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@@ -69,8 +69,37 @@
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/obj/item/weapon/implant/tracking
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name = "tracking implant"
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desc = "Track with this."
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var/id = 1.0
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var/id = 1
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var/degrade_time = 10 MINUTES //How long before the implant stops working outside of a living body.
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/obj/item/weapon/implant/tracking/weak //This is for the loadout
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degrade_time = 2.5 MINUTES
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/obj/item/weapon/implant/tracking/New()
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id = rand(1, 1000)
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..()
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/obj/item/weapon/implant/tracking/implanted(var/mob/source)
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processing_objects.Add(src)
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listening_objects |= src
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return 1
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/obj/item/weapon/implant/tracking/Destroy()
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processing_objects.Remove(src)
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return ..()
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/obj/item/weapon/implant/tracking/process()
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var/implant_location = src.loc
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if(ismob(implant_location))
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var/mob/living/L = implant_location
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if(L.stat == DEAD)
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if(world.time >= L.timeofdeath + degrade_time)
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name = "melted implant"
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desc = "Charred circuit in melted plastic case. Wonder what that used to be..."
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icon_state = "implant_melted"
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malfunction = MALFUNCTION_PERMANENT
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processing_objects.Remove(src)
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return 1
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/obj/item/weapon/implant/tracking/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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@@ -1,23 +1,34 @@
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/obj/item/weapon/implanter
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name = "implanter"
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icon = 'icons/obj/items.dmi'
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icon_state = "implanter0"
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icon_state = "implanter0_1"
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item_state = "syringe_0"
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throw_speed = 1
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throw_range = 5
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w_class = ITEMSIZE_SMALL
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matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 1000)
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var/obj/item/weapon/implant/imp = null
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var/active = 1
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/obj/item/weapon/implanter/attack_self(var/mob/user)
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active = !active
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to_chat(user, "<span class='notice'>You [active ? "" : "de"]activate \the [src].</span>")
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update()
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/obj/item/weapon/implanter/verb/remove_implant(var/mob/user)
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set category = "Object"
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set name = "Remove Implant"
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set src in usr
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if(!imp)
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return ..()
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return
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imp.loc = get_turf(src)
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user.put_in_hands(imp)
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user << "<span class='notice'>You remove \the [imp] from \the [src].</span>"
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to_chat(user, "<span class='notice'>You remove \the [imp] from \the [src].</span>")
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name = "implanter"
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imp = null
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update()
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return
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/obj/item/weapon/implanter/proc/update()
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@@ -25,40 +36,43 @@
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src.icon_state = "implanter1"
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else
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src.icon_state = "implanter0"
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src.icon_state += "_[active]"
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return
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/obj/item/weapon/implanter/attack(mob/M as mob, mob/user as mob)
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if (!istype(M, /mob/living/carbon))
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return
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if (user && src.imp)
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M.visible_message("<span class='warning'>[user] is attemping to implant [M].</span>")
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if(active)
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if (imp)
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M.visible_message("<span class='warning'>[user] is attemping to implant [M].</span>")
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user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
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user.do_attack_animation(M)
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user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
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user.do_attack_animation(M)
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var/turf/T1 = get_turf(M)
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if (T1 && ((M == user) || do_after(user, 50)))
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if(user && M && (get_turf(M) == T1) && src && src.imp)
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M.visible_message("<span class='warning'>[M] has been implanted by [user].</span>")
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var/turf/T1 = get_turf(M)
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if (T1 && ((M == user) || do_after(user, 50)))
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if(user && M && (get_turf(M) == T1) && src && src.imp)
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M.visible_message("<span class='warning'>[M] has been implanted by [user].</span>")
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admin_attack_log(user, M, "Implanted using \the [src.name] ([src.imp.name])", "Implanted with \the [src.name] ([src.imp.name])", "used an implanter, [src.name] ([src.imp.name]), on")
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admin_attack_log(user, M, "Implanted using \the [src.name] ([src.imp.name])", "Implanted with \the [src.name] ([src.imp.name])", "used an implanter, [src.name] ([src.imp.name]), on")
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if(src.imp.implanted(M))
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src.imp.loc = M
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src.imp.imp_in = M
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src.imp.implanted = 1
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if (ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
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affected.implants += src.imp
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imp.part = affected
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if(src.imp.implanted(M))
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src.imp.loc = M
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src.imp.imp_in = M
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src.imp.implanted = 1
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if (ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
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affected.implants += src.imp
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imp.part = affected
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BITSET(H.hud_updateflag, IMPLOYAL_HUD)
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BITSET(H.hud_updateflag, IMPLOYAL_HUD)
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BITSET(H.hud_updateflag, BACKUP_HUD) //VOREStation Add - Backup HUD updates
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src.imp = null
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update()
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src.imp = null
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update()
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else
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to_chat(user, "<span class='warning'>You need to activate \the [src.name] first.</span>")
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return
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/obj/item/weapon/implanter/loyalty
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@@ -113,19 +127,26 @@
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var/obj/item/weapon/implant/compressed/c = imp
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if (!c) return
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if (c.scanned == null)
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user << "Please scan an object with the implanter first."
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to_chat(user, "Please scan an object with the implanter first.")
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return
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..()
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/obj/item/weapon/implanter/compressed/afterattack(atom/A, mob/user as mob, proximity)
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if(!proximity)
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return
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if(!active)
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to_chat(user, "<span class='warning'>Activate \the [src.name] first.</span>")
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return
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if(istype(A,/obj/item) && imp)
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var/obj/item/weapon/implant/compressed/c = imp
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if (c.scanned)
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user << "<span class='warning'>Something is already scanned inside the implant!</span>"
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to_chat(user, "<span class='warning'>Something is already scanned inside the implant!</span>")
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return
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c.scanned = A
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if(istype(A, /obj/item/weapon/storage))
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to_chat(user, "<span class='warning'>You can't store \the [A.name] in this!</span>")
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c.scanned = null
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return
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if(istype(A.loc,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = A.loc
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H.remove_from_mob(A)
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@@ -82,7 +82,7 @@
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if (href_list["tracking_id"])
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var/obj/item/weapon/implant/tracking/T = src.case.imp
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T.id += text2num(href_list["tracking_id"])
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T.id = min(100, T.id)
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T.id = min(1000, T.id)
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T.id = max(1, T.id)
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if (istype(src.loc, /mob))
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