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https://github.com/VOREStation/VOREStation.git
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Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2017-06-01
# Conflicts: # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/modules/multiz/movement.dm # code/modules/projectiles/ammunition/magazines.dm
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@@ -1,5 +1,8 @@
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/* SURGERY STEPS */
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/obj/
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var/surgery_odds = 0 // Used for tables/etc which can have surgery done of them.
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/datum/surgery_step
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var/priority = 0 //steps with higher priority would be attempted first
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@@ -111,13 +114,29 @@
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return 1
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M.op_stage.in_progress += zone
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S.begin_step(user, M, zone, src) //start on it
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//We had proper tools! (or RNG smiled.) and user did not move or change hands.
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if(prob(S.tool_quality(src)) && do_mob(user, M, rand(S.min_duration, S.max_duration)))
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S.end_step(user, M, zone, src) //finish successfully
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else if ((src in user.contents) && user.Adjacent(M)) //or
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S.fail_step(user, M, zone, src) //malpractice~
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else // This failing silently was a pain.
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user << "<span class='warning'>You must remain close to your patient to conduct surgery.</span>"
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var/success = TRUE
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// Bad tools make it less likely to succeed.
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if(!prob(S.tool_quality(src)))
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success = FALSE
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// Bad or no surface may mean failure as well.
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var/obj/surface = M.get_surgery_surface()
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if(!surface || !prob(surface.surgery_odds))
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success = FALSE
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// Not staying still fails you too.
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if(success)
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if(!do_mob(user, M, rand(S.min_duration, S.max_duration)))
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success = FALSE
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else
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to_chat(user, "<span class='warning'>You must remain close to your patient to conduct surgery.</span>")
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if(success)
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S.end_step(user, M, zone, src)
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else
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S.fail_step(user, M, zone, src)
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M.op_stage.in_progress -= zone // Clear the in-progress flag.
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if (ishuman(M))
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var/mob/living/carbon/human/H = M
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