mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-26 21:49:11 +01:00
Merge remote-tracking branch 'upstream/dev' into dev
Conflicts: code/game/objects/structures/stool_bed_chair_nest/bed.dm code/modules/mob/mob_grab.dm
This commit is contained in:
@@ -15,10 +15,16 @@
|
||||
if(can_buckle && istype(M))
|
||||
user_buckle_mob(M, user)
|
||||
|
||||
//Cleanup
|
||||
/obj/Del()
|
||||
unbuckle_mob()
|
||||
return ..()
|
||||
|
||||
/obj/Destroy()
|
||||
unbuckle_mob()
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/proc/buckle_mob(mob/living/M)
|
||||
if(!can_buckle || !istype(M) || (M.loc != loc) || M.buckled || M.pinned.len || (buckle_require_restraints && !M.restrained()))
|
||||
return 0
|
||||
@@ -84,3 +90,4 @@
|
||||
"<span class='notice'>You hear metal clanking.</span>")
|
||||
add_fingerprint(user)
|
||||
return M
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
var/turf/T = get_turf(src)
|
||||
T.thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
|
||||
|
||||
/obj/effect/alien/resin/Del()
|
||||
/obj/effect/alien/resin/Destroy()
|
||||
var/turf/T = get_turf(src)
|
||||
T.thermal_conductivity = initial(T.thermal_conductivity)
|
||||
..()
|
||||
@@ -54,7 +54,7 @@
|
||||
/obj/effect/alien/resin/proc/healthcheck()
|
||||
if(health <=0)
|
||||
density = 0
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/bullet_act(var/obj/item/projectile/Proj)
|
||||
@@ -164,7 +164,7 @@
|
||||
name = "purple sac"
|
||||
desc = "Weird purple octopus-like thing."
|
||||
layer = 3
|
||||
luminosity = NODERANGE
|
||||
light_range = NODERANGE
|
||||
var/node_range = NODERANGE
|
||||
|
||||
/obj/effect/alien/weeds/node/New()
|
||||
@@ -174,7 +174,7 @@
|
||||
/obj/effect/alien/weeds/New(pos, node)
|
||||
..()
|
||||
if(istype(loc, /turf/space))
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
linked_node = node
|
||||
if(icon_state == "weeds")icon_state = pick("weeds", "weeds1", "weeds2")
|
||||
@@ -190,7 +190,7 @@
|
||||
if (locate(/obj/movable, U))
|
||||
U = locate(/obj/movable, U)
|
||||
if(U.density == 1)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
Alien plants should do something if theres a lot of poison
|
||||
@@ -200,7 +200,7 @@ Alien plants should do something if theres a lot of poison
|
||||
return
|
||||
*/
|
||||
if (istype(U, /turf/space))
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(!linked_node || (get_dist(linked_node, src) > linked_node.node_range) )
|
||||
@@ -220,19 +220,19 @@ Alien plants should do something if theres a lot of poison
|
||||
if(O.density)
|
||||
continue direction_loop
|
||||
|
||||
new /obj/effect/alien/weeds(T, linked_node)
|
||||
PoolOrNew(/obj/effect/alien/weeds, T, linked_node)
|
||||
|
||||
|
||||
/obj/effect/alien/weeds/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
qdel(src)
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
@@ -255,7 +255,7 @@ Alien plants should do something if theres a lot of poison
|
||||
|
||||
/obj/effect/alien/weeds/proc/healthcheck()
|
||||
if(health <= 0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/effect/alien/weeds/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
@@ -294,7 +294,7 @@ Alien plants should do something if theres a lot of poison
|
||||
|
||||
/obj/effect/alien/acid/proc/tick()
|
||||
if(!target)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
ticks += 1
|
||||
|
||||
@@ -307,8 +307,8 @@ Alien plants should do something if theres a lot of poison
|
||||
var/turf/simulated/wall/W = target
|
||||
W.dismantle_wall(1)
|
||||
else
|
||||
del(target)
|
||||
del(src)
|
||||
qdel(target)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
switch(target_strength - ticks)
|
||||
@@ -350,7 +350,7 @@ Alien plants should do something if theres a lot of poison
|
||||
spawn(rand(MIN_GROWTH_TIME,MAX_GROWTH_TIME))
|
||||
Grow()
|
||||
else
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/alien/egg/attack_hand(user as mob)
|
||||
|
||||
@@ -361,7 +361,7 @@ Alien plants should do something if theres a lot of poison
|
||||
switch(status)
|
||||
if(BURST)
|
||||
user << "\red You clear the hatched egg."
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
if(GROWING)
|
||||
user << "\red The child is not developed yet."
|
||||
|
||||
@@ -15,9 +15,9 @@ var/list/obj/effect/bump_teleporter/BUMP_TELEPORTERS = list()
|
||||
..()
|
||||
BUMP_TELEPORTERS += src
|
||||
|
||||
/obj/effect/bump_teleporter/Del()
|
||||
/obj/effect/bump_teleporter/Destroy()
|
||||
BUMP_TELEPORTERS -= src
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/effect/bump_teleporter/Bumped(atom/user)
|
||||
if(!ismob(user))
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
if(seed_name && plant_controller)
|
||||
seed = plant_controller.seeds[seed_name]
|
||||
if(!seed)
|
||||
del(src)
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/New()
|
||||
@@ -155,7 +155,7 @@
|
||||
|
||||
|
||||
//build smoke icon
|
||||
var/color = mix_color_from_reagents(chemholder.reagents.reagent_list)
|
||||
var/color = chemholder.reagents.get_color()
|
||||
var/icon/I
|
||||
if(color)
|
||||
I = icon('icons/effects/chemsmoke.dmi')
|
||||
@@ -204,7 +204,7 @@
|
||||
if(passed_smoke)
|
||||
smoke = passed_smoke
|
||||
else
|
||||
smoke = new(location)
|
||||
smoke = PoolOrNew(/obj/effect/effect/smoke/chem, location)
|
||||
|
||||
if(chemholder.reagents.reagent_list.len)
|
||||
chemholder.reagents.copy_to(smoke, chemholder.reagents.total_volume / dist, safety = 1) //copy reagents to the smoke so mob/breathe() can handle inhaling the reagents
|
||||
@@ -218,10 +218,10 @@
|
||||
sleep(150+rand(0,20)) // turning it off before it is deleted results in cleaner
|
||||
smoke.opacity = 0 // lighting and view range updates
|
||||
fadeOut(smoke)
|
||||
smoke.delete()
|
||||
qdel(src)
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/spores/spawnSmoke(var/turf/T, var/icon/I, var/dist = 1)
|
||||
var/obj/effect/effect/smoke/chem/spores = new(location)
|
||||
var/obj/effect/effect/smoke/chem/spores = PoolOrNew(/obj/effect/effect/smoke/chem, location)
|
||||
spores.name = "cloud of [seed.seed_name] [seed.seed_noun]"
|
||||
..(T, I, dist, spores)
|
||||
|
||||
@@ -229,6 +229,10 @@
|
||||
// Fades out the smoke smoothly using it's alpha variable.
|
||||
//------------------------------------------
|
||||
/datum/effect/effect/system/smoke_spread/chem/proc/fadeOut(var/atom/A, var/frames = 16)
|
||||
if(A.alpha == 0) //Handle already transparent case
|
||||
return
|
||||
if(frames == 0)
|
||||
frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame".
|
||||
var/step = A.alpha / frames
|
||||
for(var/i = 0, i < frames, i++)
|
||||
A.alpha -= step
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
if(!has_spread)
|
||||
Spread()
|
||||
else
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
proc/Spread(exclude=list())
|
||||
//Allows liquid fuels to sometimes flow into other tiles.
|
||||
|
||||
@@ -21,10 +21,10 @@ var/global/list/image/splatter_cache=list()
|
||||
var/list/datum/disease2/disease/virus2 = list()
|
||||
var/amount = 5
|
||||
|
||||
/obj/effect/decal/cleanable/blood/Del()
|
||||
/obj/effect/decal/cleanable/blood/Destroy()
|
||||
for(var/datum/disease/D in viruses)
|
||||
D.cure(0)
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/New()
|
||||
..()
|
||||
@@ -37,7 +37,7 @@ var/global/list/image/splatter_cache=list()
|
||||
if(B != src)
|
||||
if (B.blood_DNA)
|
||||
blood_DNA |= B.blood_DNA.Copy()
|
||||
del(B)
|
||||
qdel(B)
|
||||
spawn(DRYING_TIME * (amount+1))
|
||||
dry()
|
||||
|
||||
@@ -198,7 +198,7 @@ var/global/list/image/splatter_cache=list()
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
|
||||
sleep(3)
|
||||
if (i > 0)
|
||||
var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
|
||||
var/obj/effect/decal/cleanable/blood/b = PoolOrNew(/obj/effect/decal/cleanable/blood/splatter, src.loc)
|
||||
b.basecolor = src.basecolor
|
||||
b.update_icon()
|
||||
for(var/datum/disease/D in src.viruses)
|
||||
|
||||
@@ -21,14 +21,14 @@
|
||||
var/turf/simulated/floor/F = get_turf(src)
|
||||
if (istype(F))
|
||||
F.dirt += 4
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow
|
||||
|
||||
New()
|
||||
..()
|
||||
spawn(1200)// 2 minutes
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/dirt
|
||||
name = "dirt"
|
||||
@@ -58,7 +58,7 @@
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
luminosity = 1
|
||||
light_range = 1
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "greenglow"
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
|
||||
var/list/viruses = list()
|
||||
|
||||
Del()
|
||||
Destroy()
|
||||
for(var/datum/disease/D in viruses)
|
||||
D.cure(0)
|
||||
..()
|
||||
@@ -142,4 +142,4 @@
|
||||
layer = 2
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "mfloor1"
|
||||
random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
|
||||
random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/obj/effect/decal/cleanable
|
||||
var/list/random_icon_states = list()
|
||||
var/targeted_by = null // Used so cleanbots can't claim a mess.
|
||||
|
||||
/obj/effect/decal/cleanable/New()
|
||||
if (random_icon_states && length(src.random_icon_states) > 0)
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
else
|
||||
P.roll_and_drop(P.loc)
|
||||
|
||||
del(oldsrc) //delete it now to cut down on sanity checks afterwards. Agouri's code supports rerolling it anyway
|
||||
qdel(oldsrc) //delete it now to cut down on sanity checks afterwards. Agouri's code supports rerolling it anyway
|
||||
|
||||
//############################## THE ACTUAL DECALS ###########################
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
if(ruined)
|
||||
user << "<span class='notice'>You remove the remnants of the poster.</span>"
|
||||
del(src)
|
||||
qdel(src)
|
||||
else
|
||||
user << "<span class='notice'>You carefully remove the poster from the wall.</span>"
|
||||
roll_and_drop(user.loc)
|
||||
@@ -154,7 +154,7 @@
|
||||
var/obj/item/weapon/contraband/poster/P = new(src, serial_number)
|
||||
P.loc = newloc
|
||||
src.loc = P
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/datum/poster
|
||||
// Name suffix. Poster - [name]
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
var/turf/simulated/floor/F = get_turf(src)
|
||||
if (istype(F))
|
||||
new /obj/effect/decal/cleanable/ash(F)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/remains/robot/attack_hand(mob/user as mob)
|
||||
return
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
/obj/effect/decal/warning_stripes
|
||||
icon = 'icons/effects/warning_stripes.dmi'
|
||||
layer = 2
|
||||
|
||||
/obj/effect/decal/warning_stripes/New()
|
||||
. = ..()
|
||||
|
||||
loc.overlays += src
|
||||
del src
|
||||
/obj/effect/decal/warning_stripes
|
||||
icon = 'icons/effects/warning_stripes.dmi'
|
||||
layer = 2
|
||||
|
||||
/obj/effect/decal/warning_stripes/New()
|
||||
. = ..()
|
||||
var/turf/T=get_turf(src)
|
||||
var/image/I=image(icon, icon_state = icon_state, dir = dir)
|
||||
I.color=color
|
||||
T.overlays += I
|
||||
qdel(src)
|
||||
|
||||
@@ -20,11 +20,10 @@ would spawn and follow the beaker, even if it is carried or thrown.
|
||||
var/life = 15.0
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/effect/proc/delete()
|
||||
loc = null
|
||||
/obj/effect/Destroy()
|
||||
if(reagents)
|
||||
reagents.delete()
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/effect/effect/water/Move(turf/newloc)
|
||||
//var/turf/T = src.loc
|
||||
@@ -32,7 +31,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
|
||||
// T.firelevel = 0 //TODO: FIX
|
||||
if (--src.life < 1)
|
||||
//SN src = null
|
||||
delete()
|
||||
qdel(src)
|
||||
if(newloc.density)
|
||||
return 0
|
||||
.=..()
|
||||
@@ -100,7 +99,7 @@ steam.start() -- spawns the effect
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/effect/steam/steam = new /obj/effect/effect/steam(src.location)
|
||||
var/obj/effect/effect/steam/steam = PoolOrNew(/obj/effect/effect/steam, src.location)
|
||||
var/direction
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
@@ -110,7 +109,7 @@ steam.start() -- spawns the effect
|
||||
sleep(5)
|
||||
step(steam,direction)
|
||||
spawn(20)
|
||||
steam.delete()
|
||||
qdel(steam)
|
||||
|
||||
/////////////////////////////////////////////
|
||||
//SPARK SYSTEM (like steam system)
|
||||
@@ -133,15 +132,14 @@ steam.start() -- spawns the effect
|
||||
if (istype(T, /turf))
|
||||
T.hotspot_expose(1000,100)
|
||||
spawn (100)
|
||||
delete()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/effect/sparks/Del()
|
||||
/obj/effect/effect/sparks/Destroy()
|
||||
var/turf/T = src.loc
|
||||
if (istype(T, /turf))
|
||||
T.hotspot_expose(1000,100)
|
||||
..()
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/effect/effect/sparks/Move()
|
||||
..()
|
||||
@@ -171,7 +169,7 @@ steam.start() -- spawns the effect
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/effect/sparks/sparks = new /obj/effect/effect/sparks(src.location)
|
||||
var/obj/effect/effect/sparks/sparks = PoolOrNew(/obj/effect/effect/sparks, src.location)
|
||||
src.total_sparks++
|
||||
var/direction
|
||||
if(src.cardinals)
|
||||
@@ -183,7 +181,7 @@ steam.start() -- spawns the effect
|
||||
step(sparks,direction)
|
||||
spawn(20)
|
||||
if(sparks)
|
||||
sparks.delete()
|
||||
qdel(sparks)
|
||||
src.total_sparks--
|
||||
|
||||
|
||||
@@ -212,7 +210,7 @@ steam.start() -- spawns the effect
|
||||
/obj/effect/effect/smoke/New()
|
||||
..()
|
||||
spawn (time_to_live)
|
||||
delete()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/effect/smoke/Crossed(mob/living/carbon/M as mob )
|
||||
@@ -246,7 +244,7 @@ steam.start() -- spawns the effect
|
||||
/obj/effect/effect/smoke/illumination/New(var/newloc, var/brightness=15, var/lifetime=10)
|
||||
time_to_live=lifetime
|
||||
..()
|
||||
SetLuminosity(brightness)
|
||||
set_light(brightness)
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Bad smoke
|
||||
@@ -357,7 +355,7 @@ steam.start() -- spawns the effect
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/effect/smoke/smoke = new smoke_type(src.location)
|
||||
var/obj/effect/effect/smoke/smoke = PoolOrNew(smoke_type, src.location)
|
||||
src.total_smoke++
|
||||
var/direction = src.direction
|
||||
if(!direction)
|
||||
@@ -369,7 +367,7 @@ steam.start() -- spawns the effect
|
||||
sleep(10)
|
||||
step(smoke,direction)
|
||||
spawn(smoke.time_to_live*0.75+rand(10,30))
|
||||
if (smoke) smoke.delete()
|
||||
if (smoke) qdel(smoke)
|
||||
src.total_smoke--
|
||||
|
||||
|
||||
@@ -415,13 +413,13 @@ steam.start() -- spawns the effect
|
||||
var/turf/T = get_turf(src.holder)
|
||||
if(T != src.oldposition)
|
||||
if(istype(T, /turf/space))
|
||||
var/obj/effect/effect/ion_trails/I = new /obj/effect/effect/ion_trails(src.oldposition)
|
||||
var/obj/effect/effect/ion_trails/I = PoolOrNew(/obj/effect/effect/ion_trails, src.oldposition)
|
||||
src.oldposition = T
|
||||
I.set_dir(src.holder.dir)
|
||||
flick("ion_fade", I)
|
||||
I.icon_state = "blank"
|
||||
spawn( 20 )
|
||||
I.delete()
|
||||
qdel(I)
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
src.processing = 1
|
||||
@@ -461,12 +459,12 @@ steam.start() -- spawns the effect
|
||||
src.processing = 0
|
||||
spawn(0)
|
||||
if(src.number < 3)
|
||||
var/obj/effect/effect/steam/I = new /obj/effect/effect/steam(src.oldposition)
|
||||
var/obj/effect/effect/steam/I = PoolOrNew(/obj/effect/effect/steam, src.oldposition)
|
||||
src.number++
|
||||
src.oldposition = get_turf(holder)
|
||||
I.set_dir(src.holder.dir)
|
||||
spawn(10)
|
||||
I.delete()
|
||||
qdel(I)
|
||||
src.number--
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
@@ -515,13 +513,13 @@ steam.start() -- spawns the effect
|
||||
sleep(30)
|
||||
|
||||
if(metal)
|
||||
var/obj/structure/foamedmetal/M = new(src.loc)
|
||||
var/obj/structure/foamedmetal/M = PoolOrNew(/obj/structure/foamedmetal, src.loc)
|
||||
M.metal = metal
|
||||
M.updateicon()
|
||||
|
||||
flick("[icon_state]-disolve", src)
|
||||
sleep(5)
|
||||
delete()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
// transfer any reagents to the floor
|
||||
@@ -551,7 +549,7 @@ steam.start() -- spawns the effect
|
||||
if(F)
|
||||
continue
|
||||
|
||||
F = new(T, metal)
|
||||
F = PoolOrNew(/obj/effect/effect/foam, list(T, metal))
|
||||
F.amount = amount
|
||||
if(!metal)
|
||||
F.create_reagents(10)
|
||||
@@ -566,7 +564,7 @@ steam.start() -- spawns the effect
|
||||
flick("[icon_state]-disolve", src)
|
||||
|
||||
spawn(5)
|
||||
delete()
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/effect/effect/foam/Crossed(var/atom/movable/AM)
|
||||
@@ -611,7 +609,7 @@ steam.start() -- spawns the effect
|
||||
F.amount += amount
|
||||
return
|
||||
|
||||
F = new(src.location, metal)
|
||||
F = PoolOrNew(/obj/effect/effect/foam, list(src.location, metal))
|
||||
F.amount = amount
|
||||
|
||||
if(!metal) // don't carry other chemicals if a metal foam
|
||||
@@ -642,7 +640,7 @@ steam.start() -- spawns the effect
|
||||
|
||||
|
||||
|
||||
Del()
|
||||
Destroy()
|
||||
|
||||
density = 0
|
||||
update_nearby_tiles(1)
|
||||
@@ -656,14 +654,14 @@ steam.start() -- spawns the effect
|
||||
|
||||
|
||||
ex_act(severity)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
blob_act()
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
bullet_act()
|
||||
if(metal==1 || prob(50))
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
attack_hand(var/mob/user)
|
||||
if ((HULK in user.mutations) || (prob(75 - metal*25)))
|
||||
@@ -672,7 +670,7 @@ steam.start() -- spawns the effect
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red [user] smashes through the foamed metal."
|
||||
|
||||
del(src)
|
||||
qdel(src)
|
||||
else
|
||||
user << "\blue You hit the metal foam but bounce off it."
|
||||
return
|
||||
@@ -686,8 +684,8 @@ steam.start() -- spawns the effect
|
||||
for(var/mob/O in viewers(src))
|
||||
if (O.client)
|
||||
O << "\red [G.assailant] smashes [G.affecting] through the foamed metal wall."
|
||||
del(I)
|
||||
del(src)
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(prob(I.force*20 - metal*25))
|
||||
@@ -695,7 +693,7 @@ steam.start() -- spawns the effect
|
||||
for(var/mob/O in oviewers(user))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red [user] smashes through the foamed metal."
|
||||
del(src)
|
||||
qdel(src)
|
||||
else
|
||||
user << "\blue You hit the metal foam to no effect."
|
||||
|
||||
@@ -722,7 +720,7 @@ steam.start() -- spawns the effect
|
||||
|
||||
start()
|
||||
if (amount <= 2)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread)
|
||||
s.set_up(2, 1, location)
|
||||
s.start()
|
||||
|
||||
|
||||
@@ -25,10 +25,10 @@
|
||||
var/obj/effect/decal/cleanable/blood/gibs/gib = null
|
||||
for(var/datum/disease/D in viruses)
|
||||
if(D.spread_type == SPECIAL)
|
||||
del(D)
|
||||
qdel(D)
|
||||
|
||||
if(sparks)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread)
|
||||
s.set_up(2, 1, get_turf(location)) // Not sure if it's safe to pass an arbitrary object to set_up, todo
|
||||
s.start()
|
||||
|
||||
@@ -63,4 +63,4 @@
|
||||
if(directions.len)
|
||||
gib.streak(directions)
|
||||
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -13,86 +13,77 @@
|
||||
switch(name) //some of these are probably obsolete
|
||||
if("shuttle")
|
||||
shuttle_z = z
|
||||
del(src)
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
if("airtunnel_stop")
|
||||
airtunnel_stop = x
|
||||
|
||||
if("airtunnel_start")
|
||||
airtunnel_start = x
|
||||
|
||||
if("airtunnel_bottom")
|
||||
airtunnel_bottom = y
|
||||
|
||||
if("monkey")
|
||||
monkeystart += loc
|
||||
del(src)
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
if("start")
|
||||
newplayer_start += loc
|
||||
del(src)
|
||||
|
||||
qdel(src)
|
||||
if("JoinLate")
|
||||
latejoin += loc
|
||||
del(src)
|
||||
|
||||
qdel(src)
|
||||
if("JoinLateGateway")
|
||||
latejoin_gateway += loc
|
||||
del(src)
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
if("JoinLateCryo")
|
||||
latejoin_cryo += loc
|
||||
del(src)
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
if("JoinLateCyborg")
|
||||
latejoin_cyborg += loc
|
||||
del(src)
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
if("prisonwarp")
|
||||
prisonwarp += loc
|
||||
del(src)
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
if("Holding Facility")
|
||||
holdingfacility += loc
|
||||
|
||||
if("tdome1")
|
||||
tdome1 += loc
|
||||
|
||||
if("tdome2")
|
||||
tdome2 += loc
|
||||
|
||||
if("tdomeadmin")
|
||||
tdomeadmin += loc
|
||||
|
||||
if("tdomeobserve")
|
||||
tdomeobserve += loc
|
||||
|
||||
if("prisonsecuritywarp")
|
||||
prisonsecuritywarp += loc
|
||||
del(src)
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
if("blobstart")
|
||||
blobstart += loc
|
||||
del(src)
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
if("xeno_spawn")
|
||||
xeno_spawn += loc
|
||||
del(src)
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
if("endgame_exit")
|
||||
endgame_safespawns += loc
|
||||
del(src)
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
if("bluespacerift")
|
||||
endgame_exits += loc
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
landmarks_list += src
|
||||
return 1
|
||||
|
||||
/obj/effect/landmark/Del()
|
||||
/obj/effect/landmark/Destroy()
|
||||
landmarks_list -= src
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/effect/landmark/start
|
||||
name = "start"
|
||||
@@ -112,7 +103,8 @@
|
||||
|
||||
/obj/effect/landmark/start/ninja/New()
|
||||
..()
|
||||
ninjastart += src
|
||||
ninjastart += loc
|
||||
qdel(src)
|
||||
|
||||
//Costume spawner landmarks
|
||||
|
||||
@@ -121,51 +113,51 @@
|
||||
var/list/options = typesof(/obj/effect/landmark/costume)
|
||||
var/PICK= options[rand(1,options.len)]
|
||||
new PICK(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
//SUBCLASSES. Spawn a bunch of items and disappear likewise
|
||||
/obj/effect/landmark/costume/chicken/New()
|
||||
new /obj/item/clothing/suit/chickensuit(src.loc)
|
||||
new /obj/item/clothing/head/chicken(src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/egg(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/gladiator/New()
|
||||
new /obj/item/clothing/under/gladiator(src.loc)
|
||||
new /obj/item/clothing/head/helmet/gladiator(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/madscientist/New()
|
||||
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
|
||||
new /obj/item/clothing/head/flatcap(src.loc)
|
||||
new /obj/item/clothing/suit/storage/toggle/labcoat/mad(src.loc)
|
||||
new /obj/item/clothing/glasses/gglasses(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/elpresidente/New()
|
||||
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
|
||||
new /obj/item/clothing/head/flatcap(src.loc)
|
||||
new /obj/item/clothing/mask/smokable/cigarette/cigar/havana(src.loc)
|
||||
new /obj/item/clothing/shoes/jackboots(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/nyangirl/New()
|
||||
new /obj/item/clothing/under/schoolgirl(src.loc)
|
||||
new /obj/item/clothing/head/kitty(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/maid/New()
|
||||
new /obj/item/clothing/under/blackskirt(src.loc)
|
||||
var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears )
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/glasses/sunglasses/blindfold(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/butler/New()
|
||||
new /obj/item/clothing/suit/wcoat(src.loc)
|
||||
new /obj/item/clothing/under/suit_jacket(src.loc)
|
||||
new /obj/item/clothing/head/that(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/scratch/New()
|
||||
new /obj/item/clothing/gloves/white(src.loc)
|
||||
@@ -173,12 +165,12 @@
|
||||
new /obj/item/clothing/under/scratch(src.loc)
|
||||
if (prob(30))
|
||||
new /obj/item/clothing/head/cueball(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/highlander/New()
|
||||
new /obj/item/clothing/under/kilt(src.loc)
|
||||
new /obj/item/clothing/head/beret(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/prig/New()
|
||||
new /obj/item/clothing/suit/wcoat(src.loc)
|
||||
@@ -189,24 +181,24 @@
|
||||
new /obj/item/weapon/cane(src.loc)
|
||||
new /obj/item/clothing/under/sl_suit(src.loc)
|
||||
new /obj/item/clothing/mask/fakemoustache(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/plaguedoctor/New()
|
||||
new /obj/item/clothing/suit/bio_suit/plaguedoctorsuit(src.loc)
|
||||
new /obj/item/clothing/head/plaguedoctorhat(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/nightowl/New()
|
||||
new /obj/item/clothing/under/owl(src.loc)
|
||||
new /obj/item/clothing/mask/gas/owl_mask(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/waiter/New()
|
||||
new /obj/item/clothing/under/waiter(src.loc)
|
||||
var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears)
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/suit/apron(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/pirate/New()
|
||||
new /obj/item/clothing/under/pirate(src.loc)
|
||||
@@ -214,46 +206,46 @@
|
||||
var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana )
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/glasses/eyepatch(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/commie/New()
|
||||
new /obj/item/clothing/under/soviet(src.loc)
|
||||
new /obj/item/clothing/head/ushanka(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/imperium_monk/New()
|
||||
new /obj/item/clothing/suit/imperium_monk(src.loc)
|
||||
if (prob(25))
|
||||
new /obj/item/clothing/mask/gas/cyborg(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/holiday_priest/New()
|
||||
new /obj/item/clothing/suit/holidaypriest(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/marisawizard/fake/New()
|
||||
new /obj/item/clothing/head/wizard/marisa/fake(src.loc)
|
||||
new/obj/item/clothing/suit/wizrobe/marisa/fake(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/cutewitch/New()
|
||||
new /obj/item/clothing/under/sundress(src.loc)
|
||||
new /obj/item/clothing/head/witchwig(src.loc)
|
||||
new /obj/item/weapon/staff/broom(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/fakewizard/New()
|
||||
new /obj/item/clothing/suit/wizrobe/fake(src.loc)
|
||||
new /obj/item/clothing/head/wizard/fake(src.loc)
|
||||
new /obj/item/weapon/staff/(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/sexyclown/New()
|
||||
new /obj/item/clothing/mask/gas/sexyclown(src.loc)
|
||||
new /obj/item/clothing/under/sexyclown(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/costume/sexymime/New()
|
||||
new /obj/item/clothing/mask/gas/sexymime(src.loc)
|
||||
new /obj/item/clothing/under/sexymime(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
@@ -17,5 +17,5 @@
|
||||
P.info = dat
|
||||
P.name = "paper- 'Crew Manifest'"
|
||||
//SN src = null
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
@@ -26,24 +26,24 @@
|
||||
call(src,triggerproc)(M)
|
||||
|
||||
/obj/effect/mine/proc/triggerrad(obj)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread)
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
obj:radiation += 50
|
||||
randmutb(obj)
|
||||
domutcheck(obj,null)
|
||||
spawn(0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/proc/triggerstun(obj)
|
||||
if(ismob(obj))
|
||||
var/mob/M = obj
|
||||
M.Stun(30)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread)
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
spawn(0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/proc/triggern2o(obj)
|
||||
//example: n2o triggerproc
|
||||
@@ -54,7 +54,7 @@
|
||||
target.assume_gas("sleeping_agent", 30)
|
||||
|
||||
spawn(0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/proc/triggerphoron(obj)
|
||||
for (var/turf/simulated/floor/target in range(1,src))
|
||||
@@ -64,20 +64,20 @@
|
||||
target.hotspot_expose(1000, CELL_VOLUME)
|
||||
|
||||
spawn(0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/proc/triggerkick(obj)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread)
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
del(obj:client)
|
||||
qdel(obj:client)
|
||||
spawn(0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/proc/explode(obj)
|
||||
explosion(loc, 0, 1, 2, 3)
|
||||
spawn(0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/dnascramble
|
||||
name = "Radiation Mine"
|
||||
|
||||
@@ -3,10 +3,6 @@
|
||||
unacidable = 1
|
||||
var/i_attached//Added for possible image attachments to objects. For hallucinations and the like.
|
||||
|
||||
/obj/effect/overlay/Destroy()
|
||||
PlaceInPool(src)
|
||||
return 1 //cancels the GCing
|
||||
|
||||
/obj/effect/overlay/beam//Not actually a projectile, just an effect.
|
||||
name="beam"
|
||||
icon='icons/effects/beam.dmi'
|
||||
@@ -14,7 +10,7 @@
|
||||
var/tmp/atom/BeamSource
|
||||
New()
|
||||
..()
|
||||
spawn(10) del src
|
||||
spawn(10) qdel(src)
|
||||
|
||||
/obj/effect/overlay/palmtree_r
|
||||
name = "Palm tree"
|
||||
@@ -41,4 +37,18 @@
|
||||
name = "Bluespace"
|
||||
icon = 'icons/turf/space.dmi'
|
||||
icon_state = "bluespacify"
|
||||
layer = LIGHTING_LAYER
|
||||
layer = 10
|
||||
|
||||
/obj/effect/overlay/wallrot
|
||||
name = "wallrot"
|
||||
desc = "Ick..."
|
||||
icon = 'icons/effects/wallrot.dmi'
|
||||
anchored = 1
|
||||
density = 1
|
||||
layer = 5
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/effect/overlay/wallrot/New()
|
||||
..()
|
||||
pixel_x += rand(-10, 10)
|
||||
pixel_y += rand(-10, 10)
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
/obj/effect/portal/New()
|
||||
spawn(300)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
if (icon_state == "portal1")
|
||||
return
|
||||
if (!( target ))
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
if (istype(M, /atom/movable))
|
||||
if(prob(failchance)) //oh dear a problem, put em in deep space
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
p4.air_contents.temperature = btemp + T0C
|
||||
p2.secured = 1
|
||||
|
||||
del(src)
|
||||
qdel(src)
|
||||
*/
|
||||
|
||||
/obj/effect/spawner/newbomb
|
||||
@@ -168,4 +168,4 @@
|
||||
|
||||
V.update_icon()
|
||||
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -23,4 +23,4 @@
|
||||
else
|
||||
new /turf/simulated/floor/vault(locate(i,j,z),type)
|
||||
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -11,20 +11,20 @@
|
||||
/obj/effect/spider/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
qdel(src)
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/spider/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
if(W.attack_verb.len)
|
||||
visible_message("\red <B>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
|
||||
visible_message("<span class='warning'>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
|
||||
else
|
||||
visible_message("\red <B>\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]")
|
||||
visible_message("<span class='warning'>\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]</span>")
|
||||
|
||||
var/damage = W.force / 4.0
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
|
||||
/obj/effect/spider/proc/healthcheck()
|
||||
if(health <= 0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/spider/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
@@ -86,7 +86,7 @@
|
||||
var/num = rand(6,24)
|
||||
for(var/i=0, i<num, i++)
|
||||
new /obj/effect/spider/spiderling(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/spider/spiderling
|
||||
name = "spiderling"
|
||||
@@ -114,8 +114,8 @@
|
||||
|
||||
/obj/effect/spider/spiderling/proc/die()
|
||||
visible_message("<span class='alert'>[src] dies!</span>")
|
||||
new /obj/effect/decal/cleanable/spiderling_remains(src.loc)
|
||||
del(src)
|
||||
PoolOrNew(/obj/effect/decal/cleanable/spiderling_remains, src.loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/spider/spiderling/healthcheck()
|
||||
if(health <= 0)
|
||||
@@ -188,7 +188,7 @@
|
||||
if(amount_grown >= 100)
|
||||
var/spawn_type = pick(typesof(/mob/living/simple_animal/hostile/giant_spider))
|
||||
new spawn_type(src.loc)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/spiderling_remains
|
||||
name = "spiderling remains"
|
||||
@@ -205,8 +205,8 @@
|
||||
New()
|
||||
icon_state = pick("cocoon1","cocoon2","cocoon3")
|
||||
|
||||
/obj/effect/spider/cocoon/Del()
|
||||
/obj/effect/spider/cocoon/Destroy()
|
||||
src.visible_message("\red \the [src] splits open.")
|
||||
for(var/atom/movable/A in contents)
|
||||
A.loc = src.loc
|
||||
..()
|
||||
return ..()
|
||||
|
||||
@@ -9,13 +9,13 @@ proc/empulse(turf/epicenter, heavy_range, light_range, log=0)
|
||||
log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
|
||||
|
||||
if(heavy_range > 1)
|
||||
var/obj/effect/overlay/pulse = new/obj/effect/overlay ( epicenter )
|
||||
var/obj/effect/overlay/pulse = PoolOrNew(/obj/effect/overlay, epicenter)
|
||||
pulse.icon = 'icons/effects/effects.dmi'
|
||||
pulse.icon_state = "emppulse"
|
||||
pulse.name = "emp pulse"
|
||||
pulse.anchored = 1
|
||||
spawn(20)
|
||||
pulse.delete()
|
||||
qdel(pulse)
|
||||
|
||||
if(heavy_range > light_range)
|
||||
light_range = heavy_range
|
||||
|
||||
@@ -68,8 +68,8 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
|
||||
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[epicenter.x];Y=[epicenter.y];Z=[epicenter.z]'>JMP</a>)")
|
||||
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")
|
||||
|
||||
var/lighting_controller_was_processing = lighting_controller.processing //Pause the lighting updates for a bit
|
||||
lighting_controller.processing = 0
|
||||
// var/lighting_controller_was_processing = lighting_controller.processing //Pause the lighting updates for a bit
|
||||
// lighting_controller.processing = 0
|
||||
|
||||
|
||||
var/approximate_intensity = (devastation_range * 3) + (heavy_impact_range * 2) + light_impact_range
|
||||
@@ -87,8 +87,8 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
|
||||
var/y0 = epicenter.y
|
||||
var/z0 = epicenter.z
|
||||
|
||||
for(var/turf/T in range(epicenter, max_range))
|
||||
var/dist = cheap_pythag(T.x - x0,T.y - y0)
|
||||
for(var/turf/T in trange(max_range, epicenter))
|
||||
var/dist = sqrt((T.x - x0)**2 + (T.y - y0)**2)
|
||||
|
||||
if(dist < devastation_range) dist = 1
|
||||
else if(dist < heavy_impact_range) dist = 2
|
||||
@@ -99,7 +99,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
|
||||
if(T)
|
||||
for(var/atom_movable in T.contents) //bypass type checking since only atom/movable can be contained by turfs anyway
|
||||
var/atom/movable/AM = atom_movable
|
||||
if(AM) AM.ex_act(dist)
|
||||
if(AM && AM.simulated) AM.ex_act(dist)
|
||||
|
||||
var/took = (world.timeofday-start)/10
|
||||
//You need to press the DebugGame verb to see these now....they were getting annoying and we've collected a fair bit of data. Just -test- changes to explosion code using this please so we can compare
|
||||
@@ -113,7 +113,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
|
||||
|
||||
sleep(8)
|
||||
|
||||
if(!lighting_controller.processing) lighting_controller.processing = lighting_controller_was_processing
|
||||
// if(!lighting_controller.processing) lighting_controller.processing = lighting_controller_was_processing
|
||||
if(!powernet_rebuild_was_deferred_already && defer_powernet_rebuild)
|
||||
makepowernets()
|
||||
defer_powernet_rebuild = 0
|
||||
|
||||
@@ -65,7 +65,7 @@ proc/explosion_rec(turf/epicenter, power)
|
||||
var/explosion_resistance
|
||||
|
||||
/turf/space
|
||||
explosion_resistance = 10
|
||||
explosion_resistance = 3
|
||||
|
||||
/turf/simulated/floor
|
||||
explosion_resistance = 1
|
||||
@@ -83,13 +83,10 @@ proc/explosion_rec(turf/epicenter, power)
|
||||
explosion_resistance = 1
|
||||
|
||||
/turf/simulated/shuttle/wall
|
||||
explosion_resistance = 5
|
||||
explosion_resistance = 10
|
||||
|
||||
/turf/simulated/wall
|
||||
explosion_resistance = 5
|
||||
|
||||
/turf/simulated/wall/r_wall
|
||||
explosion_resistance = 25
|
||||
explosion_resistance = 10
|
||||
|
||||
//Code-wise, a safe value for power is something up to ~25 or ~30.. This does quite a bit of damage to the station.
|
||||
//direction is the direction that the spread took to come to this tile. So it is pointing in the main blast direction - meaning where this tile should spread most of it's force.
|
||||
@@ -107,24 +104,16 @@ proc/explosion_rec(turf/epicenter, power)
|
||||
explosion_turfs[src] = power
|
||||
|
||||
var/spread_power = power - src.explosion_resistance //This is the amount of power that will be spread to the tile in the direction of the blast
|
||||
var/side_spread_power = power - 2 * src.explosion_resistance //This is the amount of power that will be spread to the side tiles
|
||||
for(var/obj/O in src)
|
||||
if(O.explosion_resistance)
|
||||
spread_power -= O.explosion_resistance
|
||||
side_spread_power -= O.explosion_resistance
|
||||
|
||||
var/turf/T = get_step(src, direction)
|
||||
T.explosion_spread(spread_power, direction)
|
||||
T = get_step(src, turn(direction,90))
|
||||
T.explosion_spread(side_spread_power, turn(direction,90))
|
||||
T.explosion_spread(spread_power, turn(direction,90))
|
||||
T = get_step(src, turn(direction,-90))
|
||||
T.explosion_spread(side_spread_power, turn(direction,90))
|
||||
|
||||
/*
|
||||
for(var/direction in cardinal)
|
||||
var/turf/T = get_step(src, direction)
|
||||
T.explosion_spread(spread_power)
|
||||
*/
|
||||
T.explosion_spread(spread_power, turn(direction,90))
|
||||
|
||||
/turf/unsimulated/explosion_spread(power)
|
||||
return //So it doesn't get to the parent proc, which simulates explosions
|
||||
+123
-193
@@ -3,7 +3,6 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
var/image/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
|
||||
var/abstract = 0
|
||||
var/item_state = null
|
||||
var/r_speed = 1.0
|
||||
var/health = null
|
||||
var/burn_point = null
|
||||
@@ -11,6 +10,7 @@
|
||||
var/hitsound = null
|
||||
var/w_class = 3.0
|
||||
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
|
||||
var/no_attack_log = 0 //If it's an item we don't want to log attack_logs with, set this to 1
|
||||
pass_flags = PASSTABLE
|
||||
pressure_resistance = 5
|
||||
// causeerrorheresoifixthis
|
||||
@@ -26,7 +26,6 @@
|
||||
|
||||
//Since any item can now be a piece of clothing, this has to be put here so all items share it.
|
||||
var/flags_inv //This flag is used to determine when items in someone's inventory cover others. IE helmets making it so you can't see glasses, etc.
|
||||
var/item_color = null
|
||||
var/body_parts_covered = 0 //see setup.dm for appropriate bit flags
|
||||
//var/heat_transfer_coefficient = 1 //0 prevents all transfers, 1 is invisible
|
||||
var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets)
|
||||
@@ -40,6 +39,9 @@
|
||||
var/zoomdevicename = null //name used for message when binoculars/scope is used
|
||||
var/zoom = 0 //1 if item is actively being used to zoom. For scoped guns and binoculars.
|
||||
|
||||
var/item_state = null // Used to specify the item state for the on-mob overlays.
|
||||
var/item_state_slots = null //overrides the default item_state for particular slots.
|
||||
|
||||
// Used to specify the icon file to be used when the item is worn. If not set the default icon for that slot will be used.
|
||||
// If icon_override or sprite_sheets are set they will take precendence over this, assuming they apply to the slot in question.
|
||||
// Only slot_l_hand/slot_r_hand are implemented at the moment. Others to be implemented as needed.
|
||||
@@ -60,6 +62,12 @@
|
||||
*/
|
||||
var/list/sprite_sheets_obj = null
|
||||
|
||||
/obj/item/Destroy()
|
||||
if(ismob(loc))
|
||||
var/mob/m = loc
|
||||
m.unEquip(src, 1)
|
||||
return ..()
|
||||
|
||||
/obj/item/device
|
||||
icon = 'icons/obj/device.dmi'
|
||||
|
||||
@@ -75,15 +83,15 @@
|
||||
/obj/item/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
return
|
||||
@@ -147,11 +155,8 @@
|
||||
|
||||
src.throwing = 0
|
||||
if (src.loc == user)
|
||||
//canremove==0 means that object may not be removed. You can still wear it. This only applies to clothing. /N
|
||||
if(!src.canremove)
|
||||
if(!user.unEquip(src))
|
||||
return
|
||||
else
|
||||
user.u_equip(src)
|
||||
else
|
||||
if(isliving(src.loc))
|
||||
return
|
||||
@@ -161,7 +166,6 @@
|
||||
src.pickup(user)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/attack_ai(mob/user as mob)
|
||||
if (istype(src.loc, /obj/item/weapon/robot_module))
|
||||
//If the item is part of a cyborg module, equip it
|
||||
@@ -239,198 +243,124 @@
|
||||
/obj/item/proc/equipped(var/mob/user, var/slot)
|
||||
return
|
||||
|
||||
//Defines which slots correspond to which slot flags
|
||||
var/list/global/slot_flags_enumeration = list(
|
||||
"[slot_wear_mask]" = SLOT_MASK,
|
||||
"[slot_back]" = SLOT_BACK,
|
||||
"[slot_wear_suit]" = SLOT_OCLOTHING,
|
||||
"[slot_gloves]" = SLOT_GLOVES,
|
||||
"[slot_shoes]" = SLOT_FEET,
|
||||
"[slot_belt]" = SLOT_BELT,
|
||||
"[slot_glasses]" = SLOT_EYES,
|
||||
"[slot_head]" = SLOT_HEAD,
|
||||
"[slot_l_ear]" = SLOT_EARS|SLOT_TWOEARS,
|
||||
"[slot_r_ear]" = SLOT_EARS|SLOT_TWOEARS,
|
||||
"[slot_w_uniform]" = SLOT_ICLOTHING,
|
||||
"[slot_wear_id]" = SLOT_ID,
|
||||
"[slot_tie]" = SLOT_TIE,
|
||||
)
|
||||
|
||||
//the mob M is attempting to equip this item into the slot passed through as 'slot'. Return 1 if it can do this and 0 if it can't.
|
||||
//If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen.
|
||||
//Set disable_warning to 1 if you wish it to not give you outputs.
|
||||
//Should probably move the bulk of this into mob code some time, as most of it is related to the definition of slots and not item-specific
|
||||
/obj/item/proc/mob_can_equip(M as mob, slot, disable_warning = 0)
|
||||
if(!slot) return 0
|
||||
if(!M) return 0
|
||||
|
||||
if(ishuman(M))
|
||||
//START HUMAN
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/list/mob_equip = list()
|
||||
if(H.species.hud && H.species.hud.equip_slots)
|
||||
mob_equip = H.species.hud.equip_slots
|
||||
if(!ishuman(M)) return 0
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/list/mob_equip = list()
|
||||
if(H.species.hud && H.species.hud.equip_slots)
|
||||
mob_equip = H.species.hud.equip_slots
|
||||
|
||||
if(H.species && !(slot in mob_equip))
|
||||
if(H.species && !(slot in mob_equip))
|
||||
return 0
|
||||
|
||||
//First check if the item can be equipped to the desired slot.
|
||||
if("[slot]" in slot_flags_enumeration)
|
||||
var/req_flags = slot_flags_enumeration["[slot]"]
|
||||
if(!(req_flags & slot_flags))
|
||||
return 0
|
||||
|
||||
//Next check that the slot is free
|
||||
if(H.get_equipped_item(slot))
|
||||
return 0
|
||||
|
||||
//Next check if the slot is accessible.
|
||||
var/mob/_user = disable_warning? null : H
|
||||
if(!H.slot_is_accessible(slot, src, _user))
|
||||
return 0
|
||||
|
||||
//Lastly, check special rules for the desired slot.
|
||||
switch(slot)
|
||||
if(slot_l_ear, slot_r_ear)
|
||||
var/slot_other_ear = (slot == slot_l_ear)? slot_r_ear : slot_l_ear
|
||||
if( (w_class > 1) && !(slot_flags & SLOT_EARS) )
|
||||
return 0
|
||||
if( (slot_flags & SLOT_TWOEARS) && H.get_equipped_item(slot_other_ear) )
|
||||
return 0
|
||||
if(slot_wear_id)
|
||||
if(!H.w_uniform && (slot_w_uniform in mob_equip))
|
||||
if(!disable_warning)
|
||||
H << "<span class='warning'>You need a jumpsuit before you can attach this [name].</span>"
|
||||
return 0
|
||||
if(slot_l_store, slot_r_store)
|
||||
if(!H.w_uniform && (slot_w_uniform in mob_equip))
|
||||
if(!disable_warning)
|
||||
H << "<span class='warning'>You need a jumpsuit before you can attach this [name].</span>"
|
||||
return 0
|
||||
if(slot_flags & SLOT_DENYPOCKET)
|
||||
return 0
|
||||
if( w_class > 2 && !(slot_flags & SLOT_POCKET) )
|
||||
return 0
|
||||
if(slot_s_store)
|
||||
if(!H.wear_suit && (slot_wear_suit in mob_equip))
|
||||
if(!disable_warning)
|
||||
H << "<span class='warning'>You need a suit before you can attach this [name].</span>"
|
||||
return 0
|
||||
if(!H.wear_suit.allowed)
|
||||
if(!disable_warning)
|
||||
usr << "<span class='warning'>You somehow have a suit with no defined allowed items for suit storage, stop that.</span>"
|
||||
return 0
|
||||
if( !(istype(src, /obj/item/device/pda) || istype(src, /obj/item/weapon/pen) || is_type_in_list(src, H.wear_suit.allowed)) )
|
||||
return 0
|
||||
if(slot_handcuffed)
|
||||
if(!istype(src, /obj/item/weapon/handcuffs))
|
||||
return 0
|
||||
if(slot_legcuffed)
|
||||
if(!istype(src, /obj/item/weapon/legcuffs))
|
||||
return 0
|
||||
if(slot_in_backpack) //used entirely for equipping spawned mobs or at round start
|
||||
var/allow = 0
|
||||
if(H.back && istype(H.back, /obj/item/weapon/storage/backpack))
|
||||
var/obj/item/weapon/storage/backpack/B = H.back
|
||||
if(B.contents.len < B.storage_slots && w_class <= B.max_w_class)
|
||||
allow = 1
|
||||
if(!allow)
|
||||
return 0
|
||||
if(slot_tie)
|
||||
if(!H.w_uniform && (slot_w_uniform in mob_equip))
|
||||
if(!disable_warning)
|
||||
H << "<span class='warning'>You need a jumpsuit before you can attach this [name].</span>"
|
||||
return 0
|
||||
var/obj/item/clothing/under/uniform = H.w_uniform
|
||||
if(uniform.accessories.len && !uniform.can_attach_accessory(src))
|
||||
if (!disable_warning)
|
||||
H << "<span class='warning'>You already have an accessory of this type attached to your [uniform].</span>"
|
||||
return 0
|
||||
return 1
|
||||
|
||||
switch(slot)
|
||||
if(slot_l_hand)
|
||||
if(H.l_hand)
|
||||
return 0
|
||||
return 1
|
||||
if(slot_r_hand)
|
||||
if(H.r_hand)
|
||||
return 0
|
||||
return 1
|
||||
if(slot_wear_mask)
|
||||
if(H.wear_mask)
|
||||
return 0
|
||||
if(H.head && !(H.head.canremove) && (H.head.flags & HEADCOVERSMOUTH))
|
||||
if(!disable_warning)
|
||||
H << "<span class='warning'>\The [H.head] is in the way.</span>"
|
||||
return 0
|
||||
if( !(slot_flags & SLOT_MASK) )
|
||||
return 0
|
||||
return 1
|
||||
if(slot_back)
|
||||
if(H.back)
|
||||
return 0
|
||||
if( !(slot_flags & SLOT_BACK) )
|
||||
return 0
|
||||
return 1
|
||||
if(slot_wear_suit)
|
||||
if(H.wear_suit)
|
||||
return 0
|
||||
if( !(slot_flags & SLOT_OCLOTHING) )
|
||||
return 0
|
||||
return 1
|
||||
if(slot_gloves)
|
||||
if(H.gloves)
|
||||
return 0
|
||||
if( !(slot_flags & SLOT_GLOVES) )
|
||||
return 0
|
||||
return 1
|
||||
if(slot_shoes)
|
||||
if(H.shoes)
|
||||
return 0
|
||||
if( !(slot_flags & SLOT_FEET) )
|
||||
return 0
|
||||
return 1
|
||||
if(slot_belt)
|
||||
if(H.belt)
|
||||
return 0
|
||||
if(!H.w_uniform && (slot_w_uniform in mob_equip))
|
||||
if(!disable_warning)
|
||||
H << "<span class='warning'>You need a jumpsuit before you can attach this [name].</span>"
|
||||
return 0
|
||||
if( !(slot_flags & SLOT_BELT) )
|
||||
return
|
||||
return 1
|
||||
if(slot_glasses)
|
||||
if(H.glasses)
|
||||
return 0
|
||||
if(H.head && !(H.head.canremove) && (H.head.flags & HEADCOVERSEYES))
|
||||
if(!disable_warning)
|
||||
H << "<span class='warning'>\The [H.head] is in the way.</span>"
|
||||
return 0
|
||||
if( !(slot_flags & SLOT_EYES) )
|
||||
return 0
|
||||
return 1
|
||||
if(slot_head)
|
||||
if(H.head)
|
||||
return 0
|
||||
if( !(slot_flags & SLOT_HEAD) )
|
||||
return 0
|
||||
return 1
|
||||
if(slot_l_ear)
|
||||
if(H.l_ear)
|
||||
return 0
|
||||
if( (w_class > 1) && !(slot_flags & SLOT_EARS) )
|
||||
return 0
|
||||
if( (slot_flags & SLOT_TWOEARS) && H.r_ear )
|
||||
return 0
|
||||
return 1
|
||||
if(slot_r_ear)
|
||||
if(H.r_ear)
|
||||
return 0
|
||||
if( (w_class > 1) && !(slot_flags & SLOT_EARS) )
|
||||
return 0
|
||||
if( (slot_flags & SLOT_TWOEARS) && H.l_ear )
|
||||
return 0
|
||||
return 1
|
||||
if(slot_w_uniform)
|
||||
if(H.w_uniform)
|
||||
return 0
|
||||
if(H.wear_suit && (H.wear_suit.body_parts_covered & src.body_parts_covered))
|
||||
if(!disable_warning)
|
||||
H << "<span class='warning'>\The [H.wear_suit] is in the way.</span>"
|
||||
return 0
|
||||
if( !(slot_flags & SLOT_ICLOTHING) )
|
||||
return 0
|
||||
return 1
|
||||
if(slot_wear_id)
|
||||
if(H.wear_id)
|
||||
return 0
|
||||
if(!H.w_uniform && (slot_w_uniform in mob_equip))
|
||||
if(!disable_warning)
|
||||
H << "<span class='warning'>You need a jumpsuit before you can attach this [name].</span>"
|
||||
return 0
|
||||
if( !(slot_flags & SLOT_ID) )
|
||||
return 0
|
||||
return 1
|
||||
if(slot_l_store)
|
||||
if(H.l_store)
|
||||
return 0
|
||||
if(!H.w_uniform && (slot_w_uniform in mob_equip))
|
||||
if(!disable_warning)
|
||||
H << "<span class='warning'>You need a jumpsuit before you can attach this [name].</span>"
|
||||
return 0
|
||||
if(slot_flags & SLOT_DENYPOCKET)
|
||||
return 0
|
||||
if( w_class <= 2 || (slot_flags & SLOT_POCKET) )
|
||||
return 1
|
||||
if(slot_r_store)
|
||||
if(H.r_store)
|
||||
return 0
|
||||
if(!H.w_uniform && (slot_w_uniform in mob_equip))
|
||||
if(!disable_warning)
|
||||
H << "<span class='warning'>You need a jumpsuit before you can attach this [name].</span>"
|
||||
return 0
|
||||
if(slot_flags & SLOT_DENYPOCKET)
|
||||
return 0
|
||||
if( w_class <= 2 || (slot_flags & SLOT_POCKET) )
|
||||
return 1
|
||||
return 0
|
||||
if(slot_s_store)
|
||||
if(H.s_store)
|
||||
return 0
|
||||
if(!H.wear_suit && (slot_wear_suit in mob_equip))
|
||||
if(!disable_warning)
|
||||
H << "<span class='warning'>You need a suit before you can attach this [name].</span>"
|
||||
return 0
|
||||
if(!H.wear_suit.allowed)
|
||||
if(!disable_warning)
|
||||
usr << "<span class='warning'>You somehow have a suit with no defined allowed items for suit storage, stop that.</span>"
|
||||
return 0
|
||||
if( istype(src, /obj/item/device/pda) || istype(src, /obj/item/weapon/pen) || is_type_in_list(src, H.wear_suit.allowed) )
|
||||
return 1
|
||||
return 0
|
||||
if(slot_handcuffed)
|
||||
if(H.handcuffed)
|
||||
return 0
|
||||
if(!istype(src, /obj/item/weapon/handcuffs))
|
||||
return 0
|
||||
return 1
|
||||
if(slot_legcuffed)
|
||||
if(H.legcuffed)
|
||||
return 0
|
||||
if(!istype(src, /obj/item/weapon/legcuffs))
|
||||
return 0
|
||||
return 1
|
||||
if(slot_in_backpack)
|
||||
if (H.back && istype(H.back, /obj/item/weapon/storage/backpack))
|
||||
var/obj/item/weapon/storage/backpack/B = H.back
|
||||
if(B.contents.len < B.storage_slots && w_class <= B.max_w_class)
|
||||
return 1
|
||||
return 0
|
||||
if(slot_tie)
|
||||
if(!H.w_uniform && (slot_w_uniform in mob_equip))
|
||||
if(!disable_warning)
|
||||
H << "<span class='warning'>You need a jumpsuit before you can attach this [name].</span>"
|
||||
return 0
|
||||
var/obj/item/clothing/under/uniform = H.w_uniform
|
||||
if(uniform.accessories.len && !uniform.can_attach_accessory(src))
|
||||
if (!disable_warning)
|
||||
H << "<span class='warning'>You already have an accessory of this type attached to your [uniform].</span>"
|
||||
return 0
|
||||
if( !(slot_flags & SLOT_TIE) )
|
||||
return 0
|
||||
return 1
|
||||
return 0 //Unsupported slot
|
||||
//END HUMAN
|
||||
/obj/item/proc/mob_can_unequip(mob/M, slot, disable_warning = 0)
|
||||
if(!slot) return 0
|
||||
if(!M) return 0
|
||||
|
||||
if(!canremove)
|
||||
return 0
|
||||
if(!M.slot_is_accessible(slot, src, disable_warning? null : M))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/item/verb/verb_pickup()
|
||||
set src in oview(1)
|
||||
@@ -670,4 +600,4 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
|
||||
if(!cannotzoom)
|
||||
usr.visible_message("[zoomdevicename ? "[usr] looks up from the [src.name]" : "[usr] lowers the [src.name]"].")
|
||||
|
||||
return
|
||||
return
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/stack/sheet/metal( get_turf(src.loc), 2 )
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/apc_frame/proc/try_build(turf/on_wall)
|
||||
if (get_dist(on_wall,usr)>1)
|
||||
@@ -38,6 +38,6 @@
|
||||
var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(loc)
|
||||
C.amount = 10
|
||||
usr << "You cut the cables and disassemble the unused power terminal."
|
||||
del(T)
|
||||
qdel(T)
|
||||
new /obj/machinery/power/apc(loc, ndir, 1)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
processing_objects.Remove(cig)
|
||||
var/obj/item/butt = new cig.type_butt(src)
|
||||
cig.transfer_fingerprints_to(butt)
|
||||
del(cig)
|
||||
qdel(cig)
|
||||
W = butt
|
||||
else if (cig.lit == 0)
|
||||
user << "You place [cig] in [src] without even smoking it. Why would you do that?"
|
||||
@@ -82,7 +82,7 @@
|
||||
icon_broken = "ashtray_bork_bl"
|
||||
max_butts = 14
|
||||
health = 24.0
|
||||
matter = list("metal" = 30,"glass" = 30)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 30)
|
||||
empty_desc = "Cheap plastic ashtray."
|
||||
throwforce = 3.0
|
||||
die()
|
||||
@@ -102,7 +102,7 @@
|
||||
icon_broken = "ashtray_bork_br"
|
||||
max_butts = 10
|
||||
health = 72.0
|
||||
matter = list("metal" = 80)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 80)
|
||||
empty_desc = "Massive bronze ashtray."
|
||||
throwforce = 10.0
|
||||
|
||||
|
||||
@@ -76,7 +76,6 @@ move an amendment</a> to the drawing.</p>
|
||||
/obj/item/blueprints/proc/get_area()
|
||||
var/turf/T = get_turf(usr)
|
||||
var/area/A = T.loc
|
||||
A = A.master
|
||||
return A
|
||||
|
||||
/obj/item/blueprints/proc/get_area_type(var/area/A = get_area())
|
||||
@@ -122,7 +121,6 @@ move an amendment</a> to the drawing.</p>
|
||||
return
|
||||
var/area/A = new
|
||||
A.name = str
|
||||
A.tagbase = "[A.type]_[md5(str)]" // without this dynamic light system ruin everithing
|
||||
//var/ma
|
||||
//ma = A.master ? "[A.master]" : "(null)"
|
||||
//world << "DEBUG: create_area: <br>A.name=[A.name]<br>A.tag=[A.tag]<br>A.master=[ma]"
|
||||
@@ -133,9 +131,6 @@ move an amendment</a> to the drawing.</p>
|
||||
move_turfs_to_area(turfs, A)
|
||||
|
||||
A.always_unpowered = 0
|
||||
for(var/turf/T in A.contents)
|
||||
T.lighting_changed = 1
|
||||
lighting_controller.changed_turfs += T
|
||||
|
||||
spawn(5)
|
||||
//ma = A.master ? "[A.master]" : "(null)"
|
||||
@@ -161,8 +156,7 @@ move an amendment</a> to the drawing.</p>
|
||||
usr << "\red Text too long."
|
||||
return
|
||||
set_area_machinery_title(A,str,prevname)
|
||||
for(var/area/RA in A.related)
|
||||
RA.name = str
|
||||
A.name = str
|
||||
usr << "\blue You set the area '[prevname]' title to '[str]'."
|
||||
interact()
|
||||
return
|
||||
@@ -172,17 +166,17 @@ move an amendment</a> to the drawing.</p>
|
||||
/obj/item/blueprints/proc/set_area_machinery_title(var/area/A,var/title,var/oldtitle)
|
||||
if (!oldtitle) // or replacetext goes to infinite loop
|
||||
return
|
||||
for(var/area/RA in A.related)
|
||||
for(var/obj/machinery/alarm/M in RA)
|
||||
M.name = replacetext(M.name,oldtitle,title)
|
||||
for(var/obj/machinery/power/apc/M in RA)
|
||||
M.name = replacetext(M.name,oldtitle,title)
|
||||
for(var/obj/machinery/atmospherics/unary/vent_scrubber/M in RA)
|
||||
M.name = replacetext(M.name,oldtitle,title)
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/M in RA)
|
||||
M.name = replacetext(M.name,oldtitle,title)
|
||||
for(var/obj/machinery/door/M in RA)
|
||||
M.name = replacetext(M.name,oldtitle,title)
|
||||
|
||||
for(var/obj/machinery/alarm/M in A)
|
||||
M.name = replacetext(M.name,oldtitle,title)
|
||||
for(var/obj/machinery/power/apc/M in A)
|
||||
M.name = replacetext(M.name,oldtitle,title)
|
||||
for(var/obj/machinery/atmospherics/unary/vent_scrubber/M in A)
|
||||
M.name = replacetext(M.name,oldtitle,title)
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/M in A)
|
||||
M.name = replacetext(M.name,oldtitle,title)
|
||||
for(var/obj/machinery/door/M in A)
|
||||
M.name = replacetext(M.name,oldtitle,title)
|
||||
//TODO: much much more. Unnamed airlocks, cameras, etc.
|
||||
|
||||
/obj/item/blueprints/proc/check_tile_is_border(var/turf/T2,var/dir)
|
||||
@@ -207,10 +201,6 @@ move an amendment</a> to the drawing.</p>
|
||||
return BORDER_BETWEEN
|
||||
if (locate(/obj/machinery/door) in T2)
|
||||
return BORDER_2NDTILE
|
||||
if (locate(/obj/structure/falsewall) in T2)
|
||||
return BORDER_2NDTILE
|
||||
if (locate(/obj/structure/falserwall) in T2)
|
||||
return BORDER_2NDTILE
|
||||
|
||||
return BORDER_NONE
|
||||
|
||||
@@ -247,4 +237,4 @@ move an amendment</a> to the drawing.</p>
|
||||
if(BORDER_SPACE)
|
||||
return ROOM_ERR_SPACE
|
||||
found+=T
|
||||
return found
|
||||
return found
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
attack_self(mob/user)
|
||||
var/obj/structure/closet/body_bag/R = new /obj/structure/closet/body_bag(user.loc)
|
||||
R.add_fingerprint(user)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/box/bodybags
|
||||
@@ -83,7 +83,7 @@
|
||||
visible_message("[usr] folds up the [src.name]")
|
||||
new item_path(get_turf(src))
|
||||
spawn(0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/body_bag/update_icon()
|
||||
@@ -105,7 +105,7 @@
|
||||
attack_self(mob/user)
|
||||
var/obj/structure/closet/body_bag/cryobag/R = new /obj/structure/closet/body_bag/cryobag(user.loc)
|
||||
R.add_fingerprint(user)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
O.icon = src.icon
|
||||
O.icon_state = "bodybag_used"
|
||||
O.desc = "Pretty useless now.."
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/body_bag/cryobag/MouseDrop(over_object, src_location, over_location)
|
||||
if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
|
||||
|
||||
@@ -1,40 +1,40 @@
|
||||
/obj/item/toy/crayon/red
|
||||
/obj/item/weapon/pen/crayon/red
|
||||
icon_state = "crayonred"
|
||||
colour = "#DA0000"
|
||||
shadeColour = "#810C0C"
|
||||
colourName = "red"
|
||||
|
||||
/obj/item/toy/crayon/orange
|
||||
/obj/item/weapon/pen/crayon/orange
|
||||
icon_state = "crayonorange"
|
||||
colour = "#FF9300"
|
||||
shadeColour = "#A55403"
|
||||
colourName = "orange"
|
||||
|
||||
/obj/item/toy/crayon/yellow
|
||||
/obj/item/weapon/pen/crayon/yellow
|
||||
icon_state = "crayonyellow"
|
||||
colour = "#FFF200"
|
||||
shadeColour = "#886422"
|
||||
colourName = "yellow"
|
||||
|
||||
/obj/item/toy/crayon/green
|
||||
/obj/item/weapon/pen/crayon/green
|
||||
icon_state = "crayongreen"
|
||||
colour = "#A8E61D"
|
||||
shadeColour = "#61840F"
|
||||
colourName = "green"
|
||||
|
||||
/obj/item/toy/crayon/blue
|
||||
/obj/item/weapon/pen/crayon/blue
|
||||
icon_state = "crayonblue"
|
||||
colour = "#00B7EF"
|
||||
shadeColour = "#0082A8"
|
||||
colourName = "blue"
|
||||
|
||||
/obj/item/toy/crayon/purple
|
||||
/obj/item/weapon/pen/crayon/purple
|
||||
icon_state = "crayonpurple"
|
||||
colour = "#DA00FF"
|
||||
shadeColour = "#810CFF"
|
||||
colourName = "purple"
|
||||
|
||||
/obj/item/toy/crayon/mime
|
||||
/obj/item/weapon/pen/crayon/mime
|
||||
icon_state = "crayonmime"
|
||||
desc = "A very sad-looking crayon."
|
||||
colour = "#FFFFFF"
|
||||
@@ -42,7 +42,7 @@
|
||||
colourName = "mime"
|
||||
uses = 0
|
||||
|
||||
/obj/item/toy/crayon/mime/attack_self(mob/living/user as mob) //inversion
|
||||
/obj/item/weapon/pen/crayon/mime/attack_self(mob/living/user as mob) //inversion
|
||||
if(colour != "#FFFFFF" && shadeColour != "#000000")
|
||||
colour = "#FFFFFF"
|
||||
shadeColour = "#000000"
|
||||
@@ -53,19 +53,19 @@
|
||||
user << "You will now draw in black and white with this crayon."
|
||||
return
|
||||
|
||||
/obj/item/toy/crayon/rainbow
|
||||
/obj/item/weapon/pen/crayon/rainbow
|
||||
icon_state = "crayonrainbow"
|
||||
colour = "#FFF000"
|
||||
shadeColour = "#000FFF"
|
||||
colourName = "rainbow"
|
||||
uses = 0
|
||||
|
||||
/obj/item/toy/crayon/rainbow/attack_self(mob/living/user as mob)
|
||||
/obj/item/weapon/pen/crayon/rainbow/attack_self(mob/living/user as mob)
|
||||
colour = input(user, "Please select the main colour.", "Crayon colour") as color
|
||||
shadeColour = input(user, "Please select the shade colour.", "Crayon colour") as color
|
||||
return
|
||||
|
||||
/obj/item/toy/crayon/afterattack(atom/target, mob/user as mob, proximity)
|
||||
/obj/item/weapon/pen/crayon/afterattack(atom/target, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(target,/turf/simulated/floor))
|
||||
var/drawtype = input("Choose what you'd like to draw.", "Crayon scribbles") in list("graffiti","rune","letter")
|
||||
@@ -85,10 +85,10 @@
|
||||
uses--
|
||||
if(!uses)
|
||||
user << "\red You used up your crayon!"
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/toy/crayon/attack(mob/M as mob, mob/user as mob)
|
||||
/obj/item/weapon/pen/crayon/attack(mob/M as mob, mob/user as mob)
|
||||
if(M == user)
|
||||
user << "You take a bite of the crayon and swallow it."
|
||||
user.nutrition += 1
|
||||
@@ -97,6 +97,6 @@
|
||||
uses -= 5
|
||||
if(uses <= 0)
|
||||
user << "\red You ate your crayon!"
|
||||
del(src)
|
||||
qdel(src)
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -308,15 +308,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
/*
|
||||
* The Actual PDA
|
||||
*/
|
||||
/obj/item/device/pda/pickup(mob/user)
|
||||
if(fon)
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity + f_lum)
|
||||
|
||||
/obj/item/device/pda/dropped(mob/user)
|
||||
if(fon)
|
||||
user.SetLuminosity(user.luminosity - f_lum)
|
||||
SetLuminosity(f_lum)
|
||||
|
||||
/obj/item/device/pda/New()
|
||||
..()
|
||||
@@ -644,12 +635,10 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
if("Light")
|
||||
if(fon)
|
||||
fon = 0
|
||||
if(src in U.contents) U.SetLuminosity(U.luminosity - f_lum)
|
||||
else SetLuminosity(0)
|
||||
set_light(0)
|
||||
else
|
||||
fon = 1
|
||||
if(src in U.contents) U.SetLuminosity(U.luminosity + f_lum)
|
||||
else SetLuminosity(f_lum)
|
||||
set_light(f_lum)
|
||||
if("Medical Scan")
|
||||
if(scanmode == 1)
|
||||
scanmode = 0
|
||||
@@ -938,7 +927,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
j = prob(10)
|
||||
|
||||
if(j) //This kills the PDA
|
||||
P.Del()
|
||||
qdel(P)
|
||||
if(message)
|
||||
message += "It melts in a puddle of plastic."
|
||||
else
|
||||
@@ -1240,7 +1229,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
if ( !(C:blood_DNA) )
|
||||
user << "\blue No blood found on [C]"
|
||||
if(C:blood_DNA)
|
||||
del(C:blood_DNA)
|
||||
qdel(C:blood_DNA)
|
||||
else
|
||||
user << "\blue Blood found on [C]. Analysing..."
|
||||
spawn(15)
|
||||
@@ -1370,7 +1359,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
explosion(T, 0, 0, 1, rand(1,2))
|
||||
return
|
||||
|
||||
/obj/item/device/pda/Del()
|
||||
/obj/item/device/pda/Destroy()
|
||||
PDAs -= src
|
||||
if (src.id && prob(90)) //IDs are kept in 90% of the cases
|
||||
src.id.loc = get_turf(src.loc)
|
||||
|
||||
@@ -58,10 +58,9 @@
|
||||
icon_state = "cart-s"
|
||||
access_security = 1
|
||||
|
||||
/obj/item/weapon/cartridge/security/New()
|
||||
/obj/item/weapon/cartridge/security/initialize()
|
||||
radio = new /obj/item/radio/integrated/beepsky(src)
|
||||
..()
|
||||
spawn(5)
|
||||
radio = new /obj/item/radio/integrated/beepsky(src)
|
||||
|
||||
/obj/item/weapon/cartridge/detective
|
||||
name = "\improper D.E.T.E.C.T. cartridge"
|
||||
@@ -102,6 +101,7 @@
|
||||
/obj/item/weapon/cartridge/signal
|
||||
name = "generic signaler cartridge"
|
||||
desc = "A data cartridge with an integrated radio signaler module."
|
||||
var/qdeled = 0
|
||||
|
||||
/obj/item/weapon/cartridge/signal/science
|
||||
name = "\improper Signal Ace 2 cartridge"
|
||||
@@ -110,12 +110,13 @@
|
||||
access_reagent_scanner = 1
|
||||
access_atmos = 1
|
||||
|
||||
/obj/item/weapon/cartridge/signal/New()
|
||||
/obj/item/weapon/cartridge/signal/initialize()
|
||||
radio = new /obj/item/radio/integrated/signal(src)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/cartridge/signal/Destroy()
|
||||
qdel(radio)
|
||||
..()
|
||||
spawn(5)
|
||||
radio = new /obj/item/radio/integrated/signal(src)
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/cartridge/quartermaster
|
||||
name = "\improper Space Parts & Space Vendors cartridge"
|
||||
@@ -123,10 +124,9 @@
|
||||
icon_state = "cart-q"
|
||||
access_quartermaster = 1
|
||||
|
||||
/obj/item/weapon/cartridge/quartermaster/New()
|
||||
/obj/item/weapon/cartridge/quartermaster/initialize()
|
||||
radio = new /obj/item/radio/integrated/mule(src)
|
||||
..()
|
||||
spawn(5)
|
||||
radio = new /obj/item/radio/integrated/mule(src)
|
||||
|
||||
/obj/item/weapon/cartridge/head
|
||||
name = "\improper Easy-Record DELUXE"
|
||||
@@ -141,10 +141,8 @@
|
||||
access_janitor = 1
|
||||
access_security = 1
|
||||
|
||||
/obj/item/weapon/cartridge/hop/New()
|
||||
..()
|
||||
spawn(5)
|
||||
radio = new /obj/item/radio/integrated/mule(src)
|
||||
/obj/item/weapon/cartridge/hop/initialize()
|
||||
radio = new /obj/item/radio/integrated/mule(src)
|
||||
|
||||
/obj/item/weapon/cartridge/hos
|
||||
name = "\improper R.O.B.U.S.T. DELUXE"
|
||||
@@ -152,10 +150,9 @@
|
||||
access_status_display = 1
|
||||
access_security = 1
|
||||
|
||||
/obj/item/weapon/cartridge/hos/New()
|
||||
/obj/item/weapon/cartridge/hos/initialize()
|
||||
radio = new /obj/item/radio/integrated/beepsky(src)
|
||||
..()
|
||||
spawn(5)
|
||||
radio = new /obj/item/radio/integrated/beepsky(src)
|
||||
|
||||
/obj/item/weapon/cartridge/ce
|
||||
name = "\improper Power-On DELUXE"
|
||||
@@ -178,10 +175,9 @@
|
||||
access_reagent_scanner = 1
|
||||
access_atmos = 1
|
||||
|
||||
/obj/item/weapon/cartridge/rd/New()
|
||||
/obj/item/weapon/cartridge/rd/initialize()
|
||||
radio = new /obj/item/radio/integrated/signal(src)
|
||||
..()
|
||||
spawn(5)
|
||||
radio = new /obj/item/radio/integrated/signal(src)
|
||||
|
||||
/obj/item/weapon/cartridge/captain
|
||||
name = "\improper Value-PAK cartridge"
|
||||
@@ -331,7 +327,7 @@
|
||||
beepskyData["botstatus"] = list("loca" = null, "mode" = -1)
|
||||
var/botsCount=0
|
||||
if(SC.botlist && SC.botlist.len)
|
||||
for(var/obj/machinery/bot/B in SC.botlist)
|
||||
for(var/mob/living/bot/B in SC.botlist)
|
||||
botsCount++
|
||||
if(B.loc)
|
||||
botsData[++botsData.len] = list("Name" = sanitize(B.name), "Location" = sanitize(B.loc.loc.name), "ref" = "\ref[B]")
|
||||
@@ -465,7 +461,7 @@
|
||||
BucketData[++BucketData.len] = list("x" = 0, "y" = 0, dir=null, status = null)
|
||||
|
||||
var/CbotData[0]
|
||||
for(var/obj/machinery/bot/cleanbot/B in world)
|
||||
for(var/mob/living/bot/cleanbot/B in world)
|
||||
var/turf/bl = get_turf(B)
|
||||
if(bl)
|
||||
if(bl.z != cl.z)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
|
||||
/obj/item/radio/integrated/beepsky
|
||||
var/list/botlist = null // list of bots
|
||||
var/obj/machinery/bot/secbot/active // the active bot; if null, show bot list
|
||||
var/mob/living/bot/secbot/active // the active bot; if null, show bot list
|
||||
var/list/botstatus // the status signal sent by the bot
|
||||
|
||||
var/control_freq = AI_FREQ
|
||||
@@ -99,6 +99,12 @@
|
||||
post_signal(control_freq, "command", "summon", "active", active, "target", get_turf(PDA) , s_filter = RADIO_SECBOT)
|
||||
post_signal(control_freq, "command", "bot_status", "active", active, s_filter = RADIO_SECBOT)
|
||||
|
||||
|
||||
/obj/item/radio/integrated/beepsky/Destroy()
|
||||
if(radio_controller)
|
||||
radio_controller.remove_object(src, control_freq)
|
||||
..()
|
||||
|
||||
/obj/item/radio/integrated/mule
|
||||
var/list/botlist = null // list of bots
|
||||
var/obj/machinery/bot/mulebot/active // the active bot; if null, show bot list
|
||||
@@ -211,12 +217,10 @@
|
||||
var/last_transmission
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
New()
|
||||
..()
|
||||
if(radio_controller)
|
||||
initialize()
|
||||
|
||||
initialize()
|
||||
if(!radio_controller)
|
||||
return
|
||||
|
||||
if (src.frequency < 1441 || src.frequency > 1489)
|
||||
src.frequency = sanitize_frequency(src.frequency)
|
||||
|
||||
@@ -245,3 +249,8 @@
|
||||
radio_connection.post_signal(src, signal)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/radio/integrated/signal/Destroy()
|
||||
if(radio_controller)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
..()
|
||||
|
||||
@@ -41,25 +41,25 @@
|
||||
if(active_dummy)
|
||||
eject_all()
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
|
||||
del(active_dummy)
|
||||
qdel(active_dummy)
|
||||
active_dummy = null
|
||||
usr << "\blue You deactivate the [src]."
|
||||
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
|
||||
var/obj/effect/overlay/T = PoolOrNew(/obj/effect/overlay, get_turf(src))
|
||||
T.icon = 'icons/effects/effects.dmi'
|
||||
flick("emppulse",T)
|
||||
spawn(8) T.delete()
|
||||
spawn(8) qdel(T)
|
||||
else
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
|
||||
var/obj/O = new saved_item(src)
|
||||
if(!O) return
|
||||
var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc)
|
||||
var/obj/effect/dummy/chameleon/C = PoolOrNew(/obj/effect/dummy/chameleon, usr.loc)
|
||||
C.activate(O, usr, saved_icon, saved_icon_state, saved_overlays, src)
|
||||
del(O)
|
||||
qdel(O)
|
||||
usr << "\blue You activate the [src]."
|
||||
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
|
||||
T.icon = 'icons/effects/effects.dmi'
|
||||
flick("emppulse",T)
|
||||
spawn(8) T.delete()
|
||||
spawn(8) qdel(T)
|
||||
|
||||
/obj/item/device/chameleon/proc/disrupt(var/delete_dummy = 1)
|
||||
if(active_dummy)
|
||||
@@ -69,7 +69,7 @@
|
||||
spark_system.start()
|
||||
eject_all()
|
||||
if(delete_dummy)
|
||||
del(active_dummy)
|
||||
qdel(active_dummy)
|
||||
active_dummy = null
|
||||
can_use = 0
|
||||
spawn(50) can_use = 1
|
||||
@@ -140,6 +140,6 @@
|
||||
step(src, direction)
|
||||
return
|
||||
|
||||
/obj/effect/dummy/chameleon/Del()
|
||||
/obj/effect/dummy/chameleon/Destroy()
|
||||
master.disrupt(0)
|
||||
..()
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
throw_speed = 3
|
||||
desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
|
||||
|
||||
matter = list("metal" = 50,"glass" = 20)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
|
||||
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
animation.master = user
|
||||
flick("blspell", animation)
|
||||
sleep(5)
|
||||
del(animation)
|
||||
qdel(animation)
|
||||
|
||||
if(!flashfail)
|
||||
flick("flash2", src)
|
||||
@@ -154,7 +154,7 @@
|
||||
animation.master = user
|
||||
flick("blspell", animation)
|
||||
sleep(5)
|
||||
del(animation)
|
||||
qdel(animation)
|
||||
|
||||
for(var/mob/living/carbon/M in oviewers(3, null))
|
||||
if(prob(50))
|
||||
@@ -194,7 +194,7 @@
|
||||
desc = "When a problem arises, SCIENCE is the solution."
|
||||
icon_state = "sflash"
|
||||
origin_tech = "magnets=2;combat=1"
|
||||
var/construction_cost = list("metal"=750,"glass"=750)
|
||||
var/construction_cost = list(DEFAULT_WALL_MATERIAL=750,"glass"=750)
|
||||
var/construction_time=100
|
||||
|
||||
/obj/item/device/flash/synthetic/attack(mob/living/M as mob, mob/user as mob)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
matter = list("metal" = 50,"glass" = 20)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
|
||||
|
||||
icon_action_button = "action_flashlight"
|
||||
var/on = 0
|
||||
@@ -18,24 +18,17 @@
|
||||
..()
|
||||
if(on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
SetLuminosity(brightness_on)
|
||||
set_light(brightness_on)
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
SetLuminosity(0)
|
||||
set_light(0)
|
||||
|
||||
/obj/item/device/flashlight/proc/update_brightness(var/mob/user = null)
|
||||
if(on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
if(loc == user)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
else if(isturf(loc))
|
||||
SetLuminosity(brightness_on)
|
||||
set_light(brightness_on)
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
if(loc == user)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
else if(isturf(loc))
|
||||
SetLuminosity(0)
|
||||
set_light(0)
|
||||
|
||||
/obj/item/device/flashlight/attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
@@ -88,19 +81,6 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/device/flashlight/pickup(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
SetLuminosity(0)
|
||||
|
||||
|
||||
/obj/item/device/flashlight/dropped(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
SetLuminosity(brightness_on)
|
||||
|
||||
|
||||
/obj/item/device/flashlight/pen
|
||||
name = "penlight"
|
||||
desc = "A pen-sized light, used by medical staff."
|
||||
@@ -139,7 +119,7 @@
|
||||
icon_state = "lampgreen"
|
||||
item_state = "lampgreen"
|
||||
brightness_on = 5
|
||||
|
||||
light_color = "#FFC58F"
|
||||
|
||||
/obj/item/device/flashlight/lamp/verb/toggle_light()
|
||||
set name = "Toggle light"
|
||||
@@ -156,6 +136,7 @@
|
||||
desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
|
||||
w_class = 2.0
|
||||
brightness_on = 7 // Pretty bright.
|
||||
light_color = "#e58775"
|
||||
icon_state = "flare"
|
||||
item_state = "flare"
|
||||
icon_action_button = null //just pull it manually, neckbeard.
|
||||
@@ -217,7 +198,7 @@
|
||||
on = 1 //Bio-luminesence has one setting, on.
|
||||
|
||||
/obj/item/device/flashlight/slime/New()
|
||||
SetLuminosity(brightness_on)
|
||||
set_light(brightness_on)
|
||||
spawn(1) //Might be sloppy, but seems to be necessary to prevent further runtimes and make these work as intended... don't judge me!
|
||||
update_brightness()
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
@@ -139,9 +139,9 @@
|
||||
mode_nice = design
|
||||
mode = "whitebluegreencorners"
|
||||
tile_dir_mode = 2
|
||||
else if(design == "delivery" || design == "bot")
|
||||
else if(design == "delivery" || design == "bot" || design == "white-delivery" || design == "white-bot")
|
||||
mode_nice = design
|
||||
mode = design
|
||||
mode = replacetext(design, "-", "")
|
||||
tile_dir_mode = 0
|
||||
else if(design == "loadingarea")
|
||||
mode_nice = design
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
AddUses(1)
|
||||
user << "You insert the [L.name] into the [src.name]. You have [uses] lights remaining."
|
||||
user.drop_item()
|
||||
del(L)
|
||||
qdel(L)
|
||||
return
|
||||
else
|
||||
user << "You need a working light."
|
||||
@@ -140,7 +140,9 @@
|
||||
var/obj/item/weapon/light/L1 = new target.light_type(target.loc)
|
||||
L1.status = target.status
|
||||
L1.rigged = target.rigged
|
||||
L1.brightness = target.brightness
|
||||
L1.brightness_range = target.brightness_range
|
||||
L1.brightness_power = target.brightness_power
|
||||
L1.brightness_color = target.brightness_color
|
||||
L1.switchcount = target.switchcount
|
||||
target.switchcount = 0
|
||||
L1.update()
|
||||
@@ -153,10 +155,12 @@
|
||||
target.status = L2.status
|
||||
target.switchcount = L2.switchcount
|
||||
target.rigged = emagged
|
||||
target.brightness = L2.brightness
|
||||
target.brightness_range = L2.brightness_range
|
||||
target.brightness_power = L2.brightness_power
|
||||
target.brightness_color = L2.brightness_color
|
||||
target.on = target.has_power()
|
||||
target.update()
|
||||
del(L2)
|
||||
qdel(L2)
|
||||
|
||||
if(target.on && target.rigged)
|
||||
target.explode()
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
if(!parts)
|
||||
user << "<span class='warning'>This kit has no parts for this modification left.</span>"
|
||||
user.drop_from_inventory(src)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
var/allowed = 0
|
||||
@@ -60,7 +60,7 @@
|
||||
|
||||
if(!parts)
|
||||
user.drop_from_inventory(src)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/modkit/examine(mob/user)
|
||||
..(user)
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
throw_speed = 3
|
||||
desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
|
||||
|
||||
matter = list("metal" = 50,"glass" = 20)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
|
||||
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
..()
|
||||
overlays += "pai-off"
|
||||
|
||||
/obj/item/device/paicard/Del()
|
||||
/obj/item/device/paicard/Destroy()
|
||||
//Will stop people throwing friend pAIs into the singularity so they can respawn
|
||||
if(!isnull(pai))
|
||||
pai.death(0)
|
||||
@@ -296,6 +296,12 @@
|
||||
if(7) src.overlays += "pai-sad"
|
||||
if(8) src.overlays += "pai-angry"
|
||||
if(9) src.overlays += "pai-what"
|
||||
if(10) src.overlays += "pai-neutral"
|
||||
if(11) src.overlays += "pai-silly"
|
||||
if(12) src.overlays += "pai-nose"
|
||||
if(13) src.overlays += "pai-smirk"
|
||||
if(14) src.overlays += "pai-exclamation"
|
||||
if(15) src.overlays += "pai-question"
|
||||
current_emotion = emotion
|
||||
|
||||
/obj/item/device/paicard/proc/alertUpdate()
|
||||
@@ -311,7 +317,7 @@
|
||||
if(pai)
|
||||
pai.ex_act(severity)
|
||||
else
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/paicard/see_emote(mob/living/M, text)
|
||||
if(pai && pai.client)
|
||||
|
||||
@@ -11,111 +11,117 @@
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
|
||||
matter = list("metal" = 750,"waste" = 750)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 750,"waste" = 750)
|
||||
|
||||
origin_tech = "powerstorage=3;syndicate=5"
|
||||
var/drain_rate = 1000000 // amount of power to drain per tick
|
||||
var/dissipation_rate = 20000
|
||||
var/power_drained = 0 // has drained this much power
|
||||
var/max_power = 5e9 // maximum power that can be drained before exploding
|
||||
var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
|
||||
|
||||
var/drain_rate = 1500000 // amount of power to drain per tick
|
||||
var/apc_drain_rate = 5000 // Max. amount drained from single APC. In Watts.
|
||||
var/dissipation_rate = 20000 // Passive dissipation of drained power. In Watts.
|
||||
var/power_drained = 0 // Amount of power drained.
|
||||
var/max_power = 5e9 // Detonation point.
|
||||
var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
|
||||
var/drained_this_tick = 0 // This is unfortunately necessary to ensure we process powersinks BEFORE other machinery such as APCs.
|
||||
|
||||
var/datum/powernet/PN // Our powernet
|
||||
var/obj/structure/cable/attached // the attached cable
|
||||
|
||||
attackby(var/obj/item/I, var/mob/user)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
if(mode == 0)
|
||||
var/turf/T = loc
|
||||
if(isturf(T) && !T.intact)
|
||||
attached = locate() in T
|
||||
if(!attached)
|
||||
user << "No exposed cable here to attach to."
|
||||
return
|
||||
else
|
||||
anchored = 1
|
||||
mode = 1
|
||||
user << "You attach the device to the cable."
|
||||
for(var/mob/M in viewers(user))
|
||||
if(M == user) continue
|
||||
M << "[user] attaches the power sink to the cable."
|
||||
return
|
||||
/obj/item/device/powersink/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
..()
|
||||
|
||||
/obj/item/device/powersink/attackby(var/obj/item/I, var/mob/user)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
if(mode == 0)
|
||||
var/turf/T = loc
|
||||
if(isturf(T) && !T.intact)
|
||||
attached = locate() in T
|
||||
if(!attached)
|
||||
user << "No exposed cable here to attach to."
|
||||
return
|
||||
else
|
||||
user << "Device must be placed over an exposed cable to attach to it."
|
||||
anchored = 1
|
||||
mode = 1
|
||||
src.visible_message("<span class='notice'>[user] attaches [src] to the cable!</span>")
|
||||
return
|
||||
else
|
||||
if (mode == 2)
|
||||
processing_objects.Remove(src) // Now the power sink actually stops draining the station's power if you unhook it. --NeoFite
|
||||
anchored = 0
|
||||
mode = 0
|
||||
user << "You detach the device from the cable."
|
||||
for(var/mob/M in viewers(user))
|
||||
if(M == user) continue
|
||||
M << "[user] detaches the power sink from the cable."
|
||||
SetLuminosity(0)
|
||||
icon_state = "powersink0"
|
||||
|
||||
user << "Device must be placed over an exposed cable to attach to it."
|
||||
return
|
||||
else
|
||||
..()
|
||||
if (mode == 2)
|
||||
processing_objects.Remove(src) // Now the power sink actually stops draining the station's power if you unhook it. --NeoFite
|
||||
anchored = 0
|
||||
mode = 0
|
||||
src.visible_message("<span class='notice'>[user] detaches [src] from the cable!</span>")
|
||||
set_light(0)
|
||||
icon_state = "powersink0"
|
||||
|
||||
attack_ai()
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/device/powersink/attack_ai()
|
||||
return
|
||||
|
||||
/obj/item/device/powersink/attack_hand(var/mob/user)
|
||||
switch(mode)
|
||||
if(0)
|
||||
..()
|
||||
if(1)
|
||||
src.visible_message("<span class='notice'>[user] activates [src]!</span>")
|
||||
mode = 2
|
||||
icon_state = "powersink1"
|
||||
processing_objects.Add(src)
|
||||
if(2) //This switch option wasn't originally included. It exists now. --NeoFite
|
||||
src.visible_message("<span class='notice'>[user] deactivates [src]!</span>")
|
||||
mode = 1
|
||||
set_light(0)
|
||||
icon_state = "powersink0"
|
||||
processing_objects.Remove(src)
|
||||
|
||||
/obj/item/device/powersink/proc/drain()
|
||||
if(!attached)
|
||||
return
|
||||
|
||||
attack_hand(var/mob/user)
|
||||
switch(mode)
|
||||
if(0)
|
||||
..()
|
||||
if(drained_this_tick)
|
||||
return
|
||||
drained_this_tick = 1
|
||||
|
||||
if(1)
|
||||
user << "You activate the device!"
|
||||
for(var/mob/M in viewers(user))
|
||||
if(M == user) continue
|
||||
M << "[user] activates the power sink!"
|
||||
mode = 2
|
||||
icon_state = "powersink1"
|
||||
processing_objects.Add(src)
|
||||
var/drained = 0
|
||||
|
||||
if(2) //This switch option wasn't originally included. It exists now. --NeoFite
|
||||
user << "You deactivate the device!"
|
||||
for(var/mob/M in viewers(user))
|
||||
if(M == user) continue
|
||||
M << "[user] deactivates the power sink!"
|
||||
mode = 1
|
||||
SetLuminosity(0)
|
||||
icon_state = "powersink0"
|
||||
processing_objects.Remove(src)
|
||||
if(!PN)
|
||||
return
|
||||
|
||||
process()
|
||||
power_drained -= min(dissipation_rate, power_drained)
|
||||
if(attached)
|
||||
var/datum/powernet/PN = attached.get_powernet()
|
||||
if(PN)
|
||||
SetLuminosity(12)
|
||||
PN.trigger_warning()
|
||||
// found a powernet, so drain up to max power from it
|
||||
var/drained = PN.draw_power(drain_rate)
|
||||
|
||||
// if tried to drain more than available on powernet
|
||||
// now look for APCs and drain their cells
|
||||
if(drained < drain_rate)
|
||||
for(var/obj/machinery/power/terminal/T in PN.nodes)
|
||||
// Enough power drained this tick, no need to torture more APCs
|
||||
if(drained >= drain_rate)
|
||||
break
|
||||
if(istype(T.master, /obj/machinery/power/apc))
|
||||
var/obj/machinery/power/apc/A = T.master
|
||||
if(A.operating && A.cell)
|
||||
var/cur_charge = A.cell.charge / CELLRATE
|
||||
var/drain_val = min(2000, cur_charge)
|
||||
|
||||
A.cell.use(drain_val * CELLRATE)
|
||||
drained += drain_val
|
||||
set_light(12)
|
||||
PN.trigger_warning()
|
||||
// found a powernet, so drain up to max power from it
|
||||
drained = PN.draw_power(drain_rate)
|
||||
// if tried to drain more than available on powernet
|
||||
// now look for APCs and drain their cells
|
||||
if(drained < drain_rate)
|
||||
for(var/obj/machinery/power/terminal/T in PN.nodes)
|
||||
// Enough power drained this tick, no need to torture more APCs
|
||||
if(drained >= drain_rate)
|
||||
break
|
||||
if(istype(T.master, /obj/machinery/power/apc))
|
||||
var/obj/machinery/power/apc/A = T.master
|
||||
if(A.operating && A.cell)
|
||||
var/cur_charge = A.cell.charge / CELLRATE
|
||||
var/drain_val = min(apc_drain_rate, cur_charge)
|
||||
A.cell.use(drain_val * CELLRATE)
|
||||
drained += drain_val
|
||||
power_drained += drained
|
||||
|
||||
|
||||
if(power_drained > max_power * 0.95)
|
||||
playsound(src, 'sound/effects/screech.ogg', 100, 1, 1)
|
||||
if(power_drained >= max_power)
|
||||
processing_objects.Remove(src)
|
||||
explosion(src.loc, 3,6,9,12)
|
||||
del(src)
|
||||
/obj/item/device/powersink/process()
|
||||
drained_this_tick = 0
|
||||
power_drained -= min(dissipation_rate, power_drained)
|
||||
if(power_drained > max_power * 0.95)
|
||||
playsound(src, 'sound/effects/screech.ogg', 100, 1, 1)
|
||||
if(power_drained >= max_power)
|
||||
explosion(src.loc, 3,6,9,12)
|
||||
qdel(src)
|
||||
return
|
||||
if(attached && attached.powernet)
|
||||
PN = attached.powernet
|
||||
else
|
||||
PN = null
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
/obj/item/device/radio/beacon/bacon //Probably a better way of doing this, I'm lazy.
|
||||
proc/digest_delay()
|
||||
spawn(600)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
|
||||
// SINGULO BEACON SPAWNER
|
||||
@@ -45,5 +45,5 @@
|
||||
user << "\blue Locked In"
|
||||
new /obj/machinery/power/singularity_beacon/syndicate( user.loc )
|
||||
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = 5.0
|
||||
|
||||
matter = list("metal" = 10000,"glass" = 2500)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 2500)
|
||||
|
||||
var/code = 2
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
var/radio_desc = ""
|
||||
icon_state = "headset"
|
||||
item_state = "headset"
|
||||
matter = list("metal" = 75)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 75)
|
||||
subspace_transmission = 1
|
||||
canhear_range = 0 // can't hear headsets from very far away
|
||||
|
||||
@@ -26,6 +26,13 @@
|
||||
keyslot2 = new ks2type(src)
|
||||
recalculateChannels(1)
|
||||
|
||||
/obj/item/device/radio/headset/Destroy()
|
||||
qdel(keyslot1)
|
||||
qdel(keyslot2)
|
||||
keyslot1 = null
|
||||
keyslot2 = null
|
||||
..()
|
||||
|
||||
/obj/item/device/radio/headset/examine(mob/user)
|
||||
if(!(..(user, 1) && radio_desc))
|
||||
return
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
..()
|
||||
processing_objects += src
|
||||
|
||||
/obj/item/device/radio/intercom/Del()
|
||||
/obj/item/device/radio/intercom/Destroy()
|
||||
processing_objects -= src
|
||||
..()
|
||||
|
||||
@@ -58,10 +58,10 @@
|
||||
on = 0
|
||||
else
|
||||
var/area/A = src.loc.loc
|
||||
if(!A || !isarea(A) || !A.master)
|
||||
if(!A || !isarea(A))
|
||||
on = 0
|
||||
else
|
||||
on = A.master.powered(EQUIP) // set "on" to the power status
|
||||
on = A.powered(EQUIP) // set "on" to the power status
|
||||
|
||||
if(!on)
|
||||
icon_state = "intercom-p"
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
throw_range = 9
|
||||
w_class = 2
|
||||
|
||||
matter = list("glass" = 25,"metal" = 75)
|
||||
matter = list("glass" = 25,DEFAULT_WALL_MATERIAL = 75)
|
||||
var/const/FREQ_LISTENING = 1
|
||||
|
||||
|
||||
@@ -42,8 +42,15 @@
|
||||
/obj/item/device/radio/New()
|
||||
..()
|
||||
wires = new(src)
|
||||
|
||||
/obj/item/device/radio/Destroy()
|
||||
qdel(wires)
|
||||
wires = null
|
||||
if(radio_controller)
|
||||
initialize()
|
||||
radio_controller.remove_object(src, frequency)
|
||||
for (var/ch_name in channels)
|
||||
radio_controller.remove_object(src, radiochannels[ch_name])
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/device/radio/initialize()
|
||||
@@ -172,7 +179,7 @@
|
||||
0, "*garbled automated announcement*", src,
|
||||
message, from, "Automated Announcement", from, "synthesized voice",
|
||||
4, 0, list(0), connection.frequency, "states")
|
||||
del(A)
|
||||
qdel(A)
|
||||
return
|
||||
|
||||
// Interprets the message mode when talking into a radio, possibly returning a connection datum
|
||||
@@ -625,7 +632,6 @@
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/radio/proc/config(op)
|
||||
if(radio_controller)
|
||||
for (var/ch_name in channels)
|
||||
|
||||
@@ -16,7 +16,7 @@ REAGENT SCANNER
|
||||
w_class = 2
|
||||
item_state = "electronic"
|
||||
|
||||
matter = list("metal" = 150)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 150)
|
||||
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
|
||||
@@ -73,7 +73,7 @@ REAGENT SCANNER
|
||||
w_class = 2.0
|
||||
throw_speed = 5
|
||||
throw_range = 10
|
||||
matter = list("metal" = 200)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 200)
|
||||
origin_tech = "magnets=1;biotech=1"
|
||||
var/mode = 1;
|
||||
|
||||
@@ -238,7 +238,7 @@ REAGENT SCANNER
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
|
||||
matter = list("metal" = 30,"glass" = 20)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 20)
|
||||
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
|
||||
@@ -285,7 +285,7 @@ REAGENT SCANNER
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
|
||||
matter = list("metal" = 30,"glass" = 20)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 20)
|
||||
|
||||
origin_tech = "magnets=2;biotech=2"
|
||||
var/details = 0
|
||||
@@ -358,7 +358,7 @@ REAGENT SCANNER
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
matter = list("metal" = 30,"glass" = 20)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 20)
|
||||
|
||||
origin_tech = "magnets=2;biotech=2"
|
||||
var/details = 0
|
||||
@@ -417,7 +417,7 @@ REAGENT SCANNER
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
matter = list("metal" = 30,"glass" = 20)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 20)
|
||||
|
||||
/obj/item/device/slime_scanner/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
if (!isslime(M))
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "analyzer"
|
||||
w_class = 2.0
|
||||
|
||||
matter = list("metal" = 60,"glass" = 30)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 60,"glass" = 30)
|
||||
|
||||
var/emagged = 0.0
|
||||
var/recording = 0.0
|
||||
@@ -48,7 +48,7 @@
|
||||
if(T)
|
||||
T.hotspot_expose(700,125)
|
||||
explosion(T, -1, -1, 0, 4)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/device/taperecorder/verb/record()
|
||||
|
||||
@@ -64,7 +64,7 @@ datum/nano_item_lists
|
||||
|
||||
world_uplinks += src
|
||||
|
||||
/obj/item/device/uplink/Del()
|
||||
/obj/item/device/uplink/Destroy()
|
||||
world_uplinks -= src
|
||||
..()
|
||||
|
||||
@@ -180,7 +180,7 @@ datum/nano_item_lists
|
||||
/obj/item/device/uplink/hidden/New()
|
||||
spawn(2)
|
||||
if(!istype(src.loc, /obj/item))
|
||||
del(src)
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
// Toggles the uplink on and off. Normally this will bypass the item's normal functions and go to the uplink menu, if activated.
|
||||
|
||||
@@ -30,10 +30,10 @@
|
||||
burst()
|
||||
switch(severity)
|
||||
if (1)
|
||||
del(src)
|
||||
qdel(src)
|
||||
if (2)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/latexballon/bullet_act()
|
||||
burst()
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/construction_time = 100
|
||||
var/list/construction_cost = list("metal"=20000,"glass"=5000)
|
||||
var/list/construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"glass"=5000)
|
||||
var/list/part = null // Order of args is important for installing robolimbs.
|
||||
var/sabotaged = 0 //Emagging limbs can have repercussions when installed as prosthetics.
|
||||
var/model_info
|
||||
@@ -33,7 +33,7 @@
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "l_arm"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=18000)
|
||||
construction_cost = list(DEFAULT_WALL_MATERIAL=18000)
|
||||
part = list("l_arm","l_hand")
|
||||
model_info = 1
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "r_arm"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=18000)
|
||||
construction_cost = list(DEFAULT_WALL_MATERIAL=18000)
|
||||
part = list("r_arm","r_hand")
|
||||
model_info = 1
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "l_leg"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=15000)
|
||||
construction_cost = list(DEFAULT_WALL_MATERIAL=15000)
|
||||
part = list("l_leg","l_foot")
|
||||
model_info = 1
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "r_leg"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=15000)
|
||||
construction_cost = list(DEFAULT_WALL_MATERIAL=15000)
|
||||
part = list("r_leg","r_foot")
|
||||
model_info = 1
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell."
|
||||
icon_state = "chest"
|
||||
construction_time = 350
|
||||
construction_cost = list("metal"=40000)
|
||||
construction_cost = list(DEFAULT_WALL_MATERIAL=40000)
|
||||
var/wires = 0.0
|
||||
var/obj/item/weapon/cell/cell = null
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
desc = "A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals."
|
||||
icon_state = "head"
|
||||
construction_time = 350
|
||||
construction_cost = list("metal"=25000)
|
||||
construction_cost = list(DEFAULT_WALL_MATERIAL=25000)
|
||||
var/obj/item/device/flash/flash1 = null
|
||||
var/obj/item/device/flash/flash2 = null
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors."
|
||||
icon_state = "robo_suit"
|
||||
construction_time = 500
|
||||
construction_cost = list("metal"=50000)
|
||||
construction_cost = list(DEFAULT_WALL_MATERIAL=50000)
|
||||
var/obj/item/robot_parts/l_arm/l_arm = null
|
||||
var/obj/item/robot_parts/r_arm/r_arm = null
|
||||
var/obj/item/robot_parts/l_leg/l_leg = null
|
||||
@@ -134,7 +134,7 @@
|
||||
if (user.get_inactive_hand()==src)
|
||||
user.remove_from_mob(src)
|
||||
user.put_in_inactive_hand(B)
|
||||
del(src)
|
||||
qdel(src)
|
||||
else
|
||||
user << "<span class='warning'>You need one sheet of metal to arm the robot frame.</span>"
|
||||
if(istype(W, /obj/item/robot_parts/l_leg))
|
||||
@@ -250,7 +250,7 @@
|
||||
callHook("borgify", list(O))
|
||||
O.Namepick()
|
||||
|
||||
del(src)
|
||||
qdel(src)
|
||||
else
|
||||
user << "\blue The MMI must go in after everything else!"
|
||||
|
||||
@@ -303,8 +303,8 @@
|
||||
user << "\blue You install some manipulators and modify the head, creating a functional spider-bot!"
|
||||
new /mob/living/simple_animal/spiderbot(get_turf(loc))
|
||||
user.drop_item()
|
||||
del(W)
|
||||
del(src)
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "cyborg_upgrade"
|
||||
var/construction_time = 120
|
||||
var/construction_cost = list("metal"=10000)
|
||||
var/construction_cost = list(DEFAULT_WALL_MATERIAL=10000)
|
||||
var/locked = 0
|
||||
var/require_module = 0
|
||||
var/installed = 0
|
||||
@@ -28,20 +28,14 @@
|
||||
/obj/item/borg/upgrade/reset/action(var/mob/living/silicon/robot/R)
|
||||
if(..()) return 0
|
||||
R.uneq_all()
|
||||
R.hands.icon_state = "nomod"
|
||||
R.icon_state = "robot"
|
||||
//world << R.custom_sprite
|
||||
if(R.custom_sprite == 1)
|
||||
//world << R.icon_state
|
||||
icon = 'icons/mob/custom-synthetic.dmi'
|
||||
R.icon_state = "[R.ckey]-Standard"
|
||||
del(R.module)
|
||||
R.modtype = initial(R.modtype)
|
||||
R.hands.icon_state = initial(R.hands.icon_state)
|
||||
|
||||
R.choose_icon(1, R.set_module_sprites(list("Default" = "robot")))
|
||||
|
||||
R.notify_ai(ROBOT_NOTIFICATION_MODULE_RESET, R.module.name)
|
||||
R.module = null
|
||||
R.camera.remove_networks(list("Engineering","Medical","MINE"))
|
||||
R.module.Reset(R)
|
||||
R.updatename("Default")
|
||||
R.status_flags |= CANPUSH
|
||||
R.updateicon()
|
||||
|
||||
return 1
|
||||
|
||||
@@ -49,7 +43,7 @@
|
||||
name = "robot reclassification board"
|
||||
desc = "Used to rename a cyborg."
|
||||
icon_state = "cyborg_upgrade1"
|
||||
construction_cost = list("metal"=35000)
|
||||
construction_cost = list(DEFAULT_WALL_MATERIAL=35000)
|
||||
var/heldname = "default name"
|
||||
|
||||
/obj/item/borg/upgrade/rename/attack_self(mob/user as mob)
|
||||
@@ -67,7 +61,7 @@
|
||||
/obj/item/borg/upgrade/restart
|
||||
name = "robot emergency restart module"
|
||||
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
|
||||
construction_cost = list("metal"=60000 , "glass"=5000)
|
||||
construction_cost = list(DEFAULT_WALL_MATERIAL=60000 , "glass"=5000)
|
||||
icon_state = "cyborg_upgrade1"
|
||||
|
||||
|
||||
@@ -91,7 +85,7 @@
|
||||
/obj/item/borg/upgrade/vtec
|
||||
name = "robotic VTEC Module"
|
||||
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
|
||||
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 5000)
|
||||
construction_cost = list(DEFAULT_WALL_MATERIAL=80000 , "glass"=6000 , "gold"= 5000)
|
||||
icon_state = "cyborg_upgrade2"
|
||||
require_module = 1
|
||||
|
||||
@@ -108,7 +102,7 @@
|
||||
/obj/item/borg/upgrade/tasercooler
|
||||
name = "robotic Rapid Taser Cooling Module"
|
||||
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
|
||||
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500)
|
||||
construction_cost = list(DEFAULT_WALL_MATERIAL=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500)
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
|
||||
@@ -116,7 +110,7 @@
|
||||
/obj/item/borg/upgrade/tasercooler/action(var/mob/living/silicon/robot/R)
|
||||
if(..()) return 0
|
||||
|
||||
if(!istype(R.module, /obj/item/weapon/robot_module/security))
|
||||
if(!R.module || !(src in R.module.supported_upgrades))
|
||||
R << "Upgrade mounting error! No suitable hardpoint detected!"
|
||||
usr << "There's no mounting point for the module!"
|
||||
return 0
|
||||
@@ -143,14 +137,14 @@
|
||||
/obj/item/borg/upgrade/jetpack
|
||||
name = "mining robot jetpack"
|
||||
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
|
||||
construction_cost = list("metal"=10000,"phoron"=15000,"uranium" = 20000)
|
||||
construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"phoron"=15000,"uranium" = 20000)
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
|
||||
/obj/item/borg/upgrade/jetpack/action(var/mob/living/silicon/robot/R)
|
||||
if(..()) return 0
|
||||
|
||||
if(!istype(R.module, /obj/item/weapon/robot_module/miner))
|
||||
if(!R.module || !(src in R.module.supported_upgrades))
|
||||
R << "Upgrade mounting error! No suitable hardpoint detected!"
|
||||
usr << "There's no mounting point for the module!"
|
||||
return 0
|
||||
@@ -165,7 +159,7 @@
|
||||
/obj/item/borg/upgrade/syndicate/
|
||||
name = "illegal equipment module"
|
||||
desc = "Unlocks the hidden, deadlier functions of a robot"
|
||||
construction_cost = list("metal"=10000,"glass"=15000,"diamond" = 10000)
|
||||
construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"glass"=15000,"diamond" = 10000)
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
var/icon/virtualIcon
|
||||
var/list/bulletholes = list()
|
||||
|
||||
Del()
|
||||
Destroy()
|
||||
// if a target is deleted and associated with a stake, force stake to forget
|
||||
for(var/obj/structure/target_stake/T in view(3,src))
|
||||
if(T.pinned_target == src)
|
||||
@@ -97,7 +97,7 @@
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red [src] breaks into tiny pieces and collapses!"
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
// Create a temporary object to represent the damage
|
||||
var/obj/bmark = new
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throwforce = 15.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
matter = list("metal" = 1875)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1875)
|
||||
max_amount = 60
|
||||
attack_verb = list("hit", "bludgeoned", "whacked")
|
||||
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
singular_name = "reinforced glass sheet"
|
||||
icon_state = "sheet-rglass"
|
||||
|
||||
matter = list("metal" = 1875,"glass" = 3750)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1875,"glass" = 3750)
|
||||
origin_tech = "materials=2"
|
||||
|
||||
created_window = /obj/structure/window/reinforced
|
||||
@@ -200,7 +200,7 @@
|
||||
desc = "Phoron glass which has been reinforced with metal rods."
|
||||
singular_name = "reinforced phoron glass sheet"
|
||||
icon_state = "sheet-phoronrglass"
|
||||
matter = list("glass" = 7500,"metal" = 1875)
|
||||
matter = list("glass" = 7500,DEFAULT_WALL_MATERIAL = 1875)
|
||||
|
||||
origin_tech = "materials=4;phorontech=2"
|
||||
created_window = /obj/structure/window/phoronreinforced
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
new/obj/item/stack/sheet/glass(user.loc)
|
||||
if(amount <= 0)
|
||||
user.drop_from_inventory(src)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
if(istype(O,/obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = O
|
||||
|
||||
@@ -69,29 +69,30 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
), 4), \
|
||||
null, \
|
||||
new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade), \
|
||||
new/datum/stack_recipe("light fixture frame", /obj/item/light_fixture_frame, 2), \
|
||||
new/datum/stack_recipe("small light fixture frame", /obj/item/light_fixture_frame/small, 1), \
|
||||
new/datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2), \
|
||||
new/datum/stack_recipe("small light fixture frame", /obj/item/frame/light/small, 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
|
||||
new/datum/stack_recipe("air alarm frame", /obj/item/alarm_frame, 2), \
|
||||
new/datum/stack_recipe("fire alarm frame", /obj/item/firealarm_frame, 2), \
|
||||
new/datum/stack_recipe("air alarm frame", /obj/item/frame/air_alarm, 2), \
|
||||
new/datum/stack_recipe("fire alarm frame", /obj/item/frame/fire_alarm, 2), \
|
||||
null, \
|
||||
new/datum/stack_recipe("knife blade", /obj/item/butterflyblade, 6, time = 20, one_per_turf = 0, on_floor = 1) \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/metal
|
||||
name = "metal"
|
||||
desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
|
||||
name = DEFAULT_WALL_MATERIAL
|
||||
desc = "Sheets made out off steel."
|
||||
singular_name = "metal sheet"
|
||||
icon_state = "sheet-metal"
|
||||
matter = list("metal" = 3750)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3750)
|
||||
throwforce = 14.0
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=1"
|
||||
sheettype = DEFAULT_WALL_MATERIAL
|
||||
|
||||
/obj/item/stack/sheet/metal/cyborg
|
||||
name = "metal synthesizer"
|
||||
desc = "A device that makes metal sheets."
|
||||
name = "steel synthesizer"
|
||||
desc = "A device that makes steel sheets."
|
||||
gender = NEUTER
|
||||
matter = null
|
||||
uses_charge = 1
|
||||
@@ -109,21 +110,22 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
|
||||
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("RUST fuel assembly port frame", /obj/item/rust_fuel_assembly_port_frame, 12, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("RUST fuel compressor frame", /obj/item/rust_fuel_compressor_frame, 12, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("RUST fuel assembly port frame", /obj/item/frame/rust/assembly, 12, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("RUST fuel compressor frame", /obj/item/frame/rust, 12, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("knife grip", /obj/item/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1),
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/plasteel
|
||||
name = "plasteel"
|
||||
singular_name = "plasteel sheet"
|
||||
desc = "This sheet is an alloy of iron and phoron."
|
||||
desc = "This sheet is an alloy of iron and platinum."
|
||||
icon_state = "sheet-plasteel"
|
||||
item_state = "sheet-metal"
|
||||
matter = list("metal" = 7500)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 7500)
|
||||
throwforce = 15.0
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=2"
|
||||
sheettype = "plasteel"
|
||||
|
||||
/obj/item/stack/sheet/plasteel/cyborg
|
||||
name = "plasteel synthesizer"
|
||||
|
||||
@@ -29,12 +29,12 @@
|
||||
src.amount = amount
|
||||
return
|
||||
|
||||
/obj/item/stack/Del()
|
||||
/obj/item/stack/Destroy()
|
||||
if(uses_charge)
|
||||
return
|
||||
return 1
|
||||
if (src && usr && usr.machine == src)
|
||||
usr << browse(null, "window=stack")
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/examine(mob/user)
|
||||
if(..(user, 1))
|
||||
@@ -139,7 +139,7 @@
|
||||
|
||||
if (istype(O, /obj/item/weapon/storage)) //BubbleWrap - so newly formed boxes are empty
|
||||
for (var/obj/item/I in O)
|
||||
del(I)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/stack/Topic(href, href_list)
|
||||
..()
|
||||
@@ -150,7 +150,7 @@
|
||||
list_recipes(usr, text2num(href_list["sublist"]))
|
||||
|
||||
if (href_list["make"])
|
||||
if (src.get_amount() < 1) del(src) //Never should happen
|
||||
if (src.get_amount() < 1) qdel(src) //Never should happen
|
||||
|
||||
var/list/recipes_list = recipes
|
||||
if (href_list["sublist"])
|
||||
@@ -187,7 +187,7 @@
|
||||
if (amount <= 0) //check again in case someone transferred stuff to us
|
||||
if(usr)
|
||||
usr.remove_from_mob(src)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return 1
|
||||
else
|
||||
if(get_amount() < used)
|
||||
|
||||
@@ -33,4 +33,4 @@
|
||||
new/obj/item/stack/light_w(user.loc)
|
||||
if(amount <= 0)
|
||||
user.drop_from_inventory(src)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "Those could work as a pretty decent throwing weapon"
|
||||
icon_state = "tile"
|
||||
force = 6.0
|
||||
matter = list("metal" = 937.5)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 937.5)
|
||||
throwforce = 15.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
* Toy swords
|
||||
* Toy bosun's whistle
|
||||
* Toy mechs
|
||||
* Crayons
|
||||
* Snap pops
|
||||
* Water flower
|
||||
* Therapy dolls
|
||||
@@ -63,7 +62,7 @@
|
||||
if(O.reagents.has_reagent("pacid", 1))
|
||||
user << "The acid chews through the balloon!"
|
||||
O.reagents.reaction(user)
|
||||
del(src)
|
||||
qdel(src)
|
||||
else
|
||||
src.desc = "A translucent balloon with some form of liquid sloshing around in it."
|
||||
user << "\blue You fill the balloon with the contents of [O]."
|
||||
@@ -80,7 +79,7 @@
|
||||
src.icon_state = "burst"
|
||||
spawn(5)
|
||||
if(src)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/toy/balloon/update_icon()
|
||||
@@ -147,7 +146,7 @@
|
||||
slot_flags = SLOT_BELT|SLOT_HOLSTER
|
||||
w_class = 3.0
|
||||
|
||||
matter = list("glass" = 10,"metal" = 10)
|
||||
matter = list("glass" = 10,DEFAULT_WALL_MATERIAL = 10)
|
||||
|
||||
attack_verb = list("struck", "pistol whipped", "hit", "bashed")
|
||||
var/bullets = 7.0
|
||||
@@ -202,7 +201,7 @@
|
||||
flags = CONDUCT
|
||||
w_class = 1.0
|
||||
|
||||
matter = list("metal" = 10,"glass" = 10)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 10,"glass" = 10)
|
||||
|
||||
var/amount_left = 7.0
|
||||
|
||||
@@ -233,7 +232,7 @@
|
||||
if(istype(I, /obj/item/toy/ammo/crossbow))
|
||||
if(bullets <= 4)
|
||||
user.drop_item()
|
||||
del(I)
|
||||
qdel(I)
|
||||
bullets++
|
||||
user << "\blue You load the foam dart into the crossbow."
|
||||
else
|
||||
@@ -265,21 +264,21 @@
|
||||
for(var/mob/O in viewers(world.view, D))
|
||||
O.show_message(text("\red [] was hit by the foam dart!", M), 1)
|
||||
new /obj/item/toy/ammo/crossbow(M.loc)
|
||||
del(D)
|
||||
qdel(D)
|
||||
return
|
||||
|
||||
for(var/atom/A in D.loc)
|
||||
if(A == user) continue
|
||||
if(A.density)
|
||||
new /obj/item/toy/ammo/crossbow(A.loc)
|
||||
del(D)
|
||||
qdel(D)
|
||||
|
||||
sleep(1)
|
||||
|
||||
spawn(10)
|
||||
if(D)
|
||||
new /obj/item/toy/ammo/crossbow(D.loc)
|
||||
del(D)
|
||||
qdel(D)
|
||||
|
||||
return
|
||||
else if (bullets == 0)
|
||||
@@ -375,31 +374,6 @@
|
||||
w_class = 3
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced")
|
||||
|
||||
/*
|
||||
* Crayons
|
||||
*/
|
||||
|
||||
/obj/item/toy/crayon
|
||||
name = "crayon"
|
||||
desc = "A colourful crayon. Please refrain from eating it or putting it in your nose."
|
||||
icon = 'icons/obj/crayons.dmi'
|
||||
icon_state = "crayonred"
|
||||
w_class = 1.0
|
||||
attack_verb = list("attacked", "coloured")
|
||||
var/colour = "#FF0000" //RGB
|
||||
var/shadeColour = "#220000" //RGB
|
||||
var/uses = 30 //0 for unlimited uses
|
||||
var/instant = 0
|
||||
var/colourName = "red" //for updateIcon purposes
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is jamming the [src.name] up \his nose and into \his brain. It looks like \he's trying to commit suicide.</b>"
|
||||
return (BRUTELOSS|OXYLOSS)
|
||||
|
||||
New()
|
||||
name = "[colourName] crayon"
|
||||
..()
|
||||
|
||||
/*
|
||||
* Snap pops
|
||||
*/
|
||||
@@ -418,7 +392,7 @@
|
||||
new /obj/effect/decal/cleanable/ash(src.loc)
|
||||
src.visible_message("\red The [src.name] explodes!","\red You hear a snap!")
|
||||
playsound(src, 'sound/effects/snap.ogg', 50, 1)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/toy/snappop/Crossed(H as mob|obj)
|
||||
if((ishuman(H))) //i guess carp and shit shouldn't set them off
|
||||
@@ -432,7 +406,7 @@
|
||||
new /obj/effect/decal/cleanable/ash(src.loc)
|
||||
src.visible_message("\red The [src.name] explodes!","\red You hear a snap!")
|
||||
playsound(src, 'sound/effects/snap.ogg', 50, 1)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/*
|
||||
* Water flower
|
||||
@@ -494,7 +468,7 @@
|
||||
if(ismob(T) && T:client)
|
||||
T:client << "\red [user] has sprayed you with water!"
|
||||
sleep(4)
|
||||
del(D)
|
||||
qdel(D)
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
matter = list("metal" = 50000)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50000)
|
||||
origin_tech = "engineering=4;materials=2"
|
||||
var/datum/effect/effect/system/spark_spread/spark_system
|
||||
var/stored_matter = 0
|
||||
@@ -40,6 +40,11 @@
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
/obj/item/weapon/rcd/Destroy()
|
||||
qdel(spark_system)
|
||||
spark_system = null
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user)
|
||||
|
||||
if(istype(W, /obj/item/weapon/rcd_ammo))
|
||||
@@ -47,7 +52,7 @@
|
||||
user << "<span class='notice'>The RCD can't hold any more matter-units.</span>"
|
||||
return
|
||||
user.drop_from_inventory(W)
|
||||
del(W)
|
||||
qdel(W)
|
||||
stored_matter += 10
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
user << "<span class='notice'>The RCD now holds [stored_matter]/30 matter-units.</span>"
|
||||
@@ -100,9 +105,10 @@
|
||||
build_type = "floor"
|
||||
build_turf = /turf/simulated/floor/plating/airless
|
||||
else if(deconstruct && istype(T,/turf/simulated/wall))
|
||||
var/turf/simulated/wall/W = T
|
||||
build_delay = deconstruct ? 50 : 40
|
||||
build_cost = 5
|
||||
build_type = (!canRwall && istype(T,/turf/simulated/wall/r_wall)) ? null : "wall"
|
||||
build_type = (!canRwall && W.reinf_material) ? null : "wall"
|
||||
build_turf = /turf/simulated/floor
|
||||
else if(istype(T,/turf/simulated/floor))
|
||||
build_delay = deconstruct ? 50 : 20
|
||||
@@ -138,7 +144,7 @@
|
||||
else if(build_other)
|
||||
new build_other(T)
|
||||
else
|
||||
del(T)
|
||||
qdel(T)
|
||||
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
return 1
|
||||
@@ -153,7 +159,7 @@
|
||||
density = 0
|
||||
anchored = 0.0
|
||||
origin_tech = "materials=2"
|
||||
matter = list("metal" = 30000,"glass" = 15000)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 30000,"glass" = 15000)
|
||||
|
||||
/obj/item/weapon/rcd/borg
|
||||
canRwall = 1
|
||||
|
||||
@@ -28,7 +28,7 @@ RSF
|
||||
user << "The RSF can't hold any more matter."
|
||||
return
|
||||
|
||||
del(W)
|
||||
qdel(W)
|
||||
|
||||
stored_matter += 10
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
else
|
||||
D.organ_names += ", [O.name]"
|
||||
|
||||
del D.organs_scanned[O.name]
|
||||
qdel(D.organs_scanned[O.name])
|
||||
D.organs_scanned[O.name] = W.copy()
|
||||
|
||||
for(var/V in O.trace_chemicals)
|
||||
|
||||
@@ -1,13 +1,17 @@
|
||||
/obj/item/weapon/flame/candle
|
||||
name = "red candle"
|
||||
desc = "a candle"
|
||||
desc = "a small pillar candle. Its specially-formulated fuel-oxidizer wax mixture allows continued combustion in airless environments."
|
||||
icon = 'icons/obj/candle.dmi'
|
||||
icon_state = "candle1"
|
||||
item_state = "candle1"
|
||||
w_class = 1
|
||||
|
||||
light_color = "#E09D37"
|
||||
var/wax = 2000
|
||||
|
||||
/obj/item/weapon/flame/candle/New()
|
||||
wax = rand(800, 1000) // Enough for 27-33 minutes. 30 minutes on average.
|
||||
..()
|
||||
|
||||
/obj/item/weapon/flame/candle/update_icon()
|
||||
var/i
|
||||
if(wax > 1500)
|
||||
@@ -44,7 +48,7 @@
|
||||
//src.damtype = "fire"
|
||||
for(var/mob/O in viewers(usr, null))
|
||||
O.show_message(flavor_text, 1)
|
||||
SetLuminosity(CANDLE_LUM)
|
||||
set_light(CANDLE_LUM)
|
||||
processing_objects.Add(src)
|
||||
|
||||
|
||||
@@ -56,28 +60,14 @@
|
||||
new/obj/item/trash/candle(src.loc)
|
||||
if(istype(src.loc, /mob))
|
||||
src.dropped()
|
||||
del(src)
|
||||
qdel(src)
|
||||
update_icon()
|
||||
if(istype(loc, /turf)) //start a fire if possible
|
||||
var/turf/T = loc
|
||||
T.hotspot_expose(700, 5)
|
||||
|
||||
|
||||
/obj/item/weapon/flame/candle/attack_self(mob/user as mob)
|
||||
if(lit)
|
||||
lit = 0
|
||||
update_icon()
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity - CANDLE_LUM)
|
||||
|
||||
|
||||
/obj/item/weapon/flame/candle/pickup(mob/user)
|
||||
if(lit)
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity + CANDLE_LUM)
|
||||
|
||||
|
||||
/obj/item/weapon/flame/candle/dropped(mob/user)
|
||||
if(lit)
|
||||
user.SetLuminosity(user.luminosity - CANDLE_LUM)
|
||||
SetLuminosity(CANDLE_LUM)
|
||||
set_light(0)
|
||||
|
||||
@@ -92,12 +92,12 @@
|
||||
/obj/machinery/shield_gen,
|
||||
/obj/machinery/clonepod,
|
||||
/obj/machinery/deployable,
|
||||
/obj/machinery/door_control,
|
||||
/obj/machinery/button/remote,
|
||||
/obj/machinery/porta_turret,
|
||||
/obj/machinery/shieldgen,
|
||||
/obj/machinery/turretid,
|
||||
/obj/machinery/vending,
|
||||
/obj/machinery/bot,
|
||||
/mob/living/bot,
|
||||
/obj/machinery/door,
|
||||
/obj/machinery/telecomms,
|
||||
/obj/machinery/mecha_part_fabricator,
|
||||
@@ -118,7 +118,7 @@
|
||||
user.drop_item()
|
||||
var/obj/item/weapon/card/emag_broken/junk = new(user.loc)
|
||||
junk.add_fingerprint(user)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
..()
|
||||
@@ -170,7 +170,7 @@
|
||||
src.desc = W.desc
|
||||
src.icon = W.icon
|
||||
src.icon_state = W.icon_state
|
||||
del(W)
|
||||
qdel(W)
|
||||
return
|
||||
|
||||
/obj/item/weapon/card/id/verb/read()
|
||||
@@ -293,3 +293,11 @@
|
||||
New()
|
||||
access = get_all_centcom_access()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/centcom/ERT
|
||||
name = "\improper Emergency Response Team ID"
|
||||
assignment = "Emergency Response Team"
|
||||
|
||||
/obj/item/weapon/card/id/centcom/ERT/New()
|
||||
..()
|
||||
access += get_all_accesses()
|
||||
|
||||
@@ -93,9 +93,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
flags |= NOREACT // so it doesn't react until you light it
|
||||
create_reagents(chem_volume) // making the cigarrete a chemical holder with a maximum volume of 15
|
||||
|
||||
/obj/item/clothing/mask/smokable/Del()
|
||||
/obj/item/clothing/mask/smokable/Destroy()
|
||||
..()
|
||||
del(reagents)
|
||||
qdel(reagents)
|
||||
|
||||
/obj/item/clothing/mask/smokable/process()
|
||||
var/turf/location = get_turf(src)
|
||||
@@ -127,13 +127,13 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
var/datum/effect/effect/system/reagents_explosion/e = new()
|
||||
e.set_up(round(reagents.get_reagent_amount("phoron") / 2.5, 1), get_turf(src), 0, 0)
|
||||
e.start()
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
if(reagents.get_reagent_amount("fuel")) // the fuel explodes, too, but much less violently
|
||||
var/datum/effect/effect/system/reagents_explosion/e = new()
|
||||
e.set_up(round(reagents.get_reagent_amount("fuel") / 5, 1), get_turf(src), 0, 0)
|
||||
e.start()
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
flags &= ~NOREACT // allowing reagents to react after being lit
|
||||
reagents.handle_reactions()
|
||||
@@ -146,10 +146,12 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
M.update_inv_r_hand(1)
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message(flavor_text)
|
||||
set_light(2, 0.25, "#E38F46")
|
||||
processing_objects.Add(src)
|
||||
|
||||
/obj/item/clothing/mask/smokable/proc/die(var/nomessage = 0)
|
||||
var/turf/T = get_turf(src)
|
||||
set_light(0)
|
||||
if (type_butt)
|
||||
var/obj/item/butt = new type_butt(T)
|
||||
transfer_fingerprints_to(butt)
|
||||
@@ -162,7 +164,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
M.update_inv_l_hand(0)
|
||||
M.update_inv_r_hand(1)
|
||||
processing_objects.Remove(src)
|
||||
del(src)
|
||||
qdel(src)
|
||||
else
|
||||
new /obj/effect/decal/cleanable/ash(T)
|
||||
if(ismob(loc))
|
||||
@@ -176,7 +178,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
M.update_inv_l_hand(0)
|
||||
M.update_inv_r_hand(1)
|
||||
processing_objects.Remove(src)
|
||||
|
||||
|
||||
/obj/item/clothing/mask/smokable/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if(isflamesource(W))
|
||||
@@ -221,7 +223,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
if(istype(W, /obj/item/weapon/melee/energy/sword))
|
||||
var/obj/item/weapon/melee/energy/sword/S = W
|
||||
if(S.active)
|
||||
light("<span class='warning'>[user] swings their [W], barely missing their nose. They light their [name] in the process.</span>")
|
||||
light("<span class='warning'>[user] swings their [W], barely missing their nose. They light their [name] in the process.</span>")
|
||||
|
||||
return
|
||||
|
||||
@@ -377,7 +379,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
if(G.reagents)
|
||||
G.reagents.trans_to(src, G.reagents.total_volume)
|
||||
name = "[G.name]-packed [initial(name)]"
|
||||
del(G)
|
||||
qdel(G)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/flame/lighter))
|
||||
var/obj/item/weapon/flame/lighter/L = W
|
||||
@@ -456,7 +458,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
user.apply_damage(2,BURN,"r_hand")
|
||||
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], they however burn their finger in the process.</span>")
|
||||
|
||||
user.SetLuminosity(user.luminosity + 2)
|
||||
set_light(2)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
lit = 0
|
||||
@@ -467,7 +469,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] quietly shuts off the [src].")
|
||||
|
||||
user.SetLuminosity(user.luminosity - 2)
|
||||
set_light(0)
|
||||
processing_objects.Remove(src)
|
||||
else
|
||||
return ..()
|
||||
@@ -496,17 +498,3 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
if(location)
|
||||
location.hotspot_expose(700, 5)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/flame/lighter/pickup(mob/user)
|
||||
if(lit)
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity+2)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/flame/lighter/dropped(mob/user)
|
||||
if(lit)
|
||||
user.SetLuminosity(user.luminosity-2)
|
||||
SetLuminosity(2)
|
||||
return
|
||||
|
||||
@@ -21,7 +21,6 @@
|
||||
var/build_path = null
|
||||
var/board_type = "computer"
|
||||
var/list/req_components = null
|
||||
var/frame_desc = null
|
||||
var/contain_parts = 1
|
||||
|
||||
//Called when the circuitboard is used to contruct a new machine.
|
||||
|
||||
@@ -57,9 +57,17 @@
|
||||
name = T_BOARD("employment records console")
|
||||
build_path = /obj/machinery/computer/skills
|
||||
|
||||
/obj/item/weapon/circuitboard/stationalert
|
||||
name = T_BOARD("station alert console")
|
||||
/obj/item/weapon/circuitboard/stationalert_engineering
|
||||
name = T_BOARD("station alert console (engineering)")
|
||||
build_path = /obj/machinery/computer/station_alert
|
||||
|
||||
/obj/item/weapon/circuitboard/stationalert_security
|
||||
name = T_BOARD("station alert console (security)")
|
||||
build_path = /obj/machinery/computer/station_alert
|
||||
|
||||
/obj/item/weapon/circuitboard/stationalert_all
|
||||
name = T_BOARD("station alert console (all)")
|
||||
build_path = /obj/machinery/computer/station_alert/all
|
||||
|
||||
/obj/item/weapon/circuitboard/atmos_alert
|
||||
name = T_BOARD("atmospheric alert console")
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
build_path = "/obj/machinery/biogenerator"
|
||||
board_type = "machine"
|
||||
origin_tech = "programming=2"
|
||||
frame_desc = "Requires 1 Manipulator, and 1 Matter Bin."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 1,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 1)
|
||||
@@ -7,7 +7,6 @@
|
||||
build_path = "/obj/machinery/clonepod"
|
||||
board_type = "machine"
|
||||
origin_tech = "programming=3;biotech=3"
|
||||
frame_desc = "Requires 2 Manipulator, 2 Scanning Module, 2 pieces of cable and 1 Console Screen."
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 2,
|
||||
"/obj/item/weapon/stock_parts/scanning_module" = 2,
|
||||
@@ -19,7 +18,6 @@
|
||||
build_path = "/obj/machinery/dna_scannernew"
|
||||
board_type = "machine"
|
||||
origin_tech = "programming=2;biotech=2"
|
||||
frame_desc = "Requires 1 Scanning module, 1 Micro Manipulator, 1 Micro-Laser, 2 pieces of cable and 1 Console Screen."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/scanning_module" = 1,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 1,
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
build_path = "/obj/machinery/bluespacerelay"
|
||||
board_type = "machine"
|
||||
origin_tech = "bluespace=4,programming=4"
|
||||
frame_desc = "Requires 30 Cable Coil, 1 Hyperwave Filter and 1 Ansible Crystal, and 2 Micro-Manipulators"
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 30,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
build_path = "/obj/machinery/mining/drill"
|
||||
board_type = "machine"
|
||||
origin_tech = "programming=1;engineering=1"
|
||||
frame_desc = "Requires 1 capacitor, 1 cell, 1 matter bin, and 1 micro laser."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/capacitor" = 1,
|
||||
"/obj/item/weapon/cell" = 1,
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
build_path = "/obj/machinery/power/port_gen/pacman"
|
||||
board_type = "machine"
|
||||
origin_tech = "programming=3;powerstorage=3;phorontech=3;engineering=3"
|
||||
frame_desc = "Requires 1 Matter Bin, 1 Micro-Laser, 2 Pieces of Cable, and 1 Capacitor."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 1,
|
||||
"/obj/item/weapon/stock_parts/micro_laser" = 1,
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
build_path = "/obj/machinery/power/smes/buildable"
|
||||
board_type = "machine"
|
||||
origin_tech = "powerstorage=6;engineering=4"
|
||||
frame_desc = "Requires 1 superconducting magnetic coil and 30 wires."
|
||||
req_components = list("/obj/item/weapon/smes_coil" = 1, "/obj/item/stack/cable_coil" = 30)
|
||||
|
||||
/obj/item/weapon/circuitboard/batteryrack
|
||||
@@ -15,7 +14,6 @@
|
||||
build_path = "/obj/machinery/power/smes/batteryrack"
|
||||
board_type = "machine"
|
||||
origin_tech = "powerstorage=3;engineering=2"
|
||||
frame_desc = "Requires 3 power cells."
|
||||
req_components = list("/obj/item/weapon/cell" = 3)
|
||||
|
||||
/obj/item/weapon/circuitboard/ghettosmes
|
||||
@@ -23,5 +21,4 @@
|
||||
desc = "An APC circuit repurposed into some power storage device controller"
|
||||
build_path = "/obj/machinery/power/smes/batteryrack/makeshift"
|
||||
board_type = "machine"
|
||||
frame_desc = "Requires 3 power cells."
|
||||
req_components = list("/obj/item/weapon/cell" = 3)
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
build_path = "/obj/machinery/recharge_station"
|
||||
board_type = "machine"
|
||||
origin_tech = "programming=3;engineering=3"
|
||||
frame_desc = "Requires 2 Manipulator, 2 Capacitor, 1 Cell, and 5 pieces of cable."
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 5,
|
||||
"/obj/item/weapon/stock_parts/capacitor" = 2,
|
||||
|
||||
@@ -7,7 +7,6 @@ obj/item/weapon/circuitboard/rdserver
|
||||
build_path = "/obj/machinery/r_n_d/server"
|
||||
board_type = "machine"
|
||||
origin_tech = "programming=3"
|
||||
frame_desc = "Requires 2 pieces of cable, and 1 Scanning Module."
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 2,
|
||||
"/obj/item/weapon/stock_parts/scanning_module" = 1)
|
||||
@@ -17,7 +16,6 @@ obj/item/weapon/circuitboard/rdserver
|
||||
build_path = "/obj/machinery/r_n_d/destructive_analyzer"
|
||||
board_type = "machine"
|
||||
origin_tech = "magnets=2;engineering=2;programming=2"
|
||||
frame_desc = "Requires 1 Scanning Module, 1 Micro Manipulator, and 1 Micro-Laser."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/scanning_module" = 1,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 1,
|
||||
@@ -28,7 +26,6 @@ obj/item/weapon/circuitboard/rdserver
|
||||
build_path = "/obj/machinery/autolathe"
|
||||
board_type = "machine"
|
||||
origin_tech = "engineering=2;programming=2"
|
||||
frame_desc = "Requires 3 Matter Bins, 1 Micro Manipulator, and 1 Console Screen."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 3,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 1,
|
||||
@@ -39,7 +36,6 @@ obj/item/weapon/circuitboard/rdserver
|
||||
build_path = "/obj/machinery/r_n_d/protolathe"
|
||||
board_type = "machine"
|
||||
origin_tech = "engineering=2;programming=2"
|
||||
frame_desc = "Requires 2 Matter Bins, 2 Micro Manipulators, and 2 Beakers."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 2,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
@@ -51,7 +47,6 @@ obj/item/weapon/circuitboard/rdserver
|
||||
build_path = "/obj/machinery/r_n_d/circuit_imprinter"
|
||||
board_type = "machine"
|
||||
origin_tech = "engineering=2;programming=2"
|
||||
frame_desc = "Requires 1 Matter Bin, 1 Micro Manipulator, and 2 Beakers."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 1,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 1,
|
||||
@@ -62,7 +57,6 @@ obj/item/weapon/circuitboard/rdserver
|
||||
build_path = "/obj/machinery/mecha_part_fabricator"
|
||||
board_type = "machine"
|
||||
origin_tech = "programming=3;engineering=3"
|
||||
frame_desc = "Requires 2 Matter Bins, 1 Micro Manipulator, 1 Micro-Laser and 1 Console Screen."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 2,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 1,
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
board_type = "machine"
|
||||
build_path = "/obj/machinery/shield_gen/external"
|
||||
origin_tech = "bluespace=4;phorontech=3"
|
||||
frame_desc = "Requires 2 Pico Manipulators, 1 Subspace Transmitter, 5 Pieces of cable, 1 Subspace Crystal, 1 Subspace Amplifier and 1 Console Screen."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
|
||||
"/obj/item/weapon/stock_parts/subspace/transmitter" = 1,
|
||||
@@ -21,7 +20,6 @@
|
||||
board_type = "machine"
|
||||
build_path = "/obj/machinery/shield_gen"
|
||||
origin_tech = "bluespace=4;phorontech=3"
|
||||
frame_desc = "Requires 2 Pico Manipulators, 1 Subspace Transmitter, 5 Pieces of cable, 1 Subspace Crystal, 1 Subspace Amplifier and 1 Console Screen."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
|
||||
"/obj/item/weapon/stock_parts/subspace/transmitter" = 1,
|
||||
@@ -35,7 +33,6 @@
|
||||
board_type = "machine"
|
||||
build_path = "/obj/machinery/shield_capacitor"
|
||||
origin_tech = "magnets=3;powerstorage=4"
|
||||
frame_desc = "Requires 2 Pico Manipulators, 1 Subspace Filter, 5 Pieces of cable, 1 Subspace Treatment disk, 1 Subspace Analyzer and 1 Console Screen."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
|
||||
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
name = T_BOARD("subspace receiver")
|
||||
build_path = "/obj/machinery/telecomms/receiver"
|
||||
origin_tech = "programming=4;engineering=3;bluespace=2"
|
||||
frame_desc = "Requires 1 Subspace Ansible, 1 Hyperwave Filter, 2 Micro Manipulators, and 1 Micro-Laser."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/subspace/ansible" = 1,
|
||||
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
|
||||
@@ -20,7 +19,6 @@
|
||||
name = T_BOARD("hub mainframe")
|
||||
build_path = "/obj/machinery/telecomms/hub"
|
||||
origin_tech = "programming=4;engineering=4"
|
||||
frame_desc = "Requires 2 Micro Manipulators, 2 Cable Coil and 2 Hyperwave Filter."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
"/obj/item/stack/cable_coil" = 2,
|
||||
@@ -30,7 +28,6 @@
|
||||
name = T_BOARD("relay mainframe")
|
||||
build_path = "/obj/machinery/telecomms/relay"
|
||||
origin_tech = "programming=3;engineering=4;bluespace=3"
|
||||
frame_desc = "Requires 2 Micro Manipulators, 2 Cable Coil and 2 Hyperwave Filters."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
"/obj/item/stack/cable_coil" = 2,
|
||||
@@ -40,7 +37,6 @@
|
||||
name = T_BOARD("bus mainframe")
|
||||
build_path = "/obj/machinery/telecomms/bus"
|
||||
origin_tech = "programming=4;engineering=4"
|
||||
frame_desc = "Requires 2 Micro Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
"/obj/item/stack/cable_coil" = 1,
|
||||
@@ -50,7 +46,6 @@
|
||||
name = T_BOARD("processor unit")
|
||||
build_path = "/obj/machinery/telecomms/processor"
|
||||
origin_tech = "programming=4;engineering=4"
|
||||
frame_desc = "Requires 3 Micro Manipulators, 1 Hyperwave Filter, 2 Treatment Disks, 1 Wavelength Analyzer, 2 Cable Coils and 1 Subspace Amplifier."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 3,
|
||||
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
|
||||
@@ -63,7 +58,6 @@
|
||||
name = T_BOARD("telecommunication server")
|
||||
build_path = "/obj/machinery/telecomms/server"
|
||||
origin_tech = "programming=4;engineering=4"
|
||||
frame_desc = "Requires 2 Micro Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
"/obj/item/stack/cable_coil" = 1,
|
||||
@@ -73,7 +67,6 @@
|
||||
name = T_BOARD("subspace broadcaster")
|
||||
build_path = "/obj/machinery/telecomms/broadcaster"
|
||||
origin_tech = "programming=4;engineering=4;bluespace=2"
|
||||
frame_desc = "Requires 2 Micro Manipulators, 1 Cable Coil, 1 Hyperwave Filter, 1 Ansible Crystal and 2 High-Powered Micro-Lasers. "
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
"/obj/item/stack/cable_coil" = 1,
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
name = T_BOARD("gas heating system")
|
||||
build_path = "/obj/machinery/atmospherics/unary/heater"
|
||||
origin_tech = "powerstorage=2;engineering=1"
|
||||
frame_desc = "Requires 5 Pieces of Cable, 1 Matter Bin, and 2 Capacitors."
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 5,
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 1,
|
||||
@@ -27,7 +26,6 @@
|
||||
name = T_BOARD("gas cooling system")
|
||||
build_path = "/obj/machinery/atmospherics/unary/freezer"
|
||||
origin_tech = "magnets=2;engineering=2"
|
||||
frame_desc = "Requires 2 Pieces of Cable, 1 Matter Bin, 1 Micro Manipulator, and 2 Capacitors."
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 2,
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 1,
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
user << "<span class='notice'>You need to take that [target.name] off before cleaning it.</span>"
|
||||
else if(istype(target,/obj/effect/decal/cleanable))
|
||||
user << "<span class='notice'>You scrub \the [target.name] out.</span>"
|
||||
del(target)
|
||||
qdel(target)
|
||||
else if(istype(target,/turf))
|
||||
user << "<span class='notice'>You scrub \the [target.name] clean.</span>"
|
||||
var/turf/T = target
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
spawn(0)//this prevents the collapse of space-time continuum
|
||||
if (user)
|
||||
user.drop_from_inventory(src)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return uses
|
||||
|
||||
/obj/item/weapon/dnainjector/attack(mob/M as mob, mob/user as mob)
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
target.ex_act(1)
|
||||
if(target)
|
||||
target.overlays -= image_overlay
|
||||
del(src) // qdel
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/plastique/attack(mob/M as mob, mob/user as mob, def_zone)
|
||||
return
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
force = 10.0
|
||||
matter = list("metal" = 90)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
||||
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
|
||||
|
||||
var/spray_particles = 6
|
||||
@@ -115,7 +115,7 @@
|
||||
|
||||
for(var/a=0, a < spray_particles, a++)
|
||||
spawn(0)
|
||||
var/obj/effect/effect/water/W = new /obj/effect/effect/water( get_turf(src) )
|
||||
var/obj/effect/effect/water/W = PoolOrNew(/obj/effect/effect/water, get_turf(src))
|
||||
var/turf/my_target = pick(the_targets)
|
||||
var/datum/reagents/R = new/datum/reagents(spray_amount)
|
||||
if(!W) return
|
||||
@@ -139,7 +139,7 @@
|
||||
M.ExtinguishMob()
|
||||
if(W.loc == my_target) break
|
||||
sleep(2)
|
||||
W.delete()
|
||||
qdel(W)
|
||||
|
||||
if((istype(usr.loc, /turf/space)) || (usr.lastarea.has_gravity == 0))
|
||||
user.inertia_dir = get_dir(target, user)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
matter = list("metal" = 500)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 500)
|
||||
origin_tech = "combat=1;phorontech=1"
|
||||
var/status = 0
|
||||
var/throw_amount = 100
|
||||
@@ -22,13 +22,13 @@
|
||||
var/obj/item/weapon/tank/phoron/ptank = null
|
||||
|
||||
|
||||
/obj/item/weapon/flamethrower/Del()
|
||||
/obj/item/weapon/flamethrower/Destroy()
|
||||
if(weldtool)
|
||||
del(weldtool)
|
||||
qdel(weldtool)
|
||||
if(igniter)
|
||||
del(igniter)
|
||||
qdel(igniter)
|
||||
if(ptank)
|
||||
del(ptank)
|
||||
qdel(ptank)
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -82,8 +82,8 @@
|
||||
if(ptank)
|
||||
ptank.loc = T
|
||||
ptank = null
|
||||
new /obj/item/stack/rods(T)
|
||||
del(src)
|
||||
PoolOrNew(/obj/item/stack/rods, T)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(isscrewdriver(W) && igniter && !lit)
|
||||
|
||||
@@ -31,11 +31,11 @@
|
||||
src.gift.add_fingerprint(user)
|
||||
else
|
||||
user << "\blue The gift was empty!"
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/a_gift/ex_act()
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/spresent/relaymove(mob/user as mob)
|
||||
@@ -58,7 +58,7 @@
|
||||
M.client.eye = M.client.mob
|
||||
M.client.perspective = MOB_PERSPECTIVE
|
||||
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/a_gift/attack_self(mob/M as mob)
|
||||
var/gift_type = pick(/obj/item/weapon/sord,
|
||||
@@ -112,7 +112,7 @@
|
||||
M.remove_from_mob(src)
|
||||
M.put_in_hands(I)
|
||||
I.add_fingerprint(M)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/*
|
||||
@@ -152,7 +152,7 @@
|
||||
src.add_fingerprint(user)
|
||||
if (src.amount <= 0)
|
||||
new /obj/item/weapon/c_tube( src.loc )
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
user << "\blue You need scissors!"
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
|
||||
invisibility = INVISIBILITY_MAXIMUM //Why am i doing this?
|
||||
spawn(50) //To make sure all reagents can work
|
||||
del(src) //correctly before deleting the grenade.
|
||||
qdel(src) //correctly before deleting the grenade.
|
||||
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/large
|
||||
|
||||
@@ -7,5 +7,5 @@
|
||||
prime()
|
||||
..()
|
||||
if(empulse(src, 4, 10))
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
new/obj/effect/effect/sparks(src.loc)
|
||||
new/obj/effect/effect/smoke/illumination(src.loc, brightness=15)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
proc/bang(var/turf/T , var/mob/living/carbon/M) // Added a new proc called 'bang' that takes a location and a person to be banged.
|
||||
@@ -124,9 +124,8 @@
|
||||
spawn(0)
|
||||
new /obj/item/weapon/grenade/flashbang/clusterbang/segment(src.loc)//Creates a 'segment' that launches a few more flashbangs
|
||||
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
spawn(0)
|
||||
del(src)
|
||||
return
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/grenade/flashbang/clusterbang/segment
|
||||
desc = "A smaller segment of a clusterbang. Better run."
|
||||
@@ -156,9 +155,8 @@
|
||||
spawn(0)
|
||||
new /obj/item/weapon/grenade/flashbang/cluster(src.loc)
|
||||
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
spawn(0)
|
||||
del(src)
|
||||
return
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/grenade/flashbang/cluster/New()//Same concept as the segments, so that all of the parts don't become reliant on the clusterbang
|
||||
spawn(0)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
New()
|
||||
..()
|
||||
src.smoke = new /datum/effect/effect/system/smoke_spread/bad
|
||||
src.smoke = PoolOrNew(/datum/effect/effect/system/smoke_spread/bad)
|
||||
src.smoke.attach(src)
|
||||
|
||||
prime()
|
||||
@@ -30,5 +30,5 @@
|
||||
B.health -= damage
|
||||
B.update_icon()
|
||||
sleep(80)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
// Spawn some hostile syndicate critters
|
||||
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/grenade/spawnergrenade/manhacks
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
w_class = 2.0
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
matter = list("metal" = 500)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 500)
|
||||
origin_tech = "materials=1"
|
||||
var/dispenser = 0
|
||||
var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes
|
||||
@@ -132,7 +132,7 @@ var/last_chew = 0
|
||||
|
||||
user.put_in_hands(W)
|
||||
user << "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>"
|
||||
del(src)
|
||||
qdel(src)
|
||||
update_icon(user)
|
||||
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
var/implanted = null
|
||||
var/mob/imp_in = null
|
||||
var/obj/item/organ/external/part = null
|
||||
item_color = "b"
|
||||
var/implant_color = "b"
|
||||
var/allow_reagents = 0
|
||||
var/malfunction = 0
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
icon_state = "implant_melted"
|
||||
malfunction = MALFUNCTION_PERMANENT
|
||||
|
||||
Del()
|
||||
Destroy()
|
||||
if(part)
|
||||
part.implants.Remove(src)
|
||||
..()
|
||||
@@ -155,7 +155,7 @@ Implant Specifics:<BR>"}
|
||||
msg = replace_characters(msg, replacechars)
|
||||
if(findtext(msg,phrase))
|
||||
activate()
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
activate()
|
||||
if (malfunction == MALFUNCTION_PERMANENT)
|
||||
@@ -179,11 +179,11 @@ Implant Specifics:<BR>"}
|
||||
istype(part,/obj/item/organ/external/head))
|
||||
part.createwound(BRUISE, 60) //mangle them instead
|
||||
explosion(get_turf(imp_in), -1, -1, 2, 3)
|
||||
del(src)
|
||||
qdel(src)
|
||||
else
|
||||
explosion(get_turf(imp_in), -1, -1, 2, 3)
|
||||
part.droplimb(0,DROPLIMB_BLUNT)
|
||||
del(src)
|
||||
qdel(src)
|
||||
if (elevel == "Destroy Body")
|
||||
explosion(get_turf(T), -1, 0, 1, 6)
|
||||
T.gib()
|
||||
@@ -249,7 +249,7 @@ Implant Specifics:<BR>"}
|
||||
else
|
||||
part.droplimb(0,DROPLIMB_BLUNT)
|
||||
explosion(get_turf(imp_in), -1, -1, 2, 3)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/implant/chem
|
||||
name = "chemical implant"
|
||||
@@ -296,7 +296,7 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
if(!src.reagents.total_volume)
|
||||
R << "You hear a faint click from your chest."
|
||||
spawn(0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
emp_act(severity)
|
||||
@@ -421,17 +421,17 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm")
|
||||
else
|
||||
a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm")
|
||||
del(a)
|
||||
qdel(a)
|
||||
processing_objects.Remove(src)
|
||||
if ("emp")
|
||||
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
|
||||
var/name = prob(50) ? t.name : pick(teleportlocs)
|
||||
a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm")
|
||||
del(a)
|
||||
qdel(a)
|
||||
else
|
||||
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
|
||||
a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm")
|
||||
del(a)
|
||||
qdel(a)
|
||||
processing_objects.Remove(src)
|
||||
|
||||
emp_act(severity) //for some reason alarms stop going off in case they are emp'd, even without this
|
||||
@@ -489,7 +489,7 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
imp_in.put_in_hands(scanned)
|
||||
else
|
||||
scanned.loc = t
|
||||
del src
|
||||
qdel(src)
|
||||
|
||||
implanted(mob/source as mob)
|
||||
src.activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
/obj/item/weapon/implantcase/proc/update()
|
||||
if (src.imp)
|
||||
src.icon_state = text("implantcase-[]", src.imp.item_color)
|
||||
src.icon_state = text("implantcase-[]", src.imp.implant_color)
|
||||
else
|
||||
src.icon_state = "implantcase-0"
|
||||
return
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
return
|
||||
var/mob/M = G:affecting
|
||||
if(put_mob(M))
|
||||
del(G)
|
||||
qdel(G)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
|
||||
@@ -32,9 +32,7 @@
|
||||
for (var/mob/O in viewers(M, null))
|
||||
O.show_message("\red [M] has been implanted by [user].", 1)
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'> Implanted with [src.name] ([src.imp.name]) by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] ([src.imp.name]) to implant [M.name] ([M.ckey])</font>")
|
||||
msg_admin_attack("[user.name] ([user.ckey]) implanted [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
admin_attack_log(user, M, "Implanted using \the [src.name] ([src.imp.name])", "Implanted with \the [src.name] ([src.imp.name])", "used an implanter, [src.name] ([src.imp.name]), on")
|
||||
|
||||
user.show_message("\red You implanted the implant into [M].")
|
||||
if(src.imp.implanted(M))
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
/obj/item/weapon/implant/freedom
|
||||
name = "freedom implant"
|
||||
desc = "Use this to escape from those evil Red Shirts."
|
||||
item_color = "r"
|
||||
implant_color = "r"
|
||||
var/activation_emote = "chuckle"
|
||||
var/uses = 1.0
|
||||
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
throwforce = 6.0
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
matter = list("metal" = 12000)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 12000)
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
throwforce = 8.0
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
matter = list("metal" = 12000)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 12000)
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharp = 1
|
||||
@@ -247,7 +247,7 @@
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
flags = CONDUCT
|
||||
matter = list("metal" = 3000)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3000)
|
||||
/* // NOPE
|
||||
var/food_total= 0
|
||||
var/burger_amt = 0
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user