Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]"

This commit is contained in:
Novacat
2022-08-27 08:49:56 -04:00
committed by GitHub
parent 0be7af4774
commit 1aa4c73e8d
599 changed files with 3329 additions and 4983 deletions
+4 -4
View File
@@ -37,14 +37,14 @@
icon_state = "[bike_icon]_off"
update_icon()
/obj/vehicle/bike/built/Initialize()
. = ..()
/obj/vehicle/bike/built/New()
..()
qdel(cell)
cell = null
/obj/vehicle/bike/random/Initialize()
/obj/vehicle/bike/random/New()
paint_color = rgb(rand(1,255),rand(1,255),rand(1,255))
. = ..()
..()
/obj/vehicle/bike/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/device/multitool) && open)
+14 -13
View File
@@ -13,8 +13,8 @@
var/datum/material/material = null
var/riding_datum_type = /datum/riding/boat/small
/obj/vehicle/boat/sifwood/Initialize(var/ml, material_name)
. = ..(ml, MAT_SIFWOOD)
/obj/vehicle/boat/sifwood/New(newloc, material_name)
..(newloc, MAT_SIFWOOD)
/obj/vehicle/boat/dragon
name = "dragon boat"
@@ -27,13 +27,13 @@
max_buckled_mobs = 5
riding_datum_type = /datum/riding/boat/big
/obj/vehicle/boat/dragon/Initialize(var/ml, material_name)
. = ..(ml, material_name)
/obj/vehicle/boat/dragon/New(newloc, material_name)
..(newloc, material_name)
var/image/I = image(icon, src, "dragon_boat_underlay", BELOW_MOB_LAYER)
underlays += I
/obj/vehicle/boat/dragon/sifwood/Initialize(var/ml, material_name)
. = ..(ml, MAT_SIFWOOD)
/obj/vehicle/boat/dragon/sifwood/New(newloc, material_name)
..(newloc, MAT_SIFWOOD)
// Oars, which must be held inhand while in a boat to move it.
/obj/item/weapon/oar
@@ -45,20 +45,21 @@
force = 12
var/datum/material/material = null
/obj/item/weapon/oar/sifwood/Initialize(var/ml, material_name)
. = ..(ml, MAT_SIFWOOD)
/obj/item/weapon/oar/sifwood/New(newloc, material_name)
..(newloc, MAT_SIFWOOD)
/obj/item/weapon/oar/Initialize(var/ml, material_name)
. = ..()
/obj/item/weapon/oar/New(newloc, material_name)
..(newloc)
if(!material_name)
material_name = "wood"
material = get_material_by_name("[material_name]")
if(!material)
return INITIALIZE_HINT_QDEL
qdel(src)
return
color = material.icon_colour
/obj/vehicle/boat/Initialize(var/ml, material_name)
. = ..()
/obj/vehicle/boat/New(newloc, material_name)
..(newloc)
if(!material_name)
material_name = "wood"
material = get_material_by_name("[material_name]")
+2 -2
View File
@@ -42,8 +42,8 @@
//-------------------------------------------
// Standard procs
//-------------------------------------------
/obj/vehicle/train/engine/Initialize()
. = ..()
/obj/vehicle/train/engine/New()
..()
cell = new /obj/item/weapon/cell/high(src)
key = new key_type(src)
var/image/I = new(icon = 'icons/obj/vehicles_vr.dmi', icon_state = "cargo_engine_overlay", layer = src.layer + 0.2) //over mobs //VOREStation edit
+2 -2
View File
@@ -17,8 +17,8 @@
var/build_stage = 0
var/obj/item/weapon/cell/cell = null
/obj/item/weapon/vehicle_assembly/Initialize()
. = ..()
/obj/item/weapon/vehicle_assembly/New()
..()
icon_state = "[initial(icon_state)][build_stage]"
update_icon()
+8 -10
View File
@@ -25,20 +25,18 @@
var/outdoors_speed_mod = 0.7 //The general 'outdoors' speed. I.E., the general difference you'll be at when driving outside.
/obj/vehicle/train/engine/quadbike/Initialize()
/obj/vehicle/train/engine/quadbike/New()
cell = new /obj/item/weapon/cell/high(src)
key = new key_type(src)
. = ..()
turn_off()
/obj/vehicle/train/engine/quadbike/built/Initialize()
/obj/vehicle/train/engine/quadbike/built/New()
key = new key_type(src)
. = ..()
turn_off()
/obj/vehicle/train/engine/quadbike/random/Initialize()
/obj/vehicle/train/engine/quadbike/random/New()
paint_color = rgb(rand(1,255),rand(1,255),rand(1,255))
. = ..()
..()
/obj/item/weapon/key/quadbike
name = "key"
@@ -176,9 +174,9 @@
paint_color = "#ffffff"
/obj/vehicle/train/trolley/trailer/random/Initialize()
/obj/vehicle/train/trolley/trailer/random/New()
paint_color = rgb(rand(1,255),rand(1,255),rand(1,255))
. = ..()
..()
/obj/vehicle/train/trolley/trailer/proc/update_load()
if(load)
@@ -190,8 +188,8 @@
return 1
return 0
/obj/vehicle/train/trolley/trailer/Initialize()
. = ..()
/obj/vehicle/train/trolley/trailer/New()
..()
update_icon()
/obj/vehicle/train/trolley/trailer/Moved(atom/old_loc, direction, forced = FALSE)
+2 -2
View File
@@ -45,8 +45,8 @@
//-------------------------------------------
// Standard procs
//-------------------------------------------
/obj/vehicle/Initialize()
. = ..()
/obj/vehicle/New()
..()
//spawn the cell you want in each vehicle
/obj/vehicle/Destroy()