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Removes more sleeps from init (#17332)
* splits emotes into original (custom_emote) and automatic (automatic_custom_emote) * no copy paste * immunosuprizine touchup * srcining
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@@ -23,11 +23,11 @@
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if(inflamed == 1)
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if(prob(5))
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to_chat(owner, span_warning("You feel a stinging pain in your abdomen!"))
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owner.custom_emote(VISIBLE_MESSAGE, "winces slightly.")
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owner.automatic_custom_emote(VISIBLE_MESSAGE, "winces slightly.", check_stat = TRUE)
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if(inflamed > 1)
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if(prob(3))
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to_chat(owner, span_warning("You feel a stabbing pain in your abdomen!"))
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owner.custom_emote(VISIBLE_MESSAGE, "winces painfully.")
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owner.automatic_custom_emote(VISIBLE_MESSAGE, "winces painfully.", check_stat = TRUE)
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owner.adjustToxLoss(1)
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if(inflamed > 2)
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if(prob(1))
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@@ -13,27 +13,27 @@
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if(is_broken())
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if(prob(4))
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spawn owner?.custom_emote(VISIBLE_MESSAGE, "coughs up a large amount of blood!")
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owner.automatic_custom_emote(VISIBLE_MESSAGE, "coughs up a large amount of blood!", check_stat = TRUE)
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var/bleeding_rng = rand(3,5)
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owner.drip(bleeding_rng)
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if(prob(8)) //This is a medical emergency. Will kill within minutes unless exceedingly lucky.
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spawn owner?.custom_emote(VISIBLE_MESSAGE, "gasps for air!")
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owner.automatic_custom_emote(VISIBLE_MESSAGE, "gasps for air!", check_stat = TRUE)
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owner.AdjustLosebreath(15)
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else if(is_bruised()) //Only bruised? That's an annoyance and can cause some more damage (via brainloss due to oxyloss)
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if(prob(2)) //But let's not kill people too quickly.
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spawn owner?.custom_emote(VISIBLE_MESSAGE, "coughs up a small amount of blood!")
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owner.automatic_custom_emote(VISIBLE_MESSAGE, "coughs up a small amount of blood!", check_stat = TRUE)
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var/bleeding_rng = rand(1,2)
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owner.drip(bleeding_rng)
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if(prob(4)) //Get to medical quickly. but shouldn't kill without exceedingly bad RNG.
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spawn owner?.custom_emote(VISIBLE_MESSAGE, "gasps for air!")
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owner.automatic_custom_emote(VISIBLE_MESSAGE, "gasps for air!", check_stat = TRUE)
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owner.AdjustLosebreath(10) //Losebreath is a DoT that does 1:1 damage and prevents oxyloss healing via breathing.
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if(owner.internal_organs_by_name[O_BRAIN]) // As the brain starts having Trouble, the lungs start malfunctioning.
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var/obj/item/organ/internal/brain/Brain = owner.internal_organs_by_name[O_BRAIN]
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if(Brain.get_control_efficiency() <= 0.8)
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if(prob(4 / max(0.1,Brain.get_control_efficiency())))
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spawn owner?.custom_emote(VISIBLE_MESSAGE, "gasps for air!")
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owner.automatic_custom_emote(VISIBLE_MESSAGE, "gasps for air!", check_stat = TRUE)
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owner.AdjustLosebreath(round(3 / max(0.1,Brain.get_control_efficiency())))
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/obj/item/organ/internal/lungs/proc/rupture()
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