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Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]"
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@@ -150,7 +150,6 @@ var/list/blob_cores = list()
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overmind.blob_type.on_core_process(src)
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/obj/structure/blob/core/proc/create_overmind(client/new_overmind, override_delay)
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set waitfor = FALSE
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if(overmind_get_delay > world.time && !override_delay)
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return
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if(!ai_controlled) // Do we want a bona fide player blob?
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@@ -9,8 +9,8 @@ var/list/blob_nodes = list()
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health_regen = 3
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point_return = 50
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/obj/structure/blob/node/Initialize()
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. = ..()
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/obj/structure/blob/node/New(var/newloc)
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..()
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blob_nodes += src
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START_PROCESSING(SSobj, src)
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update_icon()
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@@ -23,8 +23,9 @@
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/obj/item/weapon/blobcore_chunk/is_open_container()
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return 1
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/obj/item/weapon/blobcore_chunk/Initialize(var/ml, var/datum/blob_type/parentblob = null)
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. = ..(ml)
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/obj/item/weapon/blobcore_chunk/New(var/atom/newloc, var/datum/blob_type/parentblob = null)
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..(newloc)
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create_reagents(120)
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setup_blobtype(parentblob)
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@@ -30,11 +30,11 @@
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melee_damage_lower = 1
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melee_damage_upper = 2
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/mob/living/simple_mob/hostile/blob/spore/Initialize(var/ml, var/obj/structure/blob/factory/my_factory)
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/mob/living/simple_mob/hostile/blob/spore/New(var/newloc, var/obj/structure/blob/factory/my_factory)
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if(istype(my_factory))
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factory = my_factory
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factory.spores += src
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. = ..(ml)
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..(newloc)
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/mob/living/simple_mob/hostile/blob/spore/Destroy()
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if(factory)
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