Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into mask-storage

Conflicts:
	code/datums/mind.dm
	code/game/gamemodes/cult/runes.dm
	code/game/machinery/doors/door.dm
This commit is contained in:
jack-fractal
2014-05-13 20:45:05 -04:00
871 changed files with 37498 additions and 27779 deletions
+8 -4
View File
@@ -18,6 +18,8 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
if(src.handle_spam_prevention(msg,MUTE_ADMINHELP))
return
adminhelped = 1 //Determines if they get the message to reply by clicking the name.
/**src.verbs -= /client/verb/adminhelp
spawn(1200)
@@ -31,6 +33,8 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
if(!msg) return
var/original_msg = msg
//explode the input msg into a list
var/list/msglist = text2list(msg, " ")
@@ -87,7 +91,7 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
if(!mob) return //this doesn't happen
var/ref_mob = "\ref[mob]"
msg = "\blue <b><font color=red>HELP: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=[ref_mob]'>JMP</A>) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
msg = "\blue <b><font color=red>HELP: </font>[get_options_bar(mob, 2, 1, 1)][ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
//send this msg to all admins
var/admin_number_afk = 0
@@ -106,10 +110,10 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
log_admin("HELP: [key_name(src)]: [original_msg] - heard by [admin_number_present] non-AFK admins.")
if(admin_number_present <= 0)
if(!admin_number_afk)
send2adminirc("ADMINHELP from [key_name(src)]: [original_msg] - !!No admins online!!")
send2adminirc("ADMINHELP from [key_name(src)]: [html_decode(original_msg)] - !!No admins online!!")
else
send2adminirc("ADMINHELP from [key_name(src)]: [original_msg] - !!All admins AFK ([admin_number_afk])!!")
send2adminirc("ADMINHELP from [key_name(src)]: [html_decode(original_msg)] - !!All admins AFK ([admin_number_afk])!!")
else
send2adminirc("ADMINHELP from [key_name(src)]: [original_msg]")
send2adminirc("ADMINHELP from [key_name(src)]: [html_decode(original_msg)]")
feedback_add_details("admin_verb","AH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
+46 -73
View File
@@ -35,7 +35,8 @@
//takes input from cmd_admin_pm_context, cmd_admin_pm_panel or /client/Topic and sends them a PM.
//Fetching a message if needed. src is the sender and C is the target client
/client/proc/cmd_admin_pm(var/client/C, var/msg)
/client/proc/cmd_admin_pm(var/client/C, var/msg = null)
if(prefs.muted & MUTE_ADMINHELP)
src << "<font color='red'>Error: Private-Message: You are unable to use PM-s (muted).</font>"
return
@@ -45,17 +46,9 @@
else adminhelp(msg) //admin we are replying to left. adminhelp instead
return
/*if(C && C.last_pm_recieved + config.simultaneous_pm_warning_timeout > world.time && holder)
//send a warning to admins, but have a delay popup for mods
if(holder.rights & R_ADMIN)
src << "\red <b>Simultaneous PMs warning:</b> that player has been PM'd in the last [config.simultaneous_pm_warning_timeout / 10] seconds by: [C.ckey_last_pm]"
else
if(alert("That player has been PM'd in the last [config.simultaneous_pm_warning_timeout / 10] seconds by: [C.ckey_last_pm]","Simultaneous PMs warning","Continue","Cancel") == "Cancel")
return*/
//get message text, limit it's length.and clean/escape html
if(!msg)
msg = input(src,"Message:", "Private message to [C.key]") as text|null
msg = input(src,"Message:", "Private message to [key_name(C, 0, holder ? 1 : 0)]") as text|null
if(!msg) return
if(!C)
@@ -80,12 +73,15 @@
//mod PMs are maroon
//PMs sent from admins and mods display their rank
if(holder)
if( holder.rights & R_MOD )
recieve_color = "maroon"
else
if( holder.rights & R_ADMIN )
recieve_color = "red"
else
recieve_color = "maroon"
send_pm_type = holder.rank + " "
recieve_pm_type = holder.rank
if(!C.holder && holder && holder.fakekey)
recieve_pm_type = "Admin"
else
recieve_pm_type = holder.rank
else if(!C.holder)
src << "<font color='red'>Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.</font>"
@@ -94,7 +90,10 @@
var/recieve_message = ""
if(holder && !C.holder)
recieve_message = "<font color='[recieve_color]' size='4'><b>-- Administrator private message --</b></font>\n"
recieve_message = "<font color='[recieve_color]' size='3'><b>-- Click the [recieve_pm_type]'s name to reply --</b></font>\n"
if(C.adminhelped)
C << recieve_message
C.adminhelped = 0
//AdminPM popup for ApocStation and anybody else who wants to use it. Set it with POPUP_ADMIN_PM in config.txt ~Carn
if(config.popup_admin_pm)
@@ -109,70 +108,15 @@
adminhelp(reply) //sender has left, adminhelp instead
return
recieve_message = "<font color='[recieve_color]'>[recieve_pm_type] PM from-<b>[key_name(src, C, C.holder ? 1 : 0)]</b>: [msg]</font>"
recieve_message = "<font color='[recieve_color]'>[recieve_pm_type] PM from-<b>[get_options_bar(src, C.holder ? 1 : 0, C.holder ? 1 : 0, 1)]</b>: [msg]</font>"
C << recieve_message
src << "<font color='blue'>[send_pm_type]PM to-<b>[key_name(C, src, holder ? 1 : 0)]</b>: [msg]</font>"
/*if(holder && !C.holder)
C.last_pm_recieved = world.time
C.ckey_last_pm = ckey*/
src << "<font color='blue'>[send_pm_type]PM to-<b>[get_options_bar(C, holder ? 1 : 0, holder ? 1 : 0, 1)]</b>: [msg]</font>"
//play the recieving admin the adminhelp sound (if they have them enabled)
//non-admins shouldn't be able to disable this
if(C.prefs.toggles & SOUND_ADMINHELP)
C << 'sound/effects/adminhelp.ogg'
/*
if(C.holder)
if(holder) //both are admins
if(holder.rank == "Moderator") //If moderator
C << "<font color='maroon'>Mod PM from-<b>[key_name(src, C, 1)]</b>: [msg]</font>"
src << "<font color='blue'>Mod PM to-<b>[key_name(C, src, 1)]</b>: [msg]</font>"
else
C << "<font color='red'>Admin PM from-<b>[key_name(src, C, 1)]</b>: [msg]</font>"
src << "<font color='blue'>Admin PM to-<b>[key_name(C, src, 1)]</b>: [msg]</font>"
else //recipient is an admin but sender is not
C << "<font color='red'>Reply PM from-<b>[key_name(src, C, 1)]</b>: [msg]</font>"
src << "<font color='blue'>PM to-<b>Admins</b>: [msg]</font>"
//play the recieving admin the adminhelp sound (if they have them enabled)
if(C.prefs.toggles & SOUND_ADMINHELP)
C << 'sound/effects/adminhelp.ogg'
else
if(holder) //sender is an admin but recipient is not. Do BIG RED TEXT
if(holder.rank == "Moderator")
C << "<font color='maroon'>Mod PM from-<b>[key_name(src, C, 0)]</b>: [msg]</font>"
C << "<font color='maroon'><i>Click on the moderators's name to reply.</i></font>"
src << "<font color='blue'>Mod PM to-<b>[key_name(C, src, 1)]</b>: [msg]</font>"
else
C << "<font color='red' size='4'><b>-- Administrator private message --</b></font>"
C << "<font color='red'>Admin PM from-<b>[key_name(src, C, 0)]</b>: [msg]</font>"
C << "<font color='red'><i>Click on the administrator's name to reply.</i></font>"
src << "<font color='blue'>Admin PM to-<b>[key_name(C, src, 1)]</b>: [msg]</font>"
//always play non-admin recipients the adminhelp sound
C << 'sound/effects/adminhelp.ogg'
//AdminPM popup for ApocStation and anybody else who wants to use it. Set it with POPUP_ADMIN_PM in config.txt ~Carn
if(config.popup_admin_pm)
spawn() //so we don't hold the caller proc up
var/sender = src
var/sendername = key
var/reply = input(C, msg,"Admin PM from-[sendername]", "") as text|null //show message and await a reply
if(C && reply)
if(sender)
C.cmd_admin_pm(sender,reply) //sender is still about, let's reply to them
else
adminhelp(reply) //sender has left, adminhelp instead
return
else //neither are admins
src << "<font color='red'>Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.</font>"
return
*/
log_admin("PM: [key_name(src)]->[key_name(C)]: [msg]")
//we don't use message_admins here because the sender/receiver might get it too
@@ -180,5 +124,34 @@
//check client/X is an admin and isn't the sender or recipient
if(X == C || X == src)
continue
if(X.key!=key && X.key!=C.key && (X.holder.rights & R_ADMIN) || (X.holder.rights & R_MOD) )
if(X.key!=key && X.key!=C.key && (X.holder.rights & R_ADMIN) || (X.holder.rights & (R_MOD|R_MENTOR)) )
X << "<B><font color='blue'>PM: [key_name(src, X, 0)]-&gt;[key_name(C, X, 0)]:</B> \blue [msg]</font>" //inform X
/client/proc/cmd_admin_irc_pm()
if(prefs.muted & MUTE_ADMINHELP)
src << "<font color='red'>Error: Private-Message: You are unable to use PM-s (muted).</font>"
return
var/msg = input(src,"Message:", "Private message to admins on IRC / 400 character limit") as text|null
if(!msg)
return
sanitize(msg)
if(length(msg) > 400) // TODO: if message length is over 400, divide it up into seperate messages, the message length restriction is based on IRC limitations. Probably easier to do this on the bots ends.
src << "\red Your message was not sent because it was more then 400 characters find your message below for ease of copy/pasting"
src << "\blue [msg]"
return
send2adminirc("PlayerPM from [key_name(src)]: [html_decode(msg)]")
src << "<font color='blue'>IRC PM to-<b>IRC-Admins</b>: [msg]</font>"
log_admin("PM: [key_name(src)]->IRC: [msg]")
for(var/client/X in admins)
if(X == src)
continue
if((X.holder.rights & R_ADMIN) || (X.holder.rights & R_MOD))
X << "<B><font color='blue'>PM: [key_name(src, X, 0)]-&gt;IRC-Admins:</B> \blue [msg]</font>"
+8 -4
View File
@@ -10,7 +10,7 @@
log_admin("[key_name(src)] : [msg]")
if(check_rights(R_ADMIN,0))
msg = "<span class='admin'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]</EM> (<a href='?_src_=holder;adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
msg = "<span class='adminsay'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]</EM> (<a href='?_src_=holder;adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
for(var/client/C in admins)
if(R_ADMIN & C.holder.rights)
C << msg
@@ -22,7 +22,7 @@
set name = "Msay"
set hidden = 1
if(!check_rights(R_ADMIN|R_MOD)) return
if(!check_rights(R_ADMIN|R_MOD|R_MENTOR)) return
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
log_admin("MOD: [key_name(src)] : [msg]")
@@ -32,6 +32,10 @@
var/color = "mod"
if (check_rights(R_ADMIN,0))
color = "adminmod"
var/channel = "MOD:"
if(config.mods_are_mentors)
channel = "MENTOR:"
for(var/client/C in admins)
if((R_ADMIN|R_MOD) & C.holder.rights)
C << "<span class='[color]'><span class='prefix'>MOD:</span> <EM>[key_name(src,1)]</EM> (<A HREF='?src=\ref[C.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
if((R_ADMIN|R_MOD|R_MENTOR) & C.holder.rights)
C << "<span class='[color]'><span class='prefix'>[channel]</span> <EM>[key_name(src,1)]</EM> (<A HREF='?src=\ref[C.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
+4 -1
View File
@@ -23,6 +23,9 @@
if (src.holder.rights & R_MOD)
stafftype = "MOD"
if (src.holder.rights & R_MENTOR)
stafftype = "MENTOR"
if (src.holder.rights & R_ADMIN)
stafftype = "ADMIN"
@@ -44,4 +47,4 @@
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // show the message to regular ghosts who have deadchat toggled on
M.show_message(rendered, 2)
feedback_add_details("admin_verb","D") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
feedback_add_details("admin_verb","D") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+111 -12
View File
@@ -144,7 +144,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/t = ""
t+= "Nitrogen : [env.nitrogen]\n"
t+= "Oxygen : [env.oxygen]\n"
t+= "Plasma : [env.toxins]\n"
t+= "Phoron : [env.phoron]\n"
t+= "CO2: [env.carbon_dioxide]\n"
usr.show_message(t, 1)
@@ -273,7 +273,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has made [M.key] a changeling.")
spawn(10)
M.absorbed_dna[M.real_name] = M.dna
M.absorbed_dna[M.real_name] = M.dna.Clone()
M.make_changeling()
if(M.mind)
M.mind.special_role = "Changeling"
@@ -955,11 +955,11 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
for(var/obj/machinery/power/rad_collector/Rad in world)
if(Rad.anchored)
if(!Rad.P)
var/obj/item/weapon/tank/plasma/Plasma = new/obj/item/weapon/tank/plasma(Rad)
Plasma.air_contents.toxins = 70
var/obj/item/weapon/tank/phoron/Phoron = new/obj/item/weapon/tank/phoron(Rad)
Phoron.air_contents.phoron = 70
Rad.drainratio = 0
Rad.P = Plasma
Plasma.loc = Rad
Rad.P = Phoron
Phoron.loc = Rad
if(!Rad.active)
Rad.toggle_power()
@@ -968,6 +968,89 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(SMES.anchored)
SMES.chargemode = 1
/client/proc/setup_supermatter_engine()
set category = "Debug"
set name = "Setup supermatter"
set desc = "Sets up the supermatter engine"
if(!check_rights(R_DEBUG|R_ADMIN)) return
var/response = alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Setup Completely","Setup except coolant","No")
if(response == "No")
return
var/found_the_pump = 0
var/obj/machinery/power/supermatter/SM
for(var/obj/machinery/M in world)
if(!M)
continue
if(!M.loc)
continue
if(!M.loc.loc)
continue
if(istype(M.loc.loc,/area/engine/engine_room))
if(istype(M,/obj/machinery/power/rad_collector))
var/obj/machinery/power/rad_collector/Rad = M
Rad.anchored = 1
Rad.connect_to_network()
var/obj/item/weapon/tank/phoron/Phoron = new/obj/item/weapon/tank/phoron(Rad)
Phoron.air_contents.phoron = 29.1154 //This is a full tank if you filled it from a canister
Rad.P = Phoron
Phoron.loc = Rad
if(!Rad.active)
Rad.toggle_power()
Rad.update_icon()
else if(istype(M,/obj/machinery/atmospherics/binary/pump)) //Turning on every pump.
var/obj/machinery/atmospherics/binary/pump/Pump = M
if(Pump.name == "Engine Feed" && response == "Setup Completely")
found_the_pump = 1
Pump.air2.nitrogen = 3750 //The contents of 2 canisters.
Pump.air2.temperature = 50
Pump.air2.update_values()
Pump.on=1
Pump.target_pressure = 4500
Pump.update_icon()
else if(istype(M,/obj/machinery/power/supermatter))
SM = M
spawn(50)
SM.power = 320
else if(istype(M,/obj/machinery/power/smes)) //This is the SMES inside the engine room. We don't need much power.
var/obj/machinery/power/smes/SMES = M
SMES.chargemode = 1
SMES.chargelevel = 200000
SMES.output = 75000
else if(istype(M.loc.loc,/area/engine/engine_smes)) //Set every SMES to charge and spit out 300,000 power between the 4 of them.
if(istype(M,/obj/machinery/power/smes))
var/obj/machinery/power/smes/SMES = M
SMES.chargemode = 1
SMES.chargelevel = 200000
SMES.output = 75000
if(!found_the_pump && response == "Setup Completely")
src << "\red Unable to locate air supply to fill up with coolant, adding some coolant around the supermatter"
var/turf/simulated/T = SM.loc
T.zone.air.nitrogen += 450
T.zone.air.temperature = 50
T.zone.air.update_values()
log_admin("[key_name(usr)] setup the supermatter engine [response == "Setup except coolant" ? "without coolant" : ""]")
message_admins("\blue [key_name_admin(usr)] setup the supermatter engine [response == "Setup except coolant" ? "without coolant": ""]", 1)
return
/client/proc/cmd_debug_mob_lists()
set category = "Debug"
set name = "Debug Mob Lists"
@@ -975,14 +1058,30 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs", "Clients"))
if("Players")
usr << dd_list2text(player_list,",")
usr << list2text(player_list,",")
if("Admins")
usr << dd_list2text(admins,",")
usr << list2text(admins,",")
if("Mobs")
usr << dd_list2text(mob_list,",")
usr << list2text(mob_list,",")
if("Living Mobs")
usr << dd_list2text(living_mob_list,",")
usr << list2text(living_mob_list,",")
if("Dead Mobs")
usr << dd_list2text(dead_mob_list,",")
usr << list2text(dead_mob_list,",")
if("Clients")
usr << dd_list2text(clients,",")
usr << list2text(clients,",")
// DNA2 - Admin Hax
/client/proc/cmd_admin_toggle_block(var/mob/M,var/block)
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon))
M.dna.SetSEState(block,!M.dna.GetSEState(block))
domutcheck(M,null,MUTCHK_FORCED)
M.update_mutations()
var/state="[M.dna.GetSEState(block)?"on":"off"]"
var/blockname=assigned_blocks[block]
message_admins("[key_name_admin(src)] has toggled [M.key]'s [blockname] block [state]!")
log_admin("[key_name(src)] has toggled [M.key]'s [blockname] block [state]!")
else
alert("Invalid mob")
+3 -3
View File
@@ -6,7 +6,7 @@
alert(usr,"Master_controller or air_master not found.","Air Report")
return
var/active_groups = air_master.active_zones.len
var/active_groups = air_master.active_zones
var/inactive_groups = air_master.zones.len - active_groups
var/hotspots = 0
@@ -18,7 +18,7 @@
for(var/zone/zone in air_master.zones)
var/turf/simulated/turf = locate() in zone.contents
if(turf && turf.z == 1)
if(zone.status)
if(zone.needs_update)
active_on_main_station++
else
inactive_on_main_station++
@@ -56,7 +56,7 @@
if(T.active_hotspot)
burning = 1
usr << "\blue @[target.x],[target.y] ([GM.group_multiplier]): O:[GM.oxygen] T:[GM.toxins] N:[GM.nitrogen] C:[GM.carbon_dioxide] w [GM.temperature] Kelvin, [GM.return_pressure()] kPa [(burning)?("\red BURNING"):(null)]"
usr << "\blue @[target.x],[target.y] ([GM.group_multiplier]): O:[GM.oxygen] T:[GM.phoron] N:[GM.nitrogen] C:[GM.carbon_dioxide] w [GM.temperature] Kelvin, [GM.return_pressure()] kPa [(burning)?("\red BURNING"):(null)]"
for(var/datum/gas/trace_gas in GM.trace_gases)
usr << "[trace_gas.type]: [trace_gas.moles]"
feedback_add_details("admin_verb","DAST") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+151 -36
View File
@@ -124,49 +124,164 @@ var/intercom_range_display_status = 0
del(F)
feedback_add_details("admin_verb","mIRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
var/list/debug_verbs = list (
/client/proc/do_not_use_these
,/client/proc/camera_view
,/client/proc/sec_camera_report
,/client/proc/intercom_view
,/client/proc/air_status
,/client/proc/Cell
,/client/proc/atmosscan
,/client/proc/powerdebug
,/client/proc/count_objects_on_z_level
,/client/proc/count_objects_all
,/client/proc/cmd_assume_direct_control
,/client/proc/jump_to_dead_group
,/client/proc/startSinglo
,/client/proc/ticklag
,/client/proc/cmd_admin_grantfullaccess
,/client/proc/kaboom
,/client/proc/splash
,/client/proc/cmd_admin_areatest
,/client/proc/cmd_admin_rejuvenate
,/datum/admins/proc/show_traitor_panel
,/client/proc/print_jobban_old
,/client/proc/print_jobban_old_filter
,/client/proc/forceEvent
,/client/proc/break_all_air_groups
,/client/proc/regroup_all_air_groups
,/client/proc/kill_pipe_processing
,/client/proc/kill_air_processing
,/client/proc/disable_communication
,/client/proc/disable_movement
,/client/proc/Zone_Info
,/client/proc/Test_ZAS_Connection
,/client/proc/ZoneTick
,/client/proc/rebootAirMaster
,/client/proc/hide_debug_verbs
,/client/proc/testZAScolors
,/client/proc/testZAScolors_remove
,/client/proc/setup_supermatter_engine
)
/client/proc/enable_debug_verbs()
set category = "Debug"
set name = "Debug verbs"
if(!check_rights(R_DEBUG)) return
src.verbs += /client/proc/do_not_use_these //-errorage
src.verbs += /client/proc/camera_view //-errorage
src.verbs += /client/proc/sec_camera_report //-errorage
src.verbs += /client/proc/intercom_view //-errorage
src.verbs += /client/proc/air_status //Air things
src.verbs += /client/proc/Cell //More air things
src.verbs += /client/proc/atmosscan //check plumbing
src.verbs += /client/proc/powerdebug //check power
src.verbs += /client/proc/count_objects_on_z_level
src.verbs += /client/proc/count_objects_all
src.verbs += /client/proc/cmd_assume_direct_control //-errorage
src.verbs += /client/proc/jump_to_dead_group
src.verbs += /client/proc/startSinglo
src.verbs += /client/proc/ticklag //allows you to set the ticklag.
src.verbs += /client/proc/cmd_admin_grantfullaccess
src.verbs += /client/proc/kaboom
src.verbs += /client/proc/splash
src.verbs += /client/proc/cmd_admin_areatest
src.verbs += /client/proc/cmd_admin_rejuvenate
src.verbs += /datum/admins/proc/show_traitor_panel
src.verbs += /client/proc/print_jobban_old
src.verbs += /client/proc/print_jobban_old_filter
src.verbs += /client/proc/forceEvent
src.verbs += /client/proc/break_all_air_groups
src.verbs += /client/proc/regroup_all_air_groups
src.verbs += /client/proc/kill_pipe_processing
src.verbs += /client/proc/kill_air_processing
src.verbs += /client/proc/disable_communication
src.verbs += /client/proc/disable_movement
src.verbs += /client/proc/Zone_Info
src.verbs += /client/proc/Test_ZAS_Connection
src.verbs += /client/proc/ZoneTick
src.verbs += /client/proc/TestZASRebuild
//src.verbs += /client/proc/cmd_admin_rejuvenate
verbs += debug_verbs
feedback_add_details("admin_verb","mDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/hide_debug_verbs()
set category = "Debug"
set name = "Hide Debug verbs"
if(!check_rights(R_DEBUG)) return
verbs -= debug_verbs
feedback_add_details("admin_verb","hDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/var/list/testZAScolors_turfs = list()
/client/var/list/testZAScolors_zones = list()
/client/var/usedZAScolors = 0
/client/var/list/image/ZAScolors = list()
/client/proc/recurse_zone(var/zone/Z, var/recurse_level =1)
testZAScolors_zones += Z
if(recurse_level > 10)
return
var/icon/yellow = new('icons/misc/debug_group.dmi', "yellow")
for(var/turf/T in Z.contents)
images += image(yellow, T, "zasdebug", TURF_LAYER)
testZAScolors_turfs += T
for(var/connection_edge/zone/edge in Z.edges)
var/zone/connected = edge.get_connected_zone(Z)
if(connected in testZAScolors_zones)
continue
recurse_zone(connected,recurse_level+1)
/client/proc/testZAScolors()
set category = "ZAS"
set name = "Check ZAS connections"
if(!check_rights(R_DEBUG)) return
testZAScolors_remove()
var/turf/simulated/location = get_turf(usr)
if(!istype(location, /turf/simulated)) // We're in space, let's not cause runtimes.
usr << "\red this debug tool cannot be used from space"
return
var/icon/red = new('icons/misc/debug_group.dmi', "red") //created here so we don't have to make thousands of these.
var/icon/green = new('icons/misc/debug_group.dmi', "green")
var/icon/blue = new('icons/misc/debug_group.dmi', "blue")
if(!usedZAScolors)
usr << "ZAS Test Colors"
usr << "Green = Zone you are standing in"
usr << "Blue = Connected zone to the zone you are standing in"
usr << "Yellow = A zone that is connected but not one adjacent to your connected zone"
usr << "Red = Not connected"
usedZAScolors = 1
testZAScolors_zones += location.zone
for(var/turf/T in location.zone.contents)
images += image(green, T,"zasdebug", TURF_LAYER)
testZAScolors_turfs += T
for(var/connection_edge/zone/edge in location.zone.edges)
var/zone/Z = edge.get_connected_zone(location.zone)
testZAScolors_zones += Z
for(var/turf/T in Z.contents)
images += image(blue, T,"zasdebug",TURF_LAYER)
testZAScolors_turfs += T
for(var/connection_edge/zone/z_edge in Z.edges)
var/zone/connected = z_edge.get_connected_zone(Z)
if(connected in testZAScolors_zones)
continue
recurse_zone(connected,1)
for(var/turf/T in range(25,location))
if(!istype(T))
continue
if(T in testZAScolors_turfs)
continue
images += image(red, T, "zasdebug", TURF_LAYER)
testZAScolors_turfs += T
/client/proc/testZAScolors_remove()
set category = "ZAS"
set name = "Remove ZAS connection colors"
testZAScolors_turfs.Cut()
testZAScolors_zones.Cut()
if(images.len)
for(var/image/i in images)
if(i.icon_state == "zasdebug")
images.Remove(i)
/client/proc/rebootAirMaster()
set category = "ZAS"
set name = "Reboot ZAS"
if(alert("This will destroy and remake all zone geometry on the whole map.","Reboot ZAS","Reboot ZAS","Nevermind") == "Reboot ZAS")
var/datum/controller/air_system/old_air = air_master
for(var/zone/zone in old_air.zones)
zone.c_invalidate()
del old_air
air_master = new
air_master.Setup()
spawn air_master.Start()
/client/proc/count_objects_on_z_level()
set category = "Mapping"
set name = "Count Objects On Level"
@@ -181,7 +296,7 @@ var/intercom_range_display_status = 0
var/type_path = text2path(type_text)
if(!type_path) return
var/count = 0
var/count = 1
var/list/atom/atom_list = list()
@@ -312,4 +427,4 @@ var/global/movement_disabled_exception //This is the client that calls the proc,
message_admins("[src.ckey] used 'Disable all movement', killing all movement.")
movement_disabled_exception = usr.ckey
else
message_admins("[src.ckey] used 'Disable all movement', restoring all movement.")*/
message_admins("[src.ckey] used 'Disable all movement', restoring all movement.")*/
+4 -6
View File
@@ -73,11 +73,11 @@ client/proc/one_click_antag()
candidates += applicant
if(candidates.len)
var/numTratiors = min(candidates.len, 3)
var/numTraitors = min(candidates.len, 3)
for(var/i = 0, i<numTratiors, i++)
for(var/i = 0, i<numTraitors, i++)
H = pick(candidates)
H.mind.make_Tratior()
H.mind.make_Traitor()
candidates.Remove(H)
return 1
@@ -492,7 +492,7 @@ client/proc/one_click_antag()
/datum/admins/proc/create_vox_raider(obj/spawn_location, leader_chosen = 0)
var/mob/living/carbon/human/new_vox = new(spawn_location.loc)
var/mob/living/carbon/human/new_vox = new(spawn_location.loc, "Vox")
new_vox.gender = pick(MALE, FEMALE)
new_vox.h_style = "Short Vox Quills"
@@ -512,8 +512,6 @@ client/proc/one_click_antag()
new_vox.dna.ready_dna(new_vox) // Creates DNA.
new_vox.dna.mutantrace = "vox"
new_vox.set_species("Vox") // Actually makes the vox! How about that.
new_vox.add_language("Vox-pidgin")
new_vox.mind_initialize()
new_vox.mind.assigned_role = "MODE"
new_vox.mind.special_role = "Vox Raider"
+38 -3
View File
@@ -65,6 +65,37 @@
message_admins("\blue \bold SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]", 1)
feedback_add_details("admin_verb","SMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_mentor_check_new_players() //Allows mentors / admins to determine who the newer players are.
set category = "Admin"
set name = "Check new Players"
if(!holder)
src << "Only staff members may use this command."
var/age = alert(src, "Age check", "Show accounts yonger then _____ days","7", "30" , "All")
if(age == "All")
age = 9999999
else
age = text2num(age)
var/missing_ages = 0
var/msg = ""
for(var/client/C in clients)
if(C.player_age == "Requires database")
missing_ages = 1
continue
if(C.player_age < age)
msg += "[key_name_admin(C)]: account is [C.player_age] days old<br>"
if(missing_ages)
src << "Some accounts did not have proper ages set in their clients. This function requires database to be present"
if(msg != "")
src << browse(msg, "window=Player_age_check")
else
src << "No matches for that age range found."
/client/proc/cmd_admin_world_narrate() // Allows administrators to fluff events a little easier -- TLE
set category = "Special Verbs"
set name = "Global Narrate"
@@ -447,9 +478,13 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(record_found)//Pull up their name from database records if they did have a mind.
new_character.dna = new()//Let's first give them a new DNA.
new_character.dna.unique_enzymes = record_found.fields["b_dna"]//Enzymes are based on real name but we'll use the record for conformity.
new_character.dna.SE = record_found.fields["enzymes"]//This is the default of enzymes so I think it's safe to go with.
// I HATE BYOND. HATE. HATE. - N3X
var/list/newSE= record_found.fields["enzymes"]
var/list/newUI = record_found.fields["identity"]
new_character.dna.SE = newSE.Copy() //This is the default of enzymes so I think it's safe to go with.
new_character.dna.UpdateSE()
new_character.UpdateAppearance(record_found.fields["identity"])//Now we configure their appearance based on their unique identity, same as with a DNA machine or somesuch.
new_character.UpdateAppearance(newUI.Copy())//Now we configure their appearance based on their unique identity, same as with a DNA machine or somesuch.
else//If they have no records, we just do a random DNA for them, based on their random appearance/savefile.
new_character.dna.ready_dna(new_character)
@@ -793,7 +828,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
feedback_add_details("admin_verb","CC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/* This proc is DEFERRED. Does not do anything.
/client/proc/cmd_admin_remove_plasma()
/client/proc/cmd_admin_remove_phoron()
set category = "Debug"
set name = "Stabilize Atmos."
if(!holder)
+1 -19
View File
@@ -18,14 +18,9 @@ var/global/vox_tick = 1
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
equip_to_slot_or_del(new /obj/item/device/chameleon(src), slot_l_store)
var/obj/item/weapon/crossbow/W = new(src)
W.cell = new /obj/item/weapon/cell/crap(W)
W.cell.charge = 500
var/obj/item/weapon/spikethrower/W = new(src)
equip_to_slot_or_del(W, slot_r_hand)
var/obj/item/stack/rods/A = new(src)
A.amount = 20
equip_to_slot_or_del(A, slot_l_hand)
if(2) // Vox engineer!
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/pressure(src), slot_wear_suit)
@@ -68,19 +63,6 @@ var/global/vox_tick = 1
W.handle_item_insertion(C)
spawn_money(rand(50,150)*10,W)
equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/weapon/implant/cortical/I = new(src)
I.imp_in = src
I.implanted = 1
var/datum/organ/external/affected = src.get_organ("head")
affected.implants += I
I.part = affected
if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist ) ) )
var/datum/game_mode/heist/M = ticker.mode
M.cortical_stacks += I
M.raiders[mind] = I
vox_tick++
if (vox_tick > 4) vox_tick = 1