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Replaces [stack]/fifty atoms with atoms that spawn the normal stack
The stack/fifty objects were really buggy, this should fix all of that in one go.
This commit is contained in:
@@ -0,0 +1,97 @@
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//see /code/game/objects/items/stacks/fifty_spawner.dm for details on this
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/obj/fiftyspawner/iron
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name = "stack of iron"
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material = "material/iron"
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/obj/fiftyspawner/sandstone
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name = "stack of sandstone"
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material = "material/sandstone"
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/obj/fiftyspawner/marble
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name = "stack of marble"
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material = "material/marble"
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/obj/fiftyspawner/diamond
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name = "stack of diamond"
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material = "material/diamond"
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/obj/fiftyspawner/uranium
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name = "stack of uranium"
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material = "material/uranium"
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/obj/fiftyspawner/phoron
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name = "stack of phoron"
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material = "material/phoron"
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/obj/fiftyspawner/plastic
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name = "stack of plastic"
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material = "material/plastic"
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/obj/fiftyspawner/gold
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name = "stack of gold"
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material = "material/gold"
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/obj/fiftyspawner/silver
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name = "stack of silver"
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material = "material/silver"
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/obj/fiftyspawner/platinum
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name = "stack of platinum"
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material = "material/platinum"
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/obj/fiftyspawner/mhydrogen
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name = "stack of mhydrogen"
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material = "material/mhydrogen"
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/obj/fiftyspawner/tritium
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name = "stack of tritium"
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material = "material/tritium"
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/obj/fiftyspawner/osmium
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name = "stack of osmium"
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material = "material/osmium"
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/obj/fiftyspawner/steel
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name = "stack of steel"
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material = "material/steel"
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/obj/fiftyspawner/plasteel
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name = "stack of plasteel"
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material = "material/plasteel"
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/obj/fiftyspawner/durasteel
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name = "stack of durasteel"
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material = "material/durasteel"
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/obj/fiftyspawner/wood
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name = "stack of wood"
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material = "material/wood"
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/obj/fiftyspawner/cloth
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name = "stack of cloth"
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material = "material/cloth"
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/obj/fiftyspawner/cardboard
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name = "stack of cardboard"
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material = "material/cardboard"
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/obj/fiftyspawner/leather
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name = "stack of leather"
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material = "material/leather"
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/obj/fiftyspawner/glass
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name = "stack of glass"
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material = "material/glass"
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/obj/fiftyspawner/rglass
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name = "stack of reinforced glass"
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material = "material/glass/reinforced"
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/obj/fiftyspawner/phoronglass
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name = "stack of borosilicate glass"
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material = "material/glass/phoronglass"
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/obj/fiftyspawner/phoronrglass
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name = "stack of reinforced borosilicate glass"
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material = "material/glass/phoronrglass"
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@@ -1,4 +1,5 @@
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// Stacked resources. They use a material datum for a lot of inherited values.
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// If you're adding something here, make sure to add it to fifty_spawner_mats.dm as well
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/obj/item/stack/material
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force = 5.0
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throwforce = 5
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@@ -92,91 +93,58 @@
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default_type = "iron"
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apply_colour = 1
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/obj/item/stack/material/iron/fifty
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amount = 50
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/obj/item/stack/material/sandstone
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name = "sandstone brick"
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icon_state = "sheet-sandstone"
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default_type = "sandstone"
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/obj/item/stack/material/sandstone/fifty
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amount = 50
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/obj/item/stack/material/marble
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name = "marble brick"
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icon_state = "sheet-marble"
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default_type = "marble"
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/obj/item/stack/material/marble/fifty
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amount = 50
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/obj/item/stack/material/diamond
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name = "diamond"
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icon_state = "sheet-diamond"
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default_type = "diamond"
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/obj/item/stack/material/diamond/fifty
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amount = 50
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/obj/item/stack/material/uranium
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name = "uranium"
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icon_state = "sheet-uranium"
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default_type = "uranium"
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/obj/item/stack/material/uranium/fifty
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amount = 50
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/obj/item/stack/material/phoron
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name = "solid phoron"
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icon_state = "sheet-phoron"
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default_type = "phoron"
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/obj/item/stack/material/phoron/fifty
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amount = 50
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/obj/item/stack/material/plastic
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name = "plastic"
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icon_state = "sheet-plastic"
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default_type = "plastic"
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/obj/item/stack/material/plastic/fifty
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amount = 50
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/obj/item/stack/material/gold
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name = "gold"
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icon_state = "sheet-gold"
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default_type = "gold"
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/obj/item/stack/material/gold/fifty
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amount = 50
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/obj/item/stack/material/silver
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name = "silver"
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icon_state = "sheet-silver"
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default_type = "silver"
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/obj/item/stack/material/silver/fifty
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amount = 50
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//Valuable resource, cargo can sell it.
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/obj/item/stack/material/platinum
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name = "platinum"
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icon_state = "sheet-adamantine"
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default_type = "platinum"
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/obj/item/stack/material/platinum/fifty
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amount = 50
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//Extremely valuable to Research.
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/obj/item/stack/material/mhydrogen
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name = "metallic hydrogen"
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icon_state = "sheet-mythril"
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default_type = "mhydrogen"
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/obj/item/stack/material/mhydrogen/fifty
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amount = 50
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//Fuel for MRSPACMAN generator.
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/obj/item/stack/material/tritium
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name = "tritium"
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@@ -184,92 +152,59 @@
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default_type = "tritium"
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apply_colour = 1
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/obj/item/stack/material/tritium/fifty
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amount = 50
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/obj/item/stack/material/osmium
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name = "osmium"
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icon_state = "sheet-silver"
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default_type = "osmium"
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apply_colour = 1
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/obj/item/stack/material/osmium/fifty
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amount = 50
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/obj/item/stack/material/steel
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name = DEFAULT_WALL_MATERIAL
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icon_state = "sheet-metal"
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default_type = DEFAULT_WALL_MATERIAL
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/obj/item/stack/material/steel/fifty
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amount = 50
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/obj/item/stack/material/plasteel
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name = "plasteel"
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icon_state = "sheet-plasteel"
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default_type = "plasteel"
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/obj/item/stack/material/plasteel/fifty
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amount = 50
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/obj/item/stack/material/durasteel
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name = "durasteel"
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icon_state = "sheet-durasteel"
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item_state = "sheet-metal"
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default_type = "durasteel"
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/obj/item/stack/material/durasteel/fifty
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amount = 50
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/obj/item/stack/material/wood
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name = "wooden plank"
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icon_state = "sheet-wood"
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default_type = "wood"
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/obj/item/stack/material/wood/fifty
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amount = 50
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/obj/item/stack/material/cloth
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name = "cloth"
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icon_state = "sheet-cloth"
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default_type = "cloth"
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/obj/item/stack/material/cloth/fifty
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amount = 50
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/obj/item/stack/material/cardboard
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name = "cardboard"
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icon_state = "sheet-card"
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default_type = "cardboard"
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/obj/item/stack/material/cardboard/fifty
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amount = 50
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/obj/item/stack/material/leather
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name = "leather"
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desc = "The by-product of mob grinding."
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icon_state = "sheet-leather"
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default_type = "leather"
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/obj/item/stack/material/leather/fifty
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amount = 50
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/obj/item/stack/material/glass
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name = "glass"
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icon_state = "sheet-glass"
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default_type = "glass"
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/obj/item/stack/material/glass/fifty
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amount = 50
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/obj/item/stack/material/glass/reinforced
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name = "reinforced glass"
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icon_state = "sheet-rglass"
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default_type = "rglass"
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/obj/item/stack/material/glass/reinforced/fifty
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amount = 50
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/obj/item/stack/material/glass/phoronglass
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name = "borosilicate glass"
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desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures"
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@@ -277,15 +212,9 @@
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icon_state = "sheet-phoronglass"
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default_type = "borosilicate glass"
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/obj/item/stack/material/glass/phoronglass/fifty
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amount = 50
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/obj/item/stack/material/glass/phoronrglass
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name = "reinforced borosilicate glass"
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desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures. It is reinforced with few rods."
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singular_name = "reinforced borosilicate glass sheet"
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icon_state = "sheet-phoronrglass"
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default_type = "reinforced borosilicate glass"
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/obj/item/stack/material/glass/phoronrglass/fifty
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amount = 50
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