Robolimb brand damage tweaks, makes VeyMed more fragile (#5183)

* Robolimb brand damage tweaks, makes VeyMed more fragile

* Lessens VeyMed damage malus to 10%.
This commit is contained in:
Anewbe
2018-06-10 20:49:11 -04:00
committed by VirgoBot
parent 5db710c434
commit 1d054fd29e
3 changed files with 44 additions and 0 deletions
+2
View File
@@ -1105,6 +1105,8 @@ Note that amputating the affected organ does in fact remove the infection from t
R = basic_robolimb
if(R)
force_icon = R.icon
brute_mod *= R.robo_brute_mod
burn_mod *= R.robo_burn_mod
if(R.lifelike)
robotic = ORGAN_LIFELIKE
name = "[initial(name)]"
+5
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@@ -49,6 +49,9 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
var/suggested_species = "Human" //If it should make the torso a species
var/speech_bubble_appearance = "synthetic" // What icon_state to use for speech bubbles when talking. Check talk.dmi for all the icons.
var/robo_brute_mod = 1 // Multiplier for incoming brute damage.
var/robo_burn_mod = 1 // As above for burn.
/datum/robolimb/unbranded_monitor
company = "Unbranded Monitor"
desc = "A generic unbranded interpretation of a popular prosthetic head model. It looks rudimentary and cheaply constructed."
@@ -214,6 +217,8 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
skin_tone = 1
blood_color = "#CCCCCC"
speech_bubble_appearance = "normal"
robo_brute_mod = 1.1
robo_burn_mod = 1.1
/datum/robolimb/wardtakahashi
company = "Ward-Takahashi"