Merge remote-tracking branch 'upstream/dev' into xenomorphs

Conflicts:
	code/game/objects/effects/aliens.dm
	code/game/objects/structures/lamarr_cage.dm
This commit is contained in:
PsiOmegaDelta
2015-10-10 12:05:36 +02:00
115 changed files with 600 additions and 1627 deletions
-3
View File
@@ -150,9 +150,6 @@
/obj/structure/foamedmetal/ex_act(severity)
qdel(src)
/obj/structure/foamedmetal/blob_act()
qdel(src)
/obj/structure/foamedmetal/bullet_act()
if(metal == 1 || prob(50))
qdel(src)
-3
View File
@@ -108,9 +108,6 @@
else
return
/obj/item/blob_act()
return
//user: The mob that is suiciding
//damagetype: The type of damage the item will inflict on the user
//BRUTELOSS = 1
@@ -15,7 +15,7 @@
//
// HOW TO REFILL THE DEVICE
//
// It will need to be manually refilled with lights.
// It can be manually refilled or by clicking on a storage item containing lights.
// If it's part of a robot module, it will charge when the Robot is inside a Recharge Station.
//
// EMAGGED FEATURES
@@ -41,7 +41,7 @@
/obj/item/device/lightreplacer
name = "light replacer"
desc = "A device to automatically replace lights. Refill with working lightbulbs."
desc = "A device to automatically replace lights. Refill with working lightbulbs or sheets of glass."
icon = 'icons/obj/janitor.dmi'
icon_state = "lightreplacer0"
@@ -51,14 +51,13 @@
slot_flags = SLOT_BELT
origin_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 2)
var/max_uses = 20
var/uses = 0
var/max_uses = 32
var/uses = 32
var/emagged = 0
var/failmsg = ""
var/charge = 0
/obj/item/device/lightreplacer/New()
uses = max_uses / 2
failmsg = "The [name]'s refill light blinks red."
..()
@@ -73,8 +72,8 @@
user << "<span class='warning'>[src.name] is full.</span>"
return
else if(G.use(1))
AddUses(5)
user << "<span class='notice'>You insert a piece of glass into the [src.name]. You have [uses] lights remaining.</span>"
AddUses(16) //Autolathe converts 1 sheet into 16 lights.
user << "<span class='notice'>You insert a piece of glass into \the [src.name]. You have [uses] light\s remaining.</span>"
return
else
user << "<span class='warning'>You need one sheet of glass to replace lights.</span>"
@@ -84,7 +83,7 @@
if(L.status == 0) // LIGHT OKAY
if(uses < max_uses)
AddUses(1)
user << "You insert the [L.name] into the [src.name]. You have [uses] lights remaining."
user << "You insert \the [L.name] into \the [src.name]. You have [uses] light\s remaining."
user.drop_item()
qdel(L)
return
@@ -92,7 +91,6 @@
user << "You need a working light."
return
/obj/item/device/lightreplacer/attack_self(mob/user)
/* // This would probably be a bit OP. If you want it though, uncomment the code.
if(isrobot(user))
@@ -177,6 +177,16 @@
icon_state = "Dpacket"
item_state = "Dpacket"
/obj/item/weapon/storage/fancy/cigarettes/killthroat
name = "\improper AcmeCo packet"
desc = "A packet of six AcmeCo cigarettes. For those who somehow want to obtain the record for the most amount of cancerous tumors."
icon_state = "Bpacket"
item_state = "Bpacket" //Doesn't have an inhand state, but neither does dromedary, so, ya know..
New()
..()
fill_cigarre_package(src,list("fuel" = 15))
/obj/item/weapon/storage/fancy/cigar
name = "cigar case"
desc = "A case for holding your cigars when you are not smoking them."
@@ -224,7 +224,7 @@
//Set the stop_messages to stop it from printing messages
/obj/item/weapon/storage/proc/can_be_inserted(obj/item/W as obj, stop_messages = 0)
if(!istype(W)) return //Not an item
if(!usr.canUnEquip(W))
return 0
@@ -340,6 +340,21 @@
if(isrobot(user))
return //Robots can't interact with storage items.
if(istype(W, /obj/item/device/lightreplacer))
var/obj/item/device/lightreplacer/LP = W
var/amt_inserted = 0
var/turf/T = get_turf(user)
for(var/obj/item/weapon/light/L in src.contents)
if(L.status == 0)
if(LP.uses < LP.max_uses)
LP.AddUses(1)
amt_inserted++
remove_from_storage(L, T)
qdel(L)
if(amt_inserted)
user << "You inserted [amt_inserted] light\s into \the [LP.name]. You have [LP.uses] light\s remaining."
return
if(!can_be_inserted(W))
return
@@ -63,17 +63,6 @@
descriptive = "cold"
user << "<span class='notice'>\The [src] feels [descriptive].</span>"
/obj/item/weapon/tank/blob_act()
if(prob(50))
var/turf/location = src.loc
if (!( istype(location, /turf) ))
qdel(src)
if(src.air_contents)
location.assume_air(air_contents)
qdel(src)
/obj/item/weapon/tank/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(src.loc, /obj/item/assembly))
@@ -213,10 +213,6 @@
health = 0
healthcheck()
/obj/effect/energy_net/blob_act()
health = 0
healthcheck()
/obj/effect/energy_net/attack_hand(var/mob/user)
var/mob/living/carbon/human/H = user
-4
View File
@@ -28,10 +28,6 @@
return ..()
/obj/structure/blob_act()
if(prob(50))
qdel(src)
/obj/structure/attack_tk()
return
@@ -30,11 +30,6 @@
healthcheck()
return
/obj/structure/alien/blob_act()
health-=50
healthcheck()
return
/obj/structure/alien/hitby(AM as mob|obj)
..()
visible_message("<span class='danger'>\The [src] was hit by \the [AM].</span>")
@@ -196,13 +196,6 @@
return
// this should probably use dump_contents()
/obj/structure/closet/blob_act()
if(prob(75))
for(var/atom/movable/A as mob|obj in src)
A.forceMove(src.loc)
qdel(src)
/obj/structure/closet/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(src.opened)
if(istype(W, /obj/item/weapon/grab))
@@ -96,10 +96,6 @@
for(var/mob/M in src)
shatter(M)
/obj/structure/closet/statue/blob_act()
for(var/mob/M in src)
shatter(M)
/obj/structure/closet/statue/ex_act(severity)
for(var/mob/M in src)
M.ex_act(severity)
@@ -34,15 +34,6 @@
src.healthcheck()
return
/obj/structure/displaycase/blob_act()
if (prob(75))
new /obj/item/weapon/material/shard( src.loc )
if (occupied)
new /obj/item/weapon/gun/energy/captain( src.loc )
occupied = 0
qdel(src)
/obj/structure/displaycase/proc/healthcheck()
if (src.health <= 0)
if (!( src.destroyed ))
-4
View File
@@ -202,10 +202,6 @@
return
return ..()
/obj/structure/girder/blob_act()
if(prob(40))
qdel(src)
/obj/structure/girder/ex_act(severity)
switch(severity)
-3
View File
@@ -16,9 +16,6 @@
/obj/structure/grille/ex_act(severity)
qdel(src)
/obj/structure/grille/blob_act()
qdel(src)
/obj/structure/grille/update_icon()
if(destroyed)
icon_state = "[initial(icon_state)]-b"
@@ -60,9 +60,6 @@
deflate(1)
return
/obj/structure/inflatable/blob_act()
deflate(1)
/obj/structure/inflatable/attack_hand(mob/user as mob)
add_fingerprint(user)
return
-4
View File
@@ -34,10 +34,6 @@
L.updateOverlays(src.loc)
..()
/obj/structure/lattice/blob_act()
qdel(src)
return
/obj/structure/lattice/ex_act(severity)
switch(severity)
if(1.0)
-4
View File
@@ -160,10 +160,6 @@ FLOOR SAFES
return
obj/structure/safe/blob_act()
return
obj/structure/safe/ex_act(severity)
return
-4
View File
@@ -19,10 +19,6 @@
else
return
/obj/structure/sign/blob_act()
qdel(src)
return
/obj/structure/sign/attackby(obj/item/tool as obj, mob/user as mob) //deconstruction
if(istype(tool, /obj/item/weapon/screwdriver) && !istype(src, /obj/structure/sign/double))
user << "You unfasten the sign with your [tool]."
@@ -86,11 +86,6 @@
qdel(src)
return
/obj/structure/bed/blob_act()
if(prob(75))
material.place_sheet(get_turf(src))
qdel(src)
/obj/structure/bed/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
@@ -95,11 +95,6 @@ var/global/list/stool_cache = list() //haha stool
qdel(src)
return
/obj/item/weapon/stool/blob_act()
if(prob(75))
material.place_sheet(get_turf(src))
qdel(src)
/obj/item/weapon/stool/proc/dismantle()
if(material)
material.place_sheet(get_turf(src))
-4
View File
@@ -122,10 +122,6 @@
shatter(0)
return
/obj/structure/window/blob_act()
shatter()
//TODO: Make full windows a separate type of window.
//Once a full window, it will always be a full window, so there's no point
//having the same type for both.