Some plane tweaks.

-Defines a new plane for things that are above objects without casting shadows on fake ao.
-Moves a bunch of effects that aren't supposed to cast shadows on planes that don't cast shadows.
-Also tweaks these things for some other things, such as cliffs and resting prottie blobs.
This commit is contained in:
Verkister
2021-07-06 17:26:26 +03:00
parent 7a0accba92
commit 1b872dbc0f
6 changed files with 20 additions and 10 deletions
+1
View File
@@ -34,6 +34,7 @@ two tiles on initialization, and which way a cliff is facing may change during m
climbable = TRUE
climb_delay = 10 SECONDS
block_turf_edges = TRUE // Don't want turf edges popping up from the cliff edge.
plane = TURF_PLANE
var/icon_variant = null // Used to make cliffs less repeative by having a selection of sprites to display.
var/corner = FALSE // Used for icon things.