diff --git a/code/__defines/_planes+layers.dm b/code/__defines/_planes+layers.dm index a63681cc21c..4e9d7fd6ad7 100644 --- a/code/__defines/_planes+layers.dm +++ b/code/__defines/_planes+layers.dm @@ -116,6 +116,8 @@ What is the naming convention for planes or layers? #define HUD_LAYER 20 // Above lighting, but below obfuscation. For in-game HUD effects (whereas SCREEN_LAYER is for abstract/OOC things like inventory slots) #define SCREEN_LAYER 22 // Mob HUD/effects layer +#define PLANE_STATUS 2 //Status Indicators that show over mobs' heads when certain things like stuns affect them. + #define PLANE_ADMIN1 3 //Purely for shenanigans (below lighting) #define PLANE_PLANETLIGHTING 4 //Lighting on planets #define PLANE_LIGHTING 5 //Where the lighting (and darkness) lives @@ -138,8 +140,6 @@ What is the naming convention for planes or layers? #define PLANE_MESONS 30 //Stuff seen with mesons, like open ceilings. This is 30 for downstreams. -#define PLANE_STATUS 31 //Status Indicators that show over mobs' heads when certain things like stuns affect them. - #define PLANE_ADMIN2 33 //Purely for shenanigans (above lighting) #define PLANE_BUILDMODE 39 //Things that only show up when you have buildmode on