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https://github.com/VOREStation/VOREStation.git
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Finishing touches on outfit code
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@@ -21,11 +21,11 @@
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uniform = /obj/item/clothing/under/rank/bartender
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id_type = /obj/item/weapon/card/id/civilian/bartender
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pda_type = /obj/item/device/pda/bar
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backpack_contents = list(/obj/item/weapon/permit/gun/bar = 1)
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backpack_contents = list(/obj/item/clothing/accessory/permit/gun/bar = 1)
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/decl/hierarchy/outfit/job/service/bartender/post_equip(mob/living/carbon/human/H)
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..()
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for(var/obj/item/weapon/permit/gun/bar/permit in H.back.contents)
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for(var/obj/item/clothing/accessory/permit/gun/bar/permit in H.back.contents)
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permit.set_name(H.real_name)
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/decl/hierarchy/outfit/job/service/bartender/barista
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@@ -57,7 +57,6 @@
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head = /obj/item/clothing/head/nursehat
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else
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uniform = /obj/item/clothing/under/rank/medical/scrubs/purple
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head = /obj/item/clothing/head/nursehat
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..()
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/decl/hierarchy/outfit/job/medical/chemist
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@@ -0,0 +1,22 @@
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/decl/hierarchy/outfit/military/fleet/pt
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name = "Fleet Uniform - PT"
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uniform = /obj/item/clothing/under/pt/fleet
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shoes = /obj/item/clothing/shoes/black
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/decl/hierarchy/outfit/military/fleet/utility
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name = "Fleet Uniform - Utility"
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uniform = /obj/item/clothing/under/utility/fleet
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shoes = /obj/item/clothing/shoes/boots/jackboots
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/decl/hierarchy/outfit/military/fleet/service
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name = "Fleet Uniform - Service"
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uniform = /obj/item/clothing/under/service/fleet
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shoes = /obj/item/clothing/shoes/dress/white
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/decl/hierarchy/outfit/military/fleet/dress
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name = "Fleet Uniform - Dress"
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uniform = /obj/item/clothing/under/service/fleet
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shoes = /obj/item/clothing/shoes/dress/white
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suit = /obj/item/clothing/suit/storage/toggle/dress/fleet
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gloves = /obj/item/clothing/gloves/white
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head = /obj/item/clothing/head/dress/fleet
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@@ -0,0 +1,23 @@
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/decl/hierarchy/outfit/military/marine/pt
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name = "Marine Uniform - PT"
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uniform = /obj/item/clothing/under/pt/marine
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shoes = /obj/item/clothing/shoes/black
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/decl/hierarchy/outfit/military/marine/utility
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name = "Marine Uniform - Utility"
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uniform = /obj/item/clothing/under/utility/marine
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shoes = /obj/item/clothing/shoes/boots/jungle
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/decl/hierarchy/outfit/military/marine/service
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name = "Marine Uniform - Service"
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uniform = /obj/item/clothing/under/service/marine
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shoes = /obj/item/clothing/shoes/dress
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suit = /obj/item/clothing/suit/storage/service/marine
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/decl/hierarchy/outfit/military/marine/dress
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name = "Marine Uniform - Dress"
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uniform = /obj/item/clothing/under/mildress/marine
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shoes = /obj/item/clothing/shoes/dress/white
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suit = /obj/item/clothing/suit/dress/marine
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gloves = /obj/item/clothing/gloves/white
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head = /obj/item/clothing/head/dress/marine
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@@ -0,0 +1,5 @@
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/decl/hierarchy/outfit/military
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name = "Military Uniform"
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hierarchy_type = /decl/hierarchy/outfit/military
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l_ear = /obj/item/device/radio/headset
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@@ -0,0 +1,23 @@
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/decl/hierarchy/outfit/military/sifguard/pt
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name = "SifGuard Uniform - PT"
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uniform = /obj/item/clothing/under/pt/expeditionary
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shoes = /obj/item/clothing/shoes/black
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/decl/hierarchy/outfit/military/sifguard/utility
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name = "SifGuard Uniform - Utility"
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uniform = /obj/item/clothing/under/utility/expeditionary
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shoes = /obj/item/clothing/shoes/boots/jackboots
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/decl/hierarchy/outfit/military/sifguard/service
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name = "SifGuard Uniform - Service"
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uniform = /obj/item/clothing/under/utility/expeditionary
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shoes = /obj/item/clothing/shoes/boots/jackboots
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suit = /obj/item/clothing/suit/storage/service/expeditionary
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/decl/hierarchy/outfit/military/sifguard/dress
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name = "SifGuard Uniform - Dress"
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uniform = /obj/item/clothing/under/mildress/expeditionary
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shoes = /obj/item/clothing/shoes/dress
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suit = /obj/item/clothing/suit/dress/expedition
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gloves = /obj/item/clothing/gloves/white
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head = /obj/item/clothing/head/dress/expedition
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@@ -1518,11 +1518,9 @@
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// Called by job_controller. Makes drones start with a permit, might be useful for other people later too.
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/mob/living/carbon/human/equip_post_job() //Drone Permit moved to equip_survival_gear()
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return
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/* var/braintype = get_FBP_type()
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var/braintype = get_FBP_type()
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if(braintype == FBP_DRONE)
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var/turf/T = get_turf(src)
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var/obj/item/clothing/accessory/permit/drone/permit = new(T)
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permit.set_name(real_name)
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equip_to_appropriate_slot(permit) // If for some reason it can't find room, it'll still be on the floor.
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*/
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equip_to_appropriate_slot(permit) // If for some reason it can't find room, it'll still be on the floor.
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@@ -232,13 +232,6 @@
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if (extendedtank) H.equip_to_slot_or_del(new boxtype(H.back), slot_in_backpack)
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else H.equip_to_slot_or_del(new boxtype(H.back), slot_in_backpack)
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var/braintype = H.get_FBP_type()
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if(braintype == FBP_DRONE)
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var/turf/T = get_turf(H)
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var/obj/item/weapon/permit/drone/permit = new(T)
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permit.set_name(H.real_name)
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H.equip_to_slot_or_del(permit, slot_in_backpack)
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/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
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H.mob_size = mob_size
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