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Rounds no longer end on antag death
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@@ -11,7 +11,7 @@ var/list/nuke_disks = list()
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required_players = 15
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required_players_secret = 25 // 25 players - 5 players to be the nuke ops = 20 players remaining
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required_enemies = 1
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end_on_antag_death = 1
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end_on_antag_death = 0
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antag_tag = MODE_MERCENARY
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var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
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