diff --git a/code/game/machinery/OpTable.dm b/code/game/machinery/OpTable.dm index 7b84ddcfe3f..3582d77c137 100644 --- a/code/game/machinery/OpTable.dm +++ b/code/game/machinery/OpTable.dm @@ -47,7 +47,7 @@ /obj/machinery/optable/attack_hand(mob/user as mob) if (HULK in usr.mutations) - visible_message("\The [usr] destroys the operating table!") + visible_message("\The [usr] destroys \the [src]!") src.density = 0 qdel(src) return @@ -86,9 +86,9 @@ /obj/machinery/optable/proc/take_victim(mob/living/carbon/C, mob/living/carbon/user as mob) if (C == user) - user.visible_message("[user] climbs on the operating table.","You climb on the operating table.") + user.visible_message("[user] climbs on \the [src].","You climb on \the [src].") else - visible_message("\The [C] has been laid on the operating table by [user].", 3) + visible_message("\The [C] has been laid on \the [src] by [user].", 3) if (C.client) C.client.perspective = EYE_PERSPECTIVE C.client.eye = src @@ -135,9 +135,9 @@ /obj/machinery/optable/proc/check_table(mob/living/carbon/patient as mob) check_victim() if(src.victim && get_turf(victim) == get_turf(src) && victim.lying) - usr << "The table is already occupied!" + usr << "\the [src] is already occupied!" return 0 if(patient.buckled) - usr << "Unbuckle first!" + usr << "Unbuckle \the [patient] first!" return 0 return 1 diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index 24e0ca02413..42be2e8ab44 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -73,15 +73,15 @@ if (W.internal) continue if (W.current_stage <= W.max_bleeding_stage) - user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.name].", \ - "\blue You bandage [W.desc] on [M]'s [affecting.name]." ) + user.visible_message("\The [user] bandages [W.desc] on [M]'s [affecting.name].", \ + "You bandage [W.desc] on [M]'s [affecting.name]." ) //H.add_side_effect("Itch") else if (istype(W,/datum/wound/bruise)) - user.visible_message( "\blue [user] places a bruise patch over [W.desc] on [M]'s [affecting.name].", \ - "\blue You place a bruise patch over [W.desc] on [M]'s [affecting.name]." ) + user.visible_message("\The [user] places a bruise patch over [W.desc] on [M]'s [affecting.name].", \ + "You place a bruise patch over [W.desc] on [M]'s [affecting.name]." ) else - user.visible_message( "\blue [user] places a bandaid over [W.desc] on [M]'s [affecting.name].", \ - "\blue You place a bandaid over [W.desc] on [M]'s [affecting.name]." ) + user.visible_message("\The [user] places a bandaid over [W.desc] on [M]'s [affecting.name].", \ + "You place a bandaid over [W.desc] on [M]'s [affecting.name]." ) use(1) else if (can_operate(H)) //Checks if mob is lying down on table for surgery diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm index f5d1e198024..99e5684e4e4 100644 --- a/code/modules/mob/living/silicon/pai/pai.dm +++ b/code/modules/mob/living/silicon/pai/pai.dm @@ -271,7 +271,7 @@ for(var/obj/item/organ/external/affecting in H.organs) if(affecting.hidden == card) affecting.take_damage(rand(30,50)) - H.visible_message("\The [src] explodes out of \the [H]'s [affecting.name][(affecting.status & ORGAN_ROBOT) ? " in shower of gore" : ""]!") + H.visible_message("\The [src] explodes out of \the [H]'s [affecting.name][(affecting.status & ORGAN_ROBOT) ? " in a shower of gore" : ""]!") break holder.drop_from_inventory(card) else if(istype(card.loc,/obj/item/device/pda))