mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-28 14:37:27 +01:00
new object-based lighting system
Signed-off-by: Mloc <colmohici@gmail.com>
This commit is contained in:
@@ -121,7 +121,6 @@ move an amendment</a> to the drawing.</p>
|
||||
return
|
||||
var/area/A = new
|
||||
A.name = str
|
||||
A.tagbase = "[A.type]_[md5(str)]" // without this dynamic light system ruin everithing
|
||||
//var/ma
|
||||
//ma = A.master ? "[A.master]" : "(null)"
|
||||
//world << "DEBUG: create_area: <br>A.name=[A.name]<br>A.tag=[A.tag]<br>A.master=[ma]"
|
||||
@@ -132,9 +131,6 @@ move an amendment</a> to the drawing.</p>
|
||||
move_turfs_to_area(turfs, A)
|
||||
|
||||
A.always_unpowered = 0
|
||||
for(var/turf/T in A.contents)
|
||||
T.lighting_changed = 1
|
||||
lighting_controller.changed_turfs += T
|
||||
|
||||
spawn(5)
|
||||
//ma = A.master ? "[A.master]" : "(null)"
|
||||
|
||||
@@ -308,15 +308,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
/*
|
||||
* The Actual PDA
|
||||
*/
|
||||
/obj/item/device/pda/pickup(mob/user)
|
||||
if(fon)
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity + f_lum)
|
||||
|
||||
/obj/item/device/pda/dropped(mob/user)
|
||||
if(fon)
|
||||
user.SetLuminosity(user.luminosity - f_lum)
|
||||
SetLuminosity(f_lum)
|
||||
|
||||
/obj/item/device/pda/New()
|
||||
..()
|
||||
@@ -644,12 +635,10 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
if("Light")
|
||||
if(fon)
|
||||
fon = 0
|
||||
if(src in U.contents) U.SetLuminosity(U.luminosity - f_lum)
|
||||
else SetLuminosity(0)
|
||||
set_light(0)
|
||||
else
|
||||
fon = 1
|
||||
if(src in U.contents) U.SetLuminosity(U.luminosity + f_lum)
|
||||
else SetLuminosity(f_lum)
|
||||
set_light(f_lum)
|
||||
if("Medical Scan")
|
||||
if(scanmode == 1)
|
||||
scanmode = 0
|
||||
|
||||
@@ -18,24 +18,17 @@
|
||||
..()
|
||||
if(on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
SetLuminosity(brightness_on)
|
||||
set_light(brightness_on)
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
SetLuminosity(0)
|
||||
set_light(0)
|
||||
|
||||
/obj/item/device/flashlight/proc/update_brightness(var/mob/user = null)
|
||||
if(on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
if(loc == user)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
else if(isturf(loc))
|
||||
SetLuminosity(brightness_on)
|
||||
set_light(brightness_on)
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
if(loc == user)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
else if(isturf(loc))
|
||||
SetLuminosity(0)
|
||||
set_light(0)
|
||||
|
||||
/obj/item/device/flashlight/attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
@@ -88,19 +81,6 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/device/flashlight/pickup(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
SetLuminosity(0)
|
||||
|
||||
|
||||
/obj/item/device/flashlight/dropped(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
SetLuminosity(brightness_on)
|
||||
|
||||
|
||||
/obj/item/device/flashlight/pen
|
||||
name = "penlight"
|
||||
desc = "A pen-sized light, used by medical staff."
|
||||
@@ -217,7 +197,7 @@
|
||||
on = 1 //Bio-luminesence has one setting, on.
|
||||
|
||||
/obj/item/device/flashlight/slime/New()
|
||||
SetLuminosity(brightness_on)
|
||||
set_light(brightness_on)
|
||||
spawn(1) //Might be sloppy, but seems to be necessary to prevent further runtimes and make these work as intended... don't judge me!
|
||||
update_brightness()
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
@@ -140,7 +140,9 @@
|
||||
var/obj/item/weapon/light/L1 = new target.light_type(target.loc)
|
||||
L1.status = target.status
|
||||
L1.rigged = target.rigged
|
||||
L1.brightness = target.brightness
|
||||
L1.brightness_range = target.brightness_range
|
||||
L1.brightness_power = target.brightness_power
|
||||
L1.brightness_color = target.brightness_color
|
||||
L1.switchcount = target.switchcount
|
||||
target.switchcount = 0
|
||||
L1.update()
|
||||
@@ -153,7 +155,9 @@
|
||||
target.status = L2.status
|
||||
target.switchcount = L2.switchcount
|
||||
target.rigged = emagged
|
||||
target.brightness = L2.brightness
|
||||
target.brightness_range = L2.brightness_range
|
||||
target.brightness_power = L2.brightness_power
|
||||
target.brightness_color = L2.brightness_color
|
||||
target.on = target.has_power()
|
||||
target.update()
|
||||
qdel(L2)
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
anchored = 0
|
||||
mode = 0
|
||||
src.visible_message("<span class='notice'>[user] detaches [src] from the cable!</span>")
|
||||
SetLuminosity(0)
|
||||
set_light(0)
|
||||
icon_state = "powersink0"
|
||||
|
||||
return
|
||||
@@ -74,7 +74,7 @@
|
||||
if(2) //This switch option wasn't originally included. It exists now. --NeoFite
|
||||
src.visible_message("<span class='notice'>[user] deactivates [src]!</span>")
|
||||
mode = 1
|
||||
SetLuminosity(0)
|
||||
set_light(0)
|
||||
icon_state = "powersink0"
|
||||
processing_objects.Remove(src)
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
if(!PN)
|
||||
return
|
||||
|
||||
SetLuminosity(12)
|
||||
set_light(12)
|
||||
PN.trigger_warning()
|
||||
// found a powernet, so drain up to max power from it
|
||||
drained = PN.draw_power(drain_rate)
|
||||
@@ -124,4 +124,4 @@
|
||||
if(attached && attached.powernet)
|
||||
PN = attached.powernet
|
||||
else
|
||||
PN = null
|
||||
PN = null
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
//src.damtype = "fire"
|
||||
for(var/mob/O in viewers(usr, null))
|
||||
O.show_message(flavor_text, 1)
|
||||
SetLuminosity(CANDLE_LUM)
|
||||
set_light(CANDLE_LUM)
|
||||
processing_objects.Add(src)
|
||||
|
||||
|
||||
@@ -66,22 +66,8 @@
|
||||
var/turf/T = loc
|
||||
T.hotspot_expose(700, 5)
|
||||
|
||||
|
||||
/obj/item/weapon/flame/candle/attack_self(mob/user as mob)
|
||||
if(lit)
|
||||
lit = 0
|
||||
update_icon()
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity - CANDLE_LUM)
|
||||
|
||||
|
||||
/obj/item/weapon/flame/candle/pickup(mob/user)
|
||||
if(lit)
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity + CANDLE_LUM)
|
||||
|
||||
|
||||
/obj/item/weapon/flame/candle/dropped(mob/user)
|
||||
if(lit)
|
||||
user.SetLuminosity(user.luminosity - CANDLE_LUM)
|
||||
SetLuminosity(CANDLE_LUM)
|
||||
set_light(0)
|
||||
|
||||
@@ -176,7 +176,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
M.update_inv_l_hand(0)
|
||||
M.update_inv_r_hand(1)
|
||||
processing_objects.Remove(src)
|
||||
|
||||
|
||||
/obj/item/clothing/mask/smokable/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if(isflamesource(W))
|
||||
@@ -221,7 +221,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
if(istype(W, /obj/item/weapon/melee/energy/sword))
|
||||
var/obj/item/weapon/melee/energy/sword/S = W
|
||||
if(S.active)
|
||||
light("<span class='warning'>[user] swings their [W], barely missing their nose. They light their [name] in the process.</span>")
|
||||
light("<span class='warning'>[user] swings their [W], barely missing their nose. They light their [name] in the process.</span>")
|
||||
|
||||
return
|
||||
|
||||
@@ -456,7 +456,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
user.apply_damage(2,BURN,"r_hand")
|
||||
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], they however burn their finger in the process.</span>")
|
||||
|
||||
user.SetLuminosity(user.luminosity + 2)
|
||||
set_light(2)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
lit = 0
|
||||
@@ -467,7 +467,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] quietly shuts off the [src].")
|
||||
|
||||
user.SetLuminosity(user.luminosity - 2)
|
||||
set_light(0)
|
||||
processing_objects.Remove(src)
|
||||
else
|
||||
return ..()
|
||||
@@ -496,17 +496,3 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
if(location)
|
||||
location.hotspot_expose(700, 5)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/flame/lighter/pickup(mob/user)
|
||||
if(lit)
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity+2)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/flame/lighter/dropped(mob/user)
|
||||
if(lit)
|
||||
user.SetLuminosity(user.luminosity-2)
|
||||
SetLuminosity(2)
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user