover * config.organ_damage_spillover_multiplier
// sync the organ's damage with its wounds
@@ -348,12 +353,19 @@
if(edge_eligible && brute >= max_damage / DROPLIMB_THRESHOLD_EDGE && prob(brute))
droplimb(0, DROPLIMB_EDGE)
- else if(burn >= max_damage / DROPLIMB_THRESHOLD_DESTROY && prob(burn/3))
+ else if((burn >= max_damage / DROPLIMB_THRESHOLD_DESTROY) || (nonsolid && burn >= 5 && (burn_dam + burn >= max_damage)) && prob(burn/3))
droplimb(0, DROPLIMB_BURN)
- else if(brute >= max_damage / DROPLIMB_THRESHOLD_DESTROY && prob(brute))
+ else if((brute >= max_damage / DROPLIMB_THRESHOLD_DESTROY && prob(brute)) || (nonsolid && brute >= 5 && (brute_dam + brute >= max_damage) && prob(brute/2)))
droplimb(0, DROPLIMB_BLUNT)
else if(brute >= max_damage / DROPLIMB_THRESHOLD_TEAROFF && prob(brute/3))
droplimb(0, DROPLIMB_EDGE)
+ else if(spread_dam && owner && parent && (brute_overflow || burn_overflow) && (brute_overflow >= 5 || burn_overflow >= 5) && !permutation) //No infinite damage loops.
+ if(children && children.len)
+ spawn()
+ for(var/obj/item/organ/external/C in children)
+ if(!C.is_stump())
+ C.take_damage(brute_overflow / children.len / 3, burn_overflow / children.len / 3, 0, 0, null, forbidden_limbs, 1) //Splits the damage to each individual 'child', incase multiple exist.
+ parent.take_damage(brute_overflow / 3, burn_overflow / 3, 0, 0, null, forbidden_limbs, 1)
return update_icon()
@@ -1050,6 +1062,8 @@ Note that amputating the affected organ does in fact remove the infection from t
var/obj/item/clothing/suit/space/suit = owner.wear_suit
suit.handle_fracture(owner, src)
+ return 1
+
/obj/item/organ/external/proc/mend_fracture()
if(robotic >= ORGAN_ROBOT)
return 0 //ORGAN_BROKEN doesn't have the same meaning for robot limbs
diff --git a/code/modules/organs/subtypes/indestructible.dm b/code/modules/organs/subtypes/indestructible.dm
new file mode 100644
index 00000000000..2f2e13400f7
--- /dev/null
+++ b/code/modules/organs/subtypes/indestructible.dm
@@ -0,0 +1,65 @@
+/obj/item/organ/external/chest/indestructible
+ cannot_gib = 1
+ cannot_amputate = 1
+ cannot_break = 1
+ dislocated = -1
+
+/obj/item/organ/external/groin/indestructible
+ cannot_gib = 1
+ cannot_amputate = 1
+ cannot_break = 1
+ dislocated = -1
+
+/obj/item/organ/external/arm/indestructible
+ cannot_gib = 1
+ cannot_amputate = 1
+ cannot_break = 1
+ dislocated = -1
+
+/obj/item/organ/external/arm/right/indestructible
+ cannot_gib = 1
+ cannot_amputate = 1
+ cannot_break = 1
+ dislocated = -1
+
+/obj/item/organ/external/leg/indestructible
+ cannot_gib = 1
+ cannot_amputate = 1
+ cannot_break = 1
+ dislocated = -1
+
+/obj/item/organ/external/leg/right/indestructible
+ cannot_gib = 1
+ cannot_amputate = 1
+ cannot_break = 1
+ dislocated = -1
+
+/obj/item/organ/external/foot/indestructible
+ cannot_gib = 1
+ cannot_amputate = 1
+ cannot_break = 1
+ dislocated = -1
+
+/obj/item/organ/external/foot/right/indestructible
+ cannot_gib = 1
+ cannot_amputate = 1
+ cannot_break = 1
+ dislocated = -1
+
+/obj/item/organ/external/hand/indestructible
+ cannot_gib = 1
+ cannot_amputate = 1
+ cannot_break = 1
+ dislocated = -1
+
+/obj/item/organ/external/hand/right/indestructible
+ cannot_gib = 1
+ cannot_amputate = 1
+ cannot_break = 1
+ dislocated = -1
+
+/obj/item/organ/external/head/indestructible
+ cannot_gib = 1
+ cannot_amputate = 1
+ cannot_break = 1
+ dislocated = -1
diff --git a/code/modules/organs/subtypes/slime.dm b/code/modules/organs/subtypes/slime.dm
index 1c9c11d75bc..f22b90caea2 100644
--- a/code/modules/organs/subtypes/slime.dm
+++ b/code/modules/organs/subtypes/slime.dm
@@ -2,46 +2,57 @@
nonsolid = 1
max_damage = 50
encased = 0
+ spread_dam = 1
/obj/item/organ/external/groin/unbreakable/slime
nonsolid = 1
max_damage = 30
+ spread_dam = 1
/obj/item/organ/external/arm/unbreakable/slime
nonsolid = 1
- max_damage = 5
+ max_damage = 20
+ spread_dam = 1
/obj/item/organ/external/arm/right/unbreakable/slime
nonsolid = 1
- max_damage = 5
+ max_damage = 20
+ spread_dam = 1
/obj/item/organ/external/leg/unbreakable/slime
nonsolid = 1
- max_damage = 5
+ max_damage = 20
+ spread_dam = 1
/obj/item/organ/external/leg/right/unbreakable/slime
nonsolid = 1
- max_damage = 5
+ max_damage = 20
+ spread_dam = 1
/obj/item/organ/external/foot/unbreakable/slime
nonsolid = 1
- max_damage = 5
+ max_damage = 20
+ spread_dam = 1
/obj/item/organ/external/foot/right/unbreakable/slime
nonsolid = 1
- max_damage = 5
+ max_damage = 20
+ spread_dam = 1
/obj/item/organ/external/hand/unbreakable/slime
nonsolid = 1
- max_damage = 5
+ max_damage = 20
+ spread_dam = 1
/obj/item/organ/external/hand/right/unbreakable/slime
nonsolid = 1
- max_damage = 5
+ max_damage = 20
+ spread_dam = 1
/obj/item/organ/external/head/unbreakable/slime //They don't need this anymore.
nonsolid = 1
cannot_gib = 0
vital = 0
- max_damage = 5
- encased = 0
\ No newline at end of file
+ max_damage = 30
+ encased = 0
+ spread_dam = 1
diff --git a/code/modules/organs/subtypes/unseverable.dm b/code/modules/organs/subtypes/unseverable.dm
new file mode 100644
index 00000000000..370b659454c
--- /dev/null
+++ b/code/modules/organs/subtypes/unseverable.dm
@@ -0,0 +1,43 @@
+/obj/item/organ/external/chest/unseverable
+ cannot_gib = 1
+ cannot_amputate = 1
+
+/obj/item/organ/external/groin/unseverable
+ cannot_gib = 1
+ cannot_amputate = 1
+
+/obj/item/organ/external/arm/unseverable
+ cannot_gib = 1
+ cannot_amputate = 1
+
+/obj/item/organ/external/arm/right/unseverable
+ cannot_gib = 1
+ cannot_amputate = 1
+
+/obj/item/organ/external/leg/unseverable
+ cannot_gib = 1
+ cannot_amputate = 1
+
+/obj/item/organ/external/leg/right/unseverable
+ cannot_gib = 1
+ cannot_amputate = 1
+
+/obj/item/organ/external/foot/unseverable
+ cannot_gib = 1
+ cannot_amputate = 1
+
+/obj/item/organ/external/foot/right/unseverable
+ cannot_gib = 1
+ cannot_amputate = 1
+
+/obj/item/organ/external/hand/unseverable
+ cannot_gib = 1
+ cannot_amputate = 1
+
+/obj/item/organ/external/hand/right/unseverable
+ cannot_gib = 1
+ cannot_amputate = 1
+
+/obj/item/organ/external/head/unseverable
+ cannot_gib = 1
+ cannot_amputate = 1
diff --git a/code/modules/organs/subtypes/xenos.dm b/code/modules/organs/subtypes/xenos.dm
index 95024a63551..f5739304893 100644
--- a/code/modules/organs/subtypes/xenos.dm
+++ b/code/modules/organs/subtypes/xenos.dm
@@ -1,23 +1,46 @@
//XENOMORPH ORGANS
/obj/item/organ/internal/xenos
name = "xeno organ"
- icon = 'icons/effects/blood.dmi'
+ icon = 'icons/obj/surgery.dmi'
desc = "It smells like an accident in a chemical factory."
/obj/item/organ/internal/xenos/eggsac
name = "egg sac"
parent_organ = BP_GROIN
- icon_state = "xgibmid1"
+ icon_state = "sac"
organ_tag = O_EGG
+/obj/item/organ/internal/xenos/eggsac/grey
+ icon_state = "sac_grey"
+
+/obj/item/organ/internal/xenos/eggsac/grey/colormatch/New()
+ ..()
+ var/mob/living/carbon/human/H = null
+ spawn(15)
+ if(ishuman(owner))
+ H = owner
+ color = H.species.blood_color
+
/obj/item/organ/internal/xenos/plasmavessel
name = "plasma vessel"
parent_organ = BP_TORSO
- icon_state = "xgibdown1"
+ icon_state = "plasma"
organ_tag = O_PLASMA
var/stored_plasma = 0
var/max_plasma = 500
+/obj/item/organ/internal/xenos/plasmavessel/grey
+ icon_state = "plasma_grey"
+ stored_plasma = 200
+
+/obj/item/organ/internal/xenos/plasmavessel/grey/colormatch/New()
+ ..()
+ var/mob/living/carbon/human/H = null
+ spawn(15)
+ if(ishuman(owner))
+ H = owner
+ color = H.species.blood_color
+
/obj/item/organ/internal/xenos/plasmavessel/queen
name = "bloated plasma vessel"
stored_plasma = 200
@@ -35,17 +58,51 @@
/obj/item/organ/internal/xenos/acidgland
name = "acid gland"
parent_organ = BP_HEAD
- icon_state = "xgibtorso"
+ icon_state = "acidgland"
organ_tag = O_ACID
+/obj/item/organ/internal/xenos/acidgland/grey
+ icon_state = "acidgland_grey"
+
+/obj/item/organ/internal/xenos/acidgland/grey/colormatch/New()
+ ..()
+ var/mob/living/carbon/human/H = null
+ spawn(15)
+ if(ishuman(owner))
+ H = owner
+ color = H.species.blood_color
+
/obj/item/organ/internal/xenos/hivenode
name = "hive node"
parent_organ = BP_TORSO
- icon_state = "xgibmid2"
+ icon_state = "xenode"
organ_tag = O_HIVE
+/obj/item/organ/internal/xenos/hivenode/grey
+ icon_state = "xenode_grey"
+
+/obj/item/organ/internal/xenos/hivenode/grey/colormatch/New()
+ ..()
+ var/mob/living/carbon/human/H = null
+ spawn(15)
+ if(ishuman(owner))
+ H = owner
+ color = H.species.blood_color
+
/obj/item/organ/internal/xenos/resinspinner
name = "resin spinner"
parent_organ = BP_HEAD
- icon_state = "xgibmid2"
+ icon_state = "xenode"
organ_tag = O_RESIN
+
+
+/obj/item/organ/internal/xenos/resinspinner/grey
+ icon_state = "xenode_grey"
+
+/obj/item/organ/internal/xenos/resinspinner/grey/colormatch/New()
+ ..()
+ var/mob/living/carbon/human/H = null
+ spawn(15)
+ if(ishuman(owner))
+ H = owner
+ color = H.species.blood_color
diff --git a/code/modules/paperwork/carbonpaper.dm b/code/modules/paperwork/carbonpaper.dm
index 32242e96694..7eb9843cc38 100644
--- a/code/modules/paperwork/carbonpaper.dm
+++ b/code/modules/paperwork/carbonpaper.dm
@@ -2,8 +2,8 @@
name = "paper"
icon_state = "paper_stack"
item_state = "paper"
- var copied = 0
- var iscopy = 0
+ var/copied = 0
+ var/iscopy = 0
/obj/item/weapon/paper/carbon/update_icon()
@@ -48,4 +48,4 @@
copy.update_icon()
c.update_icon()
else
- usr << "There are no more carbon copies attached to this paper!"
\ No newline at end of file
+ usr << "There are no more carbon copies attached to this paper!"
diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm
index 4c0f6bed0e3..d0de1294bae 100644
--- a/code/modules/paperwork/photography.dm
+++ b/code/modules/paperwork/photography.dm
@@ -33,11 +33,14 @@ var/global/photo_count = 0
var/icon/img //Big photo image
var/scribble //Scribble on the back.
var/icon/tiny
+ var/cursed = 0
var/photo_size = 3
/obj/item/weapon/photo/New()
id = photo_count++
+
+
/obj/item/weapon/photo/attack_self(mob/user as mob)
user.examinate(src)
@@ -131,7 +134,7 @@ var/global/photo_count = 0
var/icon_on = "camera"
var/icon_off = "camera_off"
var/size = 3
- var/picture_planes = list(PLANE_WORLD)
+ var/picture_planes = list()
/obj/item/device/camera/verb/change_size()
set name = "Set Photo Focus"
@@ -182,7 +185,7 @@ var/global/photo_count = 0
// As well as anything that isn't invisible.
for(var/atom/A in the_turf)
if(A.invisibility) continue
- if(!(A.plane in picture_planes)) continue
+ if(A.plane > 0 && !(A.plane in picture_planes)) continue
atoms.Add(A)
// Sort the atoms into their layers
@@ -233,6 +236,11 @@ var/global/photo_count = 0
mob_detail = "You can see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]. "
else
mob_detail += "You can also see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]."
+
+ for(var/mob/living/simple_animal/hostile/statue/S in the_turf)
+ if(S)
+ mob_detail += "You can see \a [S] on the photo. Its stare makes you feel uneasy." //"That which holds the image of an angel, becomes itself an angel."
+
return mob_detail
/obj/item/device/camera/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
@@ -274,7 +282,21 @@ var/global/photo_count = 0
y_c--
x_c = x_c - size
+
+
+
var/obj/item/weapon/photo/p = createpicture(target, user, turfs, mobs, flag)
+ if(findtext(mobs, "Its stare makes you feel uneasy"))
+ p.cursed = 1
+ user.visible_message("Something starts to slowly manifest from the picture!")
+ spawn(150)
+ var/turf/T = get_turf(p)
+ var/mob/living/simple_animal/hostile/statue/S = new /mob/living/simple_animal/hostile/statue/(T)
+ S.banishable = 1//At least you can get rid of those bastards
+ T.visible_message("The photo turns into \a [S]!")
+ qdel(p)
+
+
printpicture(user, p)
/obj/item/device/camera/proc/createpicture(atom/target, mob/user, list/turfs, mobs, flag)
@@ -298,7 +320,6 @@ var/global/photo_count = 0
p.pixel_x = rand(-10, 10)
p.pixel_y = rand(-10, 10)
p.photo_size = size
-
return p
/obj/item/device/camera/proc/printpicture(mob/user, obj/item/weapon/photo/p)
@@ -318,6 +339,16 @@ var/global/photo_count = 0
p.pixel_y = pixel_y
p.photo_size = photo_size
p.scribble = scribble
+ p.cursed = cursed
+ if(p.cursed)
+ var/turf/T = get_turf(p)
+ T.visible_message("Something starts to slowly manifest from the picture!")
+ spawn(150)
+ T = get_turf(p) //second time, because the photo could've moved
+ var/mob/living/simple_animal/hostile/statue/S = new /mob/living/simple_animal/hostile/statue/(T)
+ S.banishable = 1//At least you can get rid of those bastards
+ T.visible_message("The photo turns into \a [S]!")
+ qdel(p)
if(copy_id)
p.id = id
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index 2de88c942d7..8478aac50c1 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -64,6 +64,8 @@
desc = "A control terminal for the area electrical systems."
icon = 'icons/obj/power_vr.dmi' //VOREStation Edit - New Icon
icon_state = "apc0"
+ plane = TURF_PLANE
+ layer = ABOVE_TURF_LAYER
anchored = 1
use_power = 0
req_access = list(access_engine_equip)
diff --git a/code/modules/power/fusion/_setup.dm b/code/modules/power/fusion/_setup.dm
index b4aca0c8274..4ac8bb9cbf5 100644
--- a/code/modules/power/fusion/_setup.dm
+++ b/code/modules/power/fusion/_setup.dm
@@ -17,7 +17,7 @@
to_chat(usr, "Error: you are not an admin!")
return
- if(!(locate(/obj/machinery/power/fusion_core/mapped) in world))
+ if(!(locate(/obj/machinery/power/fusion_core/mapped) in machines))
to_chat(usr, "This map is not appropriate for this verb.")
return
@@ -40,7 +40,7 @@
var/list/delayed_objects = list()
// SETUP PHASE
- for(var/obj/effect/engine_setup/S in world)
+ for(var/obj/effect/engine_setup/S in machines)
var/result = S.activate(0)
switch(result)
if(SETUP_OK)
diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm
index b3d861d4db3..4b611e990f5 100644
--- a/code/modules/power/lighting.dm
+++ b/code/modules/power/lighting.dm
@@ -161,7 +161,7 @@
layer = ABOVE_MOB_LAYER
use_power = 2
idle_power_usage = 2
- active_power_usage = 20
+ active_power_usage = 20 // VOREStation Edit - Keep lights at 20 power
power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list
var/on = 0 // 1 if on, 0 if off
var/brightness_range = 10 // luminosity when on, also used in power calculation // VOREStation Edit - Put light range back how it was for now.
diff --git a/code/modules/power/sensors/powernet_sensor.dm b/code/modules/power/sensors/powernet_sensor.dm
index 20c8837b32d..bc1298d2010 100644
--- a/code/modules/power/sensors/powernet_sensor.dm
+++ b/code/modules/power/sensors/powernet_sensor.dm
@@ -35,7 +35,7 @@
/obj/machinery/power/sensor/Destroy()
. = ..()
// TODO - Switch power_monitor to register deletion events instead of this.
- for(var/obj/machinery/computer/power_monitor/PM in world)
+ for(var/obj/machinery/computer/power_monitor/PM in machines)
if(PM.power_monitor)
PM.power_monitor.refresh_sensors()
diff --git a/code/modules/power/singularity/collector.dm b/code/modules/power/singularity/collector.dm
index 9dbec38fe9f..7354faea9e8 100644
--- a/code/modules/power/singularity/collector.dm
+++ b/code/modules/power/singularity/collector.dm
@@ -56,7 +56,6 @@ var/global/list/rad_collectors = list()
else
user << "The controls are locked!"
return
-..()
/obj/machinery/power/rad_collector/attackby(obj/item/W, mob/user)
diff --git a/code/modules/power/singularity/singularity.dm b/code/modules/power/singularity/singularity.dm
index df5d8997f36..878e92b072a 100644
--- a/code/modules/power/singularity/singularity.dm
+++ b/code/modules/power/singularity/singularity.dm
@@ -1,5 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
+GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
+
/obj/singularity/
name = "gravitational singularity"
desc = "A gravitational singularity."
diff --git a/code/modules/power/supermatter/setup_supermatter.dm b/code/modules/power/supermatter/setup_supermatter.dm
index f797e14f9eb..a457dd121e9 100644
--- a/code/modules/power/supermatter/setup_supermatter.dm
+++ b/code/modules/power/supermatter/setup_supermatter.dm
@@ -32,7 +32,7 @@
// CONFIGURATION PHASE
// Coolant canisters, set types according to response.
- for(var/obj/effect/engine_setup/coolant_canister/C in world)
+ for(var/obj/effect/engine_setup/coolant_canister/C in all_engine_setup_markers)
switch(response)
if("N2")
C.canister_type = /obj/machinery/portable_atmospherics/canister/nitrogen/engine_setup/
@@ -44,7 +44,7 @@
C.canister_type = /obj/machinery/portable_atmospherics/canister/phoron/engine_setup/
continue
- for(var/obj/effect/engine_setup/core/C in world)
+ for(var/obj/effect/engine_setup/core/C in all_engine_setup_markers)
switch(response)
if("N2")
C.energy_setting = ENERGY_NITROGEN
@@ -56,12 +56,12 @@
C.energy_setting = ENERGY_PHORON
continue
- for(var/obj/effect/engine_setup/atmo_filter/F in world)
+ for(var/obj/effect/engine_setup/atmo_filter/F in all_engine_setup_markers)
F.coolant = response
var/list/delayed_objects = list()
// SETUP PHASE
- for(var/obj/effect/engine_setup/S in world)
+ for(var/obj/effect/engine_setup/S in all_engine_setup_markers)
var/result = S.activate(0)
switch(result)
if(SETUP_OK)
@@ -108,6 +108,8 @@
icon = 'icons/mob/screen1.dmi'
icon_state = "x3"
+GLOBAL_LIST_BOILERPLATE(all_engine_setup_markers, /obj/effect/engine_setup)
+
/obj/effect/engine_setup/proc/activate(var/last = 0)
return 1
diff --git a/code/modules/projectiles/ammunition/magazines.dm b/code/modules/projectiles/ammunition/magazines.dm
index 94cf0ab21ed..0c3c76caaf3 100644
--- a/code/modules/projectiles/ammunition/magazines.dm
+++ b/code/modules/projectiles/ammunition/magazines.dm
@@ -472,7 +472,7 @@
/obj/item/ammo_magazine/m44
name = "magazine (.44)"
- icon_state = "44"
+ icon_state = "m44"
origin_tech = list(TECH_COMBAT = 2)
mag_type = MAGAZINE
caliber = ".44"
diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm
index 087543091d7..183ead39d1a 100644
--- a/code/modules/projectiles/guns/projectile/shotgun.dm
+++ b/code/modules/projectiles/guns/projectile/shotgun.dm
@@ -41,6 +41,9 @@
update_icon()
+/obj/item/weapon/gun/projectile/shotgun/pump/slug
+ ammo_type = /obj/item/ammo_casing/a12g
+
/obj/item/weapon/gun/projectile/shotgun/pump/combat
name = "combat shotgun"
desc = "Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders. Uses 12g rounds."
diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm
index 60179e895f7..a80118099de 100644
--- a/code/modules/reagents/Chemistry-Machinery.dm
+++ b/code/modules/reagents/Chemistry-Machinery.dm
@@ -220,7 +220,9 @@
return
if (href_list["createpill_multiple"])
- count = input("Select the number of pills to make.", "Max [max_pill_count]", pillamount) as num
+ count = input("Select the number of pills to make.", "Max [max_pill_count]", pillamount) as null|num
+ if(!count) //Covers 0 and cancel
+ return
count = Clamp(count, 1, max_pill_count)
if(reagents.total_volume/count < 1) //Sanity checking.
@@ -229,7 +231,9 @@
var/amount_per_pill = reagents.total_volume/count
if (amount_per_pill > 60) amount_per_pill = 60
- var/name = sanitizeSafe(input(usr,"Name:","Name your pill!","[reagents.get_master_reagent_name()] ([amount_per_pill] units)"), MAX_NAME_LEN)
+ var/name = sanitizeSafe(input(usr,"Name:","Name your pill!","[reagents.get_master_reagent_name()] ([amount_per_pill] units)") as null|text, MAX_NAME_LEN)
+ if(!name) //Blank name (sanitized to nothing, or left empty) or cancel
+ return
if(reagents.total_volume/count < 1) //Sanity checking.
return
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
index 8644e4e66d3..e6bced87c42 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
@@ -180,7 +180,13 @@
M.adjustToxLoss(6 * removed)
else
..()
+
+/datum/reagent/water/affect_touch(var/mob/living/carbon/M, var/alien, var/removed)
+ if(alien == IS_SLIME)
+ M.visible_message("[M]'s flesh sizzles where the water touches it!", "Your flesh burns in the water!")
+ ..()
*/ //VOREStation Edit End.
+
/datum/reagent/fuel
name = "Welding fuel"
id = "fuel"
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm
index f844407d3cc..442afed2796 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm
@@ -94,7 +94,9 @@
strength_mod *= 0.75
if(alien == IS_DIONA)
strength_mod = 0
-
+ if(alien == IS_SLIME)
+ strength_mod *= 2 // VOREStation Edit - M.adjustToxLoss(removed)
+
M.add_chemical_effect(CE_ALCOHOL, 1)
if(dose * strength_mod >= strength) // Early warning
@@ -136,6 +138,8 @@
strength_mod *= 0.75
if(alien == IS_DIONA)
strength_mod = 0
+ if(alien == IS_SLIME)
+ strength_mod *= 2 // VOREStation Edit - M.adjustToxLoss(removed * 2)
M.add_chemical_effect(CE_ALCOHOL, 1)
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
index ea27e02e4d4..26481d8141a 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
@@ -34,10 +34,12 @@
data -= taste
/datum/reagent/nutriment/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
- /* if(!injectable) vorestation removal
+ /* VOREStation Removal
+ if(!injectable && alien != IS_SLIME)
M.adjustToxLoss(0.1 * removed)
return
- affect_ingest(M, alien, removed) */
+ affect_ingest(M, alien, removed)
+ */ //VOREStation Removal End
if(injectable) //vorestation addition/replacement
affect_ingest(M, alien, removed)
@@ -97,7 +99,7 @@
nutriment_factor = 10
color = "#FFFF00"
-/datum/reagent/honey/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
+/datum/reagent/nutriment/honey/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
..()
var/effective_dose = dose
@@ -258,6 +260,16 @@
overdose = REAGENTS_OVERDOSE
ingest_met = REM
+/datum/reagent/sodiumchloride/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
+ ..()
+ if(alien == IS_SLIME)
+ M.adjustFireLoss(removed)
+
+/datum/reagent/sodiumchloride/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
+ var/pass_mod = rand(3,5)
+ var/passthrough = (removed - (removed/pass_mod)) //Some may be nullified during consumption, between one third and one fifth.
+ affect_blood(M, alien, passthrough)
+
/datum/reagent/blackpepper
name = "Black Pepper"
id = "blackpepper"
@@ -357,6 +369,15 @@
/datum/reagent/condensedcapsaicin/affect_touch(var/mob/living/carbon/M, var/alien, var/removed)
var/eyes_covered = 0
var/mouth_covered = 0
+
+ var/head_covered = 0
+ var/arms_covered = 0 //These are used for the effects on slime-based species.
+ var/legs_covered = 0
+ var/hands_covered = 0
+ var/feet_covered = 0
+ var/chest_covered = 0
+ var/groin_covered = 0
+
var/obj/item/safe_thing = null
var/effective_strength = 5
@@ -387,27 +408,78 @@
eyes_covered = 1
if(!safe_thing)
safe_thing = H.glasses
+ if(alien == IS_SLIME)
+ for(var/obj/item/clothing/C in H.worn_clothing)
+ if(C.body_parts_covered & HEAD)
+ head_covered = 1
+ if(C.body_parts_covered & UPPER_TORSO)
+ chest_covered = 1
+ if(C.body_parts_covered & LOWER_TORSO)
+ groin_covered = 1
+ if(C.body_parts_covered & LEGS)
+ legs_covered = 1
+ if(C.body_parts_covered & ARMS)
+ arms_covered = 1
+ if(C.body_parts_covered & HANDS)
+ hands_covered = 1
+ if(C.body_parts_covered & FEET)
+ feet_covered = 1
+ if(head_covered && chest_covered && groin_covered && legs_covered && arms_covered && hands_covered && feet_covered)
+ break
if(eyes_covered && mouth_covered)
- M << "Your [safe_thing] protects you from the pepperspray!"
- return
+ to_chat(M, "Your [safe_thing] protects you from the pepperspray!")
+ if(alien != IS_SLIME)
+ return
else if(eyes_covered)
- M << "Your [safe_thing] protect you from most of the pepperspray!"
+ to_chat(M, "Your [safe_thing] protect you from most of the pepperspray!")
M.eye_blurry = max(M.eye_blurry, effective_strength * 3)
M.Blind(effective_strength)
M.Stun(5)
M.Weaken(5)
- return
- else if (mouth_covered) // Mouth cover is better than eye cover
- M << "Your [safe_thing] protects your face from the pepperspray!"
+ if(alien != IS_SLIME)
+ return
+ else if(mouth_covered) // Mouth cover is better than eye cover
+ to_chat(M, "Your [safe_thing] protects your face from the pepperspray!")
M.eye_blurry = max(M.eye_blurry, effective_strength)
- return
- else // Oh dear :D
- M << "You're sprayed directly in the eyes with pepperspray!"
+ if(alien != IS_SLIME)
+ return
+ else// Oh dear :D
+ to_chat(M, "You're sprayed directly in the eyes with pepperspray!")
M.eye_blurry = max(M.eye_blurry, effective_strength * 5)
M.Blind(effective_strength * 2)
M.Stun(5)
M.Weaken(5)
- return
+ if(alien != IS_SLIME)
+ return
+ if(alien == IS_SLIME)
+ if(!head_covered)
+ if(prob(33))
+ to_chat(M, "The exposed flesh on your head burns!")
+ M.apply_effect(5 * effective_strength, AGONY, 0)
+ if(!chest_covered)
+ if(prob(33))
+ to_chat(M, "The exposed flesh on your chest burns!")
+ M.apply_effect(5 * effective_strength, AGONY, 0)
+ if(!groin_covered && prob(75))
+ if(prob(33))
+ to_chat(M, "The exposed flesh on your groin burns!")
+ M.apply_effect(3 * effective_strength, AGONY, 0)
+ if(!arms_covered && prob(45))
+ if(prob(33))
+ to_chat(M, "The exposed flesh on your arms burns!")
+ M.apply_effect(3 * effective_strength, AGONY, 0)
+ if(!legs_covered && prob(45))
+ if(prob(33))
+ to_chat(M, "The exposed flesh on your legs burns!")
+ M.apply_effect(3 * effective_strength, AGONY, 0)
+ if(!hands_covered && prob(20))
+ if(prob(33))
+ to_chat(M, "The exposed flesh on your hands burns!")
+ M.apply_effect(effective_strength / 2, AGONY, 0)
+ if(!feet_covered && prob(20))
+ if(prob(33))
+ to_chat(M, "The exposed flesh on your feet burns!")
+ M.apply_effect(effective_strength / 2, AGONY, 0)
/datum/reagent/condensedcapsaicin/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
if(ishuman(M))
@@ -440,7 +512,10 @@
var/adj_temp = 0
/datum/reagent/drink/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
- M.adjustToxLoss(removed) // Probably not a good idea; not very deadly though
+ var/strength_mod = 1
+ if(alien == IS_SLIME)
+ strength_mod = 3
+ M.adjustToxLoss(removed * strength_mod) // Probably not a good idea; not very deadly though
return
/datum/reagent/drink/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
@@ -452,6 +527,10 @@
M.bodytemperature = min(310, M.bodytemperature + (adj_temp * TEMPERATURE_DAMAGE_COEFFICIENT))
if(adj_temp < 0 && M.bodytemperature > 310)
M.bodytemperature = min(310, M.bodytemperature - (adj_temp * TEMPERATURE_DAMAGE_COEFFICIENT))
+ /* VOREStation Removal
+ if(alien == IS_SLIME)
+ M.adjustToxLoss(removed * 2)
+ */ //VOREStation Removal End
/datum/reagent/drink/overdose(var/mob/living/carbon/M, var/alien) //Add special interactions here in the future if desired.
..()
@@ -492,7 +571,7 @@
..()
M.reagents.add_reagent("imidazoline", removed * 0.2)
-/datum/reagent/drink/juice/
+/datum/reagent/drink/juice
name = "Grape Juice"
id = "grapejuice"
description = "It's grrrrrape!"
@@ -502,7 +581,7 @@
glass_name = "grape juice"
glass_desc = "It's grrrrrape!"
-/datum/reagent/juice/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
+/datum/reagent/drink/juice/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
..()
var/effective_dose = dose/2
@@ -732,6 +811,24 @@
cup_name = "cup of iced tea"
cup_desc = "No relation to a certain rap artist/ actor."
+/datum/reagent/drink/tea/icetea/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
+ ..()
+ if(alien == IS_SLIME)
+ if(M.bodytemperature > T0C)
+ M.bodytemperature -= 0.5
+ if(M.bodytemperature < T0C)
+ M.bodytemperature += 0.5
+ //M.adjustToxLoss(5 * removed) //VOREStation Removal
+
+/datum/reagent/drink/tea/icetea/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
+ ..()
+ if(alien == IS_SLIME)
+ if(M.bodytemperature > T0C)
+ M.bodytemperature -= 0.5
+ if(M.bodytemperature < T0C)
+ M.bodytemperature += 0.5
+ //M.adjustToxLoss(5 * removed) //VOREStation Removal
+
/datum/reagent/drink/tea/minttea
name = "Mint Tea"
id = "minttea"
@@ -828,7 +925,7 @@
if(adj_temp > 0)
holder.remove_reagent("frostoil", 10 * removed)
-/datum/reagent/nutriment/coffee/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
+/datum/reagent/drink/coffee/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
..()
//if(alien == IS_TAJARA)
//M.adjustToxLoss(2 * removed)
@@ -854,6 +951,24 @@
glass_desc = "A drink to perk you up and refresh you!"
glass_special = list(DRINK_ICE)
+/datum/reagent/drink/coffee/icecoffee/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
+ ..()
+ if(alien == IS_SLIME)
+ if(M.bodytemperature > T0C)
+ M.bodytemperature -= 0.5
+ if(M.bodytemperature < T0C)
+ M.bodytemperature += 0.5
+ //M.adjustToxLoss(5 * removed) //VOREStation Removal
+
+/datum/reagent/drink/coffee/icecoffee/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
+ ..()
+ if(alien == IS_SLIME)
+ if(M.bodytemperature > T0C)
+ M.bodytemperature -= 0.5
+ if(M.bodytemperature < T0C)
+ M.bodytemperature += 0.5
+ //M.adjustToxLoss(5 * removed) //VOREStation Removal
+
/datum/reagent/drink/coffee/soy_latte
name = "Soy Latte"
id = "soy_latte"
@@ -1050,13 +1165,13 @@
adj_dizzy = -5
adj_drowsy = -3
adj_sleepy = -2
-
+
glass_name = "Coffee Milkshake"
glass_desc = "An energizing coffee milkshake, perfect for hot days at work.."
/datum/reagent/drink/milkshake/coffeeshake/overdose(var/mob/living/carbon/M, var/alien)
- M.make_jittery(5)
+ M.make_jittery(5)
/datum/reagent/drink/rewriter
name = "Rewriter"
@@ -1312,6 +1427,24 @@
glass_desc = "Generally, you're supposed to put something else in there too..."
glass_icon = DRINK_ICON_NOISY
+/datum/reagent/drink/ice/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
+ ..()
+ if(alien == IS_SLIME)
+ if(M.bodytemperature > T0C)
+ M.bodytemperature -= rand(1,3)
+ if(M.bodytemperature < T0C)
+ M.bodytemperature += rand(1,3)
+ //M.adjustToxLoss(5 * removed) //VOREStation Removal
+
+/datum/reagent/drink/ice/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
+ ..()
+ if(alien == IS_SLIME)
+ if(M.bodytemperature > T0C)
+ M.bodytemperature -= rand(1,3)
+ if(M.bodytemperature < T0C)
+ M.bodytemperature += rand(1,3)
+ //M.adjustToxLoss(5 * removed) //VOREStation Removal
+
/datum/reagent/drink/nothing
name = "Nothing"
id = "nothing"
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
index 6d91d4ba4f5..9de15b6915f 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
@@ -28,8 +28,11 @@
scannable = 1
/datum/reagent/bicaridine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
+ var/chem_effective = 1
+ if(alien == IS_SLIME)
+ chem_effective = 0.75
if(alien != IS_DIONA)
- M.heal_organ_damage(6 * removed, 0)
+ M.heal_organ_damage(6 * removed * chem_effective, 0)
/datum/reagent/bicaridine/overdose(var/mob/living/carbon/M, var/alien, var/removed)
..()
@@ -59,8 +62,12 @@
scannable = 1
/datum/reagent/kelotane/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
+ var/chem_effective = 1
+ if(alien == IS_SLIME)
+ chem_effective = 0.5
+ M.adjustBruteLoss(2 * removed) //Mends burns, but has negative effects with a Promethean's skeletal structure.
if(alien != IS_DIONA)
- M.heal_organ_damage(0, 6 * removed)
+ M.heal_organ_damage(0, 6 * removed * chem_effective)
/datum/reagent/dermaline
name = "Dermaline"
@@ -74,8 +81,11 @@
scannable = 1
/datum/reagent/dermaline/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
+ var/chem_effective = 1
+ if(alien == IS_SLIME)
+ chem_effective = 0.75
if(alien != IS_DIONA)
- M.heal_organ_damage(0, 12 * removed)
+ M.heal_organ_damage(0, 12 * removed * chem_effective)
/datum/reagent/dylovene
name = "Dylovene"
@@ -87,10 +97,15 @@
scannable = 1
/datum/reagent/dylovene/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
+ var/chem_effective = 1
+ if(alien == IS_SLIME)
+ chem_effective = 0.66
+ if(dose >= 15)
+ M.druggy = max(M.druggy, 5)
if(alien != IS_DIONA)
- M.drowsyness = max(0, M.drowsyness - 6 * removed)
- M.hallucination = max(0, M.hallucination - 9 * removed)
- M.adjustToxLoss(-4 * removed)
+ M.drowsyness = max(0, M.drowsyness - 6 * removed * chem_effective)
+ M.hallucination = max(0, M.hallucination - 9 * removed * chem_effective)
+ M.adjustToxLoss(-4 * removed * chem_effective)
/datum/reagent/carthatoline
name = "Carthatoline"
@@ -114,6 +129,8 @@
return
if(L.damage > 0)
L.damage = max(L.damage - 2 * removed, 0)
+ if(alien == IS_SLIME)
+ H.druggy = max(M.druggy, 5)
/datum/reagent/dexalin
name = "Dexalin"
@@ -128,6 +145,12 @@
/datum/reagent/dexalin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_VOX)
M.adjustToxLoss(removed * 6)
+ else if(alien == IS_SLIME && dose >= 15)
+ M.add_chemical_effect(CE_PAINKILLER, 15)
+ if(prob(15))
+ to_chat(M, "You have a moment of clarity as you collapse.")
+ M.adjustBrainLoss(-5 * removed)
+ M.Weaken(6)
else if(alien != IS_DIONA)
M.adjustOxyLoss(-15 * removed)
@@ -146,6 +169,12 @@
/datum/reagent/dexalinp/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_VOX)
M.adjustToxLoss(removed * 9)
+ else if(alien == IS_SLIME && dose >= 10)
+ M.add_chemical_effect(CE_PAINKILLER, 25)
+ if(prob(25))
+ to_chat(M, "You have a moment of clarity, as you feel your tubes lose pressure rapidly.")
+ M.adjustBrainLoss(-8 * removed)
+ M.Weaken(3)
else if(alien != IS_DIONA)
M.adjustOxyLoss(-150 * removed)
@@ -162,9 +191,12 @@
/datum/reagent/tricordrazine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien != IS_DIONA)
- M.adjustOxyLoss(-3 * removed)
- M.heal_organ_damage(1.5 * removed, 1.5 * removed)
- M.adjustToxLoss(-1.5 * removed)
+ var/chem_effective = 1
+ if(alien == IS_SLIME)
+ chem_effective = 0.5
+ M.adjustOxyLoss(-3 * removed * chem_effective)
+ M.heal_organ_damage(1.5 * removed, 1.5 * removed * chem_effective)
+ M.adjustToxLoss(-1.5 * removed * chem_effective)
/datum/reagent/cryoxadone
name = "Cryoxadone"
@@ -179,10 +211,17 @@
/datum/reagent/cryoxadone/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(M.bodytemperature < 170)
- M.adjustCloneLoss(-10 * removed)
- M.adjustOxyLoss(-10 * removed)
- M.heal_organ_damage(10 * removed, 10 * removed)
- M.adjustToxLoss(-10 * removed)
+ var/chem_effective = 1
+ if(alien == IS_SLIME)
+ chem_effective = 0.25
+ to_chat(M, "It's cold. Something causes your cellular mass to harden occasionally, resulting in vibration.")
+ M.Weaken(10)
+ M.silent = max(M.silent, 10)
+ M.make_jittery(4)
+ M.adjustCloneLoss(-10 * removed * chem_effective)
+ M.adjustOxyLoss(-10 * removed * chem_effective)
+ M.heal_organ_damage(10 * removed, 10 * removed * chem_effective)
+ M.adjustToxLoss(-10 * removed * chem_effective)
/datum/reagent/clonexadone
name = "Clonexadone"
@@ -197,10 +236,18 @@
/datum/reagent/clonexadone/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(M.bodytemperature < 170)
- M.adjustCloneLoss(-30 * removed)
- M.adjustOxyLoss(-30 * removed)
- M.heal_organ_damage(30 * removed, 30 * removed)
- M.adjustToxLoss(-30 * removed)
+ var/chem_effective = 1
+ if(alien == IS_SLIME)
+ if(prob(10))
+ to_chat(M, "It's so cold. Something causes your cellular mass to harden sporadically, resulting in seizure-like twitching.")
+ chem_effective = 0.5
+ M.Weaken(20)
+ M.silent = max(M.silent, 20)
+ M.make_jittery(4)
+ M.adjustCloneLoss(-30 * removed * chem_effective)
+ M.adjustOxyLoss(-30 * removed * chem_effective)
+ M.heal_organ_damage(30 * removed, 30 * removed * chem_effective)
+ M.adjustToxLoss(-30 * removed * chem_effective)
/* Painkillers */
@@ -217,10 +264,15 @@
mrate_static = TRUE
/datum/reagent/paracetamol/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
- M.add_chemical_effect(CE_PAINKILLER, 25)
+ var/chem_effective = 1
+ if(alien == IS_SLIME)
+ chem_effective = 0.75
+ M.add_chemical_effect(CE_PAINKILLER, 25 * chem_effective)
/datum/reagent/paracetamol/overdose(var/mob/living/carbon/M, var/alien)
..()
+ if(alien == IS_SLIME)
+ M.add_chemical_effect(CE_SLOWDOWN, 1)
M.hallucination = max(M.hallucination, 2)
/datum/reagent/tramadol
@@ -236,7 +288,11 @@
mrate_static = TRUE
/datum/reagent/tramadol/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
- M.add_chemical_effect(CE_PAINKILLER, 80)
+ var/chem_effective = 1
+ if(alien == IS_SLIME)
+ chem_effective = 0.8
+ M.add_chemical_effect(CE_SLOWDOWN, 1)
+ M.add_chemical_effect(CE_PAINKILLER, 80 * chem_effective)
/datum/reagent/tramadol/overdose(var/mob/living/carbon/M, var/alien)
..()
@@ -255,8 +311,13 @@
mrate_static = TRUE
/datum/reagent/oxycodone/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
- M.add_chemical_effect(CE_PAINKILLER, 200)
- M.eye_blurry = min(M.eye_blurry + 10, 250)
+ var/chem_effective = 1
+ if(alien == IS_SLIME)
+ chem_effective = 0.75
+ M.stuttering = min(50, max(0, M.stuttering + 5)) //If you can't feel yourself, and your main mode of speech is resonation, there's a problem.
+ M.add_chemical_effect(CE_SLOWDOWN, 1)
+ M.add_chemical_effect(CE_PAINKILLER, 200 * chem_effective)
+ M.eye_blurry = min(M.eye_blurry + 10, 250 * chem_effective)
M.Confuse(5)
/datum/reagent/oxycodone/overdose(var/mob/living/carbon/M, var/alien)
@@ -278,16 +339,23 @@
scannable = 1
/datum/reagent/synaptizine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
+ var/chem_effective = 1
if(alien == IS_DIONA)
return
+ if(alien == IS_SLIME)
+ if(dose >= 5) //Not effective in small doses, though it causes toxloss at higher ones, it will make the regeneration for brute and burn more 'efficient' at the cost of more nutrition.
+ M.nutrition -= removed * 2
+ M.adjustBruteLoss(-2 * removed)
+ M.adjustFireLoss(-1 * removed)
+ chem_effective = 0.5
M.drowsyness = max(M.drowsyness - 5, 0)
M.AdjustParalysis(-1)
M.AdjustStunned(-1)
M.AdjustWeakened(-1)
holder.remove_reagent("mindbreaker", 5)
M.hallucination = max(0, M.hallucination - 10)
- M.adjustToxLoss(5 * removed) // It used to be incredibly deadly due to an oversight. Not anymore!
- M.add_chemical_effect(CE_PAINKILLER, 20)
+ M.adjustToxLoss(5 * removed * chem_effective) // It used to be incredibly deadly due to an oversight. Not anymore!
+ M.add_chemical_effect(CE_PAINKILLER, 20 * chem_effective)
/datum/reagent/hyperzine
name = "Hyperzine"
@@ -301,6 +369,10 @@
/datum/reagent/hyperzine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_TAJARA)
removed *= 1.25
+ if(alien == IS_SLIME)
+ M.make_jittery(4) //Hyperactive fluid pumping results in unstable 'skeleton', resulting in vibration.
+ if(dose >= 5)
+ M.nutrition = (M.nutrition - (removed * 2)) //Sadly this movement starts burning food in higher doses.
..()
if(prob(5))
M.emote(pick("twitch", "blink_r", "shiver"))
@@ -320,8 +392,15 @@
/datum/reagent/alkysine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA)
return
- M.adjustBrainLoss(-30 * removed)
- M.add_chemical_effect(CE_PAINKILLER, 10)
+ var/chem_effective = 1
+ if(alien == IS_SLIME)
+ chem_effective = 0.25
+ if(M.brainloss >= 10)
+ M.Weaken(5)
+ if(dose >= 10 && M.paralysis < 40)
+ M.AdjustParalysis(1) //Messing with the core with a simple chemical probably isn't the best idea.
+ M.adjustBrainLoss(-30 * removed * chem_effective)
+ M.add_chemical_effect(CE_PAINKILLER, 10 * chem_effective)
/datum/reagent/imidazoline
name = "Imidazoline"
@@ -369,6 +448,10 @@
if(I.damage <= 5 && I.organ_tag == O_EYES)
H.eye_blurry = min(M.eye_blurry + 10, 250) //Eyes need to reset, or something
H.sdisabilities &= ~BLIND
+ if(alien == IS_SLIME)
+ H.add_chemical_effect(CE_PAINKILLER, 20)
+ if(prob(33))
+ H.Confuse(10)
/datum/reagent/osteodaxon
name = "Osteodaxon"
@@ -437,9 +520,35 @@
M.disabilities = 0
M.sdisabilities = 0
+ var/mob/living/carbon/human/H = M
+ if(alien == IS_SLIME && istype(H)) //Shifts them toward white, faster than Rezadone does toward grey.
+ if(prob(50))
+ if(H.r_skin)
+ H.r_skin = round((H.r_skin + 510)/3)
+ if(H.r_hair)
+ H.r_hair = round((H.r_hair + 510)/3)
+ if(H.r_facial)
+ H.r_facial = round((H.r_facial + 510)/3)
+ H.adjustToxLoss(6 * removed)
+ if(prob(50))
+ if(H.g_skin)
+ H.g_skin = round((H.g_skin + 510)/3)
+ if(H.g_hair)
+ H.g_hair = round((H.g_hair + 510)/3)
+ if(H.g_facial)
+ H.g_facial = round((H.g_facial + 510)/3)
+ H.adjustToxLoss(6 * removed)
+ if(prob(50))
+ if(H.b_skin)
+ H.b_skin = round((H.b_skin + 510)/3)
+ if(H.b_hair)
+ H.b_hair = round((H.b_hair + 510)/3)
+ if(H.b_facial)
+ H.b_facial = round((H.b_facial + 510)/3)
+ H.adjustToxLoss(6 * removed)
+
// Might need to update appearance for hulk etc.
if(needs_update && ishuman(M))
- var/mob/living/carbon/human/H = M
H.update_mutations()
/datum/reagent/ethylredoxrazine
@@ -513,9 +622,19 @@
mrate_static = TRUE
overdose = REAGENTS_OVERDOSE
scannable = 1
+ data = 0
/datum/reagent/spaceacillin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
..()
+ if(alien == IS_SLIME)
+ if(volume <= 0.1 && data != -1)
+ data = -1
+ to_chat(M, "You regain focus...")
+ else
+ var/delay = (5 MINUTES)
+ if(world.time > data + delay)
+ data = world.time
+ to_chat(M, "Your senses feel unfocused, and divided.")
M.add_chemical_effect(CE_ANTIBIOTIC, dose >= overdose ? ANTIBIO_OD : ANTIBIO_NORM)
/datum/reagent/corophizine
@@ -528,11 +647,48 @@
mrate_static = TRUE
overdose = 10
scannable = 1
+ data = 0
/datum/reagent/corophizine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
..()
M.add_chemical_effect(CE_ANTIBIOTIC, ANTIBIO_SUPER)
+ var/mob/living/carbon/human/H = M
+
+ if(ishuman(M) && alien == IS_SLIME) //Everything about them is treated like a targetted organism. Widespread bodily function begins to fail.
+ if(volume <= 0.1 && data != -1)
+ data = -1
+ to_chat(M, "Your body ceases its revolt.")
+ else
+ var/delay = (3 MINUTES)
+ if(world.time > data + delay)
+ data = world.time
+ to_chat(M, "It feels like your body is revolting!")
+ M.Confuse(7)
+ M.adjustFireLoss(removed * 2)
+ M.adjustToxLoss(removed * 2)
+ if(dose >= 5 && M.toxloss >= 10) //It all starts going wrong.
+ M.adjustBruteLoss(removed * 3)
+ M.eye_blurry = min(20, max(0, M.eye_blurry + 10))
+ if(prob(25))
+ if(prob(25))
+ to_chat(M, "Your pneumatic fluids seize for a moment.")
+ M.Stun(2)
+ spawn(30)
+ M.Weaken(2)
+ if(dose >= 10 || M.toxloss >= 25) //Internal skeletal tubes are rupturing, allowing the chemical to breach them.
+ M.adjustToxLoss(removed * 4)
+ M.make_jittery(5)
+ if(dose >= 20 || M.toxloss >= 60) //Core disentigration, cellular mass begins treating itself as an enemy, while maintaining regeneration. Slime-cancer.
+ M.adjustBrainLoss(2 * removed)
+ M.nutrition = max(H.nutrition - 20, 0)
+ if(M.bruteloss >= 60 && M.toxloss >= 60 && M.brainloss >= 30) //Total Structural Failure. Limbs start splattering.
+ var/obj/item/organ/external/O = pick(H.organs)
+ if(prob(20) && !istype(O, /obj/item/organ/external/chest/unbreakable/slime) && !istype(O, /obj/item/organ/external/groin/unbreakable/slime))
+ to_chat(M, "You feel your [O] begin to dissolve, before it sloughs from your body.")
+ O.droplimb() //Splat.
+ return
+
//Based roughly on Levofloxacin's rather severe side-effects
if(prob(20))
M.Confuse(5)
@@ -544,8 +700,7 @@
M.hallucination = max(M.hallucination, 10)
//One of the levofloxacin side effects is 'spontaneous tendon rupture', which I'll immitate here. 1:1000 chance, so, pretty darn rare.
- if(ishuman(M) && rand(1,10000) == 1)
- var/mob/living/carbon/human/H = M
+ if(ishuman(M) && rand(1,10000) == 1) //VOREStation Edit (more rare)
var/obj/item/organ/external/eo = pick(H.organs) //Misleading variable name, 'organs' is only external organs
eo.fracture()
@@ -558,11 +713,20 @@
color = "#C8A5DC"
touch_met = 5
+/datum/reagent/sterilizine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
+ if(alien == IS_SLIME)
+ M.adjustFireLoss(removed)
+ M.adjustToxLoss(2 * removed)
+ return
+
/datum/reagent/sterilizine/affect_touch(var/mob/living/carbon/M, var/alien, var/removed)
M.germ_level -= min(removed*20, M.germ_level)
for(var/obj/item/I in M.contents)
I.was_bloodied = null
M.was_bloodied = null
+ if(alien == IS_SLIME)
+ M.adjustFireLoss(removed)
+ M.adjustToxLoss(2 * removed)
/datum/reagent/sterilizine/touch_obj(var/obj/O)
O.germ_level -= min(volume*20, O.germ_level)
@@ -606,6 +770,29 @@
/datum/reagent/rezadone/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA)
return
+ var/mob/living/carbon/human/H = M
+ if(alien == IS_SLIME && istype(H))
+ if(prob(50))
+ if(H.r_skin)
+ H.r_skin = round((H.r_skin + 50)/2)
+ if(H.r_hair)
+ H.r_hair = round((H.r_hair + 50)/2)
+ if(H.r_facial)
+ H.r_facial = round((H.r_facial + 50)/2)
+ if(prob(50))
+ if(H.g_skin)
+ H.g_skin = round((H.g_skin + 50)/2)
+ if(H.g_hair)
+ H.g_hair = round((H.g_hair + 50)/2)
+ if(H.g_facial)
+ H.g_facial = round((H.g_facial + 50)/2)
+ if(prob(50))
+ if(H.b_skin)
+ H.b_skin = round((H.b_skin + 50)/2)
+ if(H.b_hair)
+ H.b_hair = round((H.b_hair + 50)/2)
+ if(H.b_facial)
+ H.b_facial = round((H.b_facial + 50)/2)
M.adjustCloneLoss(-20 * removed)
M.adjustOxyLoss(-2 * removed)
M.heal_organ_damage(20 * removed, 20 * removed)
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
index c377ea98c31..e3c087b5fa4 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
@@ -16,7 +16,10 @@
if(issmall(M)) removed *= 2 // Small bodymass, more effect from lower volume.
if(alien == IS_SLIME)
removed *= 0.25 // Results in half the standard tox as normal. Prometheans are 'Small' for flaps.
- M.nutrition += strength * removed
+ if(dose >= 10)
+ M.nutrition += strength * removed //Body has to deal with the massive influx of toxins, rather than try using them to repair.
+ else
+ M.heal_organ_damage((10/strength) * removed, (10/strength) * removed) //Doses of toxins below 10 units, and 10 strength, are capable of providing useful compounds for repair.
M.adjustToxLoss(strength * removed)
/datum/reagent/toxin/plasticide
@@ -73,6 +76,15 @@
spawn (0) target_tile.hotspot_expose(700, 400)
remove_self(volume)
+/datum/reagent/toxin/hydrophoron/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
+ ..()
+ if(alien == IS_SLIME)
+ M.adjust_fire_stacks(removed * 10)
+ if(prob(10))
+ to_chat(M, "You feel something boiling within you!")
+ spawn(rand(30, 60))
+ M.IgniteMob()
+
/datum/reagent/toxin/spidertoxin
name = "Spidertoxin"
id = "spidertoxin"
@@ -107,6 +119,8 @@
if(alien == IS_VOX)
M.adjustOxyLoss(-100 * removed) //5 oxyloss healed per tick.
return //You're wasting plasma (a semi-limited chemical) to save someone, so it might as well be somewhat strong.
+ if(alien == IS_SLIME)
+ M.adjust_fire_stacks(removed * 3) //Not quite 'converting' it. It's like mixing fuel into a jelly. You get explosive, or at least combustible, jelly.
..()
/datum/reagent/toxin/phoron/touch_turf(var/turf/simulated/T, var/amount)
@@ -177,6 +191,11 @@
strength = 0
overdose = REAGENTS_OVERDOSE
+/datum/reagent/toxin/potassium_chloride/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
+ ..()
+ if(alien == IS_SLIME)
+ M.adjustFireLoss(removed * 2)
+
/datum/reagent/toxin/potassium_chloride/overdose(var/mob/living/carbon/M, var/alien)
..()
if(ishuman(M))
@@ -206,6 +225,8 @@
H.losebreath = max(10, M.losebreath-10)
H.adjustOxyLoss(2)
H.Weaken(10)
+ if(alien == IS_SLIME)
+ M.adjustFireLoss(removed * 3)
/datum/reagent/toxin/zombiepowder
name = "Zombie Powder"
@@ -353,6 +374,13 @@
/datum/reagent/lexorin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA)
return
+ if(alien == IS_SLIME)
+ M.apply_effect(5, AGONY, 0)
+ M.adjustToxLoss(3 * removed)
+ if(prob(10))
+ to_chat(M, "Your cellular mass hardens for a moment.")
+ M.Stun(6)
+ return
if(alien == IS_SKRELL)
M.take_organ_damage(2.4 * removed, 0)
if(M.losebreath < 10)
@@ -384,9 +412,34 @@
if(M.isSynthetic())
return
- var/mob/living/carbon/human/H = M
- if(istype(H) && (H.species.flags & NO_SCAN))
- return
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ if(alien == IS_SLIME && prob(25))
+ var/color_shift = rand(-100, 100)
+ spawn(1)
+ if(prob(33))
+ if(H.r_skin)
+ H.r_skin = max(0, min(255, H.r_skin + color_shift))
+ if(H.r_hair)
+ H.r_hair = max(0, min(255, H.r_hair + color_shift))
+ if(H.r_facial)
+ H.r_facial = max(0, min(255, H.r_facial + color_shift))
+ if(prob(33))
+ if(H.g_skin)
+ H.g_skin = max(0, min(255, H.g_skin + color_shift))
+ if(H.g_hair)
+ H.g_hair = max(0, min(255, H.g_hair + color_shift))
+ if(H.g_facial)
+ H.g_facial = max(0, min(255, H.g_facial + color_shift))
+ if(prob(33))
+ if(H.b_skin)
+ H.b_skin = max(0, min(255, H.b_skin + color_shift))
+ if(H.b_hair)
+ H.b_hair = max(0, min(255, H.b_hair + color_shift))
+ if(H.b_facial)
+ H.b_facial = max(0, min(255, H.b_facial + color_shift))
+ if(H.species.flags & NO_SCAN)
+ return
//The original coder comment here wanted it to be "Approx. one mutation per 10 injected/20 ingested/30 touching units"
//The issue was, it was removed (.2) multiplied by .1, which resulted in a .02% chance per tick to have a mutation occur. Or more accurately, 5000 injected for a single mutation.
@@ -439,6 +492,7 @@
reagent_state = LIQUID
color = "#009CA8"
metabolism = REM * 0.5
+ ingest_met = REM * 1.5
overdose = REAGENTS_OVERDOSE
/datum/reagent/soporific/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
@@ -485,6 +539,7 @@
reagent_state = SOLID
color = "#000067"
metabolism = REM * 0.5
+ ingest_met = REM * 1.5
overdose = REAGENTS_OVERDOSE * 0.5
overdose_mod = 5 //For that good, lethal feeling
diff --git a/code/modules/reagents/Chemistry-Recipes_vr.dm b/code/modules/reagents/Chemistry-Recipes_vr.dm
index 684c0ee5876..58f49f3fc7c 100644
--- a/code/modules/reagents/Chemistry-Recipes_vr.dm
+++ b/code/modules/reagents/Chemistry-Recipes_vr.dm
@@ -320,7 +320,8 @@
var/mob_path = /mob/living/simple_animal
var/blocked = list(
/mob/living/simple_animal/hostile/mimic,
- /mob/living/simple_animal/hostile/alien/queen
+ /mob/living/simple_animal/hostile/alien/queen,
+ /mob/living/simple_animal/shadekin
)//exclusion list for things you don't want the reaction to create.
var/list/voremobs = typesof(mob_path) - mob_path - blocked // list of possible hostile mobs
diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm
index e38d07dcd29..ef0d4a2100d 100644
--- a/code/modules/reagents/reagent_containers/hypospray.dm
+++ b/code/modules/reagents/reagent_containers/hypospray.dm
@@ -55,6 +55,8 @@
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
to_chat(user, "You inject [M] with \the [src].")
to_chat(M, "You feel a tiny prick!")
+
+ playsound(src, 'sound/effects/hypospray.ogg',25)
if(M.reagents)
var/contained = reagentlist()
diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm
index 5ec7aae23a4..dc35852eedc 100644
--- a/code/modules/reagents/reagent_dispenser.dm
+++ b/code/modules/reagents/reagent_dispenser.dm
@@ -5,6 +5,8 @@
desc = "..."
icon = 'icons/obj/objects.dmi'
icon_state = "watertank"
+ plane = TURF_PLANE
+ layer = TABLE_LAYER // Above catwalks, hopefully below other things
density = 1
anchored = 0
pressure_resistance = 2*ONE_ATMOSPHERE
diff --git a/code/modules/recycling/conveyor2.dm b/code/modules/recycling/conveyor2.dm
index dd431e2de9c..d1be4f08da9 100644
--- a/code/modules/recycling/conveyor2.dm
+++ b/code/modules/recycling/conveyor2.dm
@@ -103,7 +103,7 @@
usr << "No input found please hang up and try your call again."
return
id = input
- for(var/obj/machinery/conveyor_switch/C in world)
+ for(var/obj/machinery/conveyor_switch/C in machines)
if(C.id == id)
C.conveyors |= src
return
@@ -190,7 +190,7 @@
/obj/machinery/conveyor_switch/LateInitialize()
conveyors = list()
- for(var/obj/machinery/conveyor/C in world)
+ for(var/obj/machinery/conveyor/C in machines)
if(C.id == id)
conveyors += C
@@ -238,7 +238,7 @@
update()
// find any switches with same id as this one, and set their positions to match us
- for(var/obj/machinery/conveyor_switch/S in world)
+ for(var/obj/machinery/conveyor_switch/S in machines)
if(S.id == src.id)
S.position = position
S.update()
@@ -269,7 +269,7 @@
return
id = input
conveyors = list() // Clear list so they aren't double added.
- for(var/obj/machinery/conveyor/C in world)
+ for(var/obj/machinery/conveyor/C in machines)
if(C.id == id)
conveyors += C
return
@@ -289,7 +289,7 @@
update()
// find any switches with same id as this one, and set their positions to match us
- for(var/obj/machinery/conveyor_switch/S in world)
+ for(var/obj/machinery/conveyor_switch/S in machines)
if(S.id == src.id)
S.position = position
S.update()
diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm
index 07c8429bfb0..680c4b8ac42 100644
--- a/code/modules/recycling/disposal.dm
+++ b/code/modules/recycling/disposal.dm
@@ -130,7 +130,7 @@
for (var/mob/C in viewers(src))
C.show_message("[GM.name] has been placed in the [src] by [user].", 3)
qdel(G)
-
+
add_attack_logs(user,GM,"Disposals dunked")
return
@@ -967,7 +967,7 @@
// *** TEST verb
//client/verb/dispstop()
-// for(var/obj/structure/disposalholder/H in world)
+// for(var/obj/structure/disposalholder/H in all_objs)
// H.active = 0
// a straight or bent segment
diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm
index f90fd1c313c..1484cff07fe 100644
--- a/code/modules/research/designs.dm
+++ b/code/modules/research/designs.dm
@@ -565,7 +565,6 @@ other types of metals and chemistry for reagents).
id = "decloner"
req_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 7, TECH_BIO = 5, TECH_POWER = 6)
materials = list("gold" = 5000,"uranium" = 10000)
- chemicals = list("mutagen" = 40)
build_path = /obj/item/weapon/gun/energy/decloner
sort_string = "TAAAE"
@@ -752,6 +751,15 @@ other types of metals and chemistry for reagents).
build_path = /obj/item/device/lightreplacer
sort_string = "VAAAH"
+datum/design/item/laserpointer
+ name = "laser pointer"
+ desc = "Don't shine it in your eyes!"
+ id = "laser_pointer"
+ req_tech = list(TECH_MAGNET = 3)
+ materials = list(DEFAULT_WALL_MATERIAL = 100, "glass" = 50)
+ build_path = /obj/item/device/laser_pointer
+ sort_string = "VAAAI"
+
/datum/design/item/paicard
name = "'pAI', personal artificial intelligence device"
id = "paicard"
@@ -842,6 +850,15 @@ other types of metals and chemistry for reagents).
build_path = /obj/item/weapon/storage/backpack/holding
sort_string = "VAEAA"
+/datum/design/item/dufflebag_holding
+ name = "'DuffleBag of Holding', an infinite capacity dufflebag prototype"
+ desc = "A minaturized prototype of the popular Bag of Holding, the Dufflebag of Holding is, functionally, identical to the bag of holding, but comes in a more stylish and compact form."
+ id = "dufflebag_holding"
+ req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
+ materials = list("gold" = 3000, "diamond" = 1500, "uranium" = 250)
+ build_path = /obj/item/weapon/storage/backpack/holding/duffle
+ sort_string = "VAEAB"
+
/datum/design/item/binaryencrypt
name = "Binary encryption key"
desc = "Allows for deciphering the binary channel on-the-fly."
diff --git a/code/modules/research/designs_vr.dm b/code/modules/research/designs_vr.dm
index 02b71645da6..e074323cbdd 100644
--- a/code/modules/research/designs_vr.dm
+++ b/code/modules/research/designs_vr.dm
@@ -180,6 +180,61 @@
build_path = /obj/item/weapon/circuitboard/quantumpad
sort_string = "HABAH"
+//////Micro mech stuff
+/datum/design/circuit/mecha/gopher_main
+ name = "'Gopher' central control"
+ id = "gopher_main"
+ build_path = /obj/item/weapon/circuitboard/mecha/gopher/main
+ sort_string = "NAAEA"
+
+/datum/design/circuit/mecha/gopher_peri
+ name = "'Gopher' peripherals control"
+ id = "gopher_peri"
+ build_path = /obj/item/weapon/circuitboard/mecha/gopher/peripherals
+ sort_string = "NAAEB"
+
+/datum/design/circuit/mecha/polecat_main
+ name = "'Polecat' central control"
+ id = "polecat_main"
+ req_tech = list(TECH_DATA = 4)
+ build_path = /obj/item/weapon/circuitboard/mecha/polecat/main
+ sort_string = "NAAFA"
+
+/datum/design/circuit/mecha/polecat_peri
+ name = "'Polecat' peripherals control"
+ id = "polecat_peri"
+ req_tech = list(TECH_DATA = 4)
+ build_path = /obj/item/weapon/circuitboard/mecha/polecat/peripherals
+ sort_string = "NAAFB"
+
+/datum/design/circuit/mecha/polecat_targ
+ name = "'Polecat' weapon control and targeting"
+ id = "polecat_targ"
+ req_tech = list(TECH_DATA = 4, TECH_COMBAT = 2)
+ build_path = /obj/item/weapon/circuitboard/mecha/polecat/targeting
+ sort_string = "NAAFC"
+
+/datum/design/circuit/mecha/weasel_main
+ name = "'Weasel' central control"
+ id = "weasel_main"
+ req_tech = list(TECH_DATA = 4)
+ build_path = /obj/item/weapon/circuitboard/mecha/weasel/main
+ sort_string = "NAAGA"
+
+/datum/design/circuit/mecha/weasel_peri
+ name = "'Weasel' peripherals control"
+ id = "weasel_peri"
+ req_tech = list(TECH_DATA = 4)
+ build_path = /obj/item/weapon/circuitboard/mecha/weasel/peripherals
+ sort_string = "NAAGB"
+
+/datum/design/circuit/mecha/weasel_targ
+ name = "'Weasel' weapon control and targeting"
+ id = "weasel_targ"
+ req_tech = list(TECH_DATA = 4, TECH_COMBAT = 2)
+ build_path = /obj/item/weapon/circuitboard/mecha/weasel/targeting
+ sort_string = "NAAGC"
+
////// RIGSuit Stuff
/*
/datum/design/item/rig
diff --git a/code/modules/resleeving/infocore_records.dm b/code/modules/resleeving/infocore_records.dm
index caa1e615407..834b067e9d1 100644
--- a/code/modules/resleeving/infocore_records.dm
+++ b/code/modules/resleeving/infocore_records.dm
@@ -26,6 +26,7 @@
var/nif_path
var/nif_durability
var/list/nif_software
+ var/list/nif_savedata = list()
var/one_time = FALSE
@@ -42,7 +43,7 @@
cryo_at = 0
//Mental stuff the game doesn't keep mentally
- if(istype(M))
+ if(istype(M) || istype(M,/mob/living/carbon/brain/caught_soul))
id_gender = M.identifying_gender
languages = M.languages.Copy()
mind_oocnotes = M.ooc_notes
@@ -55,6 +56,7 @@
var/datum/nifsoft/nifsoft = N
nifsofts += nifsoft.type
nif_software = nifsofts
+ nif_savedata = M.nif.save_data.Copy()
last_update = world.time
@@ -76,6 +78,7 @@
var/body_oocnotes
var/list/limb_data = list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO)
var/list/organ_data = list(O_HEART, O_EYES, O_LUNGS, O_BRAIN)
+ var/list/genetic_modifiers = list()
var/toocomplex
var/sizemult
var/weight
@@ -174,6 +177,12 @@
//Just set the data to this. 0:normal, 1:assisted, 2:mechanical, 3:digital
organ_data[org] = I.robotic
+ //Genetic modifiers
+ for(var/modifier in M.modifiers)
+ var/datum/modifier/mod = modifier
+ if(mod.flags & MODIFIER_GENETIC)
+ genetic_modifiers.Add(mod.type)
+
if(add_to_db)
SStranscore.add_body(src)
@@ -204,6 +213,7 @@
src.body_oocnotes = orig.body_oocnotes
src.limb_data = orig.limb_data.Copy()
src.organ_data = orig.organ_data.Copy()
+ src.genetic_modifiers = orig.genetic_modifiers.Copy()
src.toocomplex = orig.toocomplex
src.sizemult = orig.sizemult
src.aflags = orig.aflags
diff --git a/code/modules/resleeving/machines.dm b/code/modules/resleeving/machines.dm
index 08bdc863cd9..4cb67937345 100644
--- a/code/modules/resleeving/machines.dm
+++ b/code/modules/resleeving/machines.dm
@@ -69,6 +69,10 @@
H.dna = R.dna.Clone()
H.original_player = current_project.ckey
+ //Apply genetic modifiers
+ for(var/modifier_type in R.genetic_modifiers)
+ H.add_modifier(modifier_type)
+
//Apply damage
H.adjustCloneLoss((H.getMaxHealth() - config.health_threshold_dead)*0.75)
H.Paralyse(4)
@@ -522,9 +526,10 @@
//Re-supply a NIF if one was backed up with them.
if(MR.nif_path)
- var/obj/item/device/nif/nif = new MR.nif_path(occupant,MR.nif_durability)
+ var/obj/item/device/nif/nif = new MR.nif_path(occupant,null,MR.nif_savedata)
for(var/path in MR.nif_software)
new path(nif)
+ nif.durability = MR.nif_durability //Restore backed up durability after restoring the softs.
// If it was a custom sleeve (not owned by anyone), update namification sequences
if(!occupant.original_player)
diff --git a/code/modules/security levels/keycard authentication.dm b/code/modules/security levels/keycard authentication.dm
index bc5dc64652d..4d5eeb7905b 100644
--- a/code/modules/security levels/keycard authentication.dm
+++ b/code/modules/security levels/keycard authentication.dm
@@ -132,7 +132,7 @@
/obj/machinery/keycard_auth/proc/broadcast_request()
icon_state = "auth_on"
- for(var/obj/machinery/keycard_auth/KA in world)
+ for(var/obj/machinery/keycard_auth/KA in machines)
if(KA == src) continue
KA.reset()
spawn()
diff --git a/code/modules/shieldgen/shield_diffuser.dm b/code/modules/shieldgen/shield_diffuser.dm
index 1d2edb43cbb..c30f8a73517 100644
--- a/code/modules/shieldgen/shield_diffuser.dm
+++ b/code/modules/shieldgen/shield_diffuser.dm
@@ -5,8 +5,8 @@
icon = 'icons/obj/machines/shielding.dmi'
icon_state = "fdiffuser_on"
use_power = 2
- idle_power_usage = 100
- active_power_usage = 2000
+ idle_power_usage = 25 // Previously 100.
+ active_power_usage = 500 // Previously 2000
anchored = 1
density = 0
level = 1
diff --git a/code/modules/shuttles/shuttle_specops.dm b/code/modules/shuttles/shuttle_specops.dm
index 74acd095f71..47c3aca5ab2 100644
--- a/code/modules/shuttles/shuttle_specops.dm
+++ b/code/modules/shuttles/shuttle_specops.dm
@@ -182,10 +182,10 @@
sleep(10)
var/spawn_marauder[] = new()
- for(var/obj/effect/landmark/L in world)
+ for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "Marauder Entry")
spawn_marauder.Add(L)
- for(var/obj/effect/landmark/L in world)
+ for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "Marauder Exit")
var/obj/effect/portal/P = new(L.loc)
P.invisibility = 101//So it is not seen by anyone.
diff --git a/code/modules/spells/aoe_turf/conjure/forcewall.dm b/code/modules/spells/aoe_turf/conjure/forcewall.dm
index 0c5ada5bd17..6d6bfdc3d8c 100644
--- a/code/modules/spells/aoe_turf/conjure/forcewall.dm
+++ b/code/modules/spells/aoe_turf/conjure/forcewall.dm
@@ -33,6 +33,7 @@
opacity = 0
density = 1
unacidable = 1
+ invisibility = 101
/obj/effect/forcefield/bullet_act(var/obj/item/projectile/Proj, var/def_zone)
var/turf/T = get_turf(src.loc)
diff --git a/code/modules/telesci/construction.dm b/code/modules/telesci/construction.dm
index 5143733a478..9fc487f0580 100644
--- a/code/modules/telesci/construction.dm
+++ b/code/modules/telesci/construction.dm
@@ -47,7 +47,7 @@
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4, TECH_PHORON = 4, TECH_BLUESPACE = 5)
build_path = /obj/item/weapon/circuitboard/telesci_pad
sort_string = "HAAEB"
-
+/* Normal GPS has all the fancy features now
/datum/design/item/telesci_gps
name = "GPS device"
id = "telesci_gps"
@@ -55,7 +55,7 @@
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 1000)
build_path = /obj/item/device/gps/advanced
sort_string = "HAAEB"
-
+*/
/datum/design/circuit/quantum_pad
name = "Quantum Pad"
id = "quantum_pad"
diff --git a/code/modules/telesci/gps_advanced.dm b/code/modules/telesci/gps_advanced.dm
index fb1d8e16b61..59711deceda 100644
--- a/code/modules/telesci/gps_advanced.dm
+++ b/code/modules/telesci/gps_advanced.dm
@@ -1,3 +1,6 @@
+
+// DEPRECATED - The normal GPS has the advanced features, now. This is obsolete.
+
// These are distinguished from the ordinary "Relay Position Devices" that just print your location
// In that they are also all networked with each other to show each other's locations.
/obj/item/device/gps/advanced
diff --git a/code/modules/vore/appearance/sprite_accessories_taur_vr.dm b/code/modules/vore/appearance/sprite_accessories_taur_vr.dm
index 107af3d0803..eec5c192b7a 100644
--- a/code/modules/vore/appearance/sprite_accessories_taur_vr.dm
+++ b/code/modules/vore/appearance/sprite_accessories_taur_vr.dm
@@ -28,9 +28,9 @@
/datum/riding/taur/get_offsets(pass_index) // list(dir = x, y, layer)
var/mob/living/L = ridden
var/scale = L.size_multiplier
-
+
var/list/values = list(
- "[NORTH]" = list(0, 8*scale, ABOVE_MOB_LAYER),
+ "[NORTH]" = list(0, 8*scale, ABOVE_MOB_LAYER),
"[SOUTH]" = list(0, 8*scale, BELOW_MOB_LAYER),
"[EAST]" = list(-10*scale, 8*scale, BELOW_MOB_LAYER),
"[WEST]" = list(10*scale, 8*scale, BELOW_MOB_LAYER))
@@ -53,6 +53,10 @@
return ..() // Skip our checks
if(!isTaurTail(tail_style))
return FALSE
+ else
+ var/datum/sprite_accessory/tail/taur/taurtype = tail_style
+ if(!taurtype.can_ride)
+ return FALSE
if(lying)
return FALSE
if(!ishuman(M))
@@ -60,13 +64,13 @@
if(M.size_multiplier > size_multiplier)
to_chat(M,"This isn't a pony show! They need to be bigger to ride.")
return FALSE
-
+
var/mob/living/carbon/human/H = M
if(isTaurTail(H.tail_style))
to_chat(H,"Too many legs. TOO MANY LEGS!!")
return FALSE
-
+
. = ..()
if(.)
buckled_mobs[M] = "riding"
@@ -105,6 +109,9 @@
do_colouration = 1 // Yes color, using tail color
color_blend_mode = ICON_MULTIPLY // The sprites for taurs are designed for ICON_MULTIPLY
+ var/icon/suit_sprites = null //File for suit sprites, if any.
+
+ var/can_ride = 1 //whether we're real rideable taur or just in that category
//Could do nested lists but it started becoming a nightmare. It'd be more fun for lookups of a_intent and m_intent, but then subtypes need to
//duplicate all the messages, and it starts getting awkward. These are singletons, anyway!
@@ -142,6 +149,7 @@
/datum/sprite_accessory/tail/taur/wolf
name = "Wolf (Taur)"
icon_state = "wolf_s"
+ suit_sprites = 'icons/mob/taursuits_wolf_vr.dmi'
/datum/sprite_accessory/tail/taur/wolf/wolf_2c
name = "Wolf dual-color (Taur)"
@@ -156,6 +164,7 @@
/datum/sprite_accessory/tail/taur/naga
name = "Naga (Taur)"
icon_state = "naga_s"
+ suit_sprites = 'icons/mob/taursuits_naga_vr.dmi'
msg_owner_help_walk = "You carefully slither around %prey."
msg_prey_help_walk = "%owner's huge tail slithers past beside you!"
@@ -192,6 +201,7 @@
/datum/sprite_accessory/tail/taur/horse
name = "Horse (Taur)"
icon_state = "horse_s"
+ suit_sprites = 'icons/mob/taursuits_horse_vr.dmi'
msg_owner_disarm_run = "You quickly push %prey to the ground with your hoof!"
msg_prey_disarm_run = "%owner pushes you down to the ground with their hoof!"
@@ -216,6 +226,7 @@
/datum/sprite_accessory/tail/taur/cow
name = "Cow (Taur)"
icon_state = "cow_s"
+ suit_sprites = 'icons/mob/taursuits_cow_vr.dmi'
msg_owner_disarm_run = "You quickly push %prey to the ground with your hoof!"
msg_prey_disarm_run = "%owner pushes you down to the ground with their hoof!"
@@ -255,6 +266,7 @@
/datum/sprite_accessory/tail/taur/lizard
name = "Lizard (Taur)"
icon_state = "lizard_s"
+ suit_sprites = 'icons/mob/taursuits_lizard_vr.dmi'
/datum/sprite_accessory/tail/taur/lizard/lizard_2c
name = "Lizard dual-color (Taur)"
@@ -288,6 +300,7 @@
/datum/sprite_accessory/tail/taur/tents
name = "Tentacles (Taur)"
icon_state = "tent_s"
+ can_ride = 0
msg_prey_stepunder = "You run between %prey's tentacles."
msg_owner_stepunder = "%owner runs between your tentacles."
@@ -410,18 +423,26 @@
ani_state = "alraune_closed_s"
ckeys_allowed = list("natje")
do_colouration = 0
+ can_ride = 0
- msg_owner_disarm_run = "You quickly push %prey to the ground with your leg!"
- msg_prey_disarm_run = "%owner pushes you down to the ground with their leg!"
- msg_owner_disarm_walk = "You firmly push your leg down on %prey, painfully but harmlessly pinning them to the ground!"
- msg_prey_disarm_walk = "%owner firmly pushes their leg down on you, quite painfully but harmlessly pinning you to the ground!"
+ msg_prey_stepunder = "You run between %prey's vines."
+ msg_owner_stepunder = "%owner runs between your vines."
- msg_owner_harm_walk = "You methodically place your leg down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
- msg_prey_harm_walk = "%owner methodically places their leg upon your body, slowly applying pressure, crushing you against the floor below!"
+ msg_owner_disarm_run = "You quickly push %prey to the ground with some of your vines!"
+ msg_prey_disarm_run = "%owner pushes you down to the ground with some of their vines!"
- msg_owner_grab_success = "You pin %prey down on the ground with your front leg before using your other leg to pick them up, trapping them between two of your front legs!"
- msg_prey_grab_success = "%owner pins you down on the ground with their front leg before using their other leg to pick you up, trapping you between two of their front legs!"
+ msg_owner_disarm_walk = "You push down on %prey with some of your vines, pinning them down firmly under you!"
+ msg_prey_disarm_walk = "%owner pushes down on you with some of their vines, pinning you down firmly below them!"
- msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
- msg_prey_grab_fail = "%owner steps down and squishes you with their leg, forcing you down to the ground!"
+ msg_owner_harm_run = "Your vines carelessly slide past %prey, crushing them!"
+ msg_prey_harm_run = "%owner quickly goes over your body, carelessly crushing you with their vines!"
+
+ msg_owner_harm_walk = "Your vines methodically apply pressure on %prey's body, crushing them against the floor below!"
+ msg_prey_harm_walk = "%owner's thick vines methodically apply pressure on your body, crushing you into the floor below!"
+
+ msg_owner_grab_success = "You slide over %prey with your vines, smushing them against the ground before wrapping one up around them, trapping them within the tight confines of your vines!"
+ msg_prey_grab_success = "%owner slides over you with their vines, smushing you against the ground before wrapping one up around you, trapping you within the tight confines of their vines!"
+
+ msg_owner_grab_fail = "You step down onto %prey with one of your vines, forcing them onto the ground!"
+ msg_prey_grab_fail = "%owner steps down onto you with one of their vines, squishing you and forcing you onto the ground!"
diff --git a/code/modules/vore/appearance/sprite_accessories_vr.dm b/code/modules/vore/appearance/sprite_accessories_vr.dm
index 5ea245462c5..13c2f7b2da6 100644
--- a/code/modules/vore/appearance/sprite_accessories_vr.dm
+++ b/code/modules/vore/appearance/sprite_accessories_vr.dm
@@ -1,6 +1,6 @@
/*
Hello and welcome to VOREStation sprite_accessories: For a more general overview
- please read sprite_accessories.dm. This file is for ears, tails, and taur bodies!
+ please read sprite_accessories.dm. This file is for ears and tails.
This is intended to be friendly for people with little to no actual coding experience.
!!WARNING!!: changing existing accessory information can be VERY hazardous to savefiles,
to the point where you may completely corrupt a server's savefiles. Please refrain
@@ -815,6 +815,13 @@
icon_state = "tigresstail"
ckeys_allowed = list("hoodoo")
+/datum/sprite_accessory/tail/satyr
+ name = "goat legs, colorable"
+ desc = ""
+ icon_state = "satyr"
+ color_blend_mode = ICON_MULTIPLY
+ do_colouration = 1
+
/datum/sprite_accessory/tail/tailmaw
name = "tailmaw, colorable"
desc = ""
diff --git a/code/modules/vore/eating/belly_obj_vr.dm b/code/modules/vore/eating/belly_obj_vr.dm
index 0d4c9705f9f..4b1d8ef0a50 100644
--- a/code/modules/vore/eating/belly_obj_vr.dm
+++ b/code/modules/vore/eating/belly_obj_vr.dm
@@ -33,6 +33,7 @@
var/transferlocation // Location that the prey is released if they struggle and get dropped off.
var/release_sound = TRUE // Boolean for now, maybe replace with something else later
var/mode_flags = 0 // Stripping, numbing, etc.
+ var/cont_flavor = "Generic" // Selected contamination mode.
//I don't think we've ever altered these lists. making them static until someone actually overrides them somewhere.
//Actual full digest modes
@@ -41,7 +42,7 @@
var/tmp/static/list/mode_flag_list = list("Numbing" = DM_FLAG_NUMBING, "Itemweak" = DM_FLAG_ITEMWEAK, "Stripping" = DM_FLAG_STRIPPING)
//Transformation modes
var/tmp/static/list/transform_modes = list(DM_TRANSFORM_MALE,DM_TRANSFORM_FEMALE,DM_TRANSFORM_KEEP_GENDER,DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR,DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG,DM_TRANSFORM_REPLICA,DM_TRANSFORM_REPLICA_EGG,DM_TRANSFORM_KEEP_GENDER_EGG,DM_TRANSFORM_MALE_EGG,DM_TRANSFORM_FEMALE_EGG, DM_EGG)
-
+
//List of slots that stripping handles strips
var/tmp/static/list/slots = list(slot_back,slot_handcuffed,slot_l_store,slot_r_store,slot_wear_mask,slot_l_hand,slot_r_hand,slot_wear_id,slot_glasses,slot_gloves,slot_head,slot_shoes,slot_belt,slot_wear_suit,slot_w_uniform,slot_s_store,slot_l_ear,slot_r_ear)
@@ -136,7 +137,8 @@
"digest_messages_prey",
"examine_messages",
"emote_lists",
- "mode_flags"
+ "mode_flags",
+ "cont_flavor"
)
/obj/belly/New(var/newloc)
@@ -371,7 +373,7 @@
var/obj/item/I = M.get_equipped_item(slot = slot)
if(I)
M.unEquip(I,force = TRUE)
- I.gurgle_contaminate(contents, owner) //We do an initial contamination pass to get stuff like IDs wet.
+ I.gurgle_contaminate(contents, cont_flavor) //We do an initial contamination pass to get stuff like IDs wet.
if(mode_flags & DM_FLAG_ITEMWEAK)
items_preserved |= I
@@ -576,6 +578,7 @@
if(!(content in src) || !istype(target))
return
content.forceMove(target)
+ items_preserved -= content
if(!silent && target.vore_sound && !recent_sound)
var/soundfile = vore_sounds[target.vore_sound]
if(soundfile)
@@ -611,6 +614,7 @@
dupe.bulge_size = bulge_size
dupe.shrink_grow_size = shrink_grow_size
dupe.mode_flags = mode_flags
+ dupe.cont_flavor = cont_flavor
//// Object-holding variables
//struggle_messages_outside - strings
diff --git a/code/modules/vore/eating/bellymodes_vr.dm b/code/modules/vore/eating/bellymodes_vr.dm
index 1dff9716385..62fc770e493 100644
--- a/code/modules/vore/eating/bellymodes_vr.dm
+++ b/code/modules/vore/eating/bellymodes_vr.dm
@@ -38,8 +38,9 @@
if(isitem(A) && !did_an_item)
var/obj/item/I = A
if(mode_flags & DM_FLAG_ITEMWEAK)
- I.gurgle_contaminate(contents, owner)
+ I.gurgle_contaminate(contents, cont_flavor)
items_preserved |= I
+ to_update = TRUE
else
digest_item(I)
to_update = TRUE
@@ -52,11 +53,11 @@
if(L.absorbed)
L.Weaken(5)
-
+
//Handle 'human'
if(ishuman(L))
var/mob/living/carbon/human/H = L
-
+
//Numbing flag
if(mode_flags & DM_FLAG_NUMBING)
if(H.bloodstr.get_reagent_amount("numbenzyme") < 2)
@@ -69,7 +70,7 @@
if(I)
H.unEquip(I,force = TRUE)
if(mode_flags & DM_FLAG_ITEMWEAK)
- I.gurgle_contaminate(contents, owner)
+ I.gurgle_contaminate(contents, cont_flavor)
items_preserved |= I
else
digest_item(I)
@@ -96,6 +97,7 @@
if(M.stat == DEAD)
var/digest_alert_owner = pick(digest_messages_owner)
var/digest_alert_prey = pick(digest_messages_prey)
+ var/compensation = M.getOxyLoss() //How much of the prey's damage was caused by passive crit oxyloss to compensate the lost nutrition.
//Replace placeholder vars
digest_alert_owner = replacetext(digest_alert_owner,"%pred",owner)
@@ -113,22 +115,35 @@
play_sound = pick(death_sounds)
digestion_death(M)
owner.update_icons()
+ if(compensation > 0)
+ if(isrobot(owner))
+ var/mob/living/silicon/robot/R = owner
+ R.cell.charge += 25*compensation
+ else
+ owner.nutrition += 4.5*compensation
to_update = TRUE
+
continue
// Deal digestion damage (and feed the pred)
+ var/old_brute = M.getBruteLoss()
+ var/old_burn = M.getFireLoss()
M.adjustBruteLoss(digest_brute)
M.adjustFireLoss(digest_burn)
+ var/actual_brute = M.getBruteLoss() - old_brute
+ var/actual_burn = M.getFireLoss() - old_burn
+ var/damage_gain = actual_brute + actual_burn
var/offset = (1 + ((M.weight - 137) / 137)) // 130 pounds = .95 140 pounds = 1.02
var/difference = owner.size_multiplier / M.size_multiplier
if(isrobot(owner))
var/mob/living/silicon/robot/R = owner
- R.cell.charge += 20*(digest_brute+digest_burn)
+ R.cell.charge += 25*damage_gain
if(offset) // If any different than default weight, multiply the % of offset.
- owner.nutrition += offset*(2*(digest_brute+digest_burn)/difference) // 9.5 nutrition per digestion tick if they're 130 pounds and it's same size. 10.2 per digestion tick if they're 140 and it's same size. Etc etc.
+ owner.nutrition += offset*(4.5*(damage_gain)/difference) //4.5 nutrition points per health point. Normal same size 100+100 health prey with average weight would give 900 points if the digestion was instant. With all the size/weight offset taxes plus over time oxyloss+hunger taxes deducted with non-instant digestion, this should be enough to not leave the pred starved.
else
- owner.nutrition += 2*(digest_brute+digest_burn)/difference
+ owner.nutrition += 4.5*(damage_gain)/difference
+
//////////////////////////// DM_ABSORB ////////////////////////////
else if(digest_mode == DM_ABSORB)
@@ -154,7 +169,7 @@
for (var/target in touchable_mobs)
var/mob/living/M = target
-
+
if(M.absorbed && owner.nutrition >= 100)
M.absorbed = 0
to_chat(M,"You suddenly feel solid again ")
@@ -167,7 +182,7 @@
for (var/target in touchable_mobs)
var/mob/living/M = target
-
+
if(prob(10)) //Less often than gurgles. People might leave this on forever.
play_sound = pick(digestion_sounds)
@@ -181,13 +196,13 @@
for (var/target in touchable_mobs)
var/mob/living/M = target
-
+
if(prob(10)) //Infinite gurgles!
play_sound = pick(digestion_sounds)
if(M.size_multiplier > shrink_grow_size) //Shrink until smol.
M.resize(M.size_multiplier-0.01) //Shrink by 1% per tick.
-
+
if(M.nutrition >= 100) //Absorbing bodymass results in nutrition if possible.
var/oldnutrition = (M.nutrition * 0.05)
M.nutrition = (M.nutrition * 0.95)
@@ -198,7 +213,7 @@
for (var/target in touchable_mobs)
var/mob/living/M = target
-
+
if(prob(10))
play_sound = pick(digestion_sounds)
@@ -212,14 +227,14 @@
for (var/target in touchable_mobs)
var/mob/living/M = target
-
+
if(prob(10))
play_sound = pick(digestion_sounds)
if(M.size_multiplier > shrink_grow_size && owner.size_multiplier < 2) //Grow until either pred is large or prey is small.
owner.resize(owner.size_multiplier+0.01) //Grow by 1% per tick.
M.resize(M.size_multiplier-0.01) //Shrink by 1% per tick
-
+
if(M.nutrition >= 100)
var/oldnutrition = (M.nutrition * 0.05)
M.nutrition = (M.nutrition * 0.95)
@@ -227,7 +242,7 @@
///////////////////////////// DM_HEAL /////////////////////////////
else if(digest_mode == DM_HEAL)
-
+
if(prob(50)) //Wet heals! The secret is you can leave this on for gurgle noises for fun.
play_sound = pick(digestion_sounds)
@@ -260,5 +275,5 @@
M.updateVRPanel()
if(owner.client)
owner.updateVRPanel()
-
+
return SSBELLIES_PROCESSED
diff --git a/code/modules/vore/eating/contaminate_vr.dm b/code/modules/vore/eating/contaminate_vr.dm
index bf51ca9d598..e1d6a0f6c15 100644
--- a/code/modules/vore/eating/contaminate_vr.dm
+++ b/code/modules/vore/eating/contaminate_vr.dm
@@ -5,20 +5,21 @@ var/image/gurgled_overlay = image('icons/effects/sludgeoverlay_vr.dmi')
var/cleanname
var/cleandesc
-/obj/item/proc/gurgle_contaminate(var/atom/movable/item_storage = null)
+/obj/item/proc/gurgle_contaminate(var/atom/movable/item_storage = null, var/cont_flavor = "Generic")
if(!can_gurgle())
return FALSE
if(!gurgled)
gurgled = TRUE
overlays += gurgled_overlay
- var/gurgleflavor = pick("soggy","soaked","dirty","nasty","slimy","drenched","sloppy","grimy","sludgy","stinky","mucky","stained","soiled","filthy","saucy","foul","icky","tarnished","unsanitary","messy","begrimed","cruddy","funky","disgusting","repulsive","noxious","gruesome","gross","putrid","yucky","tainted","putrescent","unsavory","smelly","smutty","acrid","pungent","unclean","contaminated","gunky","gooey","sticky","drippy","oozing","sloshed","digested","sopping","damp","gloppy","begraggled","churned")
+ var/list/pickfrom = cont_flavors[cont_flavor]
+ var/gurgleflavor = pick(pickfrom)
cleanname = src.name
cleandesc = src.desc
name = "[gurgleflavor] [cleanname]"
desc = "[cleandesc] It seems to be covered in ominously foul residue and needs a wash."
for(var/obj/item/O in contents)
- O.gurgle_contaminate(item_storage)
+ O.gurgle_contaminate(item_storage, cont_flavor)
return TRUE
/obj/item/proc/can_gurgle()
@@ -102,8 +103,10 @@ var/image/gurgled_overlay = image('icons/effects/sludgeoverlay_vr.dmi')
return TRUE
/obj/item/weapon/holder/gurgle_contaminate(var/atom/movable/item_storage = null)
- digest_act(item_storage)
- return TRUE
+ if(isbelly(loc))
+ digest_act(item_storage)
+ return TRUE
+ return FALSE
/obj/item/organ/gurgle_contaminate(var/atom/movable/item_storage = null)
digest_act(item_storage)
diff --git a/code/modules/vore/eating/digest_act_vr.dm b/code/modules/vore/eating/digest_act_vr.dm
index bbaa5fab338..20d570075d5 100644
--- a/code/modules/vore/eating/digest_act_vr.dm
+++ b/code/modules/vore/eating/digest_act_vr.dm
@@ -49,9 +49,9 @@
. = ..()
/obj/item/weapon/card/id/digest_act(var/atom/movable/item_storage = null)
- desc = "A partially digested card that has seen better days. Much of it's data has been destroyed, but the card itself is still completely salvageable. Please recycle it at crew resources office."
+ desc = "A partially digested card that has seen better days. The damage appears to be only cosmetic, but the access codes need to be reprogrammed at the HoP office."
icon = 'icons/obj/card_vr.dmi'
- icon_state = "digested"
+ icon_state = "[initial(icon_state)]_digested"
access = list() // No access
return FALSE
diff --git a/code/modules/vore/eating/vore_vr.dm b/code/modules/vore/eating/vore_vr.dm
index 2205e544323..d6939e9c95c 100644
--- a/code/modules/vore/eating/vore_vr.dm
+++ b/code/modules/vore/eating/vore_vr.dm
@@ -111,7 +111,7 @@ V::::::V V::::::VO:::::::OOO:::::::ORR:::::R R:::::REE::::::EEEEEE
allowmobvore = json_from_file["allowmobvore"]
vore_taste = json_from_file["vore_taste"]
can_be_drop_prey = json_from_file["can_be_drop_prey"]
- can_be_drop_prey = json_from_file["can_be_drop_pred"]
+ can_be_drop_pred = json_from_file["can_be_drop_pred"]
belly_prefs = json_from_file["belly_prefs"]
//Quick sanitize
diff --git a/code/modules/vore/eating/vorepanel_vr.dm b/code/modules/vore/eating/vorepanel_vr.dm
index 31a9e7e476d..b7ee064846d 100644
--- a/code/modules/vore/eating/vorepanel_vr.dm
+++ b/code/modules/vore/eating/vorepanel_vr.dm
@@ -204,6 +204,9 @@
dat += " [english_list(flag_list)]"
else
dat += " None"
+ if(selected.mode_flags & DM_FLAG_ITEMWEAK)
+ dat += " Contamination Mode:"
+ dat += "[selected.cont_flavor]"
//Belly verb
dat += " Vore Verb:"
@@ -514,14 +517,14 @@
var/new_mode = input("Choose Mode (currently [selected.digest_mode])") as null|anything in menu_list
if(!new_mode)
return 0
-
+
if(new_mode == DM_TRANSFORM) //Snowflek submenu
var/list/tf_list = selected.transform_modes
var/new_tf_mode = input("Choose TF Mode (currently [selected.tf_mode])") as null|anything in tf_list
if(!new_tf_mode)
return 0
selected.tf_mode = new_tf_mode
-
+
selected.digest_mode = new_mode
selected.items_preserved.Cut() //Re-evaltuate all items in belly on belly-mode change
@@ -533,6 +536,13 @@
selected.mode_flags ^= selected.mode_flag_list[toggle_addon]
selected.items_preserved.Cut() //Re-evaltuate all items in belly on addon toggle
+ if(href_list["b_cont_flavor"])
+ var/list/menu_list = cont_flavors.Copy()
+ var/new_flavor = input("Choose Contamination Mode (currently [selected.cont_flavor])") as null|anything in menu_list
+ if(!new_flavor)
+ return 0
+ selected.cont_flavor = new_flavor
+
if(href_list["b_desc"])
var/new_desc = html_encode(input(usr,"Belly Description ([BELLIES_DESC_MAX] char limit):","New Description",selected.desc) as message|null)
diff --git a/code/modules/vore/fluffstuff/custom_clothes_vr.dm b/code/modules/vore/fluffstuff/custom_clothes_vr.dm
index 539d9f2613c..5dfb9bfec81 100644
--- a/code/modules/vore/fluffstuff/custom_clothes_vr.dm
+++ b/code/modules/vore/fluffstuff/custom_clothes_vr.dm
@@ -1313,18 +1313,13 @@ Departamental Swimsuits, for general use
/obj/item/clothing/suit/storage/hooded/wintercoat/jessie
name = "Handmade Winter Suit"
desc = "A durable, but somewhat ragged lower portion of a snow suit fitted for a wolftaur."
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
+ icon = 'icons/mob/taursuits_wolf_vr.dmi'
icon_state = "jessiecoat"
+ item_state = "jessiecoat"
/obj/item/clothing/suit/storage/hooded/wintercoat/jessie/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- if(icon_state == "jessiecoat")
- return ..()
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "jessiecoat"
- pixel_x = -16
return ..()
else
to_chat(H, "You need to have a wolf-taur half to wear this.")
@@ -1335,19 +1330,13 @@ Departamental Swimsuits, for general use
name = "Kat's Fox Taur Armor"
desc = "A set of security armor, light weight and easy to run in for a Taur, this item protects the \
entire body."
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
+ icon = 'icons/mob/taursuits_wolf_vr.dmi'
icon_state = "katesuit"
item_state_slots = null
/obj/item/clothing/suit/armor/vest/wolftaur/kate/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- if(icon_state == "katesuit")
- return ..()
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "katesuit"
- pixel_x = -16
return ..()
else
to_chat(H, "You need to have a wolf-taur half to wear this.")
@@ -1359,25 +1348,12 @@ Departamental Swimsuits, for general use
desc = "Taur engineering voidsuit. Recolored navy blue and white. Slightly tweaked as well to \
get close to having security voidsuit protection as possible with a slight reduction in movement \
speed to compensate for custom padding and armor Kateryna made herself."
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
+ icon = 'icons/mob/taursuits_wolf_vr.dmi'
icon_state = "lilithsuit"
+ item_state = "lilithsuit"
species_restricted = null
armor = list(melee = 40, bullet = 20, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
-/obj/item/clothing/suit/space/void/engineering/kate/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..())
- if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- if(icon_state == "lilithsuit")
- return ..()
- icon_override = 'icons/mob/taursuits_vr.dmi'
- icon_state = "lilithsuit"
- pixel_x = -16
- return ..()
- else
- to_chat(H, "You need to have a wolf-taur half to wear this.")
- return 0
-
//samanthafyre:Kateryna Petrovitch
/obj/item/clothing/head/helmet/space/fluff/kate
name = "Kat's Navy Engineer Helmet"
@@ -1785,17 +1761,16 @@ Departamental Swimsuits, for general use
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
desc = "A series of armor plates painted black, deployed from a back-mounted module. They fit smoothly over the unit's armor plates and projects a skintight bubble shield over the unit's uncovered parts. Faceplate and coolant unit not included."
species_restricted = null
- icon = 'icons/mob/taursuits_vr.dmi'
- icon_override = 'icons/mob/taursuits_vr.dmi'
+ icon = 'icons/mob/taursuits_lizard_vr.dmi'
icon_state = "hasd_suit"
item_state = "hasd_suit"
pixel_x = -16
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
- if(..() && istype(H) && H.ckey == "silencedmp5a5" && istype(H.tail_style, /datum/sprite_accessory/tail/taur/lizard/synthlizard))
+ if(..() && istype(H) && H.ckey == "silencedmp5a5")
return 1
else
- H << "This suit is not designed for you."
+ to_chat(H,"This suit is not designed for you.")
return 0
//Zigfe:Zaoozaoo Xrimxuqmqixzix
diff --git a/code/modules/vore/fluffstuff/custom_guns_vr.dm b/code/modules/vore/fluffstuff/custom_guns_vr.dm
index af03934ffc0..c696182ae93 100644
--- a/code/modules/vore/fluffstuff/custom_guns_vr.dm
+++ b/code/modules/vore/fluffstuff/custom_guns_vr.dm
@@ -520,11 +520,11 @@
/obj/item/weapon/gun/energy/gun/martin/proc/update_mode()
var/datum/firemode/current_mode = firemodes[sel_mode]
switch(current_mode.name)
- if("stun") overlays += "taser_pdw"
- if("lethal") overlays += "lazer_pdw"
+ if("stun") add_overlay("taser_pdw")
+ if("lethal") add_overlay("lazer_pdw")
/obj/item/weapon/gun/energy/gun/martin/update_icon()
- overlays.Cut()
+ cut_overlays()
update_mode()
/////////////////////////////////////////////////////
@@ -804,3 +804,32 @@
to_chat(user, "The safety device prevents the gun from firing this close to the facility.")
return 0
return ..()
+
+//Expeditionary Holdout Phaser
+/obj/item/weapon/gun/energy/frontier/locked/holdout
+ name = "holdout frontier phaser"
+ desc = "A recently introduced weapon intended for self defense by expeditionary support. It includes the same crank charger as the frontier phaser."
+ icon = 'icons/obj/gun_vr.dmi'
+ icon_state = "PDW"
+ item_state = "gun"
+ w_class = ITEMSIZE_SMALL
+ firemodes = list(
+ list(mode_name="normal", fire_delay=12, projectile_type=/obj/item/projectile/beam, charge_cost = 1200),
+ list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, charge_cost = 240),
+ )
+
+/obj/item/weapon/gun/energy/frontier/locked/holdout/proc/update_mode()
+ var/datum/firemode/current_mode = firemodes[sel_mode]
+ switch(current_mode.name)
+ if("low-power") add_overlay("taser_pdw")
+ if("normal") add_overlay("lazer_pdw")
+
+/obj/item/weapon/gun/energy/frontier/locked/holdout/update_icon()
+ cut_overlays()
+ if(recharging)
+ icon_state = "[initial(icon_state)]_pump"
+ update_held_icon()
+ return
+ else
+ icon_state = "[initial(icon_state)]"
+ update_mode()
diff --git a/code/modules/vore/fluffstuff/custom_items_vr.dm b/code/modules/vore/fluffstuff/custom_items_vr.dm
index 1d8a7d97ce3..5bfe9fcd97e 100644
--- a/code/modules/vore/fluffstuff/custom_items_vr.dm
+++ b/code/modules/vore/fluffstuff/custom_items_vr.dm
@@ -355,15 +355,13 @@
name = "KSS-8 security armor"
desc = "A set of armor made from pieces of many other armors. There are two orange holobadges on it, one on the chestplate, one on the steel flank plates. The holobadges appear to be russian in origin. 'Kosmicheskaya Stantsiya-8' is printed in faded white letters on one side, along the spine. It smells strongly of dog."
species_restricted = null //Species restricted since all it cares about is a taur half
- icon_override = 'icons/mob/taursuits_vr.dmi' //Needs to be this since it's 64*32
+ icon = 'icons/mob/taursuits_wolf_vr.dmi'
icon_state = "serdy_armor"
+ item_state = "serdy_armor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS //It's a full body suit, minus hands and feet. Arms and legs should be protected, not just the torso. Retains normal security armor values still.
/obj/item/clothing/suit/armor/vest/wolftaur/serdy/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
- icon_override = 'icons/mob/taursuits_vr.dmi' //Just in case
- icon_state = "serdy_armor" //Just in case
- pixel_x = -16
return ..()
else
to_chat(H, "You need to have a wolf-taur half to wear this.")
@@ -1977,6 +1975,26 @@
icon_state = "modkit"
from_helmet = /obj/item/clothing/head/helmet/space/void/security
- from_suit = /obj/item/clothing/suit/space/void/security/taur
+ from_suit = /obj/item/clothing/suit/space/void/security
to_helmet = /obj/item/clothing/head/helmet/space/void/security/hasd
- to_suit = /obj/item/clothing/suit/space/void/security/hasd
\ No newline at end of file
+ to_suit = /obj/item/clothing/suit/space/void/security/hasd
+
+//InterroLouis - Kai Highlands
+/obj/item/borg/upgrade/modkit/chassis_mod/kai
+ name = "kai chassis"
+ desc = "Makes your KA green. All the fun of having a more powerful KA without actually having a more powerful KA."
+ cost = 0
+ denied_type = /obj/item/borg/upgrade/modkit/chassis_mod
+ chassis_icon = "kineticgun_K"
+ chassis_name = "Kai-netic Accelerator"
+ var/chassis_desc = "A self recharging, ranged mining tool that does increased damage in low temperature. Capable of holding up to six slots worth of mod kits. It seems to have been painted an ugly green, and has a small image of a bird scratched crudely into the stock."
+ var/chassis_icon_file = 'icons/vore/custom_guns_vr.dmi'
+
+/obj/item/borg/upgrade/modkit/chassis_mod/kai/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
+ KA.desc = chassis_desc
+ KA.icon = chassis_icon_file
+ ..()
+/obj/item/borg/upgrade/modkit/chassis_mod/kai/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
+ KA.desc = initial(KA.desc)
+ KA.icon = initial(KA.icon)
+ ..()
\ No newline at end of file
diff --git a/code/modules/vore/resizing/resize_vr.dm b/code/modules/vore/resizing/resize_vr.dm
index 9e957955b87..23987a3fedc 100644
--- a/code/modules/vore/resizing/resize_vr.dm
+++ b/code/modules/vore/resizing/resize_vr.dm
@@ -242,14 +242,14 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
//Not a human, or not a taur, generic message only
if(!H || !isTaurTail(H.tail_style))
- to_chat(src,"You quickly push [tmob] to the ground with your foot!")
- to_chat(tmob,"[src] pushes you down to the ground with their foot!")
+ to_chat(src,"You quickly push [tmob] to the ground with your foot!")
+ to_chat(tmob,"[src] pushes you down to the ground with their foot!")
//Human with taur tail, special messages are sent
else
var/datum/sprite_accessory/tail/taur/tail = H.tail_style
- to_chat(src,STEP_TEXT_OWNER(tail.msg_owner_disarm_run))
- to_chat(tmob,STEP_TEXT_PREY(tail.msg_prey_disarm_run))
+ to_chat(src,STEP_TEXT_OWNER("[tail.msg_owner_disarm_run]"))
+ to_chat(tmob,STEP_TEXT_PREY("[tail.msg_prey_disarm_run]"))
//Walking on I_DISARM
else
@@ -264,14 +264,14 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
//Not a human, or not a taur, generic message only
if(!H || !isTaurTail(H.tail_style))
- to_chat(src,"You firmly push your foot down on [tmob], painfully but harmlessly pinning them to the ground!")
- to_chat(tmob,"[src] firmly pushes their foot down on you, quite painfully but harmlessly pinning you to the ground!")
+ to_chat(src,"You firmly push your foot down on [tmob], painfully but harmlessly pinning them to the ground!")
+ to_chat(tmob,"[src] firmly pushes their foot down on you, quite painfully but harmlessly pinning you to the ground!")
//Human with taur tail, special messages are sent
else
var/datum/sprite_accessory/tail/taur/tail = H.tail_style
- to_chat(src,STEP_TEXT_OWNER(tail.msg_owner_disarm_walk))
- to_chat(tmob,STEP_TEXT_PREY(tail.msg_prey_disarm_walk))
+ to_chat(src,STEP_TEXT_OWNER("[tail.msg_owner_disarm_walk]"))
+ to_chat(tmob,STEP_TEXT_PREY("[tail.msg_prey_disarm_walk]"))
//Return true, the sizediff was enough that we handled it.
return TRUE
@@ -297,14 +297,14 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
//Not a human, or not a taur, generic message only
if(!H || !isTaurTail(H.tail_style))
- to_chat(src,"You carelessly step down onto [tmob], crushing them!")
- to_chat(tmob,"[src] steps carelessly on your body, crushing you!")
+ to_chat(src,"You carelessly step down onto [tmob], crushing them!")
+ to_chat(tmob,"[src] steps carelessly on your body, crushing you!")
//Human with taur tail, special messages are sent
else
var/datum/sprite_accessory/tail/taur/tail = H.tail_style
- to_chat(src,STEP_TEXT_OWNER(tail.msg_owner_harm_run))
- to_chat(tmob,STEP_TEXT_PREY(tail.msg_prey_harm_run))
+ to_chat(src,STEP_TEXT_OWNER("[tail.msg_owner_harm_run]"))
+ to_chat(tmob,STEP_TEXT_PREY("[tail.msg_prey_harm_run]"))
//If they are a human, do damage (doesn't hurt other mobs...?)
if(Ht)
@@ -327,14 +327,14 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
//Not a human, or not a taur, generic message only
if(!H || !isTaurTail(H.tail_style))
- to_chat(src,"You methodically place your foot down upon [tmob]'s body, slowly applying pressure, crushing them against the floor below!")
- to_chat(tmob,"[src] methodically places their foot upon your body, slowly applying pressure, crushing you against the floor below!")
+ to_chat(src,"You methodically place your foot down upon [tmob]'s body, slowly applying pressure, crushing them against the floor below!")
+ to_chat(tmob,"[src] methodically places their foot upon your body, slowly applying pressure, crushing you against the floor below!")
//Human with taur tail, special messages are sent
else
var/datum/sprite_accessory/tail/taur/tail = H.tail_style
- to_chat(src,STEP_TEXT_OWNER(tail.msg_owner_harm_walk))
- to_chat(tmob,STEP_TEXT_PREY(tail.msg_prey_harm_walk))
+ to_chat(src,STEP_TEXT_OWNER("[tail.msg_owner_harm_walk]"))
+ to_chat(tmob,STEP_TEXT_PREY("[tail.msg_prey_harm_walk]"))
//Return true, the sizediff was enough that we handled it.
return TRUE
@@ -353,29 +353,29 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
//Not a human, or not a taur while wearing shoes = no grab
if(!H || (!isTaurTail(H.tail_style) && H.shoes))
- to_chat(src,"You step down onto [tmob], squishing them and forcing them down to the ground!")
- to_chat(tmob,"[src] steps down and squishes you with their foot, forcing you down to the ground!")
+ to_chat(src,"You step down onto [tmob], squishing them and forcing them down to the ground!")
+ to_chat(tmob,"[src] steps down and squishes you with their foot, forcing you down to the ground!")
add_attack_logs(src,tmob,"Grabbed underfoot (nontaur, shoes)")
//Human, not a taur, but not wearing shoes = yes grab
else if(H && (!isTaurTail(H.tail_style) && !H.shoes))
- to_chat(src,"You pin [tmob] down onto the floor with your foot and curl your toes up around their body, trapping them inbetween them!")
- to_chat(tmob,"[src] pins you down to the floor with their foot and curls their toes up around your body, trapping you inbetween them!")
+ to_chat(src,"You pin [tmob] down onto the floor with your foot and curl your toes up around their body, trapping them inbetween them!")
+ to_chat(tmob,"[src] pins you down to the floor with their foot and curls their toes up around your body, trapping you inbetween them!")
equip_to_slot_if_possible(tmob.get_scooped(H), slot_shoes, 0, 1)
add_attack_logs(src,tmob,"Grabbed underfoot (nontaur, no shoes)")
//Human, taur, shoes = no grab, special message
else if(H.shoes)
var/datum/sprite_accessory/tail/taur/tail = H.tail_style
- to_chat(src,STEP_TEXT_OWNER(tail.msg_owner_grab_fail))
- to_chat(tmob,STEP_TEXT_PREY(tail.msg_prey_grab_fail))
+ to_chat(src,STEP_TEXT_OWNER("[tail.msg_owner_grab_fail]"))
+ to_chat(tmob,STEP_TEXT_PREY("[tail.msg_prey_grab_fail]"))
add_attack_logs(src,tmob,"Grabbed underfoot (taur, shoes)")
//Human, taur, no shoes = yes grab, special message
else
var/datum/sprite_accessory/tail/taur/tail = H.tail_style
- to_chat(src,STEP_TEXT_OWNER(tail.msg_owner_grab_success))
- to_chat(tmob,STEP_TEXT_PREY(tail.msg_prey_grab_success))
+ to_chat(src,STEP_TEXT_OWNER("[tail.msg_owner_grab_success]"))
+ to_chat(tmob,STEP_TEXT_PREY("[tail.msg_prey_grab_success]"))
equip_to_slot_if_possible(tmob.get_scooped(H), slot_shoes, 0, 1)
add_attack_logs(src,tmob,"Grabbed underfoot (taur, no shoes)")
diff --git a/code/modules/xenoarcheaology/finds/misc.dm b/code/modules/xenoarcheaology/finds/misc.dm
index 129033bf6e9..cc02a7f41b0 100644
--- a/code/modules/xenoarcheaology/finds/misc.dm
+++ b/code/modules/xenoarcheaology/finds/misc.dm
@@ -19,6 +19,20 @@
else
set_light(3, 3, "#33CC33")
+/obj/machinery/crystal/alt
+ name = "Crystal"
+ icon = 'icons/obj/mining.dmi'
+ icon_state = "crystal"
+ density = TRUE
+ anchored = TRUE
+
+/obj/machinery/crystal/alt/New()
+ if(prob(50))
+ icon_state = "crystal2"
+ set_light(3, 3, "#CC00CC")
+ else
+ set_light(3, 3, "#33CC33")
+
/obj/machinery/crystal/ice //slightly more thematic crystals
name = "ice crystal"
desc = "A large crystalline ice formation."
diff --git a/code/modules/xenoarcheaology/misc.dm b/code/modules/xenoarcheaology/misc.dm
index c85c89ee492..0f51e4fd773 100644
--- a/code/modules/xenoarcheaology/misc.dm
+++ b/code/modules/xenoarcheaology/misc.dm
@@ -41,8 +41,8 @@
/obj/structure/bookcase/manuals/xenoarchaeology
name = "Xenoarchaeology Manuals bookcase"
-/obj/structure/bookcase/manuals/xenoarchaeology/New()
- ..()
+/obj/structure/bookcase/manuals/xenoarchaeology/initialize()
+ . = ..()
new /obj/item/weapon/book/manual/excavation(src)
new /obj/item/weapon/book/manual/mass_spectrometry(src)
new /obj/item/weapon/book/manual/materials_chemistry_analysis(src)
@@ -53,23 +53,22 @@
/obj/structure/closet/secure_closet/xenoarchaeologist
name = "Xenoarchaeologist Locker"
- req_access = list(access_tox_storage)
icon_state = "secureres1"
icon_closed = "secureres"
icon_locked = "secureres1"
icon_opened = "secureresopen"
icon_broken = "secureresbroken"
icon_off = "secureresoff"
+ req_access = list(access_tox_storage)
-/obj/structure/closet/secure_closet/xenoarchaeologist/New()
- ..()
- new /obj/item/clothing/under/rank/scientist(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/glasses/science(src)
- new /obj/item/device/radio/headset/headset_sci(src)
- new /obj/item/weapon/storage/belt/archaeology(src)
- new /obj/item/weapon/storage/excavation(src)
+ starts_with = list(
+ /obj/item/clothing/under/rank/scientist,
+ /obj/item/clothing/suit/storage/toggle/labcoat,
+ /obj/item/clothing/shoes/white,
+ /obj/item/clothing/glasses/science,
+ /obj/item/device/radio/headset/headset_sci,
+ /obj/item/weapon/storage/belt/archaeology,
+ /obj/item/weapon/storage/excavation)
/obj/structure/closet/excavation
name = "Excavation tools"
@@ -77,23 +76,22 @@
icon_closed = "toolcloset"
icon_opened = "toolclosetopen"
-/obj/structure/closet/excavation/New()
- ..()
- new /obj/item/weapon/storage/belt/archaeology(src)
- new /obj/item/weapon/storage/excavation(src)
- new /obj/item/device/flashlight/lantern(src)
- new /obj/item/device/ano_scanner(src)
- new /obj/item/device/depth_scanner(src)
- new /obj/item/device/core_sampler(src)
- new /obj/item/device/gps(src)
- new /obj/item/device/beacon_locator(src)
- new /obj/item/device/radio/beacon(src)
- new /obj/item/clothing/glasses/meson(src)
- new /obj/item/weapon/pickaxe(src)
- new /obj/item/device/measuring_tape(src)
- new /obj/item/weapon/pickaxe/hand(src)
- new /obj/item/weapon/storage/bag/fossils(src)
- new /obj/item/weapon/hand_labeler(src)
+ starts_with = list(
+ /obj/item/weapon/storage/belt/archaeology,
+ /obj/item/weapon/storage/excavation,
+ /obj/item/device/flashlight/lantern,
+ /obj/item/device/ano_scanner,
+ /obj/item/device/depth_scanner,
+ /obj/item/device/core_sampler,
+ /obj/item/device/gps,
+ /obj/item/device/beacon_locator,
+ /obj/item/device/radio/beacon,
+ /obj/item/clothing/glasses/meson,
+ /obj/item/weapon/pickaxe,
+ /obj/item/device/measuring_tape,
+ /obj/item/weapon/pickaxe/hand,
+ /obj/item/weapon/storage/bag/fossils,
+ /obj/item/weapon/hand_labeler)
/obj/machinery/alarm/isolation
req_one_access = list(access_research, access_atmospherics, access_engine_equip)
diff --git a/code/modules/xenoarcheaology/tools/tools.dm b/code/modules/xenoarcheaology/tools/tools.dm
index 5f8c30ecad9..78a1a992e70 100644
--- a/code/modules/xenoarcheaology/tools/tools.dm
+++ b/code/modules/xenoarcheaology/tools/tools.dm
@@ -257,7 +257,7 @@
if(processing_objects.Find(src))
//scan radios in the world to try and find one
var/cur_dist = 999
- for(var/obj/item/device/radio/beacon/R in world)
+ for(var/obj/item/device/radio/beacon/R in all_beacons)
if(R.z == src.z && R.frequency == src.frequency)
var/check_dist = get_dist(src,R)
if(check_dist < cur_dist)
diff --git a/code/unit_tests/map_tests.dm b/code/unit_tests/map_tests.dm
index c5bccc437d6..5950743cf6a 100644
--- a/code/unit_tests/map_tests.dm
+++ b/code/unit_tests/map_tests.dm
@@ -41,7 +41,7 @@
var/list/zs_to_test = using_map.unit_test_z_levels || list(1) //Either you set it, or you just get z1
- for(var/area/A in world)
+ for(var/area/A in all_areas)
if((A.z in zs_to_test) && !(A.type in exempt_areas))
area_test_count++
var/area_good = 1
@@ -112,9 +112,15 @@
/datum/unit_test/active_edges/start_test()
var/active_edges = air_master.active_edges.len
+ var/list/edge_log = list()
+ if(active_edges)
+ for(var/connection_edge/E in air_master.active_edges)
+ edge_log += "Active Edge [E] ([E.type])"
+ for(var/turf/T in E.connecting_turfs)
+ edge_log += "+--- Connecting Turf [T] @ [T.x], [T.y], [T.z]"
if(active_edges)
- fail("Maps contained [active_edges] active edges at round-start.")
+ fail("Maps contained [active_edges] active edges at round-start.\n" + edge_log.Join("\n"))
else
pass("No active edges.")
diff --git a/code/world.dm b/code/world.dm
index 07bda888818..a5c01b849e6 100644
--- a/code/world.dm
+++ b/code/world.dm
@@ -43,11 +43,11 @@ var/global/datum/global_init/init = new ()
world.log << "Map Loading Complete"
//logs
log_path += time2text(world.realtime, "YYYY/MM-Month/DD-Day/round-hh-mm-ss")
- diary = file("[log_path].log")
- href_logfile = file("[log_path]-hrefs.htm")
- error_log = file("[log_path]-error.log")
- debug_log = file("[log_path]-debug.log")
- debug_log << "[log_end]\n[log_end]\nStarting up. [time_stamp()][log_end]\n---------------------[log_end]"
+ diary = start_log("[log_path].log")
+ href_logfile = start_log("[log_path]-hrefs.htm")
+ error_log = start_log("[log_path]-error.log")
+ debug_log = start_log("[log_path]-debug.log")
+
changelog_hash = md5('html/changelog.html') //used for telling if the changelog has changed recently
if(byond_version < RECOMMENDED_VERSION)
@@ -59,8 +59,9 @@ var/global/datum/global_init/init = new ()
// dumb and hardcoded but I don't care~
config.server_name += " #[(world.port % 1000) / 100]"
- if(config && config.log_runtime)
- log = file("data/logs/runtime/[time2text(world.realtime,"YYYY-MM-DD-(hh-mm-ss)")]-runtime.log")
+ // TODO - Figure out what this is. Can you assign to world.log?
+ // if(config && config.log_runtime)
+ // log = file("data/logs/runtime/[time2text(world.realtime,"YYYY-MM-DD-(hh-mm-ss)")]-runtime.log")
callHook("startup")
//Emergency Fix
@@ -88,28 +89,7 @@ var/global/datum/global_init/init = new ()
if(config.generate_map)
if(using_map.perform_map_generation())
using_map.refresh_mining_turfs()
-/*
- if(config.generate_asteroid)
- // These values determine the specific area that the map is applied to.
- // Because we do not use Bay's default map, we check the config file to see if custom parameters are needed, so we need to avoid hardcoding.
- if(config.asteroid_z_levels)
- for(var/z_level in config.asteroid_z_levels)
- // In case we got fed a string instead of a number...
- z_level = text2num(z_level)
- if(!isnum(z_level))
- // If it's still not a number, we probably got fed some nonsense string.
- admin_notice("Error: ASTEROID_Z_LEVELS config wasn't given a number.")
- // Now for the actual map generating. This occurs for every z-level defined in the config.
- new /datum/random_map/automata/cave_system(null,1,1,z_level,300,300)
- // Let's add ore too.
- new /datum/random_map/noise/ore(null, 1, 1, z_level, 64, 64)
- else
- admin_notice("Error: No asteroid z-levels defined in config!")
- // Update all turfs to ensure everything looks good post-generation. Yes,
- // it's brute-forcey, but frankly the alternative is a mine turf rewrite.
- for(var/turf/simulated/mineral/M in world) // Ugh.
- M.update_icon()
-*/
+
// Create frame types.
populate_frame_types()
@@ -147,7 +127,7 @@ var/world_topic_spam_protect_ip = "0.0.0.0"
var/world_topic_spam_protect_time = world.timeofday
/world/Topic(T, addr, master, key)
- debug_log << "TOPIC: \"[T]\", from:[addr], master:[master], key:[key][log_end]"
+ log_topic("\"[T]\", from:[addr], master:[master], key:[key]")
if (T == "ping")
var/x = 1
@@ -450,6 +430,7 @@ var/world_topic_spam_protect_time = world.timeofday
if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
C << link("byond://[config.server]")
+ shutdown_logging() // Past this point, no logging procs can be used, at risk of data loss.
..(reason)
/hook/startup/proc/loadMode()
diff --git a/config/alienwhitelist.txt b/config/alienwhitelist.txt
index 4b85716ea9f..18604aaf622 100644
--- a/config/alienwhitelist.txt
+++ b/config/alienwhitelist.txt
@@ -5,9 +5,11 @@ azmodan412 - Xenochimera
azmodan412 - Xenomorph Hybrid
bothnevarbackwards - Diona
cameron653 - Xenomorph Hybrid
+funnyman2003 - Xenochimera
hawkerthegreat - Vox
inuzari - Diona
jemli - Gutter
+ktccd - Diona
mewchild - Diona
mewchild - Vox
natje - Xenochimera
diff --git a/config/custom_items.txt b/config/custom_items.txt
index 34e28c056f9..35fb84339c3 100644
--- a/config/custom_items.txt
+++ b/config/custom_items.txt
@@ -215,7 +215,7 @@ item_path: /obj/item/weapon/storage/box/fluff/drake
{
ckey: draycu
character_name: Theseus
-item_path:/obj/item/weapon/coin/diamond
+item_path: /obj/item/weapon/coin/diamond
item_name: theseus' diamond coin
item_desc: An engraved coin made of diamond. On the side for heads is printed the year 2541, along with the letter T. On the side for tails, the letter Y can be seen.
}
@@ -303,19 +303,19 @@ item_path: /obj/item/weapon/implanter/reagent_generator/belle
{
ckey: hzdonut
character_name: Jesse Soemmer
-item_path:/obj/item/weapon/gun/projectile/revolver/fluff/jesselemat
+item_path: /obj/item/weapon/gun/projectile/revolver/fluff/jesselemat
}
{
ckey: hzdonut
character_name: Jesse Soemmer
-item_path:/obj/item/clothing/accessory/permit/gun/fluff/JesseSoemmer
+item_path: /obj/item/clothing/accessory/permit/gun/fluff/JesseSoemmer
}
{
ckey: hzdonut
character_name: Jesse Soemmer
-item_path:/obj/item/clothing/accessory/holster/hip
+item_path: /obj/item/clothing/accessory/holster/hip
}
# ######## I CKEYS
@@ -323,7 +323,13 @@ item_path:/obj/item/clothing/accessory/holster/hip
{
ckey: interrolouis
character_name: Ruda Lizden
-item_path:/obj/item/clothing/accessory/badge/holo/detective/ruda
+item_path: /obj/item/clothing/accessory/badge/holo/detective/ruda
+}
+
+{
+ckey: interrolouis
+character_name: Kai Highlands
+item_path: /obj/item/borg/upgrade/modkit/chassis_mod/kai
}
{
diff --git a/config/example/config.txt b/config/example/config.txt
index f9ff877e89e..8f5362c01aa 100644
--- a/config/example/config.txt
+++ b/config/example/config.txt
@@ -242,8 +242,8 @@ GUEST_BAN
## Remove the # to allow special 'Easter-egg' events on special holidays such as seasonal holidays and stuff like 'Talk Like a Pirate Day' :3 YAARRR
ALLOW_HOLIDAYS
-##Defines the ticklag for the world. 0.9 is the normal one, 0.5 is smoother.
-TICKLAG 0.9
+##Defines the ticklag for the world. 0.6 is the normal one, 0.5 is smoother
+TICKLAG 0.6
## Defines if Tick Compensation is used. It results in a minor slowdown of movement of all mobs, but attempts to result in a level movement speed across all ticks. Recommended if tickrate is lowered.
TICKCOMP 0
@@ -408,4 +408,11 @@ ENGINE_MAP Supermatter Engine,Edison's Bane
# Applies a limit to the number of assistants and visitors respectively
# LIMIT_INTERNS 6
-# LIMIT_VISITORS 6
\ No newline at end of file
+# LIMIT_VISITORS 6
+
+## Uncomment to enable the Panic Bunker by default. This will prevent all unseen-before players from connecting. Requires SQL.
+# PANIC_BUNKER
+
+## Uncomment to enable Paranoia Logging. This will notify admins and write to a file any time a new player (byond or your server) connects.
+# PARANOIA_LOGGING
+
diff --git a/html/changelog.html b/html/changelog.html
index 6f16ef84613..d93e00f98cf 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -53,6 +53,74 @@
-->
+ 24 May 2018
+ Anewbe updated:
+
+ - Moving items out of one's active hand cancels any zoom-in they may be providing.
+ - Meteor events should be a lot less brutal.
+
+ Arokha updated:
+
+ - Added a 'Client FPS' setting in the Global tab of character setup for adjusting the FPS to your preference.
+ - Added a 'fake SSAO' toggle to Global in character setup, ported from /tg/. Looks like drop shadows on (almost) everything.
+
+ Atermonera updated:
+
+ - Laptops no longer consume IDs indefinitely.
+
+ Mechoid updated:
+
+ - Promethean limbs store more damage.
+ - Promethean limbs, in addition to normal severing rules, have a higher chance to be splattered or ashed once they reach maximum damage.
+ - Limbs can now spread their damage to neighbors with the spread_dam var, when reaching max damage.
+
+ PrismaticGynoid updated:
+
+ - Added laser pointers. Available in your loadout, and printed and upgraded by R&D.
+
+ lorwp updated:
+
+ - Search and Rescue can now add certain medical restricted items to their loadouts
+
+
+ 01 May 2018
+ Mechoid updated:
+
+ - Skrell can be affected by flashbangs from a range of 8 tiles without protection.
+ - Promethean regen consumes additional nutrition.
+ - Many healing chemicals are less effective on Prometheans due to the natural regeneration.
+ - Lots of other Promethean tweaks. No seriously, I'm not putting the list here.
+
+ PrismaticGynoid updated:
+
+ - Adds new skrell sprites to hardsuit helmets that were missing them.
+
+
+ 28 April 2018
+ Anewbe updated:
+
+ - Communicator visibility (the thing that lets people see your communicator when you're a ghost) is now saved to character slots, rather than globally.
+ - Jobs that are set to Never on your preferences are hidden by default on the Late Join selection menu. There is a button to reveal them.
+
+ Arokha updated:
+
+ - Nerve reattaching surgery now works correctly. (Hemostat on limb)
+ - Limbs dropped by people have appropriate flags.
+
+ Atermonera updated:
+
+ - Human examine code has received a major refactor. If you encounter unusual behaviour that seems wrong, please report it.
+
+ Cerebulon updated:
+
+ - Pumpkins are no longer green ovals. They now grow on actual vines.
+
+ schnayy updated:
+
+ - Space carp plushies now load sprites and are all selectable from loadout.
+ - Adds several newer plushies to the gift vendor as well as adjusting cost of gift vendor's contents.
+
+
19 April 2018
Anewbe updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 457e08b66f2..98e02cb9871 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -1,4080 +1,3 @@
-<<<<<<< HEAD
-DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
----
-2013-01-07:
- Cael_Aislinn:
- - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list
- for tg's changelog.
- Chinsky:
- - rscadd: 'Implants: Explosvie implant, exploding when victim hears the codephrase
- you set.'
- - rscadd: 'Implants: Compressed Matter implat, scan item (making it disappear),
- inject yourself and recall that item on will!'
- - rscadd: Implant removal surgery, with !!FUN!! results if you mess up it.
- - rscadd: Coats now have pockets again.
- - rscadd: Bash people on tabetops. an windows, or with stools. Grab people to bash
- them on tables or windows (better grab for better hit on windows). Drag stool
- sprite on you to pick it up, click on it in hand to make it usual stool again.
- - rscadd: Surgical caps, and new sprites for bloodbags and fixovein.
- - rscadd: Now some surgery steps will bloody your hands, Full-body blood coat in
- case youy mess up spectacualry.
- - rscadd: Ported some crates (Art, Surgery, Sterile equiplemnt).
- - tweak: Changed contraband crates. Posters moved to Art Crate, cigs and lipstick
- ot party crate. Now contraband crate has illegal booze and illicit drugs.
- - bugfix: Finally got evac party lights
- - bugfix: Now disfigurment,now it WILL happen when damage is bad enough.
- - experiment: Now if you speak in depressurized area (less than 10 kPa) only people
- next to you can hear you. Radios still work though.
-2013-01-13:
- Chinsky:
- - tweak: If you get enough (6) blood drips on one tile, it'll turn into a blood
- puddle. Should make bleeding out more visible.
- - tweak: Security belt now able to hold taser, baton and tape roll.
- - tweak: Added alternative security uniform to Security wardrobes.
- - rscadd: 'Ported Urist cult runes. Down with the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG'
- - bugfix: Engineering tape now require engineer OR atmos access instead of both.
- - rscadd: Implants now will react to EMP, possibly in !!FUN!! ways
- GauHelldragon:
- - rscadd: Servicebots now have RoboTray and Printing Pen. Robotray can be used to
- pick up and drop food/drinks. Printing pen can alternate between writing mode
- and rename paper mode by clicking it.
- - rscadd: Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot
- arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity
- sensor.
- - rscadd: Chefs can clang their serving trays with a rolling pin. Just like a riot
- shield!
-2013-01-21:
- Cael_Aislinn:
- - bugfix: Satchels and ore boxes can now hold strange rocks.
- - rscadd: Closets and crates can now be built out of 5 and 10 plasteel respectively.
- - rscadd: Observers can become mice once more.
-2013-01-23:
- Cael_Aislinn:
- - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list
- for tg's changelog.
-2013-01-31:
- CIB:
- - bugfix: Chilis and cold chilis no longer kill in small amounts
- - bugfix: Chloral now again needs around 5 units to start killing somebody
-2013-02-13:
- Erthilo:
- - bugfix: Fixed SSD (logged-out) players not staying asleep.
- - bugfix: Fixed set-pose verb and mice emotes having extra periods.
- - bugfix: Fixed virus crate not appearing and breaking supply shuttle.
- - bugfix: Fixed newcaster photos not being censored.
-2013-02-14:
- CIB:
- - rscadd: Medical side-effects(patients are going to come back for secondary treatment)
- - rscadd: NT loyalty setting(affects command reports and gives antags hints who
- might collaborate with them)
- - tweak: Simple animal balance fixes(They're slower now)
- CaelAislinn:
- - rscadd: Re-added old ion storm laws, re-added grid check event.
- - rscadd: Added Rogue Drone and Vermin Infestation random events.
- - rscadd: Added/fixed space vines random event.
- - tweak: Updates to the virus events.
- - tweak: Spider infestation and alien infestation events turned off by default.
- - tweak: Soghun, taj and skrell all have unique language text colours.
- - tweak: Moderators will no longer be listed in adminwho, instead use modwho.
- Gamerofthegame:
- - rscadd: Miscellaneous mapfixes.
-2013-02-18:
- Cael Aislinn:
- - rscadd: Security bots will now target hostile mobs, and vice versa.
- - tweak: Carp should actually emigrate now, instead of just immigrating then squatting
- around the outer hull.
- - tweak: Admins and moderators have been split up into separate 'who' verbs (adminwho
- and modwho respectively).
-2013-02-20:
- Chinsky:
- - rscadd: 'Added new surgery: putting items inside people. After you use retractor
- to keep incision open, just click with any item to put it inside. But be wary,
- if you try to fit something too big, you might rip the veins. To remove items,
- use implant removal surgery.'
- - rscadd: Crowbar can be used as alternative to retractor.
- - rscadd: Can now unload guns by clicking them in hand.
- - tweak: Fixed distance calculation in bullet missing chance computation, it was
- always assuming 1 or 0 tiles. Now distace REALLY matters when you shoot.
- - rscadd: To add more FUN to previous thing, bullets missed to not disappear but
- keep going until they hit something else.
- - bugfix: Compressed Matter and Explosive implants spawn properly now.
- - tweak: 'Tweaks to medical effects: removed itch caused by bandages. Chemical effects
- now have non-100 chance of appearing, the stronger medicine, the more probality
- it''ll have side effects.'
-2013-02-22:
- Chinsky:
- - tweak: Change to body cavity surgery. Can only put items in chest, groind and
- head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery
- ribs should be bent open, (lung surgery until second scalpel step). Surgery
- step needs preparation step, with drill. After that you can place item inside,
- or seal it with cautery to do other step instead.
-2013-02-23:
- Cael Aislinn:
- - wip: RUST machinery components should now be researchable (with high requirements)
- and orderable through QM (with high cost).
- - wip: Shield machinery should now be researchable (with high requirements) and
- orderable through QM (with high cost). This one is reportedly buggy.
- - tweak: Rogue vending machines should revert back to normal at the end of the event.
- - rscadd: New Unathi hair styles.
-2013-02-25:
- Cael Aislinn:
- - rscadd: As well as building hull shield generators, normal shield gens can now
- be built (see http://baystation12.net/forums/viewtopic.php?f=1&t;=6993).
- - rscadd: 'New random events: multiple new system wide-events have been have been
- added to the newscaster feeds, some not quite as respectable as others.'
- - rscadd: 'New random event: some lucky winners will win the TC Daily Grand Slam
- Lotto, while others may be the target of malicious hackers.'
-2013-02-27:
- Gamerofthegame:
- - rscadd: Added the (base gear) ERT preset for the debug command.
- - rscadd: Map fixes, Virology hole fixed. Atmospheric fixes for mining and, to a
- less extent, the science outpost. (No, not cycling airlocks)
- - rscadd: Fiddled with the ERT set up location on Centcom. Radmins will now have
- a even easier time equiping a team of any real pratical size, especially coupled
- with the above debug command.
-2013-03-05:
- CIB:
- - rscadd: Added internal organs. They're currently all located in the chest. Use
- advanced scanner to detect damage. Use the same surgery as for ruptured lungs
- to fix them.
- Cael Aislinn:
- - soundadd: Set roundstart music to randomly choose between space.ogg and traitor.ogg
- (see http://baystation12.net/forums/viewtopic.php?f=5&t;=6972)
- - experiment: All RUST components except for TEGs (which generate the power) are
- now obtainable ingame, bored engineers should get hold of them and setup an
- experimental reactor for testing purposes.
-2013-03-06:
- Cael Aislinn:
- - rscadd: Type 1 thermoelectric generators and the associated binary circulators
- are now moveable (wrench to secure/unsecure) and orderable via Quartermaster.
- - wip: code/maps/rust_test.dmm contains an example setup for a functional RUST reactor.
- Maximum output is in the range of 12 to 20MW (12 to 20 million watts).
- - bugfix: Removed double announcement for gridchecks, reduced duration of gridchecks.
- RavingManiac:
- - rscadd: You can now stab people with syringes using the "harm" intent. This destroys
- the syringe and transfers a random percentage of its contents into the target.
- Armor has a 50% chance of blocking the syringe.
-2013-03-09:
- Cael Aislinn:
- - rscadd: "Beekeeping is now possible. Construct an apiary of out wood and embed\
- \ it into a hydroponics tray, then get a queen bee and bottle of BeezEez from\
- \ cargo bay. \n\t\tHives produce honey and honeycomb, but be wary if the bees\
- \ start swarming."
-2013-03-11:
- CIB:
- - rscadd: Cloning now requires you to put slabs of meat into the cloning pod to
- replenish biomass.
- Cael Aislinn:
- - wip: The xenoarchaeology update is here. This includes a major content overhaul
- and a bunch of new features for xenoarchaeology.
- - tweak: Digsites (strange rock deposits) are now much more nuanced and interesting,
- and a huge number of minor (non-artifact) finds have been added.
- - rscadd: Excavation is now a complex process that involves digging into the rock
- to the right depth.
- - rscadd: Chemical analysis is required for safe excavation of the digsites, in
- order to determine how best to extract the finds.
- - bugfix: Anomalous artifacts have been overhauled and many longstanding bugs with
- existing effects have been fixed - the anomaly utiliser should now work much
- more often.
- - rscadd: Numerous new artifact effects have been added and some new artifact types
- can be dug up from the asteroid.
- - rscadd: New tools and equipment have been added, including normal and spaceworthy
- versions of the anomaly suits, excavation tools and other neat gadgets.
- - rscadd: Five books have been written by subject matter experts from around the
- galaxy to help the crew of the Exodus come to grips with this exacting new science
- (over 3000 words of tutorials!).
- Chinsky:
- - rscadd: Sec HUDs now can see short versions of sec records.on examine. Med HUDs
- do same for medical records, and can set medical status of patient.
- - rscadd: Damage to the head can now cause brain damage.
-2013-03-14:
- Spamcat:
- - rscadd: Figured I should make one of these. Syringestabbing now produces a broken
- syringe complete with fingerprints of attacker and blood of a victim, so dispose
- your evidence carefully. Maximum transfer amount per stab is lowered to 10.
-2013-03-15:
- Cael_Aislinn:
- - rscadd: Mapped a compact research base on the mining asteroid, with multiple labs
- and testing rooms. It's reachable through a new (old) shuttle dock that leaves
- from the research wing on the main station.
-2013-03-26:
- Spamcat:
- - bugfix: Chemmaster now puts pills in pill bottles (if one is inserted).
- - tweak: Stabbing someone with a syringe now deals 3 damage instead of 7 because
- 7 is like, a crowbar punch.
- - bugfix: Lizards can now join mid-round again.
- - rscadd: Chemicals in bloodstream will transfer with blood now, so don't get drunk
- before your blood donation. Viruses and antibodies transfer through blood too.
- - bugfix: Virology is working again.
-2013-03-27:
- Asanadas:
- - tweak: The Null Rod has recovered its de-culting ability, for balance reasons.
- Metagaming with it is a big no-no!
- - rscadd: Holy Water as a liquid is able to de-cult. Less effective, but less bloody.
- May be changed over the course of time for balance.
-2013-04-04:
- SkyMarshal:
- - bugfix: Fixed ZAS
- - bugfix: Fixed Fire
- Spamcat:
- - bugfix: Blood type is now saved in character creation menu, no need to edit it
- manually every round.
-2013-04-09:
- SkyMarshal:
- - bugfix: Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed.
- - bugfix: Fixed a bad line of code that was preventing autoignition of flammable
- gas mixes.
- - bugfix: Volatile fuel is burned up after a point.
- - rscdel: Partial-tile firedoors removed. This is due to ZAS breaking when interacting
- with them.
-2013-04-11:
- SkyMarshal:
- - experiment: Fire has been reworked.
- - experiment: In-game variable editor is both readded and expanded with fire controlling
- capability.
-2013-04-17:
- SkyMarshal:
- - experiment: ZAS is now more deadly, as per decision by administrative team. May
- be tweaked, but currently AIRFLOW is the biggest griefer.
- - experiment: World startup optimized, many functions now delayed until a player
- joins the server. (Reduces server boot time significantly)
- - tweak: Zones will now equalize air more rapidly.
- - bugfix: ZAS now respects active magboots when airflow occurs.
- - bugfix: Airflow will no longer throw you into doors and open them.
- - bugfix: Race condition in zone construction has been fixed, so zones connect properly
- at round start.
- - bugfix: Plasma effects readded.
- - bugfix: Fixed runtime involving away mission.
-2013-04-24:
- Jediluke69:
- - rscadd: Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)
- - tweak: Nanopaste now heals about half of what it used to
- - tweak: Ballistic crates should now come with shotguns loaded with actual shells
- no more beanbags
- - bugfix: Iced tea no longer makes a glass of .what?
- NerdyBoy1104:
- - rscadd: 'New Botany additions: Rice and Plastellium. New sheet material: Plastic.'
- - rscadd: Plastellium is refined into plastic by first grinding the produce to get
- plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which
- can be used to make crates, forks, spoons, knives, ashtrays or plastic bags
- from.
- - rscadd: Rice seeds grows into rice stalks that you grind to get rice. 10 Rice
- + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice +
- 5 universal enzyme (in beaker) makes Sake.
- faux:
- - imageadd: Mixed Wardrobe Closet now has colored shoes and plaid skirts.
- - imageadd: Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A
- uniform jacket has also been added to the Captain's closet. HoS' hat has been
- re-added to their closet. I do not love the CMO and CE enough to give them anything.
- - imageadd: Atheletic closet now has five different swimsuits *for the ladies* in
- them. If you are a guy, be prepared to be yelled at if you run around like a
- moron in one of these. Same goes for ladies who run around in shorts with their
- titties swaying in the space winds.
- - imageadd: A set of dispatcher uniforms will spawn in the security closet. These
- are for playtesting the dispatcher role.
- - imageadd: New suit spawns in the laundry room. It's for geezer's only. You're
- welcome, Book.
- - imageadd: Nurse outfit variant, orderly uniform, and first responder jacket will
- now spawn in the medical wardrobe closet.
- - imageadd: 'A white wedding dress will spawn in the chaplain''s closet. There are
- also several dresses currently only adminspawnable. Admins: Look either under
- "bride" or "dress." The bride one leads to the colored wedding dresses, and
- there are some other kinds of dresses under dress.'
- - tweak: No more luchador masks or boxing gloves or boxing ring. You guys have a
- swimming pool now, dip in and enjoy it.
- - tweak: he meeting hall has been replaced with an awkwardly placed security office
- meant for prisoner processing.
- - tweak: Added a couple more welding goggles to engineering since you guys liked
- those a lot.
- - imageadd: Flasks spawn behind the bar. Only three. Don't fight over them. I don't
- know how to add them to the bar vending machine otherwise I would have done
- that instead. Detective, you have your own flask in your office, it's underneath
- the cigarettes on your desk.
- - tweak: Added two canes to the medical storage, for people who have leg injuries
- and can't walk good and stuff. I do not want to see doctors pretending to be
- House. These are for patients. Do not make me delete this addition and declare
- you guys not being able to have nice things.
- - tweak: Secondary entance to EVA now directly leads into the medbay hardsuit section.
- Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits
- whenever they want.
- - tweak: Secondary security hardsuit has been added to the armory. Security members
- please stop stealing engineer's hardsuits when you guys want to pair up for
- space travel.
- - tweak: Firelocks have been moved around in the main hallways to form really ghetto
- versions of airlocks.
- - tweak: Violin spawns in theatre storage now. I didn't put the piano there though,
- that was someone else.
- - tweak: Psych office in medbay has been made better looking.
-2013-05-14:
- Cael_Aislinn:
- - experiment: Depth scanners can now be used to determine what material archaeological
- deposits are made of, meaning lab analysis is no longer required.
- - tweak: Some useability issues with xenoarchaeology tools have been resolved, and
- the transit pods cycle automatically now.
-2013-05-15:
- Spamcat:
- - rscadd: Added telescopic batons
- to HoS's and captain's lockers. These are quite robust and easily concealable.
-2013-05-21:
- SkyMarshal:
- - experiment: ZAS will now speed air movement into/out of a zone when unsimulated
- tiles (e.g. space) are involved, in relation to the number of tiles.
- - experiment: Portable Canisters will now automatically connect to any portable
- connecter beneath them on map load.
- - bugfix: Bug involving mis-mapped disposal junction fixed
- - bugfix: Air alarms now work for atmos techs (whoops!)
- - bugfix: The Master Controller now properly stops atmos when it runtimes.
- - bugfix: Backpacks can no longer be contaminated
- - tweak: ZAS no longer logs air statistics.
- - tweak: ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It
- was doing this already, but in a convoluted way which was actually less efficient)
- - tweak: General code cleanup/commenting of ZAS
- - tweak: Jungle now initializes after the random Z-level loads and atmos initializes.
-2013-05-25:
- Erthilo:
- - bugfix: Fixes alien races appearing an unknown when speaking their language.
- - bugfix: Fixes alien races losing their language when cloned.
- - bugfix: Fixes UI getting randomly reset when trying to change it in Genetics Scanners.
-2013-05-26:
- Chinsky:
- - rscadd: Tentacles! Now clone damage will make you horribly malformed like examine
- text says.
- Meyar:
- - rscadd: The syndicate shuttle now has a cycling airlock during Nuke rounds.
- - rscadd: Restored the ability for the syndicate Agent ID to change the name on
- the card (reforge it) more than once.
- - rscadd: ERT Radio now functional again.
- - rscadd: 'Research blast doors now actually lock down the entirety of station-side
- Research. '
- - rscadd: 'Added lock down buttons to the wardens office. '
- - rscadd: 'The randomized barsign has made a return. '
- - rscadd: Syndicate Agent ID's external airlock access restored.
- VitrescentTortoise:
- - rscadd: Added a third option for not getting any job preferences. It allows you
- to return to the lobby instead of joining.
-2013-05-28:
- Erthilo:
- - bugfix: Fixes everyone being able to understand alien languages. HERE IS YOUR
- TOWER OF BABEL
- VitrescentTortoise:
- - bugfix: Wizard's forcewall now works.
-2013-05-30:
- Segrain:
- - bugfix: Meteor showers actually spawn meteors now.
- - tweak: Engineering tape fits into toolbelt and can be placed on doors.
- - rscadd: Pill bottles can hold paper.
- Spamcat:
- - tweak: Pill bottle capacity increased to 14 items.
- - bugfix: Fixed Lamarr (it now spawns properly)
- proliberate:
- - rscadd: Station time is now displayed in the status tab for new players and AIs.
-2013-05-31:
- Segrain:
- - bugfix: Portable canisters now properly connect to ports beneath them on map load.
- - bugfix: Fixed unfastening gas meters.
-2013-06-01:
- Chinsky:
- - rscadd: Bloody footprints! Now stepping in the puddle will dirty your shoes/feet
- and make you leave bloody footprints for a bit.
- - rscadd: Blood now dries up after some time. Puddles take ~30 minutes, small things
- 5 minutes.
- - bugfix: Untreated wounds now heal. No more toe stubs spamming you with pain messages
- for the rest of the shift.
- - experiment: On the other side, everything is healed slowly. Maximum you cna squeeze
- out of first aid is 0.5 health per tick per organ. Lying down makes it faster
- too, by 1.5x factor.
- - rscadd: Lids! Click beaker/bottle in hand to put them on/off. Prevent spilling
- - rscadd: Added 'hailer' to security lockers. If used in hand, says "Halt! Security!".
- For those who can't run and type.
-2013-06-05:
- Chinsky:
- - rscadd: Load bearing equipment - webbings and vests for engineers and sec. Attach
- to jumpsuit, use 'Look in storage' verb (object tab) to open.
- Segrain:
- - rscadd: Exosuits now can open firelocks by walking into them.
-2013-06-06:
- Asanadas:
- - rscadd: Added a whimsical suit to the head of personnel's secret clothing locker.
- Meyar:
- - bugfix: Disposal's mail routing fixed. Missing pipes replaced.
- - bugfix: 'Chemistry is once again a part of the disposals delivery circuit. '
- - bugfix: Added missing sorting junctions to Security and HoS office.
- - bugfix: Fixed a duplicate sorting junction.
-2013-06-09:
- Segrain:
- - bugfix: Emagged supply console can order SpecOp crates again.
-2013-06-11:
- Meyar:
- - bugfix: Fixes a security door with a firedoor ontop of it.
- - bugfix: Fixed a typo relating to the admin Select Equipment Verb. (It's RESPONSE
- team not RESCUE team)
- - rscadd: ERT are now automated, from their spawn to their shuttle. Admin intervention
- no longer required! (Getting to the mechs still requires admin permission generally)
- - rscadd: Added flashlights to compensate for the weakened PDA lights
- - tweak: 'ERT Uniforms updated to be in line with Centcom uniforms. No more turtlenecks,
- no sir. '
-2013-06-12:
- Zuhayr:
- - rscadd: Added pneumatic cannon and harpoons.
- - experiment: Added embedded projectiles. Bullets and thrown weapons may stick in
- targets. Throwing them by hand won't make them stick, firing them from a cannon
- might. Implant removal surgery will get rid of shrapnel and stuck items.
-2013-06-13:
- Kilakk:
- - rscadd: Added the Xenobiologist job. Has access to the research hallway and to
- xenobiology.
- - rscdel: Removed Xenobiology access from Scientists.
- - rscdel: Removed the Xenobiologist alternate title from Scientists.
- - rscadd: Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.
- - tweak: Changed the Research Outpost doors to use "Xenoarchaeology" access.
-2013-06-18:
- Segrain:
- - bugfix: Fixed some bugs in windoor construction.
- - tweak: Secure windoors are made with rods again.
- - rscadd: Windoors drop their electronics when broken. Emagged windoors can have
- theirs removed by crowbar.
- - rscadd: Airlock electronics can be configured to make door open for any single
- access on it instead of all of them.
- - rscadd: Cyborgs can preview their icons before choosing.
-2013-06-21:
- Jupotter:
- - bugfix: Fix the robotiscist preview in the char setupe screen
-2013-06-22:
- Cael_Aislinn:
- - tweak: The xenoarchaeology depth scanner will now tell you what energy field is
- required to safely extract a find.
- - tweak: Excavation picks will now dig faster, and xenoarchaeology as a whole should
- be easier to do.
-2013-06-23:
- Segrain:
- - rscadd: Airlocks of various models can be constructed again.
- faux:
- - experiment: There has been a complete medbay renovation spearheaded by Vetinarix.
- http://baystation12.net/forums/viewtopic.php?f=20&t;=7847 <-- Please
- put any commentary good or bad, here.
- - tweak: Some maintenance doors within RnD and Medbay have had their accesses changed.
- Maintenance doors in the joint areas (leading to the research shuttle, virology,
- and xenobiology) are now zero access. Which means anyone in those joints can
- enter the maintenance tunnels. This was done to add additional evacuation locations
- during radiation storms. Additional maintenance doors were added to the tunnels
- in these areas to prevent docs and scientists from running about.
- - tweak: Starboard emergency storage isn't gone now, it's simply located in the
- escape wing.
- - experiment: An engineering training room has been added to engineering. This location
- was previously where surgery was located. If you are new to engineering or need
- to brush up on your skills, please use this area for testing.
-2013-06-26:
- Segrain:
- - bugfix: Autopsy scanner properly displays time of wound infliction and death.
- - bugfix: Autopsy scanner properly displays wounds by projectile weapons.
- Whitellama:
- - bugfix: One-antag rounds (like wizard/ninja) no longer end automatically upon
- death
- - wip: Space ninja has been implemented as a voteable gamemode
- - rscadd: Space ninja spawn landmarks have been implemented (but not yet placed
- on the map), still spawn at carps-pawns instead. (The code will warn you about
- this and ask you to report it, it's a known issue.)
- - rscadd: Five new space ninja directives have been added, old directives have been
- reworded to be less harsh
- - wip: Space ninjas have been given their own list as antagonists, and are no longer
- bundled up with traitors
- - bugfix: Space ninjas with a "steal a functional AI" objective will now succeed
- by downloading one into their suits
- - tweak: Space ninja suits' exploding on death has been nerfed, so as not to cause
- breaches
- - rscadd: A few space ninja titles/names have been added and removed to be slightly
- more believable
- - bugfix: The antagonist selector no longer chooses jobbanned players when it runs
- out of willing options
-2013-06-27:
- Segrain:
- - bugfix: ID cards properly setup bloodtype, DNA and fingerprints again.
-2013-06-28:
- Segrain:
- - rscadd: AIs are now able to examine what they see.
-2013-07-03:
- Segrain:
- - rscadd: Security and medical cyborgs can use their HUDs to access records.
-2013-07-05:
- Spamcat:
- - rscadd: Pulse! Humans now have hearbeat rate, which can be measured by right-clicking
- someone - Check pulse or by health analyzer. Medical machinery also has heartbeat
- monitors. Certain meds and conditions can influence it.
-2013-07-06:
- Chinsky:
- - rscadd: Humans now can be infected with more than one virus at once.
- - rscadd: All analyzed viruses are put into virus DB. You can view it and edit their
- name and description on medical record consoles.
- - tweak: 'Only known viruses (ones in DB) will be detected by the machinery and
- HUDs. '
- - rscadd: Viruses cause fever, body temperature rising the more stage is.
- - bugfix: Humans' body temperature does not drift towards room one unless there's
- big difference in them.
- - tweak: Virus incubators now can transmit viuses from dishes to blood sample.
- - rscadd: New machine - centrifuge. It can isolate antibodies or viruses (spawning
- virus dish) from a blood sample in vials. Accepts vials only.
- - rscadd: Fancy vial boxes in virology, one of them is locked by ID with MD access.
- - tweak: Engineered viruses are now ariborne too.
-2013-07-11:
- Chinsky:
- - rscadd: Gun delays. All guns now have delays between shots. Most have less than
- second, lasercannons and pulse rifles have around 2 seconds delay. Automatics
- have zero, click-speed.
-2013-07-26:
- Kilakk:
- - bugfix: Brig cell timers will no longer start counting down automatically.
- - tweak: Separated the actual countdown timer from the timer controls. Pressing
- "Set" while the timer is counting down will reset the countdown timer to the
- time selected.
-2013-07-28:
- Segrain:
- - rscadd: Camera console circuits can be adjusted for different networks.
- - rscadd: Nuclear operatives and ERT members have built-in cameras in their helmets.
- Activate helmet to initialize it.
-2013-07-30:
- Erthilo:
- - bugfix: EFTPOS and ATM machines should now connect to databases.
- - bugfix: Gravitational Catapults can now be removed from mechs.
- - bugfix: Ghost manifest rune paper naming now works correctly.
- - bugfix: Fix for newscaster special characters. Still not recommended.
- Kilakk:
- - rscadd: Added colored department radio channels.
-2013-08-01:
- Asanadas:
- - tweak: The Null Rod has recovered its de-culting ability, for balance reasons.
- Metagaming with it is a big no-no!
- - rscadd: Holy Water as a liquid is able to de-cult. Less effective, but less bloody.
- May be changed over the course of time for balance.
- CIB:
- - bugfix: Chilis and cold chilis no longer kill in small amounts
- - bugfix: Chloral now again needs around 5 units to start killing somebody
- Cael Aislinn:
- - rscadd: Security bots will now target hostile mobs, and vice versa.
- - tweak: Carp should actually emigrate now, instead of just immigrating then squatting
- around the outer hull.
- - tweak: Admins and moderators have been split up into separate 'who' verbs (adminwho
- and modwho respectively).
- CaelAislinn:
- - rscadd: Re-added old ion storm laws, re-added grid check event.
- - rscadd: Added Rogue Drone and Vermin Infestation random events.
- - rscadd: Added/fixed space vines random event.
- - tweak: Updates to the virus events.
- - tweak: Spider infestation and alien infestation events turned off by default.
- - tweak: Soghun, taj and skrell all have unique language text colours.
- - tweak: Moderators will no longer be listed in adminwho, instead use modwho.
- Cael_Aislinn:
- - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list
- for tg's changelog.
- Chinsky:
- - rscadd: 'Old new medical features:'
- - rscadd: Autoinjectors! They come preloaded with 5u of inapro, can be used instantly,
- and are one-use. You can replace chems inside using a syringe. Box of them is
- added to Medicine closet and medical supplies crate.
- - rscadd: Splints! Target broken liimb and click on person to apply. Can be taken
- off in inventory menu, like handcuffs. Splinted limbs have less negative effects.
- - rscadd: Advanced medikit! Red and mean, all doctors spawn with one. Contains better
- stuff - advanced versions of bandaids and aloe heal 12 damage on the first use.
- - tweak: Wounds with damage above 50 won't heal by themselves even if bandaged/salved.
- Would have to seek advanced medical attention for those.
- Erthilo:
- - bugfix: Fixed SSD (logged-out) players not staying asleep.
- - bugfix: Fixed set-pose verb and mice emotes having extra periods.
- - bugfix: Fixed virus crate not appearing and breaking supply shuttle.
- - bugfix: Fixed newcaster photos not being censored.
- Gamerofthegame:
- - rscadd: Miscellaneous mapfixes.
- GauHelldragon:
- - rscadd: Servicebots now have RoboTray and Printing Pen. Robotray can be used to
- pick up and drop food/drinks. Printing pen can alternate between writing mode
- and rename paper mode by clicking it.
- - rscadd: Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot
- arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity
- sensor.
- - rscadd: Chefs can clang their serving trays with a rolling pin. Just like a riot
- shield!
- Jediluke69:
- - rscadd: Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)
- - tweak: Nanopaste now heals about half of what it used to
- - tweak: Ballistic crates should now come with shotguns loaded with actual shells
- no more beanbags
- - bugfix: Iced tea no longer makes a glass of .what?
- Jupotter:
- - bugfix: Fix the robotiscist preview in the char setupe screen
- Kilakk:
- - rscadd: Added the Xenobiologist job. Has access to the research hallway and to
- xenobiology.
- - rscdel: Removed Xenobiology access from Scientists.
- - rscdel: Removed the Xenobiologist alternate title from Scientists.
- - rscadd: Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.
- - tweak: Changed the Research Outpost doors to use "Xenoarchaeology" access.
- Meyar:
- - rscadd: The syndicate shuttle now has a cycling airlock during Nuke rounds.
- - rscadd: Restored the ability for the syndicate Agent ID to change the name on
- the card (reforge it) more than once.
- - rscadd: ERT Radio now functional again.
- - rscadd: 'Research blast doors now actually lock down the entirety of station-side
- Research. '
- - rscadd: 'Added lock down buttons to the wardens office. '
- - rscadd: 'The randomized barsign has made a return. '
- - rscadd: Syndicate Agent ID's external airlock access restored.
- NerdyBoy1104:
- - rscadd: 'New Botany additions: Rice and Plastellium. New sheet material: Plastic.'
- - rscadd: Plastellium is refined into plastic by first grinding the produce to get
- plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which
- can be used to make crates, forks, spoons, knives, ashtrays or plastic bags
- from.
- - rscadd: Rice seeds grows into rice stalks that you grind to get rice. 10 Rice
- + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice +
- 5 universal enzyme (in beaker) makes Sake.
- RavingManiac:
- - rscadd: You can now stab people with syringes using the "harm" intent. This destroys
- the syringe and transfers a random percentage of its contents into the target.
- Armor has a 50% chance of blocking the syringe.
- Segrain:
- - bugfix: Meteor showers actually spawn meteors now.
- - tweak: Engineering tape fits into toolbelt and can be placed on doors.
- - rscadd: Pill bottles can hold paper.
- SkyMarshal:
- - bugfix: Fixed ZAS
- - bugfix: Fixed Fire
- Spamcat:
- - rscadd: Figured I should make one of these. Syringestabbing now produces a broken
- syringe complete with fingerprints of attacker and blood of a victim, so dispose
- your evidence carefully. Maximum transfer amount per stab is lowered to 10.
- VitrescentTortoise:
- - rscadd: Added a third option for not getting any job preferences. It allows you
- to return to the lobby instead of joining.
- Whitellama:
- - bugfix: One-antag rounds (like wizard/ninja) no longer end automatically upon
- death
- - wip: Space ninja has been implemented as a voteable gamemode
- - rscadd: Space ninja spawn landmarks have been implemented (but not yet placed
- on the map), still spawn at carps-pawns instead. (The code will warn you about
- this and ask you to report it, it's a known issue.)
- - rscadd: Five new space ninja directives have been added, old directives have been
- reworded to be less harsh
- - wip: Space ninjas have been given their own list as antagonists, and are no longer
- bundled up with traitors
- - bugfix: Space ninjas with a "steal a functional AI" objective will now succeed
- by downloading one into their suits
- - tweak: Space ninja suits' exploding on death has been nerfed, so as not to cause
- breaches
- - rscadd: A few space ninja titles/names have been added and removed to be slightly
- more believable
- - bugfix: The antagonist selector no longer chooses jobbanned players when it runs
- out of willing options
- Zuhayr:
- - rscadd: Added pneumatic cannon and harpoons.
- - experiment: Added embedded projectiles. Bullets and thrown weapons may stick in
- targets. Throwing them by hand won't make them stick, firing them from a cannon
- might. Implant removal surgery will get rid of shrapnel and stuck items.
- faux:
- - imageadd: Mixed Wardrobe Closet now has colored shoes and plaid skirts.
- - imageadd: Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A
- uniform jacket has also been added to the Captain's closet. HoS' hat has been
- re-added to their closet. I do not love the CMO and CE enough to give them anything.
- - imageadd: Atheletic closet now has five different swimsuits *for the ladies* in
- them. If you are a guy, be prepared to be yelled at if you run around like a
- moron in one of these. Same goes for ladies who run around in shorts with their
- titties swaying in the space winds.
- - imageadd: A set of dispatcher uniforms will spawn in the security closet. These
- are for playtesting the dispatcher role.
- - imageadd: New suit spawns in the laundry room. It's for geezer's only. You're
- welcome, Book.
- - imageadd: Nurse outfit variant, orderly uniform, and first responder jacket will
- now spawn in the medical wardrobe closet.
- - imageadd: 'A white wedding dress will spawn in the chaplain''s closet. There are
- also several dresses currently only adminspawnable. Admins: Look either under
- "bride" or "dress." The bride one leads to the colored wedding dresses, and
- there are some other kinds of dresses under dress.'
- - tweak: No more luchador masks or boxing gloves or boxing ring. You guys have a
- swimming pool now, dip in and enjoy it.
- - tweak: he meeting hall has been replaced with an awkwardly placed security office
- meant for prisoner processing.
- - tweak: Added a couple more welding goggles to engineering since you guys liked
- those a lot.
- - imageadd: Flasks spawn behind the bar. Only three. Don't fight over them. I don't
- know how to add them to the bar vending machine otherwise I would have done
- that instead. Detective, you have your own flask in your office, it's underneath
- the cigarettes on your desk.
- - tweak: Added two canes to the medical storage, for people who have leg injuries
- and can't walk good and stuff. I do not want to see doctors pretending to be
- House. These are for patients. Do not make me delete this addition and declare
- you guys not being able to have nice things.
- - tweak: Secondary entance to EVA now directly leads into the medbay hardsuit section.
- Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits
- whenever they want.
- - tweak: Secondary security hardsuit has been added to the armory. Security members
- please stop stealing engineer's hardsuits when you guys want to pair up for
- space travel.
- - tweak: Firelocks have been moved around in the main hallways to form really ghetto
- versions of airlocks.
- - tweak: Violin spawns in theatre storage now. I didn't put the piano there though,
- that was someone else.
- - tweak: Psych office in medbay has been made better looking.
- proliberate:
- - rscadd: Station time is now displayed in the status tab for new players and AIs.
-2013-08-04:
- Chinsky:
- - rscadd: Health HUD indicator replaced with Pain indicator. Now health indicator
- shows pain level instead of actual vitals level. Some types of damage contribute
- more to pain, some less, usually feeling worse than they really are.
-2013-08-08:
- Erthilo:
- - bugfix: Raise Dead rune now properly heals and revives dead corpse.
- - bugfix: Admin-only rejuvenate verb now heals all organs, limbs, and diseases.
- - bugfix: Cyborg sprites now correctly reset with reset boards. This means cyborg
- appearances can now be changed without admin intervention.
-2013-09-18:
- Kilakk:
- - rscadd: Fax machines! The Captain and IA agents can use the fax machine to send
- properly formatted messages to Central Command.
- - imageadd: Gave the fax machine a fancy animated sprite. Thanks Cajoes!
-2013-09-24:
- Snapshot:
- - rscdel: Removed hidden vote counts.
- - rscdel: Removed hiding of vote results.
- - rscdel: Removed OOC muting during votes.
- - rscadd: Crew transfers are no longer callable during Red and Delta alert.
- - wip: Started work on Auto transfer framework.
-2013-10-06:
- Chinsky:
- - rscadd: Return of dreaded side effects. They now manifest well after their cause
- disappears, so curing them should be possible without them reappearing immediately.
- They also lost last stage damaging effects.
-2013-10-29:
- Cael_Aislinn:
- - rscadd: Xenoarchaeology's chemical analysis and six analysis machines are gone,
- replaced by a single one which can be beaten in a minigame.
- - rscadd: Sneaky traitors will find new challenges to overcome at the research outpost,
- but may also find new opportunities (transit tubes can now be traversed).
- - rscadd: Finding active alien machinery should now be made significantly easier
- with the Alden-Saraspova counter.
-2013-11-01:
- Various:
- - rscadd: Autovoting, Get off the station when your 15 hour workweek is done, thanks
- unions!
- - rscadd: Some beach props that Chinsky finds useless.
- - wip: Updated NanoUI
- - rscadd: Dialysis while in sleepers - removes reagents from mobs, like the chemist,
- toss him in there!
- - tweak: Pipe Dispensers can now be ordered by Cargo
- - rscadd: Fancy G-G-G-G-Ghosts!
-2013-11-23:
- Ccomp5950:
- - bugfix: Players are now no longer able to commit suicide with a lasertag gun,
- and will feel silly for doing so.
- - bugfix: Ghosts hit with the cult book shall now actually become visible.
- - bugfix: The powercells spawned with Exosuits will now properly be named to not
- confuse bearded roboticists.
- - bugfix: Blindfolded players will now no longer require eye surgery to repair their
- sight, removing the blindfold will be sufficient.
- - rscadd: Atmospheric Technicians will now have access to Exterior airlocks.
-2013-11-24:
- Yinadele:
- - experiment: Supermatter engine added! Please treat your new engine gently, and
- report any strangeness!
- - tweak: Rebalanced events so people don't explode into appendicitis or have their
- organs constantly explode.
- - rscadd: Vending machines have had bottled water, iced tea, and grape soda added.
- - rscadd: Head reattachment surgery added! Sew heads back on proper rather than
- monkey madness.
- - rscadd: Pain crit rebalanced - Added aim variance depending on pain levels, nerfed
- blackscreen severely.
- - rscadd: 'Cyborg alt titles: Robot, and Android added! These will make you spawn
- as a posibrained robot. Please enjoy!'
- - bugfix: Fixed the sprite on the modified welding goggles, added a pair to the
- CE's office where they'll be used.
- - bugfix: Fixed atmos computers- They are once again responsive!
- - tweak: Added in functionality proper for explosive implants- You can now set their
- level of detonation, and their effects are more responsively concrete depending
- on setting.
- - rscadd: Hemostats re-added to autolathe!
- - rscadd: Added two manuals on atmosia and EVA, by MagmaRam! Found in engineering
- and the engineering bookcase.
- - bugfix: Fixed areas in medbay to have fully functional APC sectors.
- - rscadd: Girders are now lasable.
- - experiment: Please wait warmly, new features planned for next merge!
-2013-12-01:
- 'Various Developers banged their keyboards together:':
- - rscadd: New Engine, the supermatter, figure out what a cooling loop is, or don't
- and blow up engineering!
- - rscadd: Each department will have it's own fax, make a copy of your butt and fax
- it to the admins!
- - rscadd: Booze and soda dispensers, they are like chemmasters, only with booze
- and soda!
- - rscadd: Bluespace and Cryostasis beakers, how do they work? Fuggin bluespace
- how do they work?
- - rscadd: You can now shove things into vending machines, impress your friends on
- how things magically disappear out of your hands into the machine!
- - rscadd: Robots and Androids (And gynoids too!) can now use custom job titles
- - bugfix: Various bugfixes
-2013-12-18:
- RavingManiac:
- - rscadd: Mousetraps can now be "hidden" through the right-click menu. This makes
- them go under tables, clutter and the like. The filthy rodents will never see
- it coming!
- - tweak: Monkeys will no longer move randomly while being pulled.
-2014-01-01:
- Various:
- - rscadd: AntagHUD and MedicalHUD for ghosts, see who the baddies are, check for
- new configuration options.
- - rscadd: Ghosts will now have bold text if they are in the same room as the person
- making conversations easier to follow.
- - rscadd: New hairstyles! Now you can use something other then hotpink floor length
- braid.
- - wip: DNA rework, tell us how you were cloned and became albino!
- - rscadd: Dirty floors, so now you know exactly how lazy the janitors are!
- - rscadd: A new UI system, feel free to color it yourself, don't set it to completely
- clear or you will have a bad time.
- - rscadd: Cryogenic storage, for all your SSD needs.
- - rscadd: New hardsuits for those syndicate tajaran
-2014-02-01:
- Various:
- - rscadd: NanoUI for PDA
- - rscadd: Write in blood while a ghost in cult rounds with enough cultists
- - rscadd: Cookies, absurd sandwiches, and even cookable dioanae nymphs!
- - rscadd: A bunch of new guns and other weapons
- - rscadd: Species specific blood
-2014-02-19:
- Aryn:
- - experiment: New air model. Nothing should change to a great degree, but temperature
- flow might be affected due to closed connections not sticking around.
-2014-03-01:
- Various:
- - rscadd: Paint Mixing, red and blue makes purple!
- - rscadd: New posters to tell you to respect those darned cat people
- - rscadd: NanoUI for APC's, Canisters, Tank Transfer Valves and the heaters / coolers
- - tweak: PDA bombs are now less annoying, and won't always blow up / cause internal
- bleeding
- - tweak: Blob made less deadly
- - rscadd: Objectiveless Antags now a configuration option, choose your own adventure!
- - wip: Engineering redesign, now with better monitoring of the explodium supermatter!
- - rscadd: Security EOD
- - rscadd: New playable race, IPC's, go beep boop boop all over the station!
- - rscadd: Gamemode autovoting, now players don't have to call for gamemode votes,
- it's automatic!
-2014-03-05:
- RavingManiac:
- - rscadd: Smartfridges added to the bar, chemistry and virology. No more clutter!
- - rscadd: A certain musical instrument has returned to the bar.
- - rscadd: There is now a ten second delay between ingesting a pill/donut/milkshake
- and regretting it.
-2014-03-10:
- Chinsky:
- - rscadd: Viruses now affect certain range of species, different for each virus
- - tweak: Spaceacilline now prevents infection, and has a small chance to cure viruses
- at Stage 1. It does not give them antibodies though, so they can get sick again!
- - tweak: Biosuits and spacesuits now offer more protection against viruses. Full
- biosuit competely prevents airborne infection, when coupled with gloves they
- both protect quite well from contact ones
- - rscadd: Sneezing now spreads viruses in front of mob. Sometimes he gets a warning
- beforehand though
-2014-03-30:
- RavingManiac:
- - rscadd: Inflatable walls and doors added. Useful for sealing off hull breaches,
- but easily punctured by sharp objects and Tajarans.
-2014-04-06:
- RavingManiac:
- - tweak: Tape recorders and station-bounced radios now work inside containers and
- closets.
-2014-04-11:
- Jarcolr:
- - rscadd: You can now flip coins like a D2
- - tweak: Miscellaneous cargo crates got a tiny buff, Standard Costume crate is now
- Costume Crate
- - tweak: Grammar patch,telekinesis/amputated arm exploit fixes,more in the future
- - tweak: Grille kicking now does less damage
- - tweak: TELESCOPIC baton no longer knocks anybody down,still got a lot of force
- though
- - tweak: Other small-ish changes and fixes that aren't worth mentioning
-2014-04-25:
- Various:
- - rscadd: Overhauled saycode, you can now use languages over the radio.
- - rscadd: Chamelon items beyond just the suit.
- - rscadd: NanoUI Virology
- - rscadd: 3D Sounds
- - rscadd: AI Channel color for when they want to be all sneaky
- - rscadd: New inflatable walls and airlocks for your breach sealing pleasure.
- - rscadd: Carbon Copy papers, so you can subject everyone to your authority and
- paperwork, but mainly paperwork
- - rscadd: Undershirts and rolling down jumpsuits
- - rscadd: Insta-hit tasers, can be shot through glass as well.
- - rscadd: Changeling balances, an emphasis put more on stealth.
- - rscdel: Genetics disabled
- - rscdel: Telescience removed, might be added again when we come up with a less
- math headache enducing version of it.
- - bugfix: Bugfixes galore!
-2014-04-29:
- HarpyEagle:
- - rscadd: Webbing vest storage can now be accessed by clicking on the item in inventory
- - rscadd: Holsters can be accessed by clicking on them in inventory
- - rscadd: Webbings and other suit attachments are now visible on the icon in inventory
- - tweak: Removing jumpsuits now requires drag and drop to prevent accidental undressing
- - rscadd: Added an action icon for magboots that can be used to toggle them similar
- to flashlights
- - rscadd: Fuel tanks now spill fuel when wrenched open
-2014-05-03:
- Cael_Aislinn:
- - rscadd: "Coming out of nowhere the past few months, the Garland Corporation has\
- \ made headlines with a new prehistoric theme park delighting travellers with\
- \ species thought extinct. Now available for research stations everywhere is\
- \ the technology that made it all possible! Features include: \n\t\t\t-\
- \ 13 discoverable prehistoric species to clone from fossils (including 5 brand\
- \ new ones). \n\t\t\t- 11 discoverable prehistoric plants to clone from fossils\
- \ (including 9 brand new ones). \n\t\t\t- New minigame that involves correctly\
- \ ordering the genomes inside each genetic sequence to unlock an animal/plant. \n\
- \t\t\t- Some prehistoric animals and plants may seem strangely familiar... while\
- \ others may bring more than the erstwhile scientist bargains for. \n"
-2014-05-06:
- Hubble:
- - rscadd: Clip papers together by hitting a paper with a paper or photo
- - imageadd: Adds icons for copied stamps
-2014-05-16:
- HarpyEagle:
- - rscadd: Silicon mob types (AI, cyborgs, PAI) can now speak certain species languages
- depending on type and module
- - rscadd: Languages can now be whispered when using the language code with either
- the whisper verb or the whisper speech code
-2014-05-23:
- Hubble:
- - rscadd: Personal lockers are now resettable
- - rscadd: Take off people's accessories or change their sensors in the drag and
- drop-interface
- - rscadd: Merge paper bundles by hitting one with another
- - tweak: Line breaks in Security, Medical and Employment Records
- - tweak: Record printouts will have names on it
- - tweak: Set other people's internals in belt and suit storage slots
- - bugfix: No longer changing suit sensors while cuffed
- - bugfix: No longer emptying other people's pockets when they are not full yet
-2014-05-28:
- Chinsky:
- - rscadd: Adds few new paperBBcode tags, to make up for HTML removal.
- - rscadd: '[logo] tag draws NT logo image (one from wiki).'
- - rscadd: '[table] [/table] tags mark borders of tables. [grid] [/grid] are borderless
- tables, useful of making layouts. Inside tables following tags are used: [row]
- marks beginning of new table row, [cell] - beginning of new table cell.'
-2014-05-31:
- Jarcolr:
- - rscadd: 21 New cargo crates, go check them out!
- - rscadd: Peanuts have now been added, food items are now being developed.
- - rscadd: 2 new cargo groups, Miscellaneous and Supply.
- - rscadd: Sugarcane seeds can now be gotten from the seed dispenser.
- - rscadd: 5 new satchels when selecting "satchel" for RD, scientist, botanist, virologist,
- geneticist (disabled) and chemist.
- - rscadd: Clicking on a player with a paper/book when you have the eyes selected
- shows them the book/paper forcefully.
-2014-06-03:
- Hubblenaut:
- - rscadd: Added wheelchairs
- - tweak: Replaced stool in Medical Examination with wheelchair
- - tweak: Using a fire-extinguisher to propel you on a chair can have consequences
- (drive into walls and people, do it!)
-2014-06-13:
- HarpyEagle:
- - rscadd: Added docking ports for shuttles
- - rscadd: Shuttle airlocks will automatically open and close, preventing people
- from being sucked into space by because someone on another z-level called a
- shuttle
- - rscadd: Some docking ports can also double as airlocks
- - rscadd: Docking ports can be overriden to prevent any automatic action. Shuttles
- will wait for players to open/close doors manually
- - rscadd: Shuttles can be forced launched, which will make them not wait for airlocks
- to be properly closed
-2014-06-15:
- HarpyEagle:
- - bugfix: Fixed wound autohealing regardless of damage amount. The appropriate wound
- will now be assigned correctly based on damage amount and type
- - bugfix: Fixed several other bugs related wounds that resulted in damage magically
- disappearing
- - bugfix: Fixed various sharp objects not being counted as sharp, bullets in particular
- - bugfix: Fixed armour providing more protection from bullets than it was supposed
- to
-2014-06-19:
- Chinsky:
- - rscadd: Adds guest terminals on the map. These wall terminals let anyone issue
- temporary IDs. Only access that issuer has can be granted, and maximum time
- pass can be issued for is 20 minutes. All operations are logged in terminals.
-2014-06-20:
- Cael_Aislinn:
- - rscadd: 'New discoverable items added to xenoarchaeology, and new features for
- some existing ones. Artifact harvesters can now harvest the secondary effect
- of artifacts as well as the primary one.
-
- '
- - tweak: 'Artifact utilisers should be much nicer/easier to use now.
-
- - Alden-Saraspova counters and talking items should work properly
- now.
-
-
-
- '
-2014-07-01:
- Various:
- - experiment: Hardsuit breaching.
- - experiment: Rewritten fire.
- - experiment: Supermatter now glows and sucks things into it as it approaches criticality.
- - rscadd: Station Vox (Vox pariahs) are now available.
- - rscadd: Wheelchairs.
- - rscadd: Cargo Trains.
- - rscadd: Hardsuit cycler machinery.
- - rscadd: Rewritten lighting (coloured lights!)
- - rscadd: New Mining machinery and rewritten smelting.
- - rscadd: Rewritten autolathe
- - rscadd: Mutiny mode.
- - rscadd: NanoUI airlock and docking controllers.
- - rscadd: Completely rewritten shuttle code.
- - rscadd: 'Derelict Z-level replacement: construction site.'
- - rscadd: Computer3 laptops.
- - rscadd: Constructable SMES units.
- - rscadd: Omni-directional atmos machinery.
- - rscadd: Climbable tables and crates.
- - rscadd: Xenoflora added to Science.
- - rscadd: Utensils can be used to eat food.
- - rscadd: Decks of cards are now around the station.
- - rscadd: Service robots can speak languages.
- - wip: Xenoarch updates and fixes.
- - tweak: Rewritten species-specific gear icon handling.
- - tweak: Cats and borers can be picked up.
- - tweak: Botanist renamed to Gardener.
- - tweak: Hydroponics merged with the Kitchen.
- - tweak: Latejoin spawn points (Arrivals, Cryostorage, Gateway).
- - rscadd: Escape pods only launch automatically during emergency evacuations
- - rscadd: Escape pods can be made to launch during regular crew transfers using
- the control panel inside the pod, or by emagging the panel outside the pod
- - rscadd: When swiped or emagged, the crew transfer shuttle can be delayed in addition
- to being launched early
-2014-07-06:
- HarpyEagle:
- - rscadd: Re-enabled and rewrote the wound infection system
- - rscadd: Infections can be prevented by properly bandaging and salving wounds
- - rscadd: Infections are cured by spaceacillin
-2014-07-20:
- PsiOmegaDelta:
- - rscadd: AI can now store up to five camera locations and return to them when desired.
- - rscadd: AI can now alt+left click turfs in camera view to list and interact with
- the objects.
- - rscadd: AI can now ctrl+click turret controls to enable/disable turrets.
- - rscadd: AI can now alt+click turret controls to toggle stun/lethal mode.
- - rscadd: AI can now select which channel to state laws on.
-2014-07-26:
- Whitellama:
- - rscadd: Added dynamic flavour text.
- - bugfix: Fixed bug with suit fibers and fingerprints.
-2014-07-31:
- HarpyEagle:
- - tweak: Stun batons now work like tasers and deal agony instead of stun
- - rscadd: Being hit in the hands with a stun weapon will cause whatever is being
- held to be dropped
- - tweak: Handcuffs now require an aggressive grab to be used
-2014-08-02:
- Whitellama:
- - bugfix: Arcane tomes can now be stored on bookshelves.
- - bugfix: Dionaea players no longer crash on death, and now become nymphs properly.
-2014-08-05:
- HarpyEagle:
- - tweak: Atmos Rewrite. Many atmos devices now use power according to their load
- and gas physics
- - rscadd: Pressure regulator device. Replaces the passive gate and can regulate
- input or output pressure
- - rscadd: Gas heaters and gas coolers are now constructable and can be upgraded
- with parts from research
- - bugfix: Fixes recharger and cell charger power draw. Rechargers draw 15 kW, wall
- chargers draw 25 kW, and heavy-duty cell chargers draw 40 kW. Cyborg charging
- stations draw 75 kW.
- - bugfix: Laptops, and various other machines, now draw more reasonable amounts
- of power
- - bugfix: Machines will periodically update their powered status if moved from a
- powered to an unpowered area and vice versa
-2014-08-27:
- Whitellama:
- - bugfix: Made destination taggers more intuitive so you know when you've tagged
- something
- - rscadd: Ported package label and tag sprites
- - rscadd: Ported using a pen on a package to give it a title, or to write a note
- - rscadd: Donut boxes and egg boxes can be constructed out of cardboard
-2014-08-31:
- Whitellama:
- - bugfix: Matches and candles can be used to burn papers, too.
- - bugfix: Observers have a bit more time (20 seconds, instead of 7.5) before the
- Diona join prompt disappears.
-2014-09-05:
- RavingManiac:
- - experiment: 'NewPipe implemented: Supply and scrubber pipes can be run in parallel
- without connecting to each other.'
- - rscadd: Supply pipes will only connect to supply pipes, vents and Universal Pipe
- Adapters(UPAs).
- - rscadd: Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs.
- - rscadd: UPAs will connect to regular, scrubber and supply pipes.
-2014-09-20:
- HarpyEagle:
- - bugfix: Fixes evidence bags and boxes eating each other. Evidence bags now store
- items by dragging the bag onto the item to be stored.
-2014-09-28:
- Gamerofthegame:
- - rscadd: Hoverpods fully supported, currently orderable from cargo. Two slots,
- three cargo, space flight and a working mech for all other intents and purposes.
- - rscadd: Added the Rigged laser and Passenger Compartment equipment. The rigged
- laser is a weapon for working exosuits - just a ordinary laser, but with triple
- the cool down and rather power inefficient. The passenger compartment allows
- other people to board and hitch a ride on the mech - such as in fire rescue
- or for space flight.
- Zuhayr:
- - rscadd: Organs can now be removed and transplanted.
- - tweak: Brain surgery is now the same as chest surgery regarding the steps leading
- up to it.
- - tweak: Appendix and kidney now share the groin and removing the first will prevent
- appendicitis.
- - tweak: Lots of backend surgery/organ stuff, see the PR if you need to know.
-2014-10-01:
- RavingManiac:
- - rscadd: Zooming with the sniper rifle now adds a view offset in the direction
- you are facing.
- - rscadd: Added binoculars - functionally similar to sniper scope. Adminspawn-only
- for now.
- - rscadd: Bottles from chemistry now, like beakers, use chemical overlays instead
- of fixed sprites.
- - rscadd: Being in space while not magbooted to something will cause your sprite
- to bob up and down.
- Zuhayr:
- - rscadd: Added species organ checks to several areas (phoron burn, welder burn,
- appendicitis, vox cortical stacks, flashes).
- - rscadd: Added VV option to add or remove organs.
- - rscadd: Added simple bioprinter (adminspawn).
- - rscadd: Added smashing/slashing behavior from xenos to some unarmed attacks.
- - rscadd: Added some new state icons for diona nymphs.
- - rscadd: Added borer husk functionality (cortical borers can turn dead humans into
- zombies).
- - rscadd: Added tackle verb.
- - rscadd: Added NO_SLIP.
- - rscadd: Added species-specific orans to Dionaea, new Xenomorphs and vox.
- - rscadd: Added colour and species to blood data.
- - rscadd: Added lethal consequences to missing your heart.
- - rscdel: Removed robot_talk_understand and alien_talk_understand.
- - rscdel: Removed attack_alien() and several flavours of is_alien() procs.
- - rscdel: Removed /mob/living/carbon/alien/humanoid.
- - rscdel: Removed alien_hud().
- - rscdel: Removed IS_SLOW, NEEDS_LIGHT and RAD_ABSORB.
- - rscdel: Renamed is_larva() to is_alien().
- - tweak: Refactored a ton of files, either condensing or expanding them, or moving
- them to new directories.
- - tweak: Refactored some attack vars from simple_animal to mob/living level.
- - tweak: Refactored internal organs to /mob/living/carbon level.
- - tweak: Refactored rad and light absorbtion to organ level.
- - tweak: Refactored brains to /obj/item/organ/brain.
- - tweak: Refactored a lot of blood splattering to use blood_splatter() proc.
- - tweak: Refactored broadcast languages (changeling and alien hiveminds, drone and
- binary chat) to actual languages.
- - tweak: Refactored xenomorph abilities to work for humans.
- - tweak: Refactored xenomorphs into human species.
- - tweak: Rewrote larva_hud() and human_hud(). The latter now takes data from the
- species datum.
- - tweak: Rewrote diona nymphs as descendents of /mob/living/carbon/alien.
- - tweak: Rewrote xenolarva as descendents of /mob/living/carbon/alien.
- - tweak: Rewrote /mob/living/carbon/alien.
- - tweak: Moved alcohol and toxin processing to the liver.
- - tweak: Moved drone light proc to robot level, added integrated_light_power and
- local_transmit vars to robots.
- - tweak: Moved human brainloss onto the brain organ.
- - tweak: Shuffled around and collapsed several redundant procs down to carbon level
- (hide, ventcrawl, Bump).
- - tweak: Fixed species swaps from NO_BLOOD to those with blood killing the subject
- instantly.
-2014-11-01:
- PsiOmegaDelta:
- - bugfix: Adds the last missing step to deconstruct fire alarms. Apply wirecutters.
- - rscadd: There's a "new" mining outpost nearby the Research outpost.
- - rscadd: Manifest ghosts now have spookier names.
- - rscadd: Adds a gas monitor computer for the toxin mixing chamber.
- - rscadd: AI can now change the display of individual AI status screens.
- - rscadd: More ion laws..
- - rscadd: All turrets have been replaced with portable variants. Potential targets
- can be configured on a per turret basis.
- - bugfix: Improved crew monitor map positioning.
- - rscadd: Can now order plastic, body-, and statis bags from cargo
- - rscadd: PDAs now receive newscasts.
- - rscadd: (De)constructable emergency shutters.
- - rscadd: Borgs can now select to simply state their laws or select a radio channel,
- same as the AI.
-2014-11-04:
- TwistedAkai:
- - rscadd: Almost any window which has been fully unsecured can now be dismantled
- with a wrench.
-2014-11-08:
- PsiOmegaDelta:
- - rscadd: Service personnel now have their own frequency to communicate over. Use
- "say :v".
- - rscadd: The AI can now has proper quick access to its private channel. Use "say
- :o".
- - rscadd: Newscasters supports photo captions. Simply pen one on the attached photo.
- - rscadd: Once made visible by a cultist ghosts can toggle visiblity at will.
- - rscadd: Detonating cyborgs using the cyborg monitor console now notifies the master
- AI, if any.
- - rscadd: More machinery, such as APCs, air alarms, etc., now support attaching
- signalers to the wires.
- - tweak: Random event overhaul. Admins may wish check the verb "Event Manager Panel".
-2014-11-22:
- Zuhayr:
- - rscadd: Added the /obj/item/weapon/rig class - back-mounted deployable hardsuits.
- - rscadd: Replaced existing hardsuits with 'voidsuits', functionally identical.
- - rscdel: Removed the mounted device and helmet/boot procs from voidsuits.
- - tweak: Refactored a shit-ton of ninja code into the new rig class.
- - wip: This is more than likely going to take a lot of balancing to get into a good
- place.
-2015-01-09:
- Zuhayr:
- - tweak: Voice changers no longer use ID cards. They have Toggle and Set Voice verbs
- on the actual mask object now.
- - rscadd: Readded moonwalking. Alt-dir to face new dir, or Face-Direction verb to
- face current dir.
-2015-02-04:
- RavingManiac:
- - rscadd: Holodeck is now bigger and better, with toggleable gravity and a new courtroom
- setting
- TwistedAkai:
- - bugfix: Purple Combs should now be visible and have their proper icon
-2015-02-12:
- Daranz:
- - rscadd: Vending machines now use NanoUI and accept cash. The vendor account can
- now be suspended to disable all sales in all machines on station.
-2015-02-16:
- RavingManiac:
- - rscadd: Say hello to the new Thermoelectric Supermatter Engine. Read the operating
- manual to get started.
-2015-02-18:
- PsiOmegaDelta:
- - rscadd: Synths now have timestamped radio and chat messages.
- - rscadd: New and updated uplink items.
- - rscadd: Multiple AIs can now share the same holopad.
- - rscadd: The AI now has built-in consoles, accessible from the subsystem tab.
-2015-02-24:
- Zuhayr:
- - experiment: Major changes to the kitchen and hydroponics mechanics. Review the
- detailed changelog here,
-2015-04-07:
- RavingManiac:
- - tweak: You can now pay vending machines and EFTPOS scanners without removing your
- ID from your PDA or wallet. Clicking on the vending machine with your ID/PDA/wallet/cash
- also brings up the menu now instead of attacking the vending machine.
-2015-04-18:
- PsiOmegaDelta:
- - rscadd: Added a changelog editing system that should cause fewer conflicts and
- more accurate timestamps.
-2015-04-23:
- Dennok:
- - rscadd: Added an automatic pipelayer.
- - rscadd: Added an automatic cablelayer.
- PsiOmegaDelta:
- - bugfix: Shower curtains no longer lose their default color upon being washed.
- - bugfix: Emergency shutters can again be examined, and from the proper distance.
- - bugfix: The virus event will now only infect mobs on the station, currently controlled
- by player that has been active in the last 5 minutes.
- - bugfix: Laptops now use the proper proc for checking camera status.
- - rscadd: Makes it possible to eject PDA cartridges using a verb.
- - rscadd: Makes it possible to shake tables with one's bare hands to stop climbers.
- - bugfix: Added a mass driver door in disposals to prevent trash from floating out
- into space before proper ejection.
- - rscadd: Rig/Hardsuit module tab - Less informative than the NanoUI hardsuit interface
- but allows quicker access to the various rig modules.
- - rscadd: Silicons with the medical augmentation sensors enabled now also see alive/dead
- status if sensors are set accordingly.
- - rscadd: Emergency shutters opened by silicons are now treated as having been forced
- open by a crowbar.
- - rscadd: An active AI chassis can now be pushed, just as an empty chassis can be.
- - rscadd: The AI can now use the crew monitor console to track crew members with
- full sensors enabled.
- - rscadd: The AI now has a shortcut to track people holding up messages to cameras.
- - rscadd: The AI now has a shortcut to track people sending PDA messages.
- - rscadd: Multiple AIs can now share the same holopad.
- - rscadd: Admin ghosts can now transfer other ghosts into mobs by drag-clicking.
- - rscadd: Ghosts can now toggle seeing darkness and other ghosts separately.
- - rscadd: Moving while dead now auto-ghosts you.
- - rscadd: 'Two new random events: Space dust and gravitation failure.'
- - rscadd: Upgraded wizard spell interface and new spells.
- - rscadd: More uplink items.
- - rscadd: Uplink items now have rudimentary descriptions.
- Yoshax:
- - tweak: Adjusts fruits and other stuff to have a minmum of 10 units of juice and
- stuff.
-2015-04-24:
- Dennok:
- - bugfix: Fixes overmap ship speed calculations.
- - rscadd: Adds overmap ship rotation.
- - rscadd: Added a floorlayer.
-2015-04-28:
- Jarcolr:
- - rscadd: Added 9 new bar sign designs/sprites.
- Kelenius:
- - rscadd: 'Good news to the roboticists! The long waited firmware update for the
- bots has arrived. You can expect the following changes:'
- - rscadd: Medbots have improved the disease detection algorithms.
- - rscadd: Floorbot firmware has been bugtested. In particular, they will no longer
- get stuck near the windows, hopelessly trying to fix the floor under the glass.
- - rscadd: Floorbots have also received an internal low-power metal synthesizer.
- They will use it to make their own tiles. Slowly.
- - rscadd: Following the complains from humanitarian organizations regarding securitron
- brutality, stength of their stunners has been toned down. They will also politely
- demand that you get on the floor before arresting you. Except for the taser-mounted
- guys, they will still tase you down.
- - rscadd: Other minor fixes.
- - rscdel: 'The lasertag bots are now forbidden to build and use following the incident
- #1526672. Please don''t let it happen again.'
- - rscadd: The farmbot design has been finished! Made from a watertank, robot arm,
- plant analyzer, bucket, minihoe and a proximity sensor, these small (not really)
- bots will be a useful companion to any gardener and/or xenobotanist.
- - tweak: 'Spider learning alert: they have learned to recognize the bots and will
- mercilessly attack them.'
- - rscadd: An experimental CPU upgrade would theoretically allow any of the bots
- to function with the same intelligence capacity as the maintenance drones. We
- still have no idea what causes it to boot up. Science!
- - rscadd: 'INCOMING TRANSMISSION: Greetings to agents, pirates, operatives, and
- anyone who otherwise uses our equipment. Following the NT update of bot firmware,
- we have updated the cryptographic sequencer''s hacking routines as well. The
- medbots you emag will not poison you anymore, the clanbots won''t clean after
- themselves immediately, and floorbots... wear a space suit. Oh, and it works
- on the new farmbots, too.'
- PsiOmegaDelta:
- - rscadd: Beware. Airlocks can now crush more things than just mobs.
- - rscadd: AIs now have a personal atmospherics control subsystem.
- - rscadd: Some borg modules now have additional subsystems.
- - tweak: Improves borg module handling.
- - tweak: Secure airlocks now buzz when access is denied.
- - tweak: The mental health office door now requires psychiatrist access, and the
- related button now opens/closes the door instead of bolting.
- - soundadd: Restores an old soundtrack 'Thunderdome.ogg'.
- - rscadd: Some holodeck programs now have custom ambience tracks.
- RavingManiac:
- - rscadd: The phoron research lab has been renovated to include a heat-exchange
- system, a gas mixer/filter and a waste gas disposal pump.
- - tweak: Candles now burn for about 30 mintutes.
- Yoshax:
- - tweak: Adds items to the orderable antag surgical kit so its actually useful for
- surgery.
- - tweak: Adjusts custom loadout costs to be more standardised and balances. Purely
- cosmetic items, shoes, hats, and all things that do not provide a straight advtange
- (sterile mask, or pAI, protection from viruses and possible door hacking or
- records access, respectively), each cost 1 point, items that provide an advantage
- like those just mentioned, or provide armor or storage cost 2 points.
- - rscadd: Adds practice rounds, both .45 for Sec and Detective's guns, also 9mm
- top mounted for the Saber, and for the Bulldog.
- - rscadd: Adds the .45 and 9mm practice rounds to the armory.
- - rscadd: Adds all the practice rounds to the autolathe.
- - tweak: Adds r_walls to the back of the firing range, leaves the sides normal.
- - bugfix: Fixes HoS' office door to not be CMO locked.
-2015-04-29:
- Daranz:
- - rscadd: Paper bundles can now have papers inserted at arbitrary points. This can
- be done by clicking the previous/next page links with a sheet of paper in hand.
- HarpyEagle:
- - rscadd: 'Added new fire modes to various guns: c20r, STS-35, WT-550, Z8, L6 SAW,
- and double barreled shotgun. The firing modes work the same way as the egun;
- click on the weapon with it in your active hand to cycle between modes. Unloading
- these weapons now requires that you click on them with an empty hand.'
- PsiOmegaDelta:
- - rscadd: Portable atmospheric pumps and scrubbers now use NanoUI.
- - rscadd: Two new events which will cause damage to APCs or cameras when triggered.
-2015-04-30:
- Yoshax:
- - rscadd: Adds more items to custom loadout, including a number of dressy suits
- and some other things.
-2015-05-02:
- HarpyEagle:
- - bugfix: Neck-grabbing someone now stuns them properly.
- PsiOmegaDelta:
- - tweak: The spider infestation event now makes an announcement much sooner.
- - rscadd: Admins can now toggle OOC/LOOC separately.
- - tweak: Mice are now numbered to aid admins.
- Yoshax:
- - rscadd: Adds an option and verb to the AI to send emergency messages to Central,
- functions same as comms console option.
- - tweak: Changes comms console to only have one level of ID require, meaning all
- heads of staff have what was captain access, allowing them to change alert,
- send emergency messages and make announcements.
- - rscadd: Adds an emergency bluespace relay machine which is mapped into teletcomms,
- this machine takes emergency messages and sends them to central, if one does
- not exist on any Z, you cannot send any emergency messages.
- - rscadd: Adds an emergency bluespace relay assembly kit orderable from cargo for
- when the ones on telecomms are destroyed. Assembly is required.
- - rscadd: Adds the emergency bluespace relay circuitboard to be researchable and
- printable in R&D, with sufficient tech levels.
-2015-05-05:
- PsiOmegaDelta:
- - tweak: Grilles no longer return too many rods when destroyed (using means other
- than wirecutters).
- RavingManiac:
- - tweak: Intent menu now appears while zooming with a sniper rifle.
-2015-05-06:
- PsiOmegaDelta:
- - rscadd: Examining a pen or crayon now lists the available special commands in
- the examine tab.
-2015-05-07:
- HarpyEagle:
- - rscadd: Breaking out of lockers now has sound and animation.
- PsiOmegaDelta:
- - bugfix: The cloning computer can again successfully locate nearby cloning vats
- and DNA scanners at round start.
- - rscadd: Security equipment now treats individuals with CentCom ids with the greatest
- respect.
- - maptweak: Adds stretches of power cable around the construction outpost, ensuring
- one does not have to climb over machines to being laying cables.
- RavingManiac:
- - rscadd: Muzzle-flash lighting effect for guns
- - rscadd: Energy guns now display shots remaining on examine
-2015-05-09:
- Yoshax:
- - rscadd: Maps in the top mounted 9mm practice rounds, .45 practice rounds, and
- practice shotgun shells into the armory.
-2015-05-10:
- GinjaNinja32:
- - rscadd: Acting jobs on the manifest will now sort with their non-acting counterparts.
- All assignments beginning with the word 'acting', 'temporary', or 'interim'
- will do this.
- Yoshax:
- - tweak: Removes sleepy chems from being cloned, adds a consistent period of 30
- tick sleep.
-2015-05-11:
- Mloc:
- - experiment: Rewritten lighting system.
- - rscadd: Better coloured lights.
- - rscadd: Animated transitions.
- PsiOmegaDelta:
- - bugfix: As an observer, using antagHUD should now always restrict you from respawning
- without admin intervention.
- Techhead:
- - rscadd: Voidsuits can have tanks inserted into the storage slot.
- - rscadd: Voidsuits display helpful information on their contents on examine.
- - rscadd: Magboots can be equipped over other shoes. Except other magboots.
-2015-05-12:
- Dennok:
- - imageadd: New buildmode icons made by BartNixon.
- HarpyEagle:
- - rscadd: Masks and helmets that cover the face block feeding food, drinks, and
- pills.
- MrSnapwalk:
- - imageadd: Added seven new AI core displays.
- - tweak: Changed the pAI sprite and added several new expressions.
- PsiOmegaDelta:
- - rscadd: The space vine event now comes with a station announcement.
-2015-05-14:
- PsiOmegaDelta:
- - maptweak: Should now be more evident that the brig disposal chute sends its goods
- to the common brig area.
- - bugfix: Cells now drain when using more charge than what is available.
- - tweak: The rig stealth module now requires as much power to run as the energy
- blade module.
- Techhead:
- - rscadd: Vox will spawn with emergency nitrogen tanks in their survival boxes.
- - rscadd: Diona will spawn with an emergency flare instead of a survival box.
- - rscdel: Engineers no longer spawn with extended-capacity oxygen tanks.
- - bugfix: Vox spawning without backpacks will have their nitrogen tank equipped
- to their back.
- - tweak: The Bartender's spare beanbag shells have been moved into bar backroom
- with the shotgun.
- - bugfix: Portable air pumps now fill based on external/airtank pressure when pumping
- in.
-2015-05-16:
- GinjaNinja32:
- - rscadd: Rewrote tables. To construct a table, use steel to make a table frame,
- then plate the frame with a material such as steel, gold, wood, etc. Hold a
- stack in your hand and drag it to the table to reinforce it. To deconstruct
- a table, use a screwdriver to remove the reinforcements (if present), then a
- wrench to remove the plating, and a wrench again to dismantle the frame. Use
- a welder to repair any damage. Use a carpet tile on a table to add felt, and
- a crowbar to remove it.
- HarpyEagle:
- - rscadd: Adds tail animations for tajaran and unathi. Animations are controlled
- using emotes.
-2015-05-17:
- PsiOmegaDelta:
- - bugfix: Teleporter artifacts should no longer teleport mobs inside objects.
-2015-05-18:
- Hubblenaut:
- - rscadd: Adds a light for available backup power on airlocks.
- Kelenius:
- - tweak: 'There has been a big update to the reagent system. A full-ish changelog
- can be found here: http://pastebin.com/imHXTRHz. In particular:'
- - tweak: Reagents now differentiate between being ingested (food, pills, smoke),
- injected (syringes, IV drips), and put on the skin (sprays, beaker splashing).
- - tweak: Injecting food and drinks will cause bad effects.
- - tweak: Healing reagents, generally speaking, have stronger effects when injected.
- - tweak: Toxins now work slower and deal more damage. Seek medical help!
- - tweak: Alcohol robustness has been lowered.
- - tweak: Acid will no longer melt large numbers of items at once.
- - tweak: Synaptizine is no longer hilariously deadly.
- Loganbacca:
- - tweak: Changed MULE destination selection to be list based.
- PsiOmegaDelta:
- - tweak: Destroying a camera by brute force now has a chance to break the wiring
- within.
- - rscadd: Turf are now processed. This, for example, causes radioactive walls to
- regularly irradiate nearby mobs.
- - bugfix: Welders should now always update their icon and inhand states properly.
-2015-05-22:
- Ccomp5950:
- - bugfix: Beepsky no longer kills goats.
- - tweak: Goats will move towards vines that are 4 spaces away now instead of 1
- - bugfix: Goats will eat the spawning plants for vines as well as the vines themselves.
- Chinsky:
- - rscadd: Ghetto diagnosis. Grab patient, aim at bodypart you want to check, click
- on them with help intent. This will tell you about their wounds, fractures and
- other oddities (toxins/oxygen) for that bodypart.
- - rscadd: Fractures are visible on very damaged limbs. Dislocations are always visible.
- Surgery incisions now visible too.
- - rscadd: Stethoscopes actually make sense now. They care for heart/lungs status
- when reporting pulse and respiration now.
- HarpyEagle:
- - rscadd: Re-implemented fuel fires. Tweaked fire behaviour overall.
- Yoshax:
- - tweak: Bear traps now do damage when stood on, enough to break bones! Bear traps
- can now affect any limb of a person who is on the ground, including head! Bear
- traps are no longer legcuffs and instead embed in the limb they attack.
- - tweak: Bear traps now take several seconds to deploy and cannot be picked up when
- armed, they must be disarmed by clicking on them. They also cannot be moved
- then they are deployed.
- Zuhayr:
- - rscadd: Massive material refactor. Walls, beds, chairs, stools, tables, ashtrays,
- knives, baseball bats, axes, simple doors, barricades, so on.
- - rscadd: Tables are now built via steel then another sheet on the resulting frame.
- They can then be reinforced by dragging a stack of sheets onto the table.
- - rscadd: Walls are built with steel for girders, then right-click the girder and
- select the reinforce verb while holding a stack, then click the girders with
- a final sheet.
- - rscadd: Various things can be built with various sheet types. Experiment! Just
- keep in mind that uranium is now radioactive and phoron is now flammable.
-2015-05-26:
- Atlantis:
- - rscadd: NanoUI for Robotics Control Console
- - rscadd: NanoUI for Supermatter Crystal - AI/Robot only, purely informational
- Chinsky:
- - rscadd: Meat limbs now can be attached. Use limb on missing area, then hemostat
- to finalize it.
- - rscadd: Limbs from other races can be now attached. They'll cause rejection, but
- it can be kept at bay with spaceacilline to some point. Species special attack
- is carried over too, i.e. you can clawn people if you sew a cathand to yourself.
- - rscadd: Limbs that are left in open will rot in ~7 minutes. Use freezers or cryobags
- to stop it. You can still attach them, but you wish you couldn't.
- PsiOmegaDelta:
- - tweak: Both the pulse taker and target must now remain still for the duration
- of the check or it will fail.
- RavingManiac:
- - rscadd: Tape recorders now record hearable emotes and action messages (e.g. gunshots).
- - bugfix: You can now see actions from inside mechs and closets.
- Techhead:
- - rscadd: Removed gaseous reagents from the chemistry system and replaced with real-world
- organic chemistry precursors.
- - rscadd: Hydrogen has been replaced with hydrazine, a highly toxic, flammable liquid.
- - rscadd: Oxygen has been replaced with acetone, a mildly toxic liquid. Ethanol's
- ink-sovlent capabilities have been copied to it.
- - rscadd: Chlorine has been replaced with hydrochloric acid. It is a stronger acid
- than sulphuric but less toxic.
- - tweak: Nitrogen has been replaced with ammonia. Ammonia now acts as a Dexalin-equivalent
- for Vox.
- - tweak: Flourine has also been replaced with hydrazine in its one recipe. Flourosurficant
- has been renamed azosurficant.
- - tweak: Being splashed with liquid Phoron will burn eyes and contaminate clothes
- like being exposed to Phoron gas.
- Zuhayr:
- - rscadd: Added a ghost requisition system for posibrains and living plants.
- - rscadd: Added attack_ghost() to hydro trays and posibrains to allow ghosts to
- enter them.
- - rscadd: Prosthetic limbs are now only repairable with welders/cable coils if they
- have suffered below 30 combined damage.
- - rscadd: 'Surgery steps that cause no pain and have no failure wounding have been
- added: screwdriver for ''incision'', crowbar to open, multitool to ''decouple''
- a prosthetic organ. Hemostat is still used to take an organ out.'
- - rscadd: Using a welder or a cable coil as a surgical tool after opening a maintenance
- hatch will repair damage beyond the 30 damage cap. In other words, severe damage
- to robolimbs requires expert repair from someone else.
- - rscdel: Eye and brain surgery were removed; they predate the current organ system
- and are redundant.
- - rscadd: IPC are now simply full prosthetic bodies using a specific manufacturer
- (Morpheus Cyberkinetics).
- - rscadd: IPC can 'recharge' in a cyborg station to regain nutriment. They no longer
- interface with APCs.
- - rscadd: NO_BLOOD flag now bypasses ingested and blood reagent processing.
- - rscadd: NO_SCAN now bypasses mutagen reagent effects.
- - rscadd: Cyborg analyzers now show damage to prosthetic limbs and organs on humans.
- - tweak: Prosthetic EMP damage was reduced.
- - tweak: Several organ files were split up/moved around.
-2015-05-27:
- PsiOmegaDelta:
- - tweak: The inactive check process now respects client holder status and can be
- configured how long clients may remain inactive before being kicked.
- Zuhayr:
- - rscadd: Unfolded pAIs can now be scooped up and worn as hats.
- - tweak: Scoop-up behavior is now standardized to selecting help intent and dragging
- their icon onto yours.
-2015-05-30:
- Atlantis:
- - rscadd: Malfunction Overhaul - Whole gamemode was completely reworked from scratch.
- Most old abilities have been removed and quite a lot of new abilities was added.
- AI also has to hack APCs to unlock higher tier abilities faster, instead of
- having access to them from the round start. Most forced things, such as, shuttle
- recalling were removed and are instead controlled by the AI. Code is fully modular
- allowing for future modifications.
- HarpyEagle:
- - bugfix: Fixes Engineer ERT gloves not being insulated.
- - tweak: IV stands are no longer bullet shields. They also allow mice, drones, pAIs
- et al to pass though.
- Kelenius:
- - tweak: AI now hears LOOC both around its eye and its core, and speaks in LOOC
- around its eye. Keep in mind that you won't hear and won't be heard if there
- is a wall between your eye and the target.
- PsiOmegaDelta:
- - rscadd: You can now review the server revision date and hash by using the 'Show
- Server Revision' verb in the OOC category.
-2015-06-02:
- Techhead:
- - rscadd: Re-adds extended capacity emergency oxygen tanks to relevant jobs.
-2015-06-04:
- PsiOmegaDelta:
- - rscadd: AI eyes can now be found in the observer follow list.
- - rscadd: Synths can now review all law modules that can be found on the station
- from their law manager.
- - rscadd: Synths can state these laws if desired, however this is strongly discouraged
- unless subverted/malfunctioning.
- - bugfix: Astral projecting mobs, such as wizards or cultists, may no longer respawn
- as something else while their body lives.
- Techhead:
- - rscadd: Prison break event has been expanded to include Virology or Xenobiology
- - rscadd: Prison break event will warn Enginering and the AI beforehand so they
- can take preventive measures.
- - bugfix: Disabling area power will now prevent doors from opening during the event
-2015-06-05:
- PsiOmegaDelta:
- - bugfix: Split stacks no longer lose their coloring.
- - tweak: Can no longer merge cables of different colors.
- - tweak: Blobs and simple mobs now attack all external organs instead of a subset.
- The overall damage remains the same but the number of fractures caused will,
- in general, be fewer.
- - rscadd: Spider nurses now have a chance of injecting their victims with spider
- eggs which eventually hatch. If the limb is removed from the host, the host
- dies, or the spiderling has matured sufficiently it will crawl out into freedom.
- Medical scanners will pick upp eggs and spiderlings as foreign bodies.
- Yoshax:
- - tweak: Makes hyposprays start empty instead of filled with Tricord.
- - tweak: Makes the special wizard projectile staffs, Animate, Change, Focus and
- any future ones only usable by wizards. Also makes it so only wizards can use
- spellbooks and teleportation scrolls.
-2015-06-08:
- PsiOmegaDelta:
- - rscadd: The AI chassis now glows, with the color depending on the currently selected
- display.
-2015-06-09:
- PsiOmegaDelta:
- - rscadd: Ports /tg/'s meteor event. Meteors now appear to be more accurate, come
- in a greater variety, and may drop ores on their final destruction.
-2015-06-16:
- Chinsky:
- - rscadd: 'Updated penlights to be more of use in diagnostics, they now show following
- conditions:'
- - rscadd: Eye damage
- - rscadd: Blurry eyes (overall slower reaction)
- - rscadd: Brain damage (one eye reacts slower)
- - rscadd: Opiates use (pinpoint pupils)
- - rscadd: Drugs use (dilated pupils)
- PsiOmegaDelta:
- - rscadd: Observers can now follow both the AI and its eye upon speech.
- - rscadd: Observers can now follow both observers and their body, if they ever had
- one, upon speech.
- - rscadd: Observers can now follow hivemind speakers if the speaker is not using
- an alias or antagHUD is enabled.
- - rscadd: Turret controls now glow, with the color depending on the current mode.
- Techhead:
- - rscadd: Converted Request Console interface into NanoUI.
-2015-06-19:
- HarpyEagle:
- - bugfix: Prevents being on fire from merely warming mobs up slightly in some cases.
- Mob fires also burn hotter.
- - rscadd: Matches can now be used to light things adjacent to you when thrown.
- - tweak: Made the effects of having a damaged robotic leg more prominent.
- - bugfix: Robot limbs no longer cause pain messages. A reminder that you can still
- check their status with 'Help Intent' -> 'Click Self'.
- - tweak: Knifing damage scales with weapon force and throat protection. Helmets
- only provide throat protection if they are air tight. Trying to cut someone's
- throat with wirecutters and/or while wearing an armoured sealed helmet will
- require several attempts before the victim passes out.
- - tweak: Knifing switches on harm intent, in case you just wanted to beat on the
- victim for some reason.
- - bugfix: Prevents knifing bots or silicons.
-2015-06-22:
- PsiOmegaDelta:
- - tweak: The traitor uplink no longer displays all items in a long list, instead
- has categories which when accessed shows the relevant items.
-2015-06-24:
- HarpyEagle:
- - bugfix: Fixed Tajaran name generation producing names without a space between
- first and last.
- - wip: Adds docking to the mercenary shuttle. Works similarly to other shuttles,
- except docking and undocking is manually initiated and not automatic. A system
- to approve or deny dock requests still to be implemented.
- - rscadd: Toolboxes can now hold larger items, such as stacks of metal or power
- cells, at the cost of having less space for other things.
- - tweak: Gloves/shoes can now be worn even if you have one hand/foot missing. The
- other one still has to be present, of course. The items still drop when you
- first lose the hand/foot.
- - tweak: Budget insulated gloves are somewhat less useless. On average, they will
- stop half the damage from getting shocked, and the worst case insulation is
- not as bad as it used to be. Budget gloves that are as good as regular insulated
- gloves are still as rare as they were before though.
- - tweak: PTR bullets are now hitscan, to make them somewhat better for actual sniping.
- - maptweak: The telecoms server room now has an actual cycling airlock into it.
- - tweak: Non-vital body parts will no longer take further damage above a certain
- amount, and will inflict paincrit effects instead. On most humaniods the head,
- chest, and groin are vital.
- - rscadd: 'Engineers now spawn with industrial workboots (credit: ChessPiece/Bishop).'
- - bugfix: Damaged robotic legs now more likely to have an effect.
- - bugfix: Fixed bug preventing internal organs from taking damage in some cases.
- - maptweak: New flavours of tables around the station. Engineering starts with more
- plastic.
- - bugfix: Fixed worn items not appearing in some cases. Most notably crossbows and
- certain guns when worn on the back. As a side effect, laundry machines no longer
- transform items.
- - bugfix: Crit oxyloss now runs in game time instead of real time. So if lag is
- slowing your movement the same slowdown applies to the dying person you're trying
- to reach.
- - rscadd: Breathmasks can now be adjusted by clicking on them in your hand, in addition
- to the verb.
- - rscadd: Wearing a space helmet or similar face-covering gear now prevents eating
- and force-feeding food, drink, and pills.
- - rscadd: Phoron in air ignites above it's flashpoint temperature and a certain
- (very small) minimum concentration. Environments that have oxygen and are hot
- enough, and have phoron but not enough concentration to burn will produce flareouts,
- which are mostly a visual effect.
- - rscadd: Adds animation when making unarmed attacks or attacking with melee weapons,
- to help make it clearer who is attacking.
- - soundadd: Opening an unpowered door now has an appropriate sound.
- - rscadd: Ingesting diseased blood may contract the disease.
-2015-06-26: {}
-2015-06-30:
- PsiOmegaDelta:
- - maptweak: Non-general areas on Crescent are now protected by blast doors to enforce
- area restrictions. Admins can operate these from the central checkpoint.
-2015-07-04:
- PsiOmegaDelta:
- - tweak: Portable turrets now only blocks movement while deployed.
- - tweak: Portable turrets are no longer invincible while undeployed, however they
- have increased damage resistance in this state.
- - bugfix: Crescent portable turrets should no longer act up during attempts to (un)wrench
- and alter their settings.
-2015-07-06:
- GinjaNinja32:
- - rscadd: '''Provisional'' is now also a valid temporary position prefix for manifest
- sorting.'
-2015-07-10:
- Zuhayr:
- - rscadd: Ninja now spawns on a little pod on Z2 and can teleport to the main level.
-2015-07-11:
- HarpyEagle:
- - imageadd: Added inhand sprites for flashes, flashbangs, emp and other grenades.
- Loganbacca:
- - bugfix: Turrets no longer burn holes through the AI.
- - tweak: Projectiles now have a chance of hitting mobs riding cargo trains.
- - bugfix: Fixed visual bugs with projectile effects.
-2015-07-14:
- HarpyEagle:
- - bugfix: Fixes wrong information being reported when analyzing locked abandoned
- crates with a multitool.
- PsiOmegaDelta:
- - tweak: Ninjas can no longer teleport unto turfs that contain solid objects.
- - tweak: Wizards can no longer etheral jaunt unto turfs that contain solid objects.
-2015-07-27:
- Kelenius:
- - tweak: Borg shaker now works similarly to hypospray. It generates reagents that
- can be poured into glasses.
- - bugfix: Therefore, they can no longer duplicate rare reagents such as phoron.
-2015-07-29:
- Karolis2011:
- - rscadd: Made tagger and sorting pipes dispensible.
- - bugfix: Unwelding and welding sorting/tagger pipes, no longer delete data about
- them.
-2015-07-31:
- HarpyEagle:
- - bugfix: Fixed projectiles being able to hit people in body parts that they don't
- have. This will also mean that the less limbs someone has the less effective
- they will be as a body shield.
-2015-08-11:
- PsiOmegaDelta:
- - experiment: 0.1.19 is live.
- - tweak: Crew monitors now update every 5th second instead of every other. Reduces
- lag and gives antags a larger window of opportunity to disable suit sensors
- if they have to harm someone.
-2015-08-13:
- GinjaNinja32:
- - rscadd: Changed language selection to allow multiple language selections, changed
- humans/unathi/tajarans/skrell to not automatically gain their racial language,
- instead adding it to the selectable languages for that species. Old slots will
- warn when loaded that the languages may not be what you expect.
- Orelbon:
- - rscadd: Changed the HoP's suit to more bibrant colors and hopefully you will like
- it.
-2015-08-14:
- HarpyEagle:
- - spellcheck: Renames many guns to follow a consistent naming style. Updated and
- changed gun description text to be more lore-friendly.
- - rscadd: Throwing a booze bottle at something nearby while on harm intent causes
- it to smash, splashing it's contents over whatever it hits.
- - rscadd: Rags can now be wrung out over a container or the floor, emptying it's
- contents into the container or splashing them on the floor.
- - rscadd: Rags can now be soaked using the large water and fuel tanks instead of
- just beakers.
- - rscadd: Rags soaked in welding fuel can be lit on fire.
- - rscadd: Rags can now be stuffed into booze bottles. When the bottle smashes, the
- stuffed rag is dropped onto the ground.
- - bugfix: Fixed eggs having a ridiculously large chemical volume.
- - rscadd: T-Ray scanner effects are now only visible to the person holding the scanner.
- - rscadd: Traitors can now purchase the C-20r and the STS-35 for telecrystals.
- PsiOmegaDelta:
- - tweak: The amount you start with in your station account is now affected by species,
- rank, and NT's stance towards you.
- TheWelp:
- - rscadd: Bookcases are now movable/buildable/destroyable.
- - rscadd: Paper can now be crumpled by using in-hand while on hurt intent.
- - rscadd: Library Computer External Archive is now sortable.
- Zuhayr:
- - rscadd: Click a hat on a drone with help intent to equip it. Drag the drone onto
- yourself with grab intent to remove it.
-2015-08-15:
- Kelenius:
- - rscadd: Bees have been updated and are totally worth checking out (beekeeping
- crate at cargo).
- - rscdel: Sleeper consoles removed. All interaction is now done by clicking on the
- sleeper itself.
- - tweak: To put people into sleeper, you now have to click-drag people to it. Grabs
- no longer work. To exit the sleeper, move.
- - tweak: Sleeper now uses a NanoUI.
-2015-08-16:
- HarpyEagle:
- - tweak: The unathi breacher is now only wearable by unathi.
-2015-08-17:
- PsiOmegaDelta:
- - rscadd: Station time and duration now available in the Status tab.
-2015-08-24:
- HarpyEagle:
- - tweak: Girders are now reinforced by using a screwdriver on the girder before
- applying the material sheets. Use a screwdriver again instead to cancel reinforcing.
- - bugfix: Mechanical traps no longer spawn in the janitor's locker.
- - rscadd: Mechanical traps can now be printed with a hacked autolathe.
- - rscadd: Adds armour penetration mechanic for projectiles and melee weapons.
- - rscadd: Laser carbines, LWAP, and shotgun now have a small amount of armour penetration,
- ballistic rifles (not SMGs) have moderate amounts, laser cannon has high armour
- penetration, and the PTR mostly ignores body armour.
- - tweak: 'Shotgun slugs and Z8/STS damage has been lowered slightly to accomodate
- for their higher penetration. In general ballistics deal less damage but have
- higher penetration than comparable laser weapons. Notable exception: X-Ray lasers
- have had their damage lowered slightly but gain very high armour penetration.'
- - rscadd: Energy swords now have very high armour penetration. Ninja blades do less
- damage but ignore armour completely.
- Kelenius:
- - experiment: Click cooldowns have been removed on pretty much everything that isn't
- an attack.
- PsiOmegaDelta:
- - rscadd: Adds the option to set the icon size to 48x48, found under the Icons menu,
- along with 32x32, 64x64, and stretch to fit.
- - tweak: Active AI cores now provides coverage on the AI camera network. Does not
- utilize actual cameras, thus will not show up on security consoles.
- - rscadd: The Dinnerware vending machine now offer both utensil knives and spoons
- without first having to hack them.
- - rscadd: Synths now have id cards with access levels which is checked when operating
- most station equipment.
- - rscadd: Station synthetics still have full station access but can no longer interact
- with syndicate equipment, and syndicate borgs now start with only syndicate
- access.
- - rscadd: Syndicate borgs can copy the access from other cards by utilizing their
- own id card module, similar to how syndicate ids work.
- - rscadd: When examined up close id cards now offer a more detailed view.
- - rscadd: Agent ids now offer much greater customization, allowing changing name,
- age, DNA, toggling of AI tracking termination (using the electronic warfware
- option), and more.
- - rscadd: As AI tracking can now be enabled/disabled at will AI players should not
- feel the need to hesitate before informing relevant crew members when camera
- tracking is explicitly terminated.
- - rscadd: Uplink menu now more organized and with new categories.
- - rscadd: Now possible to cause falsified ion storm announcements.
- - rscadd: Now possible to cause falsified radiation storm announcements, with expected
- maintenance access changes.
- - rscadd: Now possible for mercenaries to create falsified Central Command Update
- messages.
- - rscadd: Now possible for mercenaries to create falsified crew arrival messages
- and records.
- RavingManiac:
- - tweak: Sound environments tweaked to feel more claustrophobic
- - rscadd: Being drugged, hallucinating, dizzy, or in low-pressure or vacuum will
- alter sounds you hear
- - rscadd: Sound environment in holodeck will change to reflect the loaded program
- Vivalas:
- - rscadd: A new uplink item has been added! A briefcase full 'o thalla can now be
- bought by traitors for bribes and such!
- Zuhayr:
- - rscadd: Pariahs are now a subspecies of Vox with less atmos/cold protection, a
- useless brain, and lower health.
- - rscadd: Leap now only gives a passive grab and has a shorter range. It also stuns
- Pariahs longer than it does their target.
- - tweak: Rewrote tiling. White floors, dark floors and freezer floors now have associated
- tiles.
- - tweak: Changed how decals work in the mapper. floor_decal is now used instead
- of an icon in floors.dmi.
- - tweak: The floor painter has been rewritten to use decals. Click it in-hand to
- set direction and decal.
- - tweak: Floor lights are now built from the autholathe, secured with a screwdriver,
- activated by clicking them with an empty hand, and repaired with a welding torch.
- - rscadd: Unathi now have minor slowdown and 20% brute resist.
- - rscadd: Tajarans now have lower bonus speed and a flat 15% malus to brute and
- burn.
- - rscadd: Vox can now eat monkeys and small animals.
- - rscadd: Tajarans can now eat small animals.
- - rscadd: Unarmed attack damage has been lowered across the board.
-2015-09-02:
- Atlantis:
- - rscadd: Converted phoron glass to borosilicate glass, adjusted heat resistances
- accordingly, got rid of copypaste fire code. Fire resistance is now handled
- by variables so completely fireproof windows are possible with varedit.
- - rscadd: Windows take fire damage when heat exceeds 100C regular windows, 750C
- reinforced regular, 2000C borosilicate and 4000C reinforced borosilicate. For
- comparsions, reinforced walls begin taking damage around 6000.
- Hubblenaut:
- - rscadd: Adds glass bottles for Cola, Space Up and Space Mountain Wind to Booze-O-Mat.
- - tweak: Some bar drink recipes have been amended to easily sum to 30 units for
- drinking glasses.
- - tweak: Vendors now have a product receptor for accepting goods. Opening the maintenance
- painel is no longer required.
- - tweak: Wrenching a vending machine is no longer a silent action.
- - tweak: 'Stepup: Item placement on 4x4 grids seemed to work great. Now we''ll try
- 8x8.'
- Kelenius:
- - tweak: Mechfab can now be upgraded using RPED, and now uses NanoUI.
- Matthew951:
- - rscadd: Added Vincent Volaju's hair.
- - rscadd: Added Vincent Volaju's beard.
- Zuhayr:
- - rscadd: Added the ability for AIs in hardsuits to control suit modules and movement
- with a dead or unconcious wearer.
- - rscadd: Added ballistic supply drop pods.
- - rscadd: Added diona gestalt random map template.
- - tweak: Swapped the singularity beacon out for a hacked supply beacon.
-2015-09-05:
- Chinsky:
- - rscadd: Made capguns into proper guns code-wise. It means you can now take people
- hostage with them, stick in your mouth, and all other things you can do with
- real guns but probably shouldn't.
- - rscadd: Russian roulette! Fun for whole sec team! Unload some shells from revolver,
- spin the cylinder(verb) and you're good to go!
- HarpyEagle:
- - rscadd: Shields no longer block attacks from directly behind the player.
- - rscadd: Riot shields no longer stop bullets or beams (except for beanbags and
- rubber bullets), however they are now more effective at blocking melee attacks
- and thrown objects.
- - rscadd: Energy shields block melee attacks as effectively as riot shields do.
- Their ability to block projectiles is largely unchanged.
- - tweak: Melee weapons now only block melee attacks.
- - experiment: Two handed weapons have a small chance of blocking melee attacks when
- wielded in two hands.
- - rscadd: Sound and visual effects when blocking attacks with an energy shield or
- energy sword.
- - bugfix: Fixed dead or unconscious people blocking stuff with shields.
- PsiOmegaDelta:
- - tweak: Cargo now sorts under its own department on station manifests.
- - rscdel: Manual radio frequency changes can no longer go outside the standard frequency
- span.
- - rscadd: Users with sufficient access can instead select pre-defined channels outside
- this span, such as department channels, when using intercoms.
-2015-09-07:
- GinjaNinja32:
- - rscadd: Added an auto-hiss system for those who would prefer the game do their
- sss or rrr for them. Activate via Toggle Auto-Hiss in the OOC tab.
- - rscadd: Auto-hiss system in 'basic' mode will extend 's' for Unathi and 'r' for
- Tajara. 'Full' mode adds 'x' to 'ks' for Unathi, and is identical to 'basic'
- mode for Tajara.
- PsiOmegaDelta:
- - tweak: 'Changed the language prefix keys to the following: , # -'
- - rscadd: Language prefix keys can be changed in the Character Setup. Changes are
- currently not global, but per character.
-2015-09-08:
- Soadreqm:
- - tweak: Increased changeling starting genetic points to 25.
- Zuhayr:
- - bugfix: Auto-traitor should now be fixed.
- - bugfix: The Secret game mode should now be fixed.
-2015-09-11:
- HarpyEagle:
- - tweak: Made flares brighter.
- - rscadd: Coffee is now poisonous to tajaran, much like how animal protein is poisonous
- to skrell.
-2015-09-26:
- PsiOmegaDelta:
- - tweak: Meteor events now select a map edge to arrive from, with a probability
- for each individual wave to come from either neighboring edge. Meteors will
- never arrive from opposite the starting edge.
-2015-10-27:
- HarpyEagle:
- - bugfix: When affected by pepperspray, eye protection now prevents blindness and
- face protection now prevents stun, instead of face protection doing both.
-2015-11-22:
- neersighted:
- - bugfix: Laptop Vendors now accept ID Containers (PDA, Wallet, etc).
- - bugfix: Personal Lockers now accept ID Containers (PDA, Wallet, etc).
-2015-12-06:
- Datraen:
- - tweak: Changes standard and specific plant traits, more diverse plants.
- HarpyEagle:
- - tweak: Fabricated power cells start uncharged.
- Hubblenaut:
- - bugfix: Welding a broken camera will use the correct icon.
- - tweak: Camera assemblies remember their tag and network from previous usage.
- - rscadd: Light replacers can be refilled by clicking on a storage item.
- - tweak: Light replacers now hold up to 32 light bulbs.
- - tweak: Light replacers can be obtained through janitorial supply crates.
- - tweak: A sheet of glass fills the light replacer by 16 bulbs.
- - bugfix: Material stacks now properly merge upon creation.
- - bugfix: Messages for adding to existing stack appear again.
- - tweak: Mobs on help intent will not push others that aren't.
- - rscadd: Adds tape for atmospherics.
- - tweak: Tape graphics and algorithm changes. Looks a lot more appealing now.
- - tweak: Starting and ending tape on the same turf will connect it to all surrounding
- walls/windows.
- - tweak: Lifting a part of the tape will lift an entire tape section.
- - tweak: Mobs on help intent do stop for tape.
- - bugfix: Crumpled tape does not affect tape breaking behavior anymore.
- - bugfix: Fixes vending machines not adding stored goods when maintenance panel
- is closed.
- - tweak: Doors do only buzz once on failed closing attempt.
- MagmaRam:
- - bugfix: Fixed cloners killing fresh clones instantly with brain damage.
- - bugfix: Fixed a bug where disposals pipes would show up above floors despite being
- installed under them.
- Neerti:
- - rscadd: Adds NanoUI for communicators, the ability for communicators to call other
- communicators on the station, the ability for station-bound people to call ghosts,
- and for ghosts to toggle their visibility to communicators on or off in character
- preferences (defaults to off). Communicators can now also support more than
- one call at the same time, for both ghosts and normal communicators.
- - rscadd: Adds new machine to telecomms, the Exonet node. It is very basic in terms
- of functionality, but certain services can be selectively disabled from it,
- such as newscaster updates, communicators, or external PDA messages. Adds methods
- for building and deconstructing Exonet nodes.
- - experiment: Adds framework for a fake-networking system called EPv2 that communicators
- will now use, and perhaps other machines will in the future, for good or for
- evil.
- - rscdel: Changeling Spacearmor reduced in protective ability.
- - rscdel: Cryogenic String and Delayed Toxic Sting now have a three minute cooldown
- upon stinging someone.
- - rscdel: Cryotoxin, the chemical used in Cryogenic String, is 25% less potent now.
- - rscdel: The rune to summon Narsie has been changed. Narsie is no longer summoned,
- but Hell still comes.
- - rscdel: Spooky mobs spawned from spooky portals as a result of Hell coming have
- had their speed, health, and damage reduced.
- - rscdel: Manifested humans no longer count for summoning Hell.
- - experiment: Changes how armor calculations work. All the armor values remain
- the same, but the 'two dice rolls' system has been replaced with a mix of reliable
- damage reduction and a bit of RNG to keep things interesting. The intention
- is to make weaker armor more relevent and stronger armor less overpowered.
- - tweak: When you are hit, it uses the armor protection as a base amount to protect
- you from, then it does a roll between +25% and -25% of that base protection,
- and adds it to the base protection. The result of that is how much damage is
- reduced from the attack. For example, if you are hit by an energy sword in
- the chest while wearing armor that has 50 melee protection, the base protection
- is 50, then RNG can make the final protection be between 37.5 and 62.5 percent.
- The damage you'd take could range from 11.25 to 18.75, instead of 0, 15, or
- 30. Remember that some weapons can penetrate armor.
- - rscadd: Added personal communicators, a device that enables someone to talk to
- someone else at vast distances. You can talk to people who are far from the
- station, so long as telecommunications remains operational.
- - rscadd: To use, become a ghost, then use the appropiate verb and pick a communicator
- to call. Then you wait until someone picks up. Once that occurs, you will
- be placed inside the communicator. The voice you use is your currently loaded
- character. Languages are supported as well.
- - tweak: Round-end is now three minutes instead of one, and counts down, to allow
- for some more post-round roleplay. If the station blows up for whatever reason,
- the old one minute restart is retained.
- PsiOmegaDelta:
- - rscdel: Manual radio frequency changes can no longer go outside the standard frequency
- span.
- - rscadd: Users with sufficient access can instead select pre-defined channels outside
- this span, such as department channels, when using intercoms.
- Zuhayr:
- - tweak: Aiming has been rewritten, keep an eye out for weird behavior.
- - rscdel: Removed the detective scanner and associated machinery.
- - rscadd: Added a microscope, machine forensic scanner, etc. from Aurora forensics.
-2015-12-16:
- HarpyEagle:
- - bugfix: Fixed a couple of bugs causing phoron gas fires to burn cooler and slower
- than they were supposed to.
- - bugfix: Merc bombs are now appropriately explosive again. Same goes for bombs
- made by toxins.
- Hubblenaut:
- - bugfix: Airlock backup power test light properly offline when backup power down.
- - bugfix: Empty flavor texts no longer draw an empty line on examination.
- - bugfix: Material stacks now properly merge upon creation.
- - bugfix: Messages for adding to existing stack appear again.
- TheWelp:
- - rscdel: Removed higher Secret player requirements.
-2016-02-11:
- Datraen:
- - rscadd: Moderators can now see and use AOOC.
- - bugfix: Other synthetics given EAL.
- - bugfix: Trays now drop items when placed on table, dropped.
- - bugfix: Objects can now be yanked out of synthetics.
- - tweak: Respawn time moved down from 30 minutes to 15 minutes.
- - rscadd: Telecrystal item added for trading telecrystals between traitors and mercenaries.
- - rscadd: Telecrystal item now has tech values.
- EmperorJon:
- - tweak: Traitor synths can no longer be locked down from the robotics console.
- Attempting to lock them down (or release the lockdown) notifies the synth of
- the attempt and updates the console's UI as normal.
- Neerti:
- - rscadd: Suit cooling units can now be attached to voidsuits. Note that coolers
- and air tanks are mutually exclusive.
- - bugfix: EMP no longer hits twice on humans.
- - tweak: EMP drains powercells using the cell's current charge, and not the cell's
- maximum potential charge, to ensure two blasts do not completely disable a synthetic.
- - tweak: EMP hitting a prosthetic limb or organ will now do less damage.
- - tweak: EMP hitting a cyborg will no longer outright stun them. Instead, they
- gain the 'confused' status for a few moments, making movement difficult. In
- addition, their HUD gets staticy, and their modules are forced to be retracted.
- - rscadd: Stasis bags will protect the occupant from the outside enviroment's atmosphere.
- - rscadd: Stasis bags can be hit with a health analyzer to analyze the occupant.
- Zuhayr:
- - rscadd: Drones can now pull a variety of things (such as scrubbers). This came
- with a pulling refactor so please report any strangeness with pulling in general.
- - rscadd: Drones (and any mob that can be picked up) can be bashed against airlocks
- and such to use their internal access, so long as the person using them does
- not have an ID card equipped.
- - rscadd: Added foam weapons to cargo for LARP shenanigans.
- - rscadd: Added the ability to equip grenades to the mask slot, and to prime them
- by clicking someone with harm intent targeting the mouth.
- - rscadd: Removed the species restrictions on transplanted internal organs. Have
- fun.
- - rscadd: Added 'full body' prosthetic options to character generation.
- - rscadd: Removed IPC. No tears were shed.
- - rscadd: 'RE: borgs, Renamed ''robot'' type to ''drone'' and ''android'' type to
- ''robot'' for clarity with new ''android'' human mobs.'
- - rscadd: Rejuvenate will now reapply robolimb/autopsy data.
- - rscadd: Lots of backend work relating to the above. If you're a coder go look
- at the PR or ask Zuhayr for details.
- - rscdel: Removed brute and burn resist from robolimbs, removed sever vulnerability
- from robolimbs.
- - rscadd: Added a config option for visible human death messages.
- - rscadd: pAIs and small mobs can now bump open doors.
- - rscadd: Added functionality for two-handed guns; these guns will give an accuracy
- penalty if fired without an empty offhand.
- - rscadd: Unified two-handed melee weapons with the above; while the offhand is
- empty, the weapon will count as wielded.
-2016-03-11:
- Datraen:
- - rscadd: Adds ckeys, player panel to the antagonists panel.
- - tweak: Fragmentation grenades are no longer launchable.
- - tweak: Adds amount of telecrystals to the set telecrystal verb.
- - rscadd: Added a verb to just add to telecrystals.
- Kelenius:
- - rscadd: Drying rack now has a new sprite.
- - rscadd: Beekeeping materials and a honey extractor have been added to hydroponics.
- - tweak: There is now a ten-second delay for carding the AI.
- Zuhayr:
- - rscadd: Small species now take smaller bites/gulps from food and drink.
- - rscadd: Small species are now effected by alchol and toxins twice as much.
- - rscadd: blood_volume is now a species-level var and Teshari have lowered blood
- volume.
- - rscadd: Hunger is a species var and Teshari get hungry faster.
- - rscadd: Small mobs have a reduced climb delay.
- - rscadd: Teshari gain more nutrition from meat.
-2016-03-16:
- Datraen:
- - bugfix: Harmbaton no longer causes halloss while inactive.
- Kelenius:
- - bugfix: Potassium and nitroglycerin explosive grenades now work.
-2016-03-29:
- Datraen:
- - rscadd: 'Added Three New Mixed Gamemodes: Lizard, Changeling + Wizard; Intrigue,
- Traitors + Ninja; Visitors, Ninja + Wizard.'
- - tweak: Created a variable for latespawning antagonist templates, for customization
- of autospawning antagonists in mixed game modes.
- - bugfix: Fixes the buckled check limiting whether or not someone can interact while
- sitting.
- - bugfix: Resisting while buckled and cuffed will process the hand and leg cuffs
- before unbuckling.
- - tweak: Removed JSON encoding of the PDA Manifest list.
- - bugfix: Microwaves no longer try cooking their components while cooking.
- - bugfix: Adds a check to prison breaks that makes sure the APC is on before continuing.
- - bugfix: Artifacts will no longer spawn on floor turfs.
- - bugfix: Stops traitorborgs from being able to hack other borgs.
- - bugfix: Stops traitorAIs from being able to hack unlinked borgs.
- Yoshax:
- - tweak: Player preferences has been overhauled. Please update your preferences,
- found at "Character Setup" > "Global" > "Preferences", as they have been reset.
-2016-04-04:
- Kelenius:
- - bugfix: Monkeys can ventcrawl once again.
- Yoshax:
- - rscadd: Tasks that take time to perform now have a progress bar.
- - rscadd: Visibility of progress bars can be toggled in preferences. Default is
- on.
-2016-04-07:
- Datraen:
- - bugfix: If a slice of an item is spawned independently, it will get generic settings.
- Kelenius:
- - tweak: Changelings will now change appearance and species together when transforming.
- - tweak: Changelings no longer have gender honorifics in lingchat.
- - rscadd: Absorbing the DNA from any source will allow you to use its name, species,
- and languages.
- - bugfix: DNA extract sting won't produce a strange message if there's no target.
- - tweak: Cultists no longer need to research words.
-2016-04-17:
- Datraen:
- - rscadd: Manually ports /tg/station's dark click code https://github.com/tgstation/-tg-station/pull/10272
- by Razharas.
- - bugfix: Teshari smocks now spawn as smocks, and not aqua jumpsuits.
- - bugfix: Checks to see if new a two-handed weapon can be wielded when dropped.
- EmperorJon:
- - bugfix: Robotics Console now correctly shows the operational/lockdown state and
- button based off if it thinks the synthetic is locked down or not.
- - bugfix: Autotraitor synths now behave the same as Traitor synths - they are not
- locked down.
- Kelenius:
- - rscadd: Solars now start wired.
- Neerti:
- - rscadd: Ports Bay's volume-based inventory system. It works off by weight classes
- instead of just slots, allowing you to hold more light items than you could
- previously.
- - rscadd: Bulky items can now go in your backpack, however it will require twice
- the space of a normal sized item.
- - rscdel: Spacesuits, RIGs, and sniper rifles made heavier.
-2016-05-05:
- Datraen:
- - rscadd: Added three mixed modes, 'Mercenaries & Wizard', 'Mercenaries & Renegades',
- and 'Traitors & Renegades'.
- Hubblenaut:
- - tweak: Hydroponics vendor and biogenerator offer full bottles of fertilizer. Prices
- and amount available adjusted to accomodate.
- Kelenius:
- - tweak: Move delay after clicking has been removed.
- PsiOmegaDelta:
- - rscadd: Can now prefill the loadout flask and vacuum-flask with a relevant liquid
- of your choice.
- Yoshax:
- - tweak: 'Splits gender into biological gender and gender identity. Biological gender
- modifies the sprite (for between male and female) and gender identity determines
- what pronouns show up when examined or suchlike. Both are displayed in medical
- records and such. '
- - tweak: Smoke grenades can now have their smoke color set by using a multitool
- on them.
-2016-05-12:
- Yoshax:
- - tweak: Doubles the maximum length of records and names to 6144 & 52, respectively.
- Also increases book length to 12288. (All numbers are in characters.)
- - bugfix: Makes various services in the antag uplink purchasable once again. This
- includes the fake crew arrival.
- - bugifx: Neckgrabs will no longer force people to the ground. In addition, weakened
- people can no longer resist.
- - rscadd: All vending machines now have a small chance of vending an additional
- item.
- - tweak: Smoke from smoke bombs now lasts approximately 3 times as long and spawns
- some more smoke to make a heavier cloud.
- - bugfix: Smoke from smoke bombs now properly does a small amount of oxygen loss
- damage. This damage is per cloud of smoke.
-2016-05-13:
- HarpyEagle:
- - tweak: Shotgun flare illumination now lasts longer, around 3-4 minutes.
- - bugfix: Fixed attack animation playing when using flashes even if the flash was
- not actually used due to being broken or recharging.
- - bugfix: Fixed lightswitches layering over darkness. Now only the light layers
- above shadow. Lightswitch illumination is now much more subtle.
- Yoshax:
- - bugfix: Processing strata floor can now be pried up with a crowbar.
- - bugfix: Blue carpet can now also be removed with a crowbar, and has had it's ability
- to burn and have corners restored.
- - rscadd: Changelings will now store and apply the flavor text of their victims
- when they absorb and transform into them.
- - rscadd: Gives Diona a starting funds wage the same as Tajaran and Unathi.
- - bugfix: Brain damage no longer prevent implant removal surgery.
-2016-05-16:
- Yoshax:
- - rscadd: Uplinks now have a discounted item every 15 minutes. This is per uplink,
- and random, the discount is also random, but weighted as such that a low discount
- such as 10% off, or 20% off has a higher chance of happening than a high discount
- such as 90% of. An item will never cost less than 1.
- - tweak: Mercenaries now spawn with their own, personal uplinks.
- - bugfix: Faked announcements are now once again purchasable from the uplink, and
- actually work.
- - rscadd: Adds several new items to the uplink including tactical knives, metal
- foam grenades, ambrosia seeds and much more.
-2016-05-17:
- SilveryFerret:
- - rscadd: Changes the Death Alarms from announcing over Common channel, to announcing
- only over Medical and Security channels.
- Yoshax:
- - rscadd: Added shotglasses. These can contain 10 units. They have their whole contents
- swalloed in one gulp. They can be produced in the autolathe or found in the
- booze vending machine in the bar.
-2016-05-25:
- Serithi:
- - rscadd: Adds in lavender.
- Yoshax:
- - tweak: Cables of any color can now be merged.
- - tweak: More and different colors are now available to be used by cable.
- - tweak: Adjusting your suit sensors now displays a message to other people in range
- that you did so. In addition, seeing someone else adjust someone's suit sensors
- no longer informs you to what level.
- - rscadd: Added towels to the loadout. These can be worn on the head, belt or outwear
- slots. You can also whip people with them for a special message and sound! In
- addition, using them in-hand will produce an emote where your towel yourself
- off.
-2016-05-27:
- Yoshax:
- - rscadd: Added a new preference that allows you to disable fake nanoui styling
- on relevant windows. However, if it is your first time loading with this new
- preference you will need to save your character slot, as there is a problem
- with satanisiation and it believes the preference is set to disable the nanoui
- styling.
-2016-05-29:
- Datraen:
- - rscdel: Injecting people with mutationtoxin no longer mutates them into slime
- people.
- - rscdel: Removes amutationtoxin.
- - rscdel: Removes slime core recipies.
- - rscadd: Adds slime monkey cubes, which are created by injecting monkey cubes with
- mutationtoxin and activating like a posibrain.
- - wip: Maps for Xenobio2 research labs/stations.
- Zuhayr:
- - tweak: 'Backend change: allowed accessories to be placed on any clothing item
- with the appropriate variables set.'
-2016-05-30:
- EmperorJon:
- - rscadd: Ports Baystation's setup screen changes, thanks to PsiOmegaDelta.
- - rscadd: Includes character preview with toggleable equipment, visible loadout
- items, ghost character sprites, and custom colour underwear. Your underwear
- will have reset, so you'll need to set it back.
-2016-06-07:
- Datraen:
- - rscadd: Adds a trait tool for Xenobio2. It was supposed to be in the initial implementation,
- but fell through the cracks, sorry!
- - bugfix: Fixed the xenobio smartfridge not displaying it's starting core amount.
- - bugfix: Fixed an inverted check with slimes.
- EmperorJon:
- - tweak: Increased loadout points from 10 back to 15. We've added so many things
- like lunchboxes and communicators that everyone just takes by default, so a
- few more points will be nice.
- JerTheAce:
- - rscadd: Adds a variety of new guns. Some of these guns and and their ammunition
- are purchasable through antag uplink, cargo, or can be spawned during Renegade
- or Heist modes.
- - rscadd: Adds ammunition clips for reloading magazines and some guns (such as bolt-actions).
- - rscadd: All magazines and ammunitions can now be produced with the autolathe.
- - maptweak: New bullpup SMG is available in armory area on CentCom level.
- - tweak: Revolvers now use 6 shots. Finally.
- - tweak: Most guns that didn't use magazines before for some reason (such as the
- Uzi) now use magazines.
- - tweak: All casings now update icons if they have been spent.
- - tweak: Corrects Pulse Rifle charge cost consistency.
- - tweak: Corrects and improves a number of icons for guns, including a couple of
- energy guns, and adds fallback icons so they do not turn invisible when held
- or strapped to your back.
- - tweak: Made the icons for some guns look differently depending on what magazine
- is loaded into them.
- - tweak: Made antag uplink menu for guns and ammo more informative.
- - tweak: Machinegun magazines no longer fit in pockets.
- - spellcheck: Made names and descriptions for all projectile guns and ammo consistent
- while removing grammar and spelling errors.
- - bugfix: Autolathe no longer exploitable for ammo by repeatedly recycling empty
- magazines.
- - bugfix: Guns now check a list of compatible magazines.
- - bugfix: Ranged mobs no longer drop usable .357 casings.
- - soundadd: Added a variety of new gun sound effects, and swapped out the old default
- gun sound.
-2016-06-08:
- Yoshax:
- - maptweak: There is now more soap on the map. The chef also gets a dropper.
- - tweak: Changes in gravity now stun for much longer.
- - tweak: Bullets now have a better chance of penetrating objects such as filing
- cabinets, consoles, fax machines, etc. This applies to all bullets.
- - maptweak: The research outpost toxins department now has reinforced phoron windows.
- - bugfix: Spears now do their correct damage instead of doing around half.
-2016-06-14:
- Arokha:
- - rscadd: Adds video-calls on communicators for existing calls
- - rscadd: Adds a 'decline' to incoming communicator calls
- - rscadd: New wallets that let you color them how you want
- - bugfix: Fixes communicators being able to hear speech
- - bugfix: Fixes deadcalls to communicators
- - bugfix: Fixed dropping head/foot/glove items on limb loss
- - bugfix: Suit coolers inside mecha now work
- - bugfix: Fixed printing '1' to world over and over
- - bugfix: Made mech tracking beacon constructable again
- - tweak: Change how emotes and LOOC propogate to nearby people
- - tweak: Rewrote how get_mobs_and_objs_in_view_fast works
- - tweak: Can now see through the red external airlock doors
- Datraen:
- - tweak: Adds a chance for slimes to get mutation toxin for creation of prometheans
- (40%).
- - bugfix: Simple animals outside of the hostile subtype won't follow you as a zombie.
- - bugfix: Xeno hostility is more apparent now.
- - bugfix: Slime cores can no longer create twice as many slimes through an exploit.
- GinjaNinja32:
- - rscadd: Rewrote drinking glasses. There are now eight types of glass, and drink
- appearance is based on color and the type of glass you put it in.
- - rscadd: There are now 'glass extras' you can add to drinks. Straws, drink sticks,
- and fruit slices (yes, all of them) all work. You can add up to two extras per
- glass. Add extras by clicking the glass with the extra, remove by clicking the
- glass with an empty hand while it's in your other hand.
- - rscadd: Adding 'fizzy' things (soda water, cola, etc) or ice to a drink will make
- it be fizzy or have ice floating in it.
- Yoshax:
- - tweak: Everything produced in Robotics is now 25% cheaper to produce.
-2016-06-15:
- Yoshax:
- - tweak: The categories for items in the cargo ordering console have been reworked.
- Items shoulw now be in more sensible categories. If you cannot find something,
- try the sensible category.
-2016-06-21:
- HarpyEagle:
- - bugfix: Fixes disarm-attack dislocation chances being so low that you were very
- likely to break the targeted limb before it would dislocate.
- - bugfix: It is now possible to disarm-attack with stunbatons like with other melee
- weapons. Note that this means that using a stunbaton on disarm intent will hurt
- people.
- - rscadd: Trying to move while being grabbed will now automatically resist.
- - tweak: Small mobs are no longer able to pin larger mobs.
- - tweak: Resisting a smaller mob's grab is more likely to be successful.
- - bugfix: Fixed being able to climb onto a larger mob while restrained, weakened,
- unconscious, or dead.
- JerTheAce:
- - rscadd: CentCom Fax, Admin Prayer, and CentCom emergency messages now prompt admins
- with a pleasing sound effect.
- - tweak: Fax machines now sound like fax machines and not polaroid cameras.
-2016-06-27:
- Sin4:
- - rscadd: Added NanoUI for Advanced Body Scanners, Arcade, Atmospherics Control
- Computer, Chemmaster, Cloning Console, Fax Machines, Guestpass Console, Holodeck
- Computer, Laptop Vendors, Operating Computer, and Photocopiers.
- - bugfix: Fixes chemmaster not putting pills in pill bottles.
-2016-07-01:
- Aztectornado:
- - tweak: Clicking a stack of sheets (Metal, phoron...) in your other hand now asks
- how many you want to split off the stack, courtesy of Baycode
- Datraen:
- - rscadd: Antagonistic factions can now be set and viewed on the uplink. Visibilities
- can be set for these as well, to help identify sympathizers/potential aids,
- or to hide the information from those outside of your faction.
- Yosh:
- - tweaks: Increases max records and book length to ridiculous levels.
- Yoshax:
- - tweak: The PTR Sniper is now more accurate when scoped, but less accurate when
- unscoped. In addition it now has more recoil.
- - tweak: The Laser Cannon no longer holds multiple shots. It holds charge for one
- shot at a time. This is because the beams it fires now do 90 damage with 100
- armor penetration. Furthermore, it is now considerably more accurate. Lastly,
- to counteract it only holding one shot at a time, it now autorecharges, which
- takes 60 seconds.
- Zuhayr:
- - rscadd: Ports/adapted several kitchen machines from Apollo Station.
-2016-07-08:
- EmperorJon:
- - rscadd: Adds admin functionality to call a trader ship event with the Beruang
- in the same manner as ERT dispatches.
- - rscadd: Adds a Trader 'antagonist' as they use the antagonist framework. Not considered
- an actual antagonist, like the ERT.
- - maptweak: Alters Beruang base to provide some clothing for Traders plus a locked-down
- area for admins to spawn cargo.
- - maptweak: Alters Beruang access to a new Trader-ID-only access requirement.
- Neerti:
- - maptweak: Restructred the AI core massively, and the upload slightly.
- - rscadd: Adds a new material type, called Durasteel, which is made from plasteel
- and diamonds. It's incredibly tough and also reflective. The inner walls of
- the AI core contain this new material to protect it.
- - rscadd: New turret subtype just for the AI core, that is more durable, has a chance
- to shrug off EMP, and fires xray lasers. They even turn green.
- - tweak: Turrets now wait to go back down in their covers upon losing sight of a
- target.
- - tweak: Emitters now have health, and can be damaged by projectiles. They will
- explode on death.
- - tweak: Critical APCs (the type found in the engine and AI core) are now more resistant
- to EMP. Equipment and Enviroment stays on during an EMP, and less of the cell
- is drained.
- Sin4:
- - rscadd: Added benches.
- - rscadd: Added floor lamps.
- - rscadd: Added water-cooler cup dispenser.
- Yoshax:
- - rscadd: Adds recipes for four new non-alcoholic cocktails. Shirley Temples, Roy
- Rogers, Arnold Palmers and Collins Mixes.
- - rscadd: Adds five new Tajaran hairstyles ported from Aurora.
-2016-07-10:
- Anewbe:
- - bugfix: Changelings will no longer remain stunned or suchlike when attempting
- to regenerate.
- Cirra/:
- - rscadd: Added a chemistry gripper for Crisis borgs.
- GinjaNinja32:
- - rscadd: Adds 3x & 4x upscaling options for players with very large monitors.
- HarpyEagle:
- - tweak: Runtime can now become friends with anyone, regardless of their initial
- job.
- Neerti:
- - rscadd: Mining can now be done with explosives. The effectiveness depends on
- the spot chosen to explode, so using an ore scanner is advised.
- PsiOmegaDelta:
- - rscadd: MedHUD overlays now have more stages, both for 'normal' and critical stages
- of injury, for improved quick-diagnosis.
- Redstryker:
- - bugfix: Communicators will no longer show up on camera networks by default.
- - rscadd: Adds a selection of flannels to the loadout. These can have their sleeves
- rolled up, their buttons buttoned up, be tucked in and any combination of those.
- Techhead:
- - rscadd: 'New Random Event: Solar Storms. Similar to a radiation storm, but anywhere
- inside the station is safe. Also boosts solar panel output significantly for
- the duration.'
- Yoshax:
- - rscadd: Ports an Advanced Who verb that allows normal players to see what players
- are in game, and which aren't.
- Zuhayr:
- - tweak: Modifies the health HUD element to display limb damage individually. It
- will reflect your species, prosthetics, loss of limbs, as well as being on fire.
-2016-07-13:
- Anewbe:
- - rscdel: Removed detonating borgs via Robotics Console
- Yoshax:
- - tweak: Emagging a cargo supply console will now properly hack it and will also
- remove the access requirement.
- - bugfix: Languages selected during character setup will once again be properly
- added to mobs.
- xDarkSapphire:
- - rscadd: 'Adds a new hairstyle: Spiky Ponytail.'
-2016-07-22:
- Anewbe:
- - rscdel: Removes assault carbine from uplink.
- - tweak: Speeds up the toxin reagents
- EmperorJon:
- - bugfix: Having between 20 and 100 nutrition and over 45 toxin damage will no longer
- cause you to gag ad-infinitum and die. It now respects vomit time restraints.
- - tweak: Gagging now occurs only when the mob has no nutrition at all. It no longer
- causes three toxin damage, only weakens as before.
- - tweak: Vomiting and/or gagging from toxins now occurs regardless of nutrition,
- not only 20+.
- Neerti:
- - rscadd: Adds ability for ghosts to send and receive text messages via communicator.
- Yoshax:
- - tweak: Drop pod contents have been adjusted. In general, you will get something
- more useful and the less useful contents have been made more interesting. There
- is a total of 12 drop pod content lists and 7/12 are useful, 4/12 are useless,
- 1/12 is potentially useful.
- - tweak: Stun Revolvers will no longer be able to spawn from random energy weapon
- spawns. In addition, some of the other random item spawns have new items and
- adjusted probablities.
- - rscdel: Tajaran are no longer negatively affected by coffee.
- - tweak: Bucklecuffing as it has been known for the longest time is no longer a
- thing. When you resist when cuffed and buckled to something, you will now resist
- out of the handcuffs first, allowing you to simply unbuckle yourself once done.
-2016-07-25:
- PsiOmegaDelta:
- - bugfix: Robot upgrades produced in robotics to be applied to Cyborgs can now once
- again actually be applied.
- Rymdmannen:
- - rscadd: Added department specific rubber stamps for cargo and warden.
- - maptweak: Replaced 'small rubber stamp' with corresponding new ones in cargo area
- and warden's office.
- - spellcheck: Renamed ''quartermaster's stamp'' to ''quartermaster's rubber stamp''.
- Superbee29:
- - rscadd: Ghosts can now see the power in a cable when examining it.
- Yoshax:
- - tweak: Flashes no longer provide an instant stun. Flashes now confuse and blind
- the affected person for five seconds and in addition makes their eyes blurry
- for ten seconds.
- - tweak: The empty box supply crate has been replaced with a shipping crate. Which
- contains what you need to send stuff places!
- - maptweak: The chef now gets a destination tagger and packaging paper to send people
- food.
- - bugfix: Drinking glasses now have a material cost in the autolathe.
- - tweak: When emagged security bots such as the Securitron and ED-209 will now move
- and pursue faster.
- - bufix: Securty bots such as mentioned above will now be properly emagged.
- - tweak: The cost of items in the antag uplink have been tweaked. Some are cheaper,
- some are more expensive. In addition, you can now buy singular grenades isntead
- of boxes. Buying a box has a discount over the singular.
- - bugfix: Repairing burn damage on FBPs will now once again properly work.
- - bugfix: Undislocating limbs will now once again properly work.
- - rscadd: The phoron assembly crate in cargo has been renamed to a Phoron research
- crate and now contains more supplies including tank transfer valves.
- - tweak: The cooldown between discount offers in the antag uplink is now 10 minutes
- versus the previous 15 minutes.
- - tweak: The ordering of the items in the autolathe will now be somewhat diferrent
- due to a code overhaul. It is now in alphabetic order.
- - tweak: Security robots such as the Securitron or ED-209 are now more hardy and
- can take more damage before dying.
- - tweak: The silenced pistol no longer has any recoil and can be fired faster with
- less delay in between shots.
-2016-07-31:
- Anewbe:
- - rscadd: Sprays now respect shields.
- Yoshax:
- - bugfix: Certain items such as pills and suchlike will once again be usable on
- someone who is on a surgical table/table.
-2016-08-05:
- Anewbe:
- - rscadd: Changeling Self-Respiration is now a toggle. By default they breathe normally,
- but if they use the power they no longer require oxygen, or experience the effects
- of inhaled gasses.
- - tweak: Heat based damage has been increased. This includes fire.
- Hubblenaut:
- - rscadd: Windoor assemblies can now be named with a pen.
- - rscadd: Windoor and airlock assemblies now show their custom name during construction
- phase.
- - tweak: Windoors can now be made out of two sheets of glass or reinforced glass,
- for normal and secure windoors respectively.
- - tweak: Windoors now automatically close after construction.
- - tweak: Adjusts the algorism for how windoors and windows are placed on construction
- (when there are already windows co on the same turf).
- - bugfix: Windoors will now drop exactly the materials they were made of.
- - bugfix: Prying a broken circuit out of a windoor will no longer cause duplicates
- to drop.
- - bugfix: Airlocks no longer spark after spawn and several other icon update issues
- were fixed.
- - bugfix: Fixes reinforced walls not being constructable with one sheet left in
- stack.
- - bugfix: Windows that were busted out of their frame by force are now correctly
- rotatable.
- - bugfix: Lots of spellchecking and code cleanup in windoor and airlock code.
- - rscdel: Killed innocent kittens.
- Sin4:
- - bugfix: Advanced Body Scanners are now deconstructable
- - bugfix: You can now add coolant to the Radiocarbon Spectrometers
- - tweak: Frame code revamped and cleaned up.
- - rscadd: R&D server circuitboards can be swapped between core and robotics types
- using a screwdriver.
- Yoshax:
- - bugfix: Wounds will now once again bleed.
- - bugfix: Xeno loadout items will now properly be reloaded into a slot when the
- server restarts.
- - rscadd: A new item has been added to the uplink. Package bombs. These come in
- two variants, small and big, which cost 20 TC and 40 TC respectively. These
- come in a box with an explosive, a disguised detonator and a screwdriver. The
- use the detonator you muse apply the screwdriver to configure it into detonator
- mode. This must be done when it is closed.
-2016-08-07:
- HarpyEagle:
- - rscadd: Severe enough burn damage now causes one-time blood loss due to blistering
- and body fluid cook-off.
- Sin4:
- - bugfix: Fixed ERT icon not showing up properly for sechuds.
- - tweak: Fixed instances of the game mode's config_tag being displayed instead of
- the game mode name.
- Yoshax:
- - rscadd: Attacking yourself, or anyone else with a stack of five or more telecrystals
- will teleport the attacked person to a random, safe (not in space) location
- within 14 metres.
- - tweak: All telecrystals ammounts have been multiplied by 10. This means the base
- amount is now 120, and an emag for example costs 30, vs the previous 12 and
- 3, respectively.
- - tweak: You can once again use telecrystals on an emag to add more uses to it.
- You get 1 use per every 2 telecrystals.
- - tweak: Instead of only being able to remove 1 telecrystal from your uplink, you
- can now remove 1, 5, 10, 25, 50.
-2016-08-08:
- Kelenius:
- - rscadd: Xenoarcheology code has been partially redone.
- - tweak: Pick set will now sort the picks inside it.
- - tweak: Removed useless random numbers from GPS coordinates in various places.
- I'm sure we have not lost the arcane knowledge of rounding 500 years into the
- future.
- - tweak: Picks renamed to show their excavation depths.
- - tweak: Suspension generator's power use lowered.
- - tweak: Suspension generator's different field types removed. By the way, remember
- that they can suspend any item and even mobs.
- - tweak: Archeology belts and pick sets can now hold small pickaxes. Pick sets still
- only have 7 slots. Brushes fit on your ears.
- - tweak: Empty rock drop rate reduced.
- - tweak: Empty rock renamed from 'rock' to 'small rock' so you can tell if you are
- clicking on a turf or an item when hovering over it.
- - tweak: Empty boulder spawn rate reduced.
- - tweak: Tape measuring is a bit faster.
- - tweak: Scanner now shows the lowest and the highest depth of the find (highest
- is depth + clearance) for easier calculations. Ideally, you need to hit exactly
- the lowest spot. Less ideally, hit anywhere between higest and lowest. Hit below
- lowest and you have a chance to break the find.
- - tweak: You can now use a brush to clear strange rocks. Welder uses less fuel for
- that than before.
- - tweak: Anomaly analyser's report made a bit easier to read.
- - tweak: Anomaly locater will now also locate normal finds.
- - bugfix: Gas masks will now correctly spawn as archeological finds.
- - bugfix: Digsites will now properly contain several (4-12) turfs in a 5x5 radius.
- Be careful when digging near your finds.
- - bugfix: Suspension generator will now correctly turn off (qdel issue).
- - bugfix: Archeology overlays won't disappear when the icon is updated (e.g. when
- mining next to it).
- - bugfix: Archeology overlays won't overlap each other and will properly disappear
- when you mine out a find.
- - bugfix: Some spawning oddities were fixed.
- - bugfix: Checks for whether you get a strange rock or a clean item were fixed (previously
- it always gave you clean item where it should have been rolling a random number).
- - bugfix: Can no longer get rid of any item by putting it into evidence bag and
- bag into core sampler.
- - bugfix: Can no longer irreversibly fold pick set into cardboard.
- - bugfix: CO2 generator effect now has a type.
- - bugfix: Phoron generator effect will now always generate phoron, not sometimes
- phoron and sometimes oxygen.
- Sin4:
- - tweak: Scheduler ported from Baystation's port of Paradise's scheduler.
- Yoshax:
- - tweak: Some items such as commonly found tools are now slightly more effective
- when wielded as weapons. This change has been made because many of them were
- too low, and low because of mostly holdovers from other servers where things
- such as grey tide are big concerns.
-2016-08-13:
- Yoshax:
- - bugfix: The ERT camera monitor on the shuttle will now connect to the right network.
- - bugfix: The 'choose sprite' verb as a ghost will no longer prematurely clear you
- sprite and will now return your sprite to what it was previous when you press
- 'no'. However, it will not allow you to get back the sprite of your actual character
- because those are horrible snowflakes.
- - bugfix: The Atmos Substation is now a proper substation with a breaker box and
- all!
- - bugfix: Diona Nymphs now get a popup window on evolution to allow them to input
- a name.
- - bugfix: Changeling revive will now close any surgical incisions.
-2016-08-15:
- Anewbe:
- - tweak: Changed some words to match current Tajaran lore.
- Hubblenaut:
- - rscadd: Adds a verb for toggling whether to show specific pieces of underwear.
- - tweak: Changes medical belt sprite. Mostly white now so they go nicely with all
- medical uniforms.
- Yoshax:
- - bugfix: Dirt accumulation on tiles will now work again.
- - bugfix: The change appearance window provided to antagoniss such as mercenaries,
- heisters or suchlike (including traders!) will now properly allow people to
- select species they are whitelisted for.
-2016-08-29:
- Haswell:
- - rscadd: Modules installed within a hardsuit will now be listed when examining
- the hardsuit control module while being held or worn, if the maintenance panel
- is open.
- Hubblenaut:
- - bugfix: Bottles will now actually sell for their set prices.
- - tweak: Chief Medical Officer and Medical Doctors now spawn with a health analyzer
- instead of a penlight.
- Sin4:
- - bugfix: Camera Console swaps to active camera upon clicking on.
- - bugfix: Hugs gender correctly.
- - bugfix: Prometheans gender correctly and have a gender identity.
- - bugfix: Meatspike no longer takes you prisoner upon placing something on it.
- - rscadd: Lighting someone on fire now tells the admins.
- - bugfix: Wiping something down with a damp rag no longer wets the floor.
- - bugfix: Captains gloves now appear when put on.
- - bugfix: Fixes Station Administrator Spawn point and access/restrictions.
- - tweak: Renamed items from captain to station administrator.
- Yoshax:
- - bugfix: IDs can now actually be put onto your ears.
- - bugfix: Lungs will now once again rupture when you are in an area where you cannot
- breathe. This has a relatively small chance to happen.
-2016-08-30:
- Anewbe:
- - tweak: Arm and leg guards are now slightly less slowing.
- - tweak: Mining RIG is now faster
- - tweak: Tweaks security voidsuit armor values.
- - rscadd: Hardsuits (RIGs) now have an inbuilt suit cooling system, toggled via
- HUD button. This only works when the hardsuit is fully deployed, and drains
- charge from its power cell.
- Neerti:
- - rscadd: Emitters can be examined to see if they are damaged. They can also be
- repaired by applying metal sheets to them.
- - tweak: Emitters now only explode on death if they are on a powered wire with significant
- power flowing through it.
- - bugfix: Emitters don't explode in one hit, or by tasers or non-damaging projectiles
- anymore.
-2016-09-01:
- Alberyk:
- - rscadd: Added more horns and horns related facial options for Unathi.
- Anewbe:
- - tweak: Hyperzine metabolizes twice as quickly.
- - rscadd: Changeling space suits now have magboots.
- - rscadd: Armblade now has suicide_act text.
- Techhead:
- - rscadd: Medical splints can now also be applied to hands and feet (in addition
- to arms and legs).
- - rscadd: For those that miss the old functionality, ghetto splints have been added.
- These can be crafted with a roll of tape and a metal rod and can only splint
- arms and legs.
- Yosh:
- - rscadd: The secure briefcase is now available in the loadout for anyone who wishes
- to use it.
- - bugfix: Leaving a space area and entering a non-space area will no longer leave
- your sprite floating.
- - rscadd: Ponchos can now be attached to your uniform as an accessory. In addition
- they can also be attached to suits!
- - bugfix: Changeling regenerative stasis will now properly regrow limbs.
- - bugfix: Changeling regenerative stasis will no longer runtime and refuse to work
- when you have a missing limb.
- - tweak: The shuttle during revolution will no longer take forever and a day to
- arrive and such.
-2016-09-02:
- Yosh:
- - rscadd: DNA Lockable guns have been finished. Any gun can be made into a DNA Lockable
- gun by inserting a DNA Chip Lock. These are not currently available, and are
- adminspawn only. Please refer to your nearest staffmember/developer to begin
- discussion for future implementations of this feature.
- - rscadd: A new hairstyle has been added named poofy2.
- Yoshax:
- - tweak: Autotraitor now needs 0 players to start in secret.
- - tweak: Diona are now slightly faster!
-2016-09-03:
- Yosh:
- - tweak: Projectile flash rounds will now do the same as a flash when it hits the
- target. As such, it will blind, confuse and blur the eyes of thw target. Pistol
- and machine gun rounds last the same length as a flash, shotgun rounds last
- longer.
- - tweak: Changeling recursive enhancement is now a toggleable passive ability, instead
- of a one-time use active ability.
- - rscadd: You can now vomit by using the vomit emote.
- Yoshax:
- - bugfix: Changeling armor and space armor can now be cast off regardless of your
- stored chemicals.
-2016-09-16:
- Anewbe:
- - tweak: Explosive implants should no longer gib the target if the setting is Localized
- Limb.
- - rscadd: Lasercannon has 4 shots and fires slightly faster.
- - tweak: Lasercannon shots are slightly weaker to compensate for increased sustain.
- - tweak: Changes Unathi sprites slightly.
- - tweak: The advanced egun, laser carbine, and lasercannon now take up a bit more
- space in bags.
- - tweak: Prosthetic limbs and extremities no longer increase body temperature.
- - tweak: Ninja and Technomancer now require 5 players to start in either secret
- or voted.
- - tweak: Split skirts into 'skirts', which are just a skirt, and 'skirt outfits',
- which cover the upper body. Check your loadouts, they should remain otherwise
- unchanged.
- - rscdel: Splints are no longer reusable.
- - tweak: Water is now more effective at dousing burning people.
- - rscdel: Ninjas now vanish in a cloud of smoke, rather than exploding.
- Chinsky:
- - rscadd: Added a hawaii shirt to loadout accessories. Can be attached to clothing
- like suit jackets etc. Can also be found in mixed wardrobes.
- Yoshax:
- - tweak: People bleed faster and more.
- - bugfix: Splints are once again reusable and have been improved behind the scenes.
- - bugfix: Removing splints will now correctly give you the splint used to splint
- the organ.
-2016-09-19:
- Anewbe:
- - rscadd: Blood Drain now heals internal damage, including broken bones and internal
- bleeding.
- - rscadd: Adds the Command Secretary job.
- - rscadd: CE hardsuit now has proper magboots and insulated gauntlets.
- - bugfix: Powersinks should actually explode again, after a while.
- MagmaRam:
- - rscadd: Lasers and energy projectiles in general now glow in the dark.
- - tweak: Robotic and prosthetic limbs can now be used in creation of simple robots,
- rather than just the robotic (lawed-chasis) limbs.
- Zuhayr:
- - rscadd: Added /vg/ direct-action ventcrawling. You will now crawl through the
- actual pipe network, a step at a time. Have fun.
-2016-10-02:
- Anewbe:
- - tweak: Pain from burn damage is now equal to that of brute damage.
- - bugfix: Removed the exploit by which you could gain cargo points by ordering plastic
- crates.
- - rscadd: Upped cargo point gain by 50%.
- - rscdel: Parapen in SpecOps crate replaced with a 4th smoke grenade.
- HarpyEagle:
- - rscadd: Adds applying pressure to body parts to reduce bleeding. With desired
- body part selected, help-intent click yourself or get an aggressive grab, then
- help-intent attack with the grab item. Each person should only be able to apply
- pressure to one body part on one person at a time, so choose wisely. Applying
- pressure will get blood on your hands.
- Yoshax:
- - rscadd: Armbands can now be attached to things that go in the outer suit slot.
- - rscadd: Shanking has been added. You can shank someone by getting an aggressive
- grab on them, targetting their chest and attacking them with a sharp item. This
- has a special attack that has greatly increased chance to do internal damage,
- also does bonus damage for weapons that are both sharp and have edge.
- Zuhayr:
- - rscadd: Added /vg/ direct-action ventcrawling. You will now crawl through the
- actual pipe network, a step at a time. Have fun.
-2016-10-05:
- Redstryker:
- - rscadd: Added four sounds that are randomly played when bones break. Also allows
- the Technomancer to play the bone break sound.
- - rscadd: Adds a black variety of the Security Voidsuit called the 'Crowd Control'
- voidsuit. It can be obtained from a Suit Cycler with Security clearence.
- - bugfix: Codes in icon state for the Press Vest.
- - rscadd: Added a child of the Medical armband with a red cross on it. It is available
- on the loadout.
-2016-10-06:
- Anewbe:
- - rscadd: Energy weapons and stunbatons now use special device power cells, these
- can still be recharged.
- - rscadd: Energy weapons can be unloaded and reloaded by clicking them with an empty
- hand or a device cell, respectively. The process of loading a cell takes a few
- moments.
- - rscadd: Stunbatons no longer require a screwdriver to switch cells.
- - tweak: Tweaked the order in which stunbatons check for power, they should now
- visibly power off when their cell hits 0, instead of one hit after.
- - rscadd: Security lockers (HoS, Warden, and Officer) now have an extra device cell
- in them.
- - rscadd: Protolathe can print device cells.
- - rscadd: Adds start_recharge() proc to energy weapons. When called, this should
- cause the affected weapon to begin self-charging.
- - rscdel: Weapons that self-recharge won't do so for a short period after firing.
- - tweak: On weapons that can fire both lethally and non-lethally, lasers drain twice
- as much power as tasers.
- - tweak: Laser cannon, LWAP, and self_recharging weapons cannot switch cells.
- - tweak: Map has been changed to include more rechargers. Merc and ERT bases include
- extra device cells.
- Neerti:
- - tweak: Cleaned up the work in progress event system.
- - rscadd: Added framework for a new grid check for the new event system.
- Spades Neil:
- - tweak: Replaced Station Administrator with Colony Director, based on feedback
- literally from NASA.
- Yoshax:
- - bugfix: You can now only fit one pizza per box, and pizzas will no longer vanish
- to pizza gnomes.
- - rscadd: Energy swords will now produce a small light. The light is determined
- by the color of the blade.
- - bugfix: Simple mobs such as slimes, or carp, will now ignore intent requirements
- for passing applied tape.
- - bugfix: Long records will no longer be devoured by long-record-goblins when attempting
- to edit them using a console in-round.
- - bugfix: AIs with special roles will now get access to the fancy law manager.
-2016-10-08:
- Anewbe:
- - bugfix: Unloading an energy weapon should now correctly show what was unloaded.
- - tweak: Borg stun baton is back to the old cost, for balance reasons.
- Redstryker:
- - rscadd: '''Overseer'' added as an alt title to Colony Director alt titles list.'
- Spades Neil:
- - rscadd: Adds the ability to hack Jukeboxes.
- Yoshax:
- - rscadd: Flashlights now take powercells.
- - rscadd: Flashlights now have multiple brightness levels, including low, medium
- and high.
-2016-10-10:
- Anewbe:
- - tweak: The base device cell has been shrunk, for use in non-weapon devices.
- - rscadd: Adds another class of device cell, for use in weapons.
- - rscadd: Belts can now hold device cells.
- - rscadd: Cryopods (including the portal and elevator) no longer consume ammo or
- device cells.
- - bugfix: Low Yield EMP grenades now have the proper EMP radii.
- Redstryker:
- - bugfix: Allows promotion to Colony Director on the ID console.
-2016-10-24:
- Anewbe:
- - tweak: The color selectable beret should now be more vibrantly colored.
- - rscadd: Bullet armor has a higher chance of preventing an embed.
- - tweak: The actual system by which embed works has been changed. The overall effect
- should be negligible.
- - tweak: Flashlights use device cells. Time of use should be roughly unchanged.
- - rscadd: Device cells have a chance to spawn where normal cells do.
- - rscadd: Internal Affairs Agent HUD icon added.
- - tweak: Command, QM, and Bridge Secretary icons are now blue.
- - tweak: Research department icons are now purple.
- - tweak: Supply department icons are now brown.
- - tweak: Chemist icon is now white and red, like the rest of medical.
- - tweak: Using a roll of tape on a person requires the same level of grip as handcuffs.
- - tweak: The disclocation chance when using disarm intent with a weapon has had
- its' formula changed, meaning the threshold for always disclocatiing is now
- higher, and no longer 15 force. Meaning weapons will dislocate limbs less often
- and will also do less damage.
- MagmaRam:
- - tweak: Rates of blood loss now depend on the type of wound inflicted and where
- the wound is inflicted, as well as the damage.
- Neerti:
- - tweak: Changes how the grid check event works. A new machine called the grid
- checker exists in engineering, near the engineering substation. The actual
- event now involves a power spike originating from the engine, which the grid
- checker will activate upon sensing it, and causing a blackout. Engineering
- can restore power faster if they hack the grid checker correctly. A piece of
- paper left in the substation has more details.
- - rscadd: Adds new 'spell power' mechanic, currently tied to technomancer cores.
- Certain cores will augment various characteristics of spells, such as damage,
- radius, etc Base spell power is 100% (internally 1.0) and some cores may raise
- or lower it.
- - rscadd: Adds new 'info' tab for Technomancers that hopefully tells new them what
- they need to know.
- - tweak: Round-end now shows every spell each technomancer has, as well as their
- core type.
- - tweak: Ability HUD buttons can be re-ordered by clickdragging one button onto
- another.
- - bugfix: Recycling core now actually works.
- - rscadd: Adds two new cores. The Safety Core, which reduces instability by 70%,
- however it hass less energy, lower recharge rate and lower spell power. Also
- the Overcharged Core which uses more energy, caused more instability, but has
- far higher spell potency.
- - rscadd: Adds a new Spyglass item, that functions exactly like a pair of binoculars.
- This is for Techomancers.
- - tweak: Technomancer Resurrect now has a deadline of 30 minutes until a dead person
- can't be revived, instead of 10 minutes.
- - tweak: Technomancer Radiance is now three times as strong. Also Radiance with
- a Scepter prevents the caster and allies from being afflicted.
- PapaDrow:
- - rscadd: Striped undergarments now exist.
- Redstryker:
- - rscadd: Added a blue variant of the Medical voidsuit called the 'Emergency Medical
- Response Voidsuit' that can be obtained from the suit cycler.
-2016-10-25:
- Anewbe:
- - tweak: The effects from empty-handed disarming now have a cooldown.
- - rscdel: HoS and Detective equipment is less protective.
-2016-11-13:
- Anewbe:
- - rscadd: Adds a list to prevent certain jobs from being certain roundstart antags,
- rather than outright preventing them.
- - bugfix: Surplus crates won't make more surplus crates.
- - tweak: Random buys from uplinks will no longer buy anything out of the Badassery
- tab.
- - bugfix: Loincloth now has an on-mob sprite.
- - rscadd: Ported Bay's tape recorders (which actually work).
- Broseph Stylin:
- - rscadd: Added HUD aviators to the loadout. They're restricted to security, and
- can toggle between HUD and flash protection modes, but won't offer both at once.
- MagmaRam:
- - rscadd: Holsters can be concealed by some suit-slot items, others conceal all
- accessories.
- - bugfix: Fixed certain suit-slot items not hiding jumpsuits properly.
- RedStryker:
- - rscadd: Adds a Guy Fawkes mask.
- Yoshax:
- - rscadd: Clipboards can now be made out of wood.
-2016-11-17:
- Anewbe:
- - tweak: Slowdown in armor sets moved to chest and legs, rather than arms and legs.
- - rscadd: Bullets and lasers will now show up on Autopsy Reports.
- - bugfix: Fixed all ERT calls being silent, regardless of selected option.
- - rscadd: Flashlights can now fit in rechargers.
- - rscadd: 'Added flashlights, maglights, and the secHUD sunglasses (Sec only) to
- the loadout. '
- TheGreyWolf:
- - rscadd: Added Sign language, which can be selected from character setup.
-2016-11-18:
- Anewbe:
- - rscadd: Added .45 and tommygun AP ammo to the uplink.
- - tweak: CPR can be performed on corpses, doesn't actually help them.
- Datraen:
- - tweak: Makes cameras faster, removing a large chunk of bloat relating to taking
- pictures. Specifically for taking pictures of angry cheetos.
- MagmaRam:
- - bugfix: Slimes will now properly process chems that have zero effect on them (that
- is, they'll get rid of them instead of clogging up their metabolism forever).
- Nerezza:
- - rscadd: Added Lemon Juice to soda dispensers across the station. Reagent cartridge
- refills can be ordered via cargo.
- - rscadd: Added Lemon Juice and Milk Cartons to the bar's Booze-o-Mat. You can now
- order milkshakes and not get shot (maybe).
- Yoshax:
- - experiment: Being unable to breathe and having oxyloss will now cause brain damage
- that scales with the amount of oxyloss you have. Without oxygen, the brain takes
- damage and will EVENTUALLY die (but you would most likely die of actual oxyloss
- before that point.)
-2016-11-20:
- Datraen:
- - tweak: Global announcer now has access to engineering channel.
- - tweak: Supermatter now uses the global announcer.
- Nerezza:
- - bugfix: Digital FBP/Cyborg brains no longer drop brains.
- - rscadd: Digital FBP/Cyborg brains are tagged with their designation now.
- - bugfix: All cyborgs can now unbuckle people from beds/chairs. Just attack the
- structure with no module selected.
- - rscadd: Added the current station date to the Status tab. Ported from Baystation.
- Yoshax:
- - rscadd: Adds the ability for Hydroponics Trays to enter cryogenic stasis. You
- can do this by using a multitool on one. Wheh in stasis the plant will be frozen
- in time, it will neither grow nor die. Now you can have a life!
-2016-11-21:
- Anewbe:
- - tweak: Drawing blood with a syringe now takes a moment.
- - rscadd: Communicators no longer have a loadout cost.
- - rscdel: Having more than 50 tox will now cause liver damage, rather than 60.
- - rscadd: Adds Stimm, a homemade hyperzine made of sugar and welding fuel.
- - rscdel: Hyperzine is now toxic.
- Nerezza:
- - tweak: Space suits now hide jumpsuits, so excessively bulky jumpsuits no longer
- peek through.
- - bugfix: Teshari wearing webbing now have the correct sprite overlay. More accessories
- need sprites, however.
- - wip: Teshari sprites no longer show the majority of suit accessories, anyone who
- wants to pitch in to fix this are invited to do so!
- - rscadd: Windoors can now be disassembled. Apply crowbar when open.
- - rscadd: Engiborgs and drons can name door and windoor assemblines now. Click an
- adjacent assembly with no modules active.
- - bugfix: Windoors now know how to name themselves. In addition, unnamed windoors
- now spawn with their default name instead of null.
- RedStryker:
- - rscadd: Added a colorable hairflower to the loadout.
- - rscadd: Added a taqiyah to the loadout that can be colored with the color datum.
- - tweak: Fixed the sprite for the red Security Hat backwards sprite so that the
- 'N' on it is no longer backwards.
- Yoshax:
- - tweak: All robots now get crowbars, flashes and fire extinguishers.
- - tweak: IV Drips are no longer dense, meaning they can be walked through like chairs.
- - tweak: Robots can now use the toggle lock verb on crates and lockers.
- - rscadd: There is now an experimental welding tool, it regenerates its fuel on
- its own! One is given to the Chief Engineer, produced in Research, or found
- in Syndicate toolboxes.
-2016-12-01:
- Anewbe:
- - bugfix: Adult Diona should be able to name themselves properly now. Tweaked from
- a Baystation PR by FTangSteve.
- - rscdel: Lightning spells and bioelectrogenesis will no longer stun outright.
- - rscadd: FBPs should no longer get mutations from radiation.
- - bugfix: Observe warning should properly show how long you have before you can
- join.
- - rscadd: Adds a Toggle Shoe Layer verb to shoes, that let them be worn over the
- uniform (ie tucking your pants into your shoes).
- - bugfix: Shoes now properly check if they can hold knives or not.
- - bugfix: Sign language can now be used while muzzled.
- Datraen:
- - tweak: Skrell are now more resistant to various chemicals, more susceptible to
- pepperspray.
- ForFoxSake:
- - bugfix: Fixed a possible href exploit allowing any living player to speak any
- language.
- - bugfix: Organic beings can no longer speak Encoded Audio Language, although they
- can still understand it just fine.
- - tweak: Positronic brains can now speak Encoded Audio Language.
- - tweak: Station manufactured Full Body Prosthetics can now speak Encoded Audio
- Language.
- MagmaRam:
- - tweak: Corpses will now process a select few chemicals, meaning you can now add
- blood into people who bled out before defibbing them.
- - bugfix: Defibrilators fixed again.
- - bugfix: R&D machines will now accept stacks of metal and glass from Cargo orders
- properly.
- N3X15:
- - bugfix: Electrical storms no longer affect only cargo. If you're not cargo, your
- lights are no longer safe.
- Nerezza:
- - rscadd: APCs now have a new EMP behavior. Regular APCs shut off for a few minutes,
- critical APCs (engine and AI) shut off for 30ish seconds. Medbay will now not
- be permanently disabled by EMPs if no engineers are available to fix their APCs.
- - rscadd: Bay's timed reboot interface for APCs has been ported for EMPed APCs.
- - tweak: APCs affected by grid checks say so on their nanoUI now.
- - tweak: APCs damaged by the apc_damage random event are now effectively emagged
- APCs. Anyone can operate their interface.
- - tweak: Emagged APCs can now be repaired by removing their power cell and using
- a multitool to 'reboot' them manually.
- - bugfix: Nin and twiz no longer **** up APCs if they drain the battery completely.
- - tweak: Nin and twiz drain power from the wire an APC is connected to first, then
- drain from the power cell to fill the drain's 'quota'. Because the amount of
- power given from the power net is random, this means the battery will still
- drain but this also means you don't need to crowbar tiles in a room if the APC
- is empty.
- - bugfix: Bluescreened APC wire panels now visibly open like they should.
- - tweak: Bashing APCs open was only effective under certain circumstances, but would
- spam everyone anyway. This has been changed to only spam the user and to be
- more indicative of when you can bash the cover off.
- - spellcheck: Full grammar pass on APCs.
- - rscadd: Hazard shutters animate slightly and play a sound so players can more
- readily identify where shutters are being pried.
- - bugfix: Two people can't pry the same shutter simultaneously anymore.
- - bugfix: Fixed a bug causing shutters to immediately pry open when people didn't
- want the shutter open.
- - rscadd: Inflatables can be deflated using ctrl-click.
- - rscadd: Inflatables can be deployed on adjacent tiles by clicking them.
- - bugfix: Bumping into closed inflatable doors will no longer freeze them for a
- few moments.
- Yoshax:
- - maptweak: All Heads of Staff now get multi-color pens in their office.
- - tweak: Doors that do not have an access requirement can now be opened when handcuffed.
-2016-12-17:
- Anewbe:
- - bugfix: EVA rig now has insulated gauntlets.
- - rscadd: Adds another slot to select languages, if desired.
- - rscadd: The base device cell is now selectable in the loadout.
- ForFoxSake:
- - tweak: Digital Valve pipes can now be made and moved.
- - tweak: Air Vents can now have their direction changed.
- - maptweak: Atmospherics is now a little less cluttered.
- MagmaRam:
- - rscadd: Added a nice implant that allows humans to speak EAL.
- N3X15:
- - rscadd: Added a changelog editing system that should cause fewer conflicts and
- more accurate timestamps.
- - rscdel: Killed innocent kittens.
-2016-12-30:
- Anewbe:
- - rscadd: Changed run/walk speed to be based only on a config file.
- - tweak: Walking should be faster now.
- - tweak: Removed shoeless slowdown.
- Atermonera:
- - bugfix: Science grippers can install and remove borg components
- - bugfix: Exosuit grippers can install exosuit equipment
- - bugfix: Sheetloaders can load materials into protolathes and circuit imprinters.
- - tweak: Protolathes and circuit imprinters input materials like autolathes, taking
- as much of the fed stack as it can.
- MagmaRam:
- - tweak: Beakers can now have longer labels.
- - rscadd: Adds defibrilator crate for cargo.
- - tweak: Changed how certain stacks spawn behind the scenes. Should fix a few esoteric
- bugs without impacting anything else.
- Neerti:
- - bugfix: Subtracting, multiplying, and dividing with arithmetic circuits should
- actually occur now.
- - rscadd: Added new arithmetic circuits; sign, round, and exponent.
-2017-01-03:
- Anewbe:
- - bugfix: Farmbots should be buildable again.
- - rscadd: FBPs with vital (head/torso/groin) damage will now show up on the crew
- monitor as being damaged.
- - bugfix: Flashes should now properly affect accuracy in hand-to-hand.
- - bugfix: Taj should no longer be poisoned by any sort of coffee. Looks like we
- missed a spot last time.
- - rscadd: Recording tapes can now hold 30 minutes of chat.
- - rscadd: Tape recorders and their tapes now fit in security and detective belts.
- - rscadd: Lasers can now ignite thermite on walls.
- - bugfix: Device cells now fit in wall rechargers.
-2017-01-12:
- Anewbe:
- - rscadd: Ported over a bunch of hairstyles and underclothes from Baystation.
- - tweak: Nurse spiders inject eggs less frequently.
- - rscadd: Nurse spiders give a warning to the victim when they implant eggs.
- Neerti:
- - rscadd: Hand-held flashes and flash rounds will now stun upon repeated applications,
- similar to stun batons.
-2017-01-23:
- Anewbe:
- - rscadd: Can now just click ones boots to draw a holstered knife.
- - rscadd: More boots can hold knives now.
- - rscadd: Added an action button for breath masks, making it easier to toggle them.
- - rscadd: Space Carp have a chance of sticking around after their event completes.
- - tweak: Robotic limbs will no longer show up on the health scanners.
- - rscadd: Medics and Security can open firedoors. Do so at your own risk.
- - rscadd: Chaplain hoodie now has pockets and an actual hood.
- - tweak: Winter coat hoods have the same armor values as their coats.
- - rscadd: Characters will now spawn in at a random level of hunger.
- - rscadd: Assisted and Prosthetic organs now have sprites.
- - rscadd: Surgical tools will not attack while on help intent, this should prevent
- people getting accidentally stabbed in surgery.
- - rscadd: Tajaran now process reagents slightly faster.
- - rscdel: Taj are now allergic to coffee again, per loremaster request.
- - tweak: Taj now get drunk faster.
- - tweak: Hyperzine is now more toxic to Taj.
- - rscadd: Readded the Vox for admin/antag use and testing. They breathe Phoron now,
- rather than Nitrogen.
- - bugfix: The Xenotaser should work properly.
- FTangSteve:
- - wip: RootSpeak is now split into a local and a global variant. For now the global
- acts as a hivemind.
- Hubblenaut:
- - tweak: Can now click on turfs with trash bags and similar to quick-gather everything
- on it. No longer pixelhunting for cigarettes and bullets.
- - bugfix: Buckets and other reagent holders will no longer simply be put into the
- janitorial cart's trash bag.
- PsiOmegaDelta:
- - tweak: The round start and auto-antag spawners can now check if players have played
- long enough to be eligable for selection.
- Techhead:
- - rscadd: 'Added a new random event: Shipping Error - A random crate is mistakenly
- shipped to the station.'
-2017-01-28:
- Anewbe:
- - rscadd: Added Medical and Meson aviators.
- - rscadd: Medical and Meson aviators are now in the loadout, department locked.
- - rscadd: Meson Scanners have been added to the loadout, department locked.
- - rscadd: Medical hardsuit has a toggleable sprint.
- - bugfix: Carbon and Hematite should show up in asteroid walls.
- - rscadd: Readded the random crates from mining.
- - rscadd: Digging through an artifact sometimes doesn't destroy the artifact.
- - bugfix: Space and cracked sand should no longer stop mining drills.
- - rscadd: Diona can regenerate organs and limbs.
- PsiOmegaDelta:
- - rscadd: Resetting a character slot now requires confirmation.
- Zuhayr:
- - rscadd: Added a reset slot button to chargen.
-2017-02-24:
- Anewbe:
- - rscadd: Fake command reports now make the paper show up.
- - bugfix: Mining cameras should work now.
- MagmaRam:
- - tweak: There is now a short delay before being able to fire when using hostage-taking
- mode, and a short delay between shots. This should make hostage mode useful
- for taking hostages and ambushes, rather than as an aimbot in actual firefights.
- - bugfix: Sandwiches at max size can be eaten with a fork.
- Yosh:
- - rscadd: Some vending machines now log the items they've vended and had stocked,
- storing the name of the user, the time and the item. These can be found by using
- the new verb for vending machines, or from the right click menu.
- Zuhayr:
- - rscadd: Adminhelps now have a TAKE button that allow an admin to claim it, and
- inform the adminhelper that someone is on the case.
-2017-03-22:
- Anewbe:
- - tweak: Oxyloss now shows up as cyan in scanners.
- Arokha:
- - tweak: Having less than 30% blood (as a result of literally having that little
- blood, or a broken heart) causes 75 oxyloss per tick rather than 300 toxins
- and instant death, to allow for heart transplants.
- - bugfix: Infections now spread and process properly between external organs.
- - rscadd: Infections now have appropriate symptoms that indicate to a player that
- they have one.
- - rscadd: Infections are now diagnosable more accurately in a medscanner, or visually
- for high level infections or dead limbs.
- Atermonera:
- - bugfix: EAL, Sign language, and emotes will no longer use autohiss
- - rscadd: Surgeon Borgs now have a proper medical hud module
-2017-03-28:
- Anewbe:
- - spellcheck: Disregard the last changelog on the spelling of HI, the correct spelling
- is Hephaestus. My bad.
- - rscadd: Added a changelog editing system that should cause fewer conflicts and
- more accurate timestamps.
- - rscadd: Added Myelamine, a blood clotting chemical. This is available to antags,
- and can be ordered from cargo or mixed.
- - rscadd: Added Osteodaxon, a bone fixing medicine. This is available to antags,
- and can be mixed.
- - rscadd: Added Carthatoline, a stronger anti-toxin.
- - rscadd: Added Spidertoxin, which comes from spiders (duh), and is used in making
- Myelamine.
- - rscadd: Death Alarms can now be ordered from cargo.
- - rscdel: Dexalin Plus is half as strong (still pretty strong, though).
- - rscadd: Ninja, Merc, and ERT-M Hardsuits can now inject myelamine.
- - tweak: Inaprovaline now decreases the effects of bloodloss, and lessens brain
- damage taken from OxyLoss.
- - tweak: Prosthetic organs now take randomised damage when emp'd, this should roughly
- average out to the old values.
- - tweak: The effects of heart damage have been tweaked, should be slightly easier
- to survive now.
- - tweak: Some of the stronger chems have side effects, like confusion or blurry
- vision. These should be fairly minor, and we may be tweaking them in the future.
- - tweak: The suiciding var now wears off, making it possible to save suicide victims
- if quick action is taken.
- - tweak: Death Alarms now announce on General comms again.
- - rscadd: Borgs can climb tables.
- - tweak: Skrell can now be up to 130 years old.
- - tweak: Skrell are more vulnerable to flashes, due to their large eyes.
- - tweak: Tajaran no longer have appendicies.
- - tweak: Tajaran are more vulnerable to flashes.
- - tweak: Unathi have less brute resist, but some burn resist.
- - tweak: Unathi gender is now unclear to non-Unathi.
-2017-03-30:
- Anewbe:
- - tweak: Italics in chat are now trigged with | , rather than / .
- - rscadd: Energy weapons, flashlights, stunbatons, and welders can now be moved
- from hand to hand by click+dragging.
- - rscadd: Flashlights can now be placed in wall rechargers.
- - rscadd: Adds jumper cables, that act a bit like a defib for FBPs.
- - bugfix: Bicaridine and Myelamine should now properly repair internal bleeding.
- - rscadd: Overdoses are now more dangerous.
- - rscadd: Chloral Hydrate overdoses are now even more dangerous.
- Arokha:
- - rscadd: Adds body markings and tattoos.
- MagmaRam:
- - bugfix: Borgs and assorted robits can now use grinders in chemistry and the kitchen.
-2017-03-31:
- Anewbe:
- - rscadd: Added a number of crates to cargo.
- - rscadd: Added the electric welder as a hidden autolathe recipe.
- - rscadd: Added a few colored (in sprite, not in color) flashlights, to the loadout.
- Sprites c/o Schnayy.
- - rscadd: Maps in a pair of jumper cable kits. Use these to revive FBPs.
-2017-04-08:
- Anewbe:
- - rscadd: Aprons now have pockets.
- - bugfix: Automute shouldn't trigger if you don't type anything.
- - rscadd: Adds the Chief of Security alt title for the HoS.
- - rscadd: Wooden circlets can now be worn on the head.
- - tweak: Package bombs now beep when activated, and have a delay before exploding.
- - tweak: Package bombs are more expensive.
- - tweak: Robolimbs can take a bit more damage before they start malfunctioning.
- - tweak: Shrieking now decloaks changelings.
- - rscadd: Drying yourself off with a towel should actually dry you off a bit now.
- Arokha:
- - tweak: Simple animals resist out of buckles and lockers
- - tweak: Simple animals with retaliate but not hostile assist each other better
- if they also have cooperative
- - tweak: E-nets now are resist-out-of (or clickable) by the one inside or outside,
- rather than having HP, and can be dragged around
- Atermonera:
- - rscadd: FBPs can now have numbers in their name. The first character cannot be
- a number.
- - rscadd: Common simple animals now have their own language, and as such are no
- longer understandable by humans.
- - bugfix: Translators can't understand the same languages that recorders can't,
- including the new animal languages.
- Leshana:
- - rscadd: Upgrades the automatic pipe layer to modernize its code and make it constructable!
- Constructs and deconstruts like other machines now. Circuits are buildable in
- the autolathe. Uses steel to make pipes.
- Magmaram:
- - bugfix: Splints will now show up in examine text on hands and feet as well as
- arms and legs.
- Sin4:
- - bugfix: Fixed back icons for Z8 Carbine, C20r, fireaxe, spear, and baseball bat.
- - rscadd: If observing before roundstart, you may respawn.
-2017-04-12:
- Anewbe:
- - rscadd: Material weapons now go dull instead of shattering. Certain weapons, like
- spears, will still shatter.
- - rscadd: Dull weapons do less damage, but can be sharpened with a whetstone.
- - rscadd: Whetstones can be crafted using plasteel.
- Belsima:
- - tweak: Replaces cypherkey sprites with improved ones.
- Sin4:
- - bugfix: You can no longer ascend a table by walking from a flipped table to a
- non-flipped one.
-2017-04-16:
- Anewbe:
- - rscadd: Bartenders now spawn with their shotgun permit. Click on it in hand to
- name it.
- - experiment: Lessens the bloodloss from severe burn damage.
- - rscadd: Hardhats now give some ear protection.
- - rscdel: Hardhats can no longer fit in pockets.
- LorenLuke:
- - rscadd: Allows removal of PDA ID with alt-click.
- Yosh:
- - tweak: Scrubbers now scrub Phoron by default.
- - tweak: Scrubbers now have the first dangerzone at anything more than 0 Phoron.
- - bugfix: No longer will you attack Alarms with your ID when trying to unlock them.
-2017-04-19:
- Anewbe:
- - rscadd: Unathi ribcages now reach down to their lower torso.
- - rscadd: Unathi no longer have appendices or kidneys, the function of the kidneys
- is now a function of their liver.
- - rscadd: Unathi are more slightly more difficult to damage.
- - rscadd: Unathi now process medicine 15% slower. Additionally, it's harder for
- them to get drunk.
- - rscadd: Unathi age range is now 32 to 260.
- - rscadd: Unathi are not as slowed by heavy items.
- Atermonera:
- - bugfix: Translators no longer try to translate null languages.
- LorenLuke:
- - rscadd: Allows Blast doors to be attacked and broken like regular airlocks.
- - tweak: Changelings can bank up to a maximum of 3 respecs at one time.
- - tweak: Changelings begin with 2 respecs.
- - tweak: Firing a silenced weapon gives a message in text to the user.
- MagmaRam:
- - rscadd: Added instructions on how to use the changelog updating scripts.
- - tweak: Updated in-game EVA manual.
- Neerti:
- - rscadd: Adds makeshift armor for the head and chest regions. How protective they
- are depends on the material used to craft it. The helmet is made by using wirecutters
- on a bucket, then using a stack of material. The chestpiece is made by crafting
- two armor plate, using wires on one of them, then hiting one with the other.
- Yoshax:
- - bugfix: Water such as the pool will no longer apply fire stacks when you enter,
- meaning you will no longer be flammable from swimming.
-2017-04-25:
- Anewbe:
- - rscadd: Cultist armor now has better protection from strange energies.
- - rscadd: Adds the ion pistol to the uplink.
- - tweak: The ion pistol can now be holstered.
- - bugfix: Sprites on the smoking pipes should be fixed.
- Atermonera:
- - rscadd: Brain type (Organic, cyborg, posi, or drone) is now displayed in all records.
- Belsima:
- - tweak: Changes relaymove() code in bodybags.
- - bugfix: Above tweak used to allow exiting bodybag while in closed morgue tray.
- Leshana:
- - rscadd: Implements footstep sound system and adds sounds to various floor types
- including plating, tiles, wood, and carpet.
- LorenLuke:
- - bugfix: Allows people who are bucked to give/receive items.
- - tweak: Can click-drag people onto chairs/beds from 1 tile away to buckle them.
- - tweak: Allows you to place tape masks/restraints back on the roll (roll is still
- infinite).
- - bugfix: Fixes ventcrawling for spiderbots/implants/etc.
- Neerti:
- - rscadd: Drones will now spawn with an EIO-mandated ID card alongside their NT
- ID.
- - tweak: Fabricate Clothing for Changelings costs one point instead of two, and
- is fabricated twice as fast.
- - tweak: Dead changelings can no longer hear deadchat or freely ghost.
- - tweak: Shrieks now share a 10 second cooldown.
- - tweak: Lings cannot transform or shriek inside containers such as closets and
- pipes.
- - tweak: Regen. Stasis timer adjusted to be between 2 to 4 minutes.
- - tweak: Visible Camo. should end if the user is stunned.
- - rscadd: Visible Camo. now blocks AI tracking when active.
- - rscdel: Recursive Visible Camo. no longer gives true invis.
- - rscadd: Recursive Visible Camo. will allow the changeling to run while cloaked
- instead.
- - rscadd: Ling chemical meter on HUD now has a blinking exclaimation mark if below
- 20 chemicals, to warn that they cannot revive if they should die while still
- below 20.
- Yoshax:
- - tweak: Tape color is different now. Security tape is red rather than yellow, Engineering
- tape remains yellow and Atmos tape is a lighter cyan rather than blue.
-2017-05-05:
- Anewbe:
- - rscadd: Adds a cup for dice games, in the loadout.
- - rscadd: Thermals now let you see in the dark.
- Arokha:
- - rscadd: Sleepers now have a 'stasis' level setting, that will ignore varying numbers
- of life() ticks on the patient.
- - tweak: Stasis bags and Ody sleepers now use a fixed level of this new stasis system
- (ignore 2/3 life ticks).
- - tweak: You can escape from being asleep in a sleeper, similar to escaping from
- a cryotube.
- - rscadd: You can now use grabs on sleepers to insert patients, same as scanners.
- Datraen:
- - bugfix: Xenobiological traits are made unique on each mutate, avoiding mutating
- other mobs with same trait data.
- Leshana:
- - bugfix: Resetting a fire alert will no longer open firedoors if atmos alert is
- in effect and vice versa
- LorenLuke:
- - Bugfix: Unfucks the screen bug on roundstart changelings.
- - bugfix: Changeling now display 'alive' status on Medhuds properly.
- - tweak: Refactors changeling ranged stings not passing over tables. Can now pass
- over tables, any machinery (except doors), machine frames, and past closet subtypes.
- - bugfix: You can now view an active video call by using the communicator in hand.
- - tweak: Guns on harm intent in aim mode will target, rather than shoot pointblank
- on first click.
- - bugfix: You can now put handcuffs on yourself.
-2017-05-09:
- Anewbe:
- - rscadd: Ports but does not enable Bay's MultiZAS.
- Leshana:
- - tweak: Optimized (but still not enabled) multi-z ZAS
- - rscadd: Multi-Z explosion transfer coefficient is now configurable
- N3X15:
- - tweak: Flashlights on the high setting are no longer Beacons of Gondor.
- Neerti:
- - tweak: Tesla armor now retaliates against ranged attacks if within 3 tiles, and
- recharges in 15 seconds, from 20.
- - tweak: Technomancer Instability fades away slower.
- - tweak: Fire and frost auras made more potent.
- - rscadd: Gambit can now give rare spells unobtainable by other means, based on
- spell power.
- - tweak: Mend Wounds and Mend Burns combined into Mend Life. Mend Metal and Mend
- Wires combined into Mend Synthetic.
- - rscadd: Adds Lesser Chain Lightning, a more spammable version, but weaker.
- - rscadd: Adds Destabilize, which makes an area glow with instability for 20 seconds.
- - rscadd: Adds Ionic Bolt, which ruins the lives of synthetics.
- - tweak: Oxygenate made cheaper.
- SiegDerMaus:
- - rscadd: Adds one new haircut, a chin-length bob.
- Yosh:
- - rscadd: Ports a bunch of hair from Bay. Knock yourself out.
-2017-08-20:
- Anewbe:
- - tweak: The names of 5.56 and 7.62 ammo have been swapped, as have the guns that
- use them. The magazines should look the same, and the guns will do the same
- damage they used to do.
- Atermonera:
- - bugfix: Borgs can now raise an evil army of slimes
- Belsima:
- - rscadd: Added a lot of new lore-friendly drinks.
- - spellcheck: Adjusted the descriptions of some drinks.
- - rscadd: Added fingerless gloves to the loadout.
- - imageadd: Added several new robot icons.
- - imageadd: Added animations to some robots.
- - bugfix: Fixed Usagi's eyes not turning off when dead.
- - rscadd: Added several new pAI sprites.
- - rscadd: Added a load of sweaters to the accessories tab of the loadout.
- - rscadd: Added a new swimsuit to the pool.
- Cirra:
- - rscadd: Added a unified radiation system. Radiation is lessened by obstacles,
- and distance.
- - rscadd: Added a geiger counter for measuring radiation levels, which can be found
- in certain vending machines and radiation closets.
- Leshana:
- - tweak: During the gravity failure event, you can now buckle yourself to a chair
- to prevent falling when gravity returns.
- - rscadd: Added an admin verb to debug the map datum.
- - rscadd: Added nanomap capability to the Power Monitoring Computer
- - rscadd: Added nanomap capability to the Atmos Control Computer
- - tweak: Expanded nanomap on Camera Console to all station z-levels by default.
- - tweak: Crew Monitoring nanomap will support crew monitors built on other station
- map z levels.
- - imageadd: Updated z1 nanomap for Northern Star
- - imageadd: Generated z5 nanomap for Northern Star
- - tweak: Optimized the unified radiation system. Made the radiation cutoff level
- configurable.
- - bugfix: Standing still won't save you from radiation storms.
- - bugfix: Bedsheets can be put into washing machines again.
- LorenLuke:
- - imageadd: Ghosts can now choose from a number of animal sprites.
- - experiment: Gives IECs some TLC (see below).
- - rscadd: Adds 'Separator' circuit, allowing the player to now divide strings.
- - rscadd: Adds 'grenade' circuit, allowing the player to detonate a stored grenade
- in an assembly.
- - rscadd: Adds 'device' electronic assembly, allowing an 'assembly'-type (signaler/igniter)
- circuit to be used to interact with others.
- - tweak: Modifies some storage and complexity constants.
- - tweak: Adds 'size' variable for manual setting.
- - tweak: No longer requires screwdriver to remove components.
- - tweak: Enables multitool to wire/debug circuits with lesser functionality (can
- disable via variable).
- - tweak: IECs no longer drown the player in windows, each assembly always uses only
- one window.
- - tweak: Added functionality to UI to help with user experience of above point.
- - rscadd: Adds 'on set' output pulses to multiplexer and memory circuits.
- - bugfix: Fixes multiplexer and memory circuits not pushing data to attached circuits.
- - bugfix: Number to string converts null inputs as '0' due to engine limitations
- (at least they work).
- - bugfix: Gun manipulator circuit now functions properly (and can read '0' value
- inputs).
- - wip: Phase 1/2 for wiring rework.
- MagmaRam:
- - tweak: Nerfed health regeneration, especially on bruises.
- Nalarac:
- - tweak: Modifies the illegal equipment module for borgs to scrambled equipment
- module that only activates the special items and doesn't actually emag the borg
- - bugfix: Mining cyborg diamond drill is now obtainable in a more sensible manner
- - tweak: Click dragging has been added to the cryogenics tubes, cloning pod, and
- all methods of cryostorage
- - tweak: Some quality of life changes for research, crisis, surgeon, and service
- cyborgs
- - bugfix: Jumper cables readded
- - tweak: Construction cyborgs merged back with engineering cyborgs
- PrismaticGynoid:
- - tweak: Replaces intelliCards with intelliCores.
- - rscadd: Wheelchairs can now be collapsed like rollerbeds for ease of storage and
- movement. Too big to put in backpacks though.
- - rscadd: Wheelchairs are now available in a color-customizable form via the loadout,
- under utility. Now you can ride in style, and keep your feet too.
- - bugfix: Wheelchair users can now enter the gateway and residential elevator without
- being forced to leave behind their mobility aid.
- Sarmie:
- - bugfix: Dionaea have remembered how to regrow their limbs properly.
-2017-08-26:
- Belsima:
- - imageadd: Replaced APC sprites with better shaded ones.
- - tweak: Adjusted some atmos sprites for visibility.
- - soundadd: Added cough and sneeze noises for Teshari.
- - tweak: Turning on flashlights and locking lockers both make a click sound.
- - imageadd: Replaced soda cans with new soda cans.
- - rscadd: Added a tiedye shirt.
- MagmaRam:
- - bugfix: Tesla relays no longer draw power when their attached power cell is full.
-2017-09-24:
- Belsima:
- - imageadd: Replaced air tank sprites.
- - imageadd: Added new xeno weed, egg, and resin sprites.
- - imageadd: Added two new bar sign sprites.
- - imageadd: Replaced blast door sprites.
- - spellcheck: Microwave is no longer a proper noun.
- - rscadd: Added croissants to the available recipes.
- - imageadd: Added new status displays for the AI.
- - spellcheck: Made spelling of corporations and planets more consistent.
- - rscadd: Added more planets to character setup.
- - imageadd: Added a bunch of new hairstyles.
- - imageadd: Added a new holographic hud.
- - maptweak: Added a grinder and enzyme to the abandoned bar, for illicit operations.
- - imageadd: Replaced solar panel sprites.
- - imageadd: Replaced shield generator sprites with ones from the Eris.
- - rscadd: Added Qerr-quem and Talum-quem, a pair of Skrellian drugs.
- - soundadd: Added a variety of sounds for opening cans, explosions, sparks, falling
- down, mechs, and bullet casings.
- - soundadd: Added a new death sound for mice.
- - imageadd: Vox have been entirely resprited.
- - rscadd: Added wood buckets, craftable with hydropnoics.
- - soundadd: Added sounds for chopping wood.
- - bugfix: Fixed a bug that would make default Zippo lighters invisible.
- Chaoko99:
- - rscadd: Nitrous Oxide is now an oxidizer.
- - rscdel: 'Removed all instances of Volatile Fuel ever being simulated. To devs:
- It still exists. Please, for the love of god, only use it with assume_gas.'
- Cyantime:
- - tweak: Tabling now requires a completed aggressive grab.
- Nalarac:
- - tweak: Removes the module restraint for the cyborg jetpack upgrade
- - rscadd: Added the hand drill and jaws of life to the protolathe
- - tweak: Syndicate toolbox now comes with power tools
- Neerti:
- - wip: Adds the Lost Drone, which can be found on the Surface of the future map.
- - rscadd: You can now modify an unslaved borg's laws by hitting it with a law module,
- after a significant delay.
- - rscadd: Adds several new lawsets. Currently there are no lawboards for these.
- - rscadd: Adds new 'shocker' baton, for the Lost Drone.
- - tweak: Combat borg shields are now easier to use, only requiring that they sit
- on one of your hands and not your active hand. The shield is also more energy
- efficent.
- PrismaticGynoid:
- - tweak: You now keep your languages when removed from/transplanted into a body.
- - tweak: AIs and borgs load languages from preferences when spawning.
- - bugfix: Fixed sign language being usable while lacking both hands.
- - rscdel: Brains are no longer able to hear binary (robot talk).
- - rscadd: Adds the ability for research to print drone brains.
- - tweak: Makes all MMIs, posibrains, and drone brains radio-enabled. Anyone holding
- the brain can also disable the radio for antag purposes.
- SpadesNeil:
- - tweak: Windows can no longer be damaged by very weak attacks.
- Woodrat:
- - tweak: Ported floor types and floor sprites (Techfloors) from Vorestation (who
- ported them from Eris). Brought our floortypes in line with how Vorestation
- has theirs set up.
- - bugfix: Missing Techfloor floor tile sprites added.
- - wip: Floor sprites from Vorestation not yet ported. To be done once we go to the
- new map.
- - maptweak: Added catwalks and railings to SC station. Fixed first Z-level.
- - rscadd: Added the ability to make catwalks and railings as ported from vore.
- - tweak: Cable heavy duty file tweaks to remove red overlay color from them.
- - tweak: Added in a color icon for centcomm beach areas.
- - maptweak: Fixed issues with SC centcomm z that prevented it from loading.
- - maptweak: Rework of xenobio/xenoflora outpost on SC planetside main map.
- - rscadd: Added Wilderness z-level for SC, teleportation transition to it may be
- bugged.
- - rscadd: Cable ender file added. Allows power transfer between z-levels.
- - tweak: Southern cross files for areas and defines in relation to z-level work.
-2017-11-06:
- Atermonera:
- - bugfix: AI's can speak local rootspeak.
- - rscadd: Implements Virtual Reality.
- Woodrat:
- - rscadd: Added 'see down' in open spaces from Vore.
- - rscadd: Added talking and visible messages upward through open space from Vore.
- - rscadd: Added a Syndicate ID with all access (admin spawn only).
- - tweak: Port of 'Syndicate id cards now listen for owner destruction' from Bay.
-2017-11-29:
- Anewbe:
- - rscadd: FBPs are now affected by Radiation, it gives them ToxLoss. Wear your PPE.
- - rscadd: FBPs can have ToxLoss decreased by going into a charger.
- - rscadd: It is now possible to move FBPs and robots into chargers, via click+drag
- or grabs.
- Atermonera:
- - bugfix: AI verbs are no longer hidden on the tabs.
- - bugfix: Incapacitated mobs can no longer open your inventory and steal your gubbins.
- MoondancerPony:
- - bugfix: Fixed a mislabeled pulse pin on the microphone.
- - bugfix: Fixed an issue with reference pins and multiplexers, and reference pins
- in general.
- PrismaticGynoid:
- - tweak: Adjusts the amount of camera locations the AI can store from 10 to 30.
-2018-01-12:
- Atermonera:
- - rscadd: Communicators now have a weather app.
- - rscadd: Mobs in VR can switch between translucent and opaque forms.
- Leshana:
- - tweak: Examining construction frames shows which circuit board (if any) is installed.
- - tweak: Convert the machinery controller to a StonedMC subsystem
- MrStonedOne:
- - rscadd: Added admin verb 'Display del() Log' displaying garabage collector statistics.
- PrismaticGynoid:
- - rscadd: Adds the ability to 'crawl' to an adjacent turf by click-dragging yourself
- to it, after a delay. This can be used to move while unable to stand. You can
- also do this with other movable objects, if you really wanted to.
- - tweak: Conscious mobs lying on the ground can now buckle themselves to chairs/beds.
- This includes people missing legs.
-2018-01-25:
- Anewbe:
- - rscadd: Southern Cross Map is now live
- Arokha:
- - tweak: Remove borg hud items as they have normal huds as their sensor augs now,
- and can see records with them.
- Atermonera:
- - rscadd: Communicators have a flashlight under the settings menu, functions as
- the PDA one
- - rscadd: Station-bound synthetics now have gps units
- Cerebulon:
- - rscadd: Added 19 food recipes from /tg/station
- Leshana:
- - soundadd: Sounds of Tesla engine lighting bolts
- - imageadd: Sprites for grounding rod and Tesla coil
- - imageadd: Sprites for lighting bolts
- - rscadd: The Tesla Engine, Tesla Coils, and Grounding Rods
- - rscadd: Wiki search URL is now configurable in config.txt
- - rscadd: Breaker boxes can be constructed in game.
- - bugfix: Construction of heat exchange pipes, vents, and scrubbers now works properly
- again.
- - tweak: Fix singularity energy balance so it is stable under normal operation.
- - bugfix: Fix emitter beams and PA effects from being grav pulled or consumed.
- - rscadd: Added the operating manual book for the Tesla Engine.
- Mechoid:
- - rscadd: Brains can be set to be a source of genetic information.
- - rscadd: Promethean cores can be inserted into a cloning scanner to be cloned.
- This gives them a worse modifier upon completion.
- - rscadd: Promethean cores can now have chemicals added or removed from them. Base
- for future slime cloner.
- - rscadd: Species-based cloning sicknesses possible.
- - spellcheck: Cyboernetic - > Cybernetic
- Neerti:
- - rscadd: Adds boats that can be ridden by multiple people, which use oars. Can
- be crafted with large amounts of wooden planks.
- - rscadd: Adds autopilot functionality to Southern Cross Shuttle One and Shuttle
- Two.
- - rscadd: Adds ability to rename certain shuttles on the Southern Cross.
- - rscadd: Areas about to be occupied by a shuttle will display a visual warning,
- of a bunch of circles growing over five seconds.
- SunnyDaff:
- - rscadd: Added new food items.
- - rscadd: Added Cider.
- - rscadd: Added Apple Juice to bar vending machine.
- - bugfix: Fixed Vodka recipe.
- - bugfix: Fixed Apple and Carrot cake recipes
- - tweak: Changed Cake recipes to not include fruit juice
- ZeroBits:
- - rscadd: Added the ability to have multiple loadouts per character.
- battlefieldCommander:
- - rscadd: Adds a communicator watch, a variant of the communicator you can wear
- on your wrist.
- - rscadd: Replaces the communicator in the loadout with a communicator selection.
- Choose either the traditional communicator, or the new commwatch.
-2018-02-07:
- Anewbe:
- - tweak: Lessens the bomb, bio, and rad protection on the Explorer Suit.
- - tweak: Replaces the Hunting Rifle cabinets with a Phase Pistol cabinet. Same general
- purpose, shoot animals, kill animals. Shoot people, get laughed at.
- - tweak: Gloves are generally less protective from shocks.
- - tweak: Budget Insulated Gloves will almost always be better than any other non-insulated
- glove.
- - tweak: Hyposprays and autoinjectors now have a delay on use when the target is
- conscious and not in Help Intent.
- - bugfix: You need a parachute to survive atmospheric reentry. Closets, mechs, and
- other impromptu parachutes will not longer prevent splatting.
- Atermonera:
- - tweak: ID computer can set command secretary and IAA access
- - tweak: Command secretary has keycard auth. access
- Cerebulon:
- - rscadd: Added toggleable 'Open' sign to bar hallway so you can tell if it's open
- without walking inside.
- Mechoid:
- - rscadd: Adds material girders.
- - tweak: Girder decon time is now partially dependant on material. Stronger girders
- take slightly longer.
- - tweak: Wall girders are now under the integrity-based construction listing. Material-Name
- Wall Girder.
- - rscadd: Explosive-resistant girders in walls have a chance to survive as an unanchored
- girder, if their wall is destroyed.
- - rscadd: Radioactive girders affect the completed wall's radioactivity.
- SunnyDaff:
- - rscadd: Added new food items.
- - rscadd: Added Onions.
- - tweak: Changed Apple and Lemon Sprite
-2018-02-10:
- Atermonera:
- - tweak: Ethylredoxrazine actively removes alcohol from the stomach and bloodstream
- - tweak: GPS units won't report the exact location of other GPS units, just range
- and approximate direction
- - tweak: POI gps units won't give any information about the POI, merely its location
- - rscadd: Adds EMP mines.
- Cerebulon:
- - rscadd: Adds antibiotic resistance chance to viruses, capped at 90% without admin
- edits.
- - rscadd: Adds adminspawned non-transmittable viruses
- - rscadd: Adds several new disease symptoms
- - tweak: Vomit is now a disease vector
- - tweak: Viruses have a lower chance of curing themselves without medical intervention
- - bugfix: Virus food no longer infinitely generates in incubator beakers
- - bugfix: Xenomorphs and supernatural begins can no longer catch the flu
- Hubblenaut:
- - tweak: If a cycling airlock is already near the target pressure, pressing the
- buttons will toggle the doors instead of making it reenter the cycle process.
- Leshana and mustafakalash:
- - rscadd: A new 'planetary' mode for airlocks which makes them purge the chamber
- contents to the exterior atmosphere before filling with clean air, and vice
- versa.
- MistyLuminescence:
- - tweak: Mines are now very, /very/ dangerous to step on (so don't do that). You
- can disarm them with a multitool and wirecutters - ping is good, beep is bad
- - or by shooting or exploding them from a distance. Be careful!
- Woodrat:
- - rscadd: Shaft Miner, Search & Rescue, Explorer can now select webbing vests and
- pouches from the loadout.
- - bugfix: Allow utility uniforms to roll up their sleeves.
- - rscadd: Shuttle upgraded with enviroment sensors and shuttle doors that can be
- detected from the shuttle console.
- - rscadd: secure gun cabinets in the hangar control rooms. Locked to armory, explorer,
- and pilot access.
- - maptweak: Redesign of medical surgery rooms, replacement of the closets with wall
- closets.
- - bugfix: Multiple map bugfixes including distro and scrubber lines to deck 3.
-2018-02-17:
- Anewbe:
- - rscadd: Added a random mine spawner, for use in PoIs. Replaces mines in PoIs with
- the random spawner.
- - rscadd: Mines now give a visible message when they go off.
- - tweak: Land mines on the ground can no longer be told apart from one another,
- to prevent gaming the system.
- - bugfix: Hovering mobs (viscerators, drones, Poly, carp) no longer set off land
- mines.
- - tweak: Arming a land mine now takes concentration. If you move, it will boom.
- - tweak: RINGS AND CERTAIN GLOVES INCREASE PUNCHING DAMAGE.
- - tweak: BRASS KNUCKLES HAVE BEEN TURNED INTO GLOVES AND REBALANCED. THEY DO LESS
- DAMAGE PER HIT BECAUSE IT'S HARD TO DISARM A PAIR OF GLOVES.
- - rscadd: Cyborg Chargers now decrease radiation on FBPs.
- - tweak: Falling one floor now does a lot less damage, on average.
- - bugfix: Falling one floor in a Mech no longer hurts the occupant.
- PrismaticGynoid:
- - rscadd: A lot more machines can now be moved with a wrench, mostly kitchen, hydroponics,
- and virology machines.
- - tweak: Changed department ponchos to be open to any job, just like department
- jackets.
- Schnayy:
- - rscadd: Adds bouquets. Can be ordered via 'gift crate' in cargo.
- - rscadd: Adds fake bouquets for the cheap. Can currently be won from arcade machines.
- - rscadd: Adds chocolate heart-shaped boxes. Can be ordered via 'gift crate' in
- cargo.
- - rscadd: Adds gift cards with four cover variations. Function like paper. Can be
- ordered via 'gift crate' in cargo.
- battlefieldCommander:
- - rscadd: Added packed snow brick material. Craft it using snow piles.
- - recadd: Added snow girders and igloo walls. Craft them using snow bricks.
- - rscadd: Added various snowmen. Craft them using snow piles. Punch 'em to destroy.
-2018-02-21:
- Anewbe:
- - rscadd: Headsets for jobs that spend a lot of time planetside can now function
- as local radios when comms are down.
- - rscadd: Most headsets now have on-mob sprites.
- - rscadd: Added a Planetside Gun Permit item, specifying permission to possess a
- firearm on the planet's surface. Explorers should spawn with these by default,
- and a further two can be found in their gun locker.
- - rscadd: Prometheans now react to water. Being soaked will stop their regen and
- deal minor toxin damage. Drinking or being injected with water will deal slightly
- more toxin damage.
- - bugfix: Suit Coolers now properly cool FBPs in slightly burning rooms. If it gets
- too hot for your suit, you're still dead.
- Leshana:
- - rscadd: Makes electrochromatic glass buildable and programmable in game. Use
- cable and multitool.
- Woodrat:
- - rscadd: Additions of 6 new POIs for the cave area.
-2018-02-22:
- Anewbe:
- - rscadd: Added Warden and HoS helmets.
- - tweak: Clothing items must be click+dragged to be unequipped. A lot of them already
- had this, but the system is now standardized.
- - tweak: Accessories now apply slowdown to what they're attached to.
- - tweak: Certain items, notably Technomancer spells, no longer show up when you
- examine the mob wearing them.
- - tweak: Flashbangs confuse, instead of stunning.
- Atermonera:
- - tweak: GPS units are generally more useful, providing both coordinate locations
- and, so long as you're on the same Z level, direction with x-y component distances,
- to 1m accuracy
- - rscadd: Added a halogen counter tool, functions as the PDA function.
- - tweak: Analyzers can now analyze gas containers, in addition to providing atmosphere
- readouts, as the PDA gas scanner function.
- - rscadd: Added umbrellas.
- battlefieldCommander:
- - rscadd: Added fireplaces which operate similarly to bonfires.
- - bugfix: Fixed an oversight that allowed for an in-between state in bonfires where
- the fire would mysteriously go out after adding wood.
- - rscadd: Added blue sifwood floor tiles.
- - bugfix: Fixed blue carpet, now known as teal carpet
- - rscadd: Added the ability to dig up tree stumps with a shovel.
-2018-02-25:
- Anewbe:
- - tweak: Splinted bodyparts act broken 30% of the time.
- - tweak: Splinted legs still slow you down like broken ones.
- Leshana:
- - rscadd: Added a client preference setting for wether Hotkeys Mode should be enabled
- or disabled by default.
- - bugfix: CTRL+NUMPAD8 while playing a robot won't runtime anymore.
- - tweak: Grounding rods act intuitively, only having an expanded lighting catch
- area when anchored.
- Nerezza:
- - bugfix: Fixes not being able to install the different carpet colors. Finally.
- - bugfix: Removes certain unusable duplicate stacks of tiles from the code.
- Schnayy:
- - rscadd: Added Gilthari Luxury Champagne. Drink responsibly.
- - rscadd: Added a singular AlliCo Baubles and Confectionaries vending machine in
- the locker rooms. Dispenses a variety of gifts.
- - rscdel: Removed hot drinks vendor from locker room.
-2018-02-28:
- Atermonera:
- - rscadd: Adds umbrellas to the loadout, for 3 points. Colorable!
- Nerezza:
- - bugfix: Using tape (police/medical/engineering) on a hazard shutter now tapes
- the hazard shutter instead of trying to open the hazard shutter.
- - rscadd: Added /tg/-style floor tile swapping. Equip crowbar/screwdriver in offhand
- and click the floor tiles you want to directly swap with a stack of new floor
- tiles (like teal carpet).
- Woodrat:
- - maptweak: Heavy rework of the wilderness, minor adjustments to mining and outpost
- z-levels. To get to the wilderness you now have to travel through the mine z-level
- to do so, follow the green flagged path. Through the mine.
- - tweak: Shuttles can now land at a site near the enterance to the wilderness. Removal
- of the mine shuttle landing pad to move to the wilderness.
- - rscadd: New addition of warning sign, thanks to Schnayy.
- battlefieldCommander:
- - rscadd: Added craftable joints. Dry something (ideally ambrosia) on the drying
- rack and apply it to a rolling paper to create a joint you can smoke.
- - rscadd: Added a box of rolling papers to the cigarette vending machine.
-2018-03-05:
- Anewbe:
- - rscdel: Removes Command Liaison, Bridge Secretary, Hydroponicist, Prospector,
- Sanitation Technician, Professor, and Historian alt-titles.
- - rscdel: Removed universal translators from the loadout.
- - rscadd: RnD can print earpiece translators.
- Mechoid:
- - rscadd: Add a surgical operation for repairing the brainstem of a decapitated
- individual.
- - rscadd: Add a permanent modifier for frankensteining individuals.
- Nerezza:
- - rscadd: Package bomb detonators can be re-bound by hitting the new package bomb
- with them.
- PrismaticGynoid:
- - bugfix: The succumb verb will now work on species that can't take oxyloss damage.
-2018-03-15:
- Anewbe:
- - tweak: Pills and ingested reagents actually process at half speed, rather than
- just ignoring half of the reagents.
- - rscdel: Robotic limbs now need internal repair at 30 composite damage, rather
- than 30 of burn or brute.
- - tweak: Syringes now inject their entire payload with one click, but in 5 unit
- increments. There is a delay in between each of these.
- - rscadd: Assisted robotic organs (internals, eyes) are less vulnerable to EMP.
- - rscdel: Lifelike robotic organs (currently VeyMed) are more vulnerable to EMP.
- Cerebulon:
- - rscadd: Added Akhani language for Tajaran.
- - spellcheck: Fixed incorrect singular form of Tajaran in several places.
- MisterLayne:
- - rscadd: Added a version of the ED-209 called the ED-CLN. It is a more efficient
- Cleanbot.
- - bugfix: Reinforced snowballs can now actually be made in a reasonable time limit.
- Nerezza:
- - tweak: Broken APCs can be bashed open with slightly smaller objects now. This
- means wrenches are acceptable, no need to hunt down a fire extinguisher.
- - rscdel: EVA rigsuit/hardsuit no longer holds toolboxes in suit storage since those
- have been a volume inventory for some time now. RIP ghetto satchel.
- - rsctweak: CE's rigsuit/hardsuit no longer holds pickaxes and ore satchels, but
- can now hold inflateables.
- - bugfix: Retracting rigsuit/hardsuit helmets with no valid mask equipped now disables
- internals.
- - bugfix: Offline rigsuits/hardsuits are no longer considered valid air supplies
- by the internals button. Before, your internals would instantly shut off before
- you could get a breath out of the rigsuit. Now, the internals button will look
- for a different tank instead.
- - rscadd: Tajaran now get to keep their tails when they wear the EVA, RD, or Industrial
- rigsuits/hardsuits. Unathi sprites to come soon!
- - bugfix: Sifwood floor tiles now correctly use their double-stacked icon instead
- of disappearing.
- Woodrat:
- - rscadd: Added in a weapons crate for explorers that has bolt action rifles.
- - rscadd: Weapon powercells can be ordered from cargo (security access crate).
- - tweak: Automatic weapons crate split into two crates now. One for SMGs one for
- the rifle. Minor adjustments to other munitions and security supply packs as
- well.
- - rscadd: The automatic weapons ammo crate has also been split.
- - tweak: Names of the crates for the munitions and security catogory supply packs
- have been adjusted slightly. In certain places contents also adjusted.
- - bugfix: Holoplant now comes in a crate.
-2018-04-01:
- Anewbe:
- - tweak: Medical Doctors and EMTs spawn with white medkits.
- Cameron653:
- - rscadd: Adds a xenoarch excavation tool, craftable in R&D. Allows depth selection
- of 1-30
- - rscadd: Adds a xenoarch multitool, craftable in R&D. Has xenoarch counter, measure
- tool, and depth scanner all in one.
- Heroman3003:
- - bugfix: Attaching exosuit equipment with a gripper correctly removes it from the
- gripper.
- - bugfix: Engineering gripper can no longer duplicate frame parts.
- MistyLuminescence:
- - tweak: Wallets can now hold a wider variety of objects.
- Woodrat:
- - rscadd: Added two 44 cal revolvers.
- - rscadd: Added 44 cal speedloader for revolvers.
- - rscadd: Added 44 cal rubber rounds.
- - bugfix: Fixed the icon_state for 'structure/plushie/carp' and the random first
- aid kit spawner.
- - rscadd: Added a random chance tool spawn for power tools (most of the time it
- should still just be regular tools).
- - tweak: Adjusted the spawn rate of medkits, combat medkits should be more rare.
- - tweak: Cash split into its own loot item.
- - tweak: Plushies split into large and small plushies.
- - rscadd: All the extra plushie spawns added to the random plushie spawn.
- - tweak: Eightball and conch shell added to toy spawns.
- - rscadd: Added spawn points for the large plushies, cash, and the power tools to
- the station.
- battlefieldCommander:
- - rscadd: Added permanent markers, an alternative to crayons.
- - tweak: The chemistry recipe for paint now uses marker ink instead of crayon dust.
- - rscdel: Removed crayon boxes from the map. They can still be ordered from cargo
- in case you need a snack.
-=======
DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
---
2013-01-07:
@@ -8165,4 +4088,55 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: RD office now has its telescreen back.
lorwp:
- bugfix: Pilot headsets can now fallback to shortwave radio
->>>>>>> a849010ab1462f4acc9e19e0467cda8da4c969fe
+2018-04-28:
+ Anewbe:
+ - tweak: Communicator visibility (the thing that lets people see your communicator
+ when you're a ghost) is now saved to character slots, rather than globally.
+ - tweak: Jobs that are set to Never on your preferences are hidden by default on
+ the Late Join selection menu. There is a button to reveal them.
+ Arokha:
+ - bugfix: Nerve reattaching surgery now works correctly. (Hemostat on limb)
+ - bugfix: Limbs dropped by people have appropriate flags.
+ Atermonera:
+ - tweak: Human examine code has received a major refactor. If you encounter unusual
+ behaviour that seems wrong, please report it.
+ Cerebulon:
+ - bugfix: Pumpkins are no longer green ovals. They now grow on actual vines.
+ schnayy:
+ - bugfix: Space carp plushies now load sprites and are all selectable from loadout.
+ - tweak: Adds several newer plushies to the gift vendor as well as adjusting cost
+ of gift vendor's contents.
+2018-05-01:
+ Mechoid:
+ - tweak: Skrell can be affected by flashbangs from a range of 8 tiles without protection.
+ - tweak: Promethean regen consumes additional nutrition.
+ - tweak: Many healing chemicals are less effective on Prometheans due to the natural
+ regeneration.
+ - tweak: Lots of other Promethean tweaks. No seriously, I'm not putting the list
+ here.
+ PrismaticGynoid:
+ - rscadd: Adds new skrell sprites to hardsuit helmets that were missing them.
+2018-05-24:
+ Anewbe:
+ - bugfix: Moving items out of one's active hand cancels any zoom-in they may be
+ providing.
+ - tweak: Meteor events should be a lot less brutal.
+ Arokha:
+ - rscadd: Added a 'Client FPS' setting in the Global tab of character setup for
+ adjusting the FPS to your preference.
+ - rscadd: Added a 'fake SSAO' toggle to Global in character setup, ported from /tg/.
+ Looks like drop shadows on (almost) everything.
+ Atermonera:
+ - bugfix: Laptops no longer consume IDs indefinitely.
+ Mechoid:
+ - rsctweak: Promethean limbs store more damage.
+ - rsctweak: Promethean limbs, in addition to normal severing rules, have a higher
+ chance to be splattered or ashed once they reach maximum damage.
+ - rscadd: Limbs can now spread their damage to neighbors with the spread_dam var,
+ when reaching max damage.
+ PrismaticGynoid:
+ - rscadd: Added laser pointers. Available in your loadout, and printed and upgraded
+ by R&D.
+ lorwp:
+ - tweak: Search and Rescue can now add certain medical restricted items to their
+ loadouts
diff --git a/html/changelogs/Anewbe - Communicators.yml b/html/changelogs/Anewbe - Merc PoIs.yml
similarity index 73%
rename from html/changelogs/Anewbe - Communicators.yml
rename to html/changelogs/Anewbe - Merc PoIs.yml
index 09822677860..464052961f8 100644
--- a/html/changelogs/Anewbe - Communicators.yml
+++ b/html/changelogs/Anewbe - Merc PoIs.yml
@@ -33,4 +33,7 @@ delete-after: True
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- - tweak: "Communicator visibility (the thing that lets people see your communicator when you're a ghost) is now saved to character slots, rather than globally."
\ No newline at end of file
+ - tweak: "Merc mobs in PoIs no longer drop gear. This is to help us balance the PoIs that contain them, and by extension every other PoI."
+ - tweak: "Merc mobs have been shuffled around in their PoIs. At some point, this may actually be randomized, but for now, expect slightly different placements."
+ - rscadd: "Adds a laser rifle and ion rifle version of the Merc mob, for variety."
+ - tweak: "PoI turrets are lethal again, and will likely shoot crawlers."
diff --git a/html/changelogs/Cerebulon - pumpkins.yml b/html/changelogs/Cerebulon - pumpkins.yml
deleted file mode 100644
index 42edb7ad6ff..00000000000
--- a/html/changelogs/Cerebulon - pumpkins.yml
+++ /dev/null
@@ -1,8 +0,0 @@
-
-author: Cerebulon
-
-
-delete-after: True
-
-changes:
- - bugfix: "Pumpkins no longer green ovals. Now grow on actual vines."
diff --git a/html/changelogs/Mechoid - EventBox.yml b/html/changelogs/Mechoid - EventBox.yml
new file mode 100644
index 00000000000..0cfd1dc7f1a
--- /dev/null
+++ b/html/changelogs/Mechoid - EventBox.yml
@@ -0,0 +1,7 @@
+
+author: Mechoid
+
+delete-after: True
+
+changes:
+ - rscadd: "Added some background things for Events."
diff --git a/html/changelogs/Mechoid - Seedvendorhack.yml b/html/changelogs/Mechoid - Seedvendorhack.yml
new file mode 100644
index 00000000000..e115c57fa84
--- /dev/null
+++ b/html/changelogs/Mechoid - Seedvendorhack.yml
@@ -0,0 +1,7 @@
+
+author: Mechoid
+
+delete-after: True
+
+changes:
+ - rscadd: "Seed Storage Vendors are now hackable. Can choose from various lists of concerning plants."
diff --git a/html/changelogs/arokha - pol-limbprint.yml b/html/changelogs/arokha - ssao.yml
similarity index 89%
rename from html/changelogs/arokha - pol-limbprint.yml
rename to html/changelogs/arokha - ssao.yml
index b80cbe68d0e..9dd89cfcef7 100644
--- a/html/changelogs/arokha - pol-limbprint.yml
+++ b/html/changelogs/arokha - ssao.yml
@@ -33,5 +33,4 @@ delete-after: True
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- - bugfix: "Nerve reattaching surgery now works correctly. (Hemostat on limb)"
- - bugfix: "Limbs dropped by people don't have appropriate flags."
+ - rscadd: "Added a 'fake SSAO' toggle to Global in character setup, ported from /tg/. Looks like drop shadows on everything."
diff --git a/html/changelogs/atermonera-refactorexamine.yml b/html/changelogs/atermonera-refactorexamine.yml
deleted file mode 100644
index 46b0c302c40..00000000000
--- a/html/changelogs/atermonera-refactorexamine.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Atermonera
-delete-after: True
-changes:
- - tweak: "Human examine code has received a major refactor. If you encounter unusual behaviour that seems wrong, please report it."
\ No newline at end of file
diff --git a/html/changelogs/schnayy-plushietweak.yml b/html/changelogs/schnayy-plushietweak.yml
deleted file mode 100644
index 45e93e5e4f0..00000000000
--- a/html/changelogs/schnayy-plushietweak.yml
+++ /dev/null
@@ -1,9 +0,0 @@
-# Your name.
-author: schnayy
-
-# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
-delete-after: True
-
-# Any changes you've made. See valid prefix list above.
- - bugfix: "Space carp plushies now load sprites and are all selectable from loadout."
- - tweak: "Adds several newer plushies to the gift vendor as well as adjusting cost of gift vendor's contents."
\ No newline at end of file
diff --git a/icons/effects/effects.dmi b/icons/effects/effects.dmi
index d9a7f0bd00b..b735173878f 100644
Binary files a/icons/effects/effects.dmi and b/icons/effects/effects.dmi differ
diff --git a/icons/jungle.dmi b/icons/jungle.dmi
index 484decf75ee..556b9ea6f38 100644
Binary files a/icons/jungle.dmi and b/icons/jungle.dmi differ
diff --git a/icons/mecha/mech_construct_vr.dmi b/icons/mecha/mech_construct_vr.dmi
new file mode 100644
index 00000000000..26d77724735
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diff --git a/icons/mecha/mech_construction_vr.dmi b/icons/mecha/mech_construction_vr.dmi
new file mode 100644
index 00000000000..f63582d4367
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diff --git a/icons/mob/animal.dmi b/icons/mob/animal.dmi
index 90cc743bcff..e503b0d1b9c 100644
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diff --git a/icons/mob/back.dmi b/icons/mob/back.dmi
index 601d40b4dc3..b5d549fbc58 100644
Binary files a/icons/mob/back.dmi and b/icons/mob/back.dmi differ
diff --git a/icons/mob/dogborg_vr.dmi b/icons/mob/dogborg_vr.dmi
index d0a07f60eec..78d646c6aa0 100644
Binary files a/icons/mob/dogborg_vr.dmi and b/icons/mob/dogborg_vr.dmi differ
diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi
index 412f267e90d..c93e3b2caa3 100644
Binary files a/icons/mob/head.dmi and b/icons/mob/head.dmi differ
diff --git a/icons/mob/human_races/markings_vr.dmi b/icons/mob/human_races/markings_vr.dmi
index f815b72ba78..405e80d13f6 100644
Binary files a/icons/mob/human_races/markings_vr.dmi and b/icons/mob/human_races/markings_vr.dmi differ
diff --git a/icons/mob/items/lefthand_storage.dmi b/icons/mob/items/lefthand_storage.dmi
index d7e1c4ec104..6b5a4defb8e 100644
Binary files a/icons/mob/items/lefthand_storage.dmi and b/icons/mob/items/lefthand_storage.dmi differ
diff --git a/icons/mob/items/righthand_storage.dmi b/icons/mob/items/righthand_storage.dmi
index 66646547c57..783540cefcd 100644
Binary files a/icons/mob/items/righthand_storage.dmi and b/icons/mob/items/righthand_storage.dmi differ
diff --git a/icons/mob/mask_vr.dmi b/icons/mob/mask_vr.dmi
index 33158523581..0d3c0479b22 100644
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diff --git a/icons/mob/screen1_robot_vr.dmi b/icons/mob/screen1_robot_vr.dmi
index 01647f02cfa..3c8a67154e9 100644
Binary files a/icons/mob/screen1_robot_vr.dmi and b/icons/mob/screen1_robot_vr.dmi differ
diff --git a/icons/mob/spacesuit.dmi b/icons/mob/spacesuit.dmi
new file mode 100644
index 00000000000..42184eff115
Binary files /dev/null and b/icons/mob/spacesuit.dmi differ
diff --git a/icons/mob/species/skrell/helmet.dmi b/icons/mob/species/skrell/helmet.dmi
index 31f409043fa..0868e30f9f9 100644
Binary files a/icons/mob/species/skrell/helmet.dmi and b/icons/mob/species/skrell/helmet.dmi differ
diff --git a/icons/mob/species/skrell/suit.dmi b/icons/mob/species/skrell/suit.dmi
index 0283191265c..1746fef25e8 100644
Binary files a/icons/mob/species/skrell/suit.dmi and b/icons/mob/species/skrell/suit.dmi differ
diff --git a/icons/mob/species/tajaran/helmet.dmi b/icons/mob/species/tajaran/helmet.dmi
index cac6e5f53d2..050ba64faf7 100644
Binary files a/icons/mob/species/tajaran/helmet.dmi and b/icons/mob/species/tajaran/helmet.dmi differ
diff --git a/icons/mob/species/tajaran/suit.dmi b/icons/mob/species/tajaran/suit.dmi
index eb2b0d67536..be709c012dc 100644
Binary files a/icons/mob/species/tajaran/suit.dmi and b/icons/mob/species/tajaran/suit.dmi differ
diff --git a/icons/mob/species/unathi/helmet.dmi b/icons/mob/species/unathi/helmet.dmi
index ec10064bcf5..8c4876821df 100644
Binary files a/icons/mob/species/unathi/helmet.dmi and b/icons/mob/species/unathi/helmet.dmi differ
diff --git a/icons/mob/species/unathi/suit.dmi b/icons/mob/species/unathi/suit.dmi
index 7c9e5022cff..d48cf7f882e 100644
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diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi
index c75364ed562..f31ee294903 100644
Binary files a/icons/mob/suit.dmi and b/icons/mob/suit.dmi differ
diff --git a/icons/mob/taursuits_cow_vr.dmi b/icons/mob/taursuits_cow_vr.dmi
new file mode 100644
index 00000000000..a369157df23
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diff --git a/icons/mob/taursuits_horse_vr.dmi b/icons/mob/taursuits_horse_vr.dmi
new file mode 100644
index 00000000000..7a67ec72a22
Binary files /dev/null and b/icons/mob/taursuits_horse_vr.dmi differ
diff --git a/icons/mob/taursuits_lizard_vr.dmi b/icons/mob/taursuits_lizard_vr.dmi
new file mode 100644
index 00000000000..67628994ded
Binary files /dev/null and b/icons/mob/taursuits_lizard_vr.dmi differ
diff --git a/icons/mob/taursuits_naga_vr.dmi b/icons/mob/taursuits_naga_vr.dmi
new file mode 100644
index 00000000000..49cc2360894
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diff --git a/icons/mob/taursuits_vr.dmi b/icons/mob/taursuits_vr.dmi
deleted file mode 100644
index a8e376bfcbf..00000000000
Binary files a/icons/mob/taursuits_vr.dmi and /dev/null differ
diff --git a/icons/mob/taursuits_wolf_vr.dmi b/icons/mob/taursuits_wolf_vr.dmi
new file mode 100644
index 00000000000..d5099056b5b
Binary files /dev/null and b/icons/mob/taursuits_wolf_vr.dmi differ
diff --git a/icons/mob/ties.dmi b/icons/mob/ties.dmi
index 0aeb1485392..765550e9df3 100644
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diff --git a/icons/mob/ties_vr.dmi b/icons/mob/ties_vr.dmi
new file mode 100644
index 00000000000..2dec9f37812
Binary files /dev/null and b/icons/mob/ties_vr.dmi differ
diff --git a/icons/mob/vore/tails_vr.dmi b/icons/mob/vore/tails_vr.dmi
index e5e07999969..f628277b97f 100644
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diff --git a/icons/mob/widerobot_vr.dmi b/icons/mob/widerobot_vr.dmi
index 1682e1518ff..afb91c0423d 100644
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diff --git a/icons/obj/ammo.dmi b/icons/obj/ammo.dmi
index ceea8bf2b7e..7c7082c2ba2 100644
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diff --git a/icons/obj/card_vr.dmi b/icons/obj/card_vr.dmi
index fb9d62e019e..f4ffe2273f2 100644
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diff --git a/icons/obj/clothing/backpack.dmi b/icons/obj/clothing/backpack.dmi
index e64ac2d3b04..efef48c11d4 100644
Binary files a/icons/obj/clothing/backpack.dmi and b/icons/obj/clothing/backpack.dmi differ
diff --git a/icons/obj/clothing/hats.dmi b/icons/obj/clothing/hats.dmi
index a0c2983ea7b..a369471b516 100644
Binary files a/icons/obj/clothing/hats.dmi and b/icons/obj/clothing/hats.dmi differ
diff --git a/icons/obj/clothing/spacesuits.dmi b/icons/obj/clothing/spacesuits.dmi
new file mode 100644
index 00000000000..1be8028b74a
Binary files /dev/null and b/icons/obj/clothing/spacesuits.dmi differ
diff --git a/icons/obj/clothing/species/skrell/hats.dmi b/icons/obj/clothing/species/skrell/hats.dmi
index d132ea51839..3cd80e33ea6 100644
Binary files a/icons/obj/clothing/species/skrell/hats.dmi and b/icons/obj/clothing/species/skrell/hats.dmi differ
diff --git a/icons/obj/clothing/species/skrell/suits.dmi b/icons/obj/clothing/species/skrell/suits.dmi
index 30d404ac823..ab7190e8cef 100644
Binary files a/icons/obj/clothing/species/skrell/suits.dmi and b/icons/obj/clothing/species/skrell/suits.dmi differ
diff --git a/icons/obj/clothing/species/tajaran/hats.dmi b/icons/obj/clothing/species/tajaran/hats.dmi
index 0f2ebda4e1c..0b38c7a1786 100644
Binary files a/icons/obj/clothing/species/tajaran/hats.dmi and b/icons/obj/clothing/species/tajaran/hats.dmi differ
diff --git a/icons/obj/clothing/species/tajaran/suits.dmi b/icons/obj/clothing/species/tajaran/suits.dmi
index d9b3a8ff350..98660fb8672 100644
Binary files a/icons/obj/clothing/species/tajaran/suits.dmi and b/icons/obj/clothing/species/tajaran/suits.dmi differ
diff --git a/icons/obj/clothing/species/unathi/hats.dmi b/icons/obj/clothing/species/unathi/hats.dmi
index 13a59eeabc4..641ccce45ee 100644
Binary files a/icons/obj/clothing/species/unathi/hats.dmi and b/icons/obj/clothing/species/unathi/hats.dmi differ
diff --git a/icons/obj/clothing/species/unathi/suits.dmi b/icons/obj/clothing/species/unathi/suits.dmi
index 5c0f9c3e200..240bbc77381 100644
Binary files a/icons/obj/clothing/species/unathi/suits.dmi and b/icons/obj/clothing/species/unathi/suits.dmi differ
diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi
index ab8812741a3..d45dac6e1ff 100644
Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ
diff --git a/icons/obj/clothing/ties.dmi b/icons/obj/clothing/ties.dmi
index b71acb7ada4..79068c34f58 100644
Binary files a/icons/obj/clothing/ties.dmi and b/icons/obj/clothing/ties.dmi differ
diff --git a/icons/obj/clothing/ties_vr.dmi b/icons/obj/clothing/ties_vr.dmi
new file mode 100644
index 00000000000..d2ba4a09711
Binary files /dev/null and b/icons/obj/clothing/ties_vr.dmi differ
diff --git a/icons/obj/decals_vr.dmi b/icons/obj/decals_vr.dmi
index 6f3a8d95104..6b05d6a0039 100644
Binary files a/icons/obj/decals_vr.dmi and b/icons/obj/decals_vr.dmi differ
diff --git a/icons/obj/device.dmi b/icons/obj/device.dmi
index e0e3305d44f..cb78fa22632 100644
Binary files a/icons/obj/device.dmi and b/icons/obj/device.dmi differ
diff --git a/icons/obj/gun_vr.dmi b/icons/obj/gun_vr.dmi
index 88ff7bde895..afa2edaedc4 100644
Binary files a/icons/obj/gun_vr.dmi and b/icons/obj/gun_vr.dmi differ
diff --git a/icons/obj/library.dmi b/icons/obj/library.dmi
index 9059e157697..35dee6f7c56 100644
Binary files a/icons/obj/library.dmi and b/icons/obj/library.dmi differ
diff --git a/icons/obj/projectiles.dmi b/icons/obj/projectiles.dmi
index 35d09318eeb..a0240b53afd 100644
Binary files a/icons/obj/projectiles.dmi and b/icons/obj/projectiles.dmi differ
diff --git a/icons/obj/surgery.dmi b/icons/obj/surgery.dmi
index 3b88c088e98..1bd5df7f9a2 100644
Binary files a/icons/obj/surgery.dmi and b/icons/obj/surgery.dmi differ
diff --git a/icons/turf/wall_masks.dmi b/icons/turf/wall_masks.dmi
index 64d17ff86bc..bda615cd5c5 100644
Binary files a/icons/turf/wall_masks.dmi and b/icons/turf/wall_masks.dmi differ
diff --git a/icons/virgoicon.png b/icons/virgoicon.png
new file mode 100644
index 00000000000..3b3b8e9a984
Binary files /dev/null and b/icons/virgoicon.png differ
diff --git a/icons/vore/custom_guns_vr.dmi b/icons/vore/custom_guns_vr.dmi
index dfd79ab451e..c09ac65d222 100644
Binary files a/icons/vore/custom_guns_vr.dmi and b/icons/vore/custom_guns_vr.dmi differ
diff --git a/interface/skin.dmf b/interface/skin.dmf
index ea7d069105e..3c5d690093f 100644
--- a/interface/skin.dmf
+++ b/interface/skin.dmf
@@ -1815,7 +1815,7 @@ window "mainwindow"
right-click = false
saved-params = "pos;size;is-minimized;is-maximized"
on-size = ""
- title = "Space Station 13"
+ title = "VOREStation"
titlebar = true
statusbar = true
can-close = true
@@ -1825,7 +1825,7 @@ window "mainwindow"
is-minimized = false
is-maximized = true
can-scroll = none
- icon = 'icons\\ss13_64.png'
+ icon = 'icons\\virgoicon.png'
image = ""
image-mode = stretch
keep-aspect = false
diff --git a/maps/southern_cross/items/clothing/sc_suit.dm b/maps/southern_cross/items/clothing/sc_suit.dm
index ec157e3c874..e4487c177e6 100644
--- a/maps/southern_cross/items/clothing/sc_suit.dm
+++ b/maps/southern_cross/items/clothing/sc_suit.dm
@@ -21,4 +21,4 @@
item_icons = list(slot_wear_suit_str = 'maps/southern_cross/icons/mob/sc_suit.dmi')
icon = 'maps/southern_cross/icons/obj/sc_suit.dmi'
armor = list(melee = 15, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 5)
- valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA)
\ No newline at end of file
+ valid_accessory_slots = (ACCESSORY_SLOT_INSIGNIA)
\ No newline at end of file
diff --git a/maps/southern_cross/southern_cross-1.dmm b/maps/southern_cross/southern_cross-1.dmm
index 74b6529945d..a8b4a3238c3 100644
--- a/maps/southern_cross/southern_cross-1.dmm
+++ b/maps/southern_cross/southern_cross-1.dmm
@@ -1,11353 +1,311104 @@
-"aaa" = (/turf/space,/area/space)
-"aab" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area/space)
-"aac" = (/turf/space,/area/syndicate_station/firstdeck)
-"aad" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space)
-"aae" = (/obj/item/stack/rods,/turf/space,/area/space)
-"aaf" = (/obj/structure/lattice,/turf/space,/area/space)
-"aag" = (/obj/structure/lattice,/obj/structure/grille/broken,/turf/space,/area/space)
-"aah" = (/turf/space,/area/shuttle/response_ship/firstdeck)
-"aai" = (/turf/simulated/wall/r_wall,/area/maintenance/firstdeck/foreport)
-"aaj" = (/turf/simulated/wall/r_wall,/area/hallway/primary/firstdeck/auxdockfore)
-"aak" = (/turf/simulated/floor/airless,/area/hallway/primary/firstdeck/auxdockfore)
-"aal" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/primary/firstdeck/auxdockfore)
-"aam" = (/obj/machinery/door/firedoor/glass,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/primary/firstdeck/auxdockfore)
-"aan" = (/turf/simulated/wall/r_wall,/area/maintenance/firstdeck/forestarboard)
-"aao" = (/turf/simulated/wall/r_wall,/area/crew_quarters/firstdeck/gym)
-"aap" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/firstdeck/gym)
-"aaq" = (/obj/machinery/door/firedoor/glass,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/firstdeck/gym)
-"aar" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "d1fore_port2_outer"; locked = 1; name = "Dock External Airlock"; req_access = list(13)},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "d1fore_port2_airlock"; name = "exterior access button"; pixel_x = 26; pixel_y = 0; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/primary/firstdeck/auxdockfore)
-"aas" = (/obj/structure/table/bench/standard,/turf/simulated/floor/tiled/dark,/area/hallway/primary/firstdeck/auxdockfore)
-"aat" = (/obj/structure/table/bench/standard,/obj/machinery/camera/network/first_deck{c_tag = "First Deck - Fore Hallway Five"; dir = 2},/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/dark,/area/hallway/primary/firstdeck/auxdockfore)
-"aau" = (/obj/structure/sign/warning/caution,/turf/simulated/wall/r_wall,/area/hallway/primary/firstdeck/auxdockfore)
-"aav" = (/obj/structure/table/standard,/obj/item/weapon/storage/firstaid/regular,/obj/machinery/ai_status_display{pixel_y = 32},/turf/simulated/floor/holofloor/wood,/area/crew_quarters/firstdeck/gym)
-"aaw" = (/turf/simulated/floor/holofloor/wood,/area/crew_quarters/firstdeck/gym)
-"aax" = (/obj/structure/fitness/punchingbag,/turf/simulated/floor/holofloor/wood,/area/crew_quarters/firstdeck/gym)
-"aay" = (/obj/machinery/camera/network/civilian{c_tag = "CIV - Station Gym"; dir = 2},/turf/simulated/floor/holofloor/wood,/area/crew_quarters/firstdeck/gym)
-"aaz" = (/obj/structure/reagent_dispensers/water_cooler/full,/obj/machinery/status_display{pixel_y = 32},/turf/simulated/floor/holofloor/wood,/area/crew_quarters/firstdeck/gym)
-"aaA" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1379; id_tag = "d1fore_port2_pump"},/obj/effect/floor_decal/industrial/warning{dir = 9},/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled/steel_dirty,/area/hallway/primary/firstdeck/auxdockfore)
-"aaB" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1379; id_tag = "d1fore_port2_pump"},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 5},/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled/steel_dirty,/area/hallway/primary/firstdeck/auxdockfore)
-"aaC" = (/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/primary/firstdeck/auxdockfore)
-"aaD" = (/obj/machinery/ai_status_display{pixel_y = 32},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/white/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"aaE" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/blue/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"aaF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/white/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"aaG" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/blue/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"aaH" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/effect/floor_decal/borderfloor/corner{dir = 1},/obj/effect/floor_decal/corner/white/bordercorner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"aaI" = (/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"aaJ" = (/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"aaK" = (/obj/structure/closet/emcloset,/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"aaL" = (/turf/simulated/shuttle/wall,/area/shuttle/escape_pod1/station)
-"aaM" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/shuttle/plating,/area/shuttle/escape_pod1/station)
-"aaN" = (/turf/simulated/shuttle/wall,/area/shuttle/escape_pod2/station)
-"aaO" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/shuttle/plating,/area/shuttle/escape_pod2/station)
-"aaP" = (/obj/structure/table/standard,/obj/machinery/recharger,/obj/item/weapon/wrench,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/holofloor/wood,/area/crew_quarters/firstdeck/gym)
-"aaQ" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/cups,/turf/simulated/floor/holofloor/wood,/area/crew_quarters/firstdeck/gym)
-"aaR" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"},/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/effect/floor_decal/rust,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled/steel_dirty,/area/hallway/primary/firstdeck/auxdockfore)
-"aaS" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden,/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"aaT" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/glass_external{frequency = 1379; icon_state = "door_locked"; id_tag = "d1fore_port2_inner"; locked = 1; name = "Dock Internal Airlock"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/primary/firstdeck/auxdockfore)
-"aaU" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "d1fore_port2_airlock"; name = "interior access button"; pixel_x = -26; pixel_y = -26; req_one_access = list(13)},/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"aaV" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"},/turf/simulated/floor/tiled/monotile,/area/hallway/primary/firstdeck/auxdockfore)
-"aaW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/monotile,/area/hallway/primary/firstdeck/auxdockfore)
-"aaX" = (/turf/simulated/floor/tiled/monotile,/area/hallway/primary/firstdeck/auxdockfore)
-"aaY" = (/obj/effect/floor_decal/steeldecal/steel_decals5{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"aaZ" = (/obj/structure/table/glass,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"aba" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_1"; pixel_x = -25; pixel_y = 0; tag_door = "escape_pod_1_hatch"},/obj/machinery/light{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station)
-"abb" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_2"; pixel_x = -25; pixel_y = 0; tag_door = "escape_pod_2_hatch"},/obj/machinery/light{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station)
-"abc" = (/obj/structure/lattice,/obj/item/stack/rods,/turf/space,/area/space)
-"abd" = (/obj/effect/floor_decal/industrial/warning,/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "d1fore_port_airlock"; name = "exterior access button"; pixel_x = -26; pixel_y = 0; req_access = list(13)},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/airless,/area/maintenance/firstdeck/foreport)
-"abe" = (/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/airless,/area/maintenance/firstdeck/foreport)
-"abf" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/floor/tiled,/area/crew_quarters/firstdeck/gym)
-"abg" = (/obj/effect/floor_decal/borderfloor{dir = 1},/turf/simulated/floor/tiled,/area/crew_quarters/firstdeck/gym)
-"abh" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/structure/extinguisher_cabinet{pixel_x = 28; pixel_y = 0},/turf/simulated/floor/tiled,/area/crew_quarters/firstdeck/gym)
-"abi" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "d1fore_port2_airlock"; pixel_x = 0; pixel_y = -26; req_access = list(13); tag_airpump = "d1fore_port2_pump"; tag_chamber_sensor = "d1fore_port2_sensor"; tag_exterior_door = "d1fore_port2_outer"; tag_interior_door = "d1fore_port2_inner"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "d1fore_port2_pump"},/obj/effect/floor_decal/industrial/warning{dir = 10},/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled/steel_dirty,/area/hallway/primary/firstdeck/auxdockfore)
-"abj" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "d1fore_port2_sensor"; pixel_x = 0; pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "d1fore_port2_pump"},/obj/effect/floor_decal/industrial/warning{dir = 6},/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled/steel_dirty,/area/hallway/primary/firstdeck/auxdockfore)
-"abk" = (/obj/structure/extinguisher_cabinet{pixel_y = -30},/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"abl" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"abm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled/monotile,/area/hallway/primary/firstdeck/auxdockfore)
-"abn" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"abo" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/machinery/light_switch{pixel_x = 12; pixel_y = -24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"abp" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"abq" = (/obj/structure/closet/emcloset,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockfore)
-"abr" = (/turf/simulated/shuttle/wall/no_join{base_state = "orange"; icon = 'icons/turf/shuttle_orange.dmi'; icon_state = "orange"},/area/shuttle/escape_pod1/station)
-"abs" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/vending/wallmed1{layer = 3.3; name = "Emergency NanoMed"; pixel_x = -28; pixel_y = 0},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station)
-"abt" = (/turf/simulated/wall/r_wall,/area/hallway/primary/firstdeck/fore)
-"abu" = (/turf/simulated/shuttle/wall/no_join{base_state = "orange"; icon = 'icons/turf/shuttle_orange.dmi'; icon_state = "orange"},/area/shuttle/escape_pod2/station)
-"abv" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/vending/wallmed1{layer = 3.3; name = "Emergency NanoMed"; pixel_x = -28; pixel_y = 0},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station)
-"abw" = (/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/airless,/area/maintenance/firstdeck/forestarboard)
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-"akD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/monotile,/area/hallway/primary/firstdeck/fscenter)
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-"akH" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fscenter)
-"akI" = (/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fscenter)
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-"akQ" = (/obj/machinery/light,/obj/effect/floor_decal/industrial/warning{dir = 10},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1380; id_tag = "shuttle1_pump"},/turf/simulated/shuttle/floor/black,/area/shuttle/shuttle1/start)
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-"als" = (/turf/simulated/floor/airless,/area/maintenance/firstdeck/centralport)
-"alt" = (/turf/simulated/shuttle/wall,/area/shuttle/large_escape_pod2/station)
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-"alC" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8; start_pressure = 740.5},/turf/simulated/shuttle/plating,/area/shuttle/shuttle1/start)
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-"alI" = (/turf/simulated/wall/r_wall,/area/tcomm/computer)
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-"alU" = (/obj/structure/bed/chair,/turf/simulated/shuttle/floor/white,/area/shuttle/large_escape_pod2/station)
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-"ama" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/airless,/area/shuttle/large_escape_pod2/station)
-"amb" = (/turf/simulated/floor/airless,/obj/structure/shuttle/engine/propulsion{dir = 4},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/large_escape_pod2/station)
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-"amf" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/fpcenter)
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-"amj" = (/obj/structure/closet,/obj/item/device/flashlight,/obj/effect/decal/cleanable/cobweb2,/obj/item/weapon/storage/backpack/satchel/vir,/obj/item/weapon/storage/backpack/virology,/obj/random/maintenance/medical,/obj/random/maintenance/medical,/obj/random/maintenance/medical,/turf/simulated/floor/plating,/area/maintenance/firstdeck/forestarboard)
-"amk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/monotile,/area/hangar/three)
-"aml" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor/plating,/area/maintenance/firstdeck/centralstarboard)
-"amm" = (/obj/structure/grille,/obj/structure/shuttle/window,/turf/simulated/shuttle/plating,/area/shuttle/large_escape_pod2/station)
-"amn" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor/white,/area/shuttle/large_escape_pod2/station)
-"amo" = (/turf/simulated/shuttle/floor,/area/shuttle/large_escape_pod2/station)
-"amp" = (/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/shuttle/floor,/area/shuttle/large_escape_pod2/station)
-"amq" = (/obj/structure/extinguisher_cabinet{pixel_x = -27},/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/green/border{dir = 8},/obj/structure/closet/crate,/turf/simulated/floor/tiled,/area/hangar/one)
-"amr" = (/turf/simulated/floor/reinforced,/obj/structure/shuttle/engine/propulsion{icon_state = "burst_l"},/turf/simulated/shuttle/plating/airless/carry,/area/shuttle/shuttle1/start)
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-"awz" = (/obj/effect/floor_decal/borderfloorblack{dir = 10},/obj/effect/floor_decal/industrial/danger{dir = 10},/turf/simulated/floor/tiled/techfloor/grid,/area/hallway/primary/firstdeck/port)
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-"axk" = (/turf/simulated/floor,/area/tcomm/tcomstorage)
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-"azM" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/item/weapon/pen/crayon/mime,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor,/area/construction/firstdeck/construction3)
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-"aCS" = (/obj/machinery/vending/cola,/obj/structure/window/reinforced,/turf/simulated/floor/tiled/dark,/area/hallway/primary/firstdeck/elevator)
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-"aVO" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 9},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1331; id_tag = "skipjack_shuttle_dock_pump"},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockaft)
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-"aVS" = (/obj/structure/table/bench/standard,/obj/machinery/camera/network/first_deck{c_tag = "First Deck - Auxiliary Docking 2"; dir = 1},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/green/border,/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockaft)
-"aVT" = (/obj/structure/table/bench/standard,/obj/effect/floor_decal/borderfloor{dir = 6},/obj/effect/floor_decal/corner/green/border{dir = 6},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockaft)
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-"aVV" = (/obj/effect/floor_decal/industrial/warning{dir = 5},/obj/machinery/light/small{dir = 4; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "d1aft_port_pump"},/turf/simulated/floor/tiled,/area/hallway/primary/firstdeck/auxdockaft)
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-"aWg" = (/turf/space,/area/skipjack_station/arrivals_dock)
-"aWh" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area/ninja_dojo/arrivals_dock)
-"aWi" = (/turf/space,/area/ninja_dojo/firstdeck)
-"aWj" = (/turf/space,/area/ninja_dojo/seconddeck)
-"aWk" = (/turf/space,/area/shuttle/shuttle1/seconddeck)
-"aWl" = (/turf/space,/area/syndicate_station/seconddeck)
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-"aWn" = (/turf/simulated/wall/r_wall,/area/security/armoury)
-"aWo" = (/turf/simulated/wall/r_wall,/area/security/tactical)
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-"aWr" = (/obj/machinery/ai_status_display,/turf/simulated/wall/r_wall,/area/security/armoury)
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-"aXj" = (/turf/simulated/floor/tiled/freezer,/area/security/prison)
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-"cji" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/yellow/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cjj" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cjk" = (/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Port Hallway Two"},/obj/effect/floor_decal/borderfloor/corner{dir = 4},/obj/effect/floor_decal/corner/yellow/bordercorner{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cjl" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/yellow/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cjm" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/yellow/border{dir = 1},/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cjn" = (/obj/machinery/status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cjo" = (/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cjp" = (/obj/machinery/door/firedoor/glass,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor/tiled/steel_grid,/area/hallway/primary/seconddeck/port)
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-"cju" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/yellow/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/fpcenter)
-"cjv" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloor/corner{dir = 1},/obj/effect/floor_decal/corner/yellow/bordercorner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/fpcenter)
-"cjw" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/fpcenter)
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-"cjz" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/tiled/dark,/area/hallway/primary/seconddeck/fpcenter)
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-"cjB" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter)
-"cjC" = (/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter)
-"cjD" = (/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter)
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-"cjF" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter)
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-"cjK" = (/obj/machinery/door/firedoor/glass,/obj/machinery/door/airlock/glass{name = "Central Access"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/steel_grid,/area/hallway/primary/seconddeck/starboard)
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-"cjN" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/purple/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard)
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-"cjS" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/tiled/monotile,/area/hallway/primary/seconddeck/starboard)
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-"cjW" = (/obj/effect/floor_decal/borderfloor/corner{dir = 1},/obj/effect/floor_decal/corner/purple/bordercorner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard)
-"cjX" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard)
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-"cke" = (/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 6},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard)
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-"ckh" = (/obj/structure/ladder,/turf/simulated/floor/plating,/area/maintenance/research_medical)
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-"cky" = (/turf/simulated/floor/greengrid/nitrogen,/area/engineering/engine_room)
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-"ckD" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor,/area/engineering/engine_room)
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-"ckM" = (/obj/machinery/disposal,/obj/machinery/camera/network/engine{c_tag = "ENG - Monitoring Room"; dir = 8},/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
-"ckN" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/obj/machinery/camera/network/engineering{c_tag = "ENG - Engineering Hallway 3"; dir = 1},/turf/simulated/floor/tiled,/area/engineering/hallway/engineer_hallway)
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-"ckP" = (/obj/effect/floor_decal/borderfloorblack{dir = 8},/obj/effect/floor_decal/industrial/danger{dir = 8},/turf/simulated/floor/tiled/techfloor/grid,/area/hallway/primary/seconddeck/port)
-"ckQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
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-"ckS" = (/obj/effect/wingrille_spawn/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/seconddeck/port)
-"ckT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"ckU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/monotile,/area/hallway/primary/seconddeck/port)
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-"ckX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/obj/item/device/radio/beacon,/obj/machinery/navbeacon/patrol{location = "ENG"; next_patrol = "CH4"},/turf/simulated/floor/tiled/dark,/area/hallway/primary/seconddeck/port)
-"ckY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/tiled/monotile,/area/hallway/primary/seconddeck/port)
-"ckZ" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/monotile,/area/hallway/primary/seconddeck/port)
-"cla" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/tiled/monotile,/area/hallway/primary/seconddeck/port)
-"clb" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/monotile,/area/hallway/primary/seconddeck/port)
-"clc" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/monotile,/area/hallway/primary/seconddeck/port)
-"cld" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled/monotile,/area/hallway/primary/seconddeck/port)
-"cle" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/monotile,/area/hallway/primary/seconddeck/port)
-"clf" = (/obj/structure/table/reinforced,/obj/machinery/recharger,/obj/item/device/radio{frequency = 1487; icon_state = "med_walkietalkie"; name = "Medbay Emergency Radio Link"},/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = -25; pixel_y = 0},/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/paleblue/border{dir = 8},/turf/simulated/floor/tiled/white,/area/medical/first_aid_station/seconddeck/fore)
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-"clk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled/monotile,/area/hallway/primary/seconddeck/fpcenter)
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-"cln" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled/dark,/area/hallway/primary/seconddeck/fpcenter)
-"clo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/fpcenter)
-"clp" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled/dark,/area/hallway/primary/seconddeck/fpcenter)
-"clq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/meter,/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/central)
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-"cls" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/alarm{dir = 8; pixel_x = 22; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/central)
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-"clu" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/central)
-"clv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/central)
-"clw" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Central Maintenance Access"; req_one_access = list(12,19)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/central)
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-"cly" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter)
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-"clQ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/tiled/monotile,/area/hallway/primary/seconddeck/starboard)
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-"clT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Port Hallway Four"; dir = 4},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard)
-"clU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard)
-"clV" = (/obj/effect/floor_decal/borderfloorblack{dir = 4},/obj/effect/floor_decal/industrial/danger{dir = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/hallway/primary/seconddeck/starboard)
-"clW" = (/obj/random/obstruction,/turf/simulated/floor/plating,/area/maintenance/research_medical)
-"clX" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{req_access = null; req_one_access = list(5,12,47)},/turf/simulated/floor/plating,/area/hallway/secondary/seconddeck/research_medical)
-"clY" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/hallway/secondary/seconddeck/research_medical)
-"clZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/effect/floor_decal/industrial/warning/cee{icon_state = "warningcee"; dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled,/area/hallway/secondary/seconddeck/research_medical)
-"cma" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/hallway/secondary/seconddeck/research_medical)
-"cmb" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/white,/area/hallway/secondary/seconddeck/research_medical)
-"cmc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/white,/area/hallway/secondary/seconddeck/research_medical)
-"cmd" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled/white,/area/hallway/secondary/seconddeck/research_medical)
-"cme" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/white,/area/hallway/secondary/seconddeck/research_medical)
-"cmf" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/white,/area/hallway/secondary/seconddeck/research_medical)
-"cmg" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled/white,/area/hallway/secondary/seconddeck/research_medical)
-"cmh" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/white,/area/hallway/secondary/seconddeck/research_medical)
-"cmi" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/blast/regular{density = 0; dir = 2; icon_state = "pdoor0"; id = "virologyquar"; name = "Virology Emergency Quarantine Blast Doors"; opacity = 0},/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/dark,/area/hallway/secondary/seconddeck/research_medical)
-"cmj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "virology_airlock_exterior"; locked = 1; name = "Virology Exterior Airlock"; req_access = list(39)},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "virology_airlock_control"; name = "Virology Access Button"; pixel_x = 0; pixel_y = -24; req_access = list(39)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/steel_grid,/area/medical/virology)
-"cmk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 9},/turf/simulated/floor/tiled/white,/area/medical/virology)
-"cml" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 5},/turf/simulated/floor/tiled/white,/area/medical/virology)
-"cmm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "virology_airlock_interior"; locked = 1; name = "Virology Interior Airlock"; req_access = list(39)},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "virology_airlock_control"; name = "Virology Access Button"; pixel_x = 0; pixel_y = 24; req_access = list(39)},/turf/simulated/floor/tiled/steel_grid,/area/medical/virology)
-"cmn" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/turf/simulated/floor/tiled/white,/area/medical/virology)
-"cmo" = (/obj/machinery/atmospherics/pipe/simple/hidden/black,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/virology)
-"cmp" = (/obj/structure/table/glass,/obj/item/weapon/storage/lockbox/vials,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/tiled/white,/area/medical/virology)
-"cmq" = (/obj/structure/table/glass,/obj/item/weapon/storage/fancy/vials,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/virology)
-"cmr" = (/obj/item/weapon/storage/box/syringes{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/beakers,/obj/item/weapon/reagent_containers/dropper,/obj/structure/table/glass,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/virology)
-"cms" = (/obj/structure/table/glass,/obj/item/weapon/storage/box/gloves{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/box/masks,/obj/machinery/atmospherics/pipe/simple/hidden/black,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/virology)
-"cmt" = (/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/white,/area/medical/virology)
-"cmu" = (/obj/machinery/computer/centrifuge,/obj/machinery/camera/network/medbay{c_tag = "MED - Virology Starboard"; dir = 8},/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = 0},/obj/effect/floor_decal/borderfloorwhite{dir = 4},/obj/effect/floor_decal/corner/lime/border{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/virology)
-"cmv" = (/obj/machinery/door/firedoor/glass,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/medical/virology)
-"cmw" = (/obj/effect/floor_decal/industrial/warning/cee{icon_state = "warningcee"; dir = 8},/obj/machinery/camera/network/engine{c_tag = "ENG - Engine Core 2"; dir = 1},/turf/simulated/floor/reinforced/nitrogen{nitrogen = 82.1472},/area/engineering/engine_room)
-"cmx" = (/obj/machinery/atmospherics/unary/vent_pump/engine{dir = 4; external_pressure_bound = 100; external_pressure_bound_default = 0; frequency = 1438; icon_state = "map_vent_in"; id_tag = "cooling_out"; initialize_directions = 1; pressure_checks = 1; pressure_checks_default = 1; pump_direction = 0; use_power = 1},/obj/effect/floor_decal/industrial/warning{dir = 6},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/turf/simulated/floor/reinforced/nitrogen{nitrogen = 82.1472},/area/engineering/engine_room)
-"cmy" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/door/airlock/hatch{icon_state = "door_locked"; id_tag = "engine_access_hatch"; locked = 1; req_access = list(11)},/turf/simulated/floor,/area/engineering/engine_room)
-"cmz" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/yellow,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor,/area/engineering/engine_room)
-"cmA" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor,/area/engineering/engine_room)
-"cmB" = (/obj/machinery/atmospherics/valve/digital{dir = 4; name = "Emergency Cooling Valve 2"},/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/industrial/outline,/turf/simulated/floor,/area/engineering/engine_room)
-"cmC" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{ icon_state = "map"; dir = 4},/obj/machinery/meter,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/turf/simulated/floor,/area/engineering/engine_room)
-"cmD" = (/turf/simulated/floor,/area/engineering/engine_room)
-"cmE" = (/obj/machinery/door/firedoor/glass,/obj/machinery/door/blast/regular{density = 0; dir = 1; icon_state = "pdoor0"; id = "EngineBlast"; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/effect/wingrille_spawn/reinforced_phoron,/turf/simulated/floor,/area/engineering/engine_monitoring)
-"cmF" = (/obj/machinery/computer/security/engineering,/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
-"cmG" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/effect/landmark/start{name = "Station Engineer"},/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
-"cmH" = (/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
-"cmI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
-"cmJ" = (/obj/structure/table/steel,/obj/machinery/microwave{pixel_x = -2; pixel_y = 5},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
-"cmK" = (/obj/structure/sign/warning/radioactive,/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring)
-"cmL" = (/turf/simulated/floor/plating,/area/maintenance/apmaint)
-"cmM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/apmaint)
-"cmN" = (/obj/structure/ladder,/turf/simulated/floor/plating,/area/maintenance/apmaint)
-"cmO" = (/obj/effect/floor_decal/borderfloorblack{dir = 10},/obj/effect/floor_decal/industrial/danger{dir = 10},/turf/simulated/floor/tiled/techfloor/grid,/area/hallway/primary/seconddeck/port)
-"cmP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/brown/border,/obj/effect/floor_decal/borderfloor/corner2{dir = 9},/obj/effect/floor_decal/corner/brown/bordercorner2{dir = 9},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cmQ" = (/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 6},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cmR" = (/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/brown/border,/obj/effect/floor_decal/borderfloor/corner2,/obj/effect/floor_decal/corner/brown/bordercorner2,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cmS" = (/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/brown/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cmT" = (/obj/effect/floor_decal/borderfloor/corner{dir = 8},/obj/effect/floor_decal/corner/brown/bordercorner{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cmU" = (/obj/effect/floor_decal/borderfloor/corner,/obj/effect/floor_decal/corner/brown/bordercorner,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cmV" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/brown/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cmW" = (/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Port Hallway Three"; dir = 1},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/brown/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cmX" = (/obj/machinery/door/firedoor/border_only,/obj/effect/floor_decal/borderfloor/corner{dir = 8},/obj/effect/floor_decal/corner/brown/bordercorner{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cmY" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/ai_status_display{pixel_y = -32},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/brown/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cmZ" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/brown/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cna" = (/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cnb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cnc" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cnd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cne" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/light_switch{pixel_x = 36; pixel_y = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/effect/floor_decal/borderfloorwhite{dir = 4},/obj/effect/floor_decal/corner/paleblue/border{dir = 4},/obj/structure/table/bench/steel,/turf/simulated/floor/tiled/white,/area/medical/first_aid_station/seconddeck/fore)
-"cnf" = (/obj/machinery/newscaster{pixel_x = -28; pixel_y = 1},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/paleblue/border{dir = 8},/obj/structure/bed/roller,/turf/simulated/floor/tiled/white,/area/medical/first_aid_station/seconddeck/fore)
-"cng" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cnh" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/obj/effect/floor_decal/steeldecal/steel_decals4,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/port)
-"cni" = (/obj/machinery/door/firedoor/glass,/obj/machinery/door/airlock/glass{name = "Central Access"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/steel_grid,/area/hallway/primary/seconddeck/port)
-"cnj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 6},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/fpcenter)
-"cnk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/fpcenter)
-"cnl" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/status_display{pixel_x = 0; pixel_y = -32},/obj/effect/floor_decal/borderfloor/corner,/obj/effect/floor_decal/corner/brown/bordercorner,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/fpcenter)
-"cnm" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/brown/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/fpcenter)
-"cnn" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/brown/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/fpcenter)
-"cno" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Port Hallway One"; dir = 1},/obj/machinery/light,/obj/effect/floor_decal/borderfloor/corner{dir = 8},/obj/effect/floor_decal/corner/brown/bordercorner{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/fpcenter)
-"cnp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/fpcenter)
-"cnq" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/fpcenter)
-"cnr" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/obj/machinery/navbeacon/patrol{location = "CH4"; next_patrol = "CH5"},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/fpcenter)
-"cns" = (/turf/simulated/floor/tiled/dark,/area/hallway/primary/seconddeck/fpcenter)
-"cnt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/light/small{dir = 8},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/central)
-"cnu" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/meter,/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/central)
-"cnv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/central)
-"cnw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/central)
-"cnx" = (/obj/machinery/space_heater,/obj/structure/catwalk,/turf/simulated/floor/plating,/area/maintenance/central)
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-"cnD" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter)
-"cnE" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloor/corner,/obj/effect/floor_decal/corner/paleblue/bordercorner,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter)
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-"cnG" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/paleblue/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter)
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-"cnN" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Port Hallway Two"; dir = 1},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/paleblue/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard)
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-"cnT" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/starboard)
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-"cod" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "medbayquar"; name = "Medbay Emergency Lockdown Shutters"; opacity = 0},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/seconddeck/research_medical)
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-"coP" = (/turf/simulated/wall,/area/maintenance/emergencyeva)
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-"coT" = (/turf/simulated/wall,/area/hallway/primary/seconddeck/port)
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-"cpa" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/central)
-"cpb" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/central)
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-"cpd" = (/turf/simulated/wall/r_wall,/area/crew_quarters/heads/sc/hop)
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-"cpf" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor/tiled/steel_grid,/area/hallway/primary/seconddeck/ascenter)
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-"cBF" = (/obj/structure/table/reinforced,/obj/item/device/radio{anchored = 1; broadcasting = 0; canhear_range = 1; frequency = 1487; icon = 'icons/obj/items.dmi'; icon_state = "red_phone"; listening = 1; name = "Reception Emergency Phone"},/obj/machinery/door/window/eastright{base_state = "right"; dir = 4; icon_state = "right"; name = "Medical Reception"; req_access = list(5)},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 4},/obj/effect/floor_decal/corner/paleblue/border{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/reception)
-"cBG" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/paleblue/border{dir = 8},/turf/simulated/floor/tiled/white,/area/medical/foyer)
-"cBH" = (/obj/structure/disposalpipe/junction{dir = 1; icon_state = "pipe-j2"},/turf/simulated/floor/tiled/white,/area/medical/foyer)
-"cBI" = (/obj/effect/floor_decal/corner/paleblue{dir = 6},/obj/effect/floor_decal/corner/paleblue{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/white,/area/medical/foyer)
-"cBJ" = (/obj/structure/bed/chair{dir = 8},/obj/effect/floor_decal/borderfloorwhite{dir = 4},/obj/effect/floor_decal/corner/paleblue/border{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/foyer)
-"cBK" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/structure/table/glass,/obj/item/weapon/storage/box/syringes,/obj/item/weapon/screwdriver,/obj/machinery/button/remote/blast_door{id = "chemwindow"; name = "Pharmacy Windows Shutter Control"; pixel_x = 6; pixel_y = -18; pixel_z = 0},/obj/machinery/button/remote/blast_door{id = "chemcounter"; name = "Pharmacy Counter Lockdown Control"; pixel_x = -6; pixel_y = -18},/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/beige/border{dir = 8},/turf/simulated/floor/tiled/white,/area/medical/chemistry)
-"cBL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/chemistry)
-"cBM" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/effect/floor_decal/industrial/outline/grey,/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/white,/area/medical/chemistry)
-"cBN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/chemistry)
-"cBO" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/newscaster{pixel_x = 30; pixel_y = 0},/obj/effect/floor_decal/borderfloorwhite/corner,/obj/effect/floor_decal/corner/beige/bordercorner,/turf/simulated/floor/tiled/white,/area/medical/chemistry)
-"cBP" = (/obj/structure/bed/chair/wheelchair,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 8},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 8},/turf/simulated/floor/tiled/white,/area/medical/medbay_primary_storage)
-"cBQ" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/white,/area/medical/medbay_primary_storage)
-"cBR" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/camera/network/medbay{c_tag = "MED - Equipment Storage"; dir = 8},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/effect/floor_decal/borderfloorwhite{dir = 4},/obj/effect/floor_decal/corner/paleblue/border{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/medbay_primary_storage)
-"cBS" = (/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/mask/muzzle,/obj/structure/table/steel,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/tiled/dark,/area/medical/biostorage)
-"cBT" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/tiled/dark,/area/medical/biostorage)
-"cBU" = (/obj/machinery/iv_drip,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/tiled/dark,/area/medical/biostorage)
-"cBV" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/machinery/light_switch{pixel_x = -36},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/camera/network/medbay{c_tag = "MED - Medical Hallway Starboard 2"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/paleblue/border{dir = 8},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cBW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/effect/floor_decal/borderfloorwhite/corner{dir = 4},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cBX" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/item/device/radio/intercom/department/medbay{dir = 2; pixel_x = 0; pixel_y = 21},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cBY" = (/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cBZ" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/turf/simulated/floor/tiled/freezer,/area/medical/medical_restroom)
-"cCa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/freezer,/area/medical/medical_restroom)
-"cCb" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = 0},/turf/simulated/floor/tiled/freezer,/area/medical/medical_restroom)
-"cCc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{req_access = list(12)},/turf/simulated/floor,/area/maintenance/apmaint)
-"cCd" = (/obj/structure/table/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/obj/random/maintenance/engineering,/obj/random/maintenance/clean,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plating,/area/storage/emergency_storage/seconddeck/port_emergency)
-"cCe" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/storage/emergency_storage/seconddeck/port_emergency)
-"cCf" = (/obj/structure/table/rack{dir = 1},/obj/random/maintenance/clean,/obj/random/maintenance/clean,/obj/random/maintenance/clean,/obj/random/powercell,/turf/simulated/floor/plating,/area/construction/seconddeck/construction1)
-"cCg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/maintenance/cargo)
-"cCh" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/maintenance/cargo)
-"cCi" = (/obj/structure/table/rack{dir = 1},/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/obj/random/maintenance/clean,/obj/random/maintenance/clean,/obj/random/cash,/turf/simulated/floor,/area/maintenance/apmaint)
-"cCj" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/construction/seconddeck/construction1)
-"cCk" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/door/blast/regular{density = 0; dir = 1; icon_state = "pdoor0"; id = "crglockdown"; name = "Cargo Lockdown"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/apmaint)
-"cCl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/door/blast/regular{density = 0; dir = 1; icon_state = "pdoor0"; id = "crglockdown"; name = "Cargo Lockdown"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/apmaint)
-"cCm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/door/blast/regular{density = 0; dir = 1; icon_state = "pdoor0"; id = "crglockdown"; name = "Cargo Lockdown"; opacity = 0},/turf/simulated/floor/plating,/area/maintenance/apmaint)
-"cCn" = (/obj/machinery/conveyor{dir = 1; id = "packageSort1"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plating,/area/quartermaster/delivery)
-"cCo" = (/obj/effect/floor_decal/industrial/warning{dir = 10},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/tiled,/area/quartermaster/delivery)
-"cCp" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor/tiled,/area/quartermaster/delivery)
-"cCq" = (/obj/structure/table/steel,/obj/item/weapon/wrapping_paper,/obj/item/weapon/wrapping_paper,/obj/item/weapon/wrapping_paper,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/light_switch{pixel_x = 36; pixel_y = 0},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/device/destTagger{pixel_x = 4; pixel_y = 3},/obj/effect/floor_decal/borderfloor/corner,/obj/effect/floor_decal/corner/brown/bordercorner,/turf/simulated/floor/tiled,/area/quartermaster/delivery)
-"cCr" = (/obj/machinery/computer/ordercomp,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/brown/border,/obj/effect/floor_decal/borderfloor/corner2{dir = 9},/obj/effect/floor_decal/corner/brown/bordercorner2{dir = 9},/turf/simulated/floor/tiled,/area/quartermaster/foyer)
-"cCs" = (/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled,/area/quartermaster/foyer)
-"cCt" = (/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/quartermaster/foyer)
-"cCu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/turf/simulated/floor/tiled,/area/quartermaster/foyer)
-"cCv" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/turf/simulated/floor/tiled,/area/quartermaster/foyer)
-"cCw" = (/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/structure/flora/pottedplant/fern,/obj/effect/floor_decal/borderfloor/corner,/obj/effect/floor_decal/corner/brown/bordercorner,/turf/simulated/floor/tiled,/area/quartermaster/foyer)
-"cCx" = (/obj/effect/floor_decal/borderfloor/corner{dir = 8},/obj/effect/floor_decal/corner/brown/bordercorner{dir = 8},/turf/simulated/floor/tiled,/area/quartermaster/qm)
-"cCy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled,/area/quartermaster/qm)
-"cCz" = (/obj/structure/closet/secure_closet/quartermaster,/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 22},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/brown/border{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/qm)
-"cCA" = (/obj/structure/closet/crate,/obj/item/clothing/gloves/boxing/green,/obj/item/clothing/gloves/boxing,/turf/simulated/floor/plating,/area/maintenance/bar)
-"cCB" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/table/steel,/obj/random/medical,/obj/random/medical/lite,/obj/random/medical/lite,/turf/simulated/floor/plating,/area/maintenance/bar)
-"cCC" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/bar)
-"cCD" = (/obj/structure/flora/ausbushes/lavendergrass,/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/grass,/area/hallway/primary/seconddeck/apcenter)
-"cCE" = (/obj/effect/floor_decal/borderfloor/corner{dir = 8},/obj/effect/floor_decal/corner/green/bordercorner{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/apcenter)
-"cCF" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/navbeacon/patrol{location = "CH5"; next_patrol = "CH6"},/turf/simulated/floor/tiled/dark,/area/hallway/primary/seconddeck/apcenter)
-"cCG" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloor/corner{dir = 4},/obj/effect/floor_decal/corner/brown/bordercorner{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/apcenter)
-"cCH" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on,/obj/effect/floor_decal/borderfloor/corner{dir = 1},/obj/effect/floor_decal/corner/brown/bordercorner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/apcenter)
-"cCI" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/apcenter)
-"cCJ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/status_display{pixel_y = 32},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/apcenter)
-"cCK" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/apcenter)
-"cCL" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/apcenter)
-"cCM" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor/tiled/steel_grid,/area/hallway/primary/seconddeck/apcenter)
-"cCN" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 6},/obj/machinery/navbeacon/patrol{location = "CH6"; next_patrol = "CIV"},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/apcenter)
-"cCO" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/floor_decal/steeldecal/steel_decals4,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/obj/machinery/navbeacon/patrol{location = "CH7"; next_patrol = "CH8"},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/apcenter)
-"cCP" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 6},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter)
-"cCQ" = (/obj/structure/disposalpipe/sortjunction{dir = 8; icon_state = "pipe-j1s"; name = "HoP Office"; sortType = "HoP Office"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter)
-"cCR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloor/corner{dir = 4},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter)
-"cCS" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter)
-"cCT" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter)
-"cCU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloor/corner{dir = 1},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter)
-"cCV" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/navbeacon/patrol{location = "CH8"; next_patrol = "CH9"},/turf/simulated/floor/tiled/dark,/area/hallway/primary/seconddeck/ascenter)
-"cCW" = (/obj/effect/floor_decal/borderfloor/corner,/obj/effect/floor_decal/corner/green/bordercorner,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/ascenter)
-"cCX" = (/obj/structure/flora/ausbushes/fullgrass,/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/grass,/area/hallway/primary/seconddeck/ascenter)
-"cCY" = (/obj/structure/closet/crate,/obj/random/maintenance/medical,/obj/random/maintenance/medical,/obj/random/maintenance/medical,/obj/random/maintenance/medical,/obj/random/medical,/obj/random/medical,/turf/simulated/floor/plating,/area/maintenance/medbay)
-"cCZ" = (/obj/structure/closet/secure_closet/medical1,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/machinery/light_switch{pixel_x = -36},/obj/random/medical,/obj/random/medical,/obj/random/medical,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/status_display{pixel_x = 0; pixel_y = -32},/turf/simulated/floor/tiled/dark,/area/medical/medbay_emt_bay)
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-"cHW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor/glass,/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay)
-"cHX" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay)
-"cHY" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay)
-"cHZ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay)
-"cIa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/medbay)
-"cIb" = (/obj/machinery/computer/guestpass{pixel_x = 0; pixel_y = 30},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay)
-"cIc" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 1},/obj/effect/floor_decal/corner_steel_grid{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/medbay)
-"cId" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/disposalpipe/sortjunction/flipped{dir = 1; name = "CMO Office"; sortType = "CMO Office"},/obj/effect/floor_decal/corner_steel_grid{dir = 5},/turf/simulated/floor/tiled/white,/area/medical/medbay)
-"cIe" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light{dir = 1},/obj/effect/floor_decal/corner_steel_grid{dir = 5},/turf/simulated/floor/tiled/white,/area/medical/medbay)
-"cIf" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/corner_steel_grid{dir = 5},/turf/simulated/floor/tiled/white,/area/medical/medbay)
-"cIg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 4},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 4},/obj/effect/floor_decal/corner_steel_grid{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay)
-"cIh" = (/obj/machinery/button/remote/airlock{desc = "A remote control switch for the medbay foyer."; id = "MedbayFoyer"; name = "Medbay Doors Control"; pixel_x = 0; pixel_y = 24},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay)
-"cIi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay)
-"cIj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light{dir = 1},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay)
-"cIk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/medbay)
-"cIl" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 4},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/medbay)
-"cIm" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay)
-"cIn" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cIo" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cIp" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cIq" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment,/obj/effect/floor_decal/borderfloorwhite/corner{dir = 4},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cIr" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light{dir = 1},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cIs" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cIt" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cIu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 4},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cIv" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/extinguisher_cabinet{pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cIw" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cIx" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 2},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cIy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cIz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cIA" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled/white,/area/medical/medbay2)
-"cIB" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock{name = "Medical Restroom"; req_access = list(5)},/turf/simulated/floor/tiled/steel_grid,/area/medical/medical_restroom)
-"cIC" = (/obj/structure/disposalpipe/trunk{dir = 4},/obj/machinery/disposal/deliveryChute{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor,/area/maintenance/disposal)
-"cID" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor,/area/maintenance/disposal)
-"cIE" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor,/area/maintenance/disposal)
-"cIF" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/maintenance/disposal)
-"cIG" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Disposal Access"; req_access = list(12)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/maintenance/disposal)
-"cIH" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor,/area/maintenance/cargo)
-"cII" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering{name = "Medbay Substation"; req_access = list(5); req_one_access = null},/turf/simulated/floor/plating,/area/maintenance/substation/medical)
-"cIJ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor,/area/maintenance/cargo)
-"cIK" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/cargo)
-"cIL" = (/obj/effect/floor_decal/corner/brown{dir = 1},/obj/item/frame/light/small,/turf/simulated/floor/tiled,/area/maintenance/cargo)
-"cIM" = (/turf/simulated/floor/plating,/area/maintenance/cargo)
-"cIN" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/closet/crate,/obj/machinery/camera/network/cargo{c_tag = "CRG - Cargo Warehouse"; dir = 4; name = "security camera"},/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/brown/border{dir = 8},/turf/simulated/floor/tiled,/area/quartermaster/warehouse)
-"cIO" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/tiled,/area/quartermaster/warehouse)
-"cIP" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/warehouse)
-"cIQ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/tiled,/area/quartermaster/warehouse)
-"cIR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/warehouse)
-"cIS" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{dir = 4; id = "qm_warehouse"; name = "Warehouse Shutters"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/warehouse)
-"cIT" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/office)
-"cIU" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/disposalpipe/sortjunction{dir = 8; icon_state = "pipe-j1s"; name = "Sorting Office"; sortType = "Sorting Office"},/turf/simulated/floor/tiled,/area/quartermaster/office)
-"cIV" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/office)
-"cIW" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/tiled,/area/quartermaster/office)
-"cIX" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/office)
-"cIY" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor/tiled,/area/quartermaster/office)
-"cIZ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled,/area/quartermaster/office)
-"cJa" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/sortjunction{dir = 8; icon_state = "pipe-j1s"; name = "Cargo Bay"; sortType = "Cargo Bay"},/turf/simulated/floor/tiled,/area/quartermaster/office)
-"cJb" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/computer/guestpass{pixel_x = 0; pixel_y = -30},/turf/simulated/floor/tiled,/area/quartermaster/office)
-"cJc" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/office)
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-"dtU" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/structure/bed/chair,/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/blue/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"dtV" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/blue/border{dir = 1},/obj/effect/floor_decal/borderfloor/corner2{dir = 1},/obj/effect/floor_decal/corner/blue/bordercorner2{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"dtW" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"dtX" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"dtY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"dtZ" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/blue/border{dir = 1},/obj/effect/floor_decal/borderfloor/corner2{dir = 4},/obj/effect/floor_decal/corner/blue/bordercorner2{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"dua" = (/obj/item/weapon/book/codex/lore/vir,/obj/structure/table/glass,/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/white/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"dub" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/white/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duc" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"dud" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"due" = (/obj/machinery/firealarm{dir = 2; layer = 3.3; pixel_x = 0; pixel_y = 26},/obj/machinery/light{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duf" = (/turf/space,/area/shuttle/shuttle2/seconddeck)
-"dug" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duh" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"dui" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duj" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duk" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"dul" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"dum" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"dun" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"dup" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duq" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/obj/effect/landmark{name = "lightsout"},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"dur" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/effect/landmark{name = "Observer-Start"},/obj/effect/landmark/start,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"dus" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/monotile,/area/hallway/primary/seconddeck/dockhallway)
-"dut" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duv" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/sign/dock/one,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Dock Hallway One"; dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"dux" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duy" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duz" = (/obj/effect/floor_decal/borderfloor/corner,/obj/effect/floor_decal/corner/white/bordercorner,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duA" = (/obj/machinery/status_display{pixel_x = 0; pixel_y = -32},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/blue/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duB" = (/obj/structure/extinguisher_cabinet{pixel_y = -30},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/white/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duC" = (/obj/machinery/light,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/blue/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duD" = (/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/white/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duE" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/blue/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duF" = (/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/white/border,/obj/machinery/atm{pixel_y = -30},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duG" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/blue/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duH" = (/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Dock Hallway Two"; dir = 1},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/white/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duI" = (/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/blue/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duJ" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/ai_status_display{pixel_y = -32},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/white/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duK" = (/obj/machinery/light,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/tiled/dark,/area/hallway/primary/seconddeck/dockhallway)
-"duL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/sign/dock/two,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duN" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duO" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/tiled/dark,/area/hallway/primary/seconddeck/dockhallway)
-"duP" = (/obj/machinery/ai_status_display{pixel_y = -32},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/white/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duQ" = (/obj/machinery/light,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/white/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duR" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/extinguisher_cabinet{pixel_y = -30},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/white/border,/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duS" = (/obj/effect/floor_decal/borderfloor/corner{dir = 8},/obj/effect/floor_decal/corner/white/bordercorner{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duT" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/sign/dock/three,/obj/machinery/alarm{dir = 8; pixel_x = 22; pixel_y = 0},/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Dock Hallway Five"; dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/dockhallway)
-"duU" = (/turf/simulated/wall/r_wall,/area/hallway/secondary/entry/D1)
-"duV" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/glass{name = "Dock"},/turf/simulated/floor/tiled/steel_grid,/area/hallway/secondary/entry/D1)
-"duW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/door/airlock/glass{name = "Dock"},/turf/simulated/floor/tiled/steel_grid,/area/hallway/secondary/entry/D1)
-"duX" = (/obj/machinery/door/firedoor/glass,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/primary/seconddeck/dockhallway)
-"duY" = (/turf/simulated/wall/r_wall,/area/hallway/secondary/entry/D2)
-"duZ" = (/obj/structure/sign/directions/engineering{dir = 1; pixel_y = 10},/obj/structure/sign/directions/cargo{dir = 1},/obj/structure/sign/directions/security{dir = 1; pixel_y = -10},/turf/simulated/wall,/area/hallway/secondary/entry/D2)
-"dva" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dock"},/turf/simulated/floor/tiled/steel_grid,/area/hallway/secondary/entry/D2)
-"dvb" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D2)
-"dvc" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dock"},/turf/simulated/floor/tiled/steel_grid,/area/hallway/secondary/entry/D2)
-"dvd" = (/obj/structure/sign/directions/bridge{dir = 1; pixel_y = 10},/obj/structure/sign/directions/science{dir = 1},/obj/structure/sign/directions/medical{dir = 1; pixel_y = -10},/turf/simulated/wall,/area/hallway/secondary/entry/D2)
-"dve" = (/turf/simulated/wall/r_wall,/area/hallway/secondary/entry/D3)
-"dvf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/door/airlock/glass{name = "Dock"},/turf/simulated/floor/tiled/steel_grid,/area/hallway/secondary/entry/D3)
-"dvg" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/glass{name = "Dock"},/turf/simulated/floor/tiled/steel_grid,/area/hallway/secondary/entry/D3)
-"dvh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dvi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dvj" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
-"dvk" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D2)
-"dvl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dvm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dvn" = (/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dvo" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
-"dvp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dvq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dvr" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dvs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dvt" = (/obj/machinery/door/firedoor/glass,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
-"dvu" = (/obj/machinery/door/firedoor/glass,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D2)
-"dvv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dvw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/tiled/monotile,/area/hallway/secondary/entry/D2)
-"dvx" = (/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dvy" = (/obj/machinery/door/firedoor/glass,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
-"dvz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
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-"dvB" = (/turf/space,/area/shuttle/transport1/station)
-"dvC" = (/obj/structure/sign/warning/docking_area,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
-"dvD" = (/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
-"dvE" = (/obj/structure/closet/emcloset,/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dvF" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
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-"dvH" = (/turf/space,/area/shuttle/escape/station)
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-"dvO" = (/obj/structure/sign/warning/docking_area,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
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-"dwc" = (/obj/effect/floor_decal/industrial/warning/cee{icon_state = "warningcee"; dir = 8},/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "centcom_shuttle_dock_airlock"; pixel_x = 0; pixel_y = 30; req_one_access = list(13); tag_airpump = "centcom_dock_pump"; tag_chamber_sensor = "centcom_dock_sensor"; tag_exterior_door = "centcom_dock_outer"; tag_interior_door = "centcom_dock_inner"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "centcom_dock_sensor"; pixel_x = 0; pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1380; id_tag = "centcom_dock_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
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-"dwM" = (/obj/effect/wingrille_spawn/reinforced,/obj/structure/sign/warning/evac,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D2)
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-"dwR" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/monotile,/area/hallway/secondary/entry/D2)
-"dwS" = (/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dwT" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/medical/first_aid_station/seconddeck/port)
-"dwU" = (/turf/simulated/wall,/area/medical/first_aid_station/seconddeck/port)
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-"dwZ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dxa" = (/obj/structure/sign/warning/docking_area,/turf/simulated/wall/r_wall,/area/hallway/secondary/entry/D3)
-"dxb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/ai_status_display{pixel_x = -32; pixel_y = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dxc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "escape_dock_north_airlock"; name = "interior access button"; pixel_x = 26; pixel_y = 26; req_one_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dxd" = (/obj/machinery/door/airlock/glass_external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_inner"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D1)
-"dxe" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1380; id_tag = "escape_dock_north_pump"},/obj/effect/floor_decal/industrial/warning{dir = 9},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dxf" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1380; id_tag = "escape_dock_north_pump"},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 5},/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{frequency = 1380; id_tag = "escape_dock_north_airlock"; master_tag = "escape_dock"; pixel_y = 30; req_one_access = list(13); tag_airlock_mech_sensor = "escape_dock_north_mech"; tag_airpump = "escape_dock_north_pump"; tag_chamber_sensor = "escape_dock_north_sensor"; tag_exterior_door = "escape_dock_north_outer"; tag_interior_door = "escape_dock_north_inner"; tag_shuttle_mech_sensor = "shuttle_dock_north_mech"},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D1)
-"dxg" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/shield_diffuser,/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D1)
-"dxh" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_starboard_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/shield_diffuser,/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D2)
-"dxi" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1380; id_tag = "escape_dock_north_starboard_pump"},/obj/effect/floor_decal/industrial/warning{dir = 9},/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{frequency = 1380; id_tag = "escape_dock_snorth_airlock"; master_tag = "escape_dock"; pixel_y = 30; req_one_access = list(13); tag_airlock_mech_sensor = "escape_dock_north_starboard_mech"; tag_airpump = "escape_dock_north_starboard_pump"; tag_chamber_sensor = "escape_dock_north_starboard_sensor"; tag_exterior_door = "escape_dock_north_starboard_outer"; tag_interior_door = "escape_dock_north_starboard_inner"; tag_shuttle_mech_sensor = "shuttle_dock_north_starboard_mech"},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D2)
-"dxj" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1380; id_tag = "escape_dock_north_starboard_pump"},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 5},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dxk" = (/obj/machinery/door/airlock/glass_external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_starboard_inner"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D2)
-"dxl" = (/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "escape_dock_north_starboard_airlock"; name = "interior access button"; pixel_x = -26; pixel_y = 26; req_one_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dxm" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "arrivals_dock_north_airlock"; name = "interior access button"; pixel_x = 26; pixel_y = 26; req_one_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dxn" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/glass_external{frequency = 1380; icon_state = "door_locked"; id_tag = "arrivals_dock_north_inner"; locked = 1; name = "Arrivals Airlock"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D2)
-"dxo" = (/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{frequency = 1380; id_tag = "arrivals_dock_north_airlock"; master_tag = "arrivals_dock"; pixel_y = 30; req_one_access = list(13); tag_airlock_mech_sensor = "arrivals_dock_north_mech"; tag_airpump = "arrivals_dock_north_pump"; tag_chamber_sensor = "arrivals_dock_north_sensor"; tag_exterior_door = "arrivals_dock_north_outer"; tag_interior_door = "arrivals_dock_north_inner"; tag_shuttle_mech_sensor = "shuttle_dock_north_mech"},/obj/effect/floor_decal/industrial/loading{ icon_state = "loadingarea"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dxp" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "arrivals_dock_north_pump"},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dxq" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/shield_diffuser,/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "arrivals_dock_north_outer"; locked = 1; name = "Arrivals Airlock"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D2)
-"dxr" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/shield_diffuser,/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "dock3_north_outer"; locked = 1; name = "External Airlock Access"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D3)
-"dxs" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1380; id_tag = "dock3_north_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dxt" = (/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "dock3_north_airlock"; pixel_x = 0; pixel_y = 30; req_one_access = list(13); tag_airpump = "dock3_north_pump"; tag_chamber_sensor = "dock3_north_sensor"; tag_exterior_door = "dock3_north_outer"; tag_interior_door = "dock3_north_inner"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1380; id_tag = "dock3_north_pump"},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dxu" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/glass_external{frequency = 1380; icon_state = "door_locked"; id_tag = "dock3_north_inner"; locked = 1; name = "Dock Three Internal Airlock"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D3)
-"dxv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "dock3_north_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = 26; req_one_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dxw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/ai_status_display{pixel_x = 32; pixel_y = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dxx" = (/turf/space,/area/shuttle/shuttle2/arrivals_dock)
-"dxy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dxz" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1380; id_tag = "escape_dock_north_pump"},/obj/effect/floor_decal/industrial/warning{dir = 10},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dxA" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1380; id_tag = "escape_dock_north_pump"},/obj/effect/floor_decal/industrial/warning{dir = 6},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "escape_dock_north_sensor"; pixel_x = 0; pixel_y = -25},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D1)
-"dxB" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "escape_dock_north_airlock"; name = "exterior access button"; pixel_x = 4; pixel_y = -26; req_one_access = list(13)},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/shield_diffuser,/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D1)
-"dxC" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "escape_dock_north_starboard_airlock"; name = "exterior access button"; pixel_x = -4; pixel_y = -26; req_one_access = list(13)},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_starboard_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/shield_diffuser,/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D2)
-"dxD" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1380; id_tag = "escape_dock_north_starboard_pump"},/obj/effect/floor_decal/industrial/warning{dir = 10},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "escape_dock_north_starboard_sensor"; pixel_x = 0; pixel_y = -25},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D2)
-"dxE" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1380; id_tag = "escape_dock_north_starboard_pump"},/obj/effect/floor_decal/industrial/warning{dir = 6},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dxF" = (/obj/effect/floor_decal/industrial/warning{dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dxG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"},/turf/simulated/floor/tiled/monotile,/area/hallway/secondary/entry/D2)
-"dxH" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dxI" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/door/airlock/glass_external{frequency = 1380; icon_state = "door_locked"; id_tag = "arrivals_dock_north_inner"; locked = 1; name = "Arrivals Airlock"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D2)
-"dxJ" = (/obj/machinery/light/small,/obj/effect/floor_decal/industrial/loading{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dxK" = (/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "arrivals_dock_north_sensor"; pixel_x = 0; pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "arrivals_dock_north_pump"},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dxL" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/shield_diffuser,/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "arrivals_dock_north_outer"; locked = 1; name = "Arrivals Airlock"; req_access = list(13)},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "arrivals_dock_north_airlock"; name = "exterior access button"; pixel_x = 4; pixel_y = -26; req_one_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D2)
-"dxM" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/shield_diffuser,/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "dock3_north_airlock"; name = "exterior access button"; pixel_x = -5; pixel_y = -26; req_one_access = list(13)},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "dock3_north_outer"; locked = 1; name = "External Airlock Access"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D2)
-"dxN" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1380; id_tag = "dock3_north_pump"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "dock3_north_sensor"; pixel_x = 0; pixel_y = -25},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dxO" = (/obj/machinery/light/small,/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1380; id_tag = "dock3_north_pump"},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dxP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dxQ" = (/turf/space,/area/shuttle/response_ship/arrivals_dock)
-"dxR" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dxS" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"},/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dxT" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/obj/effect/wingrille_spawn/reinforced,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
-"dxU" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
-"dxV" = (/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D2)
-"dxW" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D2)
-"dxX" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/obj/effect/wingrille_spawn/reinforced,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D2)
-"dxY" = (/obj/machinery/door/firedoor/border_only,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dxZ" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"},/turf/simulated/floor/tiled/monotile,/area/hallway/secondary/entry/D2)
-"dya" = (/obj/machinery/door/firedoor/border_only,/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dyb" = (/obj/structure/table/glass,/obj/machinery/recharger,/obj/item/device/radio{frequency = 1487; icon_state = "med_walkietalkie"; name = "Medbay Emergency Radio Link"},/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/effect/floor_decal/borderfloorwhite{dir = 4},/obj/effect/floor_decal/corner/paleblue/border{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/first_aid_station/seconddeck/port)
-"dyc" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
-"dyd" = (/obj/effect/wingrille_spawn/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
-"dye" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dyf" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dyg" = (/obj/effect/wingrille_spawn/reinforced,/obj/structure/sign/warning/airlock,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
-"dyh" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
-"dyi" = (/obj/structure/bed/roller,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/machinery/light_switch{pixel_x = -36},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/paleblue/border{dir = 8},/turf/simulated/floor/tiled/white,/area/medical/first_aid_station/seconddeck/port)
-"dyj" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dyk" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dyl" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dym" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dyn" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dyo" = (/obj/effect/floor_decal/industrial/warning/corner,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dyp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/turf/simulated/floor/tiled/white,/area/medical/first_aid_station/seconddeck/port)
-"dyq" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
-"dyr" = (/obj/machinery/shield_diffuser,/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "specops_dock_outer"; locked = 1; name = "Dock One External Airlock"; req_access = list(13)},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "response_shuttle_dock_airlock"; name = "exterior access button"; pixel_x = -5; pixel_y = -26; req_one_access = list(13)},/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D1)
-"dys" = (/obj/effect/floor_decal/industrial/warning/cee{icon_state = "warningcee"; dir = 8},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1380; id_tag = "specops_dock_pump"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
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-"dzG" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/shield_diffuser,/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "arrivals_dock_south_outer"; locked = 1; name = "Arrivals Airlock"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D2)
-"dzH" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/shield_diffuser,/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "dock3_south_outer"; locked = 1; name = "External Airlock Access"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D2)
-"dzI" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1380; id_tag = "dock3_south_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dzJ" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "dock3_south_airlock"; pixel_x = 0; pixel_y = -30; req_one_access = list(13); tag_airpump = "dock3_south_pump"; tag_chamber_sensor = "dock3_south_sensor"; tag_exterior_door = "dock3_south_outer"; tag_interior_door = "dock3_south_inner"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1380; id_tag = "dock3_south_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dzK" = (/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "dock3_south_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -26; req_one_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dzL" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Dock One Aft"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dzM" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dzN" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Dock Two Aft"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dzO" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dzP" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dzQ" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/camera/network/second_deck{c_tag = "Second Deck - Dock Three Aft"; dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dzR" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/extinguisher_cabinet{pixel_x = -28; pixel_y = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dzS" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dzT" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dzU" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dzV" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dzW" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dzX" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/extinguisher_cabinet{pixel_x = 28; pixel_y = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dzY" = (/obj/effect/floor_decal/sign/dock/one,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dzZ" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/light{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dAa" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dAb" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/sign/dock/two,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dAc" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dAd" = (/obj/effect/floor_decal/sign/dock/three,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dAe" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
-"dAf" = (/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "trade_shuttle_dock_airlock"; name = "interior access button"; pixel_x = -28; pixel_y = -26; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dAg" = (/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dAh" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
-"dAi" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/industrial/warning,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "admin_shuttle_dock_airlock"; name = "interior access button"; pixel_x = 26; pixel_y = -26; req_one_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dAj" = (/obj/structure/closet/emcloset,/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dAk" = (/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dAl" = (/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "nuke_shuttle_dock_airlock"; name = "interior access button"; pixel_x = 26; pixel_y = -26; req_one_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dAm" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
-"dAn" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/wall/r_wall,/area/hallway/secondary/entry/D1)
-"dAo" = (/obj/machinery/door/airlock/glass_external{frequency = 1380; icon_state = "door_locked"; id_tag = "trade_shuttle_dock_inner"; locked = 1; name = "Dock One Internal Airlock"; req_access = list(13)},/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D1)
-"dAp" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/glass_external{frequency = 1380; icon_state = "door_locked"; id_tag = "trade_shuttle_dock_inner"; locked = 1; name = "Dock One Internal Airlock"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D1)
-"dAq" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/door/airlock/glass_external{frequency = 1380; icon_state = "door_locked"; id_tag = "admin_shuttle_dock_inner"; locked = 1; name = "Dock Two Internal Airlock"; req_access = list(13)},/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D2)
-"dAr" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/wall/r_wall,/area/hallway/secondary/entry/D3)
-"dAs" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/glass_external{frequency = 1331; icon_state = "door_locked"; id_tag = "nuke_shuttle_dock_inner"; locked = 1; name = "Dock Three Internal Airlock"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D3)
-"dAt" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"},/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
-"dAu" = (/obj/effect/floor_decal/industrial/warning{dir = 9},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "trade_shuttle_dock_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dAv" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 5},/obj/machinery/light/small{dir = 4; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "trade_shuttle_dock_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dAw" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"},/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
-"dAx" = (/obj/effect/floor_decal/industrial/warning{dir = 9},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "admin_shuttle_dock_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dAy" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dAz" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 5},/obj/machinery/light/small{dir = 4; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "admin_shuttle_dock_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dAA" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
-"dAB" = (/obj/effect/floor_decal/industrial/warning{dir = 9},/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1331; id_tag = "nuke_shuttle_dock_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dAC" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 5},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1331; id_tag = "nuke_shuttle_dock_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dAD" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
-"dAE" = (/obj/effect/floor_decal/industrial/warning{dir = 10},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "trade_shuttle_dock_pump"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "trade_shuttle_dock_sensor"; pixel_x = -28; pixel_y = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dAF" = (/obj/effect/floor_decal/industrial/warning{dir = 6},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "trade_shuttle_dock_pump"},/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "trade_shuttle_dock_airlock"; pixel_x = 28; pixel_y = 0; req_one_access = list(13); tag_airpump = "trade_shuttle_dock_pump"; tag_chamber_sensor = "trade_shuttle_dock_sensor"; tag_exterior_door = "trade_shuttle_dock_outer"; tag_interior_door = "trade_shuttle_dock_inner"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dAG" = (/obj/effect/floor_decal/industrial/warning{dir = 10},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "admin_shuttle_dock_pump"},/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "admin_shuttle_dock_airlock"; pixel_x = -28; pixel_y = 0; req_one_access = list(13); tag_airpump = "admin_shuttle_dock_pump"; tag_chamber_sensor = "admin_shuttle_dock_sensor"; tag_exterior_door = "admin_shuttle_dock_outer"; tag_interior_door = "admin_shuttle_dock_inner"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dAH" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dAI" = (/obj/effect/floor_decal/industrial/warning{dir = 6},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "admin_shuttle_dock_pump"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "admin_shuttle_dock_sensor"; pixel_x = 28; pixel_y = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dAJ" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
-"dAK" = (/obj/effect/floor_decal/industrial/warning{dir = 10},/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "nuke_shuttle_dock_sensor"; pixel_x = -28; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1331; id_tag = "nuke_shuttle_dock_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dAL" = (/obj/effect/floor_decal/industrial/warning{dir = 6},/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1331; id_tag = "nuke_shuttle_dock_airlock"; pixel_x = 28; pixel_y = 0; req_access = list(0); req_one_access = list(13); tag_airpump = "nuke_shuttle_dock_pump"; tag_chamber_sensor = "nuke_shuttle_dock_sensor"; tag_exterior_door = "nuke_shuttle_dock_outer"; tag_interior_door = "nuke_shuttle_dock_inner"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1331; id_tag = "nuke_shuttle_dock_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dAM" = (/obj/machinery/shield_diffuser,/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "trade_shuttle_dock_outer"; locked = 1; name = "Dock One External Access"; req_access = list(13)},/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D1)
-"dAN" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "trade_shuttle_dock_airlock"; name = "exterior access button"; pixel_x = 28; pixel_y = -6; req_one_access = list(13)},/obj/machinery/shield_diffuser,/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "trade_shuttle_dock_outer"; locked = 1; name = "Dock One External Access"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D1)
-"dAO" = (/obj/structure/sign/warning/docking_area,/turf/simulated/wall/r_wall,/area/hallway/secondary/entry/D2)
-"dAP" = (/obj/machinery/shield_diffuser,/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "admin_shuttle_dock_airlock"; name = "exterior access button"; pixel_x = 28; pixel_y = -6; req_one_access = list(13)},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "admin_shuttle_dock_outer"; locked = 1; name = "Dock Two External Airlock"; req_access = list(13)},/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D2)
-"dAQ" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1331; master_tag = "nuke_shuttle_dock_airlock"; name = "exterior access button"; pixel_x = -28; pixel_y = -6; req_one_access = list(13)},/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "nuke_shuttle_dock_outer"; locked = 1; name = "Dock Three External Airlock"; req_access = list(13)},/obj/machinery/shield_diffuser,/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D3)
-"dAR" = (/obj/machinery/shield_diffuser,/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_locked"; id_tag = "nuke_shuttle_dock_outer"; locked = 1; name = "Dock Three External Airlock"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D3)
-"dAS" = (/turf/space,/area/syndicate_station/arrivals_dock)
-"dAT" = (/turf/space,/area/shuttle/merchant/away)
-"dAU" = (/turf/space,/area/shuttle/administration/station)
-"dAV" = (/turf/simulated/floor/reinforced/airless,/area/thirddeck/roof)
-"dAW" = (/turf/space,/area/shuttle/response_ship/thirddeck)
-"dAX" = (/turf/simulated/floor/airless,/area/thirddeck/roof)
-"dAY" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area/shuttle/response_ship/thirddeck)
-"dAZ" = (/obj/structure/grille,/turf/simulated/floor/reinforced/airless,/area/thirddeck/roof)
-"dBa" = (/turf/simulated/wall/r_wall,/area/thirddeck/roof)
-"dBb" = (/obj/machinery/camera/network/command{c_tag = "AI - Fore"; dir = 1},/turf/simulated/floor/reinforced/airless,/area/thirddeck/roof)
-"dBc" = (/turf/simulated/wall/r_wall,/area/ai)
-"dBd" = (/obj/structure/table/standard,/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/obj/structure/flora/pottedplant/unusual{name = "Steve"; pixel_y = 15},/obj/item/device/radio/intercom/custom{dir = 8; pixel_x = -21; pixel_y = 0},/obj/item/device/radio/intercom/private{dir = 4; pixel_x = 21; pixel_y = 0},/turf/simulated/floor/greengrid,/area/ai)
-"dBe" = (/obj/machinery/ai_status_display,/turf/simulated/wall/r_wall,/area/ai)
-"dBf" = (/obj/effect/floor_decal/industrial/warning/corner,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBg" = (/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBh" = (/obj/effect/floor_decal/industrial/outline/grey,/obj/machinery/porta_turret/ai_defense,/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBi" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBj" = (/obj/machinery/status_display,/turf/simulated/wall/r_wall,/area/ai)
-"dBk" = (/obj/machinery/porta_turret/ai_defense,/obj/effect/floor_decal/industrial/outline/grey,/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBl" = (/obj/effect/floor_decal/industrial/warning{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBm" = (/turf/simulated/floor/greengrid,/area/ai)
-"dBn" = (/obj/effect/floor_decal/industrial/warning/cee,/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/hologram/holopad,/turf/simulated/floor/tiled/dark,/area/ai)
-"dBo" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/greengrid,/area/ai)
-"dBp" = (/obj/effect/floor_decal/industrial/warning{dir = 10},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBq" = (/obj/machinery/porta_turret/ai_defense,/obj/effect/floor_decal/industrial/outline/grey,/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBr" = (/turf/space,/area/skipjack_station/thirddeck)
-"dBs" = (/obj/machinery/power/solar{id = "foreportsolar"; name = "Port Solar Array"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/foreportsolar)
-"dBt" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/catwalk,/turf/simulated/floor/airless,/area/solar/foreportsolar)
-"dBu" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/power/solar{id = "foreportsolar"; name = "Port Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/foreportsolar)
-"dBv" = (/obj/effect/floor_decal/industrial/warning/corner,/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBw" = (/obj/effect/floor_decal/industrial/warning{dir = 6},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBx" = (/obj/machinery/ai_slipper{icon_state = "motion0"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/greengrid,/area/ai)
-"dBy" = (/obj/machinery/power/terminal{dir = 4},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/greengrid,/area/ai)
-"dBz" = (/obj/structure/cable/cyan,/obj/machinery/power/smes/buildable{charge = 5e+006; input_attempt = 1; input_level = 200000; output_level = 200000},/obj/machinery/flasher{id = "AI"; pixel_x = 0; pixel_y = -24},/turf/simulated/floor/plating,/area/ai)
-"dBA" = (/obj/machinery/ai_slipper{icon_state = "motion0"},/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/greengrid,/area/ai)
-"dBB" = (/obj/effect/floor_decal/industrial/warning{dir = 10},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBC" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBD" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/solar{id = "forestarboardsolar"; name = "Starboard Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/forestarboardsolar)
-"dBE" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/catwalk,/turf/simulated/floor/airless,/area/solar/forestarboardsolar)
-"dBF" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/power/solar{id = "forestarboardsolar"; name = "Starboard Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/forestarboardsolar)
-"dBG" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/solar{id = "foreportsolar"; name = "Port Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/foreportsolar)
-"dBH" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/catwalk,/turf/simulated/floor/airless,/area/solar/foreportsolar)
-"dBI" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBJ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/greengrid,/area/ai)
-"dBK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/greengrid,/area/ai)
-"dBL" = (/turf/simulated/wall/durasteel,/area/ai)
-"dBM" = (/obj/machinery/newscaster{pixel_x = 30; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = 0},/obj/effect/floor_decal/borderfloorwhite{dir = 4},/obj/effect/floor_decal/corner/paleblue/border{dir = 4},/obj/structure/table/rack,/obj/item/weapon/storage/toolbox/emergency,/obj/random/medical/lite,/turf/simulated/floor/tiled/white,/area/medical/first_aid_station/seconddeck/port)
-"dBN" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBO" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/catwalk,/turf/simulated/floor/airless,/area/solar/forestarboardsolar)
-"dBP" = (/obj/machinery/camera/network/command{c_tag = "AI - Port 1"; dir = 8},/turf/simulated/floor/reinforced/airless,/area/thirddeck/roof)
-"dBQ" = (/obj/effect/landmark{name = "tripai"},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/obj/item/device/radio/intercom/private{pixel_y = -21},/obj/item/device/radio/intercom/custom{dir = 1; pixel_y = 21},/turf/simulated/floor/greengrid,/area/ai)
-"dBR" = (/obj/machinery/porta_turret/ai_defense,/obj/effect/floor_decal/industrial/outline/grey,/obj/effect/floor_decal/industrial/warning/corner,/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBS" = (/obj/effect/floor_decal/industrial/warning,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/hologram/holopad,/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBT" = (/obj/effect/floor_decal/industrial/warning,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBU" = (/obj/machinery/door/airlock/hatch{icon_state = "door_locked"; id_tag = null; locked = 1; name = "AI Core"; req_access = list(16)},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBV" = (/obj/machinery/ai_slipper{icon_state = "motion0"},/obj/machinery/turretid/stun{check_synth = 1; name = "AI Chamber turret control"; pixel_x = -30; pixel_y = -24},/obj/machinery/flasher{id = "AI"; pixel_x = 24; pixel_y = -25},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the AI core maintenance door."; id = "AICore"; name = "AI Maintenance Hatch"; pixel_x = 14; pixel_y = 25; req_access = list(16)},/obj/machinery/light/small{dir = 1},/obj/machinery/camera/xray/command{c_tag = "AI - Core"; dir = 2},/obj/machinery/power/apc/super/critical{dir = 1; is_critical = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBW" = (/obj/machinery/door/airlock/hatch{icon_state = "door_locked"; id_tag = null; locked = 1; name = "AI Core"; req_access = list(16)},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBX" = (/obj/effect/floor_decal/industrial/warning,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBY" = (/obj/effect/floor_decal/industrial/warning,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/obj/machinery/hologram/holopad,/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dBZ" = (/obj/machinery/porta_turret/ai_defense,/obj/effect/floor_decal/industrial/outline/grey,/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dCa" = (/obj/effect/landmark{name = "tripai"},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/obj/item/device/radio/intercom/private{dir = 1; pixel_y = 21},/obj/item/device/radio/intercom/custom{pixel_y = -21},/turf/simulated/floor/greengrid,/area/ai)
-"dCb" = (/obj/machinery/camera/network/command{c_tag = "AI - Starboard"; dir = 4},/turf/simulated/floor/reinforced/airless,/area/thirddeck/roof)
-"dCc" = (/turf/simulated/wall/r_wall,/area/maintenance/thirddeck/foreport)
-"dCd" = (/obj/effect/landmark/start{name = "AI"},/obj/machinery/requests_console{department = "AI"; departmentType = 5; pixel_x = 30; pixel_y = -32},/obj/machinery/newscaster/security_unit{pixel_x = -32; pixel_y = -32},/obj/item/device/radio/intercom/private{dir = 4; pixel_x = 21; pixel_y = -10},/obj/item/device/radio/intercom/custom{dir = 8; pixel_x = -21; pixel_y = -10},/obj/item/device/radio/intercom{broadcasting = 1; name = "Station Intercom (General)"; pixel_y = -21},/turf/simulated/floor/greengrid,/area/ai)
-"dCe" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/greengrid,/area/ai)
-"dCf" = (/turf/simulated/wall/r_wall,/area/maintenance/thirddeck/forestarboard)
-"dCg" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/maintenance/solars/foreportsolar)
-"dCh" = (/turf/simulated/wall/r_wall,/area/maintenance/solars/foreportsolar)
-"dCi" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/thirddeck/foreport)
-"dCj" = (/obj/machinery/alarm{pixel_y = 22},/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor/plating,/area/maintenance/thirddeck/foreport)
-"dCk" = (/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/floor/plating,/area/maintenance/thirddeck/foreport)
-"dCl" = (/turf/simulated/floor/plating,/area/maintenance/thirddeck/foreport)
-"dCm" = (/obj/structure/closet/crate,/obj/item/weapon/storage/box/lights/mixed,/obj/random/maintenance/security,/obj/random/maintenance/security,/obj/random/maintenance/security,/turf/simulated/floor/plating,/area/maintenance/thirddeck/foreport)
-"dCn" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/reinforced/airless,/area/thirddeck/roof)
-"dCo" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/reinforced/airless,/area/thirddeck/roof)
-"dCp" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/wall/r_wall,/area/ai)
-"dCq" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light,/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dCr" = (/obj/effect/floor_decal/industrial/warning{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dCs" = (/obj/machinery/ai_slipper{icon_state = "motion0"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/greengrid,/area/ai)
-"dCt" = (/obj/effect/floor_decal/industrial/warning{dir = 9},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dCu" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/obj/machinery/light,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dCv" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/thirddeck/forestarboard)
-"dCw" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/thirddeck/forestarboard)
-"dCx" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/thirddeck/forestarboard)
-"dCy" = (/obj/machinery/alarm{pixel_y = 22},/turf/simulated/floor/plating,/area/maintenance/thirddeck/forestarboard)
-"dCz" = (/obj/structure/firedoor_assembly,/turf/simulated/floor/plating,/area/maintenance/thirddeck/forestarboard)
-"dCA" = (/turf/simulated/wall/r_wall,/area/maintenance/solars/forestarboardsolar)
-"dCB" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/maintenance/solars/forestarboardsolar)
-"dCC" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/airless,/area/solar/foreportsolar)
-"dCD" = (/obj/item/stack/cable_coil/yellow,/turf/simulated/floor/reinforced/airless,/area/thirddeck/roof)
-"dCE" = (/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/maintenance/solars/foreportsolar)
-"dCF" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/power/solar_control{id = "foreportsolar"; name = "Fore Port Solar Control"; track = 0},/turf/simulated/floor/plating,/area/maintenance/solars/foreportsolar)
-"dCG" = (/obj/machinery/light/small{dir = 1},/obj/machinery/camera/network/engineering{c_tag = "ENG - Solar Fore Port"; dir = 2},/obj/item/stack/cable_coil/yellow,/turf/simulated/floor/plating,/area/maintenance/solars/foreportsolar)
-"dCH" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/turf/simulated/floor/plating,/area/maintenance/solars/foreportsolar)
-"dCI" = (/turf/simulated/wall,/area/maintenance/solars/foreportsolar)
-"dCJ" = (/obj/machinery/light/small{dir = 8},/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/turf/simulated/floor/plating,/area/maintenance/thirddeck/foreport)
-"dCK" = (/obj/structure/ladder,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/plating,/area/maintenance/thirddeck/foreport)
-"dCL" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/reinforced/airless,/area/thirddeck/roof)
-"dCM" = (/obj/machinery/porta_turret/ai_defense,/obj/effect/floor_decal/industrial/outline/grey,/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dCN" = (/obj/effect/floor_decal/industrial/warning{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dCO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/greengrid,/area/ai)
-"dCP" = (/obj/effect/floor_decal/industrial/warning/cee{ icon_state = "warningcee"; dir = 1},/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dCQ" = (/obj/effect/floor_decal/industrial/warning{dir = 9},/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dCR" = (/obj/machinery/porta_turret/ai_defense,/obj/effect/floor_decal/industrial/outline/grey,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/turf/simulated/floor/tiled/techfloor,/area/ai)
-"dCS" = (/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/plating,/area/maintenance/thirddeck/forestarboard)
-"dCT" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/turf/simulated/floor/plating,/area/maintenance/thirddeck/forestarboard)
-"dCU" = (/turf/simulated/floor/plating,/area/maintenance/thirddeck/forestarboard)
-"dCV" = (/obj/machinery/light/small{dir = 4; pixel_y = 0},/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/plating,/area/maintenance/thirddeck/forestarboard)
-"dCW" = (/turf/simulated/wall,/area/maintenance/solars/forestarboardsolar)
-"dCX" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/obj/item/stack/cable_coil/yellow,/turf/simulated/floor/plating,/area/maintenance/solars/forestarboardsolar)
-"dCY" = (/obj/machinery/light/small{dir = 1},/obj/machinery/camera/network/engineering{c_tag = "ENG - Solar Fore Starboard"; dir = 2},/obj/item/stack/cable_coil/yellow,/obj/item/stack/cable_coil/yellow,/obj/item/weapon/stool,/turf/simulated/floor/plating,/area/maintenance/solars/forestarboardsolar)
-"dCZ" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/power/solar_control{id = "forestarboardsolar"; name = "Fore Starboard Solar Control"; track = 0},/turf/simulated/floor/plating,/area/maintenance/solars/forestarboardsolar)
-"dDa" = (/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/maintenance/solars/forestarboardsolar)
-"dDb" = (/obj/structure/cable/yellow,/turf/simulated/floor/airless,/area/solar/forestarboardsolar)
-"dDc" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/airless,/area/solar/foreportsolar)
-"dDd" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/airless,/area/solar/foreportsolar)
-"dDe" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/airless,/area/solar/foreportsolar)
-"dDf" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/catwalk,/turf/simulated/floor/airless,/area/solar/foreportsolar)
-"dDg" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; layer = 3.3; master_tag = "fore_port_solar_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = -25; req_access = list(); req_one_access = list(11,24)},/obj/structure/catwalk,/turf/simulated/floor/airless,/area/solar/foreportsolar)
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-"dIa" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/command{name = "Head of Personnel Quarters"; req_access = list(57)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/steel_grid,/area/crew_quarters/heads/sc/hop/quarters)
-"dIb" = (/turf/simulated/wall,/area/crew_quarters/heads/sc/hop/quarters)
-"dIc" = (/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/engineering{name = "Command Substation"; req_one_access = list(11,19,24,47)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/maintenance/substation/command)
-"dId" = (/obj/machinery/ai_status_display,/turf/simulated/wall/r_wall,/area/maintenance/substation/command)
-"dIe" = (/turf/simulated/wall/r_wall,/area/hallway/primary/thirddeck/central)
-"dIf" = (/obj/effect/floor_decal/borderfloor/corner{dir = 8},/obj/effect/floor_decal/corner/blue/bordercorner{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
-"dIg" = (/obj/machinery/status_display,/turf/simulated/wall/r_wall,/area/crew_quarters/heads/sc/cmo/quarters)
-"dIh" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced/polarized{id = "cmoquarters"},/turf/simulated/floor/plating,/area/crew_quarters/heads/sc/cmo/quarters)
-"dIi" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/command{id_tag = null; name = "CMO's Quarters"; req_access = list(40)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/steel_grid,/area/crew_quarters/heads/sc/cmo/quarters)
-"dIj" = (/turf/simulated/wall,/area/crew_quarters/heads/sc/hor/quarters)
-"dIk" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/command{id_tag = null; name = "Research Director Quarters"; req_access = list(30)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/steel_grid,/area/crew_quarters/heads/sc/hor/quarters)
-"dIl" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced/polarized{id = "rdquarters"},/turf/simulated/floor/plating,/area/crew_quarters/heads/sc/hor/quarters)
-"dIm" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/primary/thirddeck/starboard)
-"dIn" = (/obj/machinery/ai_status_display,/turf/simulated/wall/r_wall,/area/hallway/primary/thirddeck/starboard)
-"dIo" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dIp" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dIq" = (/obj/machinery/firealarm{pixel_y = 24},/obj/effect/floor_decal/industrial/warning/corner,/obj/machinery/atmospherics/pipe/simple/hidden{ icon_state = "intact"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dIr" = (/obj/machinery/atmospherics/pipe/simple/hidden{ icon_state = "intact"; dir = 4},/turf/simulated/wall/r_wall,/area/hallway/primary/thirddeck/starboard)
-"dIs" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"},/turf/simulated/wall/r_wall,/area/hallway/primary/thirddeck/starboard)
-"dIt" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"},/turf/simulated/wall/r_wall,/area/hallway/primary/thirddeck/starboard)
-"dIu" = (/turf/simulated/wall/r_wall,/area/hallway/primary/thirddeck/starboard)
-"dIv" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/airless,/area/hallway/primary/thirddeck/port)
-"dIw" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "d3_port_outer"; locked = 1; name = "External Airlock Access"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/primary/thirddeck/port)
-"dIx" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 9},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "d3_port_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "d3_port_sensor"; pixel_x = 0; pixel_y = 25},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dIy" = (/obj/structure/sign/warning/airlock{pixel_y = 32},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 5},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "d3_port_pump"},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dIz" = (/obj/machinery/door/airlock/glass_external{frequency = 1379; icon_state = "door_locked"; id_tag = "d3_port_inner"; locked = 1; name = "Internal Airlock Access"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/primary/thirddeck/port)
-"dIA" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "d3_port_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = 26; req_access = list(18)},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dIB" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dIC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/obj/effect/floor_decal/steeldecal/steel_decals4,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dID" = (/obj/machinery/door/firedoor/glass,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor/tiled/steel_grid,/area/hallway/primary/thirddeck/port)
-"dIE" = (/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 6},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dIF" = (/obj/effect/floor_decal/borderfloor/corner{dir = 4},/obj/effect/floor_decal/corner/blue/bordercorner{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dIG" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/blue/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dIH" = (/obj/effect/floor_decal/borderfloor/corner{dir = 1},/obj/effect/floor_decal/corner/blue/bordercorner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dII" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dIJ" = (/obj/machinery/camera/network/third_deck{c_tag = "Third Deck - Port Hallway One"},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dIK" = (/obj/machinery/firealarm{pixel_y = 24},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dIL" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dIM" = (/obj/structure/sign/warning/high_voltage{pixel_y = 32},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dIN" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/obj/effect/floor_decal/steeldecal/steel_decals4,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dIO" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/glass,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor/tiled/steel_grid,/area/hallway/primary/thirddeck/port)
-"dIP" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 6},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
-"dIQ" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/blue/border{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
-"dIR" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/flora/pottedplant/fern,/turf/simulated/floor/tiled/dark,/area/hallway/primary/thirddeck/central)
-"dIS" = (/turf/unsimulated/mask,/area/hallway/primary/thirddeck/central)
-"dIT" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/structure/flora/pottedplant/stoutbush,/turf/simulated/floor/tiled/dark,/area/hallway/primary/thirddeck/central)
-"dIU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/blue/border{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
-"dIV" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/obj/effect/floor_decal/steeldecal/steel_decals4,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
-"dIW" = (/obj/machinery/door/firedoor/glass,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor/tiled/steel_grid,/area/hallway/primary/thirddeck/starboard)
-"dIX" = (/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 6},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dIY" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dIZ" = (/obj/effect/floor_decal/borderfloor/corner{dir = 4},/obj/effect/floor_decal/corner/blue/bordercorner{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dJa" = (/obj/machinery/alarm{pixel_y = 22},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/blue/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dJb" = (/obj/machinery/camera/network/third_deck{c_tag = "Third Deck - Starboard Hallway One"},/obj/effect/floor_decal/borderfloor/corner{dir = 1},/obj/effect/floor_decal/corner/blue/bordercorner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dJc" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/effect/floor_decal/borderfloor/corner{dir = 4},/obj/effect/floor_decal/corner/blue/bordercorner{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dJd" = (/obj/machinery/light{dir = 1},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/blue/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dJe" = (/obj/effect/floor_decal/borderfloor/corner{dir = 1},/obj/effect/floor_decal/corner/blue/bordercorner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dJf" = (/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/obj/effect/floor_decal/steeldecal/steel_decals4,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dJg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 6},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dJh" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dJi" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "d3_starboard_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = 26; req_access = list(18)},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dJj" = (/obj/machinery/door/airlock/glass_external{frequency = 1379; icon_state = "door_locked"; id_tag = "d3_starboard_inner"; locked = 1; name = "Internal Airlock Access"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/primary/thirddeck/starboard)
-"dJk" = (/obj/structure/sign/warning/airlock{pixel_y = 32},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 9},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "d3_starboard_pump"},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dJl" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 5},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "d3_starboard_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "d3_starboard_sensor"; pixel_x = 0; pixel_y = 25},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dJm" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "d3_starboard_outer"; locked = 1; name = "External Airlock Access"; req_access = list(13)},/turf/simulated/floor/tiled/dark,/area/hallway/primary/thirddeck/starboard)
-"dJn" = (/obj/machinery/light/small{dir = 1},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/turf/simulated/floor/airless,/area/hallway/primary/thirddeck/starboard)
-"dJo" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "d3_port_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = -26; req_access = list(18)},/turf/simulated/floor/airless,/area/hallway/primary/thirddeck/port)
-"dJp" = (/obj/effect/floor_decal/industrial/warning{dir = 10},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "d3_port_airlock"; pixel_x = 0; pixel_y = -26; req_access = list(18); tag_airpump = "d3_port_pump"; tag_chamber_sensor = "d3_port_sensor"; tag_exterior_door = "d3_port_outer"; tag_interior_door = "d3_port_inner"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1379; id_tag = "d3_port_pump"},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dJq" = (/obj/effect/floor_decal/industrial/warning{dir = 6},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1379; id_tag = "d3_port_pump"},/obj/machinery/light/small,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dJr" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dJs" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dJt" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/camera/network/third_deck{c_tag = "Third Deck - Port Hallway Two"; dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dJu" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/hallway/primary/thirddeck/port)
-"dJv" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/flora/pottedplant/minitree,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dJw" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dJx" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dJy" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dJz" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dJA" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dJB" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dJC" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
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-"dJE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/light{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
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-"dJG" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
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-"dJI" = (/obj/structure/closet/emcloset,/turf/simulated/floor/tiled/dark,/area/hallway/primary/thirddeck/central)
-"dJJ" = (/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/blue/border{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
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-"dJZ" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"},/turf/simulated/wall/r_wall,/area/hallway/primary/thirddeck/port)
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-"dKe" = (/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/obj/effect/floor_decal/steeldecal/steel_decals4,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
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-"dKi" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
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-"dKA" = (/turf/simulated/shuttle/wall,/area/shuttle/escape_pod7/station)
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-"dKD" = (/turf/simulated/wall,/area/hallway/primary/thirddeck/port)
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-"dKH" = (/turf/simulated/wall/r_wall,/area/crew_quarters/heads/sc/restroom)
-"dKI" = (/turf/simulated/wall,/area/crew_quarters/heads/sc/restroom)
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-"dKL" = (/turf/simulated/wall,/area/crew_quarters/heads/sc/chief/quarters)
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-"dKQ" = (/obj/structure/table/glass,/turf/simulated/floor/tiled/dark,/area/hallway/primary/thirddeck/central)
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-"dKS" = (/obj/machinery/ai_status_display,/turf/simulated/wall/r_wall,/area/crew_quarters/heads/sc/hos/quarters)
-"dKT" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced/polarized{id = "hosquarters"},/turf/simulated/floor/plating,/area/crew_quarters/heads/sc/hos/quarters)
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-"dKV" = (/turf/simulated/wall,/area/crew_quarters/heads/sc/hos/quarters)
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-"dKX" = (/turf/simulated/wall,/area/crew_quarters/heads/sc/bs)
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-"dKZ" = (/obj/machinery/door/firedoor/border_only,/obj/effect/wingrille_spawn/reinforced/polarized{id = "bsquarters"},/turf/simulated/floor/plating,/area/crew_quarters/heads/sc/bs)
-"dLa" = (/turf/simulated/wall/r_wall,/area/crew_quarters/heads/sc/bs)
-"dLb" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/effect/floor_decal/borderfloor/corner{dir = 8},/obj/effect/floor_decal/corner/white/bordercorner{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dLc" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dLd" = (/turf/simulated/wall,/area/hallway/primary/thirddeck/starboard)
-"dLe" = (/obj/structure/shuttle/engine/propulsion/burst{dir = 8},/turf/simulated/shuttle/wall,/area/shuttle/escape_pod8/station)
-"dLf" = (/turf/simulated/shuttle/wall,/area/shuttle/escape_pod8/station)
-"dLg" = (/turf/simulated/shuttle/wall/no_join{base_state = "orange"; icon = 'icons/turf/shuttle_orange.dmi'; icon_state = "orange"},/area/shuttle/escape_pod8/station)
-"dLh" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/shuttle/plating,/area/shuttle/escape_pod7/station)
-"dLi" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_7"; pixel_x = 0; pixel_y = -25; tag_door = "escape_pod_7_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod7/station)
-"dLj" = (/obj/structure/bed/chair{dir = 8},/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/obj/structure/closet/walllocker/emerglocker{pixel_y = -32},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod7/station)
-"dLk" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 0; pixel_y = -30},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod7/station)
-"dLl" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_7_hatch"; locked = 1; name = "Escape Pod Hatch 7"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod7/station)
-"dLm" = (/obj/machinery/door/airlock/glass_external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_7_berth_hatch"; locked = 1; name = "Escape Pod 7"; req_access = list(13)},/turf/simulated/floor,/area/hallway/primary/thirddeck/port)
-"dLn" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "escape_pod_7_berth"; pixel_x = -25; pixel_y = 30; tag_door = "escape_pod_7_berth_hatch"},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dLo" = (/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/red/border{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dLp" = (/obj/machinery/recharge_station,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/heads/sc/restroom)
-"dLq" = (/obj/machinery/door/airlock{name = "Unit 1"},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/heads/sc/restroom)
-"dLr" = (/obj/structure/sink{pixel_y = 16},/obj/structure/mirror{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/heads/sc/restroom)
-"dLs" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 9},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/heads/sc/restroom)
-"dLt" = (/obj/structure/table/standard,/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 24},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/heads/sc/restroom)
-"dLu" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/ce,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/chief/quarters)
-"dLv" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/chief/quarters)
-"dLw" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/alarm{dir = 8; pixel_x = 22; pixel_y = 0},/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/chief/quarters)
-"dLx" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
-"dLy" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/blue/border{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
-"dLz" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/structure/flora/pottedplant/stoutbush,/turf/simulated/floor/tiled/dark,/area/hallway/primary/thirddeck/central)
-"dLA" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/structure/flora/pottedplant/fern,/turf/simulated/floor/tiled/dark,/area/hallway/primary/thirddeck/central)
-"dLB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/blue/border{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
-"dLC" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
-"dLD" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/alarm{dir = 4; pixel_x = -22; pixel_y = 0},/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/hos/quarters)
-"dLE" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/hos/quarters)
-"dLF" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/hos,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/hos/quarters)
-"dLG" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/bed/double/padded,/obj/item/weapon/bedsheet/bluedouble,/turf/simulated/floor/carpet/blue,/area/crew_quarters/heads/sc/bs)
-"dLH" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/carpet/blue,/area/crew_quarters/heads/sc/bs)
-"dLI" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/alarm{dir = 8; pixel_x = 22; pixel_y = 0},/turf/simulated/floor/carpet/blue,/area/crew_quarters/heads/sc/bs)
-"dLJ" = (/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/red/border{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dLK" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "escape_pod_8_berth"; pixel_x = 25; pixel_y = 30; tag_door = "escape_pod_8_berth_hatch"},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dLL" = (/obj/machinery/door/airlock/glass_external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_8_berth_hatch"; locked = 1; name = "Escape Pod 8"; req_access = list(13)},/turf/simulated/floor,/area/hallway/primary/thirddeck/starboard)
-"dLM" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_8_hatch"; locked = 1; name = "Escape Pod Hatch 8"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod8/station)
-"dLN" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 0; pixel_y = 30},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod8/station)
-"dLO" = (/obj/structure/bed/chair{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/obj/structure/closet/walllocker/emerglocker{pixel_y = 32},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod8/station)
-"dLP" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_8"; pixel_x = 0; pixel_y = 25; tag_door = "escape_pod_8_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod8/station)
-"dLQ" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/shuttle/plating,/area/shuttle/escape_pod8/station)
-"dLR" = (/obj/structure/sign/warning/pods{dir = 8},/turf/simulated/wall,/area/hallway/primary/thirddeck/port)
-"dLS" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dLT" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dLU" = (/obj/structure/closet/emcloset,/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/white/border{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/port)
-"dLV" = (/obj/machinery/status_display,/turf/simulated/wall/r_wall,/area/crew_quarters/heads/sc/restroom)
-"dLW" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/heads/sc/restroom)
-"dLX" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/heads/sc/restroom)
-"dLY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/heads/sc/restroom)
-"dLZ" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/computer/security/telescreen/entertainment{icon_state = "frame"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/heads/sc/restroom)
-"dMa" = (/obj/structure/table/standard,/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/folder/yellow_ce,/obj/item/weapon/pen/multi,/obj/machinery/computer/security/telescreen/entertainment{icon_state = "frame"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/chief/quarters)
-"dMb" = (/obj/structure/bed/chair/office/dark,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/chief/quarters)
-"dMc" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/button/windowtint{id = "cequarters"; pixel_x = 36; pixel_y = 6},/obj/machinery/light_switch{pixel_x = 36; pixel_y = -6},/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/chief/quarters)
-"dMd" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
-"dMe" = (/obj/structure/disposalpipe/segment,/obj/effect/floor_decal/borderfloor/corner{dir = 4},/obj/effect/floor_decal/corner/blue/bordercorner{dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
-"dMf" = (/obj/structure/sign/directions/engineering{dir = 1; pixel_y = 10},/obj/structure/sign/directions/cargo{dir = 1},/obj/structure/sign/directions/security{dir = 1; pixel_y = -10},/turf/simulated/wall,/area/hallway/primary/thirddeck/central)
-"dMg" = (/obj/structure/sign/directions/bridge{dir = 2; pixel_y = 10},/obj/structure/sign/directions/science{dir = 1},/obj/structure/sign/directions/medical{dir = 1; pixel_y = -10},/turf/simulated/wall,/area/hallway/primary/thirddeck/central)
-"dMh" = (/obj/effect/floor_decal/borderfloorblack{dir = 9},/obj/effect/floor_decal/industrial/danger{dir = 9},/turf/simulated/floor/tiled/techfloor/grid,/area/hallway/primary/thirddeck/central)
-"dMi" = (/obj/effect/floor_decal/borderfloorblack{dir = 1},/obj/effect/floor_decal/industrial/danger{dir = 1},/turf/simulated/floor/tiled/techfloor/grid,/area/hallway/primary/thirddeck/central)
-"dMj" = (/obj/effect/floor_decal/borderfloorblack{dir = 5},/obj/effect/floor_decal/industrial/danger{dir = 5},/turf/simulated/floor/tiled/techfloor/grid,/area/hallway/primary/thirddeck/central)
-"dMk" = (/obj/structure/sign/directions/evac{dir = 1},/turf/simulated/wall/r_wall,/area/hallway/primary/thirddeck/central)
-"dMl" = (/obj/effect/floor_decal/borderfloor/corner{dir = 1},/obj/effect/floor_decal/corner/blue/bordercorner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
-"dMm" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/light_switch{pixel_x = -36; pixel_y = -6},/obj/machinery/button/windowtint{id = "hosquarters"; pixel_x = -36; pixel_y = 6},/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/hos/quarters)
-"dMn" = (/obj/structure/bed/chair/office/dark,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/hos/quarters)
-"dMo" = (/obj/structure/table/standard,/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/folder/red_hos,/obj/item/weapon/pen/multi,/obj/machinery/computer/security/telescreen/entertainment{icon_state = "frame"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/hos/quarters)
-"dMp" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/computer/security/telescreen/entertainment{icon_state = "frame"; pixel_x = -32; pixel_y = 0},/obj/structure/table/standard,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/folder/blue,/obj/item/weapon/pen/multi,/turf/simulated/floor/carpet/blue,/area/crew_quarters/heads/sc/bs)
-"dMq" = (/obj/structure/bed/chair/office/dark,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/carpet/blue,/area/crew_quarters/heads/sc/bs)
-"dMr" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/button/windowtint{id = "bsoffice"; pixel_x = 36; pixel_y = 6},/obj/machinery/light_switch{pixel_x = 36; pixel_y = -6},/turf/simulated/floor/carpet/blue,/area/crew_quarters/heads/sc/bs)
-"dMs" = (/obj/machinery/status_display,/turf/simulated/wall/r_wall,/area/hallway/primary/thirddeck/starboard)
-"dMt" = (/obj/structure/closet/emcloset,/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/white/border{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dMu" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 5},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dMv" = (/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/starboard)
-"dMw" = (/obj/structure/sign/warning/pods{dir = 4},/turf/simulated/wall,/area/hallway/primary/thirddeck/starboard)
-"dMx" = (/turf/simulated/wall/r_wall,/area/maintenance/thirddeck/aftport)
-"dMy" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance{name = "Maintenance Access"; req_one_access = list(12,19)},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/plating,/area/maintenance/thirddeck/aftport)
-"dMz" = (/turf/simulated/wall,/area/maintenance/thirddeck/aftport)
-"dMA" = (/obj/structure/toilet{dir = 4},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/heads/sc/restroom)
-"dMB" = (/obj/machinery/door/airlock{name = "Unit 2"},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/heads/sc/restroom)
-"dMC" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/heads/sc/restroom)
-"dMD" = (/obj/machinery/shower{dir = 1},/obj/structure/curtain/open/shower,/turf/simulated/floor/tiled/freezer,/area/crew_quarters/heads/sc/restroom)
-"dME" = (/obj/structure/undies_wardrobe,/obj/structure/window/basic{dir = 8},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/heads/sc/restroom)
-"dMF" = (/obj/structure/table/standard,/obj/item/device/flashlight/lamp/green,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/chief/quarters)
-"dMG" = (/obj/structure/table/standard,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/chief/quarters)
-"dMH" = (/obj/structure/closet/secure_closet/engineering_chief_wardrobe,/turf/simulated/floor/carpet,/area/crew_quarters/heads/sc/chief/quarters)
-"dMI" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
-"dMJ" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
-"dMK" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloor/corner{dir = 4},/obj/effect/floor_decal/corner/blue/bordercorner{dir = 4},/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
-"dML" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/light{dir = 1},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/blue/border{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
-"dMM" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloor/corner{dir = 1},/obj/effect/floor_decal/corner/blue/bordercorner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/thirddeck/central)
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-"dVa" = (/obj/structure/table/glass,/obj/item/device/radio{frequency = 1487; icon_state = "med_walkietalkie"; name = "Medbay Emergency Radio Link"},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 0; pixel_y = 28},/obj/effect/floor_decal/borderfloorwhite{dir = 9},/obj/effect/floor_decal/corner/paleblue/border{dir = 9},/turf/simulated/floor/tiled/white,/area/medical/first_aid_station/seconddeck/aft)
-"dVb" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/obj/effect/floor_decal/borderfloor/corner2{dir = 1},/obj/effect/floor_decal/corner/paleblue/bordercorner2{dir = 1},/turf/simulated/floor/tiled,/area/hallway/primary/seconddeck/aft)
-"dVc" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 24},/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = 0},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/first_aid_station/seconddeck/aft)
-"dVd" = (/obj/machinery/door/airlock/glass_medical{name = "First-Aid Station"; req_one_access = list(5,12,19,25,27,28,35)},/obj/machinery/door/firedoor/glass,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/steel_grid,/area/medical/first_aid_station/seconddeck/aft)
-"dVe" = (/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/paleblue/border,/obj/structure/closet/secure_closet/medical_wall{name = "defibrillator closet"; pixel_y = -31},/obj/item/device/defib_kit/loaded,/turf/simulated/floor/tiled/white,/area/medical/first_aid_station/seconddeck/aft)
-"dVf" = (/obj/effect/floor_decal/borderfloorwhite{dir = 10},/obj/effect/floor_decal/corner/paleblue/border{dir = 10},/obj/structure/bed/roller,/turf/simulated/floor/tiled/white,/area/medical/first_aid_station/seconddeck/aft)
-"dVg" = (/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/paleblue/border,/obj/structure/closet/medical_wall{pixel_x = 0; pixel_y = -31},/obj/item/roller,/obj/item/bodybag/cryobag,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/pill_bottle/spaceacillin,/obj/machinery/camera/network/medbay{c_tag = "MED - FA Station Civilian"; dir = 1},/turf/simulated/floor/tiled/white,/area/medical/first_aid_station/seconddeck/aft)
-"dVh" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
-"dVi" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
-"dVj" = (/obj/effect/wingrille_spawn/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/plating,/area/hallway/secondary/entry/D2)
-"dVk" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D2)
-"dVl" = (/obj/effect/wingrille_spawn/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
-"dVm" = (/obj/effect/wingrille_spawn/reinforced,/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
-"dVn" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
-"dVo" = (/obj/effect/wingrille_spawn/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
-"dVp" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
-"dVq" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"},/obj/effect/wingrille_spawn/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
-"dVr" = (/obj/effect/wingrille_spawn/reinforced,/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
-"dVs" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 6},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 1},/turf/simulated/floor/tiled,/area/tcomm/tcomfoyer)
-"dVt" = (/obj/random/plushielarge,/turf/simulated/floor/plating,/area/maintenance/locker)
-"dVu" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/obj/structure/table/rack{dir = 1},/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/obj/random/maintenance/clean,/obj/random/maintenance/clean,/obj/random/cash,/turf/simulated/floor/plating,/area/maintenance/thirddeck/foreport)
-"dVv" = (/obj/structure/table/rack,/obj/random/maintenance/clean,/obj/random/maintenance/clean,/obj/random/maintenance/clean,/obj/random/maintenance/clean,/obj/random/cash,/turf/simulated/floor/plating,/area/maintenance/thirddeck/aftstarboard)
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aaa" = (
+/turf/space,
+/area/space)
+"aab" = (
+/obj/effect/landmark{
+ name = "carpspawn"
+ },
+/turf/space,
+/area/space)
+"aac" = (
+/turf/space,
+/area/syndicate_station/firstdeck)
+"aad" = (
+/obj/structure/lattice,
+/obj/structure/grille,
+/turf/space,
+/area/space)
+"aae" = (
+/obj/item/stack/rods,
+/turf/space,
+/area/space)
+"aaf" = (
+/obj/structure/lattice,
+/turf/space,
+/area/space)
+"aag" = (
+/obj/structure/lattice,
+/obj/structure/grille/broken,
+/turf/space,
+/area/space)
+"aah" = (
+/turf/space,
+/area/shuttle/response_ship/firstdeck)
+"aai" = (
+/turf/simulated/wall/r_wall,
+/area/maintenance/firstdeck/foreport)
+"aaj" = (
+/turf/simulated/wall/r_wall,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aak" = (
+/turf/simulated/floor/airless,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aal" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/effect/wingrille_spawn/reinforced,
+/turf/simulated/floor/plating,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aam" = (
+/obj/machinery/door/firedoor/glass,
+/obj/effect/wingrille_spawn/reinforced,
+/turf/simulated/floor/plating,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aan" = (
+/turf/simulated/wall/r_wall,
+/area/maintenance/firstdeck/forestarboard)
+"aao" = (
+/turf/simulated/wall/r_wall,
+/area/crew_quarters/firstdeck/gym)
+"aap" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/effect/wingrille_spawn/reinforced,
+/turf/simulated/floor/plating,
+/area/crew_quarters/firstdeck/gym)
+"aaq" = (
+/obj/machinery/door/firedoor/glass,
+/obj/effect/wingrille_spawn/reinforced,
+/turf/simulated/floor/plating,
+/area/crew_quarters/firstdeck/gym)
+"aar" = (
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/door/airlock/external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "d1fore_port2_outer";
+ locked = 1;
+ name = "Dock External Airlock";
+ req_access = list(13)
+ },
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1379;
+ master_tag = "d1fore_port2_airlock";
+ name = "exterior access button";
+ pixel_x = 26;
+ pixel_y = 0;
+ req_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aas" = (
+/obj/structure/table/bench/standard,
+/turf/simulated/floor/tiled/dark,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aat" = (
+/obj/structure/table/bench/standard,
+/obj/machinery/camera/network/first_deck{
+ c_tag = "First Deck - Fore Hallway Five";
+ dir = 2
+ },
+/obj/machinery/light{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aau" = (
+/obj/structure/sign/warning/caution,
+/turf/simulated/wall/r_wall,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aav" = (
+/obj/structure/table/standard,
+/obj/item/weapon/storage/firstaid/regular,
+/obj/machinery/ai_status_display{
+ pixel_y = 32
+ },
+/turf/simulated/floor/holofloor/wood,
+/area/crew_quarters/firstdeck/gym)
+"aaw" = (
+/turf/simulated/floor/holofloor/wood,
+/area/crew_quarters/firstdeck/gym)
+"aax" = (
+/obj/structure/fitness/punchingbag,
+/turf/simulated/floor/holofloor/wood,
+/area/crew_quarters/firstdeck/gym)
+"aay" = (
+/obj/machinery/camera/network/civilian{
+ c_tag = "CIV - Station Gym";
+ dir = 2
+ },
+/turf/simulated/floor/holofloor/wood,
+/area/crew_quarters/firstdeck/gym)
+"aaz" = (
+/obj/structure/reagent_dispensers/water_cooler/full,
+/obj/machinery/status_display{
+ pixel_y = 32
+ },
+/turf/simulated/floor/holofloor/wood,
+/area/crew_quarters/firstdeck/gym)
+"aaA" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 2;
+ frequency = 1379;
+ id_tag = "d1fore_port2_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 9
+ },
+/obj/effect/floor_decal/rust,
+/turf/simulated/floor/tiled/steel_dirty,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaB" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 2;
+ frequency = 1379;
+ id_tag = "d1fore_port2_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 5
+ },
+/obj/effect/floor_decal/rust,
+/turf/simulated/floor/tiled/steel_dirty,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaC" = (
+/obj/effect/wingrille_spawn/reinforced,
+/turf/simulated/floor/plating,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaD" = (
+/obj/machinery/ai_status_display{
+ pixel_y = 32
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 8
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/white/border{
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaE" = (
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaF" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 6
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/white/border{
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaG" = (
+/obj/machinery/atmospherics/unary/vent_scrubber/on{
+ dir = 8
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaH" = (
+/obj/machinery/status_display{
+ density = 0;
+ layer = 4;
+ pixel_x = 0;
+ pixel_y = 32
+ },
+/obj/effect/floor_decal/borderfloor/corner{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/white/bordercorner{
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaI" = (
+/obj/machinery/firealarm{
+ pixel_y = 24
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaJ" = (
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaK" = (
+/obj/structure/closet/emcloset,
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaL" = (
+/turf/simulated/shuttle/wall,
+/area/shuttle/escape_pod1/station)
+"aaM" = (
+/obj/structure/grille,
+/obj/structure/window/reinforced/full,
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/obj/structure/window/reinforced,
+/obj/structure/window/reinforced{
+ dir = 4;
+ health = 1e+006
+ },
+/turf/simulated/shuttle/plating,
+/area/shuttle/escape_pod1/station)
+"aaN" = (
+/turf/simulated/shuttle/wall,
+/area/shuttle/escape_pod2/station)
+"aaO" = (
+/obj/structure/grille,
+/obj/structure/window/reinforced/full,
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/obj/structure/window/reinforced,
+/obj/structure/window/reinforced{
+ dir = 4;
+ health = 1e+006
+ },
+/turf/simulated/shuttle/plating,
+/area/shuttle/escape_pod2/station)
+"aaP" = (
+/obj/structure/table/standard,
+/obj/machinery/recharger,
+/obj/item/weapon/wrench,
+/obj/machinery/light{
+ icon_state = "tube1";
+ dir = 8
+ },
+/turf/simulated/floor/holofloor/wood,
+/area/crew_quarters/firstdeck/gym)
+"aaQ" = (
+/obj/structure/table/standard,
+/obj/item/weapon/storage/box/cups,
+/turf/simulated/floor/holofloor/wood,
+/area/crew_quarters/firstdeck/gym)
+"aaR" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden{
+ dir = 8;
+ icon_state = "map"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/obj/effect/floor_decal/rust,
+/obj/machinery/light/small{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/steel_dirty,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaS" = (
+/obj/machinery/atmospherics/pipe/manifold4w/hidden,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
+/obj/effect/floor_decal/rust,
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaT" = (
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "d1fore_port2_inner";
+ locked = 1;
+ name = "Dock Internal Airlock";
+ req_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaU" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1379;
+ master_tag = "d1fore_port2_airlock";
+ name = "interior access button";
+ pixel_x = -26;
+ pixel_y = -26;
+ req_one_access = list(13)
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/obj/effect/floor_decal/rust,
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaV" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 10;
+ icon_state = "intact"
+ },
+/turf/simulated/floor/tiled/monotile,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaW" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/hologram/holopad,
+/obj/effect/floor_decal/industrial/outline/grey,
+/turf/simulated/floor/tiled/monotile,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaX" = (
+/turf/simulated/floor/tiled/monotile,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaY" = (
+/obj/effect/floor_decal/steeldecal/steel_decals5{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aaZ" = (
+/obj/structure/table/glass,
+/obj/machinery/light{
+ icon_state = "tube1";
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/auxdockfore)
+"aba" = (
+/obj/structure/bed/chair{
+ dir = 1
+ },
+/obj/machinery/status_display{
+ density = 0;
+ layer = 4;
+ pixel_x = 32;
+ pixel_y = 0
+ },
+/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{
+ frequency = 1380;
+ id_tag = "escape_pod_1";
+ pixel_x = -25;
+ pixel_y = 0;
+ tag_door = "escape_pod_1_hatch"
+ },
+/obj/machinery/light{
+ dir = 1
+ },
+/turf/simulated/shuttle/floor,
+/area/shuttle/escape_pod1/station)
+"abb" = (
+/obj/structure/bed/chair{
+ dir = 1
+ },
+/obj/machinery/status_display{
+ density = 0;
+ layer = 4;
+ pixel_x = 32;
+ pixel_y = 0
+ },
+/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{
+ frequency = 1380;
+ id_tag = "escape_pod_2";
+ pixel_x = -25;
+ pixel_y = 0;
+ tag_door = "escape_pod_2_hatch"
+ },
+/obj/machinery/light{
+ dir = 1
+ },
+/turf/simulated/shuttle/floor,
+/area/shuttle/escape_pod2/station)
+"abc" = (
+/obj/structure/lattice,
+/obj/item/stack/rods,
+/turf/space,
+/area/space)
+"abd" = (
+/obj/effect/floor_decal/industrial/warning,
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1379;
+ master_tag = "d1fore_port_airlock";
+ name = "exterior access button";
+ pixel_x = -26;
+ pixel_y = 0;
+ req_access = list(13)
+ },
+/obj/machinery/light/small{
+ dir = 8
+ },
+/turf/simulated/floor/airless,
+/area/maintenance/firstdeck/foreport)
+"abe" = (
+/obj/effect/floor_decal/industrial/warning,
+/turf/simulated/floor/airless,
+/area/maintenance/firstdeck/foreport)
+"abf" = (
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/item/device/radio/intercom{
+ dir = 8;
+ name = "Station Intercom (General)";
+ pixel_x = -21
+ },
+/turf/simulated/floor/tiled,
+/area/crew_quarters/firstdeck/gym)
+"abg" = (
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/crew_quarters/firstdeck/gym)
+"abh" = (
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/structure/extinguisher_cabinet{
+ pixel_x = 28;
+ pixel_y = 0
+ },
+/turf/simulated/floor/tiled,
+/area/crew_quarters/firstdeck/gym)
+"abi" = (
+/obj/machinery/embedded_controller/radio/airlock/airlock_controller{
+ frequency = 1379;
+ id_tag = "d1fore_port2_airlock";
+ pixel_x = 0;
+ pixel_y = -26;
+ req_access = list(13);
+ tag_airpump = "d1fore_port2_pump";
+ tag_chamber_sensor = "d1fore_port2_sensor";
+ tag_exterior_door = "d1fore_port2_outer";
+ tag_interior_door = "d1fore_port2_inner"
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1379;
+ id_tag = "d1fore_port2_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 10
+ },
+/obj/effect/floor_decal/rust,
+/turf/simulated/floor/tiled/steel_dirty,
+/area/hallway/primary/firstdeck/auxdockfore)
+"abj" = (
+/obj/machinery/airlock_sensor{
+ frequency = 1379;
+ id_tag = "d1fore_port2_sensor";
+ pixel_x = 0;
+ pixel_y = -25
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1379;
+ id_tag = "d1fore_port2_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 6
+ },
+/obj/effect/floor_decal/rust,
+/turf/simulated/floor/tiled/steel_dirty,
+/area/hallway/primary/firstdeck/auxdockfore)
+"abk" = (
+/obj/structure/extinguisher_cabinet{
+ pixel_y = -30
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 1
+ },
+/obj/effect/floor_decal/rust,
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/auxdockfore)
+"abl" = (
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+/obj/machinery/atmospherics/unary/vent_pump/on{
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+ },
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+ },
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+/obj/structure/cable{
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+ icon_state = "2-4"
+ },
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+/area/hallway/primary/firstdeck/auxdockfore)
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+ },
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+/area/hallway/primary/firstdeck/auxdockfore)
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+ dir = 2;
+ name = "south bump";
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+ },
+/obj/machinery/light_switch{
+ pixel_x = 12;
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+ },
+/obj/structure/cable{
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+/area/hallway/primary/firstdeck/auxdockfore)
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+ },
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+/area/hallway/primary/firstdeck/auxdockfore)
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+/obj/structure/closet/emcloset,
+/obj/item/device/radio/intercom{
+ name = "Station Intercom (General)";
+ pixel_y = -21
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/auxdockfore)
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+ base_state = "orange";
+ icon = 'icons/turf/shuttle_orange.dmi';
+ icon_state = "orange"
+ },
+/area/shuttle/escape_pod1/station)
+"abs" = (
+/obj/structure/bed/chair{
+ dir = 1
+ },
+/obj/machinery/vending/wallmed1{
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+ name = "Emergency NanoMed";
+ pixel_x = -28;
+ pixel_y = 0
+ },
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+/area/hallway/primary/firstdeck/fore)
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+ base_state = "orange";
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+ icon_state = "orange"
+ },
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+ dir = 1
+ },
+/obj/machinery/vending/wallmed1{
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+ name = "Emergency NanoMed";
+ pixel_x = -28;
+ pixel_y = 0
+ },
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+ name = "Station Intercom (General)";
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+/area/maintenance/firstdeck/forestarboard)
+"abx" = (
+/obj/effect/floor_decal/industrial/warning,
+/obj/machinery/access_button{
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+ frequency = 1379;
+ master_tag = "d1fore_starboard_airlock";
+ name = "exterior access button";
+ pixel_x = 26;
+ pixel_y = 0;
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+ },
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+/area/maintenance/firstdeck/forestarboard)
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+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "d1fore_port_outer";
+ locked = 1;
+ name = "External Airlock Access";
+ req_access = list(13)
+ },
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+/area/maintenance/firstdeck/foreport)
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+/obj/machinery/firealarm{
+ dir = 8;
+ pixel_x = -24;
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+ },
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+/turf/simulated/floor/tiled,
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+/obj/effect/floor_decal/industrial/outline/grey,
+/turf/simulated/floor/tiled,
+/area/crew_quarters/firstdeck/gym)
+"abC" = (
+/obj/machinery/alarm{
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+ },
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+/area/crew_quarters/firstdeck/gym)
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable{
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+/area/hallway/primary/firstdeck/auxdockfore)
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+ },
+/obj/structure/closet/walllocker/emerglocker{
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+ },
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+ },
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+ },
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+/area/shuttle/escape_pod2/station)
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+ icon_state = "door_locked";
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+ locked = 1;
+ name = "External Airlock Access";
+ req_access = list(13)
+ },
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+/area/maintenance/firstdeck/forestarboard)
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+ },
+/turf/simulated/wall/r_wall,
+/area/maintenance/firstdeck/foreport)
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+ id_tag = "d1fore_port_sensor";
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+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
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+ id_tag = "d1fore_port_pump"
+ },
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+/area/maintenance/firstdeck/foreport)
+"abL" = (
+/obj/machinery/embedded_controller/radio/airlock/airlock_controller{
+ frequency = 1379;
+ id_tag = "d1fore_port_airlock";
+ pixel_x = 26;
+ pixel_y = 0;
+ req_access = list(13);
+ tag_airpump = "d1fore_port_pump";
+ tag_chamber_sensor = "d1fore_port_sensor";
+ tag_exterior_door = "d1fore_port_outer";
+ tag_interior_door = "d1fore_port_inner"
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 4;
+ frequency = 1379;
+ id_tag = "d1fore_port_pump"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"abM" = (
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+ dir = 10;
+ icon_state = "intact"
+ },
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+/area/maintenance/firstdeck/foreport)
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+/area/crew_quarters/firstdeck/gym)
+"abO" = (
+/obj/machinery/atmospherics/unary/vent_scrubber/on{
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+ },
+/turf/simulated/floor/tiled,
+/area/crew_quarters/firstdeck/gym)
+"abP" = (
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+ dir = 4
+ },
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+"abQ" = (
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+ },
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+"abR" = (
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+ dir = 4
+ },
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+/area/crew_quarters/firstdeck/gym)
+"abS" = (
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+ },
+/turf/simulated/floor/tiled,
+/area/crew_quarters/firstdeck/gym)
+"abT" = (
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+ icon_state = "tube1"
+ },
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+"abU" = (
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+"abV" = (
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+/turf/simulated/floor/plating,
+/area/storage/emergency_storage/firstdeck/fore_emergency)
+"abW" = (
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+ name = "north bump";
+ pixel_x = 0;
+ pixel_y = 24
+ },
+/obj/structure/cable{
+ d2 = 2;
+ icon_state = "0-2";
+ pixel_y = 0
+ },
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+"abX" = (
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+"abY" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/atmospherics/pipe/simple/hidden,
+/obj/machinery/door/airlock/glass{
+ name = "Auxiliary Dock"
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/hallway/primary/firstdeck/auxdockfore)
+"abZ" = (
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+/obj/machinery/door/firedoor/glass,
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
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+/area/hallway/primary/firstdeck/auxdockfore)
+"aca" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/door/airlock/glass{
+ name = "Auxiliary Dock"
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/hallway/primary/firstdeck/auxdockfore)
+"acb" = (
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+ dir = 4;
+ icon_state = "alarm0";
+ pixel_x = -22
+ },
+/obj/machinery/light{
+ dir = 1
+ },
+/obj/effect/floor_decal/industrial/warning{
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+ },
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+"acd" = (
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+"ace" = (
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+/turf/simulated/shuttle/plating/airless/carry,
+/area/shuttle/escape_pod1/station)
+"acf" = (
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "escape_pod_1_hatch";
+ locked = 1;
+ name = "Escape Pod 1 Hatch";
+ req_access = list(13)
+ },
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+/turf/simulated/shuttle/plating/airless/carry,
+/area/shuttle/escape_pod2/station)
+"ach" = (
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+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "escape_pod_2_hatch";
+ locked = 1;
+ name = "Escape Pod 2 Hatch";
+ req_access = list(13)
+ },
+/turf/simulated/shuttle/floor,
+/area/shuttle/escape_pod2/station)
+"aci" = (
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+ dir = 6
+ },
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+/area/maintenance/firstdeck/forestarboard)
+"acj" = (
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+ id_tag = "d1fore_starboard_airlock";
+ pixel_x = -26;
+ pixel_y = 0;
+ req_access = list(13);
+ tag_airpump = "d1fore_starboard_pump";
+ tag_chamber_sensor = "d1fore_starboard_sensor";
+ tag_exterior_door = "d1fore_starboard_outer";
+ tag_interior_door = "d1fore_starboard_inner"
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 8;
+ frequency = 1379;
+ id_tag = "d1fore_starboard_pump"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/forestarboard)
+"ack" = (
+/obj/machinery/airlock_sensor{
+ frequency = 1379;
+ id_tag = "d1fore_starboard_sensor";
+ pixel_x = 25;
+ pixel_y = 0
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 4;
+ frequency = 1379;
+ id_tag = "d1fore_starboard_pump"
+ },
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+/area/maintenance/firstdeck/forestarboard)
+"acl" = (
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+ icon_state = "intact"
+ },
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+/area/maintenance/firstdeck/forestarboard)
+"acm" = (
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+ dir = 8;
+ icon_state = "map"
+ },
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+/area/maintenance/firstdeck/foreport)
+"acn" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
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+ frequency = 1379;
+ id_tag = "d1fore_port_pump"
+ },
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+/area/maintenance/firstdeck/foreport)
+"aco" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 4;
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+ id_tag = "d1fore_port_pump"
+ },
+/obj/machinery/light/small{
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+ pixel_y = 0
+ },
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+"acp" = (
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+ icon_state = "map"
+ },
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+"acr" = (
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+/obj/machinery/newscaster{
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+ pixel_y = -27
+ },
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+"acs" = (
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+ d2 = 4;
+ icon_state = "2-4"
+ },
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+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
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+ },
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+"act" = (
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+/obj/machinery/power/apc{
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+ name = "south bump";
+ pixel_y = -24
+ },
+/obj/machinery/light_switch{
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+ pixel_y = -24
+ },
+/obj/structure/cable{
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+ },
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+/area/crew_quarters/firstdeck/gym)
+"acu" = (
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+ },
+/obj/item/clothing/glasses/meson,
+/obj/machinery/alarm{
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+ pixel_y = -22
+ },
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+/area/storage/emergency_storage/firstdeck/fore_emergency)
+"acv" = (
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+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/turf/simulated/floor/plating,
+/area/storage/emergency_storage/firstdeck/fore_emergency)
+"acw" = (
+/obj/machinery/portable_atmospherics/powered/pump/filled,
+/obj/machinery/light/small{
+ dir = 4
+ },
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+"acx" = (
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+/area/hallway/primary/firstdeck/fore)
+"acy" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals5,
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+/area/hallway/primary/firstdeck/fore)
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+/area/hallway/primary/firstdeck/fore)
+"acA" = (
+/obj/machinery/atmospherics/unary/vent_pump/on,
+/obj/machinery/camera/network/first_deck{
+ c_tag = "First Deck - Fore Hallway Stairs";
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 4
+ },
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+/area/hallway/primary/firstdeck/fore)
+"acB" = (
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+ icon_state = "warning";
+ dir = 1
+ },
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+"acC" = (
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+/obj/machinery/firealarm{
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+ },
+/obj/effect/floor_decal/industrial/warning{
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+ },
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+"acD" = (
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+/area/hallway/primary/firstdeck/fore)
+"acE" = (
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "escape_pod_1_berth_hatch";
+ locked = 1;
+ name = "Escape Pod 1";
+ req_access = list(13)
+ },
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+/area/hallway/primary/firstdeck/fore)
+"acF" = (
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+/turf/simulated/wall,
+/area/hallway/primary/firstdeck/fore)
+"acG" = (
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "escape_pod_2_berth_hatch";
+ locked = 1;
+ name = "Escape Pod 2";
+ req_access = list(13)
+ },
+/turf/simulated/floor/plating,
+/area/hallway/primary/firstdeck/fore)
+"acH" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden{
+ dir = 8;
+ icon_state = "map"
+ },
+/turf/simulated/wall/r_wall,
+/area/maintenance/firstdeck/forestarboard)
+"acI" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 8;
+ frequency = 1379;
+ id_tag = "d1fore_starboard_pump"
+ },
+/obj/machinery/light/small{
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+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/forestarboard)
+"acJ" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 4;
+ frequency = 1379;
+ id_tag = "d1fore_starboard_pump"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/forestarboard)
+"acK" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden{
+ dir = 4;
+ icon_state = "map"
+ },
+/turf/simulated/wall/r_wall,
+/area/maintenance/firstdeck/forestarboard)
+"acL" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 5;
+ icon_state = "intact"
+ },
+/turf/simulated/wall/r_wall,
+/area/maintenance/firstdeck/foreport)
+"acM" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "d1fore_port_inner";
+ locked = 1;
+ name = "Internal Airlock Access";
+ req_access = list(13)
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"acN" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden{
+ dir = 1;
+ icon_state = "map"
+ },
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "d1fore_port_inner";
+ locked = 1;
+ name = "Internal Airlock Access";
+ req_access = list(13)
+ },
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+/area/security/nuke_storage)
+"afu" = (
+/obj/machinery/door/airlock/vault/bolted{
+ req_access = list(53)
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/security/nuke_storage)
+"afv" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/forestarboard)
+"afw" = (
+/obj/structure/largecrate,
+/obj/random/maintenance/cargo,
+/obj/random/maintenance/cargo,
+/obj/random/maintenance/clean,
+/obj/random/maintenance/clean,
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/forestarboard)
+"afx" = (
+/obj/item/stack/tile/floor,
+/obj/effect/floor_decal/rust,
+/turf/simulated/floor/plating,
+/area/hangar/three)
+"afy" = (
+/obj/effect/floor_decal/borderfloorblack/corner,
+/obj/effect/floor_decal/industrial/danger/corner,
+/obj/effect/floor_decal/rust/color_rustedcorner,
+/obj/effect/floor_decal/rust,
+/turf/simulated/floor/tiled/steel,
+/area/hangar/three)
+"afz" = (
+/obj/effect/floor_decal/borderfloorblack,
+/obj/effect/floor_decal/industrial/danger,
+/turf/simulated/floor/tiled,
+/area/hangar/three)
+"afA" = (
+/obj/effect/floor_decal/borderfloorblack/corner{
+ dir = 8
+ },
+/obj/effect/floor_decal/industrial/danger/corner{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/steel,
+/area/hangar/three)
+"afB" = (
+/obj/effect/floor_decal/steeldecal/steel_decals5,
+/turf/simulated/floor/tiled/steel,
+/area/hangar/three)
+"afC" = (
+/obj/effect/floor_decal/borderfloor{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/green/border{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/hangar/one)
+"afD" = (
+/turf/simulated/floor/tiled/monotile,
+/area/hangar/one)
+"afE" = (
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/danger{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hangar/one)
+"afF" = (
+/turf/simulated/floor/reinforced,
+/area/hangar/one)
+"afG" = (
+/turf/simulated/shuttle/wall/voidcraft/blue,
+/area/shuttle/shuttle1/start)
+"afH" = (
+/obj/structure/grille,
+/obj/structure/window/reinforced/full,
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/obj/structure/window/reinforced,
+/turf/simulated/shuttle/plating,
+/area/shuttle/shuttle1/start)
+"afI" = (
+/obj/structure/grille,
+/obj/structure/window/reinforced/full,
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/window/reinforced,
+/turf/simulated/shuttle/plating,
+/area/shuttle/shuttle1/start)
+"afJ" = (
+/obj/structure/grille,
+/obj/structure/window/reinforced/full,
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/window/reinforced,
+/obj/structure/window/reinforced{
+ dir = 4;
+ health = 1e+006
+ },
+/turf/simulated/shuttle/plating,
+/area/shuttle/shuttle1/start)
+"afK" = (
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 8
+ },
+/obj/effect/floor_decal/industrial/danger{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/hangar/one)
+"afL" = (
+/turf/simulated/floor/tiled,
+/area/hangar/one)
+"afM" = (
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"afN" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"afO" = (
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"afP" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 6
+ },
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"afQ" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/universal{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"afR" = (
+/obj/machinery/atmospherics/binary/pump/on{
+ dir = 4;
+ target_pressure = 200
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"afS" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 9;
+ icon_state = "intact"
+ },
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/closet/crate,
+/obj/item/weapon/toy/xmas_cracker,
+/obj/random/maintenance/cargo,
+/obj/random/maintenance/cargo,
+/obj/random/maintenance/engineering,
+/obj/random/maintenance/clean,
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"afT" = (
+/obj/machinery/alarm{
+ dir = 4;
+ icon_state = "alarm0";
+ pixel_x = -22
+ },
+/obj/item/device/paicard,
+/turf/simulated/floor/plating,
+/area/construction/firstdeck/construction5)
+"afU" = (
+/obj/effect/decal/cleanable/blood/oil/streak{
+ amount = 0
+ },
+/obj/item/weapon/wirecutters,
+/turf/simulated/floor/tiled,
+/area/construction/firstdeck/construction5)
+"afV" = (
+/obj/machinery/light{
+ icon_state = "tube1";
+ dir = 8
+ },
+/obj/machinery/shower{
+ dir = 4;
+ icon_state = "shower";
+ pixel_x = 5;
+ pixel_y = -1
+ },
+/obj/structure/curtain/open/shower,
+/turf/simulated/floor/tiled/freezer,
+/area/crew_quarters/toilet/firstdeck)
+"afW" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 5
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/turf/simulated/floor/tiled/freezer,
+/area/crew_quarters/toilet/firstdeck)
+"afX" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/freezer,
+/area/crew_quarters/toilet/firstdeck)
+"afY" = (
+/obj/machinery/atmospherics/unary/vent_pump/on{
+ dir = 8
+ },
+/obj/machinery/alarm{
+ dir = 8;
+ icon_state = "alarm0";
+ pixel_x = 22
+ },
+/turf/simulated/floor/tiled/freezer,
+/area/crew_quarters/toilet/firstdeck)
+"afZ" = (
+/obj/item/device/radio/intercom{
+ dir = 8;
+ name = "Station Intercom (General)";
+ pixel_x = -21
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 5
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/fore)
+"aga" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 9
+ },
+/obj/effect/floor_decal/borderfloor/corner2,
+/obj/effect/floor_decal/corner/green/bordercorner2,
+/obj/effect/floor_decal/corner/green/bordercorner2{
+ dir = 9
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/fore)
+"agb" = (
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 5
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/fore)
+"agc" = (
+/obj/structure/safe,
+/obj/item/clothing/under/color/yellow,
+/obj/item/key,
+/obj/item/toy/katana,
+/obj/item/weapon/melee/chainofcommand,
+/obj/item/weapon/disk/nuclear{
+ name = "authentication disk"
+ },
+/obj/item/weapon/moneybag/vault,
+/turf/simulated/floor/tiled/dark,
+/area/security/nuke_storage)
+"agd" = (
+/turf/simulated/floor/tiled/dark,
+/area/security/nuke_storage)
+"age" = (
+/obj/effect/landmark{
+ name = "blobstart"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/security/nuke_storage)
+"agf" = (
+/obj/machinery/firealarm{
+ dir = 2;
+ pixel_y = 24
+ },
+/turf/simulated/floor/tiled/dark,
+/area/security/nuke_storage)
+"agg" = (
+/obj/structure/filingcabinet/security{
+ name = "Security Records"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/security/nuke_storage)
+"agh" = (
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/forestarboard)
+"agi" = (
+/obj/structure/closet/crate,
+/obj/item/weapon/storage/backpack,
+/obj/item/device/multitool,
+/obj/item/device/multitool,
+/obj/item/device/assembly/prox_sensor,
+/obj/item/device/flashlight,
+/obj/random/maintenance/engineering,
+/obj/random/maintenance/engineering,
+/obj/random/maintenance/cargo,
+/obj/random/maintenance/cargo,
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/forestarboard)
+"agj" = (
+/obj/structure/closet/crate,
+/obj/item/clothing/mask/gas,
+/obj/item/device/flashlight,
+/obj/item/device/flashlight,
+/obj/effect/decal/cleanable/dirt,
+/obj/random/maintenance/clean,
+/obj/random/maintenance/engineering,
+/obj/random/maintenance/clean,
+/obj/item/toy/xmastree,
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/forestarboard)
+"agk" = (
+/obj/structure/table/rack,
+/obj/item/weapon/flame/lighter/random,
+/obj/random/maintenance/clean,
+/obj/random/cigarettes,
+/obj/random/maintenance/clean,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
+/obj/random/cash,
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/forestarboard)
+"agl" = (
+/obj/effect/floor_decal/rust,
+/turf/simulated/floor/plating,
+/area/hangar/three)
+"agm" = (
+/turf/simulated/floor/reinforced,
+/area/hangar/three)
+"agn" = (
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 8
+ },
+/obj/effect/floor_decal/industrial/danger{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/steel,
+/area/hangar/three)
+"ago" = (
+/turf/simulated/floor/tiled/monotile,
+/area/hangar/three)
+"agp" = (
+/obj/effect/floor_decal/borderfloor{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/green/border{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hangar/three)
+"agq" = (
+/turf/simulated/shuttle/wall/voidcraft/hard_corner,
+/area/shuttle/shuttle1/start)
+"agr" = (
+/obj/structure/flight_left,
+/turf/simulated/shuttle/floor/black,
+/area/shuttle/shuttle1/start)
+"ags" = (
+/obj/machinery/computer/shuttle_control/web/shuttle1{
+ my_doors = list("expshuttle1_door_L" = "Port Cargo", "shuttle1_outer" = "Airlock Outer", "shuttle1_inner" = "Airlock Inner", "expshuttle1_door_cargo" = "Cargo Hatch");
+ my_sensors = list("shuttle1sens_exp" = "Exterior Environment", "shuttle1sens_exp_int" = "Cargo Area", "shuttle1sens_exp_psg" = "Passenger Area")
+ },
+/turf/simulated/shuttle/floor/black,
+/area/shuttle/shuttle1/start)
+"agt" = (
+/obj/structure/flight_right,
+/obj/machinery/button/remote/airlock{
+ desiredstate = 1;
+ dir = 8;
+ id = "expshuttle1_door_cargo";
+ name = "Rear Hatch Control";
+ pixel_x = 26;
+ pixel_y = 0;
+ req_access = list(67);
+ specialfunctions = 4
+ },
+/turf/simulated/shuttle/floor/black,
+/area/shuttle/shuttle1/start)
+"agu" = (
+/obj/effect/floor_decal/steeldecal/steel_decals4,
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 10
+ },
+/turf/simulated/floor/tiled,
+/area/hangar/one)
+"agv" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/door/airlock/maintenance{
+ req_access = null;
+ req_one_access = list(12,67)
+ },
+/turf/simulated/floor/plating,
+/area/hangar/one)
+"agw" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 6
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 6
+ },
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"agx" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/alarm{
+ dir = 1;
+ pixel_y = -22
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"agy" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"agz" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"agA" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 9;
+ pixel_y = 0
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 9
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"agB" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/structure/closet/crate,
+/obj/random/maintenance/clean,
+/obj/random/maintenance/clean,
+/obj/random/maintenance/clean,
+/obj/random/maintenance/clean,
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"agC" = (
+/obj/machinery/light{
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/construction/firstdeck/construction5)
+"agD" = (
+/obj/item/weapon/crowbar,
+/turf/simulated/floor/tiled,
+/area/construction/firstdeck/construction5)
+"agE" = (
+/obj/machinery/firealarm{
+ dir = 4;
+ pixel_x = 24
+ },
+/turf/simulated/floor/plating,
+/area/construction/firstdeck/construction5)
+"agF" = (
+/obj/machinery/firealarm{
+ dir = 8;
+ pixel_x = -24
+ },
+/obj/structure/undies_wardrobe,
+/turf/simulated/floor/tiled/freezer,
+/area/crew_quarters/toilet/firstdeck)
+"agG" = (
+/obj/machinery/atmospherics/unary/vent_scrubber/on{
+ dir = 1
+ },
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/turf/simulated/floor/tiled/freezer,
+/area/crew_quarters/toilet/firstdeck)
+"agH" = (
+/obj/structure/table/standard,
+/obj/item/weapon/towel,
+/obj/item/weapon/towel,
+/obj/random/soap,
+/obj/random/soap,
+/obj/machinery/power/apc{
+ dir = 2;
+ name = "south bump";
+ pixel_y = -24
+ },
+/obj/machinery/light_switch{
+ pixel_x = 12;
+ pixel_y = -24
+ },
+/obj/structure/cable{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/turf/simulated/floor/tiled/freezer,
+/area/crew_quarters/toilet/firstdeck)
+"agI" = (
+/turf/simulated/floor/tiled/freezer,
+/area/crew_quarters/toilet/firstdeck)
+"agJ" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/door/airlock/glass{
+ name = "Central Access"
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/hallway/primary/firstdeck/fore)
+"agK" = (
+/obj/effect/wingrille_spawn/reinforced,
+/obj/machinery/door/firedoor/glass,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/turf/simulated/floor/plating,
+/area/hallway/primary/firstdeck/fore)
+"agL" = (
+/obj/structure/closet/crate,
+/obj/item/stack/material/gold,
+/obj/item/weapon/storage/belt/champion,
+/obj/item/stack/material/gold,
+/obj/item/stack/material/gold,
+/obj/item/stack/material/gold,
+/obj/item/stack/material/gold,
+/obj/item/stack/material/gold,
+/obj/item/stack/material/silver,
+/obj/item/stack/material/silver,
+/obj/item/stack/material/silver,
+/obj/item/stack/material/silver,
+/obj/item/stack/material/silver,
+/obj/item/stack/material/silver,
+/turf/simulated/floor/tiled/dark,
+/area/security/nuke_storage)
+"agM" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/hologram/holopad,
+/turf/simulated/floor/tiled/dark,
+/area/security/nuke_storage)
+"agN" = (
+/obj/structure/filingcabinet/medical{
+ desc = "A large cabinet with hard copy medical records.";
+ name = "Medical Records"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/security/nuke_storage)
+"agO" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/obj/structure/loot_pile/maint/technical,
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/forestarboard)
+"agP" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 5
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 5
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/forestarboard)
+"agQ" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/forestarboard)
+"agR" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/forestarboard)
+"agS" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/alarm{
+ dir = 1;
+ pixel_y = -22
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/forestarboard)
+"agT" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 10
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
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+/obj/effect/floor_decal/rust,
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+/obj/structure/window/reinforced{
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+ health = 1e+006
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+ },
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+ pixel_y = -21
+ },
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+ },
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+ },
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+/obj/structure/cable{
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+ },
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+ },
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+ },
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+ },
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+ },
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+/area/crew_quarters/toilet/firstdeck)
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+ },
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+ },
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+/area/security/nuke_storage)
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
+/obj/effect/floor_decal/industrial/warning/corner{
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+ },
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+/area/hangar/three)
+"ahz" = (
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+ dir = 4
+ },
+/obj/machinery/ai_status_display{
+ pixel_x = -32;
+ pixel_y = 0
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/green/border{
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+ },
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+ },
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+/area/shuttle/shuttle1/start)
+"ahC" = (
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+ },
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+/area/shuttle/shuttle1/start)
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+ id_tag = "shuttle1sens_exp_psg"
+ },
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+/area/shuttle/shuttle1/start)
+"ahE" = (
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+ },
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+ dir = 8
+ },
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+ layer = 4;
+ pixel_x = 32;
+ pixel_y = 0
+ },
+/obj/effect/floor_decal/borderfloor{
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+ },
+/obj/effect/floor_decal/corner/green/border{
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+ },
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+/obj/structure/cable{
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+ icon_state = "1-2"
+ },
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/door/airlock/maintenance{
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+ req_one_access = list(12,67)
+ },
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+ icon_state = "1-2"
+ },
+/obj/structure/catwalk,
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+"ahL" = (
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+/obj/item/clothing/gloves/black,
+/obj/item/device/multitool{
+ pixel_x = 5
+ },
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+"ahO" = (
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+/obj/item/weapon/tank/emergency/oxygen/engi,
+/obj/random/tech_supply,
+/obj/effect/landmark{
+ name = "blobstart"
+ },
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+/area/crew_quarters/toilet/firstdeck)
+"ahS" = (
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+ },
+/obj/machinery/light/small,
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+ pixel_x = -32;
+ pixel_y = 0
+ },
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+ pixel_y = 0
+ },
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+ },
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+ pixel_y = 12
+ },
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+ pixel_y = 7
+ },
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+ },
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+ pixel_x = -6;
+ pixel_y = 5
+ },
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+ pixel_x = 5;
+ pixel_y = -8
+ },
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+ dir = 1;
+ pixel_y = -22
+ },
+/obj/structure/closet/crate/secure{
+ name = "Silver Crate";
+ req_access = list(19)
+ },
+/obj/item/weapon/coin/silver{
+ pixel_x = 4;
+ pixel_y = 8
+ },
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+ name = "south bump";
+ pixel_y = -24
+ },
+/obj/item/weapon/storage/secure/briefcase/money{
+ desc = "An sleek tidy briefcase.";
+ name = "secure briefcase"
+ },
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+/area/security/nuke_storage)
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+ pixel_x = -1
+ },
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+/obj/item/weapon/coin/gold,
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+/obj/item/weapon/coin/gold,
+/obj/structure/closet/crate/secure{
+ name = "Gold Crate";
+ req_access = list(19)
+ },
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+ },
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+ },
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+ req_one_access = list(12,67)
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+ },
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+ },
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+ },
+/obj/effect/floor_decal/rust/color_rusted{
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+ },
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+ },
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+ dir = 8
+ },
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+ layer = 4;
+ pixel_x = 32;
+ pixel_y = 0
+ },
+/obj/effect/floor_decal/borderfloor{
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+ },
+/obj/effect/floor_decal/corner/green/border{
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+ },
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+"ail" = (
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+ },
+/obj/machinery/camera/network/first_deck{
+ c_tag = "Hangar One - Fore Port";
+ dir = 4
+ },
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+"ain" = (
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+/obj/machinery/light/spot{
+ dir = 4
+ },
+/obj/machinery/camera/network/first_deck{
+ c_tag = "Hangar One - Fore Starboard";
+ dir = 8
+ },
+/turf/simulated/floor/tiled/monotile,
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable{
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+ icon_state = "1-2"
+ },
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+ },
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+/area/storage/emergency_storage/firstdeck/fp_emergency)
+"aiq" = (
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+ icon_state = "1-2";
+ pixel_y = 0
+ },
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+ pixel_x = -24
+ },
+/obj/effect/floor_decal/borderfloor/corner{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/green/bordercorner{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/fore)
+"aiv" = (
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+ dir = 8;
+ icon_state = "alarm0";
+ pixel_x = 22
+ },
+/obj/machinery/camera/network/first_deck{
+ c_tag = "First Deck - Fore Hallway One";
+ dir = 8
+ },
+/obj/effect/floor_decal/borderfloor/corner,
+/obj/effect/floor_decal/corner/green/bordercorner,
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+/area/hallway/primary/firstdeck/fore)
+"aiw" = (
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+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/structure/catwalk,
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+/obj/random/maintenance/clean,
+/obj/random/maintenance/research,
+/obj/random/maintenance/research,
+/obj/random/technology_scanner,
+/obj/machinery/light/small{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/storage/emergency_storage/firstdeck/fs_emergency)
+"aiy" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
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+ },
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+ dir = 6
+ },
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+/obj/effect/floor_decal/borderfloor/corner{
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+ },
+/obj/structure/cable/green{
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+/obj/structure/cable/green{
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+ },
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+/obj/machinery/light/spot{
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+ },
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+ dir = 4
+ },
+/obj/machinery/camera/network/first_deck{
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+/obj/random/maintenance/cargo,
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+ },
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+/area/maintenance/substation/firstdeck)
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+ },
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+ external_pressure_bound = 140;
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+ icon_state = "map_vent_out";
+ pressure_checks = 0;
+ pressure_checks_default = 0;
+ use_power = 1
+ },
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+ },
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+ },
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+ },
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+ dir = 10
+ },
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+ name = "interior sensor";
+ pixel_x = 25;
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+ },
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+ temperature = 80
+ },
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+ },
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+ id_tag = "server_access_inner";
+ locked = 1;
+ name = "Telecoms Server Access";
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+ },
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+ req_access = list(13)
+ },
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+ req_access = list(13)
+ },
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+ },
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+ name = "Hangar Bay"
+ },
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+ },
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+ },
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+/area/hallway/primary/firstdeck/fpcenter)
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+ },
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+/obj/machinery/door/airlock/engineering{
+ name = "Central Substation";
+ req_one_access = list(11,19,24,47)
+ },
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+/area/maintenance/substation/firstdeck)
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+/obj/machinery/alarm{
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+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/cable/green{
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+ icon_state = "1-8"
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
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+ },
+/obj/structure/cable/green{
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+ icon_state = "4-8"
+ },
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+/area/maintenance/substation/firstdeck)
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+ dir = 1
+ },
+/obj/machinery/power/apc{
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+ name = "east bump";
+ pixel_x = 24
+ },
+/obj/structure/cable/green{
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+ icon_state = "0-8"
+ },
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+/turf/simulated/floor/tiled/dark{
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+ oxygen = 0;
+ temperature = 80
+ },
+/area/tcomm/chamber)
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+/turf/simulated/floor/tiled/dark{
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+ temperature = 80
+ },
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+/turf/simulated/floor/tiled/dark{
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+ oxygen = 0;
+ temperature = 80
+ },
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+/turf/simulated/floor/tiled/dark{
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+ oxygen = 0;
+ temperature = 80
+ },
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+/turf/simulated/floor/tiled/dark{
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+ oxygen = 0;
+ temperature = 80
+ },
+/area/tcomm/chamber)
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+/obj/machinery/telecomms/bus/preset_three,
+/turf/simulated/floor/tiled/dark{
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+ oxygen = 0;
+ temperature = 80
+ },
+/area/tcomm/chamber)
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+/obj/machinery/camera/network/telecom{
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+ dir = 8
+ },
+/turf/simulated/floor/bluegrid{
+ name = "Mainframe Base";
+ nitrogen = 100;
+ oxygen = 0;
+ temperature = 80
+ },
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+ icon_state = "0-2"
+ },
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+/turf/simulated/floor/plating,
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+"aoT" = (
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+ network = "tcommsat"
+ },
+/obj/machinery/airlock_sensor/airlock_exterior{
+ frequency = 1381;
+ id_tag = "server_access_ex_sensor";
+ master_tag = "server_access_airlock";
+ pixel_x = 0;
+ pixel_y = 25
+ },
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+/area/tcomm/computer)
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+ d2 = 4;
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+/obj/structure/cable/cyan{
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+ d2 = 4;
+ icon_state = "2-4"
+ },
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+ dir = 5;
+ icon_state = "intact"
+ },
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+"aoV" = (
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+ icon_state = "4-8"
+ },
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+ dir = 4
+ },
+/obj/machinery/light{
+ dir = 1
+ },
+/obj/machinery/alarm{
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+ },
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+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden{
+ dir = 4;
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+ },
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+ dir = 2;
+ icon_state = "freezer_1";
+ set_temperature = 73;
+ use_power = 1
+ },
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+ },
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+/obj/effect/floor_decal/corner/green/border{
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+ },
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+"aoZ" = (
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+ dir = 8
+ },
+/obj/machinery/camera/network/first_deck{
+ c_tag = "First Deck - Center Two";
+ dir = 8
+ },
+/obj/structure/cable{
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+ icon_state = "1-2"
+ },
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+/obj/effect/floor_decal/corner/green/border{
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+ },
+/obj/structure/cable{
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+"apc" = (
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+ },
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+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
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+/obj/structure/cable{
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+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/machinery/door/airlock/glass_mining{
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+ },
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+"apg" = (
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+/obj/machinery/door/airlock/glass_mining{
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+ },
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+"api" = (
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+ icon_state = "door_locked";
+ locked = 1;
+ name = "Large Escape Pod 3"
+ },
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+"apl" = (
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+ },
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+ },
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+"apm" = (
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+ },
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+"apo" = (
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+ },
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+"app" = (
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+ frequency = 1380;
+ id_tag = "large_escape_pod_2_berth";
+ pixel_x = 0;
+ pixel_y = 26;
+ tag_door = "large_escape_pod_2_berth_hatch"
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
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+ dir = 1
+ },
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+"apq" = (
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+ c_tag = "First Deck - Port Escape Pod";
+ dir = 2
+ },
+/obj/machinery/status_display{
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+ pixel_x = 0;
+ pixel_y = 32
+ },
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+ },
+/obj/effect/floor_decal/corner/white/bordercorner2{
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+"apv" = (
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+/obj/random/maintenance/engineering,
+/obj/effect/floor_decal/rust,
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+/area/construction/firstdeck/construction1)
+"apw" = (
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+/area/construction/firstdeck/construction1)
+"apx" = (
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+ icon_state = "0-2";
+ pixel_y = 0
+ },
+/obj/machinery/power/apc{
+ dir = 1;
+ name = "north bump";
+ pixel_x = 0;
+ pixel_y = 24
+ },
+/turf/simulated/floor/plating,
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+"apy" = (
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+/area/construction/firstdeck/construction1)
+"apz" = (
+/obj/machinery/alarm{
+ pixel_y = 22
+ },
+/turf/simulated/floor/plating,
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+"apB" = (
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable{
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+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
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+"apC" = (
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+/area/hangar/onecontrol)
+"apD" = (
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+/obj/machinery/alarm{
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+ icon_state = "alarm0";
+ pixel_x = -22
+ },
+/obj/item/device/communicator,
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+"apE" = (
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+/area/hangar/onecontrol)
+"apF" = (
+/obj/machinery/atmospherics/unary/vent_pump/on,
+/obj/machinery/firealarm{
+ dir = 4;
+ pixel_x = 24
+ },
+/turf/simulated/floor/tiled,
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+"apG" = (
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+/obj/machinery/atmospherics/pipe/zpipe/up/scrubbers,
+/obj/machinery/atmospherics/pipe/zpipe/up/supply,
+/obj/structure/cable{
+ d2 = 2;
+ icon_state = "0-2";
+ pixel_y = 0
+ },
+/obj/structure/cable{
+ d1 = 16;
+ d2 = 0;
+ icon_state = "16-0"
+ },
+/turf/simulated/floor/plating,
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+"apH" = (
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+/turf/simulated/floor,
+/area/maintenance/firstdeck/foreport)
+"apI" = (
+/obj/structure/cable{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"apJ" = (
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/alarm{
+ dir = 8;
+ pixel_x = 22;
+ pixel_y = 0
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"apK" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/green/border{
+ dir = 8
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 10
+ },
+/obj/effect/floor_decal/corner/green/bordercorner2{
+ dir = 10
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/fpcenter)
+"apL" = (
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+/turf/simulated/floor/tiled/monotile,
+/area/hallway/primary/firstdeck/fpcenter)
+"apM" = (
+/obj/effect/floor_decal/industrial/warning/corner{
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+ },
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+/area/hallway/primary/firstdeck/fpcenter)
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+ },
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+ },
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+/area/maintenance/substation/firstdeck)
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+/turf/simulated/floor/tiled/dark{
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+ oxygen = 0;
+ temperature = 80
+ },
+/area/tcomm/chamber)
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+/turf/simulated/floor/tiled/dark{
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+ oxygen = 0;
+ temperature = 80
+ },
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+/turf/simulated/floor/tiled/dark{
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+ oxygen = 0;
+ temperature = 80
+ },
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+/turf/simulated/floor/bluegrid{
+ name = "Mainframe Base";
+ nitrogen = 100;
+ oxygen = 0;
+ temperature = 80
+ },
+/area/tcomm/chamber)
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+/turf/simulated/floor/tiled/dark{
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+ temperature = 80
+ },
+/area/tcomm/chamber)
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+ pixel_y = -32
+ },
+/obj/machinery/telecomms/hub/preset/southerncross,
+/turf/simulated/floor/tiled/dark{
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+ oxygen = 0;
+ temperature = 80
+ },
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+/turf/simulated/floor/tiled/dark{
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+ oxygen = 0;
+ temperature = 80
+ },
+/area/tcomm/chamber)
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+/turf/simulated/floor/tiled/dark{
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+ oxygen = 0;
+ temperature = 80
+ },
+/area/tcomm/chamber)
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+/turf/simulated/floor/tiled/dark{
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+ oxygen = 0;
+ temperature = 80
+ },
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+/obj/machinery/door/firedoor/border_only,
+/obj/effect/wingrille_spawn/reinforced,
+/obj/structure/sign/warning/high_voltage{
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+ },
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+/obj/item/device/flashlight/lamp,
+/obj/item/device/radio/intercom{
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+ pixel_y = -21
+ },
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+/obj/item/weapon/folder/yellow,
+/obj/item/device/multitool,
+/obj/item/weapon/paper_bin,
+/obj/item/weapon/pen/blue{
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+ pixel_y = 2
+ },
+/obj/machinery/firealarm{
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+ },
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+/area/tcomm/computer)
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+ dir = 5
+ },
+/obj/structure/filingcabinet,
+/obj/machinery/camera/network/telecom{
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+ dir = 1
+ },
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+/area/tcomm/computer)
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+ d2 = 2;
+ icon_state = "1-2"
+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+/area/tcomm/computer)
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+ },
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+ },
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+ },
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+/area/hallway/primary/firstdeck/fscenter)
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+ d2 = 2;
+ icon_state = "1-2"
+ },
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+ dir = 8
+ },
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+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/cable{
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+ d2 = 2;
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+ },
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+ dir = 8
+ },
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+/area/maintenance/firstdeck/forestarboard)
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+/obj/machinery/door/airlock/maintenance{
+ name = "Hangar Control Room Access";
+ req_access = null;
+ req_one_access = list(12,67)
+ },
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+/area/hangar/threecontrol)
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+ },
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+/turf/simulated/floor/tiled,
+/area/hangar/threecontrol)
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+ dir = 1
+ },
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+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
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+ },
+/turf/simulated/floor/tiled/monotile,
+/area/hangar/threecontrol)
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+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
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+ },
+/turf/simulated/floor/tiled,
+/area/hangar/threecontrol)
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+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/door/airlock{
+ name = "Hangar Control Room"
+ },
+/turf/simulated/floor/tiled,
+/area/hangar/threecontrol)
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+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
+ dir = 4
+ },
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+/area/hallway/primary/firstdeck/starboard)
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+ dir = 1
+ },
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+"arG" = (
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+/obj/item/stack/material/steel{
+ amount = 2
+ },
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+/turf/simulated/floor,
+/area/construction/firstdeck/construction4)
+"arH" = (
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+ amount = 24
+ },
+/turf/simulated/floor/wood,
+/area/construction/firstdeck/construction4)
+"arI" = (
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+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
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+/area/construction/firstdeck/construction4)
+"arJ" = (
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+ dir = 4
+ },
+/obj/machinery/alarm{
+ dir = 4;
+ icon_state = "alarm0";
+ pixel_x = -22
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/white/border{
+ dir = 8
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 10
+ },
+/obj/effect/floor_decal/corner/white/bordercorner2{
+ dir = 10
+ },
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+/area/hallway/secondary/escape/firstdeck/ep_starboard1)
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+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
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+ },
+/obj/machinery/hologram/holopad,
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+/turf/simulated/floor/tiled,
+/area/hallway/secondary/escape/firstdeck/ep_starboard1)
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+/obj/structure/cable{
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+ d2 = 8;
+ icon_state = "1-8"
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/escape/firstdeck/ep_starboard1)
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+ name = "Station Intercom (General)";
+ pixel_y = -21
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/escape/firstdeck/ep_starboard1)
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+ },
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+ pixel_x = 0;
+ pixel_y = -24
+ },
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+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 10
+ },
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+/obj/machinery/door/airlock/maintenance{
+ req_access = list(12)
+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 8
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 5
+ },
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+/area/hallway/secondary/escape/firstdeck/ep_port)
+"arX" = (
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+ dir = 8
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 5
+ },
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+/area/hallway/secondary/escape/firstdeck/ep_port)
+"arY" = (
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+/obj/item/clothing/gloves/black,
+/obj/item/device/multitool{
+ pixel_x = 5
+ },
+/obj/random/tech_supply,
+/obj/machinery/light{
+ dir = 8
+ },
+/obj/effect/floor_decal/rust,
+/turf/simulated/floor/tiled/steel_dirty,
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+"asa" = (
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+"asb" = (
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+/turf/simulated/floor/plating,
+/area/construction/firstdeck/construction1)
+"asc" = (
+/obj/machinery/atmospherics/unary/vent_scrubber/on{
+ dir = 4
+ },
+/obj/machinery/light{
+ icon_state = "tube1";
+ dir = 8
+ },
+/obj/effect/floor_decal/borderfloor/corner{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/green/bordercorner{
+ dir = 8
+ },
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+ dir = 4
+ },
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+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/effect/floor_decal/borderfloor/corner,
+/obj/effect/floor_decal/corner/green/bordercorner,
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/port)
+"asf" = (
+/obj/structure/cable,
+/obj/machinery/power/apc{
+ dir = 2;
+ name = "south bump";
+ pixel_y = -24
+ },
+/obj/machinery/light_switch{
+ pixel_x = 11;
+ pixel_y = -24
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals_central6,
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+/area/hangar/onecontrol)
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+ dir = 1
+ },
+/obj/machinery/light,
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+/area/hangar/onecontrol)
+"ash" = (
+/obj/item/device/radio/intercom{
+ name = "Station Intercom (General)";
+ pixel_y = -21
+ },
+/obj/structure/closet/secure_closet/guncabinet{
+ anchored = 1;
+ desc = "It's an immobile card-locked storage unit. For storing weapons and other items when station side.";
+ name = "Secure Locker";
+ req_one_access = list(67,43,3)
+ },
+/turf/simulated/floor/tiled,
+/area/hangar/onecontrol)
+"asi" = (
+/obj/structure/disposalpipe/segment,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 5
+ },
+/turf/simulated/floor/plating,
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+"asj" = (
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+ dir = 4
+ },
+/obj/machinery/light/small,
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"ask" = (
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+ dir = 4
+ },
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+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"asm" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/universal{
+ dir = 4
+ },
+/obj/structure/catwalk,
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+/area/maintenance/firstdeck/foreport)
+"asn" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/structure/catwalk,
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+/area/maintenance/firstdeck/foreport)
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+/obj/effect/wingrille_spawn/reinforced,
+/turf/simulated/floor/plating,
+/area/hallway/primary/firstdeck/port)
+"asp" = (
+/obj/structure/sign/directions/engineering{
+ dir = 8;
+ pixel_y = 10
+ },
+/obj/structure/sign/directions/cargo{
+ dir = 8
+ },
+/obj/structure/sign/directions/security{
+ dir = 2;
+ pixel_y = -10
+ },
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+/area/hallway/primary/firstdeck/fpcenter)
+"asq" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/door/airlock/glass{
+ name = "Central Access"
+ },
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
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+/obj/machinery/door/firedoor/glass,
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+/turf/simulated/floor/plating,
+/area/hallway/primary/firstdeck/fpcenter)
+"ass" = (
+/obj/structure/cable/cyan{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/door/airlock/hatch{
+ name = "Telecoms Control Room";
+ req_access = list(61)
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/tcomm/computer)
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+/area/tcomm/computer)
+"asu" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/door/airlock/glass{
+ name = "Central Access"
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/steel_grid,
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+/area/hallway/primary/firstdeck/fscenter)
+"asw" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/door/airlock/glass{
+ name = "Central Access"
+ },
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/hallway/primary/firstdeck/fscenter)
+"asx" = (
+/obj/structure/sign/directions/bridge{
+ dir = 2;
+ pixel_y = 10
+ },
+/obj/structure/sign/directions/science{
+ dir = 4
+ },
+/obj/structure/sign/directions/medical{
+ dir = 4;
+ pixel_y = -10
+ },
+/turf/simulated/wall,
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+/obj/effect/wingrille_spawn/reinforced,
+/turf/simulated/floor/plating,
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+"asz" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/catwalk,
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+/area/maintenance/firstdeck/forestarboard)
+"asA" = (
+/obj/random/obstruction,
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/forestarboard)
+"asB" = (
+/obj/item/device/radio/intercom{
+ name = "Station Intercom (General)";
+ pixel_y = -21
+ },
+/obj/machinery/camera/network/first_deck{
+ c_tag = "Hangar Three - Control Room";
+ dir = 4
+ },
+/obj/effect/floor_decal/rust,
+/obj/structure/closet/secure_closet/guncabinet{
+ anchored = 1;
+ desc = "It's an immobile card-locked storage unit. For storing weapons and other items when station side.";
+ name = "Secure Locker";
+ req_one_access = list(67,43,3)
+ },
+/turf/simulated/floor/tiled,
+/area/hangar/threecontrol)
+"asC" = (
+/obj/machinery/atmospherics/unary/vent_scrubber/on{
+ dir = 1
+ },
+/obj/machinery/light,
+/turf/simulated/floor/tiled,
+/area/hangar/threecontrol)
+"asD" = (
+/obj/machinery/power/apc{
+ dir = 2;
+ name = "south bump";
+ pixel_y = -24
+ },
+/obj/structure/cable,
+/obj/machinery/light_switch{
+ pixel_x = 11;
+ pixel_y = -24
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals_central6,
+/turf/simulated/floor/tiled,
+/area/hangar/threecontrol)
+"asE" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/light{
+ icon_state = "tube1";
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/effect/floor_decal/borderfloor/corner{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/green/bordercorner{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/starboard)
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+/area/hallway/primary/firstdeck/starboard)
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+/obj/effect/floor_decal/corner/green/bordercorner,
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/starboard)
+"asH" = (
+/obj/structure/table/reinforced,
+/obj/item/stack/tile/wood,
+/turf/simulated/floor/wood,
+/area/construction/firstdeck/construction4)
+"asI" = (
+/obj/structure/table/reinforced,
+/obj/item/device/flashlight,
+/turf/simulated/floor/wood,
+/area/construction/firstdeck/construction4)
+"asJ" = (
+/obj/structure/table/reinforced,
+/obj/item/weapon/reagent_containers/food/drinks/glass2/square{
+ pixel_x = 4;
+ pixel_y = 5
+ },
+/obj/item/weapon/reagent_containers/food/drinks/glass2/square,
+/obj/machinery/light,
+/turf/simulated/floor/wood,
+/area/construction/firstdeck/construction4)
+"asK" = (
+/obj/item/stack/tile/wood,
+/turf/simulated/floor,
+/area/construction/firstdeck/construction4)
+"asL" = (
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 5
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/escape/firstdeck/ep_starboard1)
+"asM" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 5
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/escape/firstdeck/ep_starboard1)
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+/obj/effect/floor_decal/corner/green/bordercorner,
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+/area/hallway/secondary/escape/firstdeck/ep_starboard1)
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+/obj/structure/catwalk,
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/centralport)
+"asQ" = (
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+/area/hallway/primary/firstdeck/port)
+"asR" = (
+/obj/machinery/firealarm{
+ pixel_y = 24
+ },
+/obj/machinery/disposal,
+/turf/simulated/floor/tiled/dark,
+/area/hallway/primary/firstdeck/port)
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+/obj/machinery/vending/cigarette,
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+/area/hallway/primary/firstdeck/port)
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+/turf/simulated/wall,
+/area/hallway/primary/firstdeck/port)
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+/obj/machinery/door/firedoor/glass,
+/turf/simulated/floor/plating,
+/area/hallway/secondary/escape/firstdeck/ep_port)
+"asV" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/door/airlock/glass{
+ name = "Escape Pod"
+ },
+/obj/machinery/door/firedoor/border_only,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/escape/firstdeck/ep_port)
+"asW" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/door/airlock/glass{
+ name = "Escape Pod"
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/escape/firstdeck/ep_port)
+"asX" = (
+/obj/structure/sign/directions/bridge{
+ dir = 4;
+ pixel_y = 10
+ },
+/obj/structure/sign/directions/science{
+ dir = 8
+ },
+/turf/simulated/wall,
+/area/construction/firstdeck/construction1)
+"asY" = (
+/obj/structure/sign/directions/security{
+ dir = 8
+ },
+/turf/simulated/wall,
+/area/construction/firstdeck/construction1)
+"asZ" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/machinery/door/airlock/engineering{
+ name = "Construction Area";
+ req_access = list(32)
+ },
+/turf/simulated/floor/plating,
+/area/construction/firstdeck/construction1)
+"ata" = (
+/obj/effect/floor_decal/borderfloor{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/green/border{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/port)
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+/area/hallway/primary/firstdeck/port)
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/green/border{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/port)
+"atd" = (
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+/turf/simulated/wall,
+/area/hangar/onecontrol)
+"ate" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/structure/disposalpipe/segment,
+/obj/machinery/door/airlock/engineering{
+ name = "Utility Down";
+ req_one_access = list(11,24)
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"atf" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/door/airlock/maintenance{
+ req_access = null;
+ req_one_access = list(12,67)
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/firstdeck/foreport)
+"atg" = (
+/obj/machinery/atmospherics/unary/vent_scrubber/on,
+/obj/structure/flora/pottedplant/tall,
+/turf/simulated/floor/tiled/dark,
+/area/hallway/primary/firstdeck/port)
+"ath" = (
+/turf/simulated/floor/tiled/dark,
+/area/hallway/primary/firstdeck/port)
+"ati" = (
+/obj/effect/floor_decal/borderfloor{
+ dir = 9
+ },
+/obj/effect/floor_decal/corner/green/border{
+ dir = 9
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/green/bordercorner2{
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/port)
+"atj" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 9
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/port)
+"atk" = (
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 4
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/green/bordercorner2{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/green/bordercorner2{
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/port)
+"atl" = (
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 9
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/port)
+"atm" = (
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+"atn" = (
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/turf/simulated/wall,
+/area/medical/first_aid_station/firstdeck)
+"ato" = (
+/turf/unsimulated/mask,
+/area/hallway/primary/firstdeck/elevator)
+"atp" = (
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+/area/tcomm/tcomstorage)
+"atq" = (
+/obj/structure/table/standard,
+/obj/item/weapon/stock_parts/micro_laser,
+/obj/item/weapon/stock_parts/manipulator,
+/obj/item/weapon/stock_parts/manipulator,
+/obj/item/weapon/stock_parts/manipulator,
+/obj/item/weapon/stock_parts/manipulator,
+/obj/item/weapon/stock_parts/capacitor,
+/obj/item/weapon/stock_parts/micro_laser/high,
+/obj/item/weapon/stock_parts/micro_laser/high,
+/obj/item/weapon/stock_parts/micro_laser/high,
+/obj/item/weapon/stock_parts/micro_laser/high,
+/obj/machinery/alarm{
+ pixel_y = 22
+ },
+/turf/simulated/floor,
+/area/tcomm/tcomstorage)
+"atr" = (
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+/turf/simulated/floor,
+/area/tcomm/tcomstorage)
+"ats" = (
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+/obj/item/weapon/circuitboard/telecomms/processor,
+/obj/item/weapon/circuitboard/telecomms/processor,
+/obj/item/weapon/circuitboard/telecomms/receiver,
+/obj/item/weapon/circuitboard/telecomms/server,
+/obj/item/weapon/circuitboard/telecomms/server,
+/obj/item/weapon/circuitboard/telecomms/bus,
+/obj/item/weapon/circuitboard/telecomms/bus,
+/obj/item/weapon/circuitboard/telecomms/broadcaster,
+/obj/item/weapon/circuitboard/telecomms/exonet_node,
+/obj/machinery/camera/network/telecom{
+ c_tag = "Tcoms - Storage";
+ dir = 2
+ },
+/turf/simulated/floor,
+/area/tcomm/tcomstorage)
+"att" = (
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+/obj/effect/wingrille_spawn/reinforced,
+/turf/simulated/floor/plating,
+/area/tcomm/tcomstorage)
+"atu" = (
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+/obj/effect/floor_decal/industrial/outline/grey,
+/turf/simulated/floor/tiled/dark,
+/area/tcomm/tcomstorage)
+"atv" = (
+/obj/structure/cable/cyan{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 9
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/tcomm/tcomstorage)
+"atw" = (
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+/obj/effect/floor_decal/industrial/outline/grey,
+/obj/item/device/radio/intercom{
+ dir = 4;
+ name = "Station Intercom (General)";
+ pixel_x = 21
+ },
+/turf/simulated/floor/tiled/dark,
+/area/tcomm/tcomstorage)
+"atx" = (
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+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 9
+ },
+/turf/simulated/floor/tiled,
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
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+ dir = 4
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/green/bordercorner2{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/green/bordercorner2{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/starboard)
+"atz" = (
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+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 9
+ },
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+/area/hallway/primary/firstdeck/starboard)
+"atA" = (
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+ dir = 5
+ },
+/obj/effect/floor_decal/corner/green/border{
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+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/green/bordercorner2{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/starboard)
+"atB" = (
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+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/machinery/door/airlock/maintenance{
+ req_access = null;
+ req_one_access = list(12,67)
+ },
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+"atF" = (
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+/turf/simulated/wall,
+/area/hangar/threecontrol)
+"atG" = (
+/obj/structure/cable{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
+ dir = 8
+ },
+/obj/effect/floor_decal/borderfloor{
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+ },
+/obj/effect/floor_decal/corner/green/border{
+ dir = 8
+ },
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+/area/hallway/primary/firstdeck/starboard)
+"atH" = (
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+ dir = 4
+ },
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+"atI" = (
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+ dir = 8
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/green/border{
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+ },
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+"atJ" = (
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+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/machinery/door/airlock/engineering{
+ name = "Construction Area";
+ req_access = list(32)
+ },
+/turf/simulated/floor/plating,
+/area/construction/firstdeck/construction4)
+"atK" = (
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+ dir = 4
+ },
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+"atL" = (
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+ pixel_y = 10
+ },
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+ },
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+/area/construction/firstdeck/construction4)
+"atM" = (
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+/obj/machinery/door/airlock/glass{
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+ },
+/turf/simulated/floor/tiled/steel_grid,
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+"atN" = (
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+/obj/machinery/door/airlock/glass{
+ name = "Escape Pod"
+ },
+/obj/machinery/door/firedoor/border_only,
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+ d2 = 2;
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+ pixel_y = 0
+ },
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+"atP" = (
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+/area/hallway/primary/firstdeck/starboard)
+"atQ" = (
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+ },
+/turf/simulated/floor/tiled/dark,
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+"atT" = (
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+/obj/structure/catwalk,
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+"atV" = (
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+ },
+/obj/effect/floor_decal/industrial/danger{
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+ },
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+/area/hallway/primary/firstdeck/port)
+"atW" = (
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+ },
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+ },
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+"atX" = (
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+ },
+/obj/effect/floor_decal/corner/green/border{
+ dir = 1
+ },
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+/area/hallway/primary/firstdeck/port)
+"atY" = (
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+ dir = 1
+ },
+/obj/effect/floor_decal/borderfloor{
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+ },
+/obj/effect/floor_decal/corner/green/border{
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+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/port)
+"atZ" = (
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+ },
+/obj/effect/floor_decal/corner/green/bordercorner{
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+ },
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+"aua" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals5,
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
+/turf/simulated/floor/tiled,
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+"aub" = (
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+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+/area/hallway/primary/firstdeck/starboard)
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+ },
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+ },
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+ },
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+ },
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+ },
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+/obj/structure/cable{
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+ },
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+ },
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+ },
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+ },
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+ },
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+/obj/item/device/radio{
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+ icon_state = "med_walkietalkie";
+ name = "Medbay Emergency Radio Link"
+ },
+/obj/item/device/radio{
+ frequency = 1487;
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+ name = "Medbay Emergency Radio Link"
+ },
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+ pixel_y = -21
+ },
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+ dir = 1
+ },
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+ },
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+ icon_state = "1-2"
+ },
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+ },
+/obj/machinery/firealarm{
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+ },
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+ },
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+ },
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+ },
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+ icon_state = "1-2"
+ },
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+ dir = 2;
+ name = "south bump";
+ pixel_y = -24
+ },
+/obj/structure/cable{
+ icon_state = "0-4";
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+ },
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+ },
+/obj/effect/floor_decal/corner/green/bordercorner{
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+/obj/structure/cable{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 8;
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+ },
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+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/firstdeck/starboard)
+"axw" = (
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+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4,
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+ dir = 1
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
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+ name_tag = "Telecommunications"
+ },
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+ ailock = 1;
+ check_synth = 1;
+ control_area = "\improper Telecomms Storage";
+ desc = "A firewall prevents AIs from interacting with this device.";
+ name = "Telecoms lethal turret control";
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+ },
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+ dir = 1;
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+ },
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+/obj/machinery/door/blast/regular{
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+ },
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+ name = "Escape Pod 7";
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+ },
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+"aSA" = (
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+ id_tag = "escape_pod_5_hatch";
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+ },
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+ tag_interior_door = "d1aft_starboard_inner"
+ },
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+ },
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+ },
+/obj/machinery/access_button{
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+ },
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+ health = 1e+006
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+/obj/item/weapon/tank/oxygen,
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+ name = "EVA Suit";
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+ },
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+ dir = 1
+ },
+/obj/structure/window/reinforced{
+ dir = 4;
+ health = 1e+006
+ },
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+ },
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+ },
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+ opacity = 0
+ },
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+ },
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+ },
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+ },
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+ },
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+ opacity = 0
+ },
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+ },
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+ density = 0;
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+ id = "Prison Gate";
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+ opacity = 0
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+ layer = 2.6
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ pixel_y = 3
+ },
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+ req_access = list(1)
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ pixel_y = 0
+ },
+/obj/item/clothing/head/helmet/laserproof,
+/obj/machinery/door/window/brigdoor/eastleft{
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+ },
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+ },
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+/obj/item/clothing/head/helmet/combat,
+/obj/machinery/door/window/brigdoor/westright{
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+ },
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+ pixel_x = -5;
+ pixel_y = -1
+ },
+/obj/machinery/door/window/westright{
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+/obj/item/clothing/suit/armor/bulletproof/alt,
+/obj/item/clothing/head/helmet/bulletproof,
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+ },
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+ },
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+ },
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+ dir = 5
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+ req_access = list(3)
+ },
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+ },
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+ dir = 4
+ },
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+ dir = 8
+ },
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+ name = "Unit 1"
+ },
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+/obj/item/weapon/towel{
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+/obj/item/weapon/towel{
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+ color = "#ff0000";
+ name = "red towel"
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+ },
+/obj/item/weapon/soap/nanotrasen,
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+ pixel_y = -21
+ },
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+ dir = 8
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+ },
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+ },
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+ },
+/obj/item/clothing/glasses/hud/security,
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+ },
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+ },
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+ c_tag = "SCI - Toxins Test Chamber Port";
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+ },
+/obj/machinery/light{
+ dir = 8
+ },
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+ dir = 4
+ },
+/obj/machinery/camera/network/research{
+ c_tag = "SCI - Toxins Test Chamber Starboard";
+ dir = 8;
+ network = list("Research","Toxins Test Area")
+ },
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+ icon_state = "0-2"
+ },
+/obj/machinery/door/firedoor/border_only,
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+ id = "Prison Gate";
+ name = "Communal Brig Blast Door";
+ opacity = 0
+ },
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+/obj/item/device/tape,
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+ pixel_x = -4;
+ pixel_y = 2
+ },
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+ icon_state = "warning";
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+ },
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+ },
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+ },
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+ density = 0;
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+ opacity = 0
+ },
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+ department = "Warden's Office"
+ },
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+ pixel_y = 18;
+ req_access = list(2)
+ },
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+ req_access = list(1)
+ },
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+ },
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+ },
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+ name = "Security Processing";
+ req_access = list(1)
+ },
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+ },
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+ },
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+ },
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+/obj/structure/cable/green{
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+ },
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+ name = "carpspawn"
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+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/structure/cable/green{
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+ },
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+/obj/machinery/door/window/brigdoor/northright{
+ id = "Cell 1";
+ name = "Cell 1";
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+ req_one_access = list(2,4)
+ },
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+ dir = 4
+ },
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+ dir = 9
+ },
+/obj/effect/floor_decal/corner/red/border{
+ dir = 9
+ },
+/obj/machinery/door_timer/cell_2{
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+ d2 = 2;
+ icon_state = "1-2"
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+ name = "Visitation Area";
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+ },
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+ health = 1e+006
+ },
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+ initialize_directions = 1;
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+ internal_pressure_bound_default = 4000;
+ pressure_checks = 2;
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+ pump_direction = 0;
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+ },
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+/obj/effect/floor_decal/borderfloorblack{
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+ },
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+/area/lawoffice)
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+ },
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+ },
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+/area/lawoffice)
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+ },
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+ },
+/turf/simulated/floor/tiled/dark,
+/area/lawoffice)
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+ },
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+ },
+/turf/simulated/floor/tiled/dark,
+/area/lawoffice)
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+ icon_state = "tube1";
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+ },
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+ },
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+ },
+/obj/structure/cable{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/disposalpipe/segment,
+/obj/machinery/light/small{
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+ },
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+ },
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+/area/maintenance/security_starboard)
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+ },
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+ },
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+ },
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+/obj/random/maintenance/security,
+/obj/random/maintenance/security,
+/obj/machinery/atmospherics/pipe/simple/hidden/cyan{
+ dir = 10;
+ icon_state = "intact"
+ },
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+/area/maintenance/security_starboard)
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+ },
+/obj/machinery/air_sensor{
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+ id_tag = "co2_sensor"
+ },
+/turf/simulated/floor/reinforced/carbon_dioxide,
+/area/engineering/atmos)
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+ dir = 1
+ },
+/obj/machinery/atmospherics/unary/outlet_injector{
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+ frequency = 1441;
+ icon_state = "map_injector";
+ id = "co2_in";
+ pixel_y = 1;
+ use_power = 1
+ },
+/turf/simulated/floor/reinforced/carbon_dioxide,
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+ },
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+/obj/effect/wingrille_spawn/reinforced,
+/obj/machinery/meter,
+/obj/machinery/door/blast/regular{
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+ id = "atmoslockdown";
+ name = "Atmospherics Lockdown";
+ opacity = 0
+ },
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+/area/engineering/atmos)
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+ },
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+/area/space)
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+/obj/effect/wingrille_spawn/reinforced,
+/obj/machinery/door/blast/regular{
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+ icon_state = "pdoor0";
+ id = "atmoslockdown";
+ name = "Atmospherics Lockdown";
+ opacity = 0
+ },
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+/area/engineering/atmos)
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+ icon_state = "intact";
+ dir = 4
+ },
+/obj/machinery/computer/general_air_control/large_tank_control{
+ frequency = 1441;
+ input_tag = "co2_in";
+ name = "Carbon Dioxide Supply Control";
+ output_tag = "co2_out";
+ sensors = list("co2_sensor" = "Tank")
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/effect/floor_decal/borderfloor{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/black/border{
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+ },
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+ },
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+ },
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+/area/engineering/atmos)
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+ icon_state = "intact";
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+ },
+/obj/machinery/atmospherics/binary/pump{
+ dir = 2;
+ name = "N2 to Mixing"
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/atmos)
+"boN" = (
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+ tag_east = 2;
+ tag_north = 4;
+ tag_south = 1;
+ tag_west = 5;
+ use_power = 1
+ },
+/obj/effect/floor_decal/industrial/outline/yellow,
+/turf/simulated/floor/tiled,
+/area/engineering/atmos)
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+ icon_state = "intact";
+ dir = 4
+ },
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+/area/engineering/atmos)
+"boP" = (
+/obj/machinery/atmospherics/omni/atmos_filter{
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+ tag_north = 3;
+ tag_south = 0;
+ tag_west = 1;
+ use_power = 1
+ },
+/obj/effect/floor_decal/industrial/outline/yellow,
+/turf/simulated/floor/tiled,
+/area/engineering/atmos)
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+ icon_state = "intact";
+ dir = 4
+ },
+/obj/machinery/atmospherics/binary/pump{
+ dir = 2;
+ name = "O2 to Mixing"
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/atmos)
+"boR" = (
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+ icon_state = "map";
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/atmos)
+"boS" = (
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+/obj/machinery/atmospherics/binary/pump{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/atmos)
+"boT" = (
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+ dir = 4;
+ initialize_directions = 11
+ },
+/turf/simulated/floor/tiled,
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+/obj/effect/floor_decal/industrial/outline/grey,
+/turf/simulated/floor/tiled,
+/area/engineering/atmos)
+"boV" = (
+/obj/machinery/atmospherics/binary/pump{
+ name = "Transit to Port"
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/atmos)
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+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
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+/area/engineering/atmos)
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+/area/engineering/atmos)
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+/turf/simulated/floor,
+/area/maintenance/security_port)
+"boZ" = (
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+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/machinery/portable_atmospherics/canister/air/airlock,
+/turf/simulated/floor,
+/area/maintenance/security_port)
+"bpa" = (
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+ dir = 4;
+ icon_state = "map"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 8
+ },
+/obj/machinery/meter,
+/obj/machinery/portable_atmospherics/powered/pump/filled,
+/turf/simulated/floor/plating,
+/area/maintenance/security_port)
+"bpb" = (
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+/turf/simulated/floor/plating,
+/area/maintenance/security_port)
+"bpc" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/door/airlock/maintenance{
+ name = "Forensics Maintenance Access";
+ req_access = list(4)
+ },
+/turf/simulated/floor/plating,
+/area/security/detectives_office)
+"bpd" = (
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 1
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 6
+ },
+/turf/simulated/floor/tiled/freezer,
+/area/security/detectives_office)
+"bpe" = (
+/obj/machinery/atmospherics/unary/vent_pump/on{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/white,
+/area/security/detectives_office)
+"bpf" = (
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+/turf/simulated/floor/tiled/white,
+/area/security/detectives_office)
+"bpg" = (
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+/obj/item/device/mass_spectrometer/adv,
+/obj/item/device/reagent_scanner,
+/obj/item/weapon/reagent_containers/syringe,
+/turf/simulated/floor/tiled/freezer,
+/area/security/detectives_office)
+"bph" = (
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/obj/structure/filingcabinet/chestdrawer,
+/turf/simulated/floor/lino,
+/area/security/detectives_office)
+"bpi" = (
+/obj/machinery/atmospherics/unary/vent_pump/on{
+ dir = 1
+ },
+/turf/simulated/floor/carpet,
+/area/security/detectives_office)
+"bpj" = (
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+ dir = 1
+ },
+/obj/effect/landmark/start{
+ name = "Detective"
+ },
+/turf/simulated/floor/carpet,
+/area/security/detectives_office)
+"bpk" = (
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+/obj/item/weapon/handcuffs,
+/obj/item/weapon/storage/fancy/cigarettes/dromedaryco,
+/obj/item/device/tape/random,
+/obj/item/device/taperecorder{
+ pixel_x = -4;
+ pixel_y = 2
+ },
+/obj/machinery/alarm{
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+ pixel_x = 22;
+ pixel_y = 0
+ },
+/turf/simulated/floor/lino,
+/area/security/detectives_office)
+"bpl" = (
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+/obj/effect/floor_decal/industrial/warning,
+/obj/machinery/door/airlock/glass_security{
+ name = "Security Lobby"
+ },
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/tiled/steel_grid,
+/area/security/lobby)
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+"bpn" = (
+/obj/machinery/door/firedoor/glass,
+/obj/effect/floor_decal/industrial/warning,
+/obj/machinery/door/airlock/glass_security{
+ name = "Security Lobby"
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/security/lobby)
+"bpo" = (
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+/area/security/lobby)
+"bpp" = (
+/obj/structure/filingcabinet,
+/obj/item/device/radio/intercom/department/security{
+ dir = 4;
+ icon_override = "secintercom";
+ pixel_x = -21
+ },
+/obj/machinery/ai_status_display{
+ pixel_x = -32;
+ pixel_y = -32
+ },
+/obj/machinery/alarm{
+ dir = 1;
+ pixel_y = -22
+ },
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 10
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 10
+ },
+/turf/simulated/floor/tiled/dark,
+/area/crew_quarters/heads/sc/hos)
+"bpq" = (
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+/obj/effect/floor_decal/borderfloorblack,
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+/area/crew_quarters/heads/sc/hos)
+"bpr" = (
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+/obj/effect/floor_decal/borderfloorblack,
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+/turf/simulated/floor/tiled/dark,
+/area/crew_quarters/heads/sc/hos)
+"bps" = (
+/obj/structure/closet/secure_closet/hos,
+/obj/machinery/newscaster/security_unit{
+ pixel_x = 0;
+ pixel_y = -30
+ },
+/obj/effect/floor_decal/borderfloorblack,
+/obj/effect/floor_decal/corner/blue/border,
+/turf/simulated/floor/tiled/dark,
+/area/crew_quarters/heads/sc/hos)
+"bpt" = (
+/obj/machinery/photocopier/faxmachine{
+ department = "Head of Security"
+ },
+/obj/machinery/status_display{
+ pixel_x = 32;
+ pixel_y = -32
+ },
+/obj/structure/extinguisher_cabinet{
+ pixel_y = -30
+ },
+/obj/structure/table/reinforced,
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 6
+ },
+/turf/simulated/floor/tiled/dark,
+/area/crew_quarters/heads/sc/hos)
+"bpu" = (
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+ pixel_x = -4;
+ pixel_y = 2
+ },
+/obj/item/device/camera{
+ pixel_x = 3;
+ pixel_y = -4
+ },
+/obj/item/device/flash,
+/obj/item/device/flash,
+/obj/item/weapon/storage/secure/briefcase,
+/obj/structure/closet,
+/obj/item/weapon/storage/secure/briefcase,
+/obj/item/device/taperecorder{
+ pixel_x = -4;
+ pixel_y = 2
+ },
+/obj/item/device/camera{
+ pixel_x = 3;
+ pixel_y = -4
+ },
+/obj/structure/cable{
+ icon_state = "0-4";
+ d2 = 4
+ },
+/obj/machinery/power/apc{
+ dir = 8;
+ name = "west bump";
+ pixel_x = -24
+ },
+/obj/machinery/light_switch{
+ pixel_x = -36
+ },
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/dark,
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/lawoffice)
+"bpw" = (
+/obj/structure/bed/chair{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/turf/simulated/floor/tiled/dark,
+/area/lawoffice)
+"bpx" = (
+/obj/structure/bed/chair/office/dark{
+ dir = 8
+ },
+/obj/machinery/button/windowtint{
+ id = "lawyer_tint";
+ pixel_x = -26;
+ pixel_y = 30;
+ req_access = list(58)
+ },
+/obj/machinery/newscaster{
+ pixel_x = 30;
+ pixel_y = 0
+ },
+/obj/effect/landmark/start{
+ name = "Internal Affairs Agent"
+ },
+/obj/effect/floor_decal/borderfloorblack{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/dark,
+/area/lawoffice)
+"bpy" = (
+/obj/machinery/atmospherics/valve/digital/open,
+/obj/structure/cable{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/plating,
+/area/maintenance/security_starboard)
+"bpz" = (
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+/turf/simulated/floor/plating,
+/area/maintenance/security_starboard)
+"bpA" = (
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+ icon_state = "warning";
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/security_starboard)
+"bpB" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/cyan{
+ dir = 6;
+ icon_state = "intact"
+ },
+/obj/machinery/portable_atmospherics/powered/pump/filled,
+/turf/simulated/floor/plating,
+/area/maintenance/security_starboard)
+"bpC" = (
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+ dir = 4
+ },
+/obj/machinery/meter,
+/obj/structure/closet/crate,
+/obj/item/clothing/mask/gas,
+/obj/item/device/flashlight,
+/obj/item/device/flashlight,
+/obj/random/maintenance/research,
+/obj/random/maintenance/cargo,
+/obj/random/maintenance/security,
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+/turf/simulated/floor/plating,
+/area/maintenance/security_starboard)
+"bpD" = (
+/obj/effect/floor_decal/corner/black/full,
+/obj/machinery/camera/network/engineering{
+ c_tag = "Atmospherics Tank - Carbon Dioxide";
+ dir = 4
+ },
+/obj/machinery/light/small{
+ dir = 8
+ },
+/turf/simulated/floor/reinforced/carbon_dioxide,
+/area/engineering/atmos)
+"bpE" = (
+/obj/effect/floor_decal/corner/black/full{
+ dir = 4
+ },
+/obj/machinery/atmospherics/unary/vent_pump{
+ dir = 4;
+ external_pressure_bound = 0;
+ external_pressure_bound_default = 0;
+ frequency = 1441;
+ icon_state = "map_vent_in";
+ id_tag = "co2_out";
+ initialize_directions = 1;
+ internal_pressure_bound = 4000;
+ internal_pressure_bound_default = 4000;
+ pressure_checks = 2;
+ pressure_checks_default = 2;
+ pump_direction = 0;
+ use_power = 1
+ },
+/turf/simulated/floor/reinforced/carbon_dioxide,
+/area/engineering/atmos)
+"bpF" = (
+/obj/machinery/atmospherics/pipe/simple/visible/green{
+ icon_state = "intact";
+ dir = 4
+ },
+/obj/machinery/door/firedoor/border_only,
+/obj/effect/wingrille_spawn/reinforced,
+/obj/machinery/meter,
+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 1;
+ icon_state = "pdoor0";
+ id = "atmoslockdown";
+ name = "Atmospherics Lockdown";
+ opacity = 0
+ },
+/turf/simulated/floor,
+/area/engineering/atmos)
+"bpG" = (
+/obj/machinery/atmospherics/pipe/simple/visible/green{
+ icon_state = "intact";
+ dir = 4
+ },
+/obj/structure/lattice,
+/turf/space,
+/area/space)
+"bpH" = (
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+ dir = 1
+ },
+/obj/machinery/door/firedoor/border_only,
+/obj/effect/wingrille_spawn/reinforced,
+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 1;
+ icon_state = "pdoor0";
+ id = "atmoslockdown";
+ name = "Atmospherics Lockdown";
+ opacity = 0
+ },
+/turf/simulated/floor/plating,
+/area/engineering/atmos)
+"bpI" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/valve/digital{
+ dir = 4;
+ name = "CO2 Outlet Valve"
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/black/border{
+ dir = 8
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 10
+ },
+/obj/effect/floor_decal/corner/black/bordercorner2{
+ dir = 10
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/atmos)
+"bpJ" = (
+/obj/machinery/atmospherics/binary/pump{
+ dir = 4;
+ name = "CO2 to Mixing"
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/atmos)
+"bpK" = (
+/obj/machinery/atmospherics/pipe/manifold4w/visible/green,
+/turf/simulated/floor/tiled,
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+ },
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+ },
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+ },
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+ },
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+/obj/item/device/uv_light,
+/obj/item/clothing/gloves/sterile/latex,
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+ department = "Security";
+ departmentType = 5;
+ name = "Security RC";
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+ },
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+ },
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+/obj/item/clothing/suit/storage/hazardvest/green,
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+ },
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+ },
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+ opacity = 0
+ },
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+ name = "CO2 to Connector"
+ },
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+ },
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+ },
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+ },
+/obj/machinery/atmospherics/binary/pump{
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+ },
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+ },
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+ icon_state = "0-2"
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+ name = "Powernet Sensor - Atmospherics Subgrid";
+ name_tag = "Atmospherics Subgrid"
+ },
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+ },
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+ charge = 2e+006;
+ input_attempt = 1;
+ RCon_tag = "Substation - Atmospherics"
+ },
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+ },
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+ },
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+ },
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+"bro" = (
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+/obj/effect/wingrille_spawn/reinforced/polarized{
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+ },
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+/obj/machinery/door/airlock{
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+ req_access = list(38)
+ },
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+/obj/structure/cable{
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+/obj/effect/wingrille_spawn/reinforced/polarized{
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+ },
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/plating,
+/area/lawoffice)
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+ },
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+/obj/machinery/door/firedoor/border_only,
+/obj/structure/disposalpipe/segment,
+/obj/machinery/door/airlock/maintenance{
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+ },
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+/area/maintenance/security_starboard)
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+ dir = 6
+ },
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+/area/maintenance/security_starboard)
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+ dir = 4
+ },
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+/area/hallway/secondary/eva_hallway)
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+/obj/machinery/atmospherics/pipe/manifold/hidden{
+ dir = 1;
+ icon_state = "map"
+ },
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+/area/hallway/secondary/eva_hallway)
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+ dir = 10;
+ icon_state = "intact"
+ },
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+/turf/simulated/wall/r_wall,
+/area/hallway/secondary/eva_hallway)
+"brx" = (
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 8
+ },
+/turf/simulated/floor/airless,
+/area/hallway/secondary/eva_hallway)
+"bry" = (
+/obj/effect/floor_decal/corner/orange/full{
+ dir = 8
+ },
+/obj/machinery/air_sensor{
+ frequency = 1441;
+ id_tag = "tox_sensor"
+ },
+/obj/machinery/camera/network/engineering{
+ c_tag = "Atmospherics Tank - Phoron";
+ dir = 4
+ },
+/turf/simulated/floor/reinforced/phoron,
+/area/engineering/atmos)
+"brz" = (
+/obj/machinery/atmospherics/unary/outlet_injector{
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+ frequency = 1441;
+ icon_state = "map_injector";
+ id = "tox_in";
+ pixel_y = 1;
+ use_power = 1
+ },
+/obj/effect/floor_decal/corner/purple/diagonal,
+/obj/effect/floor_decal/corner/orange{
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+ },
+/turf/simulated/floor/reinforced/phoron,
+/area/engineering/atmos)
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+ icon_state = "intact";
+ dir = 4
+ },
+/obj/machinery/computer/general_air_control/large_tank_control{
+ frequency = 1441;
+ input_tag = "tox_in";
+ name = "Phoron Supply Control";
+ output_tag = "tox_out";
+ sensors = list("tox_sensor" = "Tank")
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/effect/floor_decal/borderfloor{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/purple/border{
+ dir = 8
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/orange/bordercorner2{
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+ },
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+ },
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+/area/engineering/atmos)
+"brC" = (
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+ tag_north = 2;
+ tag_south = 1;
+ tag_west = 6;
+ use_power = 1
+ },
+/obj/effect/floor_decal/industrial/outline/yellow,
+/turf/simulated/floor/tiled,
+/area/engineering/atmos)
+"brD" = (
+/obj/machinery/atmospherics/binary/pump{
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/atmos)
+"brE" = (
+/obj/machinery/atmospherics/pipe/manifold/visible/cyan{
+ dir = 8;
+ icon_state = "map"
+ },
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+/turf/simulated/floor/tiled,
+/area/engineering/atmos)
+"brF" = (
+/obj/machinery/atmospherics/pipe/simple/visible/cyan{
+ dir = 4;
+ icon_state = "intact"
+ },
+/obj/machinery/atmospherics/binary/pump{
+ dir = 1;
+ name = "Waste to Port"
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/atmos)
+"brG" = (
+/obj/machinery/atmospherics/binary/pump/on{
+ dir = 4;
+ name = "Air to Supply"
+ },
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+/area/engineering/atmos)
+"brH" = (
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+ },
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+"brI" = (
+/obj/machinery/atmospherics/pipe/simple/visible/supply{
+ dir = 4
+ },
+/obj/machinery/meter{
+ frequency = 1443;
+ id = "dloop_atm_meter";
+ name = "Distribution Loop"
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/atmos)
+"brJ" = (
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+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
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+ },
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+ },
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+ dir = 4
+ },
+/obj/machinery/door/airlock/atmos{
+ name = "Atmospherics Maintenance";
+ req_access = list(24)
+ },
+/turf/simulated/floor,
+/area/maintenance/substation/atmospherics)
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+ dir = 4
+ },
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+ dir = 4
+ },
+/obj/structure/cable/cyan{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
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+ dir = 4
+ },
+/turf/simulated/floor,
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+ },
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+ dir = 4
+ },
+/obj/structure/cable{
+ icon_state = "0-4";
+ d2 = 4
+ },
+/obj/machinery/power/terminal{
+ icon_state = "term";
+ dir = 1
+ },
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 1
+ },
+/turf/simulated/floor,
+/area/maintenance/substation/atmospherics)
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+ dir = 4
+ },
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+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 1
+ },
+/turf/simulated/floor,
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+ },
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+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/door/airlock/engineering{
+ name = "Atmospherics Substation";
+ req_one_access = list(11,24)
+ },
+/turf/simulated/floor,
+/area/maintenance/substation/atmospherics)
+"brP" = (
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+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 1;
+ icon_state = "pdoor0";
+ id = "atmoslockdown";
+ name = "Atmospherics Lockdown";
+ opacity = 0
+ },
+/turf/simulated/floor,
+/area/maintenance/engineering)
+"brQ" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 10
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 10
+ },
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/simulated/floor,
+/area/maintenance/engineering)
+"brR" = (
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+ icon_state = "warning";
+ dir = 4
+ },
+/turf/simulated/floor/airless,
+/area/maintenance/security_port)
+"brS" = (
+/obj/machinery/door/airlock/external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "eva_port_outer";
+ locked = 1;
+ name = "External Airlock Access";
+ req_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
+/area/maintenance/security_port)
+"brT" = (
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 9
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1379;
+ id_tag = "eva_port_pump"
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1379;
+ id_tag = "eva_port_sensor";
+ pixel_x = 0;
+ pixel_y = 25
+ },
+/turf/simulated/floor/tiled,
+/area/maintenance/security_port)
+"brU" = (
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 5
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1379;
+ id_tag = "eva_port_pump"
+ },
+/turf/simulated/floor/tiled,
+/area/maintenance/security_port)
+"brV" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden{
+ dir = 8;
+ icon_state = "map"
+ },
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "eva_port_inner";
+ locked = 1;
+ name = "Internal Airlock Access";
+ req_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
+/area/maintenance/security_port)
+"brW" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1379;
+ master_tag = "eva_port_airlock";
+ name = "interior access button";
+ pixel_x = 0;
+ pixel_y = 26;
+ req_access = list(18)
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 9;
+ icon_state = "intact"
+ },
+/turf/simulated/floor/tiled,
+/area/maintenance/security_port)
+"brX" = (
+/obj/effect/floor_decal/industrial/warning/corner,
+/obj/structure/cable{
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+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 9
+ },
+/turf/simulated/floor/tiled,
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+"brY" = (
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+/area/ai_monitored/storage/eva)
+"brZ" = (
+/obj/structure/table/reinforced,
+/obj/item/weapon/storage/toolbox/electrical{
+ pixel_x = 1;
+ pixel_y = -1
+ },
+/obj/item/weapon/storage/toolbox/mechanical{
+ pixel_x = -2;
+ pixel_y = -1
+ },
+/obj/item/device/multitool,
+/obj/item/clothing/head/welding,
+/obj/item/weapon/storage/belt/utility,
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+"bsa" = (
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+"bsb" = (
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+/obj/effect/floor_decal/industrial/warning,
+/obj/machinery/camera/network/command{
+ c_tag = "EVA - Port"
+ },
+/turf/simulated/floor/tiled/dark,
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+"bsc" = (
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+/area/ai_monitored/storage/eva)
+"bsd" = (
+/obj/machinery/suit_cycler/security,
+/obj/machinery/light{
+ dir = 1
+ },
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+"bse" = (
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+"bsf" = (
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+"bsg" = (
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+/obj/item/device/suit_cooling_unit,
+/obj/item/device/suit_cooling_unit,
+/obj/effect/floor_decal/industrial/warning,
+/obj/item/device/radio/intercom{
+ dir = 1;
+ name = "Station Intercom (General)";
+ pixel_y = 21
+ },
+/turf/simulated/floor/tiled/dark,
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+"bsh" = (
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+/obj/machinery/cell_charger,
+/obj/item/weapon/cell/high{
+ charge = 100;
+ maxcharge = 15000
+ },
+/obj/item/weapon/cell/high{
+ charge = 100;
+ maxcharge = 15000
+ },
+/obj/item/stack/cable_coil{
+ pixel_x = 3;
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+ },
+/obj/item/stack/cable_coil{
+ pixel_x = 3;
+ pixel_y = -7
+ },
+/obj/item/device/radio/off,
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+"bsi" = (
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+/area/ai_monitored/storage/eva)
+"bsj" = (
+/obj/structure/reagent_dispensers/watertank,
+/obj/machinery/light{
+ dir = 1
+ },
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+"bsk" = (
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+/obj/item/stack/material/plasteel{
+ amount = 10
+ },
+/obj/item/stack/material/steel{
+ amount = 50
+ },
+/obj/item/stack/material/steel{
+ amount = 50
+ },
+/obj/item/stack/material/steel{
+ amount = 50
+ },
+/obj/effect/floor_decal/industrial/warning,
+/obj/machinery/camera/network/command{
+ c_tag = "EVA - Starboard"
+ },
+/turf/simulated/floor/tiled/dark,
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+"bsl" = (
+/obj/structure/table/reinforced,
+/obj/item/stack/material/glass/reinforced{
+ amount = 50
+ },
+/obj/item/stack/rods{
+ amount = 50
+ },
+/obj/effect/floor_decal/industrial/warning,
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+/area/ai_monitored/storage/eva)
+"bsm" = (
+/obj/structure/table/reinforced,
+/obj/item/stack/material/glass{
+ amount = 50
+ },
+/obj/item/stack/material/glass{
+ amount = 50
+ },
+/obj/item/stack/material/glass{
+ amount = 50
+ },
+/obj/effect/floor_decal/industrial/warning,
+/obj/machinery/requests_console{
+ department = "EVA";
+ pixel_x = 0;
+ pixel_y = 26
+ },
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+/area/ai_monitored/storage/eva)
+"bsn" = (
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+/obj/structure/cable{
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+ icon_state = "0-2";
+ pixel_y = 0
+ },
+/obj/effect/wingrille_spawn/reinforced,
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+/area/ai_monitored/storage/eva)
+"bso" = (
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 8
+ },
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+/turf/simulated/floor/tiled,
+/area/hallway/primary/seconddeck/fore)
+"bsq" = (
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/item/device/radio/beacon,
+/obj/machinery/navbeacon/patrol{
+ location = "SEC";
+ next_patrol = "CH1"
+ },
+/mob/living/bot/secbot/beepsky,
+/turf/simulated/floor/tiled/monotile,
+/area/hallway/primary/seconddeck/fore)
+"bsr" = (
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 10
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4,
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+/area/hallway/primary/seconddeck/fore)
+"bss" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/door/airlock/glass{
+ name = "Central Access"
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/hallway/secondary/eva_hallway)
+"bst" = (
+/obj/structure/sign/greencross{
+ desc = "White cross in a green field, you can get medical aid here.";
+ name = "First-Aid"
+ },
+/turf/simulated/wall,
+/area/security/aid_station)
+"bsu" = (
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/eva_hallway)
+"bsv" = (
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 6
+ },
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/eva_hallway)
+"bsw" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
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+"bsx" = (
+/obj/machinery/atmospherics/unary/vent_pump/on,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/eva_hallway)
+"bsy" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/eva_hallway)
+"bsz" = (
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/eva_hallway)
+"bsA" = (
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 1;
+ icon_state = "pipe-c"
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/eva_hallway)
+"bsB" = (
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
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+ id_tag = "eva_port_inner";
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+ req_access = list(13)
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+/area/ai_monitored/storage/eva)
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+ d2 = 8;
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+ icon_state = "4-8"
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+ },
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+/obj/machinery/door/airlock/glass_command{
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+ req_one_access = list(18)
+ },
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+ d2 = 8;
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+ },
+/obj/structure/cable{
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+ },
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+ dir = 1;
+ icon_state = "pipe-j1s";
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+ sortType = "Janitor Closet"
+ },
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+/obj/machinery/hologram/holopad,
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+ },
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+ },
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+ },
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+/obj/machinery/door/airlock/glass{
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+ },
+/obj/structure/disposalpipe/segment{
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+ },
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+ d2 = 8;
+ icon_state = "4-8"
+ },
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+ },
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+ },
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+ },
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+ },
+/obj/structure/disposalpipe/segment{
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+ },
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+ },
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+/area/hallway/secondary/eva_hallway)
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+ },
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+ dir = 4
+ },
+/obj/machinery/camera/network/second_deck{
+ c_tag = "Second Deck - Fore Starboard Hallway One";
+ dir = 1
+ },
+/obj/machinery/firealarm{
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+ pixel_x = 0;
+ pixel_y = -24
+ },
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+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/structure/disposalpipe/segment{
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+ icon_state = "pipe-c"
+ },
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+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
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+/area/hallway/secondary/eva_hallway)
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+ dir = 4
+ },
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+ },
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+/area/hallway/secondary/eva_hallway)
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+ pixel_x = 0;
+ pixel_y = -26
+ },
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+ },
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+ },
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+ },
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+ name = "south bump";
+ pixel_y = -24
+ },
+/obj/structure/cable,
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/eva_hallway)
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+ pixel_y = -22
+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
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+ },
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+/area/hallway/secondary/eva_hallway)
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+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1379;
+ master_tag = "eva_starboard_airlock";
+ name = "interior access button";
+ pixel_x = 26;
+ pixel_y = -25;
+ req_access = list(18)
+ },
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+ dir = 4
+ },
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+/area/hallway/secondary/eva_hallway)
+"bue" = (
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+ dir = 10
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 2;
+ frequency = 1379;
+ id_tag = "eva_starboard_pump"
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1379;
+ id_tag = "eva_starboard_sensor";
+ pixel_x = 0;
+ pixel_y = -26
+ },
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+/area/hallway/secondary/eva_hallway)
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+ dir = 6
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 2;
+ frequency = 1379;
+ id_tag = "eva_starboard_pump"
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/eva_hallway)
+"bug" = (
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+ dir = 8
+ },
+/turf/simulated/floor/airless,
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+/turf/simulated/floor/airless,
+/area/maintenance/research)
+"buj" = (
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1379;
+ master_tag = "fore_starboard_airlock";
+ name = "exterior access button";
+ pixel_x = 26;
+ pixel_y = -25;
+ req_one_access = list(13)
+ },
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+/area/maintenance/research)
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+ },
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+/area/space)
+"bum" = (
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+/obj/machinery/atmospherics/binary/pump{
+ dir = 4;
+ name = "Phoron to Connector"
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/atmos)
+"bun" = (
+/obj/machinery/atmospherics/binary/pump{
+ name = "Port to Waste"
+ },
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+/area/engineering/atmos)
+"bup" = (
+/obj/machinery/atmospherics/unary/freezer{
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+ icon_state = "freezer"
+ },
+/obj/effect/floor_decal/industrial/outline/yellow,
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+"buq" = (
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+ dir = 1;
+ icon_state = "heater"
+ },
+/obj/effect/floor_decal/industrial/outline/yellow,
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+"bus" = (
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+/obj/machinery/pipedispenser,
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/cable/cyan{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
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+"buu" = (
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+/obj/structure/cable/cyan{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/door/airlock/glass_atmos{
+ name = "Atmospherics Monitoring Room";
+ req_access = list(24)
+ },
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+"buy" = (
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+ dir = 5
+ },
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+/obj/structure/cable{
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+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
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+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 8
+ },
+/obj/structure/sign/warning/high_voltage{
+ pixel_x = -32;
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+ },
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+ dir = 5;
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+ dir = 9;
+ icon_state = "intact"
+ },
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+ icon_state = "warningcorner";
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+/obj/structure/sign/warning/airlock{
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+ },
+/obj/machinery/light/small{
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+ dir = 4
+ },
+/obj/structure/cable{
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+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 8
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
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+ dir = 8;
+ name = "west bump";
+ pixel_x = -24
+ },
+/obj/machinery/light_switch{
+ pixel_x = -36
+ },
+/obj/structure/cable,
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+ dir = 5
+ },
+/obj/effect/floor_decal/industrial/warning{
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+ },
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+ },
+/turf/simulated/floor/tiled,
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+/obj/machinery/atmospherics/unary/vent_pump/on{
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+ },
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+ },
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+/area/ai_monitored/storage/eva)
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+/obj/machinery/firealarm{
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+ pixel_y = -24
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/ai_monitored/storage/eva)
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+/obj/effect/floor_decal/industrial/warning,
+/obj/structure/cable{
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+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
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+"buL" = (
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+/obj/machinery/alarm{
+ dir = 1;
+ pixel_y = -22
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
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+ },
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+/obj/effect/floor_decal/industrial/warning,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 9
+ },
+/obj/structure/extinguisher_cabinet{
+ pixel_y = -30
+ },
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+/obj/effect/floor_decal/industrial/warning,
+/turf/simulated/floor/tiled,
+/area/ai_monitored/storage/eva)
+"buO" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 6
+ },
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+/obj/structure/cable,
+/obj/effect/wingrille_spawn/reinforced,
+/turf/simulated/floor/plating,
+/area/ai_monitored/storage/eva)
+"buQ" = (
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+ icon_state = "warningcorner";
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/seconddeck/fore)
+"buR" = (
+/obj/structure/cable{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
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+"buT" = (
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+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
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+/area/hallway/secondary/eva_hallway)
+"buU" = (
+/obj/structure/sign/greencross{
+ desc = "White cross in a green field, you can get medical aid here.";
+ name = "First-Aid"
+ },
+/turf/simulated/wall/r_wall,
+/area/hallway/secondary/eva_hallway)
+"buV" = (
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+ dir = 8
+ },
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+ dir = 8
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 8
+ },
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+ dir = 8
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+ },
+/obj/structure/table/reinforced,
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+/obj/machinery/door/window/northleft{
+ name = "Janitorial Desk"
+ },
+/obj/machinery/door/window/southright{
+ name = "Janitorial Desk";
+ req_access = list(26)
+ },
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+ dir = 1;
+ id = "janitor_blast";
+ layer = 3.1;
+ name = "Janitorial Shutters"
+ },
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+/obj/machinery/door/airlock{
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+ },
+/obj/structure/disposalpipe/segment,
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+ icon_state = "1-2";
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+ },
+/obj/machinery/door/airlock/glass{
+ name = "Auxiliary Storage"
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+ icon_state = "intact"
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+/obj/machinery/button/remote/airlock{
+ desc = "A remote control-switch for the cargo doors.";
+ id = "researchdoor";
+ name = "Research door control";
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+ announcementConsole = 1;
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+/obj/item/weapon/crowbar/red,
+/obj/machinery/computer/security/telescreen{
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+ name = "Test Chamber Monitor";
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+ pixel_x = -32;
+ pixel_y = -4
+ },
+/obj/machinery/camera/network/research{
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+/obj/machinery/door/blast/regular{
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+ opacity = 0
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+"bVC" = (
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+ desc = "A remote control-switch for the engine radiator viewport shutters.";
+ id = "EngineRadiatorViewport1";
+ name = "Engine Radiator Viewport Shutters";
+ pixel_x = 0;
+ pixel_y = 25;
+ req_access = list(10)
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+ },
+/obj/machinery/button/remote/blast_door{
+ desc = "A remote control-switch for the engine control room blast doors.";
+ id = "EngineEmitterPortWest";
+ name = "Engine Room Blast Doors";
+ pixel_x = 0;
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+ },
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+ name = "Virology Exterior Airlock";
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+ },
+/obj/machinery/access_button{
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+ frequency = 1379;
+ master_tag = "virology_airlock_control";
+ name = "Virology Access Button";
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+ id_tag = "virology_airlock_interior";
+ locked = 1;
+ name = "Virology Interior Airlock";
+ req_access = list(39)
+ },
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1379;
+ master_tag = "virology_airlock_control";
+ name = "Virology Access Button";
+ pixel_x = 0;
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+ req_access = list(39)
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+/obj/item/weapon/reagent_containers/syringe/antiviral,
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+ },
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+ },
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+ },
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+ },
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+ dir = 1
+ },
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+ nitrogen = 82.1472
+ },
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+ dir = 4;
+ external_pressure_bound = 100;
+ external_pressure_bound_default = 0;
+ frequency = 1438;
+ icon_state = "map_vent_in";
+ id_tag = "cooling_out";
+ initialize_directions = 1;
+ pressure_checks = 1;
+ pressure_checks_default = 1;
+ pump_direction = 0;
+ use_power = 1
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 6
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 1
+ },
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+ },
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+ dir = 4
+ },
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+ icon_state = "door_locked";
+ id_tag = "engine_access_hatch";
+ locked = 1;
+ req_access = list(11)
+ },
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+ dir = 8
+ },
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+ name = "Emergency Cooling Valve 2"
+ },
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+ },
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+"cmC" = (
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+ icon_state = "map";
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+ },
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+ icon_state = "warningcorner";
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+ },
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+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 1;
+ icon_state = "pdoor0";
+ id = "EngineBlast";
+ name = "Engine Monitoring Room Blast Doors";
+ opacity = 0
+ },
+/obj/structure/cable/cyan{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/obj/effect/wingrille_spawn/reinforced_phoron,
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+/area/engineering/engine_monitoring)
+"cmF" = (
+/obj/machinery/computer/security/engineering,
+/obj/structure/cable/cyan{
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+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled,
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+"cmG" = (
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+ dir = 8
+ },
+/obj/effect/landmark/start{
+ name = "Station Engineer"
+ },
+/obj/structure/cable/cyan{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/cable/cyan{
+ d1 = 2;
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+ icon_state = "2-8"
+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
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+/area/engineering/engine_monitoring)
+"cmJ" = (
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+/obj/machinery/microwave{
+ pixel_x = -2;
+ pixel_y = 5
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+ name = "Chemistry Cleaner"
+ },
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+ },
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+ c_tag = "MED - FA Station Fore";
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+ req_one_access = list(12,25,27,28,35)
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+ pixel_y = 0
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+ },
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+ },
+/obj/effect/floor_decal/corner/green/bordercorner{
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+/area/storage/emergency_storage/seconddeck/as_emergency)
+"cOO" = (
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+/obj/machinery/camera/network/civilian{
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+ },
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+ info = "Brusies sustained in the holodeck can be healed simply by sleeping.";
+ name = "Holodeck Disclaimer"
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+ },
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+"dgG" = (
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+/obj/machinery/camera/network/second_deck{
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+ dir = 1
+ },
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+/turf/simulated/floor/tiled,
+/area/hallway/primary/seconddeck/aft)
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+ dir = 8
+ },
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+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
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+ },
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+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
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+/obj/effect/floor_decal/corner/lime/border,
+/turf/simulated/floor/tiled/hydro,
+/area/hydroponics)
+"dgL" = (
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+ name = "plastic table frame"
+ },
+/obj/item/weapon/reagent_containers/glass/bucket,
+/obj/item/weapon/reagent_containers/glass/bucket,
+/obj/machinery/newscaster{
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+ },
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+/turf/simulated/floor/tiled/hydro,
+/area/hydroponics)
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+ pixel_x = 0;
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+ },
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+/obj/effect/floor_decal/corner/lime/border,
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+/obj/item/device/radio/intercom{
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+ pixel_y = -21
+ },
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+/obj/structure/disposalpipe/sortjunction/flipped{
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+ name = "Hydroponics";
+ sortType = "Hydroponics"
+ },
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+/obj/effect/floor_decal/corner/lime/border,
+/turf/simulated/floor/tiled/hydro,
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+/obj/structure/disposalpipe/trunk{
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+ },
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+/obj/effect/floor_decal/corner/lime/border,
+/turf/simulated/floor/tiled/hydro,
+/area/hydroponics)
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+ name = "south bump";
+ pixel_y = -24
+ },
+/obj/machinery/light_switch{
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+ pixel_y = -24
+ },
+/obj/structure/cable/green,
+/obj/structure/table/standard{
+ name = "plastic table frame"
+ },
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+/obj/item/weapon/material/minihoe,
+/obj/item/weapon/material/knife/machete/hatchet,
+/obj/item/weapon/material/knife/machete/hatchet,
+/obj/item/weapon/material/minihoe,
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+/area/hydroponics)
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+/obj/machinery/alarm{
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+ },
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+/area/hydroponics)
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+ desc = "All you need to start your own honey farm.";
+ name = "beekeeping crate"
+ },
+/obj/item/beehive_assembly,
+/obj/item/bee_smoker,
+/obj/item/honey_frame,
+/obj/item/honey_frame,
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+/obj/item/weapon/crowbar,
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+/obj/item/weapon/storage/fancy/cigarettes/dromedaryco,
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+ },
+/turf/simulated/floor/tiled,
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+/obj/machinery/door/airlock/glass{
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+ },
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+/area/hallway/primary/seconddeck/aft)
+"dhe" = (
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+/obj/machinery/door/airlock/glass{
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+ },
+/obj/structure/cable/green{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
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+/area/maintenance/chapel)
+"dhi" = (
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+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/alarm{
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+ pixel_x = 22;
+ pixel_y = 0
+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/disposalpipe/segment,
+/obj/structure/cable{
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+ pixel_y = 0
+ },
+/obj/structure/catwalk,
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+/area/maintenance/bar)
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+ dir = 4;
+ name = "Station Intercom (General)";
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+ },
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+/area/holodeck_control)
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+ d2 = 8;
+ icon_state = "4-8"
+ },
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+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
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+/obj/machinery/recharger,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
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+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
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+ },
+/obj/effect/floor_decal/borderfloorwhite{
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+ },
+/obj/effect/floor_decal/corner/paleblue/border{
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+ },
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+/area/medical/first_aid_station/seconddeck/aft)
+"dhp" = (
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+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
+ dir = 1
+ },
+/obj/structure/cable{
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+ icon_state = "4-8"
+ },
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+"dhq" = (
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+ },
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+ dir = 1
+ },
+/obj/structure/cable{
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+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable{
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+ icon_state = "2-4"
+ },
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+"dhs" = (
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+/obj/effect/floor_decal/corner/brown/bordercorner,
+/obj/item/device/radio/intercom{
+ name = "Station Intercom (General)";
+ pixel_y = -21
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/seconddeck/port)
+"dht" = (
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+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 9
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 4
+ },
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+/area/chapel/main)
+"dhv" = (
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+/obj/structure/flora/pottedplant/stoutbush{
+ pixel_y = 8
+ },
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+"dhw" = (
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+/obj/machinery/light{
+ dir = 1
+ },
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+"dhx" = (
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+"dhy" = (
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+/area/chapel/main)
+"dhz" = (
+/obj/machinery/camera/network/civilian{
+ c_tag = "CIV - Chapel Fore";
+ dir = 2
+ },
+/obj/item/device/radio/intercom{
+ dir = 1;
+ name = "Station Intercom (General)";
+ pixel_y = 21
+ },
+/turf/simulated/floor/carpet,
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+"dhA" = (
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+/obj/machinery/atmospherics/unary/vent_pump/on,
+/obj/machinery/light{
+ dir = 1
+ },
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+"dhD" = (
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+/obj/structure/flora/pottedplant/thinbush{
+ pixel_y = 10
+ },
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+/obj/item/weapon/nullrod,
+/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater,
+/obj/machinery/power/apc{
+ dir = 1;
+ name = "north bump";
+ pixel_x = 0;
+ pixel_y = 24
+ },
+/obj/machinery/button/windowtint{
+ id = "chapel";
+ pixel_x = -11;
+ pixel_y = 24
+ },
+/obj/machinery/light_switch{
+ pixel_x = 11;
+ pixel_y = 24
+ },
+/obj/structure/cable/green{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/turf/simulated/floor/lino,
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+"dhF" = (
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+/obj/item/device/radio/intercom{
+ dir = 1;
+ name = "Station Intercom (General)";
+ pixel_y = 21
+ },
+/obj/item/weapon/storage/fancy/markers,
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+"dhG" = (
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+"dhH" = (
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+ RCon_tag = "Civilian Substation Bypass"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/substation/civilian)
+"dhI" = (
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+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8";
+ pixel_x = 0
+ },
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/substation/civilian)
+"dhJ" = (
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+ d2 = 8;
+ icon_state = "4-8";
+ pixel_x = 0
+ },
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/engineering{
+ name = "Civilian Substation";
+ req_one_access = list(11,24)
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/substation/civilian)
+"dhK" = (
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+ icon_state = "4-8";
+ pixel_x = 0
+ },
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+ d2 = 8;
+ icon_state = "1-8"
+ },
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+ },
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+/turf/simulated/floor/tiled,
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+"dhO" = (
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+ dir = 4
+ },
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+ pixel_y = 1
+ },
+/obj/effect/floor_decal/borderfloorwhite{
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+ },
+/obj/effect/floor_decal/corner/paleblue/border{
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+ },
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+/area/medical/first_aid_station/seconddeck/aft)
+"dhP" = (
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+ dir = 9
+ },
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+ d2 = 4;
+ icon_state = "1-4"
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4,
+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
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+"dhS" = (
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+ },
+/obj/structure/disposalpipe/segment{
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+ },
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+"dhT" = (
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+ icon_state = "4-8"
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
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+ },
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+/area/hallway/primary/seconddeck/aft)
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+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled,
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+"dhV" = (
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+ },
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+/area/hallway/primary/seconddeck/aft)
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+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/cable/green{
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+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/effect/floor_decal/borderfloor/corner,
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+/turf/simulated/floor/tiled,
+/area/hallway/primary/seconddeck/aft)
+"dhX" = (
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+ icon_state = "chapel";
+ dir = 1
+ },
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+"dhY" = (
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+ dir = 4
+ },
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+"dia" = (
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+/area/chapel/main)
+"dib" = (
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+ icon_state = "chapel";
+ dir = 1
+ },
+/turf/simulated/floor/tiled/dark,
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+"dic" = (
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+ icon_state = "chapel";
+ dir = 4
+ },
+/obj/structure/disposalpipe/segment,
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+"did" = (
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+ pixel_y = 0
+ },
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+"die" = (
+/obj/structure/bed/chair{
+ dir = 4
+ },
+/turf/simulated/floor/lino,
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+"dif" = (
+/obj/structure/table/wooden_reinforced,
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/item/weapon/paper_bin{
+ pixel_x = 1;
+ pixel_y = 9
+ },
+/obj/item/weapon/pen/blue{
+ pixel_x = 5;
+ pixel_y = 5
+ },
+/turf/simulated/floor/lino,
+/area/chapel/office)
+"dig" = (
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+ },
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+ },
+/obj/effect/floor_decal/borderfloor/corner2{
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+ },
+/obj/effect/floor_decal/corner/green/bordercorner2{
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+/area/hallway/primary/seconddeck/aft)
+"dlj" = (
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+/obj/machinery/door/airlock/glass{
+ name = "Chapel"
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
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+/area/chapel/main)
+"dlk" = (
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+/obj/machinery/door/airlock/glass{
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+ },
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+/obj/effect/wingrille_spawn/reinforced,
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/plating,
+/area/chapel/main)
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+ dir = 2;
+ name = "Confession Booth"
+ },
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+/area/chapel/main)
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+/obj/machinery/door/morgue{
+ dir = 2;
+ name = "Confession Booth (Chaplain)";
+ req_access = list(22)
+ },
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+/area/chapel/main)
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+/obj/machinery/door/window/northleft{
+ name = "Coffin Storage";
+ req_access = list(27)
+ },
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+/obj/structure/window/reinforced{
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+ health = 1e+006
+ },
+/turf/simulated/floor/tiled/dark,
+/area/chapel/main)
+"dlq" = (
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+/obj/machinery/door/window/northright{
+ name = "Coffin Storage";
+ req_access = list(27)
+ },
+/obj/structure/window/reinforced{
+ dir = 4
+ },
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+/area/chapel/main)
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+ d2 = 2;
+ icon_state = "1-2"
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+/turf/simulated/floor/tiled/dark,
+/area/chapel/main)
+"dls" = (
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+ id = "chapelgun";
+ name = "Chapel Mass Driver";
+ pixel_x = 32;
+ pixel_y = 4
+ },
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+/turf/simulated/floor/tiled/dark,
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+/obj/structure/cable{
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+ icon_state = "1-2";
+ pixel_y = 0
+ },
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+/area/maintenance/bar)
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+ },
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+ },
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+/turf/simulated/floor/wood,
+/area/library)
+"dlx" = (
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+ name = "bookcase (Non-Fiction)"
+ },
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+/area/library)
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+ dir = 1
+ },
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+/area/library)
+"dlz" = (
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+ name = "bookcase (Reference)"
+ },
+/obj/item/weapon/book/codex/lore/vir,
+/obj/item/weapon/book/codex/lore/vir,
+/turf/simulated/floor/wood,
+/area/library)
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+ },
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+/obj/item/device/camera_film,
+/obj/item/device/camera_film,
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+ },
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+ dir = 1
+ },
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+ dir = 4
+ },
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+ dir = 4
+ },
+/obj/effect/landmark/start{
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+ },
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+/area/library)
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+ },
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+ },
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+ },
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+ dir = 4
+ },
+/obj/machinery/door/airlock{
+ name = "Library Office";
+ req_access = list(37)
+ },
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+/area/library)
+"dlF" = (
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+ },
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+ },
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+/obj/effect/landmark/start{
+ name = "Librarian"
+ },
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+ },
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+ },
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+ d2 = 4;
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+ },
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+/obj/structure/cable/green{
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+ d2 = 8;
+ icon_state = "4-8"
+ },
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+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/seconddeck/aft)
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+ d2 = 8;
+ icon_state = "4-8"
+ },
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+ },
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+/area/hallway/primary/seconddeck/aft)
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+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/unary/vent_pump/on,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
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+"dlN" = (
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+ d2 = 8;
+ icon_state = "4-8"
+ },
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+ },
+/obj/machinery/firealarm{
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+ },
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+"dlO" = (
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+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 9
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 4
+ },
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+"dlP" = (
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+ },
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+ dir = 9
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/seconddeck/aft)
+"dlQ" = (
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+ dir = 4
+ },
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+"dlR" = (
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
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+ },
+/turf/simulated/floor/tiled,
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+/area/hallway/primary/seconddeck/aft)
+"dlT" = (
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+ pixel_y = -21
+ },
+/obj/structure/bed/chair{
+ dir = 4
+ },
+/obj/machinery/light/small{
+ dir = 8
+ },
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+"dlU" = (
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+ dir = 1
+ },
+/obj/structure/window/reinforced/tinted,
+/obj/structure/window/reinforced/tinted{
+ dir = 4;
+ icon_state = "twindow"
+ },
+/obj/structure/window/reinforced/tinted{
+ dir = 8;
+ icon_state = "twindow"
+ },
+/turf/simulated/floor/plating,
+/area/chapel/main)
+"dlV" = (
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+ dir = 2;
+ pixel_y = -21
+ },
+/obj/structure/bed/chair{
+ dir = 8
+ },
+/obj/machinery/light/small{
+ dir = 4;
+ pixel_y = 0
+ },
+/turf/simulated/floor/tiled/dark,
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+/area/chapel/main)
+"dlX" = (
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+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/dark,
+/area/chapel/main)
+"dlY" = (
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+ dir = 4
+ },
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+/turf/simulated/floor/tiled/dark,
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+"dlZ" = (
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+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
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+ },
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+"dma" = (
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+ },
+/obj/machinery/ai_status_display{
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+ },
+/turf/simulated/floor/tiled/dark,
+/area/chapel/main)
+"dmb" = (
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+ dir = 8;
+ name = "Mass Driver";
+ req_access = list(22)
+ },
+/obj/machinery/mass_driver{
+ dir = 4;
+ id = "chapelgun"
+ },
+/obj/machinery/atmospherics/unary/vent_pump/on{
+ dir = 8
+ },
+/obj/machinery/airlock_sensor{
+ pixel_y = 25
+ },
+/obj/effect/floor_decal/industrial/warning{
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+ },
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+"dmc" = (
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+ dir = 4
+ },
+/obj/structure/sign/warning/vacuum{
+ pixel_y = 32
+ },
+/turf/simulated/floor/plating,
+/area/chapel/main)
+"dmd" = (
+/obj/machinery/door/blast/regular{
+ id = "chapelgun";
+ name = "Chapel Launcher Door"
+ },
+/obj/machinery/shield_diffuser,
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+/area/chapel/main)
+"dme" = (
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+/obj/structure/disposalpipe/segment,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/machinery/door/airlock/maintenance{
+ req_access = null;
+ req_one_access = list(12,25,27,28,35)
+ },
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+/area/maintenance/bar)
+"dmf" = (
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+ },
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+"dmh" = (
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+"dmk" = (
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+ pixel_y = -22
+ },
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+"dml" = (
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+ name = "Library Desk Door";
+ req_access = list(37)
+ },
+/obj/item/device/radio/intercom{
+ name = "Station Intercom (General)";
+ pixel_y = -21
+ },
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+"dmm" = (
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+"dmn" = (
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+ },
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+ },
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+/obj/item/device/tape/random,
+/obj/item/device/camera,
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+ id = "library_window_tint";
+ pixel_x = -11;
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+ },
+/obj/item/device/radio/intercom{
+ name = "Station Intercom (General)";
+ pixel_y = -21
+ },
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+ },
+/obj/item/weapon/pen/invisible,
+/obj/item/clothing/under/suit_jacket/red,
+/obj/item/weapon/barcodescanner,
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+ },
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+"dmq" = (
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+ layer = 2.9
+ },
+/obj/item/device/tvcamera,
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+ icon_state = "tube1";
+ pixel_x = 0
+ },
+/obj/machinery/firealarm{
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+ },
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+ pixel_y = 0
+ },
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+ },
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+"dmt" = (
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+ },
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+ },
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+ },
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+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
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+ },
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+ dir = 9
+ },
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+ },
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+ dir = 4
+ },
+/obj/item/device/radio/intercom{
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+ pixel_y = -21
+ },
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+"dmy" = (
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+ dir = 4
+ },
+/obj/machinery/camera/network/civilian{
+ c_tag = "CIV - Chapel Aft";
+ dir = 1
+ },
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+"dmz" = (
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+"dmA" = (
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+ },
+/turf/simulated/floor/tiled,
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+"dmB" = (
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+ icon_state = "pipe-c"
+ },
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+ },
+/obj/machinery/ai_status_display{
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+ dir = 1;
+ pixel_y = -22
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/green/border{
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+"dmE" = (
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable/green{
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+ icon_state = "1-2"
+ },
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/maintenance{
+ req_access = null;
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+ },
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+"dmG" = (
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+"dmH" = (
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+/area/shuttle/cryo/station)
+"dmI" = (
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+ base_state = "orange";
+ icon = 'icons/turf/shuttle_orange.dmi';
+ icon_state = "orange"
+ },
+/area/shuttle/cryo/station)
+"dmJ" = (
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+/obj/structure/shuttle/engine/propulsion{
+ icon_state = "burst_r";
+ dir = 4
+ },
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+"dmL" = (
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+/obj/structure/cable{
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+ icon_state = "1-2";
+ pixel_y = 0
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+"dmN" = (
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+/obj/random/soap,
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ dir = 2;
+ name = "light switch ";
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+ },
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+ },
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+/obj/item/device/taperecorder,
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+/obj/machinery/firealarm{
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+ },
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+/obj/random/tech_supply,
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+/obj/random/tech_supply,
+/obj/random/tech_supply,
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+ },
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+/obj/machinery/recharger/wallcharger{
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+ },
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+ },
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+ },
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+/obj/item/device/radio/intercom{
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+ },
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+ },
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+ },
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+/obj/structure/window/reinforced{
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+ },
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+/obj/structure/window/reinforced{
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+ health = 1e+006
+ },
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+ },
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+ },
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+ },
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+ },
+/obj/machinery/firealarm{
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+ pixel_x = 24
+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+/area/crew_quarters/seconddeck/locker)
+"dsR" = (
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+ dir = 1;
+ target_pressure = 200
+ },
+/obj/structure/cable{
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+ icon_state = "1-2";
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+ },
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+"dsU" = (
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+/obj/machinery/door/airlock/glass,
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+ icon_state = "1-2";
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+ },
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+ },
+/obj/structure/extinguisher_cabinet{
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+ },
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+ },
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+/area/hallway/secondary/entry/docking_lounge)
+"dsY" = (
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+/obj/machinery/camera/network/civilian{
+ c_tag = "CIV - Arrivals Lounge";
+ dir = 1
+ },
+/turf/simulated/floor/wood,
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+/obj/random/tech_supply,
+/obj/random/tech_supply,
+/obj/random/tech_supply,
+/obj/machinery/requests_console{
+ department = "Tool Storage";
+ departmentType = 0;
+ pixel_y = -30
+ },
+/obj/effect/floor_decal/borderfloor{
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+ },
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+ },
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+/obj/random/tech_supply,
+/obj/machinery/camera/network/civilian{
+ c_tag = "CIV - Primary Tool Storage";
+ dir = 1
+ },
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+/obj/random/tech_supply,
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+/obj/random/tech_supply,
+/obj/machinery/newscaster{
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+ pixel_y = 0
+ },
+/obj/structure/extinguisher_cabinet{
+ pixel_y = -30
+ },
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+ dir = 6
+ },
+/obj/effect/floor_decal/corner/yellow/border{
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+ },
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+/area/hallway/primary/seconddeck/dockhallway)
+"dth" = (
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+/obj/machinery/door/airlock/glass{
+ name = "Central Access"
+ },
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+/area/hallway/primary/seconddeck/dockhallway)
+"dtj" = (
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+/obj/machinery/door/airlock/glass{
+ name = "Central Access"
+ },
+/obj/structure/cable{
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+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
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+/area/crew_quarters/seconddeck/locker)
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+ pixel_y = -22
+ },
+/turf/simulated/floor/tiled,
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+/obj/structure/window/reinforced{
+ dir = 4;
+ health = 1e+006
+ },
+/turf/simulated/floor/tiled/dark,
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+"dtn" = (
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+ dir = 1
+ },
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+ },
+/obj/item/clothing/head/soft/grey{
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+ pixel_y = 3
+ },
+/obj/machinery/light,
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+"dtq" = (
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+/obj/item/weapon/bedsheet/brown,
+/obj/machinery/computer/security/telescreen/entertainment{
+ icon_state = "frame";
+ pixel_x = 0;
+ pixel_y = -32
+ },
+/turf/simulated/floor/carpet,
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+"dtr" = (
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+/obj/item/weapon/bedsheet/brown,
+/obj/machinery/computer/security/telescreen/entertainment{
+ icon_state = "frame";
+ pixel_x = 0;
+ pixel_y = -32
+ },
+/turf/simulated/floor/carpet,
+/area/crew_quarters/sleep/vistor_room_2)
+"dts" = (
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+ },
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+"dtu" = (
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+/obj/machinery/atmospherics/pipe/simple/hidden/universal,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/machinery/door/airlock/maintenance{
+ req_access = null;
+ req_one_access = list(12,25,27,28,35)
+ },
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+/area/maintenance/locker)
+"dtw" = (
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+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 9
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
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+ dir = 9
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
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+"dtz" = (
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+"dtA" = (
+/turf/simulated/wall,
+/area/hallway/primary/seconddeck/dockhallway)
+"dtB" = (
+/obj/machinery/power/apc{
+ dir = 1;
+ name = "north bump";
+ pixel_x = 0;
+ pixel_y = 24
+ },
+/obj/structure/cable{
+ icon_state = "0-2";
+ d2 = 2
+ },
+/turf/simulated/floor/tiled/dark,
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/camera/network/second_deck{
+ c_tag = "Second Deck - Dock Hallway Three"
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/seconddeck/dockhallway)
+"dtF" = (
+/obj/item/device/radio/intercom{
+ dir = 1;
+ name = "Station Intercom (General)";
+ pixel_y = 21
+ },
+/turf/simulated/floor/tiled/dark,
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+/obj/effect/wingrille_spawn/reinforced,
+/turf/simulated/floor/plating,
+/area/hallway/primary/seconddeck/dockhallway)
+"dtH" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/turf/simulated/floor/tiled/dark,
+/area/hallway/primary/seconddeck/dockhallway)
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+/turf/simulated/floor/tiled/dark,
+/area/hallway/primary/seconddeck/dockhallway)
+"dtJ" = (
+/obj/machinery/firealarm{
+ dir = 2;
+ layer = 3.3;
+ pixel_x = 0;
+ pixel_y = 26
+ },
+/obj/machinery/light{
+ icon_state = "tube1";
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/seconddeck/dockhallway)
+"dtK" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/seconddeck/dockhallway)
+"dtL" = (
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+/area/hallway/primary/seconddeck/dockhallway)
+"dtM" = (
+/obj/structure/closet/emcloset,
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/white/border{
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/seconddeck/dockhallway)
+"dtN" = (
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+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/seconddeck/dockhallway)
+"dtO" = (
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+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/white/border{
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/seconddeck/dockhallway)
+"dtP" = (
+/obj/structure/bed/chair,
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
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+ },
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+ },
+/obj/structure/bed/chair,
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+ },
+/obj/effect/floor_decal/corner/white/border{
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+/obj/effect/floor_decal/borderfloor{
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+ },
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+ },
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+/obj/structure/bed/chair,
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+ },
+/obj/effect/floor_decal/corner/blue/border{
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+ },
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+/area/hallway/primary/seconddeck/dockhallway)
+"dtV" = (
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+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
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+ },
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+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
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+ },
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+/turf/simulated/floor/tiled,
+/area/hallway/primary/seconddeck/dockhallway)
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+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/border{
+ dir = 1
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/blue/bordercorner2{
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+ },
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+/obj/structure/table/glass,
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+ },
+/obj/effect/floor_decal/corner/white/border{
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+ },
+/obj/effect/floor_decal/corner/white/border{
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+ },
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+/area/hallway/primary/seconddeck/dockhallway)
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+ d2 = 2;
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+ pixel_y = 0
+ },
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+/turf/simulated/floor/tiled,
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+ pixel_x = 0;
+ pixel_y = 26
+ },
+/obj/machinery/light{
+ dir = 4
+ },
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+"dug" = (
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+ dir = 4
+ },
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+ icon_state = "1-4"
+ },
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+ },
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+/area/hallway/primary/seconddeck/dockhallway)
+"dui" = (
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+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable{
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+ d2 = 8;
+ icon_state = "2-8"
+ },
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+/area/hallway/primary/seconddeck/dockhallway)
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+ d2 = 8;
+ icon_state = "4-8"
+ },
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+/area/hallway/primary/seconddeck/dockhallway)
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+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/door/firedoor/glass,
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+ },
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+ },
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+ },
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+ },
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+ icon_state = "4-8"
+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden{
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+ d2 = 8;
+ icon_state = "4-8"
+ },
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+ },
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+ },
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+ },
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+/turf/simulated/floor/tiled,
+/area/hallway/primary/seconddeck/dockhallway)
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+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable{
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+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
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+ },
+/turf/simulated/floor/tiled,
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+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable{
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+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden{
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+ },
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+/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,
+/obj/structure/cable{
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+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden{
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+ icon_state = "map"
+ },
+/obj/machinery/hologram/holopad,
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+/obj/effect/landmark{
+ name = "lightsout"
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/primary/seconddeck/dockhallway)
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+ d2 = 8;
+ icon_state = "4-8"
+ },
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+ },
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+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/effect/landmark{
+ name = "Observer-Start"
+ },
+/obj/effect/landmark/start,
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+ },
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+ },
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+ icon_state = "2-8"
+ },
+/obj/structure/cable{
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+ },
+/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,
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+ },
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+ },
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+ },
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+ dir = 10
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 9;
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+ },
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+/obj/effect/floor_decal/sign/dock/one,
+/obj/machinery/alarm{
+ dir = 4;
+ icon_state = "alarm0";
+ pixel_x = -22
+ },
+/obj/machinery/camera/network/second_deck{
+ c_tag = "Second Deck - Dock Hallway One";
+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 8
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
+/turf/simulated/floor/tiled,
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+ },
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+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ dir = 1
+ },
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+ dir = 1
+ },
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+ pixel_y = -32
+ },
+/obj/item/device/radio/intercom{
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+ name = "Station Intercom (General)";
+ pixel_x = 21
+ },
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+/obj/machinery/alarm{
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+ icon_state = "alarm0";
+ pixel_x = -22
+ },
+/turf/simulated/floor/tiled/dark,
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+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
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+ },
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+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
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+ },
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+ },
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+ },
+/obj/item/device/radio/intercom{
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+ name = "Station Intercom (General)";
+ pixel_x = -21
+ },
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+ },
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+ },
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+ },
+/obj/effect/floor_decal/corner/white/bordercorner{
+ dir = 8
+ },
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+/obj/effect/floor_decal/sign/dock/three,
+/obj/machinery/alarm{
+ dir = 8;
+ pixel_x = 22;
+ pixel_y = 0
+ },
+/obj/machinery/camera/network/second_deck{
+ c_tag = "Second Deck - Dock Hallway Five";
+ dir = 8
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 8
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 5
+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/door/airlock/glass{
+ name = "Dock"
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/hallway/secondary/entry/D1)
+"duW" = (
+/obj/structure/cable{
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+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/machinery/door/firedoor/glass,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden,
+/obj/machinery/door/airlock/glass{
+ name = "Dock"
+ },
+/turf/simulated/floor/tiled/steel_grid,
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+"duY" = (
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+/area/hallway/secondary/entry/D2)
+"duZ" = (
+/obj/structure/sign/directions/engineering{
+ dir = 1;
+ pixel_y = 10
+ },
+/obj/structure/sign/directions/cargo{
+ dir = 1
+ },
+/obj/structure/sign/directions/security{
+ dir = 1;
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+ },
+/turf/simulated/wall,
+/area/hallway/secondary/entry/D2)
+"dva" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
+ },
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/door/airlock/glass{
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+/obj/machinery/light{
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+ },
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+/obj/machinery/door/firedoor/glass,
+/obj/machinery/door/airlock/glass_medical{
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+ req_one_access = list(5,12,19)
+ },
+/obj/structure/cable{
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+ d2 = 2;
+ icon_state = "1-2";
+ pixel_y = 0
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+ },
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+ },
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+ dir = 8
+ },
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+ },
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+ },
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+"dxc" = (
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+/obj/machinery/access_button{
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+ frequency = 1380;
+ master_tag = "escape_dock_north_airlock";
+ name = "interior access button";
+ pixel_x = 26;
+ pixel_y = 26;
+ req_one_access = list(13)
+ },
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+ },
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+ frequency = 1380;
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+ locked = 1;
+ name = "Escape Airlock";
+ req_access = list(13)
+ },
+/obj/effect/floor_decal/industrial/hatch/yellow,
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+"dxe" = (
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+ frequency = 1380;
+ id_tag = "escape_dock_north_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
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+ },
+/obj/machinery/light/small{
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+ },
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+ },
+/obj/effect/floor_decal/industrial/warning{
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+ dir = 5
+ },
+/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{
+ frequency = 1380;
+ id_tag = "escape_dock_north_airlock";
+ master_tag = "escape_dock";
+ pixel_y = 30;
+ req_one_access = list(13);
+ tag_airlock_mech_sensor = "escape_dock_north_mech";
+ tag_airpump = "escape_dock_north_pump";
+ tag_chamber_sensor = "escape_dock_north_sensor";
+ tag_exterior_door = "escape_dock_north_outer";
+ tag_interior_door = "escape_dock_north_inner";
+ tag_shuttle_mech_sensor = "shuttle_dock_north_mech"
+ },
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+"dxg" = (
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+ locked = 1;
+ name = "Escape Airlock";
+ req_access = list(13)
+ },
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+/area/hallway/secondary/entry/D1)
+"dxh" = (
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+ frequency = 1380;
+ icon_state = "door_locked";
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+ locked = 1;
+ name = "Escape Airlock";
+ req_access = list(13)
+ },
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+/area/hallway/secondary/entry/D2)
+"dxi" = (
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+ frequency = 1380;
+ id_tag = "escape_dock_north_starboard_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 9
+ },
+/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{
+ frequency = 1380;
+ id_tag = "escape_dock_snorth_airlock";
+ master_tag = "escape_dock";
+ pixel_y = 30;
+ req_one_access = list(13);
+ tag_airlock_mech_sensor = "escape_dock_north_starboard_mech";
+ tag_airpump = "escape_dock_north_starboard_pump";
+ tag_chamber_sensor = "escape_dock_north_starboard_sensor";
+ tag_exterior_door = "escape_dock_north_starboard_outer";
+ tag_interior_door = "escape_dock_north_starboard_inner";
+ tag_shuttle_mech_sensor = "shuttle_dock_north_starboard_mech"
+ },
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+/area/hallway/secondary/entry/D2)
+"dxj" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
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+ },
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+ },
+/obj/machinery/light/small{
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+ },
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+/area/hallway/secondary/entry/D2)
+"dxk" = (
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "escape_dock_north_starboard_inner";
+ locked = 1;
+ name = "Escape Airlock";
+ req_access = list(13)
+ },
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+/area/hallway/secondary/entry/D2)
+"dxl" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1380;
+ master_tag = "escape_dock_north_starboard_airlock";
+ name = "interior access button";
+ pixel_x = -26;
+ pixel_y = 26;
+ req_one_access = list(13)
+ },
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+/area/hallway/secondary/entry/D2)
+"dxm" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1380;
+ master_tag = "arrivals_dock_north_airlock";
+ name = "interior access button";
+ pixel_x = 26;
+ pixel_y = 26;
+ req_one_access = list(13)
+ },
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+/area/hallway/secondary/entry/D2)
+"dxn" = (
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "arrivals_dock_north_inner";
+ locked = 1;
+ name = "Arrivals Airlock";
+ req_access = list(13)
+ },
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+/area/hallway/secondary/entry/D2)
+"dxo" = (
+/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{
+ frequency = 1380;
+ id_tag = "arrivals_dock_north_airlock";
+ master_tag = "arrivals_dock";
+ pixel_y = 30;
+ req_one_access = list(13);
+ tag_airlock_mech_sensor = "arrivals_dock_north_mech";
+ tag_airpump = "arrivals_dock_north_pump";
+ tag_chamber_sensor = "arrivals_dock_north_sensor";
+ tag_exterior_door = "arrivals_dock_north_outer";
+ tag_interior_door = "arrivals_dock_north_inner";
+ tag_shuttle_mech_sensor = "shuttle_dock_north_mech"
+ },
+/obj/effect/floor_decal/industrial/loading{
+ icon_state = "loadingarea";
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 6
+ },
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+/area/hallway/secondary/entry/D2)
+"dxp" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 8;
+ frequency = 1380;
+ id_tag = "arrivals_dock_north_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
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+/area/hallway/secondary/entry/D2)
+"dxq" = (
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+/obj/machinery/shield_diffuser,
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "arrivals_dock_north_outer";
+ locked = 1;
+ name = "Arrivals Airlock";
+ req_access = list(13)
+ },
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+/area/hallway/secondary/entry/D2)
+"dxr" = (
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/shield_diffuser,
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "dock3_north_outer";
+ locked = 1;
+ name = "External Airlock Access";
+ req_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D3)
+"dxs" = (
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 8
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1380;
+ id_tag = "dock3_north_pump"
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D3)
+"dxt" = (
+/obj/machinery/embedded_controller/radio/airlock/docking_port{
+ frequency = 1380;
+ id_tag = "dock3_north_airlock";
+ pixel_x = 0;
+ pixel_y = 30;
+ req_one_access = list(13);
+ tag_airpump = "dock3_north_pump";
+ tag_chamber_sensor = "dock3_north_sensor";
+ tag_exterior_door = "dock3_north_outer";
+ tag_interior_door = "dock3_north_inner"
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1380;
+ id_tag = "dock3_north_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
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+/area/hallway/secondary/entry/D3)
+"dxu" = (
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "dock3_north_inner";
+ locked = 1;
+ name = "Dock Three Internal Airlock";
+ req_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D3)
+"dxv" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden,
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1380;
+ master_tag = "dock3_north_airlock";
+ name = "interior access button";
+ pixel_x = -25;
+ pixel_y = 26;
+ req_one_access = list(13)
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D3)
+"dxw" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/ai_status_display{
+ pixel_x = 32;
+ pixel_y = 0
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D3)
+"dxx" = (
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+"dxy" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden,
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D1)
+"dxz" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 2;
+ frequency = 1380;
+ id_tag = "escape_dock_north_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 10
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D1)
+"dxA" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 2;
+ frequency = 1380;
+ id_tag = "escape_dock_north_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 6
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1380;
+ id_tag = "escape_dock_north_sensor";
+ pixel_x = 0;
+ pixel_y = -25
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D1)
+"dxB" = (
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1380;
+ master_tag = "escape_dock_north_airlock";
+ name = "exterior access button";
+ pixel_x = 4;
+ pixel_y = -26;
+ req_one_access = list(13)
+ },
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "escape_dock_north_outer";
+ locked = 1;
+ name = "Escape Airlock";
+ req_access = list(13)
+ },
+/obj/machinery/shield_diffuser,
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D1)
+"dxC" = (
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1380;
+ master_tag = "escape_dock_north_starboard_airlock";
+ name = "exterior access button";
+ pixel_x = -4;
+ pixel_y = -26;
+ req_one_access = list(13)
+ },
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "escape_dock_north_starboard_outer";
+ locked = 1;
+ name = "Escape Airlock";
+ req_access = list(13)
+ },
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/shield_diffuser,
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+/area/hallway/secondary/entry/D2)
+"dxD" = (
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+ dir = 2;
+ frequency = 1380;
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+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 10
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1380;
+ id_tag = "escape_dock_north_starboard_sensor";
+ pixel_x = 0;
+ pixel_y = -25
+ },
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+/area/hallway/secondary/entry/D2)
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+ },
+/obj/effect/floor_decal/industrial/warning{
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+ },
+/turf/simulated/floor/tiled,
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/manifold/hidden{
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+ icon_state = "map"
+ },
+/turf/simulated/floor/tiled/monotile,
+/area/hallway/secondary/entry/D2)
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+ },
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+ },
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+/area/hallway/secondary/entry/D2)
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+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "arrivals_dock_north_inner";
+ locked = 1;
+ name = "Arrivals Airlock";
+ req_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D2)
+"dxJ" = (
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+/obj/effect/floor_decal/industrial/loading{
+ dir = 4
+ },
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+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D2)
+"dxK" = (
+/obj/machinery/airlock_sensor{
+ frequency = 1380;
+ id_tag = "arrivals_dock_north_sensor";
+ pixel_x = 0;
+ pixel_y = -25
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 8;
+ frequency = 1380;
+ id_tag = "arrivals_dock_north_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D2)
+"dxL" = (
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/shield_diffuser,
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "arrivals_dock_north_outer";
+ locked = 1;
+ name = "Arrivals Airlock";
+ req_access = list(13)
+ },
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1380;
+ master_tag = "arrivals_dock_north_airlock";
+ name = "exterior access button";
+ pixel_x = 4;
+ pixel_y = -26;
+ req_one_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D2)
+"dxM" = (
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/shield_diffuser,
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1380;
+ master_tag = "dock3_north_airlock";
+ name = "exterior access button";
+ pixel_x = -5;
+ pixel_y = -26;
+ req_one_access = list(13)
+ },
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "dock3_north_outer";
+ locked = 1;
+ name = "External Airlock Access";
+ req_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D2)
+"dxN" = (
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 8
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 2;
+ frequency = 1380;
+ id_tag = "dock3_north_pump"
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1380;
+ id_tag = "dock3_north_sensor";
+ pixel_x = 0;
+ pixel_y = -25
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D3)
+"dxO" = (
+/obj/machinery/light/small,
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
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+ frequency = 1380;
+ id_tag = "dock3_north_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
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+ },
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+"dxQ" = (
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+"dxR" = (
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+"dxS" = (
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/manifold/hidden{
+ dir = 8;
+ icon_state = "map"
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
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+ },
+/turf/simulated/floor/tiled,
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+/turf/simulated/floor/plating,
+/area/hallway/secondary/entry/D1)
+"dxU" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
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+ icon_state = "intact"
+ },
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+"dxV" = (
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+/area/hallway/secondary/entry/D2)
+"dxW" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 5;
+ icon_state = "intact"
+ },
+/obj/effect/wingrille_spawn/reinforced,
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+"dxX" = (
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+/area/hallway/secondary/entry/D2)
+"dxY" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
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+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D2)
+"dxZ" = (
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/manifold/hidden{
+ dir = 4;
+ icon_state = "map"
+ },
+/turf/simulated/floor/tiled/monotile,
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+"dya" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/effect/floor_decal/industrial/warning/corner{
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+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D2)
+"dyb" = (
+/obj/structure/table/glass,
+/obj/machinery/recharger,
+/obj/item/device/radio{
+ frequency = 1487;
+ icon_state = "med_walkietalkie";
+ name = "Medbay Emergency Radio Link"
+ },
+/obj/machinery/vending/wallmed1{
+ name = "NanoMed Wall";
+ pixel_x = 25;
+ pixel_y = 0
+ },
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/white,
+/area/medical/first_aid_station/seconddeck/port)
+"dyc" = (
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+"dyd" = (
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+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden{
+ dir = 4;
+ icon_state = "map"
+ },
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+"dyg" = (
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+"dyh" = (
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+ },
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+/area/hallway/secondary/entry/D1)
+"dyi" = (
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+/obj/machinery/power/apc{
+ dir = 8;
+ name = "west bump";
+ pixel_x = -24
+ },
+/obj/machinery/light_switch{
+ pixel_x = -36
+ },
+/obj/structure/cable{
+ icon_state = "0-4";
+ d2 = 4
+ },
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 8
+ },
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+"dyj" = (
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+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D1)
+"dyk" = (
+/obj/structure/bed/chair{
+ dir = 8
+ },
+/obj/machinery/status_display{
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+ pixel_x = 32;
+ pixel_y = 0
+ },
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+"dyl" = (
+/obj/structure/bed/chair{
+ dir = 4
+ },
+/obj/machinery/status_display{
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+ layer = 4;
+ pixel_x = -32;
+ pixel_y = 0
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D2)
+"dym" = (
+/obj/structure/bed/chair{
+ dir = 8
+ },
+/obj/machinery/status_display{
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+ layer = 4;
+ pixel_x = 32;
+ pixel_y = 0
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D2)
+"dyn" = (
+/obj/structure/bed/chair{
+ dir = 4
+ },
+/obj/machinery/status_display{
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+ layer = 4;
+ pixel_x = -32;
+ pixel_y = 0
+ },
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+/area/hallway/secondary/entry/D3)
+"dyo" = (
+/obj/effect/floor_decal/industrial/warning/corner,
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D3)
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 9
+ },
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+/area/medical/first_aid_station/seconddeck/port)
+"dyq" = (
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+ icon_state = "intact"
+ },
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+"dyr" = (
+/obj/machinery/shield_diffuser,
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "specops_dock_outer";
+ locked = 1;
+ name = "Dock One External Airlock";
+ req_access = list(13)
+ },
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1380;
+ master_tag = "response_shuttle_dock_airlock";
+ name = "exterior access button";
+ pixel_x = -5;
+ pixel_y = -26;
+ req_one_access = list(13)
+ },
+/obj/effect/floor_decal/industrial/hatch/yellow,
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+/area/hallway/secondary/entry/D1)
+"dys" = (
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+ icon_state = "warningcee";
+ dir = 8
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1380;
+ id_tag = "specops_dock_pump"
+ },
+/obj/machinery/light/small{
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+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D1)
+"dyt" = (
+/obj/effect/floor_decal/industrial/warning/cee{
+ icon_state = "warningcee";
+ dir = 4
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1380;
+ id_tag = "specops_dock_pump"
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1380;
+ id_tag = "specops_dock_sensor";
+ pixel_x = 0;
+ pixel_y = -25
+ },
+/obj/machinery/embedded_controller/radio/airlock/docking_port{
+ frequency = 1380;
+ id_tag = "response_shuttle_dock_airlock";
+ pixel_x = 0;
+ pixel_y = 30;
+ req_one_access = list(13);
+ tag_airpump = "specops_dock_pump";
+ tag_chamber_sensor = "specops_dock_sensor";
+ tag_exterior_door = "specops_dock_outer";
+ tag_interior_door = "specops_dock_inner"
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D1)
+"dyu" = (
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "specops_dock_inner";
+ locked = 1;
+ name = "Dock One Internal Airlock";
+ req_access = list(13)
+ },
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D1)
+"dyv" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1380;
+ master_tag = "response_shuttle_dock_airlock";
+ name = "interior access button";
+ pixel_x = -28;
+ pixel_y = 26;
+ req_one_access = list(13)
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D1)
+"dyw" = (
+/obj/machinery/alarm{
+ dir = 8;
+ pixel_x = 22;
+ pixel_y = 0
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D1)
+"dyx" = (
+/obj/structure/closet/emcloset,
+/obj/structure/extinguisher_cabinet{
+ pixel_x = -28;
+ pixel_y = 0
+ },
+/turf/simulated/floor/tiled,
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+/turf/simulated/floor/tiled/monotile,
+/area/hallway/secondary/entry/D2)
+"dyz" = (
+/obj/machinery/alarm{
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+ pixel_x = 22;
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+ },
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+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D2)
+"dyA" = (
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+ icon_state = "alarm0";
+ pixel_x = -22
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D3)
+"dyB" = (
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 4
+ },
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1380;
+ master_tag = "shuttle2_dock_airlocksc";
+ name = "interior access button";
+ pixel_x = 28;
+ pixel_y = -26;
+ req_one_access = list(13)
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D3)
+"dyC" = (
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "s2s_dock_inner";
+ locked = 1;
+ name = "Dock Three Internal Airlock";
+ req_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D3)
+"dyD" = (
+/obj/effect/floor_decal/industrial/warning/cee{
+ icon_state = "warningcee";
+ dir = 8
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1380;
+ id_tag = "s2s_dock_pump"
+ },
+/obj/machinery/embedded_controller/radio/airlock/docking_port{
+ frequency = 1380;
+ id_tag = "shuttle2_dock_airlocksc";
+ pixel_x = 0;
+ pixel_y = 30;
+ req_one_access = list(13);
+ tag_airpump = "s2s_dock_pump";
+ tag_chamber_sensor = "s2s_dock_sensor";
+ tag_exterior_door = "s2s_dock_outer";
+ tag_interior_door = "s2s_dock_inner"
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1380;
+ id_tag = "s2s_dock_sensor";
+ pixel_x = 0;
+ pixel_y = -25
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D3)
+"dyE" = (
+/obj/effect/floor_decal/industrial/warning/cee{
+ icon_state = "warningcee";
+ dir = 4
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1380;
+ id_tag = "s2s_dock_pump"
+ },
+/turf/simulated/floor/tiled,
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+"dyF" = (
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+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "s2s_dock_outer";
+ locked = 1;
+ name = "Dock Three External Airlock";
+ req_access = list(13)
+ },
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1380;
+ master_tag = "shuttle2_dock_airlocksc";
+ name = "exterior access button";
+ pixel_x = 5;
+ pixel_y = 26;
+ req_one_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D3)
+"dyG" = (
+/obj/structure/closet/emcloset,
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 1
+ },
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+/obj/machinery/light{
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+ },
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+/obj/effect/floor_decal/industrial/warning/corner,
+/obj/machinery/light{
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+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/light{
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+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden,
+/obj/effect/floor_decal/industrial/warning{
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+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D1)
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+/obj/machinery/door/airlock/glass_external{
+ frequency = 1380;
+ icon_state = "door_locked";
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+ locked = 1;
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+ },
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+/area/hallway/secondary/entry/D1)
+"dzb" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
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+ id_tag = "escape_dock_south_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
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+ },
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+/area/hallway/secondary/entry/D1)
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+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
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+ },
+/obj/effect/floor_decal/industrial/warning{
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+ dir = 5
+ },
+/obj/machinery/airlock_sensor{
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+ id_tag = "escape_dock_south_sensor";
+ pixel_x = 0;
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+ },
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+/area/hallway/secondary/entry/D1)
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+ frequency = 1380;
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+ locked = 1;
+ name = "Escape Airlock";
+ req_access = list(13)
+ },
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1380;
+ master_tag = "escape_dock_south_airlock";
+ name = "exterior access button";
+ pixel_x = 4;
+ pixel_y = 26;
+ req_one_access = list(13)
+ },
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+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D1)
+"dze" = (
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1380;
+ master_tag = "escape_dock_south_starboard_airlock";
+ name = "exterior access button";
+ pixel_x = -4;
+ pixel_y = 26;
+ req_one_access = list(13)
+ },
+/obj/machinery/door/airlock/external{
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+ icon_state = "door_locked";
+ id_tag = "escape_dock_south_starboard_outer";
+ locked = 1;
+ name = "Escape Airlock";
+ req_access = list(13)
+ },
+/obj/effect/floor_decal/industrial/hatch/yellow,
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+/area/hallway/secondary/entry/D2)
+"dzf" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
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+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 9
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1380;
+ id_tag = "escape_dock_south_starboard_sensor";
+ pixel_x = 0;
+ pixel_y = 25
+ },
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+/area/hallway/secondary/entry/D2)
+"dzg" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
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+ id_tag = "escape_dock_south_starboard_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
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+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D2)
+"dzh" = (
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "escape_dock_south_starboard_inner";
+ locked = 1;
+ name = "Escape Airlock";
+ req_access = list(13)
+ },
+/obj/effect/floor_decal/industrial/hatch/yellow,
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+/area/hallway/secondary/entry/D2)
+"dzi" = (
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+/turf/simulated/floor/tiled/monotile,
+/area/hallway/secondary/entry/D2)
+"dzj" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D2)
+"dzk" = (
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "arrivals_dock_south_inner";
+ locked = 1;
+ name = "Arrivals Airlock";
+ req_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D2)
+"dzl" = (
+/obj/effect/floor_decal/industrial/loading{
+ icon_state = "loadingarea";
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 6
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D2)
+"dzm" = (
+/obj/machinery/airlock_sensor{
+ frequency = 1380;
+ id_tag = "arrivals_dock_south_sensor";
+ pixel_x = 0;
+ pixel_y = 25
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 8;
+ frequency = 1380;
+ id_tag = "arrivals_dock_south_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D2)
+"dzn" = (
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "arrivals_dock_south_outer";
+ locked = 1;
+ name = "Arrivals Airlock";
+ req_access = list(13)
+ },
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/shield_diffuser,
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1380;
+ master_tag = "arrivals_dock_south_airlock";
+ name = "exterior access button";
+ pixel_x = 4;
+ pixel_y = 26;
+ req_one_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
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+"dzo" = (
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/shield_diffuser,
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "dock3_south_outer";
+ locked = 1;
+ name = "External Airlock Access";
+ req_access = list(13)
+ },
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1380;
+ master_tag = "dock3_south_airlock";
+ name = "exterior access button";
+ pixel_x = -5;
+ pixel_y = 26;
+ req_one_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D3)
+"dzp" = (
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+ icon_state = "warning";
+ dir = 8
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1380;
+ id_tag = "dock3_south_sensor";
+ pixel_x = 0;
+ pixel_y = 25
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1380;
+ id_tag = "dock3_south_pump"
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D3)
+"dzq" = (
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1380;
+ id_tag = "dock3_south_pump"
+ },
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+/area/hallway/secondary/entry/D3)
+"dzr" = (
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "dock3_south_inner";
+ locked = 1;
+ name = "Dock Three Internal Airlock";
+ req_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D3)
+"dzs" = (
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+ dir = 8
+ },
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+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D3)
+"dzt" = (
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1380;
+ master_tag = "escape_dock_south_airlock";
+ name = "interior access button";
+ pixel_x = 26;
+ pixel_y = -26;
+ req_one_access = list(13)
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden,
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D1)
+"dzu" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 2;
+ frequency = 1380;
+ id_tag = "escape_dock_south_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 10
+ },
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+"dzv" = (
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+ frequency = 1380;
+ id_tag = "escape_dock_south_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 6
+ },
+/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{
+ frequency = 1380;
+ id_tag = "escape_dock_south_airlock";
+ master_tag = "escape_dock";
+ pixel_y = -30;
+ req_one_access = list(13);
+ tag_airlock_mech_sensor = "escape_dock_south_mech";
+ tag_airpump = "escape_dock_south_pump";
+ tag_chamber_sensor = "escape_dock_south_sensor";
+ tag_exterior_door = "escape_dock_south_outer";
+ tag_interior_door = "escape_dock_south_inner";
+ tag_shuttle_mech_sensor = "shuttle_dock_south_mech"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D1)
+"dzw" = (
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "door_locked";
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+ locked = 1;
+ name = "Escape Airlock";
+ req_access = list(13)
+ },
+/obj/machinery/shield_diffuser,
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+/area/hallway/secondary/entry/D1)
+"dzx" = (
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "escape_dock_south_starboard_outer";
+ locked = 1;
+ name = "Escape Airlock";
+ req_access = list(13)
+ },
+/obj/effect/floor_decal/industrial/hatch/yellow,
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+/area/hallway/secondary/entry/D2)
+"dzy" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 2;
+ frequency = 1380;
+ id_tag = "escape_dock_south_starboard_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 10
+ },
+/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{
+ frequency = 1380;
+ id_tag = "escape_dock_ssouth_airlock";
+ master_tag = "escape_dock";
+ pixel_y = -30;
+ req_one_access = list(13);
+ tag_airlock_mech_sensor = "escape_dock_south_starboard_mech";
+ tag_airpump = "escape_dock_south_starboard_pump";
+ tag_chamber_sensor = "escape_dock_south_starboard_sensor";
+ tag_exterior_door = "escape_dock_south_starboard_outer";
+ tag_interior_door = "escape_dock_south_starboard_inner";
+ tag_shuttle_mech_sensor = "shuttle_dock_south_starboard_mech"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D2)
+"dzz" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 2;
+ frequency = 1380;
+ id_tag = "escape_dock_south_starboard_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 6
+ },
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+"dzA" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1380;
+ master_tag = "escape_dock_south_starboard_airlock";
+ name = "interior access button";
+ pixel_x = -26;
+ pixel_y = -26;
+ req_one_access = list(13)
+ },
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+"dzB" = (
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+/obj/machinery/atmospherics/pipe/manifold/hidden{
+ dir = 8;
+ icon_state = "map"
+ },
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+/area/hallway/secondary/entry/D2)
+"dzC" = (
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+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1380;
+ master_tag = "arrivals_dock_south_airlock";
+ name = "interior access button";
+ pixel_x = 26;
+ pixel_y = -26;
+ req_one_access = list(13)
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D2)
+"dzD" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ icon_state = "intact";
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "arrivals_dock_south_inner";
+ locked = 1;
+ name = "Arrivals Airlock";
+ req_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D2)
+"dzE" = (
+/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{
+ frequency = 1380;
+ id_tag = "arrivals_dock_south_airlock";
+ master_tag = "arrivals_dock";
+ pixel_y = -30;
+ req_one_access = list(13);
+ tag_airlock_mech_sensor = "arrivals_dock_south_mech";
+ tag_airpump = "arrivals_dock_south_pump";
+ tag_chamber_sensor = "arrivals_dock_south_sensor";
+ tag_exterior_door = "arrivals_dock_south_outer";
+ tag_interior_door = "arrivals_dock_south_inner";
+ tag_shuttle_mech_sensor = "arrivals_dock_south_mech"
+ },
+/obj/effect/floor_decal/industrial/loading{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden,
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D2)
+"dzF" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 8;
+ frequency = 1380;
+ id_tag = "arrivals_dock_south_pump"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D2)
+"dzG" = (
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/shield_diffuser,
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "arrivals_dock_south_outer";
+ locked = 1;
+ name = "Arrivals Airlock";
+ req_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D2)
+"dzH" = (
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/shield_diffuser,
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "door_locked";
+ id_tag = "dock3_south_outer";
+ locked = 1;
+ name = "External Airlock Access";
+ req_access = list(13)
+ },
+/turf/simulated/floor/tiled/dark,
+/area/hallway/secondary/entry/D2)
+"dzI" = (
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 8
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 2;
+ frequency = 1380;
+ id_tag = "dock3_south_pump"
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/entry/D3)
+"dzJ" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
+/obj/machinery/embedded_controller/radio/airlock/docking_port{
+ frequency = 1380;
+ id_tag = "dock3_south_airlock";
+ pixel_x = 0;
+ pixel_y = -30;
+ req_one_access = list(13);
+ tag_airpump = "dock3_south_pump";
+ tag_chamber_sensor = "dock3_south_sensor";
+ tag_exterior_door = "dock3_south_outer";
+ tag_interior_door = "dock3_south_inner"
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 2;
+ frequency = 1380;
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+ },
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+/area/thirddeck/roof)
+"dAY" = (
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+ name = "carpspawn"
+ },
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+/area/thirddeck/roof)
+"dBb" = (
+/obj/machinery/camera/network/command{
+ c_tag = "AI - Fore";
+ dir = 1
+ },
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+/area/thirddeck/roof)
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+/area/ai)
+"dBd" = (
+/obj/structure/table/standard,
+/obj/item/device/radio/intercom{
+ dir = 1;
+ name = "Station Intercom (General)";
+ pixel_y = 21
+ },
+/obj/structure/flora/pottedplant/unusual{
+ name = "Steve";
+ pixel_y = 15
+ },
+/obj/item/device/radio/intercom/custom{
+ dir = 8;
+ pixel_x = -21;
+ pixel_y = 0
+ },
+/obj/item/device/radio/intercom/private{
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+ pixel_x = 21;
+ pixel_y = 0
+ },
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+/turf/simulated/floor/tiled/techfloor,
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+/obj/machinery/porta_turret/ai_defense,
+/obj/effect/floor_decal/industrial/warning/corner{
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+ },
+/obj/effect/floor_decal/industrial/warning/corner,
+/turf/simulated/floor/tiled/techfloor,
+/area/ai)
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+ },
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+/turf/simulated/floor/tiled/techfloor,
+/area/ai)
+"dBl" = (
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+ dir = 6
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
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+/area/ai)
+"dBn" = (
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+/obj/structure/cable/cyan{
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+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/machinery/hologram/holopad,
+/turf/simulated/floor/tiled/dark,
+/area/ai)
+"dBo" = (
+/obj/structure/cable/cyan{
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+ d2 = 8;
+ icon_state = "4-8"
+ },
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+/area/ai)
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+ dir = 10
+ },
+/obj/structure/cable/cyan{
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+ },
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+/turf/simulated/floor/tiled/techfloor,
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+/obj/effect/floor_decal/industrial/outline/grey,
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 8
+ },
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+/area/ai)
+"dBr" = (
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+/area/skipjack_station/thirddeck)
+"dBs" = (
+/obj/machinery/power/solar{
+ id = "foreportsolar";
+ name = "Port Solar Array"
+ },
+/obj/structure/cable/yellow{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/turf/simulated/floor/airless{
+ icon_state = "solarpanel"
+ },
+/area/solar/foreportsolar)
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+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/structure/cable/yellow{
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+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/solar/foreportsolar)
+"dBu" = (
+/obj/structure/cable/yellow{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/obj/machinery/power/solar{
+ id = "foreportsolar";
+ name = "Port Solar Array"
+ },
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+ icon_state = "solarpanel"
+ },
+/area/solar/foreportsolar)
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+/obj/machinery/light{
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+ },
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+/area/ai)
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+ },
+/obj/structure/cable/green{
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+ },
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+"dBx" = (
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+ icon_state = "motion0"
+ },
+/obj/structure/cable/green{
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+ icon_state = "4-8"
+ },
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+ dir = 4
+ },
+/obj/structure/cable/green{
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+ icon_state = "0-8"
+ },
+/turf/simulated/floor/greengrid,
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+"dBz" = (
+/obj/structure/cable/cyan,
+/obj/machinery/power/smes/buildable{
+ charge = 5e+006;
+ input_attempt = 1;
+ input_level = 200000;
+ output_level = 200000
+ },
+/obj/machinery/flasher{
+ id = "AI";
+ pixel_x = 0;
+ pixel_y = -24
+ },
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+/area/ai)
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+ icon_state = "motion0"
+ },
+/obj/structure/cable/cyan{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
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+/turf/simulated/floor/greengrid,
+/area/ai)
+"dBB" = (
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+ dir = 10
+ },
+/turf/simulated/floor/tiled/techfloor,
+/area/ai)
+"dBC" = (
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+ dir = 8
+ },
+/obj/machinery/light{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/techfloor,
+/area/ai)
+"dBD" = (
+/obj/structure/cable/yellow{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/machinery/power/solar{
+ id = "forestarboardsolar";
+ name = "Starboard Solar Array"
+ },
+/turf/simulated/floor/airless{
+ icon_state = "solarpanel"
+ },
+/area/solar/forestarboardsolar)
+"dBE" = (
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/solar/forestarboardsolar)
+"dBF" = (
+/obj/structure/cable/yellow{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/obj/machinery/power/solar{
+ id = "forestarboardsolar";
+ name = "Starboard Solar Array"
+ },
+/turf/simulated/floor/airless{
+ icon_state = "solarpanel"
+ },
+/area/solar/forestarboardsolar)
+"dBG" = (
+/obj/structure/cable/yellow{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/machinery/power/solar{
+ id = "foreportsolar";
+ name = "Port Solar Array"
+ },
+/turf/simulated/floor/airless{
+ icon_state = "solarpanel"
+ },
+/area/solar/foreportsolar)
+"dBH" = (
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+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/structure/cable/yellow{
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+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/structure/cable/yellow{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/catwalk,
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+/area/solar/foreportsolar)
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+ },
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+/area/ai)
+"dBM" = (
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+ pixel_x = 30;
+ pixel_y = 0
+ },
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+ dir = 8
+ },
+/obj/machinery/light{
+ dir = 4;
+ icon_state = "tube1";
+ pixel_x = 0
+ },
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 4
+ },
+/obj/structure/table/rack,
+/obj/item/weapon/storage/toolbox/emergency,
+/obj/random/medical/lite,
+/turf/simulated/floor/tiled/white,
+/area/medical/first_aid_station/seconddeck/port)
+"dBN" = (
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+ icon_state = "warning";
+ dir = 8
+ },
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+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/solar/forestarboardsolar)
+"dBP" = (
+/obj/machinery/camera/network/command{
+ c_tag = "AI - Port 1";
+ dir = 8
+ },
+/turf/simulated/floor/reinforced/airless,
+/area/thirddeck/roof)
+"dBQ" = (
+/obj/effect/landmark{
+ name = "tripai"
+ },
+/obj/item/device/radio/intercom{
+ dir = 8;
+ name = "Station Intercom (General)";
+ pixel_x = -21
+ },
+/obj/item/device/radio/intercom/private{
+ pixel_y = -21
+ },
+/obj/item/device/radio/intercom/custom{
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+ pixel_y = 21
+ },
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+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 4
+ },
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+ icon_state = "warning";
+ dir = 1
+ },
+/obj/structure/cable/green{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
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+ },
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+"dBU" = (
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+ icon_state = "door_locked";
+ id_tag = null;
+ locked = 1;
+ name = "AI Core";
+ req_access = list(16)
+ },
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+"dBV" = (
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+ icon_state = "motion0"
+ },
+/obj/machinery/turretid/stun{
+ check_synth = 1;
+ name = "AI Chamber turret control";
+ pixel_x = -30;
+ pixel_y = -24
+ },
+/obj/machinery/flasher{
+ id = "AI";
+ pixel_x = 24;
+ pixel_y = -25
+ },
+/obj/machinery/button/remote/blast_door{
+ desc = "A remote control-switch for the AI core maintenance door.";
+ id = "AICore";
+ name = "AI Maintenance Hatch";
+ pixel_x = 14;
+ pixel_y = 25;
+ req_access = list(16)
+ },
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/camera/xray/command{
+ c_tag = "AI - Core";
+ dir = 2
+ },
+/obj/machinery/power/apc/super/critical{
+ dir = 1;
+ is_critical = 1;
+ name = "north bump";
+ pixel_y = 24
+ },
+/obj/structure/cable/cyan{
+ d2 = 4;
+ icon_state = "0-4"
+ },
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+"dBW" = (
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+ icon_state = "door_locked";
+ id_tag = null;
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+ name = "AI Core";
+ req_access = list(16)
+ },
+/obj/structure/cable/cyan{
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+ d2 = 8;
+ icon_state = "4-8"
+ },
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+/obj/effect/floor_decal/industrial/warning{
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+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable/cyan{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/structure/cable/cyan{
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+ d2 = 2;
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+ },
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+ },
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+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 1
+ },
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+"dCa" = (
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+ name = "tripai"
+ },
+/obj/item/device/radio/intercom{
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+ name = "Station Intercom (General)";
+ pixel_x = 21
+ },
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+ pixel_y = 21
+ },
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+ },
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+/area/ai)
+"dCb" = (
+/obj/machinery/camera/network/command{
+ c_tag = "AI - Starboard";
+ dir = 4
+ },
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+"dCc" = (
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+/area/maintenance/thirddeck/foreport)
+"dCd" = (
+/obj/effect/landmark/start{
+ name = "AI"
+ },
+/obj/machinery/requests_console{
+ department = "AI";
+ departmentType = 5;
+ pixel_x = 30;
+ pixel_y = -32
+ },
+/obj/machinery/newscaster/security_unit{
+ pixel_x = -32;
+ pixel_y = -32
+ },
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+ pixel_x = 21;
+ pixel_y = -10
+ },
+/obj/item/device/radio/intercom/custom{
+ dir = 8;
+ pixel_x = -21;
+ pixel_y = -10
+ },
+/obj/item/device/radio/intercom{
+ broadcasting = 1;
+ name = "Station Intercom (General)";
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+ },
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+ },
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+ },
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+"dCm" = (
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+"dCn" = (
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+ icon_state = "2-4"
+ },
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+/area/thirddeck/roof)
+"dCo" = (
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+ d2 = 8;
+ icon_state = "4-8"
+ },
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+/area/thirddeck/roof)
+"dCp" = (
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+ d2 = 8;
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+ },
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+ dir = 4
+ },
+/obj/structure/cable/green{
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+ icon_state = "4-8"
+ },
+/obj/machinery/light,
+/obj/machinery/alarm{
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+ pixel_x = -23;
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+ },
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+ dir = 5
+ },
+/obj/structure/cable/green{
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+ d2 = 8;
+ icon_state = "1-8"
+ },
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+ icon_state = "motion0"
+ },
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+"dCt" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 9
+ },
+/turf/simulated/floor/tiled/techfloor,
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+"dCu" = (
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 1
+ },
+/obj/machinery/light,
+/obj/machinery/firealarm{
+ dir = 4;
+ pixel_x = 24
+ },
+/turf/simulated/floor/tiled/techfloor,
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+"dCv" = (
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+"dCw" = (
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+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/forestarboard)
+"dCx" = (
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+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/forestarboard)
+"dCy" = (
+/obj/machinery/alarm{
+ pixel_y = 22
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/forestarboard)
+"dCz" = (
+/obj/structure/firedoor_assembly,
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/forestarboard)
+"dCA" = (
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+/area/maintenance/solars/forestarboardsolar)
+"dCB" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/effect/wingrille_spawn/reinforced,
+/turf/simulated/floor/plating,
+/area/maintenance/solars/forestarboardsolar)
+"dCC" = (
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/airless,
+/area/solar/foreportsolar)
+"dCD" = (
+/obj/item/stack/cable_coil/yellow,
+/turf/simulated/floor/reinforced/airless,
+/area/thirddeck/roof)
+"dCE" = (
+/obj/effect/wingrille_spawn/reinforced,
+/turf/simulated/floor/plating,
+/area/maintenance/solars/foreportsolar)
+"dCF" = (
+/obj/structure/cable/yellow{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/obj/machinery/power/solar_control{
+ id = "foreportsolar";
+ name = "Fore Port Solar Control";
+ track = 0
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/foreportsolar)
+"dCG" = (
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/camera/network/engineering{
+ c_tag = "ENG - Solar Fore Port";
+ dir = 2
+ },
+/obj/item/stack/cable_coil/yellow,
+/turf/simulated/floor/plating,
+/area/maintenance/solars/foreportsolar)
+"dCH" = (
+/obj/structure/cable{
+ icon_state = "0-2";
+ d2 = 2
+ },
+/obj/machinery/power/apc{
+ dir = 1;
+ name = "north bump";
+ pixel_x = 0;
+ pixel_y = 24
+ },
+/obj/item/device/radio/intercom{
+ dir = 4;
+ name = "Station Intercom (General)";
+ pixel_x = 21
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/foreportsolar)
+"dCI" = (
+/turf/simulated/wall,
+/area/maintenance/solars/foreportsolar)
+"dCJ" = (
+/obj/machinery/light/small{
+ dir = 8
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/foreport)
+"dCK" = (
+/obj/structure/ladder,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/foreport)
+"dCL" = (
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/reinforced/airless,
+/area/thirddeck/roof)
+"dCM" = (
+/obj/machinery/porta_turret/ai_defense,
+/obj/effect/floor_decal/industrial/outline/grey,
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techfloor,
+/area/ai)
+"dCN" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 5
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 6
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 5
+ },
+/turf/simulated/floor/tiled/techfloor,
+/area/ai)
+"dCO" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/turf/simulated/floor/greengrid,
+/area/ai)
+"dCP" = (
+/obj/effect/floor_decal/industrial/warning/cee{
+ icon_state = "warningcee";
+ dir = 1
+ },
+/obj/machinery/hologram/holopad,
+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/techfloor,
+/area/ai)
+"dCQ" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 9
+ },
+/obj/structure/cable/cyan{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 9
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 10
+ },
+/turf/simulated/floor/tiled/techfloor,
+/area/ai)
+"dCR" = (
+/obj/machinery/porta_turret/ai_defense,
+/obj/effect/floor_decal/industrial/outline/grey,
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 1
+ },
+/turf/simulated/floor/tiled/techfloor,
+/area/ai)
+"dCS" = (
+/obj/effect/floor_decal/industrial/warning,
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/forestarboard)
+"dCT" = (
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/forestarboard)
+"dCU" = (
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/forestarboard)
+"dCV" = (
+/obj/machinery/light/small{
+ dir = 4;
+ pixel_y = 0
+ },
+/obj/effect/floor_decal/industrial/warning/corner,
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/forestarboard)
+"dCW" = (
+/turf/simulated/wall,
+/area/maintenance/solars/forestarboardsolar)
+"dCX" = (
+/obj/structure/cable{
+ icon_state = "0-2";
+ d2 = 2
+ },
+/obj/machinery/power/apc{
+ dir = 1;
+ name = "north bump";
+ pixel_x = 0;
+ pixel_y = 24
+ },
+/obj/item/device/radio/intercom{
+ dir = 8;
+ name = "Station Intercom (General)";
+ pixel_x = -21
+ },
+/obj/item/stack/cable_coil/yellow,
+/turf/simulated/floor/plating,
+/area/maintenance/solars/forestarboardsolar)
+"dCY" = (
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/camera/network/engineering{
+ c_tag = "ENG - Solar Fore Starboard";
+ dir = 2
+ },
+/obj/item/stack/cable_coil/yellow,
+/obj/item/stack/cable_coil/yellow,
+/obj/item/weapon/stool,
+/turf/simulated/floor/plating,
+/area/maintenance/solars/forestarboardsolar)
+"dCZ" = (
+/obj/structure/cable/yellow{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/obj/machinery/power/solar_control{
+ id = "forestarboardsolar";
+ name = "Fore Starboard Solar Control";
+ track = 0
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/forestarboardsolar)
+"dDa" = (
+/obj/effect/wingrille_spawn/reinforced,
+/turf/simulated/floor/plating,
+/area/maintenance/solars/forestarboardsolar)
+"dDb" = (
+/obj/structure/cable/yellow,
+/turf/simulated/floor/airless,
+/area/solar/forestarboardsolar)
+"dDc" = (
+/obj/machinery/power/tracker,
+/obj/structure/cable/yellow{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/turf/simulated/floor/airless,
+/area/solar/foreportsolar)
+"dDd" = (
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/airless,
+/area/solar/foreportsolar)
+"dDe" = (
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/turf/simulated/floor/airless,
+/area/solar/foreportsolar)
+"dDf" = (
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/solar/foreportsolar)
+"dDg" = (
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1379;
+ layer = 3.3;
+ master_tag = "fore_port_solar_airlock";
+ name = "exterior access button";
+ pixel_x = 25;
+ pixel_y = -25;
+ req_access = list();
+ req_one_access = list(11,24)
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/solar/foreportsolar)
+"dDh" = (
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/door/airlock/external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "fore_port_solar_outer";
+ locked = 1;
+ name = "Engineering External Access";
+ req_access = list(11,13)
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/foreportsolar)
+"dDi" = (
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/effect/floor_decal/industrial/warning/cee{
+ icon_state = "warningcee";
+ dir = 8
+ },
+/obj/machinery/embedded_controller/radio/airlock/airlock_controller{
+ frequency = 1379;
+ id_tag = "fore_port_solar_airlock";
+ layer = 3.3;
+ pixel_x = 0;
+ pixel_y = -25;
+ req_access = list(13);
+ tag_airpump = "fore_port_solar_pump";
+ tag_chamber_sensor = "fore_port_solar_sensor";
+ tag_exterior_door = "fore_port_solar_outer";
+ tag_interior_door = "fore_port_solar_inner"
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1379;
+ id_tag = "fore_port_solar_sensor";
+ layer = 3.3;
+ pixel_x = 0;
+ pixel_y = 25
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 2;
+ frequency = 1379;
+ id_tag = "fore_port_solar_pump"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/foreportsolar)
+"dDj" = (
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/effect/floor_decal/industrial/warning/cee{
+ icon_state = "warningcee";
+ dir = 4
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 2;
+ frequency = 1379;
+ id_tag = "fore_port_solar_pump"
+ },
+/obj/machinery/light/small,
+/turf/simulated/floor/plating,
+/area/maintenance/solars/foreportsolar)
+"dDk" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 6
+ },
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/door/airlock/external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "fore_port_solar_inner";
+ locked = 1;
+ name = "Engineering External Access";
+ req_access = list(11,13)
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/foreportsolar)
+"dDl" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/machinery/meter,
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1379;
+ layer = 3.3;
+ master_tag = "fore_port_solar_airlock";
+ name = "interior access button";
+ pixel_x = -25;
+ pixel_y = 25;
+ req_access = list();
+ req_one_access = list(11,24)
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/foreportsolar)
+"dDm" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/effect/floor_decal/industrial/warning,
+/turf/simulated/floor/plating,
+/area/maintenance/solars/foreportsolar)
+"dDn" = (
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/machinery/atmospherics/binary/pump/on{
+ dir = 8;
+ target_pressure = 200
+ },
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/obj/effect/floor_decal/industrial/warning,
+/turf/simulated/floor/plating,
+/area/maintenance/solars/foreportsolar)
+"dDo" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8";
+ pixel_x = 0
+ },
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/door/airlock/engineering{
+ icon_state = "door_closed";
+ locked = 0;
+ name = "Fore Port Solar Access";
+ req_access = list();
+ req_one_access = list(11,24)
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/foreportsolar)
+"dDp" = (
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 10;
+ icon_state = "intact"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/foreport)
+"dDq" = (
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/foreport)
+"dDr" = (
+/obj/effect/floor_decal/industrial/warning/corner,
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/foreport)
+"dDs" = (
+/obj/effect/floor_decal/industrial/warning,
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/foreport)
+"dDt" = (
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/foreport)
+"dDu" = (
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/thirddeck/roof)
+"dDv" = (
+/obj/machinery/atmospherics/unary/vent_scrubber/on{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/techfloor,
+/area/ai)
+"dDw" = (
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 1
+ },
+/obj/effect/floor_decal/industrial/warning/corner,
+/turf/simulated/floor/tiled/techfloor,
+/area/ai)
+"dDx" = (
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 1
+ },
+/obj/effect/floor_decal/industrial/warning,
+/obj/structure/cable/cyan{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/turf/simulated/floor/tiled/techfloor,
+/area/ai)
+"dDy" = (
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 1
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 8
+ },
+/obj/structure/cable/cyan{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled/techfloor,
+/area/ai)
+"dDz" = (
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 1
+ },
+/obj/structure/cable/cyan{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/machinery/atmospherics/unary/vent_pump/on{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/techfloor,
+/area/ai)
+"dDA" = (
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/thirddeck/roof)
+"dDB" = (
+/obj/structure/lattice,
+/obj/structure/cable{
+ d1 = 32;
+ d2 = 4;
+ icon_state = "32-4"
+ },
+/obj/machinery/door/firedoor/border_only,
+/turf/simulated/open,
+/area/maintenance/thirddeck/forestarboard)
+"dDC" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/railing{
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/forestarboard)
+"dDD" = (
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/forestarboard)
+"dDE" = (
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 6
+ },
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/forestarboard)
+"dDF" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8";
+ pixel_x = 0
+ },
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/door/airlock/engineering{
+ icon_state = "door_closed";
+ locked = 0;
+ name = "Fore Starboard Solar Access";
+ req_access = list();
+ req_one_access = list(11,24)
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/forestarboardsolar)
+"dDG" = (
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/machinery/atmospherics/binary/pump/on{
+ dir = 4;
+ target_pressure = 200
+ },
+/obj/effect/floor_decal/industrial/warning,
+/turf/simulated/floor/plating,
+/area/maintenance/solars/forestarboardsolar)
+"dDH" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning,
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/forestarboardsolar)
+"dDI" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/meter,
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1379;
+ layer = 3.3;
+ master_tag = "fore_starboard_solar_airlock";
+ name = "interior access button";
+ pixel_x = 25;
+ pixel_y = 25;
+ req_access = list();
+ req_one_access = list(11,24)
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/forestarboardsolar)
+"dDJ" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 10;
+ icon_state = "intact"
+ },
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/door/airlock/external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "fore_starboard_solar_inner";
+ locked = 1;
+ name = "Engineering External Access";
+ req_access = list(11,13)
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/forestarboardsolar)
+"dDK" = (
+/obj/effect/floor_decal/industrial/warning/cee{
+ icon_state = "warningcee";
+ dir = 8
+ },
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/light/small,
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 2;
+ frequency = 1379;
+ id_tag = "fore_starboard_solar_pump"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/forestarboardsolar)
+"dDL" = (
+/obj/effect/floor_decal/industrial/warning/cee{
+ icon_state = "warningcee";
+ dir = 4
+ },
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/embedded_controller/radio/airlock/airlock_controller{
+ frequency = 1379;
+ id_tag = "fore_starboard_solar_airlock";
+ layer = 3.3;
+ pixel_x = 0;
+ pixel_y = -25;
+ req_access = list(13);
+ tag_airpump = "fore_starboard_solar_pump";
+ tag_chamber_sensor = "fore_starboard_solar_sensor";
+ tag_exterior_door = "fore_starboard_solar_outer";
+ tag_interior_door = "fore_starboard_solar_inner"
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1379;
+ id_tag = "fore_starboard_solar_sensor";
+ layer = 3.3;
+ pixel_x = 0;
+ pixel_y = 25
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 2;
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+ icon_state = "1-2"
+ },
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+ },
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+ },
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+ icon_state = "1-2"
+ },
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+ },
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+ },
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+ },
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+ },
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+ id_tag = "d3_port_inner";
+ locked = 1;
+ name = "Internal Airlock Access";
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ frequency = 1379;
+ master_tag = "d3_starboard_airlock";
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+ },
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+ id = "aftportsolar";
+ name = "Port Solar Array"
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+/obj/item/clothing/suit/storage/hazardvest,
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+/obj/random/maintenance/medical,
+/obj/effect/floor_decal/industrial/warning{
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+ },
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+/obj/effect/floor_decal/industrial/warning/corner,
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+ },
+/obj/machinery/camera/network/engineering{
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+ },
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+"dTg" = (
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+ d2 = 2
+ },
+/obj/machinery/power/smes/buildable{
+ charge = 0;
+ RCon_tag = "Solar - Aft Starboard"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/aftstarboardsolar)
+"dTh" = (
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+ },
+/obj/machinery/power/terminal{
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+ },
+/obj/effect/floor_decal/industrial/warning{
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+ },
+/obj/structure/cable/yellow{
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+ },
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/machinery/portable_atmospherics/canister/air/airlock,
+/obj/structure/sign/warning/airlock{
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+ },
+/turf/simulated/floor/plating,
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+"dTj" = (
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+/area/maintenance/solars/aftstarboardsolar)
+"dTl" = (
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+/area/maintenance/solars/aftstarboardsolar)
+"dTn" = (
+/obj/structure/cable/yellow{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/airless,
+/area/solar/aftstarboardsolar)
+"dTo" = (
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+/obj/structure/cable/yellow{
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+ },
+/turf/simulated/floor/airless,
+/area/solar/aftportsolar)
+"dTp" = (
+/obj/structure/cable/yellow{
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+ icon_state = "4-8"
+ },
+/turf/simulated/floor/airless,
+/area/solar/aftportsolar)
+"dTq" = (
+/obj/structure/cable/yellow{
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+ icon_state = "2-4"
+ },
+/obj/structure/cable/yellow{
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+ },
+/obj/structure/cable/yellow{
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+ },
+/turf/simulated/floor/airless,
+/area/solar/aftportsolar)
+"dTr" = (
+/obj/structure/cable/yellow{
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+ icon_state = "4-8"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/solar/aftportsolar)
+"dTs" = (
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1379;
+ layer = 3.3;
+ master_tag = "aft_port_solar_airlock";
+ name = "exterior access button";
+ pixel_x = 25;
+ pixel_y = -25;
+ req_access = list();
+ req_one_access = list(11,24)
+ },
+/obj/structure/catwalk,
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+/area/solar/aftportsolar)
+"dTt" = (
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+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/door/airlock/external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "aft_port_solar_outer";
+ locked = 1;
+ name = "Engineering External Access";
+ req_access = list(11,13)
+ },
+/turf/simulated/floor/plating,
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+"dTu" = (
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/embedded_controller/radio/airlock/airlock_controller{
+ frequency = 1379;
+ id_tag = "aft_port_solar_airlock";
+ layer = 3.3;
+ pixel_x = 0;
+ pixel_y = 25;
+ req_access = list(13);
+ tag_airpump = "aft_port_solar_pump";
+ tag_chamber_sensor = "aft_port_solar_sensor";
+ tag_exterior_door = "aft_port_solar_outer";
+ tag_interior_door = "aft_port_solar_inner"
+ },
+/obj/effect/floor_decal/industrial/warning/cee{
+ icon_state = "warningcee";
+ dir = 8
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1379;
+ id_tag = "aft_port_solar_sensor";
+ layer = 3.3;
+ pixel_x = 0;
+ pixel_y = -25
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1379;
+ id_tag = "aft_port_solar_pump"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/aftportsolar)
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+ },
+/obj/effect/floor_decal/industrial/warning/cee{
+ icon_state = "warningcee";
+ dir = 4
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
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+ frequency = 1379;
+ id_tag = "aft_port_solar_pump"
+ },
+/obj/machinery/light/small{
+ dir = 1
+ },
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+"dTw" = (
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+ dir = 5;
+ icon_state = "intact"
+ },
+/obj/structure/cable/yellow{
+ d1 = 4;
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+ icon_state = "4-8"
+ },
+/obj/machinery/door/airlock/external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "aft_port_solar_inner";
+ locked = 1;
+ name = "Engineering External Access";
+ req_access = list(11,13)
+ },
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+ dir = 4
+ },
+/obj/structure/cable/yellow{
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+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1379;
+ layer = 3.3;
+ master_tag = "aft_port_solar_airlock";
+ name = "interior access button";
+ pixel_x = -25;
+ pixel_y = 25;
+ req_access = list();
+ req_one_access = list(11,24)
+ },
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+ dir = 4
+ },
+/obj/structure/cable/yellow{
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+ },
+/obj/effect/floor_decal/industrial/warning{
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+ },
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+"dTz" = (
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+ dir = 8;
+ target_pressure = 200
+ },
+/obj/structure/cable{
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+ icon_state = "1-4"
+ },
+/obj/structure/cable{
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+ icon_state = "2-4"
+ },
+/obj/effect/floor_decal/industrial/warning{
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+ },
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+ },
+/obj/structure/cable{
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+ icon_state = "4-8";
+ pixel_x = 0
+ },
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/door/airlock/engineering{
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+ locked = 0;
+ name = "Aft Port Solar Access";
+ req_access = list();
+ req_one_access = list(11,24)
+ },
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+"dTB" = (
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+ },
+/obj/effect/floor_decal/industrial/warning{
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+ },
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+ },
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+ },
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+ },
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+ },
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+/obj/structure/cable/green{
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+ },
+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 4;
+ icon_state = "pdoor0";
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+ name = "Blast Doors";
+ opacity = 0
+ },
+/obj/effect/wingrille_spawn/reinforced,
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+/area/bridge/meeting_room)
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+/obj/structure/cable/green{
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+ },
+/obj/structure/cable/green{
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+ },
+/obj/machinery/door/blast/regular{
+ density = 0;
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+ id = "csblast";
+ name = "Blast Doors";
+ opacity = 0
+ },
+/obj/effect/wingrille_spawn/reinforced,
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+/area/bridge/meeting_room)
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+/obj/structure/cable/green,
+/obj/structure/cable/green{
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+ icon_state = "0-4"
+ },
+/obj/structure/cable/green{
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+ icon_state = "0-8"
+ },
+/obj/machinery/door/blast/regular{
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+ name = "Blast Doors";
+ opacity = 0
+ },
+/obj/effect/wingrille_spawn/reinforced,
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+/area/bridge/meeting_room)
+"dTI" = (
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+/obj/structure/cable/green{
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+ icon_state = "0-8"
+ },
+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 4;
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+ name = "Blast Doors";
+ opacity = 0
+ },
+/obj/effect/wingrille_spawn/reinforced,
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+"dTK" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/structure/cable/green{
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+ icon_state = "0-8"
+ },
+/obj/structure/cable/green{
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+ icon_state = "0-4"
+ },
+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 4;
+ icon_state = "pdoor0";
+ id = "bridge blast";
+ name = "Bridge Blast Doors";
+ opacity = 0
+ },
+/obj/effect/wingrille_spawn/reinforced,
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+"dTL" = (
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+/obj/structure/cable/green,
+/obj/structure/cable/green{
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+ icon_state = "0-4"
+ },
+/obj/structure/cable/green{
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+ icon_state = "0-8"
+ },
+/obj/machinery/door/blast/regular{
+ density = 0;
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+ id = "bridge blast";
+ name = "Bridge Blast Doors";
+ opacity = 0
+ },
+/obj/effect/wingrille_spawn/reinforced,
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+"dTM" = (
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+/obj/structure/cable/green{
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+ icon_state = "0-4"
+ },
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 4;
+ icon_state = "pdoor0";
+ id = "bridge blast";
+ name = "Bridge Blast Doors";
+ opacity = 0
+ },
+/obj/effect/wingrille_spawn/reinforced,
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+"dTN" = (
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+/area/crew_quarters/heads/sc/sd)
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+/obj/structure/cable/green{
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+ },
+/obj/machinery/door/blast/regular{
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+ name = "Blast Doors";
+ opacity = 0
+ },
+/obj/effect/wingrille_spawn/reinforced,
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+/area/crew_quarters/heads/sc/sd)
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+/obj/structure/cable/green{
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+ },
+/obj/structure/cable/green{
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+ },
+/obj/structure/cable/green,
+/obj/machinery/door/blast/regular{
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+ opacity = 0
+ },
+/obj/effect/wingrille_spawn/reinforced,
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+/area/crew_quarters/heads/sc/sd)
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+/obj/machinery/door/firedoor/border_only,
+/obj/structure/cable/green{
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+ },
+/obj/structure/cable/green{
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+ },
+/obj/machinery/door/blast/regular{
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+ opacity = 0
+ },
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+/area/crew_quarters/heads/sc/sd)
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+/obj/structure/cable/green{
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+ },
+/obj/machinery/door/blast/regular{
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+ id = "directorblast";
+ name = "Blast Doors";
+ opacity = 0
+ },
+/obj/effect/wingrille_spawn/reinforced,
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+/area/crew_quarters/heads/sc/sd)
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+ },
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+/area/maintenance/thirddeck/aftstarboard)
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+ },
+/obj/structure/cable{
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+/area/maintenance/thirddeck/aftstarboard)
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+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
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+ },
+/obj/structure/cable{
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+ },
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/aftstarboard)
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+/obj/structure/cable{
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+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/aftstarboard)
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+/obj/structure/cable{
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+ d2 = 8;
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+ },
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+ },
+/obj/effect/floor_decal/industrial/warning{
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+ },
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+/area/maintenance/thirddeck/aftstarboard)
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+ dir = 4
+ },
+/obj/structure/cable{
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+ },
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/door/airlock/engineering{
+ icon_state = "door_closed";
+ locked = 0;
+ name = "Aft Starboard Solar Access";
+ req_access = list();
+ req_one_access = list(11,24)
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/aftstarboardsolar)
+"dTY" = (
+/obj/structure/cable{
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+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/structure/cable{
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+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/machinery/atmospherics/binary/pump/on{
+ dir = 4;
+ target_pressure = 200
+ },
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
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+ },
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+/area/maintenance/solars/aftstarboardsolar)
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+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 1
+ },
+/obj/structure/cable/yellow{
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+ d2 = 4;
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+ },
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+/area/maintenance/solars/aftstarboardsolar)
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+ dir = 4
+ },
+/obj/structure/cable/yellow{
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+ },
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/meter,
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1379;
+ layer = 3.3;
+ master_tag = "aft_starboard_solar_airlock";
+ name = "interior access button";
+ pixel_x = 25;
+ pixel_y = 25;
+ req_access = list();
+ req_one_access = list(11,24)
+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden{
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+ icon_state = "intact"
+ },
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/door/airlock/external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "aft_starboard_solar_inner";
+ locked = 1;
+ name = "Engineering External Access";
+ req_access = list(11,13)
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/aftstarboardsolar)
+"dUc" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1379;
+ id_tag = "aft_starboard_solar_pump"
+ },
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/effect/floor_decal/industrial/warning/cee{
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+ dir = 8
+ },
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+/area/maintenance/solars/aftstarboardsolar)
+"dUd" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1379;
+ id_tag = "aft_starboard_solar_pump"
+ },
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/embedded_controller/radio/airlock/airlock_controller{
+ frequency = 1379;
+ id_tag = "aft_starboard_solar_airlock";
+ layer = 3.3;
+ pixel_x = 0;
+ pixel_y = 25;
+ req_access = list(13);
+ tag_airpump = "aft_starboard_solar_pump";
+ tag_chamber_sensor = "aft_starboard_solar_sensor";
+ tag_exterior_door = "aft_starboard_solar_outer";
+ tag_interior_door = "aft_starboard_solar_inner"
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1379;
+ id_tag = "aft_starboard_solar_sensor";
+ layer = 3.3;
+ pixel_x = 0;
+ pixel_y = -25
+ },
+/obj/effect/floor_decal/industrial/warning/cee{
+ icon_state = "warningcee";
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/aftstarboardsolar)
+"dUe" = (
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/door/airlock/external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "aft_starboard_solar_outer";
+ locked = 1;
+ name = "Engineering External Access";
+ req_access = list(11,13)
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/aftstarboardsolar)
+"dUf" = (
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1379;
+ layer = 3.3;
+ master_tag = "aft_starboard_solar_airlock";
+ name = "exterior access button";
+ pixel_x = -25;
+ pixel_y = -25;
+ req_access = list();
+ req_one_access = list(11,24)
+ },
+/obj/structure/catwalk,
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+/area/solar/aftstarboardsolar)
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+/obj/structure/cable/yellow{
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+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/catwalk,
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+/area/solar/aftstarboardsolar)
+"dUh" = (
+/obj/structure/cable/yellow{
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+ icon_state = "4-8"
+ },
+/turf/simulated/floor/airless,
+/area/solar/aftstarboardsolar)
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+/obj/structure/cable/yellow{
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+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 8;
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+ },
+/obj/structure/cable/yellow{
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+ icon_state = "1-8"
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+/area/solar/aftstarboardsolar)
+"dUj" = (
+/obj/machinery/power/tracker,
+/obj/structure/cable/yellow{
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+ },
+/turf/simulated/floor/airless,
+/area/solar/aftstarboardsolar)
+"dUk" = (
+/obj/structure/cable/yellow,
+/obj/machinery/power/solar_control{
+ id = "aftportsolar";
+ name = "Aft Port Solar Control";
+ track = 0
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/aftportsolar)
+"dUl" = (
+/obj/machinery/camera/network/engineering{
+ c_tag = "ENG - Solar Aft Port";
+ dir = 1
+ },
+/obj/machinery/light/small,
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+/area/maintenance/solars/aftportsolar)
+"dUm" = (
+/obj/structure/cable,
+/obj/machinery/power/apc{
+ dir = 2;
+ name = "south bump";
+ pixel_y = -24
+ },
+/obj/item/device/radio/intercom{
+ dir = 4;
+ name = "Station Intercom (General)";
+ pixel_x = 21
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/aftportsolar)
+"dUn" = (
+/obj/machinery/light/small{
+ dir = 8
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
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+ dir = 1
+ },
+/turf/simulated/floor/plating,
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+ },
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/aftport)
+"dUp" = (
+/obj/effect/floor_decal/industrial/warning{
+ icon_state = "warning";
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/aftport)
+"dUq" = (
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+ },
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+"dUr" = (
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+ },
+/turf/simulated/floor/reinforced/airless,
+/area/thirddeck/roof)
+"dUs" = (
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 1
+ },
+/turf/simulated/floor/reinforced/airless,
+/area/thirddeck/roof)
+"dUt" = (
+/obj/structure/sign/warning/high_voltage{
+ pixel_y = 32
+ },
+/turf/simulated/floor/reinforced/airless,
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+"dUv" = (
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+/area/maintenance/thirddeck/aftstarboard)
+"dUw" = (
+/obj/machinery/light/small{
+ dir = 4;
+ pixel_y = 0
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/aftstarboard)
+"dUx" = (
+/obj/structure/cable,
+/obj/item/device/radio/intercom{
+ dir = 8;
+ name = "Station Intercom (General)";
+ pixel_x = -21
+ },
+/obj/machinery/power/apc{
+ dir = 2;
+ name = "south bump";
+ pixel_y = -24
+ },
+/obj/structure/table/steel,
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+/obj/item/stack/cable_coil/yellow,
+/obj/item/stack/cable_coil/yellow,
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+/area/maintenance/solars/aftstarboardsolar)
+"dUy" = (
+/obj/machinery/light/small,
+/obj/machinery/camera/network/engineering{
+ c_tag = "ENG - Solar Aft Starboard";
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/aftstarboardsolar)
+"dUz" = (
+/obj/structure/cable/yellow,
+/obj/machinery/power/solar_control{
+ id = "aftstarboardsolar";
+ name = "Aft Starboard Solar Control";
+ track = 0
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/solars/aftstarboardsolar)
+"dUA" = (
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/catwalk,
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+"dUB" = (
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+/obj/random/maintenance/cargo,
+/obj/random/maintenance/clean,
+/obj/random/maintenance/clean,
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/aftport)
+"dUC" = (
+/obj/machinery/alarm{
+ dir = 1;
+ pixel_y = -22
+ },
+/obj/structure/table/steel,
+/obj/random/maintenance/cargo,
+/obj/random/maintenance/cargo,
+/obj/random/maintenance/clean,
+/obj/random/maintenance/clean,
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/aftport)
+"dUD" = (
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+/obj/item/weapon/storage/backpack,
+/obj/item/weapon/storage/backpack,
+/obj/random/maintenance/cargo,
+/obj/random/maintenance/cargo,
+/obj/random/maintenance/cargo,
+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/aftport)
+"dUE" = (
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+/obj/random/maintenance/clean,
+/obj/random/maintenance/clean,
+/obj/random/maintenance/security,
+/turf/simulated/floor/plating,
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+"dUF" = (
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+/obj/item/weapon/extinguisher,
+/obj/item/clothing/head/hardhat/red,
+/obj/item/clothing/mask/gas,
+/obj/item/device/flashlight,
+/obj/item/clothing/glasses/meson,
+/obj/random/maintenance/cargo,
+/turf/simulated/floor,
+/area/maintenance/thirddeck/aftport)
+"dUG" = (
+/obj/structure/table/rack{
+ dir = 4
+ },
+/obj/item/weapon/storage/toolbox/mechanical,
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+/obj/random/maintenance/engineering,
+/obj/random/maintenance/engineering,
+/obj/random/maintenance/medical,
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+"dUH" = (
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+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/aftstarboard)
+"dUI" = (
+/obj/machinery/alarm{
+ dir = 1;
+ pixel_y = -22
+ },
+/obj/machinery/portable_atmospherics/powered/scrubber,
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+"dUJ" = (
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+/turf/simulated/floor/plating,
+/area/maintenance/thirddeck/aftstarboard)
+"dUK" = (
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/obj/structure/cable/yellow{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/solar/aftstarboardsolar)
+"dUL" = (
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/solar/aftportsolar)
+"dUM" = (
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/obj/structure/catwalk,
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+"dUN" = (
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+/area/syndicate_station/thirddeck)
+"dUO" = (
+/obj/effect/landmark/map_data{
+ height = 3
+ },
+/turf/space,
+/area/space)
+"dUP" = (
+/obj/item/device/radio/intercom{
+ dir = 8;
+ name = "Station Intercom (General)";
+ pixel_x = -21
+ },
+/obj/machinery/atmospherics/unary/vent_scrubber/on{
+ dir = 4
+ },
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/white,
+/area/medical/first_aid_station/seconddeck/port)
+"dUQ" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 5
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 9
+ },
+/obj/machinery/hologram/holopad,
+/obj/effect/floor_decal/industrial/outline/grey,
+/turf/simulated/floor/tiled/white,
+/area/medical/first_aid_station/seconddeck/port)
+"dUR" = (
+/obj/machinery/camera/network/medbay{
+ c_tag = "MED - FA Station Port";
+ dir = 1
+ },
+/obj/structure/extinguisher_cabinet{
+ pixel_x = 28;
+ pixel_y = 0
+ },
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 6
+ },
+/obj/structure/closet/secure_closet/medical_wall{
+ name = "defibrillator closet";
+ pixel_y = -31
+ },
+/obj/item/device/defib_kit/loaded,
+/turf/simulated/floor/tiled/white,
+/area/medical/first_aid_station/seconddeck/port)
+"dUS" = (
+/obj/machinery/firealarm{
+ dir = 8;
+ pixel_x = -24
+ },
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 10
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 10
+ },
+/obj/structure/closet/medical_wall{
+ pixel_x = 0;
+ pixel_y = -31
+ },
+/obj/item/roller,
+/obj/item/bodybag/cryobag,
+/obj/item/weapon/storage/firstaid/regular,
+/obj/item/weapon/storage/pill_bottle/spaceacillin,
+/turf/simulated/floor/tiled/white,
+/area/medical/first_aid_station/seconddeck/port)
+"dUT" = (
+/obj/machinery/alarm{
+ dir = 1;
+ pixel_y = -22
+ },
+/obj/effect/floor_decal/corner/paleblue/border,
+/obj/effect/floor_decal/borderfloorwhite,
+/obj/effect/floor_decal/corner/paleblue/border,
+/turf/simulated/floor/tiled/white,
+/area/medical/first_aid_station/seconddeck/port)
+"dUU" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
+ dir = 1
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 5
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 8
+ },
+/obj/structure/disposalpipe/sortjunction{
+ dir = 8;
+ icon_state = "pipe-j1s";
+ name = "Medbay";
+ sortType = "Medbay"
+ },
+/turf/simulated/floor/tiled/white,
+/area/medical/medbay2)
+"dUV" = (
+/obj/structure/lattice,
+/obj/structure/cable/green{
+ d1 = 32;
+ icon_state = "32-1"
+ },
+/obj/machinery/door/firedoor/border_only,
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+ },
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+ dir = 1
+ },
+/turf/simulated/open,
+/area/maintenance/substation/cargo)
+"dUW" = (
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+/obj/effect/floor_decal/corner/grey/diagonal{
+ dir = 4
+ },
+/obj/machinery/cash_register/civilian{
+ dir = 4;
+ icon_state = "register_idle"
+ },
+/obj/machinery/door/blast/shutters{
+ dir = 8;
+ id = "kitchen";
+ layer = 3.3;
+ name = "Kitchen Shutters"
+ },
+/turf/simulated/floor/tiled/white,
+/area/crew_quarters/kitchen)
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+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/lime/border{
+ dir = 1
+ },
+/obj/effect/landmark/start{
+ name = "Botanist"
+ },
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+/area/hydroponics)
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+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/item/weapon/stool/padded,
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+ name = "Botanist"
+ },
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+ dir = 5
+ },
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+ dir = 8
+ },
+/obj/machinery/firealarm{
+ pixel_y = 24
+ },
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 1
+ },
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+/obj/item/weapon/storage/toolbox/emergency,
+/obj/random/medical/lite,
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+/area/medical/first_aid_station/seconddeck/aft)
+"dVa" = (
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+/obj/item/device/radio{
+ frequency = 1487;
+ icon_state = "med_walkietalkie";
+ name = "Medbay Emergency Radio Link"
+ },
+/obj/item/device/radio/intercom{
+ dir = 8;
+ name = "Station Intercom (General)";
+ pixel_x = -21
+ },
+/obj/machinery/vending/wallmed1{
+ name = "NanoMed Wall";
+ pixel_x = 0;
+ pixel_y = 28
+ },
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 9
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 9
+ },
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+"dVb" = (
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+ dir = 1
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 1
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/paleblue/bordercorner2{
+ dir = 1
+ },
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+/area/hallway/primary/seconddeck/aft)
+"dVc" = (
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+ dir = 1;
+ name = "north bump";
+ pixel_x = 0;
+ pixel_y = 24
+ },
+/obj/structure/cable/green{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/obj/machinery/light_switch{
+ pixel_x = 11;
+ pixel_y = 24
+ },
+/obj/machinery/light{
+ dir = 4;
+ icon_state = "tube1";
+ pixel_x = 0
+ },
+/obj/effect/floor_decal/borderfloorwhite{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 1
+ },
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+ name = "First-Aid Station";
+ req_one_access = list(5,12,19,25,27,28,35)
+ },
+/obj/machinery/door/firedoor/glass,
+/obj/structure/cable/green{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/medical/first_aid_station/seconddeck/aft)
+"dVe" = (
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+/obj/effect/floor_decal/corner/paleblue/border,
+/obj/structure/closet/secure_closet/medical_wall{
+ name = "defibrillator closet";
+ pixel_y = -31
+ },
+/obj/item/device/defib_kit/loaded,
+/turf/simulated/floor/tiled/white,
+/area/medical/first_aid_station/seconddeck/aft)
+"dVf" = (
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+ dir = 10
+ },
+/obj/effect/floor_decal/corner/paleblue/border{
+ dir = 10
+ },
+/obj/structure/bed/roller,
+/turf/simulated/floor/tiled/white,
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+/obj/effect/floor_decal/corner/paleblue/border,
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+ pixel_x = 0;
+ pixel_y = -31
+ },
+/obj/item/roller,
+/obj/item/bodybag/cryobag,
+/obj/item/weapon/storage/firstaid/regular,
+/obj/item/weapon/storage/pill_bottle/spaceacillin,
+/obj/machinery/camera/network/medbay{
+ c_tag = "MED - FA Station Civilian";
+ dir = 1
+ },
+/turf/simulated/floor/tiled/white,
+/area/medical/first_aid_station/seconddeck/aft)
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+ },
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+ desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'.";
+ name = "KEEP CLEAR: DOCKING AREA";
+ pixel_y = 0
+ },
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+ },
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+ icon_state = "map"
+ },
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+ name = "KEEP CLEAR: DOCKING AREA";
+ pixel_y = 0
+ },
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+"dVo" = (
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+ dir = 5;
+ icon_state = "intact"
+ },
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+ dir = 1;
+ icon_state = "map"
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+ dir = 1;
+ icon_state = "map"
+ },
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+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
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+ dir = 1
+ },
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+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 6
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 1
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+/turf/simulated/floor/plating,
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+/obj/structure/table/rack{
+ dir = 1
+ },
+/obj/random/maintenance/engineering,
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+/area/maintenance/thirddeck/aftstarboard)
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+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/secondary/eva_hallway)
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"}
-
diff --git a/maps/southern_cross/structures/closets/engineering.dm b/maps/southern_cross/structures/closets/engineering.dm
index db28e6573e8..a80fa8eec82 100644
--- a/maps/southern_cross/structures/closets/engineering.dm
+++ b/maps/southern_cross/structures/closets/engineering.dm
@@ -5,33 +5,33 @@
/obj/structure/closet/secure_closet/engineering_chief_wardrobe
name = "chief engineer's wardrobe"
- req_access = list(access_ce)
icon_state = "securece1"
icon_closed = "securece"
icon_locked = "securece1"
icon_opened = "secureceopen"
icon_broken = "securecebroken"
icon_off = "secureceoff"
+ req_access = list(access_ce)
+ starts_with = list(
+ /obj/item/clothing/under/rank/chief_engineer,
+ /obj/item/clothing/under/rank/chief_engineer/skirt,
+ /obj/item/clothing/head/hardhat/white,
+ /obj/item/clothing/shoes/brown,
+ /obj/item/weapon/cartridge/ce,
+ /obj/item/device/radio/headset/heads/ce,
+ /obj/item/device/radio/headset/heads/ce/alt,
+ /obj/item/clothing/suit/storage/hazardvest,
+ /obj/item/clothing/mask/gas,
+ /obj/item/weapon/tank/emergency/oxygen/engi,
+ /obj/item/taperoll/engineering,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/engineering)
-/obj/structure/closet/secure_closet/engineering_chief_wardrobe/New()
- ..()
+/obj/structure/closet/secure_closet/engineering_chief_wardrobe/initialize()
if(prob(50))
- new /obj/item/weapon/storage/backpack/industrial(src)
+ starts_with += /obj/item/weapon/storage/backpack/industrial
else
- new /obj/item/weapon/storage/backpack/satchel/eng(src)
+ starts_with += /obj/item/weapon/storage/backpack/satchel/eng
if(prob(50))
- new /obj/item/weapon/storage/backpack/dufflebag/eng(src)
- new /obj/item/clothing/under/rank/chief_engineer(src)
- new /obj/item/clothing/under/rank/chief_engineer/skirt(src)
- new /obj/item/clothing/head/hardhat/white(src)
- new /obj/item/clothing/shoes/brown(src)
- new /obj/item/weapon/cartridge/ce(src)
- new /obj/item/device/radio/headset/heads/ce(src)
- new /obj/item/device/radio/headset/heads/ce/alt(src)
- new /obj/item/clothing/suit/storage/hazardvest(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/weapon/tank/emergency/oxygen/engi(src)
- new /obj/item/taperoll/engineering(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering(src)
- return
\ No newline at end of file
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag/eng
+ return ..()
diff --git a/maps/southern_cross/structures/closets/medical.dm b/maps/southern_cross/structures/closets/medical.dm
index d94f6665567..2b59597d332 100644
--- a/maps/southern_cross/structures/closets/medical.dm
+++ b/maps/southern_cross/structures/closets/medical.dm
@@ -5,46 +5,47 @@
/obj/structure/closet/secure_closet/CMO_wardrobe
name = "chief medical officer's locker"
- req_access = list(access_cmo)
icon_state = "cmosecure1"
icon_closed = "cmosecure"
icon_locked = "cmosecure1"
icon_opened = "cmosecureopen"
icon_broken = "cmosecurebroken"
icon_off = "cmosecureoff"
+ req_access = list(access_cmo)
-/obj/structure/closet/secure_closet/CMO_wardrobe/New()
- ..()
+ starts_with = list(
+ /obj/item/clothing/under/rank/chief_medical_officer,
+ /obj/item/clothing/under/rank/chief_medical_officer/skirt,
+ /obj/item/clothing/suit/storage/toggle/labcoat/cmo,
+ /obj/item/clothing/suit/storage/toggle/labcoat/cmoalt,
+ /obj/item/weapon/cartridge/cmo,
+ /obj/item/clothing/gloves/sterile/latex,
+ /obj/item/clothing/shoes/brown,
+ /obj/item/device/radio/headset/heads/cmo,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/medical,
+ /obj/item/clothing/shoes/white)
+
+/obj/structure/closet/secure_closet/CMO_wardrobe/initialize()
if(prob(50))
- new /obj/item/weapon/storage/backpack/medic(src)
+ starts_with += /obj/item/weapon/storage/backpack/medic
else
- new /obj/item/weapon/storage/backpack/satchel/med(src)
+ starts_with += /obj/item/weapon/storage/backpack/satchel/med
if(prob(50))
- new /obj/item/weapon/storage/backpack/dufflebag/med(src)
- new /obj/item/clothing/shoes/white(src)
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag/med
switch(pick("blue", "green", "purple", "black", "navyblue"))
if ("blue")
- new /obj/item/clothing/under/rank/medical/scrubs(src)
- new /obj/item/clothing/head/surgery/blue(src)
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs
+ starts_with += /obj/item/clothing/head/surgery/blue
if ("green")
- new /obj/item/clothing/under/rank/medical/scrubs/green(src)
- new /obj/item/clothing/head/surgery/green(src)
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs/green
+ starts_with += /obj/item/clothing/head/surgery/green
if ("purple")
- new /obj/item/clothing/under/rank/medical/scrubs/purple(src)
- new /obj/item/clothing/head/surgery/purple(src)
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs/purple
+ starts_with += /obj/item/clothing/head/surgery/purple
if ("black")
- new /obj/item/clothing/under/rank/medical/scrubs/black(src)
- new /obj/item/clothing/head/surgery/black(src)
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs/black
+ starts_with += /obj/item/clothing/head/surgery/black
if ("navyblue")
- new /obj/item/clothing/under/rank/medical/scrubs/navyblue(src)
- new /obj/item/clothing/head/surgery/navyblue(src)
- new /obj/item/clothing/under/rank/chief_medical_officer(src)
- new /obj/item/clothing/under/rank/chief_medical_officer/skirt(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat/cmo(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat/cmoalt(src)
- new /obj/item/weapon/cartridge/cmo(src)
- new /obj/item/clothing/gloves/sterile/latex(src)
- new /obj/item/clothing/shoes/brown (src)
- new /obj/item/device/radio/headset/heads/cmo(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/medical(src)
- return
\ No newline at end of file
+ starts_with += /obj/item/clothing/under/rank/medical/scrubs/navyblue
+ starts_with += /obj/item/clothing/head/surgery/navyblue
+ return ..()
diff --git a/maps/southern_cross/structures/closets/misc.dm b/maps/southern_cross/structures/closets/misc.dm
index 6b5ea40f051..e5dbea9ace9 100644
--- a/maps/southern_cross/structures/closets/misc.dm
+++ b/maps/southern_cross/structures/closets/misc.dm
@@ -4,41 +4,33 @@
name = "emergency weapon cabinet"
req_one_access = list(access_armory,access_captain)
-/obj/structure/closet/secure_closet/guncabinet/sidearm/New()
- ..()
- for(var/i = 1 to 4)
- new /obj/item/weapon/gun/energy/gun(src)
- return
+ starts_with = list(
+ /obj/item/weapon/gun/energy/gun = 4)
+
/obj/structure/closet/secure_closet/guncabinet/rifle
name = "rifle cabinet"
req_one_access = list(access_explorer,access_brig)
-/obj/structure/closet/secure_closet/guncabinet/rifle/New()
- ..()
- for(var/i = 1 to 9)
- new /obj/item/ammo_magazine/clip/c762/hunter(src)
+ starts_with = list(
+ /obj/item/ammo_magazine/clip/c762/hunter = 9,
+ /obj/item/weapon/gun/projectile/shotgun/pump/rifle = 2)
+
+/obj/structure/closet/secure_closet/guncabinet/rifle/initialize()
if(prob(85))
- new /obj/item/weapon/gun/projectile/shotgun/pump/rifle(src)
+ starts_with += /obj/item/weapon/gun/projectile/shotgun/pump/rifle
else
- new /obj/item/weapon/gun/projectile/shotgun/pump/rifle/lever(src)
- new /obj/item/weapon/gun/projectile/shotgun/pump/rifle(src)
- new /obj/item/weapon/gun/projectile/shotgun/pump/rifle(src)
- return
+ starts_with += /obj/item/weapon/gun/projectile/shotgun/pump/rifle/lever
+ return ..()
/obj/structure/closet/secure_closet/guncabinet/phase
name = "phase pistol cabinet"
req_one_access = list(access_explorer,access_brig)
-/obj/structure/closet/secure_closet/guncabinet/phase/New()
- ..()
- new /obj/item/weapon/gun/energy/phasegun(src)
- new /obj/item/weapon/gun/energy/phasegun(src)
- // One spare cell per gun
- new /obj/item/weapon/cell/device/weapon(src)
- new /obj/item/weapon/cell/device/weapon(src)
- // One spare gun permit per locker
- new /obj/item/clothing/accessory/permit/gun/planetside(src)
+ starts_with = list(
+ /obj/item/weapon/gun/energy/phasegun = 2,
+ /obj/item/weapon/cell/device/weapon = 2,
+ /obj/item/clothing/accessory/permit/gun/planetside)
//Explorer Lockers
@@ -55,32 +47,37 @@
//VOREStation Add end
req_access = list(access_explorer)
-/obj/structure/closet/secure_closet/explorer/New()
- ..()
+ starts_with = list(
+ /obj/item/clothing/under/explorer,
+ /obj/item/clothing/suit/storage/hooded/explorer,
+ /obj/item/clothing/mask/gas/explorer,
+ /obj/item/clothing/shoes/boots/winter/explorer,
+ /obj/item/clothing/gloves/black,
+ /obj/item/device/radio/headset/explorer,
+ /obj/item/device/flashlight,
+ /obj/item/device/gps/explorer,
+ /obj/item/weapon/storage/box/flare,
+ /obj/item/device/geiger,
+ /obj/item/weapon/cell/device,
+ /obj/item/device/radio,
+ /obj/item/stack/marker_beacon/thirty,
+ /obj/item/weapon/material/knife/tacknife/survival, //VOREStation Add,
+ /obj/item/weapon/material/knife/machete, //VOREStation Add,
+ /obj/item/clothing/accessory/holster/machete, //VOREStation Add,
+ /obj/item/weapon/reagent_containers/food/snacks/liquidfood = 2) //VOREStation Add
+
+/obj/structure/closet/secure_closet/explorer/initialize()
if(prob(50))
- new /obj/item/weapon/storage/backpack(src)
+ starts_with += /obj/item/weapon/storage/backpack
else
- new /obj/item/weapon/storage/backpack/satchel/norm(src)
+ starts_with += /obj/item/weapon/storage/backpack/satchel/norm
+ /* VOREStation Removal - Always give both
if(prob(75))
- new /obj/item/weapon/material/knife/tacknife/survival(src)
+ starts_with += /obj/item/weapon/material/knife/tacknife/survival
else
- new /obj/item/weapon/material/knife/machete(src)
- new /obj/item/clothing/under/explorer(src)
- new /obj/item/clothing/suit/storage/hooded/explorer(src)
- new /obj/item/clothing/mask/gas/explorer(src)
- new /obj/item/clothing/shoes/boots/winter/explorer(src)
- new /obj/item/clothing/gloves/black(src)
- new /obj/item/device/radio/headset/explorer(src)
- new /obj/item/device/flashlight(src)
- new /obj/item/device/gps/explorer(src)
- new /obj/item/weapon/storage/box/flare(src)
- new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src) //VOREStation Add
- new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src) //VOREStation Add
- new /obj/item/device/geiger(src)
- new /obj/item/weapon/cell/device(src)
- new /obj/item/device/radio(src)
- new /obj/item/stack/marker_beacon/thirty(src)
- return
+ starts_with += /obj/item/weapon/material/knife/machete
+ */ //VOREStation Removal End
+ return ..()
//SAR Lockers
@@ -95,35 +92,32 @@
icon_off = "medicaloff"
req_access = list(access_medical_equip)
-
-/obj/structure/closet/secure_closet/sar/New()
- ..()
- new /obj/item/weapon/storage/backpack/dufflebag/emt(src)
- new /obj/item/weapon/storage/box/autoinjectors(src)
- new /obj/item/weapon/storage/box/syringes(src)
- new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src)
- new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src)
- new /obj/item/weapon/storage/belt/medical/emt(src)
- new /obj/item/clothing/mask/gas(src)
- new /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar(src)
- new /obj/item/clothing/shoes/boots/winter/explorer(src)
- new /obj/item/device/radio/headset/sar(src)
- new /obj/item/weapon/cartridge/medical(src)
- new /obj/item/device/flashlight(src)
- new /obj/item/weapon/tank/emergency/oxygen/engi(src)
- new /obj/item/clothing/glasses/hud/health(src)
- new /obj/item/device/healthanalyzer(src)
- new /obj/item/device/radio/off(src)
- new /obj/random/medical(src)
- new /obj/item/weapon/crowbar(src)
- new /obj/item/weapon/extinguisher/mini(src)
- new /obj/item/weapon/storage/box/freezer(src)
- new /obj/item/clothing/accessory/storage/white_vest(src)
- new /obj/item/taperoll/medical(src)
- new /obj/item/device/gps(src)
- new /obj/item/device/geiger(src)
- new /obj/item/bodybag/cryobag(src)
- return
+ starts_with = list(
+ /obj/item/weapon/storage/backpack/dufflebag/emt,
+ /obj/item/weapon/storage/box/autoinjectors,
+ /obj/item/weapon/storage/box/syringes,
+ /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,
+ /obj/item/weapon/reagent_containers/glass/bottle/antitoxin,
+ /obj/item/weapon/storage/belt/medical/emt,
+ /obj/item/clothing/mask/gas,
+ /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar,
+ /obj/item/clothing/shoes/boots/winter/explorer,
+ /obj/item/device/radio/headset/sar,
+ /obj/item/weapon/cartridge/medical,
+ /obj/item/device/flashlight,
+ /obj/item/weapon/tank/emergency/oxygen/engi,
+ /obj/item/clothing/glasses/hud/health,
+ /obj/item/device/healthanalyzer,
+ /obj/item/device/radio/off,
+ /obj/random/medical,
+ /obj/item/weapon/crowbar,
+ /obj/item/weapon/extinguisher/mini,
+ /obj/item/weapon/storage/box/freezer,
+ /obj/item/clothing/accessory/storage/white_vest,
+ /obj/item/taperoll/medical,
+ /obj/item/device/gps,
+ /obj/item/device/geiger,
+ /obj/item/bodybag/cryobag)
//Pilot Locker
@@ -131,28 +125,29 @@
name = "pilot locker"
req_access = list(access_pilot)
-/obj/structure/closet/secure_closet/pilot/New()
- ..()
+ starts_with = list(
+ /obj/item/weapon/storage/backpack/parachute,
+ /obj/item/weapon/material/knife/tacknife/survival,
+ /obj/item/clothing/head/pilot,
+ /obj/item/clothing/under/rank/pilot1,
+ /obj/item/clothing/suit/storage/toggle/bomber/pilot,
+ /obj/item/clothing/mask/gas/half,
+ /obj/item/clothing/shoes/black,
+ /obj/item/clothing/gloves/fingerless,
+ /obj/item/device/radio/headset/pilot/alt,
+ /obj/item/device/flashlight,
+ /obj/item/weapon/reagent_containers/food/snacks/liquidfood,
+ /obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle,
+ /obj/item/weapon/storage/box/flare,
+ /obj/item/weapon/cell/device,
+ /obj/item/device/radio)
+
+/obj/structure/closet/secure_closet/pilot/initialize()
if(prob(50))
- new /obj/item/weapon/storage/backpack(src)
+ starts_with += /obj/item/weapon/storage/backpack
else
- new /obj/item/weapon/storage/backpack/satchel/norm(src)
- new /obj/item/weapon/storage/backpack/parachute(src)
- new /obj/item/weapon/material/knife/tacknife/survival(src)
- new /obj/item/clothing/head/pilot(src)
- new /obj/item/clothing/under/rank/pilot1(src)
- new /obj/item/clothing/suit/storage/toggle/bomber/pilot(src)
- new /obj/item/clothing/mask/gas/half(src)
- new /obj/item/clothing/shoes/black(src)
- new /obj/item/clothing/gloves/fingerless(src)
- new /obj/item/device/radio/headset/pilot/alt(src)
- new /obj/item/device/flashlight(src)
- new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src)
- new /obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle(src)
- new /obj/item/weapon/storage/box/flare(src)
- new /obj/item/weapon/cell/device(src)
- new /obj/item/device/radio(src)
- return
+ starts_with += /obj/item/weapon/storage/backpack/satchel/norm
+ return ..()
//Exotic Seeds Crate
@@ -160,14 +155,10 @@
name = "exotic seeds crate"
desc = "All you need to destroy that pesky planet."
-/obj/structure/closet/crate/hydroponics/exotic/New()
- ..()
- for(var/i = 1 to 6)
- new /obj/item/seeds/random(src)
- new /obj/item/seeds/kudzuseed(src)
- new /obj/item/seeds/replicapod(src)
- new /obj/item/seeds/replicapod(src)
- new /obj/item/seeds/ambrosiavulgarisseed(src)
- new /obj/item/seeds/ambrosiavulgarisseed(src)
- new /obj/item/seeds/libertymycelium(src)
- new /obj/item/seeds/reishimycelium(src)
\ No newline at end of file
+ starts_with = list(
+ /obj/item/seeds/random = 6,
+ /obj/item/seeds/replicapod = 2,
+ /obj/item/seeds/ambrosiavulgarisseed = 2,
+ /obj/item/seeds/kudzuseed,
+ /obj/item/seeds/libertymycelium,
+ /obj/item/seeds/reishimycelium)
diff --git a/maps/southern_cross/structures/closets/research.dm b/maps/southern_cross/structures/closets/research.dm
index 12d7c1d6865..6630706df9f 100644
--- a/maps/southern_cross/structures/closets/research.dm
+++ b/maps/southern_cross/structures/closets/research.dm
@@ -5,23 +5,21 @@
/obj/structure/closet/secure_closet/RD_wardrobe
name = "research director's locker"
- req_access = list(access_rd)
icon_state = "rdsecure1"
icon_closed = "rdsecure"
icon_locked = "rdsecure1"
icon_opened = "rdsecureopen"
icon_broken = "rdsecurebroken"
icon_off = "rdsecureoff"
+ req_access = list(access_rd)
-/obj/structure/closet/secure_closet/RD_wardrobe/New()
- ..()
- new /obj/item/clothing/under/rank/research_director(src)
- new /obj/item/clothing/under/rank/research_director/rdalt(src)
- new /obj/item/clothing/under/rank/research_director/dress_rd(src)
- new /obj/item/clothing/suit/storage/toggle/labcoat(src)
- new /obj/item/weapon/cartridge/rd(src)
- new /obj/item/clothing/shoes/white(src)
- new /obj/item/clothing/shoes/leather(src)
- new /obj/item/clothing/gloves/sterile/latex(src)
- new /obj/item/device/radio/headset/heads/rd(src)
- return
\ No newline at end of file
+ starts_with = list(
+ /obj/item/clothing/under/rank/research_director,
+ /obj/item/clothing/under/rank/research_director/rdalt,
+ /obj/item/clothing/under/rank/research_director/dress_rd,
+ /obj/item/clothing/suit/storage/toggle/labcoat,
+ /obj/item/weapon/cartridge/rd,
+ /obj/item/clothing/shoes/white,
+ /obj/item/clothing/shoes/leather,
+ /obj/item/clothing/gloves/sterile/latex,
+ /obj/item/device/radio/headset/heads/rd)
diff --git a/maps/southern_cross/structures/closets/security.dm b/maps/southern_cross/structures/closets/security.dm
index fd1263cf8eb..314e5a07b9d 100644
--- a/maps/southern_cross/structures/closets/security.dm
+++ b/maps/southern_cross/structures/closets/security.dm
@@ -5,32 +5,33 @@
/obj/structure/closet/secure_closet/hos_wardrobe
name = "head of security's locker"
- req_access = list(access_hos)
icon_state = "hossecure1"
icon_closed = "hossecure"
icon_locked = "hossecure1"
icon_opened = "hossecureopen"
icon_broken = "hossecurebroken"
icon_off = "hossecureoff"
+ req_access = list(access_hos)
-/obj/structure/closet/secure_closet/hos_wardrobe/New()
- ..()
+ starts_with = list(
+ /obj/item/clothing/under/rank/head_of_security/jensen,
+ /obj/item/clothing/under/rank/head_of_security/corp,
+ /obj/item/clothing/suit/storage/vest/hoscoat/jensen,
+ /obj/item/clothing/suit/storage/vest/hoscoat,
+ /obj/item/weapon/cartridge/hos,
+ /obj/item/device/radio/headset/heads/hos,
+ /obj/item/clothing/glasses/sunglasses/sechud,
+ /obj/item/weapon/storage/box/holobadge/hos,
+ /obj/item/clothing/accessory/badge/holo/hos,
+ /obj/item/clothing/accessory/holster/waist,
+ /obj/item/clothing/head/beret/sec/corporate/hos,
+ /obj/item/clothing/mask/gas/half)
+
+/obj/structure/closet/secure_closet/hos_wardrobe/initialize()
if(prob(50))
- new /obj/item/weapon/storage/backpack/security(src)
+ starts_with += /obj/item/weapon/storage/backpack/security
else
- new /obj/item/weapon/storage/backpack/satchel/sec(src)
+ starts_with += /obj/item/weapon/storage/backpack/satchel/sec
if(prob(50))
- new /obj/item/weapon/storage/backpack/dufflebag/sec(src)
- new /obj/item/clothing/under/rank/head_of_security/jensen(src)
- new /obj/item/clothing/under/rank/head_of_security/corp(src)
- new /obj/item/clothing/suit/storage/vest/hoscoat/jensen(src)
- new /obj/item/clothing/suit/storage/vest/hoscoat(src)
- new /obj/item/weapon/cartridge/hos(src)
- new /obj/item/device/radio/headset/heads/hos(src)
- new /obj/item/clothing/glasses/sunglasses/sechud(src)
- new /obj/item/weapon/storage/box/holobadge/hos(src)
- new /obj/item/clothing/accessory/badge/holo/hos(src)
- new /obj/item/clothing/accessory/holster/waist(src)
- new /obj/item/clothing/head/beret/sec/corporate/hos(src)
- new /obj/item/clothing/mask/gas/half(src)
- return
\ No newline at end of file
+ starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
+ return ..()
diff --git a/maps/submaps/engine_submaps/engine_singulo.dmm b/maps/submaps/engine_submaps/engine_singulo.dmm
index 351a60bbb49..805e0d6396b 100644
--- a/maps/submaps/engine_submaps/engine_singulo.dmm
+++ b/maps/submaps/engine_submaps/engine_singulo.dmm
@@ -1,170 +1,2616 @@
-"aa" = (/turf/template_noop,/area/template_noop)
-"ab" = (/turf/space,/area/space)
-"ac" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space)
-"ad" = (/obj/structure/lattice,/turf/space,/area/space)
-"ae" = (/turf/simulated/wall/r_wall,/area/engineering/engine_gas)
-"af" = (/turf/simulated/wall/r_wall,/area/engineering/engine_room)
-"ag" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor,/area/engineering/engine_gas)
-"ah" = (/obj/machinery/field_generator,/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact";},/turf/simulated/floor,/area/engineering/engine_gas)
-"ai" = (/obj/machinery/field_generator,/turf/simulated/floor,/area/engineering/engine_gas)
-"aj" = (/turf/simulated/floor/airless,/area/space)
-"ak" = (/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/airless,/area/space)
-"al" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/airless,/area/space)
-"am" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/airless,/area/space)
-"an" = (/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/airless,/area/space)
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-"bP" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/obj/machinery/door/firedoor/glass,/obj/effect/floor_decal/techfloor/orange/corner,/turf/simulated/floor,/area/submap/pa_room)
-"bQ" = (/obj/effect/floor_decal/techfloor/orange/corner,/turf/simulated/floor/tiled/techfloor/grid,/area/submap/pa_room)
-"bR" = (/obj/structure/particle_accelerator/particle_emitter/right{dir = 8},/obj/effect/floor_decal/techfloor/orange,/turf/simulated/floor/tiled/techfloor,/area/submap/pa_room)
-"bS" = (/obj/effect/floor_decal/techfloor/orange,/turf/simulated/floor/tiled/techfloor,/area/submap/pa_room)
-"bT" = (/obj/effect/floor_decal/techfloor/orange,/obj/effect/floor_decal/techfloor/hole,/turf/simulated/floor/tiled/techfloor,/area/submap/pa_room)
-"bU" = (/obj/effect/floor_decal/techfloor/orange{icon_state = "techfloororange_edges"; dir = 6},/turf/simulated/floor/tiled/techfloor,/area/submap/pa_room)
-"bV" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/tiled,/area/submap/pa_room)
-"bW" = (/obj/effect/floor_decal/techfloor/orange{icon_state = "techfloororange_edges"; dir = 6},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/pa_room)
-"bX" = (/obj/machinery/light,/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the engine charging port."; dir = 1; id = "EngineRadiatorViewport"; name = "Viewport Blast Doors"; pixel_x = -4; pixel_y = -24; req_access = list(10)},/turf/simulated/floor/tiled,/area/submap/pa_room)
-"bY" = (/obj/machinery/alarm{dir = 8; pixel_x = 25; pixel_y = 0},/obj/effect/floor_decal/steeldecal/steel_decals8,/turf/simulated/floor/tiled,/area/submap/pa_room)
-"bZ" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/machinery/door/firedoor/glass,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/structure/window/reinforced,/turf/simulated/floor,/area/submap/pa_room)
-"ca" = (/obj/machinery/door/airlock/glass_engineering,/turf/simulated/floor/tiled,/area/submap/pa_room)
-"cb" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = 0},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/yellow/border{dir = 4},/obj/effect/floor_decal/borderfloor/corner2{dir = 5},/obj/effect/floor_decal/corner/yellow/bordercorner2{dir = 5},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cc" = (/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the engine charging port."; id = "SupermatterPort"; name = "Radiation Collector Blast Doors"; pixel_x = -4; pixel_y = 24; req_access = list(10)},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cd" = (/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"ce" = (/obj/machinery/camera/network/engine,/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/borderfloor/corner2{dir = 4},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cf" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/floor_decal/borderfloor{dir = 1},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cg" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/borderfloor/corner{dir = 1},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"ch" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/door/blast/regular{density = 0; dir = 2; icon_state = "pdoor0"; id = "SupermatterPort"; layer = 3.3; name = "Reactor Blast Door"; opacity = 0},/turf/simulated/floor,/area/engineering/engine_room)
-"ci" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cj" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals_central5{icon_state = "steel_decals_central5"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"ck" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact";},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cl" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/yellow/border{dir = 4},/obj/effect/floor_decal/borderfloor/corner2{dir = 6},/obj/effect/floor_decal/corner/yellow/bordercorner2{dir = 6},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cm" = (/obj/machinery/power/rad_collector,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/light/small,/turf/simulated/floor,/area/engineering/engine_room)
-"cn" = (/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/effect/floor_decal/borderfloor/corner,/obj/effect/floor_decal/corner/yellow/bordercorner,/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"co" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/yellow/border,/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cp" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/yellow/border,/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cq" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/yellow/border,/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cr" = (/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/effect/floor_decal/borderfloor{dir = 6},/obj/effect/floor_decal/corner/yellow/border{dir = 6},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cs" = (/obj/machinery/power/emitter{anchored = 1; dir = 1; state = 1},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/airless,/area/space)
-"ct" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eng_south_airlock"; name = "exterior access button"; pixel_x = -5; pixel_y = 26; req_one_access = list(10,11,13)},/obj/machinery/door/airlock/glass_external{frequency = 1379; icon_state = "door_locked"; id_tag = "eng_south_outer"; locked = 1; name = "Engine South Airlock Exterior"},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark,/area/engineering/engine_room)
-"cu" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "eng_south_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eng_south_sensor"; pixel_x = 0; pixel_y = 25},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled/dark,/area/engineering/engine_room)
-"cv" = (/obj/machinery/door/airlock/glass_external{frequency = 1379; icon_state = "door_locked"; id_tag = "eng_south_inner"; locked = 1; name = "Engine South Airlock Interior"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eng_south_airlock"; name = "interior access button"; pixel_x = 8; pixel_y = -26; req_one_access = list(10,11)},/turf/simulated/floor/tiled/dark,/area/engineering/engine_room)
-"cw" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact";},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/yellow/border,/obj/effect/floor_decal/borderfloor/corner2,/obj/effect/floor_decal/corner/yellow/bordercorner2,/obj/effect/floor_decal/industrial/warning{dir = 8},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cx" = (/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/effect/floor_decal/borderfloor{dir = 6},/obj/effect/floor_decal/corner/yellow/border{dir = 6},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cy" = (/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/airless,/area/space)
-"cz" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/airless,/area/space)
-"cA" = (/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/effect/floor_decal/rust,/turf/simulated/floor/airless,/area/space)
-"cB" = (/obj/structure/closet/emcloset,/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "eng_south_airlock"; pixel_x = 24; pixel_y = 0; req_one_access = list(10,11); tag_airpump = "eng_south_pump"; tag_chamber_sensor = "eng_south_sensor"; tag_exterior_door = "eng_south_outer"; tag_interior_door = "eng_south_inner"},/turf/simulated/floor/tiled/dark,/area/engineering/engine_room)
-"cC" = (/turf/simulated/wall/r_wall,/area/space)
-"cD" = (/obj/structure/cable/cyan,/obj/machinery/power/emitter{anchored = 1; state = 1},/turf/simulated/floor/airless,/area/space)
-"cE" = (/obj/item/weapon/weldingtool,/turf/space,/area/space)
-"cF" = (/obj/structure/lattice,/obj/item/clothing/head/welding,/turf/space,/area/space)
-"cG" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/door/blast/regular{density = 0; dir = 2; icon_state = "pdoor0"; id = "SupermatterPort"; layer = 3.3; name = "Reactor Blast Door"; opacity = 0},/obj/item/stack/cable_coil/random,/turf/simulated/floor,/area/engineering/engine_room)
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/turf/template_noop,
+/area/template_noop)
+"ab" = (
+/turf/space,
+/area/space)
+"ac" = (
+/obj/structure/lattice,
+/obj/structure/grille,
+/turf/space,
+/area/space)
+"ad" = (
+/obj/structure/lattice,
+/turf/space,
+/area/space)
+"ae" = (
+/turf/simulated/wall/r_wall,
+/area/engineering/engine_gas)
+"af" = (
+/turf/simulated/wall/r_wall,
+/area/engineering/engine_room)
+"ag" = (
+/obj/machinery/atmospherics/portables_connector{
+ dir = 4
+ },
+/obj/machinery/portable_atmospherics/canister/air/airlock,
+/turf/simulated/floor,
+/area/engineering/engine_gas)
+"ah" = (
+/obj/machinery/field_generator,
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 10;
+ icon_state = "intact";
+
+ },
+/turf/simulated/floor,
+/area/engineering/engine_gas)
+"ai" = (
+/obj/machinery/field_generator,
+/turf/simulated/floor,
+/area/engineering/engine_gas)
+"aj" = (
+/turf/simulated/floor/airless,
+/area/space)
+"ak" = (
+/obj/structure/cable/cyan{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/turf/simulated/floor/airless,
+/area/space)
+"al" = (
+/obj/structure/cable/cyan{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/airless,
+/area/space)
+"am" = (
+/obj/structure/cable/cyan{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable/cyan{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/turf/simulated/floor/airless,
+/area/space)
+"an" = (
+/obj/structure/cable/cyan{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/turf/simulated/floor/airless,
+/area/space)
+"ao" = (
+/obj/structure/closet/emcloset,
+/obj/machinery/embedded_controller/radio/airlock/airlock_controller{
+ frequency = 1379;
+ id_tag = "eng_north_airlock";
+ pixel_x = 24;
+ pixel_y = 0;
+ req_one_access = list(10,11);
+ tag_airpump = "eng_north_pump";
+ tag_chamber_sensor = "eng_north_sensor";
+ tag_exterior_door = "eng_north_outer";
+ tag_interior_door = "eng_north_inner"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/engineering/engine_room)
+"ap" = (
+/obj/machinery/portable_atmospherics/canister/phoron,
+/obj/machinery/atmospherics/pipe/manifold/hidden{
+ dir = 4;
+ icon_state = "map";
+
+ },
+/turf/simulated/floor,
+/area/engineering/engine_gas)
+"aq" = (
+/obj/machinery/alarm{
+ dir = 8;
+ icon_state = "alarm0";
+ pixel_x = 24
+ },
+/obj/structure/dispenser/phoron,
+/turf/simulated/floor,
+/area/engineering/engine_gas)
+"ar" = (
+/obj/machinery/power/emitter{
+ anchored = 1;
+ state = 1
+ },
+/obj/structure/cable/cyan,
+/turf/simulated/floor/airless,
+/area/space)
+"as" = (
+/obj/structure/cable/cyan{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/obj/effect/floor_decal/rust/mono_rusted1,
+/turf/simulated/floor/airless,
+/area/space)
+"at" = (
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1379;
+ master_tag = "eng_north_airlock";
+ name = "exterior access button";
+ pixel_x = -5;
+ pixel_y = -26;
+ req_one_access = list(10,11,13)
+ },
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "eng_north_outer";
+ locked = 1;
+ name = "Engine North Airlock Exterior"
+ },
+/obj/structure/cable/cyan{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/engineering/engine_room)
+"au" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 4;
+ frequency = 1379;
+ id_tag = "eng_north_pump"
+ },
+/obj/machinery/light/small,
+/obj/machinery/airlock_sensor{
+ frequency = 1379;
+ id_tag = "eng_north_sensor";
+ pixel_x = 0;
+ pixel_y = -25
+ },
+/obj/structure/cable/cyan{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/engineering/engine_room)
+"av" = (
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "eng_north_inner";
+ locked = 1;
+ name = "Engine North Airlock Interior"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/structure/cable/cyan{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/engineering/engine_room)
+"aw" = (
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1379;
+ master_tag = "eng_north_airlock";
+ name = "interior access button";
+ pixel_x = -28;
+ pixel_y = 26;
+ req_one_access = list(10,11)
+ },
+/obj/structure/cable/cyan{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/sign/securearea{
+ desc = "A warning sign which reads 'EXTERNAL AIRLOCK'";
+ icon_state = "space";
+ layer = 4;
+ name = "EXTERNAL AIRLOCK";
+ pixel_x = 0;
+ pixel_y = 32
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 10;
+ icon_state = "intact";
+
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/yellow/border{
+ dir = 1
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/yellow/bordercorner2{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/engine_room)
+"ax" = (
+/obj/structure/cable/cyan{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 5
+ },
+/obj/effect/floor_decal/corner/yellow/border{
+ dir = 5
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/engine_room)
+"ay" = (
+/obj/structure/cable/cyan{
+ d1 = 0;
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/machinery/power/apc{
+ dir = 8;
+ name = "west bump";
+ pixel_x = -28
+ },
+/turf/simulated/floor,
+/area/engineering/engine_gas)
+"az" = (
+/obj/structure/cable/cyan{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/machinery/power/sensor{
+ name = "Powernet Sensor - Engine Power";
+ name_tag = "Engine Power"
+ },
+/obj/structure/cable/cyan{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden,
+/turf/simulated/floor,
+/area/engineering/engine_gas)
+"aA" = (
+/obj/machinery/camera/network/engine{
+ dir = 1
+ },
+/turf/simulated/floor,
+/area/engineering/engine_gas)
+"aB" = (
+/obj/machinery/camera/network/engine{
+ dir = 8
+ },
+/turf/space,
+/area/space)
+"aC" = (
+/obj/structure/sign/securearea{
+ desc = "A warning sign which reads 'RADIOACTIVE AREA'";
+ icon_state = "radiation";
+ name = "RADIOACTIVE AREA";
+ pixel_x = 0;
+ pixel_y = 0
+ },
+/turf/simulated/wall/r_wall,
+/area/engineering/engine_room)
+"aD" = (
+/obj/machinery/atmospherics/pipe/simple/hidden,
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 1
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/engine_room)
+"aE" = (
+/obj/structure/cable/cyan{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/yellow/border{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/engine_room)
+"aF" = (
+/obj/structure/cable/cyan{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/door/airlock/engineering,
+/obj/machinery/atmospherics/pipe/simple/hidden,
+/turf/simulated/floor,
+/area/engineering/engine_gas)
+"aG" = (
+/obj/structure/grille,
+/obj/structure/window/reinforced/full,
+/obj/machinery/door/firedoor/glass,
+/obj/structure/window/reinforced{
+ dir = 8;
+ health = 1e+006
+ },
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"aH" = (
+/obj/machinery/power/rad_collector,
+/obj/structure/cable/yellow{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/machinery/light/small{
+ dir = 1
+ },
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"aI" = (
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 2;
+ icon_state = "pdoor0";
+ id = "SupermatterPort";
+ layer = 3.3;
+ name = "Reactor Blast Door";
+ opacity = 0
+ },
+/turf/simulated/floor,
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+ },
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+ },
+/obj/machinery/button/remote/blast_door{
+ desc = "A remote control-switch for the engine charging port.";
+ id = "SupermatterPort";
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+ },
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+ },
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+ },
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+"ct" = (
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1379;
+ master_tag = "eng_south_airlock";
+ name = "exterior access button";
+ pixel_x = -5;
+ pixel_y = 26;
+ req_one_access = list(10,11,13)
+ },
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "eng_south_outer";
+ locked = 1;
+ name = "Engine South Airlock Exterior"
+ },
+/obj/structure/cable/cyan{
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+ d2 = 8;
+ icon_state = "4-8"
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+"cu" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
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+ frequency = 1379;
+ id_tag = "eng_south_pump"
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1379;
+ id_tag = "eng_south_sensor";
+ pixel_x = 0;
+ pixel_y = 25
+ },
+/obj/structure/cable/cyan{
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+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/light/small{
+ dir = 1
+ },
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+/obj/machinery/door/airlock/glass_external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "eng_south_inner";
+ locked = 1;
+ name = "Engine South Airlock Interior"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/structure/cable/cyan{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1379;
+ master_tag = "eng_south_airlock";
+ name = "interior access button";
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+ },
+/obj/structure/sign/securearea{
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+ icon_state = "space";
+ layer = 4;
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+ },
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+
+ },
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+/obj/effect/floor_decal/borderfloor/corner2,
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+ },
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+/obj/structure/cable/cyan{
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+ d2 = 8;
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+/obj/structure/cable/cyan{
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+/obj/structure/closet/emcloset,
+/obj/machinery/embedded_controller/radio/airlock/airlock_controller{
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+ pixel_x = 24;
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+ },
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+/obj/structure/cable/cyan,
+/obj/machinery/power/emitter{
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+ },
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+/turf/space,
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+"cG" = (
+/obj/structure/cable/yellow{
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+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 2;
+ icon_state = "pdoor0";
+ id = "SupermatterPort";
+ layer = 3.3;
+ name = "Reactor Blast Door";
+ opacity = 0
+ },
+/obj/item/stack/cable_coil/random,
+/turf/simulated/floor,
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diff --git a/maps/submaps/engine_submaps/engine_tesla.dmm b/maps/submaps/engine_submaps/engine_tesla.dmm
index 6921f0ea26a..14c6eadc08c 100644
--- a/maps/submaps/engine_submaps/engine_tesla.dmm
+++ b/maps/submaps/engine_submaps/engine_tesla.dmm
@@ -1,182 +1,2781 @@
-"aa" = (/turf/template_noop,/area/template_noop)
-"ab" = (/turf/space,/area/space)
-"ac" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space)
-"ad" = (/obj/structure/lattice,/turf/space,/area/space)
-"ae" = (/turf/simulated/wall/r_wall,/area/engineering/engine_gas)
-"af" = (/turf/simulated/wall/r_wall,/area/engineering/engine_room)
-"ag" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor,/area/engineering/engine_gas)
-"ah" = (/obj/machinery/field_generator,/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact";},/turf/simulated/floor,/area/engineering/engine_gas)
-"ai" = (/obj/machinery/field_generator,/turf/simulated/floor,/area/engineering/engine_gas)
-"aj" = (/turf/simulated/floor/airless,/area/space)
-"ak" = (/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/airless,/area/space)
-"al" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/airless,/area/space)
-"am" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/airless,/area/space)
-"an" = (/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/airless,/area/space)
-"ao" = (/obj/structure/closet/emcloset,/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "eng_north_airlock"; pixel_x = 24; pixel_y = 0; req_one_access = list(10,11); tag_airpump = "eng_north_pump"; tag_chamber_sensor = "eng_north_sensor"; tag_exterior_door = "eng_north_outer"; tag_interior_door = "eng_north_inner"},/turf/simulated/floor/tiled/dark,/area/engineering/engine_room)
-"ap" = (/obj/machinery/portable_atmospherics/canister/phoron,/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map";},/turf/simulated/floor,/area/engineering/engine_gas)
-"aq" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/dispenser/phoron,/turf/simulated/floor,/area/engineering/engine_gas)
-"ar" = (/obj/structure/cable/cyan,/obj/machinery/power/emitter{anchored = 1; state = 1},/turf/simulated/floor/airless,/area/space)
-"as" = (/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/effect/floor_decal/rust/mono_rusted1,/turf/simulated/floor/airless,/area/space)
-"at" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eng_north_airlock"; name = "exterior access button"; pixel_x = -5; pixel_y = -26; req_one_access = list(10,11,13)},/obj/machinery/door/airlock/glass_external{frequency = 1379; icon_state = "door_locked"; id_tag = "eng_north_outer"; locked = 1; name = "Engine North Airlock Exterior"},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark,/area/engineering/engine_room)
-"au" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "eng_north_pump"},/obj/machinery/light/small,/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eng_north_sensor"; pixel_x = 0; pixel_y = -25},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark,/area/engineering/engine_room)
-"av" = (/obj/machinery/door/airlock/glass_external{frequency = 1379; icon_state = "door_locked"; id_tag = "eng_north_inner"; locked = 1; name = "Engine North Airlock Interior"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark,/area/engineering/engine_room)
-"aw" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eng_north_airlock"; name = "interior access button"; pixel_x = -28; pixel_y = 26; req_one_access = list(10,11)},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact";},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/yellow/border{dir = 1},/obj/effect/floor_decal/borderfloor/corner2{dir = 4},/obj/effect/floor_decal/corner/yellow/bordercorner2{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 8},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"ax" = (/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/effect/floor_decal/borderfloor{dir = 5},/obj/effect/floor_decal/corner/yellow/border{dir = 5},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"ay" = (/obj/structure/cable/cyan{d1 = 0; d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -28},/turf/simulated/floor,/area/engineering/engine_gas)
-"az" = (/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Power"; name_tag = "Engine Power"},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/engineering/engine_gas)
-"aA" = (/obj/machinery/camera/network/engine{dir = 1},/obj/structure/table/standard,/obj/item/weapon/circuitboard/tesla_coil{pixel_x = -2; pixel_y = -2},/obj/item/weapon/circuitboard/tesla_coil{pixel_x = 2; pixel_y = 2},/obj/item/weapon/stock_parts/capacitor,/obj/item/weapon/stock_parts/capacitor{pixel_x = -2; pixel_y = 2},/turf/simulated/floor,/area/engineering/engine_gas)
-"aB" = (/obj/machinery/camera/network/engine{dir = 8},/turf/space,/area/space)
-"aC" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_room)
-"aD" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 1},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"aE" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/yellow/border{dir = 4},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"aF" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/engineering,/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/engineering/engine_gas)
-"aG" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/machinery/door/firedoor/glass,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/turf/simulated/floor,/area/engineering/engine_room)
-"aH" = (/obj/machinery/power/rad_collector,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor,/area/engineering/engine_room)
-"aI" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/door/blast/regular{density = 0; dir = 2; icon_state = "pdoor0"; id = "SupermatterPort"; layer = 3.3; name = "Reactor Blast Door"; opacity = 0},/turf/simulated/floor,/area/engineering/engine_room)
-"aJ" = (/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"aK" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/effect/floor_decal/borderfloor/corner{dir = 4},/obj/effect/floor_decal/corner/yellow/bordercorner{dir = 4},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"aL" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light{dir = 1},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/yellow/border{dir = 1},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"aM" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light_switch{pixel_y = 24},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/floor_decal/borderfloor{dir = 1; icon_state = "borderfloor"; pixel_y = 0;},/obj/effect/floor_decal/corner/yellow/border{dir = 1},/obj/effect/floor_decal/borderfloor/corner2{dir = 1},/obj/effect/floor_decal/corner/yellow/bordercorner2{dir = 1},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"aN" = (/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"aO" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 28},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/obj/effect/floor_decal/borderfloor{dir = 5},/obj/effect/floor_decal/corner/yellow/border{dir = 5},/obj/effect/floor_decal/borderfloor/corner2{dir = 4},/obj/effect/floor_decal/borderfloor/corner2{dir = 5},/obj/effect/floor_decal/corner/yellow/bordercorner2{dir = 5},/obj/effect/floor_decal/corner/yellow/bordercorner2{dir = 4},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"aP" = (/obj/machinery/power/rad_collector,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/engineering/engine_room)
-"aQ" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/blast/regular{density = 0; dir = 2; icon_state = "pdoor0"; id = "SupermatterPort"; layer = 3.3; name = "Reactor Blast Door"; opacity = 0},/turf/simulated/floor,/area/engineering/engine_room)
-"aR" = (/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact";},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"aS" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"aT" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"aU" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals_central5{icon_state = "steel_decals_central5"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"aV" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map";},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"aW" = (/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"aX" = (/obj/machinery/field_generator{anchored = 1; state = 1},/turf/simulated/floor/airless,/area/space)
-"aY" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door/blast/regular{density = 0; dir = 2; icon_state = "pdoor0"; id = "SupermatterPort"; layer = 3.3; name = "Reactor Blast Door"; opacity = 0},/turf/simulated/floor,/area/engineering/engine_room)
-"aZ" = (/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the engine charging port."; dir = 1; id = "SupermatterPort"; name = "Radiation Collector Blast Doors"; pixel_x = -4; pixel_y = -24; req_access = list(10)},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"ba" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"bb" = (/obj/machinery/camera/network/engine{dir = 1},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/borderfloor/corner2,/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"bc" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/effect/floor_decal/borderfloor,/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"bd" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/borderfloor/corner{dir = 8},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"be" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"bf" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/machinery/door/firedoor/glass,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor,/area/submap/pa_room)
-"bg" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/machinery/door/firedoor/glass,/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/turf/simulated/floor,/area/submap/pa_room)
-"bh" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/submap/pa_room)
-"bi" = (/turf/simulated/wall/r_wall,/area/submap/pa_room)
-"bj" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/glass_engineering,/turf/simulated/floor/tiled,/area/submap/pa_room)
-"bk" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/borderfloor{dir = 8},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"bl" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = 0},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/yellow/border{dir = 4},/obj/effect/floor_decal/borderfloor/corner2{dir = 6},/obj/effect/floor_decal/corner/yellow/bordercorner2{dir = 6},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"bm" = (/turf/simulated/wall/r_wall,/area/template_noop)
-"bn" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/obj/machinery/door/firedoor/glass,/turf/simulated/floor,/area/submap/pa_room)
-"bo" = (/obj/effect/floor_decal/techfloor/orange{dir = 5},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/pa_room)
-"bp" = (/obj/item/weapon/screwdriver,/turf/simulated/floor/tiled,/area/submap/pa_room)
-"bq" = (/obj/effect/floor_decal/steeldecal,/turf/simulated/floor/tiled,/area/submap/pa_room)
-"br" = (/obj/machinery/light{dir = 1},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the engine charging port."; id = "EngineRadiatorViewport"; name = "Viewport Blast Doors"; pixel_x = -4; pixel_y = 24; req_access = list(10)},/turf/simulated/floor/tiled,/area/submap/pa_room)
-"bs" = (/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled,/area/submap/pa_room)
-"bt" = (/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 28},/obj/machinery/light_switch{pixel_y = 24},/turf/simulated/floor/tiled,/area/submap/pa_room)
-"bu" = (/obj/item/weapon/book/manual/engineering_particle_accelerator{pixel_x = 5; pixel_y = 5},/obj/item/weapon/book/manual/tesla_engine,/turf/template_noop,/area/template_noop)
-"bv" = (/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/engineering/taur,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/engineering,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/engineering,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/engineering,/turf/template_noop,/area/template_noop)
-"bw" = (/obj/effect/floor_decal/techfloor/orange/corner{icon_state = "techfloororange_corners"; dir = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/pa_room)
-"bx" = (/obj/structure/particle_accelerator/particle_emitter/left{dir = 8},/obj/effect/floor_decal/techfloor/orange{dir = 1},/turf/simulated/floor/tiled/techfloor,/area/submap/pa_room)
-"by" = (/obj/effect/floor_decal/techfloor/orange{dir = 1},/turf/simulated/floor/tiled/techfloor,/area/submap/pa_room)
-"bz" = (/obj/machinery/particle_accelerator/control_box,/obj/effect/floor_decal/techfloor/orange{dir = 1},/turf/simulated/floor/tiled/techfloor,/area/submap/pa_room)
-"bA" = (/obj/effect/floor_decal/techfloor/orange{dir = 5},/obj/item/stack/cable_coil/random,/turf/simulated/floor/tiled/techfloor,/area/submap/pa_room)
-"bB" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled,/area/submap/pa_room)
-"bC" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/machinery/door/firedoor/glass,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/submap/pa_room)
-"bD" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/borderfloor{dir = 8},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"bE" = (/obj/machinery/the_singularitygen/tesla{anchored = 1},/turf/simulated/floor/airless,/area/space)
-"bF" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/obj/machinery/door/firedoor/glass,/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/submap/pa_room)
-"bG" = (/obj/structure/particle_accelerator/particle_emitter/center{dir = 8},/turf/simulated/floor/tiled/techfloor,/area/submap/pa_room)
-"bH" = (/obj/structure/particle_accelerator/power_box{dir = 8},/turf/simulated/floor/tiled/techfloor,/area/submap/pa_room)
-"bI" = (/obj/structure/particle_accelerator/fuel_chamber{dir = 8},/turf/simulated/floor/tiled/techfloor,/area/submap/pa_room)
-"bJ" = (/obj/structure/particle_accelerator/end_cap{dir = 8},/obj/effect/floor_decal/techfloor/orange{dir = 4},/obj/effect/floor_decal/techfloor/hole{dir = 4},/turf/simulated/floor/tiled/techfloor,/area/submap/pa_room)
-"bK" = (/obj/machinery/camera/network/engine{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/tiled,/area/submap/pa_room)
-"bL" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/submap/pa_room)
-"bM" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/borderfloor{dir = 8},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"bN" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/yellow/border{dir = 4},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"bO" = (/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the engine charging port."; id = "SupermatterPort"; name = "Radiation Collector Blast Doors"; pixel_x = -6; pixel_y = 7; req_access = list(10)},/obj/machinery/button/remote/blast_door{name = "Engine Monitoring Room Blast Doors"; desc = "A remote control-switch for the engine control room blast doors."; pixel_x = 5; pixel_y = 7; req_access = list(10); id = "EngineBlast"},/turf/template_noop,/area/template_noop)
-"bP" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/obj/machinery/door/firedoor/glass,/obj/effect/floor_decal/techfloor/orange/corner,/turf/simulated/floor,/area/submap/pa_room)
-"bQ" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/pa_room)
-"bR" = (/obj/structure/particle_accelerator/particle_emitter/right{dir = 8},/obj/effect/floor_decal/techfloor/orange,/turf/simulated/floor/tiled/techfloor,/area/submap/pa_room)
-"bS" = (/obj/effect/floor_decal/techfloor/orange,/turf/simulated/floor/tiled/techfloor,/area/submap/pa_room)
-"bT" = (/obj/effect/floor_decal/techfloor/orange,/obj/effect/floor_decal/techfloor/hole,/turf/simulated/floor/tiled/techfloor,/area/submap/pa_room)
-"bU" = (/obj/effect/floor_decal/techfloor/orange{icon_state = "techfloororange_edges"; dir = 6},/turf/simulated/floor/tiled/techfloor,/area/submap/pa_room)
-"bV" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/tiled,/area/submap/pa_room)
-"bW" = (/obj/effect/floor_decal/techfloor/orange/corner,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/pa_room)
-"bX" = (/obj/effect/floor_decal/techfloor/orange{icon_state = "techfloororange_edges"; dir = 6},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled/techfloor/grid,/area/submap/pa_room)
-"bY" = (/obj/machinery/alarm{dir = 8; pixel_x = 25; pixel_y = 0},/obj/effect/floor_decal/steeldecal/steel_decals8,/obj/structure/table/standard,/obj/item/weapon/book/manual/tesla_engine,/obj/item/weapon/book/manual/engineering_particle_accelerator{pixel_x = 5; pixel_y = 5},/turf/simulated/floor/tiled,/area/submap/pa_room)
-"bZ" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/machinery/door/firedoor/glass,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/structure/window/reinforced,/turf/simulated/floor,/area/submap/pa_room)
-"ca" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/submap/pa_room)
-"cb" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = 0},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/yellow/border{dir = 4},/obj/effect/floor_decal/borderfloor/corner2{dir = 5},/obj/effect/floor_decal/corner/yellow/bordercorner2{dir = 5},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cc" = (/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the engine charging port."; id = "SupermatterPort"; name = "Radiation Collector Blast Doors"; pixel_x = -4; pixel_y = 24; req_access = list(10)},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cd" = (/obj/machinery/light,/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the engine charging port."; dir = 1; id = "EngineRadiatorViewport"; name = "Viewport Blast Doors"; pixel_x = -4; pixel_y = -24; req_access = list(10)},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/submap/pa_room)
-"ce" = (/obj/machinery/camera/network/engine,/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/borderfloor/corner2{dir = 4},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cf" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/floor_decal/borderfloor{dir = 1},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cg" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/borderfloor/corner{dir = 1},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"ch" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/door/blast/regular{density = 0; dir = 2; icon_state = "pdoor0"; id = "SupermatterPort"; layer = 3.3; name = "Reactor Blast Door"; opacity = 0},/turf/simulated/floor,/area/engineering/engine_room)
-"ci" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cj" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals_central5{icon_state = "steel_decals_central5"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"ck" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact";},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cl" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/yellow/border{dir = 4},/obj/effect/floor_decal/borderfloor/corner2{dir = 6},/obj/effect/floor_decal/corner/yellow/bordercorner2{dir = 6},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cm" = (/obj/machinery/power/rad_collector,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/light/small,/turf/simulated/floor,/area/engineering/engine_room)
-"cn" = (/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/effect/floor_decal/borderfloor/corner,/obj/effect/floor_decal/corner/yellow/bordercorner,/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"co" = (/obj/machinery/power/tesla_coil,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/airless,/area/space)
-"cp" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/yellow/border,/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cq" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/yellow/border,/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cr" = (/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/effect/floor_decal/borderfloor{dir = 6},/obj/effect/floor_decal/corner/yellow/border{dir = 6},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cs" = (/obj/machinery/power/emitter{anchored = 1; dir = 1; state = 1},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/airless,/area/space)
-"ct" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eng_south_airlock"; name = "exterior access button"; pixel_x = -5; pixel_y = 26; req_one_access = list(10,11,13)},/obj/machinery/door/airlock/glass_external{frequency = 1379; icon_state = "door_locked"; id_tag = "eng_south_outer"; locked = 1; name = "Engine South Airlock Exterior"},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark,/area/engineering/engine_room)
-"cu" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "eng_south_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eng_south_sensor"; pixel_x = 0; pixel_y = 25},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled/dark,/area/engineering/engine_room)
-"cv" = (/obj/machinery/door/airlock/glass_external{frequency = 1379; icon_state = "door_locked"; id_tag = "eng_south_inner"; locked = 1; name = "Engine South Airlock Interior"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eng_south_airlock"; name = "interior access button"; pixel_x = 8; pixel_y = -26; req_one_access = list(10,11)},/turf/simulated/floor/tiled/dark,/area/engineering/engine_room)
-"cw" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact";},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/yellow/border,/obj/effect/floor_decal/borderfloor/corner2,/obj/effect/floor_decal/corner/yellow/bordercorner2,/obj/effect/floor_decal/industrial/warning{dir = 8},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cx" = (/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/effect/floor_decal/borderfloor{dir = 6},/obj/effect/floor_decal/corner/yellow/border{dir = 6},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cy" = (/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/item/weapon/extinguisher,/turf/simulated/floor/airless,/area/space)
-"cz" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/airless,/area/space)
-"cA" = (/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/effect/floor_decal/rust,/turf/simulated/floor/airless,/area/space)
-"cB" = (/obj/structure/closet/emcloset,/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "eng_south_airlock"; pixel_x = 24; pixel_y = 0; req_one_access = list(10,11); tag_airpump = "eng_south_pump"; tag_chamber_sensor = "eng_south_sensor"; tag_exterior_door = "eng_south_outer"; tag_interior_door = "eng_south_inner"},/turf/simulated/floor/tiled/dark,/area/engineering/engine_room)
-"cC" = (/turf/simulated/wall/r_wall,/area/space)
-"cD" = (/obj/structure/lattice,/obj/machinery/power/grounding_rod,/turf/space,/area/space)
-"cE" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/grounding_rod{anchored = 1},/turf/simulated/floor,/area/engineering/engine_room)
-"cF" = (/obj/machinery/power/emitter{anchored = 1; state = 1},/obj/structure/cable/cyan,/turf/simulated/floor/airless,/area/space)
-"cG" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled,/area/submap/pa_room)
-"cH" = (/obj/machinery/door/airlock/glass_engineering,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/submap/pa_room)
-"cI" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cJ" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cK" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/airless,/area/space)
-"cL" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/airless,/area/space)
-"cM" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/yellow/border,/turf/simulated/floor/tiled,/area/engineering/engine_room)
-"cN" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/airless,/area/space)
-"cO" = (/obj/machinery/power/tesla_coil,/obj/structure/cable/yellow,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/airless,/area/space)
-"cP" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/structure/cable/yellow,/turf/simulated/floor/airless,/area/space)
-"cQ" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/airless,/area/space)
-"cR" = (/obj/structure/lattice,/obj/item/clothing/head/welding,/turf/space,/area/space)
-"cS" = (/obj/item/weapon/weldingtool,/turf/simulated/floor/airless,/area/space)
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/turf/template_noop,
+/area/template_noop)
+"ab" = (
+/turf/space,
+/area/space)
+"ac" = (
+/obj/structure/lattice,
+/obj/structure/grille,
+/turf/space,
+/area/space)
+"ad" = (
+/obj/structure/lattice,
+/turf/space,
+/area/space)
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+"ag" = (
+/obj/machinery/atmospherics/portables_connector{
+ dir = 4
+ },
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+/obj/machinery/light/small{
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+ },
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+ },
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+/area/space)
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+/obj/structure/cable/cyan{
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+ },
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+/obj/structure/cable/cyan{
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+/obj/structure/cable/cyan{
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+ d2 = 8;
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+ },
+/obj/structure/cable/cyan{
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+/turf/simulated/floor/airless,
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+/obj/structure/cable/cyan{
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+ },
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+/obj/structure/closet/emcloset,
+/obj/machinery/embedded_controller/radio/airlock/airlock_controller{
+ frequency = 1379;
+ id_tag = "eng_north_airlock";
+ pixel_x = 24;
+ pixel_y = 0;
+ req_one_access = list(10,11);
+ tag_airpump = "eng_north_pump";
+ tag_chamber_sensor = "eng_north_sensor";
+ tag_exterior_door = "eng_north_outer";
+ tag_interior_door = "eng_north_inner"
+ },
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+/area/engineering/engine_room)
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+/obj/machinery/portable_atmospherics/canister/phoron,
+/obj/machinery/atmospherics/pipe/manifold/hidden{
+ dir = 4;
+ icon_state = "map";
+
+ },
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+/obj/machinery/alarm{
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+ },
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+/turf/simulated/floor/airless,
+/area/space)
+"at" = (
+/obj/machinery/access_button{
+ command = "cycle_exterior";
+ frequency = 1379;
+ master_tag = "eng_north_airlock";
+ name = "exterior access button";
+ pixel_x = -5;
+ pixel_y = -26;
+ req_one_access = list(10,11,13)
+ },
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "eng_north_outer";
+ locked = 1;
+ name = "Engine North Airlock Exterior"
+ },
+/obj/structure/cable/cyan{
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+ d2 = 8;
+ icon_state = "4-8"
+ },
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+/area/engineering/engine_room)
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+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 4;
+ frequency = 1379;
+ id_tag = "eng_north_pump"
+ },
+/obj/machinery/light/small,
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+ frequency = 1379;
+ id_tag = "eng_north_sensor";
+ pixel_x = 0;
+ pixel_y = -25
+ },
+/obj/structure/cable/cyan{
+ d1 = 4;
+ d2 = 8;
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+ },
+/turf/simulated/floor/tiled/dark,
+/area/engineering/engine_room)
+"av" = (
+/obj/machinery/door/airlock/glass_external{
+ frequency = 1379;
+ icon_state = "door_locked";
+ id_tag = "eng_north_inner";
+ locked = 1;
+ name = "Engine North Airlock Interior"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/structure/cable/cyan{
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+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/engineering/engine_room)
+"aw" = (
+/obj/machinery/access_button{
+ command = "cycle_interior";
+ frequency = 1379;
+ master_tag = "eng_north_airlock";
+ name = "interior access button";
+ pixel_x = -28;
+ pixel_y = 26;
+ req_one_access = list(10,11)
+ },
+/obj/structure/cable/cyan{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/sign/securearea{
+ desc = "A warning sign which reads 'EXTERNAL AIRLOCK'";
+ icon_state = "space";
+ layer = 4;
+ name = "EXTERNAL AIRLOCK";
+ pixel_x = 0;
+ pixel_y = 32
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
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+ icon_state = "intact";
+
+ },
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+ dir = 1
+ },
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+ dir = 1
+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ dir = 8;
+ name = "west bump";
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+ },
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+ icon_state = "2-8"
+ },
+/obj/machinery/power/sensor{
+ name = "Powernet Sensor - Engine Power";
+ name_tag = "Engine Power"
+ },
+/obj/structure/cable/cyan{
+ d2 = 2;
+ icon_state = "0-2"
+ },
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+ dir = 1
+ },
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+ pixel_x = -2;
+ pixel_y = -2
+ },
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+ pixel_y = 2
+ },
+/obj/item/weapon/stock_parts/capacitor,
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+ pixel_x = -2;
+ pixel_y = 2
+ },
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+ dir = 8
+ },
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+ desc = "A warning sign which reads 'RADIOACTIVE AREA'";
+ icon_state = "radiation";
+ name = "RADIOACTIVE AREA";
+ pixel_x = 0;
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+ },
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+/obj/effect/floor_decal/industrial/warning/corner{
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+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ icon_state = "warningcorner";
+ dir = 8
+ },
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+/area/engineering/engine_room)
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+ },
+/obj/effect/floor_decal/borderfloor{
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+ },
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+ },
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+ },
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+/obj/machinery/door/firedoor/glass,
+/obj/structure/window/reinforced{
+ dir = 8;
+ health = 1e+006
+ },
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+ },
+/obj/machinery/light/small{
+ dir = 1
+ },
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+ icon_state = "2-8"
+ },
+/obj/machinery/door/blast/regular{
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+ icon_state = "pdoor0";
+ id = "SupermatterPort";
+ layer = 3.3;
+ name = "Reactor Blast Door";
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ icon_state = "4-8"
+ },
+/obj/machinery/light_switch{
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+ },
+/obj/machinery/atmospherics/unary/vent_scrubber/on,
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+
+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ dir = 5
+ },
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+ dir = 5
+ },
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+ dir = 4
+ },
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+ dir = 5
+ },
+/obj/effect/floor_decal/corner/yellow/bordercorner2{
+ dir = 5
+ },
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+ },
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+ },
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+ },
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+ icon_state = "2-4"
+ },
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
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+ density = 0;
+ dir = 2;
+ icon_state = "pdoor0";
+ id = "SupermatterPort";
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+ },
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+ dir = 8
+ },
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+ icon_state = "4-8"
+ },
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+
+ },
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+ icon_state = "4-8"
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+ },
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+ },
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+ },
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+ },
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+ },
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+ dir = 10
+ },
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+ },
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+ icon_state = "map";
+
+ },
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+ },
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+ d2 = 8;
+ icon_state = "4-8"
+ },
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+ },
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+ },
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+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 2;
+ icon_state = "pdoor0";
+ id = "SupermatterPort";
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+ opacity = 0
+ },
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+ dir = 8
+ },
+/obj/machinery/button/remote/blast_door{
+ desc = "A remote control-switch for the engine charging port.";
+ dir = 1;
+ id = "SupermatterPort";
+ name = "Radiation Collector Blast Doors";
+ pixel_x = -4;
+ pixel_y = -24;
+ req_access = list(10)
+ },
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+"ba" = (
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+ icon_state = "1-2"
+ },
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+ },
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+"bc" = (
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+ },
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+"bd" = (
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+ icon_state = "1-2"
+ },
+/obj/structure/cable/yellow{
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+ d2 = 4;
+ icon_state = "2-4"
+ },
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+ },
+/turf/simulated/floor/tiled,
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+"be" = (
+/obj/structure/cable/yellow{
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+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable/cyan{
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+ icon_state = "1-2"
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+"bf" = (
+/obj/structure/grille,
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+/obj/machinery/door/firedoor/glass,
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+ dir = 8;
+ health = 1e+006
+ },
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+ },
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+/obj/machinery/door/firedoor/glass,
+/obj/machinery/door/blast/regular{
+ density = 0;
+ icon_state = "pdoor0";
+ id = "EngineRadiatorViewport";
+ name = "Engine Radiator Viewport Shutter";
+ opacity = 0
+ },
+/turf/simulated/floor,
+/area/submap/pa_room)
+"bh" = (
+/obj/structure/sign/securearea{
+ desc = "A warning sign which reads 'RADIOACTIVE AREA'";
+ icon_state = "radiation";
+ name = "RADIOACTIVE AREA";
+ pixel_x = 0;
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+ },
+/turf/simulated/wall/r_wall,
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+"bj" = (
+/obj/structure/cable/cyan{
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+ icon_state = "1-2"
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+/obj/machinery/door/airlock/glass_engineering,
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+/area/submap/pa_room)
+"bk" = (
+/obj/structure/cable/yellow{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
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+/obj/effect/floor_decal/borderfloor{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
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+/obj/structure/cable/cyan{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/light{
+ dir = 4;
+ icon_state = "tube1";
+ pixel_x = 0
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/yellow/border{
+ dir = 4
+ },
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/yellow/bordercorner2{
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+ },
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+/obj/effect/floor_decal/borderfloor/corner2,
+/obj/effect/floor_decal/corner/yellow/bordercorner2,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/engine_room)
+"cx" = (
+/obj/structure/cable/cyan{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/yellow/border{
+ dir = 6
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/engine_room)
+"cy" = (
+/obj/structure/cable/cyan{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/obj/item/weapon/extinguisher,
+/turf/simulated/floor/airless,
+/area/space)
+"cz" = (
+/obj/structure/cable/cyan{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable/cyan{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/turf/simulated/floor/airless,
+/area/space)
+"cA" = (
+/obj/structure/cable/cyan{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/effect/floor_decal/rust,
+/turf/simulated/floor/airless,
+/area/space)
+"cB" = (
+/obj/structure/closet/emcloset,
+/obj/machinery/embedded_controller/radio/airlock/airlock_controller{
+ frequency = 1379;
+ id_tag = "eng_south_airlock";
+ pixel_x = 24;
+ pixel_y = 0;
+ req_one_access = list(10,11);
+ tag_airpump = "eng_south_pump";
+ tag_chamber_sensor = "eng_south_sensor";
+ tag_exterior_door = "eng_south_outer";
+ tag_interior_door = "eng_south_inner"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/engineering/engine_room)
+"cC" = (
+/turf/simulated/wall/r_wall,
+/area/space)
+"cD" = (
+/obj/structure/lattice,
+/obj/machinery/power/grounding_rod,
+/turf/space,
+/area/space)
+"cE" = (
+/obj/structure/cable/yellow{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/machinery/power/grounding_rod{
+ anchored = 1
+ },
+/turf/simulated/floor,
+/area/engineering/engine_room)
+"cF" = (
+/obj/machinery/power/emitter{
+ anchored = 1;
+ state = 1
+ },
+/obj/structure/cable/cyan,
+/turf/simulated/floor/airless,
+/area/space)
+"cG" = (
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/turf/simulated/floor/tiled,
+/area/submap/pa_room)
+"cH" = (
+/obj/machinery/door/airlock/glass_engineering,
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled,
+/area/submap/pa_room)
+"cI" = (
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/engine_room)
+"cJ" = (
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/turf/simulated/floor/tiled,
+/area/engineering/engine_room)
+"cK" = (
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/airless,
+/area/space)
+"cL" = (
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/turf/simulated/floor/airless,
+/area/space)
+"cM" = (
+/obj/structure/cable/cyan{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/light,
+/obj/effect/floor_decal/borderfloor,
+/obj/effect/floor_decal/corner/yellow/border,
+/turf/simulated/floor/tiled,
+/area/engineering/engine_room)
+"cN" = (
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/airless,
+/area/space)
+"cO" = (
+/obj/machinery/power/tesla_coil,
+/obj/structure/cable/yellow,
+/obj/structure/cable/yellow{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/turf/simulated/floor/airless,
+/area/space)
+"cP" = (
+/obj/structure/cable/yellow{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/structure/cable/yellow{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/obj/structure/cable/yellow,
+/turf/simulated/floor/airless,
+/area/space)
+"cQ" = (
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/turf/simulated/floor/airless,
+/area/space)
+"cR" = (
+/obj/structure/lattice,
+/obj/item/clothing/head/welding,
+/turf/space,
+/area/space)
+"cS" = (
+/obj/item/weapon/weldingtool,
+/turf/simulated/floor/airless,
+/area/space)
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diff --git a/maps/submaps/shelters/shelter_1.dmm b/maps/submaps/shelters/shelter_1.dmm
index 6ca59e79227..8b85eea25e1 100644
--- a/maps/submaps/shelters/shelter_1.dmm
+++ b/maps/submaps/shelters/shelter_1.dmm
@@ -53,6 +53,10 @@
/obj/structure/bed/chair/comfy/black{
dir = 8
},
+/obj/machinery/button/remote/airlock/survival_pod{
+ dir = 10;
+ pixel_y = -24
+ },
/turf/simulated/shuttle/floor/voidcraft,
/area/survivalpod)
"m" = (
diff --git a/maps/submaps/shelters/shelter_1_roof.dmm b/maps/submaps/shelters/shelter_1_roof.dmm
new file mode 100644
index 00000000000..df680a8c93f
--- /dev/null
+++ b/maps/submaps/shelters/shelter_1_roof.dmm
@@ -0,0 +1,40 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/simulated/shuttle/floor/voidcraft,
+/area/survivalpod)
+
+(1,1,1) = {"
+a
+a
+a
+a
+a
+"}
+(2,1,1) = {"
+a
+a
+a
+a
+a
+"}
+(3,1,1) = {"
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+a
+a
+a
+a
+"}
+(4,1,1) = {"
+a
+a
+a
+a
+a
+"}
+(5,1,1) = {"
+a
+a
+a
+a
+a
+"}
diff --git a/maps/submaps/shelters/shelter_2.dmm b/maps/submaps/shelters/shelter_2.dmm
index 64bdaa72c89..f06fb904205 100644
--- a/maps/submaps/shelters/shelter_2.dmm
+++ b/maps/submaps/shelters/shelter_2.dmm
@@ -94,7 +94,7 @@
/area/survivalpod)
"q" = (
/obj/structure/tubes,
-/obj/machinery/holoplant,
+/obj/machinery/recharge_station,
/turf/simulated/shuttle/floor/voidcraft,
/area/survivalpod)
"r" = (
@@ -145,6 +145,7 @@
icon_state = "pwindow";
dir = 1
},
+/obj/machinery/holoplant,
/turf/simulated/floor/carpet/bcarpet,
/area/survivalpod)
"w" = (
@@ -189,6 +190,13 @@
/obj/structure/sign/mining,
/turf/simulated/shuttle/wall/voidcraft/survival,
/area/survivalpod)
+"S" = (
+/obj/machinery/button/remote/airlock/survival_pod{
+ dir = 10;
+ pixel_y = -24
+ },
+/turf/simulated/floor/carpet/bcarpet,
+/area/survivalpod)
(1,1,1) = {"
a
@@ -232,7 +240,7 @@ h
n
r
w
-A
+S
a
"}
(6,1,1) = {"
diff --git a/maps/submaps/shelters/shelter_2_roof.dmm b/maps/submaps/shelters/shelter_2_roof.dmm
new file mode 100644
index 00000000000..6c772734583
--- /dev/null
+++ b/maps/submaps/shelters/shelter_2_roof.dmm
@@ -0,0 +1,68 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/simulated/shuttle/floor/voidcraft,
+/area/survivalpod)
+
+(1,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+"}
+(2,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+"}
+(3,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+"}
+(4,1,1) = {"
+a
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+a
+a
+a
+a
+a
+"}
+(5,1,1) = {"
+a
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+a
+a
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+a
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+"}
+(6,1,1) = {"
+a
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+a
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+a
+a
+a
+"}
+(7,1,1) = {"
+a
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+a
+a
+a
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+a
+"}
diff --git a/maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm b/maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
new file mode 100644
index 00000000000..cd309990e25
--- /dev/null
+++ b/maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
@@ -0,0 +1,1122 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"ab" = (
+/turf/simulated/shuttle/wall/dark/hard_corner,
+/area/submap/crashedcontainmentshuttle)
+"ac" = (
+/turf/simulated/shuttle/wall/dark,
+/area/submap/crashedcontainmentshuttle)
+"ad" = (
+/turf/simulated/shuttle/floor/black,
+/area/submap/crashedcontainmentshuttle)
+"ae" = (
+/turf/simulated/shuttle/floor/yellow,
+/area/submap/crashedcontainmentshuttle)
+"af" = (
+/turf/simulated/shuttle/floor/red,
+/area/submap/crashedcontainmentshuttle)
+"ag" = (
+/turf/simulated/shuttle/floor/white,
+/area/submap/crashedcontainmentshuttle)
+"ah" = (
+/obj/structure/grille,
+/obj/item/weapon/material/shard{
+ icon_state = "medium"
+ },
+/turf/simulated/floor/plating,
+/area/submap/crashedcontainmentshuttle)
+"ai" = (
+/obj/random/landmine,
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"aj" = (
+/obj/item/weapon/material/shard{
+ icon_state = "medium"
+ },
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"ak" = (
+/obj/structure/door_assembly/door_assembly_ext{
+ anchored = 1
+ },
+/turf/simulated/floor/plating,
+/area/submap/crashedcontainmentshuttle)
+"al" = (
+/obj/structure/lattice,
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"am" = (
+/obj/item/weapon/material/shard,
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+/area/submap/crashedcontainmentshuttle)
+"an" = (
+/obj/structure/girder,
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+/area/submap/crashedcontainmentshuttle)
+"ao" = (
+/turf/simulated/floor/plating,
+/area/submap/crashedcontainmentshuttle)
+"ap" = (
+/obj/item/stack/rods,
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"aq" = (
+/obj/structure/door_assembly/door_assembly_ext,
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"ar" = (
+/obj/structure/grille,
+/obj/item/weapon/material/shard,
+/turf/simulated/floor/plating,
+/area/submap/crashedcontainmentshuttle)
+"as" = (
+/obj/item/weapon/material/shard,
+/turf/simulated/floor/plating,
+/area/submap/crashedcontainmentshuttle)
+"at" = (
+/obj/structure/loot_pile/maint/technical,
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"au" = (
+/obj/item/stack/rods,
+/turf/simulated/shuttle/floor/black,
+/area/submap/crashedcontainmentshuttle)
+"av" = (
+/obj/structure/closet/walllocker/emerglocker/east,
+/turf/simulated/shuttle/floor/black,
+/area/submap/crashedcontainmentshuttle)
+"aw" = (
+/obj/structure/frame,
+/turf/simulated/shuttle/floor/black,
+/area/submap/crashedcontainmentshuttle)
+"ax" = (
+/obj/item/frame/mirror,
+/obj/item/weapon/material/shard{
+ icon_state = "medium"
+ },
+/turf/simulated/shuttle/wall/dark,
+/area/submap/crashedcontainmentshuttle)
+"ay" = (
+/obj/effect/decal/mecha_wreckage/gygax{
+ anchored = 1
+ },
+/turf/simulated/shuttle/floor/black,
+/area/submap/crashedcontainmentshuttle)
+"az" = (
+/obj/effect/gibspawner/generic,
+/turf/simulated/shuttle/floor/black,
+/area/submap/crashedcontainmentshuttle)
+"aA" = (
+/obj/structure/closet/medical_wall,
+/turf/simulated/shuttle/wall/dark,
+/area/submap/crashedcontainmentshuttle)
+"aB" = (
+/obj/structure/largecrate/animal/crashedshuttle,
+/turf/simulated/shuttle/floor/red,
+/area/submap/crashedcontainmentshuttle)
+"aC" = (
+/obj/structure/grille{
+ density = 0;
+ icon_state = "brokengrille"
+ },
+/obj/structure/lattice,
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"aD" = (
+/obj/structure/shuttle/engine/propulsion{
+ dir = 8
+ },
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"aE" = (
+/obj/structure/extinguisher_cabinet,
+/turf/simulated/shuttle/wall/dark,
+/area/submap/crashedcontainmentshuttle)
+"aF" = (
+/obj/machinery/computer,
+/turf/simulated/shuttle/floor/yellow,
+/area/submap/crashedcontainmentshuttle)
+"aG" = (
+/obj/item/weapon/circuitboard/broken,
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"aH" = (
+/obj/structure/frame/computer,
+/turf/simulated/shuttle/floor/yellow,
+/area/submap/crashedcontainmentshuttle)
+"aI" = (
+/obj/structure/grille{
+ density = 0;
+ icon_state = "brokengrille"
+ },
+/obj/item/stack/rods,
+/turf/simulated/floor/plating,
+/area/submap/crashedcontainmentshuttle)
+"aJ" = (
+/obj/item/stack/rods,
+/turf/simulated/floor/plating,
+/area/submap/crashedcontainmentshuttle)
+"aK" = (
+/obj/structure/grille{
+ density = 0;
+ icon_state = "brokengrille"
+ },
+/obj/item/weapon/material/shard{
+ icon_state = "medium"
+ },
+/obj/item/stack/rods,
+/turf/simulated/floor/plating,
+/area/submap/crashedcontainmentshuttle)
+"aL" = (
+/obj/item/weapon/circuitboard/broken,
+/turf/simulated/shuttle/floor/black,
+/area/submap/crashedcontainmentshuttle)
+"aM" = (
+/obj/structure/frame,
+/obj/item/weapon/circuitboard/broken,
+/turf/simulated/shuttle/floor/black,
+/area/submap/crashedcontainmentshuttle)
+"aN" = (
+/obj/structure/table/steel_reinforced,
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+/area/submap/crashedcontainmentshuttle)
+"aO" = (
+/obj/structure/closet/walllocker/emerglocker/north,
+/obj/structure/frame,
+/obj/item/weapon/circuitboard/broken,
+/turf/simulated/shuttle/floor/white,
+/area/submap/crashedcontainmentshuttle)
+"aP" = (
+/turf/simulated/floor/outdoors/rocks,
+/area/submap/crashedcontainmentshuttle)
+"aQ" = (
+/obj/item/clothing/suit/space/cult,
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"aR" = (
+/obj/structure/shuttle/engine/heater{
+ dir = 8
+ },
+/obj/structure/window/reinforced{
+ dir = 4;
+ health = 1e+006
+ },
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"aS" = (
+/obj/structure/door_assembly/door_assembly_highsecurity{
+ anchored = 1
+ },
+/turf/simulated/shuttle/floor/black,
+/area/submap/crashedcontainmentshuttle)
+"aT" = (
+/obj/structure/loot_pile/maint/technical,
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+/area/submap/crashedcontainmentshuttle)
+"aU" = (
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+"aV" = (
+/obj/effect/decal/remains/robot,
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"aW" = (
+/obj/structure/loot_pile/maint/technical,
+/turf/simulated/shuttle/floor/black,
+/area/submap/crashedcontainmentshuttle)
+"aX" = (
+/obj/structure/door_assembly/door_assembly_ext{
+ anchored = 1
+ },
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"aY" = (
+/obj/effect/decal/remains/human,
+/obj/effect/gibspawner/human,
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"aZ" = (
+/obj/item/clothing/head/helmet/space/cult,
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"bb" = (
+/obj/effect/decal/cleanable/blood/drip,
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+"bc" = (
+/obj/structure/door_assembly,
+/turf/simulated/shuttle/floor/white,
+/area/submap/crashedcontainmentshuttle)
+"bd" = (
+/obj/item/weapon/material/knife/ritual,
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"be" = (
+/obj/structure/bed/chair/office/dark{
+ dir = 8
+ },
+/obj/effect/decal/remains/human,
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"bf" = (
+/obj/structure/grille,
+/obj/item/weapon/material/shard{
+ icon_state = "medium"
+ },
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"bg" = (
+/obj/effect/gibspawner/generic,
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"bh" = (
+/obj/effect/decal/remains/human,
+/turf/simulated/shuttle/floor/yellow,
+/area/submap/crashedcontainmentshuttle)
+"bi" = (
+/obj/item/weapon/circuitboard/broken,
+/obj/effect/decal/remains/human,
+/obj/item/weapon/gun/energy/laser,
+/turf/simulated/shuttle/floor/black,
+/area/submap/crashedcontainmentshuttle)
+"bj" = (
+/obj/item/device/gps/internal/poi,
+/turf/simulated/shuttle/floor/red,
+/area/submap/crashedcontainmentshuttle)
+"bk" = (
+/obj/effect/decal/cleanable/vomit,
+/turf/simulated/shuttle/floor/black,
+/area/submap/crashedcontainmentshuttle)
+"bl" = (
+/obj/effect/decal/remains/robot,
+/turf/simulated/shuttle/floor/red,
+/area/submap/crashedcontainmentshuttle)
+"bm" = (
+/obj/effect/decal/cleanable/liquid_fuel,
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"bn" = (
+/obj/effect/decal/cleanable/vomit,
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+/area/submap/crashedcontainmentshuttle)
+"bo" = (
+/obj/effect/decal/cleanable/blood/drip,
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"bp" = (
+/obj/structure/bed/chair/office/dark{
+ dir = 4
+ },
+/turf/simulated/shuttle/floor/yellow,
+/area/submap/crashedcontainmentshuttle)
+"bq" = (
+/obj/item/weapon/circuitboard/broken,
+/obj/structure/bed/chair/office/dark{
+ dir = 4
+ },
+/turf/simulated/shuttle/floor/yellow,
+/area/submap/crashedcontainmentshuttle)
+"br" = (
+/obj/effect/decal/cleanable/blood/drip,
+/obj/effect/decal/cleanable/blood/drip,
+/obj/effect/decal/cleanable/blood/drip,
+/turf/simulated/shuttle/floor/yellow,
+/area/submap/crashedcontainmentshuttle)
+"bs" = (
+/obj/structure/table/steel_reinforced,
+/turf/simulated/shuttle/floor/yellow,
+/area/submap/crashedcontainmentshuttle)
+"bt" = (
+/obj/structure/shuttle/engine/propulsion{
+ icon_state = "burst_r"
+ },
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"bv" = (
+/obj/effect/decal/cleanable/blood/oil,
+/turf/simulated/shuttle/floor/red,
+/area/submap/crashedcontainmentshuttle)
+"bw" = (
+/obj/item/weapon/material/knife/ritual,
+/obj/effect/decal/cleanable/blood,
+/turf/simulated/shuttle/floor/red,
+/area/submap/crashedcontainmentshuttle)
+"bx" = (
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+"by" = (
+/obj/random/landmine,
+/obj/random/landmine,
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+/area/submap/crashedcontainmentshuttle)
+"bz" = (
+/obj/effect/decal/remains/human,
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+/obj/effect/decal/cleanable/blood,
+/turf/simulated/shuttle/floor/red,
+/area/submap/crashedcontainmentshuttle)
+"bA" = (
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+/obj/effect/decal/cleanable/blood/drip,
+/turf/simulated/shuttle/floor/white,
+/area/submap/crashedcontainmentshuttle)
+"bB" = (
+/obj/structure/sink{
+ icon_state = "sink";
+ dir = 8;
+ pixel_x = -12;
+ pixel_y = 2
+ },
+/obj/effect/decal/cleanable/blood/drip,
+/obj/effect/decal/cleanable/blood/drip,
+/turf/simulated/shuttle/floor/white,
+/area/submap/crashedcontainmentshuttle)
+"bC" = (
+/obj/effect/decal/cleanable/liquid_fuel,
+/turf/simulated/shuttle/floor/black,
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+"bD" = (
+/obj/effect/decal/cleanable/liquid_fuel,
+/obj/random/landmine,
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+"bE" = (
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+"bF" = (
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+/area/submap/crashedcontainmentshuttle)
+"bG" = (
+/obj/structure/reagent_dispensers/fueltank,
+/turf/template_noop,
+/area/submap/crashedcontainmentshuttle)
+"bH" = (
+/obj/structure/closet/crate{
+ name = "landmines crate";
+ opened = 1
+ },
+/turf/simulated/shuttle/floor/black,
+/area/submap/crashedcontainmentshuttle)
+"bI" = (
+/obj/random/landmine,
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+"bJ" = (
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+"bK" = (
+/obj/random/landmine,
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+"bL" = (
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+/area/submap/crashedcontainmentshuttle)
+"bM" = (
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+/obj/effect/decal/remains/human,
+/obj/item/weapon/flame/lighter/random,
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+/area/submap/crashedcontainmentshuttle)
+"bN" = (
+/obj/structure/toilet{
+ dir = 8
+ },
+/obj/effect/gibspawner/generic,
+/obj/effect/decal/remains/human,
+/obj/item/weapon/card/id/syndicate{
+ age = "\\42";
+ blood_type = "\\O+";
+ desc = "A strange ID card.";
+ dna_hash = "\[REDACTED]";
+ fingerprint_hash = "\\------";
+ name = "Aaron Presley's ID Card(Delivery Service) ";
+ registered_name = "Aaron Presley";
+ sex = "\\Male"
+ },
+/turf/simulated/shuttle/floor/white,
+/area/submap/crashedcontainmentshuttle)
+
+(1,1,1) = {"
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+(16,1,1) = {"
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+ac
+aW
+aN
+aN
+av
+ad
+ad
+bb
+ad
+ad
+ac
+aO
+bN
+an
+aP
+aa
+aa
+aa
+aa
+aa
+"}
+(18,1,1) = {"
+aa
+aa
+aa
+am
+aa
+ab
+ac
+ac
+aA
+ac
+ad
+aS
+as
+ah
+ac
+ac
+ac
+an
+ab
+aP
+aa
+aa
+aa
+aa
+aa
+"}
+(19,1,1) = {"
+aa
+aa
+aa
+aa
+aa
+aa
+ab
+an
+ae
+bh
+bK
+bK
+ae
+ae
+ae
+aT
+ac
+ab
+aP
+aa
+aa
+aa
+aa
+aa
+aa
+"}
+(20,1,1) = {"
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+bJ
+aT
+ae
+bp
+bq
+br
+bp
+ae
+bs
+ac
+aP
+aP
+aa
+aa
+aa
+aa
+aa
+aa
+"}
+(21,1,1) = {"
+aa
+aa
+aj
+aa
+ap
+aa
+aa
+aa
+an
+ae
+aH
+aH
+aF
+aH
+ae
+ac
+ab
+aP
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+"}
+(22,1,1) = {"
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+ah
+ar
+ao
+aI
+ao
+ah
+ac
+aP
+aa
+bg
+aa
+aa
+aa
+aa
+aa
+aa
+"}
+(23,1,1) = {"
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+al
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+"}
+(24,1,1) = {"
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+ap
+aa
+aa
+aa
+be
+bf
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+"}
+(25,1,1) = {"
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+"}
diff --git a/maps/submaps/surface_submaps/mountains/mountains.dm b/maps/submaps/surface_submaps/mountains/mountains.dm
index c661b94bec5..dd409e0e62f 100644
--- a/maps/submaps/surface_submaps/mountains/mountains.dm
+++ b/maps/submaps/surface_submaps/mountains/mountains.dm
@@ -30,6 +30,7 @@
#include "SwordCave.dmm"
#include "SupplyDrop1.dmm"
#include "BlastMine1.dmm"
+#include "crashedcontainmentshuttle.dmm"
#endif
// The 'mountains' is the mining z-level, and has a lot of caves.
@@ -184,6 +185,13 @@
cost = 10
allow_duplicates = TRUE
+/datum/map_template/surface/mountains/normal/crashedcontainmentshuttle
+ name = "Crashed Cargo Shuttle"
+ desc = "A severely damaged military shuttle, its cargo seems to remain intact."
+ mappath = 'maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm'
+ cost = 30
+
+
/**************
* Deep Caves *
**************/
@@ -257,3 +265,4 @@
desc = "An abandoned blast mining site, seems that local wildlife has moved in."
mappath = 'maps/submaps/surface_submaps/mountains/BlastMine1.dmm'
cost = 20
+
diff --git a/maps/submaps/surface_submaps/mountains/mountains_areas.dm b/maps/submaps/surface_submaps/mountains/mountains_areas.dm
index 2555b558f96..3baf48c75c6 100644
--- a/maps/submaps/surface_submaps/mountains/mountains_areas.dm
+++ b/maps/submaps/surface_submaps/mountains/mountains_areas.dm
@@ -85,4 +85,7 @@
name = "Supply Drop 1"
/area/submap/cave/BlastMine1
- name = "Blast Mine 1"
\ No newline at end of file
+ name = "Blast Mine 1"
+
+/area/submap/crashedcontainmentshuttle
+ name = "Crashed Containment Shuttle"
\ No newline at end of file
diff --git a/maps/submaps/surface_submaps/plains/Diner.dmm b/maps/submaps/surface_submaps/plains/Diner.dmm
index 321a21131dc..d8c6d2d7e47 100644
--- a/maps/submaps/surface_submaps/plains/Diner.dmm
+++ b/maps/submaps/surface_submaps/plains/Diner.dmm
@@ -1,107 +1,1132 @@
-"aa" = (/turf/template_noop,/area/template_noop)
-"ab" = (/turf/template_noop,/area/submap/Diner)
-"ac" = (/turf/simulated/floor/outdoors/dirt,/area/submap/Diner)
-"ad" = (/turf/simulated/wall,/area/submap/Diner)
-"ae" = (/obj/structure/window/reinforced/full,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"af" = (/obj/effect/floor_decal/corner/red/diagonal,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"ag" = (/obj/structure/table/standard,/obj/machinery/microwave,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"ah" = (/obj/structure/table/standard,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"ai" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/food/condiment/enzyme,/obj/item/weapon/reagent_containers/glass/beaker,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"aj" = (/obj/structure/table/standard,/obj/machinery/light{dir = 1},/obj/item/weapon/material/knife/butch,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"ak" = (/obj/machinery/vending/cola,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"al" = (/obj/machinery/vending/dinnerware,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"am" = (/obj/structure/sink/kitchen,/turf/simulated/wall,/area/submap/Diner)
-"an" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/Diner)
-"ao" = (/obj/structure/bed/chair/wood{dir = 1},/obj/effect/floor_decal/corner/red/diagonal,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"ap" = (/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"aq" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"ar" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/structure/table/standard,/obj/item/weapon/reagent_containers/food/condiment/small/saltshaker,/obj/item/weapon/material/kitchen/utensil/fork,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"as" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/structure/table/standard,/obj/item/weapon/reagent_containers/food/condiment/small/peppermill,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"at" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"au" = (/obj/structure/table/standard,/obj/item/weapon/book/manual/chef_recipes,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"av" = (/obj/structure/table/standard,/obj/item/weapon/material/kitchen/rollingpin,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"aw" = (/obj/machinery/cooker/cereal,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"ax" = (/obj/structure/bed/chair/wood,/obj/effect/floor_decal/corner/red/diagonal,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"ay" = (/obj/structure/closet/secure_closet/freezer/fridge,/obj/item/weapon/storage/fancy/egg_box,/obj/item/weapon/storage/fancy/egg_box,/obj/item/weapon/reagent_containers/food/drinks/bottle/milk,/obj/item/weapon/reagent_containers/food/drinks/bottle/milk,/obj/item/weapon/reagent_containers/food/drinks/bottle/milk,/obj/item/weapon/reagent_containers/food/drinks/bottle/cream,/obj/item/weapon/reagent_containers/food/drinks/bottle/cream,/obj/item/weapon/reagent_containers/food/drinks/bottle/cream,/obj/item/weapon/reagent_containers/food/drinks/bottle/cream,/obj/item/weapon/reagent_containers/food/condiment/sugar,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"az" = (/obj/structure/simple_door/wood,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"aA" = (/obj/structure/simple_door/wood,/turf/simulated/floor/tiled,/area/submap/Diner)
-"aB" = (/obj/structure/simple_door/wood,/turf/simulated/floor/tiled/freezer,/area/submap/Diner)
-"aC" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/food/condiment/small/saltshaker,/obj/effect/floor_decal/corner/red/diagonal,/obj/item/weapon/material/kitchen/utensil/fork,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"aD" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/food/condiment/small/peppermill,/obj/effect/floor_decal/corner/red/diagonal,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"aE" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/item/weapon/stool/padded,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"aF" = (/obj/structure/table/standard,/obj/effect/floor_decal/corner/red/diagonal,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"aG" = (/turf/simulated/floor/tiled,/area/submap/Diner)
-"aH" = (/turf/simulated/floor/tiled/freezer,/area/submap/Diner)
-"aI" = (/obj/structure/closet/crate/freezer,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/turf/simulated/floor/tiled/freezer,/area/submap/Diner)
-"aJ" = (/obj/structure/table/standard,/obj/effect/floor_decal/corner/red/diagonal,/obj/item/weapon/reagent_containers/food/condiment/small/saltshaker,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"aK" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"aL" = (/obj/machinery/light/small{brightness_color = "#DA0205"; brightness_power = 1; brightness_range = 5; dir = 8},/turf/simulated/floor/tiled,/area/submap/Diner)
-"aM" = (/obj/machinery/light/small{brightness_color = "#DA0205"; brightness_power = 1; brightness_range = 5; dir = 8},/turf/simulated/floor/tiled/freezer,/area/submap/Diner)
-"aN" = (/obj/structure/closet/crate/freezer,/obj/machinery/light/small{dir = 4},/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/obj/item/weapon/reagent_containers/food/snacks/meat,/turf/simulated/floor/tiled/freezer,/area/submap/Diner)
-"aO" = (/obj/structure/table/standard,/obj/effect/floor_decal/corner/red/diagonal,/obj/item/weapon/reagent_containers/food/condiment/small/peppermill,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"aP" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/structure/table/standard,/obj/machinery/microwave,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"aQ" = (/obj/structure/closet/crate/freezer,/obj/item/weapon/reagent_containers/food/condiment/flour,/obj/item/weapon/reagent_containers/food/condiment/flour,/obj/item/weapon/reagent_containers/food/condiment/flour,/obj/item/weapon/reagent_containers/food/condiment/flour,/obj/item/weapon/reagent_containers/food/condiment/flour,/obj/item/weapon/reagent_containers/food/condiment/flour,/obj/item/weapon/reagent_containers/food/condiment/flour,/turf/simulated/floor/tiled/freezer,/area/submap/Diner)
-"aR" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/structure/coatrack,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"aS" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/structure/table/standard,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"aT" = (/obj/structure/closet/crate/freezer,/turf/simulated/floor/tiled/freezer,/area/submap/Diner)
-"aU" = (/obj/machinery/gibber,/turf/simulated/floor/tiled/freezer,/area/submap/Diner)
-"aV" = (/obj/machinery/light/small,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"aW" = (/obj/machinery/cooker/fryer,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"aX" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/outdoors/dirt,/area/submap/Diner)
-"aY" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"aZ" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/machinery/cooker/grill,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"ba" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled,/area/submap/Diner)
-"bb" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled,/area/submap/Diner)
-"bc" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"bd" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/structure/closet/secure_closet/freezer/fridge,/obj/item/weapon/storage/fancy/egg_box,/obj/item/weapon/storage/fancy/egg_box,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice,/obj/item/weapon/reagent_containers/food/drinks/bottle/milk,/obj/item/weapon/reagent_containers/food/drinks/bottle/milk,/obj/item/weapon/reagent_containers/food/drinks/bottle/milk,/obj/item/weapon/reagent_containers/food/drinks/bottle/milk,/obj/item/weapon/reagent_containers/food/drinks/bottle/cream,/obj/item/weapon/reagent_containers/food/drinks/bottle/cream,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"be" = (/obj/structure/table/standard,/obj/machinery/chemical_dispenser/bar_coffee,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"bf" = (/obj/item/frame/apc,/turf/simulated/floor/lino,/area/submap/Diner)
-"bg" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp,/turf/simulated/floor/lino,/area/submap/Diner)
-"bh" = (/obj/structure/bed/chair/office/light,/turf/simulated/floor/lino,/area/submap/Diner)
-"bi" = (/turf/simulated/floor/lino,/area/submap/Diner)
-"bj" = (/obj/structure/bed/chair/wood{dir = 1},/obj/effect/floor_decal/corner/red/diagonal,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"bk" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/lino,/area/submap/Diner)
-"bl" = (/obj/structure/table/woodentable,/obj/item/weapon/cell/high,/turf/simulated/floor/lino,/area/submap/Diner)
-"bm" = (/obj/structure/table/woodentable,/turf/simulated/floor/lino,/area/submap/Diner)
-"bn" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/lino,/area/submap/Diner)
-"bo" = (/obj/structure/simple_door/wood,/turf/simulated/floor/lino,/area/submap/Diner)
-"bp" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/structure/windoor_assembly{ icon_state = "l_windoor_assembly01"; dir = 2},/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"bq" = (/obj/structure/bookcase,/turf/simulated/floor/lino,/area/submap/Diner)
-"br" = (/obj/effect/floor_decal/corner/red/diagonal,/obj/machinery/space_heater,/obj/machinery/light,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"bs" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor/tiled/hydro,/area/submap/Diner)
-"bt" = (/turf/simulated/floor/tiled/hydro,/area/submap/Diner)
-"bu" = (/obj/structure/toilet,/turf/simulated/floor/tiled/hydro,/area/submap/Diner)
-"bv" = (/obj/structure/bed/chair/wood{dir = 4},/obj/effect/floor_decal/corner/red/diagonal,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"bw" = (/obj/structure/bed/chair/wood{dir = 8},/obj/effect/floor_decal/corner/red/diagonal,/turf/simulated/floor/tiled/white,/area/submap/Diner)
-"bx" = (/obj/structure/simple_door/wood,/turf/simulated/floor/tiled/hydro,/area/submap/Diner)
-"by" = (/obj/structure/mirror{dir = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/tiled/hydro,/area/submap/Diner)
-"bz" = (/obj/machinery/light/small,/turf/simulated/floor/tiled/hydro,/area/submap/Diner)
-"bA" = (/obj/structure/table/standard,/turf/simulated/floor/tiled/hydro,/area/submap/Diner)
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/turf/template_noop,
+/area/template_noop)
+"ab" = (
+/turf/template_noop,
+/area/submap/Diner)
+"ac" = (
+/turf/simulated/floor/outdoors/dirt,
+/area/submap/Diner)
+"ad" = (
+/turf/simulated/wall,
+/area/submap/Diner)
+"ae" = (
+/obj/structure/window/reinforced/full,
+/turf/simulated/floor/tiled/white,
+/area/submap/Diner)
+"af" = (
+/obj/effect/floor_decal/corner/red/diagonal,
+/turf/simulated/floor/tiled/white,
+/area/submap/Diner)
+"ag" = (
+/obj/structure/table/standard,
+/obj/machinery/microwave,
+/turf/simulated/floor/tiled/white,
+/area/submap/Diner)
+"ah" = (
+/obj/structure/table/standard,
+/turf/simulated/floor/tiled/white,
+/area/submap/Diner)
+"ai" = (
+/obj/structure/table/standard,
+/obj/item/weapon/reagent_containers/food/condiment/enzyme,
+/obj/item/weapon/reagent_containers/glass/beaker,
+/turf/simulated/floor/tiled/white,
+/area/submap/Diner)
+"aj" = (
+/obj/structure/table/standard,
+/obj/machinery/light{
+ dir = 1
+ },
+/obj/item/weapon/material/knife/butch,
+/turf/simulated/floor/tiled/white,
+/area/submap/Diner)
+"ak" = (
+/obj/machinery/vending/cola,
+/turf/simulated/floor/tiled/white,
+/area/submap/Diner)
+"al" = (
+/obj/machinery/vending/dinnerware,
+/turf/simulated/floor/tiled/white,
+/area/submap/Diner)
+"am" = (
+/obj/structure/sink/kitchen,
+/turf/simulated/wall,
+/area/submap/Diner)
+"an" = (
+/obj/structure/flora/tree/sif,
+/turf/template_noop,
+/area/submap/Diner)
+"ao" = (
+/obj/structure/bed/chair/wood{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/red/diagonal,
+/turf/simulated/floor/tiled/white,
+/area/submap/Diner)
+"ap" = (
+/turf/simulated/floor/tiled/white,
+/area/submap/Diner)
+"aq" = (
+/obj/effect/floor_decal/corner/red/diagonal,
+/obj/machinery/light{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/white,
+/area/submap/Diner)
+"ar" = (
+/obj/effect/floor_decal/corner/red/diagonal,
+/obj/structure/table/standard,
+/obj/item/weapon/reagent_containers/food/condiment/small/saltshaker,
+/obj/item/weapon/material/kitchen/utensil/fork,
+/turf/simulated/floor/tiled/white,
+/area/submap/Diner)
+"as" = (
+/obj/effect/floor_decal/corner/red/diagonal,
+/obj/structure/table/standard,
+/obj/item/weapon/reagent_containers/food/condiment/small/peppermill,
+/obj/machinery/light{
+ icon_state = "tube1";
+ dir = 4
+ },
+/turf/simulated/floor/tiled/white,
+/area/submap/Diner)
+"at" = (
+/obj/machinery/light{
+ dir = 8;
+ icon_state = "tube1";
+ pixel_y = 0
+ },
+/turf/simulated/floor/tiled/white,
+/area/submap/Diner)
+"au" = (
+/obj/structure/table/standard,
+/obj/item/weapon/book/manual/chef_recipes,
+/turf/simulated/floor/tiled/white,
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+aa
+"}
+(25,1,1) = {"
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
"}
diff --git a/maps/submaps/surface_submaps/plains/Oldhouse.dmm b/maps/submaps/surface_submaps/plains/Oldhouse.dmm
new file mode 100644
index 00000000000..4e48624a9c4
--- /dev/null
+++ b/maps/submaps/surface_submaps/plains/Oldhouse.dmm
@@ -0,0 +1,874 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/template_noop,
+/area/template_noop)
+"b" = (
+/turf/template_noop,
+/area/submap/Oldhouse)
+"c" = (
+/turf/simulated/wall/wood,
+/area/submap/Oldhouse)
+"d" = (
+/obj/structure/flora/tree/sif,
+/turf/template_noop,
+/area/submap/Oldhouse)
+"e" = (
+/obj/structure/window/reinforced/full,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"f" = (
+/obj/structure/table/woodentable,
+/obj/effect/decal/cleanable/cobweb2,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"g" = (
+/obj/item/stack/material/wood,
+/obj/effect/decal/cleanable/cobweb,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"h" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"i" = (
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"j" = (
+/turf/simulated/floor/wood{
+ icon_state = "wood_broken6"
+ },
+/area/submap/Oldhouse)
+"k" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/spiderling_remains,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"l" = (
+/obj/structure/table/woodentable,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"m" = (
+/obj/structure/closet/cabinet,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"n" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/simulated/floor/carpet/turcarpet,
+/area/submap/Oldhouse)
+"o" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/simulated/floor/wood{
+ icon_state = "wood_broken4"
+ },
+/area/submap/Oldhouse)
+"p" = (
+/turf/simulated/floor/wood{
+ icon_state = "wood_broken2"
+ },
+/area/submap/Oldhouse)
+"q" = (
+/obj/item/stack/material/wood,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"r" = (
+/turf/simulated/floor/carpet/turcarpet,
+/area/submap/Oldhouse)
+"s" = (
+/turf/simulated/floor/wood{
+ icon_state = "wood_broken4"
+ },
+/area/submap/Oldhouse)
+"t" = (
+/obj/structure/table/woodentable,
+/obj/item/weapon/paper,
+/obj/effect/decal/cleanable/cobweb2,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"u" = (
+/obj/structure/simple_door/wood,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"v" = (
+/obj/structure/bed/chair/wood{
+ icon_state = "wooden_chair";
+ dir = 1
+ },
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"w" = (
+/obj/item/stack/material/wood,
+/obj/effect/decal/cleanable/dirt,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"x" = (
+/obj/effect/decal/cleanable/cobweb,
+/turf/simulated/floor/wood{
+ icon_state = "wood_broken6"
+ },
+/area/submap/Oldhouse)
+"y" = (
+/obj/effect/decal/remains/mouse,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"z" = (
+/obj/structure/table/woodentable,
+/obj/item/stack/material/wood,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"A" = (
+/obj/structure/bed,
+/obj/item/weapon/bedsheet,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"B" = (
+/obj/structure/bed/chair/comfy/teal,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"C" = (
+/obj/structure/bookcase,
+/turf/simulated/floor/carpet/turcarpet,
+/area/submap/Oldhouse)
+"D" = (
+/obj/structure/table,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"E" = (
+/obj/structure/table/woodentable,
+/obj/item/trash/candle,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"F" = (
+/obj/structure/table/woodentable,
+/obj/item/weapon/pen/blue,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"G" = (
+/obj/item/weapon/reagent_containers/food/snacks/chips,
+/obj/item/weapon/reagent_containers/food/snacks/chips,
+/turf/simulated/floor/carpet/turcarpet,
+/area/submap/Oldhouse)
+"H" = (
+/obj/structure/table/woodentable,
+/obj/item/weapon/flame/candle,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"I" = (
+/obj/structure/bed/chair/wood{
+ icon_state = "wooden_chair";
+ dir = 8
+ },
+/turf/simulated/floor/carpet/turcarpet,
+/area/submap/Oldhouse)
+"J" = (
+/obj/effect/decal/remains/mouse,
+/turf/simulated/floor/carpet/turcarpet,
+/area/submap/Oldhouse)
+"K" = (
+/obj/structure/table/woodentable,
+/obj/item/weapon/paper,
+/obj/item/weapon/paper,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"L" = (
+/obj/structure/table/woodentable,
+/obj/item/weapon/paper/crumpled,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"M" = (
+/obj/structure/frame,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"N" = (
+/mob/living/simple_animal/hostile/giant_spider{
+ attack_armor_pen = 100;
+ attacktext = list("lightly bonked");
+ desc = "Furry and brown, this spider is so goddamn fat you're surprised it even moves around.";
+ faction = "neutral";
+ health = 400;
+ melee_damage_lower = 1;
+ melee_damage_upper = 3;
+ melee_miss_chance = 30;
+ move_speed = 5;
+ name = "Mr. Tuddly"
+ },
+/turf/simulated/floor/carpet/turcarpet,
+/area/submap/Oldhouse)
+"O" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/turf/simulated/floor/carpet/turcarpet,
+/area/submap/Oldhouse)
+"P" = (
+/obj/item/weapon/circuitboard/papershredder,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"Q" = (
+/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers,
+/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers,
+/turf/simulated/floor/carpet/turcarpet,
+/area/submap/Oldhouse)
+"R" = (
+/obj/effect/decal/cleanable/spiderling_remains,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"S" = (
+/obj/item/weapon/paper/crumpled,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"T" = (
+/obj/structure/table/woodentable,
+/obj/item/weapon/storage/backpack/satchel,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"U" = (
+/obj/structure/table/rack,
+/obj/item/clothing/suit/storage/hooded/wintercoat,
+/obj/item/clothing/suit/storage/hooded/wintercoat,
+/obj/item/clothing/head/hood/winter,
+/obj/item/clothing/head/hood/winter,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"V" = (
+/obj/item/device/flashlight,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"W" = (
+/obj/structure/table/rack,
+/obj/item/clothing/shoes/boots/winter,
+/obj/item/clothing/shoes/boots/winter,
+/obj/item/clothing/shoes/boots/winter,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"X" = (
+/obj/structure/coatrack,
+/turf/simulated/floor/wood,
+/area/submap/Oldhouse)
+"Y" = (
+/obj/structure/table/woodentable,
+/turf/simulated/floor/wood{
+ icon_state = "wood_broken6"
+ },
+/area/submap/Oldhouse)
+"Z" = (
+/obj/structure/table/woodentable,
+/turf/simulated/floor/wood{
+ icon_state = "wood_broken2"
+ },
+/area/submap/Oldhouse)
+
+(1,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+"}
+(2,1,1) = {"
+a
+b
+b
+c
+c
+e
+e
+c
+c
+b
+b
+b
+b
+b
+b
+b
+b
+d
+b
+a
+"}
+(3,1,1) = {"
+a
+b
+c
+c
+m
+i
+i
+A
+c
+c
+b
+b
+b
+b
+b
+b
+b
+b
+b
+a
+"}
+(4,1,1) = {"
+a
+c
+c
+f
+i
+i
+i
+B
+E
+c
+c
+b
+b
+b
+b
+b
+b
+b
+b
+a
+"}
+(5,1,1) = {"
+a
+c
+c
+c
+c
+u
+c
+c
+c
+c
+c
+c
+c
+c
+b
+b
+b
+b
+b
+a
+"}
+(6,1,1) = {"
+a
+c
+c
+g
+i
+i
+s
+l
+F
+l
+L
+c
+c
+c
+c
+b
+b
+b
+b
+a
+"}
+(7,1,1) = {"
+a
+c
+c
+h
+n
+n
+n
+n
+r
+I
+r
+i
+i
+c
+c
+c
+c
+b
+b
+a
+"}
+(8,1,1) = {"
+a
+c
+c
+h
+n
+n
+n
+n
+r
+r
+r
+i
+R
+u
+i
+l
+c
+b
+b
+a
+"}
+(9,1,1) = {"
+a
+c
+c
+h
+o
+h
+w
+i
+i
+i
+M
+P
+i
+u
+i
+T
+c
+b
+b
+a
+"}
+(10,1,1) = {"
+a
+c
+c
+i
+i
+c
+c
+u
+u
+c
+c
+c
+c
+c
+h
+j
+c
+b
+b
+a
+"}
+(11,1,1) = {"
+a
+b
+e
+i
+i
+c
+x
+i
+i
+i
+i
+i
+S
+c
+h
+h
+c
+b
+b
+a
+"}
+(12,1,1) = {"
+a
+b
+e
+i
+p
+c
+i
+C
+C
+C
+C
+C
+i
+c
+h
+h
+c
+b
+b
+a
+"}
+(13,1,1) = {"
+a
+b
+e
+i
+i
+c
+i
+r
+r
+r
+r
+r
+y
+c
+i
+U
+c
+b
+b
+a
+"}
+(14,1,1) = {"
+a
+b
+c
+i
+i
+c
+i
+C
+C
+C
+C
+C
+i
+c
+i
+V
+u
+b
+b
+a
+"}
+(15,1,1) = {"
+a
+b
+c
+i
+i
+c
+y
+C
+C
+C
+C
+C
+i
+c
+i
+i
+u
+b
+b
+a
+"}
+(16,1,1) = {"
+a
+b
+e
+j
+i
+c
+i
+r
+G
+J
+N
+Q
+i
+c
+i
+W
+c
+b
+b
+a
+"}
+(17,1,1) = {"
+a
+b
+e
+i
+q
+c
+i
+C
+C
+C
+C
+C
+s
+c
+i
+X
+c
+b
+b
+a
+"}
+(18,1,1) = {"
+a
+b
+e
+i
+i
+c
+i
+i
+i
+i
+i
+i
+y
+c
+S
+i
+c
+b
+b
+a
+"}
+(19,1,1) = {"
+a
+c
+c
+h
+i
+c
+c
+u
+u
+c
+c
+c
+c
+c
+i
+i
+c
+b
+b
+a
+"}
+(20,1,1) = {"
+a
+c
+c
+h
+i
+i
+i
+i
+i
+h
+h
+q
+i
+u
+i
+Y
+c
+b
+b
+a
+"}
+(21,1,1) = {"
+a
+c
+c
+k
+r
+r
+r
+r
+r
+n
+O
+i
+i
+u
+i
+Z
+c
+b
+b
+a
+"}
+(22,1,1) = {"
+a
+c
+c
+h
+r
+r
+r
+r
+r
+r
+n
+i
+i
+c
+c
+c
+c
+b
+b
+a
+"}
+(23,1,1) = {"
+a
+c
+c
+h
+s
+i
+z
+D
+D
+K
+l
+c
+c
+c
+c
+b
+b
+b
+b
+a
+"}
+(24,1,1) = {"
+a
+c
+c
+c
+c
+u
+c
+c
+c
+c
+c
+c
+c
+c
+b
+b
+b
+b
+b
+a
+"}
+(25,1,1) = {"
+a
+c
+c
+l
+i
+i
+i
+i
+H
+c
+c
+b
+b
+d
+b
+b
+b
+b
+b
+a
+"}
+(26,1,1) = {"
+a
+b
+c
+c
+t
+v
+i
+A
+c
+c
+b
+b
+b
+b
+b
+b
+b
+b
+b
+a
+"}
+(27,1,1) = {"
+a
+d
+b
+c
+c
+e
+e
+c
+c
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+a
+"}
+(28,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+"}
diff --git a/maps/submaps/surface_submaps/plains/plains.dm b/maps/submaps/surface_submaps/plains/plains.dm
index 0d6a557d7a9..c4e97e37d67 100644
--- a/maps/submaps/surface_submaps/plains/plains.dm
+++ b/maps/submaps/surface_submaps/plains/plains.dm
@@ -26,6 +26,7 @@
#include "Snow5.dmm"
#include "SupplyDrop2.dmm"
#include "RationCache.dmm"
+#include "Oldhouse.dmm"
#endif
@@ -193,4 +194,10 @@
name = "Supply Drop 2"
desc = "A drop pod that's clearly been here a while, most of the things inside are rusted and worthless."
mappath = 'maps/submaps/surface_submaps/plains/SupplyDrop2.dmm'
- cost = 8
\ No newline at end of file
+ cost = 8
+
+/datum/map_template/surface/plains/Oldhouse
+ name = "Oldhouse"
+ desc = "Someones old library it seems.."
+ mappath = 'maps/submaps/surface_submaps/plains/Oldhouse.dmm'
+ cost = 15
\ No newline at end of file
diff --git a/maps/submaps/surface_submaps/plains/plains_areas.dm b/maps/submaps/surface_submaps/plains/plains_areas.dm
index c488d83431d..771f0636220 100644
--- a/maps/submaps/surface_submaps/plains/plains_areas.dm
+++ b/maps/submaps/surface_submaps/plains/plains_areas.dm
@@ -78,3 +78,6 @@
/area/submap/RationCache
name = "Ration Cache"
+
+/area/submap/Oldhouse
+ name = "Oldhouse"
diff --git a/maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm b/maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm
index e98d034fa79..479bc4e523c 100644
--- a/maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm
+++ b/maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm
@@ -1,159 +1,2083 @@
-"aa" = (/turf/template_noop,/area/template_noop)
-"ab" = (/turf/template_noop,/area/submap/Blackshuttledown)
-"ac" = (/obj/effect/decal/remains/human,/turf/template_noop,/area/submap/Blackshuttledown)
-"ad" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/Blackshuttledown)
-"ae" = (/obj/effect/decal/cleanable/blood,/turf/template_noop,/area/submap/Blackshuttledown)
-"af" = (/obj/structure/flora/tree/sif,/turf/template_noop,/area/submap/Blackshuttledown)
-"ag" = (/obj/structure/table/steel,/turf/template_noop,/area/submap/Blackshuttledown)
-"ah" = (/mob/living/simple_animal/hostile/syndicate/ranged{desc = "Dosen't look friendly in the slightest."; name = "Unknown Individual"; say_got_target = list("Looks like trouble!","Contact!","We've got company!","Perimeter Breached!!"); speak = list("One day the'll fix that damn engine..","Next time, We're hidding on the tropical beach planet.","Wish I had better equipment...","I knew I should have been a line chef...","Fuckin' helmet keeps fogging up.","Hate this blocky ass ship.")},/turf/template_noop,/area/submap/Blackshuttledown)
-"ai" = (/turf/template_noop,/turf/simulated/shuttle/wall/dark{icon_state = "dark6"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown)
-"aj" = (/turf/simulated/shuttle/wall/dark{icon_state = "dark0"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown)
-"ak" = (/turf/template_noop,/turf/simulated/shuttle/wall/dark{icon_state = "dark10"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown)
-"al" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 4},/turf/simulated/shuttle/wall/dark{icon_state = "dark0"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown)
-"am" = (/obj/structure/shuttle/engine/propulsion{dir = 4; icon_state = "propulsion_l"},/turf/template_noop,/area/submap/Blackshuttledown)
-"an" = (/obj/machinery/light{dir = 1},/obj/structure/table/rack,/obj/item/clothing/head/helmet/space,/obj/item/clothing/head/helmet/space,/obj/item/clothing/head/helmet/space,/obj/item/clothing/head/helmet/space,/obj/item/clothing/suit/space,/obj/item/clothing/suit/space,/obj/item/clothing/suit/space,/obj/item/clothing/suit/space,/obj/effect/floor_decal/borderfloor{dir = 9},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"ao" = (/obj/structure/dispenser/oxygen,/obj/effect/floor_decal/borderfloor{dir = 5},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"ap" = (/obj/machinery/door/airlock/external{density = 1; frequency = 1331; id_tag = "merc_shuttle_outer"; name = "Ship External Access"; req_access = list(150)},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"aq" = (/obj/effect/floor_decal/corner/green/border{ icon_state = "bordercolor"; dir = 9},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"ar" = (/obj/machinery/gibber,/obj/effect/floor_decal/corner/green/border{ icon_state = "bordercolor"; dir = 1},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"as" = (/obj/machinery/light{dir = 1},/obj/effect/floor_decal/corner/green/border{ icon_state = "bordercolor"; dir = 1},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"at" = (/obj/machinery/bodyscanner{dir = 8},/obj/effect/floor_decal/corner/green/border{ icon_state = "bordercolor"; dir = 1},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"au" = (/obj/machinery/body_scanconsole,/obj/effect/floor_decal/corner/green/border{ icon_state = "bordercolor"; dir = 5},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"av" = (/turf/simulated/floor/tiled/steel,/turf/simulated/shuttle/wall/dark{icon_state = "dark5"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown)
-"aw" = (/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown)
-"ax" = (/obj/structure/table/steel,/obj/item/weapon/gun/projectile/automatic/wt550,/obj/item/weapon/gun/projectile/automatic/p90,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown)
-"ay" = (/obj/effect/floor_decal/borderfloor{dir = 8},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
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-"aC" = (/obj/machinery/optable,/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"aD" = (/obj/effect/decal/cleanable/blood,/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"aE" = (/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"aF" = (/obj/machinery/organ_printer/flesh,/obj/effect/floor_decal/corner/green/border{ icon_state = "bordercolor"; dir = 5},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"aG" = (/turf/simulated/floor/tiled/steel,/turf/simulated/shuttle/wall/dark{icon_state = "dark9"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown)
-"aH" = (/turf/simulated/floor/tiled/steel,/turf/simulated/shuttle/wall/dark{icon_state = "dark6"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown)
-"aI" = (/mob/living/simple_animal/hostile/viscerator,/mob/living/simple_animal/hostile/viscerator,/mob/living/simple_animal/hostile/viscerator,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown)
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-"aO" = (/mob/living/simple_animal/hostile/syndicate/ranged{desc = "Dosen't look friendly in the slightest."; name = "Unknown Individual"; say_got_target = list("Looks like trouble!","Contact!","We've got company!","Perimeter Breached!!"); speak = list("One day the'll fix that damn engine..","Next time, We're hidding on the tropical beach planet.","Wish I had better equipment...","I knew I should have been a line chef...","Fuckin' helmet keeps fogging up.","Hate this blocky ass ship.")},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"aP" = (/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = 0},/obj/effect/floor_decal/corner/green/border{ icon_state = "bordercolor"; dir = 4},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"aQ" = (/obj/structure/table/steel,/obj/effect/floor_decal/borderfloor/full,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"aR" = (/obj/structure/table/steel,/obj/item/weapon/grenade/smokebomb,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown)
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-"aT" = (/obj/effect/floor_decal/borderfloor,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"aU" = (/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = 0},/obj/effect/floor_decal/borderfloor{dir = 6},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"aV" = (/obj/structure/table/standard,/obj/item/weapon/storage/firstaid/surgery,/obj/effect/floor_decal/corner/green/border{ icon_state = "bordercolor"; dir = 10},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"aW" = (/obj/structure/table/standard,/obj/item/weapon/tank/anesthetic,/obj/effect/floor_decal/corner/green/border,/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"aX" = (/obj/effect/floor_decal/corner/green/border,/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"aY" = (/obj/structure/table/standard,/obj/item/clothing/gloves/sterile,/obj/item/clothing/gloves/sterile,/obj/effect/floor_decal/corner/green/border,/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"aZ" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/spray/sterilizine,/obj/item/weapon/reagent_containers/spray/sterilizine,/obj/effect/floor_decal/corner/green/border,/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"ba" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/masks,/obj/effect/floor_decal/corner/green/border{ icon_state = "bordercolor"; dir = 6},/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"bb" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/effect/floor_decal/borderfloor{dir = 9},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bc" = (/obj/structure/bed/chair/office/dark{dir = 1},/obj/effect/floor_decal/borderfloor{dir = 5},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bd" = (/obj/machinery/door/airlock/security{locked = 1},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"be" = (/obj/machinery/door/airlock/glass,/turf/simulated/floor/tiled/white,/area/submap/Blackshuttledown)
-"bf" = (/turf/simulated/floor/tiled/steel,/turf/simulated/shuttle/wall/dark{icon_state = "dark10"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown)
-"bg" = (/obj/machinery/computer/communications,/obj/effect/floor_decal/borderfloor{dir = 9},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bh" = (/obj/effect/floor_decal/borderfloor/corner{dir = 1},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bi" = (/obj/effect/floor_decal/borderfloor{dir = 9},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bj" = (/obj/structure/closet/secure_closet/freezer/fridge,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bk" = (/obj/structure/table/steel,/obj/item/weapon/material/knife,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bl" = (/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bm" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bn" = (/mob/living/simple_animal/hostile/syndicate/ranged{desc = "Dosen't look friendly in the slightest."; name = "Unknown Individual"; say_got_target = list("Looks like trouble!","Contact!","We've got company!","Perimeter Breached!!"); speak = list("One day the'll fix that damn engine..","Next time, We're hidding on the tropical beach planet.","Wish I had better equipment...","I knew I should have been a line chef...","Fuckin' helmet keeps fogging up.","Hate this blocky ass ship.")},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bo" = (/obj/structure/table/steel,/obj/random/toolbox,/turf/simulated/floor/tiled/yellow,/area/submap/Blackshuttledown)
-"bp" = (/obj/structure/table/steel,/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/simulated/floor/tiled/yellow,/area/submap/Blackshuttledown)
-"bq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/submap/Blackshuttledown)
-"br" = (/obj/structure/table/steel,/obj/effect/floor_decal/borderfloor{dir = 8},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bs" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/effect/floor_decal/borderfloor{dir = 8},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bt" = (/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = 0},/obj/effect/floor_decal/borderfloor{dir = 4},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bu" = (/obj/item/weapon/stool,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bv" = (/obj/structure/table/steel,/obj/random/projectile,/turf/simulated/floor/tiled/yellow,/area/submap/Blackshuttledown)
-"bw" = (/turf/simulated/floor/tiled/yellow,/area/submap/Blackshuttledown)
-"bx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/submap/Blackshuttledown)
-"by" = (/obj/machinery/door/airlock/glass,/obj/effect/floor_decal/borderfloor{dir = 1},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bz" = (/obj/effect/floor_decal/corner/grey,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bA" = (/obj/machinery/door/airlock/glass,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bB" = (/obj/structure/table/steel,/obj/item/pizzabox,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bC" = (/obj/structure/table/steel,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bD" = (/obj/machinery/door/airlock,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bE" = (/obj/machinery/door/airlock/glass,/obj/effect/floor_decal/borderfloor,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bF" = (/obj/effect/floor_decal/borderfloor/corner{dir = 8},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/submap/Blackshuttledown)
-"bH" = (/obj/machinery/power/apc{dir = 8; name = "BSD APC"; pixel_x = -24},/turf/simulated/floor/tiled/yellow,/area/submap/Blackshuttledown)
-"bI" = (/mob/living/simple_animal/hostile/syndicate/ranged{desc = "Dosen't look friendly in the slightest."; name = "Unknown Individual"; say_got_target = list("Looks like trouble!","Contact!","We've got company!","Perimeter Breached!!"); speak = list("One day the'll fix that damn engine..","Next time, We're hidding on the tropical beach planet.","Wish I had better equipment...","I knew I should have been a line chef...","Fuckin' helmet keeps fogging up.","Hate this blocky ass ship.")},/turf/simulated/floor/tiled/yellow,/area/submap/Blackshuttledown)
-"bJ" = (/obj/machinery/computer/area_atmos,/obj/effect/floor_decal/borderfloor{dir = 10},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bK" = (/obj/effect/floor_decal/borderfloor{dir = 4},/mob/living/simple_animal/hostile/syndicate/ranged{desc = "Dosen't look friendly in the slightest."; name = "Unknown Individual"; say_got_target = list("Looks like trouble!","Contact!","We've got company!","Perimeter Breached!!"); speak = list("One day the'll fix that damn engine..","Next time, We're hidding on the tropical beach planet.","Wish I had better equipment...","I knew I should have been a line chef...","Fuckin' helmet keeps fogging up.","Hate this blocky ass ship.")},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bL" = (/obj/effect/floor_decal/borderfloor{dir = 10},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bM" = (/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/borderfloor{dir = 4},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bN" = (/obj/structure/table/steel,/obj/item/weapon/paper{info = "We need to take a short stop. The engine's are in need of minor repairs due to turbulence, should be a week's time. We've got reserve food supplies but pleanty of locale fauna to subsist on too if need be. PCRC is keeping most of there assets near New Reykjavik and locale authorities are more mindful then most to travel in this kind of weather. Our outfit should be at the rendezvous point in less then ten days assuming the upper ecehelon hasn't dropped ties with us yet."; name = "Operation Progress/M-53"},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bO" = (/obj/structure/table/steel,/obj/item/weapon/paper_bin,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bP" = (/obj/machinery/light,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bQ" = (/obj/structure/closet/toolcloset,/turf/simulated/floor/tiled/yellow,/area/submap/Blackshuttledown)
-"bR" = (/obj/machinery/portable_atmospherics/canister/empty/oxygen,/turf/simulated/floor/tiled/yellow,/area/submap/Blackshuttledown)
-"bS" = (/obj/machinery/atmospherics/pipe/tank/oxygen,/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/simulated/floor/tiled/yellow,/area/submap/Blackshuttledown)
-"bT" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/effect/floor_decal/borderfloor{dir = 10},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bU" = (/obj/structure/bed/chair/office/dark,/obj/effect/floor_decal/borderfloor{dir = 6},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bV" = (/obj/structure/table/steel,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown)
-"bW" = (/obj/effect/floor_decal/borderfloor/corner{dir = 4},/obj/effect/floor_decal/borderfloor/corner{dir = 4},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bX" = (/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = 0},/obj/effect/floor_decal/borderfloor{dir = 5},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bY" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"bZ" = (/obj/machinery/door/airlock,/turf/simulated/floor/tiled/hydro,/area/submap/Blackshuttledown)
-"ca" = (/turf/simulated/floor/tiled/hydro,/area/submap/Blackshuttledown)
-"cb" = (/mob/living/simple_animal/hostile/viscerator,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown)
-"cc" = (/obj/structure/table/steel,/obj/item/weapon/gun/projectile/pistol,/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown)
-"cd" = (/obj/effect/floor_decal/borderfloor{dir = 6},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"ce" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/structure/bed,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"cf" = (/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/simulated/floor/tiled/hydro,/area/submap/Blackshuttledown)
-"cg" = (/mob/living/simple_animal/hostile/viscerator,/mob/living/simple_animal/hostile/viscerator,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown)
-"ch" = (/obj/structure/table/steel,/obj/random/energy,/turf/simulated/floor/tiled/steel_grid,/area/submap/Blackshuttledown)
-"ci" = (/obj/structure/toilet{dir = 1},/turf/simulated/floor/tiled/hydro,/area/submap/Blackshuttledown)
-"cj" = (/obj/machinery/light,/obj/structure/table/rack,/obj/item/clothing/head/helmet/space,/obj/item/clothing/head/helmet/space,/obj/item/clothing/head/helmet/space,/obj/item/clothing/head/helmet/space,/obj/item/clothing/suit/space,/obj/item/clothing/suit/space,/obj/item/clothing/suit/space,/obj/item/clothing/suit/space,/obj/effect/floor_decal/borderfloor{dir = 10},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"ck" = (/obj/structure/dispenser/oxygen,/obj/effect/floor_decal/borderfloor{dir = 6},/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"cl" = (/obj/structure/table/woodentable,/obj/random/projectile,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"cm" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/machinery/light,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"cn" = (/obj/structure/table/woodentable,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"co" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/item/toy/plushie/spider,/turf/simulated/floor/tiled/steel,/area/submap/Blackshuttledown)
-"cp" = (/turf/template_noop,/turf/simulated/shuttle/wall/dark{icon_state = "dark5"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown)
-"cq" = (/turf/template_noop,/turf/simulated/shuttle/wall/dark{icon_state = "dark9"; name = "Unknown Shuttle"},/area/submap/Blackshuttledown)
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/turf/template_noop,
+/area/template_noop)
+"ab" = (
+/turf/template_noop,
+/area/submap/Blackshuttledown)
+"ac" = (
+/obj/effect/decal/remains/human,
+/turf/template_noop,
+/area/submap/Blackshuttledown)
+"ad" = (
+/turf/simulated/mineral/ignore_mapgen,
+/area/submap/Blackshuttledown)
+"ae" = (
+/obj/effect/decal/cleanable/blood,
+/turf/template_noop,
+/area/submap/Blackshuttledown)
+"af" = (
+/obj/structure/flora/tree/sif,
+/turf/template_noop,
+/area/submap/Blackshuttledown)
+"ag" = (
+/obj/structure/table/steel,
+/turf/template_noop,
+/area/submap/Blackshuttledown)
+"ah" = (
+/mob/living/simple_animal/hostile/syndicate/ranged/poi,
+/turf/template_noop,
+/area/submap/Blackshuttledown)
+"ai" = (
+/turf/template_noop,
+/turf/simulated/shuttle/wall/dark{
+ icon_state = "dark6";
+ name = "Unknown Shuttle"
+ },
+/area/submap/Blackshuttledown)
+"aj" = (
+/turf/simulated/shuttle/wall/dark{
+ icon_state = "dark0";
+ name = "Unknown Shuttle"
+ },
+/area/submap/Blackshuttledown)
+"ak" = (
+/turf/template_noop,
+/turf/simulated/shuttle/wall/dark{
+ icon_state = "dark10";
+ name = "Unknown Shuttle"
+ },
+/area/submap/Blackshuttledown)
+"al" = (
+/obj/structure/shuttle/engine/heater{
+ icon_state = "heater";
+ dir = 4
+ },
+/turf/simulated/shuttle/wall/dark{
+ icon_state = "dark0";
+ name = "Unknown Shuttle"
+ },
+/area/submap/Blackshuttledown)
+"am" = (
+/obj/structure/shuttle/engine/propulsion{
+ dir = 4;
+ icon_state = "propulsion_l"
+ },
+/turf/template_noop,
+/area/submap/Blackshuttledown)
+"an" = (
+/obj/machinery/light{
+ dir = 1
+ },
+/obj/structure/table/rack,
+/obj/item/clothing/head/helmet/space,
+/obj/item/clothing/head/helmet/space,
+/obj/item/clothing/head/helmet/space,
+/obj/item/clothing/head/helmet/space,
+/obj/item/clothing/suit/space,
+/obj/item/clothing/suit/space,
+/obj/item/clothing/suit/space,
+/obj/item/clothing/suit/space,
+/obj/effect/floor_decal/borderfloor{
+ dir = 9
+ },
+/turf/simulated/floor/tiled/steel,
+/area/submap/Blackshuttledown)
+"ao" = (
+/obj/structure/dispenser/oxygen,
+/obj/effect/floor_decal/borderfloor{
+ dir = 5
+ },
+/turf/simulated/floor/tiled/steel,
+/area/submap/Blackshuttledown)
+"ap" = (
+/obj/machinery/door/airlock/external{
+ density = 1;
+ frequency = 1331;
+ id_tag = "merc_shuttle_outer";
+ name = "Ship External Access";
+ req_access = list(150)
+ },
+/turf/simulated/floor/tiled/steel,
+/area/submap/Blackshuttledown)
+"aq" = (
+/obj/effect/floor_decal/corner/green/border{
+ icon_state = "bordercolor";
+ dir = 9
+ },
+/turf/simulated/floor/tiled/white,
+/area/submap/Blackshuttledown)
+"ar" = (
+/obj/machinery/gibber,
+/obj/effect/floor_decal/corner/green/border{
+ icon_state = "bordercolor";
+ dir = 1
+ },
+/turf/simulated/floor/tiled/white,
+/area/submap/Blackshuttledown)
+"as" = (
+/obj/machinery/light{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/green/border{
+ icon_state = "bordercolor";
+ dir = 1
+ },
+/turf/simulated/floor/tiled/white,
+/area/submap/Blackshuttledown)
+"at" = (
+/obj/machinery/bodyscanner{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/green/border{
+ icon_state = "bordercolor";
+ dir = 1
+ },
+/turf/simulated/floor/tiled/white,
+/area/submap/Blackshuttledown)
+"au" = (
+/obj/machinery/body_scanconsole,
+/obj/effect/floor_decal/corner/green/border{
+ icon_state = "bordercolor";
+ dir = 5
+ },
+/turf/simulated/floor/tiled/white,
+/area/submap/Blackshuttledown)
+"av" = (
+/turf/simulated/floor/tiled/steel,
+/turf/simulated/shuttle/wall/dark{
+ icon_state = "dark5";
+ name = "Unknown Shuttle"
+ },
+/area/submap/Blackshuttledown)
+"aw" = (
+/turf/simulated/floor/tiled/steel_grid,
+/area/submap/Blackshuttledown)
+"ax" = (
+/obj/structure/table/steel,
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"}
diff --git a/maps/submaps/surface_submaps/wilderness/DoomP.dmm b/maps/submaps/surface_submaps/wilderness/DoomP.dmm
index ba8b1c0a440..bde323248c4 100644
--- a/maps/submaps/surface_submaps/wilderness/DoomP.dmm
+++ b/maps/submaps/surface_submaps/wilderness/DoomP.dmm
@@ -72,7 +72,7 @@
/turf/simulated/floor/outdoors/grass/sif/forest,
/area/submap/DoomP)
"as" = (
-/obj/machinery/porta_turret,
+/obj/machinery/porta_turret/poi,
/turf/simulated/floor/plating,
/area/submap/DoomP)
"at" = (
@@ -109,17 +109,6 @@
},
/turf/simulated/floor/tiled,
/area/submap/DoomP)
-"aA" = (
-/obj/structure/bed/chair,
-/obj/effect/floor_decal/borderfloor{
- dir = 1
- },
-/mob/living/simple_animal/hostile/syndicate/ranged{
- desc = "Even less friendly than he looks.";
- speak = list("Wish I had better equipment...","I knew I should have been a line chef...","Fuckin' helmet keeps fogging up.","Anyone else smell that?")
- },
-/turf/simulated/floor/tiled,
-/area/submap/DoomP)
"aB" = (
/obj/machinery/light/small{
dir = 1
@@ -211,10 +200,6 @@
/obj/effect/floor_decal/borderfloor{
dir = 8
},
-/mob/living/simple_animal/hostile/syndicate/ranged{
- desc = "Even less friendly than he looks.";
- speak = list("Wish I had better equipment...","I knew I should have been a line chef...","Fuckin' helmet keeps fogging up.","Anyone else smell that?")
- },
/turf/simulated/floor/tiled,
/area/submap/DoomP)
"aN" = (
@@ -271,6 +256,7 @@
icon_state = "4-8";
pixel_x = 0
},
+/mob/living/simple_animal/hostile/syndicate/melee/poi,
/turf/simulated/floor/tiled/techfloor/grid,
/area/submap/DoomP)
"aU" = (
@@ -339,6 +325,7 @@
/obj/effect/floor_decal/borderfloor/corner{
dir = 8
},
+/mob/living/simple_animal/hostile/syndicate/ranged/laser/poi,
/turf/simulated/floor/tiled,
/area/submap/DoomP)
"bh" = (
@@ -537,6 +524,17 @@
/obj/structure/lattice,
/turf/simulated/floor/outdoors/grass/sif/forest,
/area/submap/DoomP)
+"ta" = (
+/mob/living/simple_animal/hostile/syndicate/melee/poi,
+/turf/simulated/floor/tiled/techfloor,
+/area/submap/DoomP)
+"ND" = (
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/mob/living/simple_animal/hostile/syndicate/ranged/poi,
+/turf/simulated/floor/tiled,
+/area/submap/DoomP)
(1,1,1) = {"
aa
@@ -2056,7 +2054,7 @@ ad
ad
ad
at
-az
+ND
aO
aN
be
@@ -2118,7 +2116,7 @@ ad
ad
ad
at
-aA
+ay
aN
aN
bf
@@ -2186,7 +2184,7 @@ aN
be
at
bp
-bl
+ta
at
ac
af
@@ -2242,7 +2240,7 @@ ad
ad
ad
at
-aA
+ay
aN
aN
be
diff --git a/maps/submaps/surface_submaps/wilderness/Drugden.dmm b/maps/submaps/surface_submaps/wilderness/Drugden.dmm
index bf28d68eaa0..f865bdc5811 100644
--- a/maps/submaps/surface_submaps/wilderness/Drugden.dmm
+++ b/maps/submaps/surface_submaps/wilderness/Drugden.dmm
@@ -1,75 +1,906 @@
-"a" = (/turf/template_noop,/area/template_noop)
-"b" = (/turf/template_noop,/area/submap/Drugd)
-"c" = (/turf/simulated/mineral/ignore_mapgen,/area/submap/Drugd)
-"d" = (/turf/simulated/wall,/area/submap/Drugd)
-"e" = (/obj/machinery/door/airlock,/turf/simulated/floor,/area/submap/Drugd)
-"f" = (/turf/simulated/floor/tiled,/area/submap/Drugd)
-"g" = (/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled,/area/submap/Drugd)
-"h" = (/obj/random/trash,/turf/simulated/floor,/area/submap/Drugd)
-"i" = (/obj/structure/closet/cabinet,/obj/item/weapon/lipstick/random,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"j" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/structure/curtain/open/bed,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"k" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/pill/happy,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"l" = (/turf/simulated/floor,/area/submap/Drugd)
-"m" = (/obj/structure/curtain/black,/turf/simulated/floor,/area/submap/Drugd)
-"n" = (/obj/random/trash,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"o" = (/turf/simulated/floor/carpet,/area/submap/Drugd)
-"p" = (/mob/living/simple_animal/mouse,/turf/simulated/floor,/area/submap/Drugd)
-"q" = (/obj/structure/closet/cabinet,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"r" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/pill/methylphenidate,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"s" = (/obj/structure/bed/chair/comfy/beige{ icon_state = "armchair_preview"; dir = 1},/turf/simulated/floor/carpet,/area/submap/Drugd)
-"t" = (/obj/item/weapon/reagent_containers/pill/citalopram,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"u" = (/obj/random/junk,/turf/simulated/floor,/area/submap/Drugd)
-"v" = (/obj/structure/closet/cabinet,/obj/item/weapon/contraband/poster,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"w" = (/obj/structure/bed/chair/comfy/beige,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"x" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp,/obj/item/weapon/reagent_containers/syringe/drugs,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"y" = (/obj/structure/bed/chair/comfy/beige,/obj/item/weapon/reagent_containers/pill/citalopram,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"z" = (/obj/structure/loot_pile/maint/junk,/turf/simulated/floor,/area/submap/Drugd)
-"A" = (/obj/item/weapon/reagent_containers/pill/citalopram,/obj/item/weapon/reagent_containers/pill/citalopram,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"B" = (/obj/structure/table/standard,/obj/item/weapon/storage/pill_bottle/happy,/turf/simulated/floor/tiled,/area/submap/Drugd)
-"C" = (/obj/structure/table/standard,/obj/item/stack/medical/splint,/turf/simulated/floor/tiled,/area/submap/Drugd)
-"D" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/pill/citalopram,/obj/item/weapon/reagent_containers/pill/citalopram,/turf/simulated/floor/tiled,/area/submap/Drugd)
-"E" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/pill/tramadol,/obj/item/weapon/reagent_containers/pill/tramadol,/turf/simulated/floor/tiled,/area/submap/Drugd)
-"F" = (/obj/structure/closet/cabinet,/obj/item/clothing/accessory/jacket,/obj/item/weapon/material/butterfly/switchblade,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"G" = (/obj/item/weapon/reagent_containers/pill/zoom,/obj/random/trash,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"H" = (/obj/item/weapon/reagent_containers/pill/zoom,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"I" = (/obj/structure/loot_pile/maint/boxfort,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"J" = (/obj/structure/table/standard,/obj/item/weapon/surgical/scalpel,/turf/simulated/floor/tiled,/area/submap/Drugd)
-"K" = (/obj/item/wheelchair,/turf/simulated/floor/tiled,/area/submap/Drugd)
-"L" = (/obj/structure/table/standard,/obj/random/firstaid,/turf/simulated/floor,/area/submap/Drugd)
-"M" = (/obj/structure/loot_pile/maint/junk,/turf/simulated/floor/tiled,/area/submap/Drugd)
-"N" = (/obj/effect/floor_decal/rust,/obj/structure/table/standard,/turf/simulated/floor/tiled,/area/submap/Drugd)
-"O" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/pill/zoom,/obj/item/weapon/reagent_containers/pill/zoom,/turf/simulated/floor,/area/submap/Drugd)
-"P" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/pill/tramadol,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"Q" = (/mob/living/simple_animal/hostile/hivebot/range/guard,/turf/simulated/floor,/area/submap/Drugd)
-"R" = (/obj/structure/girder,/turf/simulated/floor,/area/submap/Drugd)
-"S" = (/obj/item/weapon/material/shard,/turf/simulated/floor,/area/submap/Drugd)
-"T" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp,/turf/simulated/floor/carpet,/area/submap/Drugd)
-"U" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/syringe/drugs,/turf/simulated/floor/carpet,/area/submap/Drugd)
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/template_noop,
+/area/template_noop)
+"b" = (
+/turf/template_noop,
+/area/submap/Drugd)
+"c" = (
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+/area/submap/Drugd)
+"d" = (
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+/area/submap/Drugd)
+"e" = (
+/obj/machinery/door/airlock,
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+/area/submap/Drugd)
+"f" = (
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+"g" = (
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+/area/submap/Drugd)
+"h" = (
+/obj/random/trash,
+/turf/simulated/floor,
+/area/submap/Drugd)
+"i" = (
+/obj/structure/closet/cabinet,
+/obj/item/weapon/lipstick/random,
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"j" = (
+/obj/structure/bed,
+/obj/item/weapon/bedsheet,
+/obj/structure/curtain/open/bed,
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"k" = (
+/obj/structure/table/woodentable,
+/obj/item/weapon/reagent_containers/pill/happy{
+ name = "pill"
+ },
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"l" = (
+/turf/simulated/floor,
+/area/submap/Drugd)
+"m" = (
+/obj/structure/curtain/black,
+/turf/simulated/floor,
+/area/submap/Drugd)
+"n" = (
+/obj/random/trash,
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"o" = (
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"p" = (
+/mob/living/simple_animal/mouse,
+/turf/simulated/floor,
+/area/submap/Drugd)
+"q" = (
+/obj/structure/closet/cabinet,
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"r" = (
+/obj/structure/table/woodentable,
+/obj/item/weapon/reagent_containers/pill/methylphenidate{
+ name = "pill"
+ },
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"s" = (
+/obj/structure/bed/chair/comfy/beige{
+ icon_state = "armchair_preview";
+ dir = 1
+ },
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"t" = (
+/obj/item/weapon/reagent_containers/pill/citalopram{
+ name = "pill"
+ },
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"u" = (
+/obj/random/junk,
+/turf/simulated/floor,
+/area/submap/Drugd)
+"v" = (
+/obj/structure/closet/cabinet,
+/obj/item/weapon/contraband/poster,
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"w" = (
+/obj/structure/bed/chair/comfy/beige,
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"x" = (
+/obj/structure/table/woodentable,
+/obj/item/device/flashlight/lamp,
+/obj/item/weapon/reagent_containers/syringe/drugs,
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"y" = (
+/obj/structure/bed/chair/comfy/beige,
+/obj/item/weapon/reagent_containers/pill/citalopram{
+ name = "pill"
+ },
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"z" = (
+/obj/structure/loot_pile/maint/junk,
+/turf/simulated/floor,
+/area/submap/Drugd)
+"A" = (
+/obj/item/weapon/reagent_containers/pill/citalopram{
+ name = "pill"
+ },
+/obj/item/weapon/reagent_containers/pill/citalopram{
+ name = "pill"
+ },
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"B" = (
+/obj/structure/table/standard,
+/obj/item/weapon/storage/pill_bottle/happy,
+/turf/simulated/floor/tiled,
+/area/submap/Drugd)
+"C" = (
+/obj/structure/table/standard,
+/obj/item/stack/medical/splint,
+/turf/simulated/floor/tiled,
+/area/submap/Drugd)
+"D" = (
+/obj/structure/table/standard,
+/obj/item/weapon/reagent_containers/pill/citalopram,
+/obj/item/weapon/reagent_containers/pill/citalopram,
+/turf/simulated/floor/tiled,
+/area/submap/Drugd)
+"E" = (
+/obj/structure/table/standard,
+/obj/item/weapon/reagent_containers/pill/tramadol,
+/obj/item/weapon/reagent_containers/pill/tramadol,
+/turf/simulated/floor/tiled,
+/area/submap/Drugd)
+"F" = (
+/obj/structure/closet/cabinet,
+/obj/item/clothing/accessory/jacket,
+/obj/item/weapon/material/butterfly/switchblade,
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"G" = (
+/obj/item/weapon/reagent_containers/pill/zoom{
+ name = "pill"
+ },
+/obj/random/trash,
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"H" = (
+/obj/item/weapon/reagent_containers/pill/zoom{
+ name = "pill"
+ },
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"I" = (
+/obj/structure/loot_pile/maint/boxfort,
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"J" = (
+/obj/structure/table/standard,
+/obj/item/weapon/surgical/scalpel,
+/turf/simulated/floor/tiled,
+/area/submap/Drugd)
+"K" = (
+/obj/item/wheelchair,
+/turf/simulated/floor/tiled,
+/area/submap/Drugd)
+"L" = (
+/obj/structure/table/standard,
+/obj/random/firstaid,
+/turf/simulated/floor,
+/area/submap/Drugd)
+"M" = (
+/obj/structure/loot_pile/maint/junk,
+/turf/simulated/floor/tiled,
+/area/submap/Drugd)
+"N" = (
+/obj/effect/floor_decal/rust,
+/obj/structure/table/standard,
+/turf/simulated/floor/tiled,
+/area/submap/Drugd)
+"O" = (
+/obj/structure/table/standard,
+/obj/item/weapon/reagent_containers/pill/zoom,
+/obj/item/weapon/reagent_containers/pill/zoom,
+/turf/simulated/floor,
+/area/submap/Drugd)
+"P" = (
+/obj/structure/table/woodentable,
+/obj/item/weapon/reagent_containers/pill/tramadol{
+ name = "pill"
+ },
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"Q" = (
+/mob/living/simple_animal/hostile/hivebot/range/guard,
+/turf/simulated/floor,
+/area/submap/Drugd)
+"R" = (
+/obj/structure/girder,
+/turf/simulated/floor,
+/area/submap/Drugd)
+"S" = (
+/obj/item/weapon/material/shard,
+/turf/simulated/floor,
+/area/submap/Drugd)
+"T" = (
+/obj/structure/table/woodentable,
+/obj/item/device/flashlight/lamp,
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
+"U" = (
+/obj/structure/table/woodentable,
+/obj/item/weapon/reagent_containers/syringe/drugs,
+/turf/simulated/floor/carpet,
+/area/submap/Drugd)
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diff --git a/maps/submaps/surface_submaps/wilderness/Manor1.dmm b/maps/submaps/surface_submaps/wilderness/Manor1.dmm
new file mode 100644
index 00000000000..9cb26d7a44f
--- /dev/null
+++ b/maps/submaps/surface_submaps/wilderness/Manor1.dmm
@@ -0,0 +1,2999 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/turf/template_noop,
+/area/submap/Manor1)
+"ab" = (
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+/area/submap/Manor1)
+"ac" = (
+/obj/structure/window/reinforced/full,
+/turf/simulated/floor/holofloor/wood,
+/area/submap/Manor1)
+"ad" = (
+/obj/structure/bed/chair/wood{
+ icon_state = "wooden_chair";
+ dir = 4
+ },
+/turf/simulated/floor/holofloor/wood,
+/area/submap/Manor1)
+"ae" = (
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+/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle,
+/turf/simulated/floor/holofloor/wood,
+/area/submap/Manor1)
+"af" = (
+/obj/structure/bed/chair/wood{
+ icon_state = "wooden_chair";
+ dir = 8
+ },
+/turf/simulated/floor/holofloor/wood,
+/area/submap/Manor1)
+"ag" = (
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+/area/submap/Manor1)
+"ah" = (
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+"bV" = (
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+ },
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+"cm" = (
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+ dir = 4
+ },
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+/turf/simulated/floor/holofloor/wood,
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+"ct" = (
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+ },
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+"cv" = (
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+ },
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diff --git a/maps/submaps/surface_submaps/wilderness/Rockybase.dmm b/maps/submaps/surface_submaps/wilderness/Rockybase.dmm
index cb62587c48e..e805a56a6d1 100644
--- a/maps/submaps/surface_submaps/wilderness/Rockybase.dmm
+++ b/maps/submaps/surface_submaps/wilderness/Rockybase.dmm
@@ -1,228 +1,3284 @@
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-"bU" = (/obj/machinery/light,/obj/effect/floor_decal/borderfloor,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"bV" = (/obj/effect/decal/cleanable/blood,/obj/effect/floor_decal/borderfloor,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"bW" = (/obj/item/mecha_parts/part/gygax_right_arm,/obj/effect/floor_decal/borderfloor,/turf/simulated/floor/tiled,/area/submap/Rockybase)
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-"bY" = (/mob/living/simple_animal/hostile/viscerator{returns_home = 1},/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase)
-"bZ" = (/obj/machinery/door/airlock/engineering,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"ca" = (/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cb" = (/turf/simulated/wall,/area/submap/Rockybase)
-"cc" = (/obj/structure/table/standard,/obj/item/device/kit/paint/gygax/darkgygax,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cd" = (/obj/structure/table/standard,/obj/item/weapon/paper{info = "I've decided to go forward and start some small scale tests of the Vicerator delivery grenades, Might as wall make sure they work like the real ones. There are a few Fauna areas nearbye and we're working to make sure the kinks in the code are worked out. Once we've made sure they stay flying we'll work on the IFF signals."; name = "V-Grenade Notice 2"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"ce" = (/obj/structure/table/standard,/obj/random/toolbox,/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cf" = (/obj/structure/table/standard,/obj/random/toolbox,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cg" = (/obj/structure/table/standard,/obj/item/weapon/paper{info = "We've finally been able to get the Vicerator delivery grenades working, Took awhile to make sure the latching mechanism didn't fail but we're sure we've got it this time. Vel'Shem's worried about the miners having there own drone fab now but I say it's a small price to pay to keep the metal flowing, Especially since there telling us NT's starting to monopolize the metal rich parts."; name = "V-Grenade Notice 1"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"ch" = (/obj/structure/table/standard,/obj/item/stack/material/diamond,/obj/item/stack/material/diamond,/obj/item/stack/material/diamond,/obj/item/stack/material/diamond,/obj/item/stack/material/diamond,/obj/item/stack/material/diamond,/obj/item/stack/material/diamond,/obj/item/stack/material/diamond,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"ci" = (/obj/structure/table/standard,/obj/item/weapon/grenade/spawnergrenade/manhacks,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cj" = (/obj/structure/table/standard,/obj/item/stack/material/steel,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"ck" = (/obj/structure/table/standard,/obj/machinery/light{dir = 1},/obj/item/weapon/circuitboard/mecha/gygax/main,/obj/item/weapon/circuitboard/mecha/gygax/peripherals,/obj/item/weapon/circuitboard/mecha/gygax/targeting,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cl" = (/obj/structure/door_assembly,/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cm" = (/obj/item/weapon/material/shard,/turf/simulated/floor,/area/submap/Rockybase)
-"cn" = (/obj/structure/table/standard,/obj/fiftyspawner/rods,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"co" = (/obj/machinery/vending/engivend,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cp" = (/obj/machinery/vending/tool,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cq" = (/obj/structure/table/standard,/obj/item/weapon/storage/toolbox,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cr" = (/obj/structure/table/standard,/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cs" = (/obj/item/mecha_parts/part/gygax_torso,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"ct" = (/obj/machinery/light{dir = 1},/obj/structure/closet/crate/medical,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cu" = (/obj/structure/table/standard,/obj/structure/table/standard,/obj/effect/decal/cleanable/dirt,/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/burn,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cv" = (/obj/structure/table/standard,/obj/item/clothing/mask/breath/medical,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cw" = (/obj/structure/closet/secure_closet/medical2,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cx" = (/obj/structure/toilet{dir = 4},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase)
-"cy" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase)
-"cz" = (/obj/structure/table/standard,/obj/item/device/mmi/digital/robot,/obj/item/weapon/stock_parts/capacitor/adv,/obj/item/weapon/stock_parts/scanning_module/adv,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cA" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cB" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cC" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/port_gen/pacman,/turf/simulated/floor,/area/submap/Rockybase)
-"cD" = (/obj/structure/door_assembly,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cE" = (/obj/item/stack/rods,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cF" = (/obj/effect/decal/cleanable/dirt,/obj/structure/girder,/turf/simulated/floor,/area/submap/Rockybase)
-"cG" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/submap/Rockybase)
-"cH" = (/obj/effect/decal/cleanable/dirt,/obj/structure/table,/turf/simulated/floor,/area/submap/Rockybase)
-"cI" = (/obj/structure/girder,/turf/simulated/floor,/area/submap/Rockybase)
-"cJ" = (/obj/structure/closet/secure_closet/medical1,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cK" = (/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase)
-"cL" = (/obj/machinery/drone_fabricator{fabricator_tag = "Unknown"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cM" = (/obj/machinery/drone_fabricator{fabricator_tag = "Unknown"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cN" = (/obj/machinery/mecha_part_fabricator,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cO" = (/obj/machinery/pros_fabricator,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cP" = (/obj/structure/table/standard,/obj/item/mecha_parts/mecha_equipment/repair_droid,/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/explosive,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cQ" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cR" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/mob/living/simple_animal/hostile/malf_drone/lesser,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cS" = (/obj/machinery/power/terminal{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cT" = (/obj/machinery/power/smes/buildable/point_of_interest,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor,/area/submap/Rockybase)
-"cU" = (/obj/machinery/vending/medical,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cV" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"cW" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/submap/Rockybase)
-"cX" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/item/weapon/material/shard,/turf/simulated/floor,/area/submap/Rockybase)
-"cY" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/submap/Rockybase)
-"cZ" = (/obj/item/mecha_parts/part/gygax_armour,/turf/simulated/floor,/area/submap/Rockybase)
-"da" = (/obj/item/mecha_parts/chassis/gygax,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"db" = (/mob/living/simple_animal/hostile/mecha/malf_drone{name = "Autonomous Mechanized Drone"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dc" = (/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dd" = (/obj/machinery/vending/robotics,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"de" = (/obj/machinery/power/apc{cell_type = /obj/item/weapon/cell/super; dir = 8; name = "Unknown APC"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"df" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dg" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dh" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"di" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/blood,/turf/simulated/floor,/area/submap/Rockybase)
-"dj" = (/obj/item/mecha_parts/part/gygax_right_leg,/obj/effect/floor_decal/corner/lime/border{ icon_state = "bordercolor"; dir = 4},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dk" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/item/mecha_parts/part/gygax_left_arm,/turf/simulated/floor/tiled/hydro,/area/submap/Rockybase)
-"dl" = (/obj/machinery/vending,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dm" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dn" = (/obj/machinery/power/smes/buildable/point_of_interest,/obj/structure/cable/green,/turf/simulated/floor,/area/submap/Rockybase)
-"do" = (/obj/machinery/light{dir = 8},/obj/structure/closet/secure_closet/medical3,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dp" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/hostile/malf_drone/lesser,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dq" = (/obj/structure/closet/secure_closet/hydroponics,/obj/effect/floor_decal/corner/lime/border{ icon_state = "bordercolor"; dir = 4},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dr" = (/obj/effect/decal/cleanable/blood/oil,/turf/template_noop,/area/template_noop)
-"ds" = (/obj/machinery/light,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dt" = (/obj/machinery/mech_recharger,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"du" = (/obj/structure/table/standard,/obj/item/stack/material/plasteel,/obj/item/stack/material/glass/reinforced,/obj/item/stack/material/phoron{amount = 25},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dv" = (/obj/structure/table/standard,/obj/item/stack/material/glass,/obj/item/stack/material/steel,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dw" = (/obj/structure/table/standard,/obj/item/mecha_parts/part/gygax_head,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dx" = (/obj/structure/closet/toolcloset,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dy" = (/obj/structure/closet/secure_closet/medical3,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dz" = (/obj/item/weapon/surgical/surgicaldrill,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dA" = (/obj/structure/loot_pile/maint/technical,/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dB" = (/obj/effect/decal/cleanable/dirt,/mob/living/bot/medbot{faction = "malf_drone"},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dC" = (/obj/machinery/vending/hydroseeds,/obj/effect/floor_decal/corner/lime/border{ icon_state = "bordercolor"; dir = 10},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dD" = (/obj/structure/closet/crate/secure/hydrosec,/obj/effect/floor_decal/corner/lime/border{ icon_state = "bordercolor"; dir = 6},/turf/simulated/floor/tiled,/area/submap/Rockybase)
-"dE" = (/obj/machinery/portable_atmospherics/hydroponics/soil,/obj/structure/gravemarker{dir = 1},/turf/template_noop,/area/template_noop)
-"dF" = (/obj/effect/gibspawner/robot,/turf/template_noop,/area/template_noop)
-"dG" = (/obj/effect/gibspawner/human,/turf/template_noop,/area/template_noop)
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/turf/template_noop,
+/area/template_noop)
+"ab" = (
+/obj/effect/decal/remains,
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+"ac" = (
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+/turf/template_noop,
+/area/template_noop)
+"ad" = (
+/mob/living/simple_animal/hostile/viscerator{
+ returns_home = 1
+ },
+/turf/template_noop,
+/area/template_noop)
+"ae" = (
+/obj/effect/decal/remains,
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+/area/submap/Rockybase)
+"af" = (
+/turf/template_noop,
+/area/submap/Rockybase)
+"ag" = (
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+"ah" = (
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+"ai" = (
+/turf/simulated/mineral/ignore_mapgen,
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+"aj" = (
+/obj/effect/decal/remains/robot,
+/turf/template_noop,
+/area/template_noop)
+"ak" = (
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+/turf/template_noop,
+/area/submap/Rockybase)
+"al" = (
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+/area/submap/Rockybase)
+"am" = (
+/obj/effect/decal/remains/posi,
+/turf/simulated/floor,
+/area/submap/Rockybase)
+"an" = (
+/obj/machinery/porta_turret/poi,
+/turf/simulated/floor,
+/area/submap/Rockybase)
+"ao" = (
+/obj/effect/decal/cleanable/blood,
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+/area/submap/Rockybase)
+"ap" = (
+/obj/structure/flora/tree/sif,
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+"aq" = (
+/obj/effect/floor_decal/industrial/danger,
+/turf/simulated/floor,
+/area/submap/Rockybase)
+"ar" = (
+/obj/machinery/light,
+/obj/effect/floor_decal/industrial/danger,
+/turf/simulated/floor,
+/area/submap/Rockybase)
+"as" = (
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+/obj/effect/floor_decal/industrial/danger,
+/turf/simulated/floor,
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+"at" = (
+/turf/simulated/wall/r_wall,
+/area/submap/Rockybase)
+"au" = (
+/obj/structure/sign/securearea,
+/turf/simulated/wall/r_wall,
+/area/submap/Rockybase)
+"av" = (
+/obj/machinery/door/airlock/external,
+/turf/simulated/floor/tiled,
+/area/submap/Rockybase)
+"aw" = (
+/obj/effect/decal/remains/deer,
+/turf/template_noop,
+/area/template_noop)
+"ax" = (
+/obj/machinery/shower{
+ dir = 4;
+ icon_state = "shower";
+ pixel_x = 5;
+ pixel_y = 0
+ },
+/obj/structure/curtain/open/shower,
+/obj/machinery/light/small{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/hydro,
+/area/submap/Rockybase)
+"ay" = (
+/turf/simulated/floor/tiled/hydro,
+/area/submap/Rockybase)
+"az" = (
+/obj/machinery/shower{
+ dir = 8;
+ icon_state = "shower";
+ pixel_x = -5;
+ pixel_y = 0
+ },
+/obj/structure/curtain/open/shower,
+/obj/item/weapon/soap,
+/turf/simulated/floor/tiled/hydro,
+/area/submap/Rockybase)
+"aA" = (
+/obj/structure/table/woodentable,
+/obj/effect/decal/cleanable/cobweb,
+/turf/simulated/floor/holofloor/lino,
+/area/submap/Rockybase)
+"aB" = (
+/obj/structure/table/woodentable,
+/turf/simulated/floor/holofloor/lino,
+/area/submap/Rockybase)
+"aC" = (
+/obj/structure/table/woodentable,
+/obj/item/device/flashlight/lamp,
+/turf/simulated/floor/holofloor/lino,
+/area/submap/Rockybase)
+"aD" = (
+/obj/structure/closet{
+ icon_closed = "cabinet_closed";
+ icon_opened = "cabinet_open";
+ icon_state = "cabinet_closed"
+ },
+/obj/item/weapon/pickaxe/plasmacutter,
+/turf/simulated/floor/holofloor/lino,
+/area/submap/Rockybase)
+"aE" = (
+/turf/simulated/floor/holofloor/lino,
+/area/submap/Rockybase)
+"aF" = (
+/obj/structure/bed,
+/obj/item/weapon/bedsheet,
+/turf/simulated/floor/holofloor/lino,
+/area/submap/Rockybase)
+"aG" = (
+/obj/structure/table/woodentable,
+/obj/machinery/light{
+ dir = 1
+ },
+/turf/simulated/floor/holofloor/lino,
+/area/submap/Rockybase)
+"aH" = (
+/obj/structure/bed,
+/obj/item/weapon/bedsheet,
+/mob/living/simple_animal/hostile/viscerator{
+ returns_home = 1
+ },
+/turf/simulated/floor/holofloor/lino,
+/area/submap/Rockybase)
+"aI" = (
+/obj/structure/bed,
+/obj/item/weapon/bedsheet,
+/obj/item/toy/plushie/spider,
+/turf/simulated/floor/holofloor/lino,
+/area/submap/Rockybase)
+"aJ" = (
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+/turf/simulated/floor/tiled,
+/area/submap/Rockybase)
+"aK" = (
+/mob/living/bot/cleanbot{
+ faction = "malf_drone"
+ },
+/turf/simulated/floor/tiled,
+/area/submap/Rockybase)
+"aL" = (
+/obj/item/weapon/stool,
+/turf/simulated/floor/tiled,
+/area/submap/Rockybase)
+"aM" = (
+/obj/item/weapon/storage/belt/janitor,
+/obj/structure/table/standard,
+/turf/simulated/floor/tiled,
+/area/submap/Rockybase)
+"aN" = (
+/turf/simulated/floor/tiled,
+/area/submap/Rockybase)
+"aO" = (
+/obj/structure/table/standard,
+/obj/item/device/laptop,
+/obj/effect/floor_decal/corner/red/border{
+ icon_state = "bordercolor";
+ dir = 9
+ },
+/turf/simulated/floor/tiled,
+/area/submap/Rockybase)
+"aP" = (
+/obj/structure/table/standard,
+/obj/effect/floor_decal/corner/red/border{
+ icon_state = "bordercolor";
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/submap/Rockybase)
+"aQ" = (
+/obj/structure/table/rack,
+/obj/item/weapon/gun/projectile/pistol,
+/obj/effect/floor_decal/corner/red/border{
+ icon_state = "bordercolor";
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/submap/Rockybase)
+"aR" = (
+/obj/structure/table/rack,
+/obj/item/weapon/gun/energy/gun/taser,
+/obj/effect/floor_decal/corner/red/border{
+ icon_state = "bordercolor";
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/submap/Rockybase)
+"aS" = (
+/obj/machinery/light{
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+(56,1,1) = {"
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diff --git a/maps/submaps/surface_submaps/wilderness/wilderness.dm b/maps/submaps/surface_submaps/wilderness/wilderness.dm
index c10f45c6ad5..da28429ea7a 100644
--- a/maps/submaps/surface_submaps/wilderness/wilderness.dm
+++ b/maps/submaps/surface_submaps/wilderness/wilderness.dm
@@ -26,6 +26,7 @@
#include "CaveS.dmm"
#include "Drugden.dmm"
#include "Musk.dmm"
+#include "Manor1.dmm"
#endif
@@ -201,4 +202,10 @@
name = "Musk"
desc = "0 to 60 in 1.9 seconds."
mappath = 'maps/submaps/surface_submaps/wilderness/Musk.dmm'
- cost = 10
\ No newline at end of file
+ cost = 10
+
+/datum/map_template/surface/wilderness/deep/Manor1
+ name = "Manor1"
+ desc = "Whodunit"
+ mappath = 'maps/submaps/surface_submaps/wilderness/Manor1.dmm'
+ cost = 20
\ No newline at end of file
diff --git a/maps/submaps/surface_submaps/wilderness/wilderness_areas.dm b/maps/submaps/surface_submaps/wilderness/wilderness_areas.dm
index 8e37e52da4f..5fecb8d0f43 100644
--- a/maps/submaps/surface_submaps/wilderness/wilderness_areas.dm
+++ b/maps/submaps/surface_submaps/wilderness/wilderness_areas.dm
@@ -78,3 +78,6 @@
/area/submap/Drugd
name = "DrugDen"
+/area/submap/Manor1
+ name = "Manor1"
+
diff --git a/maps/tether/submaps/_tether_submaps.dm b/maps/tether/submaps/_tether_submaps.dm
index c5fe89275d9..18be57a76ff 100644
--- a/maps/tether/submaps/_tether_submaps.dm
+++ b/maps/tether/submaps/_tether_submaps.dm
@@ -35,7 +35,7 @@
/datum/map_z_level/tether_lateload/underdark
name = "Underdark"
- flags = MAP_LEVEL_STATION|MAP_LEVEL_CONTACT|MAP_LEVEL_PLAYER
+ flags = MAP_LEVEL_CONTACT|MAP_LEVEL_PLAYER
/datum/map_template/tether_lateload/tether_underdark/on_map_loaded(z)
. = ..()
diff --git a/maps/tether/submaps/beach/_beach.dm b/maps/tether/submaps/beach/_beach.dm
index 6e100c868c8..321716e3ad1 100644
--- a/maps/tether/submaps/beach/_beach.dm
+++ b/maps/tether/submaps/beach/_beach.dm
@@ -95,7 +95,7 @@
prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies)
guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports))
mobs_to_pick_from = list(
- /mob/living/simple_animal/snake = 3, //Snakes are 3x more likely to spawn than,
+ /mob/living/simple_animal/hostile/giant_snake = 3, //Snakes are 3x more likely to spawn than,
/mob/living/simple_animal/hostile/frog = 1 //these frogs are, with these values
)
diff --git a/maps/tether/submaps/underdark_pois/hard_mob.dmm b/maps/tether/submaps/underdark_pois/hard_mob.dmm
index 0ff94f7d863..51fb0f82423 100644
--- a/maps/tether/submaps/underdark_pois/hard_mob.dmm
+++ b/maps/tether/submaps/underdark_pois/hard_mob.dmm
@@ -1,13 +1,17 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
-/turf/simulated/mineral/floor/virgo3b,
+/turf/simulated/mineral/floor/virgo3b{
+ ignore_mapgen = 1
+ },
/area/mine/explored/underdark)
"b" = (
/turf/simulated/mineral/virgo3b/rich,
/area/mine/explored/underdark)
"c" = (
/obj/tether_away_spawner/underdark_hard,
-/turf/simulated/mineral/floor/virgo3b,
+/turf/simulated/mineral/floor/virgo3b{
+ ignore_mapgen = 1
+ },
/area/mine/explored/underdark)
(1,1,1) = {"
diff --git a/maps/tether/submaps/underdark_pois/normal_mob.dmm b/maps/tether/submaps/underdark_pois/normal_mob.dmm
index f29ab634e2b..b7336708045 100644
--- a/maps/tether/submaps/underdark_pois/normal_mob.dmm
+++ b/maps/tether/submaps/underdark_pois/normal_mob.dmm
@@ -1,13 +1,17 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
-/turf/simulated/mineral/floor/virgo3b,
+/turf/simulated/mineral/floor/virgo3b{
+ ignore_mapgen = 1
+ },
/area/mine/explored/underdark)
"b" = (
/turf/simulated/mineral/virgo3b/rich,
/area/mine/explored/underdark)
"c" = (
/obj/tether_away_spawner/underdark_normal,
-/turf/simulated/mineral/floor/virgo3b,
+/turf/simulated/mineral/floor/virgo3b{
+ ignore_mapgen = 1
+ },
/area/mine/explored/underdark)
(1,1,1) = {"
diff --git a/maps/tether/tether-01-surface1.dmm b/maps/tether/tether-01-surface1.dmm
index fb3ff2aabce..4a3f7e1e069 100644
--- a/maps/tether/tether-01-surface1.dmm
+++ b/maps/tether/tether-01-surface1.dmm
@@ -152,6 +152,15 @@
dir = 10;
icon_state = "intact"
},
+/obj/machinery/light_switch{
+ pixel_x = -25;
+ pixel_y = 25
+ },
+/obj/structure/cable/green{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
/turf/simulated/floor/tiled,
/area/tether/surfacebase/mining_main/airlock)
"aaw" = (
@@ -167,9 +176,6 @@
/turf/simulated/floor/tiled/techmaint,
/area/tether/surfacebase/mining_main/airlock)
"aax" = (
-/obj/machinery/light_switch{
- pixel_x = 25
- },
/obj/effect/floor_decal/steeldecal/steel_decals4{
dir = 9
},
@@ -185,6 +191,14 @@
/obj/effect/floor_decal/steeldecal/steel_decals7{
dir = 9
},
+/obj/machinery/power/apc{
+ dir = 4;
+ name = "east bump";
+ pixel_x = 28
+ },
+/obj/structure/cable/green{
+ icon_state = "0-8"
+ },
/turf/simulated/floor/tiled,
/area/tether/surfacebase/mining_main/airlock)
"aay" = (
@@ -327,11 +341,6 @@
d2 = 2;
icon_state = "1-2"
},
-/obj/structure/cable/green{
- d1 = 2;
- d2 = 8;
- icon_state = "2-8"
- },
/obj/effect/floor_decal/steeldecal/steel_decals4{
dir = 5
},
@@ -351,15 +360,6 @@
/obj/structure/railing{
dir = 4
},
-/obj/machinery/power/apc{
- dir = 2;
- name = "south bump";
- pixel_y = -28
- },
-/obj/structure/cable/green{
- d2 = 4;
- icon_state = "0-4"
- },
/obj/machinery/atmospherics/pipe/simple/hidden/cyan{
dir = 5;
icon_state = "intact"
@@ -1865,8 +1865,6 @@
/obj/item/clothing/mask/breath,
/obj/item/clothing/head/helmet/space/void/mining,
/obj/item/weapon/mining_scanner,
-/obj/item/clothing/suit/space/void/mining/taur,
-/obj/item/clothing/head/helmet/space/void/mining,
/obj/effect/floor_decal/borderfloor,
/obj/effect/floor_decal/corner/brown/border,
/turf/simulated/floor/tiled,
@@ -1877,8 +1875,6 @@
/obj/item/clothing/mask/breath,
/obj/item/clothing/head/helmet/space/void/mining,
/obj/item/weapon/mining_scanner,
-/obj/item/clothing/suit/space/void/mining/taur,
-/obj/item/clothing/head/helmet/space/void/mining,
/obj/effect/floor_decal/borderfloor{
dir = 6
},
@@ -2086,13 +2082,13 @@
/turf/simulated/floor/tiled/techfloor,
/area/maintenance/lower/mining_eva)
"aeC" = (
-/obj/structure/closet/crate,
/obj/machinery/atmospherics/unary/vent_pump/on{
dir = 4
},
/obj/structure/extinguisher_cabinet{
pixel_y = 30
},
+/obj/structure/closet/secure_closet/personal,
/turf/simulated/floor/tiled/steel_dirty,
/area/tether/surfacebase/mining_main/ore)
"aeD" = (
@@ -2670,6 +2666,7 @@
/obj/machinery/atmospherics/unary/vent_scrubber/on{
dir = 4
},
+/obj/structure/closet/secure_closet/personal,
/turf/simulated/floor/tiled/steel_dirty,
/area/tether/surfacebase/mining_main/ore)
"agf" = (
@@ -6397,6 +6394,7 @@
pixel_y = 0;
req_access = list(31)
},
+/obj/structure/closet/crate,
/turf/simulated/floor/tiled/steel_dirty,
/area/tether/surfacebase/mining_main/ore)
"apI" = (
@@ -6459,6 +6457,7 @@
pixel_y = -28
},
/obj/structure/cable/green,
+/obj/structure/closet/crate,
/turf/simulated/floor/tiled/steel_dirty,
/area/tether/surfacebase/mining_main/ore)
"apM" = (
@@ -28085,6 +28084,10 @@
/obj/structure/stairs/north,
/turf/simulated/floor/tiled,
/area/tether/surfacebase/public_garden_one)
+"rTC" = (
+/obj/structure/closet/secure_closet/personal,
+/turf/simulated/floor/tiled/steel_dirty,
+/area/tether/surfacebase/mining_main/ore)
"slR" = (
/obj/machinery/portable_atmospherics/powered/scrubber/huge/stationary{
scrub_id = "atrium"
@@ -39802,8 +39805,8 @@ acx
adS
aer
aeC
-afe
-afe
+rTC
+rTC
age
aer
aah
@@ -40372,7 +40375,7 @@ ajQ
akA
alN
any
-aeF
+afe
aer
aah
agM
diff --git a/maps/tether/tether-02-surface2.dmm b/maps/tether/tether-02-surface2.dmm
index 75586805327..ee1a9de9a93 100644
--- a/maps/tether/tether-02-surface2.dmm
+++ b/maps/tether/tether-02-surface2.dmm
@@ -3077,8 +3077,7 @@
/obj/structure/extinguisher_cabinet{
dir = 8;
icon_state = "extinguisher_closed";
- pixel_x = 30;
-
+ pixel_x = 30
},
/turf/simulated/open,
/area/tether/surfacebase/north_staires_two)
@@ -3178,26 +3177,22 @@
/obj/structure/sign/directions/medical{
dir = 1;
icon_state = "direction_med";
- pixel_y = 8;
-
+ pixel_y = 8
},
/obj/structure/sign/directions/science{
dir = 1;
icon_state = "direction_sci";
- pixel_y = 3;
-
+ pixel_y = 3
},
/obj/structure/sign/directions/security{
dir = 1;
icon_state = "direction_sec";
- pixel_y = -4;
-
+ pixel_y = -4
},
/obj/structure/sign/directions/engineering{
dir = 4;
icon_state = "direction_eng";
- pixel_y = -10;
-
+ pixel_y = -10
},
/turf/simulated/wall,
/area/tether/surfacebase/north_staires_two)
@@ -4395,8 +4390,7 @@
/obj/structure/extinguisher_cabinet{
dir = 8;
icon_state = "extinguisher_closed";
- pixel_x = 30;
-
+ pixel_x = 30
},
/turf/simulated/floor/tiled/techmaint,
/area/tether/surfacebase/atrium_two)
@@ -4718,7 +4712,6 @@
"kt" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/floor_decal/industrial/danger{
-
icon_state = "danger";
dir = 8
},
@@ -5266,8 +5259,7 @@
/obj/structure/extinguisher_cabinet{
dir = 4;
icon_state = "extinguisher_closed";
- pixel_x = -30;
-
+ pixel_x = -30
},
/turf/simulated/floor/tiled,
/area/rnd/research/testingrange)
@@ -6577,13 +6569,11 @@
"oe" = (
/obj/structure/table/reinforced,
/obj/machinery/door/window/eastleft{
-
name = "Janitorial Desk";
icon_state = "left";
dir = 2
},
/obj/machinery/door/window/eastleft{
-
name = "Janitorial Desk";
icon_state = "left";
dir = 1
@@ -7580,8 +7570,7 @@
/obj/structure/extinguisher_cabinet{
dir = 4;
icon_state = "extinguisher_closed";
- pixel_x = -30;
-
+ pixel_x = -30
},
/turf/simulated/floor/tiled,
/area/rnd/lockers)
@@ -8689,8 +8678,7 @@
"rF" = (
/obj/machinery/atmospherics/pipe/simple/hidden/cyan{
dir = 10;
- icon_state = "intact";
-
+ icon_state = "intact"
},
/turf/simulated/floor/tiled,
/area/engineering/lower/lobby)
@@ -9530,6 +9518,7 @@
icon_state = "tube1";
dir = 4
},
+/obj/structure/closet/secure_closet/personal,
/turf/simulated/floor/tiled,
/area/rnd/research)
"te" = (
@@ -9572,8 +9561,7 @@
"ti" = (
/obj/machinery/atmospherics/pipe/simple/hidden/cyan{
dir = 10;
- icon_state = "intact";
-
+ icon_state = "intact"
},
/obj/effect/floor_decal/steeldecal/steel_decals_central4,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
@@ -9983,6 +9971,7 @@
/obj/effect/floor_decal/corner/mauve/border{
dir = 4
},
+/obj/structure/closet/secure_closet/personal,
/turf/simulated/floor/tiled,
/area/rnd/research)
"tS" = (
@@ -10204,8 +10193,7 @@
/obj/structure/extinguisher_cabinet{
dir = 8;
icon_state = "extinguisher_closed";
- pixel_x = 30;
-
+ pixel_x = 30
},
/turf/simulated/floor/tiled/techfloor,
/area/rnd/workshop)
@@ -10381,6 +10369,7 @@
pixel_x = 30;
pixel_y = 0
},
+/obj/structure/closet/secure_closet/personal,
/turf/simulated/floor/tiled,
/area/rnd/research)
"uC" = (
@@ -10593,8 +10582,7 @@
"uO" = (
/obj/machinery/atmospherics/pipe/simple/hidden/yellow{
dir = 5;
- icon_state = "intact";
-
+ icon_state = "intact"
},
/obj/structure/cable/cyan{
d1 = 1;
@@ -10887,8 +10875,7 @@
/obj/machinery/computer/guestpass{
dir = 1;
icon_state = "guest";
- pixel_y = -28;
-
+ pixel_y = -28
},
/turf/simulated/floor/tiled,
/area/rnd/research)
@@ -10943,6 +10930,7 @@
/obj/effect/floor_decal/corner/mauve/border{
dir = 6
},
+/obj/structure/closet/secure_closet/personal,
/turf/simulated/floor/tiled,
/area/rnd/research)
"vr" = (
@@ -11185,8 +11173,7 @@
"vB" = (
/obj/machinery/atmospherics/pipe/simple/hidden/cyan{
dir = 5;
- icon_state = "intact";
-
+ icon_state = "intact"
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 9
@@ -11236,8 +11223,7 @@
"vD" = (
/obj/machinery/atmospherics/pipe/simple/hidden/cyan{
dir = 10;
- icon_state = "intact";
-
+ icon_state = "intact"
},
/obj/structure/cable/cyan{
d1 = 1;
@@ -12016,7 +12002,6 @@
/area/engineering/atmos/hallway)
"wQ" = (
/obj/machinery/computer/atmos_alert{
-
icon_state = "computer";
dir = 1
},
@@ -12039,7 +12024,6 @@
/area/engineering/atmos/monitoring)
"wT" = (
/obj/machinery/computer/rcon{
-
icon_state = "computer";
dir = 1
},
@@ -12053,7 +12037,6 @@
/area/engineering/atmos/monitoring)
"wV" = (
/obj/machinery/computer/power_monitor{
-
icon_state = "computer";
dir = 1
},
@@ -12233,16 +12216,14 @@
"xq" = (
/obj/machinery/atmospherics/pipe/manifold/hidden{
dir = 8;
- icon_state = "map";
-
+ icon_state = "map"
},
/turf/simulated/floor/tiled/techfloor,
/area/server)
"xr" = (
/obj/machinery/atmospherics/pipe/simple/hidden{
dir = 9;
- icon_state = "intact";
-
+ icon_state = "intact"
},
/obj/effect/floor_decal/techfloor{
dir = 4
@@ -12380,8 +12361,7 @@
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/hidden/cyan{
dir = 5;
- icon_state = "intact";
-
+ icon_state = "intact"
},
/turf/simulated/floor/tiled,
/area/engineering/atmos/hallway)
@@ -13884,8 +13864,7 @@
/obj/structure/extinguisher_cabinet{
dir = 8;
icon_state = "extinguisher_closed";
- pixel_x = 30;
-
+ pixel_x = 30
},
/turf/simulated/floor/tiled/steel_dirty,
/area/rnd/research_storage)
@@ -14129,8 +14108,7 @@
"AW" = (
/obj/machinery/atmospherics/pipe/simple/visible/green{
dir = 5;
- icon_state = "intact";
-
+ icon_state = "intact"
},
/turf/simulated/floor/tiled/techfloor,
/area/engineering/atmos)
@@ -14144,14 +14122,12 @@
"AY" = (
/obj/machinery/atmospherics/pipe/simple/visible/green{
dir = 9;
- icon_state = "intact";
-
+ icon_state = "intact"
},
/obj/structure/extinguisher_cabinet{
dir = 8;
icon_state = "extinguisher_closed";
- pixel_x = 30;
-
+ pixel_x = 30
},
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
@@ -14256,8 +14232,7 @@
"Bl" = (
/obj/machinery/atmospherics/pipe/simple/visible/green{
dir = 9;
- icon_state = "intact";
-
+ icon_state = "intact"
},
/turf/simulated/floor/tiled/techfloor,
/area/engineering/atmos)
@@ -14334,7 +14309,6 @@
/area/engineering/atmos)
"Bv" = (
/obj/machinery/atmospherics/binary/pump/high_power/on{
-
icon_state = "map_on";
dir = 1
},
@@ -14392,7 +14366,6 @@
/area/engineering/atmos)
"BD" = (
/obj/machinery/atmospherics/binary/pump/high_power/on{
-
icon_state = "map_on";
dir = 4
},
@@ -14448,8 +14421,7 @@
"BL" = (
/obj/machinery/atmospherics/valve/digital/open{
dir = 4;
- icon_state = "map_valve1";
-
+ icon_state = "map_valve1"
},
/turf/simulated/floor/tiled/techmaint,
/area/engineering/atmos)
@@ -14501,7 +14473,6 @@
/area/engineering/atmos)
"BU" = (
/obj/machinery/atmospherics/pipe/simple/visible/green{
-
icon_state = "intact";
dir = 5
},
@@ -14608,8 +14579,7 @@
"Cg" = (
/obj/machinery/atmospherics/pipe/simple/visible/green{
dir = 9;
- icon_state = "intact";
-
+ icon_state = "intact"
},
/obj/effect/floor_decal/industrial/warning{
dir = 4
@@ -14899,7 +14869,6 @@
dir = 8
},
/obj/machinery/atmospherics/pipe/cap/visible{
-
icon_state = "cap";
dir = 1
},
@@ -15068,8 +15037,7 @@
/obj/structure/extinguisher_cabinet{
dir = 8;
icon_state = "extinguisher_closed";
- pixel_x = 30;
-
+ pixel_x = 30
},
/obj/effect/floor_decal/techfloor{
dir = 6
@@ -15579,8 +15547,6 @@
},
/obj/item/clothing/shoes/magboots,
/obj/item/clothing/mask/breath,
-/obj/item/clothing/suit/space/void/atmos/taur,
-/obj/item/clothing/head/helmet/space/void/atmos,
/obj/item/clothing/suit/space/void/atmos,
/obj/item/clothing/head/helmet/space/void/atmos,
/turf/simulated/floor/tiled/techfloor,
@@ -15601,8 +15567,6 @@
},
/obj/item/clothing/shoes/magboots,
/obj/item/clothing/mask/breath,
-/obj/item/clothing/suit/space/void/atmos/taur,
-/obj/item/clothing/head/helmet/space/void/atmos,
/obj/item/clothing/suit/space/void/atmos,
/obj/item/clothing/head/helmet/space/void/atmos,
/turf/simulated/floor/tiled/techfloor,
@@ -15975,8 +15939,7 @@
"EZ" = (
/obj/machinery/atmospherics/pipe/simple/hidden{
dir = 5;
- icon_state = "intact";
-
+ icon_state = "intact"
},
/turf/simulated/floor/tiled,
/area/tcommsat/computer)
@@ -15998,8 +15961,7 @@
"Fc" = (
/obj/machinery/atmospherics/pipe/simple/hidden{
dir = 10;
- icon_state = "intact";
-
+ icon_state = "intact"
},
/turf/simulated/floor/tiled,
/area/tcommsat/computer)
@@ -16672,8 +16634,7 @@
"Gh" = (
/obj/machinery/atmospherics/pipe/simple/hidden{
dir = 5;
- icon_state = "intact";
-
+ icon_state = "intact"
},
/obj/machinery/airlock_sensor/airlock_exterior{
frequency = 1381;
@@ -17675,8 +17636,7 @@
/obj/effect/floor_decal/borderfloor{
dir = 1;
icon_state = "borderfloor";
- pixel_y = 0;
-
+ pixel_y = 0
},
/obj/effect/floor_decal/corner/lime/border{
dir = 1
@@ -18032,8 +17992,7 @@
/obj/effect/floor_decal/borderfloor{
dir = 1;
icon_state = "borderfloor";
- pixel_y = 0;
-
+ pixel_y = 0
},
/obj/effect/floor_decal/corner/lime/border{
dir = 1
diff --git a/maps/tether/tether-03-surface3.dmm b/maps/tether/tether-03-surface3.dmm
index 8234b785b42..4e48d901ee8 100644
--- a/maps/tether/tether-03-surface3.dmm
+++ b/maps/tether/tether-03-surface3.dmm
@@ -767,8 +767,7 @@
/obj/structure/extinguisher_cabinet{
dir = 8;
icon_state = "extinguisher_closed";
- pixel_x = 30;
-
+ pixel_x = 30
},
/turf/simulated/floor/tiled,
/area/tether/surfacebase/security/common)
@@ -1599,8 +1598,7 @@
dir = 4;
icon_state = "secintercom";
pixel_x = 24;
- pixel_y = 0;
-
+ pixel_y = 0
},
/turf/simulated/floor/tiled,
/area/tether/surfacebase/security/common)
@@ -3702,8 +3700,7 @@
/obj/structure/extinguisher_cabinet{
dir = 8;
icon_state = "extinguisher_closed";
- pixel_x = 30;
-
+ pixel_x = 30
},
/turf/simulated/floor/tiled,
/area/tether/surfacebase/security/lobby)
@@ -4275,8 +4272,7 @@
/obj/structure/extinguisher_cabinet{
dir = 8;
icon_state = "extinguisher_closed";
- pixel_x = 30;
-
+ pixel_x = 30
},
/obj/effect/floor_decal/borderfloor{
dir = 4
@@ -6437,8 +6433,7 @@
/obj/structure/sign/directions/engineering{
dir = 10;
icon_state = "direction_eng";
- pixel_y = -10;
-
+ pixel_y = -10
},
/turf/simulated/wall,
/area/tether/surfacebase/north_stairs_three)
@@ -6450,14 +6445,12 @@
/obj/structure/sign/directions/science{
dir = 2;
icon_state = "direction_sci";
- pixel_y = 3;
-
+ pixel_y = 3
},
/obj/structure/sign/directions/security{
dir = 1;
icon_state = "direction_sec";
- pixel_y = -4;
-
+ pixel_y = -4
},
/turf/simulated/wall,
/area/tether/surfacebase/north_stairs_three)
@@ -6813,8 +6806,7 @@
/obj/structure/extinguisher_cabinet{
dir = 4;
icon_state = "extinguisher_closed";
- pixel_x = -30;
-
+ pixel_x = -30
},
/turf/simulated/floor/tiled,
/area/tether/surfacebase/north_stairs_three)
@@ -9549,8 +9541,7 @@
/obj/structure/extinguisher_cabinet{
dir = 4;
icon_state = "extinguisher_closed";
- pixel_x = -30;
-
+ pixel_x = -30
},
/obj/effect/floor_decal/borderfloor{
dir = 8
@@ -9628,26 +9619,22 @@
/obj/structure/sign/directions/medical{
dir = 1;
icon_state = "direction_med";
- pixel_y = 8;
-
+ pixel_y = 8
},
/obj/structure/sign/directions/science{
dir = 2;
icon_state = "direction_sci";
- pixel_y = 3;
-
+ pixel_y = 3
},
/obj/structure/sign/directions/security{
dir = 1;
icon_state = "direction_sec";
- pixel_y = -4;
-
+ pixel_y = -4
},
/obj/structure/sign/directions/engineering{
dir = 1;
icon_state = "direction_eng";
- pixel_y = -10;
-
+ pixel_y = -10
},
/turf/simulated/wall,
/area/tether/surfacebase/atrium_three)
@@ -10477,8 +10464,7 @@
/obj/structure/extinguisher_cabinet{
dir = 4;
icon_state = "extinguisher_closed";
- pixel_x = -30;
-
+ pixel_x = -30
},
/turf/simulated/floor/tiled/white,
/area/crew_quarters/kitchen)
@@ -11021,8 +11007,9 @@
/turf/simulated/floor/plating,
/area/crew_quarters/bar)
"th" = (
-/obj/structure/disposalpipe/segment{
- dir = 4
+/obj/structure/disposalpipe/junction{
+ dir = 8;
+ icon_state = "pipe-j2"
},
/turf/simulated/floor/wood,
/area/crew_quarters/bar)
@@ -12704,8 +12691,7 @@
/obj/machinery/computer/guestpass{
dir = 1;
icon_state = "guest";
- pixel_y = -28;
-
+ pixel_y = -28
},
/obj/structure/cable{
icon_state = "4-8"
@@ -13134,8 +13120,7 @@
/obj/structure/extinguisher_cabinet{
dir = 4;
icon_state = "extinguisher_closed";
- pixel_x = -30;
-
+ pixel_x = -30
},
/turf/simulated/floor/wood,
/area/crew_quarters/bar)
@@ -14421,8 +14406,7 @@
/obj/structure/extinguisher_cabinet{
dir = 4;
icon_state = "extinguisher_closed";
- pixel_x = -30;
-
+ pixel_x = -30
},
/turf/simulated/floor/tiled,
/area/hydroponics)
@@ -14484,8 +14468,7 @@
/obj/structure/extinguisher_cabinet{
dir = 8;
icon_state = "extinguisher_closed";
- pixel_x = 30;
-
+ pixel_x = 30
},
/turf/simulated/floor/wood,
/area/crew_quarters/bar)
@@ -14499,8 +14482,7 @@
/obj/structure/extinguisher_cabinet{
dir = 4;
icon_state = "extinguisher_closed";
- pixel_x = -30;
-
+ pixel_x = -30
},
/turf/simulated/floor/tiled,
/area/rnd/research)
@@ -15511,8 +15493,7 @@
/obj/structure/extinguisher_cabinet{
dir = 8;
icon_state = "extinguisher_closed";
- pixel_x = 30;
-
+ pixel_x = 30
},
/obj/structure/disposalpipe/segment,
/obj/effect/floor_decal/borderfloor{
@@ -16395,8 +16376,7 @@
/obj/machinery/computer/guestpass{
dir = 1;
icon_state = "guest";
- pixel_y = -28;
-
+ pixel_y = -28
},
/obj/effect/floor_decal/steeldecal/steel_decals7{
dir = 8
@@ -16855,9 +16835,6 @@
pixel_x = 0;
pixel_y = -25
},
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
@@ -16869,13 +16846,12 @@
d2 = 8;
icon_state = "4-8"
},
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
/turf/simulated/floor/wood,
/area/crew_quarters/bar)
"Ds" = (
-/obj/structure/disposalpipe/segment{
- dir = 2;
- icon_state = "pipe-c"
- },
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 10
},
@@ -16887,6 +16863,10 @@
d2 = 8;
icon_state = "2-8"
},
+/obj/structure/disposalpipe/segment{
+ dir = 2;
+ icon_state = "pipe-c"
+ },
/turf/simulated/floor/wood,
/area/crew_quarters/bar)
"Dt" = (
@@ -16935,8 +16915,7 @@
/obj/structure/extinguisher_cabinet{
dir = 8;
icon_state = "extinguisher_closed";
- pixel_x = 30;
-
+ pixel_x = 30
},
/obj/structure/disposalpipe/segment,
/turf/simulated/floor/tiled,
@@ -17194,8 +17173,7 @@
/obj/structure/extinguisher_cabinet{
dir = 4;
icon_state = "extinguisher_closed";
- pixel_x = -30;
-
+ pixel_x = -30
},
/obj/effect/floor_decal/borderfloor{
dir = 8
@@ -17518,8 +17496,7 @@
/obj/structure/sign/directions/medical{
dir = 1;
icon_state = "direction_med";
- pixel_y = 8;
-
+ pixel_y = 8
},
/obj/structure/sign/directions/science{
dir = 8;
@@ -17528,14 +17505,12 @@
/obj/structure/sign/directions/security{
dir = 1;
icon_state = "direction_sec";
- pixel_y = -4;
-
+ pixel_y = -4
},
/obj/structure/sign/directions/engineering{
dir = 1;
icon_state = "direction_eng";
- pixel_y = -10;
-
+ pixel_y = -10
},
/turf/simulated/wall,
/area/maintenance/engineering/pumpstation)
@@ -19113,8 +19088,7 @@
/obj/machinery/computer/guestpass{
dir = 1;
icon_state = "guest";
- pixel_y = -28;
-
+ pixel_y = -28
},
/obj/effect/floor_decal/borderfloor,
/obj/effect/floor_decal/corner/lightgrey/border,
@@ -19950,8 +19924,7 @@
/obj/structure/extinguisher_cabinet{
dir = 8;
icon_state = "extinguisher_closed";
- pixel_x = 30;
-
+ pixel_x = 30
},
/turf/simulated/floor/tiled/steel_grid,
/area/assembly/robotics)
@@ -20104,6 +20077,7 @@
},
/obj/structure/closet/secure_closet/RD,
/obj/item/clothing/glasses/omnihud/rnd,
+/obj/item/device/aicard,
/turf/simulated/floor/tiled,
/area/rnd/rdoffice)
"Iz" = (
@@ -20699,8 +20673,7 @@
/obj/structure/extinguisher_cabinet{
dir = 8;
icon_state = "extinguisher_closed";
- pixel_x = 30;
-
+ pixel_x = 30
},
/obj/effect/floor_decal/borderfloor{
dir = 4
@@ -20727,8 +20700,7 @@
/obj/structure/extinguisher_cabinet{
dir = 4;
icon_state = "extinguisher_closed";
- pixel_x = -30;
-
+ pixel_x = -30
},
/turf/simulated/floor/reinforced,
/area/tether/surfacebase/shuttle_pad)
@@ -21026,8 +20998,7 @@
/obj/structure/extinguisher_cabinet{
dir = 8;
icon_state = "extinguisher_closed";
- pixel_x = 30;
-
+ pixel_x = 30
},
/turf/simulated/floor/reinforced,
/area/tether/surfacebase/shuttle_pad)
@@ -21252,8 +21223,7 @@
/obj/structure/extinguisher_cabinet{
dir = 4;
icon_state = "extinguisher_closed";
- pixel_x = -30;
-
+ pixel_x = -30
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 5
@@ -21297,8 +21267,7 @@
/obj/structure/extinguisher_cabinet{
dir = 4;
icon_state = "extinguisher_closed";
- pixel_x = -30;
-
+ pixel_x = -30
},
/turf/simulated/floor/reinforced,
/area/tether/surfacebase/shuttle_pad)
@@ -21372,6 +21341,21 @@
},
/turf/simulated/floor/tiled/white,
/area/crew_quarters/barrestroom)
+"KX" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/structure/cable/green{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/wood,
+/area/crew_quarters/bar)
"Lr" = (
/obj/structure/table/woodentable,
/obj/random/maintenance/clean,
@@ -21394,8 +21378,7 @@
/obj/structure/extinguisher_cabinet{
dir = 8;
icon_state = "extinguisher_closed";
- pixel_x = 30;
-
+ pixel_x = 30
},
/obj/machinery/door/window/brigdoor/northleft{
name = "Bar";
@@ -21409,6 +21392,13 @@
},
/turf/simulated/floor/wood,
/area/tether/surfacebase/bar_backroom)
+"LX" = (
+/obj/structure/disposalpipe/segment{
+ dir = 2;
+ icon_state = "pipe-c"
+ },
+/turf/simulated/floor/wood,
+/area/crew_quarters/bar)
"LZ" = (
/obj/machinery/door/airlock{
name = "Unisex Restrooms"
@@ -21640,6 +21630,14 @@
},
/turf/simulated/floor/tiled/white,
/area/crew_quarters/barrestroom)
+"PA" = (
+/obj/structure/table/woodentable,
+/obj/machinery/atmospherics/unary/vent_scrubber/on{
+ dir = 8
+ },
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/wood,
+/area/crew_quarters/bar)
"PD" = (
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 10
@@ -21742,6 +21740,11 @@
/obj/structure/window/reinforced,
/turf/simulated/floor/tiled,
/area/tether/surfacebase/public_garden_three)
+"Qo" = (
+/obj/structure/table/bench/wooden,
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/wood,
+/area/crew_quarters/bar)
"Qr" = (
/turf/simulated/floor/lino,
/area/crew_quarters/bar)
@@ -21799,9 +21802,6 @@
/turf/simulated/floor/wood,
/area/tether/surfacebase/bar_backroom)
"Rv" = (
-/obj/structure/disposalpipe/junction{
- dir = 1
- },
/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
dir = 8
},
@@ -21813,6 +21813,7 @@
d2 = 4;
icon_state = "2-4"
},
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/wood,
/area/crew_quarters/bar)
"Rw" = (
@@ -22165,10 +22166,34 @@
},
/turf/simulated/floor/wood,
/area/tether/surfacebase/bar_backroom)
+"XG" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/wood,
+/area/crew_quarters/bar)
"XK" = (
/obj/structure/reagent_dispensers/beerkeg,
/turf/simulated/floor/wood,
/area/tether/surfacebase/bar_backroom)
+"XN" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable/green{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/simulated/floor/wood,
+/area/crew_quarters/bar)
"XY" = (
/obj/structure/table/woodentable,
/obj/machinery/atmospherics/unary/vent_scrubber/on{
@@ -22218,9 +22243,6 @@
/turf/simulated/floor/plating,
/area/tether/surfacebase/public_garden_three)
"YM" = (
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
@@ -22232,6 +22254,10 @@
d2 = 8;
icon_state = "4-8"
},
+/obj/structure/disposalpipe/segment{
+ dir = 1;
+ icon_state = "pipe-c"
+ },
/turf/simulated/floor/wood,
/area/crew_quarters/bar)
"YN" = (
@@ -22251,6 +22277,13 @@
},
/turf/simulated/floor/tiled,
/area/tether/surfacebase/public_garden_three)
+"YP" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/wood,
+/area/crew_quarters/bar)
"YV" = (
/obj/effect/floor_decal/borderfloor/corner{
dir = 8
@@ -22266,6 +22299,10 @@
},
/turf/simulated/floor/tiled,
/area/tether/surfacebase/public_garden_three)
+"Zc" = (
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/wood,
+/area/crew_quarters/bar)
"Zn" = (
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 9
@@ -22296,6 +22333,13 @@
"Zq" = (
/turf/simulated/floor/grass,
/area/tether/surfacebase/public_garden_three)
+"Zz" = (
+/obj/structure/disposalpipe/segment{
+ dir = 1;
+ icon_state = "pipe-c"
+ },
+/turf/simulated/floor/wood,
+/area/crew_quarters/bar)
"ZI" = (
/obj/machinery/door/airlock{
name = "Unit 3"
@@ -37151,18 +37195,18 @@ sk
sH
sX
th
-sX
-tO
-uk
-uO
-uk
-sX
-sX
-sX
-sX
-yg
-yJ
-sX
+Zc
+KX
+Qo
+PA
+Qo
+Zc
+Zc
+Zc
+Zc
+YP
+XG
+Zz
Ai
vp
BE
@@ -37304,12 +37348,12 @@ sX
sX
yg
yJ
-sX
-sX
-sX
-yg
-yJ
-sX
+LX
+Zc
+Zc
+YP
+XG
+Zc
YM
sX
EF
@@ -37452,7 +37496,7 @@ sX
yg
yJ
sX
-YM
+XN
sX
EF
FI
@@ -37594,7 +37638,7 @@ uk
yh
yK
uk
-YM
+XN
sX
EF
FI
@@ -37736,7 +37780,7 @@ wu
BF
uO
wu
-YM
+XN
sX
EF
FI
@@ -37878,7 +37922,7 @@ uk
uk
uk
uk
-YM
+XN
sX
EF
FJ
@@ -38020,7 +38064,7 @@ sX
sX
sX
sX
-YM
+XN
sX
EF
FI
@@ -38162,7 +38206,7 @@ sX
sX
sX
sX
-YM
+XN
sX
EG
LP
diff --git a/maps/tether/tether-05-station1.dmm b/maps/tether/tether-05-station1.dmm
index 94760609591..ef6d0f93736 100644
--- a/maps/tether/tether-05-station1.dmm
+++ b/maps/tether/tether-05-station1.dmm
@@ -374,9 +374,7 @@
/turf/simulated/floor/tiled/techmaint,
/area/engineering/engine_smes)
"aaY" = (
-/obj/structure/frame{
- anchored = 0
- },
+/obj/effect/floor_decal/industrial/outline/yellow,
/turf/simulated/shuttle/floor/darkred,
/area/shuttle/excursion/tether)
"aaZ" = (
@@ -5074,11 +5072,9 @@
/obj/machinery/atmospherics/pipe/simple/visible/yellow{
dir = 10
},
-/obj/machinery/atmospherics/pipe/tank/air{
- dir = 4;
- icon_state = "air_map";
- start_pressure = 300;
- volume = 20000
+/obj/machinery/portable_atmospherics/canister/air/airlock,
+/obj/machinery/atmospherics/portables_connector{
+ dir = 4
},
/turf/simulated/shuttle/floor/darkred,
/area/shuttle/excursion/tether)
@@ -9459,10 +9455,6 @@
req_access = list(24)
},
/obj/item/clothing/shoes/magboots,
-/obj/item/clothing/suit/space/void/atmos/taur,
-/obj/item/clothing/mask/breath,
-/obj/item/clothing/head/helmet/space/void/atmos,
-/obj/item/clothing/shoes/magboots,
/obj/item/clothing/suit/space/void/atmos,
/obj/item/clothing/mask/breath,
/obj/item/clothing/head/helmet/space/void/atmos,
@@ -9499,10 +9491,6 @@
req_access = list(24)
},
/obj/item/clothing/shoes/magboots,
-/obj/item/clothing/suit/space/void/atmos/taur,
-/obj/item/clothing/mask/breath,
-/obj/item/clothing/head/helmet/space/void/atmos,
-/obj/item/clothing/shoes/magboots,
/obj/item/clothing/suit/space/void/atmos,
/obj/item/clothing/mask/breath,
/obj/item/clothing/head/helmet/space/void/atmos,
@@ -11227,29 +11215,6 @@
/obj/item/clothing/head/helmet/space/void/engineering,
/turf/simulated/floor/tiled,
/area/engineering/engine_eva)
-"aFM" = (
-/obj/structure/window/reinforced{
- dir = 8;
- health = 1e+006
- },
-/obj/structure/table/rack{
- dir = 8;
- layer = 2.6
- },
-/obj/machinery/door/window/northleft{
- name = "Engineering Hardsuits";
- req_access = list(11)
- },
-/obj/item/clothing/shoes/magboots,
-/obj/item/clothing/suit/space/void/engineering/taur,
-/obj/item/clothing/mask/breath,
-/obj/item/clothing/head/helmet/space/void/engineering,
-/obj/item/clothing/shoes/magboots,
-/obj/item/clothing/suit/space/void/engineering,
-/obj/item/clothing/mask/breath,
-/obj/item/clothing/head/helmet/space/void/engineering,
-/turf/simulated/floor/tiled,
-/area/engineering/engine_eva)
"aFO" = (
/obj/structure/window/reinforced{
dir = 4
@@ -11268,28 +11233,6 @@
/obj/item/clothing/head/helmet/space/void/engineering,
/turf/simulated/floor/tiled,
/area/engineering/engine_eva)
-"aFR" = (
-/obj/structure/window/reinforced{
- dir = 4
- },
-/obj/structure/table/rack{
- dir = 8;
- layer = 2.6
- },
-/obj/machinery/door/window/northright{
- name = "Engineering Hardsuits";
- req_access = list(11)
- },
-/obj/item/clothing/shoes/magboots,
-/obj/item/clothing/suit/space/void/engineering/taur,
-/obj/item/clothing/mask/breath,
-/obj/item/clothing/head/helmet/space/void/engineering,
-/obj/item/clothing/shoes/magboots,
-/obj/item/clothing/suit/space/void/engineering,
-/obj/item/clothing/mask/breath,
-/obj/item/clothing/head/helmet/space/void/engineering,
-/turf/simulated/floor/tiled,
-/area/engineering/engine_eva)
"aFT" = (
/obj/structure/grille,
/obj/structure/window/reinforced/full,
@@ -20943,8 +20886,6 @@
/obj/structure/table/rack/shelf,
/obj/item/weapon/tank/oxygen,
/obj/item/device/suit_cooling_unit,
-/obj/item/clothing/suit/space,
-/obj/item/clothing/head/helmet/space,
/obj/effect/floor_decal/steeldecal/steel_decals9,
/obj/effect/floor_decal/steeldecal/steel_decals9{
dir = 4
@@ -20955,6 +20896,8 @@
/obj/effect/floor_decal/steeldecal/steel_decals9{
dir = 1
},
+/obj/item/clothing/suit/space/void/explorer,
+/obj/item/clothing/head/helmet/space/void/explorer,
/turf/simulated/floor/tiled/monotile,
/area/tether/station/explorer_prep)
"bQM" = (
@@ -21616,20 +21559,6 @@
},
/turf/simulated/floor/tiled,
/area/tether/station/explorer_meeting)
-"hgY" = (
-/obj/machinery/washing_machine,
-/obj/effect/floor_decal/steeldecal/steel_decals9,
-/obj/effect/floor_decal/steeldecal/steel_decals9{
- dir = 4
- },
-/obj/effect/floor_decal/steeldecal/steel_decals9{
- dir = 1
- },
-/obj/effect/floor_decal/steeldecal/steel_decals9{
- dir = 8
- },
-/turf/simulated/floor/tiled,
-/area/tether/station/explorer_meeting)
"hJg" = (
/obj/structure/table/woodentable,
/obj/item/weapon/paper_bin{
@@ -21656,6 +21585,9 @@
},
/turf/simulated/floor/tiled,
/area/tether/station/explorer_meeting)
+"jjb" = (
+/turf/simulated/mineral/vacuum,
+/area/tether/station/explorer_meeting)
"jop" = (
/obj/effect/floor_decal/borderfloor,
/obj/effect/floor_decal/corner/purple/border,
@@ -21669,6 +21601,7 @@
/obj/item/device/taperecorder,
/obj/effect/floor_decal/borderfloor,
/obj/effect/floor_decal/corner/purple/border,
+/obj/item/weapon/paper_bin,
/turf/simulated/floor/tiled,
/area/tether/station/explorer_meeting)
"jDS" = (
@@ -21973,6 +21906,7 @@
icon_state = "bordercolor";
dir = 5
},
+/obj/machinery/washing_machine,
/turf/simulated/floor/tiled,
/area/tether/station/explorer_meeting)
"rhA" = (
@@ -22070,6 +22004,24 @@
/obj/effect/floor_decal/steeldecal/steel_decals9,
/turf/simulated/floor/tiled/monotile,
/area/tether/station/excursion_dock)
+"tAc" = (
+/obj/structure/table/rack/shelf,
+/obj/item/weapon/tank/oxygen,
+/obj/effect/floor_decal/steeldecal/steel_decals9,
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 8
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 1
+ },
+/obj/item/device/suit_cooling_unit,
+/obj/item/clothing/suit/space/void/explorer,
+/obj/item/clothing/head/helmet/space/void/explorer,
+/turf/simulated/floor/tiled/monotile,
+/area/tether/station/explorer_prep)
"tCn" = (
/obj/machinery/shuttle_sensor{
dir = 6;
@@ -22090,6 +22042,20 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/turf/simulated/floor/tiled,
/area/tether/station/explorer_meeting)
+"tWI" = (
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 1
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals9{
+ dir = 8
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals9,
+/obj/machinery/portable_atmospherics/canister/oxygen,
+/turf/simulated/floor/tiled,
+/area/tether/station/explorer_prep)
"uzS" = (
/obj/structure/table/woodentable,
/obj/item/weapon/folder/blue,
@@ -27131,7 +27097,7 @@ aue
aAS
auA
auA
-aFM
+aFL
aSC
aoq
aLy
@@ -27273,7 +27239,7 @@ aue
aBl
auB
avj
-aFR
+aFO
aSC
aTK
aLG
@@ -34509,7 +34475,7 @@ aaU
avK
qgR
aad
-aac
+aae
aaT
aAC
acp
@@ -34651,7 +34617,7 @@ aap
avK
qgR
aad
-aac
+aae
aaT
aAF
acp
@@ -34793,7 +34759,7 @@ afd
ate
qgR
aad
-aac
+aae
aaT
aAE
act
@@ -34935,7 +34901,7 @@ arw
vrH
auU
aad
-aac
+aae
aaT
aAL
aCx
@@ -35077,7 +35043,7 @@ nxL
coV
abc
aad
-aac
+aae
aaT
aAH
aCw
@@ -36207,7 +36173,7 @@ bQJ
bQT
bQJ
bQJ
-aiv
+bQJ
aiv
jDS
wLj
@@ -36344,13 +36310,13 @@ aaa
aac
aac
aac
-aei
-bQK
-bQK
-bQK
-jZJ
aiv
-hgY
+bQK
+bQK
+tAc
+tWI
+jZJ
+nYM
uDP
mFo
mFo
@@ -36486,13 +36452,13 @@ aaa
aaa
aaa
aac
-aac
aiv
aiv
aiv
aiv
aiv
-hgY
+aiv
+nYM
qzk
dMN
mcn
@@ -36633,13 +36599,13 @@ aac
aac
aac
aac
+jjb
nYM
dvn
ggi
ggi
ggi
ggi
-ggi
wSk
ash
amg
diff --git a/maps/tether/tether-06-station2.dmm b/maps/tether/tether-06-station2.dmm
index eace51fa04f..6bd9ba45f08 100644
--- a/maps/tether/tether-06-station2.dmm
+++ b/maps/tether/tether-06-station2.dmm
@@ -7690,40 +7690,23 @@
/obj/effect/floor_decal/steeldecal/steel_decals7,
/turf/simulated/floor/tiled,
/area/hallway/station/starboard)
-"nj" = (
-/obj/structure/disposalpipe/segment{
+"nk" = (
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/lightgrey/border{
+ dir = 1
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals7{
dir = 4
},
+/obj/effect/floor_decal/steeldecal/steel_decals7,
/obj/machinery/light{
dir = 1
},
-/obj/effect/floor_decal/borderfloor{
- dir = 1
- },
-/obj/effect/floor_decal/corner/lightgrey/border{
- dir = 1
- },
-/obj/effect/floor_decal/steeldecal/steel_decals7{
- dir = 4
- },
-/obj/effect/floor_decal/steeldecal/steel_decals7,
-/turf/simulated/floor/tiled,
-/area/hallway/station/starboard)
-"nk" = (
/obj/structure/disposalpipe/segment{
- dir = 8;
- icon_state = "pipe-c"
- },
-/obj/effect/floor_decal/borderfloor{
- dir = 1
- },
-/obj/effect/floor_decal/corner/lightgrey/border{
- dir = 1
- },
-/obj/effect/floor_decal/steeldecal/steel_decals7{
dir = 4
},
-/obj/effect/floor_decal/steeldecal/steel_decals7,
/turf/simulated/floor/tiled,
/area/hallway/station/starboard)
"nl" = (
@@ -7746,33 +7729,37 @@
/obj/effect/floor_decal/corner/lightgrey/border{
dir = 1
},
-/obj/effect/floor_decal/borderfloor/corner2{
+/obj/effect/floor_decal/steeldecal/steel_decals7{
+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals7,
+/obj/structure/disposalpipe/segment{
+ dir = 8;
+ icon_state = "pipe-c"
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/station/starboard)
+"nn" = (
+/obj/effect/floor_decal/borderfloor{
dir = 1
},
-/obj/effect/floor_decal/corner/lightgrey/bordercorner2{
+/obj/effect/floor_decal/corner/lightgrey/border{
dir = 1
},
/obj/effect/floor_decal/steeldecal/steel_decals7{
dir = 4
},
/obj/effect/floor_decal/steeldecal/steel_decals7,
-/turf/simulated/floor/tiled,
-/area/hallway/station/starboard)
-"nn" = (
/obj/structure/cable/green{
- d1 = 1;
- d2 = 2;
- icon_state = "1-2"
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
},
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
- dir = 8
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 6
},
-/obj/effect/floor_decal/steeldecal/steel_decals4{
- dir = 4
- },
-/obj/effect/floor_decal/steeldecal/steel_decals4{
- dir = 9
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 6
},
/turf/simulated/floor/tiled,
/area/hallway/station/starboard)
@@ -7784,34 +7771,44 @@
dir = 1
},
/obj/effect/floor_decal/borderfloor/corner2{
- dir = 4
+ dir = 1
},
/obj/effect/floor_decal/corner/lightgrey/bordercorner2{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
+ dir = 1
},
/obj/effect/floor_decal/steeldecal/steel_decals7{
dir = 4
},
/obj/effect/floor_decal/steeldecal/steel_decals7,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/structure/cable/green{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
/turf/simulated/floor/tiled,
/area/hallway/station/starboard)
"np" = (
-/obj/effect/floor_decal/borderfloor{
- dir = 1
- },
-/obj/effect/floor_decal/corner/lightgrey/border{
- dir = 1
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+/obj/effect/floor_decal/steeldecal/steel_decals4{
dir = 4
},
-/obj/effect/floor_decal/steeldecal/steel_decals7{
- dir = 4
+/obj/effect/floor_decal/steeldecal/steel_decals4{
+ dir = 9
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 9
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
},
-/obj/effect/floor_decal/steeldecal/steel_decals7,
/turf/simulated/floor/tiled,
/area/hallway/station/starboard)
"nq" = (
@@ -7821,13 +7818,19 @@
/obj/effect/floor_decal/corner/lightgrey/border{
dir = 1
},
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 10
+/obj/effect/floor_decal/borderfloor/corner2{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/lightgrey/bordercorner2{
+ dir = 4
},
/obj/effect/floor_decal/steeldecal/steel_decals7{
dir = 4
},
/obj/effect/floor_decal/steeldecal/steel_decals7,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 10
+ },
/turf/simulated/floor/tiled,
/area/hallway/station/starboard)
"nr" = (
@@ -8903,7 +8906,8 @@
/obj/machinery/door/airlock/glass_command{
id_tag = "evadoors";
name = "E.V.A.";
- req_one_access = list(18)
+ req_access = list();
+ req_one_access = list(18,19,43,67)
},
/obj/machinery/door/firedoor/glass,
/turf/simulated/floor/tiled/steel_grid,
@@ -8924,7 +8928,8 @@
/obj/machinery/door/airlock/glass_command{
id_tag = "evadoors";
name = "E.V.A.";
- req_one_access = list(18)
+ req_access = list();
+ req_one_access = list(18,19,43,67)
},
/obj/machinery/door/firedoor/glass,
/obj/structure/cable/green{
@@ -9141,7 +9146,6 @@
/obj/item/clothing/head/helmet/space/void/medical,
/obj/item/clothing/shoes/magboots,
/obj/item/clothing/suit/space/void/medical,
-/obj/item/clothing/suit/space/void/medical/taur,
/obj/item/clothing/head/helmet/space/void/medical,
/turf/simulated/floor/tiled/dark,
/area/ai_monitored/storage/eva)
@@ -9265,7 +9269,6 @@
/obj/item/clothing/head/helmet/space/void/security,
/obj/item/clothing/shoes/magboots,
/obj/item/clothing/suit/space/void/security,
-/obj/item/clothing/suit/space/void/security/taur,
/obj/item/clothing/head/helmet/space/void/security,
/turf/simulated/floor/tiled/dark,
/area/ai_monitored/storage/eva)
@@ -10510,7 +10513,6 @@
/obj/item/clothing/suit/space/void/atmos,
/obj/item/clothing/mask/breath,
/obj/item/clothing/head/helmet/space/void/atmos,
-/obj/item/clothing/suit/space/void/atmos/taur,
/obj/item/clothing/head/helmet/space/void/atmos,
/turf/simulated/floor/tiled/dark,
/area/ai_monitored/storage/eva)
@@ -17466,6 +17468,16 @@
/obj/structure/window/reinforced,
/turf/simulated/floor/plating,
/area/crew_quarters/medbreak)
+"Dl" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/catwalk,
+/turf/simulated/floor,
+/area/maintenance/evahallway)
"Dp" = (
/obj/item/weapon/paper,
/turf/simulated/floor,
@@ -17487,6 +17499,15 @@
},
/turf/simulated/floor,
/area/maintenance/station/sec_lower)
+"DN" = (
+/obj/structure/table/rack{
+ dir = 8;
+ layer = 2.9
+ },
+/obj/random/maintenance/cargo,
+/obj/random/maintenance/clean,
+/turf/simulated/floor,
+/area/maintenance/evahallway)
"DR" = (
/obj/random/trash,
/obj/effect/floor_decal/techfloor{
@@ -17527,6 +17548,14 @@
/obj/random/maintenance/clean,
/turf/simulated/floor,
/area/maintenance/station/sec_lower)
+"EF" = (
+/obj/structure/table/steel,
+/obj/item/weapon/paper_bin{
+ pixel_x = -3;
+ pixel_y = 7
+ },
+/turf/simulated/floor,
+/area/maintenance/evahallway)
"EH" = (
/obj/random/junk,
/obj/effect/floor_decal/techfloor{
@@ -17534,6 +17563,22 @@
},
/turf/simulated/floor,
/area/maintenance/station/sec_lower)
+"EJ" = (
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/lightgrey/border{
+ dir = 1
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals7{
+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals7,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/station/starboard)
"Fe" = (
/obj/structure/table/glass,
/obj/item/weapon/surgical/scalpel,
@@ -17645,6 +17690,10 @@
},
/turf/simulated/floor,
/area/maintenance/station/sec_lower)
+"Hk" = (
+/obj/random/junk,
+/turf/simulated/floor,
+/area/maintenance/evahallway)
"Ik" = (
/obj/machinery/light/small{
dir = 8
@@ -17680,6 +17729,21 @@
/obj/machinery/door/firedoor/glass,
/turf/simulated/floor/plating,
/area/maintenance/station/sec_lower)
+"JK" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/catwalk,
+/turf/simulated/floor,
+/area/maintenance/evahallway)
+"JL" = (
+/obj/structure/table/steel,
+/turf/simulated/floor,
+/area/maintenance/evahallway)
"JO" = (
/obj/machinery/door/airlock/maintenance/common,
/turf/simulated/floor,
@@ -17707,6 +17771,24 @@
/obj/item/roller,
/turf/simulated/floor,
/area/maintenance/station/sec_lower)
+"KV" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/catwalk,
+/obj/machinery/alarm{
+ dir = 8;
+ icon_state = "alarm0";
+ pixel_x = 24
+ },
+/turf/simulated/floor,
+/area/maintenance/evahallway)
+"KX" = (
+/obj/structure/ladder/up,
+/turf/simulated/floor,
+/area/maintenance/evahallway)
"Lf" = (
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/structure/catwalk,
@@ -17716,6 +17798,9 @@
/obj/structure/inflatable,
/turf/simulated/mineral/floor/vacuum,
/area/mine/explored/upper_level)
+"Ll" = (
+/turf/simulated/floor,
+/area/maintenance/evahallway)
"Ln" = (
/obj/machinery/door/airlock/maintenance/common,
/obj/machinery/door/firedoor/glass,
@@ -17731,6 +17816,16 @@
/obj/random/maintenance/engineering,
/turf/simulated/floor/airless,
/area/maintenance/station/sec_lower)
+"LQ" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/door/firedoor/glass,
+/obj/machinery/door/airlock/maintenance/common,
+/turf/simulated/floor,
+/area/maintenance/evahallway)
"Mn" = (
/obj/structure/table/steel,
/turf/simulated/floor,
@@ -17886,6 +17981,12 @@
},
/turf/simulated/floor,
/area/maintenance/station/sec_lower)
+"OJ" = (
+/turf/simulated/wall,
+/area/maintenance/evahallway)
+"OQ" = (
+/turf/simulated/mineral/vacuum,
+/area/maintenance/evahallway)
"OY" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
@@ -17896,6 +17997,15 @@
/obj/structure/catwalk,
/turf/simulated/floor,
/area/maintenance/station/sec_lower)
+"Pl" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor,
+/area/maintenance/evahallway)
"Py" = (
/obj/structure/bed/chair{
dir = 4
@@ -18007,6 +18117,21 @@
/obj/structure/catwalk,
/turf/simulated/floor,
/area/maintenance/station/sec_lower)
+"Rd" = (
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 6
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 6
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor,
+/area/maintenance/evahallway)
"Rf" = (
/obj/structure/closet/crate,
/obj/random/junk,
@@ -18021,6 +18146,22 @@
},
/turf/simulated/floor,
/area/maintenance/station/sec_lower)
+"RA" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 9
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 9
+ },
+/obj/structure/catwalk,
+/obj/machinery/light/small,
+/turf/simulated/floor,
+/area/maintenance/evahallway)
"RB" = (
/obj/structure/grille,
/obj/structure/window/reinforced/full,
@@ -18088,6 +18229,15 @@
},
/turf/simulated/floor,
/area/maintenance/station/sec_lower)
+"Sv" = (
+/obj/structure/table/steel,
+/obj/machinery/alarm{
+ dir = 8;
+ icon_state = "alarm0";
+ pixel_x = 24
+ },
+/turf/simulated/floor,
+/area/maintenance/evahallway)
"SI" = (
/obj/structure/disposalpipe/segment,
/turf/simulated/floor,
@@ -18099,6 +18249,40 @@
},
/turf/simulated/floor,
/area/maintenance/station/sec_lower)
+"SK" = (
+/obj/structure/table/rack{
+ dir = 8;
+ layer = 2.9
+ },
+/obj/random/maintenance/engineering,
+/obj/random/maintenance/clean,
+/turf/simulated/floor,
+/area/maintenance/evahallway)
+"Ta" = (
+/obj/structure/table/steel,
+/obj/random/action_figure,
+/turf/simulated/floor,
+/area/maintenance/evahallway)
+"Tf" = (
+/obj/structure/table/steel,
+/obj/random/maintenance/clean,
+/obj/random/maintenance/engineering,
+/turf/simulated/floor,
+/area/maintenance/evahallway)
+"Tl" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/station/starboard)
"Tm" = (
/obj/effect/floor_decal/techfloor{
dir = 8
@@ -18143,6 +18327,11 @@
/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plating,
/area/security/brig)
+"TB" = (
+/obj/machinery/door/firedoor/glass,
+/obj/machinery/door/airlock/maintenance/common,
+/turf/simulated/floor,
+/area/maintenance/evahallway)
"TW" = (
/obj/effect/floor_decal/techfloor{
dir = 1
@@ -18162,6 +18351,50 @@
/obj/structure/catwalk,
/turf/simulated/floor,
/area/maintenance/station/sec_lower)
+"Uo" = (
+/obj/structure/table/steel,
+/obj/machinery/light/small{
+ dir = 8;
+ pixel_y = 0
+ },
+/turf/simulated/floor,
+/area/maintenance/evahallway)
+"Uu" = (
+/obj/structure/cable/green{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/effect/floor_decal/borderfloor,
+/obj/effect/floor_decal/corner/lightgrey/border,
+/obj/effect/floor_decal/steeldecal/steel_decals7{
+ dir = 8
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals7{
+ dir = 1
+ },
+/obj/structure/cable{
+ icon_state = "1-8"
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/station/starboard)
+"UB" = (
+/obj/structure/cable{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/obj/structure/cable{
+ icon_state = "16-0"
+ },
+/obj/machinery/atmospherics/pipe/zpipe/up/supply{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/zpipe/up/scrubbers{
+ icon_state = "up-scrubbers";
+ dir = 8
+ },
+/turf/simulated/floor,
+/area/maintenance/evahallway)
"UH" = (
/obj/effect/floor_decal/techfloor{
dir = 8
@@ -18182,6 +18415,10 @@
},
/turf/simulated/floor,
/area/maintenance/station/sec_lower)
+"UX" = (
+/obj/structure/catwalk,
+/turf/simulated/floor,
+/area/maintenance/evahallway)
"UZ" = (
/obj/structure/inflatable,
/turf/simulated/floor,
@@ -18238,6 +18475,19 @@
},
/turf/simulated/floor/tiled/white,
/area/maintenance/station/sec_lower)
+"WI" = (
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 6
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 6
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor,
+/area/maintenance/evahallway)
"Xc" = (
/obj/structure/table/glass,
/obj/item/weapon/storage/box/syringes{
@@ -18256,6 +18506,27 @@
},
/turf/simulated/floor,
/area/maintenance/station/sec_lower)
+"Xw" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/effect/floor_decal/borderfloor{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/lightgrey/border{
+ dir = 1
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals7{
+ dir = 4
+ },
+/obj/effect/floor_decal/steeldecal/steel_decals7,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled,
+/area/hallway/station/starboard)
"XA" = (
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
@@ -18340,6 +18611,15 @@
},
/turf/simulated/floor,
/area/maintenance/station/sec_lower)
+"Zx" = (
+/obj/structure/grille,
+/obj/structure/window/reinforced/full,
+/obj/machinery/door/firedoor/glass,
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/evahallway)
"ZE" = (
/obj/structure/table/steel,
/obj/random/maintenance/engineering,
@@ -18368,6 +18648,11 @@
/obj/effect/floor_decal/techfloor,
/turf/simulated/floor,
/area/maintenance/station/sec_lower)
+"ZX" = (
+/obj/structure/table/steel,
+/obj/item/weapon/pen,
+/turf/simulated/floor,
+/area/maintenance/evahallway)
(1,1,1) = {"
aa
@@ -30918,9 +31203,9 @@ dF
ek
bU
bg
-ac
-ac
-ac
+OQ
+OQ
+OQ
dE
hK
ip
@@ -31060,9 +31345,9 @@ dG
el
bU
bg
-ac
-ac
-ac
+UX
+KX
+OQ
dE
dE
dE
@@ -31202,22 +31487,22 @@ dH
dH
eL
bg
-ac
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-ac
-ac
-ac
-ac
-iY
-iY
-kc
-ky
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+UX
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+JK
+Dl
+KV
+Pl
+Pl
+LQ
+Xw
+Tl
+Uu
oY
pw
qb
@@ -31344,20 +31629,20 @@ dI
em
em
bg
-ac
-ac
-ac
-ac
-ac
-ac
+UX
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iY
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-kc
-lX
-my
-nj
+iY
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+iY
+iY
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nP
oy
oY
@@ -31486,19 +31771,19 @@ dJ
dJ
dJ
bg
-ac
-ac
-ac
-ac
-ac
-ac
+OJ
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+OQ
+UB
+OQ
+Ll
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iY
-jt
-kd
-kA
-lr
-lY
-mz
nk
nP
oy
@@ -31629,19 +31914,19 @@ aP
aP
aP
ac
-ac
-ac
-ac
-ac
-ac
+OJ
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+OQ
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iY
-ju
+js
kc
-kB
+kz
kc
-kc
-mA
-nl
+lX
+my
+EJ
nP
oz
oZ
@@ -31771,18 +32056,18 @@ aP
aP
aP
ac
-ac
-ac
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-ac
-ac
-iY
-jv
-kc
-kC
-kc
-lZ
+OJ
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iY
+jt
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nm
nP
oA
@@ -31913,18 +32198,18 @@ aP
aP
aP
aP
-ac
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+OJ
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iY
-jw
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kc
-kD
-ls
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-mB
+kB
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nn
nR
oB
@@ -32055,17 +32340,17 @@ aP
aP
aP
aP
-ac
-ac
-ac
-ac
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+Uo
+Ll
iY
-jx
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kc
-kE
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kc
-mb
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iY
no
lJ
@@ -32197,18 +32482,18 @@ aP
aP
aP
aP
-ac
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-ac
+OJ
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iY
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kc
-kF
-kc
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-mA
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np
nS
oD
@@ -32339,18 +32624,18 @@ aP
aP
aP
aP
-aP
-ac
-ac
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iY
-jt
-kd
-kG
-lr
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kc
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nq
nT
oE
@@ -32481,18 +32766,18 @@ aP
aP
aP
aP
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-ac
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iY
-jz
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kc
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kc
kc
-iY
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nl
nU
ot
@@ -32623,18 +32908,18 @@ aP
aP
aP
aP
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iY
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kc
-mc
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nr
nV
oF
@@ -32765,17 +33050,17 @@ aP
aP
aP
aP
-aP
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-ac
-ac
-ac
-ac
-iY
-iY
-iY
-iY
+OJ
+OJ
+OJ
+OJ
+OJ
iY
+jz
+kc
+kz
+kc
+kc
iY
ns
ns
@@ -32912,13 +33197,13 @@ aa
ac
ac
ac
-ac
-ac
-ac
-ac
-ac
-ac
-ac
+iY
+iY
+ke
+kH
+kc
+mc
+iY
ac
ac
ac
@@ -33055,12 +33340,12 @@ ac
ac
ac
ac
-ac
-ac
-ac
-ac
-ac
-ac
+iY
+iY
+iY
+iY
+iY
+iY
ac
ac
ac
diff --git a/maps/tether/tether-07-station3.dmm b/maps/tether/tether-07-station3.dmm
index 7f1d28fc589..e718645b766 100644
--- a/maps/tether/tether-07-station3.dmm
+++ b/maps/tether/tether-07-station3.dmm
@@ -6893,9 +6893,6 @@
/turf/simulated/floor,
/area/quartermaster/delivery)
"lR" = (
-/obj/machinery/alarm{
- pixel_y = 22
- },
/obj/structure/disposalpipe/segment{
dir = 4;
icon_state = "pipe-c"
@@ -8472,6 +8469,12 @@
/obj/effect/floor_decal/corner/brown/border{
dir = 4
},
+/obj/machinery/atmospherics/unary/vent_pump/siphon/on/atmos{
+ external_pressure_bound = 101.3;
+ external_pressure_bound_default = 101.3;
+ pressure_checks = 1;
+ pressure_checks_default = 1
+ },
/turf/simulated/floor/tiled,
/area/quartermaster/delivery)
"oo" = (
@@ -8809,6 +8812,10 @@
/obj/effect/floor_decal/corner/brown/border{
dir = 4
},
+/obj/item/weapon/packageWrap,
+/obj/item/weapon/packageWrap,
+/obj/item/weapon/packageWrap,
+/obj/machinery/atmospherics/pipe/simple/hidden/universal,
/turf/simulated/floor/tiled,
/area/quartermaster/delivery)
"oU" = (
@@ -9361,25 +9368,28 @@
/turf/simulated/floor/tiled,
/area/quartermaster/delivery)
"pI" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 10
},
+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
+ dir = 8
+ },
/turf/simulated/floor/tiled,
/area/quartermaster/delivery)
"pJ" = (
/obj/structure/table/steel,
-/obj/item/weapon/packageWrap,
-/obj/item/weapon/packageWrap,
-/obj/item/weapon/packageWrap,
-/obj/item/weapon/packageWrap,
-/obj/item/weapon/packageWrap,
/obj/effect/floor_decal/borderfloor{
dir = 4
},
/obj/effect/floor_decal/corner/brown/border{
dir = 4
},
+/obj/machinery/photocopier/faxmachine{
+ department = "Mailing-Room"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 9
+ },
/turf/simulated/floor/tiled,
/area/quartermaster/delivery)
"pK" = (
@@ -9650,6 +9660,10 @@
dir = 1
},
/obj/effect/floor_decal/rust,
+/obj/machinery/conveyor{
+ dir = 1;
+ id = "packageSort1"
+ },
/turf/simulated/floor/plating,
/area/quartermaster/delivery)
"qn" = (
@@ -10075,9 +10089,13 @@
/turf/simulated/floor/tiled,
/area/quartermaster/foyer)
"rc" = (
-/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,
-/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,
/obj/machinery/hologram/holopad,
+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
+ dir = 4
+ },
/turf/simulated/floor/tiled,
/area/quartermaster/foyer)
"rd" = (
@@ -14764,14 +14782,8 @@
/area/maintenance/station/cargo)
"yz" = (
/obj/structure/table/standard,
-/obj/item/weapon/cartridge/quartermaster{
- pixel_x = 6;
- pixel_y = 5
- },
-/obj/item/weapon/cartridge/quartermaster,
-/obj/item/weapon/cartridge/quartermaster{
- pixel_x = -4;
- pixel_y = 7
+/obj/machinery/photocopier/faxmachine{
+ department = "Quartermaster-Office"
},
/turf/simulated/floor/tiled,
/area/quartermaster/qm)
@@ -14788,6 +14800,15 @@
/obj/machinery/atmospherics/unary/vent_scrubber/on{
dir = 1
},
+/obj/item/weapon/cartridge/quartermaster{
+ pixel_x = 6;
+ pixel_y = 5
+ },
+/obj/item/weapon/cartridge/quartermaster{
+ pixel_x = -4;
+ pixel_y = 7
+ },
+/obj/item/weapon/cartridge/quartermaster,
/turf/simulated/floor/tiled,
/area/quartermaster/qm)
"yB" = (
@@ -22808,11 +22829,142 @@
/obj/effect/landmark/map_data/virgo3b,
/turf/space,
/area/space)
+"Lc" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden/cyan,
+/turf/simulated/floor/plating,
+/area/maintenance/station/ai)
+"Ll" = (
+/obj/structure/closet/crate,
+/obj/random/maintenance/clean,
+/obj/random/maintenance/engineering,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Lm" = (
+/turf/simulated/mineral/vacuum,
+/area/maintenance/station/ai)
+"Lp" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/cyan,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Lw" = (
+/obj/structure/bed/chair{
+ dir = 4
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Lx" = (
+/obj/structure/table/steel,
+/obj/item/weapon/flame/candle,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
"LV" = (
/obj/structure/table/woodentable,
/obj/item/weapon/clipboard,
/turf/simulated/floor/carpet/blue,
/area/medical/psych)
+"LW" = (
+/turf/simulated/mineral/floor/cave,
+/area/maintenance/station/ai)
+"LZ" = (
+/obj/machinery/door/airlock/external{
+ locked = 1
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Mb" = (
+/obj/structure/grille,
+/obj/structure/window/reinforced/full,
+/obj/machinery/door/firedoor/glass,
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/station/ai)
+"Md" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Mk" = (
+/turf/simulated/wall,
+/area/maintenance/station/ai)
+"Mz" = (
+/obj/structure/closet/emcloset,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"MG" = (
+/obj/machinery/alarm{
+ dir = 4;
+ pixel_x = -23;
+ pixel_y = 0
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"MM" = (
+/obj/structure/table/rack{
+ dir = 1
+ },
+/obj/random/maintenance/cargo,
+/obj/random/maintenance/clean,
+/obj/random/maintenance/medical,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"MU" = (
+/obj/structure/sign/securearea{
+ desc = "A warning sign which reads 'EXTERNAL AIRLOCK'";
+ icon_state = "space";
+ layer = 4;
+ name = "EXTERNAL AIRLOCK";
+ pixel_x = 0;
+ pixel_y = -32
+ },
+/obj/structure/closet/emcloset,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"MW" = (
+/obj/structure/railing{
+ dir = 4
+ },
+/obj/structure/railing,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Nd" = (
+/obj/machinery/light/small{
+ dir = 1
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Ne" = (
+/obj/machinery/door/firedoor/glass,
+/obj/structure/lattice,
+/obj/machinery/atmospherics/pipe/zpipe/down/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/zpipe/down/supply{
+ dir = 4
+ },
+/obj/structure/cable{
+ icon_state = "32-4"
+ },
+/turf/simulated/open,
+/area/maintenance/station/ai)
+"Nk" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/cyan{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/station/ai)
+"Nn" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/cyan{
+ dir = 9;
+ icon_state = "intact"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/station/ai)
"Nw" = (
/obj/structure/table/standard,
/obj/item/device/healthanalyzer,
@@ -22847,6 +22999,198 @@
},
/turf/simulated/floor/tiled/white,
/area/medical/surgery2)
+"NE" = (
+/obj/item/weapon/storage/laundry_basket,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Ob" = (
+/obj/machinery/alarm{
+ frequency = 1441;
+ pixel_y = 22
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Of" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/cyan{
+ dir = 6
+ },
+/obj/machinery/alarm{
+ dir = 4;
+ icon_state = "alarm0";
+ pixel_x = -22
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/station/ai)
+"Oj" = (
+/obj/structure/bed/chair{
+ dir = 1
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Ok" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Oo" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ frequency = 1379;
+ id_tag = "eva_port_maint_pump"
+ },
+/obj/random/junk,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Op" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden/cyan{
+ icon_state = "map";
+ dir = 8
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"OM" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"OX" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden/cyan{
+ icon_state = "map";
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/station/ai)
+"Pg" = (
+/obj/structure/table/rack{
+ dir = 1
+ },
+/obj/random/maintenance/cargo,
+/obj/random/maintenance/clean,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Pk" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Ps" = (
+/obj/structure/table/rack{
+ dir = 1
+ },
+/obj/random/maintenance/engineering,
+/obj/random/maintenance/clean,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"PS" = (
+/obj/machinery/atmospherics/portables_connector,
+/turf/simulated/floor/plating,
+/area/maintenance/station/ai)
+"PU" = (
+/obj/structure/catwalk,
+/obj/machinery/light/small{
+ icon_state = "bulb1";
+ dir = 1
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"PV" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden/cyan,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Qa" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1379;
+ icon_state = "map_vent";
+ id_tag = "eva_port_maint_pump"
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Qi" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/cyan{
+ dir = 5;
+ icon_state = "intact"
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Qn" = (
+/obj/structure/grille,
+/obj/structure/window/reinforced/full,
+/obj/machinery/door/firedoor/glass,
+/turf/simulated/floor/plating,
+/area/maintenance/station/ai)
+"Qq" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/cyan{
+ dir = 10;
+ icon_state = "intact"
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Qs" = (
+/obj/machinery/meter,
+/obj/machinery/atmospherics/pipe/simple/hidden/cyan{
+ dir = 10;
+ icon_state = "intact"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/station/ai)
+"QC" = (
+/obj/structure/table/steel,
+/obj/random/maintenance,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"QG" = (
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8";
+ pixel_x = 0
+ },
+/obj/structure/catwalk,
+/obj/machinery/light/small{
+ dir = 1
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"QY" = (
+/obj/structure/catwalk,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"QZ" = (
+/obj/machinery/floodlight,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Rd" = (
+/obj/structure/railing,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Rs" = (
+/obj/random/junk,
+/turf/simulated/mineral/floor/cave,
+/area/maintenance/station/ai)
+"Rw" = (
+/obj/structure/catwalk,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 6
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 6
+ },
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
"RB" = (
/obj/effect/floor_decal/steeldecal/steel_decals6{
dir = 10
@@ -22856,30 +23200,404 @@
},
/turf/simulated/floor/tiled/white,
/area/medical/surgery)
+"RK" = (
+/obj/effect/floor_decal/industrial/warning,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
"RV" = (
/obj/effect/floor_decal/industrial/loading{
dir = 1
},
/turf/simulated/floor/tiled/white,
/area/medical/surgery)
+"RY" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/catwalk,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"RZ" = (
+/obj/structure/railing{
+ dir = 4
+ },
+/turf/simulated/mineral/vacuum,
+/area/maintenance/station/ai)
+"Sb" = (
+/obj/structure/catwalk,
+/obj/machinery/power/apc{
+ dir = 4;
+ name = "east bump";
+ pixel_x = 28
+ },
+/obj/structure/cable{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Sd" = (
+/obj/structure/closet/crate,
+/obj/item/weapon/pickaxe,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Sq" = (
+/obj/structure/catwalk,
+/obj/machinery/alarm{
+ frequency = 1441;
+ pixel_y = 22
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
"St" = (
/obj/structure/closet/crate/bin,
/turf/simulated/floor/wood,
/area/medical/psych)
+"SD" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"SJ" = (
+/obj/structure/table/rack{
+ dir = 1
+ },
+/obj/random/maintenance/clean,
+/obj/random/maintenance/research,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"SQ" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 9
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8";
+ pixel_x = 0
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"SS" = (
+/obj/machinery/door/airlock/external{
+ locked = 1
+ },
+/obj/machinery/door/firedoor/glass,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Ta" = (
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Ts" = (
+/obj/structure/railing{
+ dir = 4
+ },
+/obj/structure/railing{
+ dir = 1
+ },
+/obj/random/junk,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Ua" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden/cyan{
+ icon_state = "map";
+ dir = 1
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
"Uc" = (
/obj/effect/floor_decal/industrial/loading,
/turf/simulated/floor/tiled/white,
/area/medical/surgery)
+"Ud" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Ue" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden/cyan{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Uf" = (
+/obj/machinery/door/airlock/external{
+ locked = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/cyan{
+ dir = 4
+ },
+/obj/machinery/door/firedoor/glass,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Uj" = (
+/obj/structure/railing{
+ dir = 4
+ },
+/obj/structure/railing{
+ dir = 1
+ },
+/obj/structure/closet/crate,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Ux" = (
+/obj/machinery/door/firedoor/border_only,
+/obj/machinery/door/airlock/maintenance/common,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"UO" = (
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8";
+ pixel_x = 0
+ },
+/obj/structure/catwalk,
+/obj/machinery/firealarm{
+ dir = 2;
+ layer = 3.3;
+ pixel_x = 0;
+ pixel_y = 26
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"US" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/cyan{
+ dir = 4
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Vk" = (
+/obj/structure/ladder{
+ pixel_y = 16
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Vr" = (
+/obj/structure/table/rack{
+ dir = 1
+ },
+/obj/random/maintenance/engineering,
+/obj/random/maintenance/clean,
+/obj/random/maintenance/medical,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Vu" = (
+/obj/structure/table/rack{
+ dir = 4
+ },
+/obj/random/maintenance/medical,
+/obj/random/maintenance/research,
+/obj/item/weapon/storage/toolbox,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Vy" = (
+/obj/structure/railing{
+ dir = 4
+ },
+/obj/structure/railing{
+ dir = 1
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"VD" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ frequency = 1379;
+ id_tag = "eva_port_maint_pump"
+ },
+/obj/machinery/light/small{
+ icon_state = "bulb1";
+ dir = 1
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"VP" = (
+/obj/structure/table/rack{
+ dir = 4
+ },
+/obj/random/maintenance/clean,
+/obj/random/maintenance/engineering,
+/turf/simulated/floor/plating,
+/area/maintenance/station/ai)
+"VW" = (
+/obj/structure/table/rack{
+ dir = 1
+ },
+/obj/random/maintenance/research,
+/obj/random/maintenance/engineering,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"WV" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/catwalk,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Xd" = (
+/obj/random/obstruction,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Xj" = (
+/obj/structure/grille,
+/obj/structure/window/reinforced/full,
+/obj/machinery/door/firedoor/glass,
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/station/ai)
+"Xk" = (
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Xn" = (
+/obj/item/weapon/coin/gold,
+/obj/item/weapon/coin/silver,
+/obj/item/weapon/bone/skull,
+/mob/living/simple_animal/hostile/mimic/crate,
+/turf/simulated/mineral/floor/cave,
+/area/maintenance/station/ai)
+"Xu" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume{
+ dir = 1;
+ frequency = 1379;
+ icon_state = "map_vent";
+ id_tag = "eva_port_maint_pump"
+ },
+/obj/random/junk,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Xv" = (
+/turf/simulated/floor/plating,
+/area/maintenance/station/ai)
+"XD" = (
+/obj/structure/railing{
+ dir = 4
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"XO" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/turf/simulated/wall,
+/area/maintenance/station/ai)
+"XY" = (
+/obj/structure/railing{
+ dir = 1
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Yj" = (
+/obj/structure/closet/crate,
+/obj/machinery/alarm{
+ frequency = 1441;
+ pixel_y = 22
+ },
+/obj/item/clothing/accessory/tie/horrible,
+/obj/random/drinkbottle,
+/obj/item/weapon/flame/lighter/random,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Ym" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Yp" = (
+/obj/structure/bed/chair{
+ dir = 8
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Yr" = (
+/obj/random/junk,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Yx" = (
+/obj/structure/closet/crate,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Yz" = (
+/obj/structure/grille,
+/obj/structure/window/reinforced/full,
+/obj/machinery/door/firedoor/glass,
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/station/ai)
+"YI" = (
+/turf/simulated/wall{
+ can_open = 1
+ },
+/area/maintenance/station/sec_upper)
+"YQ" = (
+/obj/machinery/door/firedoor/glass,
+/obj/structure/lattice,
+/turf/simulated/open,
+/area/maintenance/station/ai)
"Zb" = (
/obj/structure/grille,
/turf/simulated/floor/airless,
/area/mine/explored/upper_level)
+"Zr" = (
+/obj/structure/closet/crate,
+/obj/random/maintenance/clean,
+/obj/random/junk,
+/obj/random/maintenance/medical,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"Zx" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/cyan,
+/obj/machinery/door/firedoor/glass,
+/obj/machinery/door/airlock/maintenance/common,
+/turf/simulated/floor,
+/area/maintenance/station/ai)
+"ZC" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/simulated/floor,
+/area/maintenance/station/ai)
"ZR" = (
/obj/machinery/light{
dir = 4;
icon_state = "tube1"
},
-/turf/simulated/floor,
+/turf/simulated/floor/airless,
/area/security/nuke_storage)
"ZS" = (
/turf/simulated/floor/airless,
@@ -32865,11 +33583,11 @@ aa
aa
aa
ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Lm
+LW
+Rs
+LW
bm
bz
bV
@@ -33007,11 +33725,11 @@ aa
aa
aa
ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Lm
+LW
+Lm
+LW
bm
bA
bW
@@ -33149,11 +33867,11 @@ aa
aa
aa
ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Lm
+LW
+Lm
+Lm
bm
bB
bX
@@ -33291,11 +34009,11 @@ aa
aa
aa
ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Lm
+LW
+LW
+Lm
bm
bm
bm
@@ -33433,15 +34151,15 @@ aa
aa
aa
ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Lm
+LW
+LW
+LW
+LW
+Rs
+Rs
+Lm
aI
dD
dS
@@ -33574,14 +34292,14 @@ aa
aa
aa
aa
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Mk
+Mk
+Mk
+Mk
+Mk
+Mk
+Lm
aI
aI
aI
@@ -33716,14 +34434,14 @@ aa
aa
aa
ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Yx
+MG
+Sd
+Mk
+SJ
+VW
+Lm
aI
cA
dh
@@ -33858,14 +34576,14 @@ aa
aa
aa
ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Ta
+Ta
+Ta
+Mk
+Ta
+Ta
+Lm
aI
cB
aI
@@ -34000,15 +34718,15 @@ aa
aa
aa
ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-aI
+Mk
+Nd
+Ta
+Ta
+Ux
+QY
+XY
+Ta
+YI
cC
bY
bY
@@ -34142,14 +34860,14 @@ aa
aa
aa
ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Ta
+Ta
+Yr
+Mk
+QY
+XY
+Lm
bY
cD
bY
@@ -34284,14 +35002,14 @@ aa
aa
aa
ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Vu
+Ta
+Ta
+Mk
+QY
+XY
+Lm
bY
cE
di
@@ -34426,14 +35144,14 @@ aa
aa
aa
ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Mk
+Mk
+Mk
+Mk
+QY
+XY
+Lm
bY
cF
dj
@@ -34572,10 +35290,10 @@ ab
ab
ab
ab
-ab
-ab
-ab
-ab
+Mk
+QY
+XY
+Lm
bY
cG
dk
@@ -34714,10 +35432,10 @@ aa
ab
ab
ab
-ab
-ab
-ab
-ab
+Mk
+Sq
+XY
+Lm
bY
cH
dk
@@ -34733,8 +35451,8 @@ gz
gX
hE
fP
-ab
-ab
+Lm
+Lm
iY
ki
ke
@@ -34856,10 +35574,10 @@ aa
ab
ab
ab
-ab
-ab
-ab
-ab
+Mk
+QY
+XY
+Lm
bY
cI
dk
@@ -34875,8 +35593,8 @@ gy
gk
hF
fP
-ab
-ab
+LW
+LW
iY
kj
kL
@@ -34998,10 +35716,10 @@ aa
ab
ab
ab
-ab
-ab
-ab
-ab
+Mk
+QY
+XY
+Lm
bY
cJ
dl
@@ -35017,8 +35735,8 @@ gk
gY
hG
fP
-ab
-ab
+LW
+Xn
iY
iY
iY
@@ -35140,10 +35858,10 @@ aa
ab
ab
ab
-ab
-ab
-ab
-ab
+Mk
+QY
+XY
+Lm
bY
cK
dm
@@ -35159,12 +35877,12 @@ gA
gm
hH
fP
-ab
-ab
-ab
-ab
-ab
-ab
+LW
+Lm
+Lm
+Lm
+Lm
+Lm
lo
mI
no
@@ -35282,10 +36000,10 @@ aa
ab
ab
ab
-ab
-ab
-ab
-ab
+Mk
+QY
+XY
+Lm
bY
bY
bY
@@ -35301,12 +36019,12 @@ fP
fP
fP
fP
-ab
-ab
-ab
-ab
-ab
-ab
+LW
+Xd
+XD
+XD
+XD
+Lm
lo
mJ
np
@@ -35424,31 +36142,31 @@ aa
ab
ab
ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+PU
+Uj
+Lm
+Lm
+Lm
bY
bY
dU
bY
bY
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Lm
+Lm
+Lm
+Lm
+Lm
+Lm
+Lm
+Lm
+Lm
+Lm
+QY
+QY
+QY
+Lm
lr
mK
nq
@@ -35566,31 +36284,31 @@ aa
ab
ab
ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+QY
+QY
+QY
+Ts
+Lm
+Lm
bY
bY
bY
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Ll
+Ta
+Ta
+Ta
+Ta
+Zr
+Ta
+Rs
+Lm
+Vk
+Mk
+PU
+QY
+QY
+Lm
lr
mL
nr
@@ -35708,31 +36426,31 @@ aa
aa
ab
ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Ta
+Ta
+QY
+QY
+Vy
+Lm
+Lm
+Lm
+Lm
+Ta
+XD
+XD
+XD
+XD
+XD
+XD
+XD
+RZ
+Ta
+Lm
+Lm
+Lm
+Ta
+Lm
lr
mM
ns
@@ -35850,31 +36568,31 @@ aa
aa
aa
aa
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Mb
+Qn
+Lw
+QY
+QY
+Vy
+Rs
+LW
+LW
+Rd
+QY
+QY
+Sb
+Ud
+Rw
+RY
+WV
+Ok
+XY
+Lm
+Lm
+Lm
+Ta
+Lm
lr
mN
nt
@@ -35994,29 +36712,29 @@ aa
aa
aa
aa
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Yz
+QC
+Oj
+QY
+QY
+Vy
+XD
+XD
+MW
+QY
+Mk
+Mk
+Mk
+XO
+Mk
+Mk
+QG
+XY
+Lm
+Ne
+Ym
+Ta
+Lm
lr
mO
nu
@@ -36136,29 +36854,29 @@ aa
aa
aa
aa
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Mb
+Qn
+Ta
+QY
+QY
+QY
+QY
+QY
+QY
+Mk
+Yr
+Ta
+Md
+Yr
+Mk
+UO
+XY
+XD
+SQ
+Ta
+Lm
+Lm
lr
mP
nv
@@ -36280,26 +36998,26 @@ aa
aa
aa
aa
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Xj
+Ta
+Mz
+Mk
+Mk
+Mk
+Mk
+Mk
+Mk
+Ob
+Ta
+SD
+Ta
+Mk
+Xk
+Ud
+Ud
+Pk
+Lm
+Lm
lr
lr
mQ
@@ -36423,25 +37141,25 @@ aa
aa
aa
aa
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Mk
+Mk
+VP
+Of
+OX
+Qi
+Mk
+Ta
+Yr
+Ta
+Ta
+Mk
+Mk
+Mk
+ZC
+ZC
+Ta
+Lw
lr
lT
mR
@@ -36567,23 +37285,23 @@ aa
aa
ab
ab
+Mk
+PS
+Lc
+Nk
+Qq
+Zx
+Lp
+Op
+Ta
+Ta
+Mk
ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Ta
+Ta
+Ta
+Lx
lr
lU
mS
@@ -36709,23 +37427,23 @@ aa
aa
aa
ab
+Mk
+PS
+Lc
+Xv
+Yr
+Mk
+Ta
+Ta
+US
+MU
+Mk
ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Yj
+Ta
+Ta
+Yp
lr
lr
mT
@@ -36851,23 +37569,23 @@ aa
aa
aa
ab
+Mk
+Ta
+Qs
+Nn
+QZ
+Mk
+Mk
+Uf
+SS
+Mk
+Mk
ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+NE
+Ta
+Ta
+OM
lr
lr
mU
@@ -36993,24 +37711,24 @@ aa
aa
aa
ab
+Mk
+Mk
+Mk
+Mk
+Mk
+Mk
+Oo
+PV
+Ua
+Qa
+Mk
ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Ta
+Ta
+RK
+YQ
+Mk
ab
lr
lr
@@ -37140,19 +37858,19 @@ ab
ab
ab
ab
+Mk
+VD
+Ue
+Ue
+Xu
+Mk
ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Pg
+MM
+Vr
+Ps
+Mk
ab
ab
ab
@@ -37282,19 +38000,19 @@ aa
ab
ab
ab
+Mk
+Mk
+LZ
+LZ
+Mk
+Mk
ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Mk
+Mk
+Mk
+Mk
+Mk
ab
ab
ab
@@ -37424,11 +38142,11 @@ aa
aa
aa
ab
-ab
-ab
-ab
-ab
-ab
+Mk
+Mk
+Mk
+Mk
+Mk
aa
aa
aa
diff --git a/maps/tether/tether-10-colony.dmm b/maps/tether/tether-10-colony.dmm
index dea0bb2e229..c0d62c23b54 100644
--- a/maps/tether/tether-10-colony.dmm
+++ b/maps/tether/tether-10-colony.dmm
@@ -5460,8 +5460,8 @@
/obj/structure/table/rack{
dir = 4
},
-/obj/item/clothing/suit/space/void/security/taur,
-/obj/item/clothing/suit/space/void/security/taur,
+/obj/item/clothing/suit/space/void/security,
+/obj/item/clothing/suit/space/void/security,
/obj/item/clothing/head/helmet/space/void/security,
/obj/effect/floor_decal/industrial/outline/yellow,
/turf/unsimulated/floor{
diff --git a/maps/tether/tether_areas2.dm b/maps/tether/tether_areas2.dm
index 8bbf26b0783..870ad1e6ad1 100644
--- a/maps/tether/tether_areas2.dm
+++ b/maps/tether/tether_areas2.dm
@@ -424,6 +424,9 @@
name = "\improper Micro Maintenance"
/area/maintenance/station/virology
name = "\improper Virology Maintenance"
+/area/maintenance/station/ai
+ name = "\improper AI Maintenance"
+ sound_env = SEWER_PIPE
/area/shuttle/tether/crash1
name = "\improper Crash Site 1"
diff --git a/maps/tether/tether_things.dm b/maps/tether/tether_things.dm
index 3168f7aab0a..55a5dace44c 100644
--- a/maps/tether/tether_things.dm
+++ b/maps/tether/tether_things.dm
@@ -243,7 +243,7 @@
var/mob/living/carbon/human/user = AM
var/choice = alert("Do you want to depart via the tram? Your character will leave the round.","Departure","Yes","No")
- if(user && choice == "Yes")
+ if(user && Adjacent(user) && choice == "Yes")
user.ghostize()
despawn_occupant(user)
@@ -369,7 +369,7 @@ var/global/list/latejoin_tram = list()
/obj/item/weapon/reagent_containers/pill/airlock
name = "\'Airlock\' Pill"
- desc = "Neutralizes toxins and provides a mild alangesic effect."
+ desc = "Neutralizes toxins and provides a mild analgesic effect."
icon_state = "pill2"
/obj/item/weapon/reagent_containers/pill/airlock/New()
@@ -396,6 +396,8 @@ var/global/list/latejoin_tram = list()
..()
for(var/i = 1 to 4)
new /obj/item/weapon/gun/energy/frontier/locked(src)
+ for(var/i = 1 to 4)
+ new /obj/item/weapon/gun/energy/frontier/locked/holdout(src)
// Underdark mob spawners
/obj/tether_away_spawner/underdark_normal
diff --git a/maps/tether/tether_turfs.dm b/maps/tether/tether_turfs.dm
index 49e644bc83f..a7056540250 100644
--- a/maps/tether/tether_turfs.dm
+++ b/maps/tether/tether_turfs.dm
@@ -56,7 +56,7 @@ VIRGO3B_TURF_CREATE(/turf/simulated/mineral)
VIRGO3B_TURF_CREATE(/turf/simulated/mineral/floor)
//This proc is responsible for ore generation on surface turfs
/turf/simulated/mineral/virgo3b/make_ore(var/rare_ore)
- if(mineral)
+ if(mineral || ignore_mapgen)
return
var/mineral_name
if(rare_ore)
@@ -84,7 +84,7 @@ VIRGO3B_TURF_CREATE(/turf/simulated/mineral/floor)
update_icon()
/turf/simulated/mineral/virgo3b/rich/make_ore(var/rare_ore)
- if(mineral)
+ if(mineral || ignore_mapgen)
return
var/mineral_name
if(rare_ore)
diff --git a/maps/~map_system/maps.dm b/maps/~map_system/maps.dm
index 289f14bc280..6e04634b5d2 100644
--- a/maps/~map_system/maps.dm
+++ b/maps/~map_system/maps.dm
@@ -125,7 +125,7 @@ var/list/all_maps = list()
// Update all turfs to ensure everything looks good post-generation. Yes,
// it's brute-forcey, but frankly the alternative is a mine turf rewrite.
- for(var/turf/simulated/mineral/M in world) // Ugh.
+ for(var/turf/simulated/mineral/M in turfs) // Ugh.
M.update_icon()
/datum/map/proc/get_network_access(var/network)
diff --git a/nano/README.md b/nano/README.md
new file mode 100644
index 00000000000..5497050a2e7
--- /dev/null
+++ b/nano/README.md
@@ -0,0 +1,39 @@
+# NanoUI Templates
+
+NanoUI uses doT (https://olado.github.io/doT/index.html) as its templating engine.
+
+## Template Markup Tags
+
+Markup tags are used to add dynamic content to the template.
+TODO - This documentation is incomplete.
+
+### Print Tag
+- The print tag outputs variable as text to the UI.
+`{{:data.variable}}`
+
+### If Tag
+- The if tag displays content conditionally based on the provided expression being true.
+- When combined with the else tag the if tag can also show content if the provided expression is false.
+- The else tag can optionally have an expression provided (e.g. "`{{else expression2}}`"), giving it "elseif" functionality.
+
+`{{if expression}} {{/if}}`
+`{{if expression}} {{else}} {{/if}}`
+`{{if expression1}} {{else expression2}} {{/if}}`
+
+### For Tag
+- Loop through entries in an array (an array is a list with a numeric index (it does not use strings as keys).
+- Each time the `for` tag iterates though the array it sets a variable (default "value") to the data of the current entry (another variable, default "index", contains the index). An example of this is using the print tag to print the contents (e.g. `{{:value.key1}}` and `{{:value.key2}}`).
+- If combined with an `empty` tag the for tag can display content when the array is empty.
+
+`{{for array}} {{/for}}`
+`{{for array}} {{empty}} {{/for}}`
+
+
+### Tansclusion Tag
+- Include the contents of another template which has been added to the ui.
+`{{#def.atmosphericScan}}`
+
+- You first must have added a template to the ui server side in your DM code:
+`ui.add_template("atmosphericScan", "atmospheric_scan.tmpl")`
+
+- Then you can reference it in the main template. The tag will be replaced by the contents of the named template. All tags in the named template are evaluated as normal.
diff --git a/nano/js/nano_state.js b/nano/js/nano_state.js
index e211895cee5..92965d1ab2a 100644
--- a/nano/js/nano_state.js
+++ b/nano/js/nano_state.js
@@ -7,7 +7,8 @@ function NanoStateClass() {
return;
}
- this.key = this.key.toLowerCase();
+ this.key = this.key.toLowerCase();
+
NanoStateManager.addState(this);*/
}
@@ -17,99 +18,102 @@ NanoStateClass.prototype.contentRendered = false;
NanoStateClass.prototype.mapInitialised = false;
NanoStateClass.prototype.isCurrent = function () {
- return NanoStateManager.getCurrentState() == this;
+ return NanoStateManager.getCurrentState() == this;
};
NanoStateClass.prototype.onAdd = function (previousState) {
- // Do not add code here, add it to the 'default' state (nano_state_defaut.js) or create a new state and override this function
- NanoBaseCallbacks.addCallbacks();
- NanoBaseHelpers.addHelpers();
+ // Do not add code here, add it to the 'default' state (nano_state_defaut.js) or create a new state and override this function
+
+ NanoBaseCallbacks.addCallbacks();
+ NanoBaseHelpers.addHelpers();
};
NanoStateClass.prototype.onRemove = function (nextState) {
- // Do not add code here, add it to the 'default' state (nano_state_defaut.js) or create a new state and override this function
- NanoBaseCallbacks.removeCallbacks();
- NanoBaseHelpers.removeHelpers();
+ // Do not add code here, add it to the 'default' state (nano_state_defaut.js) or create a new state and override this function
+
+ NanoBaseCallbacks.removeCallbacks();
+ NanoBaseHelpers.removeHelpers();
};
NanoStateClass.prototype.onBeforeUpdate = function (data) {
- // Do not add code here, add it to the 'default' state (nano_state_defaut.js) or create a new state and override this function
- data = NanoStateManager.executeBeforeUpdateCallbacks(data);
- return data; // Return data to continue, return false to prevent onUpdate and onAfterUpdate
+ // Do not add code here, add it to the 'default' state (nano_state_defaut.js) or create a new state and override this function
+
+ data = NanoStateManager.executeBeforeUpdateCallbacks(data);
+
+ return data; // Return data to continue, return false to prevent onUpdate and onAfterUpdate
};
NanoStateClass.prototype.onUpdate = function (data) {
- // Do not add code here, add it to the 'default' state (nano_state_defaut.js) or create a new state and override this function
- try
- {
- if (!this.layoutRendered || (data['config'].hasOwnProperty('autoUpdateLayout') && data['config']['autoUpdateLayout']))
- {
- $("#uiLayout").html(NanoTemplate.parse('layout', data)); // render the 'mail' template to the #mainTemplate div
- this.layoutRendered = true;
- }
- if (!this.contentRendered || (data['config'].hasOwnProperty('autoUpdateContent') && data['config']['autoUpdateContent']))
- {
- var content = "";
- var keys = NanoTemplate.getKeys();
- for (i = 0; i < keys.length; i++) {
- if(keys[i] == "layout"){ continue; }
- content += NanoTemplate.parse(keys[i], data);
- }
- $("#uiContent").html(content); // render the 'mail' template to the #mainTemplate div
- this.contentRendered = true;
- }
- if (NanoTemplate.templateExists('mapContent'))
- {
- if (!this.mapInitialised)
- {
- // Add drag functionality to the map ui
- $('#uiMap').draggable();
- $('#uiMapTooltip')
- .off('click')
- .on('click', function (event) {
- event.preventDefault();
- $(this).fadeOut(400);
- });
- this.mapInitialised = true;
- }
+ // Do not add code here, add it to the 'default' state (nano_state_defaut.js) or create a new state and override this function
- $("#uiMapContent").html(NanoTemplate.parse('mapContent', data)); // render the 'mapContent' template to the #uiMapContent div
+ try
+ {
+ if (!this.layoutRendered || (data['config'].hasOwnProperty('autoUpdateLayout') && data['config']['autoUpdateLayout']))
+ {
+ $("#uiLayout").html(NanoTemplate.parse('layout', data)); // render the 'layout' template to the #uiLayout div
+ this.layoutRendered = true;
+ }
+ if (!this.contentRendered || (data['config'].hasOwnProperty('autoUpdateContent') && data['config']['autoUpdateContent']))
+ {
+ $("#uiContent").html(NanoTemplate.parse('main', data)); // render the 'main' template to the #uiContent div
+ this.contentRendered = true;
+ }
+ if (NanoTemplate.templateExists('mapContent'))
+ {
+ if (!this.mapInitialised)
+ {
+ // Add drag functionality to the map ui
+ $('#uiMap').draggable();
- if (data['config'].hasOwnProperty('showMap') && data['config']['showMap'])
- {
- $('#uiContent').addClass('hidden');
- $('#uiMapWrapper').removeClass('hidden');
- }
- else
- {
- $('#uiMapWrapper').addClass('hidden');
- $('#uiContent').removeClass('hidden');
- }
- }
- if (NanoTemplate.templateExists('mapHeader'))
- {
- $("#uiMapHeader").html(NanoTemplate.parse('mapHeader', data)); // render the 'mapHeader' template to the #uiMapHeader div
- }
- if (NanoTemplate.templateExists('mapFooter'))
- {
- $("#uiMapFooter").html(NanoTemplate.parse('mapFooter', data)); // render the 'mapFooter' template to the #uiMapFooter div
- }
- }
- catch(error)
- {
- alert('ERROR: An error occurred while rendering the UI: ' + error.message);
- return;
- }
+ $('#uiMapTooltip')
+ .off('click')
+ .on('click', function (event) {
+ event.preventDefault();
+ $(this).fadeOut(400);
+ });
+
+ this.mapInitialised = true;
+ }
+
+ $("#uiMapContent").html(NanoTemplate.parse('mapContent', data)); // render the 'mapContent' template to the #uiMapContent div
+
+ if (data['config'].hasOwnProperty('showMap') && data['config']['showMap'])
+ {
+ $('#uiContent').addClass('hidden');
+ $('#uiMapWrapper').removeClass('hidden');
+ }
+ else
+ {
+ $('#uiMapWrapper').addClass('hidden');
+ $('#uiContent').removeClass('hidden');
+ }
+ }
+ if (NanoTemplate.templateExists('mapHeader'))
+ {
+ $("#uiMapHeader").html(NanoTemplate.parse('mapHeader', data)); // render the 'mapHeader' template to the #uiMapHeader div
+ }
+ if (NanoTemplate.templateExists('mapFooter'))
+ {
+ $("#uiMapFooter").html(NanoTemplate.parse('mapFooter', data)); // render the 'mapFooter' template to the #uiMapFooter div
+ }
+ }
+ catch(error)
+ {
+ alert('ERROR: An error occurred while rendering the UI: ' + error.message);
+ return;
+ }
};
NanoStateClass.prototype.onAfterUpdate = function (data) {
- // Do not add code here, add it to the 'default' state (nano_state_defaut.js) or create a new state and override this function
- NanoStateManager.executeAfterUpdateCallbacks(data);
+ // Do not add code here, add it to the 'default' state (nano_state_defaut.js) or create a new state and override this function
+
+ NanoStateManager.executeAfterUpdateCallbacks(data);
};
NanoStateClass.prototype.alertText = function (text) {
- // Do not add code here, add it to the 'default' state (nano_state_defaut.js) or create a new state and override this function
- alert(text);
+ // Do not add code here, add it to the 'default' state (nano_state_defaut.js) or create a new state and override this function
+
+ alert(text);
};
diff --git a/nano/js/nano_template.js b/nano/js/nano_template.js
index b2f894fd076..f8f5d265948 100644
--- a/nano/js/nano_template.js
+++ b/nano/js/nano_template.js
@@ -1,15 +1,15 @@
var NanoTemplate = function () {
- var _templateData = {};
+ var _templateData = {};
- var _templates = {};
- var _compiledTemplates = {};
+ var _templates = {};
+ var _compiledTemplates = {};
var _helpers = {};
- var init = function () {
- // We store templateData in the body tag, it's as good a place as any
+ var init = function () {
+ // We store templateData in the body tag, it's as good a place as any
_templateData = $('body').data('templateData');
if (_templateData == null)
@@ -18,101 +18,94 @@ var NanoTemplate = function () {
}
loadNextTemplate();
- };
+ };
- var loadNextTemplate = function () {
- // we count the number of templates for this ui so that we know when they've all been rendered
- var templateCount = Object.size(_templateData);
+ var loadNextTemplate = function () {
+ // we count the number of templates for this ui so that we know when they've all been rendered
+ var templateCount = Object.size(_templateData);
- if (!templateCount)
- {
- $(document).trigger('templatesLoaded');
- return;
- }
+ if (!templateCount)
+ {
+ $(document).trigger('templatesLoaded');
+ return;
+ }
- // load markup for each template and register it
- for (var key in _templateData)
- {
- if (!_templateData.hasOwnProperty(key))
- {
- continue;
- }
+ // load markup for each template and register it
+ for (var key in _templateData)
+ {
+ if (!_templateData.hasOwnProperty(key))
+ {
+ continue;
+ }
- $.when($.ajax({
- url: _templateData[key],
- cache: false,
- dataType: 'text'
- }))
- .done(function(templateMarkup) {
+ $.when($.ajax({
+ url: _templateData[key],
+ cache: false,
+ dataType: 'text'
+ }))
+ .done(function(templateMarkup) {
- templateMarkup += '';
+ templateMarkup += '';
- try
- {
- NanoTemplate.addTemplate(key, templateMarkup);
- }
- catch(error)
- {
- alert('ERROR: An error occurred while loading the UI: ' + error.message);
- return;
- }
+ try
+ {
+ NanoTemplate.addTemplate(key, templateMarkup);
+ }
+ catch(error)
+ {
+ alert('ERROR: An error occurred while loading the UI: ' + error.message);
+ return;
+ }
- delete _templateData[key];
+ delete _templateData[key];
- loadNextTemplate();
- })
- .fail(function () {
- alert('ERROR: Loading template ' + key + '(' + _templateData[key] + ') failed!');
- });
+ loadNextTemplate();
+ })
+ .fail(function () {
+ alert('ERROR: Loading template ' + key + '(' + _templateData[key] + ') failed!');
+ });
- return;
- }
- }
+ return;
+ }
+ }
- var compileTemplates = function () {
+ var compileTemplates = function () {
- for (var key in _templates) {
- try {
- _compiledTemplates[key] = doT.template(_templates[key], null, _templates)
- }
- catch (error) {
- alert(error.message);
- }
- }
- };
+ for (var key in _templates) {
+ try {
+ _compiledTemplates[key] = doT.template(_templates[key], null, _templates)
+ }
+ catch (error) {
+ alert(error.message);
+ }
+ }
+ };
- return {
- init: function () {
- init();
- },
- addTemplate: function (key, templateString) {
- _templates[key] = templateString;
- },
- templateExists: function (key) {
- return _templates.hasOwnProperty(key);
- },
- getKeys: function () {
- var _keys = [];
- for(var key in _templates) {
- _keys.push(key);
- }
- return _keys;
- },
- parse: function (templateKey, data) {
- if (!_compiledTemplates.hasOwnProperty(templateKey) || !_compiledTemplates[templateKey]) {
- if (!_templates.hasOwnProperty(templateKey)) {
- alert('ERROR: Template "' + templateKey + '" does not exist in _compiledTemplates!');
- return 'Templateerror (does not exist)';
- }
- compileTemplates();
- }
- if (typeof _compiledTemplates[templateKey] != 'function') {
- alert(_compiledTemplates[templateKey]);
- alert('ERROR: Template "' + templateKey + '" failed to compile!');
- return 'Template error (failed to compile)';
- }
- return _compiledTemplates[templateKey].call(this, data['data'], data['config'], _helpers);
- },
+ return {
+ init: function () {
+ init();
+ },
+ addTemplate: function (key, templateString) {
+ _templates[key] = templateString;
+ },
+ templateExists: function (key) {
+ return _templates.hasOwnProperty(key);
+ },
+ parse: function (templateKey, data) {
+ if (!_compiledTemplates.hasOwnProperty(templateKey) || !_compiledTemplates[templateKey]) {
+ if (!_templates.hasOwnProperty(templateKey)) {
+ alert('ERROR: Template "' + templateKey + '" does not exist in _compiledTemplates!');
+ return 'Template error (does not exist)';
+ }
+ compileTemplates();
+ }
+ if (typeof _compiledTemplates[templateKey] != 'function') {
+ alert(_compiledTemplates[templateKey]);
+ alert('ERROR: Template "' + templateKey + '" failed to compile!');
+ return 'Template error (failed to compile)';
+ }
+ return _compiledTemplates[templateKey].call(this, data['data'], data['config'], _helpers);
+ },
addHelper: function (helperName, helperFunction) {
if (!jQuery.isFunction(helperFunction)) {
alert('NanoTemplate.addHelper failed to add ' + helperName + ' as it is not a function.');
@@ -136,7 +129,7 @@ var NanoTemplate = function () {
delete _helpers[helperName];
}
}
- }
+ }
}();
diff --git a/nano/templates/atmospheric_scan.tmpl b/nano/templates/atmospheric_scan.tmpl
new file mode 100644
index 00000000000..df1f6bf06ad
--- /dev/null
+++ b/nano/templates/atmospheric_scan.tmpl
@@ -0,0 +1,57 @@
+
+ {{if data.aircontents.reading == 1}}
+
+ Pressure:
+
+
+ {{:helper.string('{1} kPa', data.aircontents.pressure < 80 || data.aircontents.pressure > 120 ? 'bad' : data.aircontents.pressure < 95 || data.aircontents.pressure > 110 ? 'average' : 'good' , data.aircontents.pressure)}}
+
+
+ Temperature:
+
+
+ {{:helper.string('{1} °C', data.aircontents.temp < 5 || data.aircontents.temp > 35 ? 'bad' : data.aircontents.temp < 15 || data.aircontents.temp > 25 ? 'average' : 'good' , data.aircontents.temp)}}
+
+
+
+ Oxygen:
+
+
+ {{:helper.string('{1}%', data.aircontents.oxygen < 17 ? 'bad' : data.aircontents.oxygen < 19 ? 'average' : 'good' , data.aircontents.oxygen)}}
+
+
+ Nitrogen:
+
+
+ {{:helper.string('{1}%', data.aircontents.nitrogen > 82 ? 'bad' : data.aircontents.nitrogen > 80 ? 'average' : 'good' , data.aircontents.nitrogen)}}
+
+ {{if data.aircontents.carbon_dioxide > 0}}
+
+ Carbon Dioxide:
+
+
+ {{:helper.string('{1}%', data.aircontents.carbon_dioxide > 5 ? 'bad' : 'good' , data.aircontents.carbon_dioxide)}}
+
+ {{/if}}
+ {{if data.aircontents.phoron > 0}}
+
+ Phoron:
+
+
+ {{:helper.string('{1}%', data.aircontents.phoron > 0 ? 'bad' : 'good' , data.aircontents.phoron)}}
+
+ {{/if}}
+ {{if data.aircontents.other > 0}}
+
+ Unknown:
+
+
+ {{:data.aircontents.other}}%
+
+ {{/if}}
+ {{else}}
+
+ Unable to get air reading
+
+ {{/if}}
+
\ No newline at end of file
diff --git a/nano/templates/communicator.tmpl b/nano/templates/communicator.tmpl
index 6ef7de16070..716034a7f4b 100644
--- a/nano/templates/communicator.tmpl
+++ b/nano/templates/communicator.tmpl
@@ -243,63 +243,7 @@ Used In File(s): code\game\objects\items\devices\communicator\communicator.dm
{{:helper.link('Home', 'home', {'switch_tab' : 1})}}
Current Conditions:
-
- {{if data.aircontents.reading == 1}}
-
- Pressure:
-
-
- {{:helper.string('{1} kPa', data.aircontents.pressure < 80 || data.aircontents.pressure > 120 ? 'bad' : data.aircontents.pressure < 95 || data.aircontents.pressure > 110 ? 'average' : 'good' , data.aircontents.pressure)}}
-
-
- Temperature:
-
-
- {{:helper.string('{1} °C', data.aircontents.temp < 5 || data.aircontents.temp > 35 ? 'bad' : data.aircontents.temp < 15 || data.aircontents.temp > 25 ? 'average' : 'good' , data.aircontents.temp)}}
-
-
-
- Oxygen:
-
-
- {{:helper.string('{1}%', data.aircontents.oxygen < 17 ? 'bad' : data.aircontents.oxygen < 19 ? 'average' : 'good' , data.aircontents.oxygen)}}
-
-
- Nitrogen:
-
-
- {{:helper.string('{1}%', data.aircontents.nitrogen > 82 ? 'bad' : data.aircontents.nitrogen > 80 ? 'average' : 'good' , data.aircontents.nitrogen)}}
-
- {{if data.aircontents.carbon_dioxide > 0}}
-
- Carbon Dioxide:
-
-
- {{:helper.string('{1}%', data.aircontents.carbon_dioxide > 5 ? 'bad' : 'good' , data.aircontents.carbon_dioxide)}}
-
- {{/if}}
- {{if data.aircontents.phoron > 0}}
-
- Phoron:
-
-
- {{:helper.string('{1}%', data.aircontents.phoron > 0 ? 'bad' : 'good' , data.aircontents.phoron)}}
-
- {{/if}}
- {{if data.aircontents.other > 0}}
-
- Unknown:
-
-
- {{:data.aircontents.other}}%
-
- {{/if}}
- {{else}}
-
- Unable to get air reading
-
- {{/if}}
-
+ {{#def.atmosphericScan}}
Weather Reports:
{{for data.weather}}
diff --git a/nano/templates/pda.tmpl b/nano/templates/pda.tmpl
index 1e6a5f2d828..04ee2abfd94 100644
--- a/nano/templates/pda.tmpl
+++ b/nano/templates/pda.tmpl
@@ -318,60 +318,7 @@ Used In File(s): \code\game\objects\items\devices\PDA\PDA.dm
{{else data.mode == 3}}
Atmospheric Scan
-
- {{if data.aircontents.reading == 1}}
-
- Pressure:
-
-
- {{:helper.string('{1} kPa', data.aircontents.pressure < 80 || data.aircontents.pressure > 120 ? 'bad' : data.aircontents.pressure < 95 || data.aircontents.pressure > 110 ? 'average' : 'good' , data.aircontents.pressure)}}
-
-
- Temperature:
-
-
- {{:helper.string('{1} °C', data.aircontents.temp < 5 || data.aircontents.temp > 35 ? 'bad' : data.aircontents.temp < 15 || data.aircontents.temp > 25 ? 'average' : 'good' , data.aircontents.temp)}}
-
-
-
- Oxygen:
-
-
- {{:helper.string('{1}%', data.aircontents.oxygen < 17 ? 'bad' : data.aircontents.oxygen < 19 ? 'average' : 'good' , data.aircontents.oxygen)}}
-
-
- Nitrogen:
-
-
- {{:helper.string('{1}%', data.aircontents.nitrogen > 82 ? 'bad' : data.aircontents.nitrogen > 80 ? 'average' : 'good' , data.aircontents.nitrogen)}}
-
-
- Carbon Dioxide:
-
-
- {{:helper.string('{1}%', data.aircontents.carbon_dioxide > 5 ? 'bad' : 'good' , data.aircontents.carbon_dioxide)}}
-
-
- Phoron:
-
-
- {{:helper.string('{1}%', data.aircontents.phoron > 0 ? 'bad' : 'good' , data.aircontents.phoron)}}
-
-
- {{if data.aircontents.other > 0}}
-
- Unknown:
-
-
- {{:data.aircontents.other}}%
-
- {{/if}}
- {{else}}
-
- Unable to get air reading
-
- {{/if}}
-
+ {{#def.atmosphericScan}}
diff --git a/rust_g b/rust_g
new file mode 100644
index 00000000000..1a623a422f3
Binary files /dev/null and b/rust_g differ
diff --git a/rust_g.dll b/rust_g.dll
new file mode 100644
index 00000000000..817a522b61f
Binary files /dev/null and b/rust_g.dll differ
diff --git a/sound/effects/hypospray.ogg b/sound/effects/hypospray.ogg
new file mode 100644
index 00000000000..e4dd0331d0e
Binary files /dev/null and b/sound/effects/hypospray.ogg differ
diff --git a/sound/effects/ointment.ogg b/sound/effects/ointment.ogg
new file mode 100644
index 00000000000..efafb431a45
Binary files /dev/null and b/sound/effects/ointment.ogg differ
diff --git a/sound/effects/rip1.ogg b/sound/effects/rip1.ogg
new file mode 100644
index 00000000000..ab0fabbb3d6
Binary files /dev/null and b/sound/effects/rip1.ogg differ
diff --git a/sound/effects/rip2.ogg b/sound/effects/rip2.ogg
new file mode 100644
index 00000000000..93a5cec50f8
Binary files /dev/null and b/sound/effects/rip2.ogg differ
diff --git a/sound/effects/tape.ogg b/sound/effects/tape.ogg
new file mode 100644
index 00000000000..7a7047e3246
Binary files /dev/null and b/sound/effects/tape.ogg differ
diff --git a/sound/items/vending.ogg b/sound/items/vending.ogg
new file mode 100644
index 00000000000..477c3c295f5
Binary files /dev/null and b/sound/items/vending.ogg differ
diff --git a/tools/vr-merge-upstream-pull-request.sh b/tools/vr-merge-upstream-pull-request.sh
new file mode 100644
index 00000000000..55f221b626c
--- /dev/null
+++ b/tools/vr-merge-upstream-pull-request.sh
@@ -0,0 +1,110 @@
+#!/usr/bin/env bash
+#source ~/.discordauth
+
+# ~/.discordauth contains:
+# CHANNELID=x
+# TOKEN=x
+# CHANNELID being the Discord Channel ID
+# TOKEN being the bot token
+
+set -u # don't expand unbound variable
+set -f # disable pathname expansion
+set -C # noclobber
+
+readonly BASE_BRANCH_NAME="upstream-merge-"
+readonly BASE_PULL_URL="https://api.github.com/repos/PolarisSS13/Polaris/pulls"
+
+# Ensure the current directory is a git directory
+if [ ! -d .git ]; then
+ echo "Error: must run this script from the root of a git repository"
+ exit 1
+fi
+
+# Ensure all given parameters exist
+if [ $# -eq 0 ]; then
+ echo "Error: No arguments have been given, the first argument needs to be a pull ID, the second argument needs to be the commit message"
+ exit 1
+fi
+
+# Ensure curl exists and is available in the current context
+type curl >/dev/null 2>&1 || { echo >&2 "Error: This script requires curl, please ensure curl is installed and exists in the current PATH"; exit 1; }
+
+# Ensure jq exists and is available in the current context
+type jq >/dev/null 2>&1 || { echo >&2 "Error: This script requires jq, please ensure jq is installed and exists in the current PATH"; exit 1; }
+
+containsElement () {
+ local e match="$1"
+ shift
+ for e; do [[ "$e" == "$match" ]] && return 0; done
+ return 1
+}
+
+# Make sure we have our upstream remote
+if ! git remote | grep tgstation > /dev/null; then
+ git remote add tgstation https://github.com/tgstation/tgstation.git
+fi
+
+#curl -v \
+#-H "Authorization: Bot $TOKEN" \
+#-H "User-Agent: myBotThing (http://some.url, v0.1)" \
+#-H "Content-Type: application/json" \
+#-X POST \
+#-d "{\"content\":\"Mirroring [$1] from /tg/ to Hippie\"}" \
+#tps://discordapp.com/api/channels/$CHANNELID/messages
+
+# We need to make sure we are always on a clean master when creating the new branch.
+# So we forcefully reset, clean and then checkout the master branch
+git fetch --all
+git checkout master
+git reset --hard origin/master
+git clean -f
+
+# Remove the other branches
+git branch | grep -v "master" | xargs git branch -D
+
+# Create a new branch
+git checkout -b "$BASE_BRANCH_NAME$1"
+
+# Grab the SHA of the merge commit
+readonly MERGE_SHA=$(curl --silent "$BASE_PULL_URL/$1" | jq '.merge_commit_sha' -r)
+
+# Get the commits
+readonly COMMITS=$(curl --silent "$BASE_PULL_URL/$1/commits" | jq '.[].sha' -r)
+
+# Cherry pick onto the new branch
+echo "Cherry picking onto branch"
+CHERRY_PICK_OUTPUT=$(git cherry-pick -m 1 "$MERGE_SHA" 2>&1)
+echo "$CHERRY_PICK_OUTPUT"
+
+# If it's a squash commit, you can't use -m 1, you need to remove it
+# You also can't use -m 1 if it's a rebase and merge...
+if echo "$CHERRY_PICK_OUTPUT" | grep -i 'error: mainline was specified but commit'; then
+ echo "Commit was a squash, retrying"
+ if containsElement "$MERGE_SHA" "${COMMITS[@]}"; then
+ for commit in $COMMITS; do
+ echo "Cherry-picking: $commit"
+ git cherry-pick "$commit"
+ # Add all files onto this branch
+ git add -A .
+ git cherry-pick --continue
+ done
+ else
+ echo "Cherry-picking: $MERGE_SHA"
+ git cherry-pick "$MERGE_SHA"
+ # Add all files onto this branch
+ git add -A .
+ git cherry-pick --continue
+ fi
+else
+ # Add all files onto this branch
+ echo "Adding files to branch:"
+ git add -A .
+fi
+
+# Commit these changes
+echo "Commiting changes"
+git commit --allow-empty -m "$2"
+
+# Push them onto the branch
+echo "Pushing changes"
+git push -u origin "$BASE_BRANCH_NAME$1"
diff --git a/vorestation.dme b/vorestation.dme
index 36fc5759039..6a3c7c5f0c1 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -26,6 +26,7 @@
#include "code\__defines\_planes+layers_vr.dm"
#include "code\__defines\_tick.dm"
#include "code\__defines\admin.dm"
+#include "code\__defines\admin_vr.dm"
#include "code\__defines\appearance.dm"
#include "code\__defines\atmos.dm"
#include "code\__defines\belly_modes_vr.dm"
@@ -332,6 +333,7 @@
#include "code\datums\supplypacks\recreation.dm"
#include "code\datums\supplypacks\recreation_vr.dm"
#include "code\datums\supplypacks\robotics.dm"
+#include "code\datums\supplypacks\robotics_vr.dm"
#include "code\datums\supplypacks\science.dm"
#include "code\datums\supplypacks\science_vr.dm"
#include "code\datums\supplypacks\security.dm"
@@ -375,6 +377,7 @@
#include "code\datums\wires\particle_accelerator.dm"
#include "code\datums\wires\radio.dm"
#include "code\datums\wires\robot.dm"
+#include "code\datums\wires\seedstorage.dm"
#include "code\datums\wires\smartfridge.dm"
#include "code\datums\wires\smes.dm"
#include "code\datums\wires\suit_storage_unit.dm"
@@ -818,6 +821,7 @@
#include "code\game\machinery\kitchen\icecream.dm"
#include "code\game\machinery\kitchen\microwave.dm"
#include "code\game\machinery\kitchen\smartfridge.dm"
+#include "code\game\machinery\kitchen\smartfridge_vr.dm"
#include "code\game\machinery\kitchen\cooking_machines\_cooker.dm"
#include "code\game\machinery\kitchen\cooking_machines\_cooker_output.dm"
#include "code\game\machinery\kitchen\cooking_machines\candy.dm"
@@ -859,6 +863,10 @@
#include "code\game\mecha\equipment\weapons\weapons.dm"
#include "code\game\mecha\medical\medical.dm"
#include "code\game\mecha\medical\odysseus.dm"
+#include "code\game\mecha\micro\mecha_construction_paths_vr.dm"
+#include "code\game\mecha\micro\mecha_parts_vr.dm"
+#include "code\game\mecha\micro\mecha_vr.dm"
+#include "code\game\mecha\micro\mechfab_designs_vr.dm"
#include "code\game\mecha\micro\micro.dm"
#include "code\game\mecha\micro\micro_equipment.dm"
#include "code\game\mecha\micro\security.dm"
@@ -882,6 +890,7 @@
#include "code\game\objects\effects\explosion_particles.dm"
#include "code\game\objects\effects\gibs.dm"
#include "code\game\objects\effects\glowshroom.dm"
+#include "code\game\objects\effects\item_pickup_ghost.dm"
#include "code\game\objects\effects\landmarks.dm"
#include "code\game\objects\effects\manifest.dm"
#include "code\game\objects\effects\mines.dm"
@@ -945,7 +954,7 @@
#include "code\game\objects\items\devices\geiger.dm"
#include "code\game\objects\items\devices\gps.dm"
#include "code\game\objects\items\devices\hacktool.dm"
-#include "code\game\objects\items\devices\laserpointer_vr.dm"
+#include "code\game\objects\items\devices\laserpointer.dm"
#include "code\game\objects\items\devices\lightreplacer.dm"
#include "code\game\objects\items\devices\locker_painter.dm"
#include "code\game\objects\items\devices\megaphone.dm"
@@ -1042,6 +1051,7 @@
#include "code\game\objects\items\weapons\tools.dm"
#include "code\game\objects\items\weapons\towels.dm"
#include "code\game\objects\items\weapons\traps.dm"
+#include "code\game\objects\items\weapons\traps_vr.dm"
#include "code\game\objects\items\weapons\trays.dm"
#include "code\game\objects\items\weapons\weaponry.dm"
#include "code\game\objects\items\weapons\weldbackpack.dm"
@@ -1374,6 +1384,8 @@
#include "code\modules\admin\verbs\SDQL.dm"
#include "code\modules\admin\verbs\SDQL_2.dm"
#include "code\modules\admin\verbs\SDQL_2_parser.dm"
+#include "code\modules\admin\verbs\smite.dm"
+#include "code\modules\admin\verbs\smite_vr.dm"
#include "code\modules\admin\verbs\striketeam.dm"
#include "code\modules\admin\verbs\ticklag.dm"
#include "code\modules\admin\verbs\tripAI.dm"
@@ -2028,6 +2040,7 @@
#include "code\modules\mob\living\carbon\human\species\species_shapeshift.dm"
#include "code\modules\mob\living\carbon\human\species\species_shapeshift_vr.dm"
#include "code\modules\mob\living\carbon\human\species\species_vr.dm"
+#include "code\modules\mob\living\carbon\human\species\outsider\event.dm"
#include "code\modules\mob\living\carbon\human\species\outsider\shadow.dm"
#include "code\modules\mob\living\carbon\human\species\outsider\skeleton.dm"
#include "code\modules\mob\living\carbon\human\species\outsider\vox.dm"
@@ -2144,6 +2157,7 @@
#include "code\modules\mob\living\simple_animal\aliens\hivebot.dm"
#include "code\modules\mob\living\simple_animal\aliens\mimic.dm"
#include "code\modules\mob\living\simple_animal\aliens\shade.dm"
+#include "code\modules\mob\living\simple_animal\aliens\statue.dm"
#include "code\modules\mob\living\simple_animal\animals\bat.dm"
#include "code\modules\mob\living\simple_animal\animals\bear.dm"
#include "code\modules\mob\living\simple_animal\animals\birds_vr.dm"
@@ -2301,6 +2315,7 @@
#include "code\modules\organs\internal\lungs.dm"
#include "code\modules\organs\internal\organ_internal.dm"
#include "code\modules\organs\subtypes\diona.dm"
+#include "code\modules\organs\subtypes\indestructible.dm"
#include "code\modules\organs\subtypes\machine.dm"
#include "code\modules\organs\subtypes\nano.dm"
#include "code\modules\organs\subtypes\seromi.dm"
@@ -2310,6 +2325,7 @@
#include "code\modules\organs\subtypes\standard_vr.dm"
#include "code\modules\organs\subtypes\unathi.dm"
#include "code\modules\organs\subtypes\unbreakable.dm"
+#include "code\modules\organs\subtypes\unseverable.dm"
#include "code\modules\organs\subtypes\vox.dm"
#include "code\modules\organs\subtypes\vox_vr.dm"
#include "code\modules\organs\subtypes\xenos.dm"
|