Stops initialization from grinding to a halt when loading maps

This commit is contained in:
Neerti
2019-03-27 01:49:25 -04:00
committed by Novacat
parent 4839b4bfa7
commit 1dd3bb4532
6 changed files with 51 additions and 32 deletions
+2
View File
@@ -6,6 +6,7 @@
var/priority = FIRE_PRIORITY_DEFAULT //When mutiple subsystems need to run in the same tick, higher priority subsystems will run first and be given a higher share of the tick before MC_TICK_CHECK triggers a sleep
var/flags = 0 //see MC.dm in __DEFINES Most flags must be set on world start to take full effect. (You can also restart the mc to force them to process again)
var/subsystem_initialized = FALSE //set to TRUE after it has been initialized, will obviously never be set if the subsystem doesn't initialize
var/runlevels = RUNLEVELS_DEFAULT //points of the game at which the SS can fire
//set to 0 to prevent fire() calls, mostly for admin use or subsystems that may be resumed later
@@ -154,6 +155,7 @@
//used to initialize the subsystem AFTER the map has loaded
/datum/controller/subsystem/Initialize(start_timeofday)
subsystem_initialized = TRUE
var/time = (REALTIMEOFDAY - start_timeofday) / 10
var/msg = "Initialized [name] subsystem within [time] second[time == 1 ? "" : "s"]!"
to_chat(world, "<span class='boldannounce'>[msg]</span>")
+29
View File
@@ -0,0 +1,29 @@
// Handles map-related tasks, mostly here to ensure it does so after the MC initializes.
SUBSYSTEM_DEF(mapping)
name = "Mapping"
init_order = INIT_ORDER_MAPPING
flags = SS_NO_FIRE
var/list/map_templates = list()
var/dmm_suite/maploader = null
/datum/controller/subsystem/mapping/Initialize(timeofday)
if(subsystem_initialized)
return
maploader = new()
load_map_templates()
if(config.generate_map)
// Map-gen is still very specific to the map, however putting it here should ensure it loads in the correct order.
if(using_map.perform_map_generation())
using_map.refresh_mining_turfs()
/datum/controller/subsystem/mapping/proc/load_map_templates()
for(var/T in subtypesof(/datum/map_template))
var/datum/map_template/template = T
if(!(initial(template.mappath))) // If it's missing the actual path its probably a base type or being used for inheritence.
continue
template = new T()
map_templates[template.name] = template
return TRUE