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Finishing touches on outfit code
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@@ -1518,11 +1518,9 @@
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// Called by job_controller. Makes drones start with a permit, might be useful for other people later too.
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/mob/living/carbon/human/equip_post_job() //Drone Permit moved to equip_survival_gear()
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return
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/* var/braintype = get_FBP_type()
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var/braintype = get_FBP_type()
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if(braintype == FBP_DRONE)
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var/turf/T = get_turf(src)
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var/obj/item/clothing/accessory/permit/drone/permit = new(T)
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permit.set_name(real_name)
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equip_to_appropriate_slot(permit) // If for some reason it can't find room, it'll still be on the floor.
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*/
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equip_to_appropriate_slot(permit) // If for some reason it can't find room, it'll still be on the floor.
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@@ -232,13 +232,6 @@
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if (extendedtank) H.equip_to_slot_or_del(new boxtype(H.back), slot_in_backpack)
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else H.equip_to_slot_or_del(new boxtype(H.back), slot_in_backpack)
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var/braintype = H.get_FBP_type()
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if(braintype == FBP_DRONE)
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var/turf/T = get_turf(H)
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var/obj/item/weapon/permit/drone/permit = new(T)
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permit.set_name(H.real_name)
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H.equip_to_slot_or_del(permit, slot_in_backpack)
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/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
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H.mob_size = mob_size
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