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Soulstones now require victim to actually be dead or maimed, as message says, instead of just sleeping.
Also shades now get their former icon and stuff like ghosts, for maximum spooky.
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@@ -104,7 +104,7 @@
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if(C.imprinted != "empty")
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U << "\red <b>Capture failed!</b>: \black The soul stone has already been imprinted with [C.imprinted]'s mind!"
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else
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if (T.stat == 0)
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if ((T.health + T.halloss) > config.health_threshold_crit)
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U << "\red <b>Capture failed!</b>: \black Kill or maim the victim first!"
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else
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if(T.client == null)
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@@ -129,6 +129,11 @@
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S.canmove = 0//Can't move out of the soul stone
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S.name = "Shade of [T.real_name]"
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S.real_name = "Shade of [T.real_name]"
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S.icon = T.icon
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S.icon_state = T.icon_state
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S.overlays = T.overlays
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S.color = rgb(254,0,0)
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S.alpha = 127
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if (T.client)
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T.client.mob = S
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S.cancel_camera()
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