mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-26 13:39:16 +01:00
Various onamonapoea
This commit is contained in:
@@ -134,7 +134,7 @@
|
||||
text = get_pin_data(IC_INPUT, 1)
|
||||
if(!isnull(text))
|
||||
var/obj/O = assembly ? loc : assembly
|
||||
audible_message("[bicon(O)] \The [O.name] states, \"[text]\"")
|
||||
audible_message("[bicon(O)] \The [O.name] states, \"[text]\"", runemessage = text)
|
||||
|
||||
/obj/item/integrated_circuit/output/text_to_speech/advanced
|
||||
name = "advanced text-to-speech circuit"
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
"You begin climbing [direction] \the [src]!",
|
||||
"You hear the grunting and clanging of a metal ladder being used.")
|
||||
|
||||
target_ladder.audible_message("<span class='notice'>You hear something coming [direction] \the [src]</span>")
|
||||
target_ladder.audible_message("<span class='notice'>You hear something coming [direction] \the [src]</span>", runemessage = "* clank clank *")
|
||||
|
||||
if(do_after(M, climb_time, src))
|
||||
var/turf/T = get_turf(target_ladder)
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
if(lattice)
|
||||
var/pull_up_time = max(5 SECONDS + (src.movement_delay() * 10), 1)
|
||||
to_chat(src, "<span class='notice'>You grab \the [lattice] and start pulling yourself upward...</span>")
|
||||
destination.audible_message("<span class='notice'>You hear something climbing up \the [lattice].</span>")
|
||||
destination.audible_message("<span class='notice'>You hear something climbing up \the [lattice].</span>", runemessage = "* clank clang *")
|
||||
if(do_after(src, pull_up_time))
|
||||
to_chat(src, "<span class='notice'>You pull yourself up.</span>")
|
||||
else
|
||||
@@ -74,7 +74,7 @@
|
||||
if(!destination?.Enter(src, old_dest))
|
||||
to_chat(src, "<span class='notice'>There's something in the way up above in that direction, try another.</span>")
|
||||
return 0
|
||||
destination.audible_message("<span class='notice'>You hear something climbing up \the [catwalk].</span>")
|
||||
destination.audible_message("<span class='notice'>You hear something climbing up \the [catwalk].</span>", runemessage = "* clank clang *")
|
||||
if(do_after(src, pull_up_time))
|
||||
to_chat(src, "<span class='notice'>You pull yourself up.</span>")
|
||||
else
|
||||
@@ -90,8 +90,8 @@
|
||||
return 0
|
||||
var/fly_time = max(7 SECONDS + (H.movement_delay() * 10), 1) //So it's not too useful for combat. Could make this variable somehow, but that's down the road.
|
||||
to_chat(src, "<span class='notice'>You begin to fly upwards...</span>")
|
||||
destination.audible_message("<span class='notice'>You hear the flapping of wings.</span>")
|
||||
H.audible_message("<span class='notice'>[H] begins to flap \his wings, preparing to move upwards!</span>")
|
||||
destination.audible_message("<span class='notice'>You hear the flapping of wings.</span>", runemessage = "* flap flap *")
|
||||
H.audible_message("<span class='notice'>[H] begins to flap \his wings, preparing to move upwards!</span>", runemessage = "* flap flap *")
|
||||
if(do_after(H, fly_time) && H.flying)
|
||||
to_chat(src, "<span class='notice'>You fly upwards.</span>")
|
||||
else
|
||||
|
||||
@@ -150,7 +150,7 @@
|
||||
if(!is_on())
|
||||
return 0
|
||||
if(!check_fuel() || (use_power_oneoff(charge_per_burn) < charge_per_burn) || check_blockage())
|
||||
audible_message(src,"<span class='warning'>[src] coughs once and goes silent!</span>")
|
||||
audible_message(src,"<span class='warning'>[src] coughs once and goes silent!</span>", runemessage = "* sputtercough *")
|
||||
update_use_power(USE_POWER_OFF)
|
||||
return 0
|
||||
|
||||
|
||||
@@ -111,28 +111,28 @@
|
||||
playsound(src, "sound/machines/copier.ogg", 100, 1)
|
||||
sleep(11)
|
||||
copy(copyitem)
|
||||
audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>")
|
||||
audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "* whirr *")
|
||||
playsound(src, "sound/machines/buzzbeep.ogg", 30)
|
||||
else if (istype(copyitem, /obj/item/weapon/photo))
|
||||
playsound(src, "sound/machines/copier.ogg", 100, 1)
|
||||
sleep(11)
|
||||
photocopy(copyitem)
|
||||
audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>")
|
||||
audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "* whirr *")
|
||||
playsound(src, "sound/machines/buzzbeep.ogg", 30)
|
||||
else if (istype(copyitem, /obj/item/weapon/paper_bundle))
|
||||
sleep(11)
|
||||
playsound(src, "sound/machines/copier.ogg", 100, 1)
|
||||
var/obj/item/weapon/paper_bundle/B = bundlecopy(copyitem)
|
||||
sleep(11*B.pages.len)
|
||||
audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>")
|
||||
audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "* whirr *")
|
||||
playsound(src, "sound/machines/buzzbeep.ogg", 30)
|
||||
else if (has_buckled_mobs()) // VOREStation EDIT: For ass-copying.
|
||||
playsound(src, "sound/machines/copier.ogg", 100, 1)
|
||||
audible_message("<span class='notice'>You can hear [src] whirring as it attempts to scan.</span>")
|
||||
audible_message("<span class='notice'>You can hear [src] whirring as it attempts to scan.</span>", runemessage = "* whirr *")
|
||||
sleep(rand(20,45)) // Sit with your bare ass on the copier for a random time, feel like a fool, get stared at.
|
||||
copyass(user)
|
||||
sleep(15)
|
||||
audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>")
|
||||
audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "* whirr *")
|
||||
playsound(src, "sound/machines/buzzbeep.ogg", 30)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>\The [copyitem] can't be copied by [src].</span>")
|
||||
|
||||
@@ -208,7 +208,7 @@
|
||||
|
||||
/obj/item/weapon/gun/magnetic/matfed/phoronbore/process()
|
||||
if(generator_state && !mat_storage)
|
||||
audible_message(SPAN_NOTICE("\The [src] goes quiet."),SPAN_NOTICE("A motor noise cuts out."))
|
||||
audible_message(SPAN_NOTICE("\The [src] goes quiet."),SPAN_NOTICE("A motor noise cuts out."), runemessage = "* goes quiet *")
|
||||
soundloop.stop()
|
||||
generator_state = GEN_OFF
|
||||
|
||||
@@ -258,12 +258,12 @@
|
||||
soundloop.start()
|
||||
time_started = world.time
|
||||
cell?.use(100)
|
||||
audible_message(SPAN_NOTICE("\The [src] starts chugging."),SPAN_NOTICE("A motor noise starts up."))
|
||||
audible_message(SPAN_NOTICE("\The [src] starts chugging."),SPAN_NOTICE("A motor noise starts up."), runemessage = "* whirr *")
|
||||
generator_state = GEN_IDLE
|
||||
|
||||
else if(generator_state > GEN_OFF && time_started + 3 SECONDS < world.time)
|
||||
soundloop.stop()
|
||||
audible_message(SPAN_NOTICE("\The [src] goes quiet."),SPAN_NOTICE("A motor noise cuts out."))
|
||||
audible_message(SPAN_NOTICE("\The [src] goes quiet."),SPAN_NOTICE("A motor noise cuts out."), runemessage = "* goes quiet *")
|
||||
generator_state = GEN_OFF
|
||||
|
||||
/obj/item/weapon/gun/magnetic/matfed/phoronbore/loaded
|
||||
|
||||
@@ -284,7 +284,7 @@
|
||||
visible_message("<span class='danger'>\The [src] begins to rattle, its acceleration chamber collapsing in on itself!</span>")
|
||||
removable_components = FALSE
|
||||
spawn(15)
|
||||
audible_message("<span class='critical'>\The [src]'s power supply begins to overload as the device crumples!</span>") //Why are you still holding this?
|
||||
audible_message("<span class='critical'>\The [src]'s power supply begins to overload as the device crumples!</span>", runemessage = "* VWRRRRRRRR *") //Why are you still holding this?
|
||||
playsound(src, 'sound/effects/grillehit.ogg', 10, 1)
|
||||
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
@@ -130,12 +130,12 @@ var/global/list/obj/machinery/message_server/message_servers = list()
|
||||
if(2)
|
||||
if(!Console.silent)
|
||||
playsound(Console, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'PRIORITY Alert in [sender]'"),,5)
|
||||
Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'PRIORITY Alert in [sender]'"),,5, runemessage = "* beep! beep! *")
|
||||
Console.message_log += list(list("High Priority message from [sender]", "[authmsg]"))
|
||||
else
|
||||
if(!Console.silent)
|
||||
playsound(Console, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'Message from [sender]'"),,4)
|
||||
Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'Message from [sender]'"),,4, runemessage = "* beep beep *")
|
||||
Console.message_log += list(list("Message from [sender]", "[authmsg]"))
|
||||
Console.set_light(2)
|
||||
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
|
||||
else if(((occupant.health == occupant.maxHealth)) && (!eject_wait))
|
||||
playsound(src, 'sound/machines/ding.ogg', 50, 1)
|
||||
audible_message("\The [src] signals that the growing process is complete.")
|
||||
audible_message("\The [src] signals that the growing process is complete.", runemessage = "* ding *")
|
||||
connected_message("Growing Process Complete.")
|
||||
locked = 0
|
||||
go_out()
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
continue
|
||||
if(!H.shuttle_comp || !(get_area(H) in shuttle_area))
|
||||
H.shuttle_comp = null
|
||||
H.audible_message("<span class='warning'>\The [H] pings as it loses it's connection with the ship.</span>")
|
||||
H.audible_message("<span class='warning'>\The [H] pings as it loses it's connection with the ship.</span>", runemessage = "* ping *")
|
||||
H.update_hud("discon")
|
||||
helmets -= H
|
||||
else
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
priority_mode = TRUE
|
||||
cancel_pending_floors()
|
||||
update_ext_panel_icons()
|
||||
control_panel_interior.audible_message("<span class='info'>This turbolift is responding to a priority call. Please exit the lift when it stops and make way.</span>")
|
||||
control_panel_interior.audible_message("<span class='info'>This turbolift is responding to a priority call. Please exit the lift when it stops and make way.</span>", runemessage = "* BUZZ *")
|
||||
spawn(time)
|
||||
priority_mode = FALSE
|
||||
update_ext_panel_icons()
|
||||
@@ -158,7 +158,7 @@
|
||||
doors_closing = 0
|
||||
if(!fire_mode)
|
||||
open_doors()
|
||||
control_panel_interior.audible_message("\The [current_floor.ext_panel] buzzes loudly.")
|
||||
control_panel_interior.audible_message("\The [current_floor.ext_panel] buzzes loudly.", runemessage = "* BUZZ *")
|
||||
playsound(control_panel_interior, "sound/machines/buzz-two.ogg", 50, 1)
|
||||
return 0
|
||||
|
||||
|
||||
@@ -130,10 +130,10 @@
|
||||
return
|
||||
lift.update_fire_mode(!lift.fire_mode)
|
||||
if(lift.fire_mode)
|
||||
audible_message("<span class='danger'>Firefighter Mode Activated. Door safeties disabled. Manual control engaged.</span>")
|
||||
audible_message("<span class='danger'>Firefighter Mode Activated. Door safeties disabled. Manual control engaged.</span>", runemessage = "* SCREECH *")
|
||||
playsound(src, 'sound/machines/airalarm.ogg', 25, 0, 4, volume_channel = VOLUME_CHANNEL_ALARMS)
|
||||
else
|
||||
audible_message("<span class='warning'>Firefighter Mode Deactivated. Door safeties enabled. Automatic control engaged.</span>")
|
||||
audible_message("<span class='warning'>Firefighter Mode Deactivated. Door safeties enabled. Automatic control engaged.</span>", runemessage = "* ding *")
|
||||
return
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
if(!moved) // nowhere to go....
|
||||
LM.gib()
|
||||
else // the mob is too big to just move, so we need to give up what we're doing
|
||||
audible_message("\The [src]'s motors grind as they quickly reverse direction, unable to safely close.")
|
||||
audible_message("\The [src]'s motors grind as they quickly reverse direction, unable to safely close.", runemessage = "* WRRRRR *")
|
||||
cur_command = null // the door will just keep trying otherwise
|
||||
return 0
|
||||
return ..()
|
||||
Reference in New Issue
Block a user