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Fixes + forgotten file
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@@ -0,0 +1,83 @@
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/obj/item/dnalockingchip
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name = "DNA Chip Lock"
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icon = 'icons/obj/ammo.dmi'
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icon_state = "dnalockchip"
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w_class = 1
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var/safety_level = 0
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origin_tech = list(TECH_COMBAT = 4, TECH_DATA = 4, TECH_BIO = 4)
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/obj/item/weapon/gun/proc/get_dna(mob/user)
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var/mob/living/M = user
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if(!controller_lock)
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if(!stored_dna && !(M.dna in stored_dna))
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M << "<span class='warning'>\The [src] buzzes and displays a symbol showing the gun already contains your DNA.</span>"
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return 0
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else
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stored_dna += M.dna
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M << "<span class='notice'>\The [src] pings and a needle flicks out from the grip, taking a DNA sample from you.</span>"
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if(!controller_dna)
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controller_dna = M.dna
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M << "<span class='notice'>\The [src] processes the dna sample and pings, acknowledging you as the primary controller.</span>"
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return 1
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else
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M << "<span class='warning'>\The [src] buzzes and displays a locked symbol. It is not allowing DNA samples at this time.</span>"
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return 0
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/obj/item/weapon/gun/verb/give_dna()
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set name = "Give DNA"
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set category = "Object"
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set src in usr
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get_dna(usr)
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/obj/item/weapon/gun/proc/clear_dna(mob/user)
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var/mob/living/M = user
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if(!controller_lock)
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if(!authorized_user(M))
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M << "<span class='warning'>\The [src] buzzes and displays an invalid user symbol.</span>"
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return 0
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else
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stored_dna -= user.dna
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M << "<span class='notice'>\The [src] beeps and clears the DNA it has stored.</span>"
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if(M.dna == controller_dna)
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controller_dna = null
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M << "<span class='notice'>\The [src] beeps and removes you as the primary controller.</span>"
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if(controller_lock)
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controller_lock = 0
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return 1
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else
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M << "<span class='warning'>\The [src] buzzes and displays a locked symbol. It is not allowing DNA modifcation at this time.</span>"
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return 0
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/obj/item/weapon/gun/verb/remove_dna()
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set name = "Remove DNA"
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set category = "Object"
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set src in usr
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clear_dna(usr)
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/obj/item/weapon/gun/proc/toggledna(mob/user)
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var/mob/living/M = user
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if(authorized_user(M) && user.dna == controller_dna)
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if(!controller_lock)
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controller_lock = 1
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M << "<span class='notice'>\The [src] beeps and displays a locked symbol, informing you it will no longer allow DNA samples.</span>"
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else
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controller_lock = 0
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M << "<span class='notice'>\The [src] beeps and displays an unlocked symbol, informing you it will now allow DNA samples.</span>"
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else
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M << "<span class='warning'>\The [src] buzzes and displays an invalid user symbol.</span>"
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/obj/item/weapon/gun/verb/allow_dna()
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set name = "Toggle DNA Samples Allowance"
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set category = "Object"
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set src in usr
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toggledna(usr)
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/obj/item/weapon/gun/proc/authorized_user(mob/user)
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if(!stored_dna || !stored_dna.len)
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return 1
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if(!(user.dna in stored_dna))
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return 0
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return 1
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@@ -83,7 +83,7 @@
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var/tmp/lock_time = -100
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var/dna_lock = 0 //whether or not the gun is locked to dna
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var/attached_lock
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var/obj/item/dnalockingchip/attached_lock
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var/list/stored_dna = list() //list of the dna stored in the gun, used to allow users to use it or not
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var/safety_level = 0 //either 0 or 1, at 0 the game buzzes and tells the user they can't use it, at 1 it self destructs after 10 seconds
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var/controller_dna = null //The dna of the person who is the primary controller of the gun
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@@ -98,6 +98,9 @@
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if(isnull(scoped_accuracy))
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scoped_accuracy = accuracy
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if(dna_lock)
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attached_lock = new /obj/item/dnalockingchip(src)
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safety_level = attached_lock.safety_level
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if(!dna_lock)
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verbs -= /obj/item/weapon/gun/verb/remove_dna
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verbs -= /obj/item/weapon/gun/verb/give_dna
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@@ -198,7 +201,7 @@
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attached_lock = A
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dna_lock = 1
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var/obj/item/dnalockingchip/C = A
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security_level = C.safety_level
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safety_level = C.safety_level
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verbs += /obj/item/weapon/gun/verb/remove_dna
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verbs += /obj/item/weapon/gun/verb/give_dna
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verbs += /obj/item/weapon/gun/verb/allow_dna
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