Merge pull request #2707 from VOREStation/aro-armoryagain

Redesigns the armory
This commit is contained in:
Arokha Sieyes
2018-01-09 12:04:23 -05:00
committed by GitHub
9 changed files with 234 additions and 173 deletions
+7 -7
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@@ -8,7 +8,7 @@
/datum/supply_packs/randomised/munitions
group = "Munitions"
/* VOREStation Removal - What? This crate costs 40... the crate with just two eguns costs 50... what??? This crate is also like "the armory" and has OFFICER access?
/datum/supply_packs/munitions/weapons
name = "Weapons crate"
contains = list(
@@ -22,7 +22,7 @@
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Weapons crate"
access = access_security
*/
/datum/supply_packs/munitions/flareguns
name = "Flare guns crate"
contains = list(
@@ -34,7 +34,7 @@
cost = 25
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Flare gun crate"
access = access_security
access = access_armory //VOREStation Edit - Guns are for the armory.
/datum/supply_packs/munitions/eweapons
name = "Experimental weapons crate"
@@ -65,7 +65,7 @@
containertype = /obj/structure/closet/crate/secure
containername = "Shotgun crate"
access = access_armory
/* VOREStation edit -- This is a bad idea. -- So is this.
/datum/supply_packs/munitions/erifle
name = "Energy marksman crate"
contains = list(/obj/item/weapon/gun/energy/sniperrifle = 2)
@@ -73,7 +73,7 @@
containertype = /obj/structure/closet/crate/secure
containername = "Energy marksman crate"
access = access_armory
/* VOREStation edit -- This is a bad idea.
/datum/supply_packs/munitions/burstlaser
name = "Burst laser crate"
contains = list(/obj/item/weapon/gun/energy/gun/burst = 2)
@@ -137,7 +137,7 @@
cost = 40
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Weapons crate"
access = access_security
access = access_armory //VOREStation Edit - Guns are for the armory.
/datum/supply_packs/munitions/shotgunammo
name = "Shotgun ammunition crate"
@@ -169,4 +169,4 @@
cost = 25
containertype = /obj/structure/closet/crate
containername = "Beanbag shells"
access = null
access = access_armory //VOREStation Edit - Guns are for the armory.
+3 -2
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@@ -32,6 +32,7 @@
cost = 40
containertype = /obj/structure/closet/crate/secure
containername = "Armor crate"
access_armory //VOREStation Add - Armor is for the armory.
/datum/supply_packs/security/riot_gear
name = "Riot gear crate"
@@ -86,7 +87,7 @@
containertype = /obj/structure/closet/crate/secure
containername = "bullet resistant armor set crate"
access = access_armory
/* VOREStation Removal - Howabout no ERT armor being orderable?
/datum/supply_packs/security/combat_armor
name = "Combat armor set crate"
contains = list(
@@ -124,7 +125,7 @@
/obj/item/clothing/shoes/boots/jackboots,
/obj/item/clothing/gloves/black
)
*/
/datum/supply_packs/security/securitybarriers
name = "Security barrier crate"
contains = list(/obj/machinery/deployable/barrier = 4)
+2
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@@ -19,6 +19,8 @@
return
/obj/structure/table/rack/update_icon()
if(material) //VOREStation Add for rack colors based on materials
color = material.icon_colour
return
/obj/structure/table/rack/holorack/dismantle(obj/item/weapon/wrench/W, mob/user)
+19
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@@ -0,0 +1,19 @@
/obj/structure/table/rack/steel
color = "#666666"
/obj/structure/table/rack/steel/New()
material = get_material_by_name(DEFAULT_WALL_MATERIAL)
..()
/obj/structure/table/rack/shelf
name = "shelving"
desc = "Some nice metal shelves."
icon = 'icons/obj/objects_vr.dmi'
icon_state = "shelf"
/obj/structure/table/rack/shelf/steel
color = "#666666"
/obj/structure/table/rack/shelf/steel/New()
material = get_material_by_name(DEFAULT_WALL_MATERIAL)
..()