mirror of
https://github.com/VOREStation/VOREStation.git
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@@ -227,21 +227,18 @@
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if(tmob.canmove && prob(vore_pounce_chance)) //if they'd pounce for other noms, pounce for these too, otherwise still try and eat them if they hold still
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tmob.Weaken(5)
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tmob.visible_message("<span class='danger'>\the [src] [vore_bump_emote] \the [tmob]!</span>!")
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//stop_automated_movement = 1 //VORESTATION AI TEMPORARY REMOVAL
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set_AI_busy(TRUE)
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animal_nom(tmob)
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update_icon()
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//stop_automated_movement = 0 //VORESTATION AI TEMPORARY REMOVAL
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set_AI_busy(FALSE)
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..()
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/* //Was replaced with suitable_turf_type, but that can be done later. //VORESTATION AI TEMPORARY REMOVAL
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// Checks to see if mob doesn't like this kind of turf
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/mob/living/simple_mob/avoid_turf(var/turf/turf)
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//So we only check if the parent didn't find anything terrible
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if((. = ..(turf)))
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return .
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if(istype(turf,/turf/unsimulated/floor/sky))
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return TRUE //Mobs aren't that stupid, probably
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*/
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// Checks to see if mob doesn't like this kind of turf
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/mob/living/simple_mob/IMove(newloc)
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if(istype(newloc,/turf/unsimulated/floor/sky))
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return MOVEMENT_FAILED //Mobs aren't that stupid, probably
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return ..() // Procede as normal.
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//Grab = Nomf
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/mob/living/simple_mob/UnarmedAttack(var/atom/A, var/proximity)
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. = ..()
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