end of file Fix (#17308)

* end of file Fix

* fix those lints too
This commit is contained in:
Kashargul
2025-03-10 21:15:35 +01:00
committed by GitHub
parent ae85941c35
commit 1def015bad
537 changed files with 609 additions and 654 deletions
+1 -1
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@@ -43,4 +43,4 @@
icon_state = "banner-virgov"
desc = "A banner with the symbol of the local government, the Vir Governmental Authority, also known as VirGov."
catalogue_data = list(/datum/category_item/catalogue/information/organization/virgov)
*/
*/
+1 -1
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@@ -1,2 +1,2 @@
/obj/item/banner/solgov
name = "\improper SolCom banner"
name = "\improper SolCom banner"
+1 -1
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@@ -11,4 +11,4 @@
/obj/effect/decal/spraystill
density = FALSE
anchored = TRUE
plane = ABOVE_PLANE
plane = ABOVE_PLANE
@@ -47,4 +47,4 @@
/decl/poster/tg_10
name = "Hacking Guide"
desc = "This poster details the internal workings of the common NanoTrasen airlock."
icon_state="poster10"
icon_state="poster10"
@@ -36,4 +36,4 @@
light_range = 10
light_power = 5
light_color = "#b6cdff"
// VOREStation Addition End
// VOREStation Addition End
@@ -14,4 +14,4 @@
for(var/mob/M as anything in player_list)
if(M.z == src.z && get_dist(src, M) <= shake_radius)
shake_camera(M, shake_duration, shake_strength)
..()
..()
+2 -2
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@@ -9,9 +9,9 @@
/obj/effect/wire_deleter/Initialize(mapload)
. = ..()
for(var/c in loc.contents)
if(istype(c, /obj/structure/cable))
if(prob(33))
qdel(c)
qdel(src)
qdel(src)
+1 -1
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@@ -60,4 +60,4 @@
var/atom/movable/AM = new new_type(get_turf(src))
if(istype(AM, /obj/item/gun))
to_chat(user, "You have chosen \the [AM]. Say hello to your new friend.")
qdel(src)
qdel(src)
@@ -12,4 +12,4 @@
icon_state = "adv_nanopaste"
restoration_external = 10
repair_external = TRUE
mech_repair = 20
mech_repair = 20
+1 -1
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@@ -34,4 +34,4 @@
if(istype(AM, src.type)) // Sanity so we don't try to merge non-stacks.
if(can_merge(AM))
merge(AM)
return ..()
return ..()
@@ -118,4 +118,4 @@
/obj/fiftyspawner/bmarble
name = "stack of dark marble tiles"
type_to_spawn = /obj/item/stack/tile/bmarble
type_to_spawn = /obj/item/stack/tile/bmarble
+1 -1
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@@ -67,4 +67,4 @@
throwforce = 5.0
throw_speed = 5
throw_range = 5
w_class = ITEMSIZE_SMALL
w_class = ITEMSIZE_SMALL
+1 -1
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@@ -128,4 +128,4 @@
if(src && input && !M.stat && in_range(M,src))
name = "icon of " + input
to_chat(M, "You name the figure. Glory to [input]!.")
return 1
return 1
+1 -1
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@@ -49,4 +49,4 @@
name = "horn"
desc = "A hard conical structure made of bone or some other similar organic material. Traditionally seen affixed to helmets, hollowed out and filled with tasty drinks, or occasionally, attatched to the heads of animals."
icon = 'icons/obj/bones_vr.dmi'
icon_state = "horn"
icon_state = "horn"
@@ -1,2 +1,2 @@
/obj/item/card/id
slot_flags = SLOT_ID | SLOT_EARS
slot_flags = SLOT_ID | SLOT_EARS
@@ -1,5 +1,5 @@
#ifndef T_BOARD
#error T_BOARD macro is not defined but we need it!
#error T_BOARD macro is not defined but we need it!
#endif
/obj/item/circuitboard/air_management
@@ -1,5 +1,5 @@
#ifndef T_BOARD
#error T_BOARD macro is not defined but we need it!
#error T_BOARD macro is not defined but we need it!
#endif
/obj/item/circuitboard/comm_monitor
@@ -9,4 +9,4 @@
origin_tech = list(TECH_DATA = 2)
req_components = list(
/obj/item/stock_parts/matter_bin = 1,
/obj/item/stock_parts/manipulator = 1)
/obj/item/stock_parts/manipulator = 1)
@@ -71,4 +71,4 @@
req_components = list(
/obj/item/stock_parts/console_screen = 1,
/obj/item/stock_parts/motor = 1,
/obj/item/stock_parts/capacitor = 1)
/obj/item/stock_parts/capacitor = 1)
@@ -10,4 +10,4 @@
req_components = list(
/obj/item/stock_parts/capacitor = 2,
/obj/item/stock_parts/scanning_module = 1,
/obj/item/stock_parts/manipulator = 2)
/obj/item/stock_parts/manipulator = 2)
@@ -11,4 +11,4 @@
/obj/item/stack/cable_coil = 5,
/obj/item/stock_parts/capacitor = 2,
/obj/item/stock_parts/manipulator = 2,
/obj/item/cell = 1)
/obj/item/cell = 1)
@@ -97,4 +97,4 @@
/obj/item/stock_parts/subspace/sub_filter = 1,
/obj/item/stock_parts/manipulator = 1,
/obj/item/stock_parts/subspace/treatment = 1,
/obj/item/stack/cable_coil = 2)
/obj/item/stack/cable_coil = 2)
@@ -16,4 +16,4 @@
origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 2)
req_components = list(
/obj/item/stock_parts/matter_bin = 2,
/obj/item/stock_parts/manipulator = 2)
/obj/item/stock_parts/manipulator = 2)
@@ -48,4 +48,4 @@
sleep(10)
qdel(src)
return
return
@@ -22,4 +22,4 @@
emp_heavy = 1
emp_med = 2
emp_light = 3
emp_long = 4
emp_long = 4
@@ -73,4 +73,4 @@
else if(!M.lying && src.loc != get_turf(src)) //if it's not on the turf, it must be in the mob!
P.attack_mob(M, 0, 25) //you're holding a grenade, dude!
else
P.attack_mob(M, 0, 100) //otherwise, allow a decent amount of fragments to pass
P.attack_mob(M, 0, 100) //otherwise, allow a decent amount of fragments to pass
@@ -33,4 +33,4 @@
supermatter_pull(src, world.view, STAGE_THREE)
if(world.time > implode_at)
explosion(loc, 1, 3, 5, 4)
qdel(src)
qdel(src)
@@ -2,4 +2,4 @@
name = "fuzzy legcuffs"
desc = "Use this to keep... 'prisoners' in line."
icon = 'icons/obj/items_vr.dmi'
icon_state = "fuzzylegcuff"
icon_state = "fuzzylegcuff"
@@ -76,4 +76,4 @@
<b>Function:</b> Allows a being otherwise incapable of speaking Skrellian to produce the phonemes of the language.<BR>
<b>Special Features:</b> None.<BR>
<b>Integrity:</b> Implant will function for expected life, barring physical damage."}
return dat
return dat
@@ -22,4 +22,4 @@
/obj/item/implant/uplink/trigger(emote, mob/source as mob)
if(hidden_uplink && usr == source) // Let's not have another people activate our uplink
hidden_uplink.check_trigger(source, emote, activation_emote)
return
return
+1 -1
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@@ -7,4 +7,4 @@
pickup_sound = 'sound/items/pickup/ring.ogg'
w_class = ITEMSIZE_TINY
var/keyverb = "uses" //so simple_keys can be keycards instead, if desired
var/key_id = "placeholder_DONOTUSE" //needs to match the associated door's LOCK_ID var
var/key_id = "placeholder_DONOTUSE" //needs to match the associated door's LOCK_ID var
@@ -177,4 +177,4 @@
/obj/item/plantspray,
/obj/item/gun/energy/floragun,
/obj/item/seeds
)
)
@@ -29,4 +29,4 @@
force = 4.0
w_class = ITEMSIZE_LARGE
max_w_class = ITEMSIZE_NORMAL
max_storage_space = ITEMSIZE_COST_NORMAL * 4
max_storage_space = ITEMSIZE_COST_NORMAL * 4
@@ -220,4 +220,4 @@
icon_state = "holdingpouch"
max_storage_space = INVENTORY_POUCH_SPACE*2 //VOREStation Edit: Consistency with normal bags of holding
#undef INVENTORY_POUCH_SPACE
#undef INVENTORY_POUCH_SPACE
@@ -29,4 +29,4 @@
icon_state = "brasswelder"
max_fuel = 20
origin_tech = list(TECH_ENGINEERING = 2, TECH_PHORON = 2)
matter = list(MAT_STEEL = 70, MAT_GLASS = 60)
matter = list(MAT_STEEL = 70, MAT_GLASS = 60)
+1 -1
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@@ -109,4 +109,4 @@
start_anomalous = TRUE
/obj/random/mug/anom
start_anomalous = TRUE
start_anomalous = TRUE
+1 -1
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@@ -158,4 +158,4 @@
prob(2);/obj/item/clothing/ears/earmuffs,
prob(2);/obj/item/clothing/ears/earmuffs/headphones,
prob(2);/obj/item/toy/baseball
)
)
+1 -1
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@@ -266,4 +266,4 @@
//VOREStation Add Start
/obj/random/rigsuit/chancetofail
spawn_nothing_percentage = 50
//VOREStation Add End
//VOREStation Add End
@@ -151,4 +151,4 @@ much more likely to show up. This is done for several purposes;
prob(30);/obj/item/reagent_containers/hypospray/autoinjector/biginjector/purity/unidentified,
prob(40);/obj/item/reagent_containers/hypospray/autoinjector/biginjector/expired/unidentified,
prob(10);/obj/item/reagent_containers/hypospray/autoinjector/biginjector/mutagen/unidentified,
prob(20);/obj/item/reagent_containers/hypospray/autoinjector/biginjector/contaminated/unidentified)
prob(20);/obj/item/reagent_containers/hypospray/autoinjector/biginjector/contaminated/unidentified)
@@ -27,4 +27,4 @@
/obj/item/clothing/gloves/combat,
/obj/item/clothing/mask/balaclava/tactical,
/obj/item/clothing/mask/balaclava,
/obj/item/clothing/mask/bandana/skull)
/obj/item/clothing/mask/bandana/skull)
+1 -1
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@@ -5,4 +5,4 @@
icon_state = "dogbed"
can_buckle = TRUE
buckle_dir = SOUTH
buckle_lying = 1
buckle_lying = 1
@@ -37,13 +37,13 @@
desc = "A fat, freshly picked pumpkin. This one has a face carved into it! This one has large, round eyes and a squiggly, cat-like smiling mouth. Its pleasantly surprised expression seems to suggest that the pumpkin has noticed something about you."
icon_state = "decor-jackolantern-owo"
// Various decorá
// Various decorá
/obj/structure/flora/log1
name = "waterlogged trunk"
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "A part of a felled tree. Moss is growing across it."
icon_state = "log1"
/obj/structure/flora/log2
name = "driftwood"
icon = 'icons/obj/flora/amayastuff.dmi'
@@ -55,13 +55,13 @@
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "A bunch of lilypads. A beautiful red flower grows in the middle of them."
icon_state = "lilypad1"
/obj/structure/flora/lily2
name = "yellow flowered lilypads"
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "A few lilypads. A sunny yellow flower stems from the water and from between the lilypads."
icon_state = "lilypad2"
/obj/structure/flora/lily3
name = "lilypads"
icon = 'icons/obj/flora/amayastuff.dmi'
@@ -73,29 +73,29 @@
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "A small boulder, with its top smothered with moss."
icon_state = "smallerboulder"
/obj/structure/flora/bboulder1
name = "large boulder"
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "Small stones sit beside this large boulder. Moss grows on the top of each of them."
icon_state = "bigboulder1"
density = TRUE
/obj/structure/flora/bboulder2
name = "jagged large boulder"
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "This boulder has had plates broken off it. Moss grows in the cracks and across the top."
icon_state = "bigboulder2"
density = TRUE
/obj/structure/flora/rocks1
name = "rocks"
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "A bunch of mossy rocks."
icon_state = "rocks1"
/obj/structure/flora/rocks2
name = "rocks"
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "A bunch of mossy rocks."
icon_state = "rocks2"
icon_state = "rocks2"
+1 -1
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@@ -23,4 +23,4 @@
/obj/structure/flora/grass/both/New()
..()
icon_state = "snowgrassall[rand(1, 3)]"
icon_state = "snowgrassall[rand(1, 3)]"
@@ -4,4 +4,3 @@
name = "fence"
desc = "It's a fence! Not much else to say about it."
icon = 'icons/obj/props/decor_fences.dmi'
@@ -75,4 +75,3 @@
* Like, I don't want to add a state machine to decorative objects. You can if you want.
*
*/
+1 -1
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@@ -104,4 +104,4 @@
icon_state = "gems_3"
/obj/structure/prop/rock/glamour/small/alt3
icon_state = "gems_4"
icon_state = "gems_4"
@@ -164,4 +164,4 @@
/obj/structure/prop/war/tgmc_30mm/loaded
icon_state = "30mm_cannon_loaded1"
/obj/structure/prop/war/tgmc_30mm/loadedempty
icon_state = "30mm_cannon_loaded0"
icon_state = "30mm_cannon_loaded0"
+1 -1
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@@ -62,4 +62,4 @@
/obj/structure/sign/small/warning/emerg_only
name = "\improper EMERGENCY USE ONLY"
icon_state = "emerg_small"
icon_state = "emerg_small"
@@ -20,4 +20,4 @@
icon_state = "flockdoor"
/obj/structure/simple_door/flock/New(var/newloc, var/newmat)
..(newloc, "flockium")
..(newloc, "flockium")