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Merge pull request #2707 from VOREStation/aro-armoryagain
Redesigns the armory
This commit is contained in:
@@ -8,7 +8,7 @@
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/datum/supply_packs/randomised/munitions
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group = "Munitions"
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/* VOREStation Removal - What? This crate costs 40... the crate with just two eguns costs 50... what??? This crate is also like "the armory" and has OFFICER access?
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/datum/supply_packs/munitions/weapons
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name = "Weapons crate"
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contains = list(
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@@ -22,7 +22,7 @@
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Weapons crate"
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access = access_security
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*/
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/datum/supply_packs/munitions/flareguns
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name = "Flare guns crate"
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contains = list(
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@@ -34,7 +34,7 @@
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cost = 25
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Flare gun crate"
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access = access_security
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access = access_armory //VOREStation Edit - Guns are for the armory.
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/datum/supply_packs/munitions/eweapons
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name = "Experimental weapons crate"
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@@ -65,7 +65,7 @@
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containertype = /obj/structure/closet/crate/secure
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containername = "Shotgun crate"
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access = access_armory
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/* VOREStation edit -- This is a bad idea. -- So is this.
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/datum/supply_packs/munitions/erifle
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name = "Energy marksman crate"
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contains = list(/obj/item/weapon/gun/energy/sniperrifle = 2)
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@@ -73,7 +73,7 @@
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containertype = /obj/structure/closet/crate/secure
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containername = "Energy marksman crate"
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access = access_armory
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/* VOREStation edit -- This is a bad idea.
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/datum/supply_packs/munitions/burstlaser
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name = "Burst laser crate"
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contains = list(/obj/item/weapon/gun/energy/gun/burst = 2)
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@@ -137,7 +137,7 @@
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cost = 40
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Weapons crate"
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access = access_security
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access = access_armory //VOREStation Edit - Guns are for the armory.
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/datum/supply_packs/munitions/shotgunammo
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name = "Shotgun ammunition crate"
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@@ -169,4 +169,4 @@
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cost = 25
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containertype = /obj/structure/closet/crate
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containername = "Beanbag shells"
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access = null
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access = access_armory //VOREStation Edit - Guns are for the armory.
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@@ -32,6 +32,7 @@
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cost = 40
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containertype = /obj/structure/closet/crate/secure
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containername = "Armor crate"
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access_armory //VOREStation Add - Armor is for the armory.
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/datum/supply_packs/security/riot_gear
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name = "Riot gear crate"
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@@ -86,7 +87,7 @@
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containertype = /obj/structure/closet/crate/secure
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containername = "bullet resistant armor set crate"
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access = access_armory
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/* VOREStation Removal - Howabout no ERT armor being orderable?
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/datum/supply_packs/security/combat_armor
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name = "Combat armor set crate"
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contains = list(
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@@ -124,7 +125,7 @@
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/obj/item/clothing/shoes/boots/jackboots,
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/obj/item/clothing/gloves/black
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)
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*/
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/datum/supply_packs/security/securitybarriers
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name = "Security barrier crate"
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contains = list(/obj/machinery/deployable/barrier = 4)
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@@ -19,6 +19,8 @@
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return
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/obj/structure/table/rack/update_icon()
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if(material) //VOREStation Add for rack colors based on materials
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color = material.icon_colour
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return
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/obj/structure/table/rack/holorack/dismantle(obj/item/weapon/wrench/W, mob/user)
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@@ -0,0 +1,19 @@
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/obj/structure/table/rack/steel
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color = "#666666"
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/obj/structure/table/rack/steel/New()
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material = get_material_by_name(DEFAULT_WALL_MATERIAL)
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..()
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/obj/structure/table/rack/shelf
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name = "shelving"
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desc = "Some nice metal shelves."
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icon = 'icons/obj/objects_vr.dmi'
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icon_state = "shelf"
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/obj/structure/table/rack/shelf/steel
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color = "#666666"
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/obj/structure/table/rack/shelf/steel/New()
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material = get_material_by_name(DEFAULT_WALL_MATERIAL)
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..()
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