diff --git a/code/_helpers/global_lists.dm b/code/_helpers/global_lists.dm
index 87b9070a57..baccc475e1 100644
--- a/code/_helpers/global_lists.dm
+++ b/code/_helpers/global_lists.dm
@@ -16,7 +16,6 @@ GLOBAL_LIST_EMPTY(cable_list) //Index for all cables, so that powernets don
GLOBAL_LIST_EMPTY(landmarks_list) //list of all landmarks created
GLOBAL_LIST_EMPTY(event_triggers) //Associative list of creator_ckey:list(landmark references) for event triggers
GLOBAL_LIST_EMPTY(surgery_steps) //list of all surgery steps |BS12
-GLOBAL_LIST_EMPTY(joblist) //list of all jobstypes, minus borg and AI
GLOBAL_LIST_EMPTY(mechas_list) //list of all mechs. Used by hostile mobs target tracking.
GLOBAL_LIST_EMPTY_TYPED(PDAs, /obj/item/pda)
@@ -173,13 +172,6 @@ GLOBAL_LIST_EMPTY(mannequins)
GLOB.surgery_steps += S
sort_surgeries()
- //List of job. I can't believe this was calculated multiple times per tick!
- paths = subtypesof(/datum/job)
- paths -= GLOB.exclude_jobs
- for(var/T in paths)
- var/datum/job/J = new T
- GLOB.joblist[J.title] = J
-
//Languages
paths = subtypesof(/datum/language)
for(var/T in paths)
diff --git a/code/controllers/admin.dm b/code/controllers/admin.dm
index 9e8b338fe3..043fd9eeef 100644
--- a/code/controllers/admin.dm
+++ b/code/controllers/admin.dm
@@ -77,8 +77,6 @@ ADMIN_VERB(debug_controller, R_DEBUG, "Debug Controller", "Debug the various per
options[strtype] = S
//Goon PS stuff, and other yet-to-be-subsystem things.
- options["LEGACY: master_controller"] = GLOB.master_controller
- options["LEGACY: job_master"] = GLOB.job_master
options["LEGACY: cameranet"] = GLOB.cameranet
var/pick = tgui_input_list(user, "Choose a controller to debug/view variables of.", "VV controller:", options)
diff --git a/code/controllers/master_controller.dm b/code/controllers/master_controller.dm
deleted file mode 100644
index c0f9095ea9..0000000000
--- a/code/controllers/master_controller.dm
+++ /dev/null
@@ -1,37 +0,0 @@
-//simplified MC that is designed to fail when procs 'break'. When it fails it's just replaced with a new one.
-//It ensures master_controller.process() is never doubled up by killing the MC (hence terminating any of its sleeping procs)
-//WIP, needs lots of work still
-
-//
-// TODO - This will be completely replaced by master.dm in time.
-//
-GLOBAL_DATUM(master_controller, /datum/controller/game_controller) //Set in world.New()
-
-/datum/controller/game_controller
- var/list/shuttle_list // For debugging and VV
-
-/datum/controller/game_controller/New()
- //There can be only one master_controller. Out with the old and in with the new.
- if(GLOB.master_controller != src)
- log_world("Rebuilding Master Controller")
- if(istype(GLOB.master_controller))
- qdel(GLOB.master_controller)
- GLOB.master_controller = src
-
- if(!GLOB.job_master)
- GLOB.job_master = new /datum/controller/occupations()
- GLOB.job_master.SetupOccupations()
- GLOB.job_master.LoadJobs("config/jobs.txt")
- admin_notice(span_danger("Job setup complete"), R_DEBUG)
-
-/datum/controller/game_controller/proc/setup()
- // setupgenetics() Moved to SSatoms
- // SetupXenoarch() - Moved to SSxenoarch
-
- admin_notice(span_danger("Initializations complete."), R_DEBUG)
-
-// #if UNIT_TESTS
-// # define CHECK_SLEEP_MASTER // For unit tests we don't care about a smooth lobby screen experience. We care about speed.
-// #else
-// # define CHECK_SLEEP_MASTER if(++initialized_objects > 500) { initialized_objects=0;sleep(world.tick_lag); }
-// #endif
diff --git a/code/controllers/subsystems/antag_job.dm b/code/controllers/subsystems/antag_job.dm
index d00038da1b..5d2d0b7c4b 100644
--- a/code/controllers/subsystems/antag_job.dm
+++ b/code/controllers/subsystems/antag_job.dm
@@ -2,6 +2,9 @@ SUBSYSTEM_DEF(antag_job)
name = "Antag Job"
flags = SS_NO_FIRE
//List of all jobs
+ dependencies = list(
+ /datum/controller/subsystem/job
+ )
var/list/occupations = list()
var/list/syndicate_code_phrase
@@ -73,7 +76,7 @@ SUBSYSTEM_DEF(antag_job)
code_phrase += " "
code_phrase += pick(GLOB.last_names)
if(2)
- code_phrase += pick(GLOB.joblist)//Returns a job.
+ code_phrase += pick(SSjob.occupations_by_name)//Returns a job.
safety -= 1
if(2)
switch(rand(1,2))//Places or things.
diff --git a/code/controllers/subsystems/job.dm b/code/controllers/subsystems/job.dm
index fce533fc80..55ff3e14a4 100644
--- a/code/controllers/subsystems/job.dm
+++ b/code/controllers/subsystems/job.dm
@@ -5,43 +5,50 @@ SUBSYSTEM_DEF(job)
)
flags = SS_NO_FIRE
- var/list/occupations = list() //List of all jobs
- var/list/datum/job/name_occupations = list() //Dict of all jobs, keys are titles
+ //List of all jobs
+ var/list/datum/job/occupations = list()
+ //List of all jobs
+ var/list/datum/job/occupation_with_excludes = list()
+ //Players who need jobs
+ var/list/mob/new_player/unassigned = list()
+ var/list/datum/job/occupations_by_name = list() //Dict of all jobs, keys are titles
var/list/type_occupations = list() //Dict of all jobs, keys are types
var/list/department_datums = list()
+ var/list/job_icon_cache = list()
var/debug_messages = FALSE
+/datum/controller/subsystem/job/proc/get_all_job_icons() //For all existing HUD icons
+ return occupation_with_excludes + GLOB.alt_titles_with_icons + list("Prisoner")
+
/datum/controller/subsystem/job/Initialize()
- if(!length(department_datums))
- setup_departments()
- if(!length(occupations))
- setup_occupations()
+ setup_departments()
+ setup_occupations()
return SS_INIT_SUCCESS
/datum/controller/subsystem/job/proc/setup_occupations(faction = FACTION_STATION)
- occupations = list()
+ occupations.Cut()
var/list/all_jobs = subtypesof(/datum/job)
if(!length(all_jobs))
to_chat(world, span_warning("Error setting up jobs, no job datums found"))
return FALSE
- for(var/J in all_jobs)
- var/datum/job/job = new J()
- if(!job)
- continue
+ for(var/job_path in all_jobs)
+ var/datum/job/job = new job_path()
if(job.faction != faction)
continue
occupations += job
- name_occupations[job.title] = job
- type_occupations[J] = job
+ if(!(is_type_in_list(job, GLOB.exclude_jobs)))
+ occupation_with_excludes += job
+ occupations_by_name[job.title] = job
+ type_occupations[job_path] = job
if(LAZYLEN(job.departments))
add_to_departments(job)
sortTim(occupations, GLOBAL_PROC_REF(cmp_job_datums))
- for(var/D in department_datums)
- var/datum/department/dept = department_datums[D]
+ for(var/department, value in department_datums)
+ var/datum/department/dept = value
sortTim(dept.jobs, GLOBAL_PROC_REF(cmp_job_datums), TRUE)
sortTim(dept.primary_jobs, GLOBAL_PROC_REF(cmp_job_datums), TRUE)
@@ -80,7 +87,12 @@ SUBSYSTEM_DEF(job)
return dept_datums
/datum/controller/subsystem/job/proc/get_job(rank)
- return name_occupations[rank]
+ if(!rank)
+ return null
+ return occupations_by_name[rank]
+
+/datum/controller/subsystem/job/proc/get_player_alt_title(mob/new_player/player, rank)
+ return player.client.prefs.GetPlayerAltTitle(get_job(rank))
/datum/controller/subsystem/job/proc/get_job_type(jobtype)
return type_occupations[jobtype]
@@ -139,3 +151,908 @@ SUBSYSTEM_DEF(job)
/datum/controller/subsystem/job/proc/job_debug_message(message)
if(debug_messages)
log_world("JOB DEBUG: [message]")
+
+/datum/controller/subsystem/job/proc/assign_role(mob/new_player/player, rank, latejoin = FALSE)
+ job_debug_message("Running AR, Player: [player], Rank: [rank], LJ: [latejoin]")
+ if(player && player.mind && rank)
+ var/datum/job/job = get_job(rank)
+ if(!job)
+ return FALSE
+ if((job.minimum_character_age || job.min_age_by_species) && (player.read_preference(/datum/preference/numeric/human/age) < job.get_min_age(player.client.prefs.read_preference(/datum/preference/choiced/species), player.client.prefs.read_preference(/datum/preference/organ_data)?[O_BRAIN])))
+ return FALSE
+ if(jobban_isbanned(player, rank))
+ return FALSE
+ if(!job.player_old_enough(player.client))
+ return FALSE
+ if(!job.player_has_enough_playtime(player.client))
+ return FALSE
+ if(!is_job_whitelisted(player, rank))
+ return FALSE
+
+ var/position_limit = job.total_positions
+ if(!latejoin)
+ position_limit = job.spawn_positions
+ if((job.current_positions < position_limit) || position_limit == -1)
+ job_debug_message("Player: [player] is now Rank: [rank], JCP:[job.current_positions], JPL:[position_limit]")
+ player.mind.assigned_role = rank
+ player.mind.role_alt_title = get_player_alt_title(player, rank)
+ unassigned -= player
+ job.current_positions++
+ return TRUE
+ job_debug_message("AR has failed, Player: [player], Rank: [rank]")
+ return FALSE
+
+/datum/controller/subsystem/job/proc/free_role(rank) //making additional slot on the fly
+ var/datum/job/job = get_job(rank)
+ if(job && job.total_positions != -1)
+ job.total_positions++
+ return TRUE
+ return FALSE
+
+/datum/controller/subsystem/job/proc/update_limit(rank, comperator)
+ var/datum/job/job = get_job(rank)
+ if(job && job.total_positions != -1)
+ job.update_limit(comperator)
+ return TRUE
+ return FALSE
+
+/datum/controller/subsystem/job/proc/find_occupation_candidate(datum/job/job, level, flag)
+ job_debug_message("Running FOC, Job: [job], Level: [level], Flag: [flag]")
+ var/list/candidates = list()
+ for(var/mob/new_player/player in unassigned)
+ if(jobban_isbanned(player, job.title))
+ job_debug_message("FOC isbanned failed, Player: [player]")
+ continue
+ if(!job.player_old_enough(player.client))
+ job_debug_message("FOC player not old enough, Player: [player]")
+ continue
+ if(job.minimum_character_age && (player.read_preference(/datum/preference/numeric/human/age) < job.get_min_age(player.client.prefs.read_preference(/datum/preference/choiced/species), player.client.prefs.read_preference(/datum/preference/organ_data)?[O_BRAIN])))
+ job_debug_message("FOC character not old enough, Player: [player]")
+ continue
+ //VOREStation Code Start
+ if(!job.player_has_enough_playtime(player.client))
+ job_debug_message("FOC character not enough playtime, Player: [player]")
+ continue
+ if(!is_job_whitelisted(player, job.title))
+ job_debug_message("FOC is_job_whitelisted failed, Player: [player]")
+ continue
+ //VOREStation Code End
+ if(flag && !(player.client.prefs.be_special & flag))
+ job_debug_message("FOC flag failed, Player: [player], Flag: [flag], ")
+ continue
+ if(player.client.prefs.GetJobDepartment(job, level) & job.flag)
+ job_debug_message("FOC pass, Player: [player], Level:[level]")
+ candidates += player
+ return candidates
+
+/datum/controller/subsystem/job/proc/give_random_job(mob/new_player/player)
+ job_debug_message("GRJ Giving random job, Player: [player]")
+ for(var/datum/job/job in shuffle(occupations))
+ if(!job)
+ continue
+
+ if((job.minimum_character_age || job.min_age_by_species) && (player.read_preference(/datum/preference/numeric/human/age) < job.get_min_age(player.client.prefs.read_preference(/datum/preference/choiced/species), player.client.prefs.read_preference(/datum/preference/organ_data)?[O_BRAIN])))
+ continue
+
+ if(istype(job, get_job(JOB_ALT_VISITOR))) // We don't want to give him assistant, that's boring! //VOREStation Edit - Visitor not Assistant
+ continue
+
+ if(SSjob.is_job_in_department(job.title, DEPARTMENT_COMMAND)) //If you want a command position, select it!
+ continue
+
+ if(jobban_isbanned(player, job.title))
+ job_debug_message("GRJ isbanned failed, Player: [player], Job: [job.title]")
+ continue
+
+ if(!job.player_old_enough(player.client))
+ job_debug_message("GRJ player not old enough, Player: [player]")
+ continue
+
+ if(!job.player_has_enough_playtime(player.client))
+ job_debug_message("GRJ player not enough playtime, Player: [player]")
+ continue
+ if(!is_job_whitelisted(player, job.title))
+ job_debug_message("GRJ player not whitelisted for this job, Player: [player], Job: [job.title]")
+ continue
+
+ if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
+ job_debug_message("GRJ Random job given, Player: [player], Job: [job]")
+ assign_role(player, job.title)
+ unassigned -= player
+ break
+
+/datum/controller/subsystem/job/proc/reset_occupations()
+ for(var/mob/new_player/player in GLOB.player_list)
+ if((player) && (player.mind))
+ player.mind.assigned_role = null
+ player.mind.special_role = null
+ setup_occupations()
+ unassigned = list()
+ return
+
+///This proc is called before the level loop of DivideOccupations() and will try to select a head, ignoring ALL non-head preferences for every level until it locates a head or runs out of levels to check
+/datum/controller/subsystem/job/proc/fill_head_position()
+ for(var/level = 1 to 3)
+ for(var/command_position in SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND))
+ var/datum/job/job = get_job(command_position)
+ if(!job)
+ continue
+ var/list/candidates = find_occupation_candidate(job, level)
+ if(!length(candidates))
+ continue
+
+ // Build a weighted list, weight by age.
+ var/list/weightedCandidates = list()
+ for(var/mob/mob_candidate in candidates)
+ // Log-out during round-start? What a bad boy, no head position for you!
+ if(!mob_candidate.client)
+ continue
+ var/age = mob_candidate.read_preference(/datum/preference/numeric/human/age)
+
+ if(age < job.get_min_age(mob_candidate.client.prefs.read_preference(/datum/preference/choiced/species), mob_candidate.client.prefs.read_preference(/datum/preference/organ_data)?[O_BRAIN])) // Nope.
+ continue
+
+ var/idealage = job.get_ideal_age(mob_candidate.client.prefs.read_preference(/datum/preference/choiced/species), mob_candidate.client.prefs.read_preference(/datum/preference/organ_data)?[O_BRAIN])
+ var/agediff = abs(idealage - age) // Compute the absolute difference in age from target
+ switch(agediff) /// If the math sucks, it's because I almost failed algebra in high school.
+ if(20 to INFINITY)
+ weightedCandidates[mob_candidate] = 3 // Too far off
+ if(10 to 20)
+ weightedCandidates[mob_candidate] = 6 // Nearer the mark, but not quite
+ if(0 to 10)
+ weightedCandidates[mob_candidate] = 10 // On the mark
+ else
+ // If there's ABSOLUTELY NOBODY ELSE
+ if(length(candidates) == 1)
+ weightedCandidates[mob_candidate] = 1
+
+
+ var/mob/new_player/candidate = pickweight(weightedCandidates)
+ if(assign_role(candidate, command_position))
+ return TRUE
+ return FALSE
+
+///This proc is called at the start of the level loop of DivideOccupations() and will cause head jobs to be checked before any other jobs of the same level
+/datum/controller/subsystem/job/proc/check_head_position(level)
+ for(var/command_position in SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND))
+ var/datum/job/job = get_job(command_position)
+ if(!job)
+ continue
+ var/list/candidates = find_occupation_candidate(job, level)
+ if(!length(candidates))
+ continue
+ var/mob/new_player/candidate = pick(candidates)
+ assign_role(candidate, command_position)
+
+/** Proc DivideOccupations
+ * fills var "assigned_role" for all ready players.
+ * This proc must not have any side effect besides of modifying "assigned_role".
+ **/
+/datum/controller/subsystem/job/proc/divide_occupations()
+ //Setup new player list and get the jobs list
+ job_debug_message("Running DO")
+ setup_occupations()
+
+ //Holder for Triumvirate is stored in the ticker, this just processes it
+ if(SSticker && GLOB.triai)
+ for(var/datum/job/A in occupations)
+ if(A.title == JOB_AI)
+ A.spawn_positions = 3
+ break
+
+ //Get the players who are ready
+ for(var/mob/new_player/player in GLOB.player_list)
+ if(player.ready && player.mind && !player.mind.assigned_role)
+ unassigned += player
+
+ job_debug_message("DO, Len: [length(unassigned)]")
+ if(!length(unassigned))
+ return FALSE
+
+ //Shuffle players and jobs
+ unassigned = shuffle(unassigned)
+
+ handle_feedback_gathering()
+
+ //People who wants to be assistants, sure, go on.
+ job_debug_message("DO, Running Assistant Check 1")
+ var/datum/job/assist = new DEFAULT_JOB_TYPE ()
+ var/list/assistant_candidates = find_occupation_candidate(assist, 3)
+ job_debug_message("AC1, Candidates: [length(assistant_candidates)]")
+ for(var/mob/new_player/player in assistant_candidates)
+ job_debug_message("AC1 pass, Player: [player]")
+ assign_role(player, JOB_ALT_VISITOR) //VOREStation Edit - Visitor not Assistant
+ assistant_candidates -= player
+ job_debug_message("DO, AC1 end")
+
+ //Select one head
+ job_debug_message("DO, Running Head Check")
+ fill_head_position()
+ job_debug_message("DO, Head Check end")
+
+ //Other jobs are now checked
+ job_debug_message("DO, Running Standard Check")
+
+
+ // New job giving system by Donkie
+ // This will cause lots of more loops, but since it's only done once it shouldn't really matter much at all.
+ // Hopefully this will add more randomness and fairness to job giving.
+
+ // Loop through all levels from high to low
+ var/list/shuffledoccupations = shuffle(occupations)
+ // var/list/disabled_jobs = SSticker.mode.disabled_jobs // So we can use .Find down below without a colon.
+ for(var/level = 1 to 3)
+ //Check the head jobs first each level
+ check_head_position(level)
+
+ // Loop through all unassigned players
+ for(var/mob/new_player/player in unassigned)
+
+ // Loop through all jobs
+ for(var/datum/job/job in shuffledoccupations) // SHUFFLE ME BABY
+ if(!job || SSticker.mode.disabled_jobs.Find(job.title) )
+ continue
+
+ if(jobban_isbanned(player, job.title))
+ job_debug_message("DO isbanned failed, Player: [player], Job:[job.title]")
+ continue
+
+ if(!job.player_old_enough(player.client))
+ job_debug_message("DO player not old enough, Player: [player], Job:[job.title]")
+ continue
+
+ //VOREStation Add
+ if(!job.player_has_enough_playtime(player.client))
+ job_debug_message("DO player not enough playtime, Player: [player]")
+ continue
+ //VOREStation Add End
+
+ // If the player wants that job on this level, then try give it to him.
+ if(player.client.prefs.GetJobDepartment(job, level) & job.flag)
+
+ // If the job isn't filled
+ if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
+ job_debug_message("DO pass, Player: [player], Level:[level], Job:[job.title]")
+ assign_role(player, job.title)
+ unassigned -= player
+ break
+
+ // Hand out random jobs to the people who didn't get any in the last check
+ // Also makes sure that they got their preference correct
+ for(var/mob/new_player/player in unassigned)
+ if(player.client.prefs.alternate_option == GET_RANDOM_JOB)
+ give_random_job(player)
+
+ job_debug_message("DO, Standard Check end")
+
+ job_debug_message("DO, Running AC2")
+
+ // For those who wanted to be assistant if their preferences were filled, here you go.
+ for(var/mob/new_player/player in unassigned)
+ if(player.client.prefs.alternate_option == BE_ASSISTANT)
+ job_debug_message("AC2 Assistant located, Player: [player]")
+ assign_role(player, JOB_ALT_VISITOR) //VOREStation Edit - Visitor not Assistant
+
+ //For ones returning to lobby
+ for(var/mob/new_player/player in unassigned)
+ if(player.client.prefs.alternate_option == RETURN_TO_LOBBY)
+ player.ready = PLAYER_NOT_READY
+ unassigned -= player
+ return TRUE
+
+/datum/controller/subsystem/job/proc/equip_rank(mob/living/carbon/human/human_mob, rank, joined_late = 0, announce = TRUE)
+ if(!human_mob)
+ return null
+
+ var/datum/job/job = get_job(rank)
+ var/list/spawn_in_storage = list()
+
+ if(!joined_late)
+ var/obj/spawn_point = null
+ var/list/possible_spawns = list()
+ for(var/obj/effect/landmark/start/sloc in GLOB.landmarks_list)
+ if(sloc.name != rank) continue
+ if(locate(/mob/living) in sloc.loc) continue
+ possible_spawns.Add(sloc)
+ if(length(possible_spawns))
+ spawn_point = pick(possible_spawns)
+ if(!spawn_point)
+ spawn_point = locate("start*[rank]") // use old stype
+ if(istype(spawn_point, /obj/effect/landmark/start) && istype(spawn_point.loc, /turf))
+ human_mob.forceMove(spawn_point.loc)
+ else
+ var/list/spawn_props = late_spawn(human_mob.client, rank)
+ var/turf/spawn_turf = spawn_props["turf"]
+ if(!spawn_turf)
+ to_chat(human_mob, span_critical("You were unable to be spawned at your chosen late-join spawnpoint. Please verify your job/spawn point combination makes sense, and try another one."))
+ return
+ else
+ human_mob.forceMove(spawn_turf)
+
+ // Moving wheelchair if they have one
+ if(human_mob.buckled && istype(human_mob.buckled, /obj/structure/bed/chair/wheelchair))
+ human_mob.buckled.forceMove(human_mob.loc)
+ human_mob.buckled.set_dir(human_mob.dir)
+
+ if(job)
+
+ //Equip custom gear loadout.
+ var/list/custom_equip_slots = list()
+ var/list/custom_equip_leftovers = list()
+ if(human_mob?.client?.prefs && !(job.mob_type & JOB_SILICON))
+ var/list/active_gear_list = LAZYACCESS(human_mob.client.prefs.gear_list, "[human_mob.client.prefs.gear_slot]")
+ for(var/thing in active_gear_list)
+ var/datum/gear/gaar_thing = GLOB.gear_datums[thing]
+ if(!gaar_thing) //Not a real gear datum (maybe removed, as this is loaded from their savefile)
+ continue
+
+ var/permitted
+ // Check if it is restricted to certain roles
+ if(gaar_thing.allowed_roles)
+ for(var/job_name in gaar_thing.allowed_roles)
+ if(job.title == job_name)
+ permitted = TRUE
+ else
+ permitted = TRUE
+
+ // Check if they're whitelisted for this gear (in alien whitelist? seriously?)
+ if(gaar_thing.whitelisted && !is_alien_whitelisted(human_mob.client, GLOB.all_species[gaar_thing.whitelisted]))
+ permitted = FALSE
+
+ // If they aren't, tell them
+ if(!permitted)
+ to_chat(human_mob, span_warning("Your current species, job or whitelist status does not permit you to spawn with [thing]!"))
+ continue
+
+ // Implants get special treatment
+ if(gaar_thing.slot == "implant")
+ var/obj/item/implant/gear_implant = gaar_thing.spawn_item(human_mob, active_gear_list[gaar_thing.display_name])
+ gear_implant.invisibility = INVISIBILITY_MAXIMUM
+ gear_implant.implant_loadout(human_mob)
+ continue
+
+ // Try desperately (and sorta poorly) to equip the item. Now with increased desperation!
+ if(gaar_thing.slot && !(gaar_thing.slot in custom_equip_slots))
+ var/metadata = active_gear_list[gaar_thing.display_name]
+ //if(G.slot == slot_wear_mask || G.slot == slot_wear_suit || G.slot == slot_head)
+ // custom_equip_leftovers += thing
+ //else
+ if(gaar_thing.slot == slot_wear_suit && human_mob.client?.prefs?.no_jacket)
+ continue
+ if(gaar_thing.slot == slot_shoes && human_mob.client?.prefs?.shoe_hater) //RS ADD
+ continue
+ if(human_mob.equip_to_slot_or_del(gaar_thing.spawn_item(human_mob, metadata), gaar_thing.slot))
+ to_chat(human_mob, span_notice("Equipping you with \the [thing]!"))
+ if(gaar_thing.slot != slot_tie)
+ custom_equip_slots.Add(gaar_thing.slot)
+ else
+ custom_equip_leftovers.Add(thing)
+ else
+ spawn_in_storage += thing
+
+ // Set up their account
+ job.setup_account(human_mob)
+
+ // Equip job items.
+ job.equip(human_mob, human_mob.mind ? human_mob.mind.role_alt_title : "")
+
+ // Stick their fingerprints on literally everything
+ job.apply_fingerprints(human_mob)
+
+ // Only non-silicons get post-job-equip equipment and dormant diseases
+ if(!(job.mob_type & JOB_SILICON))
+ human_mob.equip_post_job()
+ human_mob.give_random_dormant_disease(guaranteed_symptoms = job.symptoms)
+
+ // If some custom items could not be equipped before, try again now.
+ for(var/thing in custom_equip_leftovers)
+ var/datum/gear/gear_thing = GLOB.gear_datums[thing]
+ if(gear_thing.slot == slot_wear_suit && human_mob.client?.prefs?.no_jacket)
+ continue
+ if(gear_thing.slot == slot_shoes && human_mob.client?.prefs?.shoe_hater)
+ continue
+ if(gear_thing.slot in custom_equip_slots)
+ spawn_in_storage += thing
+ else
+ var/list/active_gear_list = LAZYACCESS(human_mob.client.prefs.gear_list, "[human_mob.client.prefs.gear_slot]")
+ var/metadata = active_gear_list[gear_thing.display_name]
+ if(human_mob.equip_to_slot_or_del(gear_thing.spawn_item(human_mob, metadata), gear_thing.slot))
+ to_chat(human_mob, span_notice("Equipping you with \the [thing]!"))
+ custom_equip_slots.Add(gear_thing.slot)
+ else
+ spawn_in_storage += thing
+
+ //Give new players a welcome guide!
+ if(isnum(human_mob.client?.player_age) && human_mob.client.player_age < 10)
+ human_mob.equip_to_slot_or_del(new /obj/item/book/manual/virgo_pamphlet(human_mob), slot_r_hand)
+ else
+ to_chat(human_mob, span_filter_notice("Your job is [rank] and the game just can't handle it! Please report this bug to an administrator."))
+
+ human_mob.job = rank
+ log_game("JOINED [key_name(human_mob)] as \"[rank]\"")
+ log_game("SPECIES [key_name(human_mob)] is a: \"[human_mob.species.name]\"") //VOREStation Add
+
+ // If they're head, give them the account info for their department
+ if(human_mob.mind && job.department_accounts)
+ var/remembered_info = ""
+ for(var/job_department in job.department_accounts)
+ var/datum/money_account/department_account = GLOB.department_accounts[job_department]
+ if(department_account)
+ remembered_info += span_bold("Department account number ([job_department]):") + " #[department_account.account_number]
"
+ remembered_info += span_bold("Department account pin ([job_department]):") + " [department_account.remote_access_pin]
"
+ remembered_info += span_bold("Department account funds ([job_department]):") + " $[department_account.money]
"
+
+ human_mob.mind.store_memory(remembered_info)
+
+ var/alt_title = null
+ if(human_mob.mind)
+ human_mob.mind.assigned_role = rank
+ alt_title = human_mob.mind.role_alt_title
+
+ // If we're a silicon, we may be done at this point
+ if(job.mob_type & JOB_SILICON_ROBOT)
+ return human_mob.Robotize()
+ if(job.mob_type & JOB_SILICON_AI)
+ return human_mob
+
+ // TWEET PEEP
+ if(rank == JOB_SITE_MANAGER && announce)
+ var/sound/announce_sound = (SSticker.current_state <= GAME_STATE_SETTING_UP) ? null : sound('sound/misc/boatswain.ogg', volume=20)
+ GLOB.captain_announcement.Announce("All hands, [alt_title ? alt_title : JOB_SITE_MANAGER] [human_mob.real_name] on deck!", new_sound = announce_sound, zlevel = human_mob.z)
+
+ //Deferred item spawning.
+ if(spawn_in_storage && length(spawn_in_storage))
+ var/obj/item/storage/storage_bag
+ for(var/obj/item/storage/worn_bag in human_mob.contents)
+ storage_bag = worn_bag
+ break
+
+ var/list/active_gear_list = LAZYACCESS(human_mob.client.prefs.gear_list, "[human_mob.client.prefs.gear_slot]")
+ if(!isnull(storage_bag))
+ for(var/thing in spawn_in_storage)
+ to_chat(human_mob, span_notice("Placing \the [thing] in your [storage_bag.name]!"))
+ var/datum/gear/gear_thing = GLOB.gear_datums[thing]
+ var/metadata = active_gear_list[gear_thing.display_name]
+ gear_thing.spawn_item(storage_bag, metadata)
+ else
+ to_chat(human_mob, span_danger("Failed to locate a storage object on your mob, either you spawned with no arms and no backpack or this is a bug."))
+
+ if(istype(human_mob)) //give humans wheelchairs, if they need them.
+ var/obj/item/organ/external/l_foot = human_mob.get_organ(BP_L_FOOT)
+ var/obj/item/organ/external/r_foot = human_mob.get_organ(BP_R_FOOT)
+ var/obj/item/storage/storage_bag = locate() in human_mob.contents
+ var/obj/item/wheelchair/used_wheelchair
+ if(storage_bag)
+ used_wheelchair = locate() in storage_bag.contents
+ if(!l_foot || !r_foot || used_wheelchair)
+ var/wheelchair_type = used_wheelchair?.unfolded_type || /obj/structure/bed/chair/wheelchair
+ var/obj/structure/bed/chair/wheelchair/active_wheelchair = new wheelchair_type(human_mob.loc)
+ active_wheelchair.buckle_mob(human_mob)
+ human_mob.update_canmove()
+ active_wheelchair.set_dir(human_mob.dir)
+ active_wheelchair.add_fingerprint(human_mob)
+ if(used_wheelchair)
+ active_wheelchair.color = used_wheelchair.color
+ qdel(used_wheelchair)
+
+ to_chat(human_mob, span_filter_notice(span_bold("You are [job.total_positions == 1 ? "the" : "a"] [alt_title ? alt_title : rank].")))
+
+ if(job.supervisors)
+ to_chat(human_mob, span_filter_notice(span_bold("As the [alt_title ? alt_title : rank] you answer directly to [job.supervisors]. Special circumstances may change this.")))
+ if(job.has_headset)
+ human_mob.equip_to_slot_or_del(new /obj/item/radio/headset(human_mob), slot_l_ear)
+ to_chat(human_mob, span_filter_notice(span_bold("To speak on your department's radio channel use :h. For the use of other channels, examine your headset.")))
+
+ if(job.req_admin_notify)
+ to_chat(human_mob, span_filter_notice(span_bold("You are playing a job that is important for Game Progression. If you have to disconnect, please notify the admins via adminhelp.")))
+
+ // EMAIL GENERATION
+ // Email addresses will be created under this domain name. Mostly for the looks.
+ var/domain = "freemail.nt"
+ if(using_map && LAZYLEN(using_map.usable_email_tlds))
+ domain = using_map.usable_email_tlds[1]
+ var/sanitized_name = sanitize(replacetext(replacetext(lowertext(human_mob.real_name), " ", "."), "'", ""))
+ var/complete_login = "[sanitized_name]@[domain]"
+
+ // It is VERY unlikely that we'll have two players, in the same round, with the same name and branch, but still, this is here.
+ // If such conflict is encountered, a random number will be appended to the email address. If this fails too, no email account will be created.
+ if(GLOB.ntnet_global.does_email_exist(complete_login))
+ complete_login = "[sanitized_name][random_id(/datum/computer_file/data/email_account/, 100, 999)]@[domain]"
+
+ // If even fallback login generation failed, just don't give them an email. The chance of this happening is astronomically low.
+ if(GLOB.ntnet_global.does_email_exist(complete_login))
+ to_chat(human_mob, span_filter_notice("You were not assigned an email address."))
+ human_mob.mind.store_memory("You were not assigned an email address.")
+ else
+ var/datum/computer_file/data/email_account/user_mail_acc = new/datum/computer_file/data/email_account()
+ user_mail_acc.password = GenerateKey()
+ user_mail_acc.login = complete_login
+ to_chat(human_mob, span_filter_notice("Your email account address is " + span_bold("[user_mail_acc.login]") + " and the password is " + span_bold("[user_mail_acc.password]") + ". This information has also been placed into your notes."))
+ human_mob.mind.store_memory("Your email account address is [user_mail_acc.login] and the password is [user_mail_acc.password].")
+ // END EMAIL GENERATION
+
+ //Gives glasses to the vision impaired
+ if(human_mob.disabilities & NEARSIGHTED)
+ var/equipped = human_mob.equip_to_slot_or_del(new /obj/item/clothing/glasses/regular(human_mob), slot_glasses)
+ if(equipped != 1)
+ var/obj/item/clothing/glasses/worn_glasses = human_mob.glasses
+ worn_glasses.prescription = TRUE
+
+ BITSET(human_mob.hud_updateflag, ID_HUD)
+ BITSET(human_mob.hud_updateflag, IMPLOYAL_HUD)
+ BITSET(human_mob.hud_updateflag, SPECIALROLE_HUD)
+ return human_mob
+
+/datum/controller/subsystem/job/proc/handle_feedback_gathering()
+ for(var/datum/job/job in occupations)
+ var/tmp_str = "|[job.title]|"
+
+ var/level1 = 0 //high
+ var/level2 = 0 //medium
+ var/level3 = 0 //low
+ var/level4 = 0 //never
+ var/level5 = 0 //banned
+ var/level6 = 0 //account too young
+ for(var/mob/new_player/player in GLOB.player_list)
+ if(!(player.ready && player.mind && !player.mind.assigned_role))
+ continue //This player is not ready
+ if(jobban_isbanned(player, job.title))
+ level5++
+ continue
+ if(!job.player_old_enough(player.client))
+ level6++
+ continue
+ if(!job.player_has_enough_playtime(player.client))
+ level6++
+ continue
+ if(player.client.prefs.GetJobDepartment(job, 1) & job.flag)
+ level1++
+ else if(player.client.prefs.GetJobDepartment(job, 2) & job.flag)
+ level2++
+ else if(player.client.prefs.GetJobDepartment(job, 3) & job.flag)
+ level3++
+ else level4++ //not selected
+
+ tmp_str += "HIGH=[level1]|MEDIUM=[level2]|LOW=[level3]|NEVER=[level4]|BANNED=[level5]|YOUNG=[level6]|-"
+ feedback_add_details("job_preferences",tmp_str)
+
+/datum/controller/subsystem/job/proc/late_spawn(client/spawn_client, rank)
+
+ var/datum/spawnpoint/spawnpos
+ var/fail_deadly = FALSE
+ var/obj/belly/vore_spawn_gut
+ var/absorb_choice = FALSE // Ability to start absorbed with vorespawn
+ var/mob/living/prey_to_nomph
+ var/obj/item/item_to_be // Item TF spawning
+ var/mob/living/item_carrier // Capture crystal spawning
+ var/vorgans = FALSE // capture crystal simplemob spawning
+
+ // Remove fail_deadly addition on offmap_spawn
+
+ //Spawn them at their preferred one
+ if(spawn_client?.prefs.read_preference(/datum/preference/choiced/living/spawnpoint))
+ if(spawn_client.prefs.read_preference(/datum/preference/choiced/living/spawnpoint) == "Vorespawn - Prey")
+ var/list/preds = list()
+ var/list/pred_names = list() //This is cringe
+ for(var/client/current_client in GLOB.clients)
+ if(!isliving(current_client.mob))
+ continue
+ var/mob/living/current_mob = current_client.mob
+ if(current_mob.stat == UNCONSCIOUS || current_mob.stat == DEAD || (current_mob.client.is_afk(10 MINUTES) && !current_mob.no_latejoin_vore_warning))
+ continue
+ if(!current_mob.latejoin_vore)
+ continue
+ if(!(current_mob.z in using_map.vorespawn_levels))
+ continue
+ preds += current_mob
+ pred_names += current_mob.real_name //very cringe
+
+ if(length(preds))
+ var/pred_name = tgui_input_list(spawn_client, "Choose a Predator.", "Pred Spawnpoint", pred_names)
+ if(!pred_name)
+ return
+ var/index = pred_names.Find(pred_name)
+ var/mob/living/pred = preds[index]
+ var/list/available_bellies = list()
+ for(var/obj/belly/current_belly in pred.vore_organs)
+ if(current_belly.vorespawn_blacklist)
+ continue
+ if(LAZYLEN(current_belly.vorespawn_whitelist) && !(spawn_client.ckey in current_belly.vorespawn_whitelist))
+ continue
+ available_bellies += current_belly
+ var/backup = tgui_alert(spawn_client, "Do you want a mind backup?", "Confirm", list("Yes", "No"))
+ if(backup == "Yes")
+ backup = 1
+ vore_spawn_gut = tgui_input_list(spawn_client, "Choose a Belly.", "Belly Spawnpoint", available_bellies)
+ if(!vore_spawn_gut)
+ return
+ if(vore_spawn_gut.vorespawn_absorbed & VS_FLAG_ABSORB_YES)
+ absorb_choice = TRUE
+ if(vore_spawn_gut.vorespawn_absorbed & VS_FLAG_ABSORB_PREY)
+ if(tgui_alert(spawn_client, "Do you want to start absorbed into [pred]'s [vore_spawn_gut]?", "Confirm", list("Yes", "No")) != "Yes")
+ absorb_choice = FALSE
+ else if(tgui_alert(spawn_client, "[pred]'s [vore_spawn_gut] will start with you absorbed. Continue?", "Confirm", list("Yes", "No")) != "Yes")
+ return
+ to_chat(spawn_client, span_boldwarning("[pred] has received your spawn request. Please wait."))
+ log_admin("[key_name(spawn_client)] has requested to vore spawn into [key_name(pred)]")
+ message_admins("[key_name(spawn_client)] has requested to vore spawn into [key_name(pred)]")
+
+ var/confirm
+ var/spawner_name = spawn_client.prefs.read_preference(/datum/preference/name/real_name)
+ if(pred.no_latejoin_vore_warning)
+ if(pred.no_latejoin_vore_warning_time > 0)
+ if(absorb_choice)
+ confirm = tgui_alert(pred, "[spawner_name] is attempting to spawn absorbed as your [vore_spawn_gut]. Let them?", "Confirm", list("No", "Yes"), pred.no_latejoin_vore_warning_time SECONDS)
+ else
+ confirm = tgui_alert(pred, "[spawner_name] is attempting to spawn into your [vore_spawn_gut]. Let them?", "Confirm", list("No", "Yes"), pred.no_latejoin_vore_warning_time SECONDS)
+ if(!confirm)
+ confirm = "Yes"
+ else
+ if(absorb_choice)
+ confirm = tgui_alert(pred, "[spawner_name] is attempting to spawn absorbed as your [vore_spawn_gut]. Let them?", "Confirm", list("No", "Yes"))
+ else
+ confirm = tgui_alert(pred, "[spawner_name] is attempting to spawn into your [vore_spawn_gut]. Let them?", "Confirm", list("No", "Yes"))
+ if(confirm != "Yes")
+ to_chat(spawn_client, span_warning("[pred] has declined your spawn request."))
+ var/message = tgui_input_text(pred,"Do you want to leave them a message?", "Notify Prey", max_length = MAX_MESSAGE_LEN)
+ if(message)
+ to_chat(spawn_client, span_notice("[pred] message : [message]"))
+ return
+ if(!vore_spawn_gut || QDELETED(vore_spawn_gut))
+ to_chat(spawn_client, span_warning("Somehow, the belly you were trying to enter no longer exists."))
+ return
+ if(pred.stat == UNCONSCIOUS || pred.stat == DEAD)
+ to_chat(spawn_client, span_warning("[pred] is not conscious."))
+ to_chat(pred, span_warning("You must be conscious to accept."))
+ return
+ if(!(pred.z in using_map.vorespawn_levels))
+ to_chat(spawn_client, span_warning("[pred] is no longer in station grounds."))
+ to_chat(pred, span_warning("You must be within station grounds to accept."))
+ return
+ if(backup)
+ addtimer(CALLBACK(src, PROC_REF(m_backup_client), spawn_client), 5 SECONDS)
+ log_admin("[key_name(spawn_client)] has vore spawned into [key_name(pred)]")
+ message_admins("[key_name(spawn_client)] has vore spawned into [key_name(pred)]")
+ to_chat(spawn_client, span_notice("You have been spawned via vore. You are free to roleplay how you got there as you please, such as teleportation or having had already been there."))
+ if(vore_spawn_gut.entrance_logs)
+ to_chat(pred, span_notice("Your prey has spawned via vore. You are free to roleplay this how you please, such as teleportation or having had already been there."))
+ else
+ to_chat(spawn_client, span_warning("No predators were available to accept you."))
+ return
+ spawnpos = GLOB.spawntypes[spawn_client.prefs.read_preference(/datum/preference/choiced/living/spawnpoint)]
+ if(spawn_client.prefs.read_preference(/datum/preference/choiced/living/spawnpoint) == "Vorespawn - Pred") //Same as above, but in reverse!
+ var/list/preys = list()
+ var/list/prey_names = list() //This is still cringe
+ for(var/client/current_client in GLOB.clients)
+ if(!isliving(current_client.mob))
+ continue
+ var/mob/living/current_mob = current_client.mob
+ if(current_mob.stat == UNCONSCIOUS || current_mob.stat == DEAD || (current_mob.client.is_afk(10 MINUTES) && !current_mob.no_latejoin_prey_warning))
+ continue
+ if(!current_mob.latejoin_prey)
+ continue
+ if(!(current_mob.z in using_map.vorespawn_levels))
+ continue
+ preys += current_mob
+ prey_names += current_mob.real_name
+ if(length(preys))
+ var/prey_name = tgui_input_list(spawn_client, "Choose a Prey to spawn nom.", "Prey Spawnpoint", prey_names)
+ if(!prey_name)
+ return
+ var/index = prey_names.Find(prey_name)
+ var/mob/living/prey = preys[index]
+ var/list/available_bellies = list()
+
+ var/datum/vore_preferences/spawn_preferences = spawn_client.prefs_vr
+ for(var/preference in spawn_preferences.belly_prefs)
+ available_bellies += preference["name"]
+ vore_spawn_gut = tgui_input_list(spawn_client, "Choose your Belly.", "Belly Spawnpoint", available_bellies)
+ if(!vore_spawn_gut)
+ return
+ if(alert(spawn_client, "Do you want to instantly absorb them?", "Confirm", "Yes", "No") == "Yes")
+ absorb_choice = TRUE
+ to_chat(spawn_client, span_boldwarning("[prey] has received your spawn request. Please wait."))
+ log_admin("[key_name(spawn_client)] has requested to pred spawn onto [key_name(prey)]")
+ message_admins("[key_name(spawn_client)] has requested to pred spawn onto [key_name(prey)]")
+
+ var/confirm
+ var/spawner_name = spawn_client.prefs.read_preference(/datum/preference/name/real_name)
+ if(prey.no_latejoin_prey_warning)
+ if(prey.no_latejoin_prey_warning_time > 0)
+ if(absorb_choice)
+ confirm = tgui_alert(prey, "[spawner_name] is attempting to televore and instantly absorb you with their [vore_spawn_gut]. Let them?", "Confirm", list("No", "Yes"), prey.no_latejoin_prey_warning_time SECONDS)
+ else
+ confirm = tgui_alert(prey, "[spawner_name] is attempting to televore you into their [vore_spawn_gut]. Let them?", "Confirm", list("No", "Yes"), prey.no_latejoin_prey_warning_time SECONDS)
+ if(!confirm)
+ confirm = "Yes"
+ else
+ if(absorb_choice)
+ confirm = tgui_alert(prey, "[spawner_name] is attempting to televore and instantly absorb you with their [vore_spawn_gut]. Let them?", "Confirm", list("No", "Yes"))
+ else
+ confirm = tgui_alert(prey, "[spawner_name] is attempting to televore you into their [vore_spawn_gut]. Let them?", "Confirm", list("No", "Yes"))
+ if(confirm != "Yes")
+ to_chat(spawn_client, span_warning("[prey] has declined your spawn request."))
+ var/message = tgui_input_text(prey,"Do you want to leave them a message?", "Notify Pred", max_length = MAX_MESSAGE_LEN)
+ if(message)
+ to_chat(spawn_client, span_notice("[prey] message : [message]"))
+ return
+ if(prey.stat == UNCONSCIOUS || prey.stat == DEAD)
+ to_chat(spawn_client, span_warning("[prey] is not conscious."))
+ to_chat(prey, span_warning("You must be conscious to accept."))
+ return
+ if(!(prey.z in using_map.vorespawn_levels))
+ to_chat(spawn_client, span_warning("[prey] is no longer in station grounds."))
+ to_chat(prey, span_warning("You must be within station grounds to accept."))
+ return
+ log_admin("[key_name(spawn_client)] has pred spawned onto [key_name(prey)]")
+ message_admins("[key_name(spawn_client)] has pred spawned onto [key_name(prey)]")
+ prey_to_nomph = prey
+ else
+ to_chat(spawn_client, span_warning("No prey were available to accept you."))
+ return
+ // Item TF spawnpoints!
+ else if(spawn_client.prefs.read_preference(/datum/preference/choiced/living/spawnpoint) == "Item TF spawn")
+ var/list/items = list()
+ var/list/item_names = list()
+ var/list/carriers = list()
+ for(var/obj/item/item_spawnpoint in GLOB.item_tf_spawnpoints)
+ if(LAZYLEN(item_spawnpoint.ckeys_allowed_itemspawn))
+ if(!(spawn_client.ckey in item_spawnpoint.ckeys_allowed_itemspawn))
+ continue
+ var/atom/item_loc = item_spawnpoint.loc
+ var/mob/living/carrier
+ while(!isturf(item_loc))
+ if(isliving(item_loc))
+ carrier = item_loc
+ break
+ else
+ item_loc = item_loc.loc
+ if(istype(carrier))
+ if(!(carrier.z in using_map.vorespawn_levels))
+ continue
+ if(carrier.stat == UNCONSCIOUS || carrier.stat == DEAD || carrier.client.is_afk(10 MINUTES))
+ continue
+ carriers += carrier
+ else
+ if(!(item_loc.z in using_map.vorespawn_levels))
+ continue
+ carriers += null
+
+ if(istype(item_spawnpoint, /obj/item/capture_crystal))
+ if(carrier)
+ items += item_spawnpoint
+ var/obj/item/capture_crystal/cryst = item_spawnpoint
+ if(cryst.spawn_mob_type)
+ item_names += "\a [cryst.spawn_mob_name] inside of [carrier]'s [item_spawnpoint.name] ([item_spawnpoint.loc.name])"
+ else
+ item_names += "Inside of [carrier]'s [item_spawnpoint.name] ([item_spawnpoint.loc.name])"
+ else if(item_spawnpoint.name == initial(item_spawnpoint.name))
+ items += item_spawnpoint
+ if(carrier)
+ item_names += "[carrier]'s [item_spawnpoint.name] ([item_spawnpoint.loc.name])"
+ else
+ item_names += "[item_spawnpoint.name] ([item_spawnpoint.loc.name])"
+ else
+ items += item_spawnpoint
+ if(carrier)
+ item_names += "[carrier]'s [item_spawnpoint.name] (\a [initial(item_spawnpoint.name)] at [item_spawnpoint.loc.name])"
+ else
+ item_names += "[item_spawnpoint.name] (\a [initial(item_spawnpoint.name)] at [item_spawnpoint.loc.name])"
+ if(LAZYLEN(items))
+ var/backup = tgui_alert(spawn_client, "Do you want a mind backup?", "Confirm", list("Yes", "No"))
+ if(backup == "Yes")
+ backup = TRUE
+ var/item_name = tgui_input_list(spawn_client, "Choose an Item to spawn as.", "Item TF Spawnpoint", item_names)
+ if(!item_name)
+ return
+ var/index = item_names.Find(item_name)
+ var/obj/item/item = items[index]
+
+ var/mob/living/carrier = carriers[index]
+ if(istype(carrier))
+ to_chat(spawn_client, span_boldwarning("[carrier] has received your spawn request. Please wait."))
+ log_and_message_admins("[key_name(spawn_client)] has requested to item spawn into [key_name(carrier)]'s possession")
+
+ var/confirm = tgui_alert(carrier, "[spawn_client.prefs.read_preference(/datum/preference/name/real_name)] is attempting to join as the [item_name] in your possession.", "Confirm", list("No", "Yes"))
+ if(confirm != "Yes")
+ to_chat(spawn_client, span_warning("[carrier] has declined your spawn request."))
+ var/message = tgui_input_text(carrier,"Do you want to leave them a message?", "Notify Spawner", max_length = MAX_MESSAGE_LEN)
+ if(message)
+ to_chat(spawn_client, span_notice("[carrier] message : [message]"))
+ return
+ if(carrier.stat == UNCONSCIOUS || carrier.stat == DEAD)
+ to_chat(spawn_client, span_warning("[carrier] is not conscious."))
+ to_chat(carrier, span_warning("You must be conscious to accept."))
+ return
+ if(!(carrier.z in using_map.vorespawn_levels))
+ to_chat(spawn_client, span_warning("[carrier] is no longer in station grounds."))
+ to_chat(carrier, span_warning("You must be within station grounds to accept."))
+ return
+ log_and_message_admins("[key_name(spawn_client)] has item spawned onto [key_name(carrier)]")
+ item_to_be = item
+ item_carrier = carrier
+ if(backup)
+ addtimer(CALLBACK(src, PROC_REF(m_backup_client), spawn_client), 5 SECONDS)
+ else
+ var/confirm = tgui_alert(spawn_client, "\The [item.name] is currently not in any character's possession! Do you still want to spawn as it?", "Confirm", list("No", "Yes"))
+ if(confirm != "Yes")
+ return
+ log_and_message_admins("[key_name(spawn_client)] has item spawned into \a [item.name] that was not held by anyone")
+ item_to_be = item
+ if(backup)
+ addtimer(CALLBACK(src, PROC_REF(m_backup_client), spawn_client), 5 SECONDS)
+ if(istype(item, /obj/item/capture_crystal))
+ var/obj/item/capture_crystal/cryst = item
+ if(cryst.spawn_mob_type)
+ var/confirm = tgui_alert(spawn_client, "Do you want to spawn with your slot's vore organs and prefs?", "Confirm", list("No", "Yes"))
+ if(confirm == "Yes")
+ vorgans = TRUE
+ else
+ to_chat(spawn_client, span_warning("No items were available to accept you."))
+ return
+ else
+ if(!(spawn_client.prefs.read_preference(/datum/preference/choiced/living/spawnpoint) in using_map.allowed_spawns))
+ if(fail_deadly)
+ to_chat(spawn_client, span_warning("Your chosen spawnpoint is unavailable for this map and your job requires a specific spawnpoint. Please correct your spawn point choice."))
+ return
+ else
+ to_chat(spawn_client, span_warning("Your chosen spawnpoint ([spawn_client.prefs.read_preference(/datum/preference/choiced/living/spawnpoint)]) is unavailable for the current map. Spawning you at one of the enabled spawn points instead."))
+ spawnpos = null
+ else
+ spawnpos = GLOB.spawntypes[spawn_client.prefs.read_preference(/datum/preference/choiced/living/spawnpoint)]
+
+ //We will return a list key'd by "turf" and "msg"
+ . = list("turf","msg", "voreny", "prey", "itemtf", "vorgans", "carrier") // Item TF spawnpoints, spawn as mob
+ if(vore_spawn_gut)
+ .["voreny"] = vore_spawn_gut
+ .["absorb"] = absorb_choice
+ if(prey_to_nomph)
+ .["prey"] = prey_to_nomph //We pass this on later to reverse the vorespawn in new_player.dm
+ // Item TF spawnpoints
+ if(item_to_be)
+ .["carrier"] = item_carrier
+ .["vorgans"] = vorgans
+ .["itemtf"] = item_to_be
+ if(spawnpos && istype(spawnpos) && length(spawnpos.turfs))
+ if(spawnpos.check_job_spawning(rank))
+ .["turf"] = spawnpos.get_spawn_position()
+ .["msg"] = spawnpos.msg
+ .["channel"] = spawnpos.announce_channel
+ else
+ var/datum/job/job_rank = SSjob.get_job(rank)
+ if(fail_deadly || job_rank?.offmap_spawn)
+ to_chat(spawn_client, span_warning("Your chosen spawnpoint ([spawnpos.display_name]) is unavailable for your chosen job. Please correct your spawn point choice."))
+ return
+ to_chat(spawn_client, span_filter_warning("Your chosen spawnpoint ([spawnpos.display_name]) is unavailable for your chosen job. Spawning you at the Arrivals shuttle instead."))
+ var/spawning = pick(GLOB.latejoin)
+ .["turf"] = get_turf(spawning)
+ .["msg"] = "will arrive at the station shortly"
+ else if(!fail_deadly)
+ var/spawning = pick(GLOB.latejoin)
+ .["turf"] = get_turf(spawning)
+ .["msg"] = "has arrived on the station"
+
+/datum/controller/subsystem/job/proc/m_backup_client(client/target_client) //Same as m_backup, but takes a client entry. Used for vore late joining.
+ if(!ishuman(target_client.mob))
+ return
+ var/mob/living/carbon/human/target_human = target_client.mob
+ SStranscore.m_backup(target_human.mind, target_human.nif, TRUE)
+
+/datum/controller/subsystem/job/proc/get_all_jobs()
+ var/list/all_jobs = list()
+ for(var/datum/job/current_job as anything in occupation_with_excludes)
+ all_jobs += current_job.title
+ return all_jobs
+
+/datum/controller/subsystem/job/proc/get_all_centcom_jobs()
+ return list("VIP Guest",
+ "Custodian",
+ "Thunderdome Overseer",
+ "Intel Officer",
+ "Medical Officer",
+ "Death Commando",
+ "Research Officer",
+ "BlackOps Commander",
+ "Supreme Commander",
+ "Emergency Response Team",
+ "Emergency Response Team Leader")
diff --git a/code/controllers/subsystems/persist_vr.dm b/code/controllers/subsystems/persist_vr.dm
index 97e5f99311..e219fb20d9 100644
--- a/code/controllers/subsystems/persist_vr.dm
+++ b/code/controllers/subsystems/persist_vr.dm
@@ -108,10 +108,10 @@ SUBSYSTEM_DEF(persist)
if(R) // We found someone with a record.
var/recorded_rank = R.fields["real_rank"]
if(recorded_rank)
- . = GLOB.job_master.GetJob(recorded_rank)
+ . = SSjob.get_job(recorded_rank)
if(.) return
// They have a custom title, aren't crew, or someone deleted their record, so we need a fallback method.
// Let's check the mind.
if(M.mind && M.mind.assigned_role)
- . = GLOB.job_master.GetJob(M.mind.assigned_role)
+ . = SSjob.get_job(M.mind.assigned_role)
diff --git a/code/controllers/subsystems/ticker.dm b/code/controllers/subsystems/ticker.dm
index ca072b059f..173ccda950 100644
--- a/code/controllers/subsystems/ticker.dm
+++ b/code/controllers/subsystems/ticker.dm
@@ -312,16 +312,16 @@ SUBSYSTEM_DEF(ticker)
to_chat(world, span_boldannounce("Serious error in mode setup! Reverting to pregame lobby.")) //Uses setup instead of set up due to computational context.
return 0
- GLOB.job_master.ResetOccupations()
+ SSjob.reset_occupations()
src.mode.create_antagonists()
src.mode.pre_setup()
- GLOB.job_master.DivideOccupations() // Apparently important for new antagonist system to register specific job antags properly.
+ SSjob.divide_occupations() // Apparently important for new antagonist system to register specific job antags properly.
if(!src.mode.can_start())
to_chat(world, span_filter_system(span_bold("Unable to start [mode.name].") + " Not enough players readied, [CONFIG_GET(keyed_list/player_requirements)[mode.config_tag]] players needed. Reverting to pregame lobby."))
mode.fail_setup()
mode = null
- GLOB.job_master.ResetOccupations()
+ SSjob.reset_occupations()
return 0
if(hide_mode)
@@ -367,7 +367,7 @@ SUBSYSTEM_DEF(ticker)
// Ask their new_player mob to spawn them
if(!player.spawn_checks_vr(player.mind.assigned_role))
- var/datum/job/job_datum = GLOB.job_master.GetJob(J.title)
+ var/datum/job/job_datum = SSjob.get_job(J.title)
job_datum.current_positions--
player.mind.assigned_role = null
continue //VOREStation Add
@@ -404,7 +404,7 @@ SUBSYSTEM_DEF(ticker)
if(player.mind.assigned_role == JOB_SITE_MANAGER)
captainless=0
if(!SSantag_job.player_is_antag(player.mind, only_offstation_roles = 1))
- GLOB.job_master.EquipRank(player, player.mind.assigned_role, 0)
+ SSjob.equip_rank(player, player.mind.assigned_role, 0)
UpdateFactionList(player)
//equip_custom_items(player) //VOREStation Removal
//player.apply_traits() //VOREStation Removal
diff --git a/code/datums/mind.dm b/code/datums/mind.dm
index e200e4efd2..f17d77a80f 100644
--- a/code/datums/mind.dm
+++ b/code/datums/mind.dm
@@ -194,7 +194,7 @@
if(antag) antag.place_mob(src.current)
else if (href_list["role_edit"])
- var/new_role = tgui_input_list(usr, "Select new role", "Assigned role", assigned_role, GLOB.joblist)
+ var/new_role = tgui_input_list(usr, "Select new role", "Assigned role", assigned_role, SSjob.occupations_by_name)
if (!new_role) return
assigned_role = new_role
diff --git a/code/datums/outfits/jobs/job.dm b/code/datums/outfits/jobs/job.dm
index 571c2ec828..8cc486d513 100644
--- a/code/datums/outfits/jobs/job.dm
+++ b/code/datums/outfits/jobs/job.dm
@@ -20,7 +20,7 @@
var/obj/item/card/id/C = ..()
if(!C)
return
- var/datum/job/J = GLOB.job_master.GetJob(rank)
+ var/datum/job/J = SSjob.get_job(rank)
if(J)
C.access = J.get_access()
if(H.mind)
diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm
index 158cdf50e5..b039896581 100644
--- a/code/game/jobs/access.dm
+++ b/code/game/jobs/access.dm
@@ -94,7 +94,7 @@
return C.registered_name
/proc/get_all_job_icons() //For all existing HUD icons
- return GLOB.joblist + GLOB.alt_titles_with_icons + list("Prisoner")
+ return SSjob.occupations_by_name + GLOB.alt_titles_with_icons + list("Prisoner")
/obj/proc/GetJobName() //Used in secHUD icon generation
var/obj/item/card/id/I = GetID()
diff --git a/code/game/jobs/job/job.dm b/code/game/jobs/job/job.dm
index aaabb2d45f..b4da026d6e 100644
--- a/code/game/jobs/job/job.dm
+++ b/code/game/jobs/job/job.dm
@@ -173,7 +173,7 @@
return message
/datum/job/proc/get_job_icon()
- if(!GLOB.job_master.job_icons[title])
+ if(!SSjob.job_icon_cache[title])
var/mob/living/carbon/human/dummy/mannequin/mannequin = get_mannequin("#job_icon")
dress_mannequin(mannequin)
mannequin.dir = SOUTH
@@ -181,9 +181,9 @@
var/icon/preview_icon = getFlatIcon(mannequin)
preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.
- GLOB.job_master.job_icons[title] = preview_icon
+ SSjob.job_icon_cache[title] = preview_icon
- return GLOB.job_master.job_icons[title]
+ return SSjob.job_icon_cache[title]
/datum/job/proc/dress_mannequin(var/mob/living/carbon/human/dummy/mannequin/mannequin)
mannequin.delete_inventory(TRUE)
diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm
deleted file mode 100644
index e5baaf6913..0000000000
--- a/code/game/jobs/job_controller.dm
+++ /dev/null
@@ -1,986 +0,0 @@
-GLOBAL_DATUM(job_master, /datum/controller/occupations)
-
-/datum/controller/occupations
- //List of all jobs
- var/list/occupations = list()
- //Players who need jobs
- var/list/unassigned = list()
- //Debug info
- var/list/job_debug = list()
- //Cache of icons for job info window
- var/list/job_icons = list()
-
-/datum/controller/occupations/proc/SetupOccupations(var/faction = FACTION_STATION)
- occupations = list()
- //var/list/all_jobs = typesof(/datum/job)
- var/list/all_jobs = list(/datum/job/assistant) | using_map.allowed_jobs
- if(!all_jobs.len)
- to_chat(world, span_boldannounce("Error setting up jobs, no job datums found!"))
- return 0
- for(var/J in all_jobs)
- var/datum/job/job = new J()
- if(!job) continue
- if(job.faction != faction) continue
- occupations += job
- sortTim(occupations, GLOBAL_PROC_REF(cmp_job_datums))
-
-
- return 1
-
-
-/datum/controller/occupations/proc/Debug(var/text)
- if(!GLOB.Debug2) return 0
- job_debug.Add(text)
- return 1
-
-
-/datum/controller/occupations/proc/GetJob(var/rank)
- if(!rank) return null
- for(var/datum/job/J in occupations)
- if(!J) continue
- if(J.title == rank) return J
- return null
-
-/datum/controller/occupations/proc/GetPlayerAltTitle(mob/new_player/player, rank)
- return player.client.prefs.GetPlayerAltTitle(GetJob(rank))
-
-/datum/controller/occupations/proc/AssignRole(var/mob/new_player/player, var/rank, var/latejoin = 0)
- Debug("Running AR, Player: [player], Rank: [rank], LJ: [latejoin]")
- if(player && player.mind && rank)
- var/datum/job/job = GetJob(rank)
- if(!job)
- return 0
- if((job.minimum_character_age || job.min_age_by_species) && (player.read_preference(/datum/preference/numeric/human/age) < job.get_min_age(player.client.prefs.read_preference(/datum/preference/choiced/species), player.client.prefs.read_preference(/datum/preference/organ_data)?[O_BRAIN])))
- return 0
- if(jobban_isbanned(player, rank))
- return 0
- if(!job.player_old_enough(player.client))
- return 0
- //VOREStation Add
- if(!job.player_has_enough_playtime(player.client))
- return 0
- if(!is_job_whitelisted(player, rank))
- return 0
- //VOREStation Add End
-
- var/position_limit = job.total_positions
- if(!latejoin)
- position_limit = job.spawn_positions
- if((job.current_positions < position_limit) || position_limit == -1)
- Debug("Player: [player] is now Rank: [rank], JCP:[job.current_positions], JPL:[position_limit]")
- player.mind.assigned_role = rank
- player.mind.role_alt_title = GetPlayerAltTitle(player, rank)
- unassigned -= player
- job.current_positions++
- return 1
- Debug("AR has failed, Player: [player], Rank: [rank]")
- return 0
-
-/datum/controller/occupations/proc/FreeRole(var/rank) //making additional slot on the fly
- var/datum/job/job = GetJob(rank)
- if(job && job.total_positions != -1)
- job.total_positions++
- return 1
- return 0
-
-/datum/controller/occupations/proc/update_limit(var/rank, var/comperator)
- var/datum/job/job = GetJob(rank)
- if(job && job.total_positions != -1)
- job.update_limit(comperator)
- return 1
- return 0
-
-/datum/controller/occupations/proc/FindOccupationCandidates(datum/job/job, level, flag)
- Debug("Running FOC, Job: [job], Level: [level], Flag: [flag]")
- var/list/candidates = list()
- for(var/mob/new_player/player in unassigned)
- if(jobban_isbanned(player, job.title))
- Debug("FOC isbanned failed, Player: [player]")
- continue
- if(!job.player_old_enough(player.client))
- Debug("FOC player not old enough, Player: [player]")
- continue
- if(job.minimum_character_age && (player.read_preference(/datum/preference/numeric/human/age) < job.get_min_age(player.client.prefs.read_preference(/datum/preference/choiced/species), player.client.prefs.read_preference(/datum/preference/organ_data)?[O_BRAIN])))
- Debug("FOC character not old enough, Player: [player]")
- continue
- //VOREStation Code Start
- if(!job.player_has_enough_playtime(player.client))
- Debug("FOC character not enough playtime, Player: [player]")
- continue
- if(!is_job_whitelisted(player, job.title))
- Debug("FOC is_job_whitelisted failed, Player: [player]")
- continue
- //VOREStation Code End
- if(flag && !(player.client.prefs.be_special & flag))
- Debug("FOC flag failed, Player: [player], Flag: [flag], ")
- continue
- if(player.client.prefs.GetJobDepartment(job, level) & job.flag)
- Debug("FOC pass, Player: [player], Level:[level]")
- candidates += player
- return candidates
-
-/datum/controller/occupations/proc/GiveRandomJob(var/mob/new_player/player)
- Debug("GRJ Giving random job, Player: [player]")
- for(var/datum/job/job in shuffle(occupations))
- if(!job)
- continue
-
- if((job.minimum_character_age || job.min_age_by_species) && (player.read_preference(/datum/preference/numeric/human/age) < job.get_min_age(player.client.prefs.read_preference(/datum/preference/choiced/species), player.client.prefs.read_preference(/datum/preference/organ_data)?[O_BRAIN])))
- continue
-
- if(istype(job, GetJob(JOB_ALT_VISITOR))) // We don't want to give him assistant, that's boring! //VOREStation Edit - Visitor not Assistant
- continue
-
- if(SSjob.is_job_in_department(job.title, DEPARTMENT_COMMAND)) //If you want a command position, select it!
- continue
-
- if(jobban_isbanned(player, job.title))
- Debug("GRJ isbanned failed, Player: [player], Job: [job.title]")
- continue
-
- if(!job.player_old_enough(player.client))
- Debug("GRJ player not old enough, Player: [player]")
- continue
-
- //VOREStation Code Start
- if(!job.player_has_enough_playtime(player.client))
- Debug("GRJ player not enough playtime, Player: [player]")
- continue
- if(!is_job_whitelisted(player, job.title))
- Debug("GRJ player not whitelisted for this job, Player: [player], Job: [job.title]")
- continue
- //VOREStation Code End
-
- if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
- Debug("GRJ Random job given, Player: [player], Job: [job]")
- AssignRole(player, job.title)
- unassigned -= player
- break
-
-/datum/controller/occupations/proc/ResetOccupations()
- for(var/mob/new_player/player in GLOB.player_list)
- if((player) && (player.mind))
- player.mind.assigned_role = null
- player.mind.special_role = null
- SetupOccupations()
- unassigned = list()
- return
-
-
-///This proc is called before the level loop of DivideOccupations() and will try to select a head, ignoring ALL non-head preferences for every level until it locates a head or runs out of levels to check
-/datum/controller/occupations/proc/FillHeadPosition()
- for(var/level = 1 to 3)
- for(var/command_position in SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND))
- var/datum/job/job = GetJob(command_position)
- if(!job) continue
- var/list/candidates = FindOccupationCandidates(job, level)
- if(!candidates.len) continue
-
- // Build a weighted list, weight by age.
- var/list/weightedCandidates = list()
- for(var/mob/V in candidates)
- // Log-out during round-start? What a bad boy, no head position for you!
- if(!V.client) continue
- var/age = V.read_preference(/datum/preference/numeric/human/age)
-
- if(age < job.get_min_age(V.client.prefs.read_preference(/datum/preference/choiced/species), V.client.prefs.read_preference(/datum/preference/organ_data)?[O_BRAIN])) // Nope.
- continue
-
- var/idealage = job.get_ideal_age(V.client.prefs.read_preference(/datum/preference/choiced/species), V.client.prefs.read_preference(/datum/preference/organ_data)?[O_BRAIN])
- var/agediff = abs(idealage - age) // Compute the absolute difference in age from target
- switch(agediff) /// If the math sucks, it's because I almost failed algebra in high school.
- if(20 to INFINITY)
- weightedCandidates[V] = 3 // Too far off
- if(10 to 20)
- weightedCandidates[V] = 6 // Nearer the mark, but not quite
- if(0 to 10)
- weightedCandidates[V] = 10 // On the mark
- else
- // If there's ABSOLUTELY NOBODY ELSE
- if(candidates.len == 1) weightedCandidates[V] = 1
-
-
- var/mob/new_player/candidate = pickweight(weightedCandidates)
- if(AssignRole(candidate, command_position))
- return 1
- return 0
-
-
-///This proc is called at the start of the level loop of DivideOccupations() and will cause head jobs to be checked before any other jobs of the same level
-/datum/controller/occupations/proc/CheckHeadPositions(var/level)
- for(var/command_position in SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND))
- var/datum/job/job = GetJob(command_position)
- if(!job) continue
- var/list/candidates = FindOccupationCandidates(job, level)
- if(!candidates.len) continue
- var/mob/new_player/candidate = pick(candidates)
- AssignRole(candidate, command_position)
- return
-
-
-/** Proc DivideOccupations
- * fills var "assigned_role" for all ready players.
- * This proc must not have any side effect besides of modifying "assigned_role".
- **/
-/datum/controller/occupations/proc/DivideOccupations()
- //Setup new player list and get the jobs list
- Debug("Running DO")
- SetupOccupations()
-
- //Holder for Triumvirate is stored in the ticker, this just processes it
- if(SSticker && GLOB.triai)
- for(var/datum/job/A in occupations)
- if(A.title == JOB_AI)
- A.spawn_positions = 3
- break
-
- //Get the players who are ready
- for(var/mob/new_player/player in GLOB.player_list)
- if(player.ready && player.mind && !player.mind.assigned_role)
- unassigned += player
-
- Debug("DO, Len: [unassigned.len]")
- if(unassigned.len == 0) return 0
-
- //Shuffle players and jobs
- unassigned = shuffle(unassigned)
-
- HandleFeedbackGathering()
-
- //People who wants to be assistants, sure, go on.
- Debug("DO, Running Assistant Check 1")
- var/datum/job/assist = new DEFAULT_JOB_TYPE ()
- var/list/assistant_candidates = FindOccupationCandidates(assist, 3)
- Debug("AC1, Candidates: [assistant_candidates.len]")
- for(var/mob/new_player/player in assistant_candidates)
- Debug("AC1 pass, Player: [player]")
- AssignRole(player, JOB_ALT_VISITOR) //VOREStation Edit - Visitor not Assistant
- assistant_candidates -= player
- Debug("DO, AC1 end")
-
- //Select one head
- Debug("DO, Running Head Check")
- FillHeadPosition()
- Debug("DO, Head Check end")
-
- //Other jobs are now checked
- Debug("DO, Running Standard Check")
-
-
- // New job giving system by Donkie
- // This will cause lots of more loops, but since it's only done once it shouldn't really matter much at all.
- // Hopefully this will add more randomness and fairness to job giving.
-
- // Loop through all levels from high to low
- var/list/shuffledoccupations = shuffle(occupations)
- // var/list/disabled_jobs = SSticker.mode.disabled_jobs // So we can use .Find down below without a colon.
- for(var/level = 1 to 3)
- //Check the head jobs first each level
- CheckHeadPositions(level)
-
- // Loop through all unassigned players
- for(var/mob/new_player/player in unassigned)
-
- // Loop through all jobs
- for(var/datum/job/job in shuffledoccupations) // SHUFFLE ME BABY
- if(!job || SSticker.mode.disabled_jobs.Find(job.title) )
- continue
-
- if(jobban_isbanned(player, job.title))
- Debug("DO isbanned failed, Player: [player], Job:[job.title]")
- continue
-
- if(!job.player_old_enough(player.client))
- Debug("DO player not old enough, Player: [player], Job:[job.title]")
- continue
-
- //VOREStation Add
- if(!job.player_has_enough_playtime(player.client))
- Debug("DO player not enough playtime, Player: [player]")
- continue
- //VOREStation Add End
-
- // If the player wants that job on this level, then try give it to him.
- if(player.client.prefs.GetJobDepartment(job, level) & job.flag)
-
- // If the job isn't filled
- if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
- Debug("DO pass, Player: [player], Level:[level], Job:[job.title]")
- AssignRole(player, job.title)
- unassigned -= player
- break
-
- // Hand out random jobs to the people who didn't get any in the last check
- // Also makes sure that they got their preference correct
- for(var/mob/new_player/player in unassigned)
- if(player.client.prefs.alternate_option == GET_RANDOM_JOB)
- GiveRandomJob(player)
- /*
- Old job system
- for(var/level = 1 to 3)
- for(var/datum/job/job in occupations)
- Debug("Checking job: [job]")
- if(!job)
- continue
- if(!unassigned.len)
- break
- if((job.current_positions >= job.spawn_positions) && job.spawn_positions != -1)
- continue
- var/list/candidates = FindOccupationCandidates(job, level)
- while(candidates.len && ((job.current_positions < job.spawn_positions) || job.spawn_positions == -1))
- var/mob/new_player/candidate = pick(candidates)
- Debug("Selcted: [candidate], for: [job.title]")
- AssignRole(candidate, job.title)
- candidates -= candidate*/
-
- Debug("DO, Standard Check end")
-
- Debug("DO, Running AC2")
-
- // For those who wanted to be assistant if their preferences were filled, here you go.
- for(var/mob/new_player/player in unassigned)
- if(player.client.prefs.alternate_option == BE_ASSISTANT)
- Debug("AC2 Assistant located, Player: [player]")
- AssignRole(player, JOB_ALT_VISITOR) //VOREStation Edit - Visitor not Assistant
-
- //For ones returning to lobby
- for(var/mob/new_player/player in unassigned)
- if(player.client.prefs.alternate_option == RETURN_TO_LOBBY)
- player.ready = PLAYER_NOT_READY
- unassigned -= player
- return 1
-
-
-/datum/controller/occupations/proc/EquipRank(var/mob/living/carbon/human/H, var/rank, var/joined_late = 0, var/announce = TRUE)
- if(!H) return null
-
- var/datum/job/job = GetJob(rank)
- var/list/spawn_in_storage = list()
-
- if(!joined_late)
- var/obj/S = null
- var/list/possible_spawns = list()
- for(var/obj/effect/landmark/start/sloc in GLOB.landmarks_list)
- if(sloc.name != rank) continue
- if(locate(/mob/living) in sloc.loc) continue
- possible_spawns.Add(sloc)
- if(possible_spawns.len)
- S = pick(possible_spawns)
- if(!S)
- S = locate("start*[rank]") // use old stype
- if(istype(S, /obj/effect/landmark/start) && istype(S.loc, /turf))
- H.forceMove(S.loc)
- else
- var/list/spawn_props = LateSpawn(H.client, rank)
- var/turf/T = spawn_props["turf"]
- if(!T)
- to_chat(H, span_critical("You were unable to be spawned at your chosen late-join spawnpoint. Please verify your job/spawn point combination makes sense, and try another one."))
- return
- else
- H.forceMove(T)
-
- // Moving wheelchair if they have one
- if(H.buckled && istype(H.buckled, /obj/structure/bed/chair/wheelchair))
- H.buckled.forceMove(H.loc)
- H.buckled.set_dir(H.dir)
-
- if(job)
-
- //Equip custom gear loadout.
- var/list/custom_equip_slots = list()
- var/list/custom_equip_leftovers = list()
- if(H?.client?.prefs && !(job.mob_type & JOB_SILICON))
- var/list/active_gear_list = LAZYACCESS(H.client.prefs.gear_list, "[H.client.prefs.gear_slot]")
- for(var/thing in active_gear_list)
- var/datum/gear/G = GLOB.gear_datums[thing]
- if(!G) //Not a real gear datum (maybe removed, as this is loaded from their savefile)
- continue
-
- var/permitted
- // Check if it is restricted to certain roles
- if(G.allowed_roles)
- for(var/job_name in G.allowed_roles)
- if(job.title == job_name)
- permitted = 1
- else
- permitted = 1
-
- // Check if they're whitelisted for this gear (in alien whitelist? seriously?)
- if(G.whitelisted && !is_alien_whitelisted(H.client, GLOB.all_species[G.whitelisted]))
- permitted = 0
-
- // If they aren't, tell them
- if(!permitted)
- to_chat(H, span_warning("Your current species, job or whitelist status does not permit you to spawn with [thing]!"))
- continue
-
- // Implants get special treatment
- if(G.slot == "implant")
- var/obj/item/implant/I = G.spawn_item(H, active_gear_list[G.display_name])
- I.invisibility = INVISIBILITY_MAXIMUM
- I.implant_loadout(H)
- continue
-
- // Try desperately (and sorta poorly) to equip the item. Now with increased desperation!
- if(G.slot && !(G.slot in custom_equip_slots))
- var/metadata = active_gear_list[G.display_name]
- //if(G.slot == slot_wear_mask || G.slot == slot_wear_suit || G.slot == slot_head)
- // custom_equip_leftovers += thing
- //else
- if(G.slot == slot_wear_suit && H.client?.prefs?.no_jacket)
- continue
- if(G.slot == slot_shoes && H.client?.prefs?.shoe_hater) //RS ADD
- continue
- if(H.equip_to_slot_or_del(G.spawn_item(H, metadata), G.slot))
- to_chat(H, span_notice("Equipping you with \the [thing]!"))
- if(G.slot != slot_tie)
- custom_equip_slots.Add(G.slot)
- else
- custom_equip_leftovers.Add(thing)
- else
- spawn_in_storage += thing
-
- // Set up their account
- job.setup_account(H)
-
- // Equip job items.
- job.equip(H, H.mind ? H.mind.role_alt_title : "")
-
- // Stick their fingerprints on literally everything
- job.apply_fingerprints(H)
-
- // Only non-silicons get post-job-equip equipment and dormant diseases
- if(!(job.mob_type & JOB_SILICON))
- H.equip_post_job()
- H.give_random_dormant_disease(guaranteed_symptoms = job.symptoms)
-
- // If some custom items could not be equipped before, try again now.
- for(var/thing in custom_equip_leftovers)
- var/datum/gear/G = GLOB.gear_datums[thing]
- if(G.slot == slot_wear_suit && H.client?.prefs?.no_jacket)
- continue
- if(G.slot == slot_shoes && H.client?.prefs?.shoe_hater) //RS ADD
- continue
- if(G.slot in custom_equip_slots)
- spawn_in_storage += thing
- else
- var/list/active_gear_list = LAZYACCESS(H.client.prefs.gear_list, "[H.client.prefs.gear_slot]")
- var/metadata = active_gear_list[G.display_name]
- if(H.equip_to_slot_or_del(G.spawn_item(H, metadata), G.slot))
- to_chat(H, span_notice("Equipping you with \the [thing]!"))
- custom_equip_slots.Add(G.slot)
- else
- spawn_in_storage += thing
-
- //Give new players a welcome guide!
- if(isnum(H.client?.player_age) && H.client.player_age < 10)
- H.equip_to_slot_or_del(new /obj/item/book/manual/virgo_pamphlet(H), slot_r_hand)
- else
- to_chat(H, span_filter_notice("Your job is [rank] and the game just can't handle it! Please report this bug to an administrator."))
-
- H.job = rank
- log_game("JOINED [key_name(H)] as \"[rank]\"")
- log_game("SPECIES [key_name(H)] is a: \"[H.species.name]\"") //VOREStation Add
-
- // If they're head, give them the account info for their department
- if(H.mind && job.department_accounts)
- var/remembered_info = ""
- for(var/D in job.department_accounts)
- var/datum/money_account/department_account = GLOB.department_accounts[D]
- if(department_account)
- remembered_info += span_bold("Department account number ([D]):") + " #[department_account.account_number]
"
- remembered_info += span_bold("Department account pin ([D]):") + " [department_account.remote_access_pin]
"
- remembered_info += span_bold("Department account funds ([D]):") + " $[department_account.money]
"
-
- H.mind.store_memory(remembered_info)
-
- var/alt_title = null
- if(H.mind)
- H.mind.assigned_role = rank
- alt_title = H.mind.role_alt_title
-
- // If we're a silicon, we may be done at this point
- if(job.mob_type & JOB_SILICON_ROBOT)
- return H.Robotize()
- if(job.mob_type & JOB_SILICON_AI)
- return H
-
- // TWEET PEEP
- if(rank == JOB_SITE_MANAGER && announce)
- var/sound/announce_sound = (SSticker.current_state <= GAME_STATE_SETTING_UP) ? null : sound('sound/misc/boatswain.ogg', volume=20)
- GLOB.captain_announcement.Announce("All hands, [alt_title ? alt_title : JOB_SITE_MANAGER] [H.real_name] on deck!", new_sound = announce_sound, zlevel = H.z)
-
- //Deferred item spawning.
- if(spawn_in_storage && spawn_in_storage.len)
- var/obj/item/storage/B
- for(var/obj/item/storage/S in H.contents)
- B = S
- break
-
- var/list/active_gear_list = LAZYACCESS(H.client.prefs.gear_list, "[H.client.prefs.gear_slot]")
- if(!isnull(B))
- for(var/thing in spawn_in_storage)
- to_chat(H, span_notice("Placing \the [thing] in your [B.name]!"))
- var/datum/gear/G = GLOB.gear_datums[thing]
- var/metadata = active_gear_list[G.display_name]
- G.spawn_item(B, metadata)
- else
- to_chat(H, span_danger("Failed to locate a storage object on your mob, either you spawned with no arms and no backpack or this is a bug."))
-
- if(istype(H)) //give humans wheelchairs, if they need them.
- var/obj/item/organ/external/l_foot = H.get_organ(BP_L_FOOT)
- var/obj/item/organ/external/r_foot = H.get_organ(BP_R_FOOT)
- var/obj/item/storage/S = locate() in H.contents
- var/obj/item/wheelchair/R
- if(S)
- R = locate() in S.contents
- if(!l_foot || !r_foot || R)
- var/wheelchair_type = R?.unfolded_type || /obj/structure/bed/chair/wheelchair
- var/obj/structure/bed/chair/wheelchair/W = new wheelchair_type(H.loc)
- W.buckle_mob(H)
- H.update_canmove()
- W.set_dir(H.dir)
- W.add_fingerprint(H)
- if(R)
- W.color = R.color
- qdel(R)
-
- to_chat(H, span_filter_notice(span_bold("You are [job.total_positions == 1 ? "the" : "a"] [alt_title ? alt_title : rank].")))
-
- if(job.supervisors)
- to_chat(H, span_filter_notice(span_bold("As the [alt_title ? alt_title : rank] you answer directly to [job.supervisors]. Special circumstances may change this.")))
- if(job.has_headset)
- H.equip_to_slot_or_del(new /obj/item/radio/headset(H), slot_l_ear)
- to_chat(H, span_filter_notice(span_bold("To speak on your department's radio channel use :h. For the use of other channels, examine your headset.")))
-
- if(job.req_admin_notify)
- to_chat(H, span_filter_notice(span_bold("You are playing a job that is important for Game Progression. If you have to disconnect, please notify the admins via adminhelp.")))
-
- // EMAIL GENERATION
- // Email addresses will be created under this domain name. Mostly for the looks.
- var/domain = "freemail.nt"
- if(using_map && LAZYLEN(using_map.usable_email_tlds))
- domain = using_map.usable_email_tlds[1]
- var/sanitized_name = sanitize(replacetext(replacetext(lowertext(H.real_name), " ", "."), "'", ""))
- var/complete_login = "[sanitized_name]@[domain]"
-
- // It is VERY unlikely that we'll have two players, in the same round, with the same name and branch, but still, this is here.
- // If such conflict is encountered, a random number will be appended to the email address. If this fails too, no email account will be created.
- if(GLOB.ntnet_global.does_email_exist(complete_login))
- complete_login = "[sanitized_name][random_id(/datum/computer_file/data/email_account/, 100, 999)]@[domain]"
-
- // If even fallback login generation failed, just don't give them an email. The chance of this happening is astronomically low.
- if(GLOB.ntnet_global.does_email_exist(complete_login))
- to_chat(H, span_filter_notice("You were not assigned an email address."))
- H.mind.store_memory("You were not assigned an email address.")
- else
- var/datum/computer_file/data/email_account/EA = new/datum/computer_file/data/email_account()
- EA.password = GenerateKey()
- EA.login = complete_login
- to_chat(H, span_filter_notice("Your email account address is [EA.login] and the password is [EA.password]. This information has also been placed into your notes."))
- H.mind.store_memory("Your email account address is [EA.login] and the password is [EA.password].")
- // END EMAIL GENERATION
-
- //Gives glasses to the vision impaired
- if(H.disabilities & NEARSIGHTED)
- var/equipped = H.equip_to_slot_or_del(new /obj/item/clothing/glasses/regular(H), slot_glasses)
- if(equipped != 1)
- var/obj/item/clothing/glasses/G = H.glasses
- G.prescription = TRUE
-
- BITSET(H.hud_updateflag, ID_HUD)
- BITSET(H.hud_updateflag, IMPLOYAL_HUD)
- BITSET(H.hud_updateflag, SPECIALROLE_HUD)
- return H
-
-/datum/controller/occupations/proc/LoadJobs(jobsfile) //ran during round setup, reads info from jobs.txt -- Urist
- if(!CONFIG_GET(flag/load_jobs_from_txt))
- return 0
-
- var/list/jobEntries = world.file2list(jobsfile)
-
- for(var/job in jobEntries)
- if(!job)
- continue
-
- job = trim(job)
- if (!length(job))
- continue
-
- var/pos = findtext(job, "=")
- var/name = null
- var/value = null
-
- if(pos)
- name = copytext(job, 1, pos)
- value = copytext(job, pos + 1)
- else
- continue
-
- if(name && value)
- var/datum/job/J = GetJob(name)
- if(!J) continue
- J.total_positions = text2num(value)
- J.spawn_positions = text2num(value)
- if(J.mob_type & JOB_SILICON)
- J.total_positions = 0
-
- return 1
-
-
-/datum/controller/occupations/proc/HandleFeedbackGathering()
- for(var/datum/job/job in occupations)
- var/tmp_str = "|[job.title]|"
-
- var/level1 = 0 //high
- var/level2 = 0 //medium
- var/level3 = 0 //low
- var/level4 = 0 //never
- var/level5 = 0 //banned
- var/level6 = 0 //account too young
- for(var/mob/new_player/player in GLOB.player_list)
- if(!(player.ready && player.mind && !player.mind.assigned_role))
- continue //This player is not ready
- if(jobban_isbanned(player, job.title))
- level5++
- continue
- if(!job.player_old_enough(player.client))
- level6++
- continue
- //VOREStation Add
- if(!job.player_has_enough_playtime(player.client))
- level6++
- continue
- //VOREStation Add End
- if(player.client.prefs.GetJobDepartment(job, 1) & job.flag)
- level1++
- else if(player.client.prefs.GetJobDepartment(job, 2) & job.flag)
- level2++
- else if(player.client.prefs.GetJobDepartment(job, 3) & job.flag)
- level3++
- else level4++ //not selected
-
- tmp_str += "HIGH=[level1]|MEDIUM=[level2]|LOW=[level3]|NEVER=[level4]|BANNED=[level5]|YOUNG=[level6]|-"
- feedback_add_details("job_preferences",tmp_str)
-
-/datum/controller/occupations/proc/LateSpawn(var/client/C, var/rank)
-
- var/datum/spawnpoint/spawnpos
- var/fail_deadly = FALSE
- var/obj/belly/vore_spawn_gut
- var/absorb_choice = FALSE // Ability to start absorbed with vorespawn
- var/mob/living/prey_to_nomph
- var/obj/item/item_to_be // Item TF spawning
- var/mob/living/item_carrier // Capture crystal spawning
- var/vorgans = FALSE // capture crystal simplemob spawning
-
- // Remove fail_deadly addition on offmap_spawn
-
- //Spawn them at their preferred one
- if(C && C.prefs.read_preference(/datum/preference/choiced/living/spawnpoint))
- if(C.prefs.read_preference(/datum/preference/choiced/living/spawnpoint) == "Vorespawn - Prey")
- var/list/preds = list()
- var/list/pred_names = list() //This is cringe
- for(var/client/V in GLOB.clients)
- if(!isliving(V.mob))
- continue
- var/mob/living/M = V.mob
- if(M.stat == UNCONSCIOUS || M.stat == DEAD || (M.client.is_afk(10 MINUTES) && !M.no_latejoin_vore_warning))
- continue
- if(!M.latejoin_vore)
- continue
- if(!(M.z in using_map.vorespawn_levels))
- continue
- preds += M
- pred_names += M.real_name //very cringe
-
- if(preds.len)
- var/pred_name = tgui_input_list(C, "Choose a Predator.", "Pred Spawnpoint", pred_names)
- if(!pred_name)
- return
- var/index = pred_names.Find(pred_name)
- var/mob/living/pred = preds[index]
- var/list/available_bellies = list()
- for(var/obj/belly/Y in pred.vore_organs)
- if(Y.vorespawn_blacklist)
- continue
- if(LAZYLEN(Y.vorespawn_whitelist) && !(C.ckey in Y.vorespawn_whitelist))
- continue
- available_bellies += Y
- var/backup = tgui_alert(C, "Do you want a mind backup?", "Confirm", list("Yes", "No"))
- if(backup == "Yes")
- backup = 1
- vore_spawn_gut = tgui_input_list(C, "Choose a Belly.", "Belly Spawnpoint", available_bellies)
- if(!vore_spawn_gut)
- return
- if(vore_spawn_gut.vorespawn_absorbed & VS_FLAG_ABSORB_YES)
- absorb_choice = TRUE
- if(vore_spawn_gut.vorespawn_absorbed & VS_FLAG_ABSORB_PREY)
- if(tgui_alert(C, "Do you want to start absorbed into [pred]'s [vore_spawn_gut]?", "Confirm", list("Yes", "No")) != "Yes")
- absorb_choice = FALSE
- else if(tgui_alert(C, "[pred]'s [vore_spawn_gut] will start with you absorbed. Continue?", "Confirm", list("Yes", "No")) != "Yes")
- return
- to_chat(C, span_boldwarning("[pred] has received your spawn request. Please wait."))
- log_admin("[key_name(C)] has requested to vore spawn into [key_name(pred)]")
- message_admins("[key_name(C)] has requested to vore spawn into [key_name(pred)]")
-
- var/confirm
- var/spawner_name = C.prefs.read_preference(/datum/preference/name/real_name)
- if(pred.no_latejoin_vore_warning)
- if(pred.no_latejoin_vore_warning_time > 0)
- if(absorb_choice)
- confirm = tgui_alert(pred, "[spawner_name] is attempting to spawn absorbed as your [vore_spawn_gut]. Let them?", "Confirm", list("No", "Yes"), pred.no_latejoin_vore_warning_time SECONDS)
- else
- confirm = tgui_alert(pred, "[spawner_name] is attempting to spawn into your [vore_spawn_gut]. Let them?", "Confirm", list("No", "Yes"), pred.no_latejoin_vore_warning_time SECONDS)
- if(!confirm)
- confirm = "Yes"
- else
- if(absorb_choice)
- confirm = tgui_alert(pred, "[spawner_name] is attempting to spawn absorbed as your [vore_spawn_gut]. Let them?", "Confirm", list("No", "Yes"))
- else
- confirm = tgui_alert(pred, "[spawner_name] is attempting to spawn into your [vore_spawn_gut]. Let them?", "Confirm", list("No", "Yes"))
- if(confirm != "Yes")
- to_chat(C, span_warning("[pred] has declined your spawn request."))
- var/message = tgui_input_text(pred,"Do you want to leave them a message?", "Notify Prey", max_length = MAX_MESSAGE_LEN)
- if(message)
- to_chat(C, span_notice("[pred] message : [message]"))
- return
- if(!vore_spawn_gut || QDELETED(vore_spawn_gut))
- to_chat(C, span_warning("Somehow, the belly you were trying to enter no longer exists."))
- return
- if(pred.stat == UNCONSCIOUS || pred.stat == DEAD)
- to_chat(C, span_warning("[pred] is not conscious."))
- to_chat(pred, span_warning("You must be conscious to accept."))
- return
- if(!(pred.z in using_map.vorespawn_levels))
- to_chat(C, span_warning("[pred] is no longer in station grounds."))
- to_chat(pred, span_warning("You must be within station grounds to accept."))
- return
- if(backup)
- addtimer(CALLBACK(src, PROC_REF(m_backup_client), C), 5 SECONDS)
- log_admin("[key_name(C)] has vore spawned into [key_name(pred)]")
- message_admins("[key_name(C)] has vore spawned into [key_name(pred)]")
- to_chat(C, span_notice("You have been spawned via vore. You are free to roleplay how you got there as you please, such as teleportation or having had already been there."))
- if(vore_spawn_gut.entrance_logs)
- to_chat(pred, span_notice("Your prey has spawned via vore. You are free to roleplay this how you please, such as teleportation or having had already been there."))
- else
- to_chat(C, span_warning("No predators were available to accept you."))
- return
- spawnpos = GLOB.spawntypes[C.prefs.read_preference(/datum/preference/choiced/living/spawnpoint)]
- if(C.prefs.read_preference(/datum/preference/choiced/living/spawnpoint) == "Vorespawn - Pred") //Same as above, but in reverse!
- var/list/preys = list()
- var/list/prey_names = list() //This is still cringe
- for(var/client/V in GLOB.clients)
- if(!isliving(V.mob))
- continue
- var/mob/living/M = V.mob
- if(M.stat == UNCONSCIOUS || M.stat == DEAD || (M.client.is_afk(10 MINUTES) && !M.no_latejoin_prey_warning))
- continue
- if(!M.latejoin_prey)
- continue
- if(!(M.z in using_map.vorespawn_levels))
- continue
- preys += M
- prey_names += M.real_name
- if(preys.len)
- var/prey_name = tgui_input_list(C, "Choose a Prey to spawn nom.", "Prey Spawnpoint", prey_names)
- if(!prey_name)
- return
- var/index = prey_names.Find(prey_name)
- var/mob/living/prey = preys[index]
- var/list/available_bellies = list()
-
- var/datum/vore_preferences/P = C.prefs_vr
- for(var/Y in P.belly_prefs)
- available_bellies += Y["name"]
- vore_spawn_gut = tgui_input_list(C, "Choose your Belly.", "Belly Spawnpoint", available_bellies)
- if(!vore_spawn_gut)
- return
- if(alert(C, "Do you want to instantly absorb them?", "Confirm", "Yes", "No") == "Yes")
- absorb_choice = TRUE
- to_chat(C, span_boldwarning("[prey] has received your spawn request. Please wait."))
- log_admin("[key_name(C)] has requested to pred spawn onto [key_name(prey)]")
- message_admins("[key_name(C)] has requested to pred spawn onto [key_name(prey)]")
-
- var/confirm
- var/spawner_name = C.prefs.read_preference(/datum/preference/name/real_name)
- if(prey.no_latejoin_prey_warning)
- if(prey.no_latejoin_prey_warning_time > 0)
- if(absorb_choice)
- confirm = tgui_alert(prey, "[spawner_name] is attempting to televore and instantly absorb you with their [vore_spawn_gut]. Let them?", "Confirm", list("No", "Yes"), prey.no_latejoin_prey_warning_time SECONDS)
- else
- confirm = tgui_alert(prey, "[spawner_name] is attempting to televore you into their [vore_spawn_gut]. Let them?", "Confirm", list("No", "Yes"), prey.no_latejoin_prey_warning_time SECONDS)
- if(!confirm)
- confirm = "Yes"
- else
- if(absorb_choice)
- confirm = tgui_alert(prey, "[spawner_name] is attempting to televore and instantly absorb you with their [vore_spawn_gut]. Let them?", "Confirm", list("No", "Yes"))
- else
- confirm = tgui_alert(prey, "[spawner_name] is attempting to televore you into their [vore_spawn_gut]. Let them?", "Confirm", list("No", "Yes"))
- if(confirm != "Yes")
- to_chat(C, span_warning("[prey] has declined your spawn request."))
- var/message = tgui_input_text(prey,"Do you want to leave them a message?", "Notify Pred", max_length = MAX_MESSAGE_LEN)
- if(message)
- to_chat(C, span_notice("[prey] message : [message]"))
- return
- if(prey.stat == UNCONSCIOUS || prey.stat == DEAD)
- to_chat(C, span_warning("[prey] is not conscious."))
- to_chat(prey, span_warning("You must be conscious to accept."))
- return
- if(!(prey.z in using_map.vorespawn_levels))
- to_chat(C, span_warning("[prey] is no longer in station grounds."))
- to_chat(prey, span_warning("You must be within station grounds to accept."))
- return
- log_admin("[key_name(C)] has pred spawned onto [key_name(prey)]")
- message_admins("[key_name(C)] has pred spawned onto [key_name(prey)]")
- prey_to_nomph = prey
- else
- to_chat(C, span_warning("No prey were available to accept you."))
- return
- // Item TF spawnpoints!
- else if(C.prefs.read_preference(/datum/preference/choiced/living/spawnpoint) == "Item TF spawn")
- var/list/items = list()
- var/list/item_names = list()
- var/list/carriers = list()
- for(var/obj/item/I in GLOB.item_tf_spawnpoints)
- if(LAZYLEN(I.ckeys_allowed_itemspawn))
- if(!(C.ckey in I.ckeys_allowed_itemspawn))
- continue
- var/atom/item_loc = I.loc
- var/mob/living/carrier
- while(!isturf(item_loc))
- if(isliving(item_loc))
- carrier = item_loc
- break
- else
- item_loc = item_loc.loc
- if(istype(carrier))
- if(!(carrier.z in using_map.vorespawn_levels))
- continue
- if(carrier.stat == UNCONSCIOUS || carrier.stat == DEAD || carrier.client.is_afk(10 MINUTES))
- continue
- carriers += carrier
- else
- if(!(item_loc.z in using_map.vorespawn_levels))
- continue
- carriers += null
-
- if(istype(I, /obj/item/capture_crystal))
- if(carrier)
- items += I
- var/obj/item/capture_crystal/cryst = I
- if(cryst.spawn_mob_type)
- item_names += "\a [cryst.spawn_mob_name] inside of [carrier]'s [I.name] ([I.loc.name])"
- else
- item_names += "Inside of [carrier]'s [I.name] ([I.loc.name])"
- else if(I.name == initial(I.name))
- items += I
- if(carrier)
- item_names += "[carrier]'s [I.name] ([I.loc.name])"
- else
- item_names += "[I.name] ([I.loc.name])"
- else
- items += I
- if(carrier)
- item_names += "[carrier]'s [I.name] (\a [initial(I.name)] at [I.loc.name])"
- else
- item_names += "[I.name] (\a [initial(I.name)] at [I.loc.name])"
- if(LAZYLEN(items))
- var/backup = tgui_alert(C, "Do you want a mind backup?", "Confirm", list("Yes", "No"))
- if(backup == "Yes")
- backup = 1
- var/item_name = tgui_input_list(C, "Choose an Item to spawn as.", "Item TF Spawnpoint", item_names)
- if(!item_name)
- return
- var/index = item_names.Find(item_name)
- var/obj/item/item = items[index]
-
- var/mob/living/carrier = carriers[index]
- if(istype(carrier))
- to_chat(C, span_boldwarning("[carrier] has received your spawn request. Please wait."))
- log_and_message_admins("[key_name(C)] has requested to item spawn into [key_name(carrier)]'s possession")
-
- var/confirm = tgui_alert(carrier, "[C.prefs.read_preference(/datum/preference/name/real_name)] is attempting to join as the [item_name] in your possession.", "Confirm", list("No", "Yes"))
- if(confirm != "Yes")
- to_chat(C, span_warning("[carrier] has declined your spawn request."))
- var/message = tgui_input_text(carrier,"Do you want to leave them a message?", "Notify Spawner", max_length = MAX_MESSAGE_LEN)
- if(message)
- to_chat(C, span_notice("[carrier] message : [message]"))
- return
- if(carrier.stat == UNCONSCIOUS || carrier.stat == DEAD)
- to_chat(C, span_warning("[carrier] is not conscious."))
- to_chat(carrier, span_warning("You must be conscious to accept."))
- return
- if(!(carrier.z in using_map.vorespawn_levels))
- to_chat(C, span_warning("[carrier] is no longer in station grounds."))
- to_chat(carrier, span_warning("You must be within station grounds to accept."))
- return
- log_and_message_admins("[key_name(C)] has item spawned onto [key_name(carrier)]")
- item_to_be = item
- item_carrier = carrier
- if(backup)
- addtimer(CALLBACK(src, PROC_REF(m_backup_client), C), 5 SECONDS)
- else
- var/confirm = tgui_alert(C, "\The [item.name] is currently not in any character's possession! Do you still want to spawn as it?", "Confirm", list("No", "Yes"))
- if(confirm != "Yes")
- return
- log_and_message_admins("[key_name(C)] has item spawned into \a [item.name] that was not held by anyone")
- item_to_be = item
- if(backup)
- addtimer(CALLBACK(src, PROC_REF(m_backup_client), C), 5 SECONDS)
- if(istype(item, /obj/item/capture_crystal))
- var/obj/item/capture_crystal/cryst = item
- if(cryst.spawn_mob_type)
- var/confirm = tgui_alert(C, "Do you want to spawn with your slot's vore organs and prefs?", "Confirm", list("No", "Yes"))
- if(confirm == "Yes")
- vorgans = TRUE
- else
- to_chat(C, span_warning("No items were available to accept you."))
- return
- else
- if(!(C.prefs.read_preference(/datum/preference/choiced/living/spawnpoint) in using_map.allowed_spawns))
- if(fail_deadly)
- to_chat(C, span_warning("Your chosen spawnpoint is unavailable for this map and your job requires a specific spawnpoint. Please correct your spawn point choice."))
- return
- else
- to_chat(C, span_warning("Your chosen spawnpoint ([C.prefs.read_preference(/datum/preference/choiced/living/spawnpoint)]) is unavailable for the current map. Spawning you at one of the enabled spawn points instead."))
- spawnpos = null
- else
- spawnpos = GLOB.spawntypes[C.prefs.read_preference(/datum/preference/choiced/living/spawnpoint)]
-
- //We will return a list key'd by "turf" and "msg"
- . = list("turf","msg", "voreny", "prey", "itemtf", "vorgans", "carrier") // Item TF spawnpoints, spawn as mob
- if(vore_spawn_gut)
- .["voreny"] = vore_spawn_gut
- .["absorb"] = absorb_choice
- if(prey_to_nomph)
- .["prey"] = prey_to_nomph //We pass this on later to reverse the vorespawn in new_player.dm
- // Item TF spawnpoints
- if(item_to_be)
- .["carrier"] = item_carrier
- .["vorgans"] = vorgans
- .["itemtf"] = item_to_be
- if(spawnpos && istype(spawnpos) && length(spawnpos.turfs))
- if(spawnpos.check_job_spawning(rank))
- .["turf"] = spawnpos.get_spawn_position()
- .["msg"] = spawnpos.msg
- .["channel"] = spawnpos.announce_channel
- else
- var/datum/job/J = SSjob.get_job(rank)
- if(fail_deadly || J?.offmap_spawn)
- to_chat(C, span_warning("Your chosen spawnpoint ([spawnpos.display_name]) is unavailable for your chosen job. Please correct your spawn point choice."))
- return
- to_chat(C, span_filter_warning("Your chosen spawnpoint ([spawnpos.display_name]) is unavailable for your chosen job. Spawning you at the Arrivals shuttle instead."))
- var/spawning = pick(GLOB.latejoin)
- .["turf"] = get_turf(spawning)
- .["msg"] = "will arrive at the station shortly"
- else if(!fail_deadly)
- var/spawning = pick(GLOB.latejoin)
- .["turf"] = get_turf(spawning)
- .["msg"] = "has arrived on the station"
-
-/datum/controller/occupations/proc/m_backup_client(var/client/C) //Same as m_backup, but takes a client entry. Used for vore late joining.
- if(!ishuman(C.mob))
- return
- var/mob/living/carbon/human/CM = C.mob
- SStranscore.m_backup(CM.mind, CM.nif, TRUE)
diff --git a/code/game/jobs/whitelist.dm b/code/game/jobs/whitelist.dm
index 3fdcf0a625..305c5d1e64 100644
--- a/code/game/jobs/whitelist.dm
+++ b/code/game/jobs/whitelist.dm
@@ -35,7 +35,7 @@ ADMIN_VERB(open_whitelist_editor, R_ADMIN|R_SERVER, "Open Whitelist Editor", "Op
/datum/whitelist_editor/tgui_static_data(mob/user)
var/list/whitelist_jobs = list()
- for(var/datum/job/our_job in GLOB.job_master.occupations)
+ for(var/datum/job/our_job in SSjob.occupations)
if(our_job.whitelist_only)
whitelist_jobs += our_job.title
@@ -75,7 +75,7 @@ ADMIN_VERB(open_whitelist_editor, R_ADMIN|R_SERVER, "Open Whitelist Editor", "Op
var/role = params["role"]
switch(kind)
if("job")
- var/datum/job/job = GLOB.job_master.GetJob(role)
+ var/datum/job/job = SSjob.get_job(role)
if(!job)
to_chat(ui.user, span_warning("Error, invalid job entered. Check spelling and capitalization."))
return FALSE
@@ -292,7 +292,7 @@ ADMIN_VERB(open_whitelist_editor, R_ADMIN|R_SERVER, "Open Whitelist Editor", "Op
/proc/is_job_whitelisted(mob/M, var/rank)
// Check if the job actually requires a whitelist
- var/datum/job/job = GLOB.job_master.GetJob(rank)
+ var/datum/job/job = SSjob.get_job(rank)
if(!job.whitelist_only)
return TRUE
diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm
index 7e2e195a2d..cecb7aea32 100644
--- a/code/game/machinery/computer/security.dm
+++ b/code/game/machinery/computer/security.dm
@@ -403,7 +403,7 @@
answer = text2num(answer)
if(field == "rank")
- if(answer in GLOB.joblist)
+ if(answer in SSjob.occupations_by_name)
active1.fields["real_rank"] = answer
if(field == "criminal")
diff --git a/code/game/machinery/computer/timeclock_vr.dm b/code/game/machinery/computer/timeclock_vr.dm
index c554582ee7..67e35e5934 100644
--- a/code/game/machinery/computer/timeclock_vr.dm
+++ b/code/game/machinery/computer/timeclock_vr.dm
@@ -92,7 +92,7 @@
data["card"] = "[card]"
data["assignment"] = card.assignment
data["card_cooldown"] = getCooldown()
- var/datum/job/job = GLOB.job_master.GetJob(card.rank)
+ var/datum/job/job = SSjob.get_job(card.rank)
if(job)
data["job_datum"] = list(
"title" = job.title,
@@ -146,7 +146,7 @@
/obj/machinery/computer/timeclock/proc/getOpenOnDutyJobs(var/mob/user, var/department)
var/list/available_jobs = list()
- for(var/datum/job/job in GLOB.job_master.occupations)
+ for(var/datum/job/job in SSjob.occupations)
if(isOpenOnDutyJob(user, department, job))
available_jobs[job.title] = list(job.title)
if(job.alt_titles)
@@ -167,8 +167,8 @@
&& job.timeoff_factor > 0
/obj/machinery/computer/timeclock/proc/makeOnDuty(var/newrank, var/newassignment, var/mob/user)
- var/datum/job/oldjob = GLOB.job_master.GetJob(card.rank)
- var/datum/job/newjob = GLOB.job_master.GetJob(newrank)
+ var/datum/job/oldjob = SSjob.get_job(card.rank)
+ var/datum/job/newjob = SSjob.get_job(newrank)
if(!oldjob || !isOpenOnDutyJob(user, oldjob.pto_type, newjob))
return
if(newassignment != newjob.title && !(newassignment in newjob.alt_titles))
@@ -189,12 +189,12 @@
return
/obj/machinery/computer/timeclock/proc/makeOffDuty(var/mob/user)
- var/datum/job/foundjob = GLOB.job_master.GetJob(card.rank)
+ var/datum/job/foundjob = SSjob.get_job(card.rank)
if(!foundjob)
return
var/new_dept = foundjob.pto_type || PTO_CIVILIAN
var/datum/job/ptojob = null
- for(var/datum/job/job in GLOB.job_master.occupations)
+ for(var/datum/job/job in SSjob.occupations)
if(job.pto_type == new_dept && job.timeoff_factor < 0)
ptojob = job
break
diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm
index 09ee9217ba..1c8acb531f 100644
--- a/code/game/machinery/cryopod.dm
+++ b/code/game/machinery/cryopod.dm
@@ -487,7 +487,7 @@
//Handle job slot/tater cleanup.
var/job = to_despawn.mind.assigned_role
- GLOB.job_master.FreeRole(job)
+ SSjob.free_role(job)
to_despawn.mind.assigned_role = null
if(to_despawn.mind.objectives.len)
diff --git a/code/game/machinery/protean_reconstitutor.dm b/code/game/machinery/protean_reconstitutor.dm
index d1a6828c4f..28b335b5bd 100644
--- a/code/game/machinery/protean_reconstitutor.dm
+++ b/code/game/machinery/protean_reconstitutor.dm
@@ -254,7 +254,7 @@
antag_data.add_antagonist(P.mind)
antag_data.place_mob(P)
P.mind.assigned_role = charjob
- P.mind.role_alt_title = GLOB.job_master.GetPlayerAltTitle(P, charjob)
+ P.mind.role_alt_title = SSjob.get_player_alt_title(P, charjob)
//no need to be particularly thorough about language handover, we can safely assume that they were allowed to have it if they had it to begin with
P.languages.Cut()
diff --git a/code/game/machinery/virtual_reality/ar_console.dm b/code/game/machinery/virtual_reality/ar_console.dm
index f39c66e15b..300655f20c 100644
--- a/code/game/machinery/virtual_reality/ar_console.dm
+++ b/code/game/machinery/virtual_reality/ar_console.dm
@@ -117,7 +117,7 @@
occupant.enter_vr(avatar)
if(spawn_with_clothing)
- GLOB.job_master.EquipRank(avatar,"Visitor", 1, FALSE)
+ SSjob.equip_rank(avatar,"Visitor", 1, FALSE)
add_verb(avatar,/mob/living/carbon/human/proc/perform_exit_vr)
avatar.virtual_reality_mob = FALSE //THIS IS THE BIG DIFFERENCE WITH ALIEN VR PODS. THEY ARE NOT VR, THEY ARE REAL.
diff --git a/code/game/machinery/virtual_reality/vr_console.dm b/code/game/machinery/virtual_reality/vr_console.dm
index c2818e0b9b..9bd95ed932 100644
--- a/code/game/machinery/virtual_reality/vr_console.dm
+++ b/code/game/machinery/virtual_reality/vr_console.dm
@@ -291,7 +291,7 @@
occupant.enter_vr(avatar)
if(spawn_with_clothing)
- GLOB.job_master.EquipRank(avatar,"Visitor", 1, FALSE)
+ SSjob.equip_rank(avatar,"Visitor", 1, FALSE)
add_verb(avatar,/mob/living/carbon/human/proc/perform_exit_vr)
add_verb(avatar,/mob/living/carbon/human/proc/vr_transform_into_mob)
add_verb(avatar,/mob/living/proc/set_size)
diff --git a/code/game/machinery/virtual_reality/vr_procs.dm b/code/game/machinery/virtual_reality/vr_procs.dm
index 501aa5cfcd..5f787c7041 100644
--- a/code/game/machinery/virtual_reality/vr_procs.dm
+++ b/code/game/machinery/virtual_reality/vr_procs.dm
@@ -81,7 +81,7 @@
avatar.regenerate_icons()
avatar.update_transform()
- GLOB.job_master.EquipRank(avatar,JOB_VR, 1, FALSE)
+ SSjob.equip_rank(avatar,JOB_VR, 1, FALSE)
add_verb(avatar,/mob/living/carbon/human/proc/fake_exit_vr)
add_verb(avatar,/mob/living/carbon/human/proc/vr_transform_into_mob)
add_verb(avatar,/mob/living/proc/set_size)
diff --git a/code/game/objects/items/weapons/id cards/station_ids.dm b/code/game/objects/items/weapons/id cards/station_ids.dm
index d0a64e89e4..8723df681b 100644
--- a/code/game/objects/items/weapons/id cards/station_ids.dm
+++ b/code/game/objects/items/weapons/id cards/station_ids.dm
@@ -142,7 +142,7 @@
/obj/item/card/id/Initialize(mapload)
. = ..()
- var/datum/job/J = GLOB.job_master.GetJob(rank)
+ var/datum/job/J = SSjob.get_job(rank)
if(J)
access = J.get_access()
diff --git a/code/game/objects/mail.dm b/code/game/objects/mail.dm
index 2b8312e183..1a9b83ab3e 100644
--- a/code/game/objects/mail.dm
+++ b/code/game/objects/mail.dm
@@ -253,7 +253,7 @@
name = "[initial(name)] for [recipient.name] ([current_title])"
recipient_ref = WEAKREF(recipient)
- var/datum/job/this_job = SSjob.name_occupations[recipient.assigned_role]
+ var/datum/job/this_job = SSjob.occupations_by_name[recipient.assigned_role]
var/list/goodies = generic_goodies
if(this_job)
diff --git a/code/game/objects/structures/ghost_pods/event_vr.dm b/code/game/objects/structures/ghost_pods/event_vr.dm
index 637afa1892..e261df2a30 100644
--- a/code/game/objects/structures/ghost_pods/event_vr.dm
+++ b/code/game/objects/structures/ghost_pods/event_vr.dm
@@ -170,7 +170,7 @@
new_character.mind.loaded_from_ckey = picked_ckey
new_character.mind.loaded_from_slot = picked_slot
- GLOB.job_master.EquipRank(new_character, JOB_MAINT_LURKER, 1)
+ SSjob.equip_rank(new_character, JOB_MAINT_LURKER, 1)
for(var/lang in new_character.client.prefs.alternate_languages)
var/datum/language/chosen_language = GLOB.all_languages[lang]
diff --git a/code/game/objects/structures/ghost_pods/unified_ghost_hole.dm b/code/game/objects/structures/ghost_pods/unified_ghost_hole.dm
index 17024555cd..c44cc0ea16 100644
--- a/code/game/objects/structures/ghost_pods/unified_ghost_hole.dm
+++ b/code/game/objects/structures/ghost_pods/unified_ghost_hole.dm
@@ -132,7 +132,7 @@
new_character.mind.loaded_from_ckey = picked_ckey
new_character.mind.loaded_from_slot = picked_slot
- GLOB.job_master.EquipRank(new_character, JOB_MAINT_LURKER, 1)
+ SSjob.equip_rank(new_character, JOB_MAINT_LURKER, 1)
for(var/lang in new_character.client.prefs.alternate_languages)
var/datum/language/chosen_language = GLOB.all_languages[lang]
diff --git a/code/game/world.dm b/code/game/world.dm
index b813452887..cc12aae2d4 100644
--- a/code/game/world.dm
+++ b/code/game/world.dm
@@ -172,12 +172,8 @@ GLOBAL_VAR(restart_counter)
log_test("If you did not intend to enable this please check code/__defines/unit_testing.dm")
#endif
- GLOB.master_controller = new /datum/controller/game_controller()
Master.Initialize(10, FALSE, TRUE) // VOREStation Edit
- spawn(1)
- GLOB.master_controller.setup()
-
RunUnattendedFunctions()
spawn(3000) //so we aren't adding to the round-start lag
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index 28cc364aaf..6f2c523536 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -357,17 +357,17 @@ ADMIN_VERB(shuttle_panel, R_ADMIN|R_EVENT, "Shuttle Control Panel", "Access the
ADMIN_VERB(free_slot, R_ADMIN|R_FUN|R_EVENT, "Free Job Slot", "Frees another job slot.", ADMIN_CATEGORY_EVENTS)
var/list/jobs = list()
- for (var/datum/job/current_job in GLOB.job_master.occupations)
- if (current_job.current_positions >= current_job.total_positions && current_job.total_positions != -1)
- jobs += current_job.title
- if (!length(jobs))
- to_chat(user, "There are no fully staffed jobs.")
+ for(var/datum/job/J in SSjob.occupations)
+ if (J.current_positions >= J.total_positions && J.total_positions != -1)
+ jobs += J.title
+ if(!jobs.len)
+ to_chat(usr, "There are no fully staffed jobs.")
return
- var/job = tgui_input_list(user, "Please select job slot to free", "Free job slot", jobs)
- if (!job)
+ var/job = tgui_input_list(usr, "Please select job slot to free", "Free job slot", jobs)
+ if(job)
+ SSjob.free_role(job)
+ message_admins("A job slot for [job] has been opened by [key_name_admin(usr)]")
return
- GLOB.job_master.FreeRole(job)
- message_admins("A job slot for [job] has been opened by [key_name_admin(user)]")
ADMIN_VERB(toggleghostwriters, R_ADMIN|R_FUN|R_EVENT, "Toggle ghost writers", "Toggles ghost writing.", ADMIN_CATEGORY_SERVER_GAME)
if(!config)
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index 08da154eec..0cc06674d4 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -257,7 +257,7 @@
if(!M.ckey) //sanity
to_chat(usr, span_filter_adminlog("This mob has no ckey"))
return
- if(!GLOB.job_master)
+ if(!SSjob)
to_chat(usr, span_filter_adminlog("Job Master has not been setup!"))
return
@@ -278,7 +278,7 @@
jobs += "