Merge pull request #4552 from VOREStation/upstream-merge-5748

[MIRROR] Adds ability to selectively disable submap rotation.
This commit is contained in:
Spades
2019-02-23 11:45:49 -05:00
committed by GitHub
4 changed files with 29 additions and 1 deletions
+5
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@@ -228,6 +228,8 @@ var/list/gamemode_cache = list()
var/radiation_resistance_multiplier = 8.5 //VOREstation edit
var/radiation_lower_limit = 0.35 //If the radiation level for a turf would be below this, ignore it.
var/random_submap_orientation = FALSE // If true, submaps loaded automatically can be rotated.
/datum/configuration/New()
var/list/L = typesof(/datum/game_mode) - /datum/game_mode
for (var/T in L)
@@ -748,6 +750,9 @@ var/list/gamemode_cache = list()
if ("paranoia_logging")
config.paranoia_logging = 1
if("random_submap_orientation")
config.random_submap_orientation = 1
else
log_misc("Unknown setting in configuration: '[name]'")
+8 -1
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@@ -19,6 +19,7 @@ var/list/global/map_templates = list()
var/mappath = null
var/loaded = 0 // Times loaded this round
var/annihilate = FALSE // If true, all (movable) atoms at the location where the map is loaded will be deleted before the map is loaded in.
var/fixed_orientation = FALSE // If true, the submap will not be rotated randomly when loaded.
var/cost = null // The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until \
it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc. \
@@ -226,7 +227,13 @@ var/list/global/map_templates = list()
var/specific_sanity = 100 // A hundred chances to place the chosen submap.
while(specific_sanity > 0)
specific_sanity--
var/orientation = pick(cardinal)
var/orientation
if(chosen_template.fixed_orientation || !config.random_submap_orientation)
orientation = SOUTH
else
orientation = pick(cardinal)
chosen_template.preload_size(chosen_template.mappath, orientation)
var/width_border = TRANSITIONEDGE + SUBMAP_MAP_EDGE_PAD + round(((orientation & NORTH|SOUTH) ? chosen_template.width : chosen_template.height) / 2)
var/height_border = TRANSITIONEDGE + SUBMAP_MAP_EDGE_PAD + round(((orientation & NORTH|SOUTH) ? chosen_template.height : chosen_template.width) / 2)