diff --git a/code/game/machinery/OpTable.dm b/code/game/machinery/OpTable.dm
index 7b84ddcfe3f..3582d77c137 100644
--- a/code/game/machinery/OpTable.dm
+++ b/code/game/machinery/OpTable.dm
@@ -47,7 +47,7 @@
/obj/machinery/optable/attack_hand(mob/user as mob)
if (HULK in usr.mutations)
- visible_message("\The [usr] destroys the operating table!")
+ visible_message("\The [usr] destroys \the [src]!")
src.density = 0
qdel(src)
return
@@ -86,9 +86,9 @@
/obj/machinery/optable/proc/take_victim(mob/living/carbon/C, mob/living/carbon/user as mob)
if (C == user)
- user.visible_message("[user] climbs on the operating table.","You climb on the operating table.")
+ user.visible_message("[user] climbs on \the [src].","You climb on \the [src].")
else
- visible_message("\The [C] has been laid on the operating table by [user].", 3)
+ visible_message("\The [C] has been laid on \the [src] by [user].", 3)
if (C.client)
C.client.perspective = EYE_PERSPECTIVE
C.client.eye = src
@@ -135,9 +135,9 @@
/obj/machinery/optable/proc/check_table(mob/living/carbon/patient as mob)
check_victim()
if(src.victim && get_turf(victim) == get_turf(src) && victim.lying)
- usr << "The table is already occupied!"
+ usr << "\the [src] is already occupied!"
return 0
if(patient.buckled)
- usr << "Unbuckle first!"
+ usr << "Unbuckle \the [patient] first!"
return 0
return 1
diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm
index 24e0ca02413..42be2e8ab44 100644
--- a/code/game/objects/items/stacks/medical.dm
+++ b/code/game/objects/items/stacks/medical.dm
@@ -73,15 +73,15 @@
if (W.internal)
continue
if (W.current_stage <= W.max_bleeding_stage)
- user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.name].", \
- "\blue You bandage [W.desc] on [M]'s [affecting.name]." )
+ user.visible_message("\The [user] bandages [W.desc] on [M]'s [affecting.name].", \
+ "You bandage [W.desc] on [M]'s [affecting.name]." )
//H.add_side_effect("Itch")
else if (istype(W,/datum/wound/bruise))
- user.visible_message( "\blue [user] places a bruise patch over [W.desc] on [M]'s [affecting.name].", \
- "\blue You place a bruise patch over [W.desc] on [M]'s [affecting.name]." )
+ user.visible_message("\The [user] places a bruise patch over [W.desc] on [M]'s [affecting.name].", \
+ "You place a bruise patch over [W.desc] on [M]'s [affecting.name]." )
else
- user.visible_message( "\blue [user] places a bandaid over [W.desc] on [M]'s [affecting.name].", \
- "\blue You place a bandaid over [W.desc] on [M]'s [affecting.name]." )
+ user.visible_message("\The [user] places a bandaid over [W.desc] on [M]'s [affecting.name].", \
+ "You place a bandaid over [W.desc] on [M]'s [affecting.name]." )
use(1)
else
if (can_operate(H)) //Checks if mob is lying down on table for surgery
diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm
index f5d1e198024..99e5684e4e4 100644
--- a/code/modules/mob/living/silicon/pai/pai.dm
+++ b/code/modules/mob/living/silicon/pai/pai.dm
@@ -271,7 +271,7 @@
for(var/obj/item/organ/external/affecting in H.organs)
if(affecting.hidden == card)
affecting.take_damage(rand(30,50))
- H.visible_message("\The [src] explodes out of \the [H]'s [affecting.name][(affecting.status & ORGAN_ROBOT) ? " in shower of gore" : ""]!")
+ H.visible_message("\The [src] explodes out of \the [H]'s [affecting.name][(affecting.status & ORGAN_ROBOT) ? " in a shower of gore" : ""]!")
break
holder.drop_from_inventory(card)
else if(istype(card.loc,/obj/item/device/pda))