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Separates the sharp flag into edge and sharp
Now weapons can properly cause cuts without necessarily having a greater chance to remove limbs. Also separates is_sharp, has_edge, and can_puncture.
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@@ -228,6 +228,7 @@
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icon = 'icons/obj/shards.dmi'
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icon_state = "large"
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sharp = 1
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edge = 1
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desc = "Could probably be used as ... a throwing weapon?"
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w_class = 2.0
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force = 5.0
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