Removes more sleeps from init (#17332)

* splits emotes into original (custom_emote) and automatic (automatic_custom_emote)

* no copy paste

* immunosuprizine touchup

* srcining
This commit is contained in:
Cameron Lennox
2025-03-16 18:11:04 +01:00
committed by GitHub
parent 8878a8ef49
commit 17ec1d700b
31 changed files with 154 additions and 145 deletions
+86
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@@ -0,0 +1,86 @@
/// This is the custom_emote that you'll want to use if you want the mob to be able to input their emote.
/mob/proc/custom_emote(var/m_type = VISIBLE_MESSAGE, var/message, var/range = world.view, var/check_stat = TRUE)
if((check_stat && (src && stat)) || (!use_me && usr == src))
to_chat(src, "You are unable to emote.")
return
var/input
if(!message)
input = sanitize(tgui_input_text(src,"Choose an emote to display."))
else
input = message
process_emote(m_type, message, input, range)
/// This is the custom_emote that you'll want to use if you're forcing something to custom emote with no input from the mob.
/// By default, we have a visible message, our range is world.view, and we do NOT check the stat.
/mob/proc/automatic_custom_emote(var/m_type = VISIBLE_MESSAGE, var/message, var/range = world.view, var/check_stat = FALSE)
if(check_stat && (src && stat))
return
var/input = message
process_emote(m_type, message, input, range)
//The actual meat and potatoes of the emote processing.
/mob/proc/process_emote(var/m_type = VISIBLE_MESSAGE, var/message, var/input, var/range = world.view)
var/list/formatted
var/runemessage
if(input)
formatted = format_emote(src, message)
if(!islist(formatted))
return
message = formatted["pretext"] + formatted["nametext"] + formatted["subtext"]
runemessage = formatted["subtext"]
// This is just personal preference (but I'm objectively right) that custom emotes shouldn't have periods at the end in runechat
runemessage = replacetext(runemessage,".","",length(runemessage),length(runemessage)+1)
else
return
if(input)
log_emote(message,src) //Log before we add junk
if(client)
message = span_emote(span_bold("[src]") + " [input]")
else
message = span_npc_emote(span_bold("[src]") + " [input]")
else
return
if(message)
message = encode_html_emphasis(message)
var/ourfreq = null
if(isliving(src))
var/mob/living/L = src
if(L.voice_freq > 0 )
ourfreq = L.voice_freq
// Hearing gasp and such every five seconds is not good emotes were not global for a reason.
// Maybe some people are okay with that.
var/turf/T = get_turf(src)
if(!T) return
if(client)
playsound(T, pick(emote_sound), 25, TRUE, falloff = 1 , is_global = TRUE, frequency = ourfreq, ignore_walls = FALSE, preference = /datum/preference/toggle/emote_sounds)
var/list/in_range = get_mobs_and_objs_in_view_fast(T,range,2,remote_ghosts = client ? TRUE : FALSE)
var/list/m_viewers = in_range["mobs"]
var/list/o_viewers = in_range["objs"]
for(var/mob/M as anything in m_viewers)
if(M)
if(isobserver(M))
message = span_emote(span_bold("[src]") + " ([ghost_follow_link(src, M)]) [input]")
if(src.client && M && !(get_z(src) == get_z(M)))
message = span_multizsay("[message]")
// If you are in the same tile, right next to, or being held by a person doing an emote, you should be able to see it while blind
if(m_type != AUDIBLE_MESSAGE && (src.Adjacent(M) || (istype(src.loc, /obj/item/holder) && src.loc.loc == M)))
M.show_message(message)
else
M.show_message(message, m_type)
M.create_chat_message(src, "[runemessage]", FALSE, list("emote"), (m_type == AUDIBLE_MESSAGE))
for(var/obj/O as anything in o_viewers)
if(O)
O.see_emote(src, message, m_type)
-78
View File
@@ -161,84 +161,6 @@
nametext = span_bold("[emoter]")
return list("pretext" = pretext, "nametext" = nametext, "subtext" = subtext)
/mob/proc/custom_emote(var/m_type = VISIBLE_MESSAGE, var/message, var/range = world.view)
if((usr && stat) || (!use_me && usr == src))
to_chat(src, "You are unable to emote.")
return
var/input
if(!message)
input = sanitize(tgui_input_text(src,"Choose an emote to display."))
else
input = message
var/list/formatted
var/runemessage
if(input)
formatted = format_emote(src, message)
if(!islist(formatted))
return
message = formatted["pretext"] + formatted["nametext"] + formatted["subtext"]
runemessage = formatted["subtext"]
// This is just personal preference (but I'm objectively right) that custom emotes shouldn't have periods at the end in runechat
runemessage = replacetext(runemessage,".","",length(runemessage),length(runemessage)+1)
else
return
if(input)
log_emote(message,src) //Log before we add junk
if(usr && usr.client)
message = span_emote(span_bold("[src]") + " [input]")
else
message = span_npc_emote(span_bold("[src]") + " [input]")
else
return
if(message)
message = encode_html_emphasis(message)
var/ourfreq = null
if(isliving(src))
var/mob/living/L = src
if(L.voice_freq > 0 )
ourfreq = L.voice_freq
// Hearing gasp and such every five seconds is not good emotes were not global for a reason.
// Maybe some people are okay with that.
var/turf/T = get_turf(src)
if(!T) return
if(client)
playsound(T, pick(emote_sound), 25, TRUE, falloff = 1 , is_global = TRUE, frequency = ourfreq, ignore_walls = FALSE, preference = /datum/preference/toggle/emote_sounds)
var/list/in_range = get_mobs_and_objs_in_view_fast(T,range,2,remote_ghosts = client ? TRUE : FALSE)
var/list/m_viewers = in_range["mobs"]
var/list/o_viewers = in_range["objs"]
for(var/mob/M as anything in m_viewers)
spawn(0) // It's possible that it could be deleted in the meantime, or that it runtimes.
if(M)
if(isobserver(M))
message = span_emote(span_bold("[src]") + " ([ghost_follow_link(src, M)]) [input]")
if(usr && usr.client && M && !(get_z(usr) == get_z(M)))
message = span_multizsay("[message]")
// If you are in the same tile, right next to, or being held by a person doing an emote, you should be able to see it while blind
if(m_type != AUDIBLE_MESSAGE && (src.Adjacent(M) || (istype(src.loc, /obj/item/holder) && src.loc.loc == M)))
M.show_message(message)
else
M.show_message(message, m_type)
M.create_chat_message(src, "[runemessage]", FALSE, list("emote"), (m_type == AUDIBLE_MESSAGE))
for(var/obj/O as anything in o_viewers)
spawn(0)
if(O)
O.see_emote(src, message, m_type)
// Specific mob type exceptions below.
/mob/living/silicon/ai/emote(var/act, var/type, var/message)
var/obj/machinery/hologram/holopad/T = src.holo