Fix mob_spawner death checking

This commit is contained in:
Cyantime
2020-08-09 22:11:20 -04:00
parent f1a95c31f8
commit 1ccbf75ac9
3 changed files with 7 additions and 3 deletions
+2 -2
View File
@@ -30,7 +30,7 @@
/obj/structure/mob_spawner/Destroy()
STOP_PROCESSING(SSobj, src)
for(var/mob/living/L in spawned_mobs)
L.source_spawner = null
L.nest = null
spawned_mobs.Cut()
return ..()
@@ -57,7 +57,7 @@
if(!ispath(mob_path))
return 0
var/mob/living/L = new mob_path(get_turf(src))
L.source_spawner = src
L.nest = src
spawned_mobs.Add(L)
last_spawn = world.time
if(total_spawns > 0)