diff --git a/baystation12.dme b/baystation12.dme index bfa7dff4dd6..f1d94bde1d2 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -782,6 +782,7 @@ #include "code\modules\economy\TradeDestinations.dm" #include "code\modules\events\alien_infestation.dm" #include "code\modules\events\blob.dm" +#include "code\modules\events\borers.dm" #include "code\modules\events\brand_intelligence.dm" #include "code\modules\events\carp_migration.dm" #include "code\modules\events\comms_blackout.dm" diff --git a/code/game/gamemodes/changeling/changeling_powers.dm b/code/game/gamemodes/changeling/changeling_powers.dm index 96deb59554d..a552ac1cd74 100644 --- a/code/game/gamemodes/changeling/changeling_powers.dm +++ b/code/game/gamemodes/changeling/changeling_powers.dm @@ -205,6 +205,10 @@ var/datum/changeling/changeling = changeling_power(1,0,0) if(!changeling) return + if(src.has_brain_worms()) + src << "We cannot perform this ability at the present time!" + return + var/mob/living/carbon/C = src changeling.chem_charges-- C.remove_changeling_powers() @@ -370,24 +374,24 @@ if(changeling_power(20,1,100,DEAD)) // charge the changeling chemical cost for stasis changeling.chem_charges -= 20 - + // restore us to health C.rejuvenate() - + // remove our fake death flag C.status_flags &= ~(FAKEDEATH) - + // let us move again C.update_canmove() - + // re-add out changeling powers - C.make_changeling() - + C.make_changeling() + // sending display messages C << "We have regenerated." C.visible_message("[src] appears to wake from the dead, having healed all wounds.") - - + + feedback_add_details("changeling_powers","FD") return 1 diff --git a/code/game/gamemodes/wizard/soulstone.dm b/code/game/gamemodes/wizard/soulstone.dm index 70c655ce576..ddda65952e2 100644 --- a/code/game/gamemodes/wizard/soulstone.dm +++ b/code/game/gamemodes/wizard/soulstone.dm @@ -19,6 +19,10 @@ if(istype(M, /mob/living/carbon/human/dummy)) return..() + if(M.has_brain_worms()) //Borer stuff - RR + user << "This being is corrupted by an alien intelligence and cannot be soul trapped." + return..() + M.attack_log += text("\[[time_stamp()]\] Has had their soul captured with [src.name] by [user.name] ([user.ckey])") user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to capture the soul of [M.name] ([M.ckey])") msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to capture the soul of [M.name] ([M.ckey]) (JMP)") diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm index 4b2fb50c54e..bd44ba4e7d2 100644 --- a/code/game/machinery/adv_med.dm +++ b/code/game/machinery/adv_med.dm @@ -250,6 +250,9 @@ dat += text("Paralysis Summary %: [] ([] seconds left!)
", occupant.paralysis, round(occupant.paralysis / 4)) dat += text("Body Temperature: [occupant.bodytemperature-T0C]°C ([occupant.bodytemperature*1.8-459.67]°F)

") + if(occupant.has_brain_worms()) + dat += "Large growth detected in frontal lobe, possibly cancerous. Surgical removal is recommended.
" + if(occupant.vessel) var/blood_volume = round(occupant.vessel.get_reagent_amount("blood")) var/blood_percent = blood_volume / 560 diff --git a/code/game/machinery/computer/HolodeckControl.dm b/code/game/machinery/computer/HolodeckControl.dm index f9d765de6a5..bdd313853f3 100644 --- a/code/game/machinery/computer/HolodeckControl.dm +++ b/code/game/machinery/computer/HolodeckControl.dm @@ -532,6 +532,12 @@ w_class = 2 playsound(user, 'sound/weapons/saberoff.ogg', 50, 1) user << "\blue [src] can now be concealed." + + if(istype(user,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = user + H.update_inv_l_hand() + H.update_inv_r_hand() + add_fingerprint(user) return diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm index 073c1b8fe40..6c6fc53f61a 100644 --- a/code/game/machinery/cryo.dm +++ b/code/game/machinery/cryo.dm @@ -5,7 +5,7 @@ density = 1 anchored = 1.0 layer = 2.8 - + var/on = 0 var/temperature_archived var/mob/living/carbon/occupant = null @@ -68,7 +68,7 @@ * ui_interact is currently defined for /atom/movable * * @param user /mob The mob who is interacting with this ui - * @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main") + * @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main") * @param ui /datum/nanoui This parameter is passed by the nanoui process() proc when updating an open ui * * @return nothing @@ -79,7 +79,7 @@ return // this is the data which will be sent to the ui - var/data[0] + var/data[0] data["isOperating"] = on data["hasOccupant"] = occupant ? 1 : 0 @@ -115,7 +115,7 @@ else if(air_contents.temperature > 225) data["cellTemperatureStatus"] = "average" - data["isBeakerLoaded"] = beaker ? 1 : 0 + data["isBeakerLoaded"] = beaker ? 1 : 0 /* // Removing beaker contents list from front-end, replacing with a total remaining volume var beakerContents[0] if(beaker && beaker.reagents && beaker.reagents.reagent_list.len) @@ -130,12 +130,12 @@ if (beaker.reagents && beaker.reagents.reagent_list.len) for(var/datum/reagent/R in beaker.reagents.reagent_list) data["beakerVolume"] += R.volume - + if (!ui) // no ui has been passed, so we'll search for one { ui = nanomanager.get_open_ui(user, src, ui_key) - } - if (!ui) + } + if (!ui) // the ui does not exist, so we'll create a new one ui = new(user, src, ui_key, "cryo.tmpl", "Cryo Cell Control System", 520, 410) // When the UI is first opened this is the data it will use @@ -159,7 +159,7 @@ if(href_list["switchOn"]) on = 1 update_icon() - + if(href_list["switchOff"]) on = 0 update_icon() @@ -168,12 +168,12 @@ if(beaker) beaker.loc = get_step(loc, SOUTH) beaker = null - + if(href_list["ejectOccupant"]) if(!occupant || isslime(usr) || ispAI(usr)) return 0 // don't update UIs attached to this object go_out() - + add_fingerprint(usr) return 1 // update UIs attached to this object @@ -268,15 +268,15 @@ occupant.client.eye = occupant.client.mob occupant.client.perspective = MOB_PERSPECTIVE occupant.loc = get_step(loc, SOUTH) //this doesn't account for walls or anything, but i don't forsee that being a problem. - if (occupant.bodytemperature < 261 && occupant.bodytemperature > 140) //Patch by Aranclanos to stop people from taking burn damage after being ejected - occupant.bodytemperature = 261 + if (occupant.bodytemperature < 261 && occupant.bodytemperature >= 70) //Patch by Aranclanos to stop people from taking burn damage after being ejected + occupant.bodytemperature = 261 // Changed to 70 from 140 by Zuhayr due to reoccurance of bug. // occupant.metabslow = 0 occupant = null update_icon() return /obj/machinery/atmospherics/unary/cryo_cell/proc/put_mob(mob/living/carbon/M as mob) if (!istype(M)) - usr << "\red The cryo cell cannot handle such liveform!" + usr << "\red The cryo cell cannot handle such a lifeform!" return if (occupant) usr << "\red The cryo cell is already occupied!" diff --git a/code/game/mecha/medical/odysseus.dm b/code/game/mecha/medical/odysseus.dm index 008b5d819ab..5c188802e3e 100644 --- a/code/game/mecha/medical/odysseus.dm +++ b/code/game/mecha/medical/odysseus.dm @@ -108,6 +108,13 @@ holder.icon_state = "hudxeno" else if(foundVirus) holder.icon_state = "hudill" + else if(patient.has_brain_worms()) + var/mob/living/simple_animal/borer/B = patient.has_brain_worms() + if(B.controlling) + holder.icon_state = "hudbrainworm" + else + holder.icon_state = "hudhealthy" else holder.icon_state = "hudhealthy" + C.images += holder diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index a5a4093028f..7e616a8f35a 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -143,7 +143,9 @@ REAGENT SCANNER user.show_message(text("\red Warning: [D.form] Detected\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]")) if (M.reagents && M.reagents.get_reagent_amount("inaprovaline")) user.show_message("\blue Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals.") - if (M.getBrainLoss() >= 100 || istype(M, /mob/living/carbon/human) && M:brain_op_stage == 4.0) + if (M.has_brain_worms()) + user.show_message("\red Subject suffering from aberrant brain activity. Recommend further scanning.") + else if (M.getBrainLoss() >= 100 || istype(M, /mob/living/carbon/human) && M:brain_op_stage == 4.0) user.show_message("\red Subject is brain dead.") else if (M.getBrainLoss() >= 60) user.show_message("\red Severe brain damage detected. Subject likely to have mental retardation.") diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index c4578808cfb..f02824576cb 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -337,6 +337,12 @@ src.icon_state = "sword0" src.item_state = "sword0" src.w_class = 2 + + if(istype(user,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = user + H.update_inv_l_hand() + H.update_inv_r_hand() + src.add_fingerprint(user) return diff --git a/code/game/objects/items/weapons/swords_axes_etc.dm b/code/game/objects/items/weapons/swords_axes_etc.dm index 2e40b1fb9af..e6a1a4dff81 100644 --- a/code/game/objects/items/weapons/swords_axes_etc.dm +++ b/code/game/objects/items/weapons/swords_axes_etc.dm @@ -40,6 +40,7 @@ w_class = 4 playsound(user, 'sound/weapons/saberon.ogg', 50, 1) user << "\blue [src] is now active." + else force = 3 if(istype(src,/obj/item/weapon/melee/energy/sword/pirate)) @@ -49,6 +50,12 @@ w_class = 2 playsound(user, 'sound/weapons/saberoff.ogg', 50, 1) user << "\blue [src] can now be concealed." + + if(istype(user,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = user + H.update_inv_l_hand() + H.update_inv_r_hand() + add_fingerprint(user) return @@ -137,6 +144,12 @@ w_class = 2 force = 3//not so robust now attack_verb = list("hit", "punched") + + if(istype(user,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = user + H.update_inv_l_hand() + H.update_inv_r_hand() + playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) add_fingerprint(user) @@ -242,11 +255,18 @@ w_class = 4 playsound(user, 'sound/weapons/saberon.ogg', 50, 1) user << "\blue [src] is now active." + else force = 3 icon_state = "eshield[active]" w_class = 1 playsound(user, 'sound/weapons/saberoff.ogg', 50, 1) user << "\blue [src] can now be concealed." + + if(istype(user,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = user + H.update_inv_l_hand() + H.update_inv_r_hand() + add_fingerprint(user) return \ No newline at end of file diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 04f18fe3b6a..0096d763eab 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -145,9 +145,9 @@ return var/obj/structure/window/WD if(istype(W,/obj/item/stack/sheet/rglass)) - WD = new/obj/structure/window(loc,1) //reinforced window + WD = new/obj/structure/window/reinforced(loc) //reinforced window else - WD = new/obj/structure/window(loc,0) //normal window + WD = new/obj/structure/window/basic(loc) //normal window WD.dir = dir_to_set WD.ini_dir = dir_to_set WD.anchored = 0 @@ -155,6 +155,7 @@ var/obj/item/stack/ST = W ST.use(1) user << "You place the [WD] on [src]." + WD.update_icon() return //window placing end diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index e5dc20b3e13..81c017def59 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -46,6 +46,10 @@ density = 0 del(src) +/obj/structure/rack/proc/destroy() + new parts(loc) + density = 0 + del(src) /obj/structure/table/update_icon() spawn(2) //So it properly updates when deleting @@ -572,6 +576,7 @@ flags = FPRINT anchored = 1.0 throwpass = 1 //You can throw objects over this, despite it's density. + var/parts = /obj/item/weapon/rack_parts /obj/structure/rack/ex_act(severity) switch(severity) @@ -634,33 +639,22 @@ if(HULK in user.mutations) visible_message("[user] smashes [src] apart!") user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) - new /obj/item/weapon/rack_parts(loc) - density = 0 - del(src) - + destroy() /obj/structure/rack/attack_paw(mob/user) if(HULK in user.mutations) user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) visible_message("[user] smashes [src] apart!") - new /obj/item/weapon/rack_parts(loc) - density = 0 - del(src) - + destroy() /obj/structure/rack/attack_alien(mob/user) visible_message("[user] slices [src] apart!") - new /obj/item/weapon/rack_parts(loc) - density = 0 - del(src) - + destroy() /obj/structure/rack/attack_animal(mob/living/simple_animal/user) if(user.wall_smash) visible_message("[user] smashes [src] apart!") - new /obj/item/weapon/rack_parts(loc) - density = 0 - del(src) + destroy() /obj/structure/rack/attack_tk() // no telehulk sorry return \ No newline at end of file diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 7d1041aaab3..482fdea6c09 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -9,7 +9,7 @@ flags = ON_BORDER var/health = 14.0 var/ini_dir = null - var/state = 0 + var/state = 2 var/reinf = 0 var/basestate var/shardtype = /obj/item/weapon/shard @@ -338,6 +338,7 @@ spawn(2) if(!src) return if(!is_fulltile()) + icon_state = "[basestate]" return var/junction = 0 //will be used to determine from which side the window is connected to other windows if(anchored) diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index c6dcc662a6f..097cf4cc271 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -581,7 +581,8 @@ var/global/floorIsLava = 0 Spawn a gravitational anomaly (aka lagitational anomolag)
Spawn wormholes
Spawn blob
- Trigger an Alien infestation
+ Trigger a Xenomorph infestation
+ Trigger a Cortical Borer infestation
Spawn an Alien silently
Trigger a Spider infestation
Send in a space ninja
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 43dc61c73f9..54a865955ad 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -511,10 +511,10 @@ jobs += "" counter = 0 - if(jobban_isbanned(M, "Internal Affairs Agent")) + if(jobban_isbanned(M, "Internal Affairs Agent")) jobs += "Internal Affairs Agent" else - jobs += "Internal Affairs Agent" + jobs += "Internal Affairs Agent" jobs += "" @@ -539,7 +539,7 @@ counter = 0 //pAI isn't technically a job, but it goes in here. - + if(jobban_isbanned(M, "pAI")) jobs += "pAI" else @@ -1773,7 +1773,12 @@ log_admin("[key_name(usr)] spawned an alien infestation", 1) message_admins("\blue [key_name_admin(usr)] attempted an alien infestation", 1) new /datum/event/alien_infestation - + if("borers") + feedback_inc("admin_secrets_fun_used",1) + feedback_add_details("admin_secrets_fun_used","Borers") + log_admin("[key_name(usr)] spawned a cortical borer infestation.", 1) + message_admins("\blue [key_name_admin(usr)] spawned a cortical borer infestation.", 1) + new /datum/event/borer_infestation if("power") feedback_inc("admin_secrets_fun_used",1) diff --git a/code/modules/clothing/glasses/hud.dm b/code/modules/clothing/glasses/hud.dm index e3fff70f366..aedb20c70d6 100644 --- a/code/modules/clothing/glasses/hud.dm +++ b/code/modules/clothing/glasses/hud.dm @@ -73,6 +73,12 @@ holder.icon_state = "hudxeno" else if(foundVirus) holder.icon_state = "hudill" + else if(patient.has_brain_worms()) + var/mob/living/simple_animal/borer/B = patient.has_brain_worms() + if(B.controlling) + holder.icon_state = "hudbrainworm" + else + holder.icon_state = "hudhealthy" else holder.icon_state = "hudhealthy" C.images += holder diff --git a/code/modules/detectivework/scanner.dm b/code/modules/detectivework/scanner.dm index 52568ad005b..d898495697a 100644 --- a/code/modules/detectivework/scanner.dm +++ b/code/modules/detectivework/scanner.dm @@ -70,6 +70,7 @@ return if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit. return + if(istype(A,/obj/item/weapon/f_card)) user << "The scanner displays on the screen: \"ERROR 43: Object on Excluded Object List.\"" flick("forensic0",src) @@ -77,9 +78,8 @@ add_fingerprint(user) - - //Special case for blood splaters. - if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune)) + //Special case for blood splatters, runes and gibs. + if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune) || istype(A, /obj/effect/decal/cleanable/blood/gibs)) if(!isnull(A.blood_DNA)) for(var/blood in A.blood_DNA) user << "\blue Blood type: [A.blood_DNA[blood]]\nDNA: [blood]" diff --git a/code/modules/events/borers.dm b/code/modules/events/borers.dm new file mode 100644 index 00000000000..2c6a2820fbb --- /dev/null +++ b/code/modules/events/borers.dm @@ -0,0 +1,38 @@ +//Cortical borer spawn event - care of RobRichards1997 with minor editing by Zuhayr. + +/datum/event/borer_infestation + oneShot = 1 + +/datum/event/borer_infestation + announceWhen = 400 + + var/spawncount = 1 + var/successSpawn = 0 //So we don't make a command report if nothing gets spawned. + +/datum/event/borer_infestation/setup() + announceWhen = rand(announceWhen, announceWhen + 50) + spawncount = rand(1, 3) + +/datum/event/borer_infestation/announce() + if(successSpawn) + command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert") + world << sound('sound/AI/aliens.ogg') + +/datum/event/borer_infestation/start() + var/list/vents = list() + for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world) + if(temp_vent.loc.z == 1 && !temp_vent.welded && temp_vent.network) + //Stops cortical borers getting stuck in small networks. See: Security, Virology + if(temp_vent.network.normal_members.len > 50) + vents += temp_vent + + var/list/candidates = get_alien_candidates() + while(spawncount > 0 && vents.len && candidates.len) + var/obj/vent = pick_n_take(vents) + var/client/C = pick_n_take(candidates) + + var/mob/living/simple_animal/borer/new_borer = new(vent.loc) + new_borer.key = C.key + + spawncount-- + successSpawn = 1 \ No newline at end of file diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 759ce23fc3a..f8368fdff4b 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -26,7 +26,7 @@ see_invisible = SEE_INVISIBLE_OBSERVER see_in_dark = 100 verbs += /mob/dead/observer/proc/dead_tele - + stat = DEAD var/turf/T @@ -93,12 +93,12 @@ Works together with spawning an observer, noted above. /mob/dead/observer/Life() ..() - if(!loc) return + if(!loc) return if(!client) return 0 if(client.images.len) - for(var/image/hud in client.images) + for(var/image/hud in client.images) if(copytext(hud.icon_state,1,4) == "hud") client.images.Remove(hud) if(antagHUD) @@ -145,7 +145,7 @@ Works together with spawning an observer, noted above. var/foundVirus = 0 if(patient.virus2.len) foundVirus = 1 - if(!C) return + if(!C) return holder = patient.hud_list[HEALTH_HUD] if(patient.stat == 2) holder.icon_state = "hudhealth-100" @@ -160,10 +160,17 @@ Works together with spawning an observer, noted above. holder.icon_state = "hudxeno" else if(foundVirus) holder.icon_state = "hudill" + else if(patient.has_brain_worms()) + var/mob/living/simple_animal/borer/B = patient.has_brain_worms() + if(B.controlling) + holder.icon_state = "hudbrainworm" + else + holder.icon_state = "hudhealthy" else holder.icon_state = "hudhealthy" - C.images += holder - + + C.images += holder + /mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U) var/icon/tempHud = 'icons/mob/hud.dmi' @@ -319,7 +326,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp if(jobban_isbanned(M, "AntagHUD")) src << "\red You have been banned from using this feature" return - if(config.antag_hud_restricted && !M.has_enabled_antagHUD &&!client.holder) + if(config.antag_hud_restricted && !M.has_enabled_antagHUD &&!client.holder) var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No") if(response == "No") return M.can_reenter_corpse = 0 @@ -455,7 +462,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp var/response = alert(src, "Are you -sure- you want to become a mouse?","Are you sure you want to squeek?","Squeek!","Nope!") if(response != "Squeek!") return //Hit the wrong key...again. - + //find a viable mouse candidate var/mob/living/simple_animal/mouse/host diff --git a/code/modules/mob/living/carbon/alien/humanoid/caste/drone.dm b/code/modules/mob/living/carbon/alien/humanoid/caste/drone.dm index 7487ffa6313..2b084ce8b5c 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/caste/drone.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/caste/drone.dm @@ -31,6 +31,10 @@ continue no_queen = 0 + if(src.has_brain_worms()) + src << "We cannot perform this ability at the present time!" + return + if(no_queen) adjustToxLoss(-500) src << "\green You begin to evolve!" diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index dbca1091c63..f841b09d13d 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -532,7 +532,7 @@ B.host_brain << "\red Horrific, burning agony lances through you, ripping a soundless scream from your trapped mind!" //Check for brain worms in head. -/mob/living/carbon/proc/has_brain_worms() +/mob/proc/has_brain_worms() for(var/I in contents) if(istype(I,/mob/living/simple_animal/borer)) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 16a4733b276..b1a20b144ed 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -134,6 +134,16 @@ emp_act protection += C.armor[type] return protection +/mob/living/carbon/human/proc/check_head_coverage() + + var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform) + for(var/bp in body_parts) + if(!bp) continue + if(bp && istype(bp ,/obj/item/clothing)) + var/obj/item/clothing/C = bp + if(C.body_parts_covered & HEAD) + return 1 + return 0 /mob/living/carbon/human/proc/check_shields(var/damage = 0, var/attack_text = "the attack") if(l_hand && istype(l_hand, /obj/item/weapon))//Current base is the prob(50-d/3) diff --git a/code/modules/mob/living/silicon/pai/hud.dm b/code/modules/mob/living/silicon/pai/hud.dm index 74d5ec8f878..07df7cd9ead 100644 --- a/code/modules/mob/living/silicon/pai/hud.dm +++ b/code/modules/mob/living/silicon/pai/hud.dm @@ -80,6 +80,12 @@ holder.icon_state = "hudxeno" else if(foundVirus) holder.icon_state = "hudill" + else if(patient.has_brain_worms()) + var/mob/living/simple_animal/borer/B = patient.has_brain_worms() + if(B.controlling) + holder.icon_state = "hudbrainworm" + else + holder.icon_state = "hudhealthy" else holder.icon_state = "hudhealthy" client.images += holder diff --git a/code/modules/mob/living/simple_animal/borer.dm b/code/modules/mob/living/simple_animal/borer.dm index d3166dd974f..d3e0ea9518e 100644 --- a/code/modules/mob/living/simple_animal/borer.dm +++ b/code/modules/mob/living/simple_animal/borer.dm @@ -16,6 +16,12 @@ src << "You whisper silently, \"[message]\"" B.host << "The captive mind of [src] whispers, \"[message]\"" + for (var/mob/M in player_list) + if (istype(M, /mob/new_player)) + continue + else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS) + M << "The captive mind of [src] whispers, \"[message]\"" + /mob/living/captive_brain/emote(var/message) return @@ -40,28 +46,53 @@ wander = 0 pass_flags = PASSTABLE + var/used_dominate var/chemicals = 10 // Chemicals used for reproduction and spitting neurotoxin. var/mob/living/carbon/human/host // Human host for the brain worm. var/truename // Name used for brainworm-speak. var/mob/living/captive_brain/host_brain // Used for swapping control of the body back and forth. var/controlling // Used in human death check. + var/docile = 0 // Sugar can stop borers from acting. /mob/living/simple_animal/borer/Life() ..() + + if(host) + if(!stat && !host.stat) + + if(host.reagents.has_reagent("sugar")) + if(!docile) + if(controlling) + host << "\blue You feel the soporific flow of sugar in your host's blood, lulling you into docility." + else + src << "\blue You feel the soporific flow of sugar in your host's blood, lulling you into docility." + docile = 1 + else + if(docile) + if(controlling) + host << "\blue You shake off your lethargy as the sugar leaves your host's blood." + else + src << "\blue You shake off your lethargy as the sugar leaves your host's blood." + docile = 0 + if(chemicals < 250) chemicals++ if(controlling) + + if(docile) + host << "\blue You are feeling far too docile to continue controlling your host..." + host.release_control() + return + if(prob(5)) host.adjustBrainLoss(rand(1,2)) if(prob(host.brainloss/20)) host.say("*[pick(list("blink","blink_r","choke","aflap","drool","twitch","twitch_s","gasp"))]") - //if(host.brainloss > 100) - /mob/living/simple_animal/borer/New() ..() truename = "[pick("Primary","Secondary","Tertiary","Quaternary")] [rand(1000,9999)]" @@ -104,6 +135,13 @@ src << "You drop words into [host]'s mind: \"[message]\"" host << "Your own thoughts speak: \"[message]\"" + for (var/mob/M in player_list) + if (istype(M, /mob/new_player)) + continue + else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS) + M << "[src.truename] whispers to [host], \"[message]\"" + + /mob/living/simple_animal/borer/Stat() ..() statpanel("Status") @@ -127,6 +165,46 @@ if(M.mind && (istype(M, /mob/living/simple_animal/borer) || istype(M, /mob/dead/observer))) M << "Cortical link, [truename]: [copytext(message, 2)]" +/mob/living/simple_animal/borer/verb/dominate_victim() + set category = "Alien" + set name = "Dominate Victim" + set desc = "Freeze the limbs of a potential host with supernatural fear." + + if(world.time - used_dominate < 300) + src << "You cannot use that ability again so soon." + return + + if(host) + src << "You cannot do that from within a host body." + return + + if(src.stat) + src << "You cannot do that in your current state." + return + + var/list/choices = list() + for(var/mob/living/carbon/C in view(3,src)) + if(C.stat != 2) + choices += C + + if(world.time - used_dominate < 300) + src << "You cannot use that ability again so soon." + return + + var/mob/living/carbon/M = input(src,"Who do you wish to dominate?") in null|choices + + if(!M || !src) return + + if(M.has_brain_worms()) + src << "You cannot infest someone who is already infested!" + return + + src << "\red You focus your psychic lance on [M] and freeze their limbs with a wave of terrible dread." + M << "\red You feel a creeping, horrible sense of dread come over you, freezing your limbs and setting your heart racing." + M.Weaken(3) + + used_dominate = world.time + /mob/living/simple_animal/borer/verb/bond_brain() set category = "Alien" set name = "Assume Control" @@ -140,12 +218,20 @@ src << "You cannot do that in your current state." return + if(host.internal_organs_by_name["brain"]) //this should only run in admin-weirdness situations, but it's here non the less - RR + src << "There is no brain here for us to command!" + return + + if(docile) + src << "\blue You are feeling far too docile to do that." + return + src << "You begin delicately adjusting your connection to the host brain..." spawn(300+(host.brainloss*5)) - if(!host || !src || controlling) return - + if(!host || !src || controlling) + return else src << "\red You plunge your probosci deep into the cortex of the host brain, interfacing directly with their nervous system." host << "\red You feel a strange shifting sensation behind your eyes as an alien consciousness displaces yours." @@ -170,10 +256,14 @@ if(stat) src << "You cannot secrete chemicals in your current state." + if(docile) + src << "\blue You are feeling far too docile to do that." + return + if(chemicals < 50) src << "You don't have enough chemicals!" - var/chem = input("Select a chemical to secrete.", "Chemicals") in list("bicaridine","tramadol","hyperzine") + var/chem = input("Select a chemical to secrete.", "Chemicals") in list("bicaridine","tramadol","hyperzine","alkysine") if(chemicals < 50 || !host || controlling || !src || stat) //Sanity check. return @@ -194,6 +284,9 @@ if(stat) src << "You cannot leave your host in your current state." + if(docile) + src << "\blue You are feeling far too docile to do that." + return if(!host || !src) return @@ -262,17 +355,25 @@ mob/living/simple_animal/borer/proc/detatch() var/list/choices = list() for(var/mob/living/carbon/C in view(1,src)) - if(C.stat != 2) + if(C.stat != 2 && src.Adjacent(C)) choices += C var/mob/living/carbon/M = input(src,"Who do you wish to infest?") in null|choices if(!M || !src) return + if(!(src.Adjacent(M))) return + if(M.has_brain_worms()) src << "You cannot infest someone who is already infested!" return + if(istype(M,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = M + if(H.check_head_coverage()) + src << "You cannot get through that host's protective gear." + return + M << "Something slimy begins probing at the opening of your ear canal..." src << "You slither up [M] and begin probing at their ear canal..." diff --git a/code/modules/projectiles/projectile/change.dm b/code/modules/projectiles/projectile/change.dm index 31c7389fefd..9f5036dea17 100644 --- a/code/modules/projectiles/projectile/change.dm +++ b/code/modules/projectiles/projectile/change.dm @@ -13,6 +13,8 @@ /obj/item/projectile/change/proc/wabbajack (mob/M as mob in living_mob_list) if(istype(M, /mob/living) && M.stat != DEAD) if(M.monkeyizing) return + if(M.has_brain_worms()) return //Borer stuff - RR + M.monkeyizing = 1 M.canmove = 0 M.icon = null diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index b4a7ecf2095..21384ffd59d 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -66,7 +66,8 @@ update_icon() afterattack(obj/target, mob/user , flag) - if (!is_open_container()) + + if (!is_open_container() || !flag) return for(var/type in src.can_be_placed_into) diff --git a/code/modules/surgery/braincore.dm b/code/modules/surgery/braincore.dm index d94615c953f..b9f3fe24a4f 100644 --- a/code/modules/surgery/braincore.dm +++ b/code/modules/surgery/braincore.dm @@ -85,12 +85,18 @@ user.visible_message("\blue [user] separates [target]'s brain from \his spine with \the [tool].", \ "\blue You separate [target]'s brain from spine with \the [tool].") + var/mob/living/simple_animal/borer/borer = target.has_brain_worms() + + if(borer) + borer.detatch() //Should remove borer if the brain is removed - RR + user.attack_log += "\[[time_stamp()]\] Debrained [target.name] ([target.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])" target.attack_log += "\[[time_stamp()]\] Debrained by [user.name] ([user.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])" msg_admin_attack("[user.name] ([user.ckey]) debrained [target.name] ([target.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)]) (JMP)") var/obj/item/brain/B = new(target.loc) B.transfer_identity(target) + target.internal_organs -= B target:brain_op_stage = 4.0 target.death()//You want them to die after the brain was transferred, so not to trigger client death() twice. diff --git a/icons/mob/hud.dmi b/icons/mob/hud.dmi index 0502c01147d..006a6c64b13 100644 Binary files a/icons/mob/hud.dmi and b/icons/mob/hud.dmi differ