diff --git a/code/__defines/subsystems.dm b/code/__defines/subsystems.dm
index 0fa2532bf9..94228f3439 100644
--- a/code/__defines/subsystems.dm
+++ b/code/__defines/subsystems.dm
@@ -100,6 +100,7 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
#define FIRE_PRIORITY_TICKER 60
#define FIRE_PRIORITY_PLANETS 75
#define FIRE_PRIORITY_MACHINES 100
+#define FIRE_PRIORITY_TGUI 110
#define FIRE_PRIORITY_PROJECTILES 150
#define FIRE_PRIORITY_CHAT 400
#define FIRE_PRIORITY_OVERLAYS 500
diff --git a/code/_helpers/logging.dm b/code/_helpers/logging.dm
index d27abcbf7e..2aea0d47d0 100644
--- a/code/_helpers/logging.dm
+++ b/code/_helpers/logging.dm
@@ -176,6 +176,9 @@
/proc/log_unit_test(text)
to_world_log("## UNIT_TEST: [text]")
+/proc/log_tgui(text)
+ WRITE_LOG(diary, "\[[time_stamp()]]TGUI: [text]")
+
/proc/report_progress(var/progress_message)
admin_notice("[progress_message]", R_DEBUG)
to_world_log(progress_message)
diff --git a/code/controllers/subsystems/tgui.dm b/code/controllers/subsystems/tgui.dm
new file mode 100644
index 0000000000..d30a47c655
--- /dev/null
+++ b/code/controllers/subsystems/tgui.dm
@@ -0,0 +1,285 @@
+ /**
+ * tgui subsystem
+ *
+ * Contains all tgui state and subsystem code.
+ **/
+
+
+SUBSYSTEM_DEF(tgui)
+ name = "TGUI"
+ wait = 9
+ flags = SS_NO_INIT
+ priority = FIRE_PRIORITY_TGUI
+ runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
+
+ var/list/currentrun = list()
+ var/list/open_uis = list() // A list of open UIs, grouped by src_object and ui_key.
+ var/list/processing_uis = list() // A list of processing UIs, ungrouped.
+ var/basehtml // The HTML base used for all UIs.
+
+/datum/controller/subsystem/tgui/PreInit()
+ basehtml = file2text('tgui/packages/tgui/public/tgui.html')
+
+/datum/controller/subsystem/tgui/Shutdown()
+ close_all_uis()
+
+/datum/controller/subsystem/tgui/stat_entry()
+ ..("P:[processing_uis.len]")
+
+/datum/controller/subsystem/tgui/fire(resumed = 0)
+ if (!resumed)
+ src.currentrun = processing_uis.Copy()
+ //cache for sanic speed (lists are references anyways)
+ var/list/currentrun = src.currentrun
+
+ while(currentrun.len)
+ var/datum/tgui/ui = currentrun[currentrun.len]
+ currentrun.len--
+ if(ui && ui.user && ui.src_object)
+ ui.process()
+ else
+ processing_uis.Remove(ui)
+ if (MC_TICK_CHECK)
+ return
+
+ /**
+ * public
+ *
+ * Get a open UI given a user, src_object, and ui_key and try to update it with data.
+ *
+ * required user mob The mob who opened/is using the UI.
+ * required src_object datum The object/datum which owns the UI.
+ * required ui_key string The ui_key of the UI.
+ * optional ui datum/tgui The UI to be updated, if it exists.
+ * optional force_open bool If the UI should be re-opened instead of updated.
+ *
+ * return datum/tgui The found UI.
+ **/
+/datum/controller/subsystem/tgui/proc/try_update_ui(mob/user, datum/src_object, ui_key, datum/tgui/ui, force_open = FALSE)
+ if(isnull(ui)) // No UI was passed, so look for one.
+ ui = get_open_ui(user, src_object, ui_key)
+
+ if(!isnull(ui))
+ var/data = src_object.tgui_data(user) // Get data from the src_object.
+ if(!force_open) // UI is already open; update it.
+ ui.push_data(data)
+ else // Re-open it anyways.
+ ui.reinitialize(null, data)
+ return ui // We found the UI, return it.
+ else
+ return null // We couldn't find a UI.
+
+ /**
+ * private
+ *
+ * Get a open UI given a user, src_object, and ui_key.
+ *
+ * required user mob The mob who opened/is using the UI.
+ * required src_object datum The object/datum which owns the UI.
+ * required ui_key string The ui_key of the UI.
+ *
+ * return datum/tgui The found UI.
+ **/
+/datum/controller/subsystem/tgui/proc/get_open_ui(mob/user, datum/src_object, ui_key)
+ var/src_object_key = "\ref[src_object]"
+ if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
+ return null // No UIs open.
+ else if(isnull(open_uis[src_object_key][ui_key]) || !istype(open_uis[src_object_key][ui_key], /list))
+ return null // No UIs open for this object.
+
+ for(var/datum/tgui/ui in open_uis[src_object_key][ui_key]) // Find UIs for this object.
+ if(ui.user == user) // Make sure we have the right user
+ return ui
+
+ return null // Couldn't find a UI!
+
+ /**
+ * private
+ *
+ * Update all UIs attached to src_object.
+ *
+ * required src_object datum The object/datum which owns the UIs.
+ *
+ * return int The number of UIs updated.
+ **/
+/datum/controller/subsystem/tgui/proc/update_uis(datum/src_object)
+ var/src_object_key = "\ref[src_object]"
+ if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
+ return 0 // Couldn't find any UIs for this object.
+
+ var/update_count = 0
+ for(var/ui_key in open_uis[src_object_key])
+ for(var/datum/tgui/ui in open_uis[src_object_key][ui_key])
+ if(ui && ui.src_object && ui.user && ui.src_object.tgui_host(ui.user)) // Check the UI is valid.
+ ui.process(force = 1) // Update the UI.
+ update_count++ // Count each UI we update.
+ return update_count
+
+ /**
+ * private
+ *
+ * Close all UIs attached to src_object.
+ *
+ * required src_object datum The object/datum which owns the UIs.
+ *
+ * return int The number of UIs closed.
+ **/
+/datum/controller/subsystem/tgui/proc/close_uis(datum/src_object)
+ var/src_object_key = "\ref[src_object]"
+ if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
+ return 0 // Couldn't find any UIs for this object.
+
+ var/close_count = 0
+ for(var/ui_key in open_uis[src_object_key])
+ for(var/datum/tgui/ui in open_uis[src_object_key][ui_key])
+ if(ui && ui.src_object && ui.user && ui.src_object.tgui_host(ui.user)) // Check the UI is valid.
+ ui.close() // Close the UI.
+ close_count++ // Count each UI we close.
+ return close_count
+
+ /**
+ * private
+ *
+ * Close *ALL* UIs
+ *
+ * return int The number of UIs closed.
+ **/
+/datum/controller/subsystem/tgui/proc/close_all_uis()
+ var/close_count = 0
+ for(var/src_object_key in open_uis)
+ for(var/ui_key in open_uis[src_object_key])
+ for(var/datum/tgui/ui in open_uis[src_object_key][ui_key])
+ if(ui && ui.src_object && ui.user && ui.src_object.tgui_host(ui.user)) // Check the UI is valid.
+ ui.close() // Close the UI.
+ close_count++ // Count each UI we close.
+ return close_count
+
+ /**
+ * private
+ *
+ * Update all UIs belonging to a user.
+ *
+ * required user mob The mob who opened/is using the UI.
+ * optional src_object datum If provided, only update UIs belonging this src_object.
+ * optional ui_key string If provided, only update UIs with this UI key.
+ *
+ * return int The number of UIs updated.
+ **/
+/datum/controller/subsystem/tgui/proc/update_user_uis(mob/user, datum/src_object = null, ui_key = null)
+ if(isnull(user.open_tguis) || !istype(user.open_tguis, /list) || open_uis.len == 0)
+ return 0 // Couldn't find any UIs for this user.
+
+ var/update_count = 0
+ for(var/datum/tgui/ui in user.open_tguis)
+ if((isnull(src_object) || !isnull(src_object) && ui.src_object == src_object) && (isnull(ui_key) || !isnull(ui_key) && ui.ui_key == ui_key))
+ ui.process(force = 1) // Update the UI.
+ update_count++ // Count each UI we upadte.
+ return update_count
+
+ /**
+ * private
+ *
+ * Close all UIs belonging to a user.
+ *
+ * required user mob The mob who opened/is using the UI.
+ * optional src_object datum If provided, only close UIs belonging this src_object.
+ * optional ui_key string If provided, only close UIs with this UI key.
+ *
+ * return int The number of UIs closed.
+ **/
+/datum/controller/subsystem/tgui/proc/close_user_uis(mob/user, datum/src_object = null, ui_key = null)
+ if(isnull(user.open_tguis) || !istype(user.open_tguis, /list) || open_uis.len == 0)
+ return 0 // Couldn't find any UIs for this user.
+
+ var/close_count = 0
+ for(var/datum/tgui/ui in user.open_tguis)
+ if((isnull(src_object) || !isnull(src_object) && ui.src_object == src_object) && (isnull(ui_key) || !isnull(ui_key) && ui.ui_key == ui_key))
+ ui.close() // Close the UI.
+ close_count++ // Count each UI we close.
+ return close_count
+
+ /**
+ * private
+ *
+ * Add a UI to the list of open UIs.
+ *
+ * required ui datum/tgui The UI to be added.
+ **/
+/datum/controller/subsystem/tgui/proc/on_open(datum/tgui/ui)
+ var/src_object_key = "\ref[ui.src_object]"
+ if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
+ open_uis[src_object_key] = list(ui.ui_key = list()) // Make a list for the ui_key and src_object.
+ else if(isnull(open_uis[src_object_key][ui.ui_key]) || !istype(open_uis[src_object_key][ui.ui_key], /list))
+ open_uis[src_object_key][ui.ui_key] = list() // Make a list for the ui_key.
+
+ // Append the UI to all the lists.
+ ui.user.open_tguis |= ui
+ var/list/uis = open_uis[src_object_key][ui.ui_key]
+ uis |= ui
+ processing_uis |= ui
+
+ /**
+ * private
+ *
+ * Remove a UI from the list of open UIs.
+ *
+ * required ui datum/tgui The UI to be removed.
+ *
+ * return bool If the UI was removed or not.
+ **/
+/datum/controller/subsystem/tgui/proc/on_close(datum/tgui/ui)
+ var/src_object_key = "\ref[ui.src_object]"
+ if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
+ return FALSE // It wasn't open.
+ else if(isnull(open_uis[src_object_key][ui.ui_key]) || !istype(open_uis[src_object_key][ui.ui_key], /list))
+ return FALSE // It wasn't open.
+
+ processing_uis.Remove(ui) // Remove it from the list of processing UIs.
+ if(ui.user) // If the user exists, remove it from them too.
+ ui.user.open_tguis.Remove(ui)
+ var/Ukey = ui.ui_key
+ var/list/uis = open_uis[src_object_key][Ukey] // Remove it from the list of open UIs.
+ uis.Remove(ui)
+ if(!uis.len)
+ var/list/uiobj = open_uis[src_object_key]
+ uiobj.Remove(Ukey)
+ if(!uiobj.len)
+ open_uis.Remove(src_object_key)
+
+ return TRUE // Let the caller know we did it.
+
+ /**
+ * private
+ *
+ * Handle client logout, by closing all their UIs.
+ *
+ * required user mob The mob which logged out.
+ *
+ * return int The number of UIs closed.
+ **/
+/datum/controller/subsystem/tgui/proc/on_logout(mob/user)
+ return close_user_uis(user)
+
+ /**
+ * private
+ *
+ * Handle clients switching mobs, by transferring their UIs.
+ *
+ * required user source The client's original mob.
+ * required user target The client's new mob.
+ *
+ * return bool If the UIs were transferred.
+ **/
+/datum/controller/subsystem/tgui/proc/on_transfer(mob/source, mob/target)
+ if(!source || isnull(source.open_tguis) || !istype(source.open_tguis, /list) || open_uis.len == 0)
+ return FALSE // The old mob had no open UIs.
+
+ if(isnull(target.open_tguis) || !istype(target.open_tguis, /list))
+ target.open_tguis = list() // Create a list for the new mob if needed.
+
+ for(var/datum/tgui/ui in source.open_tguis)
+ ui.user = target // Inform the UIs of their new owner.
+ target.open_tguis.Add(ui) // Transfer all the UIs.
+
+ source.open_tguis.Cut() // Clear the old list.
+ return TRUE // Let the caller know we did it.
diff --git a/code/datums/repositories/crew.dm b/code/datums/repositories/crew.dm
index f67a17ca75..7a748049bc 100644
--- a/code/datums/repositories/crew.dm
+++ b/code/datums/repositories/crew.dm
@@ -51,6 +51,7 @@ var/global/datum/repository/crew/crew_repository = new()
crewmemberData["area"] = sanitize(A.get_name())
crewmemberData["x"] = pos.x
crewmemberData["y"] = pos.y
+ crewmemberData["realZ"] = pos.z
crewmemberData["z"] = using_map.get_zlevel_name(pos.z)
crewmembers[++crewmembers.len] = crewmemberData
diff --git a/code/game/machinery/computer/crew.dm b/code/game/machinery/computer/crew.dm
index 077c12c451..03453a8964 100644
--- a/code/game/machinery/computer/crew.dm
+++ b/code/game/machinery/computer/crew.dm
@@ -8,7 +8,7 @@
idle_power_usage = 250
active_power_usage = 500
circuit = /obj/item/weapon/circuitboard/crew
- var/datum/nano_module/program/crew_monitor/crew_monitor
+ var/datum/tgui_module/crew_monitor/crew_monitor
/obj/machinery/computer/crew/New()
crew_monitor = new(src)
@@ -20,16 +20,16 @@
..()
/obj/machinery/computer/crew/attack_ai(mob/user)
- ui_interact(user)
+ attack_hand(user)
/obj/machinery/computer/crew/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
- ui_interact(user)
+ tgui_interact(user)
-/obj/machinery/computer/crew/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
- crew_monitor.ui_interact(user, ui_key, ui, force_open)
+/obj/machinery/computer/crew/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
+ crew_monitor.tgui_interact(user, ui_key, ui, force_open)
/obj/machinery/computer/crew/interact(mob/user)
- crew_monitor.ui_interact(user)
+ crew_monitor.tgui_interact(user)
diff --git a/code/modules/admin/holder2.dm b/code/modules/admin/holder2.dm
index 33ca558e80..90a5c26e54 100644
--- a/code/modules/admin/holder2.dm
+++ b/code/modules/admin/holder2.dm
@@ -119,3 +119,11 @@ NOTE: It checks usr by default. Supply the "user" argument if you wish to check
holder.disassociate()
//qdel(holder)
return 1
+
+//This proc checks whether subject has at least ONE of the rights specified in rights_required.
+/proc/check_rights_for(client/subject, rights_required)
+ if(subject && subject.holder)
+ if(rights_required && !(rights_required & subject.holder.rights))
+ return 0
+ return 1
+ return 0
\ No newline at end of file
diff --git a/code/modules/client/asset_cache.dm b/code/modules/client/asset_cache.dm
index 2317cab19e..9b0ceca597 100644
--- a/code/modules/client/asset_cache.dm
+++ b/code/modules/client/asset_cache.dm
@@ -162,6 +162,12 @@ You can set verify to TRUE if you want send() to sleep until the client has the
/datum/asset/simple/send(client)
send_asset_list(client,assets,verify)
+/datum/asset/simple/tgui
+ assets = list(
+ "tgui.bundle.js" = 'tgui/packages/tgui/public/tgui.bundle.js',
+ "tgui.bundle.css" = 'tgui/packages/tgui/public/tgui.bundle.css'
+ )
+
//
// iconsheet Assets - For making lots of icon states available at once without sending a thousand tiny files.
//
@@ -296,7 +302,6 @@ You can set verify to TRUE if you want send() to sleep until the client has the
/datum/asset/nanoui/send(client)
send_asset_list(client, common)
-
// VOREStation Add Start - pipes iconsheet asset
/datum/asset/iconsheet/pipes
name = "pipes"
@@ -307,3 +312,15 @@ You can set verify to TRUE if you want send() to sleep until the client has the
sprites += build_sprite_list(each, global.alldirs)
..(sprites)
// VOREStation Add End
+
+// Fontawesome
+/datum/asset/simple/fontawesome
+ verify = FALSE
+ assets = list(
+ "fa-regular-400.eot" = 'html/font-awesome/webfonts/fa-regular-400.eot',
+ "fa-regular-400.woff" = 'html/font-awesome/webfonts/fa-regular-400.woff',
+ "fa-solid-900.eot" = 'html/font-awesome/webfonts/fa-solid-900.eot',
+ "fa-solid-900.woff" = 'html/font-awesome/webfonts/fa-solid-900.woff',
+ "font-awesome.css" = 'html/font-awesome/css/all.min.css',
+ "v4shim.css" = 'html/font-awesome/css/v4-shims.min.css'
+ )
diff --git a/code/modules/mob/living/silicon/subystems.dm b/code/modules/mob/living/silicon/subystems.dm
index b03ab5eeb2..b498021a16 100644
--- a/code/modules/mob/living/silicon/subystems.dm
+++ b/code/modules/mob/living/silicon/subystems.dm
@@ -2,7 +2,7 @@
var/register_alarms = 1
var/datum/nano_module/alarm_monitor/all/alarm_monitor
var/datum/nano_module/atmos_control/atmos_control
- var/datum/nano_module/program/crew_monitor/crew_monitor
+ var/datum/tgui_module/crew_monitor/crew_monitor
var/datum/nano_module/law_manager/law_manager
var/datum/nano_module/power_monitor/power_monitor
var/datum/nano_module/rcon/rcon
@@ -67,7 +67,7 @@
set category = "Subystems"
set name = "Crew Monitor"
- crew_monitor.ui_interact(usr, state = self_state)
+ crew_monitor.tgui_interact(usr, state = GLOB.tgui_self_state)
/****************
* Law Manager *
diff --git a/code/modules/mob/logout.dm b/code/modules/mob/logout.dm
index 49ab504956..ffaeef3c09 100644
--- a/code/modules/mob/logout.dm
+++ b/code/modules/mob/logout.dm
@@ -1,5 +1,6 @@
/mob/Logout()
SSnanoui.user_logout(src) // this is used to clean up (remove) this user's Nano UIs
+ SStgui.on_logout(src) // Cleanup any TGUIs the user has open
player_list -= src
disconnect_time = world.realtime //VOREStation Addition: logging when we disappear.
update_client_z(null)
diff --git a/code/modules/modular_computers/file_system/programs/medical/suit_sensors.dm b/code/modules/modular_computers/file_system/programs/medical/suit_sensors.dm
index 83e6584e8c..74da9a7752 100644
--- a/code/modules/modular_computers/file_system/programs/medical/suit_sensors.dm
+++ b/code/modules/modular_computers/file_system/programs/medical/suit_sensors.dm
@@ -66,12 +66,3 @@
// should make the UI auto-update; doesn't seem to?
ui.set_auto_update(1)
-
-/*/datum/nano_module/program/crew_monitor/proc/scan()
- for(var/mob/living/carbon/human/H in mob_list)
- if(istype(H.w_uniform, /obj/item/clothing/under))
- var/obj/item/clothing/under/C = H.w_uniform
- if (C.has_sensor)
- tracked |= C
- return 1
-*/
\ No newline at end of file
diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm
index e8eaa809fe..8b09cb1c33 100644
--- a/code/modules/recycling/disposal.dm
+++ b/code/modules/recycling/disposal.dm
@@ -212,7 +212,6 @@
// leave the disposal
/obj/machinery/disposal/proc/go_out(mob/user)
-
if (user.client)
user.client.eye = user.client.mob
user.client.perspective = MOB_PERSPECTIVE
@@ -222,11 +221,11 @@
// ai as human but can't flush
/obj/machinery/disposal/attack_ai(mob/user as mob)
- interact(user, 1)
+ add_hiddenprint(user)
+ tgui_interact(user)
// human interact with machine
/obj/machinery/disposal/attack_hand(mob/user as mob)
-
if(stat & BROKEN)
return
@@ -236,91 +235,147 @@
// Clumsy folks can only flush it.
if(user.IsAdvancedToolUser(1))
- interact(user, 0)
+ tgui_interact(user)
else
flush = !flush
update()
return
// user interaction
-/obj/machinery/disposal/interact(mob/user, var/ai=0)
+/obj/machinery/disposal/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
+ ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
+ if(!ui)
+ ui = new(user, src, ui_key, "DisposalBin", name, 300, 250, master_ui, state)
+ ui.open()
- src.add_fingerprint(user)
- if(stat & BROKEN)
- user.unset_machine()
+/obj/machinery/disposal/tgui_data(mob/user)
+ var/list/data = list()
+
+ data["isAI"] = isAI(user)
+ data["flushing"] = flush
+ data["mode"] = mode
+ data["pressure"] = round(clamp(100* air_contents.return_pressure() / (SEND_PRESSURE), 0, 100),1)
+
+ return data
+
+/obj/machinery/disposal/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
+ if(..())
+ return
+
+ if(usr.loc == src)
+ to_chat(usr, "You cannot reach the controls from inside.")
return
- var/dat = "
Waste Disposal UnitWaste Disposal Unit
"
+ if(mode==-1 && action != "eject") // If the mode is -1, only allow ejection
+ to_chat(usr, "The disposal units power is disabled.")
+ return
+
+ if(stat & BROKEN)
+ return
+
+ add_fingerprint(usr)
- if(!ai) // AI can't pull flush handle
- if(flush)
- dat += "Disposal handle: Disengage Engaged"
- else
- dat += "Disposal handle: Disengaged Engage"
+ if(usr.stat || usr.restrained() || flushing)
+ return
+
+ if(isturf(loc))
+ if(action == "pumpOn")
+ mode = 1
+ update()
+ if(action == "pumpOff")
+ mode = 0
+ update()
- dat += "
Eject contents
"
+ if(!issilicon(usr))
+ if(action == "engageHandle")
+ flush = 1
+ update()
+ if(action == "disengageHandle")
+ flush = 0
+ update()
- if(mode <= 0)
- dat += "Pump: Off On
"
- else if(mode == 1)
- dat += "Pump: Off On (pressurizing)
"
- else
- dat += "Pump: Off On (idle)
"
+ if(action == "eject")
+ eject()
+
+ return TRUE
+
- var/per = 100* air_contents.return_pressure() / (SEND_PRESSURE)
+ // src.add_fingerprint(user)
+ // if(stat & BROKEN)
+ // user.unset_machine()
+ // return
- dat += "Pressure: [round(per, 1)]%
"
+ // var/dat = "Waste Disposal UnitWaste Disposal Unit
"
+
+ // if(!ai) // AI can't pull flush handle
+ // if(flush)
+ // dat += "Disposal handle: Disengage Engaged"
+ // else
+ // dat += "Disposal handle: Disengaged Engage"
+
+ // dat += "
Eject contents
"
+
+ // if(mode <= 0)
+ // dat += "Pump: Off On
"
+ // else if(mode == 1)
+ // dat += "Pump: Off On (pressurizing)
"
+ // else
+ // dat += "Pump: Off On (idle)
"
+
+ // var/per = 100* air_contents.return_pressure() / (SEND_PRESSURE)
+
+ // dat += "Pressure: [round(per, 1)]%
"
- user.set_machine(src)
- user << browse(dat, "window=disposal;size=360x170")
- onclose(user, "disposal")
+ // user.set_machine(src)
+ // user << browse(dat, "window=disposal;size=360x170")
+ // onclose(user, "disposal")
// handle machine interaction
-/obj/machinery/disposal/Topic(href, href_list)
- if(usr.loc == src)
- to_chat(usr, "You cannot reach the controls from inside.")
- return
+// /obj/machinery/disposal/Topic(href, href_list)
+// if(usr.loc == src)
+// to_chat(usr, "You cannot reach the controls from inside.")
+// return
- if(mode==-1 && !href_list["eject"]) // only allow ejecting if mode is -1
- to_chat(usr, "The disposal units power is disabled.")
- return
- if(..())
- return
+// if(mode==-1 && !href_list["eject"]) // only allow ejecting if mode is -1
+// to_chat(usr, "The disposal units power is disabled.")
+// return
+// if(..())
+// return
- if(stat & BROKEN)
- return
- if(usr.stat || usr.restrained() || src.flushing)
- return
+// if(stat & BROKEN)
+// return
+// if(usr.stat || usr.restrained() || src.flushing)
+// return
- if(istype(src.loc, /turf))
- usr.set_machine(src)
+// if(istype(src.loc, /turf))
+// usr.set_machine(src)
- if(href_list["close"])
- usr.unset_machine()
- usr << browse(null, "window=disposal")
- return
+// if(href_list["close"])
+// usr.unset_machine()
+// usr << browse(null, "window=disposal")
+// return
- if(href_list["pump"])
- if(text2num(href_list["pump"]))
- mode = 1
- else
- mode = 0
- update()
+// if(href_list["pump"])
+// if(text2num(href_list["pump"]))
+// mode = 1
+// else
+// mode = 0
+// update()
- if(!isAI(usr))
- if(href_list["handle"])
- flush = text2num(href_list["handle"])
- update()
+// if(!isAI(usr))
+// if(href_list["handle"])
+// flush = text2num(href_list["handle"])
+// update()
- if(href_list["eject"])
- eject()
- else
- usr << browse(null, "window=disposal")
- usr.unset_machine()
- return
- return
+// if(href_list["eject"])
+// eject()
+// else
+// usr << browse(null, "window=disposal")
+// usr.unset_machine()
+// return
+// return
// eject the contents of the disposal unit
/obj/machinery/disposal/proc/eject()
diff --git a/code/modules/tgui/external.dm b/code/modules/tgui/external.dm
new file mode 100644
index 0000000000..0be153118a
--- /dev/null
+++ b/code/modules/tgui/external.dm
@@ -0,0 +1,155 @@
+/**
+ * tgui external
+ *
+ * Contains all external tgui declarations.
+ */
+
+/**
+ * public
+ *
+ * Used to open and update UIs.
+ * If this proc is not implemented properly, the UI will not update correctly.
+ *
+ * required user mob The mob who opened/is using the UI.
+ * optional ui_key string The ui_key of the UI.
+ * optional ui datum/tgui The UI to be updated, if it exists.
+ * optional force_open bool If the UI should be re-opened instead of updated.
+ * optional master_ui datum/tgui The parent UI.
+ * optional state datum/ui_state The state used to determine status.
+ */
+
+/datum/proc/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
+ return FALSE // Not implemented.
+
+/**
+ * public
+ *
+ * Data to be sent to the UI.
+ * This must be implemented for a UI to work.
+ *
+ * required user mob The mob interacting with the UI.
+ *
+ * return list Data to be sent to the UI.
+ */
+/datum/proc/tgui_data(mob/user)
+ return list() // Not implemented.
+
+/**
+ * public
+ *
+ * Static Data to be sent to the UI.
+ * Static data differs from normal data in that it's large data that should be sent infrequently
+ * This is implemented optionally for heavy uis that would be sending a lot of redundant data
+ * frequently.
+ * Gets squished into one object on the frontend side, but the static part is cached.
+ *
+ * required user mob The mob interacting with the UI.
+ *
+ * return list Statuic Data to be sent to the UI.
+ */
+/datum/proc/tgui_static_data(mob/user)
+ return list()
+
+/**
+ * public
+ *
+ * Forces an update on static data. Should be done manually whenever something happens to change static data.
+ *
+ * required user the mob currently interacting with the ui
+ * optional ui ui to be updated
+ * optional ui_key ui key of ui to be updated
+ */
+/datum/proc/update_tgui_static_data(mob/user, datum/tgui/ui, ui_key = "main")
+ ui = SStgui.try_update_ui(user, src, ui_key, ui)
+ // If there was no ui to update, there's no static data to update either.
+ if(!ui)
+ return
+ ui.push_data(null, tgui_static_data(), TRUE)
+
+/**
+ * public
+ *
+ * Called on a UI when the UI receieves a href.
+ * Think of this as Topic().
+ *
+ * required action string The action/button that has been invoked by the user.
+ * required params list A list of parameters attached to the button.
+ *
+ * return bool If the UI should be updated or not.
+ */
+/datum/proc/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
+ // If UI is not interactive or usr calling Topic is not the UI user, bail.
+ if(!ui || ui.status != STATUS_INTERACTIVE)
+ return TRUE
+
+/**
+ * public
+ *
+ * Called on an object when a tgui object is being created, allowing you to
+ * customise the html
+ * For example: inserting a custom stylesheet that you need in the head
+ *
+ * For this purpose, some tags are available in the html, to be parsed out
+ ^ with replacetext
+ * (customheadhtml) - Additions to the head tag
+ *
+ * required html the html base text
+ */
+/datum/proc/tgui_base_html(html)
+ return html
+
+/**
+ * private
+ *
+ * The UI's host object (usually src_object).
+ * This allows modules/datums to have the UI attached to them,
+ * and be a part of another object.
+ */
+/datum/proc/tgui_host(mob/user)
+ return src // Default src.
+
+/**
+ * global
+ *
+ * Associative list of JSON-encoded shared states that were set by
+ * tgui clients.
+ */
+
+/datum/var/list/tgui_shared_states
+
+/**
+ * global
+ *
+ * Used to track UIs for a mob.
+ */
+/mob/var/list/open_tguis = list()
+/**
+ * public
+ *
+ * Called on a UI's object when the UI is closed, not to be confused with
+ * client/verb/uiclose(), which closes the ui window
+ */
+/datum/proc/tgui_close(mob/user)
+
+/**
+ * verb
+ *
+ * Called by UIs when they are closed.
+ * Must be a verb so winset() can call it.
+ *
+ * required uiref ref The UI that was closed.
+ */
+/client/verb/tguiclose(ref as text)
+ // Name the verb, and hide it from the user panel.
+ set name = "uiclose"
+ set hidden = TRUE
+
+ // Get the UI based on the ref.
+ var/datum/tgui/ui = locate(ref)
+
+ // If we found the UI, close it.
+ if(istype(ui))
+ ui.close()
+ // Unset machine just to be sure.
+ if(src && src.mob)
+ src.mob.unset_machine()
diff --git a/code/modules/tgui/modules/_base.dm b/code/modules/tgui/modules/_base.dm
new file mode 100644
index 0000000000..36be629571
--- /dev/null
+++ b/code/modules/tgui/modules/_base.dm
@@ -0,0 +1,21 @@
+/*
+TGUI MODULES
+
+This allows for datum-based TGUIs that can be hooked into objects.
+This is useful for things such as the power monitor, which needs to exist on a physical console in the world, but also as a virtual device the AI can use
+
+Code is pretty much ripped verbatim from nano modules, but with un-needed stuff removed
+*/
+/datum/tgui_module
+ var/name
+ var/datum/host
+
+/datum/tgui_module/New(var/host)
+ src.host = host
+
+/datum/tgui_module/tgui_host()
+ return host ? host : src
+
+/datum/tgui_module/tgui_close(mob/user)
+ if(host)
+ host.tgui_close(user)
diff --git a/code/modules/tgui/modules/crew_monitor.dm b/code/modules/tgui/modules/crew_monitor.dm
new file mode 100644
index 0000000000..6535ae4bae
--- /dev/null
+++ b/code/modules/tgui/modules/crew_monitor.dm
@@ -0,0 +1,54 @@
+/datum/tgui_module/crew_monitor
+ name = "Crew monitor"
+
+/datum/tgui_module/crew_monitor/tgui_act(action, params)
+ if(..())
+ return TRUE
+
+ var/turf/T = get_turf(tgui_host())
+ if(!T || !(T.z in using_map.player_levels))
+ to_chat(usr, "Unable to establish a connection: You're too far away from the station!")
+ return FALSE
+
+ switch(action)
+ if("track")
+ if(isAI(usr))
+ var/mob/living/silicon/ai/AI = usr
+ var/mob/living/carbon/human/H = locate(params["track"]) in mob_list
+ if(hassensorlevel(H, SUIT_SENSOR_TRACKING))
+ AI.ai_actual_track(H)
+ return TRUE
+
+
+/datum/tgui_module/crew_monitor/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
+ var/z = get_z(tgui_host())
+ var/list/map_levels = using_map.get_map_levels(z, TRUE)
+
+ if(!map_levels.len)
+ to_chat(user, "The crew monitor doesn't seem like it'll work here.")
+ if(ui)
+ ui.close()
+ return null
+
+ ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
+ if(!ui)
+ // The 557 may seem random, but its the perfectsize for margins on the nanomap
+ ui = new(user, src, ui_key, "CrewMonitor", name, 1400, 557, master_ui, state)
+ ui.autoupdate = TRUE
+ ui.open()
+
+
+/datum/tgui_module/crew_monitor/tgui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.tgui_default_state)
+ var/data[0]
+
+ data["isAI"] = isAI(user)
+
+ var/z = get_z(tgui_host())
+ var/list/map_levels = uniquelist(using_map.get_map_levels(z, TRUE))
+ data["map_levels"] = map_levels
+
+ data["crewmembers"] = list()
+ for(var/zlevel in map_levels)
+ data["crewmembers"] += crew_repository.health_data(zlevel)
+
+ return data
diff --git a/code/modules/tgui/states.dm b/code/modules/tgui/states.dm
new file mode 100644
index 0000000000..a12864ba95
--- /dev/null
+++ b/code/modules/tgui/states.dm
@@ -0,0 +1,117 @@
+/**
+ * tgui states
+ *
+ * Base state and helpers for states. Just does some sanity checks, implement a state for in-depth checks.
+ */
+
+/**
+ * public
+ *
+ * Checks the UI state for a mob.
+ *
+ * required user mob The mob who opened/is using the UI.
+ * required state datum/ui_state The state to check.
+ *
+ * return UI_state The state of the UI.
+ */
+/datum/proc/tgui_status(mob/user, datum/tgui_state/state)
+ var/src_object = tgui_host(user)
+ . = STATUS_CLOSE
+ if(!state)
+ return
+
+ if(isobserver(user))
+ // // If they turn on ghost AI control, admins can always interact.
+ // if(user.client.advanced_admin_interaction)
+ // . = max(., STATUS_INTERACTIVE)
+
+ // Regular ghosts can always at least view if in range.
+ var/clientviewlist = getviewsize(user.client.view)
+ if(get_dist(src_object, user) < max(clientviewlist[1],clientviewlist[2]))
+ . = max(., STATUS_UPDATE)
+
+ // Check if the state allows interaction
+ var/result = state.can_use_topic(src_object, user)
+ . = max(., result)
+
+/**
+ * private
+ *
+ * Checks if a user can use src_object's UI, and returns the state.
+ * Can call a mob proc, which allows overrides for each mob.
+ *
+ * required src_object datum The object/datum which owns the UI.
+ * required user mob The mob who opened/is using the UI.
+ *
+ * return UI_state The state of the UI.
+ */
+/datum/tgui_state/proc/can_use_topic(src_object, mob/user)
+ return STATUS_CLOSE // Don't allow interaction by default.
+
+/**
+ * public
+ *
+ * Standard interaction/sanity checks. Different mob types may have overrides.
+ *
+ * return UI_state The state of the UI.
+ */
+/mob/proc/shared_tgui_interaction(src_object)
+ if(!client) // Close UIs if mindless.
+ return STATUS_CLOSE
+ else if(stat) // Disable UIs if unconcious.
+ return STATUS_DISABLED
+ else if(incapacitated()) // Update UIs if incapicitated but concious.
+ return STATUS_UPDATE
+ return STATUS_INTERACTIVE
+
+/mob/living/silicon/ai/shared_tgui_interaction(src_object)
+ if(lacks_power()) // Disable UIs if the AI is unpowered.
+ return STATUS_DISABLED
+ return ..()
+
+/mob/living/silicon/robot/shared_tgui_interaction(src_object)
+ if(!cell || cell.charge <= 0 || lockcharge) // Disable UIs if the Borg is unpowered or locked.
+ return STATUS_DISABLED
+ return ..()
+
+/**
+ * public
+ *
+ * Check the distance for a living mob.
+ * Really only used for checks outside the context of a mob.
+ * Otherwise, use shared_living_ui_distance().
+ *
+ * required src_object The object which owns the UI.
+ * required user mob The mob who opened/is using the UI.
+ *
+ * return UI_state The state of the UI.
+ */
+/atom/proc/contents_tgui_distance(src_object, mob/living/user)
+ return user.shared_living_tgui_distance(src_object) // Just call this mob's check.
+
+/**
+ * public
+ *
+ * Distance versus interaction check.
+ *
+ * required src_object atom/movable The object which owns the UI.
+ *
+ * return UI_state The state of the UI.
+ */
+/mob/living/proc/shared_living_tgui_distance(atom/movable/src_object, viewcheck = TRUE)
+ if(viewcheck && !(src_object in view(src))) // If the object is obscured, close it.
+ return STATUS_CLOSE
+
+ var/dist = get_dist(src_object, src)
+ if(dist <= 1) // Open and interact if 1-0 tiles away.
+ return STATUS_INTERACTIVE
+ else if(dist <= 2) // View only if 2-3 tiles away.
+ return STATUS_UPDATE
+ else if(dist <= 5) // Disable if 5 tiles away.
+ return STATUS_DISABLED
+ return STATUS_CLOSE // Otherwise, we got nothing.
+
+/mob/living/carbon/human/shared_living_tgui_distance(atom/movable/src_object)
+ if((TK in mutations) && (get_dist(src, src_object) <= 2))
+ return STATUS_INTERACTIVE
+ return ..()
diff --git a/code/modules/tgui/states/admin.dm b/code/modules/tgui/states/admin.dm
new file mode 100644
index 0000000000..6d1c680927
--- /dev/null
+++ b/code/modules/tgui/states/admin.dm
@@ -0,0 +1,12 @@
+ /**
+ * tgui state: admin_state
+ *
+ * Checks that the user is an admin, end-of-story.
+ **/
+
+GLOBAL_DATUM_INIT(tgui_admin_state, /datum/tgui_state/admin_state, new)
+
+/datum/tgui_state/admin_state/can_use_topic(src_object, mob/user)
+ if(check_rights_for(user.client, R_ADMIN))
+ return STATUS_INTERACTIVE
+ return STATUS_CLOSE
diff --git a/code/modules/tgui/states/always.dm b/code/modules/tgui/states/always.dm
new file mode 100644
index 0000000000..3091578544
--- /dev/null
+++ b/code/modules/tgui/states/always.dm
@@ -0,0 +1,11 @@
+
+ /**
+ * tgui state: always_state
+ *
+ * Always grants the user UI_INTERACTIVE. Period.
+ **/
+
+GLOBAL_DATUM_INIT(tgui_always_state, /datum/tgui_state/always_state, new)
+
+/datum/tgui_state/always_state/can_use_topic(src_object, mob/user)
+ return STATUS_INTERACTIVE
diff --git a/code/modules/tgui/states/conscious.dm b/code/modules/tgui/states/conscious.dm
new file mode 100644
index 0000000000..6bc0c7ec03
--- /dev/null
+++ b/code/modules/tgui/states/conscious.dm
@@ -0,0 +1,12 @@
+ /**
+ * tgui state: conscious_state
+ *
+ * Only checks if the user is conscious.
+ **/
+
+GLOBAL_DATUM_INIT(tgui_conscious_state, /datum/tgui_state/conscious_state, new)
+
+/datum/tgui_state/conscious_state/can_use_topic(src_object, mob/user)
+ if(user.stat == CONSCIOUS)
+ return STATUS_INTERACTIVE
+ return STATUS_CLOSE
diff --git a/code/modules/tgui/states/contained.dm b/code/modules/tgui/states/contained.dm
new file mode 100644
index 0000000000..c2fbd0b6b0
--- /dev/null
+++ b/code/modules/tgui/states/contained.dm
@@ -0,0 +1,12 @@
+ /**
+ * tgui state: contained_state
+ *
+ * Checks that the user is inside the src_object.
+ **/
+
+GLOBAL_DATUM_INIT(tgui_contained_state, /datum/tgui_state/contained_state, new)
+
+/datum/tgui_state/contained_state/can_use_topic(atom/src_object, mob/user)
+ if(!src_object.contains(user))
+ return STATUS_CLOSE
+ return user.shared_tgui_interaction(src_object)
diff --git a/code/modules/tgui/states/deep_inventory.dm b/code/modules/tgui/states/deep_inventory.dm
new file mode 100644
index 0000000000..137f262a0e
--- /dev/null
+++ b/code/modules/tgui/states/deep_inventory.dm
@@ -0,0 +1,12 @@
+ /**
+ * tgui state: deep_inventory_state
+ *
+ * Checks that the src_object is in the user's deep (backpack, box, toolbox, etc) inventory.
+ **/
+
+GLOBAL_DATUM_INIT(tgui_deep_inventory_state, /datum/tgui_state/deep_inventory_state, new)
+
+/datum/tgui_state/deep_inventory_state/can_use_topic(src_object, mob/user)
+ if(!user.contains(src_object))
+ return STATUS_CLOSE
+ return user.shared_tgui_interaction(src_object)
diff --git a/code/modules/tgui/states/default.dm b/code/modules/tgui/states/default.dm
new file mode 100644
index 0000000000..9ccc9c751e
--- /dev/null
+++ b/code/modules/tgui/states/default.dm
@@ -0,0 +1,63 @@
+ /**
+ * tgui state: default_state
+ *
+ * Checks a number of things -- mostly physical distance for humans and view for robots.
+ **/
+
+GLOBAL_DATUM_INIT(tgui_default_state, /datum/tgui_state/default, new)
+
+/datum/tgui_state/default/can_use_topic(src_object, mob/user)
+ return user.default_can_use_tgui_topic(src_object) // Call the individual mob-overridden procs.
+
+/mob/proc/default_can_use_tgui_topic(src_object)
+ return STATUS_CLOSE // Don't allow interaction by default.
+
+/mob/living/default_can_use_tgui_topic(src_object)
+ . = shared_tgui_interaction(src_object)
+ if(. > STATUS_CLOSE && loc)
+ . = min(., loc.contents_tgui_distance(src_object, src)) // Check the distance...
+ if(. == STATUS_INTERACTIVE) // Non-human living mobs can only look, not touch.
+ return STATUS_UPDATE
+
+/mob/living/carbon/human/default_can_use_tgui_topic(src_object)
+ . = shared_tgui_interaction(src_object)
+ if(. > STATUS_CLOSE)
+ . = min(., shared_living_tgui_distance(src_object)) // Check the distance...
+
+/mob/living/silicon/robot/default_can_use_tgui_topic(src_object)
+ . = shared_tgui_interaction(src_object)
+ if(. <= STATUS_DISABLED)
+ return
+
+ // Robots can interact with anything they can see.
+ var/list/clientviewlist = getviewsize(client.view)
+ if((src_object in view(src)) && (get_dist(src, src_object) <= min(clientviewlist[1],clientviewlist[2])))
+ return STATUS_INTERACTIVE
+ return STATUS_DISABLED // Otherwise they can keep the UI open.
+
+/mob/living/silicon/ai/default_can_use_tgui_topic(src_object)
+ . = shared_tgui_interaction(src_object)
+ if(. < STATUS_INTERACTIVE)
+ return
+
+ // The AI can interact with anything it can see nearby, or with cameras while wireless control is enabled.
+ if(!control_disabled && can_see(src_object))
+ return STATUS_INTERACTIVE
+ return STATUS_CLOSE
+
+/mob/living/simple_animal/default_can_use_tgui_topic(src_object)
+ . = shared_tgui_interaction(src_object)
+ if(. > STATUS_CLOSE)
+ . = min(., shared_living_tgui_distance(src_object)) //simple animals can only use things they're near.
+
+/mob/living/silicon/pai/default_can_use_tgui_topic(src_object)
+ // pAIs can only use themselves and the owner's radio.
+ if((src_object == src || src_object == radio) && !stat)
+ return STATUS_INTERACTIVE
+ else
+ return ..()
+
+/mob/observer/dead/default_can_use_tgui_topic()
+ if(check_rights(R_ADMIN, 0, src))
+ return STATUS_INTERACTIVE // Admins are more equal
+ return STATUS_UPDATE // Ghosts can view updates
diff --git a/code/modules/tgui/states/hands.dm b/code/modules/tgui/states/hands.dm
new file mode 100644
index 0000000000..0981b5d6ec
--- /dev/null
+++ b/code/modules/tgui/states/hands.dm
@@ -0,0 +1,25 @@
+ /**
+ * tgui state: hands_state
+ *
+ * Checks that the src_object is in the user's hands.
+ **/
+
+GLOBAL_DATUM_INIT(tgui_hands_state, /datum/tgui_state/hands_state, new)
+
+/datum/tgui_state/hands_state/can_use_topic(src_object, mob/user)
+ . = user.shared_tgui_interaction(src_object)
+ if(. > STATUS_CLOSE)
+ return min(., user.hands_can_use_tgui_topic(src_object))
+
+/mob/proc/hands_can_use_tgui_topic(src_object)
+ return STATUS_CLOSE
+
+/mob/living/hands_can_use_tgui_topic(src_object)
+ if(src_object in get_all_held_items())
+ return STATUS_INTERACTIVE
+ return STATUS_CLOSE
+
+/mob/living/silicon/robot/hands_can_use_tgui_topic(src_object)
+ if(activated(src_object))
+ return STATUS_INTERACTIVE
+ return STATUS_CLOSE
diff --git a/code/modules/tgui/states/human_adjacent.dm b/code/modules/tgui/states/human_adjacent.dm
new file mode 100644
index 0000000000..8164d5f9ce
--- /dev/null
+++ b/code/modules/tgui/states/human_adjacent.dm
@@ -0,0 +1,17 @@
+
+ /**
+ * tgui state: human_adjacent_state
+ *
+ * In addition to default checks, only allows interaction for a
+ * human adjacent user.
+ **/
+
+GLOBAL_DATUM_INIT(tgui_human_adjacent_state, /datum/tgui_state/human_adjacent_state, new)
+
+/datum/tgui_state/human_adjacent_state/can_use_topic(src_object, mob/user)
+ . = user.default_can_use_tgui_topic(src_object)
+
+ var/dist = get_dist(src_object, user)
+ if((dist > 1) || (!ishuman(user)))
+ // Can't be used unless adjacent and human, even with TK
+ . = min(., STATUS_UPDATE)
diff --git a/code/modules/tgui/states/inventory.dm b/code/modules/tgui/states/inventory.dm
new file mode 100644
index 0000000000..92274cc1f2
--- /dev/null
+++ b/code/modules/tgui/states/inventory.dm
@@ -0,0 +1,12 @@
+ /**
+ * tgui state: inventory_state
+ *
+ * Checks that the src_object is in the user's top-level (hand, ear, pocket, belt, etc) inventory.
+ **/
+
+GLOBAL_DATUM_INIT(tgui_inventory_state, /datum/tgui_state/inventory_state, new)
+
+/datum/tgui_state/inventory_state/can_use_topic(src_object, mob/user)
+ if(!(src_object in user))
+ return STATUS_CLOSE
+ return user.shared_tgui_interaction(src_object)
diff --git a/code/modules/tgui/states/not_incapacitated.dm b/code/modules/tgui/states/not_incapacitated.dm
new file mode 100644
index 0000000000..1185b51647
--- /dev/null
+++ b/code/modules/tgui/states/not_incapacitated.dm
@@ -0,0 +1,29 @@
+ /**
+ * tgui state: not_incapacitated_state
+ *
+ * Checks that the user isn't incapacitated
+ **/
+
+GLOBAL_DATUM_INIT(tgui_not_incapacitated_state, /datum/tgui_state/not_incapacitated_state, new)
+
+ /**
+ * tgui state: not_incapacitated_turf_state
+ *
+ * Checks that the user isn't incapacitated and that their loc is a turf
+ **/
+
+GLOBAL_DATUM_INIT(tgui_not_incapacitated_turf_state, /datum/tgui_state/not_incapacitated_state, new(no_turfs = TRUE))
+
+/datum/tgui_state/not_incapacitated_state
+ var/turf_check = FALSE
+
+/datum/tgui_state/not_incapacitated_state/New(loc, no_turfs = FALSE)
+ ..()
+ turf_check = no_turfs
+
+/datum/tgui_state/not_incapacitated_state/can_use_topic(src_object, mob/user)
+ if(user.stat)
+ return STATUS_CLOSE
+ if(user.incapacitated() || (turf_check && !isturf(user.loc)))
+ return STATUS_DISABLED
+ return STATUS_INTERACTIVE
diff --git a/code/modules/tgui/states/notcontained.dm b/code/modules/tgui/states/notcontained.dm
new file mode 100644
index 0000000000..01811d427f
--- /dev/null
+++ b/code/modules/tgui/states/notcontained.dm
@@ -0,0 +1,26 @@
+ /**
+ * tgui state: notcontained_state
+ *
+ * Checks that the user is not inside src_object, and then makes the default checks.
+ **/
+
+GLOBAL_DATUM_INIT(tgui_notcontained_state, /datum/tgui_state/notcontained_state, new)
+
+/datum/tgui_state/notcontained_state/can_use_topic(atom/src_object, mob/user)
+ . = user.shared_tgui_interaction(src_object)
+ if(. > STATUS_CLOSE)
+ return min(., user.notcontained_can_use_tgui_topic(src_object))
+
+/mob/proc/notcontained_can_use_tgui_topic(src_object)
+ return STATUS_CLOSE
+
+/mob/living/notcontained_can_use_tgui_topic(atom/src_object)
+ if(src_object.contains(src))
+ return STATUS_CLOSE // Close if we're inside it.
+ return default_can_use_tgui_topic(src_object)
+
+/mob/living/silicon/notcontained_can_use_tgui_topic(src_object)
+ return default_can_use_tgui_topic(src_object) // Silicons use default bevhavior.
+
+/mob/living/simple_animal/drone/notcontained_can_use_tgui_topic(src_object)
+ return default_can_use_tgui_topic(src_object) // Drones use default bevhavior.
diff --git a/code/modules/tgui/states/observer.dm b/code/modules/tgui/states/observer.dm
new file mode 100644
index 0000000000..bf98f44465
--- /dev/null
+++ b/code/modules/tgui/states/observer.dm
@@ -0,0 +1,15 @@
+ /**
+ * tgui state: observer_state
+ *
+ * Checks that the user is an observer/ghost.
+ **/
+
+GLOBAL_DATUM_INIT(tgui_observer_state, /datum/tgui_state/observer_state, new)
+
+/datum/tgui_state/observer_state/can_use_topic(src_object, mob/user)
+ if(isobserver(user))
+ return STATUS_INTERACTIVE
+ if(check_rights(R_ADMIN, 0, src))
+ return STATUS_INTERACTIVE
+ return STATUS_CLOSE
+
diff --git a/code/modules/tgui/states/physical.dm b/code/modules/tgui/states/physical.dm
new file mode 100644
index 0000000000..a57a321e95
--- /dev/null
+++ b/code/modules/tgui/states/physical.dm
@@ -0,0 +1,24 @@
+ /**
+ * tgui state: physical_state
+ *
+ * Short-circuits the default state to only check physical distance.
+ **/
+
+GLOBAL_DATUM_INIT(tgui_physical_state, /datum/tgui_state/physical, new)
+
+/datum/tgui_state/physical/can_use_topic(src_object, mob/user)
+ . = user.shared_tgui_interaction(src_object)
+ if(. > STATUS_CLOSE)
+ return min(., user.physical_can_use_tgui_topic(src_object))
+
+/mob/proc/physical_can_use_tgui_topic(src_object)
+ return STATUS_CLOSE
+
+/mob/living/physical_can_use_tgui_topic(src_object)
+ return shared_living_tgui_distance(src_object)
+
+/mob/living/silicon/physical_can_use_tgui_topic(src_object)
+ return max(STATUS_UPDATE, shared_living_tgui_distance(src_object)) // Silicons can always see.
+
+/mob/living/silicon/ai/physical_can_use_tgui_topic(src_object)
+ return STATUS_UPDATE // AIs are not physical.
diff --git a/code/modules/tgui/states/self.dm b/code/modules/tgui/states/self.dm
new file mode 100644
index 0000000000..109fd6ae44
--- /dev/null
+++ b/code/modules/tgui/states/self.dm
@@ -0,0 +1,12 @@
+ /**
+ * tgui state: self_state
+ *
+ * Only checks that the user and src_object are the same.
+ **/
+
+GLOBAL_DATUM_INIT(tgui_self_state, /datum/tgui_state/self_state, new)
+
+/datum/tgui_state/self_state/can_use_topic(src_object, mob/user)
+ if(src_object != user)
+ return STATUS_CLOSE
+ return user.shared_tgui_interaction(src_object)
diff --git a/code/modules/tgui/states/zlevel.dm b/code/modules/tgui/states/zlevel.dm
new file mode 100644
index 0000000000..a589a4b64d
--- /dev/null
+++ b/code/modules/tgui/states/zlevel.dm
@@ -0,0 +1,14 @@
+ /**
+ * tgui state: z_state
+ *
+ * Only checks that the Z-level of the user and src_object are the same.
+ **/
+
+GLOBAL_DATUM_INIT(tgui_z_state, /datum/tgui_state/z_state, new)
+
+/datum/tgui_state/z_state/can_use_topic(src_object, mob/user)
+ var/turf/turf_obj = get_turf(src_object)
+ var/turf/turf_usr = get_turf(user)
+ if(turf_obj && turf_usr && turf_obj.z == turf_usr.z)
+ return STATUS_INTERACTIVE
+ return STATUS_CLOSE
diff --git a/code/modules/tgui/tgui.dm b/code/modules/tgui/tgui.dm
new file mode 100644
index 0000000000..573f8c118d
--- /dev/null
+++ b/code/modules/tgui/tgui.dm
@@ -0,0 +1,373 @@
+/**
+ * tgui
+ *
+ * /tg/station user interface library
+ */
+
+/**
+ * tgui datum (represents a UI).
+ */
+/datum/tgui
+ /// The mob who opened/is using the UI.
+ var/mob/user
+ /// The object which owns the UI.
+ var/datum/src_object
+ /// The title of te UI.
+ var/title
+ /// The ui_key of the UI. This allows multiple UIs for one src_object.
+ var/ui_key
+ /// The window_id for browse() and onclose().
+ var/window_id
+ /// The window width.
+ var/width = 0
+ /// The window height
+ var/height = 0
+ /// The interface (template) to be used for this UI.
+ var/interface
+ /// Update the UI every MC tick.
+ var/autoupdate = TRUE
+ /// If the UI has been initialized yet.
+ var/initialized = FALSE
+ /// The data (and datastructure) used to initialize the UI.
+ var/list/initial_data
+ /// The static data used to initialize the UI.
+ var/list/initial_static_data
+ /// Holder for the json string, that is sent during the initial update
+ var/_initial_update
+ /// The status/visibility of the UI.
+ var/status = STATUS_INTERACTIVE
+ /// Topic state used to determine status/interactability.
+ var/datum/tgui_state/state = null
+ /// The parent UI.
+ var/datum/tgui/master_ui
+ /// Children of this UI.
+ var/list/datum/tgui/children = list()
+ // The map z-level to display.
+ var/map_z_level = 1
+
+/**
+ * public
+ *
+ * Create a new UI.
+ *
+ * required user mob The mob who opened/is using the UI.
+ * required src_object datum The object or datum which owns the UI.
+ * required ui_key string The ui_key of the UI.
+ * required interface string The interface used to render the UI.
+ * optional title string The title of the UI.
+ * optional width int The window width.
+ * optional height int The window height.
+ * optional master_ui datum/tgui The parent UI.
+ * optional state datum/ui_state The state used to determine status.
+ *
+ * return datum/tgui The requested UI.
+ */
+/datum/tgui/New(mob/user, datum/src_object, ui_key, interface, title, width = 0, height = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
+ src.user = user
+ src.src_object = src_object
+ src.ui_key = ui_key
+ src.window_id = "\ref[src_object]-[ui_key]"
+ src.interface = interface
+
+ if(title)
+ src.title = sanitize(title)
+ if(width)
+ src.width = width
+ if(height)
+ src.height = height
+
+ src.master_ui = master_ui
+ if(master_ui)
+ master_ui.children += src
+ src.state = state
+
+ var/datum/asset/tgui_assets = get_asset_datum(/datum/asset/simple/tgui)
+ var/datum/asset/fa = get_asset_datum(/datum/asset/simple/fontawesome)
+ tgui_assets.send(user)
+ fa.send(user)
+
+/**
+ * public
+ *
+ * Open this UI (and initialize it with data).
+ */
+/datum/tgui/proc/open()
+ if(!user.client)
+ return // Bail if there is no client.
+
+ update_status(push = FALSE) // Update the window status.
+ if(status < STATUS_UPDATE)
+ return // Bail if we're not supposed to open.
+
+
+
+ // Build window options
+ var/window_options = "can_minimize=0;auto_format=0;"
+ // If we have a width and height, use them.
+ if(width && height)
+ window_options += "size=[width]x[height];"
+
+ // Remove titlebar and resize handles for a fancy window
+ // if(user.client.prefs.nanoui_fancy)
+ // window_options += "titlebar=0;can_resize=0;"
+ // else
+ window_options += "titlebar=1;can_resize=1;"
+
+ // Generate page html
+ var/html
+ html = SStgui.basehtml
+ // Allow the src object to override the html if needed
+ html = src_object.tgui_base_html(html)
+ // Replace template tokens with important UI data
+ html = replacetextEx(html, "\[tgui:ref]", "\ref[src]")
+
+ // Open the window.
+ user << browse(html, "window=[window_id];[window_options]")
+
+ // Instruct the client to signal UI when the window is closed.
+ // NOTE: Intentional \ref usage; tgui datums can't/shouldn't
+ // be tagged, so this is an effective unwrap
+ winset(user, window_id, "on-close=\"uiclose \ref[src]\"")
+
+ // Pre-fetch initial state while browser is still loading in
+ // another thread
+ if(!initial_data)
+ initial_data = src_object.tgui_data(user)
+ if(!initial_static_data)
+ initial_static_data = src_object.tgui_static_data(user)
+ _initial_update = url_encode(get_json(initial_data, initial_static_data))
+
+ SStgui.on_open(src)
+
+/**
+ * public
+ *
+ * Reinitialize the UI.
+ * (Possibly with a new interface and/or data).
+ *
+ * optional template string The name of the new interface.
+ * optional data list The new initial data.
+ */
+/datum/tgui/proc/reinitialize(interface, list/data, list/static_data)
+ if(interface)
+ src.interface = interface
+ if(data)
+ initial_data = data
+ if(static_data)
+ initial_static_data = static_data
+ open()
+
+/**
+ * public
+ *
+ * Close the UI, and all its children.
+ */
+/datum/tgui/proc/close()
+ user << browse(null, "window=[window_id]") // Close the window.
+ src_object.tgui_close(user)
+ SStgui.on_close(src)
+ for(var/datum/tgui/child in children) // Loop through and close all children.
+ child.close()
+ children.Cut()
+ state = null
+ master_ui = null
+ qdel(src)
+
+/**
+ * public
+ *
+ * Enable/disable auto-updating of the UI.
+ *
+ * required state bool Enable/disable auto-updating.
+ */
+/datum/tgui/proc/set_autoupdate(state = TRUE)
+ autoupdate = state
+
+/**
+ * private
+ *
+ * Package the data to send to the UI, as JSON.
+ * This includes the UI data and config_data.
+ *
+ * return string The packaged JSON.
+ */
+/datum/tgui/proc/get_json(list/data, list/static_data)
+ var/list/json_data = list()
+
+ json_data["config"] = list(
+ "title" = title,
+ "status" = status,
+ "interface" = interface,
+ // "fancy" = user.client.prefs.nanoui_fancy,
+ "observer" = isobserver(user),
+ "window" = window_id,
+ "map" = (using_map && using_map.path) ? using_map.path : "Unknown",
+ "mapZLevel" = map_z_level,
+
+ "ref" = "\ref[src]"
+ )
+
+ if(!isnull(data))
+ json_data["data"] = data
+ if(!isnull(static_data))
+ json_data["static_data"] = static_data
+
+ // Send shared states
+ if(src_object.tgui_shared_states)
+ json_data["shared"] = src_object.tgui_shared_states
+
+ // Generate the JSON.
+ var/json = json_encode(json_data)
+ // Strip #255/improper.
+ json = replacetext(json, "\proper", "")
+ json = replacetext(json, "\improper", "")
+ return json
+
+/**
+ * private
+ *
+ * Handle clicks from the UI.
+ * Call the src_object's ui_act() if status is UI_INTERACTIVE.
+ * If the src_object's ui_act() returns 1, update all UIs attacked to it.
+ */
+/datum/tgui/Topic(href, href_list)
+ if(user != usr)
+ return // Something is not right here.
+
+ var/action = href_list["action"]
+ var/params = href_list; params -= "action"
+
+ switch(action)
+ if("tgui:initialize")
+ user << output(_initial_update, "[window_id].browser:update")
+ initialized = TRUE
+ if("tgui:setSharedState")
+ // Update the window state.
+ update_status(push = FALSE)
+ // Bail if UI is not interactive or usr calling Topic
+ // is not the UI user.
+ if(status != STATUS_INTERACTIVE)
+ return
+ var/key = params["key"]
+ var/value = params["value"]
+ if(!src_object.tgui_shared_states)
+ src_object.tgui_shared_states = list()
+ src_object.tgui_shared_states[key] = value
+ SStgui.update_uis(src_object)
+ // if("tgui:setFancy")
+ // var/value = text2num(params["value"])
+ // user.client.prefs.nanoui_fancy = value
+ if("tgui:log")
+ // Force window to show frills on fatal errors
+ if(params["fatal"])
+ winset(user, window_id, "titlebar=1;can-resize=1;size=600x600")
+ log_message(params["log"])
+ if("tgui:link")
+ user << link(params["url"])
+ if("tgui:setZLevel")
+ set_map_z_level(params["mapZLevel"])
+ // Update the window state.
+ update_status(push = FALSE)
+
+ else
+ // Update the window state.
+ update_status(push = FALSE)
+ // Call tgui_act() on the src_object.
+ if(src_object.tgui_act(action, params, src, state))
+ // Update if the object requested it.
+ SStgui.update_uis(src_object)
+
+/**
+ * private
+ *
+ * Update the UI.
+ * Only updates the data if update is true, otherwise only updates the status.
+ *
+ * optional force bool If the UI should be forced to update.
+ */
+/datum/tgui/process(force = FALSE)
+ var/datum/host = src_object.tgui_host(user)
+ if(!src_object || !host || !user) // If the object or user died (or something else), abort.
+ close()
+ return
+
+ if(status && (force || autoupdate))
+ update() // Update the UI if the status and update settings allow it.
+ else
+ update_status(push = TRUE) // Otherwise only update status.
+
+/**
+ * private
+ *
+ * Push data to an already open UI.
+ *
+ * required data list The data to send.
+ * optional force bool If the update should be sent regardless of state.
+ */
+/datum/tgui/proc/push_data(data, static_data, force = FALSE)
+ // Update the window state.
+ update_status(push = FALSE)
+ // Cannot update UI if it is not set up yet.
+ if(!initialized)
+ return
+ // Cannot update UI, we have no visibility.
+ if(status <= STATUS_DISABLED && !force)
+ return
+ // Send the new JSON to the update() Javascript function.
+ user << output(
+ url_encode(get_json(data, static_data)),
+ "[window_id].browser:update")
+
+/**
+ * private
+ *
+ * Updates the UI by interacting with the src_object again, which will hopefully
+ * call try_ui_update on it.
+ *
+ * optional force_open bool If force_open should be passed to ui_interact.
+ */
+/datum/tgui/proc/update(force_open = FALSE)
+ src_object.tgui_interact(user, ui_key, src, force_open, master_ui, state)
+
+/**
+ * private
+ *
+ * Update the status/visibility of the UI for its user.
+ *
+ * optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
+ */
+/datum/tgui/proc/update_status(push = FALSE)
+ var/status = src_object.tgui_status(user, state)
+ if(master_ui)
+ status = min(status, master_ui.status)
+
+ set_status(status, push)
+ if(status == STATUS_CLOSE)
+ close()
+
+/**
+ * private
+ *
+ * Set the status/visibility of the UI.
+ *
+ * required status int The status to set (UI_CLOSE/UI_DISABLED/UI_UPDATE/UI_INTERACTIVE).
+ * optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
+ */
+/datum/tgui/proc/set_status(status, push = FALSE)
+ // Only update if status has changed.
+ if(src.status != status)
+ if(src.status == STATUS_DISABLED)
+ src.status = status
+ if(push)
+ update()
+ else
+ src.status = status
+ // Update if the UI just because disabled, or a push is requested.
+ if(status == STATUS_DISABLED || push)
+ push_data(null, force = TRUE)
+
+/datum/tgui/proc/log_message(message)
+ log_tgui("[user] ([user.ckey]) using \"[title]\":\n[message]")
+
+/datum/tgui/proc/set_map_z_level(nz)
+ map_z_level = nz
\ No newline at end of file
diff --git a/html/font-awesome/README.MD b/html/font-awesome/README.MD
new file mode 100644
index 0000000000..7d693c36f0
--- /dev/null
+++ b/html/font-awesome/README.MD
@@ -0,0 +1,6 @@
+Due to the fact browse_rsc can't create subdirectories, every time you update font-awesome you'll need to change relative webfont references in all.min.css
+eg ../webfonts/fa-regular-400.ttf => fa-regular-400.ttf (or whatever you call it in asset datum)
+
+Second change is ripping out file types other than woff and eot(ie8) from the css
+
+Finally, removing brand related css.
\ No newline at end of file
diff --git a/html/font-awesome/css/all.min.css b/html/font-awesome/css/all.min.css
new file mode 100644
index 0000000000..e7cdfffe75
--- /dev/null
+++ b/html/font-awesome/css/all.min.css
@@ -0,0 +1,5 @@
+/*!
+ * Font Awesome Free 5.9.0 by @fontawesome - https://fontawesome.com
+ * License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License)
+ */
+.fa,.fab,.fal,.far,.fas{-moz-osx-font-smoothing:grayscale;-webkit-font-smoothing:antialiased;display:inline-block;font-style:normal;font-variant:normal;text-rendering:auto;line-height:1}.fa-lg{font-size:1.33333em;line-height:.75em;vertical-align:-.0667em}.fa-xs{font-size:.75em}.fa-sm{font-size:.875em}.fa-1x{font-size:1em}.fa-2x{font-size:2em}.fa-3x{font-size:3em}.fa-4x{font-size:4em}.fa-5x{font-size:5em}.fa-6x{font-size:6em}.fa-7x{font-size:7em}.fa-8x{font-size:8em}.fa-9x{font-size:9em}.fa-10x{font-size:10em}.fa-fw{text-align:center;width:1.25em}.fa-ul{list-style-type:none;margin-left:2.5em;padding-left:0}.fa-ul>li{position:relative}.fa-li{left:-2em;position:absolute;text-align:center;width:2em;line-height:inherit}.fa-border{border:.08em solid #eee;border-radius:.1em;padding:.2em .25em .15em}.fa-pull-left{float:left}.fa-pull-right{float:right}.fa.fa-pull-left,.fab.fa-pull-left,.fal.fa-pull-left,.far.fa-pull-left,.fas.fa-pull-left{margin-right:.3em}.fa.fa-pull-right,.fab.fa-pull-right,.fal.fa-pull-right,.far.fa-pull-right,.fas.fa-pull-right{margin-left:.3em}.fa-spin{animation:fa-spin 2s infinite linear}.fa-pulse{animation:fa-spin 1s infinite steps(8)}@keyframes fa-spin{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}.fa-rotate-90{-ms-filter:"progid:DXImageTransform.Microsoft.BasicImage(rotation=1)";transform:rotate(90deg)}.fa-rotate-180{-ms-filter:"progid:DXImageTransform.Microsoft.BasicImage(rotation=2)";transform:rotate(180deg)}.fa-rotate-270{-ms-filter:"progid:DXImageTransform.Microsoft.BasicImage(rotation=3)";transform:rotate(270deg)}.fa-flip-horizontal{-ms-filter:"progid:DXImageTransform.Microsoft.BasicImage(rotation=0, 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diff --git a/html/font-awesome/css/v4-shims.min.css b/html/font-awesome/css/v4-shims.min.css
new file mode 100644
index 0000000000..5f3fdc598c
--- /dev/null
+++ b/html/font-awesome/css/v4-shims.min.css
@@ -0,0 +1,5 @@
+/*!
+ * Font Awesome Free 5.9.0 by @fontawesome - https://fontawesome.com
+ * License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License)
+ */
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Free";font-weight:400}.fa.fa-hand-scissors-o:before{content:"\f257"}.fa.fa-hand-lizard-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-hand-lizard-o:before{content:"\f258"}.fa.fa-hand-spock-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-hand-spock-o:before{content:"\f259"}.fa.fa-hand-pointer-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-hand-pointer-o:before{content:"\f25a"}.fa.fa-hand-peace-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-hand-peace-o:before{content:"\f25b"}.fa.fa-registered{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-chrome,.fa.fa-creative-commons,.fa.fa-firefox,.fa.fa-get-pocket,.fa.fa-gg,.fa.fa-gg-circle,.fa.fa-internet-explorer,.fa.fa-odnoklassniki,.fa.fa-odnoklassniki-square,.fa.fa-opera,.fa.fa-safari,.fa.fa-tripadvisor,.fa.fa-wikipedia-w{font-family:"Font Awesome 5 Brands";font-weight:400}.fa.fa-television:before{content:"\f26c"}.fa.fa-500px,.fa.fa-amazon,.fa.fa-contao{font-family:"Font Awesome 5 Brands";font-weight:400}.fa.fa-calendar-plus-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-calendar-plus-o:before{content:"\f271"}.fa.fa-calendar-minus-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-calendar-minus-o:before{content:"\f272"}.fa.fa-calendar-times-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-calendar-times-o:before{content:"\f273"}.fa.fa-calendar-check-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-calendar-check-o:before{content:"\f274"}.fa.fa-map-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-map-o:before{content:"\f279"}.fa.fa-commenting:before{content:"\f4ad"}.fa.fa-commenting-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-commenting-o:before{content:"\f4ad"}.fa.fa-houzz,.fa.fa-vimeo{font-family:"Font Awesome 5 Brands";font-weight:400}.fa.fa-vimeo:before{content:"\f27d"}.fa.fa-black-tie,.fa.fa-edge,.fa.fa-fonticons,.fa.fa-reddit-alien{font-family:"Font Awesome 5 Brands";font-weight:400}.fa.fa-credit-card-alt:before{content:"\f09d"}.fa.fa-codiepie,.fa.fa-fort-awesome,.fa.fa-mixcloud,.fa.fa-modx,.fa.fa-product-hunt,.fa.fa-scribd,.fa.fa-usb{font-family:"Font Awesome 5 Brands";font-weight:400}.fa.fa-pause-circle-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-pause-circle-o:before{content:"\f28b"}.fa.fa-stop-circle-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-stop-circle-o:before{content:"\f28d"}.fa.fa-bluetooth,.fa.fa-bluetooth-b,.fa.fa-envira,.fa.fa-gitlab,.fa.fa-wheelchair-alt,.fa.fa-wpbeginner,.fa.fa-wpforms{font-family:"Font Awesome 5 Brands";font-weight:400}.fa.fa-wheelchair-alt:before{content:"\f368"}.fa.fa-question-circle-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-question-circle-o:before{content:"\f059"}.fa.fa-volume-control-phone:before{content:"\f2a0"}.fa.fa-asl-interpreting:before{content:"\f2a3"}.fa.fa-deafness:before,.fa.fa-hard-of-hearing:before{content:"\f2a4"}.fa.fa-glide,.fa.fa-glide-g{font-family:"Font Awesome 5 Brands";font-weight:400}.fa.fa-signing:before{content:"\f2a7"}.fa.fa-first-order,.fa.fa-google-plus-official,.fa.fa-pied-piper,.fa.fa-snapchat,.fa.fa-snapchat-ghost,.fa.fa-snapchat-square,.fa.fa-themeisle,.fa.fa-viadeo,.fa.fa-viadeo-square,.fa.fa-yoast{font-family:"Font Awesome 5 Brands";font-weight:400}.fa.fa-google-plus-official:before{content:"\f2b3"}.fa.fa-google-plus-circle{font-family:"Font Awesome 5 Brands";font-weight:400}.fa.fa-google-plus-circle:before{content:"\f2b3"}.fa.fa-fa,.fa.fa-font-awesome{font-family:"Font Awesome 5 Brands";font-weight:400}.fa.fa-fa:before{content:"\f2b4"}.fa.fa-handshake-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-handshake-o:before{content:"\f2b5"}.fa.fa-envelope-open-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-envelope-open-o:before{content:"\f2b6"}.fa.fa-linode{font-family:"Font Awesome 5 Brands";font-weight:400}.fa.fa-address-book-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-address-book-o:before{content:"\f2b9"}.fa.fa-vcard:before{content:"\f2bb"}.fa.fa-address-card-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-address-card-o:before{content:"\f2bb"}.fa.fa-vcard-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-vcard-o:before{content:"\f2bb"}.fa.fa-user-circle-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-user-circle-o:before{content:"\f2bd"}.fa.fa-user-o{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-user-o:before{content:"\f007"}.fa.fa-id-badge{font-family:"Font Awesome 5 Free";font-weight:400}.fa.fa-drivers-license:before{content:"\f2c2"}.fa.fa-id-card-o{font-family:"Font Awesome 5 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diff --git a/html/font-awesome/webfonts/fa-regular-400.woff b/html/font-awesome/webfonts/fa-regular-400.woff
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diff --git a/html/font-awesome/webfonts/fa-solid-900.eot b/html/font-awesome/webfonts/fa-solid-900.eot
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diff --git a/html/font-awesome/webfonts/fa-solid-900.woff b/html/font-awesome/webfonts/fa-solid-900.woff
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diff --git a/nano/images/southern_cross_nanomap_z10.png b/nano/images/southern_cross_nanomap_z10.png
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diff --git a/nano/images/southern_cross_nanomap_z2.png b/nano/images/southern_cross_nanomap_z2.png
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diff --git a/nano/images/southern_cross_nanomap_z3.png b/nano/images/southern_cross_nanomap_z3.png
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diff --git a/nano/images/southern_cross_nanomap_z5.png b/nano/images/southern_cross_nanomap_z5.png
new file mode 100644
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diff --git a/nano/images/southern_cross_nanomap_z6.png b/nano/images/southern_cross_nanomap_z6.png
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diff --git a/tgui/.editorconfig b/tgui/.editorconfig
new file mode 100644
index 0000000000..33092d4928
--- /dev/null
+++ b/tgui/.editorconfig
@@ -0,0 +1,13 @@
+# http://editorconfig.org
+root = true
+
+[*]
+indent_style = space
+indent_size = 2
+end_of_line = lf
+charset = utf-8
+trim_trailing_whitespace = true
+insert_final_newline = true
+
+[*.md]
+max_line_length = 80
diff --git a/tgui/.eslintignore b/tgui/.eslintignore
new file mode 100644
index 0000000000..010416b9e8
--- /dev/null
+++ b/tgui/.eslintignore
@@ -0,0 +1,6 @@
+/**/node_modules
+/**/*.bundle.*
+/**/*.chunk.*
+/**/*.hot-update.*
+/packages/inferno/**
+/packages/tgui/public/shim-*.js
diff --git a/tgui/.eslintrc-harder.yml b/tgui/.eslintrc-harder.yml
new file mode 100644
index 0000000000..eb06f5b33d
--- /dev/null
+++ b/tgui/.eslintrc-harder.yml
@@ -0,0 +1,14 @@
+rules:
+ ## Enforce a maximum cyclomatic complexity allowed in a program
+ complexity: [error, { max: 25 }]
+ ## Enforce consistent brace style for blocks
+ brace-style: [error, stroustrup, { allowSingleLine: false }]
+ ## Enforce the consistent use of either backticks, double, or single quotes
+ quotes: [error, single, {
+ avoidEscape: true,
+ allowTemplateLiterals: true,
+ }]
+ react/jsx-closing-bracket-location: [error, {
+ selfClosing: after-props,
+ nonEmpty: after-props,
+ }]
diff --git a/tgui/.eslintrc.yml b/tgui/.eslintrc.yml
new file mode 100644
index 0000000000..67e74085c7
--- /dev/null
+++ b/tgui/.eslintrc.yml
@@ -0,0 +1,755 @@
+parser: babel-eslint
+parserOptions:
+ ecmaVersion: 2019
+ sourceType: module
+ ecmaFeatures:
+ jsx: true
+env:
+ es6: true
+ browser: true
+ node: true
+plugins:
+ - react
+settings:
+ react:
+ version: '16.10'
+rules:
+
+ ## Possible Errors
+ ## ----------------------------------------
+
+ ## Enforce “for” loop update clause moving the counter in the right
+ ## direction.
+ # for-direction: error
+ ## Enforce return statements in getters
+ # getter-return: error
+ ## Disallow using an async function as a Promise executor
+ no-async-promise-executor: error
+ ## Disallow await inside of loops
+ # no-await-in-loop: error
+ ## Disallow comparing against -0
+ # no-compare-neg-zero: error
+ ## Disallow assignment operators in conditional expressions
+ no-cond-assign: error
+ ## Disallow the use of console
+ # no-console: error
+ ## Disallow constant expressions in conditions
+ # no-constant-condition: error
+ ## Disallow control characters in regular expressions
+ # no-control-regex: error
+ ## Disallow the use of debugger
+ no-debugger: error
+ ## Disallow duplicate arguments in function definitions
+ no-dupe-args: error
+ ## Disallow duplicate keys in object literals
+ no-dupe-keys: error
+ ## Disallow duplicate case labels
+ no-duplicate-case: error
+ ## Disallow empty block statements
+ # no-empty: error
+ ## Disallow empty character classes in regular expressions
+ no-empty-character-class: error
+ ## Disallow reassigning exceptions in catch clauses
+ no-ex-assign: error
+ ## Disallow unnecessary boolean casts
+ no-extra-boolean-cast: error
+ ## Disallow unnecessary parentheses
+ # no-extra-parens: warn
+ ## Disallow unnecessary semicolons
+ no-extra-semi: error
+ ## Disallow reassigning function declarations
+ no-func-assign: error
+ ## Disallow assigning to imported bindings
+ no-import-assign: error
+ ## Disallow variable or function declarations in nested blocks
+ no-inner-declarations: error
+ ## Disallow invalid regular expression strings in RegExp constructors
+ no-invalid-regexp: error
+ ## Disallow irregular whitespace
+ no-irregular-whitespace: error
+ ## Disallow characters which are made with multiple code points in character
+ ## class syntax
+ no-misleading-character-class: error
+ ## Disallow calling global object properties as functions
+ no-obj-calls: error
+ ## Disallow calling some Object.prototype methods directly on objects
+ no-prototype-builtins: error
+ ## Disallow multiple spaces in regular expressions
+ no-regex-spaces: error
+ ## Disallow sparse arrays
+ no-sparse-arrays: error
+ ## Disallow template literal placeholder syntax in regular strings
+ no-template-curly-in-string: error
+ ## Disallow confusing multiline expressions
+ no-unexpected-multiline: error
+ ## Disallow unreachable code after return, throw, continue, and break
+ ## statements
+ # no-unreachable: warn
+ ## Disallow control flow statements in finally blocks
+ no-unsafe-finally: error
+ ## Disallow negating the left operand of relational operators
+ no-unsafe-negation: error
+ ## Disallow assignments that can lead to race conditions due to usage of
+ ## await or yield
+ # require-atomic-updates: error
+ ## Require calls to isNaN() when checking for NaN
+ use-isnan: error
+ ## Enforce comparing typeof expressions against valid strings
+ valid-typeof: error
+
+ ## Best practices
+ ## ----------------------------------------
+ ## Enforce getter and setter pairs in objects and classes
+ # accessor-pairs: error
+ ## Enforce return statements in callbacks of array methods
+ # array-callback-return: error
+ ## Enforce the use of variables within the scope they are defined
+ # block-scoped-var: error
+ ## Enforce that class methods utilize this
+ # class-methods-use-this: error
+ ## Enforce a maximum cyclomatic complexity allowed in a program
+ complexity: [error, { max: 50 }]
+ ## Require return statements to either always or never specify values
+ # consistent-return: error
+ ## Enforce consistent brace style for all control statements
+ curly: [error, all]
+ ## Require default cases in switch statements
+ # default-case: error
+ ## Enforce default parameters to be last
+ # default-param-last: error
+ ## Enforce consistent newlines before and after dots
+ dot-location: [error, property]
+ ## Enforce dot notation whenever possible
+ # dot-notation: error
+ ## Require the use of === and !==
+ eqeqeq: [error, always]
+ ## Require for-in loops to include an if statement
+ # guard-for-in: error
+ ## Enforce a maximum number of classes per file
+ # max-classes-per-file: error
+ ## Disallow the use of alert, confirm, and prompt
+ # no-alert: error
+ ## Disallow the use of arguments.caller or arguments.callee
+ # no-caller: error
+ ## Disallow lexical declarations in case clauses
+ no-case-declarations: error
+ ## Disallow division operators explicitly at the beginning of regular
+ ## expressions
+ # no-div-regex: error
+ ## Disallow else blocks after return statements in if statements
+ # no-else-return: error
+ ## Disallow empty functions
+ # no-empty-function: error
+ ## Disallow empty destructuring patterns
+ no-empty-pattern: error
+ ## Disallow null comparisons without type-checking operators
+ # no-eq-null: error
+ ## Disallow the use of eval()
+ # no-eval: error
+ ## Disallow extending native types
+ # no-extend-native: error
+ ## Disallow unnecessary calls to .bind()
+ # no-extra-bind: error
+ ## Disallow unnecessary labels
+ # no-extra-label: error
+ ## Disallow fallthrough of case statements
+ no-fallthrough: error
+ ## Disallow leading or trailing decimal points in numeric literals
+ # no-floating-decimal: error
+ ## Disallow assignments to native objects or read-only global variables
+ no-global-assign: error
+ ## Disallow shorthand type conversions
+ # no-implicit-coercion: error
+ ## Disallow variable and function declarations in the global scope
+ # no-implicit-globals: error
+ ## Disallow the use of eval()-like methods
+ # no-implied-eval: error
+ ## Disallow this keywords outside of classes or class-like objects
+ # no-invalid-this: error
+ ## Disallow the use of the __iterator__ property
+ # no-iterator: error
+ ## Disallow labeled statements
+ # no-labels: error
+ ## Disallow unnecessary nested blocks
+ # no-lone-blocks: error
+ ## Disallow function declarations that contain unsafe references inside
+ ## loop statements
+ # no-loop-func: error
+ ## Disallow magic numbers
+ # no-magic-numbers: error
+ ## Disallow multiple spaces
+ no-multi-spaces: warn
+ ## Disallow multiline strings
+ # no-multi-str: error
+ ## Disallow new operators outside of assignments or comparisons
+ # no-new: error
+ ## Disallow new operators with the Function object
+ # no-new-func: error
+ ## Disallow new operators with the String, Number, and Boolean objects
+ # no-new-wrappers: error
+ ## Disallow octal literals
+ no-octal: error
+ ## Disallow octal escape sequences in string literals
+ no-octal-escape: error
+ ## Disallow reassigning function parameters
+ # no-param-reassign: error
+ ## Disallow the use of the __proto__ property
+ # no-proto: error
+ ## Disallow variable redeclaration
+ no-redeclare: error
+ ## Disallow certain properties on certain objects
+ # no-restricted-properties: error
+ ## Disallow assignment operators in return statements
+ no-return-assign: error
+ ## Disallow unnecessary return await
+ # no-return-await: error
+ ## Disallow javascript: urls
+ # no-script-url: error
+ ## Disallow assignments where both sides are exactly the same
+ no-self-assign: error
+ ## Disallow comparisons where both sides are exactly the same
+ # no-self-compare: error
+ ## Disallow comma operators
+ no-sequences: error
+ ## Disallow throwing literals as exceptions
+ # no-throw-literal: error
+ ## Disallow unmodified loop conditions
+ # no-unmodified-loop-condition: error
+ ## Disallow unused expressions
+ # no-unused-expressions: error
+ ## Disallow unused labels
+ no-unused-labels: warn
+ ## Disallow unnecessary calls to .call() and .apply()
+ # no-useless-call: error
+ ## Disallow unnecessary catch clauses
+ # no-useless-catch: error
+ ## Disallow unnecessary concatenation of literals or template literals
+ # no-useless-concat: error
+ ## Disallow unnecessary escape characters
+ no-useless-escape: warn
+ ## Disallow redundant return statements
+ # no-useless-return: error
+ ## Disallow void operators
+ # no-void: error
+ ## Disallow specified warning terms in comments
+ # no-warning-comments: error
+ ## Disallow with statements
+ no-with: error
+ ## Enforce using named capture group in regular expression
+ # prefer-named-capture-group: error
+ ## Require using Error objects as Promise rejection reasons
+ # prefer-promise-reject-errors: error
+ ## Disallow use of the RegExp constructor in favor of regular expression
+ ## literals
+ # prefer-regex-literals: error
+ ## Enforce the consistent use of the radix argument when using parseInt()
+ radix: error
+ ## Disallow async functions which have no await expression
+ # require-await: error
+ ## Enforce the use of u flag on RegExp
+ # require-unicode-regexp: error
+ ## Require var declarations be placed at the top of their containing scope
+ # vars-on-top: error
+ ## Require parentheses around immediate function invocations
+ # wrap-iife: error
+ ## Require or disallow “Yoda” conditions
+ # yoda: error
+
+ ## Strict mode
+ ## ----------------------------------------
+ ## Require or disallow strict mode directives
+ strict: error
+
+ ## Variables
+ ## ----------------------------------------
+ ## Require or disallow initialization in variable declarations
+ # init-declarations: error
+ ## Disallow deleting variables
+ no-delete-var: error
+ ## Disallow labels that share a name with a variable
+ # no-label-var: error
+ ## Disallow specified global variables
+ # no-restricted-globals: error
+ ## Disallow variable declarations from shadowing variables declared in
+ ## the outer scope
+ # no-shadow: error
+ ## Disallow identifiers from shadowing restricted names
+ no-shadow-restricted-names: error
+ ## Disallow the use of undeclared variables unless mentioned
+ ## in /*global*/ comments
+ no-undef: error
+ ## Disallow initializing variables to undefined
+ no-undef-init: error
+ ## Disallow the use of undefined as an identifier
+ # no-undefined: error
+ ## Disallow unused variables
+ # no-unused-vars: error
+ ## Disallow the use of variables before they are defined
+ # no-use-before-define: error
+
+ ## Code style
+ ## ----------------------------------------
+ ## Enforce linebreaks after opening and before closing array brackets
+ array-bracket-newline: [error, consistent]
+ ## Enforce consistent spacing inside array brackets
+ array-bracket-spacing: [error, never]
+ ## Enforce line breaks after each array element
+ # array-element-newline: error
+ ## Disallow or enforce spaces inside of blocks after opening block and
+ ## before closing block
+ block-spacing: [error, always]
+ ## Enforce consistent brace style for blocks
+ # brace-style: [error, stroustrup, { allowSingleLine: false }]
+ ## Enforce camelcase naming convention
+ # camelcase: error
+ ## Enforce or disallow capitalization of the first letter of a comment
+ # capitalized-comments: error
+ ## Require or disallow trailing commas
+ comma-dangle: [error, {
+ arrays: always-multiline,
+ objects: always-multiline,
+ imports: always-multiline,
+ exports: always-multiline,
+ functions: only-multiline, ## Optional on functions
+ }]
+ ## Enforce consistent spacing before and after commas
+ comma-spacing: [error, { before: false, after: true }]
+ ## Enforce consistent comma style
+ comma-style: [error, last]
+ ## Enforce consistent spacing inside computed property brackets
+ computed-property-spacing: [error, never]
+ ## Enforce consistent naming when capturing the current execution context
+ # consistent-this: error
+ ## Require or disallow newline at the end of files
+ # eol-last: error
+ ## Require or disallow spacing between function identifiers and their
+ ## invocations
+ func-call-spacing: [error, never]
+ ## Require function names to match the name of the variable or property
+ ## to which they are assigned
+ # func-name-matching: error
+ ## Require or disallow named function expressions
+ # func-names: error
+ ## Enforce the consistent use of either function declarations or expressions
+ func-style: [error, expression]
+ ## Enforce line breaks between arguments of a function call
+ # function-call-argument-newline: error
+ ## Enforce consistent line breaks inside function parentheses
+ ## NOTE: This rule does not honor a newline on opening paren.
+ # function-paren-newline: [error, never]
+ ## Disallow specified identifiers
+ # id-blacklist: error
+ ## Enforce minimum and maximum identifier lengths
+ # id-length: error
+ ## Require identifiers to match a specified regular expression
+ # id-match: error
+ ## Enforce the location of arrow function bodies
+ # implicit-arrow-linebreak: error
+ ## Enforce consistent indentation
+ indent: [error, 2, { SwitchCase: 1 }]
+ ## Enforce the consistent use of either double or single quotes in JSX
+ ## attributes
+ jsx-quotes: [error, prefer-double]
+ ## Enforce consistent spacing between keys and values in object literal
+ ## properties
+ key-spacing: [error, { beforeColon: false, afterColon: true }]
+ ## Enforce consistent spacing before and after keywords
+ keyword-spacing: [error, { before: true, after: true }]
+ ## Enforce position of line comments
+ # line-comment-position: error
+ ## Enforce consistent linebreak style
+ # linebreak-style: error
+ ## Require empty lines around comments
+ # lines-around-comment: error
+ ## Require or disallow an empty line between class members
+ # lines-between-class-members: error
+ ## Enforce a maximum depth that blocks can be nested
+ # max-depth: error
+ ## Enforce a maximum line length
+ max-len: [error, {
+ code: 80,
+ ## Ignore imports
+ ignorePattern: '^(import\s.+\sfrom\s|.*require\()',
+ ignoreUrls: true,
+ ignoreRegExpLiterals: true,
+ }]
+ ## Enforce a maximum number of lines per file
+ # max-lines: error
+ ## Enforce a maximum number of line of code in a function
+ # max-lines-per-function: error
+ ## Enforce a maximum depth that callbacks can be nested
+ # max-nested-callbacks: error
+ ## Enforce a maximum number of parameters in function definitions
+ # max-params: error
+ ## Enforce a maximum number of statements allowed in function blocks
+ # max-statements: error
+ ## Enforce a maximum number of statements allowed per line
+ # max-statements-per-line: error
+ ## Enforce a particular style for multiline comments
+ # multiline-comment-style: error
+ ## Enforce newlines between operands of ternary expressions
+ multiline-ternary: [error, always-multiline]
+ ## Require constructor names to begin with a capital letter
+ # new-cap: error
+ ## Enforce or disallow parentheses when invoking a constructor with no
+ ## arguments
+ # new-parens: error
+ ## Require a newline after each call in a method chain
+ # newline-per-chained-call: error
+ ## Disallow Array constructors
+ # no-array-constructor: error
+ ## Disallow bitwise operators
+ # no-bitwise: error
+ ## Disallow continue statements
+ # no-continue: error
+ ## Disallow inline comments after code
+ # no-inline-comments: error
+ ## Disallow if statements as the only statement in else blocks
+ # no-lonely-if: error
+ ## Disallow mixed binary operators
+ # no-mixed-operators: error
+ ## Disallow mixed spaces and tabs for indentation
+ no-mixed-spaces-and-tabs: error
+ ## Disallow use of chained assignment expressions
+ # no-multi-assign: error
+ ## Disallow multiple empty lines
+ # no-multiple-empty-lines: error
+ ## Disallow negated conditions
+ # no-negated-condition: error
+ ## Disallow nested ternary expressions
+ # no-nested-ternary: error
+ ## Disallow Object constructors
+ # no-new-object: error
+ ## Disallow the unary operators ++ and --
+ # no-plusplus: error
+ ## Disallow specified syntax
+ # no-restricted-syntax: error
+ ## Disallow all tabs
+ # no-tabs: error
+ ## Disallow ternary operators
+ # no-ternary: error
+ ## Disallow trailing whitespace at the end of lines
+ # no-trailing-spaces: error
+ ## Disallow dangling underscores in identifiers
+ # no-underscore-dangle: error
+ ## Disallow ternary operators when simpler alternatives exist
+ # no-unneeded-ternary: error
+ ## Disallow whitespace before properties
+ no-whitespace-before-property: error
+ ## Enforce the location of single-line statements
+ # nonblock-statement-body-position: error
+ ## Enforce consistent line breaks inside braces
+ # object-curly-newline: [error, { multiline: true }]
+ ## Enforce consistent spacing inside braces
+ object-curly-spacing: [error, always]
+ ## Enforce placing object properties on separate lines
+ # object-property-newline: error
+ ## Enforce variables to be declared either together or separately in
+ ## functions
+ # one-var: error
+ ## Require or disallow newlines around variable declarations
+ # one-var-declaration-per-line: error
+ ## Require or disallow assignment operator shorthand where possible
+ # operator-assignment: error
+ ## Enforce consistent linebreak style for operators
+ operator-linebreak: [error, before]
+ ## Require or disallow padding within blocks
+ # padded-blocks: error
+ ## Require or disallow padding lines between statements
+ # padding-line-between-statements: error
+ ## Disallow using Object.assign with an object literal as the first
+ ## argument and prefer the use of object spread instead.
+ # prefer-object-spread: error
+ ## Require quotes around object literal property names
+ # quote-props: error
+ ## Enforce the consistent use of either backticks, double, or single quotes
+ # quotes: [error, single]
+ ## Require or disallow semicolons instead of ASI
+ semi: error
+ ## Enforce consistent spacing before and after semicolons
+ semi-spacing: [error, { before: false, after: true }]
+ ## Enforce location of semicolons
+ semi-style: [error, last]
+ ## Require object keys to be sorted
+ # sort-keys: error
+ ## Require variables within the same declaration block to be sorted
+ # sort-vars: error
+ ## Enforce consistent spacing before blocks
+ space-before-blocks: [error, always]
+ ## Enforce consistent spacing before function definition opening parenthesis
+ space-before-function-paren: [error, {
+ anonymous: always,
+ named: never,
+ asyncArrow: always,
+ }]
+ ## Enforce consistent spacing inside parentheses
+ space-in-parens: [error, never]
+ ## Require spacing around infix operators
+ # space-infix-ops: error
+ ## Enforce consistent spacing before or after unary operators
+ # space-unary-ops: error
+ ## Enforce consistent spacing after the // or /* in a comment
+ spaced-comment: [error, always]
+ ## Enforce spacing around colons of switch statements
+ switch-colon-spacing: [error, { before: false, after: true }]
+ ## Require or disallow spacing between template tags and their literals
+ template-tag-spacing: [error, never]
+ ## Require or disallow Unicode byte order mark (BOM)
+ # unicode-bom: [error, never]
+ ## Require parenthesis around regex literals
+ # wrap-regex: error
+
+ ## ES6
+ ## ----------------------------------------
+ ## Require braces around arrow function bodies
+ # arrow-body-style: error
+ ## Require parentheses around arrow function arguments
+ arrow-parens: [error, as-needed]
+ ## Enforce consistent spacing before and after the arrow in arrow functions
+ arrow-spacing: [error, { before: true, after: true }]
+ ## Require super() calls in constructors
+ # constructor-super: error
+ ## Enforce consistent spacing around * operators in generator functions
+ generator-star-spacing: [error, { before: false, after: true }]
+ ## Disallow reassigning class members
+ no-class-assign: error
+ ## Disallow arrow functions where they could be confused with comparisons
+ # no-confusing-arrow: error
+ ## Disallow reassigning const variables
+ no-const-assign: error
+ ## Disallow duplicate class members
+ no-dupe-class-members: error
+ ## Disallow duplicate module imports
+ # no-duplicate-imports: error
+ ## Disallow new operators with the Symbol object
+ no-new-symbol: error
+ ## Disallow specified modules when loaded by import
+ # no-restricted-imports: error
+ ## Disallow this/super before calling super() in constructors
+ no-this-before-super: error
+ ## Disallow unnecessary computed property keys in object literals
+ # no-useless-computed-key: error
+ ## Disallow unnecessary constructors
+ # no-useless-constructor: error
+ ## Disallow renaming import, export, and destructured assignments to the
+ ## same name
+ # no-useless-rename: error
+ ## Require let or const instead of var
+ no-var: error
+ ## Require or disallow method and property shorthand syntax for object
+ ## literals
+ # object-shorthand: error
+ ## Require using arrow functions for callbacks
+ prefer-arrow-callback: error
+ ## Require const declarations for variables that are never reassigned after
+ ## declared
+ # prefer-const: error
+ ## Require destructuring from arrays and/or objects
+ # prefer-destructuring: error
+ ## Disallow parseInt() and Number.parseInt() in favor of binary, octal, and
+ ## hexadecimal literals
+ # prefer-numeric-literals: error
+ ## Require rest parameters instead of arguments
+ # prefer-rest-params: error
+ ## Require spread operators instead of .apply()
+ # prefer-spread: error
+ ## Require template literals instead of string concatenation
+ # prefer-template: error
+ ## Require generator functions to contain yield
+ # require-yield: error
+ ## Enforce spacing between rest and spread operators and their expressions
+ # rest-spread-spacing: error
+ ## Enforce sorted import declarations within modules
+ # sort-imports: error
+ ## Require symbol descriptions
+ # symbol-description: error
+ ## Require or disallow spacing around embedded expressions of template
+ ## strings
+ # template-curly-spacing: error
+ ## Require or disallow spacing around the * in yield* expressions
+ yield-star-spacing: [error, { before: false, after: true }]
+
+ ## React
+ ## ----------------------------------------
+ ## Enforces consistent naming for boolean props
+ react/boolean-prop-naming: error
+ ## Forbid "button" element without an explicit "type" attribute
+ react/button-has-type: error
+ ## Prevent extraneous defaultProps on components
+ react/default-props-match-prop-types: error
+ ## Rule enforces consistent usage of destructuring assignment in component
+ # react/destructuring-assignment: [error, always, { ignoreClassFields: true }]
+ ## Prevent missing displayName in a React component definition
+ react/display-name: error
+ ## Forbid certain props on Components
+ # react/forbid-component-props: error
+ ## Forbid certain props on DOM Nodes
+ # react/forbid-dom-props: error
+ ## Forbid certain elements
+ # react/forbid-elements: error
+ ## Forbid certain propTypes
+ # react/forbid-prop-types: error
+ ## Forbid foreign propTypes
+ # react/forbid-foreign-prop-types: error
+ ## Prevent using this.state inside this.setState
+ react/no-access-state-in-setstate: error
+ ## Prevent using Array index in key props
+ # react/no-array-index-key: error
+ ## Prevent passing children as props
+ react/no-children-prop: error
+ ## Prevent usage of dangerous JSX properties
+ react/no-danger: error
+ ## Prevent problem with children and props.dangerouslySetInnerHTML
+ react/no-danger-with-children: error
+ ## Prevent usage of deprecated methods, including component lifecycle
+ ## methods
+ react/no-deprecated: error
+ ## Prevent usage of setState in componentDidMount
+ react/no-did-mount-set-state: error
+ ## Prevent usage of setState in componentDidUpdate
+ react/no-did-update-set-state: error
+ ## Prevent direct mutation of this.state
+ react/no-direct-mutation-state: error
+ ## Prevent usage of findDOMNode
+ react/no-find-dom-node: error
+ ## Prevent usage of isMounted
+ react/no-is-mounted: error
+ ## Prevent multiple component definition per file
+ # react/no-multi-comp: error
+ ## Prevent usage of shouldComponentUpdate when extending React.PureComponent
+ react/no-redundant-should-component-update: error
+ ## Prevent usage of the return value of React.render
+ react/no-render-return-value: error
+ ## Prevent usage of setState
+ # react/no-set-state: error
+ ## Prevent common casing typos
+ react/no-typos: error
+ ## Prevent using string references in ref attribute.
+ react/no-string-refs: error
+ ## Prevent using this in stateless functional components
+ react/no-this-in-sfc: error
+ ## Prevent invalid characters from appearing in markup
+ react/no-unescaped-entities: error
+ ## Prevent usage of unknown DOM property (fixable)
+ # react/no-unknown-property: error
+ ## Prevent usage of unsafe lifecycle methods
+ react/no-unsafe: error
+ ## Prevent definitions of unused prop types
+ react/no-unused-prop-types: error
+ ## Prevent definitions of unused state properties
+ react/no-unused-state: error
+ ## Prevent usage of setState in componentWillUpdate
+ react/no-will-update-set-state: error
+ ## Enforce ES5 or ES6 class for React Components
+ react/prefer-es6-class: error
+ ## Enforce that props are read-only
+ react/prefer-read-only-props: error
+ ## Enforce stateless React Components to be written as a pure function
+ react/prefer-stateless-function: error
+ ## Prevent missing props validation in a React component definition
+ # react/prop-types: error
+ ## Prevent missing React when using JSX
+ # react/react-in-jsx-scope: error
+ ## Enforce a defaultProps definition for every prop that is not a required
+ ## prop
+ # react/require-default-props: error
+ ## Enforce React components to have a shouldComponentUpdate method
+ # react/require-optimization: error
+ ## Enforce ES5 or ES6 class for returning value in render function
+ react/require-render-return: error
+ ## Prevent extra closing tags for components without children (fixable)
+ react/self-closing-comp: error
+ ## Enforce component methods order (fixable)
+ # react/sort-comp: error
+ ## Enforce propTypes declarations alphabetical sorting
+ # react/sort-prop-types: error
+ ## Enforce the state initialization style to be either in a constructor or
+ ## with a class property
+ react/state-in-constructor: error
+ ## Enforces where React component static properties should be positioned.
+ # react/static-property-placement: error
+ ## Enforce style prop value being an object
+ react/style-prop-object: error
+ ## Prevent void DOM elements (e.g.
,
) from receiving children
+ react/void-dom-elements-no-children: error
+
+ ## JSX-specific rules
+ ## ----------------------------------------
+ ## Enforce boolean attributes notation in JSX (fixable)
+ react/jsx-boolean-value: error
+ ## Enforce or disallow spaces inside of curly braces in JSX attributes and
+ ## expressions.
+ # react/jsx-child-element-spacing: error
+ ## Validate closing bracket location in JSX (fixable)
+ react/jsx-closing-bracket-location: [error, {
+ ## NOTE: Not really sure about enforcing this one
+ selfClosing: false,
+ nonEmpty: after-props,
+ }]
+ ## Validate closing tag location in JSX (fixable)
+ react/jsx-closing-tag-location: error
+ ## Enforce or disallow newlines inside of curly braces in JSX attributes and
+ ## expressions (fixable)
+ react/jsx-curly-newline: error
+ ## Enforce or disallow spaces inside of curly braces in JSX attributes and
+ ## expressions (fixable)
+ react/jsx-curly-spacing: error
+ ## Enforce or disallow spaces around equal signs in JSX attributes (fixable)
+ react/jsx-equals-spacing: error
+ ## Restrict file extensions that may contain JSX
+ # react/jsx-filename-extension: error
+ ## Enforce position of the first prop in JSX (fixable)
+ # react/jsx-first-prop-new-line: error
+ ## Enforce event handler naming conventions in JSX
+ react/jsx-handler-names: error
+ ## Validate JSX indentation (fixable)
+ react/jsx-indent: [error, 2, {
+ checkAttributes: true,
+ }]
+ ## Validate props indentation in JSX (fixable)
+ react/jsx-indent-props: [error, 2]
+ ## Validate JSX has key prop when in array or iterator
+ react/jsx-key: error
+ ## Validate JSX maximum depth
+ react/jsx-max-depth: [error, { max: 10 }] ## Generous
+ ## Limit maximum of props on a single line in JSX (fixable)
+ # react/jsx-max-props-per-line: error
+ ## Prevent usage of .bind() and arrow functions in JSX props
+ # react/jsx-no-bind: error
+ ## Prevent comments from being inserted as text nodes
+ react/jsx-no-comment-textnodes: error
+ ## Prevent duplicate props in JSX
+ react/jsx-no-duplicate-props: error
+ ## Prevent usage of unwrapped JSX strings
+ # react/jsx-no-literals: error
+ ## Prevent usage of unsafe target='_blank'
+ react/jsx-no-target-blank: error
+ ## Disallow undeclared variables in JSX
+ react/jsx-no-undef: error
+ ## Disallow unnecessary fragments (fixable)
+ react/jsx-no-useless-fragment: error
+ ## Limit to one expression per line in JSX
+ # react/jsx-one-expression-per-line: error
+ ## Enforce curly braces or disallow unnecessary curly braces in JSX
+ # react/jsx-curly-brace-presence: error
+ ## Enforce shorthand or standard form for React fragments
+ react/jsx-fragments: error
+ ## Enforce PascalCase for user-defined JSX components
+ react/jsx-pascal-case: error
+ ## Disallow multiple spaces between inline JSX props (fixable)
+ react/jsx-props-no-multi-spaces: error
+ ## Disallow JSX props spreading
+ # react/jsx-props-no-spreading: error
+ ## Enforce default props alphabetical sorting
+ # react/jsx-sort-default-props: error
+ ## Enforce props alphabetical sorting (fixable)
+ # react/jsx-sort-props: error
+ ## Validate whitespace in and around the JSX opening and closing brackets
+ ## (fixable)
+ react/jsx-tag-spacing: error
+ ## Prevent React to be incorrectly marked as unused
+ react/jsx-uses-react: error
+ ## Prevent variables used in JSX to be incorrectly marked as unused
+ react/jsx-uses-vars: error
+ ## Prevent missing parentheses around multilines JSX (fixable)
+ react/jsx-wrap-multilines: error
diff --git a/tgui/.gitattributes b/tgui/.gitattributes
new file mode 100644
index 0000000000..0016cc3bf6
--- /dev/null
+++ b/tgui/.gitattributes
@@ -0,0 +1,10 @@
+* text=auto
+
+## Enforce text mode and LF line breaks
+*.js text eol=lf
+*.css text eol=lf
+*.html text eol=lf
+*.json text eol=lf
+
+## Treat bundles as binary and ignore them during conflicts
+*.bundle.* binary merge=tgui-merge-bundle
diff --git a/tgui/.gitignore b/tgui/.gitignore
new file mode 100644
index 0000000000..416ca3768d
--- /dev/null
+++ b/tgui/.gitignore
@@ -0,0 +1,7 @@
+node_modules
+*.log
+package-lock.json
+
+/packages/tgui/public/.tmp/**/*
+/packages/tgui/public/**/*.hot-update.*
+/packages/tgui/public/**/*.map
diff --git a/tgui/README.md b/tgui/README.md
new file mode 100644
index 0000000000..5ddeb18fdd
--- /dev/null
+++ b/tgui/README.md
@@ -0,0 +1,187 @@
+# tgui
+
+## Introduction
+
+tgui is a robust user interface framework of /tg/station.
+
+tgui is very different from most UIs you will encounter in BYOND programming.
+It is heavily reliant on Javascript and web technologies as opposed to DM.
+If you are familiar with NanoUI (a library which can be found on almost
+every other SS13 codebase), tgui should be fairly easy to pick up.
+
+## Learn tgui
+
+People come to tgui from different backgrounds and with different
+learning styles. Whether you prefer a more theoretical or a practical
+approach, we hope you’ll find this section helpful.
+
+### Practical Tutorial
+
+If you are completely new to frontend and prefer to **learn by doing**,
+start with our [practical tutorial](docs/tutorial-and-examples.md).
+
+### Guides
+
+This project uses **Inferno** - a very fast UI rendering engine with a similar
+API to React. Take your time to read these guides:
+
+- [React guide](https://reactjs.org/docs/hello-world.html)
+- [Inferno documentation](https://infernojs.org/docs/guides/components) -
+highlights differences with React.
+
+If you were already familiar with an older, Ractive-based tgui, and want
+to translate concepts between old and new tgui, read this
+[interface conversion guide](docs/converting-old-tgui-interfaces.md).
+
+## Pre-requisites
+
+You will need these programs to start developing in tgui:
+
+- [Node v12.13+](https://nodejs.org/en/download/)
+- [Yarn v1.19+](https://yarnpkg.com/en/docs/install)
+- [MSys2](https://www.msys2.org/) (optional)
+
+> MSys2 closely replicates a unix-like environment which is necessary for
+> the `bin/tgui` script to run. It comes with a robust "mintty" terminal
+> emulator which is better than any standard Windows shell, it supports
+> "git" out of the box (almost like Git for Windows, but better), has
+> a "pacman" package manager, and you can install a text editor like "vim"
+> for a full boomer experience.
+
+## Usage
+
+**For MSys2, Git Bash, WSL, Linux or macOS users:**
+
+First and foremost, change your directory to `tgui`.
+
+Run `bin/tgui --install-git-hooks` (optional) to install merge drivers
+which will assist you in conflict resolution when rebasing your branches.
+
+Run one of the following:
+
+- `bin/tgui` - build the project in production mode.
+- `bin/tgui --dev` - launch a development server.
+ - tgui development server provides you with incremental compilation,
+ hot module replacement and logging facilities in all running instances
+ of tgui. In short, this means that you will instantly see changes in the
+ game as you code it. Very useful, highly recommended.
+ - In order to use it, you should start the game server first, connect to it
+ and wait until the world has been properly loaded and you are no longer
+ in the lobby. Start tgui dev server. You'll know that it's hooked correctly
+ if data gets dumped to the log when tgui windows are opened.
+- `bin/tgui --dev --reload` - reload byond cache once.
+- `bin/tgui --dev --debug` - run server with debug logging enabled.
+- `bin/tgui --dev --no-hot` - disable hot module replacement (helps when
+doing development on IE8).
+- `bin/tgui --lint` - show problems with the code.
+- `bin/tgui --lint --fix` - auto-fix problems with the code.
+- `bin/tgui --analyze` - run a bundle analyzer.
+- `bin/tgui --clean` - clean up project repo.
+- `bin/tgui [webpack options]` - build the project with custom webpack
+options.
+
+**For everyone else:**
+
+If you haven't opened the console already, you can do that by holding
+Shift and right clicking on the `tgui` folder, then pressing
+either `Open command window here` or `Open PowerShell window here`.
+
+Run `yarn install` to install npm dependencies, then one of the following:
+
+- `yarn run build` - build the project in production mode.
+- `yarn run watch` - launch a development server.
+- `yarn run lint` - show problems with the code.
+- `yarn run lint --fix` - auto-fix problems with the code.
+- `yarn run analyze` - run a bundle analyzer.
+
+We also got some batch files in store, for those who don't like fiddling
+with the console:
+
+- `bin/tgui-build.bat` - build the project in production mode.
+- `bin/tgui-dev-server.bat` - launch a development server.
+
+> Remember to always run a full build before submitting a PR. It creates
+> a compressed javascript bundle which is then referenced from DM code.
+> We prefer to keep it version controlled, so that people could build the
+> game just by using Dream Maker.
+
+## Troubleshooting
+
+**Development server doesn't find my BYOND cache!**
+
+This happens if your Documents folder in Windows has a custom location, for
+example in `E:\Libraries\Documents`. Development server has no knowledge
+of these non-standard locations, therefore you have to run the dev server
+with an additional environmental variable, with a full path to BYOND cache.
+
+```
+export BYOND_CACHE="E:/Libraries/Documents/BYOND/cache"
+bin/tgui --dev
+```
+
+Note that in Windows, you have to go through Advanced System Settings,
+System Properties and then open Environment Variables window to do the
+same thing. You may need to reboot after this.
+
+## Developer Tools
+
+When developing with `tgui-dev-server`, you will have access to certain
+development only features.
+
+**Debug Logs.**
+When running server via `bin/tgui --dev --debug`, server will print debug
+logs and time spent on rendering. Use this information to optimize your
+code, and try to keep re-renders below 16ms.
+
+**Kitchen Sink.**
+Press `Ctrl+Alt+=` to open the KitchenSink interface. This interface is a
+playground to test various tgui components.
+
+**Layout Debugger.**
+Press `Ctrl+Alt+-` to toggle the *layout debugger*. It will show outlines of
+all tgui elements, which makes it easy to understand how everything comes
+together, and can reveal certain layout bugs which are not normally visible.
+
+## Project Structure
+
+- `/packages` - Each folder here represents a self-contained Node module.
+- `/packages/common` - Helper functions
+- `/packages/tgui/index.js` - Application entry point.
+- `/packages/tgui/components` - Basic UI building blocks.
+- `/packages/tgui/interfaces` - Actual in-game interfaces.
+Interface takes data via the `state` prop and outputs an html-like stucture,
+which you can build using existing UI components.
+- `/packages/tgui/layouts` - Root level UI components, that affect the final
+look and feel of the browser window. They usually hold various window
+elements, like the titlebar and resize handlers, and control the UI theme.
+- `/packages/tgui/routes.js` - This is where tgui decides which interface to
+pull and render.
+- `/packages/tgui/layout.js` - A root-level component, holding the
+window elements, like the titlebar, buttons, resize handlers. Calls
+`routes.js` to decide which component to render.
+- `/packages/tgui/styles/main.scss` - CSS entry point.
+- `/packages/tgui/styles/functions.scss` - Useful SASS functions.
+Stuff like `lighten`, `darken`, `luminance` are defined here.
+- `/packages/tgui/styles/atomic` - Atomic CSS classes.
+These are very simple, tiny, reusable CSS classes which you can use and
+combine to change appearance of your elements. Keep them small.
+- `/packages/tgui/styles/components` - CSS classes which are used
+in UI components. These stylesheets closely follow the
+[BEM](https://en.bem.info/methodology/) methodology.
+- `/packages/tgui/styles/interfaces` - Custom stylesheets for your interfaces.
+Add stylesheets here if you really need a fine control over your UI styles.
+- `/packages/tgui/styles/layouts` - Layout-related styles.
+- `/packages/tgui/styles/themes` - Contains all the various themes you can
+use in tgui. Each theme must be registered in `webpack.config.js` file.
+
+## Component Reference
+
+See: [Component Reference](docs/component-reference.md).
+
+## License
+
+All code is licensed with the parent license of *tgstation*, **AGPL-3.0**.
+
+See the main [README](../README.md) for more details.
+
+The Authors retain all copyright to their respective work here submitted.
diff --git a/tgui/bin/tgui b/tgui/bin/tgui
new file mode 100644
index 0000000000..eb1f200b31
--- /dev/null
+++ b/tgui/bin/tgui
@@ -0,0 +1,173 @@
+#!/bin/bash
+set -e
+shopt -s globstar
+shopt -s expand_aliases
+
+## Initial set-up
+## --------------------------------------------------------
+
+## Returns an absolute path to file
+alias tgui-realpath="readlink -f"
+
+## Fallbacks for GNU readlink
+## Detecting GNU coreutils http://stackoverflow.com/a/8748344/319952
+if ! readlink --version >/dev/null 2>&1; then
+ if hash greadlink 2>/dev/null; then
+ alias tgui-realpath="greadlink -f"
+ else
+ alias tgui-realpath="perl -MCwd -le 'print Cwd::abs_path(shift)'"
+ fi
+fi
+
+## Find a canonical path to project root
+base_dir="$(dirname "$(tgui-realpath "${0}")")/.."
+base_dir="$(tgui-realpath "${base_dir}")"
+
+## Add locally installed node programs to path
+PATH="${PATH}:node_modules/.bin"
+
+
+## Functions
+## --------------------------------------------------------
+
+## Installs node modules
+task-install() {
+ cd "${base_dir}"
+ yarn install
+}
+
+## Runs webpack
+task-webpack() {
+ cd "${base_dir}/packages/tgui"
+ webpack "${@}"
+}
+
+## Runs a development server
+task-dev-server() {
+ cd "${base_dir}/packages/tgui-dev-server"
+ exec node --experimental-modules index.js "${@}"
+}
+
+## Run a linter through all packages
+task-eslint() {
+ cd "${base_dir}"
+ eslint ./packages "${@}"
+}
+
+## Mr. Proper
+task-clean() {
+ cd "${base_dir}"
+ rm -rf packages/tgui/public/.tmp
+ rm -rf **/node_modules
+ rm -f **/package-lock.json
+}
+
+## Validates current build against the build stored in git
+task-validate-build() {
+ cd "${base_dir}"
+ local diff
+ diff="$(git diff packages/tgui/public/tgui.bundle.*)"
+ if [[ -n ${diff} ]]; then
+ echo "Error: our build differs from the build committed into git."
+ echo "Please rebuild tgui."
+ exit 1
+ fi
+ echo "tgui: build is ok"
+}
+
+## Installs merge drivers and git hooks
+task-install-git-hooks() {
+ cd "${base_dir}"
+ local git_root
+ local git_base_dir
+ git_root="$(git rev-parse --show-toplevel)"
+ git_base_dir="${base_dir/${git_root}/.}"
+ git config --replace-all merge.tgui-merge-bundle.driver \
+ "${git_base_dir}/bin/tgui --merge=bundle %O %A %B %L"
+ echo "tgui: Merge drivers have been successfully installed!"
+}
+
+## Bundle merge driver
+task-merge-bundle() {
+ local file_ancestor="${1}"
+ local file_current="${2}"
+ local file_other="${3}"
+ local conflict_marker_size="${4}"
+ echo "tgui: Discarding a local tgui build"
+ ## Do nothing (file_current will be merged and is what we want to keep).
+ exit 0
+}
+
+
+## Main
+## --------------------------------------------------------
+
+if [[ ${1} == "--merge"* ]]; then
+ if [[ ${1} == "--merge=bundle" ]]; then
+ shift 1
+ task-merge-bundle "${@}"
+ fi
+ echo "Unknown merge strategy: ${1}"
+ exit 1
+fi
+
+if [[ ${1} == "--install-git-hooks" ]]; then
+ shift 1
+ task-install-git-hooks
+ exit 0
+fi
+
+## Continuous integration scenario
+if [[ ${1} == "--ci" ]]; then
+ task-clean
+ task-install
+ task-eslint
+ task-webpack --mode=production
+ task-validate-build
+ exit 0
+fi
+
+if [[ ${1} == "--clean" ]]; then
+ task-clean
+ exit 0
+fi
+
+if [[ ${1} == "--dev" ]]; then
+ shift
+ task-install
+ task-dev-server "${@}"
+ exit 0
+fi
+
+if [[ ${1} == '--lint' ]]; then
+ shift 1
+ task-install
+ task-eslint "${@}"
+ exit 0
+fi
+
+if [[ ${1} == '--lint-harder' ]]; then
+ shift 1
+ task-install
+ task-eslint -c .eslintrc-harder.yml "${@}"
+ exit 0
+fi
+
+## Analyze the bundle
+if [[ ${1} == '--analyze' ]]; then
+ task-install
+ task-webpack --mode=production --analyze
+ exit 0
+fi
+
+## Make a production webpack build
+if [[ -z ${1} ]]; then
+ task-install
+ task-eslint
+ task-webpack --mode=production
+ exit 0
+fi
+
+## Run webpack with custom flags
+task-install
+task-webpack "${@}"
diff --git a/tgui/bin/tgui-build.bat b/tgui/bin/tgui-build.bat
new file mode 100644
index 0000000000..89e1aca915
--- /dev/null
+++ b/tgui/bin/tgui-build.bat
@@ -0,0 +1,5 @@
+@echo off
+cd "%~dp0\.."
+call yarn install
+call yarn run build
+timeout /t 9
diff --git a/tgui/bin/tgui-dev-server.bat b/tgui/bin/tgui-dev-server.bat
new file mode 100644
index 0000000000..1b5bdcfb1d
--- /dev/null
+++ b/tgui/bin/tgui-dev-server.bat
@@ -0,0 +1,4 @@
+@echo off
+cd "%~dp0\.."
+call yarn install
+call yarn run watch
diff --git a/tgui/docs/component-reference.md b/tgui/docs/component-reference.md
new file mode 100644
index 0000000000..b853fee4de
--- /dev/null
+++ b/tgui/docs/component-reference.md
@@ -0,0 +1,1000 @@
+# Component Reference
+
+> Notice: This documentation might be out of date, so always check the source
+> code to see the most up-to-date information.
+
+
+
+- [General Concepts](#general-concepts)
+- [`tgui/components`](#tguicomponents)
+ - [`AnimatedNumber`](#animatednumber)
+ - [`BlockQuote`](#blockquote)
+ - [`Box`](#box)
+ - [`Button`](#button)
+ - [`Button.Checkbox`](#buttoncheckbox)
+ - [`Button.Confirm`](#buttonconfirm)
+ - [`Button.Input`](#buttoninput)
+ - [`ByondUi`](#byondui)
+ - [`Collapsible`](#collapsible)
+ - [`ColorBox`](#colorbox)
+ - [`Dimmer`](#dimmer)
+ - [`Divider`](#divider)
+ - [`Dropdown`](#dropdown)
+ - [`Flex`](#flex)
+ - [`Flex.Item`](#flexitem)
+ - [`Grid`](#grid)
+ - [`Grid.Column`](#gridcolumn)
+ - [`Icon`](#icon)
+ - [`Input`](#input)
+ - [`Knob`](#knob)
+ - [`LabeledControls`](#labeledcontrols)
+ - [`LabeledControls.Item`](#labeledcontrolsitem)
+ - [`LabeledList`](#labeledlist)
+ - [`LabeledList.Item`](#labeledlistitem)
+ - [`LabeledList.Divider`](#labeledlistdivider)
+ - [`Modal`](#modal)
+ - [`NoticeBox`](#noticebox)
+ - [`NumberInput`](#numberinput)
+ - [`ProgressBar`](#progressbar)
+ - [`Section`](#section)
+ - [`Slider`](#slider)
+ - [`Table`](#table)
+ - [`Table.Row`](#tablerow)
+ - [`Table.Cell`](#tablecell)
+ - [`Tabs`](#tabs)
+ - [`Tabs.Tab`](#tabstab)
+ - [`Tooltip`](#tooltip)
+- [`tgui/layouts`](#tguilayouts)
+ - [`Window`](#window)
+ - [`Window.Content`](#windowcontent)
+
+## General Concepts
+
+These are the components which you can use for interface construction.
+If you have trouble finding the exact prop you need on a component,
+please note, that most of these components inherit from other basic
+components, such as [Box](#box). This component in particular provides a lot
+of styling options for all components, e.g. `color` and `opacity`, thus
+it is used a lot in this framework.
+
+**Event handlers.**
+Event handlers are callbacks that you can attack to various element to
+listen for browser events. Inferno supports camelcase (`onClick`) and
+lowercase (`onclick`) event names.
+
+- Camel case names are what's called *synthetic* events, and are the
+**preferred way** of handling events in React, for efficiency and
+performance reasons. Please read
+[Inferno Event Handling](https://infernojs.org/docs/guides/event-handling)
+to understand what this is about.
+- Lower case names are native browser events and should be used sparingly,
+for example when you need an explicit IE8 support. **DO NOT** use
+lowercase event handlers unless you really know what you are doing.
+- [Button](#button) component does not support the lowercase `onclick` event.
+Use the camel case `onClick` instead.
+
+## `tgui/components`
+
+### `AnimatedNumber`
+
+This component provides animations for numeric values.
+
+**Props:**
+
+- `value: number` - Value to animate.
+- `initial: number` - Initial value to use in animation when element
+first appears. If you set initial to `0` for example, number will always
+animate starting from `0`, and if omitted, it will not play an initial
+animation.
+- `format: value => value` - Output formatter.
+ - Example: `value => Math.round(value)`.
+- `children: (formattedValue, rawValue) => any` - Pull the animated number to
+animate more complex things deeper in the DOM tree.
+ - Example: `(_, value) => `
+
+### `BlockQuote`
+
+Just a block quote, just like this example in markdown:
+
+> Here's an example of a block quote.
+
+**Props:**
+
+- See inherited props: [Box](#box)
+
+### `Box`
+
+The Box component serves as a wrapper component for most of the CSS utility
+needs. It creates a new DOM element, a `