mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 03:27:46 +01:00
Polaris Sync
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@@ -17,8 +17,8 @@
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var/turf/unsimulated/wall/planetary/planetary_wall_type = /turf/unsimulated/wall/planetary
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var/turf/simulated/floor/planet_floors = list()
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var/turf/unsimulated/wall/planetary/planet_walls = list()
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var/list/turf/simulated/floor/planet_floors = list()
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var/list/turf/unsimulated/wall/planetary/planet_walls = list()
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var/needs_work = 0 // Bitflags to signal to the planet controller these need (properly deferrable) work. Flags defined in controller.
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@@ -174,6 +174,7 @@ datum/weather/sif
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temp_high = T0C // 0c
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temp_low = 243.15 // -30c
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light_modifier = 0.5
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flight_falure_modifier = 5
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transition_chances = list(
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WEATHER_LIGHT_SNOW = 20,
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WEATHER_SNOW = 50,
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@@ -197,6 +198,7 @@ datum/weather/sif
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temp_high = 233.15 // -40c
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temp_low = 213.15 // -60c
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light_modifier = 0.3
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flight_falure_modifier = 10
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transition_chances = list(
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WEATHER_SNOW = 45,
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WEATHER_BLIZZARD = 40,
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@@ -232,7 +234,7 @@ datum/weather/sif
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if(!T.outdoors)
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return // They're indoors, so no need to rain on them.
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L.adjust_fire_stacks(-5)
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L.water_act(1)
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to_chat(L, "<span class='warning'>Rain falls on you.</span>")
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/datum/weather/sif/storm
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@@ -241,6 +243,7 @@ datum/weather/sif
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temp_high = 243.15 // -30c
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temp_low = 233.15 // -50c
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light_modifier = 0.3
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flight_falure_modifier = 10
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transition_chances = list(
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WEATHER_RAIN = 45,
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WEATHER_STORM = 40,
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@@ -255,7 +258,7 @@ datum/weather/sif
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if(!T.outdoors)
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return // They're indoors, so no need to rain on them.
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L.adjust_fire_stacks(-10)
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L.water_act(2)
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to_chat(L, "<span class='warning'>Rain falls on you, drenching you in water.</span>")
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/datum/weather/sif/hail
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@@ -264,6 +267,7 @@ datum/weather/sif
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temp_high = T0C // 0c
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temp_low = 243.15 // -30c
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light_modifier = 0.3
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flight_falure_modifier = 15
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transition_chances = list(
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WEATHER_RAIN = 45,
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WEATHER_STORM = 10,
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@@ -295,6 +299,7 @@ datum/weather/sif
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name = "blood moon"
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light_modifier = 0.5
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light_color = "#FF0000"
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flight_falure_modifier = 25
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transition_chances = list(
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WEATHER_BLOODMOON = 100
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)
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@@ -59,6 +59,7 @@
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var/temp_low = T0C
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var/light_modifier = 1.0 // Lower numbers means more darkness.
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var/light_color = null // If set, changes how the day/night light looks.
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var/flight_falure_modifier = 0 // Some types of weather make flying harder, and therefore make crashes more likely.
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var/transition_chances = list() // Assoc list
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var/datum/weather_holder/holder = null
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