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@@ -858,9 +858,11 @@ note dizziness decrements automatically in the mob's Life() proc.
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canmove = 1
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pixel_y = V.mob_offset_y
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else if(buckled)
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if(buckled.buckle_lying != -1) lying = buckled.buckle_lying
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if (!buckled.buckle_movable)
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anchored = 1
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if(buckled.buckle_lying != -1)
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lying = buckled.buckle_lying
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// var/movable is defined at /obj/structure/stool/bed level
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// If we're buckled to something else, such as vines, assume it's stationary.
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if (!istype(buckled) || !buckled.movable) anchored = 1
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canmove = 0
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else
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anchored = 0
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