Separates the sharp flag into edge and sharp

Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.

Also separates is_sharp, has_edge, and can_puncture.
This commit is contained in:
mwerezak
2014-06-15 20:25:39 -04:00
parent cbec032ae3
commit 1b33ca943d
39 changed files with 94 additions and 74 deletions
+1 -1
View File
@@ -110,7 +110,7 @@
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(!istype(W)) return
if (is_sharp(W))
if (can_puncture(W))
visible_message("\red <b>[user] pierces [src] with [W]!</b>")
deflate(1)
if(W.damtype == BRUTE || W.damtype == BURN)