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Polaris Sync
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@@ -252,6 +252,31 @@
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explosion(target, -1, 0, 2)
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..()
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/* Incendiary */
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/obj/item/projectile/bullet/incendiary
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name = "incendiary bullet"
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icon_state = "bullet_alt"
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damage = 15
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damage_type = BURN
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incendiary = 1
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flammability = 2
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/obj/item/projectile/bullet/incendiary/flamethrower
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name = "ball of fire"
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desc = "Don't stand in the fire."
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icon_state = "fireball"
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damage = 10
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embed_chance = 0
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incendiary = 2
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flammability = 4
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agony = 30
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kill_count = 4
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/obj/item/projectile/bullet/incendiary/flamethrower/large
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damage = 15
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kill_count = 6
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/obj/item/projectile/bullet/blank
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invisibility = 101
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damage = 1
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@@ -0,0 +1,21 @@
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// Rod for railguns. Slightly less nasty than the sniper round.
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/obj/item/projectile/bullet/magnetic
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name = "rod"
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icon_state = "rod"
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damage = 65
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stun = 1
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weaken = 1
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penetrating = 5
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armor_penetration = 70
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/obj/item/projectile/bullet/magnetic/slug
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name = "slug"
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icon_state = "gauss_silenced"
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damage = 75
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armor_penetration = 90
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/obj/item/projectile/bullet/magnetic/flechette
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name = "flechette"
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icon_state = "flechette"
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damage = 20
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armor_penetration = 100
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