Fix incoming merge conflicts with PR #8757

NIF Heatsinks will preserve their behavior of preventing BASE heat increases, but will not be able to compensate for if your NEW heatsink component is damaged or disabled.

Robolimb damage remains scalable as the conflict was simply taht the check was indented/nested underneath another.
This commit is contained in:
Rykka
2020-08-21 05:26:49 -04:00
parent 170b9a7513
commit 16da38037d
3 changed files with 5 additions and 23 deletions
+1 -5
View File
@@ -51,12 +51,8 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
var/skin_tone // If set, applies skin tone rather than part color Overrides color.
var/skin_color // If set, applies skin color rather than part color.
var/blood_color = "#030303"
<<<<<<< HEAD
var/list/species_cannot_use = list(SPECIES_TESHARI, SPECIES_PROMETHEAN, SPECIES_DIONA, SPECIES_XENOCHIMERA) //VOREStation Edit
=======
var/blood_name = "oil"
var/list/species_cannot_use = list(SPECIES_TESHARI, SPECIES_PROMETHEAN, SPECIES_DIONA)
>>>>>>> 85d1338... FBP Internal Components (#7445)
var/list/species_cannot_use = list(SPECIES_TESHARI, SPECIES_PROMETHEAN, SPECIES_DIONA, SPECIES_XENOCHIMERA) //VOREStation Edit
var/list/species_alternates = list(SPECIES_TAJ = "Unbranded - Tajaran", SPECIES_UNATHI = "Unbranded - Unathi") //"Species Name" = "Robolimb Company" , List, when initialized, will become "Species Name" = RobolimbDatum, used for alternate species sprites.
var/list/monitor_styles //If empty, the model of limbs offers a head compatible with monitors.
var/parts = BP_ALL //Defines what parts said brand can replace on a body.