diff --git a/code/game/objects/structures/simple_doors.dm b/code/game/objects/structures/simple_doors.dm index 2bf1eb6e1a2..095725b2648 100644 --- a/code/game/objects/structures/simple_doors.dm +++ b/code/game/objects/structures/simple_doors.dm @@ -223,12 +223,15 @@ SSradiation.radiate(src, round(material.radioactivity/3)) /obj/structure/simple_door/wood/Initialize() + . = ..() knock_sound = 'sound/machines/door/knock_wood.wav' /obj/structure/simple_door/hardwood/Initialize() + . = ..() knock_sound = 'sound/machines/door/knock_wood.wav' /obj/structure/simple_door/sifwood/Initialize() + . = ..() knock_sound = 'sound/machines/door/knock_wood.wav' /obj/structure/simple_door/iron diff --git a/code/modules/resleeving/implant.dm b/code/modules/resleeving/implant.dm index 3290cc26c1b..3a65565554a 100644 --- a/code/modules/resleeving/implant.dm +++ b/code/modules/resleeving/implant.dm @@ -136,9 +136,9 @@ desc = "A case containing a backup implant." icon_state = "implantcase-b" -/obj/item/weapon/implantcase/backup/New() +/obj/item/weapon/implantcase/backup/Initialize() src.imp = new /obj/item/weapon/implant/backup(src) - ..() + . = ..() return //The box of backup implants