mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 19:47:47 +01:00
Merge remote-tracking branch 'upstream/dev' into xenomorphs
Conflicts: code/game/objects/effects/aliens.dm code/game/objects/structures/lamarr_cage.dm
This commit is contained in:
@@ -1,10 +1,17 @@
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/datum/admins/proc/capture_map(tx as num, ty as num, tz as num, range as num)
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/datum/admins/proc/capture_map(tx as null|num, ty as null|num, tz as null|num, range as null|num)
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set category = "Server"
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set name = "Capture Map Part"
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set desc = "Usage: Capture-Map-Part target_x_cord target_y_cord target_z_cord range (captures part of a map originating from bottom left corner)"
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if(!check_rights(R_ADMIN|R_DEBUG|R_SERVER))
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return
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if(isnull(tx) || isnull(ty) || isnull(tz) || isnull(range))
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usr << "Capture Map Part, captures part of a map using camara like rendering."
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usr << "Usage: Capture-Map-Part target_x_cord target_y_cord target_z_cord range"
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usr << "Target coordinates specify bottom left corner of the capture, range defines render distance to opposite corner."
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return
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if(range > 32 || range <= 0)
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usr << "Capturing range is incorrect, it must be within 1-32."
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return
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@@ -45,5 +52,8 @@
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var/yoff = (A.y - ty) * 32
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cap.Blend(img, blendMode2iconMode(A.blend_mode), A.pixel_x + xoff, A.pixel_y + yoff)
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usr << browse_rsc(cap, "map_capture_x[tx]_y[ty]_z[tz]_r[range].png")
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var/file_name = "map_capture_x[tx]_y[ty]_z[tz]_r[range].png"
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usr << "Saved capture in cache as [file_name]."
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usr << browse_rsc(cap, file_name)
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else
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usr << "Target coordinates are incorrect."
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@@ -0,0 +1,206 @@
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//I will need to recode parts of this but I am way too tired atm
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/obj/effect/blob
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name = "blob"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob"
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light_range = 3
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desc = "Some blob creature thingy"
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density = 1
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opacity = 0
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anchored = 1
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mouse_opacity = 2
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var/maxHealth = 30
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var/health
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var/brute_resist = 4
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var/fire_resist = 1
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var/expandType = /obj/effect/blob
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/obj/effect/blob/New(loc)
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health = maxHealth
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update_icon()
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return ..(loc)
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/obj/effect/blob/CanPass(var/atom/movable/mover, vra/turf/target, var/height = 0, var/air_group = 0)
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if(air_group || height == 0)
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return 1
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return 0
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/obj/effect/blob/ex_act(var/severity)
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switch(severity)
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if(1)
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take_damage(rand(100, 120) / brute_resist)
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if(2)
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take_damage(rand(60, 100) / brute_resist)
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if(3)
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take_damage(rand(20, 60) / brute_resist)
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/obj/effect/blob/update_icon()
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if(health > maxHealth / 2)
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icon_state = "blob"
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else
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icon_state = "blob_damaged"
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/obj/effect/blob/proc/take_damage(var/damage)
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health -= damage
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if(health < 0)
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playsound(loc, 'sound/effects/splat.ogg', 50, 1)
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qdel(src)
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else
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update_icon()
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/obj/effect/blob/proc/regen()
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health = min(health + 1, maxHealth)
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update_icon()
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/obj/effect/blob/proc/expand(var/turf/T)
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if(istype(T, /turf/unsimulated/) || istype(T, /turf/space))
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return
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if(istype(T, /turf/simulated/wall))
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var/turf/simulated/wall/SW = T
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SW.take_damage(80)
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return
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var/obj/structure/girder/G = locate() in T
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if(G)
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if(prob(40))
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G.dismantle()
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return
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var/obj/structure/window/W = locate() in T
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if(W)
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W.shatter()
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return
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var/obj/structure/grille/GR = locate() in T
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if(GR)
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qdel(GR)
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return
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for(var/obj/machinery/door/D in T) // There can be several - and some of them can be open, locate() is not suitable
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if(D.density)
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D.ex_act(2)
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return
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var/obj/structure/foamedmetal/F = locate() in T
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if(F)
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qdel(F)
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return
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var/obj/structure/inflatable/I = locate() in T
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if(I)
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I.deflate(1)
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return
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var/obj/vehicle/V = locate() in T
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if(V)
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V.ex_act(2)
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return
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var/obj/machinery/bot/B = locate() in T
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if(B)
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B.ex_act(2)
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return
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var/obj/mecha/M = locate() in T
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if(M)
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M.visible_message("<span class='danger'>The blob attacks \the [M]!</span>")
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M.take_damage(40)
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return
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// Above things, we destroy completely and thus can use locate. Mobs are different.
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for(var/mob/living/L in T)
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if(L.stat == DEAD)
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continue
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L.visible_message("<span class='danger'>The blob attacks \the [L]!</span>", "<span class='danger'>The blob attacks you!</span>")
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playsound(loc, 'sound/effects/attackblob.ogg', 50, 1)
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L.take_organ_damage(rand(30, 40))
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return
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new expandType(T, min(health, 30))
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/obj/effect/blob/proc/pulse(var/forceLeft, var/list/dirs)
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regen()
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sleep(5)
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var/pushDir = pick(dirs)
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var/turf/T = get_step(src, pushDir)
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var/obj/effect/blob/B = (locate() in T)
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if(!B)
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if(prob(health))
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expand(T)
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return
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B.pulse(forceLeft - 1, dirs)
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/obj/effect/blob/bullet_act(var/obj/item/projectile/Proj)
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if(!Proj)
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return
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switch(Proj.damage_type)
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if(BRUTE)
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take_damage(Proj.damage / brute_resist)
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if(BURN)
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take_damage(Proj.damage / fire_resist)
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return 0
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/obj/effect/blob/attackby(var/obj/item/weapon/W, var/mob/user)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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playsound(loc, 'sound/effects/attackblob.ogg', 50, 1)
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visible_message("<span class='danger'>\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]</span>")
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var/damage = 0
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switch(W.damtype)
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if("fire")
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damage = (W.force / fire_resist)
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if(istype(W, /obj/item/weapon/weldingtool))
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playsound(loc, 'sound/items/Welder.ogg', 100, 1)
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if("brute")
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damage = (W.force / brute_resist)
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take_damage(damage)
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return
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/obj/effect/blob/core
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name = "blob core"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_core"
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maxHealth = 200
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brute_resist = 2
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fire_resist = 2
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expandType = /obj/effect/blob/shield
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/obj/effect/blob/core/update_icon()
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return
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/obj/effect/blob/core/New(loc)
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processing_objects.Add(src)
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return ..(loc)
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/obj/effect/blob/core/Destroy()
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processing_objects.Remove(src)
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return ..()
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/obj/effect/blob/core/process()
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pulse(20, list(NORTH, EAST))
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pulse(20, list(NORTH, WEST))
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pulse(20, list(SOUTH, EAST))
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pulse(20, list(SOUTH, WEST))
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/obj/effect/blob/shield
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name = "strong blob"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_idle"
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desc = "Some blob creature thingy"
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maxHealth = 60
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brute_resist = 1
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fire_resist = 2
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/obj/effect/blob/shield/New()
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..()
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update_nearby_tiles()
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/obj/effect/blob/shield/Destroy()
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density = 0
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update_nearby_tiles()
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..()
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/obj/effect/blob/shield/update_icon()
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if(health > maxHealth * 2 / 3)
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icon_state = "blob_idle"
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else if(health > maxHealth / 3)
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icon_state = "blob"
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else
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icon_state = "blob_damaged"
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/obj/effect/blob/shield/CanPass(var/atom/movable/mover, var/turf/target, var/height = 0, var/air_group = 0)
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return !density
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@@ -12,12 +12,13 @@
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if(!T)
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kill()
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return
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Blob = new /obj/effect/blob/core(T, 120)
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Blob = new /obj/effect/blob/core(T)
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for(var/i = 1; i < rand(3, 4), i++)
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Blob.process()
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/datum/event/blob/tick()
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if(!Blob)
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if(!Blob || !Blob.loc)
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Blob = null
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kill()
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return
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if(IsMultiple(activeFor, 3))
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@@ -163,11 +163,6 @@
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/blob_act()
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/power_change()
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var/oldstat
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..()
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@@ -136,7 +136,7 @@
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var/datum/language/new_language = all_languages[language]
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if(!istype(new_language) || new_language in languages)
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if(!istype(new_language) || (new_language in languages))
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return 0
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languages.Add(new_language)
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@@ -1,253 +0,0 @@
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/mob/living/blob
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name = "blob fragment"
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real_name = "blob fragment"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_spore_temp"
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pass_flags = PASSBLOB
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_LEVEL_TWO
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var/ghost_name = "Unknown"
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var/creating_blob = 0
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||||
faction = "blob"
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||||
use_me = 0 //Blobs can't emote
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|
||||
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||||
New()
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||||
real_name += " [pick(rand(1, 99))]"
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||||
name = real_name
|
||||
..()
|
||||
|
||||
|
||||
say(var/message)
|
||||
return//No talking for you
|
||||
|
||||
|
||||
emote(var/act,var/m_type=1,var/message = null)
|
||||
return
|
||||
|
||||
|
||||
Life()
|
||||
set invisibility = 0
|
||||
set background = 1
|
||||
|
||||
clamp_values()
|
||||
UpdateDamage()
|
||||
if(health < 0)
|
||||
src.dust()
|
||||
|
||||
|
||||
proc/clamp_values()
|
||||
AdjustStunned(0)
|
||||
AdjustParalysis(0)
|
||||
AdjustWeakened(0)
|
||||
sleeping = 0
|
||||
if(stat)
|
||||
stat = CONSCIOUS
|
||||
return
|
||||
|
||||
|
||||
proc/UpdateDamage()
|
||||
health = 60 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
|
||||
return
|
||||
|
||||
|
||||
death(gibbed)
|
||||
ghostize()
|
||||
..(gibbed)
|
||||
|
||||
|
||||
blob_act()
|
||||
src << "The blob attempts to reabsorb you."
|
||||
adjustToxLoss(20)
|
||||
return
|
||||
|
||||
|
||||
Process_Spacemove()
|
||||
if(locate(/obj/effect/blob) in oview(1,src))
|
||||
return 1
|
||||
return (..())
|
||||
|
||||
|
||||
/mob/living/blob/verb/create_node()
|
||||
set category = "Blob"
|
||||
set name = "Create Node"
|
||||
set desc = "Create a Node."
|
||||
if(creating_blob) return
|
||||
var/turf/T = get_turf(src)
|
||||
creating_blob = 1
|
||||
if(!T)
|
||||
creating_blob = 0
|
||||
return
|
||||
var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
|
||||
if(!B)//We are on a blob
|
||||
usr << "There is no blob here!"
|
||||
creating_blob = 0
|
||||
return
|
||||
if(istype(B,/obj/effect/blob/node)||istype(B,/obj/effect/blob/core)||istype(B,/obj/effect/blob/factory))
|
||||
usr << "Unable to use this blob, find a normal one."
|
||||
creating_blob = 0
|
||||
return
|
||||
for(var/obj/effect/blob/node/blob in orange(5))
|
||||
usr << "There is another node nearby, move more than 5 tiles away from it!"
|
||||
creating_blob = 0
|
||||
return
|
||||
for(var/obj/effect/blob/factory/blob in orange(2))
|
||||
usr << "There is a porus blob nearby, move more than 2 tiles away from it!"
|
||||
creating_blob = 0
|
||||
B.change_to("Node")
|
||||
src.dust()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/blob/verb/create_factory()
|
||||
set category = "Blob"
|
||||
set name = "Create Defense"
|
||||
set desc = "Create a Spore producing blob."
|
||||
if(creating_blob) return
|
||||
var/turf/T = get_turf(src)
|
||||
creating_blob = 1
|
||||
if(!T)
|
||||
creating_blob = 0
|
||||
return
|
||||
var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
|
||||
if(!B)
|
||||
usr << "You must be on a blob!"
|
||||
creating_blob = 0
|
||||
return
|
||||
if(istype(B,/obj/effect/blob/node)||istype(B,/obj/effect/blob/core)||istype(B,/obj/effect/blob/factory))
|
||||
usr << "Unable to use this blob, find a normal one."
|
||||
creating_blob = 0
|
||||
return
|
||||
for(var/obj/effect/blob/blob in orange(2))//Not right next to nodes/cores
|
||||
if(istype(B,/obj/effect/blob/node))
|
||||
usr << "There is a node nearby, move away from it!"
|
||||
creating_blob = 0
|
||||
return
|
||||
if(istype(B,/obj/effect/blob/core))
|
||||
usr << "There is a core nearby, move away from it!"
|
||||
creating_blob = 0
|
||||
return
|
||||
if(istype(B,/obj/effect/blob/factory))
|
||||
usr << "There is another porous blob nearby, move away from it!"
|
||||
creating_blob = 0
|
||||
return
|
||||
B.change_to("Factory")
|
||||
src.dust()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/blob/verb/revert()
|
||||
set category = "Blob"
|
||||
set name = "Purge Defense"
|
||||
set desc = "Removes a porous blob."
|
||||
if(creating_blob) return
|
||||
var/turf/T = get_turf(src)
|
||||
creating_blob = 1
|
||||
if(!T)
|
||||
creating_blob = 0
|
||||
return
|
||||
var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
|
||||
if(!B)
|
||||
usr << "You must be on a blob!"
|
||||
creating_blob = 0
|
||||
return
|
||||
if(!istype(B,/obj/effect/blob/factory))
|
||||
usr << "Unable to use this blob, find another one."
|
||||
creating_blob = 0
|
||||
return
|
||||
B.change_to("Normal")
|
||||
src.dust()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/blob/verb/spawn_blob()
|
||||
set category = "Blob"
|
||||
set name = "Create new blob"
|
||||
set desc = "Attempts to create a new blob in this tile."
|
||||
if(creating_blob) return
|
||||
var/turf/T = get_turf(src)
|
||||
creating_blob = 1
|
||||
if(!T)
|
||||
creating_blob = 0
|
||||
return
|
||||
var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
|
||||
if(B)
|
||||
usr << "There is a blob here!"
|
||||
creating_blob = 0
|
||||
return
|
||||
new/obj/effect/blob(src.loc)
|
||||
src.dust()
|
||||
return
|
||||
|
||||
|
||||
///mob/proc/Blobize()
|
||||
/client/proc/Blobcount()
|
||||
set category = "Debug"
|
||||
set name = "blobreport"
|
||||
set desc = "blob report."
|
||||
set hidden = 1
|
||||
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
if(ticker && ticker.mode)
|
||||
src << "blobs: [blobs.len]"
|
||||
src << "cores: [blob_cores.len]"
|
||||
src << "nodes: [blob_nodes.len]"
|
||||
return
|
||||
|
||||
|
||||
/client/proc/Blobize()//Mostly stolen from the respawn command
|
||||
set category = "Debug"
|
||||
set name = "Ghostblob"
|
||||
set desc = "Ghost into blobthing."
|
||||
set hidden = 1
|
||||
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
var/input = input(src, "Please specify which key will be turned into a bloby.", "Key", "")
|
||||
|
||||
var/mob/dead/observer/G_found
|
||||
if(!input)
|
||||
var/list/ghosts = list()
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
ghosts += G
|
||||
if(ghosts.len)
|
||||
G_found = pick(ghosts)
|
||||
|
||||
else
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(G.client&&ckey(G.key)==ckey(input))
|
||||
G_found = G
|
||||
break
|
||||
|
||||
if(!G_found)//If a ghost was not found.
|
||||
alert("There is no active key like that in the game or the person is not currently a ghost. Aborting command.")
|
||||
return
|
||||
|
||||
if(G_found.client)
|
||||
G_found.client.screen.len = null
|
||||
var/mob/living/blob/B = new/mob/living/blob(locate(0,0,1))//temp area also just in case should do this better but tired
|
||||
if(blob_cores.len > 0)
|
||||
var/obj/effect/blob/core/core = pick(blob_cores)
|
||||
if(core)
|
||||
B.loc = core.loc
|
||||
B.ghost_name = G_found.real_name
|
||||
if (G_found.client)
|
||||
G_found.client.mob = B
|
||||
B.verbs += /mob/living/blob/verb/create_node
|
||||
B.verbs += /mob/living/blob/verb/create_factory
|
||||
B << "<B>You are now a blob fragment.</B>"
|
||||
B << "You are a weak bit that has temporarily broken off of the blob."
|
||||
B << "If you stay on the blob for too long you will likely be reabsorbed."
|
||||
B << "If you stray from the blob you will likely be killed by other organisms."
|
||||
B << "You have the power to create a new blob node that will help expand the blob."
|
||||
B << "To create this node you will have to be on a normal blob tile and far enough away from any other node."
|
||||
B << "Check your Blob verbs and hit Create Node to build a node."
|
||||
spawn(10)
|
||||
qdel(G_found)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -31,26 +31,3 @@
|
||||
adjustFireLoss(f_loss)
|
||||
|
||||
updatehealth()
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/alien/blob_act()
|
||||
if (stat == 2)
|
||||
return
|
||||
var/shielded = 0
|
||||
|
||||
var/damage = null
|
||||
if (stat != 2)
|
||||
damage = rand(10,30)
|
||||
|
||||
if(shielded)
|
||||
damage /= 4
|
||||
|
||||
//paralysis += 1
|
||||
|
||||
show_message("\red The blob attacks you!")
|
||||
|
||||
adjustFireLoss(damage)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
@@ -168,15 +168,6 @@
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if(update) UpdateDamageIcon()
|
||||
|
||||
|
||||
/mob/living/carbon/human/blob_act()
|
||||
if(stat == 2) return
|
||||
show_message("\red The blob attacks you!")
|
||||
var/dam_zone = pick(organs_by_name)
|
||||
var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
|
||||
apply_damage(rand(30,40), BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/implant_loyalty(mob/living/carbon/human/M, override = FALSE) // Won't override by default.
|
||||
if(!config.use_loyalty_implants && !override) return // Nuh-uh.
|
||||
|
||||
|
||||
@@ -194,26 +194,6 @@
|
||||
updatehealth()
|
||||
|
||||
|
||||
/mob/living/carbon/slime/blob_act()
|
||||
if (stat == 2)
|
||||
return
|
||||
var/shielded = 0
|
||||
|
||||
var/damage = null
|
||||
if (stat != 2)
|
||||
damage = rand(10,30)
|
||||
|
||||
if(shielded)
|
||||
damage /= 4
|
||||
|
||||
show_message("<span class='danger'> The blob attacks you!</span>")
|
||||
|
||||
adjustFireLoss(damage)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/slime/u_equip(obj/item/W as obj)
|
||||
return
|
||||
|
||||
|
||||
@@ -230,7 +230,7 @@
|
||||
|
||||
/mob/living/proc/handle_fire()
|
||||
if(fire_stacks < 0)
|
||||
fire_stacks = min(0, fire_stacks++) //If we've doused ourselves in water to avoid fire, dry off slowly
|
||||
fire_stacks = min(0, ++fire_stacks) //If we've doused ourselves in water to avoid fire, dry off slowly
|
||||
|
||||
if(!on_fire)
|
||||
return 1
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
|
||||
//Blind the AI
|
||||
updateicon()
|
||||
src.blind.screen_loc = "1,1 to 15,15"
|
||||
src.blind.screen_loc = ui_entire_screen
|
||||
if (src.blind.layer!=18)
|
||||
src.blind.layer = 18
|
||||
src.sight = src.sight&~SEE_TURFS
|
||||
|
||||
@@ -6,12 +6,12 @@
|
||||
flash = new /obj/screen()
|
||||
flash.icon_state = "blank"
|
||||
flash.name = "flash"
|
||||
flash.screen_loc = "1,1 to 15,15"
|
||||
flash.screen_loc = ui_entire_screen
|
||||
flash.layer = 17
|
||||
blind = new /obj/screen()
|
||||
blind.icon_state = "black"
|
||||
blind.name = " "
|
||||
blind.screen_loc = "1,1 to 15,15"
|
||||
blind.screen_loc = ui_entire_screen
|
||||
blind.layer = 0
|
||||
client.screen.Add( blind, flash )
|
||||
|
||||
|
||||
@@ -119,13 +119,6 @@
|
||||
return -1
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/pai/blob_act()
|
||||
if (src.stat != 2)
|
||||
src.adjustBruteLoss(60)
|
||||
src.updatehealth()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/pai/restrained()
|
||||
if(istype(src.loc,/obj/item/device/paicard))
|
||||
return 0
|
||||
|
||||
@@ -34,7 +34,7 @@ var/global/list/robot_modules = list(
|
||||
var/list/obj/item/borg/upgrade/supported_upgrades = list()
|
||||
|
||||
// Bookkeeping
|
||||
var/list/added_languages = list()
|
||||
var/list/original_languages = list()
|
||||
var/list/added_networks = list()
|
||||
|
||||
/obj/item/weapon/robot_module/New(var/mob/living/silicon/robot/R)
|
||||
@@ -69,7 +69,7 @@ var/global/list/robot_modules = list(
|
||||
for(var/module in modules)
|
||||
qdel(module)
|
||||
for(var/synth in synths)
|
||||
qdel(synths)
|
||||
qdel(synth)
|
||||
modules.Cut()
|
||||
synths.Cut()
|
||||
qdel(emag)
|
||||
@@ -105,14 +105,22 @@ var/global/list/robot_modules = list(
|
||||
modules += O
|
||||
|
||||
/obj/item/weapon/robot_module/proc/add_languages(var/mob/living/silicon/robot/R)
|
||||
// Stores the languages as they were before receiving the module, and whether they could be synthezized.
|
||||
for(var/datum/language/language_datum in R.languages)
|
||||
original_languages[language_datum] = (language_datum in R.speech_synthesizer_langs)
|
||||
|
||||
for(var/language in languages)
|
||||
if(R.add_language(language, languages[language]))
|
||||
added_languages |= language
|
||||
R.add_language(language, languages[language])
|
||||
|
||||
/obj/item/weapon/robot_module/proc/remove_languages(var/mob/living/silicon/robot/R)
|
||||
for(var/language in added_languages)
|
||||
// Clear all added languages, whether or not we originally had them.
|
||||
for(var/language in languages)
|
||||
R.remove_language(language)
|
||||
added_languages.Cut()
|
||||
|
||||
// Then add back all the original languages, and the relevant synthezising ability
|
||||
for(var/original_language in original_languages)
|
||||
R.add_language(original_language, original_languages[original_language])
|
||||
original_languages.Cut()
|
||||
|
||||
/obj/item/weapon/robot_module/proc/add_camera_networks(var/mob/living/silicon/robot/R)
|
||||
if(R.camera && (NETWORK_ROBOTS in R.camera.network))
|
||||
|
||||
@@ -97,13 +97,6 @@
|
||||
/mob/living/silicon/IsAdvancedToolUser()
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/blob_act()
|
||||
if (src.stat != 2)
|
||||
src.adjustBruteLoss(60)
|
||||
src.updatehealth()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/bullet_act(var/obj/item/projectile/Proj)
|
||||
|
||||
if(!Proj.nodamage)
|
||||
@@ -201,16 +194,22 @@
|
||||
return universal_speak || (speaking in src.speech_synthesizer_langs) //need speech synthesizer support to vocalize a language
|
||||
|
||||
/mob/living/silicon/add_language(var/language, var/can_speak=1)
|
||||
if (..(language) && can_speak)
|
||||
speech_synthesizer_langs.Add(all_languages[language])
|
||||
var/var/datum/language/added_language = all_languages[language]
|
||||
if(!added_language)
|
||||
return
|
||||
|
||||
. = ..(language)
|
||||
if (can_speak && (added_language in languages) && !(added_language in speech_synthesizer_langs))
|
||||
speech_synthesizer_langs += added_language
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/remove_language(var/rem_language)
|
||||
..(rem_language)
|
||||
var/var/datum/language/removed_language = all_languages[rem_language]
|
||||
if(!removed_language)
|
||||
return
|
||||
|
||||
for (var/datum/language/L in speech_synthesizer_langs)
|
||||
if (L.name == rem_language)
|
||||
speech_synthesizer_langs -= L
|
||||
..(rem_language)
|
||||
speech_synthesizer_langs -= removed_language
|
||||
|
||||
/mob/living/silicon/check_languages()
|
||||
set name = "Check Known Languages"
|
||||
|
||||
@@ -146,15 +146,6 @@
|
||||
toner = 0
|
||||
return
|
||||
|
||||
/obj/machinery/photocopier/blob_act()
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
else
|
||||
if(toner > 0)
|
||||
new /obj/effect/decal/cleanable/blood/oil(get_turf(src))
|
||||
toner = 0
|
||||
return
|
||||
|
||||
/obj/machinery/photocopier/proc/copy(var/obj/item/weapon/paper/copy)
|
||||
var/obj/item/weapon/paper/c = new /obj/item/weapon/paper (loc)
|
||||
if(toner > 10) //lots of toner, make it dark
|
||||
|
||||
@@ -101,19 +101,6 @@
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/blob_act()
|
||||
stability -= 20
|
||||
if(prob(100-stability))//Might infect the rest of the machine
|
||||
for(var/obj/machinery/am_shielding/AMS in linked_shielding)
|
||||
AMS.blob_act()
|
||||
spawn(0)
|
||||
//Likely explode
|
||||
qdel(src)
|
||||
return
|
||||
check_stability()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
|
||||
@@ -90,20 +90,6 @@ proc/cardinalrange(var/center)
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/blob_act()
|
||||
stability -= 20
|
||||
if(prob(100-stability))
|
||||
if(prob(10))//Might create a node
|
||||
new /obj/effect/blob/node(src.loc,150)
|
||||
else
|
||||
new /obj/effect/blob(src.loc,60)
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
return
|
||||
check_stability()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
|
||||
@@ -1178,12 +1178,6 @@ obj/machinery/power/apc/proc/autoset(var/val, var/on)
|
||||
cell.ex_act(3.0)
|
||||
return
|
||||
|
||||
/obj/machinery/power/apc/blob_act()
|
||||
if (prob(75))
|
||||
set_broken()
|
||||
if (cell && prob(5))
|
||||
cell.blob_act()
|
||||
|
||||
/obj/machinery/power/apc/disconnect_terminal()
|
||||
if(terminal)
|
||||
terminal.master = null
|
||||
|
||||
@@ -161,10 +161,6 @@
|
||||
corrupt()
|
||||
return
|
||||
|
||||
/obj/item/weapon/cell/blob_act()
|
||||
if(prob(75))
|
||||
explode()
|
||||
|
||||
/obj/item/weapon/cell/proc/get_electrocute_damage()
|
||||
switch (charge)
|
||||
/* if (9000 to INFINITY)
|
||||
|
||||
@@ -548,10 +548,6 @@
|
||||
|
||||
//blob effect
|
||||
|
||||
/obj/machinery/light/blob_act()
|
||||
if(prob(75))
|
||||
broken()
|
||||
|
||||
|
||||
// timed process
|
||||
// use power
|
||||
|
||||
@@ -30,10 +30,6 @@
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/containment_field/blob_act()
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/containment_field/ex_act(severity)
|
||||
return 0
|
||||
|
||||
|
||||
@@ -159,13 +159,6 @@ field_generator power level display
|
||||
/obj/machinery/field_generator/emp_act()
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/field_generator/blob_act()
|
||||
if(active)
|
||||
return 0
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/field_generator/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(istype(Proj, /obj/item/projectile/beam))
|
||||
power += Proj.damage * EMITTER_DAMAGE_POWER_TRANSFER
|
||||
|
||||
@@ -157,12 +157,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/particle_accelerator/blob_act()
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/structure/particle_accelerator/update_icon()
|
||||
switch(construction_state)
|
||||
if(0,1)
|
||||
@@ -339,12 +333,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/particle_accelerator/blob_act()
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/particle_accelerator/proc/update_state()
|
||||
return 0
|
||||
|
||||
|
||||
@@ -53,9 +53,6 @@
|
||||
consume(user)
|
||||
return 1
|
||||
|
||||
/obj/singularity/blob_act(severity)
|
||||
return
|
||||
|
||||
/obj/singularity/ex_act(severity)
|
||||
if(current_size == STAGE_SUPER)//IT'S UNSTOPPABLE
|
||||
return
|
||||
|
||||
@@ -80,12 +80,6 @@ var/list/solars_list = list()
|
||||
..()
|
||||
|
||||
|
||||
/obj/machinery/power/solar/blob_act()
|
||||
src.health--
|
||||
src.healthcheck()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/solar/proc/healthcheck()
|
||||
if (src.health <= 0)
|
||||
if(!(stat & BROKEN))
|
||||
@@ -172,12 +166,6 @@ var/list/solars_list = list()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/solar/blob_act()
|
||||
if(prob(75))
|
||||
broken()
|
||||
src.density = 0
|
||||
|
||||
|
||||
/obj/machinery/power/solar/fake/New(var/turf/loc, var/obj/item/solar_assembly/S)
|
||||
..(loc, S, 0)
|
||||
|
||||
@@ -539,12 +527,6 @@ var/list/solars_list = list()
|
||||
broken()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/solar_control/blob_act()
|
||||
if (prob(75))
|
||||
broken()
|
||||
src.density = 0
|
||||
|
||||
// Used for mapping in solar array which automatically starts itself (telecomms, for example)
|
||||
/obj/machinery/power/solar_control/autostart
|
||||
track = 2 // Auto tracking mode
|
||||
|
||||
@@ -44,10 +44,6 @@
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/machinery/chem_master/blob_act()
|
||||
if (prob(50))
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/chem_master/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob)
|
||||
|
||||
if(istype(B, /obj/item/weapon/reagent_containers/glass))
|
||||
|
||||
@@ -59,11 +59,6 @@
|
||||
else
|
||||
return
|
||||
|
||||
blob_act()
|
||||
if(prob(50))
|
||||
new /obj/effect/effect/water(src.loc)
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -154,9 +149,6 @@
|
||||
if(!istype(Proj ,/obj/item/projectile/beam/lastertag) && !istype(Proj ,/obj/item/projectile/beam/practice) )
|
||||
explode()
|
||||
|
||||
/obj/structure/reagent_dispensers/fueltank/blob_act()
|
||||
explode()
|
||||
|
||||
/obj/structure/reagent_dispensers/fueltank/ex_act()
|
||||
explode()
|
||||
|
||||
@@ -223,10 +215,6 @@
|
||||
..()
|
||||
reagents.add_reagent("beer",1000)
|
||||
|
||||
/obj/structure/reagent_dispensers/beerkeg/blob_act()
|
||||
explosion(src.loc,0,3,5,7,10)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/reagent_dispensers/virusfood
|
||||
name = "Virus Food Dispenser"
|
||||
desc = "A dispenser of virus food."
|
||||
|
||||
@@ -79,10 +79,6 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid).
|
||||
else
|
||||
icon_state = "circuit_imprinter"
|
||||
|
||||
/obj/machinery/r_n_d/circuit_imprinter/blob_act()
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/r_n_d/circuit_imprinter/proc/TotalMaterials()
|
||||
var/t = 0
|
||||
for(var/f in materials)
|
||||
@@ -199,7 +195,7 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid).
|
||||
reagents.remove_reagent(C, D.chemicals[C] * mat_efficiency)
|
||||
|
||||
if(D.build_path)
|
||||
var/obj/new_item = new D.build_path(src)
|
||||
var/obj/new_item = D.Fabricate(src, src)
|
||||
new_item.loc = loc
|
||||
if(mat_efficiency != 1) // No matter out of nowhere
|
||||
if(new_item.matter && new_item.matter.len > 0)
|
||||
|
||||
@@ -55,6 +55,11 @@ other types of metals and chemistry for reagents).
|
||||
desc = "Allows for the construction of \a [item_name]."
|
||||
return
|
||||
|
||||
//Returns a new instance of the item for this design
|
||||
//This is to allow additional initialization to be performed, including possibly additional contructor arguments.
|
||||
/datum/design/proc/Fabricate(var/newloc, var/fabricator)
|
||||
return new build_path(newloc)
|
||||
|
||||
/datum/design/item
|
||||
build_type = PROTOLATHE
|
||||
|
||||
@@ -195,9 +200,9 @@ other types of metals and chemistry for reagents).
|
||||
/datum/design/item/stock_part/RPED
|
||||
name = "Rapid Part Exchange Device"
|
||||
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
|
||||
id = "rped"
|
||||
id = "rped"
|
||||
req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5000)
|
||||
build_path = /obj/item/weapon/storage/part_replacer
|
||||
sort_string = "CBAAA"
|
||||
|
||||
@@ -212,6 +217,11 @@ other types of metals and chemistry for reagents).
|
||||
var/obj/item/weapon/cell/C = build_path
|
||||
desc = "Allows the construction of power cells that can hold [initial(C.maxcharge)] units of energy."
|
||||
|
||||
/datum/design/item/powercell/Fabricate()
|
||||
var/obj/item/weapon/cell/C = ..()
|
||||
C.charge = 0 //shouldn't produce power out of thin air.
|
||||
return C
|
||||
|
||||
/datum/design/item/powercell/basic
|
||||
name = "basic"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
@@ -277,9 +287,9 @@ other types of metals and chemistry for reagents).
|
||||
/datum/design/item/mesons
|
||||
name = "Optical meson scanners design"
|
||||
desc = "Using the meson-scanning technology those glasses allow you to see through walls, floor or anything else."
|
||||
id = "mesons"
|
||||
id = "mesons"
|
||||
req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
build_path = /obj/item/clothing/glasses/meson
|
||||
sort_string = "GAAAC"
|
||||
|
||||
@@ -288,23 +298,23 @@ other types of metals and chemistry for reagents).
|
||||
name = "Mining equipment design ([item_name])"
|
||||
|
||||
/datum/design/item/weapon/mining/jackhammer
|
||||
id = "jackhammer"
|
||||
id = "jackhammer"
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "silver" = 500)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "silver" = 500)
|
||||
build_path = /obj/item/weapon/pickaxe/jackhammer
|
||||
sort_string = "KAAAA"
|
||||
|
||||
/datum/design/item/weapon/mining/drill
|
||||
id = "drill"
|
||||
id = "drill"
|
||||
req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000) //expensive, but no need for miners.
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000) //expensive, but no need for miners.
|
||||
build_path = /obj/item/weapon/pickaxe/drill
|
||||
sort_string = "KAAAB"
|
||||
|
||||
/datum/design/item/weapon/mining/plasmacutter
|
||||
id = "plasmacutter"
|
||||
id = "plasmacutter"
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 500, "gold" = 500, "phoron" = 500)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 500, "gold" = 500, "phoron" = 500)
|
||||
build_path = /obj/item/weapon/pickaxe/plasmacutter
|
||||
sort_string = "KAAAC"
|
||||
|
||||
@@ -316,9 +326,9 @@ other types of metals and chemistry for reagents).
|
||||
sort_string = "KAAAD"
|
||||
|
||||
/datum/design/item/weapon/mining/drill_diamond
|
||||
id = "drill_diamond"
|
||||
id = "drill_diamond"
|
||||
req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000, "diamond" = 2000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000, "diamond" = 2000)
|
||||
build_path = /obj/item/weapon/pickaxe/diamonddrill
|
||||
sort_string = "KAAAE"
|
||||
///////////////////////////////////
|
||||
@@ -337,9 +347,9 @@ other types of metals and chemistry for reagents).
|
||||
|
||||
/datum/design/item/medical/robot_scanner
|
||||
desc = "A hand-held scanner able to diagnose robotic injuries."
|
||||
id = "robot_scanner"
|
||||
id = "robot_scanner"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_BIO = 2, TECH_ENGINEERING = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200)
|
||||
build_path = /obj/item/device/robotanalyzer
|
||||
sort_string = "MACFA"
|
||||
|
||||
@@ -394,9 +404,9 @@ other types of metals and chemistry for reagents).
|
||||
|
||||
/datum/design/item/medical/nanopaste
|
||||
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
|
||||
id = "nanopaste"
|
||||
id = "nanopaste"
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
|
||||
build_path = /obj/item/stack/nanopaste
|
||||
sort_string = "MBAAA"
|
||||
|
||||
@@ -528,16 +538,16 @@ other types of metals and chemistry for reagents).
|
||||
|
||||
/datum/design/item/weapon/chemsprayer
|
||||
desc = "An advanced chem spraying device."
|
||||
id = "chemsprayer"
|
||||
id = "chemsprayer"
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
|
||||
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
|
||||
sort_string = "TABAA"
|
||||
|
||||
/datum/design/item/weapon/rapidsyringe
|
||||
id = "rapidsyringe"
|
||||
id = "rapidsyringe"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
|
||||
build_path = /obj/item/weapon/gun/launcher/syringe/rapid
|
||||
sort_string = "TABAB"
|
||||
|
||||
@@ -640,10 +650,10 @@ other types of metals and chemistry for reagents).
|
||||
|
||||
/datum/design/item/posibrain
|
||||
name = "Positronic brain"
|
||||
id = "posibrain"
|
||||
id = "posibrain"
|
||||
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
|
||||
build_path = /obj/item/device/mmi/digital/posibrain
|
||||
category = "Misc"
|
||||
sort_string = "VACAB"
|
||||
@@ -1354,16 +1364,16 @@ CIRCUITS BELOW
|
||||
/datum/design/item/pda
|
||||
name = "PDA design"
|
||||
desc = "Cheaper than whiny non-digital assistants."
|
||||
id = "pda"
|
||||
id = "pda"
|
||||
req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
build_path = /obj/item/device/pda
|
||||
sort_string = "VAAAA"
|
||||
|
||||
// Cartridges
|
||||
/datum/design/item/pda_cartridge
|
||||
/datum/design/item/pda_cartridge
|
||||
req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
/datum/design/item/pda_cartridge/AssembleDesignName()
|
||||
..()
|
||||
@@ -1443,7 +1453,7 @@ CIRCUITS BELOW
|
||||
id = "cart_captain"
|
||||
build_path = /obj/item/weapon/cartridge/captain
|
||||
sort_string = "VBAAO"
|
||||
|
||||
|
||||
/* Uncomment if someone makes these buildable
|
||||
/datum/design/circuit/general_alert
|
||||
name = "general alert console"
|
||||
|
||||
@@ -6,6 +6,13 @@
|
||||
/datum/design/item/mechfab/robot
|
||||
category = "Robot"
|
||||
|
||||
//if the fabricator is a mech fab pass the manufacturer info over to the robot part constructor
|
||||
/datum/design/item/mechfab/robot/Fabricate(var/newloc, var/fabricator)
|
||||
if(istype(fabricator, /obj/machinery/mecha_part_fabricator))
|
||||
var/obj/machinery/mecha_part_fabricator/mechfab = fabricator
|
||||
return new build_path(newloc, mechfab.manufacturer)
|
||||
return ..()
|
||||
|
||||
/datum/design/item/mechfab/robot/exoskeleton
|
||||
name = "Robot exoskeleton"
|
||||
id = "robot_exoskeleton"
|
||||
|
||||
@@ -196,7 +196,7 @@
|
||||
reagents.remove_reagent(C, D.chemicals[C] * mat_efficiency)
|
||||
|
||||
if(D.build_path)
|
||||
var/obj/new_item = new D.build_path(src)
|
||||
var/obj/new_item = D.Fabricate(src, src)
|
||||
new_item.loc = loc
|
||||
if(mat_efficiency != 1) // No matter out of nowhere
|
||||
if(new_item.matter && new_item.matter.len > 0)
|
||||
|
||||
@@ -79,10 +79,6 @@
|
||||
griefProtection()
|
||||
..()
|
||||
|
||||
/obj/machinery/r_n_d/server/blob_act()
|
||||
griefProtection()
|
||||
..()
|
||||
|
||||
//Backup files to centcomm to help admins recover data after greifer attacks
|
||||
/obj/machinery/r_n_d/server/proc/griefProtection()
|
||||
for(var/obj/machinery/r_n_d/server/centcom/C in machines)
|
||||
|
||||
@@ -13,9 +13,6 @@
|
||||
if(!istype(Proj ,/obj/item/projectile/beam/lastertag) && !istype(Proj ,/obj/item/projectile/beam/practice) )
|
||||
explode()
|
||||
|
||||
/obj/structure/reagent_dispensers/coolanttank/blob_act()
|
||||
explode()
|
||||
|
||||
/obj/structure/reagent_dispensers/coolanttank/ex_act()
|
||||
explode()
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
/obj/machinery/radiocarbon_spectrometer
|
||||
name = "Radiocarbon spectrometer"
|
||||
name = "radiocarbon spectrometer"
|
||||
desc = "A specialised, complex scanner for gleaning information on all manner of small things."
|
||||
anchored = 1
|
||||
density = 1
|
||||
@@ -91,9 +91,13 @@
|
||||
user << "<span class='info'>You remove [amount_transferred]u of coolant from [src].</span>"
|
||||
update_coolant()
|
||||
return
|
||||
if(scanned_item)
|
||||
user << "<span class=warning>\The [src] already has \a [scanned_item] inside!</span>"
|
||||
return
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
scanned_item = I
|
||||
user << "<span class=notice>You put \the [I] into \the [src].</span>"
|
||||
|
||||
/obj/machinery/radiocarbon_spectrometer/proc/update_coolant()
|
||||
var/total_purity = 0
|
||||
|
||||
@@ -87,9 +87,6 @@
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/shield/blob_act()
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/machinery/shield/hitby(AM as mob|obj)
|
||||
//Let everyone know we've been hit!
|
||||
|
||||
@@ -116,11 +116,6 @@
|
||||
..()
|
||||
healthcheck()
|
||||
|
||||
/obj/vehicle/blob_act()
|
||||
src.health -= rand(20,40)*fire_dam_coeff
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/vehicle/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
|
||||
Reference in New Issue
Block a user