mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 03:27:46 +01:00
Merge remote-tracking branch 'upstream/dev' into 150817-SynthAccess
This commit is contained in:
@@ -338,6 +338,7 @@ Alien plants should do something if theres a lot of poison
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var/health = 100
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var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
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flags = PROXMOVE
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/obj/effect/alien/egg/New()
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if(config.aliens_allowed)
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@@ -1,26 +0,0 @@
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/obj/effect/vaultspawner
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var/maxX = 6
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var/maxY = 6
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var/minX = 2
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var/minY = 2
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/obj/effect/vaultspawner/New(turf/location as turf,lX = minX,uX = maxX,lY = minY,uY = maxY,var/type = null)
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if(!type)
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type = pick("sandstone","rock","alien")
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var/lowBoundX = location.x
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var/lowBoundY = location.y
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var/hiBoundX = location.x + rand(lX,uX)
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var/hiBoundY = location.y + rand(lY,uY)
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var/z = location.z
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for(var/i = lowBoundX,i<=hiBoundX,i++)
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for(var/j = lowBoundY,j<=hiBoundY,j++)
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if(i == lowBoundX || i == hiBoundX || j == lowBoundY || j == hiBoundY)
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new /turf/simulated/wall/vault(locate(i,j,z),type)
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else
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new /turf/simulated/floor/vault(locate(i,j,z),type)
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qdel(src)
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@@ -40,7 +40,7 @@
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var/mob/living/bot/secbot/active // the active bot; if null, show bot list
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var/list/botstatus // the status signal sent by the bot
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var/control_freq = AI_FREQ
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var/control_freq = BOT_FREQ
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// create a new QM cartridge, and register to receive bot control & beacon message
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New()
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@@ -112,7 +112,7 @@
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var/list/beacons
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var/beacon_freq = 1400
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var/control_freq = AI_FREQ
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var/control_freq = BOT_FREQ
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// create a new QM cartridge, and register to receive bot control & beacon message
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New()
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@@ -19,7 +19,7 @@
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matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
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origin_tech = list(TECH_MAGNET = 1, TECH_ENGINERING = 1)
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origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1)
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var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
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/obj/item/device/debugger/is_used_on(obj/O, mob/user)
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@@ -4,212 +4,193 @@
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icon_state = "labeler1"
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item_state = "flight"
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var/mode_nice = "standard"
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var/mode = "floor"
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var/tile_dir_mode = 0
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var/decal = "remove all decals"
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var/paint_dir = "precise"
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var/paint_colour = "white"
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// mode 0 ignore direction; sets dir=0
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// mode 1 all-direction
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// mode 2 corner selecting the side CW from the selected corner
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// mode 3 cardinal
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// mode 4 warningcorner and warnwhitecorner direction fix
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// mode 5 Opposite corner tiles where the second icon_state is "[mode]_inv"
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/obj/item/device/floor_painter/afterattack(atom/A, mob/user as mob, proximity)
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var/list/decals = list(
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"quarter-turf" = list("path" = /obj/effect/floor_decal/corner, "precise" = 1, "coloured" = 1),
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"hazard stripes" = list("path" = /obj/effect/floor_decal/industrial/warning),
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"corner, hazard" = list("path" = /obj/effect/floor_decal/industrial/warning/corner),
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"hatched marking" = list("path" = /obj/effect/floor_decal/industrial/hatch),
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"dotted outline" = list("path" = /obj/effect/floor_decal/industrial/outline, "coloured" = 1),
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"loading sign" = list("path" = /obj/effect/floor_decal/industrial/loading),
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"1" = list("path" = /obj/effect/floor_decal/sign),
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"2" = list("path" = /obj/effect/floor_decal/sign/two),
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"A" = list("path" = /obj/effect/floor_decal/sign/a),
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"B" = list("path" = /obj/effect/floor_decal/sign/b),
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"C" = list("path" = /obj/effect/floor_decal/sign/c),
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"D" = list("path" = /obj/effect/floor_decal/sign/d),
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"Ex" = list("path" = /obj/effect/floor_decal/sign/ex),
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"M" = list("path" = /obj/effect/floor_decal/sign/m),
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"CMO" = list("path" = /obj/effect/floor_decal/sign/cmo),
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"V" = list("path" = /obj/effect/floor_decal/sign/v),
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"Psy" = list("path" = /obj/effect/floor_decal/sign/p),
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"remove all decals" = list("path" = /obj/effect/floor_decal/reset)
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)
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var/list/paint_dirs = list(
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"north" = NORTH,
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"northwest" = NORTHWEST,
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"west" = WEST,
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"southwest" = SOUTHWEST,
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"south" = SOUTH,
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"southeast" = SOUTHEAST,
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"east" = EAST,
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"northeast" = NORTHEAST,
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"precise" = 0
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)
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var/list/paint_colours = list(
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"white" = COLOR_WHITE,
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"light gray" = COLOR_SILVER,
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"dark gray" = COLOR_GRAY,
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"blue-grey" = "#6A97B0",
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"pale blue-grey" = "#8BBBD5",
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"green-grey" = "#8DAF6A",
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"pale green-gray" = "#AED18B",
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"red-gray" = "#AA5F61",
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"pale red-gray" = "#CC9090",
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"purple-gray" = "#A2819E",
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"pale purple-gray" = "#BDA2BA",
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"black" = COLOR_BLACK,
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"red" = COLOR_RED,
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"dark red" = COLOR_MAROON,
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"yellow" = COLOR_YELLOW,
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"dark yellow" = COLOR_OLIVE,
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"green" = COLOR_LIME,
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"dark green" = COLOR_GREEN,
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"cyan" = COLOR_CYAN,
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"teal" = COLOR_TEAL,
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"blue" = COLOR_BLUE,
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"dark blue" = COLOR_NAVY,
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"magenta" = COLOR_PINK,
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"purple" = COLOR_PURPLE,
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"orange" = COLOR_ORANGE,
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"dark orange" = "#B95A00",
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"dark brown" = "#917448",
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"brown" = "#B19664",
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"pale brown" = "#CEB689"
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)
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/obj/item/device/floor_painter/afterattack(var/atom/A, var/mob/user, proximity, params)
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if(!proximity)
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return
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if(istype(A, /turf/simulated/floor))
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var/turf/simulated/floor/F = A
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var/turf/simulated/floor/F = A
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if(!istype(F))
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user << "<span class='warning'>\The [src] can only be used on station flooring.</span>"
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return
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if(F.is_steel_floor()) // only tiled floors
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if(tile_dir_mode)
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var/D = get_dir(usr, F)
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if(usr.loc == F)
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D = usr.dir
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if(!F.flooring || !F.flooring.can_paint || F.broken || F.burnt)
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user << "<span class='warning'>\The [src] cannot paint broken or missing tiles.</span>"
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return
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switch(tile_dir_mode)
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if(1) // All directions accepted
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F.set_dir(D)
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F.icon_state = mode
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if(2) // Corner mode - diagonal directions converted CW around.
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switch(D)
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if(NORTHEAST)
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D = EAST
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if(SOUTHEAST)
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D = SOUTH
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if(SOUTHWEST)
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D = WEST
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if(NORTHWEST)
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D = NORTH
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F.set_dir(D)
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F.icon_state = mode
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if(3) // cardinal directions only. I've adjusted diagonals the same way the facing code does.
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switch(D)
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if(NORTHEAST)
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D = EAST
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if(SOUTHEAST)
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D = EAST
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if(SOUTHWEST)
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D = WEST
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if(NORTHWEST)
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D = WEST
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F.set_dir(D)
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F.icon_state = mode
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if(4) // floors.dmi icon_states "warningcorner" and "warnwhitecorner" are incorrect, this fixes it
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var/D2
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switch(D)
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if(NORTHEAST)
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D2 = WEST
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if(SOUTHEAST)
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D2 = SOUTH
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if(SOUTHWEST)
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D2 = NORTH
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if(NORTHWEST)
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D2 = EAST
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F.set_dir(D2)
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F.icon_state = mode
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if(5)
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F.set_dir(0)
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if(D == NORTH || D == SOUTH || D == NORTHEAST || D == SOUTHWEST)
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F.icon_state = mode
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else
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F.icon_state = "[mode]_inv"
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else
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F.set_dir(0)
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F.icon_state = mode
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var/list/decal_data = decals[decal]
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var/config_error
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if(!islist(decal_data))
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config_error = 1
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var/painting_decal
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if(!config_error)
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painting_decal = decal_data["path"]
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if(!ispath(painting_decal))
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config_error = 1
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if(config_error)
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user << "<span class='warning'>\The [src] flashes an error light. You might need to reconfigure it.</span>"
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return
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if(F.decals && F.decals.len > 5 && painting_decal != /obj/effect/floor_decal/reset)
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user << "<span class='warning'>\The [F] has been painted too much; you need to clear it off.</span>"
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return
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var/painting_dir = 0
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if(paint_dir == "precise")
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if(!decal_data["precise"])
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painting_dir = user.dir
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else
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usr << "You can't paint that!"
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var/list/mouse_control = params2list(params)
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var/mouse_x = text2num(mouse_control["icon-x"])
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var/mouse_y = text2num(mouse_control["icon-y"])
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if(isnum(mouse_x) && isnum(mouse_y))
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if(mouse_x <= 16)
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if(mouse_y <= 16)
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painting_dir = WEST
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else
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painting_dir = NORTH
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else
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if(mouse_y <= 16)
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painting_dir = SOUTH
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else
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painting_dir = EAST
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else
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painting_dir = user.dir
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else if(paint_dirs[paint_dir])
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painting_dir = paint_dirs[paint_dir]
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var/painting_colour
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if(paint_colour && !isnull(paint_colours[paint_colour]) && decal_data["coloured"])
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painting_colour = paint_colours[paint_colour]
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new painting_decal(F, painting_dir, painting_colour)
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/obj/item/device/floor_painter/attack_self(mob/user as mob)
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var/type = input("What type of floor?", "Floor painter", "solid") in list("solid", "corner", "opposite corners", "side/three corners", "special", "letters")
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||||
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||||
tile_dir_mode = 0
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||||
var/choice = input("Do you wish to change the decal type, paint direction, or paint colour?") as null|anything in list("Decal","Direction", "Colour")
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||||
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switch(type)
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if("solid")
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tile_dir_mode = 0
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||||
var/design = input("Which color?", "Floor painter") in list("standard", "dark", "red", "blue", "green", "yellow", "purple", "neutral", "white", "white-red", "white-blue", "white-green", "white-yellow", "white-purple", "freezer", "hydro", "showroom")
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||||
if(design == "standard")
|
||||
mode = "floor"
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||||
mode_nice = "standard"
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||||
return
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||||
if(design == "white")
|
||||
mode = "white"
|
||||
mode_nice = "white"
|
||||
return
|
||||
if(design == "dark")
|
||||
mode = "dark"
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||||
mode_nice = "dark"
|
||||
return
|
||||
if(design == "showroom" || design == "hydro" || design == "freezer")
|
||||
mode = "[design]floor"
|
||||
mode_nice = design
|
||||
return
|
||||
mode_nice = design
|
||||
mode = "[replacetext(design, "-", "")]full"
|
||||
if("corner")
|
||||
var/design = input("Which design?", "Floor painter") in list("black", "red", "blue", "green", "yellow", "purple", "neutral", "white", "white-red", "white-blue", "white-green", "white-yellow", "white-purple")
|
||||
mode_nice = "[design] corner"
|
||||
mode = "[replacetext(design, "-", "")]corner"
|
||||
tile_dir_mode = 2
|
||||
if("opposite corners")
|
||||
var/design = input("Which design?", "Floor painter") in list("bar", "cmo", "yellowpatch", "cafeteria", "red-yellow", "red-blue", "red-green", "green-yellow", "green-blue", "blue-yellow")
|
||||
mode_nice = design
|
||||
if(design == "bar" || design == "cmo" || design == "yellowpatch" || design == "cafeteria")
|
||||
mode = design
|
||||
else
|
||||
mode = "[replacetext(design, "-", "")]full"
|
||||
if(design == "yellowpatch")
|
||||
tile_dir_mode = 5
|
||||
else
|
||||
tile_dir_mode = 0
|
||||
if("side/three corners")
|
||||
var/design = input("Which design?", "Floor painter") in list("black", "red", "blue", "green", "yellow", "purple", "neutral", "white", "white-red", "white-blue", "white-green", "white-yellow", "white-purple", "red-yellow", "red-blue", "blue-red", "red-green", "green-yellow", "green-blue", "blue-yellow")
|
||||
if(design == "white")
|
||||
mode = "whitehall"
|
||||
mode_nice = "white side"
|
||||
else if(design == "black") // because SOMEONE made the black/grey side/corner sprite have the same name as the 'empty space' sprite :(
|
||||
mode = "blackfloor"
|
||||
mode_nice = design
|
||||
else
|
||||
mode_nice = design
|
||||
mode = replacetext(design, "-", "")
|
||||
tile_dir_mode = 1
|
||||
if("special")
|
||||
var/design = input("Which design?", "Floor painter") in list("arrival", "escape", "caution", "warning", "white-warning", "white-blue-green", "loadingarea", "delivery", "bot", "white-delivery", "white-bot")
|
||||
if(design == "white-blue-green")
|
||||
mode_nice = design
|
||||
mode = "whitebluegreencorners"
|
||||
tile_dir_mode = 2
|
||||
else if(design == "delivery" || design == "bot" || design == "white-delivery" || design == "white-bot")
|
||||
mode_nice = design
|
||||
mode = replacetext(design, "-", "")
|
||||
tile_dir_mode = 0
|
||||
else if(design == "loadingarea")
|
||||
mode_nice = design
|
||||
mode = design
|
||||
tile_dir_mode = 3
|
||||
else
|
||||
if(design == "white-warning")
|
||||
mode_nice = design
|
||||
design = "warnwhite"
|
||||
var/s_corner = alert("Do you want to paint a single corner of the tile?", "Floor painter","Yes","No") == "Yes"
|
||||
if(s_corner)
|
||||
mode_nice = "[design] corner"
|
||||
mode = "[design]corner"
|
||||
if(design == "warning" || design == "white-warning") // sprites for these are weird, need to fix dirs (icons/turf/floors.dmi, "warningcorner" and "warnwhitecorner")
|
||||
tile_dir_mode = 4
|
||||
else
|
||||
tile_dir_mode = 2
|
||||
else
|
||||
mode_nice = design
|
||||
mode = design
|
||||
tile_dir_mode = 1
|
||||
if("letters")
|
||||
var/which = input("Which letters/design?", "Floor painter") in list("A1", "A2", "DI", "SA", "SA (red)", "SB", "SB (red)", "SC", "SC (red)", "W (red)", "V (green)", "Psy", "Ex", "Ex (blue)", "CMO", "O (OP)", "P (OP)")
|
||||
mode_nice = which
|
||||
switch(which)
|
||||
if("A1")
|
||||
mode = "white_1"
|
||||
if("A2")
|
||||
mode = "white_2"
|
||||
if("DI")
|
||||
mode = "white_d"
|
||||
if("SA")
|
||||
mode = "white_a"
|
||||
if("SA (red)")
|
||||
mode = "whitered_a"
|
||||
tile_dir_mode = 3
|
||||
if("SB")
|
||||
mode = "white_b"
|
||||
if("SB (red)")
|
||||
mode = "whitered_b"
|
||||
tile_dir_mode = 3
|
||||
if("SC")
|
||||
mode = "white_c"
|
||||
if("SC (red)")
|
||||
mode = "whitered_c"
|
||||
tile_dir_mode = 3
|
||||
if("W (red)")
|
||||
mode = "whitered_w"
|
||||
tile_dir_mode = 3
|
||||
if("V (green)")
|
||||
mode = "whitegreen_v"
|
||||
tile_dir_mode = 3
|
||||
if("Psy")
|
||||
mode = "white_p"
|
||||
if("Ex")
|
||||
mode = "white_ex"
|
||||
if("Ex (blue)")
|
||||
mode = "whiteblue_ex"
|
||||
tile_dir_mode = 3
|
||||
if("CMO") // yes this is also in "opposite corners" choices, but it's a different icon_state (!!)
|
||||
mode = "white_cmo"
|
||||
if("O (OP)")
|
||||
mode = "white_halfo"
|
||||
if("P (OP)")
|
||||
mode = "white_halfp"
|
||||
if(choice == "Decal")
|
||||
var/new_decal = input("Select a decal.") as null|anything in decals
|
||||
if(new_decal && !isnull(decals[new_decal]))
|
||||
decal = new_decal
|
||||
user << "<span class='notice'>You set \the [src] decal to '[decal]'.</span>"
|
||||
else if(choice == "Direction")
|
||||
var/new_dir = input("Select a direction.") as null|anything in paint_dirs
|
||||
if(new_dir && !isnull(paint_dirs[new_dir]))
|
||||
paint_dir = new_dir
|
||||
user << "<span class='notice'>You set \the [src] direction to '[paint_dir]'.</span>"
|
||||
else if(choice == "Colour")
|
||||
var/new_colour = input("Select a colour.") as null|anything in paint_colours
|
||||
if(new_colour && !isnull(paint_colours[new_colour]))
|
||||
paint_colour = new_colour
|
||||
user << "<span class='notice'>You set \the [src] colour to '[paint_colour]'.</span>"
|
||||
|
||||
/obj/item/device/floor_painter/examine(mob/user)
|
||||
..(user)
|
||||
user << "It is in [mode_nice] mode."
|
||||
user << "It is configured to produce the '[decal]' decal with a direction of '[paint_dir]' using [paint_colour] paint."
|
||||
|
||||
/obj/item/device/floor_painter/verb/choose_colour(new_colour in paint_colours)
|
||||
set name = "Choose Colour"
|
||||
set desc = "Choose a floor painter colour."
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
if(new_colour && !isnull(paint_colours[new_colour]))
|
||||
paint_colour = new_colour
|
||||
usr << "<span class='notice'>You set \the [src] colour to '[paint_colour]'.</span>"
|
||||
|
||||
/obj/item/device/floor_painter/verb/choose_decal(new_decal in decals)
|
||||
set name = "Choose Decal"
|
||||
set desc = "Choose a floor painter decal."
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
if(new_decal && !isnull(decals[new_decal]))
|
||||
decal = new_decal
|
||||
usr << "<span class='notice'>You set \the [src] decal to '[decal]'.</span>"
|
||||
|
||||
/obj/item/device/floor_painter/verb/choose_direction(new_dir in paint_dirs)
|
||||
set name = "Choose Direction"
|
||||
set desc = "Choose a floor painter direction."
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
if(new_dir && !isnull(paint_dirs[new_dir]))
|
||||
paint_dir = new_dir
|
||||
usr << "<span class='notice'>You set \the [src] direction to '[paint_dir]'.</span>"
|
||||
|
||||
@@ -18,6 +18,6 @@
|
||||
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
|
||||
|
||||
origin_tech = list(TECH_MAGNET = 1, TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1)
|
||||
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
|
||||
var/obj/machinery/clonepod/connecting //same for cryopod linkage
|
||||
@@ -16,16 +16,11 @@
|
||||
/obj/item/device/pipe_painter/afterattack(atom/A, mob/user as mob, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
|
||||
if(!istype(A,/obj/machinery/atmospherics/pipe) || istype(A,/obj/machinery/atmospherics/pipe/tank) || istype(A,/obj/machinery/atmospherics/pipe/vent) || istype(A,/obj/machinery/atmospherics/pipe/simple/heat_exchanging) || istype(A,/obj/machinery/atmospherics/pipe/simple/insulated) || !in_range(user, A))
|
||||
return
|
||||
var/obj/machinery/atmospherics/pipe/P = A
|
||||
|
||||
var/turf/T = P.loc
|
||||
if (P.level < 2 && T.level==1 && isturf(T) && T.intact)
|
||||
user << "<span class='warning'>You must remove the plating first.</span>"
|
||||
return
|
||||
|
||||
P.change_color(pipe_colors[mode])
|
||||
|
||||
/obj/item/device/pipe_painter/attack_self(mob/user as mob)
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
|
||||
var/drained_this_tick = 0 // This is unfortunately necessary to ensure we process powersinks BEFORE other machinery such as APCs.
|
||||
|
||||
var/datum/powernet/PN // Our powernet
|
||||
var/datum/powernet/PN // Our powernet
|
||||
var/obj/structure/cable/attached // the attached cable
|
||||
|
||||
/obj/item/device/powersink/Destroy()
|
||||
@@ -34,7 +34,7 @@
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
if(mode == 0)
|
||||
var/turf/T = loc
|
||||
if(isturf(T) && !T.intact)
|
||||
if(isturf(T) && !!T.is_plating())
|
||||
attached = locate() in T
|
||||
if(!attached)
|
||||
user << "No exposed cable here to attach to."
|
||||
|
||||
@@ -67,3 +67,10 @@
|
||||
icon_state = "intercom-p"
|
||||
else
|
||||
icon_state = "intercom"
|
||||
|
||||
/obj/item/device/radio/intercom/locked
|
||||
freerange = 1
|
||||
var/locked_frequency
|
||||
|
||||
/obj/item/device/radio/intercom/locked/set_frequency()
|
||||
..(locked_frequency)
|
||||
|
||||
@@ -8,6 +8,7 @@ MASS SPECTROMETER
|
||||
REAGENT SCANNER
|
||||
*/
|
||||
|
||||
|
||||
/obj/item/device/healthanalyzer
|
||||
name = "health analyzer"
|
||||
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
|
||||
@@ -200,7 +201,7 @@ REAGENT SCANNER
|
||||
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 20)
|
||||
|
||||
origin_tech = list(TECH_MAGNET = 1, TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1)
|
||||
|
||||
/obj/item/device/analyzer/atmosanalyze(var/mob/user)
|
||||
var/air = user.return_air()
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
throw_range = 15
|
||||
throw_speed = 3
|
||||
|
||||
origin_tech = list(TECH_DATA = 1, TECH_ENGINERING = 1, TECH_ILLEGAL = 3)
|
||||
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1, TECH_ILLEGAL = 3)
|
||||
|
||||
var/obj/item/device/radio/spy/radio
|
||||
var/obj/machinery/camera/spy/camera
|
||||
@@ -53,7 +53,7 @@
|
||||
|
||||
w_class = 2.0
|
||||
|
||||
origin_tech = list(TECH_DATA = 1, TECH_ENGINERING = 1, TECH_ILLEGAL = 3)
|
||||
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1, TECH_ILLEGAL = 3)
|
||||
|
||||
var/operating = 0
|
||||
var/obj/item/device/radio/spy/radio
|
||||
|
||||
@@ -61,10 +61,10 @@
|
||||
user_client.images += overlay
|
||||
|
||||
//Remove stale overlays
|
||||
for(var/obj/O in update_remove)
|
||||
for(var/obj/O in update_remove)
|
||||
user_client.images -= active_scanned[O]
|
||||
active_scanned -= O
|
||||
|
||||
|
||||
//Flicker effect
|
||||
for(var/obj/O in active_scanned)
|
||||
var/image/overlay = active_scanned[O]
|
||||
@@ -76,19 +76,19 @@
|
||||
|
||||
//creates a new overlay for a scanned object
|
||||
/obj/item/device/t_scanner/proc/get_overlay(obj/scanned)
|
||||
//Use a cache so we don't create a whole bunch of new images just because someone's walking back and forth in a room.
|
||||
//Use a cache so we don't create a whole bunch of new images just because someone's walking back and forth in a room.
|
||||
//Also means that images are reused if multiple people are using t-rays to look at the same objects.
|
||||
if(scanned in overlay_cache)
|
||||
. = overlay_cache[scanned]
|
||||
else
|
||||
var/image/I = image(loc = scanned, icon = scanned.icon, icon_state = scanned.icon_state, layer = HUD_LAYER)
|
||||
|
||||
|
||||
//Pipes are special
|
||||
if(istype(scanned, /obj/machinery/atmospherics/pipe))
|
||||
var/obj/machinery/atmospherics/pipe/P = scanned
|
||||
I.color = P.pipe_color
|
||||
I.overlays += P.overlays
|
||||
|
||||
|
||||
I.alpha = 128
|
||||
I.mouse_opacity = 0
|
||||
. = I
|
||||
@@ -100,12 +100,12 @@
|
||||
|
||||
/obj/item/device/t_scanner/proc/get_scanned_objects(var/scan_dist)
|
||||
. = list()
|
||||
|
||||
|
||||
var/turf/center = get_turf(src.loc)
|
||||
if(!center) return
|
||||
|
||||
|
||||
for(var/turf/T in range(scan_range, center))
|
||||
if(!T.intact)
|
||||
if(!!T.is_plating())
|
||||
continue
|
||||
|
||||
for(var/obj/O in T.contents)
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
var/mob/attacher = null
|
||||
var/valve_open = 0
|
||||
var/toggle = 1
|
||||
flags = PROXMOVE
|
||||
|
||||
/obj/item/device/transfer_valve/proc/process_activation(var/obj/item/device/D)
|
||||
|
||||
@@ -69,7 +70,7 @@
|
||||
|
||||
/obj/item/device/transfer_valve/attack_self(mob/user as mob)
|
||||
ui_interact(user)
|
||||
|
||||
|
||||
/obj/item/device/transfer_valve/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
|
||||
// this is the data which will be sent to the ui
|
||||
@@ -80,7 +81,7 @@
|
||||
data["valveOpen"] = valve_open ? 1 : 0
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
|
||||
icon = 'icons/obj/nanopaste.dmi'
|
||||
icon_state = "tube"
|
||||
origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3)
|
||||
origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
|
||||
amount = 10
|
||||
|
||||
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
/obj/item/stack/light_w
|
||||
name = "wired glass tile"
|
||||
singular_name = "wired glass floor tile"
|
||||
desc = "A glass tile, which is wired, somehow."
|
||||
icon_state = "glass_wire"
|
||||
w_class = 3.0
|
||||
force = 3.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = CONDUCT
|
||||
max_amount = 60
|
||||
|
||||
/obj/item/stack/light_w/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
..()
|
||||
if(istype(O,/obj/item/weapon/wirecutters))
|
||||
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
|
||||
CC.amount = 5
|
||||
amount--
|
||||
new/obj/item/stack/material/glass(user.loc)
|
||||
if(amount <= 0)
|
||||
user.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
|
||||
if(istype(O,/obj/item/stack/material) && O.get_material_name() == DEFAULT_WALL_MATERIAL)
|
||||
var/obj/item/stack/M = O
|
||||
if (M.use(1))
|
||||
use(1)
|
||||
new/obj/item/stack/tile/light(get_turf(user))
|
||||
user << "<span class='notice'>You make a light tile.</span>"
|
||||
else
|
||||
user << "<span class='warning'>You need one metal sheet to finish the light tile.</span>"
|
||||
return
|
||||
@@ -1,36 +0,0 @@
|
||||
/obj/item/stack/tile/light
|
||||
name = "light tile"
|
||||
singular_name = "light floor tile"
|
||||
desc = "A floor tile, made out off glass. It produces light."
|
||||
icon_state = "tile_e"
|
||||
w_class = 3.0
|
||||
force = 3.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = CONDUCT
|
||||
max_amount = 60
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
|
||||
var/on = 1
|
||||
var/state //0 = fine, 1 = flickering, 2 = breaking, 3 = broken
|
||||
|
||||
/obj/item/stack/tile/light/New(var/loc, var/amount=null)
|
||||
..()
|
||||
if(prob(5))
|
||||
state = 3 //broken
|
||||
else if(prob(5))
|
||||
state = 2 //breaking
|
||||
else if(prob(10))
|
||||
state = 1 //flickering occasionally
|
||||
else
|
||||
state = 0 //fine
|
||||
|
||||
/obj/item/stack/tile/light/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
..()
|
||||
if(istype(O,/obj/item/weapon/crowbar))
|
||||
new/obj/item/stack/material/steel(user.loc)
|
||||
amount--
|
||||
new/obj/item/stack/light_w(user.loc)
|
||||
if(amount <= 0)
|
||||
user.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
@@ -1,34 +0,0 @@
|
||||
/obj/item/stack/tile/steel
|
||||
name = "floor tile"
|
||||
singular_name = "floor tile"
|
||||
desc = "Those could work as a pretty decent throwing weapon" //why?
|
||||
icon_state = "tile"
|
||||
force = 6.0
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 937.5)
|
||||
throwforce = 15.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = CONDUCT
|
||||
|
||||
/obj/item/stack/tile/steel/New(var/loc, var/amount=null)
|
||||
..()
|
||||
src.pixel_x = rand(1, 14)
|
||||
src.pixel_y = rand(1, 14)
|
||||
return
|
||||
|
||||
/obj/item/stack/tile/steel/cyborg
|
||||
name = "floor tile synthesizer"
|
||||
desc = "A device that makes floor tiles."
|
||||
gender = NEUTER
|
||||
matter = null
|
||||
uses_charge = 1
|
||||
charge_costs = list(250)
|
||||
stacktype = /obj/item/stack/tile/steel
|
||||
build_type = /obj/item/stack/tile/steel
|
||||
|
||||
/obj/item/stack/tile/steel/proc/build(turf/S as turf)
|
||||
if (istype(S,/turf/space))
|
||||
S.ChangeTurf(/turf/simulated/floor/plating/airless)
|
||||
else
|
||||
S.ChangeTurf(/turf/simulated/floor/plating)
|
||||
return
|
||||
@@ -5,7 +5,7 @@
|
||||
* Wood
|
||||
* Carpet
|
||||
*/
|
||||
|
||||
|
||||
/obj/item/stack/tile
|
||||
name = "tile"
|
||||
singular_name = "tile"
|
||||
@@ -14,6 +14,11 @@
|
||||
max_amount = 60
|
||||
var/build_type = null
|
||||
|
||||
/obj/item/stack/tile/New()
|
||||
..()
|
||||
pixel_x = rand(-7, 7)
|
||||
pixel_y = rand(-7, 7)
|
||||
|
||||
/*
|
||||
* Grass
|
||||
*/
|
||||
@@ -64,3 +69,59 @@
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = 0
|
||||
|
||||
/obj/item/stack/tile/floor
|
||||
name = "floor tile"
|
||||
singular_name = "floor tile"
|
||||
desc = "Those could work as a pretty decent throwing weapon" //why?
|
||||
icon_state = "tile"
|
||||
force = 6.0
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 937.5)
|
||||
throwforce = 15.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = CONDUCT
|
||||
|
||||
/obj/item/stack/tile/floor_red
|
||||
name = "red floor tile"
|
||||
singular_name = "red floor tile"
|
||||
icon_state = "tile_red"
|
||||
|
||||
/obj/item/stack/tile/floor_steel
|
||||
name = "steel floor tile"
|
||||
singular_name = "steel floor tile"
|
||||
icon_state = "tile_steel"
|
||||
matter = list("plasteel" = 937.5)
|
||||
|
||||
/obj/item/stack/tile/floor_white
|
||||
name = "white floor tile"
|
||||
singular_name = "white floor tile"
|
||||
icon_state = "tile_white"
|
||||
matter = list("plastic" = 937.5)
|
||||
|
||||
/obj/item/stack/tile/floor_yellow
|
||||
name = "yellow floor tile"
|
||||
singular_name = "yellow floor tile"
|
||||
icon_state = "tile_yellow"
|
||||
|
||||
/obj/item/stack/tile/floor_dark
|
||||
name = "dark floor tile"
|
||||
singular_name = "dark floor tile"
|
||||
icon_state = "fr_tile"
|
||||
matter = list("plasteel" = 937.5)
|
||||
|
||||
/obj/item/stack/tile/floor_freezer
|
||||
name = "freezer floor tile"
|
||||
singular_name = "freezer floor tile"
|
||||
icon_state = "tile_freezer"
|
||||
matter = list("plastic" = 937.5)
|
||||
|
||||
/obj/item/stack/tile/floor/cyborg
|
||||
name = "floor tile synthesizer"
|
||||
desc = "A device that makes floor tiles."
|
||||
gender = NEUTER
|
||||
matter = null
|
||||
uses_charge = 1
|
||||
charge_costs = list(250)
|
||||
stacktype = /obj/item/stack/tile/floor
|
||||
build_type = /obj/item/stack/tile/floor
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
origin_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 2)
|
||||
origin_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50000)
|
||||
var/datum/effect/effect/system/spark_spread/spark_system
|
||||
var/stored_matter = 0
|
||||
@@ -103,7 +103,7 @@
|
||||
else if(!deconstruct && (istype(T,/turf/space) || istype(T,get_base_turf(T.z))))
|
||||
build_cost = 1
|
||||
build_type = "floor"
|
||||
build_turf = /turf/simulated/floor/plating/airless
|
||||
build_turf = /turf/simulated/floor/airless
|
||||
else if(deconstruct && istype(T,/turf/simulated/wall))
|
||||
var/turf/simulated/wall/W = T
|
||||
build_delay = deconstruct ? 50 : 40
|
||||
|
||||
@@ -139,11 +139,6 @@
|
||||
build_path = /obj/machinery/computer/crew
|
||||
origin_tech = list(TECH_DATA = 3, TECH_BIO = 2, TECH_MAGNET = 2)
|
||||
|
||||
/obj/item/weapon/circuitboard/mech_bay_power_console
|
||||
name = T_BOARD("mech bay power control console")
|
||||
build_path = /obj/machinery/computer/mech_bay_power_console
|
||||
origin_tech = list(TECH_DATA = 2, TECH_POWER = 3)
|
||||
|
||||
/obj/item/weapon/circuitboard/operating
|
||||
name = T_BOARD("patient monitoring console")
|
||||
build_path = /obj/machinery/computer/operating
|
||||
@@ -195,4 +190,4 @@
|
||||
/obj/item/weapon/circuitboard/rcon_console
|
||||
name = T_BOARD("RCON remote control console")
|
||||
build_path = /obj/machinery/computer/rcon
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINERING = 3, TECH_POWER = 5)
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3, TECH_POWER = 5)
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
#ifndef T_BOARD
|
||||
#error T_BOARD macro is not defined but we need it!
|
||||
#endif
|
||||
|
||||
/obj/item/weapon/circuitboard/mech_recharger
|
||||
name = T_BOARD("mech recharger")
|
||||
build_path = "/obj/machinery/mech_recharger"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_DATA = 2, TECH_POWER = 2, TECH_ENGINEERING = 2)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/capacitor" = 2,
|
||||
"/obj/item/weapon/stock_parts/scanning_module" = 1,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2)
|
||||
@@ -6,7 +6,7 @@
|
||||
name = T_BOARD("mining drill head")
|
||||
build_path = "/obj/machinery/mining/drill"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_DATA = 1, TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/capacitor" = 1,
|
||||
"/obj/item/weapon/cell" = 1,
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = T_BOARD("PACMAN-type generator")
|
||||
build_path = "/obj/machinery/power/port_gen/pacman"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_DATA = 3, TECH_POWER = 3, TECH_PHORON = 3, TECH_ENGINERING = 3)
|
||||
origin_tech = list(TECH_DATA = 3, TECH_POWER = 3, TECH_PHORON = 3, TECH_ENGINEERING = 3)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 1,
|
||||
"/obj/item/weapon/stock_parts/micro_laser" = 1,
|
||||
@@ -16,9 +16,9 @@
|
||||
/obj/item/weapon/circuitboard/pacman/super
|
||||
name = T_BOARD("SUPERPACMAN-type generator")
|
||||
build_path = "/obj/machinery/power/port_gen/pacman/super"
|
||||
origin_tech = list(TECH_DATA = 3, TECH_POWER = 4, TECH_ENGINERING = 4)
|
||||
origin_tech = list(TECH_DATA = 3, TECH_POWER = 4, TECH_ENGINEERING = 4)
|
||||
|
||||
/obj/item/weapon/circuitboard/pacman/mrs
|
||||
name = T_BOARD("MRSPACMAN-type generator")
|
||||
build_path = "/obj/machinery/power/port_gen/pacman/mrs"
|
||||
origin_tech = list(TECH_DATA = 3, TECH_POWER = 5, TECH_ENGINERING = 5)
|
||||
origin_tech = list(TECH_DATA = 3, TECH_POWER = 5, TECH_ENGINEERING = 5)
|
||||
|
||||
@@ -6,14 +6,14 @@
|
||||
name = T_BOARD("superconductive magnetic energy storage")
|
||||
build_path = "/obj/machinery/power/smes/buildable"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_POWER = 6, TECH_ENGINERING = 4)
|
||||
origin_tech = list(TECH_POWER = 6, TECH_ENGINEERING = 4)
|
||||
req_components = list("/obj/item/weapon/smes_coil" = 1, "/obj/item/stack/cable_coil" = 30)
|
||||
|
||||
/obj/item/weapon/circuitboard/batteryrack
|
||||
name = T_BOARD("battery rack PSU")
|
||||
build_path = "/obj/machinery/power/smes/batteryrack"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_POWER = 3, TECH_ENGINERING = 2)
|
||||
origin_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 2)
|
||||
req_components = list("/obj/item/weapon/cell" = 3)
|
||||
|
||||
/obj/item/weapon/circuitboard/ghettosmes
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = T_BOARD("cyborg recharging station")
|
||||
build_path = "/obj/machinery/recharge_station"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINERING = 3)
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 5,
|
||||
"/obj/item/weapon/stock_parts/capacitor" = 2,
|
||||
|
||||
@@ -15,7 +15,7 @@ obj/item/weapon/circuitboard/rdserver
|
||||
name = T_BOARD("destructive analyzer")
|
||||
build_path = "/obj/machinery/r_n_d/destructive_analyzer"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINERING = 2, TECH_DATA = 2)
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_DATA = 2)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/scanning_module" = 1,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 1,
|
||||
@@ -25,7 +25,7 @@ obj/item/weapon/circuitboard/rdserver
|
||||
name = T_BOARD("autolathe")
|
||||
build_path = "/obj/machinery/autolathe"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_ENGINERING = 2, TECH_DATA = 2)
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 3,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 1,
|
||||
@@ -35,7 +35,7 @@ obj/item/weapon/circuitboard/rdserver
|
||||
name = T_BOARD("protolathe")
|
||||
build_path = "/obj/machinery/r_n_d/protolathe"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_ENGINERING = 2, TECH_DATA = 2)
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 2,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
@@ -46,7 +46,7 @@ obj/item/weapon/circuitboard/rdserver
|
||||
name = T_BOARD("circuit imprinter")
|
||||
build_path = "/obj/machinery/r_n_d/circuit_imprinter"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_ENGINERING = 2, TECH_DATA = 2)
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 1,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 1,
|
||||
@@ -56,7 +56,7 @@ obj/item/weapon/circuitboard/rdserver
|
||||
name = "Circuit board (Exosuit Fabricator)"
|
||||
build_path = "/obj/machinery/mecha_part_fabricator"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINERING = 3)
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 2,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
/obj/item/weapon/circuitboard/telecomms/receiver
|
||||
name = T_BOARD("subspace receiver")
|
||||
build_path = "/obj/machinery/telecomms/receiver"
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINERING = 3, TECH_BLUESPACE = 2)
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3, TECH_BLUESPACE = 2)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/subspace/ansible" = 1,
|
||||
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
|
||||
@@ -18,7 +18,7 @@
|
||||
/obj/item/weapon/circuitboard/telecomms/hub
|
||||
name = T_BOARD("hub mainframe")
|
||||
build_path = "/obj/machinery/telecomms/hub"
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINERING = 4)
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
"/obj/item/stack/cable_coil" = 2,
|
||||
@@ -27,7 +27,7 @@
|
||||
/obj/item/weapon/circuitboard/telecomms/relay
|
||||
name = T_BOARD("relay mainframe")
|
||||
build_path = "/obj/machinery/telecomms/relay"
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINERING = 4, TECH_BLUESPACE = 3)
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 4, TECH_BLUESPACE = 3)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
"/obj/item/stack/cable_coil" = 2,
|
||||
@@ -36,7 +36,7 @@
|
||||
/obj/item/weapon/circuitboard/telecomms/bus
|
||||
name = T_BOARD("bus mainframe")
|
||||
build_path = "/obj/machinery/telecomms/bus"
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINERING = 4)
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
"/obj/item/stack/cable_coil" = 1,
|
||||
@@ -45,7 +45,7 @@
|
||||
/obj/item/weapon/circuitboard/telecomms/processor
|
||||
name = T_BOARD("processor unit")
|
||||
build_path = "/obj/machinery/telecomms/processor"
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINERING = 4)
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 3,
|
||||
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
|
||||
@@ -57,7 +57,7 @@
|
||||
/obj/item/weapon/circuitboard/telecomms/server
|
||||
name = T_BOARD("telecommunication server")
|
||||
build_path = "/obj/machinery/telecomms/server"
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINERING = 4)
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
"/obj/item/stack/cable_coil" = 1,
|
||||
@@ -66,7 +66,7 @@
|
||||
/obj/item/weapon/circuitboard/telecomms/broadcaster
|
||||
name = T_BOARD("subspace broadcaster")
|
||||
build_path = "/obj/machinery/telecomms/broadcaster"
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINERING = 4, TECH_BLUESPACE = 2)
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4, TECH_BLUESPACE = 2)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
"/obj/item/stack/cable_coil" = 1,
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
/obj/item/weapon/circuitboard/unary_atmos/heater
|
||||
name = T_BOARD("gas heating system")
|
||||
build_path = "/obj/machinery/atmospherics/unary/heater"
|
||||
origin_tech = list(TECH_POWER = 2, TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 1)
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 5,
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 1,
|
||||
@@ -25,7 +25,7 @@
|
||||
/obj/item/weapon/circuitboard/unary_atmos/cooler
|
||||
name = T_BOARD("gas cooling system")
|
||||
build_path = "/obj/machinery/atmospherics/unary/freezer"
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINERING = 2)
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 2,
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 1,
|
||||
|
||||
@@ -31,9 +31,7 @@
|
||||
overlays.Cut()
|
||||
var/i = 0
|
||||
for(var/obj/item/weapon/reagent_containers/food/snacks/donut/D in contents)
|
||||
var/image/img = image('icons/obj/food.dmi', D.overlay_state)
|
||||
img.pixel_x = i * 3
|
||||
overlays += img
|
||||
overlays += image('icons/obj/food.dmi', "[i][D.overlay_state]")
|
||||
i++
|
||||
|
||||
/obj/item/weapon/storage/box/donut/empty
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 150)
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 9
|
||||
w_class = 2.0
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 80)
|
||||
attack_verb = list("pinched", "nipped")
|
||||
sharp = 1
|
||||
@@ -148,7 +148,7 @@
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 30)
|
||||
|
||||
//R&D tech level
|
||||
origin_tech = list(TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_ENGINEERING = 1)
|
||||
|
||||
//Welding tool specific stuff
|
||||
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
|
||||
@@ -372,21 +372,21 @@
|
||||
/obj/item/weapon/weldingtool/largetank
|
||||
name = "industrial welding tool"
|
||||
max_fuel = 40
|
||||
origin_tech = list(TECH_ENGINERING = 2)
|
||||
origin_tech = list(TECH_ENGINEERING = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 60)
|
||||
|
||||
/obj/item/weapon/weldingtool/hugetank
|
||||
name = "upgraded welding tool"
|
||||
max_fuel = 80
|
||||
w_class = 3.0
|
||||
origin_tech = list(TECH_ENGINERING = 3)
|
||||
origin_tech = list(TECH_ENGINEERING = 3)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
|
||||
|
||||
/obj/item/weapon/weldingtool/experimental
|
||||
name = "experimental welding tool"
|
||||
max_fuel = 40
|
||||
w_class = 3.0
|
||||
origin_tech = list(TECH_ENGINERING = 4, TECH_PHORON = 3)
|
||||
origin_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
|
||||
var/last_gen = 0
|
||||
|
||||
@@ -413,7 +413,7 @@
|
||||
throwforce = 7.0
|
||||
item_state = "crowbar"
|
||||
w_class = 2.0
|
||||
origin_tech = list(TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_ENGINEERING = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50)
|
||||
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
|
||||
|
||||
|
||||
@@ -136,6 +136,8 @@
|
||||
/obj/proc/hide(h)
|
||||
return
|
||||
|
||||
/obj/proc/hides_under_flooring()
|
||||
return 0
|
||||
|
||||
/obj/proc/hear_talk(mob/M as mob, text, verb, datum/language/speaking)
|
||||
if(talking_atom)
|
||||
|
||||
@@ -3,26 +3,45 @@
|
||||
icon_state = "empty"
|
||||
anchored = 1
|
||||
var/cult = 0
|
||||
New()
|
||||
ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead", "whiskeyimplant", "carpecarp", "robustroadhouse", "greytide", "theredshirt","thebark","theharmbaton","theharmedbaton","thesingulo","thedrukcarp","thedrunkcarp", "scotch","officerbeersky","on"))
|
||||
return
|
||||
proc/ChangeSign(var/Text)
|
||||
src.icon_state = "[Text]"
|
||||
//on = 0
|
||||
//brightness_on = 4 //uncomment these when the lighting fixes get in
|
||||
return
|
||||
|
||||
/obj/structure/sign/double/barsign/proc/get_valid_states(initial=1)
|
||||
. = icon_states(icon)
|
||||
. -= "on"
|
||||
. -= "narsiebistro"
|
||||
. -= "empty"
|
||||
if(initial)
|
||||
. -= "Off"
|
||||
|
||||
/obj/structure/sign/double/barsign/examine(mob/user)
|
||||
..()
|
||||
switch(icon_state)
|
||||
if("Off")
|
||||
user << "It appears to be switched off."
|
||||
if("narsiebistro")
|
||||
user << "It shows a picture of a large black and red being. Spooky!"
|
||||
if("on", "empty")
|
||||
user << "The lights are on, but there's no picture."
|
||||
else
|
||||
user << "It says '[icon_state]'"
|
||||
|
||||
/obj/structure/sign/double/barsign/New()
|
||||
..()
|
||||
icon_state = pick(get_valid_states())
|
||||
|
||||
/obj/structure/sign/double/barsign/attackby(obj/item/I, mob/user)
|
||||
if(cult)
|
||||
return ..()
|
||||
|
||||
var/obj/item/weapon/card/id/card = I.GetID()
|
||||
if(istype(card))
|
||||
if(access_bar in card.GetAccess())
|
||||
var/sign_type = input(user, "What would you like to change the barsign to?") as null|anything in get_valid_states(0)
|
||||
if(!sign_type)
|
||||
return
|
||||
icon_state = sign_type
|
||||
user << "<span class='notice'>You change the barsign.</span>"
|
||||
else
|
||||
user << "<span class='warning'>Access denied.</span>"
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/card = I
|
||||
if(access_bar in card.GetAccess())
|
||||
var/sign_type = input(user, "What would you like to change the barsign to?") as null|anything in list("Off", "Pink Flamingo", "Magma Sea", "Limbo", "Rusty Axe", "Armok Bar", "Broken Drum", "Mead Bay", "The Damn Wall", "The Cavern", "Cindi Kate", "The Orchard", "The Saucy Clown", "The Clowns Head", "Whiskey Implant", "Carpe Carp", "Robust Roadhouse", "Greytide", "The Redshirt", "The Bark", "The Harm Baton", "The Harmed Baton", "The Singulo", "The Druk Carp", "The Drunk Carp", "Scotch", "Officer Beersky", "On")
|
||||
if(sign_type == null)
|
||||
return
|
||||
else
|
||||
sign_type = replacetext(lowertext(sign_type), " ", "") // lowercase, strip spaces - along with choices for user options, avoids huge if-else-else
|
||||
src.ChangeSign(sign_type)
|
||||
user << "You change the barsign."
|
||||
return ..()
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
new /obj/item/weapon/cartridge/janitor(src)
|
||||
new /obj/item/clothing/gloves/black(src)
|
||||
new /obj/item/clothing/head/soft/purple(src)
|
||||
new /obj/item/clothing/head/beret/jan(src)
|
||||
new /obj/item/clothing/head/beret/purple(src)
|
||||
new /obj/item/device/flashlight(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/clothing/accessory/holster/waist(src)
|
||||
new /obj/item/weapon/melee/telebaton(src)
|
||||
new /obj/item/clothing/head/beret/sec/hos(src)
|
||||
new /obj/item/clothing/head/beret/sec/corporate/hos(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -159,7 +159,7 @@
|
||||
new /obj/item/weapon/melee/baton/loaded(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/storage/box/holobadge(src)
|
||||
new /obj/item/clothing/head/beret/sec/warden(src)
|
||||
new /obj/item/clothing/head/beret/sec/corporate/warden(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -26,9 +26,9 @@
|
||||
new /obj/item/clothing/head/beret/sec(src)
|
||||
new /obj/item/clothing/head/beret/sec(src)
|
||||
new /obj/item/clothing/head/beret/sec(src)
|
||||
new /obj/item/clothing/head/beret/sec/alt(src)
|
||||
new /obj/item/clothing/head/beret/sec/alt(src)
|
||||
new /obj/item/clothing/head/beret/sec/alt(src)
|
||||
new /obj/item/clothing/head/beret/sec/corporate/officer(src)
|
||||
new /obj/item/clothing/head/beret/sec/corporate/officer(src)
|
||||
new /obj/item/clothing/head/beret/sec/corporate/officer(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -167,9 +167,9 @@
|
||||
new /obj/item/clothing/head/hardhat/red(src)
|
||||
new /obj/item/clothing/head/hardhat/red(src)
|
||||
new /obj/item/clothing/head/hardhat/red(src)
|
||||
new /obj/item/clothing/head/beret/eng(src)
|
||||
new /obj/item/clothing/head/beret/eng(src)
|
||||
new /obj/item/clothing/head/beret/eng(src)
|
||||
new /obj/item/clothing/head/beret/engineering(src)
|
||||
new /obj/item/clothing/head/beret/engineering(src)
|
||||
new /obj/item/clothing/head/beret/engineering(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -190,9 +190,9 @@
|
||||
new /obj/item/clothing/head/hardhat(src)
|
||||
new /obj/item/clothing/head/hardhat(src)
|
||||
new /obj/item/clothing/head/hardhat(src)
|
||||
new /obj/item/clothing/head/beret/eng(src)
|
||||
new /obj/item/clothing/head/beret/eng(src)
|
||||
new /obj/item/clothing/head/beret/eng(src)
|
||||
new /obj/item/clothing/head/beret/engineering(src)
|
||||
new /obj/item/clothing/head/beret/engineering(src)
|
||||
new /obj/item/clothing/head/beret/engineering(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -44,6 +44,14 @@
|
||||
color = "#B8F5E3"
|
||||
alpha = 200
|
||||
|
||||
/obj/structure/curtain/open/bed
|
||||
name = "bed curtain"
|
||||
color = "#854636"
|
||||
|
||||
/obj/structure/curtain/open/privacy
|
||||
name = "privacy curtain"
|
||||
color = "#B8F5E3"
|
||||
|
||||
/obj/structure/curtain/open/shower
|
||||
name = "shower curtain"
|
||||
color = "#ACD1E9"
|
||||
|
||||
@@ -43,6 +43,7 @@
|
||||
return
|
||||
|
||||
/obj/structure/girder/proc/reset_girder()
|
||||
anchored = 1
|
||||
cover = initial(cover)
|
||||
health = min(health,initial(health))
|
||||
state = 0
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
|
||||
/obj/structure/lattice/attackby(obj/item/C as obj, mob/user as mob)
|
||||
|
||||
if (istype(C, /obj/item/stack/tile/steel))
|
||||
if (istype(C, /obj/item/stack/tile/floor))
|
||||
var/turf/T = get_turf(src)
|
||||
T.attackby(C, user) //BubbleWrap - hand this off to the underlying turf instead
|
||||
return
|
||||
|
||||
@@ -175,12 +175,15 @@ obj/structure/safe/ex_act(severity)
|
||||
level = 1 //underfloor
|
||||
layer = 2.5
|
||||
|
||||
|
||||
/obj/structure/safe/floor/initialize()
|
||||
..()
|
||||
var/turf/T = loc
|
||||
hide(T.intact)
|
||||
|
||||
if(istype(T) && !T.is_plating())
|
||||
hide(1)
|
||||
update_icon()
|
||||
|
||||
/obj/structure/safe/floor/hide(var/intact)
|
||||
invisibility = intact ? 101 : 0
|
||||
|
||||
/obj/structure/safe/floor/hides_under_flooring()
|
||||
return 1
|
||||
|
||||
@@ -291,6 +291,9 @@
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(usr.incapacitated())
|
||||
return 0
|
||||
|
||||
if(anchored)
|
||||
usr << "It is fastened to the floor therefore you can't rotate it!"
|
||||
return 0
|
||||
@@ -307,6 +310,9 @@
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(usr.incapacitated())
|
||||
return 0
|
||||
|
||||
if(anchored)
|
||||
usr << "It is fastened to the floor therefore you can't rotate it!"
|
||||
return 0
|
||||
|
||||
@@ -68,6 +68,15 @@
|
||||
icon_state = "r-wingrille"
|
||||
win_path = /obj/structure/window/reinforced
|
||||
|
||||
/obj/effect/wingrille_spawn/reinforced/crescent
|
||||
name = "Crescent window grille spawner"
|
||||
icon_state = "r-wingrille"
|
||||
win_path = /obj/structure/window/reinforced
|
||||
|
||||
/obj/effect/wingrille_spawn/reinforced/crescent/handle_window_spawn(var/obj/structure/window/W)
|
||||
W.maxhealth = 1000000
|
||||
W.health = 1000000
|
||||
|
||||
/obj/effect/wingrille_spawn/phoron
|
||||
name = "phoron window grille spawner"
|
||||
icon_state = "p-wingrille"
|
||||
|
||||
Reference in New Issue
Block a user