Pathing Tweaks (#1719)

* Edits some pathing references

* Cleans up a spacing thing

* Map thing

* Adds the \improper tag to NT breacher gear, for improved grammar
This commit is contained in:
Anewbe
2016-05-28 11:17:41 -05:00
committed by Yoshax
parent 19102ea3f3
commit 1d3a57cd76
5 changed files with 14 additions and 14 deletions
@@ -7,7 +7,7 @@
/datum/gear/shoes/toeless
display_name = "toe-less jackboots"
path = /obj/item/clothing/shoes/jackboots/unathi
path = /obj/item/clothing/shoes/jackboots/toeless
/datum/gear/shoes/workboots
display_name = "workboots"
+1 -1
View File
@@ -17,7 +17,7 @@
siemens_coefficient = 0.7
can_hold_knife = 1
/obj/item/clothing/shoes/jackboots/unathi
/obj/item/clothing/shoes/jackboots/toeless
name = "toe-less jackboots"
desc = "Modified pair of jackboots, particularly friendly to those species whose toes hold claws."
item_state = "digiboots"
@@ -1,7 +1,7 @@
/obj/item/weapon/rig/unathi
name = "NT breacher chassis control module"
/obj/item/weapon/rig/breacher
name = "\improper NT breacher chassis control module"
desc = "A cheap NT knock-off of an Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
suit_type = "NT breacher"
suit_type = "\improper NT breacher"
icon_state = "breacher_rig_cheap"
armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 70, bio = 100, rad = 50)
emp_protection = -20
@@ -10,11 +10,11 @@
vision_restriction = 1
offline_vision_restriction = 2
chest_type = /obj/item/clothing/suit/space/rig
helm_type = /obj/item/clothing/head/helmet/space/rig/unathi
boot_type = /obj/item/clothing/shoes/magboots/rig/unathi
chest_type = /obj/item/clothing/suit/space/rig/breacher
helm_type = /obj/item/clothing/head/helmet/space/rig/breacher
boot_type = /obj/item/clothing/shoes/magboots/rig/breacher
/obj/item/weapon/rig/unathi/fancy
/obj/item/weapon/rig/breacher/fancy
name = "breacher chassis control module"
desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank."
suit_type = "breacher chassis"
@@ -22,12 +22,12 @@
armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow.
vision_restriction = 0
/obj/item/clothing/head/helmet/space/rig/unathi
/obj/item/clothing/head/helmet/space/rig/breacher
species_restricted = list("Unathi")
force = 5
/obj/item/clothing/suit/space/rig/unathi
/obj/item/clothing/suit/space/rig/breacher
species_restricted = list("Unathi")
/obj/item/clothing/shoes/magboots/rig/unathi
/obj/item/clothing/shoes/magboots/rig/breacher
species_restricted = list("Unathi")