new object-based lighting system

Signed-off-by: Mloc <colmohici@gmail.com>
This commit is contained in:
Mloc
2015-05-10 20:54:25 +01:00
parent 733c6a4fb5
commit 16d50c645d
90 changed files with 790 additions and 1004 deletions
+1 -1
View File
@@ -164,7 +164,7 @@
name = "purple sac"
desc = "Weird purple octopus-like thing."
layer = 3
luminosity = NODERANGE
light_range = NODERANGE
var/node_range = NODERANGE
/obj/effect/alien/weeds/node/New()
@@ -58,7 +58,7 @@
density = 0
anchored = 1
layer = 2
luminosity = 1
light_range = 1
icon = 'icons/effects/effects.dmi'
icon_state = "greenglow"
@@ -142,4 +142,4 @@
layer = 2
icon = 'icons/effects/blood.dmi'
icon_state = "mfloor1"
random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
+1 -1
View File
@@ -244,7 +244,7 @@ steam.start() -- spawns the effect
/obj/effect/effect/smoke/illumination/New(var/newloc, var/brightness=15, var/lifetime=10)
time_to_live=lifetime
..()
SetLuminosity(brightness)
set_light(brightness)
/////////////////////////////////////////////
// Bad smoke
+1 -1
View File
@@ -37,4 +37,4 @@
name = "Bluespace"
icon = 'icons/turf/space.dmi'
icon_state = "bluespacify"
layer = LIGHTING_LAYER
layer = 10