end of file Fix (#17308)

* end of file Fix

* fix those lints too
This commit is contained in:
Kashargul
2025-03-10 21:15:35 +01:00
committed by GitHub
parent ae85941c35
commit 1def015bad
537 changed files with 609 additions and 654 deletions
@@ -27,4 +27,4 @@
/obj/item/clothing/gloves/combat,
/obj/item/clothing/mask/balaclava/tactical,
/obj/item/clothing/mask/balaclava,
/obj/item/clothing/mask/bandana/skull)
/obj/item/clothing/mask/bandana/skull)
+1 -1
View File
@@ -5,4 +5,4 @@
icon_state = "dogbed"
can_buckle = TRUE
buckle_dir = SOUTH
buckle_lying = 1
buckle_lying = 1
@@ -37,13 +37,13 @@
desc = "A fat, freshly picked pumpkin. This one has a face carved into it! This one has large, round eyes and a squiggly, cat-like smiling mouth. Its pleasantly surprised expression seems to suggest that the pumpkin has noticed something about you."
icon_state = "decor-jackolantern-owo"
// Various decorá
// Various decorá
/obj/structure/flora/log1
name = "waterlogged trunk"
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "A part of a felled tree. Moss is growing across it."
icon_state = "log1"
/obj/structure/flora/log2
name = "driftwood"
icon = 'icons/obj/flora/amayastuff.dmi'
@@ -55,13 +55,13 @@
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "A bunch of lilypads. A beautiful red flower grows in the middle of them."
icon_state = "lilypad1"
/obj/structure/flora/lily2
name = "yellow flowered lilypads"
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "A few lilypads. A sunny yellow flower stems from the water and from between the lilypads."
icon_state = "lilypad2"
/obj/structure/flora/lily3
name = "lilypads"
icon = 'icons/obj/flora/amayastuff.dmi'
@@ -73,29 +73,29 @@
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "A small boulder, with its top smothered with moss."
icon_state = "smallerboulder"
/obj/structure/flora/bboulder1
name = "large boulder"
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "Small stones sit beside this large boulder. Moss grows on the top of each of them."
icon_state = "bigboulder1"
density = TRUE
/obj/structure/flora/bboulder2
name = "jagged large boulder"
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "This boulder has had plates broken off it. Moss grows in the cracks and across the top."
icon_state = "bigboulder2"
density = TRUE
/obj/structure/flora/rocks1
name = "rocks"
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "A bunch of mossy rocks."
icon_state = "rocks1"
/obj/structure/flora/rocks2
name = "rocks"
icon = 'icons/obj/flora/amayastuff.dmi'
desc = "A bunch of mossy rocks."
icon_state = "rocks2"
icon_state = "rocks2"
+1 -1
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@@ -23,4 +23,4 @@
/obj/structure/flora/grass/both/New()
..()
icon_state = "snowgrassall[rand(1, 3)]"
icon_state = "snowgrassall[rand(1, 3)]"
@@ -4,4 +4,3 @@
name = "fence"
desc = "It's a fence! Not much else to say about it."
icon = 'icons/obj/props/decor_fences.dmi'
@@ -75,4 +75,3 @@
* Like, I don't want to add a state machine to decorative objects. You can if you want.
*
*/
+1 -1
View File
@@ -104,4 +104,4 @@
icon_state = "gems_3"
/obj/structure/prop/rock/glamour/small/alt3
icon_state = "gems_4"
icon_state = "gems_4"
@@ -164,4 +164,4 @@
/obj/structure/prop/war/tgmc_30mm/loaded
icon_state = "30mm_cannon_loaded1"
/obj/structure/prop/war/tgmc_30mm/loadedempty
icon_state = "30mm_cannon_loaded0"
icon_state = "30mm_cannon_loaded0"
+1 -1
View File
@@ -62,4 +62,4 @@
/obj/structure/sign/small/warning/emerg_only
name = "\improper EMERGENCY USE ONLY"
icon_state = "emerg_small"
icon_state = "emerg_small"
@@ -20,4 +20,4 @@
icon_state = "flockdoor"
/obj/structure/simple_door/flock/New(var/newloc, var/newmat)
..(newloc, "flockium")
..(newloc, "flockium")