mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-19 19:15:11 +01:00
@@ -43,4 +43,4 @@
|
||||
icon_state = "banner-virgov"
|
||||
desc = "A banner with the symbol of the local government, the Vir Governmental Authority, also known as VirGov."
|
||||
catalogue_data = list(/datum/category_item/catalogue/information/organization/virgov)
|
||||
*/
|
||||
*/
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
/obj/item/banner/solgov
|
||||
name = "\improper SolCom banner"
|
||||
name = "\improper SolCom banner"
|
||||
|
||||
@@ -11,4 +11,4 @@
|
||||
/obj/effect/decal/spraystill
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
plane = ABOVE_PLANE
|
||||
plane = ABOVE_PLANE
|
||||
|
||||
@@ -47,4 +47,4 @@
|
||||
/decl/poster/tg_10
|
||||
name = "Hacking Guide"
|
||||
desc = "This poster details the internal workings of the common NanoTrasen airlock."
|
||||
icon_state="poster10"
|
||||
icon_state="poster10"
|
||||
|
||||
@@ -36,4 +36,4 @@
|
||||
light_range = 10
|
||||
light_power = 5
|
||||
light_color = "#b6cdff"
|
||||
// VOREStation Addition End
|
||||
// VOREStation Addition End
|
||||
|
||||
@@ -14,4 +14,4 @@
|
||||
for(var/mob/M as anything in player_list)
|
||||
if(M.z == src.z && get_dist(src, M) <= shake_radius)
|
||||
shake_camera(M, shake_duration, shake_strength)
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
|
||||
/obj/effect/wire_deleter/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
|
||||
for(var/c in loc.contents)
|
||||
if(istype(c, /obj/structure/cable))
|
||||
if(prob(33))
|
||||
qdel(c)
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -60,4 +60,4 @@
|
||||
var/atom/movable/AM = new new_type(get_turf(src))
|
||||
if(istype(AM, /obj/item/gun))
|
||||
to_chat(user, "You have chosen \the [AM]. Say hello to your new friend.")
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -12,4 +12,4 @@
|
||||
icon_state = "adv_nanopaste"
|
||||
restoration_external = 10
|
||||
repair_external = TRUE
|
||||
mech_repair = 20
|
||||
mech_repair = 20
|
||||
|
||||
@@ -34,4 +34,4 @@
|
||||
if(istype(AM, src.type)) // Sanity so we don't try to merge non-stacks.
|
||||
if(can_merge(AM))
|
||||
merge(AM)
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
@@ -118,4 +118,4 @@
|
||||
|
||||
/obj/fiftyspawner/bmarble
|
||||
name = "stack of dark marble tiles"
|
||||
type_to_spawn = /obj/item/stack/tile/bmarble
|
||||
type_to_spawn = /obj/item/stack/tile/bmarble
|
||||
|
||||
@@ -67,4 +67,4 @@
|
||||
throwforce = 5.0
|
||||
throw_speed = 5
|
||||
throw_range = 5
|
||||
w_class = ITEMSIZE_SMALL
|
||||
w_class = ITEMSIZE_SMALL
|
||||
|
||||
@@ -128,4 +128,4 @@
|
||||
if(src && input && !M.stat && in_range(M,src))
|
||||
name = "icon of " + input
|
||||
to_chat(M, "You name the figure. Glory to [input]!.")
|
||||
return 1
|
||||
return 1
|
||||
|
||||
@@ -49,4 +49,4 @@
|
||||
name = "horn"
|
||||
desc = "A hard conical structure made of bone or some other similar organic material. Traditionally seen affixed to helmets, hollowed out and filled with tasty drinks, or occasionally, attatched to the heads of animals."
|
||||
icon = 'icons/obj/bones_vr.dmi'
|
||||
icon_state = "horn"
|
||||
icon_state = "horn"
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
/obj/item/card/id
|
||||
slot_flags = SLOT_ID | SLOT_EARS
|
||||
slot_flags = SLOT_ID | SLOT_EARS
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef T_BOARD
|
||||
#error T_BOARD macro is not defined but we need it!
|
||||
#error T_BOARD macro is not defined but we need it!
|
||||
#endif
|
||||
|
||||
/obj/item/circuitboard/air_management
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef T_BOARD
|
||||
#error T_BOARD macro is not defined but we need it!
|
||||
#error T_BOARD macro is not defined but we need it!
|
||||
#endif
|
||||
|
||||
/obj/item/circuitboard/comm_monitor
|
||||
|
||||
@@ -9,4 +9,4 @@
|
||||
origin_tech = list(TECH_DATA = 2)
|
||||
req_components = list(
|
||||
/obj/item/stock_parts/matter_bin = 1,
|
||||
/obj/item/stock_parts/manipulator = 1)
|
||||
/obj/item/stock_parts/manipulator = 1)
|
||||
|
||||
@@ -71,4 +71,4 @@
|
||||
req_components = list(
|
||||
/obj/item/stock_parts/console_screen = 1,
|
||||
/obj/item/stock_parts/motor = 1,
|
||||
/obj/item/stock_parts/capacitor = 1)
|
||||
/obj/item/stock_parts/capacitor = 1)
|
||||
|
||||
@@ -10,4 +10,4 @@
|
||||
req_components = list(
|
||||
/obj/item/stock_parts/capacitor = 2,
|
||||
/obj/item/stock_parts/scanning_module = 1,
|
||||
/obj/item/stock_parts/manipulator = 2)
|
||||
/obj/item/stock_parts/manipulator = 2)
|
||||
|
||||
@@ -11,4 +11,4 @@
|
||||
/obj/item/stack/cable_coil = 5,
|
||||
/obj/item/stock_parts/capacitor = 2,
|
||||
/obj/item/stock_parts/manipulator = 2,
|
||||
/obj/item/cell = 1)
|
||||
/obj/item/cell = 1)
|
||||
|
||||
@@ -97,4 +97,4 @@
|
||||
/obj/item/stock_parts/subspace/sub_filter = 1,
|
||||
/obj/item/stock_parts/manipulator = 1,
|
||||
/obj/item/stock_parts/subspace/treatment = 1,
|
||||
/obj/item/stack/cable_coil = 2)
|
||||
/obj/item/stack/cable_coil = 2)
|
||||
|
||||
@@ -16,4 +16,4 @@
|
||||
origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 2)
|
||||
req_components = list(
|
||||
/obj/item/stock_parts/matter_bin = 2,
|
||||
/obj/item/stock_parts/manipulator = 2)
|
||||
/obj/item/stock_parts/manipulator = 2)
|
||||
|
||||
@@ -48,4 +48,4 @@
|
||||
sleep(10)
|
||||
qdel(src)
|
||||
|
||||
return
|
||||
return
|
||||
|
||||
@@ -22,4 +22,4 @@
|
||||
emp_heavy = 1
|
||||
emp_med = 2
|
||||
emp_light = 3
|
||||
emp_long = 4
|
||||
emp_long = 4
|
||||
|
||||
@@ -73,4 +73,4 @@
|
||||
else if(!M.lying && src.loc != get_turf(src)) //if it's not on the turf, it must be in the mob!
|
||||
P.attack_mob(M, 0, 25) //you're holding a grenade, dude!
|
||||
else
|
||||
P.attack_mob(M, 0, 100) //otherwise, allow a decent amount of fragments to pass
|
||||
P.attack_mob(M, 0, 100) //otherwise, allow a decent amount of fragments to pass
|
||||
|
||||
@@ -33,4 +33,4 @@
|
||||
supermatter_pull(src, world.view, STAGE_THREE)
|
||||
if(world.time > implode_at)
|
||||
explosion(loc, 1, 3, 5, 4)
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -2,4 +2,4 @@
|
||||
name = "fuzzy legcuffs"
|
||||
desc = "Use this to keep... 'prisoners' in line."
|
||||
icon = 'icons/obj/items_vr.dmi'
|
||||
icon_state = "fuzzylegcuff"
|
||||
icon_state = "fuzzylegcuff"
|
||||
|
||||
@@ -76,4 +76,4 @@
|
||||
<b>Function:</b> Allows a being otherwise incapable of speaking Skrellian to produce the phonemes of the language.<BR>
|
||||
<b>Special Features:</b> None.<BR>
|
||||
<b>Integrity:</b> Implant will function for expected life, barring physical damage."}
|
||||
return dat
|
||||
return dat
|
||||
|
||||
@@ -22,4 +22,4 @@
|
||||
/obj/item/implant/uplink/trigger(emote, mob/source as mob)
|
||||
if(hidden_uplink && usr == source) // Let's not have another people activate our uplink
|
||||
hidden_uplink.check_trigger(source, emote, activation_emote)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -7,4 +7,4 @@
|
||||
pickup_sound = 'sound/items/pickup/ring.ogg'
|
||||
w_class = ITEMSIZE_TINY
|
||||
var/keyverb = "uses" //so simple_keys can be keycards instead, if desired
|
||||
var/key_id = "placeholder_DONOTUSE" //needs to match the associated door's LOCK_ID var
|
||||
var/key_id = "placeholder_DONOTUSE" //needs to match the associated door's LOCK_ID var
|
||||
|
||||
@@ -177,4 +177,4 @@
|
||||
/obj/item/plantspray,
|
||||
/obj/item/gun/energy/floragun,
|
||||
/obj/item/seeds
|
||||
)
|
||||
)
|
||||
|
||||
@@ -29,4 +29,4 @@
|
||||
force = 4.0
|
||||
w_class = ITEMSIZE_LARGE
|
||||
max_w_class = ITEMSIZE_NORMAL
|
||||
max_storage_space = ITEMSIZE_COST_NORMAL * 4
|
||||
max_storage_space = ITEMSIZE_COST_NORMAL * 4
|
||||
|
||||
@@ -220,4 +220,4 @@
|
||||
icon_state = "holdingpouch"
|
||||
max_storage_space = INVENTORY_POUCH_SPACE*2 //VOREStation Edit: Consistency with normal bags of holding
|
||||
|
||||
#undef INVENTORY_POUCH_SPACE
|
||||
#undef INVENTORY_POUCH_SPACE
|
||||
|
||||
@@ -29,4 +29,4 @@
|
||||
icon_state = "brasswelder"
|
||||
max_fuel = 20
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_PHORON = 2)
|
||||
matter = list(MAT_STEEL = 70, MAT_GLASS = 60)
|
||||
matter = list(MAT_STEEL = 70, MAT_GLASS = 60)
|
||||
|
||||
@@ -109,4 +109,4 @@
|
||||
start_anomalous = TRUE
|
||||
|
||||
/obj/random/mug/anom
|
||||
start_anomalous = TRUE
|
||||
start_anomalous = TRUE
|
||||
|
||||
@@ -158,4 +158,4 @@
|
||||
prob(2);/obj/item/clothing/ears/earmuffs,
|
||||
prob(2);/obj/item/clothing/ears/earmuffs/headphones,
|
||||
prob(2);/obj/item/toy/baseball
|
||||
)
|
||||
)
|
||||
|
||||
@@ -266,4 +266,4 @@
|
||||
//VOREStation Add Start
|
||||
/obj/random/rigsuit/chancetofail
|
||||
spawn_nothing_percentage = 50
|
||||
//VOREStation Add End
|
||||
//VOREStation Add End
|
||||
|
||||
@@ -151,4 +151,4 @@ much more likely to show up. This is done for several purposes;
|
||||
prob(30);/obj/item/reagent_containers/hypospray/autoinjector/biginjector/purity/unidentified,
|
||||
prob(40);/obj/item/reagent_containers/hypospray/autoinjector/biginjector/expired/unidentified,
|
||||
prob(10);/obj/item/reagent_containers/hypospray/autoinjector/biginjector/mutagen/unidentified,
|
||||
prob(20);/obj/item/reagent_containers/hypospray/autoinjector/biginjector/contaminated/unidentified)
|
||||
prob(20);/obj/item/reagent_containers/hypospray/autoinjector/biginjector/contaminated/unidentified)
|
||||
|
||||
@@ -27,4 +27,4 @@
|
||||
/obj/item/clothing/gloves/combat,
|
||||
/obj/item/clothing/mask/balaclava/tactical,
|
||||
/obj/item/clothing/mask/balaclava,
|
||||
/obj/item/clothing/mask/bandana/skull)
|
||||
/obj/item/clothing/mask/bandana/skull)
|
||||
|
||||
@@ -5,4 +5,4 @@
|
||||
icon_state = "dogbed"
|
||||
can_buckle = TRUE
|
||||
buckle_dir = SOUTH
|
||||
buckle_lying = 1
|
||||
buckle_lying = 1
|
||||
|
||||
@@ -37,13 +37,13 @@
|
||||
desc = "A fat, freshly picked pumpkin. This one has a face carved into it! This one has large, round eyes and a squiggly, cat-like smiling mouth. Its pleasantly surprised expression seems to suggest that the pumpkin has noticed something about you."
|
||||
icon_state = "decor-jackolantern-owo"
|
||||
|
||||
// Various decorá
|
||||
// Various decorá
|
||||
/obj/structure/flora/log1
|
||||
name = "waterlogged trunk"
|
||||
icon = 'icons/obj/flora/amayastuff.dmi'
|
||||
desc = "A part of a felled tree. Moss is growing across it."
|
||||
icon_state = "log1"
|
||||
|
||||
|
||||
/obj/structure/flora/log2
|
||||
name = "driftwood"
|
||||
icon = 'icons/obj/flora/amayastuff.dmi'
|
||||
@@ -55,13 +55,13 @@
|
||||
icon = 'icons/obj/flora/amayastuff.dmi'
|
||||
desc = "A bunch of lilypads. A beautiful red flower grows in the middle of them."
|
||||
icon_state = "lilypad1"
|
||||
|
||||
|
||||
/obj/structure/flora/lily2
|
||||
name = "yellow flowered lilypads"
|
||||
icon = 'icons/obj/flora/amayastuff.dmi'
|
||||
desc = "A few lilypads. A sunny yellow flower stems from the water and from between the lilypads."
|
||||
icon_state = "lilypad2"
|
||||
|
||||
|
||||
/obj/structure/flora/lily3
|
||||
name = "lilypads"
|
||||
icon = 'icons/obj/flora/amayastuff.dmi'
|
||||
@@ -73,29 +73,29 @@
|
||||
icon = 'icons/obj/flora/amayastuff.dmi'
|
||||
desc = "A small boulder, with its top smothered with moss."
|
||||
icon_state = "smallerboulder"
|
||||
|
||||
|
||||
/obj/structure/flora/bboulder1
|
||||
name = "large boulder"
|
||||
icon = 'icons/obj/flora/amayastuff.dmi'
|
||||
desc = "Small stones sit beside this large boulder. Moss grows on the top of each of them."
|
||||
icon_state = "bigboulder1"
|
||||
density = TRUE
|
||||
|
||||
|
||||
/obj/structure/flora/bboulder2
|
||||
name = "jagged large boulder"
|
||||
icon = 'icons/obj/flora/amayastuff.dmi'
|
||||
desc = "This boulder has had plates broken off it. Moss grows in the cracks and across the top."
|
||||
icon_state = "bigboulder2"
|
||||
density = TRUE
|
||||
|
||||
|
||||
/obj/structure/flora/rocks1
|
||||
name = "rocks"
|
||||
icon = 'icons/obj/flora/amayastuff.dmi'
|
||||
desc = "A bunch of mossy rocks."
|
||||
icon_state = "rocks1"
|
||||
|
||||
|
||||
/obj/structure/flora/rocks2
|
||||
name = "rocks"
|
||||
icon = 'icons/obj/flora/amayastuff.dmi'
|
||||
desc = "A bunch of mossy rocks."
|
||||
icon_state = "rocks2"
|
||||
icon_state = "rocks2"
|
||||
|
||||
@@ -23,4 +23,4 @@
|
||||
|
||||
/obj/structure/flora/grass/both/New()
|
||||
..()
|
||||
icon_state = "snowgrassall[rand(1, 3)]"
|
||||
icon_state = "snowgrassall[rand(1, 3)]"
|
||||
|
||||
@@ -4,4 +4,3 @@
|
||||
name = "fence"
|
||||
desc = "It's a fence! Not much else to say about it."
|
||||
icon = 'icons/obj/props/decor_fences.dmi'
|
||||
|
||||
|
||||
@@ -75,4 +75,3 @@
|
||||
* Like, I don't want to add a state machine to decorative objects. You can if you want.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
@@ -104,4 +104,4 @@
|
||||
icon_state = "gems_3"
|
||||
|
||||
/obj/structure/prop/rock/glamour/small/alt3
|
||||
icon_state = "gems_4"
|
||||
icon_state = "gems_4"
|
||||
|
||||
@@ -164,4 +164,4 @@
|
||||
/obj/structure/prop/war/tgmc_30mm/loaded
|
||||
icon_state = "30mm_cannon_loaded1"
|
||||
/obj/structure/prop/war/tgmc_30mm/loadedempty
|
||||
icon_state = "30mm_cannon_loaded0"
|
||||
icon_state = "30mm_cannon_loaded0"
|
||||
|
||||
@@ -62,4 +62,4 @@
|
||||
|
||||
/obj/structure/sign/small/warning/emerg_only
|
||||
name = "\improper EMERGENCY USE ONLY"
|
||||
icon_state = "emerg_small"
|
||||
icon_state = "emerg_small"
|
||||
|
||||
@@ -20,4 +20,4 @@
|
||||
icon_state = "flockdoor"
|
||||
|
||||
/obj/structure/simple_door/flock/New(var/newloc, var/newmat)
|
||||
..(newloc, "flockium")
|
||||
..(newloc, "flockium")
|
||||
|
||||
Reference in New Issue
Block a user