TGUI Uplink

This commit is contained in:
ShadowLarkens
2020-09-16 21:31:22 -07:00
parent 12f92da168
commit 165bb939c7
3 changed files with 450 additions and 299 deletions
+128 -122
View File
@@ -1,13 +1,23 @@
GLOBAL_LIST_BOILERPLATE(world_uplinks, /obj/item/device/uplink)
// I placed this here because of how relevant it is.
// You place this in your uplinkable item to check if an uplink is active or not.
// If it is, it will display the uplink menu and return 1, else it'll return false.
// If it returns true, I recommend closing the item's normal menu with "user << browse(null, "window=name")"
/obj/item/proc/active_uplink_check(mob/user as mob)
// Activates the uplink if it's active
if(hidden_uplink)
if(hidden_uplink.active)
hidden_uplink.trigger(user)
return TRUE
return FALSE
/obj/item/device/uplink
var/welcome = "Welcome, Operative" // Welcoming menu message
var/uses // Numbers of crystals
var/list/ItemsCategory // List of categories with lists of items
var/list/ItemsReference // List of references with an associated item
var/list/nanoui_items // List of items for NanoUI use
var/nanoui_menu = 0 // The current menu we are in
var/list/nanoui_data = new // Additional data for NanoUI use
var/faction = "" //Antag faction holder.
var/list/purchase_log = new
@@ -17,9 +27,7 @@ GLOBAL_LIST_BOILERPLATE(world_uplinks, /obj/item/device/uplink)
var/next_offer_time
var/datum/uplink_item/discount_item //The item to be discounted
var/discount_amount //The amount as a percent the item will be discounted by
/obj/item/device/uplink/nano_host()
return loc
var/compact_mode = FALSE
/obj/item/device/uplink/Initialize(var/mapload, var/datum/mind/owner = null, var/telecrystals = DEFAULT_TELECRYSTAL_AMOUNT)
. = ..()
@@ -53,23 +61,20 @@ GLOBAL_LIST_BOILERPLATE(world_uplinks, /obj/item/device/uplink)
name = "hidden uplink"
desc = "There is something wrong if you're examining this."
var/active = 0
var/datum/uplink_category/category = 0 // The current category we are in
var/exploit_id // Id of the current exploit record we are viewing
var/selected_cat
// The hidden uplink MUST be inside an obj/item's contents.
/obj/item/device/uplink/hidden/Initialize()
. = ..()
if(!isitem(loc))
return INITIALIZE_HINT_QDEL
nanoui_data = list()
update_nano_data()
/obj/item/device/uplink/hidden/next_offer()
discount_item = default_uplink_selection.get_random_item(INFINITY)
discount_amount = pick(90;0.9, 80;0.8, 70;0.7, 60;0.6, 50;0.5, 40;0.4, 30;0.3, 20;0.2, 10;0.1)
update_nano_data()
SSnanoui.update_uis(src)
next_offer_time = world.time + offer_time
SStgui.update_uis(src)
addtimer(CALLBACK(src, .proc/next_offer), offer_time)
// Toggles the uplink on and off. Normally this will bypass the item's normal functions and go to the uplink menu, if activated.
@@ -91,136 +96,137 @@ GLOBAL_LIST_BOILERPLATE(world_uplinks, /obj/item/device/uplink)
return 1
return 0
/*
NANO UI FOR UPLINK WOOP WOOP
*/
/obj/item/device/uplink/hidden/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/title = "Remote Uplink"
var/data[0]
uses = user.mind.tcrystals
if(ishuman(user))
var/mob/living/carbon/human/H = user
faction = H.antag_faction
// Legacy
/obj/item/device/uplink/hidden/interact(mob/user)
tgui_interact(user)
data["welcome"] = welcome
data["crystals"] = uses
data["menu"] = nanoui_menu
data += nanoui_data
/*****************
* Uplink TGUI
*****************/
/obj/item/device/uplink/tgui_host()
return loc
// update the ui if it exists, returns null if no ui is passed/found
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui) // No auto-refresh
ui = new(user, src, ui_key, "uplink.tmpl", title, 630, 700, state = inventory_state)
data["menu"] = 0
ui.set_initial_data(data)
/obj/item/device/uplink/hidden/tgui_state(mob/user)
return GLOB.tgui_inventory_state
/obj/item/device/uplink/hidden/tgui_interact(mob/user, datum/tgui/ui, datum/tgui/parent_ui)
if(!active)
toggle()
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Uplink", "Remote Uplink")
// This UI is only ever opened by one person,
// and never is updated outside of user input.
ui.set_autoupdate(FALSE)
ui.open()
/obj/item/device/uplink/hidden/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
if(!user.mind)
return
// Interaction code. Gathers a list of items purchasable from the paren't uplink and displays it. It also adds a lock button.
/obj/item/device/uplink/hidden/interact(mob/user)
ui_interact(user)
var/list/data = ..()
/obj/item/device/uplink/hidden/CanUseTopic()
data["telecrystals"] = uses
data["lockable"] = TRUE
data["compactMode"] = compact_mode
data["discount_name"] = discount_item ? discount_item.name : ""
data["discount_amount"] = (1-discount_amount)*100
data["offer_expiry"] = worldtime2stationtime(next_offer_time)
data["exploit"] = null
data["locked_records"] = null
if(exploit_id)
for(var/datum/data/record/L in data_core.locked)
if(L.fields["id"] == exploit_id)
data["exploit"] = list() // Setting this to equal L.fields passes it's variables that are lists as reference instead of value.
// We trade off being able to automatically add shit for more control over what gets passed to json
// and if it's sanitized for html.
data["exploit"]["nanoui_exploit_record"] = html_encode(L.fields["exploit_record"]) // Change stuff into html
data["exploit"]["nanoui_exploit_record"] = replacetext(data["exploit"]["nanoui_exploit_record"], "\n", "<br>") // change line breaks into <br>
data["exploit"]["name"] = html_encode(L.fields["name"])
data["exploit"]["sex"] = html_encode(L.fields["sex"])
data["exploit"]["age"] = html_encode(L.fields["age"])
data["exploit"]["species"] = html_encode(L.fields["species"])
data["exploit"]["rank"] = html_encode(L.fields["rank"])
data["exploit"]["home_system"] = html_encode(L.fields["home_system"])
data["exploit"]["citizenship"] = html_encode(L.fields["citizenship"])
data["exploit"]["faction"] = html_encode(L.fields["faction"])
data["exploit"]["religion"] = html_encode(L.fields["religion"])
data["exploit"]["fingerprint"] = html_encode(L.fields["fingerprint"])
if(L.fields["antagvis"] == ANTAG_KNOWN || (faction == L.fields["antagfac"] && (L.fields["antagvis"] == ANTAG_SHARED)))
data["exploit"]["antagfaction"] = html_encode(L.fields["antagfac"])
else
data["exploit"]["antagfaction"] = html_encode("None")
break
else
var/list/permanentData = list()
for(var/datum/data/record/L in sortRecord(data_core.locked))
permanentData.Add(list(list(
"name" = L.fields["name"],
"id" = L.fields["id"]
)))
data["locked_records"] = permanentData
return data
/obj/item/device/uplink/hidden/tgui_static_data(mob/user)
var/list/data = ..()
data["categories"] = list()
for(var/datum/uplink_category/category in uplink.categories)
if(category.can_view(src))
var/list/cat = list(
"name" = category.name,
"items" = (category == selected_cat ? list() : null)
)
for(var/datum/uplink_item/item in category.items)
if(!item.can_view(src))
continue
var/cost = item.cost(uses, src) || "???"
cat["items"] += list(list(
"name" = item.name,
"cost" = cost,
"desc" = item.description(),
"ref" = REF(item),
))
data["categories"] += list(cat)
return data
/obj/item/device/uplink/hidden/tgui_status(mob/user, datum/tgui_state/state)
if(!active)
return STATUS_CLOSE
return ..()
// The purchasing code.
/obj/item/device/uplink/hidden/Topic(href, href_list)
/obj/item/device/uplink/hidden/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
if(..())
return 1
return TRUE
var/mob/user = usr
if(href_list["buy_item"])
var/datum/uplink_item/UI = (locate(href_list["buy_item"]) in uplink.items)
UI.buy(src, usr)
else if(href_list["lock"])
toggle()
var/datum/nanoui/ui = SSnanoui.get_open_ui(user, src, "main")
ui.close()
else if(href_list["return"])
nanoui_menu = round(nanoui_menu/10)
else if(href_list["menu"])
nanoui_menu = text2num(href_list["menu"])
if(href_list["id"])
exploit_id = href_list["id"]
else if(href_list["category"])
category = locate(href_list["category"]) in uplink.categories
update_nano_data()
return 1
/obj/item/device/uplink/hidden/proc/update_nano_data()
if(nanoui_menu == 0)
var/categories[0]
for(var/datum/uplink_category/category in uplink.categories)
if(category.can_view(src))
categories[++categories.len] = list("name" = category.name, "ref" = "\ref[category]")
nanoui_data["categories"] = categories
nanoui_data["discount_name"] = discount_item ? discount_item.name : ""
nanoui_data["discount_amount"] = (1-discount_amount)*100
nanoui_data["offer_expiry"] = worldtime2stationtime(next_offer_time)
if(category)
nanoui_data["current_category"] = category.name
var/items[0]
for(var/datum/uplink_item/item in category.items)
if(item.can_view(src))
var/cost = item.cost(uses, src)
if(!cost) cost = "???"
items[++items.len] = list("name" = item.name, "description" = replacetext(item.description(), "\n", "<br>"), "can_buy" = item.can_buy(src), "cost" = cost, "ref" = "\ref[item]")
nanoui_data["items"] = items
else if(nanoui_menu == 2)
var/permanentData[0]
for(var/datum/data/record/L in sortRecord(data_core.locked))
permanentData[++permanentData.len] = list(Name = L.fields["name"],"id" = L.fields["id"])
nanoui_data["exploit_records"] = permanentData
else if(nanoui_menu == 21)
nanoui_data["exploit_exists"] = 0
for(var/datum/data/record/L in data_core.locked)
if(L.fields["id"] == exploit_id)
nanoui_data["exploit"] = list() // Setting this to equal L.fields passes it's variables that are lists as reference instead of value.
// We trade off being able to automatically add shit for more control over what gets passed to json
// and if it's sanitized for html.
nanoui_data["exploit"]["nanoui_exploit_record"] = html_encode(L.fields["exploit_record"]) // Change stuff into html
nanoui_data["exploit"]["nanoui_exploit_record"] = replacetext(nanoui_data["exploit"]["nanoui_exploit_record"], "\n", "<br>") // change line breaks into <br>
nanoui_data["exploit"]["name"] = html_encode(L.fields["name"])
nanoui_data["exploit"]["sex"] = html_encode(L.fields["sex"])
nanoui_data["exploit"]["age"] = html_encode(L.fields["age"])
nanoui_data["exploit"]["species"] = html_encode(L.fields["species"])
nanoui_data["exploit"]["rank"] = html_encode(L.fields["rank"])
nanoui_data["exploit"]["home_system"] = html_encode(L.fields["home_system"])
nanoui_data["exploit"]["citizenship"] = html_encode(L.fields["citizenship"])
nanoui_data["exploit"]["faction"] = html_encode(L.fields["faction"])
nanoui_data["exploit"]["religion"] = html_encode(L.fields["religion"])
nanoui_data["exploit"]["fingerprint"] = html_encode(L.fields["fingerprint"])
if(L.fields["antagvis"] == ANTAG_KNOWN || (faction == L.fields["antagfac"] && (L.fields["antagvis"] == ANTAG_SHARED)))
nanoui_data["exploit"]["antagfaction"] = html_encode(L.fields["antagfac"])
else
nanoui_data["exploit"]["antagfaction"] = html_encode("None")
nanoui_data["exploit_exists"] = 1
break
// I placed this here because of how relevant it is.
// You place this in your uplinkable item to check if an uplink is active or not.
// If it is, it will display the uplink menu and return 1, else it'll return false.
// If it returns true, I recommend closing the item's normal menu with "user << browse(null, "window=name")"
/obj/item/proc/active_uplink_check(mob/user as mob)
// Activates the uplink if it's active
if(src.hidden_uplink)
if(src.hidden_uplink.active)
src.hidden_uplink.trigger(user)
return 1
return 0
switch(action)
if("buy")
var/datum/uplink_item/UI = (locate(params["ref"]) in uplink.items)
UI.buy(src, usr)
return TRUE
if("lock")
toggle()
SStgui.close_uis(src)
if("select")
selected_cat = params["category"]
return TRUE
if("compact_toggle")
compact_mode = !compact_mode
return TRUE
if("view_exploits")
exploit_id = params["id"]
return TRUE
// PRESET UPLINKS
// A collection of preset uplinks.
//
// Includes normal radio uplink, multitool uplink,
// implant uplink (not the implant tool) and a preset headset uplink.
/obj/item/device/radio/uplink/New(atom/loc, datum/mind/target_mind, telecrystals)
..(loc)
hidden_uplink = new(src, target_mind, telecrystals)